Super Robot Taisen F Kanketsuhen Secrets FAQ ver 3.9 10/12/2001 Put together by Raymond A. Mendoza (rmendoza6@socal.rr.com) This is my first attempt at writing a FAQ so don't expect this to be perfect but I hope this is a good first attempt. And I don't know everything yet but don't worry, I'll add to it as I find out more secrets. Most of these I learned from a Korean Video Game Magazine. So I really can't take credit for these but I never saw these secrets in other FAQ's so I decided to write this so more people could have access to them. If there are errors in this FAQ I will fix them as soon as possible. And if you see any inaccuracies PLEASE e-mail me so I can fix them. This FAQ assumes you know the in's and out's of the game. This document Copyright Raymond A. Mendoza 1999 Please Distribute Freely, don't pay for this in anyway, this was not done for profit or for someone else's profit. Again DO NOT reproduce or distribute for money. So on to the secrets. Outline 1. Notes 2. Characters, how to get secrets one, and convince enemy ones. 3. Weapons, how to get new ones 4. Mechs, How to find secret ones and get the ones you want. 5. Miscellaneous, interesting little tid bits. 6. Game Action Replay codes. 7. Acknowledgements and Thanks 1. Notes The Game itself Super Robot Taisen F Kanketsuhen (Trans. Super Robot Wars F Final) or SRWFK for short (I'll use this abbreviation for the rest of the FAQ) is a strategy role playing game for the Sega Saturn. Its actually the second disk to a previously released game, namely Super Robot Taisen F. (SRWF for short) It takes a bunch of famous anime robot series and characters and mecha designed especially for the game and plops them all together in to one game. The series in the game are Mobile Suit Gundam Mobile Suit Gundam Z Mobile Suit Gundam ZZ Mobile Suit Gundam 0080 War in Pocket Mobile Suit Gundam 0083 Stardust Memory Mobile Suit Gundam Char's Counterattack Mobile Suit Gundam F91 Mobile Fighter G Gundam New Mobile Chronicle Gundam W Aura Battler Dunbine Heavy Metal L-Gaim Neon Genesis Evangelion Top o Nerae~Gunbuster Densetsu Kyojin Ideon Super Bestial Machine God Dancougar Mazinger Z Great Mazinger Getta Robo Getta Robo G Muteki Kojin Daitan 3 Cho Denji Robo Con Battler V Sengoku Majin GoShogun This FAQ ONLY covers secrets in SRWFK please remember that. SRWF incidentally is already out for Playstation. The Playstation SRWF is basically identical to the Saturn version with a few graphical differences. For example the maps you see during the talking parts between levels are done in 3D polygons now. Also when Eva 01 goes berserk it uses the new animation (i.e. the real proportioned Eva as seen in SRWFK) instead of the old cheesey one they had before. This part is just my opinion but I think the music took a turn for the worse. But its not horrible I just think the Saturn one sounds better. A Playstation version of SRWFK is now out. This FAQ should work with the Playstation version also. Any differences are noted in the trick sections. As far as I know its mostly identical to the Saturn version. (x,y) coordinates When I refer to coordinates in the FAQ I'm talking about the map. Just think of the map as a big chart with x,y coordinates with (0,0) being the square at the bottom left hand corner of the screen. (it helps to have the square grid option turned on) for example (12,30) would be 12 spaces to the right and 30 spaces up. Scenario numbers The scenario numbers could be a little off from your save file because of the different paths you could have taken on SRWF and on SWRFK Different Routes At different points in the game you are asked to choose between two routes before you continue. This happens two times in SRWFK. The first time happens in scenario 60, you have to choose between the earth route and the space route. The next time it happens is after scenario 67 where you have to choose between chasing after DC or chasing after Posidol. 2. Characters (in no particular order) Quatre Lababa Winner from Gundam W Same for both Real and Super Scenarios In scenario 37 Quatre will pop out on turn 7 in the Gundam Sandrock, just convince him with Camille or Amuro and he will join you. He'll leave you after scenario 65(Space or the Earth route doesn't matter). To get him to rejoin you, you have to take the Posidol route. On scenario 69 of the Posidol route Hiro and Trowa will appear as NPC's. Then on turn 6 Quatre will show up in the Wing Gundam Zero and start attacking you. You have to keep Hiro, Trowa, and Quatre alive till turn 8. Make sure Hiro and Trowa have at least 50% hp by the time turn 8 rolls around. Then they'll start talking to each other and Quatre will apparently kill Trowa (don't worry he doesn't really) then Hiro commandeers the Wing Gundam Zero and leaves. Then in scenario 72 on turn 3 Quatre will show up in the Gundam Sandrock Kai. Duo Maxwell from Gundam W Same for both Real and Super Scenarios In scenario 41 He'll show up right at the start, in the Gundam Deathscythe, and join you as a Non Player Character. (NPC for short,his icon will turn blue but you can't control him) But as soon as you destroy all of the enemy, he'll turn back against you.(his icon will turn yellow again and start attacking you)Just use Quatre to convince Duo and He'll join you. He'll leave you after scenario 65 (Space or the Earth route doesn't matter). Duo will rejoin you on scenario 68 of the Posidal route, and scenario 78 of the DC route. When Duo rejoins you he'll be in the Deathscythe Hell. Trowa Barton from Gundam W Real Scenario In scenario 44 Trowa will pop out on turn 6 in the Gundam Heavyarms, convince him with Quatre. He won't join you he'll just leave. Then later in scenario 46 Trowa will pop out on turn 5. He'll just stay in one place. He won't attack you. Just make sure he stays alive, because enemy units will attack him, and convince him with Quatre and Trowa will join you. Super Scenario Trowa won't pop out on scenario 44 since your scenario will be different. Just convince him with Quatre in level 46 just like the real scenario. This part is the same for both Real and Super Scenarios Trowa will leave like all the other Gundam Wing characters after scenario 65(Space or the Earth route doesn't matter). Then to get him to rejoin you take the Posidol route. On scenario 69 of the Posidol route Hiro and Trowa will appear as NPC's. Then on turn 6 Quatre will show up in the Wing Gundam Zero and start attacking you. You have to keep Hiro, Trowa, and Quatre alive till turn 8. Make sure Hiro and Trowa have at least 50% hp by the time turn 8 rolls around. Then they'll start talking to each other and Quatre will apparently kill Trowa (don't worry he doesn't really) then Hiro commandeers the Wing Gundam Zero and leaves. Trowa will show up on scenario 73 in the Gundam Heavyarms Kai on turn 6. Hiro Yui from Gundam W Same for both Real and Super Scenarios In scenario 47,Hiro will pop out a few turns (sorry about the vagueness) after the titan's appear, in the Wing Gundam. (the titan's appear after you destroy all the Dunbine enemy units) Then just convince him with Duo. It apparently doesn't work. Then convince Hiro with Trowa, then Hiro will join you. He'll leave you after scenario 65 (Space or the Earth route doesn't matter). To get him to rejoin you just take the Posidol route. On scenario 69 of the Posidol route Hiro and Trowa will appear as NPC's. Then on turn 6 Quatre will show up in the Wing Gundam Zero and start attacking you. You have to keep Hiro, Trowa, and Quatre alive till turn 8. Make sure Hiro and Trowa have at least 50% hp by the time turn 8 rolls around. Then they'll start talking to each other and Quatre will apparently kill Trowa (don't worry he doesn't really) then Hiro commandeers the Wing Gundam Zero and leaves. Then in scenario 72 on turn 3 Hiro will pop in riding the Wing Gundam Zero. Chang Wufei from Gundam W Same for both Real and Super Scenarios If you convinced Hiro, Duo, Trowa, and Quatre, he'll join you later in the game, you won't have to convince him. He will join you for sure on scenario 78 of the DC route and scenario 76 of the Posidol route. He'll be in the Altron Gundam Sayla Mass from Mobile Suit Gundam. SECRET CHARACTER Same for both Real and Super Scenarios In scenario 49,you have to have made it here in less than 435 turns, move Amuro to coordinates (15,15), you just get her, no mech. Quess Palaya from Char's Counterattack Same for both Real and Super Scenarios Just take the posidol route and in scenario 73 she'll pop in on turn 6 in the Yakuto Doga Anavel Gato from Gundam 0083 Same for both Real and Super Scenarios First take the DC route then on scenario 72 you'll see Ghiren, and Kishiria. All you have to do is reduce Ghiren to 10% HP or less, without killing Gato or Kishiria or the Guest enemies on the map. After that Ghiren will want to retreat but Kishiria will kill him. Gato will turn yellow, (he'll attack you and the enemy units) just kill him and you'll get him in the next level, but you don't get a mech, just him. Rosamia Badam from Gundam Z Same for both Real and Super Scenarios First in scenario 50 finish the scenario in under 8 turns. Then in scenario 56 you'll see Rosamia in the PsycoGundam Mk.II. Just don't let Camille attack her or let Rosamia attack him. Then choose the space route. On scenario 63 (of the space route), be sure to choose Camille and Fa, Rosamia and the Titan's will show up on turn 6. Then just kill Geats (He'll be in a Bound Dog), anyone can kill him. After Geats is dead, have Camille attack Rosamia, but make sure it won't kill her. Then Camille can convince Rosamia. She'll leave the map. She'll be in your pilot's list in the next level. Unfortunately you don't get the PsycoGundam Mk.II, you just get her. Four Murasame from Gundam Z Same for both Real and Super Scenarios First in scenario 50 finish the level in under 8 turns. Then choose the space route. On scenario 63 (of the space route), make sure to choose Camille and Fa. Then Four will pop out when the Titans pop out. She'll be in a Gabusulei. You can control her, so make sure she doesn't die other wise you won't be able to keep her. You keep the Gabusulei. Hamman Khan from Gundam Z Same for both Real and Super Scenarios Firstly you could have convinced Hamman once already if you played SRWF and are continuing your file with SRWFK. This only changes things slightly. On scenario 37 Hamman will pop out after you destroy some of the enemy units. After she shows up have Quatro convince her twice. (Once if you already convinced her from SRWF) Then choose the DC route. On scenario 72 use Quatro to convince Hamman again, just don't attack her after that. Then kill Ghiren and Kishiria. It's ok if you let Kishiria kill Ghiren if you're trying to get Gato too. Then Hamman will retreat, Quatro will follow her, and she'll join you later on scenario 73. You won't get her Quebley, you just get her. Jung Froid from Top o Nerae~Gunbuster Same for both Real and Super Scenarios Just do the Noriko and Kimiko meet Mazinger Z trick (see Misc. section) then take the space route. You'll see her after you beat scenario 63 of the space route, but you won't actually get her until after scenario 75. She'll be in the Sizzler Black. Master Asia from G Gundam Same for Super and Real Scenarios Just take the Earth route. On scenario 64 on the Earth route on turn 5 Kyoji will pop up in the Devil Gundam. Take off half of Devil Gundam's HP, this will trigger an event where Domon will destroy Devil Gundam. Master Asia will show up after this event, He'll be in the Master Gundam riding a horse. Just attack Master Asia twice with Domon, just make sure not to kill him. (I suggest using Vulcan's) Then Master Asia will turn into a NPC. Then beat the level as normal. After this Master Asia will join you on scenario 76 of the Posidal route or scenario 77 of the DC route. Master Asia will be in the Master Gundam Alenbi Biazuri from G Gundam Same for Super and Real Scenarios First on scenario 59 choose to stay on Earth, on that same level Alenbi will pop out on turn 8 in the Nobel GundamB (B for Berserk). Then convince Alenbi with Domon and Rain, then you can destroy her. Then on scenario 64 of the Earth route Alenbi will be there from the start in the Nobel GundamB. First have Domon attack Alenbi but don't let him kill her. Then have Rain convince Alenbi. Then just destroy the Nobel GundamB. Then Alenbi will reappear in the Walter GundamB. Then have Rain attack Alenbi again but with the Rising Arrow, this will cause an event to occur. (You'll hear a Dramatic Voice Event of Rain saying her Rising Arrow line) Then just use Rain to destroy the Walter GundamB. You'll get her after scenario 66. Alenbi will be in the Nobel Gundam. Miya Asufei from L-Gaim Same for both Real and Super Scenarios On scenario 73 of the DC route or scenario 71 of the Posidol route, you'll see Asufei, she'll be in an Atol. Just convince her with Daba, that's all. You'll keep the Atol. Gyabuleto Gyabule from L-Gaim Same for both Real and Super Scenarios First on scenario 67 have Daba attack Giwaza. (He'll be in the Saajuu Oopas) Then take the Posidol route. On scenario 70 have Daba attack Giwaza twice, make sure that Daba is right next to Giwaza when he attacks the second time, but make sure Giwaza is red. (He'll be in the Saajuu Oopas again) Then Daba will disappear for a turn. Then when he reappears you make sure Daba doesn't die. After that just beat the level as normal. Then on the second part of scenario 72, (when you go outside after killing Posidol) just get Amandala (He'll be in an Ooji) to 20% HP or lower and Gyabule will pop out and kill Amandala. You'll get Gyabule in the next scenario. He'll be in a Basshu. Todd Guinnes from Dunbine Same for both Real and Super Scenarios You have to have had convinced Todd on SRWF scenario 13, for this to work. If you didn't, you can't get him on SRWFK. First you need to convince Todd with Mabel then Shou on scenario 47, he won't join you yet. Then on scenario 51 convince Todd with Shou yet again, he still won't join you. Then on scenario 54 (if you did it right the level won't be named "Beyond the Todd") Todd will show up as a NPC in a Rainek, keep him alive till you beat the scenario and you'll get him. 3.Weapons Certain weapons when Maxed out,(maximum being 10 times, you can do this after scenario 67) will cause a map weapon version of that weapon to be added to that Mech's weapons list, or a whole new weapon to appear. You have to pay for it however. Mazinger Z Breast Fire -> Breast Fire Map Weapon Powered up Mazinger Z Rocket punch -> Dai Sha Rin Rocket Punch Not a Map Weapon version, a whole new weapon Great Mazinger Breast Burn -> Breast Burn Map Weapon Mazinkaiser Fire Blaster -> Fire Blaster Map Weapon Gundam Mk.II Scattering Bazooka -> Scattering Bazooka Map Weapon Nu Gundam Fin Funnel -> Fin Funnel Map Weapon (Won't hit your own units) Mass Produced Nu Gundam (Fin Funnel type) Fin Funnel -> Fin Funnel Map Weapon (Won't hit your own units) Quebley Mk.II Funnel -> Funnel Map Weapon (Won't hit your own units) Yakuto Doga Funnel -> Funnel Map Weapon (Won't hit your own units) Sazabi Funnel -> Funnel Map Weapon (Won't hit your own units) Gundam HeavyArms Kai Max out every weapon -> Zen Dan Hassha Map Weapon. You shoot off all your weapons at once. But once you use it you use up all your ammo. And depending on how much Ammo all your other weapons have left the damage changes, i.e. the more ammo you have left with each weapon the more damage you do and vice versa. GoShogun GoFlasher -> GoFlasher Map Weapon Wing Gundam Zero and Wing Gundam Zero Custom Twin Buster Beam Rifle -> Twin Buster Beam Rifle Map Weapon2. (This isn't the same map weapon that the mech's have when you get them, it hits everything in a circle 4 spaces around the mech. Has a different animation than the normal Twin Buster Beam Rifle Map Weapon) Texas Mac Mac Revolver -> Mac Revolver Map Weapon Dancougar Dankuken -> Dankukogaken Not a Map Weapon version, a whole new weapon 4.Mechs Char's Custom Zaku II SECRET MECH In scenario 63 of the space route, move Bernie to coordinates (10,3). He has to be in the Zaku I (the early model Zaku). And have him sit there till you beat the level. Mass Produced Nu Gundam You just get this mech at the end of scenario 67 and you can pick if you want to equip it with a Fin Funnel pack or an incom pack. Sazabi Just Take the Posidol route and you'll get it at the end of scenario 73 Full Armor Type 100 Kai Just take the space route and you'll get it at the end of scenario 62 Wing Gundam Zero and Wing Gundam Zero Custom You Have to had convinced the Gundam Wing characters to join you in order for this to work. On scenario 69 of the Posidol route Hiro and Trowa will appear as NPC's. Then on turn 6 Quatre will show up in the Wing Gundam Zero and start attacking you. You have to keep Hiro, Trowa, and Quatre alive till turn 8. Make sure Hiro and Trowa have at least 50% hp by the time turn 8 rolls around. Then they'll start talking to each other and Quatre will apparently kill Trowa (don't worry he doesn't really) then Hiro commandeers the Wing Gundam Zero and leaves. Then in scenario 72 on turn 3 Hiro will pop in riding the Wing Gundam Zero along with Quatre in the Gundam Sandrock Kai. A level or two later Trowa will ask Hiro if he wants to upgrade the Wing Gundam Zero to the Wing Gundam Zero custom, if you say yes you'll lose Hiro and the Wing Gundam Zero until level after scenario 75, Hiro will show up in the Wing Gundam Zero Custom. Yakuto Doga Just take the posidol route and in scenario 73 she'll pop in on turn 6 in the Yakuto Doga Ball On scenario 39 you'll see 3 Ball's as NPC's. Just keep at least one of them alive and you'll get one after you beat the scenario. GP-02A After scenario 72 of the DC route you'll get asked if you want to search A Bao A Qu. Just say yes and Judo will find the GP-02A. Neue Ziel After scenario 72 of the DC route you'll get asked if you want to search A Bao A Qu. Just say no and in the next scenario you'll get the Neue Ziel Sizzler Black Just get Jung Froid(see character section), and she arrive in the Sizzler Black. Todd's Dunbine Just use Todd in level 59 and have him survive and you'll get Todd's Dunbine. It's the same as Shou's Dunbine just indigo blue. Green Bilbine and second Bilbine You have to beat scenario 57 with Shou's experience level at 48 or higher, and Cham will ask you if you want Bilbine painted green (first choice). Its stats don't change it's just green. If you beat scenario 57 with Bilbine in Wing Caliber mode you'll actually get another Bilbine, along with the old one changing colors. (The second Bilbine trick only works on the Saturn version not the PSX version) 5. Miscellaneous Birthday Party If you play the game on the birthday of the main character you created when you started the game, the Evangelion characters will throw you a birthday party after you load your data. S2 Engine for Eva 01 Take the Earth route, then on scenario 63 let the Fourteenth Angel Zeruelu destroy Eva 01 and make it go berserk. Eva 01 will eat the angel, just like in the anime. This will cause you to beat the level and give Eva 01 an S2 Engine. A S2 Engine lets Eva 01 operate with out having to be connected to a ship with cables. So it can move like a normal unit. Noriko and Kimiko Meet Mazinger Z On scenario 42 move Mazinger Z, with Kouji piloting it, to coordinates (36,12) and Noriko and Kimiko will talk to Kouji. This apparently increases her stats when you get Noriko later, and this is the only way to see Kimiko. Guts This is an ability that Noriko can get, all you have to do is take the space route and Noriko will get the Guts ability. Guts just makes some of Noriko's magic cost less. Super Guts This is yet another ability for Noriko. On scenario 75 of the Posidal route or scenario 75 of the DC route just let Gunbuster go below 10% HP and Noriko will get Super Guts and all of Gunbuster's HP back. I have no idea what Super Guts does, sorry. Miracle Miracle is in my opinion the best magic in the game. But only three people have it, Noriko, Cham, and Four. So make sure to level these three up if you want Miracle. Noriko gets it at level 58, Cham at level 63, and Four at level 71. Getting 100% on the Robot Encyclopedia If you want to get 100% on the Robot dictionary you have to have had continued your file from SRWF. So that SRWFK can write over your SRWF system data. That way you still have some units in your encyclopedia. You have to do this because you can't see certain units in SRWFK, like the third and forth angels for example. Bad Ending I haven't got this ending yet but I know it's in the game from the demo. I'm not quite sure how to get it but I think this is how you do it. You have to let Eva 01 go berserk 5 or more times, don't convince any of the Gundam Wing characters, and take the Earth route. This is part of it I think. Well you know if it worked if Tokyo-3 gets blown up like in the anime and you'll meet Kaoru and if you beat him you should get the Shinji and Kaoru demo. 6. Game Action Replay Codes These are some codes for those of you with an Action Replay. Master Code F6000914 C305 B6OO2800 0000 Infinite Money (This works for SRWF also) 1020000A 9896 1020000C 7F00 All Parts (This works for SRWF also) 10200574 0009 10200576 0909 10200578 0909 1020057A 0909 1020057C 0909 1020057E 0909 10200580 0909 10200582 0909 10200584 0909 10200586 0909 10200588 0909 1020058A 0009 All Demos 160C6B7C FFFF 160C6B7E FFFF This code gives the Zeta Gundam Funnels, but it'll lose the grenade launcher. You get 24 funnels too! You have to leave the code on all the time though. 102566D8 21B6 This code gives the Gundam ZZ Funnels. Same rules as above except it loses the Missile launcher. And for some reason you always start with 5 funnels. The maximum is still 24 though, so you can resupply him and he'll have 24. You have to leave the code on all the time though. 10256760 21B6 This code gives the Gundam F91 Funnels. Same rules as Zeta except it loses the Mega Machine Cannon. It does start with 24 funnels. You have to leave the code on all the time though. 10256836 19B6 This code makes the computer think you convinced Todd and Hamman on SRWF so you can get them in SRWFK. Just turn on the code, start the game, start a new file, save it and there you go. 10200554 09C0 30200556 0558 This code gives you the Alpha Azeilu. It's the last mech Quess rode in Char's Counterattack. It's a really powerful MA. However, you can't use it on Earth without a Minovsky Craft. I haven't seen it in the game but it's apparently in the games programming. You won't lose a mech, it'll just pop up in your mech inventory. 10201482 007F 30201484 0040 This code gives you the Queen Mantha. It's a newtype MS from Gundam ZZ. You won't lose a mech, it'll just pop up in your mech inventory. 10201482 0076 30201484 0040 Notes: You can only get one extra mech at a time so you have to choose between the Alpha Azeilu. The codes are a little glitchy so you might not be able to use the extra mechs all the time. But the other codes work fine. But I've heard that these codes will interfere with certain mechs in the game. For example if you use this code while you have Char's custom Zaku II, the game will replace it with the secret mech and not just add it to your list. 7. Acknowledgements and Thanks Thanks to Banpresto and Winky soft for making the game The various anime companies for making the anime series represented in the game My Friend Seung for buying the Korean Magazine and telling me what it said. This wouldn't have been possible with out his help. And thanks to everyone who emailed with me with feedback and helpful hints. I'm always appreciative and grateful for the feedback I get, it helps me fix up the FAQ and make it better. And if you see any inaccuracies PLEASE e-mail me so I can fix them. So again Thanks! And other people for bothering into writing this FAQ (you know who you are)