[here starts the second part of Wachenröder's Compendium. Be sure you do have the first part. It is avaiable at http://www.Gamefaqs.com ] ~ W A C H E N R Ö D E R ' S C O M P E N D I U M P A R T 2 by CHAZumaru ver1.66 ======================================================================= THE MIGHTY TECHNIQUES FOR A REDEMPTION WachenRöder is set like this. You follow a story with no freedom of mo- vement, then face some foes and have to fight them the tactical way. *about the battle maps: The battle maps are pretty huge and a great attention was given to the originality of the fields. There are 31 battles in total and they all but one have their own map. The programmers tried really hard to give the fields a lot of tactical potential as they are, more than any other game, in a true 3D environnement. I am not talking technical- ly, but you'll understand what I'm talking about when I'll say that some of the maps are set on more than 30 floors !!! This is huge. But that wouldn't be interesting if you couldn't take advantage of it. Therefore, here are the influences I've noticed: a)Guys have more difficulties (understand more APs used) to climb up stairs than to go down. b)You do more damage when you are on an upper level than your opponent, and less if you're on a lower one. c)Like in FFT, your position influences the damage you'll take. If you are attacked from behind, you'll get much more damage than from the side, and even less from the front, which allows much more counters. d)The environnement you are standing on of course changes your speed, but that casual phenomenon is here put to it's climax. e)The temperature also affects your heat increase (see the weapon sec- tion). It is said at the beginning of a battle. *about the Action points: The battle is played party's turn by party's turn. This means all of your players act, then the enemy moves. You have all the time you want to move your players (except when specified) and the characters actions are limited by Action Points (like in a few other tRPGs). That means that you have 99 APs to use the way you want; the further you go ,the bigger number of points you lose, the more attacks you do,the bigger number of points you lose, etc... Those points then come back for the next turn, but not entirely. That means that the more points you use in a turn, the less you'll get back. Fortunately, as you get more exper- ienced, you'll lose less APs per action and they will go back quickier. You should anyway manage to use at least 50% of your APs per turn, be- cause under that it would anyway come back to the top and you might have lost opportunities by saving too much. Moreover, some items or magics have the ability to give you back your APs. *about the weapon system : The second consideration you should have in terms of limitation is the battle gear you guys have. Indeed, the major part of your party use steam-weapons (it's the future, man!). These are called "Steam Refine Gear" (SRG). To use them correctly, you have to consider a few points: a)You can choose the level of harm (from 1 to 5) that you're going to use against any enemy; That works like the gears for a car. I mean that once again the higher you take, the more APs you use. Besides, there is a steam jauge divided in two parts: .--> oooo [ ] <-. | | | | | | | | | | \.this jauge is \.the steam limit jauge here to show allows you to check the degree of what level of heat you heat your SRG will reach depending has gained. on the attack and the The 1st ball is attack gear you want blue, the 2nd to use. A bar shows up is yellow, the to see the actual heat 3rd is orange & level and a white ver- the 4th one is tical line warns you red. They allow of the heat increase you to know when result of the operation. to rest your SRG: For example: oooo -> cold [ | ] *ooo -> cool means your weapon is **oo -> warm cold and should get ***o -> hot cool (the bar bears **** -> danger the same color expla- nation as the oooo). Try to leave your SRG between warm [******* | ] and hot. When you means your weapon is reach the danger, warm/hot and should your weapon will reach danger. You'd need to cool off better change for a and it will be less dangerous gear. unusable for a period of time... [*******|** ] means your action will lower the heat jauge. etc... Always be careful of this because it is THE major component of the attack system. b)The weapons are divided in 4 types. Your party will access 3 of them but it won't be equally given; the bow type e.g. is pretty rare. Be- sides, a character only access one type for the rest of the game. Here are the types: (note: the types only explain the hitting range; e.g. sword-types are not just swords but all weapons hitting at close range only) (note2: when a B! is next to a char.'s name, it means it' a boss) (note3: if you see a ?, it means i'm not sure of the translation) SWORD type: Any weapon that only hit the squares next to the char.; ~~~~~~~~~~~ this is the major type in the game; It is the strongest type of all; It's heat factor is so-so and depends on the basis of the weapon. Users Party side Enemy side Lucian Taylor G-???? ? Carolyn "Carroll" Mew vagrant A Titus Groan blind-G A Franky Zappa blind-G B Chemical psychobattler ? Idle Lace metro Fatboy Slim tempest Durrenmatt breed A Leonore Kikazaru B! ? George Koan Gilberto Gil B! Suratsupu Hatsupa B! ? Iwazaru B! ? sutaïru ka'unshiru B! ? Chaser B! Calife ????tsuku B! ? Walter Wanderley B! Holder lin B! Benoît B! conflict blind rod GUN type: Any weapon that hit far away but can just hit in direct ~~~~~~~~~ ways; that means straight forward, straight aside, or straight behind. Your ammunitions aren't counted but you are forced to see the char. you're aiming at. The gun is very powerful but heats up VERY quickly. Users Party side Enemy side Small Faces Blind-G C PFM Breed B death ???? ? Mizaru B! ? Anita Dekobura B! ? Vlad Rains B! BOW type: This type of weapon is like the classic one. It allows to ~~~~~~~~~ attack from a far distance and to hit behind obstacles at any direction. A very useful weapon usually owned by quick and weak characters. Users Party side Enemy side Orange DX vagrant B Bellebete blind-G D SPECIAL type: This weapon type is only used by the last Boss at the ~~~~~~~~~~~~~ last battle. It is the most powerful weapon above all. Users Party side Enemy side (none) Neo Vlad B! c)As I said before, your character is unable to use more than one type of weapon. But you can buy some at the shops or black markets. See the menus explanations for further information. *general strategy: Okay, here is a general basic strategy for all the battles: - Never use the weak chars in front line ( womens and archers...) - Stay in small groups when you face enemys with no magic power. - Always try to get on upper levels (thanks to stairs, boxes, etc...) to hit the enemies with more damage. - Proceed by groups, giving them a goal to achieve. - Have at least 1/5 (I'm on a rate of 1/4) of healers in your team. - Kill a weak enemy with your less experienced chars so that they catch back the others. A good balance in your team is essential. - Be careful to what your char can do (is he a Bow-type ? does he heal ?) *about the classes: There is no class change in WachenRöder so do not worry about it. ======================================================================= ACCOMPLISH YOUR DESTINY , SAVE YOUR SOUL Prologue story: I do not have a fucking idea of what's going on. The set is a pathetic future where a boy, Lucian Taylor, seems concerned about his sister. He then acquires a sword (to survive or to make money ?) but gets his ass kicked and i dunno why it seems that he feels guilty (was he searching a medication for his sis'?) and then, tadaa, his sister dies and, well a few years fly by and it's time for a f'k'ing bad kid to come around, or not? Damn! That's just assumptions! B! : means it' a boss ? : means I am not sure of the translation + : means a char you have to choose from your list. E.g., if i put: " your party: 5 Lucian it means that your party will have Titus 5 chars, with Lucian, Titus and 3 +Carroll <--- chars to choose between Franky, Fat- +Franky boy, Carroll, Orange and Bellebete. +Fatboy I hope it won't confuse you... +Orange +Bellebete " -Battle 01- Story: Well well...the mister Lucian is next to a bar and meets with Mew. Se- ems a bit keen on her, huh? She is in trouble and someone has to save her butt. Besides, we have a mysterious observer on the roof. Initial map position (IMP): *party 2 enemies 5 e.HPs npc 1 Lucian G-??? ? 160 Small Carroll G-??? ? 160 G-??? ? 190 G-??? ? 190 B! Kikazaru ? 255 *Your 2 chars. are set 1 square from each other. 2 G's are in front of them & the boss is a few squares behind them. On the far right of the chars you can see 2 more G's. Small Faces is hidden on the roof top. Battle: This one is pretty easy to figure out. There are a few boxes to climb on, some stairs -but too far to be really useful-, and your opposition ain't scary. Climb on the 2 boxes with each of your chars. The 2 first G's should focus on one of them, but 1) he'll be stronger 'cos of his height 2) the other char will then rush and attack their back ! move to attack the 2 other G's to gain some exp and then head toward the boss; heal before reaching him then approach him with a good space between Lucian and Mew so that one of the chars can hit him in the back as soon as he gets on the other. Story: They go on as Small Faces makes a quote (impressed ?). -Battle 02- Story: They meet up with Franky Zappa and then try to escape the guards. IMP: *party 2 enemies 4 e.HPs npc 1 Lucian B! kikazaru ? 255 Small Carroll G-??? ? 185 G-??? ? 170 G-??? ? 170 *That field is the second "training" one. Indeed, it learns to use the field shape and to interact with the set. You 2 start at one extremi- ty and must simply go to the other. The 2 firsts G's (including B!) appear where you starts a few turns later and a second pair will as suddenly as them appear on the last part of the field. Battle: The goal is to escape. But you wouldn't miss a good opportunity to win A few exp points, would you? Rush towards the first interruptor (let's call that "int°r" to win some time and space) and unlock it with Car- roll as Lucian covers. Now proceed to the 2nd part -still avoiding the fight- and go under the "door", the hole in the wall. Be careful becau- se you'll be losing defence as your going down to go there. Instead of going to the next interruptor, prepare an ambush to your followers by leaving Lucian in front of the door with Carroll just behind to heal him. Once you're done with them, activate the int°r, go to the next "door" - you have to unlock it with the last int°r and wait for the 2 next G's with the same srategy in mind. Then go to the exit. You made it ! { killing is here optional, they're really strong and you might as well prefer to keep moving on. } Story: It seems that you arrive at a "rendez-vous" point where you meet again with Zappa and encounter Orange. They must be part of a resistance li- ke the girl and you join them... Pretty classical if so: like a few FFs or "Star Wars - A new hope"... -Battle 03- Story: you left the city for the campaign and find out some guys to have been captured; Is it the goal of this walk or did you met them by coïnciden- ce ? Anyway your goal is to save them. IMP: *party 2 enemies 10 e.HPs npc 4 Lucian vagrant B 190 Chemical Carroll vagrant A 205 Fatboy Slim vagrant A 240 Idle vagrant A 265 Bellebete vagrant A 100 vagrant A 100 vagrant A 100 vagrant A 100 vagrant A 100 vagrant A 100 *be careful because there seems to be some traps. And some guys are just hidden below the grass. Your goal is an interruptor on top left of your starting position. Note the 2 bridges to cross the river and the tactical position of the vag.B, an archer that can attack whoever crosses the river. Battle: Ok, there seems to be some trap-squares that inflict damage or call up new vagrants A (for a total of 10). Theses vag.As ain't strong but too much is no good considering the next battle is set with no break time ! Here is the easiest way to battle. Bring directly your 2 chars two the left extremity of the field (I am considering the directions to be the ones related to the main char's position at the start) but DO NOT advance in any case. Then hug the bo- rder 'til you reach the river. Cross the bridge, both of you attacking the vag.B to kill him as soon as possible. Then hug to the same extre- mity; you'll face the strongest Vag.A so attack him with Lucian while Carroll heals him and herself. Then activate the int°r. Story: Well, no real time to introduce 'cos here comes the second wave. -Battle 04- Story: The boss Gilberto Gil (!) ain't happy-happo of what he's being witness of. With your new-found allies, just try to stay alive ! IMP: *party 6 enemies 12 e.HPs npc 4 Lucian vagrant A 277 ---- Carroll vagrant A 284 Chemical vagrant B 218 Fatboy Slim vagrant A 265 Bellebete vagrant A 229 Idle Lace vagrant A 229 vagrant B 217 vagrant A 277 vagrant A 284 vagrant A 218 vagrant A 265 B! Gilberto Gil 500 *You start from the cage; The enemies are at the extremity of the field so it gives you the choice wether to attack them (good...) or simply to retreat (bad...but smarter !); do note that there is a handy bunch of stairs next to the enemy's party and that you are now in control of the river. Some must have guessed my 2 options ;) Battle: I think the objective is to remain alive 'til turn 30 ! The stupid but heroic and joyful answer to that is to strategically go up the stairs next to the bad dudes and to attack srtategically, with alternance in the front row. Once you killed the first wave, however, retreat or you won't enjoy much... The best solution is to act like a coward and run away from them; You now are the master of the bridge ! use the "ambush" strategy -as in battle 2- and more important use your new archer ! Bel- lebete is a benediction in this battle! Ever way do NOT approach the boss. Repeat after me... Story: Well, we see Bellebete talking to the mysterious guy and continue your journey... -Battle 05- Story: You guys meet Titus Groan, who will help for quite a while during the game. Interesting character. You have to join him to free some friends kept hostage and on the verge of being sent in a swimming pool of lava. IMP: *party 3 enemies 7 e.HPs npc 0 Lucian Blind-G A 295 prisoner Carroll Blind-G B 270 prisoner Titus Groan Blind-G B 270 prisoner Blind-G A 295 prisoner Blind-G A 210 Blind-G B 210 B! Suratsupu H.? 310 *The problem is that you're far away from your goal (the boss) and that you shall face enemies standing on upper stairs. So, how shall we do ? Battle: One word: HURRY! You have to reach and beat the Boss -just 310 HPs- be- fore she kills all 4 of the Prisoners. I ain't know wether it depends on the number of turns or a real clocktime limit but anyway it's really short. Stay altogether, I mean do not disperse your 3 chars between the 2 stairs. Sure the Blinds will all attack you on the side but you have a healer, remember ? Notice that you only face sword-type so stay alto- gether and do not fear nearby enemies. Just go up as fast as possible, but keep your chars near each other. Whenever one is attacked, place Carroll behind and the 2nd char behind the attacker to kill him quickly as you go on. But what if Carroll is the one attacked? Well, first, you should avoid that, dummy. But if you can't avoid that, just kill him with the 2 guys. If you can avoid immediate battle, do so cos' 1) that is not necessary 2) You're faster than them 3) You can then kill them easily as they will catch you back on a lower position. You should ar- rive at the Boss as there are still 2 prisoners. Take care of the boss. story: You save the remaining prisoners but, argh, Suratsupu is still around. You fly away. -Battle 06- story: You are in the sewer and need to go throught. Errr..., That's all I did get. IMP: *party 3 enemies 10 e.HPs npc 0 Lucian Blind-G A 240 ---- Carroll Blind-G A 240 Titus Groan Blind-G B 290 Blind-G C 230 Blind-G B 256 Blind-G A 235 B! Mizaru ? 315 Blind-G D 242 Blind-G C 230 Blind-G A 235 *Note that after all this is a huge U-turn. Be careful to get all the int°rs and check what type of Blind-G you're facing. Also note that it IS possible to go in the water althought unadvised (see below). Battle: The goal is to go all way long to finally reach the right side's end. You have to get all the int°rs activated. Go toward them with Carroll healing your party. The 4 first are no match for ya; get them as they are on a lower position (e.g. in the water). Then open the passage. That part is way more annoying. Kill the B-G D as soon as possible. Do not take to much risks by activating the int°r before. When you think you're ready (understand fully healed), Get to the real part. What I did was to attack the boss as fast as possible. Weird isn't it? Usually it is way better to kill the buzz around him but here I just rushe on him. I finally lost Titus but it was then easy to kill the grunt next to him by going back and forth. Then it got really hot for the last two but assisted by Carroll I did it. Anyway, you might prefer to do it the classical way... Story: They escape from the city. -Battle 07- Story: Our party wants to go to a small village but, as they reach the forest, they meet up with some sentinels. IMP: *party 3 enemies 7 e.HPs npc 0 Lucian psychobattler ? 255 ---- Caroll psychobattler ? 245 Titus psychobattler ? 245 psychobattler ? 240 psychobattler ? 240 psychobattler ? 235 psychobattler ? 235 *You guys start on the lowest part of the field. Notice that there are 2 ways to reach the top. The stream going sown cuts the hill so there are two 1-square-large bridges (important). Three guys are surrounding you and 4 more are waiting on one side of the cliff. Battle: This battle is pretty easy. You of course must not take the large path to the cliff, which is full of enemies. Prefer the side path on your right; Crush the enemy guarding the bridge. You can wait on it then to kill the 2 low ground Psys but they're pretty strong so I would suggest to wait for your party to be on the stairs before you do anything. If you proceeded quickly enough you should be able to reach the top easily and safely. Then rush toward the 2nd bridge to ambush the other psys; you should be able to fight at least 3 of them on a higher place, ei- ther on the bridge, either going down the cliff. Story: You meet up with George Koan who leads you to the village where some old faces will come back... -Battle 08- Story: You meet up with Fatboy Slim, Bellebete, Idle Lace and Chemical as you reach the village, but as this game is a T-RPG, we need to battle, huh! We see Idle and Fatboy doing a little chit-chat and Iwazaru makes its entrance. IMP: *party 5 enemies 9 e.HPs npc 0 Lucian Blind-G A 300 ---- +Titus Blind-G B 320 +Fatboy Blind-G A 300 +Franky Blind-G A 260 +Bellebete Blind-G D 245 +Idle B! Iwazaru ? 436 +Carroll Blind-G B 290 Blind-G C 240 Blind-G A 310 *The boss is alone on the hill. Be careful to the 3 Blinds in the mid- dle of the field, they are stronger than the rest. Be careful to note that there's one Gun-type on the party's left and one Bow-type on it's right. Battle: The 8th battle is harder because you have to figure out where to start. Whereas it is obvious that the (strong) Boss should be left alone 'till the very end, you must hurry to select a strategy. I divided 3 possibi- lities: start on the right: start on the middle: start on the left: Start by attacking the |Start by attacking the|Do start by skimming the group next to the well.|3 middle G's. They are|borders and avoid the In order to do that, I |tought but your advan-|arrows of the B-G D.Then skirted the well to at-|tage is to have every |separate in 2 parts so tract the 2 G's , then |char fully healed. You|that one group can take I turned and attacked, |can then attack either|care of the 2 weak G's and the Gunner was pa- |side of the field. If |and the other one fights ralized and unuseful. |you want to copy me, I|the Archer. Then attack Then prepare correctly |actually attacked the |the middle group but be your attack, using each|B-G D to avoid his at-|careful to keep Bellebe- char's abilities, such |tacks and then battled|te away. Once you're th- as Bellebete's, and at-|the 2 other G's. Much |rought with them, and tack the 3 next G's. It|easier then to deal |assuming you still have should hurt. If you lo-|with the last 2. I at-|four of your players to st too much chars, just|tacked the B-G C with |count on, attack the 2 give up. If not, hurry |Bellebete and Lucian, |remaining G's with Bel- to the B-G D to prevent|and the last one with |lebete aiming at the B-G from his arrows; then |the rest of my party. |C and saving Lucian for kill the other one. Fi-|IMO: pretty interest- |the boss. nally attack the last |ing because it manages|IMO: yeah, not bad, but G's. |the problem of the G's|you'd better ain't make IMO: mmh, so-so... |in the middle quickly.|any mistake. Anyway, you should arrive at least with 3 chars including a strong Lu- cian and Bellebete. Attack Iwazaru with your strong chars and Bellebete behind them. Near the end, rotate, leaving Bellebete to the boss so that your other chars can attack him without being killed. May not make it, thought, but I haven't found much better to do. Story: You do some chit-chat with the mayor which seems to be Idle's father. -Battle 09- Story: This one is a mistery to me. Carroll is captured, but I couldn't get where (is it some sort of heliport ?) nor what our heroes decide to do. Anyway, you end up underground, with Small, Orange and Franky Zappa. IMP: *party 7 enemies 10 e.HPs npc 0 Lucian Sutaïru Ka. ? 385 ---- Franky Psychobattler ? 340 Small Psychobattler ? 320 +Orange Psychobattler ? 325 +Titus Psychobattler ? 320 +Chemical Psychobattler ? 355 +Bellebete Psychobattler ? 340 +Idle PFM 380 +Fatboy PFM 355 PFM 310 *Note the ingenious system for climbing the metallic hedge. Be careful that the PFM on the hedge is much weaker than the rest. Battle: The main goal is to reach the top level, where the last and strongest PFM is standing. Choose carefully your squad. Take Bellebete and Titus for sure, and take a bet with Orange DX if you wish to. I have no much great walkthrought to tell you right here. So I'll just give you a few untidy advices: -Small's job is to get in the vent shaft to activate the shiftso that you guys can cross the hedge. -the boss is not that strong, the danger is global. -Destroy the PFMs as soon as possible; Bellebete and Orange are helpful here. -The 4 last enemies ar way harder to beat then the rest. -Do it step by step: before the hedge, the hedge, after the hedge... -If you are careful enough, ALL of your party should make it to the last PFM. Story: Small seems to say something important. Well, it's time to jump on the 3rd part of our lovely FAQ, isn't it ? ======================================================================= [here ends up the 2nd part of my Wachenröder's compendium. Be sure to have the third part. It's avaiable at http://www.gamefaqs.com ] =======================================================================