Written by WorknMan (worknman@rat.org) Revision #13 Last Updated July 9th, 1996/September 25th, 1997 *************************************************************************** WorknMan's Ultimate Mortal Kombat 3 Sega Saturn FAQ *************************************************************************** ************************* KONTENTS ************************* What's New Where to get this FAQ Codes and Secrets Game Details Bugs And Glitches My Thoughts On The Game Frequently Asked Questions Section (Read Before Emailing!!) Subscription List Email Me Kredits Move FAQ (Contains moves, fatalities, secrets and codes from the arcade version) ************************* What's New ************************* September 25th I decided to update this page because I have gotten sooooo much mail about the CRAZY CYRAX code. No, this was not an ommission on my part. It was actually here at one time but the latest revision of this FAQ was lost when its home site went down and this older revision was brought back from the grave when Rat restored this MK site in its older state. Anyway, here's the code. In the attract mode, enter: C-R-A-Z-Y-C-Y-R-A-X with the control pad to get the cheat menu. As I remember, the 'R' is the right button on the TOP of the control and not 'right' on the directional pad. Since I haven't played this game in over a year, I don't remember for sure so try them both :) BTW: If you're still playing this game, stop wasting your time and get MK Trilogy for Saturn .. it's out in case you didn't know. Revision #13 Added: A couple of new glitches to the "Bugs and Glitches" section Corrected: The 2 Saturn specific vs screen codes I had were written down wrong, can't believe anybody didn't notice and tell me sooner:( Simplified: You only need one controller to enter UKKs (duh!) Updated: You can do the free play code on the game's copyright screen Confirmed: All of the previous "unconfirmed" glitches Updated: Frequently Asked Questions Section Wow, things have been very quiet this past week. I had a feeling it would be this way. Revision #12 Added: All three character's UKKs (See Codes and Secrets section) Revision #11 Added: Freeplay code (gives you unlimited kredits - see Codes and Secrets Section) Added: 2 Saturn Specific vs screen codes .. text messages (Codes and Secrets) Added: Bugs and Glitches Section Added: Game Details Section Added: "My Thoughts On the Game" Also removed several sections that don't really apply anymore since the game is now out. ************************* Where To Get This FAQ ************************* As with most of my other MK3 home version FAQs, Rat will be hosting this one as well. Here is where you can always find the latest revision. Please note that this FAQ on FTP is no longer supported. Also, see subscription list info in this FAQ. On the web at: http://rat.org/pub/mk/faqs/umk3sat.faq http://rat.org/mk/umk3sat.faq *** NOTE *** If you have an MK page, feel free to link this FAQ if you want, you need not ask permission, so long as you agree to the following: * You must *link* it to it's WWW home (see URL above). I don't want anybody hosting it because there will be outdated revisions all over the place. That includes you too, **GAME PLAYERS MAGAZINE and ELECTRONIC GAMING MONTHLY! This will also (hopefully) prevent people from sticking their name on it and calling it theirs. * You email me and let me know that you have added it to your page and let me know where to find your page (URL). **** IF YOU NEED COMBOS http://rat.org/mk/mk3/ultimate/combos.html A combo FAQ written by Sub-Zero and myself. ************************* Codes and Secrets ************************* These are all codes that can be found only on the Saturn version of UMK3. All codes related to the arcade version (that also work on the Saturn) will be listed in the move FAQ (such as the code to play as Human Smoke). ULTIMATE KOMBAT KODES Entering these three codes will let you play as the three hidden characters .. symbolized by three dragons in the character select screen. Mileena: 700-723 Ermac: 964-240 Classic Sub-Zero 760-520 Note - These codes are NOT permanent, meaning that you will have to enter them every time you turn on the game. Here's how to enter the codes: After your game is over, you'll see a screen with 3 boxes, each box containing six symbols. Pressing the appropriate buttons changes the symbols on all of the boxes. **Controller 1** Button X Button Y Button Z 1st Box Second Box Third Box Button A Button B Button C 4th Box 5th Box 6th Box So, for Mileena's UKK, do it like this **Controller 1** Press BUTTON X 7 times Press BUTTON A 7 times Press BUTTON B 2 times Press BUTTON C 3 times FREE PLAY This code will give you an ulimited number of kredits (continues). At the title screen (the purple background with "Ultimate MK3" and the skulls, do the following motions on the control pad: Up, Up, Right, Right, Left, Left, Down, Down If you did this right, you should hear Shao Kahn say "Excellent" Note - This code can also be done at the Copyright screen when the game is first starting. SATURN SPECIFIC VS. SCREEN CODES These are both text message, don't know if they mean anything. CORRECTED 200-002 IT SHOULD WORK!? - P.A.B. 300-003 PUB! - D.K.P. THE CHEAT SCREEN - ANYBODY KNOW THE CODE? :( Some time ago, I was thumbing through the Ultimate Guide to Fighting Games - 1996 Edition (put out by EGM) when I noticed what looked like a cheat screen for UMK3 Saturn. I kinda had mixed feelings about adding it to this FAQ (fearing it was something they just drew up .. they just showed the screen, no info on what it was) so I didn't mention it here, until now. The reason why I do mention it is because I spotted the exact same screen in the latest issue (May 96) of Video Games magazine .. the screen looks something like this: Mortal Kombat 3 FREE PLAY OFF ERMAC OFF OLD SUB-ZERO OFF MILEENA OFF FATALITY TIME ON 1 ROUND MATCH OFF Exit There is a very good possibility that this cheat screen is real, although I don't yet have the code to access it. Don't expect to find a lot of "Saturn version" specific codes in this game. It will mostly be a straight up arcade port. All of the hidden characters will be in, along with Human Smoke. Most likey, Noob Saibot will not be playable and Rain will definitely not be in the game. ************************* GAME DETAILS ************************* Since I now have the game (or rented it anyway), I can now give you specific details about graphics, gameplay, etc. This is primarily for those who haven't gotten to play the game yet and will probably be removed in a later revision. First off, it doesn't take a genius to figure out that this game was modeled after the Sony Playstaion version of MK3 (the coders at Eurocom have never played the SNES or Genesis versions). The beginning of the game where you configure the controls and set options is EXACTLY like the PSX version, they didn't even bother to change the MK3 logo to UMK3. There are options to change your controls, set the volume of the music, turn off the blood and fatalites, and various other options. I will now list some noteworthy things about Saturn UMK3, especially if something is different than the arcade version. * There are three UKKs to unlock three hidden characters. The "UKK" screen pops up at the end of a game, just as it does in the arcade version. The only difference being that the UKKs are 6 digits long instead of 10. I seriously doubt that these UKKs will be permanent (meaning you'll have to enter them every time you turn on the game). Somewhere, I am positive there is a "cheat screen" to enable these characters. When you enter in a correct code, the screen doesn't cycle through all the backgrounds like the arcade, it just goes black, flashes, and goes to the portal stage. * All of the vs screen codes from the arcade seem to work except for the 2 on 2 codes * The demo screen with the short clips of the characters fighting (where Rain is seen) was left out of the Saturn version. removed from the Saturn version * The Human Smoke code is the same in the Saturn version as it was in the arcade (see Move FAQ for the code) * The music for the new Ultimate backgrounds is different in the Saturn version than in the arcade. For example, the Scorpion's Lair stage in the arcade had the same music as the Pit III stage, the Saturn version plays another track. There was no new music added for the Saturn version, they just changed which tracks are played for different stages. * When you uppercut someone through the ceiling, you fight the next round on the lower chamber instead of the higher one * If you hold both HPs after the hell pit fatality, you see Dan Forden pop out, but its Shao Kahn's voice saying "Crispy!". Hold both HPs and Runs, and you'll hear Shao Kahn say "Crispy!" twice in a row. Pretty stupid uh? * The music is redbook audio, identical to the arcade version * The CPU isn't quite so annoying as it was in the arcade, it actually attacks every once in awhile:) The cheezy jump back-spear pattern doesn't seem to work on the Saturn * The 999-999 vs screen code says "Saturn Rev 1.0" * When attempting to grant mercy in the third round, the word "MERCY!" just pops on, then off the screen. No fancy spinning fade out like the arcade. * Fatality sounds can be off in some instances. Similar to the Playstation MK3. * Standard button configuration places Run and Block in the middle row of the six buttons and also atop the contoler with the Left and Right buttons. Really handy if you're used to playing the SNES version of MK3. * Alot of the voices seem as if they are pitched too high. Almost as if they were talking through a "tin can". Especially Sindel's scream. * Like Playstation MK3, the announcer doesn't announce the round numbers .. all you hear is "FIGHT" * There is pretty much no music on the "Choose Your Destiny" screen between fights .. only at the end. * Reptile's force ball does not have an explosion associated with it, as in the arcade version. * They changed the sound of Scorpion's and Smoke's harpoon to a really dull sound .. but this is kinda cool because you hear Scorpion say "Come 'ere!" when he spears an oppenent, it doesn't cut off halfway like it does in the arcade. * Once, I played the 8 player tournament mode and at Shao Kahn's treasure chest, I chose the first question mark (random prize) and it gave me a Friendship Demonstration, don't know if this was in the arcade version or not. * Strykers friendship is the same as the Playstation. Sonya's friendship has a bunch of flowers growing out of the ground, instead of one. Jax's stomp fatality is as good as the Playstations attempt to mimick the arcade. (Instead of growing into a giant, he just sorta floats off the screen :) ACCESS TIME To be honest, the access time in this game is *horrible!* * Be prepared to wait 7-12 seconds between each fight * The access time for the Shang Tsung morhps is slightly longer than in the PSX version .. about 4-5 seconds * In the 2 on 2 mode, there is about a 4 second pause when you defeat a player and the next one jumps in * Kahn's Treasures Chest is just like the Arcade. I tried the supreme demonstration by competing the 8 man tournament, and it took 27 minutes from start to finish! I say 8 minutes was finishing moves, the other 19 were "NOW LOADING". The "NOW LOADING" will last for about 6 seconds between each fatality. Sometimes, the finishing moves are cut off short before they finish. In the case of Cyrax's helicopter, it cuts off even before the halfway point! * There is a small pause after you enter the finishing move, and also during the move itself. The Saturn pauses to load the "Da-Da-Da!!!" music, then pauses again to grab the approiate finishing move. This first pause was also present in the Playstation version of MK3, but the second was not. Other than the things mentioned above, graphic, sounds, and gameplay seem to be right on target with the arcade version. ************************* BUGS AND GLITCHES ************************* Part of the fun of playing any MK3 home version is finding all of the bugs and glitches and believe me, the Saturn version has plenty of 'em:) Who the hell tested this game anyway? THE "ETHEL, WHAT THA HELL WAS THAT?" GLITCH This is by FAR, the coolest glitch I've seen in the game! Here is how it works: EVERYONE TRY THIS!:) 1.Turn on the game 2.Go to the Game Konfigurations menu and select the Shang Tsung morphs to "All" 3.Start a two player game and choose Shang Tsung as one character and Kitana as the other 4.Enter the random morp vs screen code (444-444) 5.Now, pay careful attention to SHANG TSUNG. If you wait a few seconds, he will still be Shang Tsung but his energy bar will say "Kitana." At this point, do Kitana's fan toss (F,F,HP+LP). You will see what looks like a character fly across the screen and nail your opponent and your character will TURN INTO what looks to be a distorted Shang Tsung fireball. You can hit him to knock him out of it. Now (if Shang Tsung still has "Kitana on his energy bar .. if not, wait a few more seconds and the same thing will happen again), do the square wave punch and see Shang fly across the screen. Be careful though, doing the fan lift will cause your character to morph into Kabal and it will crash the game! This works with EVERY character, almost always producing different bizarre results. The drawback is that doing most special moves will crash the game. However, I have found that using Kabal doesn't seem to crash it (or didn't for me anyway) so he might be a good character to try it with. And remember, the Shang morphs have to be set to "ALL" for this glitch to work. Also, when morphing, Shang often times looks distored, a cross between himself and the other character:) THE "MEGA ENDURANCE MIXUP" GLITCH First, you have to beat the game on the Supreme Master level or tournament mode and then at Shao Kahn's treasure chest, pick the next to the last square for the MEGA ENDURANCE MATCH. If you beat the MEM, it will take you back to the ladder (the choose your destiny screen). When I did it, the ladder had Reptile as the next character I was supposed to fight but I fought Kano instead. The next match took me to Sindel on the ladder but I fought an endurance match against Noob and Ermac. Next on the ladder was the endurance match but I fought Kano instead. Next on the ladder was Motaro but I fought Nightwolf instead. This continued and I actually went one or two notches ABOVE the ladder and then the game crashed and threw me back to the CD audio screen. I may not have the characters on the ladder in exactly the right order but you get the idea. Tip - Probably the easiest way to beat the MEM is to choose Cyrax and throw the net again and again, the CPU is a sucker for that move:) THE "SCORPION'S LAIR UPPERCUT LOOPBACK" GLITCH Ever notice that you're always playing the same three or four backgrounds over and over and over again? This has plagued the arcade version of UMK3 and was also present in the PC version of MK3. Here's a simple work around. When you first turn on the game and start a one player game, you will begin fighting on The Scorpion's Lair stage (lava in the background). If you uppercut someone and send them flying through the roof, for the rest of the game, you will simply cycle through the four new Ultimate backgrounds and never see any of them from old MK3 (unless you enter vs screen kodes to access them). All you have to do is not uppercut when you first fight on that stage and the old MK3 backgrounds will be accessible. By default, the game cycles through all of the Ultimate background before moving to the MK3 backgrounds. THE "GALAGA" GLITCH If you enter the vs screen code to play Galaga (642-468), after both players lose all their ships, the game crashes. THE "UPPERCUT OUT OF TIME" GLITCH While fighting against your opponent in round one let the time tick down to 1 second in a room that has a level above you (ex. subway, soul tower, bank). This is the important part, make sure your enemy has enough energy so that one uppercut will NOT kill them. Thus, with one second on the clock, uppercut them into the higher chamber. The round will stop with your opponent frozen in the air with the broken ground around him [which you just knocked him through]. Notice, your character never jumped up through the ground since the round was over. Thus the Saturn still thinks your in the lower chamber. So at the start of the next round, you and your opponent will start in the higher chamber with a lot of weird control problems. The board will not scroll as usual, but if you walk or leap away from your enemy, they will slide backwards!!! But heres the really good part, walk over and uppercut them. It knock your enemy into the air, and back through the floor on which your standing!! Needless to say, it is a hell of an uppercut. Then the game will function as normal. I think the Saturn is trying to superimpose the higher chamber background over the lower one for this reason. Do the above mentioned trick in the subway. You'll start round 2 on the street as you should, except there are no lines on the road, the background with Kahn's tower flickers in and out, no swilrling debris, and there are three very small white horozontial lines, one of which flickers. Look framiliar? The flicker is the bad light located in the subway you were just in. I think this double image is the cause of all the control problems. Also, when you uppercut your enemy, everthing goes back to normal. Thus, you perged the lower chamber from the display enabling the game to fuction normally again. **** NOTES FOR THIS GLITCH - THINGS TO WATCH FOR **** If you can do this glitch on the Subway or Scorpion's Lair stages, keep the glitch going until the screen says "Finish Him" and then do the character's pit fatality on the upper floor! (Remeber, things still have to be "screwed up" and *not* back to normal when you do the pit). Also, this trick seems to DISABLE THE START BUTTON on the losing player's side. THE "SPIKELESS PIT" GLITCH Big glitch here! If you preform your characters pit fatality atop the bell tower WHILE the the word "Fini.." is being spoken, there will be a brief pause while the cd-rom loads info, and your character will execute the pit fatality. The neat trick here is that your defeated opponent will NOT land on any spikes. Apparantly, if you pull this off FAST enough, the Saturn doesn't have time to load the finishing move and the spikes. Thus, your opponent lands on a spikeless floor in the spread eagle position. Pretty funny, its like a big splat instead of the normal impaling. If you did the pit fatality too slow, the spikes will be loaded as normal. So try to set up your final blow with a sweep or standing HP, so your right beside your opponent when they are defeated. And remember, its gotta be super fast! THE "TOURNAMENT OUTCOME" GLITCH Beat the game with Sub-Zero (this might work with any character) on the second Master tower, and at Shao Kahn's treasure chest, go to the 12th block and hit right once more and the dragon cursor should be 1/4 of the left side of the screen. Hit a button and the screen should say "Tournament Outcome" but it froze and you'll have to reset it. Note - This does not work when beating tournament mode!! THE "BEAT ME, HARPOON ME, KILL ME, CRASH ME" GLITCH If you are playing as Scorpion (or H. Smoke I think) and you are on the fourth tower when you get to the second endurance round w/ Scorpion, Jade, and Kitana (I don't think they ever change) if you finish Scorpion with a spear and pull him in he dissapears as usual but as Jade is jumping in the game crashes. You can't hit reset. Only turning the saturn off then on will work. Note - This glitch has also been known to work with Human Smoke. ************************* MY THOUGHTS ON THE GAME ************************* Yeah .. plain and simple, the game kicks ass, with one *BIG* exception - the access time. This is primarily the reason why I am a strong critic of CD-ROM based game systems. No matter how impressive their CD quality music and the FLV (Full Lotion Video) may be, these systems will never measure up to a cartridge system with the same processing capabilities, and Ultimate MK3 for the Saturn is a good example of why. I believe this game would have shined on the Nintendo 64 but on the Saturn, you can tell the system is working damn hard to keep the access time from being any longer than it is now .. and this is painfully obvious through some of the missing sound effects. I know that this probably isn't the fault of Eurocom as much as the limitations of the Saturn itself. The game (in some strange respect) just doesn't seem to "sparkle" like the arcade version did, and I don't expect any of you to understand what the hell I meant by that comment, I think it's just my imagination. I'm not saying the game is a bad translation - in my opinion, it is about 90% of what the arcade was. But seeing "NOW LOADING" on the screen all too often and actually waiting more than playing, it really killed the game playing experience for me. But, for all of those who can stomach the wait and are fans of UMK3, I would definitely recommend this game .. as it contains (almost) everything that its arcade counterpart has to offer .. and *definitely* a step above Probe's crappy Saturn port of MK2! **************************** FREQUENTLY ASKED QUESTIONS **************************** I always put a section like this in a home version FAQ to (hopefully) cut down on the amount of redundant email I get. Not that the email is bad in itself, it's just different people writing with the same questions. Probably about 90% of reader questions will be covered here. ANY EMAIL THAT ASKS A QUESTION ALREADY COVERED HERE WILL BE IGNORED!! Q: Can you tell me how to do ? A: Let it be known that if it's not anywhere in this FAQ, then I don't know about it, so don't ask. Q: Any other secret characters besides Human Smoke? A: Yes. Mileena, Classic Sub-Zero, and Ermac. The codes to access them are in the "Codes and Secrets section) Q: Any other secret characters, I mean *really* secret? A: If a character is not listed in this FAQ, they either don't exist or I don't know about them. Q: I'm having trouble doing ? A: Keep trying:) Q: Is there going to be a UMK3 for ? A: SNES and Genesis probably ... that's all I know. Q: Can you send me all the combos for all the characters? A: Yeah right:) Seriously, check out: http://rat.org/mk/mk3/ultimate/combos.html Q: Are there really nudealities? A: I will ignore all questions of this type Q: Can you send me codes? A: All the codes I have are in this FAQ Q: Can you send me the latest FAQ revision? A: I do not make "special deliveries" when it comes to mailing, if you want updated revsions, get on the subscription list:) Q: Can you email me whenever you find anything new (codes, etc.)? A: If I kept a list of everyone who requested this, it would have over a 100 names on it. In case you didn't know, that's what the subscription list is for:P Q: I know you said that Rain wasn't in the game but .... A: TRUST ME on this one! ******************************** Get On The FAQ Subscription List ******************************** As with my other MK3 home version FAQs, I will be doing a subscription list for this one as well. If you subscribe, you will recieve a the latest revision of this FAQ every time it is updated .. it's a way to keep you from having to check the website for the latest update. I will send updates to you through email. To subscribe, simply drop me a line at worknman@rat.org and say you want to be added to the Saturn UMK3 subscription list. Subscriptions are free of charge and will last until the final revision of this FAQ is written, or until you would like to be taken off the list. There is no automated response anymore, you'll just start getting the updates:) PLEASE NOTE - There have been a few people who subscribed but when I sent out the reply, the email address came back as being bad. If you subscribed and haven't recieved anything yet, that's most definitely why. Sorry, but there's nothing I cad do about this:( ************************* Email Me ************************* Do you have a question, comment, suggestion(s), or info? Why not email me about it. My email address is: worknman@rat.org Thanks for reading, c ya in the next update!! ************************* Kredits ************************* This is a list of people/sources who have sent me info that I have added to the FAQ. List is in no particular order of importance, I will add new additions to the top of the list. Smoke Sent me what turned into be the "Ethel, What Tha Hell Was That" Glitch Jeremy Collins The Mega Endurance Mixup Glitch Superh7471@aol.com First one to send me the UKKs, I still don't know who found them and how. CnCplayer@aol.com (a.g.mk) The freeplay code Snapper (Jeremy Snapp) Sent me a lot of the game details, before I even had a chance to play it:) Also sent me a few of the glitches included in the FAQ Ratman For the move FAQ typhoon One of the main contributors to this FAQ, too many things to mention:) Bryce Petit EGM2 Article Info Andrew Michelson Game Informer Info Next Generation Online Release Date Info Ryan Berberich Release Date Info Cyber Rat Release Date Info Paul Hamrick Jr. <104540.2513@compuserve.com> Told me about the Video Games magazine article on Saturn UMK3 Businesswire Provided info about Eurocom. Various Retailers and sources Saturn UMK3 release date info Kano Sent me info about Saturn UMK3 release date. ********************************* UMK3 Moves List (Arcade Specific) ********************************* This is a move FAQ for UMK3 which was written by Rat and copied here with full permission from the author (thanks Rat). It has been altered somewhat to fit the Saturn version, some things (that didn't apply to the Saturn version) have been removed. This is everything from the arcade version. Any "Saturn specific" moves or codes will be listed in their appropriate sections somewhere in this FAQ. ------------------------------------------------------------------------------- --- Ultimate Mortal Kombat III FAQ (moves list) for Sega Saturn By: Ratman (Edited by WorknMan) Send any corrections or additions to: worknman@rat.org ----------------------------------------------------------------------------- Detail: The object of this FAQ is to be a cheat sheet, not a compendium. ----------------------------------------------------------------------------- Key ------------------------------------------------------------------------- ----------------------------------------------------------------------------- U = Up HP = High Punch HK = High Kick F = Forward BL = Block D = Down LP = Low Punch LK = Low Kick B = Back R = Run Move (distance): movement For movement: "-" means "then" "+" means "and" So D-F-HP+LP means Down, then forward, then hit HP and LP at the same time. Hold button (other thing) more things So "hold LP (D-F-D-F) HK" means "Hold LP, then tap D-F-D-F, then let go of LP, then hit HK, release HK" A word about "Hold button"... Sometimes you have to hold the button a certain amount of time. If something doesn't work that involves holding a button, hold it longer. If something requires UP, it helps to hold block, but it is not necessary. ----------------------------------------------------------------------------- Special things -------------------------------------------------------------- ----------------------------------------------------------------------------- VS. screen codes On the VS screen (in 2 player mode), you can cycle through the 6 symbols by hitting LP, Block, and LK on both sides. Cycle backwards by hitting UP and the button. The numbers are the number of times you hit the button. Key (number is number of times you hit the button): --- 0 MK Dragon 5 Lightning Bolt 1 MK Logo 6 Goro 2 Yin-Yang 7 Raiden 3 Number three 8 Shao Kahn 4 Question Mark 9 Skull 999-999 - Show what revision you have. 010-010 - Throwing Encouraged (displays funny message when you throw) 100-100 - No Throws 020-020 - No Blocking 987-123 - No Meters (all meters at the top are hidden) 300-300 - Silent Kombat (no music) 788-322 - Quick Uppercut Recovery (no lag after you uppercut) 033-000 - Half Energy for Player 1 (start with 1/2 energy every round) 000-033 - Half Energy for Player 2 (start with 1/2 energy every round) 707-000 - Quarter Energy for Player 1 (start with 1/4 energy every round) 000-707 - Quarter Energy for Player 2 (start with 1/4 energy every round) 044-440 - Sans Power (starts game on round 3 with almost no energy) 688-422 - Dark Fighting (screen lights up when you hit) 444-444 - Randper Kombat (random morphing) (or 460-460) 985-125 - Psycho Kombat (dark,randper,no meters,no block,quick uppercut) 466-466 - Unlimited Run (run meters don't go down after combo/run) 642-468 - Galaga (game over for both players after you play) Kombat Zone: (Lets you fight on that stage) 091-190 - Bell Tower 077-022 - Bridge 933-933 - Ermac's Portal 666-333 - Graveyard 330-033 - Jade's Desert 004-700 - Kahn's Kave 880-220 - Kahn's Tower 600-040 - Kombat Temple 050-050 - Noob's Dorfen (Bell Tower) 820-028 - Pit III 002-003 - River Kombat 343-343 - Roof 666-444 - Scorpion's Lair 123-901 - Soul Chamber 079-035 - Street 880-088 - Subway Text: (displays a little message) 717-313 - Rain can be found at the graveyard (this code is probably more BS to get you to try to find him. Don't fall for it!) 448-844 - Don't jump at me - MXV 122-221 - Skunky!! - E.F. 004-400 - Watcha gun do ? - E.B. 550-550 - Go see Mortal Kombat the live tour! 282-282 - No Fear (it's a pinball game) 123-926 - No Knowledge that is not power 987-666 - Hold Flippers during casino run (pinball game reference) Winner Fights: (Winner of 1st round plays a certain character, and it's game over for the loser) 969-141 - Winner Fights Motaro 769-342 - Winner Fights Noob Saibot 033-564 - Winner Fights Shao Kahn 205-205 - Winner Fights Human Smoke --------------------------------------- Throws: To throw, you only need to hit LP while you are up close. You DO NOT need to hit any direction on the joystick. In fact, you can even push back on the joystick and you can still throw provided you are still close enough. To block a throw, hold BACK or DOWN+BACK. No block required. This works even if you are getting up, or stunned (frozen, spinning, etc). It has been this way since MK1. --------------------------------------- Combos: I have listed the standard ground combo for each character. Some combos end with the opponent being in the air, and you can continue to inflict more punishment. Note I have removed the percentages and hits. The only reason I have combos here is so you know the "push buttons in a sequence" combos. There are far better combos than the ones I list here. --------------------------------------- Friendships/Babalities: - Don't hit block during the winning round - You can be anywhere on the screen (unless otherwise specified) - You can do a friendship/babality after a doing a mercy (optional) --------------------------------------- Stage fatalities: Scorpion's Lair Shao Kahn's Tower The Subway The Pit III (see "Stage:" to see how to do these for each character) (the distance is always "up close") Crispy!!! If you hold both run buttons after you do the stage fatality on Scorpion's Lair, you can hear Shao Kahn say "Crispy". If you hold both HP buttons, Dan Forden will pop out and Shao Kahn will say "Crispy". You can hold both run buttons AND both HP buttons, Shao Kahn says "Crispy" twice ... somewhat different from the arcade. --------------------------------------- Mercy: Hold RUN (D-D) This gives your opponent a little bit of energy back after you beat them. - You have to hold run a certain amount of time. Around 2-3 seconds. - Your opponent has to have won one round. - You can be anywhere on the screen except close. - You have to do this if you want to do an Animality. After the mercy has been done, and it says "Finish him/her" again, anyone can do an animality. - You can't do more than one mercy per match. - You may do any finisher (Fatality, Friendship, Stage or Babality) after the mercy. This does not mean you HAVE TO do the mercy first. --------------------------------------- Random Select: Just like MK2. Up-Start at the select screen. The default players have to be selected for this to work. --------------------------------------- Frosty!!! Sometimes the guy doesn't say "toasty". Freeze your opponent while he/she is in danger. To prove this, do the mercy with sub-zero, then just keep freezing your opponent. ----------------------------------------------------------------------------- Ending codes ----------------------------------------------------------------------------- After you beat Shao Kahn, you can choose a symbol. The higher skill level you choose, the more symbols you can pick from. Novice: 1-4 Warrior: 5-6 Master: 7-8 Master: 9-12 (The higher Master level) 1 MK Dragon : See the character's ending 2 MK Logo : Galaga 3 Yin-Yang : Fight Ermac 4 Number three : Fight Noob Saibot 5 Question Mark : Random select (selects another code) 6 Lightning Bolt : Fatality Demonstration #1 7 Goro : Fatality Demonstration #2 8 Raiden : Fatality Demonstration #3 9 Shao Kahn : Fight Noob and Ermac 10 Skull : Fight Classic Sub-Zero and Noob 11 Question Mark : Fight Noob,Ermac,Human Smoke,Classic Sub-Zero,Mileena 12 Question Mark : Supreme Demonstration ----------------------------------------------------------------------------- Play as Human Smoke ----------------------------------------------------------------------------- Choose Smoke. When any round is starting, hold HP+HK+BL+RUN and hold the joystick back. So if you were player 1, hold it left, and player 2 would hold it right. ----------------------------------------------------------------------------- Characters (in alphabetical order) ------------------------------------------ ----------------------------------------------------------------------------- Classic Subzero --------------------------------------- Freeze: D-F-LP Freeze ground: D-B-LK Slide: B+LP+BL+LK Fatality (close): D-D-D-F-HP Fatality: Animality: Friendship: Babality: Stage: F-D-F-F-HP Standard Combo: HP-HP-LK-B+HK-F+LK Cyrax --------------------------------------- Grenade Close: Hold LK (B-B-HK) Grenade Far: Hold LK (F-F-HK) Net: B-B-LK Teleport (can do in air): F-D-BL Air throw (while you on ground, and victim in air): D-F-BL Then LP to throw. Fatality (anywhere): D-D-U-D-HP Fatality (close): D-D-F-U-R Animality (close): U-U-D-D Friendship: R-R-R-U Babality: F-F-B-HP Stage: R-BL-R Standard Combo: HP-HP-HK-HP-HK-B+HK Ermac --------------------------------------- Fireball: D-B-LP Exploding Teleport Punch: D-B-HP Telekinetic Slam: B-D-B-HK Fatality (close): R-BL-R-R-HK Fatality (sweep): D-U-D-D-D-BL Animality: Friendship: Babality: Stage: R-R-R-R-LK Standard Combo: HP-HP-B+LP-HK-B+LK Human Smoke --------------------------------------- Spear: B-B-LP Teleport Punch: D-B-HP Throw (in air): BL Fatality (close): R-BL-R-R-HK (does the same thing as Ermac too. Lame.) Animality: Friendship: Babality: D-B-B-F-HP Stage: F-U-U-LP Standard Combo: HP-HP-HK-B+HK Jade --------------------------------------- Boomerang High: B-F-HP Boomerang Middle: B-F-LP Boomerang Low: B-F-LK Returning Low Boomerang: B-B-F-LP (Will only return if your opponent is a human and if they duck the boomerang) Projectile Invincibility: B-F-HK Glow Kick: D-F-LK Fatality (close): U-U-D-F-HP Fatality (close): R-R-R-BL-R Animality (close): F-D-F-F-LK Friendship (anywhere): B-D-B-B-HK Babality: D-D-F-D-HK Stage: Standard Combo: HP-HP-D+LP-LK-HK-B+LK-B+HK Jax --------------------------------------- 1 Missile: B-F-HP 2 Missiles: F-F-B-B-HP Gotcha Grab: F-F-LP (tap LP to keep punching) Backbreaker (in air): BL Quad Slam (after starting a throw): tap HP Ground Pound: Hold LK Dashing Punch: F-F-HK Fatality (close): Hold BL (U-D-F-U) Fatality (far): R-BL-R-R-LK Animality (close): Hold LP (F-F-D-F) Friendship: LK-R-R-LK Babality: D-D-D-LK Stage: D-F-D-LP Standard Combo: HK-HK-D+HP-HP-BL-LP-B+HP Kabal --------------------------------------- Top Spin: B-F-LK Eye Spark (can do in air): B-B-HP Ground Saw: B-B-B-R Fatality (outside sweep): D-D-B-F-BL Fatality (close): R-BL-BL-BL-HK Animality (close): Hold HP (F-F-D-F) Friendship (anywhere except closer than sweep): R-LK-R-R-U Babality: R-R-LK Stage: BL-BL-HK Standard Combo: LK-LK-HP-HP-D+HP Kano --------------------------------------- Knife Throw: D-B-HP Knife Uppercut: D-F-HP Cannon Ball: Hold LK Diagonal Cannon ball: F-D-F-HK Grab and Shake: D-F-LP Throw (in air): BL Fatality (close): Hold LP (F-D-D-F) Fatality (sweep): LP-BL-BL-HK Animality (close): Hold HP (BL-BL-BL) Friendship: LK-R-R-HK Babality: F-F-D-D-LK Stage: U-U-B-LK Standard Combo: HP-HP-HK-LK-B+HK Kitana --------------------------------------- Fan lift: B-B-B-HP Fan Throw: F-F-HP+LP Square Wave Punch: D-B-HP Fatality (close): R-R-BL-BL-LK Fatality (close): B-D-F-F-HK Animality (between close and sweep): D-D-D-D-R Friendship: D-B-F-F-LP Babality: F-F-D-F-HK Stage: F-D-D-LK Standard Combo: HP-HP-B+LP-F+HP Kung Lao --------------------------------------- Hat Throw: B-F-LP Teleport: D-U Flying Kick (in air): U-D-HK Spin: F-D-F-R (tap R) Fatality (anywhere): R-BL-R-BL-D Fatality (inside sweep, but not up close): F-F-B-D-HP Animality (close): R-R-R-R-BL Friendship (over sweep): R-LP-R-LK Babality: D-F-F-HP Stage: D-D-F-F-LK Standard Combo: HP-LP-HP-LP-LK-LK-B+HK Liu Kang --------------------------------------- Fireball High: F-F-HP Fireball Low: F-F-LP Flying Kick: F-F-HK Bicycle Kick: Hold LK Fatality (anywhere): F-F-D-D-LK Fatality (anywhere): U-D-U-U-BL+R Animality (sweep): D-D-U Friendship: R-R-R-D+R Babality: D-D-D-HK Stage: R-BL-BL-LK Standard Combo: HP-HP-BL-LK-LK-HK-LK Mileena --------------------------------------- Sai Throw: Hold HP Warp kick: F-F-LK Roll: B-B-D-HK Fatality (far): B-B-B-F-LK Fatality (close): D-F-D-F-LP Animality (close): F-D-D-F-HK Friendship: D-D-B-F-HP Babality: D-D-F-F-HP Stage: D-D-D-LP Standard Combo: HP-HP-HK-HK-U+LK-U+HK Nightwolf --------------------------------------- Arrow: D-B-LP (can be done really fast after a combo) Hatchet Uppercut: D-F-HP Shadow Shoulder: F-F-LK Glow (reflects missiles): B-B-B-HK Fatality (close): U-U-B-F-BL Fatality (far): B-B-D-HP Animality (close): F-F-D-D Friendship (anywhere outside sweep): R-R-R-D Babality: F-B-F-B-LP Stage: R-R-BL Standard Combo: LK-HP-HP-LP-Hatchet-Hatchet Reptile --------------------------------------- Acid Spit: F-F-HP Force Ball Slow: B-B-HP+LP Force Ball Fast: F-F-HP+LP Slide: B+LP+BL+LK Invisibility: U-D-HK Run Past and Elbow: B-F-LK Fatality (jump distance): B-F-D-BL Fatality (sweep): F-F-U-U-HK Animality (close): D-D-D-U-HK Friendship (close): D-F-F-B-HK Babality: F-F-B-D-LK Stage: BL-R-BL-BL Standard Combo: HP-HP-HK-B+HK Scorpion --------------------------------------- Spear: B-B-LP Teleport Punch: D-B-HP Throw (in air): BL Fatality (jump distance): D-D-U-HK Fatality (close): F-F-D-U-R Animality (close): F-U-U-HK Friendship (close): B-F-F-B-LK Babality: D-B-B-F-HP Stage: F-U-U-LP Standard Combo: HP-HP-HK-B+HK Sektor --------------------------------------- Teleport+Uppercut (can do in air): F-F-LK Missile (dumb): F-F-LP Missile (smart): F-D-B-HP Fatality (sweep): LP-R-R-BL Fatality (over half screen): F-F-F-B-BL Animality (close): F-F-D-U Friendship (half screen): R-R-R-R-D Babality: B-D-D-D-HK Stage: R-R-R-D Standard Combo: HP-HP-HK-HK-B+HK Shang Tsung --------------------------------------- 1 Fireball: B-B-HP 2 Fireballs: B-B-F-HP 3 Fireballs: B-B-F-F-HP Volcanic Eruption: F-B-B-LK Morphs ------ Classic Subzero: BL-BL-R-R Cyrax: BL-BL-BL Ermac: D-D-U Jade: F-F-D-D+BL Jax: F-F-D-LP Kabal: LP-BL-HK (have to do it fast) Kano: B-F-BL (have to do it fast) Kitana: F-D-F-R Kung Lao: R-R-BL-R Liu Kang: F-D-B-U-F Mileena: R-BL-HK Nightwolf: U-U-U Reptile: R-BL-BL-HK Sektor: D-F-B-R Scorpion: D-D-F-LP Sheeva: Hold LK(F-D-F) or F-D-F-LK-LK Sindel: B-D-B-LK Sonya: D+R+LP+BL Stryker: F-F-F-HK Sub-Zero: F-D-F-HP Fatality (close): Hold LP (D-F-F-D) Fatality (close): Hold LP (R-BL-R-BL) Animality (sweep): Hold HP (R-R-R) Friendship: LK-R-R-D Babality: R-R-R-LK Stage: U-U-B-LP Standard Combo: LK-HP-HP-LP-B+HK Sheeva --------------------------------------- Teleport Stomp: D-U Stomp: B-D-B-HK Fireball: D-F-HP Fatality (close): F-D-D-F-LP Fatality (close): Hold HK (B-F-F) Animality (close): R-BL-BL-BL-BL Friendship: F-F-D-F-pause-HP (pause is to prevent fireball. Or you can Hold HP(F-F-D-F) release HP, then hit HP.) Babality: D-D-D-B-HK Stage: D-F-D-F-LP Standard Combo: HP-HP-LP-HK-HK-LK-B+HK Sindel --------------------------------------- Fireball: F-F-LP Fireball (in air): D-F-LK Fly: B-B-F-HK (press BL to land) Scream: F-F-F-HP Fatality (sweep): R-R-BL-R-BL Fatality (close): R-BL-BL-R+BL Animality (anywhere): F-F-U-HP Friendship: R-R-R-R-R-U Babality: R-R-R-U Stage: D-D-D-LP Standard Combo: HK-HP-HP-LP-HK Smoke --------------------------------------- Harpoon: B-B-LP Teleport+Uppercut (can do in air): F-F-LK Invisibility: U-U-R (do while invisible, and you will reappear) Throw (in air): BL Fatality (across screen): U-U-F-D Fatality (sweep): Hold R+BL (D-D-F-U) Animality (outside sweep): D-F-F-BL Friendship (across screen): R-R-R-HK Babality: D-D-B-B-HK Stage: F-F-D-LK Standard Combo: HP-HP-LK-HK-LP Sonya --------------------------------------- Energy rings: D-F-LP Leg Grab: D+LP+BL Square Wave Punch: F-B-HP Bicycle Kick: B-B-D-HK Fatality (more than half screen): Hold BL+R (U-U-B-D) Fatality (anywhere): B-F-D-D-R Animality (close): Hold LP (B-F-D-F) Friendship: B-F-B-D-R (they changed what it does in Ultimate) Babality: D-D-F-LK Stage: F-F-D-HP Standard Combo: HK-HK-HP-HP-LP-B+HP Stryker --------------------------------------- Shoot gun: B-F-HP Grenade High: D-B-HP Grenade Low: D-B-LP Baton Trip: F-B-LP Baton Toss: F-F-HK Fatality (close): D-F-D-F-BL Fatality (a tiny bit closer than full screen): F-F-F-LK Animality (sweep): R-R-R-BL Friendship: LP-R-R-LP Babality: D-F-F-B-HP Stage: F-U-U-HK Standard Combo: LK-HP-HP-LP Sub-Zero --------------------------------------- Freeze: D-F-LP Ice Shower: D-F-HP Ice Shower (in front): D-F-B-HP Ice Shower (behind): D-B-F-HP Ice Statue: D-B-LP Slide: B+LP+BL+LK Fatality (close): BL-BL-R-BL-R Fatality (outside of sweep): B-B-D-B-R Animality (close): F-U-U Friendship: LK-R-R-U Babality: D-B-B-HK Stage: B-D-F-F-HK Standard Combo: HP-HP-LP-LK-HK-B+HK (in 2.1 leave out LP for more damage) End