SENTIMENTAL GRAFFITI PLAYING TIPS FAQ V1.3 ========================================== This FAQ can only be used with permission from the writer. [Bandit(max_gas@geocities.com)] Or you could check my homepage for further updates.(http://www.geocities.com/TimesSquare/Fortress/3732/index.html). If there are any questions please submit it into my forum, thanks. This is not going to be some lengthy FAQ until I get more info on this surprisingly easy game. So please wait until I can compile all the info I can gather. If anyone realizes any mistake please inform me, I will change it for the benefit of anyone who likes Sentimental Graffiti as much as I do. Thanks to GamePlayers magazine (HongKong) for this valuable info. Anyone interested in helping me build this FAQ will be most appreciated. ======================================== CONTENT ======================================== 1.1 - AKNOWLEDGEMENTS 2.1 - MINI STORY 2.2 - NAVIGATION BUTTONS 3.1 - PLAYING TIPS 3.2 HITCH-HIKING TIPS 3.3 REMEMBERING PAST INCIDENTS 3.4 MAIN/SPECIAL INCIDENT DATES 4.1 - SENTIMENTAL GRAFITTI LINKS ======================================== 1.1 AKNOWLEDGEMENTS =================== This FAQ has been updated again on the 10th of March. I would like to thank the others (well, so far) who contributed to this FAQ. . Donny Chan (crs1219@inforamp.net) 2.1 MINI-STORY =============== From what I gather and what magazines say, this story is about a guy (you), who changes school frequently during his schooling years and as a result, meeting a lot of cute, pretty and interesting Japanese girls. At the beginning of the spring vacation of Proagonist's final high school year, he received an unsigned letter with the words "Want to meet you." He suspects it's from one of the 12 girls he met over the years. It's up to the player to decide which heroine sent the letter. Here is where you come into the picture. 2.2 GAME NAVIGATION ==================== ICONS (not in order) : Calendar : Tells you of your arrangements with any of the girls Girl With Hearts (Asuka?) : Profile of the girls Orange Book : System (Save and Load your games here) Book With A Letter A : Arubaito (part-time Job) Earn a few quick bucks Japan Map : Travel to the different parts of Japan. (Different means of transport. From the fast and expensive Shinkansen to the cheapest hitch hike) Bed : Take a rest. (3 Choices, the cheaper it is, the less energetic you'll feel) At your home in Tokyo : Green Phone : Call any of the girls you met. 3.1 PLAYING TIPS ================ Here are some playing tips to ensure that the player will get the BEST endings. Note that this is not foolproof, as it requires some degree of luck for the main and special incidents to happen. To get the Best Ending, you must : 1. Do not heart-break any of the girls 2. Get at least 4 Memories of the girl. 3. Receiving 2 letters from the girl. 4. Get at least 6 Main incidents of the girl. 5. See the final Main Incident 6. Receive the final letter There are 2 ways of meeting girls and getting those Main and Special Incidents to happen 1. Date them by phone 2. Meet them unexpectedly on the street (sometimes this might be better). Naturally in most of this kind of AVG games, YOU MUST TRY NOT TO IRRITATE ANY OF THE GIRLS IN ANY SMALL, MINOR WAY IF POSSIBLE. 1. Remember your dates, don't be late. Be early if you can. 2. Don't date too many girls at one time. DON'T FORGET ABOUT YOUR MONEY 1. Money will be most used during the time where there are national holidays. So be careful during these periods as you do not work on these days, unless you take a part time job. 3.2 HITCH-HIKING TIPS ====================== Please note this section is contributed by Donny Chan (crs1219@inforamp.net) ****** The Hitchhiker's Guide to Sentimental Graffiti ************ Disclaimer: Correct me if I'm wrong. If anyone volunteers to translate this into JIS, go ahead, but forward a copy to me. ********************************************************************** Save game. (Duh.) Check the arrival time of the bus in the destination city. If the arrival time is comfortably before 14:00 on the next day, consider hitchhike, instead of other types of transportation. Hitchhike (the truck) and the bus have the same travel times, with one exception (see below). "Comfortably" means at or before 12:00, which gives Protagonist, after he arrives in the destination city, three chances (12:00, 13:00, 14:00) to random-encounter an heroine. Also, allow a few hours for multiple attempts at hitchhiking and getting the wanted destination city. Reload and re-try hitchhike when necessary, or when failed attempts force the arrival time to after 14:00 (q.v.). (The abovementioned exception is when the truck sometimes arrives in the destination city up to six hours later than the bus. This delay/risk is repeatable in reloaded games, but does not seem to be city-dependent. Happened to my protagonist more than twice when he hitchhiked from Tokyo to Kanazawa, and from Tokyo to Osaka, on different days.) BTW, if Protagonist cannot go to a city by bus because his movement points would become negative, I do not know if Protagonist can go to that city by hitchhike. Probably not, IMO.) If Protagonist is not in Tokyo, unless he does not mind a random encounter with the local heroine, do not hitchhike at 5:00. If he refuses the hitchhike and stays in the current city, he may random-encounter the local heroine at 6:00. (Sh_t.) The hitchhike destination city is partly random. Regardless of the current time, if Protagonist is not in Tokyo, and the next day is not a school day, the hitchhike destination city may not be Tokyo, and Protagonist can refuse the hitchhike. If the current time is before sunset, and Protagonist is not in Tokyo, and the next day is a school day, the hitchhike destination city may not be Tokyo, and Protagonist can refuse the hitchhike. If the current time is after sunset, and Protagonist is not in Tokyo, and the next day is a school day, the hitchhike destination city is probably Tokyo, and Protagonist cannot refuse the hitchhike. OTOH, if the current time is after sunset, and Protagonist is not in Tokyo, and the next day is a school day, but the hitchhike destination city is not Tokyo, Protagonist may approve the hitchhike. When he arrives in an heroine's city after 9:00 on a school day, his Move (urban spots), Arbeit, and Rest commands are in B&W. When he chooses one of these commands, he gets the message that it's a school day and he should return to Tokyo. His MP is probably in red and low. As expected, when he tries to hitchhike again, the hitchhike destination city is always Tokyo, and Protagonist cannot refuse the hitchhike. On a school day, school begins at 9:00. Protagonist does not miss school when he arrives in Tokyo at 8:00. If the next day is a school day, and if some types of transportation, including hitchhike, cause Protagonist to arrive in Tokyo on the next day, but at or after 9:00, hitchhike to Tokyo and save cash. If hitchhike cannot arrive in Tokyo on the next day, use another type of transportation. Protagonist misses school on the next day, but may arrive in Tokyo early enough to do his standard after-school Arbeit. (Missing his school does not hurt (to quote an ancient Japanese proverb, "Jinsei yori isei"), but missing his Arbeit hurts, IMO. (OK, so that's actually an ancient Hong Kong proverb, "Yau yi sing, mo yan sing.")) When Protagonist meets an heroine at or before 14:00, they may reportedly have a date Event that will be marked in the Calendar. (OTOH, when Protagonist meets an heroine after 14:00, I do not know if he will have a markable date Event.) If the arrival time of the bus is not on the next day, consider stopping at another city before the destination city. If Protagonist stops at another city, unless he does not mind a random encounter with the heroine of the other city, choose a spot where he is less probable to random-encounter that heroine. Else, he may accidentally random-encounter that heroine. (Note most transportation pass through Osaka to reach Kyoto, or pass through Tokyo to reach Yokohama. Kanazawa is different because it is on the opposite coast of Honshu from Tokyo.) If Protagonist arrives in the destination city or another city at or after 14:00, but before sunset, try to get an Arbeit. (For comparison, the non-school day Arbeit in Tokyo is 17:00-20:00. Uncertain about the Arbeits in the heroines' cities.) If an Arbeit is unavailable, or if Protagonist arrives after sunset (e.g., at 20:00 or 21:00), go to the spots anyway and try to get a rare night date Event. Else, if Protagonist arrives at night and before sunrise (6:00), consider go to the next city, or sleep (tent, of course). When Protagonist arrives in the destination city at or between 6:00 and 14:00, be ready to random-encounter the heroine at the first spot Protagonist chooses, before he can save game. (All this hitchhiking about the whole d_mn nation feels more like Nobunaga no Yabou than Senti. ^_- Except random-encounter with Yuu-chan during hitchhike and meet an heroine at a spot in another heroine's city, did I miss other hitchhike conditions?) Here are some sample Bus/Hitchhike travel times for reference. Note most travel times are incremental. E.g., the Yokohama-Aomori bus takes 15 hours and the Yokohama-Sapporo bus takes 33 hours, thus the Aomori-Sapporo bus takes 18 hours (confirmed). From To Hours Aomori Sapporo 18 Fukuoka Nagasaki 4 Hiroshima Fukuoka 5 Kanazawa Aomori 19 Kanazawa Fukuoka 19 Kanazawa Hiroshima 14 Kanazawa Kanazawa 13 Kanazawa Kyoto 6 Kanazawa Nagasaki 28 Kanazawa Nagoya 23 Kanazawa Osaka 7 Kanazawa Sapporo 37 Kanazawa Sendai 13 Kanazawa Takamatsu 12 Kanazawa Tokyo 1 Osaka Kyoto 1 Osaka Nagoya 4 Sendai Aomori 6 Takamatsu Hiroshima 4 Tokyo Kanazawa 12 Yokohama Aomori 15 Yokohama Fukuoka 24 Yokohama Hiroshima 19 Yokohama Kanazawa 13 Yokohama Kyoto 11 Yokohama Nagasaki 28 Yokohama Nagoya 8 Yokohama Osaka 12 Yokohama Sapporo 33 Yokohama Sendai 9 Yokohama Takamatsu 17 Yokohama Tokyo 1 (Honestly, my Protagonist was in Yokohama when I began recording these travel times.) Updated: 5 March 1998 Created: 2 March 1998 Thanks: Shinjou Hayato (my cheap Senti protagonist) __ "I spent hours and hours walking the streets of New York, even at night, and I never felt uncomfortable. I can't say that about some areas of downtown Toronto right now." - Bob Runciman, Ontario Solicitor-General, 1997 3.3 REMEMBERING PAST INCIDENTS ============================== Past Incident 1 = Meet up with 2 or more girls Past Incident 2 = Meet up with 4 or more girls Past Incident 3 = Meet up with 6 or more girls 4 or more girls' Past Incident 1 happening 2 or more girls' Past Incident 2 happening Past Incident 4 = Meet up with all the girls (tough one to maintain) 6 or more girls' Past Incident 1 happening ? or more girls' Past Incident 2 happening ? or more girls' Past Incident 3 happening 3.4 MAIN/SPECIAL INCIDENT DATES =============================== Here's a list on the possible times/dates on when the Main Incidents might happen. Note that all these dates are brief, I will add a more detailed one when I have more info. Main Incident 1 = April - July (1997) Main Incident 2 = June - August (1997) Main Incident 3 = July - November (1997) Special Incident 1 (receiving a letter) = August - ? Special Incident 2 (receiving a letter) = October - ?