Akira Advanced Combo FAQ ver 1.0 This is my combo faq for all you Akira lovers, and for all those people who think that Akira doesn't have any combos other than his preprogrammed ones. So, in an effort to dispel this myth, I wrote this FAQ. It's not exhaustive; there are many more combos which can be done, and I hope to add them in future versions. These combos are all verified, though if you find that one isn't possible, it's likely that your opponent is too heavy. I plan on adding more m-sgpm and m-dbpm combos in the future. Right now, I can't seem to pull them off consistently on the Saturn gamepad. Disclaimer: These all work on the Saturn version of VF2. If they don't work for you in the arcade, go buy a Saturn. Legend: 2/3 SPoD: The first two hits of the Stun Palm of Doom. (P+K+G; b, d/f+P+K) SDE: Super dashing elbow (f, f, f+P) RBC: Reverse body check (b, d/f+P+K) SJK: Single jump kick (f, f+k) DJK: Double jump kick (f, f+k, k) Stumble throw: b, d+P+G SE: Surprise exchange (d/b+P+G) iaigeri: A high kick that is retracted on the 12th frame of animation yoho: Akira's uppercut. (d/f, d/f+P) m-sgpm: Modified single palm. (d/f, D/F, f+P) m-dbpm: Modified double palm. (d/f, d, D/F, b, f+P) senbon: PKG in rapid succession. See Joji's Akira FAQ on how to perform the knee. 2/3 SPoD, m-sgpm 2/3 SPoD, m-dbpm (practically impossible on a gamepad, though) 2/3 SPoD, knee, knee, body check 2/3 SPoD, knee, yoho 2/3 SPoD, knee, double jump kick 2/3 SPoD, knee, body check 2/3 SPoD, knee, senbon, bodycheck 2/3 SPoD, knee, iaigeri 2/3 SPoD, SDE, SDE 2/3 SPoD, SDE, m-sgpm 2/3 SPoD, SDE, m-dbpm 2/3 SPoD, SDE, iaigeri 2/3 SPoD, SDE, knee 2/3 SPoD, SDE, double jump kick 2/3 SPoD, SDE, yoho 2/3 SPoD, SDE, bodycheck RBC, knee, body check RBC, knee, double jump kick RBC, knee, yoho RBC, knee, SDE RBC, SDE, knee RBC, SDE, bodycheck RBC, SDE, SJK RBC, SDE, m-sgpm RBC, SDE, m-dbpm (again, high degree of difficulty) stumble throw, SJK, knee, body check (this one's a BITCH, but it can be done) stumble throw, SJK, takeoff kick stumble throw, SJK, m-sgpm stumble throw, SJK, m-dbpm stumble throw, SJK, senbon, body check stumble throw, SJK, senbon, m-sgpm stumble throw, SJK, senbon, m-dbpm (guess what?) :D stumbe throw, SJK, senbon, senbon, sidekick SE, iaigeri, knee SE, iaigeri, double jump kick SE, iaigeri, yoho SE, iaigeri, bodycheck SE, iaigeri, sidekick SE, iaigeri, m-sgpm SE, iaigeri, SDE SE, knee, SDE SE, knee, iaigeri SE, knee, sidekick SE, knee, yoho SE, knee, bodycheck SE, knee, SJK Yoho combos (hitting opponent out of air (ie. after a missed takeoff kick) with a yoho) yoho, sidekick yoho, bodycheck yoho, DJK yoho, yoho?!?! (It's JUST whiffing...d-oh!) Credits: Doug Trueman: Writer of this FAQ, Akira brown belt and all around great guy. Henry Kong: Provided many of the combos; can smash anyone with any character. (his Lau is outlawed in nine different states) Jamison Chan-Clark: Inspired me to focus on Akira. Tyler Lawson: Sinks his teeth into more bait than a school of trout. :D Lars Sorenson: Manager of the Home of Virtua Fighter Page, should get credit for that if for no other reason, and added many of the more difficult combos. A decided masochist. :D Joji Suzuki: Creator of the original Akira FAQ. Everyone seems to thank him, so I thought I would, too. :D Lan Bui: My first Akira Sensei. I owe much of my ability to him. Sega: Created such an awesome game. Yu Suzuki: The creator of VF2, and head of Sega's #2 R&D group. No thanks to: The bastards who run the arcade at U of C, and still won't lower the price down from $1.00 for 2/3. EGM, for repeatedly raping rvga, and its self-aggrandizing way of claiming that it's the best gaming mag around, when we all know it's not. God, who doesn't exist; if he did, I'd have more competition and wouldn't live in the backwoods of Calgary I can be reached at doogiet@telusplanet.net. Feel free to respond, criticize, etc. All letters will be replied to promptly. (Except for those coming from Lars, who still owes me a copy of the Denmark VF2 tourney, which is now over 4 months late.) :D