(c) 2004 A. Karoutas ._____________________. V 0.24 (09-06-04) |\ /| | Sword & Sorcery | | Guide | |/___________________\| ============================================================================== *GAME & GUIDE INFORMATION* ============================================================================== --SYSTEM-----> Sega Saturn --GAME-------> Sword & Sorcery --GENRE------> Strategy RPG --DEVELOPER--> MICRO CABIN Corp --PUBLISHER--> MICRO CABIN Corp --REGION-----> JAPAN NTSC --RELEASED---> 31 May 1996 --FAQ AUTHOR-> Grey Rain Cloud ============================================================================== *LEGAL INFORMATION* ============================================================================== (c) 2004, Andreas Karoutas. This guide was written by Andreas Karoutas. You are not allowed to modify or change this file in any way. Use of this guide to profit, is strictly prohibited and illegal. If you want to add this guide to your website, please ask for my permission first. .__________________. |\ /| You can e-mail me at: | karoutas@gmx.net | |/________________\| If you found this guide in any site other than those listed below, you probably have an UNAUTHORIZED copy. If you happen upon an UNAUTHORIZED copy, then you should e-mail me so that I can take legal action. List of AUTHORIZED sites: /-----------------------\ | www.gamefaqs.com | |-----------------------| | www.neoseeker.com | |-----------------------| | - | |-----------------------| | - | \---------*~.~*---------/ This game is (c) 1996, MICRO CABIN Corp. Sega and Sega Saturn are registered trademarks of Sega Corporation Ltd. Action Replay is a registered trademark of Datel Ltd. Gameshark is a registered trademark of InterAct. Other used terms are registered trademarks of their respective owners. I shall not be liable for any damages, incidental or consequential, caused by the use of this file. If you have any enquiries, please e-mail me. ============================================================================== *CONTENTS* ============================================================================== To move quickly across this guide, find what you are looking for in the Guide Key below, then type it in the Search String. To bring up the Search, press together CTRL+F. For example, if you wish to go to "Game Heroes", you should type "PART 1-c". Contents Guide Key ------------------------------------------------------------------------------ -PART-1-> GAME INTRODUCTION [ PART 1-/ ] |_a. Version History [ PART 1-a ] |_b. Game Story [ PART 1-b ] |_c. Game Heroes [ PART 1-c ] \_d. Basic Information [ PART 1-d ] \___1. The Game Controls [ PART 1-d-1 ] \___2. Battle System [ PART 1-d-2 ] \___3. Strategy & Magic [ PART 1-d-3 ] \___4. Advanced Techniques [ PART 1-d-4 ] ------------------------------------------------------------------------------ -PART-2-> MENUS TRANSLATION [ PART 2-/ ] |_a. Game Menus [ PART 2-a ] |_b. Field Menus [ PART 2-b ] \_c. Battle Menus [ PART 2-c ] ------------------------------------------------------------------------------ -PART-3-> GAME GUIDE [ PART 3-/ ] |_1. CHAPTER 1 [ CHAPTER 1-/ ] | \___a. PINAKOTEIK [ CHAPTER 1-a ] | \___b. COLONY [ CHAPTER 1-b ] | \___c. BABACHOP [ CHAPTER 1-c ] | \___d. CHICHIBORA [ CHAPTER 1-d ] | \___e. CHICHIBORA REVISITED [ CHAPTER 1-e ] |_2. CHAPTER 2 [ CHAPTER 2-/ ] | \___a. MIRADO [ CHAPTER 2-a ] | \___b. THE DARK WARRIOR [ CHAPTER 2-b ] | \___c. BACK TO MIRADO [ CHAPTER 2-c ] | \___d. N/A [ CHAPTER 2-d ] ------------------------------------------------------------------------------ -PART-4-> FULL LIST [ PART 4-/ ] |_a. Magic List [ PART 4-a ] |_b. Equipment List [ PART 4-b ] \_c. Item List [ PART 4-c ] ------------------------------------------------------------------------------ -PART-5-> CODES & CHEATS [ PART 5-/ ] |_a. Game Hints [ PART 5-a ] |_b. Game Codes [ PART 5-b ] \_c. Action Replay & Gameshark Codes [ PART 5-c ] ------------------------------------------------------------------------------ -PART-6-> CREDITS & THANKS [ PART 6-/ ] |_a. Credits [ PART 6-a ] \_b. Thanks [ PART 6-b ] ------------------------------------------------------------------------------ /\ .____/__\____. | | | PART 1-/ | |____________| / \ / \ / \ / \ / \ / \ / GAME INTRODUCTION \ ============================================================================== [ PART 1-a ] *Version History* [ PART 1-a ] ============================================================================== -0.24-> Guide is updated up to C2-b. Some slight updates in PART 2 and PART 4. File Created [ 09-06-04 ] -0.18-> Some minor updates in PART 4, completed PART 5. Guide is updated up to C2-a. Some slight updates in many other portions of the file as well. File Created [ 04-06-04 ] -0.13-> Cleared some slight mistakes from previous version. Made some minor changes and updates to the whole file. Added stuff in PART 4 and PART 5. File Created [ 04-06-04 ] -0.12-> Completed the whole C1 in the Guide. Some minor changes in many other portions of the file as well. Added www.neoseeker.com to the authorised sites. File Created [ 03-06-04 ] -0.08-> Revamped the guide a bit, cleaned some stuff and fixed typos and syntax errors. PART 1, PART 2 and PART 4 have seen new additions too. Updated the Guide up to C1-c BABACHOP. File Created [ 01-06-04 ] -0.04-> Added the Advanced Techniques section, added some stuff in PART 2 and PART 4. Updated the Guide up to C1-b COLONY. Fixed some typos. File Created [ 30-05-04 ] -0.03-> Cleaned the whole file up a bit, added a few stuff too. I will start to focus on the harder parts of the FAQ in the next update. File Created [ 29-05-04 ] -0.02-> Started thoroughly creating the Game Introduction and the Menus Translation PARTS, plus updated the Guide up to C1-a PINAKOETIEK. File Created [ 28-05-04 ] -0.01-> Created the file layouts, Game Information and Legal Information. Actual guide is pretty much absent. Refer to next version for more updates. File Created [ 26-05-04 ] ============================================================================== [ PART 1-b ] *Game Story* [ PART 1-b ] ============================================================================== UNDER CONSTRUCTION ============================================================================== [ PART 1-c ] *Game Heroes* [ PART 1-c ] ============================================================================== UNDER CONSTRUCTION I have only listed the names of the heroes and, additionally, the names used in the 3DO version of the game. SATURN VERSION 3DO VERSION /-----------------|-----------------\ |Rusion |Lucienne | |-----------------|-----------------| |Elgoat |Ago | |-----------------|-----------------| |Miminaga |Miminaga | |-----------------|-----------------| |Kaneyon |Kaneyung | |-----------------|-----------------| |Beomelder |Be-o-Melda | |-----------------|-----------------| |Golem |Golem | \-----------------|-----------------/ ============================================================================== [ PART 1-d ] *Basic Information* [ PART 1-d ] ============================================================================== /============\ The Game Controls [ PART 1-d-1 ] \============/ +: Use the "+" (D-Pad) to move the cursor in the menus, your character in the game field, or your fighters in the battle field. A: Make Selection, Forward Conversations /------N-O-T-I-C-E------\ B: Cancel Selection, Open Menu Screen, Return |This guide is based on | |-----------------------| C: Make Selection, Forward Conversations, Smash |the Saturn Version of | |-----------------------| X: Normal Camera Mode. |the game, but should | |-----------------------| Y: VR 2 Camera Mode. |work on the 3DO as well| \---------*~.~*---------/ Z: Close Camera Mode. R: Cycles through the Camera Modes. L: Reverse cycles through the Camera Modes. ===========MAKE SELECTION===================================================== You can select the option you are highlighting. Results vary. ============================================================================== ===========CANCEL SELECTION=================================================== This will cancel your selection while in battle, resulting in your character returning to his original position, as long as you have not employed any action by using the MAKE SELECTION command. ============================================================================== ===========FORWARD CONVERSATIONS============================================== You can speed up conversations, ecaping the voice acting. Also used to read through the rest of the text, or read and listen to what the character has to say next. ============================================================================== ===========OPEN MENU SCREEN=================================================== Opens the menu screen. Refer to the according section for more information. ============================================================================== ===========RETURN============================================================= You can use this to return back in menus. You can also use this again to return back to the game. ============================================================================== ===========SMASH============================================================== Use this to SMASH obstacles in the field. Try it in different places, as there are many hidden items to find in the game. ============================================================================== /============\ The Battle System [ PART 1-d-2 ] \============/ Sword & Sorcery features a very interesting twist in it's battle system. It's not exactly a turn-based RPG, and not exactly a Strategy RPG. It's a mixture of the two, a hybrid to say. Each character attacks in his own turn, which is determined by his speed. I will explain shortly. .___________________. | | | GETTING STARTED | |___________________| In order to strategically win a battle, your characters need to take advantage of the terrain they are fighting on, in conjuction with their placing and formation. You can hide behind obstacles to avoid damage, but they will also prevent you from attacking the enemy. Some magic can pass through obstacles, so you should take that into consideration. Fighting is done in turns. Based on your character's speed, the game will decide who begins first. When it's your turn, you can move your character to a desired spot on the map. You are only limited to the first two rows of blocks and not the whole map. This is a big difference over the other Strategy RPGs. After you move your character you have the choice of either attacking the enemy, defending (and thus ending your turn), using an item or magic. Once you have made your decision, your character's turn is over, and the next one makes a move. .___________________. | | | THE BATTLE FIELD | |___________________| You are always fighting in a 9x9 battle field. Your characters are placed on one end of the field, and the enemies on the other. Furthermore, you can only move your characters in the first 2 rows. Normal attacks are done vertically (or in columns if you prefer). Items and Magic have varied range of effect, so you should remember that you are never actually safe from enemy fire. Even though the games opts for an isometric view of the battlefield, I will use, for coherency, a top down view to create my sample maps. Here is what a typical battle field looks like. .___________________________________. | | | | x | x | | | | | ^ |___|___|___|___|___|___|___|___|___|C| | | | | | | x | | | | | ._____________KEY_____________. |___|___|___|___|___|___|___|___|___|O| | O > ALLIED UNITS | | | | | | | | | | | | | x > ENEMY UNITS | |___|___|___|___|___|___|___|___|___|L| | Y > BREAKABLE OBJECT | | | | | | | | |YYY| | | | U > UNBREAKABLE OBJECT | |___|___|___|___|___|___|___|___|___|L| | > | | | | |YYY| | | | | | 9 | > | |___|___|___|___|___|___|___|___|___|U| | > | | | | | | |UUU|YYY| | | | | > | |___|___|___|___|___|___|___|___|___|M| \-----------------------------/ | |YYY| | | | | | | | | |___|___|___|___|___|___|___|___|___|N| | | | | | O | | | | | | |___|___|___|___|___|___|___|___|___|S| | | | | O | | | | | | | |___|___|___|___|___|___|___|___|___| v R O W S <-----------------9-----------------> Your units can be placed on the first two rows. The same applies to the enemy units, as shown below. Notice the similarity to a chess board. .___________________________________. | x | x | x | x | x | x | x | x | x | |___|___|___|___|___|___|___|___|___| | x | x | x | x | x | x | x | x | x | ._____________KEY_____________. |___|___|___|___|___|___|___|___|___| | O > ALLIED UNITS | | | | | | | | | | | | x > ENEMY UNITS | |___|___|___|___|___|___|___|___|___| | Y > BREAKABLE OBJECT | | | | | | | | | | | | U > UNBREAKABLE OBJECT | |___|___|___|___|___|___|___|___|___| | > | | | | | | | | | | | | > v*TO BE REMOVED*v | |___|___|___|___|___|___|___|___|___| | > ^ > ¡ < ^ v > < ¦ ² ³ | | | | | | | | | | | | > | |___|___|___|___|___|___|___|___|___| \-----------------------------/ | | | | | | | | | | |___|___|___|___|___|___|___|___|___| | o | o | o | o | o | o | o | o | o | |___|___|___|___|___|___|___|___|___| | O | O | O | o | o | o | o | o | o | |___|___|___|___|___|___|___|___|___| Your characters can only attack in a straight line. If an obstacle hinders their path, they will first have to destroy it. If an enemy is on a different collumn than your character, then the attack path that you will follow will be that of the straight line that links your character with your enemy. Some obstacles cannot be broken (pits, lakes, rivers, huge rocks). You cannot place your character on top of an obstacle. You first need to destroy it. Here is a brief example. .___________________________________. | | | | x | x | | | | | |___|___|___|___|_^_|___|___|___|___| | | | | | | | x | | | | ._____________KEY_____________. |___|___|___|___|_|_|___|___|___|___| | O > ALLIED UNITS | | | | | | | | | | | | | x > ENEMY UNITS | |___|___|___|___|_|_|___|___|___|___| | Y > BREAKABLE OBJECT | | | | | | | | | |YYY| | | U > UNBREAKABLE OBJECT | |___|___|___|___|_|_|___|___|___|___| | > | | | | |YYY| | | | | | | | > | |___|___|___|_^_|_|_|___|___|___|___| | > | | | | | | | | |UUU|YYY| | | | > | |___|___|___|_|_|_|_|___|___|___|___| \-----------------------------/ | |YYY| | | | | | | | | | |___|___|___|_|_|_|_|___|___|___|___| | | | | | | O | | | | | |___|___|___|_|_|___|___|___|___|___| | | | | O | | | | | | |___|___|___|___|___|___|___|___|___| .___________________. | | | BATTLE TACTICS | |___________________| In order to strategically win battles, you need to place your characters in the correct formation, according to each battle field and enemy. Rusion is very weak, and you will need to protect her at all costs since she is the only character in your team who can cast magic. I suggest placing her behind a stronger character, or behind some object. Also try to take advantage of the possibility to attack an enemy diagonally. Some enemies are smarter than others and will also use this tactic to their advantage. I will give a brief example of how you should place your characters in formation, after taking into consideration the enemies' formation. 1) .___________________________________. | | | | x | x | | | | | |___|___|___|___|___|___|___|___|___| | | | | | | x | | | | ._____________KEY_____________. |___|___|___|___|___|___|___|___|___| | O'> RUSION | | | | | | | | | | | | O²> ELGOAT | |___|___|___|___|___|___|___|___|___| | x > ENEMY UNITS | | | | | | | | |YYY| | | Y > BREAKABLE OBJECT | |___|___|___|___|___|___|___|___|___| | U > UNBREAKABLE OBJECT | | | | |YYY| | | | | | | > | |___|___|___|___|___|___|___|___|___| | > | | | | | | |UUU|UUU| | | | > | |___|___|___|___|___|___|___|___|___| \-----------------------------/ | |YYY| | | | | | | | |___|___|___|___|___|___|___|___|___| Let's say this is how the units | | | | | | | | | | are placed initialy. Notice that |___|___|___|___|___|___|___|___|___| Rusion is in a very dangerous | | | | O²| O'| | | | | position. Let's place her behind |___|___|___|___|___|___|___|___|___| an object and let Elgoat attack. 2) .___________________________________. | | | | O | O | | | | | |___|___|___|___|___|___|___|___|___| | | | | | | O | | | | ._____________KEY_____________. |___|___|___|___|___|___|___|___|___| | O'> RUSION | | | | | | | | | | | | O²> ELGOAT | |___|___|___|___|___|___|___|___|___| | x > ENEMY UNITS | | | | | | | | |YYY| | | Y > BREAKABLE OBJECT | |___|___|___|___|___|___|___|___|___| | U > UNBREAKABLE OBJECT | | | | |YYY| | | | | | | ' > RUSION's INITIAL PLACE | |___|___|___|___|___|___|___|___|___| | ² > ELGOAT's INITIAL PLACE | | | | | | |UUU|UUU| | | | > | |___|___|___|___|___|___|___|___|___| \-----------------------------/ | |YYY| | | | | | | | |___|___|___|___|___|___|___|___|___| We moved Rusion behind the objects | | | | .-->O²| | O'| | | which should prevent the enemy |___|___|___|_|_|___|___|_^_|___|___| units from attacking Rusion. | | | | ² | '-------| | | | Elgoat is still left open, but we |___|___|___|___|___|___|___|___|___| need him to be so. Off course, in the above example, we could simply place Rusion behind Elgoat. But I wanted to show you a detailed example of how you can avoid certain attacks by placing your characters behind obstacles. You will be able to develop certain strategies, but I will also provide you with suggested formation in certain boss battles. /============\ Strategy & Magic [ PART 1-d-3 ] \============/ In Sword & Sorcery, only Rusion is able to use magic. All the other heroes can only use items, which resemble the effects of magic. Magic has different uses inside and outside of the battle. Be sure to check what each magic does by looking in PART 4. You should bear in mind that magic does not work as a normal attack. The "straight" line system will not work with magic. Each magic will take effect on the battle field in a different way. So some magic will only affect one character, while another a group of characters. The most common magic that you will use in the early parts of the game will be Fire and Haste magic. Other magic work in different ways, so be sure to check each and every one of them! Here you can see how Fire and Speed Up work in detail. FIRE) Fire is pretty much similar to a normal attack. It can only fire in a straight line, and will stop at obstacles. So in this example, Rusion can't actually damage the enemy, since her fireball will stop at the object in front of her. .___________________________________. | | | | x | x | | | | | |___|___|___|___|___|___|___|___|___| | | | | | | x | | | | ._____________KEY_____________. |___|___|___|___|___|___|___|___|___| | O'> RUSION | | | | | | | | | | | | O²> ELGOAT | |___|___|___|___|___|___|___|___|___| | x > ENEMY UNITS | | | | | | | | |YYY| | | Y > BREAKABLE OBJECT | |___|___|___|___|___|___|___|___|___| | U > UNBREAKABLE OBJECT | | | | |YWY| | | | | | | W > FIRE | |___|___|___|_^_|___|___|___|___|___| | > | | | | | | | |UUU|UUU| | | | > | |___|___|___|_|_|___|___|___|___|___| \-----------------------------/ | |YYY| | | | | | | | | |___|___|___|_|_|___|___|___|___|___| If Rusion wanted to damage the | | | | | | | | | | | enemy, she would have to be in a |___|___|___|_|_|___|___|___|___|___| clean straight line. Fire magic | | | | O²| O'| | | | | can be pretty useful though, if |___|___|___|___|___|___|___|___|___| Rusion is behind an ally. SPEED UP) Speed Up is an AREA magic. That means that it can affect many units at once. You can widen the affected area by using more MP. More on this strategy later. You can use Speed Up to increase your character's speed. It will not affect the enemy units. The magic will only affect the units between the vertical lines, on the columns. Slumber works in the same way. ._________________________________. | | | ||< | >|| | | | | |___|___|___||x_|x_||___|___|___|___| | | | || | || x | | | | ._____________KEY_____________. |___|___|___||__|__||___|___|___|___| | O'> RUSION | | | | || | || | | | | | O²> ELGOAT | |___|___|___||__|__||___|___|___|___| | x > ENEMY UNITS | | | | || | || | |YYY| | | Y > BREAKABLE OBJECT | |___|___|___||__|__||___|___|___|___| | U > UNBREAKABLE OBJECT | | | | ||YY| || | | | | | | > AREA OF SPELL | |___|___|___||__|__||___|___|___|___| | > | | | | || | ||UUU|UUU| | | | > | |___|___|___||__|__||___|___|___|___| \-----------------------------/ | |YYY| || | || | | | | |___|___|___||__|__||___|___|___|___| Rusion in this cased chose to cast | | | || |O²|| | | | | the SPEED UP spell with 16MP which |___|___|___||__|__||___|___|___|___| widened the effect, so that Elgoat | | | ||O'| || | | | | could benefit from it as well. |___|___|___||<_|_>||___|___|___|___| Enemies were not though. In this example, if Rusion decided to spend less MP, she would only be able to cast the spell on her column. So Elgoat would not have been affected. Magic is Rusion's advantage. You can select how "strong" the effect of the magic will be, by choosing how much MP to spare. Your common options will be 8, 16, 24, 32 and 40 Magic Points. So you can basically select the strength of your magic by choosing how much MP you should consume. Items use up a set amount of MP, and can be used by all characters, and not just Rusion. /============\ Advanced Techniques [ PART 1-d-4 ] \============/ When you have learned the basic premises of the battle system, you can try to master certain advanced techniques. For example, you may take advantage of the different attack range each weapon category offers. You will be able to find what weapons exist in each category, if you refer to PART 4. Here I will make a brief description of each weapon category, and what changes when you use such a weapon in a battle. ===========SWORD & LONG SWORD================================================= Swords are the most common weapon in an RPG. They are reliable and usually quite strong. They allow you to attack one square, as I have already explained in detail before. Long Swords have the same use as common Swords but are black in colour in the Item/Inventory screen. Also Long Swords tend to be stronger. ============================================================================== ===========HAMMER============================================================= Hammers are very heavy and strong weapons. They usually have big SMASH ratings. In battle they work exactly like Swords. ============================================================================== ===========BATTLE AXE========================================================= A Battle Axe can be very powerful. It's good to cut down trees, as it has big SMASH ratings. In battle it works exactly like a Sword. ============================================================================== ===========SPEAR============================================================== Spears are usually a bit weaker than swords. But their advantage in battle can be very interesting. Spears attack not only the square you are selecting, but also the space behind it. This can be very useful as you can hit two enemies with a single attack. Here is an example. .___________________________________. | | | | |(x)| | | | | |___|___|___|___|___|___|___|___|___| | | | | |(x)| | | | | ._____________KEY_____________. |___|___|___|___|_^_|___|___|___|___| | O'> RUSION | | | | | | | | | | | | | O²> ELGOAT (W/SPEAR) | |___|___|___|___|_|_|___|___|___|___| | x > ENEMY UNITS | | | | | | | | | |YYY| | | Y > BREAKABLE OBJECT | |___|___|___|___|_|_|___|___|___|___| | U > UNBREAKABLE OBJECT | | | | |YYY| | | | | | | | ()> DAMAGED ENEMIES | |___|___|___|___|_|_|___|___|___|___| | > | | | | | | | |UUU|UUU| | | | > | |___|___|___|___|_|_|___|___|___|___| \-----------------------------/ | |YYY| | | | | | | | | |___|___|___|___|_|_|___|___|___|___| As you can see here, Elgoat only | | | | | | | | O'| | | attacked the first square. But the |___|___|___|___|_|_|___|___|___|___| enemy behind it was also damaged. | | | | | O²| | | | | Spears are very effective for |___|___|___|___|___|___|___|___|___| taking multiple enemies out. ============================================================================== /\ .____/__\____. | | | PART 2-/ | |____________| / \ / \ / \ / \ / \ / \ / MENUS TRANSLATION \ ============================================================================== [ PART 2-a ] *Game Menus* [ PART 2-a ] ============================================================================== After you watch the introductory FMV and the Anime FMV that follows, you will be transported to the game's Start Screen. Press Start, and after some loading you will enter the game's Load/New Game Screen. /============\ Load/New Game Screen \============/ .____LOAD/NEW GAME SCREEN________________________________________________. |01#| LOAD FILE (LOAD FILE 1, 2, 3, 4) | |02#| NEW GAME | | | | | | | | | | \___|____________________________________________________________________/ Whenever I make a visual representation of this game's menus, I will be translating each line in the order you see it on your screen. So, for example, in this case, 1ST OPTION is LOAD FILE and 2ND OPTION is NEW GAME. If selecting an option brings up another menu, I will list it individually. If selecting an option brings up a confirmation or a selection screen, I will put it's translation in brackets "(", ")". Please remember this when you read any translations of the game's menus in this guide. ===========LOAD FILE========================================================== Use this option to load a previously saved game. Games can only be saved on the system's memory. You can have up to 4 save files, which will need 129 blocks on your system's memory, regardless of how many you have used. When you select a file, you will be presented with the Team's Level and Total Game Time. ============================================================================== ===========NEW GAME=========================================================== Use this option to start a new game in Sword And Sorcery. ============================================================================== ============================================================================== [ PART 2-b ] *Field Menus* [ PART 2-b ] ============================================================================== When you press the B button in the field, a menu will open. Use this help to navigate through it. .____FIELD MENUS_________________________________________________________. |#01| TIME MENU (SUBMENU #1) | |#02| ITEMS LIST | |#03| EQUIP MENU | |#04| MAGIC LIST | |#05| EXTRA MENU (SUBMENU #5) | |#06| EXIT GAME (OK, Cancel) | \___|____________________________________________________________________/ .____TIME MENU_____________________________________(SUBMENU #1)______. |#01| SLEEP (OK, Cancel) | |#02| SAVE GAME (SAVE SLOT 1, 2, 3, 4) | | | | | | | | | | |___|________________________________________________________________/ .____EXTRA MENU____________________________________(SUBMENU #5)______. |#01| STATUS SCREEN | |#02| FORMATION SCREEN | |#03| CAMERA MODE (NORMAL, AUTO, VR 1, VR 2, CLOSE-UP) | |#04| SOUND OPTIONS (SUBMENU #5-#4) | | | | |___|________________________________________________________________/ .____________SOUND OPTIONS_____________________(SUBMENU #5-#4)___. |#01| MUSIC (NORMAL, LOUD, NO MUSIC) | |#02| SOUND EFFECTS (ON, OFF) | |#03| VOICE ACTING (ON, OFF) | | | | | | | |___|____________________________________________________________/ ===========SLEEP============================================================== Use this while in the field to sleep. You will wake up in the dawn, and your characters will completely restore their HP but not their MP. ============================================================================== ===========SAVE GAME========================================================== Save your current position in the game. Choose one of the 4 slots to save. ============================================================================== ===========ITEMS LIST========================================================= This will open your full list of items. You can use healing items to restore HP or MP to your team, and check your inventory in general. You cannot use in the field certain items that are meant to be used in battle. ============================================================================== ===========EQUIP MENU========================================================= Use this menu to equip your characters with any equipment found in your inventory. First choose the character you want to equip, and his equipment screen will appear. Here you can inspect and change it as you wish. Note that if you don't have a second equipment item in the category you are viewing, you won't be able to unequip the existing item. For example, if you do not have another sword in your item list, you won't be able to unequip the currently equiped sword. If an equipment item displays an arrow going up (^), then your character will benefit from equipping it. But if it displays an arrow going down (v), then it means that the current equipment is better. If you have a usuable equipment item for this character, a list will open where you can choose which item to equip. There are some numbers next to each equipment item. You can refer to PART 4 for more information, but they generally translate as: --ARMS------> Offensive equipment items such as swords, spears, etc. The numbers in their description refer to ATTACK and SMASH STRENGTH. --PROTECTOR-> Defensive equipment items such as boots, armor, etc. The number in their description refer to DEFENSE. ============================================================================== ===========MAGIC LIST========================================================= This will open your full list of magic. You can use healing magic to restore HP or MP or cure diseases. You cannot use offensive magic outside of the battle field. ============================================================================== ===========STATUS SCREEN====================================================== From here, you can choose a character, and then review his or her Status Screen in detail. Here is a translation of the Status Screen. Press A or C button to switch between Status Screen A and Status Screen B. Press L or R to switch between your characters. .____STATUS SCREEN A_____________________________________________________. | | CHARACTER STATUS | |#01| LEVEL | |#02| HP | |#03| MP | |#04| ATTACK | |#05| SMASH | |#06| DEFENSE | |#07| MAGIC | |#08| CRITICAL % | |#09| EVASION % | |#10| EXPERIENCE POINTS (EXP/EXP FOR NEXT LEVEL) | |#11| GOLD (SAME FOR ALL CHARACTERS) | \___|____________________________________________________________________/ .____STATUS SCREEN B_____________________________________________________. | | PSYCHIC STATUS .___. | |#01| ??? |#02| ??? | |#03| VITALITY |#04| ??? | |#05| ??? |___| | | | ELEMENTAL STATUS .___. | |#06| ??? |#07| FIRE % | |#08| ??? |#09| WIND % | |#10| ??? |#11| EARTH % | | | |#12| A % | | | |#13| S % | | | |___| | |#14| EXPERIENCE POINTS (EXP/EXP FOR NEXT LEVEL) | |#15| GOLD (SAME FOR ALL CHARACTERS) | \___|____________________________________________________________________/ ============================================================================== ===========FORMATION SCREEN=================================================== From here you can change your basic formation, so that you characters begin with it in each battle. Try creating a formation that suits your fighting style and your characters abilities, but you are always likely to change this formation according to what each battle needs. ============================================================================== ===========CAMERA MODE======================================================== You can choose your basic camera mode. NORMAL is the best, and AUTO is also good too. The other three modes (VR 1, VR 2 and CLOSE-UP) are very bad though. ============================================================================== ===========SOUND OPTIONS====================================================== Here you can turn the Sound Effects on or off, choose whether you want to hear Voice Acting or not, and finally choose between Normal, Loud or Mute game music. ============================================================================== ===========EXIT GAME========================================================== Careful with this option, as it will end your game without saving. ============================================================================== ============================================================================== [ PART 2-c ] *Battle Menus* [ PART 2-c ] ============================================================================== Here is the list of options for every character. Read below for more info on what each of them does. .____RUSION______________________________________________________________. |#01| ATTACK | |#02| DEFEND (OK, Cancel) | |#03| MAGIC | |#04| ITEM LIST | |#05| EQUIPMENT | |#06| ESCAPE (OK, Cancel) | \___|____________________________________________________________________/ .____ELGOAT______________________________________________________________. |#01| ATTACK | |#02| DEFEND (OK, Cancel) | |#03| ITEM LIST | |#04| EQUIPMENT | |#05| ESCAPE (OK, Cancel) | \___|____________________________________________________________________/ .____MIMINAGA____________________________________________________________. |#01| ATTACK | |#02| DEFEND (OK, Cancel) | |#03| EARTHQUAKE | |#04| ITEM LIST | |#05| EQUIPMENT | |#06| ESCAPE (OK, Cancel) | \___|____________________________________________________________________/ .____GOLEM_______________________________________________________________. |#01| ATTACK | |#02| DEFEND (OK, Cancel) | |#03| SACRIFICE (Waste all HP for massive damage) | |#04| ITEM LIST | \___|____________________________________________________________________/ ===========ATTACK============================================================= Use this option to attempt a physical attack on the enemy you choose. ============================================================================== ===========DEFEND============================================================= This option will end your character's turn and place him in defensive stance. Useful if you want to move your character to a certain position, without attack an enemy or obstacle. ============================================================================== ===========MAGIC============================================================== This will open a list of Rusion's magic. After you select the magic of your choice, you then have to select the move's infliction. The stronger the move, the more powerful it will be, but also it will consume more MP. Some magic will affect not only one character, but an area. Use these kind of magic to your advantage. Magic is divided in 3 categories. Offensive, Defensive and Supportive. Offensive magic attacks your enemies. Defensive magic helps your team, by improving your stats, or raising your HP and MP. Supportive magic includes all the other magic that supports you in any way, for example, by helping you escape, or affecting your enemies in a non offensive way. For your reference, the magic that Rusion possess in the beggining of the game is: .____RUSION's MAGIC LIST_________________________________________________. |#01| FIRE | |#02| CURE | |#03| SPEED UP | |#04| SLUMBER | |#05| DEFENSE UP | |#06| ESCAPE | \___|____________________________________________________________________/ You can refer to the Magic Section, for more information on what each magic move does. ============================================================================== ===========ITEM LIST========================================================== This will open a list of all the items owned by your team. You can use the item's icon and description to help you find what it does. The number on the right shows how many same items are in your possesion. In battle you can not only use items to replenish your HP and MP, but also to cure you from certain diseases and attack the enemies. VIAL: These are potions or drinkable items. Use these to add an ability to a character, cure them from status changes, or replenish their HP and MP. BOOTS: These are equipment items for your characters' feet. ============================================================================== ===========EQUIPMENT========================================================== This will open a list of all the equipped items on your current character. You many equip or unequip as you you find fit. You will have two options upon selecting EQUIPMENT. I have yet to figure what the first option does, but I am assuming that it is Auto Equip. I will find it out and update accordingly. .____EQUIPMENT MENU______________________________________________________. |#01| AUTO EQUIP (???) | |#02| VIEW/CHANGE EQUIPMENT | | | | | i | I am not yet sure how the first option works. I will update it | | | when I find out what it does! | | | | \___|____________________________________________________________________/ ============================================================================== ===========ESCAPE============================================================= Use this option to attempt an escape. This will not work on some occasions, or in Boss battles. If you find it difficult to escape from a hard battle, you can also escape with magic. ============================================================================== ===========SPECIAL MOVES====================================================== Some characters have special moves. Here you will find a brief description of each special move. EARTHQUAKE: This move is exclusive to MIMINAGA, and it's a useless move to be honest. Use this to attack all the characters on screen and inflict tiny damage on them. Use this only if you are dealing with very weak enemies in large numbers, or if you have already weakened enough for such a weak move to defeat them. ============================================================================== /\ .____/__\____. | | | PART 3-/ | |____________| / \ / \ / \ / \ / \ / \ / GAME GUIDE \ ============================================================================== [ CHAPTER 1-/ ] *NEW HEROES EMERGE* [ CHAPTER 1-/ ] ============================================================================== I tried to minimise the SPOILERS in the making of this Guide. I will only be revealing crucial information, that you absolutely need to know to pass through a section of the game. If you wish to read the game's story, refer to PART 1. .________CHAPTER 1-a_________. | | | PINAKOTEIK | |_ _| \========================/ You begin the game after a lengthy discussion between Rusion and Elgoat. The two will make your beggining team. You should explore the PINAKOTEIK Tower to understand the basics of exploring in the game. I suggest you use the initial camera (press X to set it automatically), as the others are simply bad. You start in the second floor of the tower. You can leave the tower by heading to the lower floor and moving toward the exit. Before you leave, ensure that you have got all the available items, namely the treasure in upper floor, and the three treasures in the eastern room of the first floor. There is another treasure on the western room, but you are not able to break through the crates yet. Before you set out, remember to equip Rusion with the Boots that you have found. She is the weakest character in the game, and she is going to need all the help that she can get. Once you are outside, in the world map, you can save your game. Try to save often, as some fights are harder than others, and you don't want to end up dying and then having to re-explore whole areas. .________CHAPTER 1-b_________. | | | COLONY | |_ _| \========================/ Head South and then East. Soon you will find a river. Go North now. You will end up in COLONY, a very small village. Here you can upgrade your equipment and I actually suggest that you do so. To your left is the Items Store, where you should purchase Boots #2 (+2, 100G). For more info on how to use the stores and what your purchases are, check both PART 4, and this special section that follows below: .____SHOPS_______________________________________________________________. |#01| BUY (OK, Cancel) | |#02| SELL (OK, Cancel) | |#03| EXIT | | | | | i | ^,v on your "+" (D-pad) selects quantity | | | | \___|____________________________________________________________________/ Once you have purchased the Boots #2, equip them to Rusion. You can also sell her old Boots also here. Now leave the Item Store and head to your right, and to the Weapon Store. Here you should purchase the Sword #2 (+28, 2, 200G) then equip it to Elgoat. Sell his old sword. Now, if you have 110G left, which you should, buy the Spear #1 (+24, 2, 110G) and equip it to Rusion. Sell her old sword too. Leave the Weapon Store. If you have lost HP or MP, you can use the Inn to get some rest. It's the large building to the North. Here is a small special section explaining how Inns work: .____INNS________________________________________________________________. |#01| SLEEP (OK, Cancel) | | | | | i | The Inn keeper will tell you how much 1 night costs. | | | In this Inn, it will be 1 night, 10G (Gold). | | | prices vary from Inn to Inn. | | | | \___|____________________________________________________________________/ Once you have awaken, head out of the Inn and leave COLONY. Start wandering around and fighting some battles, while staying near COLONY, until your characters reach LV3. If you wonder what you earn when a battle ends, refer to this special section: .____BATTLE OUTCOME______________________________________________________. |#01| RETURN TO FIELD (OK) | | | | | i | The first number will be the EXPERIENCE POINTS gained. | | | The second number will be the G (Gold) earned. | | | If you have earned any item(s), they will be listed below the | | | EXP/G line. | \___|____________________________________________________________________/ Remember that when you become weary, you should return to the Inn to get some sleep. Alternatively you can use the Sleep option from the menu, but this will not restore your character's MP. When you reach LV3 to all your characters, save just outside of COLONY. .________CHAPTER 1-c_________. | | | BABACHOP | |_ _| \========================/ Go South until you reach the bridge. Cross the bridge and head North-East. You should go through the trail between the mountains. After some walking to the East, you will end up in a forest area. Right in front of you is BABACHOP. Enter the village. BABACHOP is a very unique village. All the houses are in the underground. Talk to the villagers, and explore the surroundings. Don't use the Inn or buy any stuff at the shops. There is nothing worth if at the moment. Instead, head at the cave with the big tribal masks, on top of the cliff. The Chiff of the village will have another lengthy discussion between Rusion and Elgoat. He ask you to go with Miminaga to the CHICHIBORA cave and eliminate the Ogres there. You will also receive some items and gold to help you on your quest. Once you are done talking with him, head outside of the Chiff cave, and your characters will begin yet another discussion with Miminaga. Once Miminaga joins your party, go back to the weapon store inside the underground caves and purchase Battle-Axe #1 (+30, 4, 200G). Equip it to Miminaga, and sell his old Bow. Since your newly equipped weapon has a Smash Strength of 4, you can now break any crates that you find in your way, along with many other stuff. You should try breaking anything that seems breakable, as many place will reward you for your curiosity! You are ready to leave BABACHOP now. But before doing so, make sure that you break all the crates for some rewards. Also you should speak to all villagers and visit all the caves. When you leave the village, return back to the PINAKOTEIK Tower, either by walking to it, or by Teleporting for 40MP. There you should break the crates on the left room of the first floor. Equip Elgoat with the sword that you will receive. For your reference, it's a Long Sword #2 (+34, 4). Now return back to BABACHOP, rest your characters in the Inn, and save just outside of the village. If you wish, you can fight a bit near the village to get some experience and levels, since our next destination will offer you some pretty tough enemies. Get ready for our first real challenge. The Cave of CHICHIBORA! .________CHAPTER 1-d_________. | | | CHICHIBORA | |_ _| \========================/ Once you are ready, head East of BABACHOP and through the mountain trail. A cut scene will initiate just before you reach the cave. You will automatically enter the caves. Speak to the guards, and then proceed. Enemies here are very tough so be careful. You will have to protect Rusion at all costs, as she is the only one who can heal your team through magic. Also, while searching the cave, remember that you can actually break many of the rocks and boulders by using the SMASH option. You will reach T-Junction. You don't have to go left, as the path is blocked by some purple crystals. Instead go right and follow the trail until you reach another T-junction. Going left will lead you to a treasure box which contains an HP Recovery +400. Now go back to the T-junction and go right. Here you are likely to engage in battle with some birds which suck your HP and MP, so be careful! Break the boulders here for a reward, and open the treasure box just North from here for an MP Recovery +50. Now proceed South. There you are in front of yet another T-Junction. To the West, past the small boulder is a treasure box. Go for it. Equip the Armor #2 to Elgoat. Go through the path on the East, and you will reach an entrance. Break the boulders West to receive a reward and go past them. Follow the track until you reach an open area. Make sure that you have got all the treasures behind the boulders and step on the purple switch to restore all your HP and MP. Walk through the entrance, get the treasure on the left, which is a magic item (Earth Talisman) and after some discussions between the characters, enter this new entrance to reach the Ogre's lair, and your first Boss battle! BOSS #1: OGRE LEADER This battle is fairly easy if you don't risk taking chances. Play with mostly defense in mind. The Ogre Leader is fairly tough and will inflict lots of damage, so you don't want additional trouble! First kill the two Ogres surrounding the Boss, and then focus on the Boss itself. You should have Elgoat be the front person in this battle, as he has the best defense and attack. Rusion will be staying behind and cast Heal magic to any character that has suffered more than 80HP of damage. Don't worry, this battle won't give you any real trouble. .___________________________________. | | | | | B | | | | | |___|___|___|___|___|___|___|___|___| | | | | x | | x | | | | ._____________KEY_____________. |___|___|___|___|___|___|___|___|___| | O'> RUSION | | | | | | | | | | | | O²> ELGOAT | |___|___|___|___|___|___|___|___|___| | O³> MIMINAGA | | | | | | | | | | | | x > OGRES | |___|___|___|___|___|___|___|___|___| | B > OGRE LEADER | | | | | | | | | | | | Y > SMALL BOULDERS | |___|___|___|___|___|___|___|___|___| | U > SOLID WALL | | | | | | | | | | | | > | |___|___|___|___|___|___|___|___|___| \-----------------------------/ | | | |YYY| |YYY| | | | |___|___|___|___|___|___|___|___|___| Once the Ogre Leader starts casting |UUU|UUU|UUU| | O²| O³|UUU|UUU|UUU| Recovery items on himself, attack |___|___|___|___|___|___|___|___|___| with a 40MP Fire magic and you will |UUU|UUU|UUU| | O'| |UUU|UUU|UUU| send him to an early grave! |___|___|___|___|___|___|___|___|___| After the battle has ended, you will receive Hammer #2 (+42, 5). You will be automatically transported to BABACHOP. After some talking with the Chiff, you can exit his cave. Walk to the North until you reach a cave. Here is the cave of the Shaman of BABACHOP. He will give you three new spells. Refer to the Magic section in PART 4 to see what they are. Equip MIMINAGA with the Hammer you received from Ogre Leader (+42, 5). Also sell your old weapons for some Gold in the shops. Exit BABACHOP and save. .________CHAPTER 1-e_________. | | | CHICHIBORA REVISITED | |_ _| \========================/ Return to CHICHIBORA cave. You are now able to SMASH the purple crystals that block your path left of the first T-Junction. Go there and follow the path which will lead into another cave entrance. Follow the route, breaking any obstacles that block your way as some contain rewards. Keep entering caves until you reach the exit. You should now be on top of the mountains. Head to the West, and continue through the forest area to reach your next destination, the village of MIRADO. ============================================================================== [ CHAPTER 2-/ ] *THE SHADOW HUNT* [ CHAPTER 2-/ ] ============================================================================== .________CHAPTER 2-a_________. | | | MIRADO | |_ _| \========================/ Welcome to the beautiful village of MIRADO. After some discussions regarding Elgoat's curse, and how to cure him, you will be free to explore the village. Before setting out on your next quest, you should equip you characters with new Protector and Arms. From the Item Store purchase 3 Helmets #2 (+4, 180G) and equip your characters with them. From the Weapon Store purchase Spear #2 (+36, 3, 500G) and Battle Axe #2 (+43, 5, 800G) and equip them to Rusion and Miminaga respectively. Sell Rusion's old Spear. Rest in the Inn if you need it. Remember to SMASH all trees, as there is a reward in a tree to the North-West part of the village. Finally, ensure that Rusion and Elgoat have reached Level 8 and Miminaga Level 7. If they are not that high, do some more battles outside MIRADO, until you are ready. Save your game near the village. .________CHAPTER 2-b_________. | | | THE DARK WARRIOR | |_ _| \========================/ Enter MIRADO and head to the West of the village. Cross the bridge and you will be back on the map, but this time past the river. Go North and cross the next bridge. Follow the trail that leads North-West, until you reach yet another bridge. Don't cross it. Instead, go South until you find a Tower. This is our next destination. Save your game and enter the tower. Enemies here get tougher, so be very careful. Enter the first room and break down the two pillar walls, by using your SMASH technique. Remember that you can break down almost everything in this game, which will also earn you random rewards, so don't forget to use this technique whenever you suspect that you can ram something down. Pass through the corridor on the left, and follow the trail until you reach a treasure. An HP Recovery +400 item is now yours. Now return and take the corridor on the North. You will find your way blocked by a library. Push it forward until the path is open and walk up the stairs. Here you are in yet another large room. Go forward and SMASH your way forward until you reach a corridor with three different ways. Go forward and open the treasure. Equip Elgoat with the Boots #3 (+ 3) that you will find here. Now go back and take the passage to the left. You will end up in a stairway leading above. Take it. Remember to SMASH everything along your way, and move to the corridor on the left. Head North and enter the small room to receive two treasures. One is an MP Recovery +50 and the other is the Sword #4 (+38, 2). If for some reason Elgoat is not equipped with a better sword, then equip it to Elgoat and return back to the corridor with the three routes. Now take the right passage, until you reach another large room. Find the passage to the North, by breaking the bookcases to the North using your SMASH technique. Proceed to the next big room and take the stairs on the far upper-left of the room. Go forward and past the large room, until you find two big doors. There will be a passage to the right, but don't take it, as you will go through it after. Go through the two big doors and you will end up in a prison. After some discussions with some villagers from MIRADO which are locked up in the cell, move to the left through the passage. Better fill your HP and MP as we are approaching our second Boss of the game, the DARK WARRIOR. BOSS #2: DARK WARRIOR If you are ready, go forward until you encounter the DARK WARRIOR. This battle can be tricky if you are not properly equipped, or if your characters are under-level. But if you keep a defensive stance, let only Elgoat attack, hide Miminaga behind a pillar and keep Rusion behind Elgoat to constantly heal him, you will bring this evil down in no time. .___________________________________. | | | | | B | | | | | |___|___|___|___|___|___|___|___|___| | | | | x | | x | | | | ._____________KEY_____________. |___|___|___|___|___|___|___|___|___| | O'> RUSION | | | | | | | | | | | | O²> ELGOAT | |___|___|___|___|___|___|___|___|___| | O³> MIMINAGA | | | | | | | | | | | | x > WIZARD | |___|___|___|___|___|___|___|___|___| | B > DARK WARRIOR | | | | | | | | | | | | Y > PILLAR WALL | |___|___|___|___|___|___|___|___|___| | > | | | | | | | | | | | | > | |___|___|___|___|___|___|___|___|___| \-----------------------------/ | | | |YYY| | |YYY| | | |___|___|___|___|___|___|___|___|___| First take down the two Wizards as | | | | O³| O²| | | | | they can become a problem. Then |___|___|___|___|___|___|___|___|___| concetrate your fire on the Boss. | | | | | O'| | | | | Whenever Elgoat is above 100HP, let |___|___|___|___|___|___|___|___|___| Rusion cast Fire spells of 40MP. Once you defeat him, return back to the prison, and to the large room behind the two big doors. Now take the route to the right. In the next room, remember to SMASH the walls and get the treasure. Follow the corridor leading to the right, which will eventually end in a staircase going down. Go down, and again go down in the next Staircase. You will now end up in the first floor of the tower. Take the two treasures and push the bookcase until you can move along. You are now back in the first large room of the tower. Go back and through the exit. Return to MIRADO, and save outside of the village. .________CHAPTER 2-c_________. | | | BACK TO MIRADO | |_ _| \========================/ Go to the house in middle of the village, and a lengthy conversation will begin. Once you have control of your characters, go to the Item Shop and sell all the old Arms and Protectors. You should have Gloves #2 (+5), which you should equip to Elgoat. See his old Gloves #1. Rusion has now received a new set of spells. Make sure that you check which they are by refering in the Magic section of PART 4. You also have acquired a new Talisman by defeating the Dark Warrior. It's the Wind Talisman that will deliver massive Wind damage to all your enemies. Finally, you may equip your characters with anything you find useful in the shops, but I suggest that you wait a little bit until we reach the next village where you will find much better stuff. It's up to you. Once you are ready, exit MIRADO and either teleport or walk your way back to the bridge near the Dark Warrior's Tower. Cross the bridge and walk North-West until you reach the entrance of a cave. Rest your team and save your game just outside of the cave. .________CHAPTER 2-d_________. | | | N/A | |_ _| \========================/ /\ .____/__\____. | | | PART 4-/ | |____________| / \ / \ / \ / \ / \ / \ / FULL LIST \ ============================================================================== [ PART 4-a ] *Magic List* [ PART 4-a ] ============================================================================== Only Rusion has magic in this game, thus every magic in this section refers to Rusion and only. I will give common names to magic, because I was unable to make a direct translation. I hope that this does not confuse some. /------------------------RUSION's MAGIC--------------------------------------\ |-MAGIC NAME-|-MP USE-|-AFFECT-|-FOUND-|-DESCRIPTION------------------FIELD-| | FIRE | 08 - 40 | SINGLE | START | Sends a fireball (N) | | HEAL | 10 - 50 | SINGLE | START | Heals HP (Y) | | SPEED UP | 08 - 40 | AREA | START | Increases Speed (Y) | | SLUMBER | 12 - 60 | AREA | START | Puts enemies to sleep (N) | | DEFENSE | 12 - 60 | AREA | START | Increases Defense (N) | | TELEPORT | 4 0 | TEAM | START | Teleports to a destination (Y) | | WALL | 12 - 60 | AREA | C1-d | Raises a protective wall (N) | | EARTH WAVE | 08 - 40 | SINGLE | C1-d | Sends an earth shock wave (N) | | DEVOUR | 08 - 40 | AREA | C1-d | Devours all the enemies (N) | | AIR SLASH | 08 - 40 | SINGLE | C2-c | Sends an air slash (N) | | TORNADO | 08 - 40 | AREA | C2-c | Engulfs enemies in a tornado (N) | | GOLEM | 6 0 | OTHER | C2-c | Raises Golem to help you (N) | | | - | | | | | | - | | | | \____________|_________|________|_______|____________________________________/ ============================================================================== [ PART 4-b ] *Equipment List* [ PART 4-b ] ============================================================================== I will be numbering equipment items, in the order found in the game. I will only give their statistics because I could not translate their names directly. Thus this list might not be 100% accurate. =========================ARMS================================================= /------------------------SHORT SWORDS----------------------------------------\ |-ITEM NO.-|-ATTACK-|-SMASH-|--BUY--|--SELL--|-FOUND IN----OTHER INFORMATION-| | #1 | +18 | 1 | 60G | 42G | COLONY | | #2 | +28 | 1 | 200G | 140G | COLONY | | | | | | | | | | | | | | | | | | | | | | | | | | | | | \__________|________|_______|_______|________|_______________________________/ /------------------------LONG SWORDS-----------------------------------------\ |-ITEM NO.-|-ATTACK-|-SMASH-|--BUY--|--SELL--|-FOUND IN----OTHER INFORMATION-| | #1 | +22 | 2 | 100G | 70G | COLONY | | #2 | +34 | 4 | 500G | 350G | MIRADO | | #3 | +43 | 4 | N/A | | PINAKOTEIK | | #4 | +38 | 2 | | | DARK WARRIOR's TOWER | | | | | | | | | | | | | | | \__________|________|_______|_______|________|_______________________________/ /------------------------SPEARS----------------------------------------------\ |-ITEM NO.-|-ATTACK-|-SMASH-|--BUY--|--SELL--|-FOUND IN----OTHER INFORMATION-| | #1 | +24 | 2 | 110G | 77G | COLONY, MIRADO | | #2 | +36 | 3 | 500G | 350G | MIRADO | | | | | | | | | | | | | | | | | | | | | | \__________|________|_______|_______|________|_______________________________/ /------------------------SCYTHES---------------------------------------------\ |-ITEM NO.-|-ATTACK-|-SMASH-|--BUY--|--SELL--|-FOUND IN----OTHER INFORMATION-| | #1 | +20 | 3 | 150G | 105G | COLONY | | #2 | +31 | 4 | 580G | 406G | MIRADO | | | | | | | | | | | | | | | | | | | | | | | | | | | | | \__________|________|_______|_______|________|_______________________________/ /------------------------BOWS------------------------------------------------\ |-ITEM NO.-|-ATTACK-|-SMASH-|--BUY--|--SELL--|-FOUND IN----OTHER INFORMATION-| | #1 | +20 | 2 | 80G | 56G | COLONY, MIRADO | | #2 | +30 | 3 | 300G | 210G | MIRADO | | | | | | | | | | | | | | | | | | | | | | | | | | | | | \__________|________|_______|_______|________|_______________________________/ /------------------------HAMMERS---------------------------------------------\ |-ITEM NO.-|-ATTACK-|-SMASH-|--BUY--|--SELL--|-FOUND IN----OTHER INFORMATION-| | #1 | +30 | 4 | 200G | 140G | BABACHOP, MIRADO | | #2 | +42 | 5 | N/A | N/A | CHICHIBARA (BOSS#1) | | | | | | | | | | | | | | | | | | | | | | | | | | | | | \__________|________|_______|_______|________|_______________________________/ /------------------------BATTLE AXE------------------------------------------\ |-ITEM NO.-|-ATTACK-|-SMASH-|--BUY--|--SELL--|-FOUND IN----OTHER INFORMATION-| | #1 | +30 | 4 | 200G | 140G | BABACHOP, MIRADO | | #2 | +43 | 5 | 800G | 560G | MIRADO | | | | | | | | | | | | | | | | | | | | | | | | | | | | | \__________|________|_______|_______|________|_______________________________/ ============================================================================== =========================PROTECTOR============================================ /------------------------BOOTS-----------------------------------------------\ |-ITEM NO.-|-DEFENSE-|--BUY--|--SELL--|-FOUND IN-----------OTHER INFORMATION-| | #1 | +1 | 50G | 35G | COLONY, BABACHOP | | #2 | +2 | 100G | 70G | COLONY, BABACHOP | | #3 | +3 | | | DARK WARRIOR'S TOWER | | | | | | | | | | | | | | | | | | | \__________|_________|_______|________|______________________________________/ /------------------------HELMETS---------------------------------------------\ |-ITEM NO.-|-DEFENSE-|--BUY--|--SELL--|-FOUND IN-----------OTHER INFORMATION-| | #1 | +2 | 60G | 42G | COLONY, BABACHOP, MIRADO | | #2 | +4 | 180G | 126G | COLONY, BABACHOP, MIRADO | | | | | | | | | | | | | | | | | | | | | | | | | \__________|_________|_______|________|______________________________________/ /------------------------ARMOR-----------------------------------------------\ |-ITEM NO.-|-DEFENSE-|--BUY--|--SELL--|-FOUND IN-----------OTHER INFORMATION-| | #1 | +4 | 150G | 105G | MIRADO | | #2 | +6 | 600G | 420G | CHICHIBARA, MIRADO | | | | | | | | | | | | | | | | | | | | | | | | | \__________|_________|_______|________|______________________________________/ /------------------------SHIELDS---------------------------------------------\ |-ITEM NO.-|-DEFENSE-|--BUY--|--SELL--|-FOUND IN-----------OTHER INFORMATION-| | #1 | +4 | 100G | 70G | BABACHOP, MIRADO | | #2 | +6 | 400G | 280G | BABACHOP, MIRADO | | | | | | | | | | | | | | | | | | | | | | | | | \__________|_________|_______|________|______________________________________/ /------------------------GLOVES----------------------------------------------\ |-ITEM NO.-|-DEFENSE-|--BUY--|--SELL--|-FOUND IN-----------OTHER INFORMATION-| | #1 | +2 | N/A | 56G | INITIAL EQUIPMENT | | #2 | +5 | | | DARK WARRIOR's TOWER | | | | | | | | | | | | | | | | | | | | | | | | | \__________|_________|_______|________|______________________________________/ ============================================================================== ============================================================================== [ PART 4-c ] *Item List* [ PART 4-c ] ============================================================================== I will give common names to the items because I could not directly translate them. Please understand that this might not be their correct translation, or not even accurate at all. N/A means that this is not applicable. Some items can only be found, or cannot be sold. If you don't know Japanese, you are unlikely to know which item you are using, until it is very late. So, always Save your game before using an item that you don't know. /------------------------FULL ITEM LIST--------------------------------------\ |--ITEM NAME-----------|--BUY--|--SELL--|-DESCRIPTION------------------------| | HP RECOVERY +100 | 30G | 21G | Replenishes 100HP | | HP RECOVERY +400 | 300G | 210G | Replenishes 400HP | | MP RECOVERY +050 | 300G | 210G | Replenishes 050HP | | ATTACK ENHANCER | N/A | N/A | Permanent ATK Increase | | MAGIC ENHANCER | N/A | N/A | Permanent MAGIC Increase | | MP ADDITION | N/A | N/A | Permanent MP Increase | | HP ADDITION | N/A | N/A | Permanent HP Increase | | EARTH TALISMAN | N/A | N/A | Unleashes Earth Spirit | | WIND TALISMAN | N/A | N/A | Unleashes Wind Spirit | | | | | | \______________________|_______|________|____________________________________/ ============================================================================== [ PART 4-d ] *Talisman List* [ PART 4-d ] ============================================================================== Talismans are items usuable by the whole team. They have unlimited usage, but need MP to cast. Think of them as Summon magic from the common Final Fantasy series and you are halfway there. /------------------------MAGIC TALISMANS-------------------------------------\ |--TALISMAN--|-MP USE-|-AFFECT-|-FOUND-|-DESCRIPTION-------------------------| | EARTH | 100 | ALL | C1-d | Earth damage to all enemies | | WIND | 100 | ALL | C2-b | Wind damage to all enemies | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | \____________|________|________|_______|_____________________________________/ ============================================================================== [ PART 4-e ] *Enemies List* [ PART 4-e ] ============================================================================== Here is a list of all the enemies in the game and their most common moves. Their HP can vary, but it will be very similar to the HP I have provided. There is also a section describing where you can encounter the enemy. You can basically meet any enemy anywhere, once you have encountered them for the first time, but still they will be more common in the Chapters I have listed. I don't have a full list of moves for every enemy, nor do I know how these moves are really called. But I listed any move that an enemy has used on my, and I named them according to what the enemy does, using a similar move-name system as in most RPG games. /------------------------ENEMIES---------------------------------------------\ |--ENEMY--------|-MOVES-----------------|--HP--|-ENCOUNTERED IN -------------| | SLIME | SLAM, DUPLICATE | 30 | CHAPTER 1 | | WOLF | BITE | 40 | CHAPTER 1 CHAPTER 2 | | WOLF MASTER | SLASH | 95 | CHAPTER 2 | | OGRE | PUNCH | 115 | CHAPTER 1, CHAPTER 2 | | OGRE LEADER | PUNCH, EARTHQUAKE | 380 | CHAPTER 1 (BOSS 1) | | SPIRIT BIRDS | ABSORB HP/MP, VOLCANO | 125 | CHAPTER 1, CHAPTER 2 | | WIZARD | FIRE, SLEEP | 140 | CHAPTER 2 | | DARK NINJA | SLASH, SWORD KICK | 300 | CHAPTER 2 | | DARK WARRIOR | SLASH, SLASH ALL | 600 | CHAPTER 2 (BOSS 2) | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | \_______________|_______________________|______|_____________________________/ /\ .____/__\____. | | | PART 5-/ | |____________| / \ / \ / \ / \ / \ / \ / CODES & CHEATS \ ============================================================================== [ PART 5-a ] *Game Hints* [ PART 5-a ] ============================================================================== UNDER CONSTRUCTION ============================================================================== [ PART 5-b ] *Game Codes* [ PART 5-b ] ============================================================================== UNDER CONSTRUCTION ============================================================================== [ PART 5-c ] *Action Replay & Gameshark Codes* [ PART 5-c ] ============================================================================== /------------------------PRO ACTION REPLAY & GAMESHARK CODES-----------------\ |--CODE DESCRIPTION----|-CODE LINE 1--|-CODE LINE 2-----------------(NOTE)-| | MASTER CODE | F6000914 C305 | B6002800 0000 | | UNLIMITED MONEY | 1608D7C8 0001 | 1608D7CA 869F (Use only 1 CODE LINE)| | RUSION MAX HP | 1608D86A 03E7 | 1608D872 03E7 | | RUSION MAX MP | 1608D876 03E7 | 1608D87E 03E7 | | RUSION MAX EXP | 1608D8A6 FFFF | _____________ | | RUSION MAX LEVEL | 1608D85E 0063 | _____________ | | RUSION MAX ATK | 1608D882 03E7 | _____________ | | RUSION MAX SMASH | 1608D88A 03E7 | _____________ | | RUSION MAX DEF | 1608D892 03E7 | _____________ | | RUSION MAX MAGIC | 1608D88E 03E7 | _____________ | | RUSION MAX CRT | 1608D89E 03E7 | _____________ | | RUSION MAX EVASION | 1608D896 03E7 | _____________ | | ELGOAT MAX HP | 1608D916 03E7 | 1608D91E 03E7 | | ELGOAT MAX MP | 1608D922 03E7 | 1608D92A 03E7 | | ELGOAT MAX EXP | 1608D952 FFFF | _____________ | | ELGOAT MAX LEVEL | 1608D90A 0063 | _____________ | | ELGOAT MAX ATK | 1608D92E 03E7 | _____________ | | ELGOAT MAX SMASH | 1608D936 03E7 | _____________ | | ELGOAT MAX DEF | 1608D93E 03E7 | _____________ | | ELGOAT MAX MAGIC | 1608D93A 03E7 | _____________ | | ELGOAT MAX CRT | 1608D94A 03E7 | _____________ | | ELGOAT MAX EVASION | 1608D942 03E7 | _____________ | | MIMINAGA MAX HP | 1608D9C2 03E7 | 1608D9CA 03E7 | | MIMINAGA MAX MP | 1608D9CE 03E7 | 1608D9D6 03E7 | | MIMINAGA MAX EXP | 1608D9FE FFFF | _____________ | | MIMINAGA MAX LEVEL | 1608D9B6 0063 | _____________ | | MIMINAGA MAX ATK | 1608D9DA 03E7 | _____________ | | MIMINAGA MAX SMASH | 1608D9E2 03E7 | _____________ | | MIMINAGA MAX DEF | 1608D9EA 03E7 | _____________ | | MIMINAGA MAX MAGIC | 1608D9E6 03E7 | _____________ | | MIMINAGA MAX CRT | 1608D9F6 03E7 | _____________ | | MIMINAGA MAX EVASION | 1608D9EE 03E7 | _____________ | | KANEYON MAX HP | 1608DA6E 03E7 | 1608DA76 03E7 | | KANEYON MAX MP | 1608DA7A 03E7 | 1608DA82 03E7 | | KANEYON MAX EXP | 1608DAAA FFFF | _____________ | | KANEYON MAX LEVEL | 1608DA62 0063 | _____________ | | KANEYON MAX ATK | 1608DA86 03E7 | _____________ | | KANEYON MAX SMASH | 1608DA8E 03E7 | _____________ | | KANEYON MAX DEF | 1608DA96 03E7 | _____________ | | KANEYON MAX MAGIC | 1608DA92 03E7 | _____________ | | KANEYON MAX CRT | 1608DAA2 03E7 | _____________ | | KANEYON MAX EVASION | 1608DA9A 03E7 | _____________ | | BEOMELDER MAX HP | 1608DB1A 03E7 | 1608DB22 03E7 | | BEOMELDER MAX MP | 1608DB26 03E7 | 1608DB2E 03E7 | | BEOMELDER MAX EXP | 1608DB56 FFFF | _____________ | | BEOMELDER MAX LEVEL | 1608DB0E 0063 | _____________ | | BEOMELDER MAX ATK | 1608DB32 03E7 | _____________ | | BEOMELDER MAX SMASH | 1608DB3A 03E7 | _____________ | | BEOMELDER MAX DEF | 1608DB42 03E7 | _____________ | | BEOMELDER MAX MAGIC | 1608DB3E 03E7 | _____________ | | BEOMELDER MAX CRT | 1608DB4E 03E7 | _____________ | | BEOMELDER MAX EVASION| 1608DB46 03E7 | _____________ | | GOLEM MAX HP | 1608DBC6 03E7 | 1608DBCE 03E7 | | GOLEM MAX MP | 1608DBD2 03E7 | 1608DBDA 03E7 | | GOLEM MAX ATK | 1608DBDE 03E7 | _____________ | | GOLEM MAX SMASH | 1608DBE6 03E7 | _____________ | | GOLEM MAX DEF | 1608DBEE 03E7 | _____________ | | GOLEM MAX MAGIC | 1608DBEA 03E7 | _____________ | \______________________|_______________|_____________________________________/ /\ .____/__\____. | | | PART 6-/ | |____________| / \ / \ / \ / \ / \ / \ / CREDITS & THANKS \ ============================================================================== [ PART 6-a ] *Credits* [ PART 6-a ] ============================================================================== Grey Rain Cloud Weeping Shadow Andreas Karoutas ============================================================================== [ PART 6-b ] *Thanks* [ PART 6-b ] ============================================================================== Micro Cabin (For releasing this interesting game on the Saturn) Sega (For creating the Saturn in the first place) /==============\ |*END O F FILE*| \==============/