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L1 ij: iii: kS RA BI TO ( thin silk ) ( flirting over ) ( sake dipper ) [ RABBIT // MiniFAQ Plus! // Arcade + Japanese Sega Saturn // ver. 0.00 ] [ FAQ + ascii : `shouji´ / GameFAQs forums : shouji / oodzume@hotmail.com ] _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Copyright 2013 `shouji´ The following FAQ you are looking The most updated issue of the FAQ through was made by me, `shouji´. will be given to www.gamefaqs.com < oodzume@hotmail.com > D primarily. Unless denoted, if any Made for the use of only personal I other location has it, then nine- and/or private purposes. Whenever S times-outta-ten it was ripped out reproduced, electronically is the C from there. If placed on a freely way it must be done. However, the L assessable webpage/site, this FAQ correctness and accuracy of any & A may be altered to fit any certain all material listed with this FAQ I guidelines, but this disclaimer & isn`t 100% guaranteed. Any errors M copyright info must remain in its or omissions that inflict damages E original form and state. If there or problems towards anything will R is any problem by now with any of NOT be the author`s fault. That`s the preceding info, then maybe it just how it works out. Comprende? would be best to try another FAQ. For no reason should this FAQ be used for profitable and/or promotional purposes (ie - published in guides, magazines, hint books, etc). Nor is this document to be given away along with any purchases as a gift/extra or the like. It isn`t my forte to write all this up to get others rich. Anyone who has enough interest in this FAQ and would like to include it on their site, please ask me first in a letter describing your page (do include the URL) and I`ll get back to you ASAP. Don`t just take it. Ask me. I`m normally pretty lenient about it if you take that approach. All copyrights and trademarks associated with this FAQ are acknowledged. Do give credit where it`s due as well. I`d hate to damn your soul to hell. Plagiarism sucks. `Shouji´ has written, so it shall be spoken. =) `Rabbit´ and its characters are copyright 1997 Electronic Arts, Ltd. All rights reserved. This FAQ is available at the following places : --------------------------------------------------------- Rabbit // MiniFAQ - - GameFAQs gamefaqs.com/ A note to other sites: DO NOT rip off this document from GameFAQs.com (or any of the other listed sites) and just place it on your website. It is a real pain in the ass to find my work posted on other websites when I know that I didn`t send it to them. If any other gaming or FAQ hub is so eager to incorporate any of my FAQs to their site, then that`s great. But first take a moment and send me an email to ask me properly for them. For those that find that so difficult to do, then go forth and write your own FAQs. .. Alright, I`m through ranting. Have a nice day. ^_^ =============================================================================== TABLE OF CONTENTS =============================================================================== Rabbit 1 - FAQ NOTATION > Controller Notation > Button Notation > Abbreviations + Command Notation Rabbit 2 - GAME MODES EXPLANATION > Arcade > VS > Option Rabbit 3 - BASIC COMMANDS Rabbit 4 - THE SPIRITUAL EIGHT - Egith - Hon-En - Ja-Koh / Jyakou - Little Eddy - Rex - Tien-Ren - Wu-Ling - Yu-Lan Rabbit 5 - MISCELLANEOUS INFO > Secrets / Codes > Translations > Revision History > Final Note [ Rabbit 1 ] ================================================================= FAQ NOTATION =============================================================================== --------------------------------------------------------------------- ( 1.01 ) CONTROLLER NOTATION ------------------------------------------------------------------------------- ub u uf Jump Up-Back Jump Up Jump Up-Forward \ | / b -- N -- f Retreat / Guard Neutral Advance / | \ db d df Crouch / Low Guard Crouch Offensive Crouch - Reverse forward and back if you`re on the right side of screen. --------------------------------------------------------------------- ( 1.02 ) BUTTON NOTATION ------------------------------------------------------------------------------- L R n/a Middle Attack X Y Z Light Punch (A) Strong Punch (B) Beast Spirit A B C Light Kick (C) Strong Kick (D) Harai - Button notation can be changed at the Control menu in the Options screen. This FAQ utilizes the default setup shown above. - Attack buttons are denoted in this FAQ by their arcade notation (ie - Light Punch = A). Don`t get confused thinking that A, B, and C refer to the actual buttons on the Sega Saturn controller! --------------------------------------------------------------------- ( 1.03 ) ABBREVIATIONS + COMMAND NOTATION ------------------------------------------------------------------------------- P / K - Press any Punch / Kick button. AB / AC / ABC - Press the indicated attack buttons simultaneously. + - Stands for "and". / - Stands for "or". qcf / qcb - Motion (d,df,f) or (d,db,b) on the joystick. hcf / hcb - Motion (b,db,d,df,f) or (f,df,d,db,b) on the joystick. 360º - Rotate the joystick in a circle (f,df,d,db,b,ub,u,uf,f). 360s can start and end at any cardinal direction (If you start at df, end at df.) Ultimately, 360-motions have been reduced to a 270-motion in games. Thus you can start at f and rotate (f,df,d,db,b,ub,u) (or the reverse) to get the same effect. .. rapidly - Repeat the listed command(s) in a swift succession. ("Press Punch rapidly" means to swiftly hit any Punch button over and over.) Tap - Press the indicated direction(s) or buttons(s) swiftly. When close - Perform the following command(s) when player is near the opponent. .. - Used after attack commands to indicate that another attack can be used as a follow-up. All continuing attacks will be listed immediately underneath in a tree-like method: Attack 1 Command .. > Attack 2a Command after Attack 1 .. > Attack 3 Command after Attack 2a > Attack 2b Command after Attack 1 (move name) - A special move that has no specific name, but is noted in the character`s movelist for having unique principles or command to execute it. Although sometimes this notation means that I don`t know the official name for the move yet. OTG-capable - Stands for "off the ground." The fighter can use this attack to hit the opponent on the ground after a KNOCKDOWN for additional damage. Some attacks may pop the opponent back into the air for juggling capabilities. 1,2,3,4 - Note numbers, listed along the side of the FAQ alongside the attack/command to correspond to the information numbers listed below. Some attacks will have multiple notes. (!) - Indicates the character`s Beast Force Special Attack (B!) - Indicates the character`s Beast Force Super [ Rabbit 2 ] ================================================================= GAME MODES EXPLANATION =============================================================================== --------------------------------------------------------------------- ( 2.01 ) ARCADE ------------------------------------------------------------------------------- Select one of the eight characters to go through the game. You must defeat all eight opponents in a random order, followed by Zao-Long who is the final boss. Once Zao-Long is defeated, you are treated with a series of still images and text for their ending. Losing against an opponent will bring up a Continue screen. You will have ten seconds to decide on whether or not you wish to continue. Pressing Start will activate the continue, allowing you to start the stage over against the opponent that defeated you. Once the timer reaches 0, continuing is disabled and the game is over. Scores made here are added toward the Top 6 ranking screen. If you continue from a loss, the score you last had will be retained. Even if you change your character after continuing, you will keep your score. --------------------------------------------------------------------- ( 2.02 ) VS ------------------------------------------------------------------------------- VS is made for 2-players. Any of the 8 characters can be selected to fight in a 2-out-of-3 round match. After you can select your game mode: Normal or Auto (auto-guarding, but sustain chip damage from all attacks). The next screen allows players to alter their handicap (between 70-120%), and finally select which Beast Spirits to begin with. To disable a specific Beast Spirit, hover over its icon and press the X- or A-button. Stages cannot be selected, they are chosen at random. Following each match will being up a Ranking screen, which displays a win/loss chart based on characters chosen. --------------------------------------------------------------------- ( 2.03 ) OPTION ------------------------------------------------------------------------------- The Options screen allows you to change the settings of the game. The modes are as follows (listed from top to bottom): - LEVEL Select the difficulty of the CPU opponents: Easy, Normal, Hard, or Expert. Normal is default. (Effects: Arcade) - TIME COUNT Select the amount of time for each round in seconds: 99 or No Limit. 99 is default. (Effects: Arcade, VS) - ROUND Select the number of rounds needed to win the match: 2 or 3. 2 is default. (Effects: Arcade, VS) - SPEED Select the speed in which the game moves from 1-8: 1 is very slow, 8 is very fast. 3 is default. (Effects: Arcade, VS) - AUDIO Select the sound output for the game: Stereo or Mono. - QUICK MODE Changes screens to make the game load faster when ON: * Character selection screen changed into just text rather than pictures and animation. * Disables the explanation tutorial on getting/using Orbs after defeating the first opponent. * Disables victory and losing quote screens. * Changes continue screens to just text. (Effects: Arcade, VS) - ZOOM Select the camera zoom: 75% or 100%. 100% is default. (At 75%, the stages are at a set width and the game does not pan out and change the size of the character sprites as players move around.) - SOUND TEST Play all the stage music, voices, and sounds effects from the game. Press the A- or C-button to play the track. - CONTROL Change the button configuration of the attack buttons. - VS Record Display the ranking chart; a win/loss diagram based on matches done in VS Mode. - SAVE Save new game data and configuration to overwrite old data on the system or cartridge RAM. - LOAD Load up saved data and configuration from the system or cartridge RAM. - EXIT Return to the title screen. [ Rabbit 3 ] ================================================================= BASIC COMMANDS =============================================================================== The following list are moves and attacks that most characters overall possess. Standing Guard Hold b when attacked Crouching Guard Hold db when attacked Kuuchuu Guard (air defense) In air, hold ub~db when attacked Forward Dash Press f,f Dash Cancel Press b while dashing Dash Jump Press u / uf while dashing Backward Dash / Back Step Press b,b Small Jump / Hop Tap u Nage (throw) When close, b / f + B / D Ground Recovery Normally stand after knockdown Idou Okiagari (rising movement) Hold b / f after knockdown Harai (parry) AC .. > Technical Blow! hcf + A / C / AC after Harai Low Harai (low parry) d + AC .. > Technical Blow! hcf + A / C / AC after Low Harai Chuudan Kougeki (middle attack) AB / CD Beast Spirit Select Tap d (if you possess more than one Beast) Beast Force Mode Activation ABC .. (1 stock) Beast Spirit Special Attack ABC after Beast Force Mode Activation Beast Spirit Super Specific notation/command per character Beast Spirit Alt-Super f + ABC (not during Beast Force) (1 stock) Tapping down on the joystick cycles through the list of Beast Spirits that a character has in their possession. This can be done while standing or jumping. A character`s own Beast Spirit is not among that list, as they always have access to it. This is used to determine which "Beast Spirit Alt-Super" you want to use. "Beast Force Mode Activation" summons that character`s specific Beast Spirit (ie - Wu-Ling will summon the Rabbit); NOT a Beast Spirit taken from a defeated opponent. Upon summoning, that character will gain Merits (+) and Demerits (-) for the duration their Beast Spirit is active. (Merits/Demerits are all listed in each character`s section.) Beast Force Mode costs 1 stock to activate. During Beast Force Mode, the character gains a meter at the bottom of the screen to show how much time is remaining for Beast Force. Typically, Beast Force lasts 20 seconds. During that time, the character gains access to both their Beast Spirit Special Attack and Super. * The Special Attack is done by pressing ABC. Whenever used, it depletes 1/5 of the Beast Force meter (around 4 seconds). * The Super is done through a specific command notation, depending on the character. (Refer to character`s specific section.) Whenever used, it depletes 1/3 of the Beast Force meter (around 7 seconds). If you have less than the needed Beast Spirit energy, you can still activate that specific attack to use the remainder of the meter. Alternately, as your character defeats opponents and claims their Beast Spirit Orbs, they will be able to use the Super attack connected to it. (ie - Wu-Ling can use the 'Byakko Sou Shuu Zan' if he has Rex`s Tiger Orb.) These Supers are activated by pressing forward + ABC, but can`t be used during Beast Force. All of these types of Supers cost 1 stock to activate. [ Rabbit 4 ] ================================================================= THE SPIRITUAL EIGHT =============================================================================== --------------------------------------------------------------------- ( 4.01 ) EGITH ------------------------------------------------------------------------------- A genuine homosexual male who has said, "my body is male but my spirit is of a woman." He assembles and raises orphans, but also continues the family business of assassination for the sake of living expenses and to support the children. ( Personal Information -----------------------------------------------------| Gender : Male Age : 32 years Occupation : Ansatsusha (assassin) (wrestling style) Weapon : Tetsu no Tsume (iron claw) Beast Spirit : Ushi-tama (Ox Orb) (+) Slightly extends the reach of the Excellent Cross and High Angle Buster. (-) Disables high jumping if the Ox is behind Egith. Egith can still do small jumps. To remedy, attacks and dashes cause Egith and the Ox to separate momentarily, allowing Egith to high jump again. ( Movelist ) ------------------------------------------------------------- ] 1 (heavy headbutt) When close, b / f + B 2 (elbow drop) When close, df + B 3 Chuudan Punch AB .. 4 > Renzoku Chuudan Punch AB after Chuudan Punch 5 Fumikomi Punch f + B .. 6 > Renzoku Fumikomi Punch Press B after Fumikomi Punch 7 Fumikomi Kick f + D 8 (double arm smash) f,f + B after any normal/command attack 9 Kuuchuu Kyou Kougeki In air, AB 10 Body Charge qcb + K 11 Excellent Cross f,d,df + P (misses from afar) 12 High Angle Buster 360° + P (misses from afar) 13 Gravity Flip In air, qcf + K (misses from afar) 14 Beast Muscle Drop (!) ABC during Beast Force 15 Sen Gyuu Souha Geki (B!) b,hcb + D during Beast Force ( Notes ) ---------------------------------------------------------------- ] 1 Unblockable. KNOCKDOWN attack. 2 Unblockable. KNOCKDOWN attack. Can`t be done during Beast Force. 3 Must be guarded HIGH. Can follow with Renzoku Chuudan Punch. 4 Chuudan Punch must hit to allow this follow-up. 5 Can follow with Renzoku Fumikomi Punch. 6 Fumikomi Punch must hit to allow this follow-up. 7 -- 8 -- 9 Must be guarded HIGH. OTG-capable. 10 Can negate projectiles. 11 KNOCKDOWN attack. 12 Unblockable. KNOCKDOWN attack. 13 Unblockable. KNOCKDOWN attack. - The command for this must be input close to the opponent, and right before Egith lands. It`s a small window and hitbox. You can 'Tiger Knee' the motion when up close to pull it off as well. 14 KNOCKDOWN attack. 15 KNOCKDOWN attack. Can negate projectiles. --------------------------------------------------------------------- ( 4.02 ) HOU-EN (YANG) ------------------------------------------------------------------------------- A man devoted to classical Chinese opera plays. When he got into his character named "Hou-En," he started going feral and could not go back to his original being. He has learned the arts of transformation and Feng Shui over the course of all this. ( Personal Information -----------------------------------------------------| Real Name : Yang Name Meaning : HOU = "monkey" EN = "monkey" YANG = "fried" Gender : Male Age : 45 years Occupation : Kyougeki yakusha (classical Chinese opera actor) Weapon : Tsurugi (sword) Beast Spirit : Ookami-tama (Wolf Orb) (+) Nullifies chip damage to Hou-En from special attacks and Beast Spirit attacks (not in Auto Mode). (-) No demerits. ( Movelist ) ------------------------------------------------------------- ] 1 (high toss) When close, b / f + B 2 Chuudan Kougeki AB 3 Fumikomi Punch f + B .. 4 > Renzoku Fumikomi Punch Press B after Fumikomi Punch 5 Fumikomi Kick f + D .. 6 > Renzoku Fumikomi Kick Press D after Fumikomi Kick 7 (shoulder ram) f,f + B after any normal/command attack 8 Kuuchuu Kyou Kougeki In air, AB 9 Todoroke Raimei f,d,df + P 10 Unare Daichi b,d,db + P 11 Sakamaku Honoo 360° + P (misses from afar) 12 Kitare Kijin In air, qcb + P 13 Fureyo Inseki (!) ABC during Beast Force 14 Kou Ga Setsu Kon Gai Ki (B!) b,hcb + B during Beast Force ( Notes ) ---------------------------------------------------------------- ] 1 Unblockable. KNOCKDOWN attack. 2 Must be guarded HIGH. 3 Can follow with Renzoku Fumikomi Punch. 4 Fumikomi Punch must hit to allow this follow-up. 5 Can follow with Renzoku Fumikomi Kick. 6 Fumikomi Kick must hit to allow this follow-up. 7 -- 8 Must be guarded HIGH. OTG-capable. 9 KNOCKDOWN attack. Can negate projectiles. 10 KNOCKDOWN attack. Must be guarded LOW. OTG-capable. - If guarded, can hit up to five times. 11 Unblockable. KNOCKDOWN attack. Throw switches sides. 12 KNOCKDOWN attack. OTG-capable. 13 KNOCKDOWN attack. OTG-capable. Can negate projectiles. 14 Unblockable. KNOCKDOWN attack. Tracks the opponent`s location. --------------------------------------------------------------------- ( 4.03 ) JA-KOH / JYAKOU ------------------------------------------------------------------------------- A man with a ruthless and stern disposition. For revenge, he even threw away his own sanity. He can manipulate a red-colored cloth, a hunter who hunts assassins. ( Personal Information -----------------------------------------------------| Name Meaning : JA = "snake" KOU = "dragon" Gender : Male Age : 28 years Occupation? : Fukushuu no oni (demon of revenge) Weapon : Obi (a kimono sash) Beast Spirit : Hebi-tama (Snake Orb) (+) Nullifies chip damage to Ja-Koh from special attacks and Beast Spirit attacks (not in Auto Mode). (-) Dashing and backdashing speed decreased 50% if the Snake is behind Ja-Koh. To remedy, attacks and jumps cause Ja- Koh and the Snake to separate momentarily, allowing Ja- Koh to dash and backdash fully again. ( Movelist ) ------------------------------------------------------------- ] 1 (ground slam) When close, b / f + B 2 Renzoku Punch Press A,A 3 Renzoku Kick Press D,D 4 Tokushu Chuudan AB 5 Fumikomi Punch f + B 6 Fumikomi Kick f + D 7 (obi uppercut slash) f,f + B after any normal/command attack 8 Hasai Jin "Kou Rin" f,d,df + P 9 Daten Shou "Kamakubi" b,d,db + P (misses from afar) 10 Shippuu Zan "Jya Katsu" hcf + P 11 Shi Ren Zan "Ga Gaku" hcb + P 12 Kouchi Zan (!) ABC during Beast Force 13 Shou Jya Shou Ran (B!) b,hcb + B during Beast Force ( Notes ) ---------------------------------------------------------------- ] 1 Unblockable. KNOCKDOWN attack. 2 First attack must be guarded LOW. OTG-capable. First attack must hit to allow follow-up. 3 First attack must hit to allow follow-up. 4 Must be guarded HIGH. 5 -- 6 -- 7 -- 8 KNOCKDOWN attack. OTG-capable. Can negate projectiles. 9 Unblockable. KNOCKDOWN attack. Throw switches sides. - An anti-air throw. This is meant to only hit jumping opponents, but can be used against Egith, Hou-En, Ja-Koh, Rex, and Yu-Lan while they are standing due to the size of their character boxes. 10 KNOCKDOWN attack. 11 -- 12 KNOCKDOWN attack. OTG-capable. 13 KNOCKDOWN attack. OTG-capable. Can negate projectiles. --------------------------------------------------------------------- ( 4.04 ) LITTLE EDDY ------------------------------------------------------------------------------- A show-off, and an ambition person. With his flashy actions, he likes to spring forth candidly, which instead deceives his opponents. ( Personal Information -----------------------------------------------------| Gender : Male Age : 12 years Occupation : Pierrot/clown Weapon : Microphone Beast Spirit : Inoshishi-tama (Wild Boar/Peccary Orb) (+) Nullifies chip damage to Eddy from special attacks and Beast Spirit attacks (not in Auto Mode). - When backdashing, the Boar will act as a shield against attacks and projectiles as it slowly catches up to Eddy. (-) No demerits. ( Movelist ) ------------------------------------------------------------- ] 1 (rainbow toss) When close, b / f + B 2 Renzoku Kyou Kick Press D,D 3 Chuudan Punch AB 4 Fumikomi Punch f + B 5 Fumikomi Kick f + D 6 (tumbling kick) f,f + B after any normal/command attack 7 Renzoku Jyaku Punch Press A rapidly 8 Kuuchuu Kyou Kougeki In air, AB 9 S.T.S. Strike Bolt qcb + P 10 S.H.C. Voice f,d,df + P 11 S.D.S. Flight b,d,db + P .. 12 > Tsuika Kougeki Press P after S.D.S. Flight 13 S.S.C. Ultimate hcf + P, move b / f 14 S.L.B. Spark (!) ABC during Beast Force 15 Chototsu Shouten Rai (B!) b,hcb + D during Beast Force ( Notes ) ---------------------------------------------------------------- ] 1 Unblockable. KNOCKDOWN attack. 2 First attack must hit to allow follow-up. 3 Must be guarded HIGH. 4 -- 5 -- 6 -- 7 No special animation; Eddy has a set of three rapid-fire A-attacks. 8 Must be guarded HIGH. OTG-capable. 9 KNOCKDOWN attack. 10 OTG-capable. Can negate projectiles. 11 KNOCKDOWN attack. Can follow with Tsuika Kougeki. 12 OTG-capable. 13 -- 14 KNOCKDOWN attack. - Has some strange collision detection. The Boar will leap forward from where it is located. If Eddy is standing, the Boar will attack from its perch atop Eddy. Typically it won`t hit unless the opponent is jumping. If Eddy dashes first, the Boar will leap forward from its ground position, but at a very short range. If the S.L.B. Spark is done again, the Boar will instead leap from where it is presently located. 15 KNOCKDOWN attack. OTG-capable. Can negate projectiles. - "Magnetic Shockwave!" --------------------------------------------------------------------- ( 4.05 ) REX ------------------------------------------------------------------------------- Cheerful and pure personality. He proudly possesses a strong sense of duty. Although he personally is an assassin, he hopes that the dirty work of assassination disappears from the world soon. ( Personal Information -----------------------------------------------------| Gender : Male Age : 23 years Occupation : Spy-kousakuin (spy agent) Weapon : Tonfa Beast Spirit : Tora-tama (Tiger Orb) (+) All standing and crouching basic attacks, plus Rex`s AB, f + B, and f + D hit twice. (The Tiger attacks after Rex, but it`s still possible to link together attacks as normal.) (-) Disables high jumping if the Tiger is behind Rex. Rex can still do small jumps. To remedy, dashes cause Rex and the Tiger to separate momentarily, allowing Rex to high jump again. ( Movelist ) ------------------------------------------------------------- ] 1 (dropping thrust kick) When close, b / f + D 2 Chuudan Punch AB 3 Fumikomi Punch f + B .. 4 > Renzoku Fumikomi Punch Press B after Fumikomi Punch 5 Fumikomi Kick f + D .. 6 > Renzoku Fumikomi Kick Press D after Fumikomi Kick 7 (extended backfist) f,f + B after any normal/command attack 8 Kuuchuu Kyou Kougeki In air, CD 9 Justice Bomber qcf + P 10 Burning Break qcb + K 11 Rising Buster f,d,df + P 12 Tornady Napalm b,d,db + P 13 Atomic Tiger (!) ABC during Beast Force 14 Byakko Sou Shuu Zan (B!) b,hcb + B during Beast Force ( Notes ) ---------------------------------------------------------------- ] 1 Unblockable. KNOCKDOWN attack. 2 Must be guarded HIGH. 3 Can follow with Renzoku Fumikomi Punch. 4 Fumikomi Punch must hit to allow this follow-up. 5 Can follow with Renzoku Fumikomi Kick. 6 Fumikomi Kick must hit to allow this follow-up. 7 -- 8 Must be guarded HIGH. 9 -- 10 KNOCKDOWN attack. Can negate projectiles. 11 KNOCKDOWN attack. 12 -- 13 KNOCKDOWN attack. Destroys lesser projectiles. 14 KNOCKDOWN attack. --------------------------------------------------------------------- ( 4.06 ) TIEN-REN ------------------------------------------------------------------------------- Has a strong competitive spirit, but loathes crooked things. A mixed-blooded child born from an English father and Chinese mother. Has inherited the "Shirataka Ken" (Fist of the Shirataka) from his mother, and the "Fu-jutsu" (talisman/charms arts) from his mother`s grandfather. ( Personal Information -----------------------------------------------------| Name Meaning : TIEN-REN = "nature and man" Gender : Male Age : 14 years Occupation? : Keiji no musuko (son of a police detective) Weapon : Jyufu (charms) Beast Spirit : Taka-tama (Hawk Orb) (+) Allows Tien-Ren to airdash forward and backward (In air, f,f / b,b). He can airdash back and forth an infinite amount of times off one jump. Tien-Ren can also attack after each airdash, then re-dash again, and repeat. - Allows Tien-Ren to slow descend (In air, press up). This causes Tien-Ren to float to the ground. He can also be moved back and forth while floating. (-) Ground dashing speed decreased 50% if the Hawk is behind Tien-Ren. (Ground backdashing not effected.) To remedy, attacks and jumps cause Tien-Ren and the Hawk to separate momentarily, allowing Tien-Ren to dash again. ( Movelist ) ------------------------------------------------------------- ] 1 (ground slam) When close, b / f + B 2 Kuuchuu Geri Otoshi When close in air, b / f + D 3 Chuudan Kougeki AB 4 Fumikomi Punch f + B .. 5 > Renzoku Fumikomi Punch Press B after Fumikomi Punch 6 Fumikomi Kick f + D .. 7 > Renzoku Fumikomi Kick Press D after Fumikomi Kick 8 (talisman spirit punches) f,f + B after any normal/command attack 9 Kuuchuu Kyou Kougeki In air, CD 10 Shou Rai Fu qcf + P 11 En Sen Fu qcb + P 12 Housoku Sen Sanren Geki hcf + K 13 Ryuusou Rai In air, qcb + K 14 En Geki You Sou Zan (!) In air, ABC during Beast Force 15 Youshi Choubuku Shuu (B!) In air, u,ub,b,db,d + B during B.F. ( Notes ) ---------------------------------------------------------------- ] 1 Unblockable. KNOCKDOWN attack. 2 Unblockable. KNOCKDOWN attack. 3 Must be guarded HIGH. OTG-capable. 4 Can follow with Renzoku Fumikomi Punch. 5 Fumikomi Punch must hit to allow this follow-up. 6 Can follow with Renzoku Fumikomi Kick. 7 Fumikomi Kick must hit to allow this follow-up. 8 -- 9 Must be guarded HIGH. OTG-capable. 10 -- 11 KNOCKDOWN attack. Can negate projectiles. 12 KNOCKDOWN attack. Can negate projectiles, but only on the active frames Tien-Ren is not kicking. Basically it will only cancel out a projectile when Tien-Ren is gliding forward for the followthrough of a kick. 13 KNOCKDOWN attack. OTG-capable. 14 KNOCKDOWN attack. Can negate projectiles. 15 KNOCKDOWN attack. Can negate projectiles. --------------------------------------------------------------------- ( 4.07 ) WU-LING ------------------------------------------------------------------------------- Essentially a bright and energetic girl in nature. Brainwashed by an assassination organization, who assigned her to murder without question. But the brainwashing effect has now started to fade, and she is primarily trying to regain herself. ( Personal Information -----------------------------------------------------| Name Meaning : WU = "crow" LING = "bell" Gender : Female Age : 14 years Occupation : Ansatsu soshiki no ace (assassination organization ace) Weapon : Kasa (umbrella) Beast Spirit : Usagi-tama (Rabbit Orb) (+) Allows Wu-Ling to double jump (Press ub~uf, then press ub~uf in air). She can double jump from the small hop or normal jump. (-) Disables backdashing if the Rabbit is behind Wu-Ling. To remedy, some attacks and back jumping cause Wu-Ling and the Rabbit to separate momentarily, allowing Wu-Ling to backdash again. ( Movelist ) ------------------------------------------------------------- ] 1 (flipping toss) When close, b / f + B 2 (air-to-ground slam) When close in air, b / f + B 3 Renzoku Kyou Kick Press D,D 4 Chuudan Kick CD 5 Fumikomi Punch f + B 6 Fumikomi Kick f + D .. 7 > Renzoku Fumikomi Kick Press D after Fumikomi Kick 8 (forward charge) f,f + B after any normal/command attack 9 Kuuchuu Kyou Kougeki In air, AB 10 Kawasemi qcf + P 11 Tsubame qcb + P 12 Kitsutsuki qcb + K 13 Hibari f,d,df + P 14 Ten Shi Dan (!) ABC during Beast Force 15 Kon Shu Tou Shou Ha (B!) b,hcb + B during Beast Force ( Notes ) ---------------------------------------------------------------- ] 1 Unblockable. KNOCKDOWN attack. 2 Unblockable. KNOCKDOWN attack. 3 First attack must hit to allow follow-up. 4 Must be guarded HIGH. 5 -- 6 Can follow with Renzoku Fumikomi Kick. 7 Fumikomi Kick must hit to allow this follow-up. 8 -- 9 Must be guarded HIGH. OTG-capable. 10 OTG-capable. Can negate projectiles. 11 -- 12 KNOCKDOWN attack. 13 KNOCKDOWN attack. OTG-capable. 14 KNOCKDOWN attack. Destroys lesser projectiles. 15 KNOCKDOWN attack (final blast). Destroys lesser projectiles. - The spiraling orbs and the final chi blast do not combo off one another. There is a small window before Wu-Ling releases the last blast that the opponent can guard. --------------------------------------------------------------------- ( 4.08 ) YU-LAN ------------------------------------------------------------------------------- A coaxing, skillful villainess. But in essence, she feels lonely and hungers for love. Slow and tricky movements that imitate Drunken Boxing, and with her voluptuous body and breaks, she can skillfully dazzle the enemy. ( Personal Information -----------------------------------------------------| Name Meaning : YU = "jewel" LAN = "orchid" Gender : Female Age : 25 years Occupation : Yuujyo (prostitute) Weapon : Bashou-ougi (Japanese folding fan) Beast Spirit : Kitsune-tama (Fox Orb) (+) No merits. (-) Disables counterattacking (Technical Blow!) after a Harai. Yu-Lan will instead laugh as the opponent staggers backward. ( Movelist ) ------------------------------------------------------------- ] 1 (flipping leg toss) When close, b / f + D 2 Renzoku Punch Press B,B 3 Renzoku Kick Press D,D 4 Chuudan Kick CD 5 Fumikomi Kick A f + B 6 Fumikomi Kick B f + D 7 (forward knee strike) f,f + B after any normal/command attack 8 Kuuchuu Kyou Kougeki In air, CD 9 Da Si Xi / Daisuushii qcf + P 10 Tian He / Tenhoo f,d,df + P 11 Da Dan Yuan / Daisangen f,d,df + K .. 12 > (follow-up kicks) Press K after Da Dan Yuan 13 De He / Chiihoo b,d,db + P 14 Furiten (!) ABC during Beast Force 15 Gekko Chou Shin (B!) b,hcb + D during Beast Force ( Notes ) ---------------------------------------------------------------- ] 1 Unblockable. KNOCKDOWN attack. 2 First attack must hit to allow follow-up. 3 First attack must hit to allow follow-up. 4 Must be guarded HIGH. 5 -- 6 Reaches slightly further than Fumikomi Kick A. 7 -- 8 Must be guarded HIGH. OTG-capable. 9 KNOCKDOWN attack. OTG-capable. 10 KNOCKDOWN attack. OTG-capable. 11 Can follow with (follow-up kicks). 12 KNOCKDOWN attack. 13 KNOCKDOWN attack. Must be guarded LOW. OTG-capable. - If guarded, Yu-Lan will be vacuumed toward the opponent, leaving her vulnerable. 14 KNOCKDOWN attack. Reflects projectiles. 15 KNOCKDOWN attack. Destroys lesser projectiles. [ Rabbit 5 ] ================================================================= MISCELLANEOUS INFO =============================================================================== --------------------------------------------------------------------- ( 5.01 ) SECRETS / CODES ------------------------------------------------------------------------------- - Unlock Zoom Beat the game in Arcade Mode on any difficulty. The 'Zoom' option will then be available in the Option screen. --------------------------------------------------------------------- ( 5.02 ) TRANSLATIONS ------------------------------------------------------------------------------- < SHARED ATTACKS > Chuudan Kick Middle Level Kick Chuudan Kougeki Middle Level Attack Chuudan Punch Middle Level Punch Fumikomi Kick Stepping In Kick Fumikomi Punch Stepping In Punch Kuuchuu Kyou Kougeki Air Strong Attack Renzoku Fumikomi Kick Serial Stepping In Kick Renzoku Fumikomi Punch Serial Stepping In Punch Renzoku Kick Serial Kick Renzoku Kyou Kick Serial Strong Kick Renzoku Punch Serial Punch < EGITH > Renzoku Chuudan Punch Serial Middle Level Punch Sen Gyuu Souha Geki War Ox Running The Whole Distance Attack < HOU-EN > Fureyo Inseki Falling Meteorite Kitare Kijin Arriving Fierce God Kou Ga Setsu Kon Gai Ki Wolf Fang Vicarious Soul Censure Demon Sakamaku Honoo Surging Flame Todoroke Raimei Roaring Thunder Unare Daichi Groaning Earth < JA-KOH > Daten Shou "Kamakubi" Descending Heaven Palm "Crooked Neck" Hasai Jin "Kou Rin" Crushing Position "Dragon Scales" Kouchi Zan Dragon Earth Kill Shi Ren Zan "Ga Gaku" Four Party Kill "Fang Jaw" Shippuu Zan "Jya Katsu" Squall Kill "Snake Scold" Shou Jya Shou Ran Soaring Snake Summoning Storm Tokushu Chuudan Special Middle Level < LITTLE EDDY > Chototsu Shouten Rai Recklessness Ascension Thunder Renzoku Jyaku Punch Serial Weak Punch Tsuika Kougeki Additional Attack < REX > Byakko Sou Shuu Zan White Tiger Claw Attack Kill < TIEN-REN > En Geki You Sou Zan Flame Attack Falcon Nail Kill En Sen Fu Flame Alms Charm Housoku Sen Sanren Geki Demolish Foot Alms Three-Stranded Attack Kuuchuu Geri Otoshi Air Kick Drop Ryuusou Tai Dragon Claw Thigh Shou Rai Fu Flying Thunder Charm Youshi Choubuku Shuu Falcon Break Curse Attack < WU-LING > Hibari Skylark (bird) Kawasemi Kingfisher (bird) Kitsutsuki Woodpecker (bird) Kon Shu Tou Shou Ha Soul Gem Rabbit Thrust Wave Ten Shi Dan Warp Thorn Bullet Tsubame Swallow (bird) < YU-LAN > Da Dan Yuan / Daisangen Big Three Dragons (mahjong term) Da Si Xi / Daisuushii Big Four Winds (mahjong term) De He / Chiihoo Blessing of Earth (mahjong term) Gekko Chou Shin Attacking Fox Leaping Spirit Furiten (1) Sales Pitch Listen Tien He / Tenhoo Blessing of Heaven (mahjong term) 1 "Furiten" is a state in riichi mahjong which a player has discarded a tile that would have otherwise completed their hand. A player who is furiten cannot win on an opponent`s discard, but can only win by self-drawing the needed tile. --------------------------------------------------------------------- ( 5.03 ) REVISION HISTORY ------------------------------------------------------------------------------- ver. o.o // 2013.03.08 - FAQ initial creation. Trying to see if there is a way to play as Zao-Long in the Saturn version. --------------------------------------------------------------------- ( 5.04 ) FINAL NOTE ------------------------------------------------------------------------------- Oss`! `Rabbit´ is a rather interesting fighter that has the Stand-like mechanic from from the Jojo fighting games, in addition to a simplistic system. It`s not a very difficult game to learn to play, but at times can be a bit tricky to see what all is going on on-screen. Another cheap "poverty fighter" that can be a bit fun if you happen to find a ROM or hard copy of it somewhere. Plus the hot female character`s job is being a prostitute in a Chinese brothel--SCORE! Have something to say about the game or this FAQ you want me or others to know? Find any of the above information wrong or misleading? Or maybe you have info or extras to add onto what`s posted. Whatever the case is, feel free to send it! Anything that is posted within the FAQ, you not only get full credit. Oh no no! You also receive unauthorized bragging rights that give you the Almighty-given gift of annoying the hell out of people with. .. By the way, thanks for reading! Sayounara, adios, ciao, xie xie, au revoir, and all that other crap. ^_^ - `shouji´ ------------------------------------------------------------------------- | `When a man steals your wife, there is no better revenge than to let | | him keep her.´ - Sacha Guitry | -------------------------------------------------------------------------