WAKU WAKU SEVEN FAQ (sega saturn version ) version 1.01 beta Created and compiled by Eddie Riggs aka 'AMANO JAKU' riggs@btinternet.com copyright 1997® HIST0RY Waku Waku 7 started life as a 259m fighting game created by Sunsoft this game was originally created for the SNK NeoGeo MVS, first released on the 21/11/96 and subsiquently a home cartridge version followed around 1 month after, retailing for ¥29,800 in Japan. On 20/06/97 Waku 7 was released for the Sega Saturn which weighs in at 479m, this is availible with the RAM cartridge (¥7800) or without (¥5800), alot of options has been introduced into the Saturn version that wasn't present in the arcade original. BREIF DISCRIPTION Waku 7, like it's predacesor Galaxy Fight has very creative and interesting character designs and expands upon this by injecting humour in perfect combination with excellent gameplay mechanics/design. It seems that Waku 7 is a parody of anime characters and fighting games, and many of the gameplay mechanics in Waku are inherent in many of the better 2-D fighting games presently availible. 7 selectable characters are on offer in single player mode, the Bonus and Boss characters are availible to play in versus player mode. ---------------------------------------------------------------------- INTRODUCTION SEQUENCE Nice anime style character introducing type of intro, Here you'll see the 7 characters with thier Waku power gemstones, also every so often you see character profiles, Hi-score charts and the Waku calender amid the game demonstraition sequences. THE WAKU WAKU CALENDER This calender makes use of the Saturns system clock and appears on the intro every 3 cycles, each month has a new peice of seasonal character artwork and a caption which scrolls across it. The captions from the calender Jan - A waku new year Feb - Waku Waku st valentines day Mar - Waku Waku ohanami party Apr - Waku Waku fresh new life May - Waku Waku koinobori Jun - Waku Waku rain and rainbow Jul - Waku Waku summer vacation Aug - Waku Waku hanabi taika Sep - Waku Waku omaturi festival Oct - Waku Waku hot sweet potato Nov - Waku Waku winter season Dec - Waku Waku merry xmas ---------------------------------------------------------------------- MAIN MENU SCREEN The first option screen you encounter will contain Versus, Arcade and Game setting modes. ---------------------------------------------------------------------- GAME SETTING MODE (1) Game level - RakuRaku, Easy, Normal, Arcade, WakuWaku, DokiDoki, HaraHara, Limiter cut. Power charge mode - Normal, Full normal, Auto, Full auto, Hyper, Full hyper. Battle time (sec) - 30, 60, 90, No limit Continue to character select - On/Off Visual - On/Off Key assign - S.punch - Soft punch H.punch - Hard punch S.kick - Soft kick H.kick - Hard kick Punch x2 - Both punches Kick x2 - Both kicks Middle attack - Overhead Super mode - Waku super power GAME SETTING MODE (2) Audio out - Stereo/Mono BGM test - 41 tracks SE test - 551 samples Show how to play - On/Off CPU random color - On/Off Wide BG mode - On/Off/X only/Y only Winning mark - Normal/Special The Wide BG mode is interesting, in that you are able to turn off verticle or horizontal background/character scaling which is quite bazaar, you also have the option to turn the scaling off on both X and Y which makes for a hugh playing field and small sprites. ---------------------------------------------------------------------- VERSUS MODE Listed below are the options initially available Usr vs Usr - Player vs Player - Player selects characters Usr vs Com - Player vs Computer - Player selects characters Com vs Com - Computer vs Computer - Player selects characters Watch mode - Computer vs Computer - Computer selects characters Once you have selected one of the above (except watch mode) Power - 1-4 for damage control variations Power charge mode - Normal, Full normal, Auto, Full auto, Hyper, Full hyper. Power stock mode - 1-7 for power bar maximum capacity Vs stage - Select your own background 1P/2P beat - Keeps track of your won matches Random select - The computer chooses for you Selecting a character with X/Y/A/B will give 4 color variations, unique to the verses mode only is the shadow character color which is acheived by pressing R. Also inherent to verses mode, the bonus character Bonus kun and the Boss character Fernandeath are readily availible on the character selection line-up, no shadow colors exists for these two. ---------------------------------------------------------------------- SINGLE PLAYER MODE 7 characters are availible to choose from, also present is a small moves list, which depict how to perform the a small portion of special moves and DokiDoki attacks. Starting out you only have capacity to store 1 power bar, but as you progress, and obtain more power gemstones from the characters you have beaten and the capacity of your power bar also increases. After the 3rd fight you will fight a special bonus match, soaring over Waku city the wandering vagabond dressed in white with a red headband, yes....'Bonus Kun' who crash lands and challenges you. The penultimate fight, you have to battle your shadow character before you tackle the boss Fernandeath. Upon reaching Fernandeath you readily insert all the gemstones in the alter, upon which the fairy is released, Fernandeath doesn't take kindly to this and expands to epic proportions, unhindered the fairy waves her magic wand casting a growth spell on you, so can battle against him on more even ground. ---------------------------------------------------------------------- GAMEPLAY MECHANICS Blocking Press Bk to guard high and jumping attacks and press DnBk to guard against low attacks. Air blocking To guard an attack while your airborne press Bk, note this will not work against high priority attacks. Throws Press Fd/Bk+Y when your close to your opponant. (only Arina has a throw with Fd/Bk+B) Special throws These are initiated with HCB+B, while standing close to your opponant. Mid-air throws While in mid-air and close to your opponant press Fd/Bk/Dn+Y. Throw reversals As soon as you are thrown, press Fd+Y to land on your feet with no damage taken. Pursuit attacks When you knock your opponant on the floor you can attack them by pressing Up+X/Y/A/B. Wake-up escapes When your lying on the floor, after being knocked down, press Bk/Fd. Wake-up attacks When your lying on the floor, after being knocked down, press up. (some wake-up attacks act as an overhead) Auto dizzy attacks This is when an automatic dizzy occurs from the result of being hit by a particular move. Shake out of dizzyness Rapidly hit the buttons and waggle the joystick as fast as you can. Back dashing Tap Bk,Bk for a defensive escape. Foward dashing Tap Fd,(Fd hold). Triangle jumps These are acheived by Jumping towards the side of the screen and immeadiatly pushing in the opposite direction. Chain Combo's Basically this is where one normal move cancles into another, for it to be deemed a chain combo normally 3-hits min are required, for example Arina - crouching X,A,Y,B = 4-hit chain. Overheads These moves hit opponants who block low, press any combination of P+K to initiate these, or the R button as an alternative. Also some chracters posess other overheads for example Rai's Fd,Fd+Y (2nd hit). Power moves These moves knock your opponant right across the screen and are normally initiated with a Fd or Fd,Fd+Y/B/throw or at the end of a multi-hitting move. Power move reversals If you get hit by a power move as soon as you hit the back of the screen you can do one of two things. - press X/Y for a defensive landing - press A/B to spring a counter attack Some character posess power moves that hit downwards, these cannot be reversed. Waku ES special moves In the same vein as darkstalkers ES special moves, do the motion for a special move but with 2 punches or 2 kicks (Z/C) and behold you get a more powerful version of that special move, this uses up 1 Waku 'POW' bar, does moderate damage and can be comboed. Waku 'POW'er bar You are able to store up to seven Waku 'POW' bars, the bars enable you to do either a Waku ES special, Super power, DokiDoki or HaraHara attack each one uses up a single bar. Recharging the 'POW' bar Filling up the meter can be done two ways - Every move you do blocked or not adds to the meter - Every move you block also adds to the meter When the bar reaches maximum capacity the bar flashes to acknowledge it. Waku super power By pressing L/XYAB you activate your Waku super power, as soon as you activate, a surge of power engulfs your character and this interupts any move your opponant is throwing at you inc HaraHara attacks. As well as an excellent counter, when flashing yellow your normal hits do marginally more damage also all your normal blocked hits do damage as well, and you take less damage when hit as well, this lasts until the 'SUPER' icon deflates. DokiDoki attack Each character has at least one of these attacks, usually it is some multi-hit high damage move, initiation of this attack varies with each character, some also can be comboed. HaraHara attack This is your unblockable attack, it does take a fair while to start, but does tremoundous damage. "HARAHARA ATTACK MOTION START" flashes on the screen once Dn,Dn+Z/C motion has been performed. ---------------------------------------------------------------- KEY OF TERMS USED X - Weak punch Y - Strong punch A - Weak kick B - Strong kick Z - Punch x 2 C - Kick x 2 R - Overhead L - Super mode P - Any punch K - Any kick Fd - Forwards direction Bk - Backwards direction Up - Upwards direction Dn - Downwards direction QCF - Quarter circle forwards motion QCB - Quarter circle Backwards motion QCDF- Quarter circle downwards from forwards motion QCDB- Quarter circle downwards from backwards motion HCF - Half circle forwards motion HCB - Half circle Backwards motion SPD - Spinning pile driver motion DP - Dragon punch motion RDP - Reverse dragon punch motion ( ) - Propeties + - Direction and ..... , - Then ...... N/A - Not applicable (powermove) - Can be reversed (powermove)* - Cannot be reversed (directional) - You can control the direction ---------------------------------------------------------------- RAI - (red gemstone) --SPECIAL MOVES-- DP+P - Uppercut DP+P,P,P,P,P - Uppercut barrage DP+P,P,P,P,Dn+P - Uppercut barrage downward doublepalm (powermove) DP+P,P,P,P,Fd+P - Uppercut barrage forwards doublepalm (powermove)* QCB+K - Lightning fist QCF+P - Powerwave Jump QCF+P - Mid-air lightning ball --WAKU ES SPECIALS-- DP+Z - Super uppercut QCB+C - Super lightning fist QCF+Z - Super double lightning balls Jump QCF+Z - Super mid-air double lightning balls --THROWS-- Fd/Bk+Y - Headbutt Powerpunch HCB+B - Helicopter spin throw --OTHER MOVES-- Fd+Y - Powerpunch (powermove) Fd,Fd+Y - Back fist (overhead) Fd+B - Powerkick (powermove) Fd,Fd+B - Flying powerkick (powermove) C - Super jump store UpFd/UpBk/Up - Super jump from Super jump store Bk on wall - Super triangle wall jump Jump Dn+B - Mid-air heel kick R - Hammerfist (overhead) --DOKIDOKI ATTACK-- Bk,HCB+C - Thunder break Fd,HCF+C - Raging Rai (15-hit) --HARAHARA ATTACK-- Dn,Dn+Z/C - Ultra lariet (directional)+(unblockable) ---------------------------------------------------------------- ARINA - (orange gemstone) --SPECIAL MOVES-- QCF+X(hold X) - Star charge projectile (Fd) QCF+Y(hold Y) - Star charge projectile (UpFd) Jump QCF+X(hold X)- Mid-air star charge projectile (Fd) Jump QCF+Y(hold Y)- Mid-air star charge projectile (DnFd) The list below - (decending in increasing damage) - Yellow star - Short distance - Green star - Medium distance - Blue star - Far distance - Pink star - Very far distance QCB+K (tap K) - Spinning kick (8-hit MAX powermove) DP+P (tap P) - Arina upper (6-hit MAX) --WAKU ES SPECIALS-- DP+Z - Super Arina upper QCB+C - Super spinning kick (powermove) QCF+Z - Super heart attack Jump QCF+Z - Mid-air super heart attack --THROWS-- Fd/Bk+Y - Body toss Fd/Bk+B - Buttock bounce Jump Fd/Bk/Dn+Y - Ground slam HCB+B - Double heel stomp --OTHER MOVES-- B,B - Double hit Powerkick (powermove) R - Double swallow kick (overhead) Dn+P,P - Double punch follow up --DOKIDOKI ATTACK-- Fd,HCF+C - Raging Arina (17-hit) (powermove)* --HARAHARA ATTACK-- Dn,Dn+Z/C - Roast Rabbit (directional) +P,P/K,K - Arina rocket from Roast Rabbit (unblockable) ---------------------------------------------------------------- DANDY J - (blue gemstone) --SPECIAL MOVES-- QCF+P - High lash - P,P - Multi lash-(from high lash) - Bk+P - High pull back twirl-(from high lash) - SPD+P - Whip flail-(from high pull back twirl) QCF+K - Low lash - K,K - Multi lash-(from low lash) - Bk+K - Low pull back twirl-(from low lash) - SPD+K - Whip flail-(from low pull back twirl) jump QCF+P - Mid-air lash - P,P - Mid-air multi lash-(from mid-air lash) - Bk+P - Mid-air pull back twirl-(from mid-air lash) - SPD+P - Mid-air whip flail-(from mid-air pull back twirl) DP+P - Swing blow QCB,QCB+P - Cat toss QCB,QCB+K - Woman toss --WAKU ES SPECIALS-- QCF+Z - High super whip blast QCF+C - Low super whip blast jump QCF+Z - Mid-air super whip blast DP+Z - Super swing blows --THROWS-- Fd/Bk+Y - Whip sling (powermove) Jump Fd/Bk/Dn+Y - Mid-air whip sling (powermove) HCB+B - Rope choke toss --OTHER MOVES-- X/Y/A/B - Forward dash instant cancle-(during forward dash) R - Axe kick (overhead) --DOKIDOKI ATTACK-- QCF,HCB+Z - Multiple whip flail slam Fd,Bk,Fd,Bk,Fd+ - Lightning whip --HARAHARA ATTACK-- Dn,Dn+Z/C - Mega power geyser (unblockable) ---------------------------------------------------------------- TESSE - (yellow gemstone) --SPECIAL MOVES-- QCF+X(hold X) - Visual thought projectile QCF+Y(hold Y) - Secret thought projectile jump QCF+X(hold X) - Mid-air visual thought projectile jump QCF+Y(hold Y) - Mid-air secret thought projectile The list below - (decending in increasing damage) - Cup - Very near - Plate - near - Red book - near - R.C dog - far - R.C goose - far - Cactus - near (auto dizzy) - Bowling ball - far - Missile - DP+P - Energy extraction RDP+P - Energy transfusion QCF+K - Antannea shock --WAKU ES SPECIALS-- QCF+Z(hold Z) - Triple projectiles (3 variations) jump QCF+Z(hold Z) - Mid-air triple projectiles (3 variations) DP+Z - Super energy extraction RDP+Z - Super energy transfusion QCF+C - Super antannea shock --THROWS-- Fd/Bk+Y - Double palm push (powermove) Jump Fd/Bk/Dn+Y - Mid-air double palm push (powermove) HCB+B - Giant swing --OTHERS-- Fd+X - Arm extention Fd+Y - Arm extention (powermove) DnFd+X - Crouching arm extention DnFd+Y - Crouching arm R - Twirling frock attack (overhead) --DOKIDOKI ATTACK-- QCB,Fd+C - Electric shower --HARAHARA ATTACK-- Dn,Dn+Z/C - Alien abduction blast (unblockable) ---------------------------------------------------------------- POLITANK Z - (light blue gemstone) --SPECIAL MOVES-- QCF+P(hold P) - explosives attack The list below - (decending in increasing damage) - Bomb - very close - Grenade - close - Big grenade - near - Bigger Grenade - far - Mine - very far QCF+K - Noixious fumes (auto dizzy) QCDB+K - Ground burrow suprise --WAKU ES SPECIALS-- QCF+Z - Bombing raid QCF+C - Super noixious fumes (auto dizzy) QCDB+C - Super ground burrow attack --THROWS-- Fd/Bk+Y - Grab shot HCB+B - Tank turret fire --OTHER MOVES-- DnFd (hold) - Tank advance X,X - Double swing arm A,A,A,A,A - Bomb spray B,B,B,B,B - Chainsaw kick leg extention Fd,Fd+B - Low spin kick Fd+Y - Drill-bit demolition Fd+B,B,B,B,B - Creeping chainsaw kick leg extention jump Dn+B - Atom Bomb drop R - Low jab (overhead) --DOKIDOKI ATTACK-- RDP+Z - Airborne cyclone bombing raid (directional) --HARAHARA ATTACK-- Dn,Dn+Z/C - Napalm chain bombing (unblockable) ---------------------------------------------------------------- MARURUN - (green gemstone) --SPECIAL MOVES-- QCF+P - Tornado punch QCB+K - Stomach splash (overhead) DP+P - Helicopter Lariet (Up) --WAKU ES SPECIALS-- QCF+Z - Super tornado punch QCB+C - Super stomach splash (overhead) DP+Z - Super helicopter Lariet (Up) --THROWS-- Fd/Bk+Y - Cloud tosser jump Fd/Bk/Dn+Y - Mid-air cloud tosser HCB+B - Paw slap --OTHERS-- Fd+Y - Uppercut jump Up+Y - Heaven's fist R - Paw swing (overhead) --DOKIDOKI ATTACK-- SPD+Z - Super helicopter Lariet (directional) --HARAHARA ATTACK-- Dn,Dn+Z/C - Sonic bellow (unblockable) ---------------------------------------------------------------- SLASH - (purple gemstone) --SPECIAL MOVES-- DP+P - Cresent moon slashes QCF+P - Phycho slash ball (sword hits also at close range) QCB+P - Sword slash flurry RDP+X - Mid air backwards teleport RDP+Y - Mid air above teleport RDP+A - Mid air forwards teleport RDP+B - Ground forwards teleport jump RDP+X - Ground backwards teleport jump RDP+Y - Ground below teleport jump RDP+A - Ground forwards teleport jump RDP+B - Mid air forwards teleport --WAKU ES SPECIALS-- DP+Z - Super cresent moon slashes QCF+Z - Multiple spring geysers QCB+Z - Super sword slash flurry --THROWS-- Bk/Fd+Y - Double foot spring kick jump Bk/Fd+Y - Mid-air double foot spring kick HCB+B - Energy sword thrust --OTHER MOVES-- R - Overhead slash (overhead) jump DN+X - High slash jump DN+Y - Turn slash jump DN+A - Downward slash jump DN+B - Power kick (powermove) Fd+X - Forward lunge Fd+Y - Double hit slash Fd+A - Low slash Fd+B - Power knee (powermove) Bk on wall - Triangle wall jump --DOKIDOKI ATTACK-- Fd,HCF+C - Raging slash (16-hit) --HARAHARA ATTACK-- Dn,Dn+Z/C - Ultra sword slash (unblockable) ---------------------------------------------------------------- BONUS KUN - (bonus character) --SPECIAL MOVES-- QCF+P - Hadouken QCB+K - Tatsumakisenpukyaku DP+P - Shoryuken --WAKU ES SPECIALS-- QCF+Z - Shinkuu hadouken QCB+C - Shinkuu tatsumakisenpukyaku DP+Z - Shoryureppa --OTHER MOVES-- R - Headslam (overhead) --DOKIDOKI ATTACK-- Fd,HCF+C - Wheel of fire --HARAHARA ATTACK-- Dn,Dn+Z/C - Self propelled rocket launcher (unblockable) ---------------------------------------------------------------- FERNANDEATH - (boss character) --SPECIAL MOVES-- QCF+X - High powerpunch (powermove) QCF+Y - Low powerpunch (powermove) QCF+A - High powerkick (powermove) QCF+B - Low powerkick (powermove) jump QCF+B - Bigfoot attack QCB+K - Spheroid counter (auto dizzy) DP+P - Floating mine upper --WAKU ES SPECIALS-- QCB+C - Super spheroid counter (auto dizzy) DP+Z - Super floating mine upper --THROWS-- Bk/Fd+Y - Tounge flick HCB+B - Digested stool deposite launcher --OTHER MOVES-- R - Kiss (overhead) Dn+P (hold Dn+P) - No tounges please-(from kiss) jump Dn+Y - Double testicular stomp --DOKIDOKI ATTACK-- Fd,HCF+Z - Raging energy inflamation --HARAHARA ATTACK-- Dn,Dn+Z/C - Size 10,000 bowling ball strike (unblockable) ---------------------------------------------------------------- THREAD COLORS (*R - Special shadow colors, vs mode only) REI - Main/sleeves ARINA - Main/shoes X - Light blue/Blue X - Blue/Red Y - Cream/Red Y - Yellow/Red A - White/Green A - Red/Blue B - Light blue/Turquoise B - White/Yellow *R - Mauve/Dark grey *R - Dark blue/Dark blue DANDY J - Vest/Trousers TESSE - Hair/Frock X - White/Green X - Yellow/Purple Y - White/Grey Y - Brown/Red A - White/Orange A - Lilac/Green B - White/Light blue B - Green/White *R - Grey/Dark grey *R - Dark grey/Purple POLITANK Z - Main/Limbs MARURUN - Body/Girl X - Tan/Blue X - Purple/Green Y - Red/Rlue Y - Orange/Blue A - Brown/Orange A - Red/Yellow B - Tan/Green B - White/Red *R - Brown/Black *R - Dark grey/Grey SLASH - Coat/Boots BONUS KUN - Body/Headband X - Blue/Pink X - White/Red Y - Red/Yellow Y - Red/Yellow A - White/Red A - Grey/Red B - Dark Blue/Gold B - Orange/Black *R - Purple/Violet *R - N/A FERNANDEATH - Body/Mouth X - Black/Red Y - Red/Purple A - Orange/Green B - Green/Yellow *R - N/A ---------------------------------------------------------------- POSSIBLE THINGS FOR THE FUTURE - Waku Waku background story - Character background information - 3 Variations of background interpretation - Points evaluation - Combination moves - Tactics against Fernandeath - Pre match poses - Win match poses - Lose match poses - Win match symbol interpretation - Ending sequences explanation - Wake up attacks hit discription - Corrections - Additions ---------------------------------------------------------------- CORRECTIONS + ADDITIONS If you have spotted any mistakes or have additions or reccomendations, please don't hesitste to contact me, where you'll receive credit for your contribution. ---------------------------------------------------------------- THIS FAQ WAS CREATED BY Eddie Riggs aka AMANO JAKU, 1997® riggs@btinternet.com Please do not use this faq for commercial use, whereby profit is gained at other people expence thankyou, regards Eddie.