Super Gem Fighter Mini Mix (Arcade) Zangief FAQ By: Alex "Joker" Hall Started on - 10/3/03 Completed on - 10/3/03 E-Mail at SanctuaryRemix@AOL.com - I'm going for it all!!!!!! If GameFAQs allows it, I'll have a walk- through for every character in the game! This one's number 4 for me in this game, and it's on the one character most people would think to do last. Well it was my idea to do the Zangief Walkthrough last, but I figured the game is mainly an all female cast, so I'll just get the male characters out of the way. Despite Zangief's sluggish ways of his past games and non-flashy moves, in this game he breaks the barriers that was holding him back in other games in my opinion. Now in other games he mainly came off as a thick headed dumbass, thanks solely to the Capcom Versus series. I still remember he's rather retarded ending in the Playstation version of Marvel Vs Capcom. Well in this one he's shaped up, gone to college, and become a very respectable gentleman!........in a rather big muscular kind of way. His moves haven't changed over to this game from any other previous game, and he still uses the same stuff you've seen. Rather than ramble on about him, I'll save all the main stuff for the opinion section later on.......lets just get this one underway already! - Oh yeah.......No copying my work onto your site without asking my permission. It's as simple as e-mailing me, asking me to use it. I'll say yes if you do ask, so lets save some hassle here by doing things right. - Ok....I know I said final version, but I found something new to add into the guides. I've now put in the different costumes for each character in the Overall Stats Chapter of the guide. Sorry to leave out such a factor to the game. Table of Contents 1) Zangief's Story 2) Controls 3) Moves 4) Overall Stats 5) Ending 6) Credits 1) Zangief's Story - Can't really start a great fighter from Capcom without each character having a background to show now can you? Just like the rest of the fighters in this game Zangief will not be left out of having his own personal reasons for fighting. So here's his side of the story.... - (Shows Zangief sitting on a plane in a very spiffy buisness suit.... .....perhaps Armani?) Zangief is the master of the Russian wrestling world. As a representative of Russia, he is asked to invite Felicia, a world renowned musical star to his homeland. You must succeed in your duty for both our country and yourself! (His eye flashes and he gets his game face on) Leave it to me my comrade! But next time, make sure I get first-class ticket. - So there you have it. Zangief's a man on a mission to get Felicia and get her back to his homeland of Russia. If you ask me, a big sweaty dunce going after my fav character is not my idea of good date. He looks like a date rapist for god's sake! I just hope my girl Felicia can watch herself for whatever Zangief's got in mind.... 2) Controls - The Joystick controls your character (or if you got yourself an emulated version like me then you can use the D-Pad) up - jump down - duck left and right - move forward and backward double tap left and right - dash/run forward or backward P - Punch K - Kick S - Special - Common Motions Used: qcf - d-df-f qcb - d-db-b fdf - f-d-df bdb - b-d-db hcf - b-db-d-df-f hcb - f-df-d-db-b 360 - f-df-d-db-b-ub-u-uf-f 3) Moves - Time to learn the basics of what to do with Zangief..... - Throws - - Everyone can do a throw in the air by pressing the p+k buttons in the air. Zangief does a Powerslam in the air crashing the person to the fround that Zangief's holding. - p+k (Illegal Biting......Zangief gets an appetite for some opponent! In this 7-Hit combo he bites the victim over and over before releasing them with a few holes in their body. This move is not strong at all and should just be used to embarass the opponent or just for kicks, since it is funny to watch.) - f or b p+k (Irish Whip......that's right baby!!!!! Zangief's armed with an exclusive 4th Throw in the game. By holding forward or backward while grabbing at the opponent, Zangief will send them careening towards the edge of the screen, smashing their face into it. This throw is the one you want to replace Illegal Biting due to it's strength. Plus that.........IT'S EXTREMELY USEFUL!!!!!!!! If someone's got you pinned into a corner by going an all out offensive, use this to throw them to the opposite side of the screen and give you a few seconds breather. You can also use this to set up an opponent for a combo or special move if you do it close enough to the edge of the screen. Again....EXTREMELY USEFUL!!!!!!) - hcf p+k (The German Suplex........This is his definitive throw move. It's got the necessary stopping power you'll want from a throw. Not only is it the powerhouse of his throw moves, but it's extremely hilarious to do. It's not that he does any funny motions or gets in a costume or nothing, it's the sound that the opponent makes when their head hits the floor from the impact. Normally you'd expect a huge crash sound or boom, but nope......not in this game. Instead you're ears are tuned in to listen to......a tennis ball smack? Yeppers. This is just one thing you'll have to see for yourself to realize.) - hcb p+k (Overhead Throw.......this would be Zangief's Combo Throw move just like with everyone else, but it's not. Rather it's the motion of the throw move in his combo which sends the opponent skyward. I'll get into his throw combo in the combo section and you'll then know the difference. The power behind this throw is about the same as the Irish Whip, so this too is third place in the throws department.) - d p+k (The Small-time Piledriver.......only just a few minutes ago did I accidentally find a 5th Throw move for Zangief!!!!! It's just as funny as the others and comes in second for power. By crouching and then doing a grab you'll catch do a quick piledriver, hence Small-Time Piledriver. I'm glad I caught this before I sent the final walkthrough version of this in.) - Combos - - The combos that I describe are to me his most lethal and effective combos to use, so my suggestion is use them. I will also list the combos that you can do with him as well. Let me just start off by saying that since Zangief lacks speed and jumping power, he makes up for it in pure strength. All his combos are insanely strong and you could even use the Kick Button alone to do some heavy damage to your victim. - PPPP (The Powerhouse Combo........called this for a very good reason. Not only is for once the normal all punch combo powerful, but the costumes Zangief goes through is hilarious to boot. Zangief becomes a giant gorilla in the second hit and then "evolves" into a caveman in the third and fourth hits. It's hilarious to watch and powerful to hit, so you're killing two birds with one stone on this one.) - PKKK (The Mother Russia Combo........On the 2nd hit Zangief dons some Russian gear and does starts to do a little Russian jig. At the fourth hit he ends the combo off with a gigantic knee smash to the head that would make Billy and Jimmy Lee jealous.) - PKPP (The Angry Bear Combo.......This is his Grab Combo. On the 3rd hit Zangief goes into what looks like military training clothes accompanied by a red towel. Now on the 4th hit is where he reaches out to grab, not so hard considering he has the longest reach in the game to grab with. When he grabs a tale appears beside him with a various food item on it , and him in a stool reading a newspaper. Then suddenly he sees someone on the other side of the table trying to steal his food, so he rips the paper in half and slams the table into the opponent. This is more powerful than the Overhead Throw, and if it would let you do this as a normal throw, then it'd easily take the German Suplex in terms of power. This is a very funny grab move to watch, and you can even use this as a great taunt against an opponent.) - PKKP (The 2nd Angry Bear Combo.......Same as above cept with a different 3rd attack.) - PKPK (The Angry Russian.......he goes through a series of his best combo hits by far to decimate an opponent in this painful combo to the opponent. It's not exactly the one combo you want to be on the receiving end of if you ask my opinion.) - PPKK (It's My Frickin Job Combo.......On the 3rd hit Zangief acquires a construction outfit and a jackhammer and starts doing his thing. On the third hit the move actually has a bit of distance despite the jackhammer being stationary. On the 4th Hit Zangief goes postal and tries to drive a huge pickaxe into the opponent sending them flying.) - PPKP PPPK - Special - - Time to learn how that S button works with Zangief. Remember now, each attack can be charged for extra amounts of damage, and each attack is designated to knocking out specific gem colors. - S alone (The Huge Pickaxe.......Maybe this was Zangief's job before he struck it big in the wrestling circuit. In any case with a great amount of distance and high attack power makes this an S Attack to watch out for. This is 2nd in both power and distance.) - f+S (The Illegal Chair Shot.........Going back to his wrestling roots Zangief goes Lucha Libre costume wise and puts on a mask accompanied by a huge chair. Zangief takes aim with the chair to drive it into the stomach of the opponent for a hard hitting gut shot. This move is powerful compared to most of the others' S Attacks, but this is 3rd in power for him amongst the three, but it's 1st in terms of distance being the one move you'll want to use should you need to hit someone at a good distance.) - d+S (Ring the Bell, It's Over!!!.........Zangief declairs himself to be the victor in the match by ringing the bell against the opponent's face. This is like an uppercut, but with better range than the standard uppercut. Now amongst the three S Attacks Zangief has, this is 3rd in distance, but first in power. It's his most insanely strong attack, and despite the distance letdown, his great reach to begin with makes it longer than most fighters' S Attacks, so go ahead and try to use it against any opponent to catch them off guard. It makes for an excellent counter move.) - Special Moves - - 360+P (The Super Atomic Drop........This is Zangief's signature spinning slam move. Where would he be without it huh? It's still as hard to pull off as ever, but with a little practice you'll get the motion down right in no time. When you do pull it off you have to be right on top of the opponent basically. If you do manage to get the opponent in this move, then you're gonna put a real hurtin on them, as this is his most powerful Special of the group. As you collect Red Gems this move gets that much more dangerous to get hit by. It also gains elevation. When it hits LVL 3, you go up past the top of the screen. This move is best left as a counter move when you get the motion down right to pull it off on the fly.) - P+S (The Hurricane Clothesline........Yet another one of Zangief's signature moves. This is another move that as you gain Yellow Gems it gains power. I never found much use for this move in any other game with him, and still don't find much use for it now. Use it as you see fit is all I can say, and know that it is powerful, especially as it gains levels.) - fdf+P (The Flamming Backhand.......Still another of his signatures that he gained just recently through the Alpha series. This move has some fair distance on it and is a great counter move. Now that I think about it really all his moves are counter moves. This move's flame gets bigger as you gain Blue Gems to LVL it up. The flame also changes color each level.) - Super Moves - - Alright........it's time to put the hurt on people! We all know that opponents can be annoying, thinking that they will go all out offensive on you, but if you have your Super Meter Bar filled up at least once, then you'll be able to use some of Zangief's most devestating moves. - 360+S (Ultimate Atomic Drop...........Like most of the other versions of this Super of his, he does 2 backdrops before doing the Atomic Drop. If you finish someone with this move, which you most likely will in most situations since it's insanely powerful, Then you'll get a much different flashing background than the rest get when they finish someone with their Supers. By far this is his most powerful Super, but the downside is that you have to treat it like his normal Atomic Drop. This is basically a counter move. He's got some reach, but not that far. Either counter an opponent with this move, or time it just right to catch an opponent off guard.) - hcf+S (It's Dinner Time!!!...........Zangief's got a mighty appeatite and in this Super he shows it. He bites the living hell out of the victim before kicking them away. This is his most hilarious Super to watch. Only drawback to it is that you have to put just less than half a screen's distance to hit with it. Zangief hurls himself forward through the air to grab the opponent. Now if they're too close to you you'll just jump right over them, and if they're too far, you'll fall short of them. So timing and distance is everything to hit with this move. This is his 2nd strongest Super in his arsenal.) - fdf+S (The Russian Jig.........First off let me say that just because this is his easiest Super Move doesn't make it that good. It's funny to watch, but that's it. It does a decent combo, but it lacks power. This is his 3rd strongest Super, and most of your regular combos and Specials can equal the power behind this move. Only use it to catch an opponent off guard. It is his only combo that will take him a good distance across the screen too on an all out offensive) 4) Overall Stats - Alrighty, time to give my two cents worth of what I think of Zangief in this section, his victory phrases, and his final battle conversation with Felicia. So here it is already...... - First his victory phrases..... - You can't harm me! My body is unbreakable! - Whew! I had some good exercise! I think I'll have "Borscht" now! - Wow, impressive! You're almost as strong as a Siberian Bear! - Your lack of training is why you are on the floor! - Ok.......leaving off where I started at the beginning of this FAQ.... Zangief has come a long way in this game. For once he's a character that I actually enjoy playing as. Not to say that he's changed my mind about him in any way, but least wise in this game I'll pick him to take someone on. I'll never understand why Capcom is so insistent on putting him in most of their games. He's like Ryu almost if you think about it. Everytime you see Ryu in a fighting game Zangief is there right behind him. It's rare that I don't see him in one of Capcom's fighting games. I mean is there an underground group of fans of Zangief? Cuz I've never met a single Zangief fan in all my gaming days. Well least wise Capcom did a nice job of making him a fun character with some class in this game. - Now here's the conversation for the final battle with Felicia.... - (Zangief) You must be Felicia. I have come to ask you to perform a musical in our country. I am desperate! (Felicia) I'm sorry, but my schedule is tied up. Maybe if you can force me to. What do you say? (Zangief) Okay, if that is your wish. (Felicia) Meeeeow! I was just joking!!! - And there you have it......after that little convo, the final battle begins.... - Costumes - - Now yes you do hve different costumes to use, but they're really just different colors like in the other Capcom games. Ah well, least wise they add some diversity to each character right? Here's Sakura's different colors. - Punch Button = Normal Colors - Kick Button = His trunks, boots, and arm bands are now dark blue and dark green - S Button = His trunks, boots, and arm bands are now green and yellow, plus he's now got a tan. 5) Ending - Now as with all my other character walkthroughs for Mini-Mix I put the ending in for all to see. If you want to earn it for yourself, then you might want to just skip this chapter in it's entirity. For those that came to see it, here it is. - Ohhh, that hurt...Okay, okay, I'll do it. - Good. Come with me now! Your seat is next to mine on the plane. It may be a tight fit, but please bear with it. - (Shows Felicia in a tuxedo smiling and finishing a bow) And so, Felicia's Russian tour began. The musical hall is packed everday, and the area's economy is booming! - Thank you very much everyone! - (screen goes black) ...there are two men watching the stage with much satisfaction - (shows Zangief standing next to some old Russian guy, I think his name is Yeltzin or something along those lines. Both are giving the "Number One" sign with their hands) You did a good job, comrade Zangief. Now I will get more supprt from the people of the nation! - Please do not forget about the renovation of my training room...And the walk-in refrigerator-freezer! - Of course I remember comrade Zangief! - Ha ha ha ha ha ha!!! - So there you go.......Felicia is put to work by Zangief, but she's making some money in the long run. You just can't keep this kitty down. Zangief ends his story with a happy ending too. This is compared to Felicia's getting screwed over ending, Morrigan's getting one-upped ending, and Ryu's unknown opponent ending that talked about in the previous three character walkthroughs I've done. So I have to tip my hat off to Zangief for making my girl richer and ending his story with a smile. A nice ending for all you Zangief fans out there, wherever you are..... 6) Credits - Now thanks goto Capcom for making this addictive little game. It's crazy as hell to play and really anybody should be able to get into the game no matter who it is. - Creds go out to all my friends that support my walkthrough making ways. Hey....they're good for something.... - Lastly I thank all those who read this and my other FAQs I've made. I'm glad I've been of help to all of you, and I'll keep on making more walkthroughs. - If I've screwed this thing up in any way, shape, form, or fashion, then e-mail me at SanctuaryRemix@AOL.com to correct my foolish mistakes. I'll correct them and give you the proper credit you deserve for catching something that I didn't see. Sees Yas Later