Howlin' Mad -H-'s Perfect Player's Guide To King Of Fighters 97' Ver 1.00 [Legal Disclaimer] King Of Fighters 97' Copyright 1997 SNK Co. Perfect Playter's Guide Series Copyright 1997 The MadMan's Cafe Perfect Player's Guide To King Of Fighters 97' Copyright 1997 The MadMan's Cafe All rights to the game King Of Fighters 97' belong to the Shin Nippon Kougyou Corporation. This Guidebook is free for non-commercial distribution only. The use of extracted portions of this document or partial copying is prohibited. If for any case there is a need for quotation, please contact the author, Henry A. Moriarty at his e-mail address. This document may not be used commercially for profit under any circumstance. Please keep in mind that unauthorized duplication or modification is illegal under copyright law. Questions or Comments? Write to the Howlin' Mad -H- (Henry Moriarty) at madmanscafe@geocities.com For the latest version, please check out the MadMan's Cafe' at- http://www.mmcafe.home.ml.org _________________________________________________________________________ ---BASIC MOVES (Both Extra & Advanced Modes)--- UP- Jump DOWN- Duck BACK- Guard, walk backwards FORWARD- Walk Forward A - Weak Punch B - Weak Kick C - Fierce Punch D - Fierce Kick CD- Hard Hit Attack AB on hitting ground- Quick Wakeup AB While Guarding- Guard Cancel Roll (Uses 1 Power Meter) CD While Guarding- Guard Cancel Hard Hit (Uses 1 Power Meter) Start- Taunt (Does not decrease opponent's power meter) ---Extra Mode (95' Mode)--- AB - Dodge ABC- Power up Forward x 2- Hop forward Back x 2- Hop backward Tap Up- High Jump Pros: Can dodge moves. Can Power up. Can do DMs when life is Low & Red. Back-hop is invincible. Cons: Cannot escape from throws. Can only do normal jump or high jump. Must have low life to do Super DM. Tips: Useful mode for defensive players. Since the gameplay is basically the same from KoF 95', players who liked the old system will enjoy this mode. To do the Special DMs the player must be fully powered up and low lifed. When playing against Advanced Mode opponents, there usually won't be many chances to power up the meter. For those who have to fight against Extra Mode opponents, try to use throw characters because they cannot escape throws with the AB dodge. ---Advanced Mode (96' Mode)--- AB- Roll AB when thrown- Escape Throw ABC- Execute POW Forward x 2 -Dash forward Back x 2 -Dash Backward Tap Up- Low Jump Tap Down, then Up -High Jump Pros: Can stock up to 3 power meter bars. Can do SDMs without low life. Can dash forward instead of hop. Has 4 levels of jump. Can escape from throws. Cons: Cannot Power up by pressing ABC. Cannot dodge. Cannot do DMs because of low life. Needs 2 Power bars to do SDM. Tips: Useful mode for aggressive players. The gameplay is basically the same as 96' but the power meter system is different. To do the Super DMs, stock up two Power meters, use one (ABC) and while the meter is running, execute the DM. Fight aggresively because the only way to power up the meter is by doing special moves. Do not fear being thrown because they are escapable as long as they are normal throws. ------------------------- Special Moves List Any controller movements done from the following is based on the character facing right upon fighting. Basic Abbrebiations- P- Punch (A or C Button) K- Kick (B or D Button) D- Down F- Forward FD- Forward Down U- Up B- Back BD- Back Down HCF- Half Circle Forward HCB- Half Circle Backward QCF- Quarter Circle Forward QCB- Quarter Circle Backward UCM- Upper Cut Motion (Forward, Down, DownForward) DHU- Down (Hold), Up BHF- Back (Hold), Forward Main Characters Team Kyo Kusanagi Flaming uppercut UCM + P R.E.D Kick UCM Backwards + K Lightshine Explosion HCB + K Crane Sweeper QCB + P Number 75 Kick QCF + B x 2 -or- D x 2 Flame Smash QCF + A Nice Wound QCF + P From Flame Smash Rust Slam HCB + P From Flame Smash -or- P From Nice Wound Sea Slash K From Nice Wound or Rust Slam Venom Bite QCF + C Sin Smash HCB + P From Venom Bite Guilt Smash F + P From Sin Smash -DMs- Orochinagi QCB, HCF + P Absolute Flair QCF x 2 + P Benimaru Nikaidou Electric Fist (can also be done in air) QCF + P AirBorne Spin-Kick QCB + P Super Lightning Kick UCM + K Blade Kick QCF + K Triple Reflection Kick HCB + K Benimaru Shocker HCB, F + P Near Opponent -DMs- Voltage Fist QCF x 2 + P Elec-Trigger HCB x 2 + P Near Opponent Goro Daimon Earthquaker UCM + P Flip Dodge QCB + K Cloud Grabber HCF + A Root Grappler HCF + C Heaven Dusker HCB, F + P Near Opponent Foot Flicker UCM + K Near Opponent Root Smasher QCF + K Back-Throw HCB, F + K Flip-Around Heaven HCB x 2 + P Near Opponent -DMs- Root Killer HCF x 2 + K Near Opponent Root Grappler Plus HCF + K From Root Killer Super Back-Throw (norm DM)/ Heaven Dusker Ultimate (super DM) UCM + P From Root Grappler Plus ____________________________________________________________________ New-Face Band Team Nanakase Yashiro Misstle Might Bash HCB + P Upper Duel UCM + P SledgeHammer QCB + P Jet Counter HCF + P -DMs- Million Bash Stream QCB, HCF + P Final Impact QCF x 2 + P (Hold on Button to Power up Attack) Shermie Shermie Spiral HCF + P Near Opponent Shermie Whip UCM + K Shermie Shoot HCF + K Axel Spin-Kick QCB + K -DMs- Shermie Flash HCB x 2 + P Near Opponent Shermie Carnival HCF x 2 + P Near Opponent Chris Slide Touch QCF + P Hunting Air UCM + K Shooting Dancer Thrust HCB + P Shooting Dancer Step HCB + K Glider Stomp QCF + K From Jump -DMs- Twister Drive QCB x 2 + K QCF x 2 + P ____________________________________________________________________ Fatal Fury Team Terry Bogard Power Wave QCF + P Burn Knuckle QCB + P Crack Shoot QCB + K Rising Tackle UCM + P Power Dunk UCM + K Power Charge HCF + K -DMs- Power Guyser QCB, DownBack, Forward + P High-Angle Guyser QCF x 2 + K Andy Bogard Quicksilver Elbow DownBack, Forward + P Elbow Finisher QCF + P From Quicksilver Elbow Hishou-Ken QCB + P Shouryu-Dan UCM + P Ku-ha Dan HCF + K Combo Smasher HCF + P Shiranui Illusion QCF + K Upper Illusion Attack F + P From Shiranui Illusion Lower Illusion Attack F + K From Shiranui Illusion -DMs- Chou Reppa-Dan QCB, HCF + K Hishou Ryusei-Ken QCF x 2 + P Joe Higashi Hurricane Uppercut HCF + P Explosion Punches A or C Rapid Explosion Finisher QCF + A or C From Explosion Punches Tiger Kick UCM + K Slash-Kick HCF + K Golden Heel QCB + K -DMs- Screw Uppercut QCF x 2 + P Exploding Hurricane Tiger Heel QCF, HCB + P ____________________________________________________________________ Art Of Fighting Team Ryo Sakazaki Tiger Projectile QCF + P Tiger Cannon (Can also be done from Heavenly Bash) UCM + P Double fly-kick HCB + K Kokugen-ryu Lynching HCF + P Near Opponent Heavenly Bash QCB + P Heavenly Chop QCF + K -DMs- Tiger Dance QCF, HCB + P Haoh-Shoukou Ken F, HCF + P Giga Tiger Flash QCF x 2 + P Robert Garcia Dragon Projectile QCF + P Dragon Cannon UCM + P Hurricane Swing Kick HCB + K Dragon Roar QCB + K From Jump Kokugen-Ryu Lynching HCF + P Near Opponent Dragon Slash UCM + K -DMs- Dragon Dance QCF, HCB + P Haoh-Shoukou Ken F, HCF + P Illusion Gravity Kick QCF x 2 + K Yuri Sakazaki Tiger Projectile QCF + P Yuri-like Uppercut UCM + P Double Yuri-like Uppercut UCM + P From Yuri-Like Uppercut Jumpin' Smash QCF + K Deadly Slaps HCB + P Yuri-like Knuckle QCB + P Yuri-like Spin Kick QCB + K -DMs- Death Stomper QCF, HCB + K Haoh-Shoukou Ken F, HCF + P Yuri-like Super Uppercut QCF x 2 + P ____________________________________________________________________ Ikari Team Leona Moon Slasher DHU + P Grand Saber BHF + K X'Caliber DHU + K Voltec Launcher BHF + P Eye-Slasher QCB + P V' Slasher QCF, HCB + P From Jump -DMs- Rebel Spark QCB, HCF + K Gravitiy Storm QCF x 2 + P Ralf Jones Vulcan Punch A or C Rapid Gateling Attack BHF + P Napalm Kamikaze DHU + P -or- QCF + P From Jump Super Argentina BackBreaker HCF + P Near Opponent Ralf Kick BHF + K -DMs- Blasting Vulcan Punch QCF, HCB + P Horseback Riding Vulcan Punch QCB, HCF + K Galactica Phantom QCF x 2 + P Clark Vulcan Punch A or C Rapid Napalm Stretch (*1) UCM + P Rolling Cradle (*1) HCF + P Frankensteiner (*1) UCM + K Super Argentina BackBreaker (*1) HCF + P Near Opponent Flying Elbow QCF + P From all the "(*1)" marked Moves -DMs- Ultra Argentina BackBreaker HCB x 2 + P Running Spree HCF x 2 + K ____________________________________________________________________ Psycho Soldier Team Athena Asamia Psycho Ball QCB + P Phoenix Arrow QCB + P From Jump New Psycho Reflecter HCB + K Psycho Sword (Can also be done in Air) UCM + P Psychic Teleport QCF + K Super Psychic Throw HCF + C Near Opponent -DMs- Shining Crystal Bit (Can also be done in air) B, HCB + P Crystal Shot QCB + P From Shining Crystal Bit (Can also be done in air) Phoenix Fang Arrow QCF x 2 + P From Jump Sie Kensou Psycho Ball QCB + P Dragon Twister UCM Backward + K Rapid Ground Dragon HCF + A Rapid Air Dragon HCF + C Dragon Claws QCF + P From jump Dragon's Fury UCM + P Near Opponent (Rapid repeat to Power Up) -DMs- Dragon Swifter QCF, HCB + B Dragon Raiser QCF, HCB + D Energy Blaster QCF x 2 + P Near Opponent Chin Gensai Booze Attack QCB + P Drunk Swiveler UCM + P Drunk Attack QCF + P Drunk Smash F + P From Drunk Attack Drunk On Ground QCB + K Wake-Up Attack U + K From Drunk On Ground Aerial Twister HCF + K -or- F + K From Drunk On Ground or Drunk Attack -DMs- Flame Blast QCF x 2 + P Alcoholic Madness QCF, HCB + P ____________________________________________________________________ New Female Fighters Team Chizuru Kagura Heavenly Force UCM + P Heavenly Slash HCB + A or B or C or D Heavenly Edge QCB + A or B or C or D from Heavenly Slash Ancient Echo HCF + P Needle Stinger QCF + A or B or C or D -DMs- Ancient Seal QCB, HCF + P Heavenly Replication QCF x 2 + K Mai Shiranui Butterfly Fan QCF + P Dragon's Flame Tail QCB + P Tornado Flame UCM + K Ankle Tackle HCF + K Mususabi Attack DHU + P (Hold on P to attack, don't to fake out) -or- QCB + P From Kick Dance of Fury UCM + P -DMs- Super Ankle Tackle QCB, HCF + K Phoenix Meteor QCB x 2 + P Fan Finale QCF x 2 + P King Venom Strike QCF + K Double Strike QCF x 2 + K Trap Shot UCM + K Tornado Kick HCB + K Surprise Rose UCM + P Mirage Kick HCF + K -DMs- Illusion Dance QCF, HCB + K Silent Flash QCB x 2 + K ____________________________________________________________________ Kim Team Kim Kaphwan Somersault Slash DHU + K Crecent Kick QCB + K Stomper QCF + K From Jump Comet Crush BHF + K Sand Sweeper DHU + P -DMs- Phoenix Combo QCB, BackDown, Forward + K Phoenix Rage QCF, HCB + K Chan Cohan Crusher Ball BHF + P Ball Swing A or C Rapid Somersault Stomp DHU + K Destruction Throw HCB, F + C -DMs- Iron Ball Frenzy QCF, HCB + P Pressure Of Death QCF x 2 + P Choi Bonge Tornado Swing DHU + P Aerial Stab DHU + K Drill Stab BHF + K (Lever + Button to change directions) Stomper QCF + K From Air Run n' Slash BHF + P -DMs- Super Tornado Swing HCB x 2 + P Phoenix Combo QCF, HCB + K ____________________________________________________________________ 97' Special Team Ryuji Yamazaki Snake Arm QCB + A or B or C Snake Fake D while doing Snake Arms Sado-Maso HCF + K Double Counter QCF + P Knife Slash UCM + P Dynamite Head-Butt HCF + P Sand Shove UCM + K -DMs- La Guillotine QCF x 2 + P La Drill HCB x 2 + P (Rapid Repeat for 4 Levels of Power-Up) Blue Mary Spin-Fall QCF + K Mary's Spider QCF + P Straight Slicer BHF + K Crab Clutch QCF + K From Straight Slicer Vertical Arrow UCM + K Mary Snatcher UCM + K From Vertical Arrow Mary Reverse Facelock QCB + B Mary HeadBuster QCB + D Backdrop Real HCF + P Near Opponent -DMs- Mary Typhoon HCB x 2 + K Near Opponent Mary Splash Rose QCF, HCB + P Mary Dynamite Swing QCF x 2 + K Billy Kane Stick Jolt HCF + P Flame Jolt QCF + P From Stick Jolt Stick Rotater A Rapid Stick Poke C Rapid Assault Jump UCM + K Dragon Flame QCB + B Dragon Buster QCB + D UnScarlet Uppercut UCM + P -DMs- Super Stick Swing QCF x 2 + P Flaming Stick Circles QCF, HCB + P ____________________________________________________________________ Team Edit Only Characters Iori Yagami Darkness Slayer QCF + P Demon Fryer UCM + P Darkshine Explosion HCB + K Hazy Fist QCB + P (Can be done 3 in a row) Scum Gale HCF + P Near Opponent -DMs- The Forbitten Yaotome QCF, HCB + P Demonic Slayer QCB, HCF + P Shingo Yabuki Unperfected Flaming uppercut UCM + P Unperfected Kyo Kick QCB + K Unperfected Flame Smash QCF + A Unperfected Venom Bite QCF + C Shingo Kick R.E.D HCF + K -DMs- Super Dash N' Tackle QCF x 2 + P Burning Shingo QCB, HCF + P ____________________________________________________________________ ____________________________________________________________________ King Of Fighters 97' Copyright 1997 SNK Co. Perfect Playter's Guide Series Copyright 1997 The MadMan's Cafe Perfect Player's Guide To King Of Fighters 97' Copyright 1997 The MadMan's Cafe