VAMPIRE SAVIOR: THE LORD OF VAMPIRE FAQ v0.5 by Chris MacDonald for the Sega Saturn (import) Unpublished work Copyright 1998-2001 Chris MacDonald This document is protected by US Copyright Law, and the Berne Copyright Convention of 1976. It is for private and personal use only--it cannot be reprinted in part or in whole, or reproduced in any way or in any form (written or otherwise). It is a free document that cannot be used in any sort of commercial transaction, including selling it or giving it away as a gift. This FAQ cannot be referenced, altered, or used by anybody (including webmasters, publishers, and magazine staff) without my express written permission. This FAQ was created and is owned by me, Chris MacDonald . It can be found exclusively at (www.GameFAQs.com). All copyrights and trademarks are acknowledged and respected that are not specifically mentioned herein. I expressly forbid the following publishers/publications from using this FAQ, namely: Ziff-Davis Video Game Group (publishers of Expert Gamer), Future Publishing, Ltd. (publishers of PlayStation Power, Official UK PlayStation Magazine, etc.), IDG Media, Game 13th Magazine, Brady Games, and Prima Games. Remember, plagiarism is a crime and is punishable by law. The Darkstalkers game series is (c) Capcom of Japan and (c) Capcom of America. ======== CONTENTS ======== 1. HOW TO PLAY 2. THE CHARACTERS - Anakaris - Aulbath / Rikuo - Bishamon - Bulleta / Baby Bonnie Hood - Demitri Maximov - Donovan Baine - Felicia - Gallon / Jon Talbain - Jedah - Lei-Lei / Hsien-Ko - Lilith - Morrigan Aensland - Phobos / Huitzil - Pyron - Q-Bee - Sasquatch - Victor von Geldeheim - Zabel Zarock / Lord Raptor 3. HIDDEN CHARACTERS - Dark Gallon / Jon Talbain - Oboro Bishamon - Shadow - Vampire Hunter Phobos / Huitzil 4. SECRETS AND CODES 5. ADVANCED TACTICS 6. MISCELLANEOUS +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ 1. H O W T O P L A Y +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ ub u uf Jump Backward Jump Up Jump Forward \ | / b -- -- f Retreat/Block Neutral Approach / | \ db d df Defensive Crouch Crouch Offensive Crouch Reverse the left and right directions when on the right side of the screen or if you are the second player. L R Dark Force 1 Friendship LP MP HP Light Punch Medium Punch Hard Punch LK MK HK Light Kick Medium Kick Hard Kick You can rearrange these buttons in Option Mode. For characters that have more than one version of the 'Dark Force', you can choose between one type or the other with Dark Force 1 or Dark Force 2. Here's how to read the commands in the character move list: PP - press any two Punch buttons PPP - press all Punch buttons KK - press any two Kick buttons KKK - press all Kick buttons ?~? - any of three directions work (air) - Can use while jumping qcf - d,df,f hcf - b,db,d,df,f 360 - f,df,d,db,b,ub,u,uf qcb - d,db,b hcb - f,df,d,db,b 720 - 360 x2 ------------------------------------------------------------------------ GAME MECHANICS ------------------------------------------------------------------------ Dash / Backstep Tap b,b / f,f Guard / Air Guard Hold b / db (air) Throw / Hold b / f + MP / HP / MK / HP when close Tech. Hit (For Throws) Try to throw just as you are thrown Tech. Hit (Advancing Guard) While blocking, tap P / K Move and Get Up When knocked down, b / f + P / K Recovery When dizzied, tap b / f + tap any P / K Pursuit Attack Knock your foe down, then u + P / K Friendship Press the R button Guard Cancel While blocking, perform your G.C. move Especial Move (ES) Perform the listed move with PP / KK Dark Force Press the same strength P + K For an in-depth explanation of game mechanics, please see Section 5 (Advanced Tactics). +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ 2. T H E C H A R A C T E R S +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ Characters are listed in alphabetical order. The moves are listed as follows: throws, special moves, command attacks, EX attacks, then that person's unique Dark Force. If a move has no official name, it is written in parenthesis in lowercase. The somewhat silly titles for each character are translated directly from the instruction manual. ------------------------------------------------------------------------ ANAKARIS, GOD OF ABSOLUTE GOLD ------------------------------------------------------------------------ Imashime no Bohi Press u + P / K when opponent is downed Miira Drop qcf + P Ouke no Sabaki In air, qcf + P Cobra Blow b,f + P Hitsugi no Mai d,d + P / K (air) Kotodama Gaeshi (Suu) qcb + K (air) Kotodama Gaeshi (Haku) qcf + K after absorbing a projectile Seija no Ayumi b / f + MK Chi no Gekirin b / f + HK Togame no Ana f,d,df + K when knocked down Naname Fuyuu Press ub / uf Nidan Jump Press ub / uf after Naname Fuyuu Suichoku Fuyuu Press u / u,u, then move b / f / d Seinaru Bohi d + K during Fuyuu / Nidan Jump Ooinaru Bohi df + K during Fuyuu / Nidan Jump (reverse warp) When against a wall, tap b,b Naraku no Ana hcf + KK Shinjitsu no Oshie f,d,df + PP (Guard Cancel only) Pharaoh Magic MK,LP,d,LK,MP (air) Pharaoh Salvation: Yajuu Mahou HK,MP,d,MK,HP (air) Pharaoh Decoration: Bijo Mahou HK,MP,LK,d,LP,MK,HP (air) Bunri Kougeki: Pharaoh Split Press same strength P + K ES MOVES: Imashime no Bohi, Miira Drop, Ouke no Sabaki, Cobra Blow, Hitsugi no Mai, Kotodama Gaeshi (Haku) - Anakaris has no ground or air throws. He cannot use Advancing Guard, either. - Anakaris can use the Kotodama Gaeshi (Suu) to absorb most projectiles, even the ES versions. However, he cannot absorb beam attacks or EX attacks. - After absorbing a projectile, he can use the Kotodama Gaeshi (Haku) to use it himself! He can even ES the move (if applicable), and if the projectile can be used in air, Anakaris can use it in air, too. Here's a list of what moves can be stolen. Note that Anakaris does not mimic all moves exactly (try an ES Ankihou to see what I mean). If Anakaris steals either Missile move from Bulleta, he can use the Smile & Missile on the ground, and Happy & Missile in the air: PERSON ABSORBED IN RETURN --------------------------------------------------------------------- Aulbath Sonic Wave Sonic Wave Bulleta Smile & Missile Smile & Missile, Happy & Missile Happy & Missile Smile & Missile, Happy & Missile Demitri Chaos Fire Chaos Flare (can use in air) Donovan Blizzard Sword Blizzard Sword Jedah Dio=Sega Dio=Sega (can use in air) Lei-Lei Ankihou Ankihou Lilith Soul Flash Soul Flash (can use in air) Morrigan Soul Fist Soul Fist (can use in air) Phobos Might Launcher Might Launcher (can use in air) Pyron Sol Smasher Sol Smasher (can use in air) - Anakaris has a special taunt (the royal procession). Hold all three Punch buttons, then press Friendship, and a procession of Khybits will walk out carrying a sword and two wrapped Khybits while a music cue is played. During that time, if your opponent is Anakaris, he can taunt by pressing the Friendship button, and a spinning Khybit will fly out, holding it's hand over it's ears. While you can't do two royal processions at once, if your opponent tries to (hold PPP, press R), he'll start dancing instead. - After Anakaris has finished the procession (or in the case of two Anakarises, after the procession or the dancing), there is a random (?) chance that pressing R will make Anakaris throw a Khybit mummy onto the ground from his coffin, instead of saying "Baka!" and having the little guy run away. This doesn't seem to happen unless Anakaris has danced / done the royal procession previously, I don't know if there's a way to control it or not, but it seems to only happen once after the procession or dancing. - The Togame no Ana has no effect--unless your opponent tries to use a pursuit attack or if they jump into the beam! - If you perform the Pharaoh Magic and hold down the Friendship button / press it before the final attack (default is R), then Anakaris will drop an inverted coffin on his opponent. Doing the same thing with Pharaoh Salvation makes Khybit appear on top of the coffin's head while spinning and ducking. Doing the same thing during the Pharaoh Temptation makes him simply appear and sit there (in both cases, you get an extra sound cue). - The Pharaoh Salvation requires 2 special stocks to use, and the Pharaoh Decoration requires 3 stocks. - During the Pharaoh Split, pressing Punch makes you attack, and pressing Kick makes Khybit attack. ------------------------------------------------------------------------ AULBATH, RAGING STREAM EMPEROR (Rikuo) ------------------------------------------------------------------------ Land Fisher When close, b / f + MP / HP Land Fisher x2 Press b just before Land Fisher hits Cataract Cry Any dir. but d / u + MP / HP in air Riverside Drop Press u + P / K when opponent is downed Sonic Wave Charge b,f + P Poison Breath Charge b,f + K Trick Fish f,d,df + K (Guard Cancel) Trick Fish Backstep, then press K Trick Fish Hold K, backstep, then release K Crystal Lancer When close, hcb + MP / HP Gem's Anger When close, hcb + MK / HK Spinning Current Tap f,f, then press HP Killer Vortex In air, d + HK Aqua Spread f,df,d + PP / KK Water Jail f,d,df + PP Sea Rage hcf + PP Direct Scissors d,d + PP Wave Surfing: Ocean Rave Press same strength P + K (press KKK to dismount / mount) ES MOVES: Sonic Wave, Poison Breath, Trick Fish, Crystal Lancer, Gem's Anger. - Both the Sonic Wave and Poison Breath will stun Aulbath's opponent. The Sonic Wave will lift an airborne opponent higher into the air if they are hit. - The timing on the Land Fisher x2 is tricky. You need to press in the opposite direction just as your opponent hits the ground. - You can delay the release of the PP Aqua Spread by holding down the buttons used. The KK version cannot be delayed but will home in on an enemies' location. - The Water Jail cannot kill an enemy--it will only reduce them to 1 point of life left. Furthermore, it will break if Aulbath is injured. - The Direct Scissors costs 3 special stocks. In addition, you must have selected Aulbath using LP or MP. - During the Ocean Rage, you will take damage but not go into hit stun. Furthermore, you can move in any direction while riding the horseshoe crab. If you like, you can get off the crab by pressing KKK, but in this form you are vulnerable (i.e. no Dark Force bonus). ------------------------------------------------------------------------ BISHAMON, RETURNING WEARING BLOODY HELMET AND ARMOR ------------------------------------------------------------------------ Kesa Nage When close, b / f + MP / HP Mitamanuki Any dir. but d / u + MP / HP in air Shikabanenui Press u + P / K when opponent is downed Karame Dama hcf + P (air) Tsuji Hayate qcf + P after Karame Dama Tama Yose b + P after Karame Dama Kien Zan f,d,df + P (Guard Cancel only) Iai Giri (Joudan) Charge b,f + P Iai Giri (Gedan) Charge b,f + K Kirisuite Gomen When close, rotate 360 + MP / HP Kareha Chirashi / Haya Gatana f + LP / LK Ichimonji Giri / Sotoba Ori f + MP / MK Kawara Kudaki / Kaina Otoshi f + HP / HK Enma Ishi hcf + KK Oni Kubi Hineri hcb + PP Togakubi Sarashi Tap d,d + PP when opponent is downed Kyouka Yoroi: Kogane Katabira Press same strength P + K ES MOVES: Karame Dama, Tsuji Hayate, Kien Zan, Iai Giri, Kirisute Gomen. - Most people assume that the only thing you can do after a Tama Yose is to follow with a Kien Zan. However, you can hit your returning opponent with a normal attack, or even let them fall and use a pursuit attack or the Togakubi Sarashi. - The Kien Zan can only be used in certain situations: as you land from a jump, as a reversal attack when you're getting up, after the Tama Yose, or as a Guard Cancel. - During the Ougon Katabira, Bishamon will still take damage but will not go into hit stun. ------------------------------------------------------------------------ BULLETA, RABURIN HUNTER (Baby Bonnie Hood) ------------------------------------------------------------------------ Hold & Cut When close, b / f + MP / HP Catch & Cut Any dir. but d / u + MP / HP in air Law of the Bullet Press u + P / K when opponent is downed Smile & Missile Charge b,f + P / K Happy & Missile Charge d,u + P / K Cheer & Fire f,d,df + P Jealousy & Fake f,d,df + K (Guard Cancel only) Shyness & Strike qcb + P, hold and release P Sentimental Typhoon When close, hcb + MK / HK Tell Me Why d + KKK Tricky Basket b / f + MP Surprise & Hop b / f + MK Stumble & Blade Press MP during Dash Malice & Mine df + HK Nidan Jump Jump while in air Cool Hunting hcf + PP Beautiful Memory hcf + KK Apple For You hcb + KK Bazooka Ransha: ... The Killing Time Press same strength P + K ES MOVES: Smile & Missile, Happy & Missile, Cheer & Fire, Shyness & Strike, Sentimental Typhoon. - During the Bazooka Ransha, Bulleta's Punch attacks cause her to fire missiles, even if she is crouching or jumping. ------------------------------------------------------------------------ DEMITRI MAXIMOV, LEADER OF THE HOUSEHOLD OF SUBLIME DEMONS ------------------------------------------------------------------------ Bat Dive When close, b / f + MP / HP Light Pleasure When close, b / f + MK / HK Demon Fly Any dir. but d / u + MP / HP in air Hell Ride Press u + P / K when opponent is downed Chaos Flare qcf + P (air) Bat Spin qcb + K (air) Demon Cradle f,d,df + P (or during dash / backstep) Negative Stolen When close, rotate 360 + MP / HP Demon Billion d,f,df + KK Midnight Bliss d,f,df + PP Midnight Pleasure LP,MP,f,MK,MK at Level 2 Koumori Shoukan: ... Darkside Master Press same strength P + K ES MOVES: Chaos Flare, Demon Cradle, Bat Spin. - The Midnight Pleasure costs 2 special stocks to use. - During the Koumori Shoukan, Demitri's normal attacks will cause one fiery bat or the other to fly forward and attack. ------------------------------------------------------------------------ DONOVAN BAIN, HUNTER OF FATE ------------------------------------------------------------------------ (telepathic slam) When close, b / f + MP / HP (necklace drop) Any dir. but d / u + MP / HP in air (foot stab) Press u + P / K when opponent is downed Ifrit Sword f,d,df + P Lightning Sword b,d,db + P, tap P rapidly Blizzard Sword hcf + P Killshred... ... ...Katana Hanasu qcb + K ...Katana Modosu qcb + K after Katana Hanasu ...Katana ni Kaminari o Otosu qcb + P after Katana Hanasu (sword grapple) When close, hcb + MP / HP (killshred surf) In air, d + LK / MK (killshred drop) In air, d + HK (hop kick) f + HK Press of Death hcf + K Change Immortal MP,LP,b,LK,MK (direct d / u) Super Killshred: Slayshred Press same strength P + K ES MOVES: Ifrit Sword, Lightning Sword, Blizzard Sword, Killshred - Katana Hanasu, Killshred - Katana ni Kaminari o Otosu. - When performing the Katana Hanasu, LK makes Killshred move to the left corner of the screen, and HK makes it move to the right corner. Using MK makes Donovan plant Killshred whereever he is currently standing. - After the Katana Hanasu has been performed, Donovan cannot use any moves but the Katana ni Kaminari o Otosu, Hop Kick, Press of Death, and Change Immortal. To get your sword back, perform the Katana Modosu or Super Killshred. - The button used during the Press of Death determines where the spirit plants his foot. LK is closest to you, HK is furthest away. - During the Super Killshred, any normal attack Donovan makes causes Killshred to fly forward and attack. ------------------------------------------------------------------------ FELICIA, DANCING PRETTY BEAST ------------------------------------------------------------------------ Panic Nail When close, b / f + MP / HP Tumble Cat When close, b / f + MK / HK Flip Cat Any dir. but d / u + MP / HP in air Romper Cat Press u + P / K when opponent is downed Rolling Buckler qcf + P,P Cat Spike f,d,df + P Delta Kick f,d,df + K (Guard Cancel) Hell Cat When close, hcb + MK / HK Toy Touch Tap d,d + P when opponent is downed EX Charge Tap d,d + KK, keep holding KK Wall Clutch Jump ub / uf against a wall Sankaku Tobi Neutral position after Wall Clutch (wall slide) Hold in same direction after Wall Clutch (delayed wall slide) Keep holding ub / uf after Wall Clutch (fake throw) Press R when close (can miss!) (head ride) Jump atop your opponent's head Dancing Flash hcf + PP Please Help Me hcf + KK Cat Helper: Kitty The Helper Press same strength P + K ES MOVES: Rolling Buckler, Cat Spike, Delta Kick, Hell Cat, Cat Pack. - The EX Charge move will slowly fill your Special Stock meter. You can do it for as long as you like. - If you do the Head Ride, your opponent will do a particular win pose. This move ends if you or they move, although in most cases it can cancel your enemy's Friendship pose. Note that if your foe is in the corner, you can simply start belting out an air combo and hit your opponent ;) You can also do any of the "wall" moves if you're near a wall from this move. Like the (fake throw), this move also counts as a "First Attack", even though it does no damage. - You can control the ranges of the Please Help Me attack by using different sets of kicks: LK + MK for a straight forward attack, MK + HK for a jumping attack, or LK + HK for a diving attack. - During the Cat Helper, Kitty will follow Felicia and attack after she attacks. ------------------------------------------------------------------------ GALLON, HOWLING AGONY FANG (Jon Talbain) ------------------------------------------------------------------------ Rapid Crunch When close, b / f + MP / HP Canyon Rounder When close, b / f + MK / HK Canyon Flyer Any dir. but d / u + MP / HP in air Strike Wolf Press u + P / K when opponent is downed Beast Cannon qcf + P (air) Beast Cannon (Taikuu) f,d,df + P Beast Cannon (Redirect) Any direction + P during Beast Cannon Million Flicker qcb + P, tap P rapidly Climb Razor d,u + K Wild Circular When close, hcb + MP / HP Quick Move d + KKK Raging Hack f + HK Dragon Cannon hcf + KK Moment Slice LP,MP,f,LK,MK Zanzou Kougeki: Mirage Body Press same strength P + K ES MOVES: Beast Cannon (any version), Million Flicker, Climb Razor, Wild Circular. - During the ES version of the Beast Cannon, you can change your direction four times. - During the Zanzou Kougeki, any hit that Gallon makes is multiplied. ------------------------------------------------------------------------ JEDAH, JET-BLACK MESSIAH ------------------------------------------------------------------------ Sangue Vangelo When close, b / f + MP / HP Mesto Spinta Any dir. but d / u + MP / HP in air Rasare Sega Press u + P / K when opponent is downed Dio=Sega qcf + P (air) Nero=Fatica qcb + P Spregio f,d,df + P (Guard Cancel only) Ira=Spinta (Nokogiri) In air, hcb + K (move b / f) Ira=Spinta (Kuuchuu Nage) In air, hcb + K, press P (move b / f) San=Passare When close, hcb + MK / HK Balzo=Perdono In air, tap f,f Prova=di=Servo hcf + K, then press K Finale=Rosso d,d + P Kuuchuu Fuyuu: Santuario Press same strength P + K ES MOVES: Dio=Sega, Nero=Fatica, Spregio, Ira=Spinta. - Jedah's Ira=Spinta can only hit an opponent in front of him. If you think your opponent is moving out of range, or if you think they're anticipating your throw attempt, you can press P to make Jedah turn into a spinning saw and attack. - Not only is the Balzo=Perdono an air dash, it can also hit an enemy who gets in the way. - In order to hit with the Prova=Di=Servo, you need to press any K while Jedah's blood is flowing across the ground. - During the Santuario, Jedah can fly in any direction. You can even land on the ground and then press in any upwards direction to return to flying. ------------------------------------------------------------------------ LEI-LEI, PHANTOM SISTERS ONCE AGAIN (Hsien-Ko) ------------------------------------------------------------------------ Hourei When close, b / f + MP / HP Houten Any dir. but d / u + MP / HP in air Zanpa Press u + P / K when opponent is downed Ankihou qcf + P, hold P to delay Henkyouki qcb + P (air) (Guard Cancel) Senpuubu f,d,df + P, tap P rapidly (air) Houten Geki When close, hcb + MP / HP Kuuchuu Dash In air, tap b,b / f,f Rantetsu f + MP Edoga f + HP (endless friendship) Press and hold R Chireitou hcf + KK Chuukadan hcf + PP Tenrai Ha LK,MK,MP,MP,u Daibakusou: Rimoukon Press same strength P + K ES MOVES: Ankihou, Henkyouki, Senpuubu. - The Henkyouki can reflect most projectile attacks. - During the Senpuubu, you can press K to cancel the attack. - The Chuukadan is a bomb that explodes in 10 seconds (sometimes, a 5-second bomb is thrown--you can tell because it's bright red). Either player can attack it to move it around, but when it reaches zero, anyone who is near it is damaged. ------------------------------------------------------------------------ LILITH, LOST CHILD OF DESIRE ------------------------------------------------------------------------ Innocent Hug When close, b / f + MP / HP Childish Drop Any dir. but d / u + MP / HP in air Toe Pierce Press u + P / K when opponent is downed Soul Flash qcf + P (air) Shining Blade f,d,df + P Merry Turn qcb + K Mystic Arrow hcb + P High Jump Tap d,ub~uf Splendor Love f,d,df + KK Luminous Illusion LP,LP,f,LK,HP (air) Gloomy Puppet Show hcf + KK Bunshin Kougeki: ... Mindless Doll (Mimic Doll) Press LP + LK / MP + MK Mindless Doll (Mirror Doll) Press HP + HK ES MOVES: Soul Flash, Shining Blade, Merry Turn, Mystic Arrow - The Gloomy Puppet Show costs 2 special stocks to use. - There are two versions of the Bunshin Kougeki. Perform this move with LP + LK or MP + MK and a duplicate is created that follows Lilith and mimics everything she does. Perform this move with HP + HK and the doll mirrors Lilith from the opposite side (just like Morrigan's Astral Vision). ------------------------------------------------------------------------ MORRIGAN AENSLAND, SHADOW WANDERING LIBIDO ------------------------------------------------------------------------ Moon Tracer When close, b / f + MP / HP Breast Anguish When close, b / f + MK / HK Sexual Embrace Any dir. but d / u + MP / HP in air Shell Pierce Press u + P / K when opponent is downed Soul Fist qcf + P (air) Shadow Blade f,d,df + P Vector Drain When close, hcb + MP / HP (flying dash) Tap and hold b,b / f,f Vertical Dash Tap d,u Vertical Dash (forward) d,u~uf, hold f Vertical Dash (backward) d,ub, hold b Vertical Dash (flying) Tap u during Flying Dash Valkyrie Turn hcb + K, then press K Darkness Illusion LP,LP,f,LK,HP (air) Finishing Shower MP,LP,b,LK,MK (direct shots d / u) Cryptic Needle f,HP,MP,LP,f Bunshin Kougeki: ... Astral Vision Press same strength P + K ES MOVES: Soul Fist, Shadow Blade, Vector Drain. - Morrigan is invincible during the Valkyrie Turn, but once you press K a second time, she can be hit. Note that the initial Kick that you use determines her re-entry onto the screen, while the second press is what actually makes her attack. - During the Astral Vision, a duplicate of Morrigan is created that appears on the opposite side of the screen and mimics everything that she does. ------------------------------------------------------------------------ PHOBOS, KILLER MACHINE (Huitzil) ------------------------------------------------------------------------ (magnet spin slam) When close, b / f + MP / HP (aerial palm push) Any dir. but d / u + MP / HP in air (sitting atack) Press u + P / K when opponent is downed Plasma Beam (Taichi) qcf + P Plasma Beam (Shagami) qcf + K Might Launcher qcb + P (air) Plasma Trap In air, qcb + K Genocide Vulcan b,d,db + P Reflect Wall f,d,df + P (Guard Cancel only) Circuit Scrapper When close, hcb + MP / HP Kuuchuu Dash In air, tap b,b / f,f (hover jump) Hold ub~uf while jumping (alternate attacks) f + P / K Final Guardian Beta f,d,df + KK Erasing Sphere b,d,db + KK Option Beam: Ray of Doom Press same strength P + K ES MOVES: Plasma Beam (either version), Might Launcher, Plasma Trap, Genocide Vulcan, Circuit Scrapper. - During the Option Beam, Phobos can fly in any direction freely, and can even land and then fly again. Any time he makes any sort of attack, his two options will fire Plasma Beams. ------------------------------------------------------------------------ PYRON, HE WHO CONTROLS THE COSMOS ------------------------------------------------------------------------ (magnet spin slam) When close, b / f + MP / HP (aerial palm push) Any dir. but d / u + MP / HP in air (sitting atack) Press u + P / K when opponent is downed Sol Smasher qcf + P (air) Zodiac Fire f,d,df + P (Guard Cancel) Orbiter Blaze In air, qcb + K Galaxy Trip b,d,db + P / K (air) Planet Burning When close, hcb + MP / HP (rush punches) f + P (dive punches) In air, db~df + P Cosmo Disruption hcf + PP / KK Piled Hell f,d,df + KK (air) Bunshin Kougeki: ... Shining Gemini Press same strength P + K ES MOVES: Sol Smasher, Zodiac Fire, Orbiter Blaze, Planet Burning. - The Galaxy Trip can be performed repeatedly to remain airborne or in a state of teleportation. What's more, it can be cancelled into any normal attack, special move, or EX (including a mid-air Piled Hell or a Planet Burning). The six positions you can teleport to are determined by the button you use (HK is the lower-left button on the control pad, and will take you to the lower-left corner of the screen, for example). - When you use the Cosmo Disruption, holding the buttons used makes the move take up more of the screen. Furthermore, what buttons you use changes the configuration of the Cosmo Distruption into various constellations. There are six total, using the following buttons: LP + MP, MP + HP, LP + HP, LK + MK, MK + HK, and LK + HK. - During the Shining Gemini, Pyron's double will appear and will perform certain normal / special moves depending on what kind of attack Pyron is utilizing. ------------------------------------------------------------------------ Q-BEE, CHRYSALIS OF FLOCKING SOULS ------------------------------------------------------------------------ Cn When close, b / f + MP / HP Ca Any dir. but d / u + MP / HP in air SU Press u + P / K when opponent is downed CR hcf + P (air) DA qcb + K (air) Sxp Tap K rapidly (air) R.M. f,d,df + K (Guard Cancel only) O.M. When close, hcb + MP / HP Hover Jump After jumping, hold ub~uf Homing Dash In air, tap f,f Qj f,d,df + PP (air) (can use repeatedly) +B hcf + KK Kuuchuu Fuyuu: i2 Press same strength P + K ES MOVES: C.R., DA, R.M., O.M. - During the i2, Q-Bee can fly in any direction. She can even land on the ground and then press in any upwards direction to start flying again. ------------------------------------------------------------------------ SASQUATCH, BOASTING OF BELOW-FREEZING POWER ------------------------------------------------------------------------ Big Bomb When close, b / f + MP / HP Big Air Any dir. but d / u + MP / HP in air Big Wheel Press u + P / K when opponent is downed Big Breath qcf + P Big Blow f,d,df + P (hold P to delay) Big Typhoon f,d,df + K (Guard Cancel) Big Towers d,d + P Big Brunch When close, hcb + P Big Swing When close, rotate 360 + K Big Freezer hcf + PP Big Ice Burn hcf + KK Big Sledge When close, rotate 720 + KK Big Trap hcf + R Super Armor: ... Big Resistor Press LP + LK / MP + MK Big Resistor with M.A.P.S. Press HP + HK ES MOVES: Big Breath, Big Blow, Big Typhoon, Big Towers, Big Brunch, Big Swing. - After performing the Big Trap, _anyone_ who touches the banana peel will take damage and fall. - There are two versions of the Big Resistor. Perfrom this move with LP + LK or MP + MK and Sasquatch will not go into hit stun when he is damaged. The HP + HK version causes him to be followed by a troupe of penguins, and if he makes a successful attack, one of the penguins will jump forward and self-destruct for added damage. ------------------------------------------------------------------------ VICTOR VON GELDENHEIM, HUMAN BEING EMBRACING SORROW ------------------------------------------------------------------------ Mega Strangle When close, b / f + MP Jaw Slugger When close, b / f + HP Graviton Knuckle d,u + P just after Strangle / Slugger Bottom Grip When close, b / f + MK / HK Mega Throw Any dir. but d / u + MP / HP in air Victor Finger Press u + P / K when opponent is downed Mega Forrid Charge b,f + P Mega Stake Charge d,u + P Mega Shock When close, qcf + K Mega Spike When close, rotate 360 + P Gyro Crush qcb + P, move b / f Giga Burn f,d,df + K (Guard Cancel) Minimum Step d + KKK Double Meteor Knuckle Jump ub / uf, press HP Dengeki Touki Press and hold MP / HP / MK / HK Thunder Break Charge d,u + KK Geldenheim 3 When close, rotate 720 + KK Hyoui Genshou: ... Great Geldenheim S Press LP + LK / MP + MK Great Geldenheim L Press HP + HK ES MOVES: Mega Forrid, Mega Stake, Gyro Crush, Giga Burn. - Mega Forrid is probably a contraction of 'Forehead', for those of you who are wondering. ^^; - The Graviton Knuckle must be performed before Victor starts chin- bashing his opponent during the throw. - The Dengeki Touki can be used while Victor is crouching as well as standing. - There are two versions of the Hyoui Genshou. If performed with LP + LK or MP + MK, Victor's normal standing punches are throw attempts that result in him performing a Great Geldenheim throw. If performed with HP + HK, all his attacks become electrified. ------------------------------------------------------------------------ ZABEL ZAROCK, MAIN EVENTER OF HELL (Lord Raptor) ------------------------------------------------------------------------ Murder Beat When close, b / f + MP / HP Deadly Catapult When close, b / f + MK / HK Air Catastrophe Any dir. but d / u + MP / HP in air Skull Javelin Press u + P / K when opponent is downed Death Hurricane qcb + K (air) Skull Sting d,u + K (air) Hell's Gate hcf + K Death Phrase f,d,df + K (Guard Cancel only) Skull Punish When close, hcb + MP / HP Kuuchuu Dash In air, tap b,b / f,f Mad Pick / Hell Edge f + LP / LK Mad Cutter / Hell Shout f + MP / MK Toxic Bone / Hell Chainsaw f + HP / HK Death Voltage hcb + KK (air) Evil Scream f,b + PP Hell Dunk f,d,df + PP Saishuu Keitai: ... Ultimate Undead Press same strength P + K ES MOVES: Death Hurricane, Skull Sting, Death Phrase, Skull Punish. - Use the Hell's Gate to transport yourself across the screen; LK is to the far left, MK is center, and HK is to the far right. - During the Saishuu Keitai, Zabel cannot use any special moves. His dash changes and his normal attacks change as well. ------------------------------------------------------------------------ DARK GALLON (Dark Jon Talbain) ------------------------------------------------------------------------ This version of Gallon plays just like the normal version, but his colors are different, and he has his old VH2 / NightWarriors-style Dragon Cannon. ------------------------------------------------------------------------ OBORO BISHAMON (Shadow Bishamon) ------------------------------------------------------------------------ Kesa Nage When close, b / f + MP / HP Mitamanuki Any dir. but d / u + MP / HP in air Shikabanenui Press u + P / K when opponent is downed Nu Kien Zan hcf + P Kien Zan f,d,df + P (Guard Cancel) Kibi Tsukane f,d,df + K Oni Naburi qcf,uf + P Iai Giri (Joudan) Charge b,f + P Iai Giri (Gedan) Charge b,f + K Kirisuite Gomen When close, rotate 360 + MP / HP Kareha Chirashi / Haya Gatana f + LP / LK Ichimonji Giri / Sotoba Ori f + MP / MK Kawara Kudaki / Kaina Otoshi f + HP / HK (double attacks) f + P,P Enma Ishi hcf + KK Oni Kubi Hineri hcb + PP Togakubi Sarashi Tap d,d + PP when opponent is downed Kyouka Yoroi: Kogane Katabira Press same strength P + K ------------------------------------------------------------------------ PHOBOS, KILLER MACHINE (Huitzil) ------------------------------------------------------------------------ (magnet spin slam) When close, b / f + MP / HP (aerial palm push) Any dir. but d / u + MP / HP in air (sitting atack) Press u + P / K when opponent is downed Plasma Beam (Taichi) qcf + P Plasma Beam (Shagami) qcf + K Might Launcher qcb + P (air) Plasma Trap In air, qcb + K Genocide Vulcan b,d,db + P Reflect Wall f,d,df + P (Guard Cancel only) Circuit Scrapper When close, hcb + MP / HP Kuuchuu Dash In air, tap b,b / f,f (hover jump) Jump ub / uf (alternate attacks) f + P / K Final Guardian Beta f,d,df + KK Erasing Sphere b,d,db + KK Option Beam: Ray of Doom Press same strength P + K ------------------------------------------------------------------------ SHADOW ------------------------------------------------------------------------ When you play with Shadow, you'll turn into your opponent after you win each battle. For example, if I'm using Donovan and I beat Anakaris, then in my next battle (say, against Felicia), I will be Anakaris. If I beat Felicia, I will then turn into her for the next battle. +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ 4. S E C R E T S A N D C O D E S +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ ------------------------------------------------------------------------- EX OPTIONS ------------------------------------------------------------------------- - To get this new menu to appear, you must beat the game at least once, on any difficulty, without losing a round. When you've done that, highlight OPTION on the title screen, hold the L or R shoulder buttons, and press Start (thanks for the correction, Axledental DJ)! Note that changing the Language option to English will give you English text for the entire game, however, some backgrounds are censored (like the torture chamber level), all blood is white, and the text is altered slightly (see Anakaris' ending for an example). ------------------------------------------------------------------------- FAKE RANDOM SELECT ------------------------------------------------------------------------- - Go to the character you want to use and press the L shoulder button three times. Then highlight the ? box and press any P or K. ------------------------------------------------------------------------- PLAY AS SHADOW (only in Arcade Mode) ------------------------------------------------------------------------- - Highlight the ? box and press the L shoulder button five times. On the last press, hold it down, then press any P or K. This trick can be combined with the 'Fake Random Select' code to pick your starting character while still playing with Shadow. ------------------------------------------------------------------------- PLAY AS VAMPIRE HUNTER PHOBOS / HUITZIL ------------------------------------------------------------------------- - Highlight Phobos, hold the L shoulder button, and then press any P or K. ------------------------------------------------------------------------- PLAY AS DARK GALLON / JON TALBAIN ------------------------------------------------------------------------- - Highlight Gallon, hold the L shoulder button, and then press PP or KK. ------------------------------------------------------------------------- PLAY AS OBORO BISHAMON ------------------------------------------------------------------------- - Fight and win against Oboro Bishamon (see below). Then highlight Bishamon, hold the L shoulder button, and then press any P or K. ------------------------------------------------------------------------- FIGHT OBORO BISHAMON ------------------------------------------------------------------------- - To fight Oboro Bishamon, follow these guidelines: * Don't use Auto mode. * Don't lose any rounds. * Finish at least 2 opponents with the listed EX move: Anakaris = Pharaoh Salvation (or) Pharaoh Decoration Aulbath = Aqua Spread Bishamon = Togakubi Sarashi Bulleta = Beautiful Memory Demitri = Midnight Pleasure Donovan = Change Immortal Felicia = Please Help Me Gallon = Moment Slice Jedah = Prova=Di=Servo Lei-Lei = Chuukadan Lilith = Gloomy Puppet Show Morrigan = Darkness Illusion Phobos = Final Guardian Beta Pyron = Cosmo Disruption Q-Bee = Plus B Sasquatch = Big Sledge Victor = Geldenheim 3 Zabel = Hell Dunk If you fulfilled all the requirements, you'll fight Oboro Bishamon after you beat Jedah. If you lose, you'll see the normal ending. If you win, then you'll see a special scene after the credits. ------------------------------------------------------------------------- FIGHT YOUR MID-BOSS ------------------------------------------------------------------------- - Finish any three opponents with an EX move or with any attack while using a Dark Force before the fifth battle. Your mid-boss will show up prior to the next battle, chat with you, then fight you in a recolored stage of whatever battle is coming up next. ------------------------------------------------------------------------- SELECT YOUR WIN POSE ------------------------------------------------------------------------- - After you win a battle, hold down any Punch or Kick button to select your character's win pose. Some characters have less than six poses and so pressing some buttons may not have any effect. ------------------------------------------------------------------------- SPECIAL COLORS ------------------------------------------------------------------------- - You can get a 7th color by selecting your character with PP and an 8th color by selecting them with KK. ------------------------------------------------------------------------- RANDOM STAGE SELECT ------------------------------------------------------------------------- - In VS mode, when you can chose your stage, press the R shoulder button to start a roulette-like sequence. Then press R again to stop the roulette, or press any button to make the roulette slow down and automatically select a stage. ------------------------------------------------------------------------- MID-BOSS STAGE SELECT ------------------------------------------------------------------------- - You can select the recolored version of any stage in VS mode by holding the L shoulder button and then pressing any button to select the highlighted stage. ------------------------------------------------------------------------- MIDNIGHT BLISS TRICK ------------------------------------------------------------------------- - Perform this move on Phobos but use d,f,df + LP + HP instead of d,f,df + PP. ------------------------------------------------------------------------- COIN CATCHING GAME ------------------------------------------------------------------------- - After winning a battle with Anakaris, press and hold LK before he does a winning pose. Khybit and Anakaris will start tossing coins out, and you're in control of the little guy who lives in Anakaris' coffin. You can move left or right to collect coins of varying sizes. ------------------------------------------------------------------------- SPECIAL FINISHES ------------------------------------------------------------------------- - Demitri vs. Anakaris - Finish with Midnight Bliss. - Anakaris vs. Anybody - Finish with any 'Pharaoh' EX move. ...hold down R for an added effect :) - Gallon vs. Anybody - Finish with Moment Slice. - Bishamon vs. Anybody - Finish with Togakubi Sarashi ...or ES Hi En Zan. - Jedah vs. Anybody - Finish with Prova=Di=Selvo - Lilith vs. CPU Morrigan - Win the match. ------------------------------------------------------------------------- SPECIAL INTROS ------------------------------------------------------------------------- - Zabel vs. Lei-Lei - Zabel vs. Bulleta - Bishamon vs. Oboro Bishamon - Gallon vs. Bulleta - Anakaris vs. Felicia ------------------------------------------------------------------------- GAME SHARK CODES ------------------------------------------------------------------------- - All of these were written by Nick Des Barres. In order to use them, you need to have an EMS 4-in-1 cart that's been modified to play Vampire Savior. You can buy such carts from NCS , which is a great place to buy any import game from. Master Code F6000914 C321 B6000B00 0000 1P Air Moves 3609416C 0000 2P Air Moves 36094454 0000 1P Special Moves Can Be Two-in-Oned DURING Chain Combos 36094229 0000 2P Special Moves Can Be Two-in-Oned DURING Chain Combos 36094511 0000 1P Special Moves Can Be Two-in-Oned From EVERY / ANY Normal Attack 36094277 00FF 2P Special Moves Can Be Two-in-Oned From EVERY / ANY Normal Attack 3609455F 00FF No Charging Required For Charge Moves 16094334 0402 1609433C 0402 1609461C 0402 16094624 0402 1609436C 0402 16094374 0402 1609437C 0402 16094654 0402 1609465C 0402 16094664 0402 1P No Lag Time During Chains & Two-in-One Combos 36094190 0000 2P No Lag Time During Chains & Two-in-One Combos 36094478 0000 - The above two codes cannot be used at the same time. Choose only one of them. Hyper Speed (Requires two turbo stars in Options) 16094094 0001 1P is Normally Unselectable Character, Dark Force Zabel 360943B6 000B 2P is Normally Unselectable Character, Dark Force Zabel 3609469E 000B 1P Invincible 16094184 0240 16094186 0240 2P Invincible 1609446C 0240 1609446E 0240 1P Infinite Special Gauge 36094219 0063 2P Infinite Special Gauge 36094501 0063 1P Unlimited Dark Force Time 36094287 0072 2P Unlimited Dark Force Time 3609456F 0072 - How to Use These Codes: 1) Start Vampire Savior with NO codes active. 2) The game will begin. Wait until the intro starts running. 3) Press Reset. 4) Choose your codes and go! +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ 5. A D V A N C E D T A C T I C S +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ ------------------------------------------------------------------------- DASHING ------------------------------------------------------------------------- All character can dash backwards or forwards, by tapping f,f or b,b. Some of these have special properties: for example, Lei-Lei's forward Dash is a teleport-type move, while Aulbath's backward dash can be used to hop back repeatedly for a while. Most characters can interrupt their Dash by pressing in the opposite direction in order to stop quickly. In addition, some characters' attacks may change if they are performed while dashing forward. ------------------------------------------------------------------------- GUARD / MID-AIR GUARD / ADVANCING GUARD (TECH. HIT VS. ATTACKS) ------------------------------------------------------------------------- You can guard against standing attacks by pressing Back, and crouching attacks by pressing Down-Back. Guarding an attack reduces the damage significantly (you take no damage from normal attacks and reduced damage from special moves, ES, and EX attacks). You can guard attacks while jumping as well; there is only one type of air guard but it is effective against any attack. Note that you cannot guard against throws or air throws of any kind. Some moves may also be unblockable and will hit you regardless of what sort of guard you're using. While guarding, you can rapidly tap any Punch or Kick button to attempt to use Advancing Guard. It makes you 'miss' a hit, resulting in less damage. This has the added function of pushing you away from your opponent and is referred to in the game as a Tech. Hit. ------------------------------------------------------------------------- GUARD CANCEL ------------------------------------------------------------------------- Every character has a Guard Cancel move (Ankaris has an EX Guard Cancel). To use it, guard against an attack while on the ground and then press f,d,df + P / K (depending on what character you're using), or f,d,df + PP for Anakaris. You'll break out of guard stun and attack your foe. ------------------------------------------------------------------------- THROWS / GRABBING THROWS ------------------------------------------------------------------------- Every character (excluding Anakaris) has two ground throws and an air throw. These are all performed in the same manner: Get close to your enemy and press b / f + MP / HP or MK / HK. There is only one type of air throw, so you can use either set of buttons (Punch or Kick), to perform it. Some characters don't have Kick throws, and they can't air throw with Kick, either. All throws are unblockable. Some characters have grabbing throws in which they attack the opponent repeatedly--these cause damage over a period of time rather than all at once. ------------------------------------------------------------------------- THROW TUMBLING / TECH. HIT VS. THROWS ------------------------------------------------------------------------- There is a way to take less damage from being thrown, but it only works with normal ground throws and not air throws or command throws (like Bishamon's Kirisute Gomen or Sasquatch's Big Swing). To do this, press b / f + MP / HP / MK / HK as you are thrown. If successful, you'll land on your feet and take reduced damage. This is also shown on-screen as a Tech. Hit. ------------------------------------------------------------------------- RECOVERY ------------------------------------------------------------------------- This can be used to take less damage from a grabbing ground throw or certain special attacks, and to stop taking damage much faster. To try and recover, rapidly tap b,f and press any Punch or Kick button repeatedly until you break free. ------------------------------------------------------------------------- PURSUIT ATTACKS ------------------------------------------------------------------------- These can only be used after knocking down your opponent, which can be done by hitting him or her with a crouching HK attack (some characters have other attacks or moves that will knock down an opponent). Once they are down, quickly press u + P / K to perform a pursuit attack, which is basically a way of getting free damage. You can even ES your pursuit attack by performing it with PP or KK. Bishamon and Felicia have two pursuit attacks--the regular kind that everyone else has and then the Togakubi Sarashi (for Bishamon) and Cat Pack (for Felicia). Anakaris, however, has a special move that will injure people who attempt any sort of pursuit attack. ------------------------------------------------------------------------- GETTING UP WHILE MOVING ------------------------------------------------------------------------- When you're knocked down by your opponent, you're not entirely helpless. If you do nothing, you'll stand up after a moment, but you'll also be left open to pursuit attacks. In order to avoid this, quickly press b / f + P / K to move back or forward while you get up. ------------------------------------------------------------------------- MOMENTUM SYSTEM ------------------------------------------------------------------------- Instead of having two projectiles cancel out, Capcom uses the momentum system to determine the priority of the projectiles. This system remains unchanged from Vampire Hunter / NightWarriors. It applies only horizontal projectiles thrown at one another on the air or in the ground, and applies to ES as well as EX projectiles. - When two projectiles are thrown towards each other, the strength of the button used overrides the other projectile. For example, if two Demitris throw two Chaos Flares, but one is performed with LP and the other one with MP, then the MP one will override the LP Flare. - If two projectiles of equal strength are thrown, the one fired later will override the one thrown earlier. - If two projectiles of equal strength are thrown at the same time, they will both cancel out. - ES projectiles override normal projectiles. EX projectiles override any other type of projectile. All other types of long-range attacks simply go by the rule of who fires first (for example, if there are two Phobos, the one who fires his Plasma Beam first hits. If the both fire at the same time, they are both hit). ------------------------------------------------------------------------- FRIENDSHIP ------------------------------------------------------------------------- This is performed by pressing the R shoulder button. Friendships are little actions or gestures that are meant to amuse but have no serious impact on gameplay (although some can inflict minor damage). Each character can use a Friendship fifteen times per battle. Some characters have more than one Friendship, in which case a particular action is chosen at random. Felicia has a Friendship attack (the Fake Throw), while Sasquatch has a Friendship EX (the Big Trap). ------------------------------------------------------------------------- CHAIN COMBOS ------------------------------------------------------------------------- Referred to as the 'Hunter Chain', this type of chain combo is the first of it's kind and so is simply called 'Chain Combo' in the game itself. In a chain combo, you can interrupt one normal attack into another normal attack. You can make any type of chain combo you want, but you have to follow these guidelines: - You must go from weakest to strongest (for example, LP -> MP is acceptable but HK -> MK is not). - You can go from Punch to Kick but not the reverse (in this case, LP -> LK will work but MK -> MP will not). - You can chain combo while jumping, standing or crouching, and you can preceed a chain with another chain (for instance, you could jump in with LK -> MP, then continue to combo with LP -> MP -> HK once you land, or continue the same chain with MK -> HK). However, note that the only type of dual chaining possible is a jumping chain into a ground chain. You can't stand, chain together some attacks, then crouch and start a new chain--whether you stand or crouch, a ground chain is still subject to the same guidelines. - You cannot interrupt a chain combo into any special move, ES, or EX move (so while crouching MP, Shadow Blade is possible, crouching LP -> MP, Shadow Blade is not). Some characters can get around this by ending a chain combo with a link attack (when you don't interrupt a normal attack into another one, but actually let the first one finish and are still able to connect with a second attack, it's called a link). For instance, Lilith has a crouching LP, crouching MK link, so she can combo standing LP -> crouching LP (link) MK, Shiny Blade. So, in theory, assuming that all of your normal attacks hit once, you could perform a six-hit combo: LP -> LK -> MP -> MK -> HP -> HK However, some character have moves that hit twice, or push them away, etc., making this theoretical only. Most characters can link together five attacks at most. Furthermore, it's impossible to get in more than five attacks during a jumping chain combo--just like with ground chains, it's theoretically possible to get six but this actually can't be done (I tested this using Bulleta vs. Anakaris). ------------------------------------------------------------------------- ES AND EX ATTACKS ------------------------------------------------------------------------- ES stands for 'Especial'. An ES attack requires one special stock. To perform it, just enter the command for a special move, but use two of the same button instead of one (i.e. f,d,df + PP instead of f,d,df + P). Not all special moves can be ES'd, though. An ES move generally hits more times, does better damage, and has an increased range and priority over the normal move. EX stands for 'Extra Special'. Most EX attacks require one special stock, but some need two (like Demitri's Midnight Pleasure), and some need three (Anakaris' Pharaoh Decoration). When you perform an EX attack, you will flash rainbow colors and be momentarily invincible. EX moves are generally more powerful than ES moves in all aspects. Some EX attacks require you to use button presses instead of simple motions. To perform these, simply press the buttons quickly at an even pace--don't wait for your character to finish one attack and go to the next. When you finish, your character will automatically cancel into the attack. ------------------------------------------------------------------------- DARK FORCE ------------------------------------------------------------------------- Every character has the ability to use a Dark Force. To use your character's DS, press the same P + same K (i.e. MP + MK). Doing so causes your character to pose, and the background changes. You now have whatever special power your Dark Force gives you. Once activated, a Dark Force only lasts for a little while (a bar will appear beneath your life bar informing you of how much time is left). This amount of time will decrease faster when you are in hit stun. You can end a Dark Force prematurely by pressing any P + K a second time. Either way, when a Dark Force ends, the background reverts and you'll pose a second time. Remember that you are vulnerable while posing. Some characters have more than one version of a Dark Force--check out Section 2 (The Characters) for more detail. +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ 6. M I S C E L L A N E O U S +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ ------------------------------------------------------------------------- BATTLE CHART ------------------------------------------------------------------------- This lists each character's mid-boss and boss: CHARACTER MID-BOSS BOSS ------------------------------------------------------------------- Anakaris Q-Bee Jedah Aulbath Felicia Jedah Bishamon Victor Jedah Bulleta Gallon Zabel Demitri Bishamon Morrigan Donovan Phobos Jedah Felicia Morrigan Lilith Gallon Bulleta Dark Gallon Jedah Jedah Demitri Lei-Lei Zabel Jedah Lilith Jedah Morrigan Morrigan Demitri Lilith Phobos Pyron Jedah Pyron Donovan Jedah Q-Bee Anakaris Jedah Sasquatch Aulbath Jedah Victor Lilith Jedah Zabel Lei-Lei Jedah Dark Gallon Bulleta Gallon Oboro Bishamon Victor Jedah Shadow (currently) (currently) VH Phobos Pyron Jedah ------------------------------------------------------------------------- STORYLINE ------------------------------------------------------------------------- Meticulously copied from the instruction booklet...those of you who own this game know what I mean! Anyway, here it is: Darkrealm has lost its monarch and been in chaos. Now, one soul was ressurrected from the bottom of oblivion. It's Jedah, one of the ancient Three Lords of Darkrealm. He creates closed battlestage called "Damned Dimension" and summons worthy spirits to declare; "All living and dead souls should be merged into me! "That is your only hope for ultimate salvation!" The gala of Darkstalkers is held once again, this time for their own survivals. Time is running out...and there is no second chance! ------------------------------------------------------------------------- TRANSLATIONS ------------------------------------------------------------------------- These are all done by me and so may not be completely correct. I'd like to thank Chris for providing the translations of all the new info. added in v0.5 (throw names, command attack names, etc.) ANAKARIS Imashime no Bohi Tombstone of Admonition Miira Drop Mummy Drop Ouke no Sabaki Pharaoh's Judgment Hitsugi no Mai Dance of the Coffins Kotodama Gaeshi (Suu) Speaking Soul Return (Inhale) Kotodama Gaeshi (Haku) Speaking Soul Return (Vomit) Seija no Ayumi Saint's Walk Chi no Gekirin Earth's Imperial Wrath Togame no Ana Pit of Blame Naname Fuyuu Diagonal Float Nidan Jump Two Level Jump Suichoku Fuyuu Vertical Float Seinaru Bohi Sacred Tombstone Ooinaru Bohi Great Tombstone Naraku no Ana Pit of Hades Shinjitsu no Oshie Doctrine of Truth Yajuu Mahou Eightfold Magic Spell Bijo Mahou Beautiful Women Magic Spell Bunri Kougeki Seperation Attack BISHAMON Kesa Nage Kesa Throw Mitamanuki Departed Spirit Removal Shikabanenui Corpse Stichery Karame Dama Entwining Spirit Tsuji Hayate Crossing Rapid Winds Tama Yose Spirit Gather Kien Zan Demonic Blaze Slash Iai Giri (Joudan) Sword Drawing Slice (Upper) Iai Giri (Gedan) Sword Drawing Slice (Lower) Kirisuite Gomen Sacrifice Slash Dismissal Kareha Chirashi / Haya Gatana Dead Leaf Scatterer / Fast Sword Ichimonji Giri / Sotoba Ori Line Slash / Grave Tablet Breaker Kawara Kudaki / Kaina Otoshi Tile Smasher / Arm Drop Enma Ishi Devil Stone Oni Kubi Hineri Demonic Neck Twister Togakubi Sarashi Exposed Neck Sharp (Slice) Kyouka Yoroi: Kogane Katabira Reinforced Armor: Golden Lightweight Kimono BULLETA Bazooka Ransha Bazooka Shooting Wildly DEMITRI Koumori Shoukan Bat Summon DONOVAN Katana Hanasu Sword Release Katana Modosu Sword Return Katana ni Kaminari o Otosu Sword of Falling Lightning FELICIA Sankaku Tobi Triangle Hop GALLON Beast Cannon (Taikuu) Beast Cannon (Anti-Air) Zanzou Kougeki Afterimage Attack JEDAH Sangue Vangelo Bloody Gospel Mesto Spinta Mournful Thrust Rasare Sega Clipping Saw Dio=Sega God Saw Nero=Fatica Dark Fatigue Spregio Contempt Ira=Spinta (Nokogiri) Angry Thrust (Saw) Ira=Spinta (Kuuchuu Nage) Angry Thrust (Mid-Air Throw) San=Passare Holy Transfer Balzo=Perdono Forgiveness Dash Prova=di=Servo Servant's Proof Finale=Rosso Red Finale Kuuchuu Fuyuu: Santuario Mid-Air Float: Sanctuary LEI-LEI Hourei Soul Banisher Houten Heaven Banisher Zanpa Slashing Ripper Ankihou Dark Weapon Cannon Henkyouki Echo Weapon Senpuubu Whirlwind Dance Houten Geki Heaven Banishing Attack Kuuchuu Dash Mid-Air Dash Rantetsu Riot Iron Edoga Breaking Angry Fang Chireitou Ground Spirit Blade Chuukadan China Bomb Tenrai Ha Heavenly Lightning Break Daibakusou: Rimoukon Great Burst Rush: Seperated Wild Soul LILITH, MORRIGAN, PYRON Bunshin Kougeki Other Self Attack PHOBOS Plasma Beam (Tachi) Plasma Beam (Standing) Plasma Beam (Shagami) Plasma Beam (Crouching) SASQUATCH Big Resistor with M.A.P.S. Magical Avalanche Penguin Squad VICTOR Dengeki Touki Electric Shock Fighting Spirit Hyoui Genshou Dependance Possession ZABEL Saishuu Keitai Final Form OBORO BISHAMON Nu Kien Zan Angry Demonic Blaze Slash Kibi Tsukane Demonic Control of Fire Oni Naburi Demonic Ridicule ------------------------------------------------------------------------- REVISION HISTORY ------------------------------------------------------------------------- v0.1 - First revision. v0.2 - More codes added, Donovan's moves corrected, Jedah's Italian name translations added (thanks again, Senio). v0.3 - Some minor additions and corrections. v0.4 - More additions and corrections. v0.5 - Lots of stuff added and corrected, plus lots of official names from Dash Taisen (www.dashtaisen.com). Thanks to Ben Vargas for some misc tips and Pyron's Cosmo Disruption notes! ------------------------------------------------------------------------- SPECIAL THANKS ------------------------------------------------------------------------- I'd like to thank the people who helped make this FAQ possible: Chris projectr@wizard.com Ben Vargas ben106@geocities.com Darklancer gamer@technologist.com Gouki rolento@geocities.com Kenichiro Tanaka (none?) Kevin Eav ukyou@maison-otaku.net Nick Des Barres nickrox@ix.netcom.com Senio Rotondi kami_akuma@yahoo.com The Axledental DJ darrens@erols.com Toru Kijima bez@t3.rim.or.jp yktang yktang@myna.com BTW, a final note for those who are interested. This game is Vampire Savior plus Donovan, Phobos, Pyron, and some of the tricks from Vampire Savior 2 (but not all, such as Marionette Mode). It does _not_ contain any of the VS2/VH2 upgrades, such as improved EXs during Dark Force attacks, etc. If you're looking for a version with all the bonuses (not to mention lots of bonuses in general), then check out Vampire Savior EX for the PlayStation (it's currently an import, but will undoubtedly be released in the US eventually). The translation isn't as exact as the Saturn version, though. "I am Dark Master!" - hehe :) Unpublished work Copyright 1998-2001 Chris MacDonald