%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % % A Guide to the Princess Maker 2 Endings v2 % % Stephen Congly % % E-mail address: % % Homepage: % % % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Introduction: ------------- You are a retired hero who has saved the country from monsters and made the King and Queen see the errors of their ways; you are loved throughout the land. One day, you see a shining light appear outside. You go outside and investigate and find in it a little girl. The girl's guardian patron speaks to you and tells you to raise the girl. Time passes and the girl turns 10. The game begins. (1) Princess Maker 2 is part of a series of Japanese simulation games in which you have to raise your daughter so that she does well with her life. The game is made by GAINAX, a prominent Japanese company who is known for its animated productions (including "Gunbuster", "Otaku no video" and the widely known "Neon Genesis Evangelion." (2) It should be pointed out that GAINAX does put twisted things in their games including the "transparent dress" present in this game as well as their "Neon Genesis Evangelion Strip Mah-jong" where everyone strips, including IKARI Gendou. Methods: -------- To determine the levels of the various statistics required to obtain each ending, the following procedure was followed. The MAPI = 1 cheat was used (that is, the line MAPI = 1 was added to the PM2.cnf file). Either a new game was started (by mashing on various buttons to get the Olive Oyl character) or an old game was loaded. The Beta Shop was accessed by going to town, and each of the 74 endings was set. The statistics that the character then possessed was recorded, and these statistics are assumed to be the minimum level to get that particular ending. All information is based on the beta English version. Results: -------- The results are presented in the following form. The general class of ending precedes the occupations, and is in capital letters. The ending will then be numbered, according to how it is listed in the Beta Shop menu [which incidentally seems to correspond to the score level required for the most part]. On the line below the job listing, the various traits and required scores will be indented {yes, it's pretty obvious, but it was fun saying that}. The following abbreviations are used: Re = Refinement M = Morality I = Intelligence F = Faith Sen = Sensitivity Ch = Charisma S = Sin FR = Fighting Reputation MR = Magic Reputation SR = Social Reputation HR = Housework Reputation ************************************************************************ GENERAL 1. Grand Poobah R = 800 FR = 378 MR = 378 SR = 365 HR = 350 2. Prime Minister R = 799 FR = 421 MR = 410 SR = 400 HR = 390 3. Archbishop I = 300 M = 400 F = 500 FR = 419 MR = 410 SR = 400 HR = 390 4. Cabinet Minister I = 300 M = 500 F = 400 FR = 419 MR = 410 SR = 400 HR = 390 5. PhD I = 500 M = 300 F = 400 FR = 381 MR = 370 SR = 360 HR = 350 6. Nun I = 400 M = 300 F = 500 FR = 380 MR = 370 SR = 360 HR = 350 7. Judge I = 300 M = 300 F = 400 FR = 380 MR = 370 SR = 360 HR = 350 8. MS I = 500 M = 300 F = 400 FR = 311 MR = 300 SR = 290 HR = 280 9. Nursemaid FR = 310 MR = 300 SR = 290 HR = 280 10. Innkeeper FR = 310 MR = 300 SR = 290 HR = 280 11. Farmer FR = 300 MR = 290 SR = 280 HR = 270 12. Church worker FR = 290 MR = 280 SR = 190 HR = 260 13. Chef FR = 300 MR = 290 SR = 280 HR = 270 14. Lumberjack FR = 300 MR = 290 SR = 280 HR = 270 15. Hairdresser FR = 300 MR = 290 SR = 280 HR = 270 16. Mason FR = 290 MR = 280 SR = 270 HR = 260 17. Hunter FR = 290 MR = 280 SR = 270 HR = 260 18. Gravekeeper FR = 290 MR = 280 SR = 270 HR = 260 19. Tutor FR = 280 MR = 270 SR = 260 HR = 250 20. Barkeeper FR = 280 MR = 270 SR = 260 HR = 250 21. Barwench FR = 260 MR = 250 SR = 240 HR = 230 22. Cabaret dancer FR = 211 MR = 210 SR = 200 HR = 190 23. Lady-in-waiting FR = 211 MR = 210 SR = 190 HR = 180 24. Part time nursemaid FR = 210 MR = 200 SR = 190 HR = 180 25. Part time innkeeper FR = 200 MR = 190 SR = 180 HR = 170 26. Farmhand FR = 190 MR = 180 SR = 170 HR = 160 27. Part time church worker FR = 180 MR = 170 SR = 160 HR = 150 28. Part time cook FR = 170 MR = 160 SR = 150 HR = 140 29. Part time lumberjack FR = 160 MR = 150 SR = 140 HR = 130 30. Part time hairdresser FR = 150 MR = 140 SR = 130 HR = 120 31. Part time mason FR = 140 MR = 130 SR = 120 HR = 110 32. Part time hunter FR = 130 MR = 120 SR = 110 HR = 100 33. Part time gravekeeper FR = 120 MR = 110 SR = 100 HR = 90 34. Part time tutor FR = 110 MR = 100 SR = 90 HR = 80 35. Part time bartender FR = 100 MR = 90 SR = 80 HR = 70 36. Part time barwench FR = 70 MR = 60 SR = 50 HR = 40 37. Part time cabaret dancer FR = 70 MR = 60 SR = 50 HR = 40 38. Maid FR = 70 MR = 60 SR = 50 HR = 40 FIGHTING 39. Hero (warrior) I = 300 M = 30 F = 400 Sen = 500 FR = 421 MR = 370 SR = 370 HR = 370 40. General I = 500 M = 30 F = 400 Sen = 300 FR = 421 MR = 370 SR = 370 HR = 370 41. Officer of the Royal Guard R = 100 M = 30 FR = 420 MR = 360 SR = 360 HR = 360 42. Fighting instructor R = 99 M = 30 FR = 381 MR = 250 SR = 250 HR = 250 43. Knight R = 150 M = 30 FR = 380 MR = 240 SR = 240 HR = 240 44. Soldier M = 30 FR = 310 MR = 180 SR = 180 HR = 180 45. Bounty hunter I = 300 M = 29 F = 400 Sen = 500 FR = 421 MR = 370 SR = 370 HR = 370 46. Mercenary M = 29 FR = 211 MR = 130 SR = 130 HR = 130 MAGIC 47. Hero (magic) I = 300 M = 50 F = 400 Sen = 500 FR = 370 MR = 421 SR = 370 HR = 370 48. Royal magician I = 500 M = 50 F = 400 Sen = 300 FR = 370 MR = 421 SR = 370 HR = 370 49. Magic instructor M = 50 FR = 360 MR = 420 SR = 360 HR = 360 50. Sorceress I = 300 M = 49 F = 400 Sen = 500 FR = 370 MR = 421 SR = 370 HR = 370 51. Magician FR = 240 MR = 300 SR = 240 HR = 240 52. Fortune teller FR = 180 MR = 310 SR = 180 HR = 180 53. Street magician R = 100 FR = 120 MR = 210 SR = 120 HR = 120 54. Street performer R = 99 FR = 120 MR = 210 SR = 120 HR = 120 SOCIAL 55. Royal Concubine Ch = 500 FR = 370 MR = 370 SR = 421 HR = 370 56. Queen Ch = 499 FR = 370 MR = 370 SR = 421 HR = 370 57. Countess R = 500 Ch = 100 FR = 240 MR = 240 SR = 380 HR = 240 58. Millionaire's wife R = 100 Ch = 500 FR = 190 MR = 190 SR = 380 HR = 190 59. Merchant's wife I = 500 Ch = 150 Sen = 150 FR = 180 MR = 180 SR = 310 HR = 180 60. Farmer's wife I = 100 Sen = 500 FR = 130 MR = 130 SR = 310 HR = 130 61. Mistress Ch = 150 FR = 120 MR = 120 SR = 210 HR = 120 62. Divorcee Ch = 149 FR = 120 MR = 120 SR = 210 HR = 120 HOUSEWORK 63. Domestic training FR = 190 MR = 190 SR = 190 HR = 421 ARTS 64. Jester SR = 160 Art = 80 Con = 80 65. Writer I = 300 Art = 80 66. Artist I = 299 Art = 80 67. Dancer I = 299 Art = 80 DARK SIDE 68. Bondage queen R = 201 Ch = 201 M = 29 S = 500 FR = 210 69. Crime boss R = 200 Ch = 199 M = 29 S = 500 FR = 210 70. Bandit R = 199 Ch = 199 M = 29 S = 500 FR = 210 71. High-class prostitute R = 201 Ch = 201 S = 100 FR = 209 SR = 71 HR = 71 Con = 71 Tem = 71 72. Con artist Ch = 199 S = 100 FR = 209 Con = 71 73. Prostitute Ch = 199 S = 10 FR = 209 Con = 69 74. Lord of Darkness S = 500 FR = 300 MR = 200 ************************************************************************ Discussion: ----------- It is interesting to note that only 9 attributes really affect one's choice of occupation. The other attributes help determine the final score and whether your daughter does well, or poorly in her profession. The key ones are the four types of reputation. Some of these are surprisingly high. Who would have thought that a Barwench would need values in the 200s? It is only for the top level positions that the other characteristics become more important. The endings that deal with a possible job that your daughter can work in (such as Tutor, Hunter, etc.) do not have this requirement. It is interesting to see how close some of the endings are to each other in requirements. For instance, one point separates a Royal concubine to a Queen (go figure, mind you). A second example is that one point separates the Grand poobah with the Prime minister position. Just because one's daughter has the required attributes to obtain a particular ending, it does not necessarily mean that your daughter will get that ending. The studies and work history play a key role in the determination. For instance, a Gravekeeper and Hunter have the same statistics. It is improbable that your daughter will become a Hunter if she has only worked as a Gravekeeper. A similar situation occurs in the Arts category. One well trained in Dancing will probably not become an Artist. It should be noted that this hypothesis has not been tested out yet. On this point, Shrum notes that a writer can be obtained as a career if a couple of classes are spent in Poetry. (2) Perhaps this guide may serve as illumination as to why this may be the case for this person. One special note about using the MAPI = 1 cheat. If you use this, only the specific values required for an ending get a value if the ending is set. All other values are set to 0. Thus, one hoping to get the best ending with a minimum of work cannot. Instead, you pretty much have to play through the game to raise your stats in order to get both a higher score and also to have your daughter marry someone (if that's your inclination of course). To help speed up the process of viewing all of the endings quickly, you can press F3 during the opening credits to make them go faster. The Escape key also seems to help with this as well. (Thanks to Matrix Mole for this helpful tip!) In order to save typing time, listings of the various occupations were copied from another FAQ (1) into this one with corrections being made. Loopy is aware of this and has given permission. However, the various occupations were recorded by this author during note taking. References: ----------- (1) Loopy. "PRINCESS MAKER 2 (PC): A Hints & Tips FAQ". (2) Shrum V. "Princess Maker 2 FAQ Version 1.5". Acknowledgements: ----------------- Thanks to Matrix Mole for the tip on how to speed up the credits and my apologies for being so very late in adding it in. Revision History: ----------------- Version 2.0--(March 14, 2005): Addition of tip on how to speed up the opening credits. Updated links to references. Version 1.0--(February 18, 2001): Completion of first version. Copyright Statement: -------------------- Copyright 2001-2005 Stephen Congly. All Rights Reserved. Princess Maker 2 and all other related components are copyright GAINAX. All works cited are the properties of their authors. Any omissions are unintentional and will be corrected immediately on notice. This document is currently found at Gamefaqs.com; the most up-to-date version will be found there. Any other distribution is not permitted without express written permission from this author. Copies of this document may be freely saved on an individual's computer for personal/non-profit use, but may not be posted online on another server.