_____ ____ _____ _____ / _____ _ _ | ___| | _ \ | ___| | ___| | ___| __\\_//_______ |\/| | |___ | | \ \ | | __ | |___ | |___ |\_|___|_______; | | | ___| | | | | | ||_ | | ___| |___ | || | \ / | |___ | |_/ / | |_| | | |___ ___| | || | | | |_____| |____/ |_____| |_____| |_____| || | | | ____ __ _____ _____ __ __ || | \ / | _ \ | | | _ | | _ | \ \ / / || | \/ | | \ \ | | | |_| | | |_|_| \ \/ / || | || | | | | | | | _ | | _ \ \ / || | || ~~~ | |_/ / | | | | | | | | \ \ | | || | || ~~~~~ |____/ |__| |_| |_| |_| |_| |__| \|_____________| \/~~~~~~ ~~~~~~~ (A PANZER DRAGOON SAGA GUIDE BY JEREMY PRUSAK) COPYRIGHT 2006 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> TABLE OF CONTENTS >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ****NOTE:**** The original version of this guide can be found here: http://pdsoasis.github.io/ ================================================ Introduction ================================================ ================================================ How to Play the Game ================================================ ================================================ Things You Should Know Before Playing PDS ================================================ ================================================ Maps Go here: http://pdsoasis.github.io/maps.html ================================================ ================================================ Disc 1 (http://pdsoasis.github.io/pdsguide.html) ================================================ Diary Entry 1: Ruins Bottom Floors Diary Entry 2: (Valley) Above the Excavation Site Diary Entry 3: Excavation Site Diary Entry 4: (Above the Excavation Site) Conana's Nest Diary Entry 5: (Valley) Excavation Site # 4 Diary Entry 6: (Valley) Deep Gulch Diary Entry 7: Village of Cainus Diary Entry 8: (Garil Desert) Worm Lair Diary Entry 9: (Garil Desert) Green Oasis Diary Entry 10: (Garil Desert) Blue Ruins Diary Entry 11: Caravan Diary Entry 12: Forbidden Zone ================================================ Disc 2 (http://pdsoasis.github.io/pdsguide.html) ================================================ Diary Entry 13: Caravan Visit 2 Diary Entry 14: Village of Zoah Diary Entry 15: Georgius Diary Entry 16: Uru Diary Entry 17: Underground Ruins of Uru ================================================ Disc 3 (http://pdsoasis.github.io/pdsguide.html) ================================================ Diary Entry 18: Caravan Visit 3 Diary Entry 19: Village of Zoah Visit 2 Diary Entry 20: Imperial Air Force Post Diary Entry 21: Village of Zoah Visit 3 Diary Entry 22: Mel-Kava Diary Entry 23: Georgius Visit 2 Diary Entry 24: Imperial Air Force Post Visit 2 Diary Entry 25: The Tower ================================================ Disc 4 (http://pdsoasis.github.io/pdsguide.html) ================================================ Diary Entry 26: Seekers' Stronghold Diary Entry 27: Forest of Zoah Diary Entry 28: Seekers' Stronghold Visit 2 Diary Entry 29: Underground Ruins of Uru Final Visit Diary Entry 30: Seekers' Stronghold Final Visit Diary Entry 31: The Tower Visit 2 Diary Entry 32: Side Quests ......................................?!! (Divine Visitor) Final Diary Entry: The Final Battle End Game Extras Item Lists: Items that can be sold Items that cannot be sold Berserk Techniques Gun Parts Copyright Info Special Thanks >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> INTRODUCTION >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> (DIVINE VISITOR) Well, I've decided to make my very own unique, and original Panzer Dragoon Saga guide. I know it's kind of late, but I just feel It’s my destiny to write one anyway. You will be able to read Edge's diary entries one after the other, as he travels throughout the many places of the Panzer Dragoon Saga World. Throughout the guide, you will be presented with numbered maps of every area in the game. Corresponding to the numbers on each map, will be the location of each and every item that can be found in that area. You can also view strategies for every enemy, as well as boss battle tactics. At the bottom of each diary entry, will be an in depth, step by step, overview of what you had to do in each part of the game. The overview is written by the Divine Visitor (the player, "me"!). So I hope you enjoy it, and get the most out of your play through Panzer Dragoon Saga, even if you've played the game a thousand times already. For anyone playing this game for the first time, well, using this guide will provide you with everything you need to know about PDS. Have Fun, but be sure not to step in any Coolia's Dung! Jeremy Prusak aka the Divine Visitor >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> HOW TO PLAY THE GAME >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ======================================================================= Controlling Edge the Main Character ======================================================================= In Panzer Dragoon Saga, you take the role of Edge, a young hunter whom is chosen by the dragon, to be its new rider. There are certain parts of the game where your not riding the dragon and have to explore on foot. Moving the directional pad or analog stick on the analog controller, will move Edge forward. Holding down the B button will allow him to run. ======================================================================= The Cursors Main Functions when Controlling Edge ======================================================================= Pressing the A button, will make a circular cursor appear on the screen, along with Edge. It's similar to the cursor found in Panzer Dragoon and Panzer Dragoon 2 Zwei. The cursors main function in those games, was to lock-on to multiple enemies or different points along their bodies. Its main purpose in Panzer Dragoon Saga is very similar. In the game, you will find many item containers, as well as a variety of different objects you can examine. In order to open the item containers, you must move the cursor over the container with the D-pad or analog stick until it becomes highlighted, and press the A button to open the container, allowing you to acquire the item inside. This action is also used to examine the many different objects found throughout the game. There will also be certain instances when you get to go to small villages or towns. In order to talk to the people in those places, you must highlight them with the cursor and push A to talk to them. The cursor has one last function when controlling Edge. It's also used to enter the many houses you will find throughout these villages or towns. ======================================================================= Controlling the Dragon ======================================================================= For most of the game, you will have to control the dragon. Holding down the B button, will move the dragon forward. By holding down the L button while pressing B, you can make the dragon move backwards. Also, when flying, if you press R, the dragon will perform a role. The D-pad or analog stick is used to move the dragon up, down, left or right. There is also a dragon radar similar to the enemy radar from the previous games. It's located to the upper right of the screen. Unlike the enemy radar from the rail shooters, this dragon radar has far more uses. It flashes different colors to indicate your target, bearing, altitude, and is used for navigation. ======================================================================= The Cursors Main Functions when Controlling the Dragon ======================================================================= When controlling the dragon throughout the many different locations within the game, you will also have to open item containers and examine objects. To open or examine these objects, the cursor is used in the very same way Edge uses it. There are only minor differences. Press the A button to make the cursor appear. When opening item containers, you still have to move the cursor with the D-pad or analog stick over the container, but this time, instead of the container becoming highlighted, your dragon will lock-on to it. Once the A button is pressed, the dragon will shoot out homing lasers towards the item container you've locked on to, thus opening the container and acquiring the item inside. When examining an object, as you move the cursor over that object, it will become highlighted. When you press A, the dragon will fire a laser at the object. An action will occur or a message will be received, pertaining to that object.You will also use the cursor to enter passages or entry ways. ======================================================================= The Player Menu ======================================================================= To organize all of your items and information, you will receive, the game gives you a player menu. You can access this menu by pressing start. Within this menu, to the left hand side, you can view your current level, HP (hit points), BP (berserk points), EXP (Experience points), a bar showing how much more points you need to the next level gain, your current amount of money earned and your laser rank. To the right, is a list of options that allow you to use items you've received, view documents, view your berserk attack list, equip gun parts, morph your dragon into a different form, view defeated enemy data, view a map of your current location and change the game settings. ======================================================================= The Battle System ======================================================================= Panzer Dragoon Saga takes the gameplay aspects and 360 degree movement of the previous games, to create a battle system that is totally new and enjoyable. The rails, or restrictions that prevented the dragon from stooping in the rail shooters, have been completely removed and the dragon is free to move around the enemies a full 360 degrees. The dragon is able to move 4 different directions: front, left, rear and right. This is very similar to how the dragons in the previous games, moved around. The dragon is able to stop in any of those 4 directions, wherever it pleases. Below the screen, is a circular radar, called the battle radar. It's sort of like the enemy radar, showing your dragons location around the enemy. Within this circle, red spots can be found. These red spots represent danger zones. If the dragon stays in any of these spots for a prolonged period of time, he will take heavy damage from the enemies oncoming attack. To the right of the circular battle radar, are 3 gauges. These gauges must fill up one by one, in order for you to use certain attacks. Once one of these gauges fills up, you can bring up a unique in battle menu, by pressing the C button or start. A series of options can be chosen on the left hand side. When one gauge is filled, the first option, allows you to fire Edge's gun. When the A button is pressed, the view switches over to first person, as Edge aims his gun. The gun can be fired at multiple locations on the enemies body, by moving the cursor left or right, to select a location. Certain enemies also have weak points, which you can shoot at. Doing so, will take fatal damage to that enemy. Also, when one gauge is filled, the second option down, allows you to lock-on and fire a series of lasers from the dragon. These lasers lock-on to multiple spots on the enemies bodies automatically. The next option you have, when one gauge is filled, the third option down, allows you to select and use items. You will need to heal your dragon constantly throughout the many battles you will be engaged in. You can also use items to attack enemies in battle, boost up your defense, attack power and speed, heal status ailments, or flee from the battle. When 2 or more gauges are filled, the fourth option down, allows you to select and use the dragon's special berserk attacks. These attacks are very powerful and can completely obliterate most enemies. These special attacks require something called BP or berserk points, to execute. Once you run out of BP, you can't use any of these attacks until you use an item that replenishes your BP. Another option when one gauge is filled, the fifth option down, allows you to customize your gun. While in this menu, you can switch to a different gun if needed. The last option you have when one gauge is filled, the sixth and final option down, allows you to go into yet another special menu and change your dragon's form, just like in the player menu. The dragon can change into a defense form to defend against attacks, an attack form to make his laser fire more powerful, an agility form to move around and fill up the gauges faster and a spiritual form to add more power to his berserk attacks. That's pretty much it for the battle system. It has some of the gameplay aspects of the previous games, while also feeling completely fresh and new at the same time. ======================================================================= The World Map ======================================================================= In Panzer Dragoon Saga, the world map serves as a link to the many different locations throughout the game. Each location, as well as your dragon, is positioned on the map. Some locations are represented as blue squares, while others like camp sites and caravans, are represented as tents. You use a white cursor to select each of the many different locations. Once a blue square is selected, the location name will appear below it and the blue square will change to an orange color. When the A button is pressed, the dragon then flies over to that location and descends into that area. There's also one more thing worth mentioning about the World Map. In the upper left hand corner, are symbols for the Imperial fleet and Crayman's fleet. These are two factions of people you have to fight throughout the game. If you press the X, or Y button, the map will zoom out and you will be able to view each fleets advancement. Their advancement is represented by long drawn out yellow and red arrows, showing the locations they have been to. The World Map is so simple and easy to use, you could probably select a location and go to that location with your eyes closed. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> THINGS YOU SHOULD KNOW BEFORE PLAYING PANZER DRAGOON SAGA >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ======================================================================= How to Acquire the Aronak Unit and get Free Dynes with a Panzer Dragoon 2 Zwei Save File ======================================================================= Before you start playing Panzer Dragoon Saga, be sure to have a Panzer Dragoon 2 Zwei save file, on your Saturn's Internal Memory. Having this file will allow you to get an item called the Aronak Unit, later in the game. Also, depending on how long you've played Panzer Dragoon 2 Zwei, when you begin Panzer Dragoon Saga, you will start out with a certain number of Dynes (Panzer Dragoon Saga's form of money). ======================================================================= How to Unlock Pandra's Box in Panzer Dragoon 2 Zwei Instantly with a Panzer Dragoon Saga Save File ======================================================================= With a Panzer Dragoon Saga Save file on your Saturn's Internal Memory, you can unlock Pandra's Box instantly, in Panzer Dragoon 2 Zwei. It certainly beats unlocking it the hard way! ======================================================================= Editing the Color of Defeated Enemies ======================================================================= While in the player menu, you can view data on enemies you've defeated. When viewing a certain enemy, press start on controller 2. Another menu will appear on the right hand side. By pressing X, Y, Z, A, B, C, L or R, you can edit the color of the enemy you're currently viewing. ======================================================================= Clear the End of Disc Text ======================================================================= When you get to the end of disc 1, 2, or 3, of Panzer Dragoon Saga, you will be prompted to insert the next disc. If you hold X, Y, and Z together, you can clear the text away. This allows you to view the nice artwork in the background. ======================================================================= Speed Up or Slow Down Game Dialogue and Voices ======================================================================= During in game conversations or when talking to towns people, hold L to speed up game dialogue and voices, and hold R to slow down game dialogue and voices. This is good for a few laughs at most! ======================================================================= Rotating the World Map ======================================================================= While on the World Map, you can rotate it by pressing L or R, on the Saturn Controller. ======================================================================= View Panzer Dragoon's Opening Movie and Unlock "8th" and "Special" Episodes in Panzer Dragoon Zwei ======================================================================= First, when at the title screen of Panzer Dragoon Saga, do a soft reset (hold A, B, C, and press Start). You will then be taken to the Saturn's system configuration screen. Second, without shutting the system off, open the lid and take Panzer Dragoon Saga out, replace it with Panzer Dragoon 2 Zwei, and close the lid. Lastly, select "Start Application", and Panzer Dragoon 2 Zwei, will load. The opening movie of the game, will now be replaced with Panzer Dragoon's opening movie (weird). Also, you will unlock the "8th" and "Special" episodes in Pandra's Box. These are both test episodes. Awkwardly, you will be forced to play the "Special" episode, on a small screen, in the middle of your TV. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> MAPS >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> (go here: http://pdsoasis.github.io//maps.html) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ EDGE’S DIARY: A PANZER DRAGOON SAGA GUIDE (guide start) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ======================================================================= Disc 1 (http://pdsoasis.github.io/pdsguide.html) ======================================================================= >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> DIARY ENTRY 1: RUINS BOTTOM FLOORS >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ENEMY LOG: A list of enemies I encountered while at the Ruins Bottom Floors *********************************************************************** Pure Types *********************************************************************** Strategy: Within the ruins I found myself in a life or death situation. Pure Type monsters appeared, and they were seeking out their pray, me! As the Pure Types grew closer, I thought for sure that my life was over, but an incredible thing happened. A dragon came out of nowhere! He quickly destroyed all the monsters with his arrows of light. The monsters were incinerated, and my life was saved. I owe the dragon my life. What a powerful creature! ======================================================================= A Mysterious Dragon Saves my Life (Walkthrough) ======================================================================= Somehow I'd survived the long fall after being shot by one of Craymen's men. It must have been a miracle, because my gunshot wound had completely healed! The underground ruins were so desolate and lonely. Images of my friends massacre ran rampant throughout my mind. I put them aside. I had to find a way to the surface, so I explored the ruins. While viewing my surroundings I came upon a finely crafted engraving of a dragon! I made my way to the back of the ruins. I found an ancient machine with two locks at each end. It looked like an elevator, my way out! Right next to the elevator, I found an ancient container of some sort, that contained an ancient gun with a unique dragon design. Also, along with the gun, I found an elevator key. I used the key on the left and right locks and the elevator started! I made my way to the top only to find my life in utter danger! Pure Type monsters were out for my blood. I tried to use my gun, but the damn thing didn't work! Just as I was about to be monster food, something amazing happened! Arrows of light shot down from above and completely destroyed the monsters. Soon after, a dragon flew down . I couldn't believe my eyes! As I looked down, the dragon flew straight up in front of me! When he drew closer, I fell to the ground with apprehension, as it came within arms reach. Suddenly, a strange light engulfed my body and I was shown a vision of the past and future. The feeling was indescribable. The dragon had chosen me as his new rider. We flew to the surface with complete confidence! ======================================================================= DIVINE OVERVIEW (RUINS BOTTOM FLOORS) ======================================================================= 1. Seek out the Elevator Key. 2. Don't forget to look up at the surrounding wall, as a mysterious engraving of a dragon can be seen! 3. The elevator can be found at the back of the ruins. 4. Lock-on to the left lock near the elevator. 5. Lock-on to the right lock. 6. Ride the elevator to the surface. 7. Pure Type monsters are out for Edge's Blood! 8. Is Edge doomed to be monster food?! 9. An Ancient Age dragon saves Edge's life! 10. The dragon shows Edge a vision of the past and future. 11. The dragon choses Edge as its new rider, they escape to the surface. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> DIARY ENTRY 2: (VALLEY) ABOVE THE EXCAVATION SITE >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ENEMY LOG: No enemies were encountered. ======================================================================= A Sigh of Relief (Walkthrough) ======================================================================= After escaping the Underground Ruins, the dragon and I found ourselves above the Excavation Site. This place was paradise compared to the monster infested underground ruins. As we made our way through the site, not one enemy was encountered. I still can't believe I'm ridding on an Ancient Age dragon! I wondered how I would get him to listen to me? I made it my top priority to get back to the dig site as soon as possible. I had a bad feeling that my Captain's life was fading. ======================================================================= DIVINE OVERVIEW (VALLEY) ABOVE THE EXCAVATION SITE ======================================================================= 1. No enemy encounters will occur in this place so just relax and sit back for the ride. 2. After a short distance, the path will split, make sure to explore both routes. 3. Make sure to get the Feild Map, this will fill in your entire map. 4. Make sure to lock-on to the hanging boxes multiple times until you get the items inside. Sometimes there will be no items and birds will fly out. 5. Save your game at the save device. 6. At the far end of the (Above Excavation Site) is the exit, your next destination is the Excavation Site. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> DIARY ENTRY 3: EXCAVATION SITE >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ENEMY LOG: No enemies were encountered. ======================================================================= The Captain's Death (Walkthrough) ======================================================================= After arriving at the Excavation Site, I quickly found the Captain. Unfortunately, he was badly wounded and had little time left. He was surprised that I had survived my great fall. Hell, I'm still surprised myself, it was nothing short of a miracle. He told me that Craymen's Black Fleet was heading north, along the Valley. The Captain, with great concern for my life, told me to leave as soon as possible. If I were to stay, the Empire could find me. He also mentioned that mysterious girl whom was taken away by Craymen. I wonder what the Captain meant when he said, " If they find you here, you're as good as dead, unless you recover that girl." I wonder what is so special about her? She must be very powerful to be able to stand up against the Empire. Just before the Captain's life faded, he gave me a map of the entire continent. This would surely come in handy for my pursuit against Craymen. Now, I was only left with feelings of anger, revenge, and emptiness. I had lost the person who raised me. I wish I had called him father before he died. I will stop at nothing to avenge the death of my friends as well as my Captain! Craymen will pay!! ======================================================================= DIVINE OVERVIEW (EXCAVATION SITE) ======================================================================= 1. Seek out the injured Captain. 2. The Captain tells Edge that Craymen's fleet is heading north, along the Valley. 3. Edge receives a map of the entire Panzer Dragoon Saga Continent. 4. The Captain’s life fades and Edge cries out in despair. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> DIARY ENTRY 4: (ABOVE THE EXCAVATION SITE) CONANA’S NEST >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ENEMY LOG: No enemies were encountered. ======================================================================= The Discovery of Conana’s Nest (Walkthrough) ======================================================================= The dragon and I, left the Excavation Site with revenge on our minds. Before going through the Valley, we decided to go back Above the Excavation site. To take our minds off the tragic event that had just occurred, we decided to have a little fun by having a little target practice. The targets were the Conana birds stationed on the many tall stones, throughout the site. The birds immediately began to fly away and the dragon followed them. To our surprise, the birds led us to a secret cave in the rock face. We had found their nest. The nesting area contained a healing item called Ambrosia and a mysterious item called D Unit 01. ======================================================================= DIVINE OVERVIEW (ABOVE THE EXCAVATION SITE) CONANA’S NEST ======================================================================= 1. Lock-on to one of the many stationary birds found on the left path of the (Above Excavation Site). 2. A flock of birds will fly away, and your dragon will chase after them. 3. Follow the birds into their secret nest. 4. You will arrive at the Secret Conana's Nest! 5. Make sure to get the first D Unit as well as the Ambrosia, which can be found in the two item containers. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> DIARY ENTRY 5: (VALLEY) EXCAVATION SITE # 4 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ENEMY LOG: A list of enemies I encountered while at Excavation Site # 4 *********************************************************************** Pattergo, Pattergen *********************************************************************** Strategy: When we first encountered these creatures, I tried using my gun. To my amazement it worked!! To bad it couldn't have worked back at the Ruins Bottom Floors, when my life was in danger. I actually destroyed one of the monsters with one shot! Is the dragon somehow supplying my gun with energy? When the dragon and I went in front of these creatures, they attacked us with green orbs. To defeat them, the dragon moved directly behind them and fired a series of laser fire. They were soon defeated. *********************************************************************** DIVINE ENEMY INFO FOR PATTERGO *********************************************************************** Normal/Attack Direction None Special Green orb/Front Length 10.8 Ln Height 4.5 Ln Width 10.8 Ln Weight 100 Kn Dynes 7 Dn Exp Pts 4 EXP Items Macral Liquid Macral Shell *********************************************************************** DIVINE ENEMY INFO FOR PATTERGEN *********************************************************************** Normal/Attack Direction None Special Green orb/Front Length 12.6 Ln Height 7.2 Ln Width 10.8 Ln Weight 188 Kn Dynes 10 Dn Exp Pts 5 EXP Items Macral Liquid Macral Shell *********************************************************************** Baldor *********************************************************************** Strategy: When the Dragon and I moved to the side of this monster, it attacked us with spinal arrows. When we tried to move to the front to go in for a head on attack, it countered with a terrible bite to the dragon's body. We overcame it by moving behind it and using the Dragons ever so useful lock-on laser attacks. *********************************************************************** DIVINE ENEMY INFO FOR BALDOR *********************************************************************** Normal/Attack Direction Normal Spinal Arrows/Left and Right Special Terrible Bite/Front Length 31.5 Ln Height 7.2 Ln Width 10.8 Ln Weight 470 Kn Dynes 15 Dn Exp Pts 16 EXP Items Macral Liquid Macral Shell ======================================================================= In Pursuit of Craymen (Walkthrough) ======================================================================= The Captain said the Black Fleet headed north, so the dragon an I headed through the Valley to Excavation Site # 4. The place was full of mining equipment. All around us we could see massive cranes, intricate mining tunnels, gigantic fans, which almost blew the dragon away, to the smallest of all, simple mining carts. As we flew throughout the Valley, we came upon a wind net, which was used to keep monsters away. It was obstructing our path, so we had no choice but to find a way to shut it down. We soon found some sort of Ancient Age device. It made the most ear pounding noise! I had the dragon shoot its lasers at it and our ears were relieved to gentle silence. The rumbling had stopped, we were successful in shutting down the device. It must have been a generator providing energy to the wind net, because once we deactivated it, the wind net came to a complete stop. Now we could enter, without getting blown away. The only problem was, monsters could also enter. I hope I didn't make a grave mistake. The dragon and I made our way past the rows of gigantic fans to the exit. ======================================================================= DIVINE OVERVIEW (VALLEY) EXCAVATION SITE # 4 ======================================================================= 1. When you arrive at Excavation Site # 4, be sure not to miss the mine tunnels that can be found along the Valley on the right and left sides. 2. You can acquire hidden items from mine carts throughout the Valley. 3. Try locking-on to the mine cart near the map device. I'ts fun to make the cart move along to the mining tunnel by itself. 4. On your journey through the valley you will come across a series of fans, all of which you can lock-on to. The problem is, you can't acquire the items found inside the fans until your dragon is laser rank # 6. And that's not until the end of the game. So you will have to come back later. 5. Edge encounters a wind net and cannot pass. 6. Lock-on to the mine cart near the wind net, it explodes off the ledge like a rocket! 7. Enter the tunnel to the far left of the wind net. 8. You will find the generator which powers the Albertson Fans. Lock-on and deactivate the device. 9. Once the generator is shut down, the wind net comes to a complete stop. 10. Pass through the row of fans, and make your way to the exit. Your next destination is Canyon Deep Gulch. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> DIARY ENTRY 6: (VALLEY) DEEP GULCH >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ENEMY LOG: A list of enemies I encountered while at the Deep Gulch *********************************************************************** Baldor *********************************************************************** Strategy: When we first entered the Deep Gulch, the first enemy we encountered was yet another Baldor, this time a group of them. We defeated them using the same strategy as before. *********************************************************************** Gelata Urchin *********************************************************************** Strategy: When the dragon and I came across these creatures, the first thing we did was move behind them and continually fire. Little damage was taken. Through trial and error, we found out these creatures weak spots were located directly in front of them. Attacking from the front also had its disadvantages. We were attacked by their sharp spines, when observing their movements. After the dragon fired its lasers a few times, the creatures fell to their deaths. *********************************************************************** DIVINE ENEMY INFO FOR GELATA URCHIN *********************************************************************** Normal/Attack Direction Spines/Varies Special None Length 10.8 Ln Height 18.0 Ln Width 10.8 Ln Weight 518 Kn Dynes 15 Dn Exp Pts 13 EXP Items Macral Liquid Macral Shell *********************************************************************** Magnata Urchin *********************************************************************** Strategy: When we came upon this creature called a Magnata Urchin, it was found traveling with a Gelata Urchin. It was defeated the same way as the Gelata Urchin, but not as easily. When I shot it with my gun, it was near death. This only made it execute its special offensive attack. The creature pulsated with rage. Sharp spines protruded from its body, surrounded by charges of energy. It soon attacked the dragon with these charged spines. The dragon was too strong to be taken out by such an inferior creature. He quickly finished it off by shooting his lock-on laser fire directly in front of the creature. The thing was soon taken down. *********************************************************************** DIVINE ENEMY INFO FOR MAGNATA URCHIN *********************************************************************** Normal/Attack Direction Spines/Varies Special Magna Spines/Varies Length 10.8 Ln Height 20.7 Ln Width 13.5 Ln Weight 231 Kn Dynes 20 Dn Exp Pts 23 EXP Items Macral Liquid Macral Shell ======================================================================= I Saved a Mysterious Man's Life (Walkthrough) ======================================================================= We found ourselves in a vast Canyon. The water here was so clear and pure. As we pressed on through the canyon, we came to a stunningly beautiful waterfall. There seemed to be a path hidden underneath, so we flew straight through and ended up in an underground tunnel. As we emerged, we saw schools of fish swimming freely in the crystal clear waters. The dragon being playful, shot one of the fish with its lasers. This caused the fish to jump straight up in front of us! On our journey across the everlasting valley, we came upon a menacing Baldor Queen, who viciously blocked our path. *********************************************************************** Sub-Boss: Baldor Queen *********************************************************************** Strategy: We had no choice but to fight this monster. It was obstructing our path and wasn't going to let us through without a fight. When we started the battle, a disgusting thing happened, it gave birth to a swarm of Baldors. While in front of the swarm they made their presence known by each giving the dragon a terrible bite. We moved out of the way, to the side of the Baldor Queen. It attacked us with an acid spray. A good strategy we soon developed, was to not waste time killing each individual Baldor, but instead, to move behind the queen and attack its vulnerable spot. We did this as quickly as possible before the Baldors could catch up. After they caught up, we just switched over to the other side and did the same thing. We kept this up a few times and the battle was easily won. *********************************************************************** DIVINE ENEMY INFO FOR BALDOR QUEEN *********************************************************************** Normal/Attack Direction Digestive Fluid/Front Tentacles/Front Special Charge/Front, Left, and Right Devour/Front, Left, and Right Length 22.5 Ln Height 31.5 Ln Width 27.0 Ln Weight 3675 Kn Dynes 500 Dn Exp Pts 53 EXP Items Elixir Medis Macran Jewel *********************************************************************** After defeating it we ran into one more. After the battle, we made our way to another tunnel, which lay hidden behind another amazingly jaw dropping waterfall. Upon exiting, we immediately heard a loud crashing noise, and saw smoke raise up in the distance. We hurried to see what it was. A man's life was being threatened by a massive monster, an ugly one at that. The dragon fired its arrows of light, halting the beasts pursuit. I told the man to go hide in a cave, while we fight the creature. He agreed, and we fought a long drawn out battle. *********************************************************************** Boss: Arachnoth *********************************************************************** Strategy: At the start of the battle, the monster flew straight in front of us and sprayed the dragon with digestive fluid. The dragon followed up by shooting homing lasers directly at its head. This was ineffective as it just absorbed the shock and was unharmed. We tried attacking from the side, but it only damaged the horrific creature slightly. I then, fired my gun at its lower abdomen. This seemed to weaken it. The creature grew angry and attacked us with its tentacles. They protruded from its mouth, reached out, and damaged the dragon just a bit. After what seemed like an endless array of my guns firepower, the thing just became even more enraged. Now it was done playing around. It charged at us with all of its might, almost throwing the dragon and I out of the Sky! It was pretty hilarious though, because the stupid thing crashed into the side of the surrounding cliff and became unconscious! This was a golden opportunity for us to attack it while it lay there with its guard down. The dragon immediately fired its lock-on lasers continually, weakening the behemoth immensely. The thing soon recovered and just kept ramming into the wall! It soon became aware of its stupidity and attempted to devour us whole! We barely escaped with our lives! After this, it just charged itself into the side of the cliff again, and we finally took the annoying monster down. *********************************************************************** DIVINE ENEMY INFO FOR ARACHNOTH *********************************************************************** Normal/Attack Direction Digestive Fluid/Front Tentacles/Front Special Charge/Front, Left, and Right Devour/Front, Left, and Right Length 22.5 Ln Height 31.5 Ln Width 27.0 Ln Weight 3675 Kn Dynes 500 Dn Exp Pts 53 EXP Items Elixir Medis Macran Jewel *********************************************************************** After the battle was won, the man introduced himself. He said his name was Skiad-Ops-Gash, but just Gash was fine. He also said he was a seeker. Even though we saved his life, he asked for yet another favor. He wondered if we could do one last thing for him and take him to Cainus Village. After he said he could help us out by providing knowledge of local ruins and monsters, I agreed. We disembarked for the Village of Cainus. ======================================================================= DIVINE OVERVIEW (VALLEY) DEEP GULCH ======================================================================= 1. When you first enter Valley Deep Gulch, be sure to exit and go to the map. The first Camp Site has appeared, go to it. If you don't, you will end up missing this area of the game. 2. Let the dragon recover from past battles. 3. In the morning, if you lock-on to your dragon, you are given the option to name him. Pick any name that is to your liking, except "Dragon". After naming him, if you lock-on to him again, you can choose to smile or pet him. Don't do any of these yet. Just name him for now. There is a special attack called Astral Phantoms, that you can acquire by petting your dragon a certain amount of times. You don't have to pet your dragon, not even once, throughout disc 1 and the beginning of disc 2 until: you defeat Drenholm at Uru, and acquire Protect Key # 3 from Uru Deep North. After these events have taken place, you can exit to the World Map and finally return to camp, to begin petting your dragon. All you have to do at this point, is pet the dragon six consecutive times and return to camp once more after the sixth time, to finally receive the technique. This is the earliest point in the game you can learn Astral Phantoms. Special thanks to Arcie and Lanceway for providing me with each of their views on how to learn this technique. Phew, that was a mouth full! 4. Have Edge lock-on to the tent and you can save your game. Do so and go back to the Valley Deep Gulch. Note, to get back there, you have to fly through Excavation Site # 4, but it doesn't take that long. 5. When you first arrive back at Deep Gulch, be sure to lock-on to the wreckage of an Imperial ship. You will receive a recorder, and get to hear the ships last transmission. 6. After the transmission is finished, the bottom half of the ship falls apart. 7. Take the path that leads under the waterfall. It contains 3 items. 8. After emerging from the waterfall tunnel, you will see a school of fish swimming freely in the crystal clear waters. Lock-on to any one of them. 9. The fish will jump out of the water, a cool thing you might otherwise miss if you weren't paying attention to your surroundings. 10. Go past the two waterfalls that can be found on the right wall near where the left path joins the right path. The next lone waterfall to the right, will have fish that continually swim up it. Neat! 11. Your path will soon be obstructed by a menacing Baldor Queen! Destroy it and move on. After this battle, you will yet again have to fight one more of these behemoths. 12. Make your way to the exit, under the beautiful waterfall. 13. You will find yourself in yet another stretch of valley. But what is this? Something is happening in the distance. What could it be? 14. A GIGANTIC ARACHNOTH, that's what it is!! 15. The Arachnoth almost causes a helpless man to fall to his death. He makes it to safety, but his trusty Coolia isn't so lucky. Nooo, poor Coolia, WHHHHHHHY?! 16. The dragon comes to the rescue! Defeat the massive beast and save your skins. 17. The man introduces himself, and asks you for another favor. He wonders if you could take him to the Village of Cainus, your next destination. 18. Note, if you come back to the Valley Deep Gulch after defeating the Arachnoth, you can see colorful rainbows just before the waterfall tunnel. You have to turn on an angle to see them. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> DIARY ENTRY 7: VILLAGE OF CAINUS >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ENEMY LOG: No enemies were encountered. ======================================================================= A Village of Lost Souls (Walkthrough) ======================================================================= When we arrived at the Village of Cainus, the place was completely deserted. Not one soul in site. Gash said everyone was attacked by monsters. He wanted to find out why these people were dealt such a terrible fate, so we stayed the night. As we sat by the fire, we talked about many things. Gash told me that his people view dragons as the Messengers of the Gods. He also said, if there were such a thing as Gods, the villagers wouldn't have been ripped to pieces, in a feeding frenzy. His talk of the villagers sad fate, only led me to think of my own friends violent deaths. I told Gash that I was after a man named Craymen, whom had killed my friends. To my surprise, Gash knew where Craymen's next destination was, the desert! He told me he was also after someone. Someone known only as the Divine Visitor, or so he called it. He hesitated to tell me anything more, so I left it at that. Near the surrounding area we found a message written by a fellow Seeker in cold blood. The message revealed that Craymen himself, led the monsters into the village. That bastard! Will his reign of terror ever end?! Throughout the night my thoughts of revenge only grew stronger. When the sun rose, we were off to the Garil Desert. ======================================================================= DIVINE OVERVIEW (VILLAGE OF CAINUS) ======================================================================= 1. Listen to Gash as he tells stories by the fire. Gash tells Edge he is looking for the Divine Visitor ( Ha, he will never find me!). 2. After, agree to take him along with you through the desert. 3. Gash has much information to give, listen well. If you are low on items such as Elixir Minors and Berserk Micros, or have none at all, talk to Gash once, by selecting any topics from the list above. Next, quit the conversation and talk to Gash once more... 4. Upon speaking to Gash once more, he will give you 3 Elixir Minors and 3 Berserk Micros as a gift. When the morning comes, depart for the desert. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> DIARY ENTRY 8: (GARIL DESERT) WORM LAIR >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ENEMY LOG: A list of enemies I encountered while at the Worm Lair *********************************************************************** (Nanyd Swarm) Nanyd , Nanyd Queen *********************************************************************** Strategy: Within the Nanyd Swarm, we were confronted by Nanyds and a Nanyd Queen. As the dragon moved to the side of these flying creatures, a small swarm of them attacked us. We moved directly in front of them, only to be attacked by the whole swarm. Gash told me that the red one was the Queen, so I shot it with my gun. Once the Queen was taken down, the rest of the Nanyds scattered and we were safe. *********************************************************************** DIVINE ENEMY INFO FOR NANYD *********************************************************************** Normal/Attack Direction swarm/Left and Right Special Spike Swarm/Front Length 7.2 Ln Height 3.6 Ln Width 7.2 Ln Weight 35Kn Dynes 2 Dn Exp Pts 1 EXP Items Macral Liquid Macral Shell *********************************************************************** DIVINE ENEMY INFO FOR NANYD QEEN *********************************************************************** Normal/Attack Direction Swarm/Left and Right Special Spine Swarm/Front Length 9.9 Ln Height 5.4 Ln Width 9.0 Ln Weight 92 Kn Dynes 3 Dn Exp Pts 9 EXP Items Macral Liquid Macral Shell *********************************************************************** (Nanyd Swarm) All Queens *********************************************************************** Strategy: This time the Nanyd Swarm contained all Queens. The dragon quickly flew behind them and used his Holy Sphere berserk attack and they were completely obliterated! *********************************************************************** (Stryder Pack) Stryder, Stryder Hunter *********************************************************************** Strategy: Within the Stryder Pack, we had to face Stryders and Stryder Hunters. Gash told me to watch out for the ones with horns. We flew behind the pack to try and take out their weak spots. Before the dragon could make its move, the Stryder Hunters stunned us with paralyzing shards and the other Stryders attacked us with crimson spikes. The dragon was paralyzed and couldn't move. I used a Free Action Item, and he was free to move around again. To finish the pack off quickly, he used his Holy Sphere berserk attack! Good thing I had a Free Action item to cure the dragons paralyzation or we wouldn't be going very far! *********************************************************************** DIVINE ENEMY INFO FOR STRYDER *********************************************************************** Normal/Attack Direction Normal None Special Crimson Sphere/Back Length 8.1 Ln Height 10.8 Ln Width 3.6 Ln Weight 60 Kn Dynes 5 Dn Exp Pts 7 EXP Items Macral Liquid Macral Shell *********************************************************************** DIVINE ENEMY INFO FOR STRYDER HUNTER *********************************************************************** Normal/Attack Direction None Special Paralyzing Shard/Back Length 8.1 Ln Height 13.5 Ln Width 3.6 Ln Weight 75 Kn Dynes 9 Dn Exp Pts 11EXP Items Macral Liquid Macral Shell ======================================================================= The Most Disgusting Creature Alive! (Walkthrough ) ======================================================================= We found ourselves in the Garil Desert. Many sand worms of all shapes and sizes could be seen burrowing in and out of the sand. Gash told me we must be in a nest. He said not to harm them and they would leave us alone. I took his advice and continued on to the southeast end. It was here that we stumbled upon something strange. Weird mounds were sticking out of the sand. A most horrifying smell was leaking out of them and into our noses! Gash told me, they weren't just mounds sticking out of the sand but the most disgusting creature alive, a Lathum! It emerged from the sand and we had no choice but to do battle with it. *********************************************************************** Boss: Lathum *********************************************************************** As we hovered over it, I had no idea how we were going to be able to defeat something so massive. Gash said I had to look for its weak spot. He told me the spot would look like something soft and red. He also said to shoot the surface of the creature until I uncovered it. I had the dragon shoot its lock-on lasers at multiple spots around the creatures body. After many shots, a red area made itself known. Before I had a chance to attack it, the creature shot out scalding hot breath at us. After the dragon recovered, I quickly shot the weak spot a number of times with my gun. To protect itself, the Lathum covered up and relocated it weak spot. We only had to shoot more laser fire to uncover it once more. I continued to shoot its vulnerable area with my gunfire and the putrid thing finally gave up and buried itself in the sand. Thank the Gods! *********************************************************************** DIVINE ENEMY INFO FOR LATHUM *********************************************************************** Normal/Attack Direction Heat Breath/Varies Special Scalding Breath/Varies Length 54.0 Ln Height 315.0 Ln Width 360.0 Ln Weight 739200 Kn Dynes 400Dn Exp Pts 86 EXP Items Elixir Minor Berserk Micro *********************************************************************** After it was defeated, a red worm crashed through an underground tunnel. It was our way out! We flew into the tunnel to our next destination. ======================================================================= DIVINE OVERVIEW (WORM LAIR) ======================================================================= 1. When you first enter the Worms Lair, look for 3 arches. Now fly through them all! 2. A red worm will emerge from the sand and fly into an opening just past the arches. Inside, is a secret worm passage which contains 3 Shield Chips! 3. In the middle of the Worm Lair, you will find the wreckage of an Ancient Age ship. You can't enter it yet as you will need a laser rank of level 6. Once you acquire a laser rank of level 6, come back and enter the ship to find the Extra Class berserk technique Plasma Swarm! 4. Throughout the area, you will find many worms just hanging around burrowing into the sand. If you lock-on to any of them, they get annoyed and make a loud noise. 5. There is also a little baby worm jumping in and out of the sand. 6. Near the southeast corner of the desert, you will find something strange. What could it be? 7. IT'S A LATHUM, THE MOST DISGUSTING CREATURE ALIVE!! 8. After the Lathum is subdued, a red worm will make a passage for you. This passage will take you to your next destination, the Green Oasis. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> DIARY ENTRY 9: (GARIL DESERT) GREEN OASIS >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ENEMY LOG: A list of enemies I encountered while at the Green Oasis *********************************************************************** Pludger *********************************************************************** Strategy: As we flew over a sand pit, we encountered a large hovering creature. While in front of this creature, we were attacked by the swarm of Nanyds surrounding it. Gash told me to just move and shoot. I had the dragon move to the side of the thing and it attacked us with its claws. We then proceeded to move directly to the back of this creature and found its weak point. The dragon quickly destroyed the swarm of Nanyds with its Holy Sphere berserk attack. Before I could shoot its weak spot with my gun, the creature shot acid phlegm at us! It was nasty! I immediately shot the weak spot with my gun and the creature was no more. *********************************************************************** DIVINE ENEMY INFO FOR PLUDGER *********************************************************************** Normal/Attack Direction claw/Left and Right Special Pludger/Front Acid Phlegm Length 22.5 Ln Height 45.0 Ln Width 18.0 Ln Weight 1875 Kn Dynes 30 Dn Exp Pts 57 EXP Items Macral Liquid Macral Shell *********************************************************************** Hopper *********************************************************************** Strategy: While in front of these creatures, we found their weak spots fairly easily. It wasn't so easy to hit their weak spots, because they would constantly turn away and spit gastric bile at us. As the creatures turned, we followed. When in front of them, I shot my gun and they were destroyed in no time. *********************************************************************** DIVINE ENEMY INFO FOR HOPPER *********************************************************************** Normal/Attack Direction Gastric Bile/Varies Special None Length 27.0 Ln Height 31.5 Ln Width 18.0 Ln Weight 2940 Kn Dynes 14 Dn Exp Pts 21 EXP Items Macral Liquid Macral Shell *********************************************************************** (Stryder Scavengers) Stryder, Stryder Hunter, Nanyd *********************************************************************** Strategy: Along with the pack of Stryders, was a swarm of Nanyds. At the start of the battle the whole group of them swarmed past us, hitting the dragon with spines. Immediately after, the Stryders paralyzed the dragon and I had to use a Free Action item to cure him. Once the dragon recovered, he flew behind the group of creatures and used his Holy Sphere berserk attack. They all turned to ash! ======================================================================= An Oasis of Wonder (Walkthrough) ======================================================================= As we emerged from the tunnel we found ourselves at an amazing green oasis! The water surrounding it was pure and clear. Gash told me the waterway which could be found below the oasis, was being blocked by the central ruin. Once we accessed the ruin, it began to flash. Gash said the ruins were linked together like a nervous system. Our only option was to find the ruin which was linked to the oasis one. Not too far from the green oasis, we found a spinning ruin. I knew this had to be it! The dragon destroyed it, and it came crashing down to the sand below. Upon returning to the oasis, the central ruin and the water surrounding it, were completely gone! Where the ruin used to be, was a large hole leading down into the waterway tunnel. But we had a problem, we had just completely removed the nearby hunter caravan's water source! Well, it was an accident after all. We moved on to the underground waterways. I hoped the hunters wouldn't chase after us! ======================================================================= DIVINE OVERVIEW (GREEN OASIS) ======================================================================= 1. In one of the sand pits, you will find a helpless baby sand worm about to be engulfed by the quicksand. Don't let the poor thing die. Lock-on to it and blow it out of the pit. 2. After the baby sand worm is freed, a red sand worm (possibly the baby sand worm's mother) will emerge from the sand and crash into the tunnel that was sealed. 3.This tunnel will bring you to the Secret Worm Family Passage, where you can find a Mauler gun! Equip it right away, it will most certainly help out in future battles. 4. Near the large ruin, you will find an assortment of strange plants. Start shooting at the tips of each one. 5. Eventually, one of the plants will shoot out a bright red fruit, called Kuo Pollen. This fruit allows your dragon to maintain its momentum. While flying (holding B), press L, let go of L, then let go of B. You will now be able to fly without having to constantly hold down the B button! 6. When you shoot the surrounding plants, they give off a white spore. If you leave the oasis and come back, the spores will have planted themselves in new areas, creating more Kuo plants. 7. A ruin is blocking the way down into the waterway. 8. Access the ruin and it will begin to pulsate with red energy. In order to remove it, you will need to find the other ruin which is linked to this one. 9. Observe the hunter caravan that can be found on the edge of the green oasis. Too bad you can't go visit them. 10. The other ruin that links to the oasis one, can be found not too far away. Lock-on and break the ruin. 11. When you return to the green oasis, the ruin and surrounding water will be completely gone, revealing the entrance to the underground waterway. But now you have removed the only source of water the hunter caravan had! You Bastard! Oh, well. Off to the Blue Ruins with you! >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> DIARY ENTRY 10: (GARIL DESERT) BLUE RUINS >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ======================================================================= The Seemingly Unstoppable Gigra (Walkthrough) ======================================================================= We came upon a place called the Blue Ruins. As we approached the central ruins, we ran into a problem. The entrance leading underground was buried under the sand. The only way we could get in, was if we could remove the sand somehow. Gash remembered that his fellow seekers had dug up a relic which had the ability to create tornadoes. If we could get this ruin running, we would be able to clear away the sand. Not too far in the distance, we could see two small relics. We first destroyed the northeast relic and then the northwest one. Upon its destruction, the relic created a massive tornado. It completely removed the sand that was blocking the entrance! The only objective left was to get past the ruins and we would be out of the desert once and for all. We proceeded to fly underground. It was simply amazing! We were in an underground cave. We weren't out of hot water yet. We were confronted by a strange creature. Gash said it was called a Gigralyph. Gash wondered why such a small creature was found in such large ruins. We had to kill it so we could move on. *********************************************************************** Boss: Gigralyph, Gigra, Hunter Gigra, Fighter Gigra, Swift Gigra *********************************************************************** Are intent was to get through the ruins safely, so we engaged the creature in battle. After firing at the thing with my mauler gun upgrade, the Gigralyph called another more gigantic creature to its aid. A giant Gigra emerged from the sand! I continued to shoot the Gigralyph with my mauler. Soon after, the Gigra released parasites. I finally managed to weaken the Gigralyph with my gunfire, but the Gigra immediately consumed and metabolized with it. Now the Gigra started to change into a more mobile form! While in front of the creature, it shot spears at the dragon. Staying directly behind the Gigra, seemed to be a safe spot where it couldn't attack us. I made sure to heal the dragon as much as I could with Elixir Minors, to keep it in tip top shape. The dragon's Cleansing Wave berserk attack worked very well when in front of the creature. We weren't out of danger yet. The creature burrowed underground and created a cave-in! This damaged the dragon considerably! I healed him right away. After the cave-in, the Gigra changed forms again. This time it took a defensive form. The dragon continued to use Cleansing Wave, but it took less damage. Now the creature reverted back to its mobile form. I took a different approach and constantly fired my mauler at the creatures head. My gunfire took a great amount of damage and it was forced to take yet another form. It was now in its complete form. The Gigra proceeded to attack us with a rain of spears. I retaliated by continuing to fire my gun at its head. After many fatal blows to the head, the thing crashed into the sand below and was immobilized, or so we thought! The creature just wouldn't give up and was back on the offensive! Luckily, the dragon changed forms and completely engulfed the Gigra with amazingly powerful streams of laser fire! The creature finally fell to its grave! *********************************************************************** DIVINE ENEMY INFO FOR GIGRALYPH *********************************************************************** Normal/Attack Direction None Special None Length 15.3 Ln Height 7.2 Ln Width 9.0 Ln Weight 190 Kn Dynes 0 Dn Exp Pts 32 EXP Items Elixir Medis Macran Jewel *********************************************************************** DIVINE ENEMY INFO FOR GIGRA *********************************************************************** Normal/Attack Direction Parasites/ALL Special Cave-in/ALL Length 72.0 Ln Height 45.0 Ln Width 36.0 Ln Weight 19200 Kn Dynes 0 Dn Exp Pts 21 EXP Items Elixir Medis Macran Jewel *********************************************************************** DIVINE ENEMY INFO FOR HUNTER GIGRA *********************************************************************** Normal/Attack Direction Spears/Front, Left and Right Special Cave-in/ALL Length 81.0 Ln Height 10.8 Ln Width 63.0 Ln Weight 18900 Kn Dynes 0 Dn Exp Pts 21 EXP Items Elixir Medis Macran Jewel *********************************************************************** DIVINE ENEMY INFO FOR FIGHTER GIGRA *********************************************************************** Normal/Attack Direction Parasites/ALL Spears/ALL Special Rain of Spears/Front Length 94.5 Ln Height 36.0 Ln Width 45.0 Ln Weight 23100 Kn Dynes 0 Dn Exp Pts 21 EXP Items Elixir Medis Macran Jewel *********************************************************************** DIVINE ENEMY INFO FOR SWIFT GIGRA *********************************************************************** Normal/Attack Direction Normal Spears/Front, Left and Right Special Rain of Spears/ Front, Left and Right Length 108.0 Ln Height 27.0 Ln Width 90.0 Ln Weight 25200 Kn Dynes 600 Dn Exp Pts 32 EXP Items Elixir Medis Macran Jewel *********************************************************************** After fighting a decisive battle, the Gigra fell to the ground below, completely immobilized. Just as we were about to take a sigh of relief, the Gigra came back with vengeance! It still wasn't dead. I couldn't believe it! The creature readied a final attack. Just when we thought our lives were over, an amazing thing happened! The dragon changed into a stronger form!! It shot streams of incredibly strong laser fire at the Gigra, completely engulfing it! It finally fell to its eternal resting place. Now, we could finally make our way out of the ruins. Once out of the desert, we set up camp. Gash told me he was going to go off on his own. He said he would always consider me as his friend and that I could rely on him if I ever needed his help. Before departing, he said I should head east where a caravan was located. He gave me a pendant and said if I showed it to the people of the caravan, they would help me out. We said our good-byes and went our separate ways. I was off to the caravan. ENEMY LOG: A list of enemies I encountered while revisiting the Blue Ruins after the Gigra’s defeat *********************************************************************** Rare Enemy: Sand Mite *********************************************************************** Strategy: Upon returning to the Blue Ruins after having defeated the Gigra, we encountered rare creatures called Sand Mites. They could be found to the northwest, northeast, southwest and southeastern corners of the cliff walls surrounding the Blue Ruins. Their weak spots could be found directly in front of them. They weren't as weak as we had predicted. They were extremely difficult to kill! It took many continuous shots of the dragon's laser fire to finally destroy them! Since they were so strong, I thought it a good idea to stay and have the dragon fight them until he became stronger. *********************************************************************** DIVINE ENEMY INFO FOR SAND MITE *********************************************************************** Normal/Attack Direction None Special Blue Globe/ Front Blue Orb/Left and Right Length 8.1 Ln Height 2.7 Ln Width 6.3 Ln Weight 36 Kn Dynes 50 Dn Exp Pts 60 EXP Items Macral Liquid Macral Shell ======================================================================= DIVINE OVERVIEW (BLUE RUINS) ======================================================================= 1. If you haven't already gotten the Kuo Pollen from the Green Oasis, you can pick it up at the start of the Blue Ruins. Just shoot the tips of the many different plants to make it appear. 2. Notice the fossilized worm carcasses that can be seen strung throughout the start of the area. 3. Approach the Blue Ruins (how ironic they are called the Blue Ruins, when in actuality they are white) and lock-on to them. Gash will tell you that his fellow seekers dug up relics that could create tornadoes. You must seek out these two relics and destroy them to activate the tornado, that will remove the sand blocking the entrance. 4. Destroy the northeast relic. 5. Destroy the second relic located to the northwest. 6. The relic will create a gigantic tornado, that will remove the sand blocking the entrance to the Blue Ruins. 7. Enter the ruins. 8. You will find yourself in an underground cave. You are confronted by a Gigralyph. Reek havoc upon the small creature! 9. The Gigralyph will soon call for reinforcements. 10. A massive Gigra is called to its side! Destroy the two creatures with all of your might! Watch out though, the Gigra has many forms it will take throughout the battle. 11. Once you defeat the Gigra, it falls to the sand below and is immobilized. 12. Or so you thought! The Gigra won't give up so easily and is back for revenge! 13. It readies an onslaught of spears intended to take out your dragon! 14. Luckily for you, your dragon changes into a more powerful shape and shoots amazingly powerful streams of laser fire at the Gigra! 15. The extremely powerful laser streams completely engulf the Gigra, taking it down to its final resting place. 16. Make your way to the exit. 17. You arrive at camp, where Gash tells you he can go on his own. He tells you to go east where a caravan can be found. This is your next destination. Before departing, he also gives you a pendant. If you show this pendant to the people of the caravan they will help you out. ======================================================================= DIVINE INFO: DRAGON FORMS AND FULL-GAUGE CLASS EXPLANATION ======================================================================= So your dragon just started to change into different forms. Well, that's good because these forms are going to help you out greatly in battle! To change dragon forms go to the player menu and go to Select Dragon Type. You can also change dragon forms while in battle, at the cost of 1 gauge. It is here in this menu, that you can change into any of the 5 different dragon forms. Just move the cursor around in a circular motion until your dragon takes on a form. Normal form is a well balanced form. Attack form boosts your lock-on laser attack power in battle. Spiritual form will boost your berserk attacks so they take more damage. Agility form gives you greater speed in battle, your gauges will fill up faster as well. Lastly, Defense form will raise your defense and allow you to take less damage from oncoming attacks. HEALING WING BERSERK SPECIAL ABILITY: When 3 gauges are filled in battle if you are in Normal dragon form, you will recover HP over time. ASSAULT WING BERSERK SPECIAL ABILITY: When 3 gauges are filled in battle if you are in Attack dragon form, your laser power will be raised. BERSERKER WING BERSERK SPECIAL ABILITY: When 3 gauges are filled in battle if you are in Spiritual dragon form, you will gradually recover BP. SWIFT WING BERSERK SPECIAL ABILITY: When 3 gauges are filled in battle if you are in Agility dragon form, the speed at which your dragon gauges fill will accelerate. PROTECTION WING BERSERK SPECIAL ABILITY: When 3 gauges are filled in battle if you are in Defense dragon form, your defensive power will be raised. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> DIARY ENTRY 11: CARAVAN >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ENEMY LOG: No enemies were encountered. ======================================================================= A Stranger Amongst Strangers (Walkthrough) ======================================================================= I had made it to the caravan, just like Gash said. When I first arrived, I ran into a small boy. He thought I was some new hunter he was expecting. I told him who I really was. He said his name was Enkak. He told me his father was a hunter too. Maybe, he was the man I was looking for. I entered a tent to the far right. Therein, I found a mother and daughter. The mother told me to leave them alone. When I just happened to look at her daughter, see screamed at me with all of her might, to leave the girl alone! I quickly ran for the exit! The next tent I entered, happened to be an item shop. I told myself, now I can restock on much needed items. As I approached the man, he told me to buy something or get out! He said there was nothing for my kind here! Man, would it have killed these people to show a shred of hospitality? I wasn't getting anywhere. I wondered if Gash was as trustworthy as he led on to be. Not one person so far, would talk to me and I didn't think anyone would even think about helping me out! There was only one tent left, I sincerely hoped the person in that tent would recognize my pendant. I found myself in a dimly lit room, a man was siting towards the back. As soon as I entered, he recognized my pendant and immediately knew I was a friend of Gash. Thank God! He told me he almost thought I was with a group of thieving skum that had recently raided the caravan. Now I knew the reason why everyone gave me such a cold welcome! I sat down and the man and I had a long conversation. I told him about Craymen and his men. He replied by saying the group of thieving men had fit my description. The man told me they went north to a place called the Forbidden Zone. It was an area where a gravity storm blows, a place where horrible drooling creatures with razor sharp teeth dwell. Some call it the Death of 1,000 Pieces, he said. I told him no matter the danger, I had to try to get a shot at Craymen. The man wished me luck, and would try to help me out in any way possible. He told the shop owner Biacah to sell me something from his secret stash. Before I exited the tent, he also told me to sell any spare items I had. Doing so, would greatly help the inhabitants of the caravan, since Crayman had taken almost all of their supplies. Night soon fell upon us, the man finally introduced himself, his name was An'jou. His fire lit up the night sky. He told me a story about his people. He said his people were forced out of their homeland by blood thirsty monsters. They had no choice but to search for a new place to call home. The people I had met throughout the day, were all that was left of a once thriving society. After listening to Anjou's stories, I met a man siting towards the back of the caravan, his name was Raul. He was a hunter for hire, taking watch over the surrounding area. He told me the Imperial Force that came to the caravan was probably a special force, directly under the Emperor. When the sun rose, I headed for Biacah's shop to sell my spare items as well as stock up on Elixirs for the coming battles ahead. Before I departed, I ran into that not so nice mother and daughter. The mother apologized for our earlier encounter and said her name was Kou and her daughters name was Fei. Fei didn't say much, but that was okay, she was just shy. It was time to say good- bye, the dragon and I took off for the Death of 1,000 Pieces, the Forbidden Zone! Craymen here I come! ======================================================================= Biacah's Shop Item List ======================================================================= Item /Price 1. Elixir Minor/ 150 Dynes 2. Berserk Micro/ 480 Dynes 3. Free Action /100 Dynes 4. Flash Chip /300 Dynes Gun Parts/Price 1. Mauler/ 3,000 Dynes ======================================================================= DIVINE OVERVIEW (CARAVAN) ======================================================================= 1. Meet Enkak, the only child living at the caravan. He must be lonely with no friends his age. 2. Enter the Purple/Green tent to the left. 3. You will enter an item shop. The shop owner isn't very kind. He won't allow you to buy anything. 4. Enter the Yellow/Pink tent to the far right. 5. You will enter a tent where a mother and daughter live. They think you are nothing but a wandering thief and show no hospitality whatsoever. 6. Way in the back past the tent you just entered, will be a lone Coolia. It's eating Junio Seeds, not a good food for a Coolia. 7. Enter the Yellow/Green tent to the right. 8. Edge finds himself in a mysterious room. 9. The hunter inside, notices the pendant Gash gave you and agrees to give you some valuable info. 10. He tells Edge that Craymen took most of the caravan dwellers weapons and medicine. He also says that he went to a place called the Forbidden Zone. 11. After the conversation, the man builds a fire that lights up the night sky. He introduces himself. His name is An'jou. 12. Meet Raul, he's out back taking watch duty. He's a hunter for hire. 13. Right behind Raul, you will find 3 Coolia's snoring the night away! 14. Walk to the entrance of the caravan, a menu will come up allowing you to leave or make night turn to morning. Choose to wait until the morning. Reenter An'jou's tent, to find two guns positioned on a shelf. If you examine them, you will see that there is an inscription saying "From Mr. Woo" on one of the guns. 15. An'jou has told everyone that you mean no harm. The inhabitants of the caravan will now show you respect. The snotty mother you met earlier is called Kou and her daughter is called Fei. Head over to the shop owner who calls himself Biacah, and sell all of your expendable items. Just make sure not to sell your healing items. Now once you get some extra Dynes from selling your useless junk, you can stock up on Elixir Minors, Berserk Micros, Free Actions, and Flash Chips. Buy a good amount of each item. 16. Now that you've stocked up on items, it's time to head out for the Forbidden Zone! >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> DIARY ENTRY 12: FORBIDDEN ZONE >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ENEMY LOG: A list of enemies I encountered while at the Forbidden Zone *********************************************************************** Lazara, Lazara Hunter *********************************************************************** Strategy: As the dragon moved behind these creatures, to try and attack their weak spots, they generated a force field. If we tried to attack them head on, we would be assaulted by a laser storm. Moving to the side, only allowed them to continue attacking with their lasers. We moved behind them once more.The force field was no match for the dragon's Cleansing Wave berserk attack! *********************************************************************** DIVINE ENEMY INFO FOR LAZARA *********************************************************************** Normal/Attack Direction Laser/Left and Right Special Laser Storm/Front Length 31.5 Ln Height 18.0 Ln Width 22.5 Ln Weight 2800 Kn Dynes 20 Dn Exp Pts 21 EXP Items Feener Armor Lickuern Eyes *********************************************************************** DIVINE ENEMY INFO FOR LAZARA HUNTER *********************************************************************** Normal/Attack Direction Laser/ Left and Right Special Laser Storm/Front Length 37.8 Ln Height 18.0 Ln Width 36.0 Ln Weight 3024 Kn Dynes 20 Dn Exp Pts 25 EXP Items Feener Armor Lickuern Eyes *********************************************************************** Lazara Skimmer, Lazara Hammer *********************************************************************** Strategy: These creatures attacked us while flying over the Forbidden Zone. Some stayed submerged in the water, while others stayed on the surface, ready to attack. We hovered directly in front of them where their weak spots were located. They began to charge up this green colored energy, firing many blasts at the dragon and I. The dragon moved to the side, to dodge them, but was attacked yet again by energy spheres. We moved back up front, the dragon unleashed his Phantom Slashers berserk attack. This took out the first group of creatures. The ones below the water now surfaced, so the dragon fired a final round of Phantom Slashers and they sank below the murky waters. *********************************************************************** DIVINE ENEMY INFO FOR LAZARA SKIMMER *********************************************************************** Normal/Attack Direction Energy Stream/ Left and Right Special Ray Blast/Front Length 18.0 Ln Height 19.8 Ln Width 18.0 Ln Weight 1408 Kn Dynes 18 Dn Exp Pts 18 EXP Items Feener Armor Lickuern Eyes *********************************************************************** DIVINE ENEMY INFO FOR LAZARA HAMMER *********************************************************************** Normal/Attack Direction Energy Stream/ Left and Right Special Ray Blast/Front Length 18.0 Ln Height 19.8 Ln Width 18.0 Ln Weight 1408 Kn Dynes 18 Dn Exp Pts 15 EXP Items Feener Armor Lickuern Eyes ======================================================================= The Death of 1,000 Pieces (Walkthrough) ======================================================================= As we flew through the Forbidden Zone, we came upon a strange machine called the Sky Transporter. It immediately recognized us as intruders, and sealed itself. Its 8 keys separated from the main unit and relocated to different areas. I assumed to reactivate the machine, I would have to reassemble all of its keys. It was a grueling process, but we found all 8 keys and repositioned them back into the Sky Transporter. Once the keys were in place, the seal was finally broken and the machine commenced its reactivation process. The dragon shot a laser at the machine and we were pushed up into the air. Unbeknownst to us, Craymen's Elite Guard had been waiting close by. They descended right in front of us. It was Craymen's ship! I had finally caught up with him! *********************************************************************** Sub-Boss: Crayman's Elite Guard (Punisher, Flagship) *********************************************************************** Strategy: We had finally caught up with Craymen! The Dragon and I were up against his Elite Guard, which consisted of 2 Punishers and the main Flagship. The Punishers approached us first. The Dragon knew he was going to need some serious berserk energy, so he changed into his Spiritual form! While directly in front of the two ships, we gave them a taste of our Cleansing Wave berserk attack. It nearly destroyed them in one hit! Soon after, they both fired Tracers at us. It was nothing the dragon couldn't handle, he finished off the Punishers with a few laser shots. The Flagship wasn't too pleased and immediately descended towards us! This massive ship wasn't going to be so easy to take down, it was heavily fortified. The ship continually fired Tracers at us. Next, it readied a homing mine. The dragon moved to the side of the ship and unleashed its Phantom Slasher berserk attack. It took a moderate amount of damage. Soon after, the homing mine was released, but we were out of range. The Dragon continued to stay off to the side and constantly used his Phantom Slashers, until the Flagship was subdued. *********************************************************************** DIVINE ENEMY INFO FOR PUNISHER *********************************************************************** Normal/Attack Direction Tracers/Front, Left and Right Special Homing Mines/ Front, Left and Right Length 49.5 Ln Height 36.0 Ln Width 63.0 Ln Weight 13860 Kn Dynes 1 Dn Exp Pts 86 EXP Items Relic-Weaponry Relic-Armor *********************************************************************** DIVINE ENEMY INFO FOR FLAGSHIP *********************************************************************** Normal/Attack Direction Tracers/ Front, Left and Right Special Homing Mine/Back Sub Cannon/Left and Right Length 126.0 Ln Height 54.0 Ln Width 72.0 Ln Weight 60480 Kn Dynes 800 Dn Exp Pts 120 EXP Items Elixir Medis Berserk Minor *********************************************************************** After the battle, I made my way to the main bridge only to find one man aboard. It was Craymen's second hand man! I asked him where Craymen was hiding. He replied by telling me I had fallen into their trap and that Craymen was already at the Tower. After our little conversation, he said "she" would finish me. Before I could comprehend what he meant exactly, an explosion blew me back and completely engulfed the man, ending his life instantly! As I recovered from my fall, I saw a girl and a black dragon appear before me. It was the girl from my vision! My dragon in an effort to protect me, shot its lasers at the black dragon. The girl's dragon just created a shield out of pure energy and the laser fire was deflected! I quickly jumped onto my dragon and we flew along side them. I didn't want to fight her but she said, "his enemy is my enemy." I asked her if she was referring to Craymen. She answered, with laser fire to my dragons body! Next, I tried to ask her why she was on Craymen's side. She didn't answer me and the dragon and I were soon caught up in a battle against the two. *********************************************************************** Boss: Atolm Dragon *********************************************************************** Strategy: We were forced to fight the mysterious girl I had seen in my vision. She blindly had her dragon attack us with its laser fire. My dragon was outraged and changed into his Attack form. We moved behind the girls dragon and attacked its tail with lock-on lasers. This seemed to take a lot of damage, we had found its weak spot. After a short period of time, we were instantly warped to the front of the black dragon. It took advantage and fired lasers at us. We attempted to fly back to its tail, but the girl yelled out the word "Ne-Rai," and her dragon in a fit of rage, fired an impressive onslaught of berserker lasers. Luckily for us, we were able to move directly in front of the black dragon, allowing us to escape its wrath. My dragon hurried back to its tail and continued to fire an onslaught of its own. After multiple shots of lock-on lasers, to the back of the black dragon's tail, it became weak and both it and the girl made their retreat. *********************************************************************** DIVINE ENEMY INFO FOR ATOLM DRAGON *********************************************************************** Normal/Attack Direction Laser/ALL Special Warp/Back Berserker Rage/ Back, Left and Right Length 61.2 Ln Height 18.0 Ln Width 54.0Ln Weight 20400 Kn Dynes 0 Dn Exp Pts 224 EXP Items Elixir Medis Berserk Minor *********************************************************************** Once, we managed to weaken her dragon, they made their retreat. She said she would be back! We left the Forbidden Zone and made our way back to the caravan. ======================================================================= DIVINE OVERVIEW (FORBIDDEN ZONE) ======================================================================= 1. When you approach the Ancient Age machine, called the Sky Transporter, it will recognize you as an intruder and its 8 keys will separate from it, sealing the machine. 2. You must now reassemble the missing keys to reactivate the Sky Transporter. 3. Seek out the 8 keys, their locations can be found on the Forbidden Zone map that you can find here: http://www.pdsoasis.panzerdragoon.net/maps.html 4. Try locking-on to one of the keys while directly below and in front of it. You will get an odd message from Edge saying "Let's finish this." Does this mean Edge is annoyed at "you," the player, or is he just mad at the dragon for obnoxiously staying in front of the key? You be the judge. 5. Once all the keys are in place, the Sky Transporter's seal is broken and it begins to spin. 6. If you position the dragon inside and along the wall of one of the keys while it's spinning, you will get trapped and circle the Sky Transporter. This action triggers a message from Edge saying, "I'm getting... dizzy!" 7. Once you lock-on and fire at the Sky Transporter, it will push you up into the air, where Craymen's Elite Guard is waiting to take you out! 8. Once the Escorts are destroyed, the main Flagship will attempt to finish the job. 9. Once you heavily damage the Flagship, Edge will board the ship and enter the main bridge. Therein, he will find Arwen, Craymen's first officer. He tells Edge that he fell head on into a trap. 10. Suddenly, an immense explosion pushes Edge back and engulfs Arwen, taking his life in the process! 11. The explosion was caused by Azel and her dragon, Atolm. You have no choice but to do battle with her. 12. Once you defeat Atolm and Azel, they make their retreat. 13. You have now finished disc 1 and will be prompted to save and insert disc 2. If you hold X, Y, Z together you can remove the text, allowing you to view the nice artwork. When you load up disc 2, you will appear at the World Map, your next destination is the caravan. ======================================================================= Disc 2 (http://pdsoasis.github.io/pdsguide.html) ======================================================================= >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> DIARY ENTRY 13: CARAVAN VISIT 2 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ENEMY LOG: No enemies were encountered. ======================================================================= A Forest Protected by the Power of the Gods (Walkthrough) ======================================================================= After returning from the Forbidden Zone, I headed back to the caravan. When I arrived, I found a monster sprawled out on the ground before me. Enkak told me with much excitement, that his father had brought it back from a successful hunt. Next, I went over to Biahca's shop to sell my useless items I had received from the Forbidden Zone. He was quite happy to take them off my hands for a good amount of Dynes. He also had some new items and gun parts for me. I stocked up on Elixirs and bought this really powerful gun upgrade called the Sniper. Biacah told me it was able to take major damage to any weak point. My next stop was Fei's tent. I had a conversation with her mother Kou. She said the people of the caravan were headed for the Zoah Forest. I told her that there was bound to be monsters there, but she just muttered something about it being protected by the power of the Gods. She also spoke of a large town near the forest, found directly to the east. I thought it a good idea to check it out after my visit. I attempted to talk to her daughter Fei, but she wasn't too happy to talk to a complete stranger. I had to start somewhere, so I didn't stop talking to her until she warmed up to me. I told her I'd be leaving soon, she didn't want me to leave! I guess I had made an impression. At night, I observed An'jou as he readied the innards of the monster he had killed for medicines and antidotes. He said he recently heard rumors that a dragon was fighting against the Imperial Forces. Only if he knew, the person whom was fighting along side that dragon was standing right next to him! But I couldn't bring myself to tell him. I pretended to not know what he was talking about. He said I should be more religious and gave me a Dragon Bible. After chatting with An'jou, I headed out back to see what Raul was up to. He was on guard duty as usual. He asked me to do him a favor. I agreed and he handed me an item called the Verato Pipe. He told me to give it to any survivors I may find from the village Verato. I agreed and left for the Town of Zoah, when the light of morning beamed out from the horizon. ======================================================================= Biacah's Shop Item List ======================================================================= Item /Price 1. Elixir Minor/ 150 Dynes 2. Elixir Medis/300 Dynes 3. Berserk Micro/ 480 Dynes 4. Berserk Minor/960 Dynes 5. Revive/100 Dynes 6. Antidote/100 Dynes 7. Restore Speed/100 Dynes 8. Free Action /100 Dynes 9. Anesthetic/100 Dynes 10. Unbind/100 Dynes 11. Blast Chip/450 Dynes 12. Flash Chip /300 Dynes Gun Parts/Price 1. Mauler/ 3,000 Dynes 2. High Vulcan/5000 Dynes 3. Berserk Leech/9000 Dynes 4. Sniper/12000 Dynes ======================================================================= DIVINE OVERVIEW (CARAVAN VISIT 2) ======================================================================= 1. Notice the monster found on the ground, Its internal illuminated rocks are used as currency. 2. Head over to Baicha's shop, he has some new items and gun upgrades for you. Stock up on Elixirs and if you have enough money, buy the Sniper gun upgrade, it's essential if you want to take major damage to any enemies weak point. 3. Talk to Fei's mother Kou, she will tell you about a large town located near the Forest of Zoah. This is your next destination, the Village of Zoah. 4. Talk to Kou's daughter Fei. At first she will act coldly towards you, but if you talk to her multiple times, she will eventually start talking to you. Gain her trust and attention. When she starts saying things like "You will be leaving soon. I will miss you," you now know you have earned her affection. This is the first step you need to take if you want to receive the Palmer Amulet, which you can get before going to Uru. 5. At night, talk to An'jou who is retrieving the innards from the newly acquired monster. He will tell you that you should read up on your religion and will give you the Dragon Bible. 6. After talking to An'jou, head to the back and talk to Raul. He will ask you for a favor. He wants you to give the Verato Pipe to any survivors you may find from the village Verato. Agree to help him. I will explain the next step for this side quest, once you get to the Village of Zoah. 7. That's it for now, head off to the Village of Zoah. Although I don't know why it's called the Village of Zoah on the World Map, when Kou just said it was a large town, but whatever. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> DIARY ENTRY 14: VILLAGE OF ZOAH >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ENEMY LOG: No enemies were encountered. ======================================================================= Paet's Request (Walkthrough) ======================================================================= I soon found myself in the great Village of Zoah. There were so many things to see and do, I didn't know where to start. I walked into an item shop owned by a man named Jared. He had just opened shop not too long ago and had many items to buy. Some books within his shop caught my eye and he said I could take some. After talking to him for a while, he told me to go find a man named Juba who knows many things. He also mentioned an old man who wanted him to fix his gun. Jared wasn't too sure if he should fix it, since the man was so old and was in no condition to go out hunting. I left Jared's shop and asked the gatekeeper for directions to Juba's. He told me Juba's wasn't open during the day and directed me to a blue door. To the right of the blue door I entered a brown house. Inside, I found the night gatekeeper named Abner. After talking to him repeatedly, he assumed we were good friends and asked me if he could borrow 100 Dynes. Being the nice guy that I am, I agreed. He better pay me back! To the left of Juba's, I found a tunnel which connected to the back of town. It was here that I met a man named Aldo. He wasn't very polite, so I ditched him and headed off in a different direction. to the right of the tunnel, I found the back entrance to Juba's. It wasn't locked! I was inside an empty bar. In the back I found a girl named Jeal. She noticed the Verato Pipe I had been carrying around. She told me she was from the Village Verato. I happily gave it to her fulfilling my promise to Raul. I left out the back entrance and once outside, I noticed a path to the right of Juba's bar. I walked a ways up this path and found another house to the right. Within, I found the old man Jared was talking about. His name was Radgam, an old hunter. Looking around his room, I saw a rare Ancient Age gun on a pedestal. It was similar to mine. I wondered how he had acquired it, was he also a dragon rider at one time? When I fixated my eyes upon it, he screamed, "Don't touch that!" I told him I was sorry and that I just couldn't help myself, because it was so rare. After talking to him for a while, he eventually became curious as to my knowledge about monsters. He asked me a series of questions. I got them all right! He rewarded me with a Tri-burst gun part. When I left Radgam's house, night had already cast its shadow over the sky. Directly in front of me, I found a strange well. I entered it and emerged in a different section of town. I found a door. Inside, was a small boy called Bezer. He had been hiding from his grandfather. He gave me an Amikhan Ring for promising to keep his hiding spot a secret. It was now time to go see Juba, so I headed off to his bar. Upon entering, I found a scary shirtless man hovering over a series of illuminated drinks. He wouldn't talk to me unless I ordered one of them, so I gave him 20 Dynes. It tasted horrible, but I pretended to like it and he gave me an Elixir Minor. I asked him about the Empire. He talked about a black ship that I knew nothing about. He also said the Empire was looking for the Tower, found on the other side of the forest. He gave me a picture of the Tower and said to go talk to a man called Paet, if I wanted to know more. He told me to go see him in the morning. Morning soon arrived, and just as Juba said, I found Paet working on some ancient device towards the back of town. I asked him if he knew anything about the Tower. He refused to tell me, but said he might change his mind if I could find him some ship parts in a place north of the Forbidden Zone called Georgius. I had no choice but to agree to his terms. Before venturing off to this unknown place, I returned to the caravan to let Raul know that I had found a survivor from the Village of Verato. He thanked me and gave me a reward of 1000 Dynes. He told me a story about his village. The Empire had deemed it necessary to bring the border lands under control. Raul working as a mercenary for the Empire at the time, went ahead to warn his village of the impending danger. The border lands were located near the village, so it was also destroyed with no consideration for the villagers lives. Raul didn't make it on time and had to face the horrifying fact that his fellow villagers were nothing but ash. It was then that he found the Verato Pipe. After his sad tale, I said good-bye and headed off to my next destination, Georgius. ======================================================================= Jared's Shop Item List ======================================================================= Item /Price 1. Elixir Minor/ 150 Dynes 2. Elixir Medis/300 Dynes 3. Berserk Micro/ 480 Dynes 4. Berserk Minor/960 Dynes 5. Revive/100 Dynes 6. Antidote/100 Dynes 7. Restore Speed/100 Dynes 8. Free Action /100 Dynes 9. Anesthetic/100 Dynes 10. Unbind/100 Dynes 11. Blast Chip/450 Dynes 12. Flash Chip /300 Dynes Gun Parts/Price 1. Mauler/ 3,000 Dynes 2. High Vulcan/5000 Dynes 3. Berserk Leech/9000 Dynes 4. Sniper/12000 Dynes ======================================================================= DIVINE OVERVIEW (VILLAGE OF ZOAH) ======================================================================= 1. When you first enter the Liberal District in the Village of Zoah, you will notice a trade taking place between two men. If you stand far away, you can eavesdrop on them and listen to their conversation. Note, this works for other instances when there are two people near each other talking. 2. Enter the door with the strange snake-like symbol. 3. You will find yourself in an item shop. The shopkeeper Jared just opened shop and has lots of items for you to buy (same items and prices as the caravan). Walk over to the shelf, and examine the books. Jared will say you can have some. Keep examining the book shelf to receive up to 4 books. The books you can take are: Ship Report, Bible 2, Dragon Book 1 and Zoah Bible. If you talk to Jared, he will tell you to go find Juba. He also mentions an old man who wants him to fix his gun. Jared thinks it isn't such a good idea, since the man is so old and shouldn't be out hunting. 4. Siffle the gatekeeper can give you directions to Juba's bar. 5. Juba's bar isn't open during the day. 6. To the right of Juba's bar, you will see two finely carved pieces of wood. Examine the tip of them to receive a Gem Lens. 7. Go up the stairs found to the left of Juba's bar and enter the brown building. 8. Inside, you will find the night gatekeeper Abner. Talk to him repeatedly and he will eventually ask if he can borrow 100 Dynes. Note, if you bought a lot of items and have less than 100 Dynes, he wont ask you to give him any money, so make sure you have at least 100 Dynes before talking to him. Agree to lend him the money. You can get something from him later. 9. Walk under the tunnel, found to the left of Juba's bar. This tunnel connects to the back of town. Here, you will be introduced to Aldo. He's not very sociable towards you. 10. To the right of the tunnel, you will find the back entrance to Juba's bar. It isn't locked! 11. Once inside, you will meet the waitress Jeal. She notices you have the Verato Pipe. Edge gives it to her as a gift, fulfilling his promise to Raul. 12. Exit the bar and head up the northern stairs. To the right you will be able to enter another house. 13. Once you enter the house, you will find the old man Jared was talking about. His name is Radgam. Have a conversation with him, then examine his gun. He will get very angry and tell you not to touch it. keep talking to him repeatedly until he says, "How long has it been since you went hunting?" Radgam will want to test your monster knowledge and will give you a series of questions to answer. Here are the questions and the answers. 1. Against a Baldor, where is it safe? Answer, the back. 2. How do you kill a Lathum? Answer, find its hidden weakness. 3. What makes a Nanyd Swarm scatter? Answer, kill the Queen. 4. Name a characteristic of the Lazara? Answer, dodges lasers. 5. Which is summoned by a Pludger? Answer, Nanyds. 6. What is the Horned Stryder's attack? Answer, paralyzing shard. 7. Mangnata or Gelata, which is stronger? Answer, Magnata Urchins. For answering all of the questions correctly, Radgam will give you a Tri-Burst gun part. Good for you! 14. Go back to the entrance of town and select "Wait Until Nightfall." 15. You will find Radgam walking around at night. He will talk about the Guardian Fire, and ask you a personal question. 16. It's time to go back to Juba's bar, it is now open for business! 17. Talk to Juba, he will ask you if you want a drink. He will only talk to you after you order, so pay 20 Dynes. Tell him the drink was good, and he will give you an Elixir Medis. Now, ask him about the Empire. He will talk about a black ship and the Tower. Juba tells you to go see a man named Paet if you want to know more. You can find him in the morning. 18. Before you leave, go upstairs. In the far left corner of the room, examine the table Aldo is sitting at. It says "They killed Kenny." This was a little reference to South Park the translators put in. 19. Go out the back entrance of Juba's bar and go back down the northern path. When you walk a ways up, you will find a strange well to the left. Go down it. 20. When you emerge, you can enter a door found right near the well. Inside, is a boy called Bezer. He will give you an Amirkhan Ring for promising to keep his hiding place a secret. 21. It's now time to go see Paet. Walk under the tunnel and go to the far back of town, just past Aldo's house behind the firewood, is where he can be found. 22. Paet will ask you to bring him back some ship parts from Georgius in exchange for information about the Tower. But, before going to Georgius return to the caravan, there is something we need to take care of. 23. Before heading off to Georgius, head back to the caravan. Go see Raul at night and tell him you found a survivor from the Village of Verato. He will thank you and give you 1000 Dynes as a reward. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> DIARY ENTRY 15: GEORGIUS >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ENEMY LOG: A list of enemies I encountered while at Georgius. *********************************************************************** (Lazara Hunting Group) Lazara, Lazara Skimmer *********************************************************************** Strategy: No matter where we positioned ourselves, whether it was the front, back or sides of these creatures, we would be attacked by their laser fire. Our best bet was to attack from behind with the dragon's laser fire. This took out the 4 Lazara Skimmers, leaving the 4 Lazara in front, open for attack. The dragon continued his bombardment of lasers until they were all defeated. *********************************************************************** Hellion *********************************************************************** Strategy: These creatures hovered beside a giant sphere, shifting there location around it, every so often. When we encountered them, they immediately shot stone slashers at us. The dragon transformed into his Spiritual form and took them out with his Cleansing Wave berserk attack. *********************************************************************** DIVINE ENEMY INFO FOR HELLION *********************************************************************** Normal/Attack Direction None Special Stone Slasher/ALL Length 13.5 Ln Height 10.8 Ln Width 9.0 Ln Weight 448 Kn Dynes 35 Dn Exp Pts 33 EXP Items Feener Armor Lickuern Eyes *********************************************************************** Shellcoof Guardians *********************************************************************** Strategy: These Ancient Age robots hovered around the massive tornado repairing the ancient ship within and warding of any intruders that may halt the ships restoration. These guardians or repair robots, shot particle charged lasers out of the lower parts of their bodies. They were fairly easy to destroy. The dragon only had to lock-on to any one guardian and shoot a single laser, destroying it in one hit. ======================================================================= An Ancient Evil from the Distant Past (Walkthrough) ======================================================================= The dragon and I arrived above a place just to the north of the Forbidden Zone, called Georgius. Straight in front of us was a gigantic tornado. We had to force our way through hordes of monsters, just to reach it. Once we reached the tornado, we made our decent into the unknown depths. Below, we found a group of ancient guardians circling around the base of the tornado. They seemed to be protecting something. I was not sure what, but we had to destroy them to find out. The dragon obliterated each and every one of them, with no remorse. When the final guardian was destroyed, the tornado dissipated. Soon after, a massive Ancient Age ship emerged! I knew for sure, I would be able to get some ship parts from such a massive relic. Just as I had surmised, right under the ship was an item box containing the much needed ship parts. I immediately returned to Zoah to tell Paet the good news. Paet inspected the parts with an angry look on his face. He told me they were nothing but useless junk. He insisted that I return to Georgius to find him better parts. I returned to Georgius once more. Upon arriving, I noticed something strange on the side of the giant ship. A large hole had been blasted into the side. I left the dragon behind and examined the interior of the ship on foot. I couldn't believe what I was seeing. An Imperial squadron had invaded the inside of the ship and were attempting to revive a horrible monster! Luck wasn't on my side that day. I was caught by a patrolling Imperial soldier and brought onboard their Gunship to be interrogated. After being beaten senseless, the commander told me that Craymen planned to destroy the world with the destructive force of the Tower. I was then tortured, until I blacked out from the excruciating pain. My luck soon turned around. Gash had been aboard the ship investigating this incident. He found my location and freed me. We made our escape to the deck. The dragon was waiting for us outside. We immediately boarded him and flew beside the Gunship. Below the Gunship was that horrible monster I had seen before I was caught. Gash told me it alone, was the reason why the Empire came to such a place. They had unearthed a great evil slain by a dragon long ago. We had to destroy the Gunship along with the menacing monster it was carrying. *********************************************************************** Sub-Boss: Gunship *********************************************************************** Strategy: As the battle began, the Gunship shot ion blasters at us. Moving to the front of the ship, lead us into a bombardment of Tracers. The dragon changed into its Spiritual form and unleashed its Wraith Slashers berserk attack. Soon after, something unexpected occurred. The Ancient Age monster came to life and began shooting upwards lasers! The Gunship was completely destroyed. Now we were up against an even greater threat! *********************************************************************** DIVINE ENEMY INFO FOR GUNSHIP *********************************************************************** Normal/Attack Direction Tracers/Front and Back Special Ion Blasters/Left and Right Length 63.0 Ln Height 45.0 Ln Width 40.5 Ln Weight 14175 Kn Dynes 1 Dn Exp Pts 144 EXP Items Elixir Medis Macran Jewel *********************************************************************** Boss: Guardian Dragon *********************************************************************** Strategy: We now had to face a great evil from the distant past. Just being in the monsters presence, made me shutter with fear. The giant monster began the battle by shooting us with its powerful lasers. Soon after, it opened its tail plates. This action revealed its weak point, located directly behind the monster. Before we could move behind it, the monster uppercut us with its tail. This weakened the dragon greatly. I had to heal him with an Elixir Medis. After recovering, the dragon, while still in Spiritual form, immediately flew to the back of the monster and used its Wraith Slashers berserk attack. When this attack was completed, the monster closed its plates. We stayed behind it for a time, deciding what our next move would be. This wasn't such a good idea as the monster attacked us with a light particle blast. The dragon quickly moved to the front of the monster, to avoid any more devastating attacks. I then fired my gun at its head. This had a debilitating effect on the monster. It ceased functioning! We were able to move behind it once more and attack its tail area. Although, our attacks didn't take as much damage, since the monsters tail plates were closed. I also took this opportunity to heal the dragon. The monster soon restored itself and was back in the fight. While waiting for its tail plates to open again, I continued to shoot its head with my gun, eventually forcing it to cease functioning once more. As the battle ensued it finally opened its tail plates. The dragon, while behind the monster, continually fired Wraith Slashers at the monsters tail area. After taking so much damage, the monster went berserk. It spun out of control, constantly shooting lasers at us! The dragon finished it off with one more Wraith Slashers berserk attack and the great evil from the past, was put in its grave once more. What a horrible monster! *********************************************************************** DIVINE ENEMY INFO FOR GUARDIAN DRAGON *********************************************************************** Normal/Attack Direction Laser/Front, Left and Right Special Light Particle Charged/Back Tail Uppercut/Front Berserk Laser/ALL Length 108.0 Ln Height 40.5 Ln Width 36.0 Ln Weight 34560 Kn Dynes 700 Dn Exp Pts 576 EXP Items Elixir Medis Macran Jewel *********************************************************************** After a long drawn out battle, the horrible monster was finally put to rest. We headed back to camp to take a much needed rest. While at camp I realized I hadn't gotten any new ship parts for Paet. As I began to freak out, Gash with good intentions, gave me the ship parts I needed so badly. I only had to owe him a favor in return. I returned to Zoah, hoping Paet would finally tell me all he knew about the Tower. When I gave him the parts, the dumb fool said he didn't need them anymore! And after all I went through! The look on my face struck fear into his eyes. He couldn't even remember my name. His new found interest was my dragon, which he saw with the help of his viewing device. He made me promise to let him see it someday. Paet told me the Tower was located to the northeast, beyond a lake called Uru. He showed me this place with his viewing machine. It was quite amazing! Before the machine broke, I saw that girl with the black dragon. Paet thought there was a way to get into the Tower by way of Uru. It was inaccessible from the sky due to the thick fog. I told him I had to leave right away. He said if I needed anything, I could stop by anytime during the day. As I walked away, Paet yelled, "Don't forget about our deal." Those words echoed throughout my ears making me feel uneasy. I headed off to Uru! ======================================================================= DIVINE OVERVIEW (GEORGIUS) ======================================================================= 1. When you arrive, there will be a huge tornado straight in front of you. You will have to fight your way through hordes of monsters to reach it. 2. Once you finally reach the tornado, lock-on to it and descend to the depths below. 3. At the base of the tornado, you will find Ancient Age guardians protecting something hidden inside. 4. Head off to the northeast. You will find a deactivated guardian. When you examine it, you will notice that a laser rank of # 6 is required to destroy it. Soon after, a group of small tornadoes will come along and destroy it for you. Destroying it serves no purpose. 5. Head back to the central tornado. A group of guardians are surrounding it. You must now destroy each and every guardian. 6. Move over to any one guardian and break it apart. 7. Watch out though, if you are hit by any of the circling spheres, you will be forced to fight Hellion monsters. You should fight a few battles against them anyway, to level up a bit. 8. After destroying a few guardians, you will notice a long protruding object coming out of the tornado. You can lock-on to it, triggering a message from Edge saying, (something's coming!). Soon after, more guardians will appear. Destroy them all! 9. Once all of the guardians are destroyed, the tornado dissipates and an ancient ship emerges! If you played Panzer Dragoon 2 Zwei, this ship should bring back fond memories. It's called Shellcoof. 10. Surrounding the ship are 4 pyramids. Each pyramid corresponds to a locked door within Shellcoof. Once a pyramid is activated the corresponding door inside Shellcoof opens. In order to activate the surrounding pyramids laser ranks of 2, 3, and 4 are required, none of which you have yet. For now, get the Ship Parts Paet asked for, located directly under the ship. 11. Return to the Village of Zoah and give Paet the ship parts. He will be utterly disgusted with you, thinking you acquired the parts from some nearby ruin. He tells you to go back to Georgius to find him better parts. Leave Zoah and head back to Georgius. 12. Once back at Georgius, a strange hole will have appeared on the side of Shellcoof. Enter the strange hole. 13. Edge finds an Imperial squadron within the ship. What are they up to? 14. They have recovered an ancient evil from the past! 15. Edge gets caught and is interrogated by Imperial Officers. 16. Gash comes to the rescue! They both make their escape to the deck. 17. Your dragon is waiting for you outside. 18. You must now do battle with the gunship. What's that it's carrying? 19. The monster is awakened by your dragons presence and completely destroys the Gunship. Players of Panzer Dragoon 2 Zwei will also recognize this creature. It's the Guardian Dragon! You must stop at nothing to put it back in its grave, where it belongs. 20. After a nostalgic battle, the ancient evil is finally put to rest. 21. After the battle, your dragon is upgraded to Stripe Wing. Edge and Gash head back to camp. 22. Before leaving camp, Edge remembers he forgot to get ship parts for Paet. Gash gladly helps Edge out and gives him the much needed Ship Parts. Now, head back to the Village of Zoah and give the ship parts to Paet. 23. Unfortunately, Paet has no need for the ship parts anymore (and after all you went through, oh well, we'll have the dragon shoot lasers at him later). He's now more interested in your dragon, which he saw with his viewing machine. He makes you promise to let him see the dragon one day. 24. With his viewing machine, Paet shows Edge a place called Uru. He thinks you can get into the Tower from there. Before the machine gets damaged, the girl with the black dragon flies by. Paet tells Edge see headed north. With this in mind, Edge soon departs for Uru. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> DIARY ENTRY 16: URU >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ENEMY LOG: A list of enemies I encountered while at Uru. *********************************************************************** Rare Enemy: Dracolyth *********************************************************************** Strategy: While flying beside these creatures, we were attacked by an onslaught of berserk blasts. Towards the back seemed to be a safe spot were they couldn't harm us. Moving directly in front of them, allowed us to spot their weak points. Before we could attack, the winged creatures shot multiple chaotic blasts, one after the other. The dragon took a considerable amount of damage. They were taken out with my dragon's Cleansing Wave berserk attack. *********************************************************************** DIVINE ENEMY INFO FOR DRACOLYTH *********************************************************************** Normal/Attack Direction None Special Chaotic Blast/ Front Berserk Blast/Left and Right Length 19.8 Ln Height 7.2 Ln Width 31.5 Ln Weight 862 Kn Dynes 15 Dn Exp Pts 25 EXP Items Macral Liquid Macral Shell *********************************************************************** ( Lumid Swarm ) Lumid, Lumid Queen *********************************************************************** Strategy: These creatures closely resembled the Nanyds from the Garil Desert. We began the battle in front of them. They all flew past us, attacking with a spine storm. As we moved to the side, a swarm of them attacked us. I noticed a red one directly in the middle. Just like the Nanyds, I assumed it was the Queen. I shot the Queen with my gun and the rest of the creatures scattered. *********************************************************************** DIVINE ENEMY INFO FOR LUMID *********************************************************************** Normal/Attack Direction Spine/Left and Right Special Spine Storm/Front Length 7.2 Ln Height 3.6 Ln Width 7.2 Ln Weight 35 Kn Dynes 5 Dn Exp Pts 4 EXP Items Macral Liquid Macral Shell *********************************************************************** DIVINE ENEMY INFO FOR LUMID QUEEN *********************************************************************** Normal/Attack Direction Spine/Left and Right Special Spine Storm/Front Length 9.9 Ln Height 5.4 Ln Width 9.0 Ln Weight 92 Kn Dynes 20 Dn Exp Pts 12 EXP Items Macral Liquid Macral Shell *********************************************************************** ( Lumid Swarm: All Queens ) Lumid Queen *********************************************************************** Strategy: After acquiring Protect Key # 2, we returned to the Sunken Southern Ruins of Uru. The day was almost over and a beautiful sunset cast its light over the water. This moment of relaxation and beauty soon turned ugly, as we were ambushed by a Lumid Swarm containing all Queens. The dragon's Cleansing Wave berserk attack was sufficient enough to completely destroy the swarm. *********************************************************************** Neo-Stryder, Neo-Stalker *********************************************************************** Strategy: Just as we began to fixate our eyes on Uru's beautiful sunset once more, another wave of monsters engaged us in battle. Amazingly, these large creatures could run across the water! They weren't too much of a challenge though, as the dragon just blew them to pieces with his Cleansing Wave berserk attack. With Protect Key # 2 in hand, we continued our mission to release the seals. *********************************************************************** DIVINE ENEMY INFO FOR NEO-STRYDER *********************************************************************** Normal/Attack Direction None Special Solution/Back Length 9.0 Ln Height 18.0 Ln Width 10.8 Ln Weight 336 Kn Dynes 18 Dn Exp Pts 11 EXP Items Macral Liquid Macral Shell *********************************************************************** DIVINE ENEMY INFO FOR NEO-STALKER *********************************************************************** Normal/Attack Direction None Special Paralysis/Back Length 9.0 Ln Height 13.5 Ln Width 10.8 Ln Weight 252 Kn Dynes 50 Dn Exp Pts 16 EXP Items Macral Liquid Macral Shell ======================================================================= Craymen's Trap: The Protect Key Ordeal (Walkthrough) ======================================================================= Before venturing off to Uru, I took it upon myself to go visit Fei, at the caravan. I found her in the back washing a Coolia. When I approached her, see gave me a Palmer Amulet and said it was a good luck charm worn by hunters. In return, I gave her the Amirkhan Ring I had received from Bezer. She was much happier now and I could tell she was starting to like me a lot. I had no time for love, the adventure awaiting me at Uru, beckoned me to leave. I said my good-byes and was off to Uru. It was just as Paet showed me, the Sunken Southern Ruins of Uru. I remembered him saying that the black dragon had flown to Uru Deep North, or so it was called. As I flew north, I could see strange ruins to the west and east, each facing each other on opposite sides. When I examined the one to the west, a voice spoke out a message telling me to enter Protect Key code for Protect Key # 1. It seemed that I needed some sort of key. Examining the one to the east gave me a similar message, telling me to enter Protect Key code for Protect Key # 2. I wondered where these Protect Keys could be? Flying farther north brought the dragon and I to a cave. In front of the cave was something that looked like a Keystone, blocking the entrance. There was also a long tunnel behind it. I knew the tunnel had to take me past the cliffs, but I had to find a way to remove the Keystone first. From the cave, we flew a little ways to the southeast. We came upon yet another Keystone. Swimming below it was a Kinoshita Whale. I had previously thought those creatures were extinct. He seemed to want a lot of attention, so I had the dragon shoot a laser at it. In a playful manner, the whale knocked over the Keytone with its tail. We flew back to the one near the cave and found another Kinoshita Whale. Once the whale swam under the Keystone, the dragon shot a laser at its head. The whale knocked over the Keytone, reveling the opening to the cave. Even though the Keystone blocking the cave was gone, something just wasn't quite right. The tunnel behind the cave wasn't connected to the northern cliffs. We flew behind the cave and along its tunnel. Near the middle of the tunnel we found a rotating device. The dragon shot a laser at it 3 times, causing it to rotate the tunnel and connect it to the cliffs. Now we entered the cave and made our way into the passage. As we flew through the underwater tunnels, we could see an abundance of wondrous sea life which occupied the surrounding area. We exited the passage into Uru Deep North. We were then immediately ambushed by Craymen's Fleet. *********************************************************************** (Craymen's Fleet: Battle 1) Annihilator, Rogue, Inferno *********************************************************************** Strategy: First, the fleet sent an Annihilator ship to do battle with us. The dragon immediately changed into his Attack form, as we were going to need major fire power to take the ship out. The ship had a massive Reaper Cannon, that tracked our movements. As we attempted to evade the cannon, we could see that the ships weak spot lay directly in front of the Annihilator. The only problem was the constant movement of the cannon. Maybe if we were fast enough we could have got a couple shots in at the weak spot. The mobile cannon managed to catch up to us and fired streams of energy at my dragon. Our only choice was to keep moving, as the cannon continually tracked our movements. Eventually, the Reaper Cannon had to power down, to recharge its energy. It was then that we were attacked by Plague Rockets. I used an antidote and healed the dragon. While the cannon was recharging, we had an opportunity to attack. While directly in front of the cannon and the Annihilator ship, the dragon shot multiple lock-on lasers at the ship until it completely fell apart. After the Annihilator was destroyed, the fleet sent two waves of Rogue ships. When in front of them, they fired Tracers at us. The sides of these small ships seemed to be a safe spot were their gun fire could not hit us. Moving behind them revealed their weak spots. We were soon attacked by an aerial blitz of gun fire. While still behind them, the dragon quickly obliterated them all, with his lock-on lasers. Once the two waves of Rogue ships were taken out, we were finally engaged by yet another Annihilator ship. This time it had an aerial battle group of three Infernos surrounding its weak spot. We used the same strategy as before, making sure to avoid the Reaper Cannon as it tracked our movements. Once we made it to the front of the ship where the Infernos were stationed at, the dragon changed into his Spiritual form and took them all out, as well as the Annihilators weak spot with his Judgment Day berserk attack. They had no hope of surviving such a powerful attack. The battle was won. *********************************************************************** DIVINE ENEMY INFO FOR ANNIHILATOR *********************************************************************** Normal/Attack Direction None Special Reaper/Varies Plague Rockets/Front Length 45.0 Ln Height 72.0 Ln Width 36.0 Ln Weight 14400 Kn Dynes 40 Dn Exp Pts 200 EXP Items Relic-Weaponry Relic-Armor *********************************************************************** DIVINE ENEMY INFO FOR ROGUE *********************************************************************** Normal/Attack Direction None Special Aerial Blitz/Back Tracers/Front Length 12.6 Ln Height 5.4 Ln Width 10.8 Ln Weight 146 Kn Dynes 20 Dn Exp Pts 19 EXP Items Relic-Weaponry Relic-Armor *********************************************************************** DIVINE ENEMY INFO FOR INFERNO *********************************************************************** Normal/Attack Direction None Special Inferno Blast/Front Length 8.1 Ln Height 13.5 Ln Width 3.6 Ln Weight 135 Kn Dynes 23 Dn Exp Pts 23 EXP Items Relic-Weaponry Relic-Armor *********************************************************************** I wondered what they were doing here? Directly west of the exit, we found a strange glowing ruin. When we examined it, a massage told me that the underground facilities had been sealed with three keys. In order go gain entry, I would have to collect all three Protect Keys and deactivate the seal. It also said the controls to the guardian Drenholm, had also been deactivated and I should use caution when unlocking the seals. After hearing the message we explored some more and found a series of black ruins, submerged under the water. I knew this had to be the way into the underground facilities. West of the black ruins we found a small alcove containing a panel. When we examined the panel, we received Protect Key # 1. The ruins said if I unlocked the seals with the keys, I would be able to understand the purpose of this place. We left Uru Deep North and headed back to Uru Sunken Southern Ruins. As we flew back to the first Protect Key ruin, we were ambushed by Craymen's Fleet once more. They just wouldn't give up and we had to take them down yet again. *********************************************************************** (Craymen's Fleet: Battle 2) Annihilator, Punisher, Rogue *********************************************************************** Strategy: Just like the last battle, we were fist up against an Annihilator. The dragon changed into his Attack form and used the same strategy as before. The ship was destroyed quite easily. Next, we were engaged by a group of Punishers. Armed with an array of weaponry and armor, these ships were very intimidating. They soon used their ignition and drew closer to the dragon and I. Homing Mines were then fired, landing a direct hit to my dragon's body. This took fatal damage and I had to heal him right away with an Elixir Medis. Once the dragon recovered, he flew directly in front of the menacing ships and destroyed them with his Judgment Day berserk attack. After the Punishers were destroyed, we were assaulted by an attack group containing both Punishers and Rogues. The dragon just fired another round of Judgment Day and they were reduced to a few piles of junk parts. *********************************************************************** DIVINE ENEMY INFO FOR PUNISHER *********************************************************************** Normal/Attack Direction Tracers/ Front, Left and Right Special Homing Mines/ Front, Left and Right Length 49.5 Ln Height 36.0 Ln Width 63.0 Ln Weight 13860 Kn Dynes 1Dn Exp Pts 86 EXP Items Relic-Weaponry Relic-Armor *********************************************************************** Craymen's forces seemed to be everywhere! I wondered if these ruins were linked with the Tower? We finally made our way over to the first Protect Key ruin. When we activated it, we received a message telling us to confirmed Protect Key # 1. That's how it worked! The first seal had been broken. I knew something must have changed in Uru Deep North, where I found the key. We returned there to find the black ruins had raised out of the water! To the east of the black ruins, we found another alcove containing Protect Key # 2. We made our way back to Uru Sunken Southern Ruins once more and headed for the second Protect Key ruin. Craymen's Fleet, attacked us for the third time! This time, they went all out and sent wave after wave of battle ships. *********************************************************************** (Craymen's Fleet: Battle 3) Annihilator, Inferno, Rogue, Punisher *********************************************************************** Strategy: The battle began with an aerial battle group containing an Annihilator surrounded by a group of Infernos. The dragon quickly changed into his Spiritual form, flew in front of the Infernos and took them out with Judgment Day. Once the Infernos were out of the way, we finished off the Annihilator by shooting lock-on lasers at its weak spot. Next, came a group of Rogues. The dragon just flew behind them and shot lock-on lasers until they were all destroyed. It was not much of a challenge at all. After the Rogues, we were up against more Punishers. While still in Spiritual form, the dragon just flew directly in front of the ships and destroyed them with yet another onslaught of his Judgment Day berserk attack. Once the Punishers were taken out, we were engaged by another aerial battle group containing another Annihilator ship surrounded by a group of Infernos. We used the same strategy as before and they sank to their watery graves. Lastly, an attack group with both a Punisher and a group of Rogues, tried their luck. Their defeat was inevitable. Judgment Day put them in their place. The exhausting battle was finally over. *********************************************************************** After the long drawn out battle, we activated the second Protect Key ruin and confirmed Protect Key # 2. After doing so, the ruin suddenly shot a laser stream over to the Protect Key ruin across from it! This caused something strange to occur. The armored plating that surrounded the Protect Keys, began to fall off. It was then that we ran into Zastava, the man who played a major role in the murdering of my friends. He said I had just activated the Guardians of Uru and would soon be reunited with all of my dead friends. He flew away with his aerial flying machine, laughing at our unfortunate situation. The dragon attempted to shoot homing lasers at the creep, but amazingly he just dodged them. It was no use dealing with him now, the two guardians had formed into one being called Drenholm, just like the ancient recording said. We were in for the battle of our lives! *********************************************************************** Sub-Boss: Drenholm *********************************************************************** Strategy: The Protect Keys had come to life, revealing the Guardians of Uru. The dragon sensing immediate danger, changed into his Spiritual form. The guardian began the battle by charging up an electrical attack which it then shot into the sky. The attack came down upon us like a thunderstorm. This greatly weakened the dragon. To prevent this attack from taking any more damage again, the dragon used his Vengeance Orbs berserk attack. This attack surrounded the dragon with protective orbs that shielded us from any one attack. We noticed the guardian had two port engines on its left and right sides, keeping it afloat. We flew to the left side of the guardian and took out the first engine with lock- on lasers. The guardian then attacked us with its thunderstorm attack once more. Its attack was of no use, as my dragon's Vengeance Orbs repelled the attack and each orb surrounding us shot outward, striking multiple targets on the guardians body. This was a very good defensive technique. Once the first engine was destroyed, we moved to the right side, taking out the second engine with yet another stream of lock-on lasers. We had taken critical damage to the guardian. A smaller guardian which was connected to the larger one, now had to separate and become a separate unit. The larger guardian now lay lifeless, leaving its rear open for attack. We flew directly behind the helpless guardian and sent a Judgment Day berserk attack at its vulnerable areas. I made sure to recharge the dragon's berserk energy when needed, with Berserk Medis items. The smaller guardian was hovering above us, just waiting for an opportunity to attack. It soon did just that and sent an eye beam which it swung from left to right. This attack landed on the dragon and completely stopped his movement. As the dragon and I lay helpless, unable to move, the flying guardian sent lightning needles at us. These lightning needles encased us, hovering around the dragon's body. We had to think fast or else we would be trapped inside, wide open for the enemy to attack us. Luckily, I brought along items called Free Actions. These items had the ability to free us from our stopped movement. Once the dragon gained his mobility back, we quickly flew out of the encasement of lightning needles. The flying guardian, just as we moved out of the way, sent a thunderstrike beam, that flew within the lightning needles. It just missed us! Without a target, the needles fell into the water. We moved back behind the larger guardian and sent another Judgment Day berserk attack at its weak spots. The flying guardian shot another eye beam, hitting the dragon again with its immobilizing abilities. I just used another Free Action item and the dragon was free to move once more. We flew to the side as the hovering guardian shot out its lightning needles, followed by its thunderstrike beam, which missed its target once more. We made it our priority to keep attacking the stationary larger guardians vulnerable spots, with Judgment Day. Its system soon overloaded, causing the two to finally be destroyed. *********************************************************************** DIVINE ENEMY INFO FOR DRENHOLM *********************************************************************** Normal/Attack Direction None Special Thunderstorm/ALL Eye Beam/ALL Thunderstrike/Varies Length 99.0 Ln Height 63.0 Ln Width 72.0 Ln Weight 24640 Kn Dynes 600 Dn Exp Pts 1120 EXP Items Elixir Medis Berserk Minor *********************************************************************** It was a close one, but we managed to defeat the two guardians and survive. Craymen's forces were smarter than I thought. They were the ones who deactivated the controls to Drenholm. Once we confirmed the Protect Keys, the guardians awakened and we were left to do their dirty work. It was all just a stupid trap! Well, on the positive side we had broken the second seal, so it was time to head back over to Uru Deep North and see if anything happened to the Black Ruins. Upon Returning there, we found that the ruins were now moving around in a circular motion. Next to the Black Ruins, we found a strange green symbol. When we examined it a message told us to enter protect Key code for Protect Key # 3. It was the final seal! Every time I broke a seal, something would change. If there was a passage that lead to the Tower, it had to be here. We eventually found Protect Key # 3, south of the Black Ruins. After our ordeal with the Protect Keys, Craymen's Fleet and the Guardians, the dragon and I were exhausted. Before confirming the last key, we left Uru and headed back to camp. After the dragon and I rested up, I thought I'd give him some much needed attention for fighting so hard. After petting him 6 times, I left camp and Upon returning the next day, we formed a special bond. To show his thanks, for taking such good care of him, the dragon learned Astral Phantoms, a technique that would surely help us out in the future battles to come. Before heading back to Uru Deep North, I made sure to go visit Jared's shop in the Village of Zoah and stock up on supplies such as: Elixir Medis, Berserk Minors and Free Actions. After preparing ourselves for the many battles that awaited us, we headed back to Uru Deep North. With Protect Key # 3 in hand, we activated the green symbol once more and finally confirmed the last Protect Key. A message told us that plant entry was granted. As soon as the message ended, strange lights began to surround the Black Ruins and a portal appeared above them. It was our way in! We flew towards the portal only to be attacked by that girl and her dragon! We dodged her dragon's laser fire, ultimately engaging them in another battle to the death. *********************************************************************** Boss: Atolm, Orbs *********************************************************************** Strategy: Upon engaging the girl and her black dragon in battle, my dragon changed into his Spiritual form. Hovering over the black dragon, were many different orbs. My dragon immediately flew in front of them and used his newly learned Armageddon berserk attack. The orbs blew apart descending to the watery depths below. The black dragon soon attacked us with its laser fire. It was time to take some serious damage to its weak spot, located to its rear. My dragon, in an attempt to boost up his laser power as much as possible for his upcoming attack, changed into his Attack form. Soon after, the girl yelled "Ne-Rai." We knew what that meant from our last encounter with her. We quickly flew to the front of the black dragon as its rage of berserk lasers flew throughout the sky. After the coast was clear, we flew to the black dragon's rear and my dragon fired multiple lock-on lasers at its tail. We did this continually taking a massive amount of damage. Just as we were getting close to defeating the duo, the black dragon shot an unavoidable lightning storm, hitting my dragon with pin point accuracy. My dragon was fatally injured. With his last ounce of energy, my dragon fired another array of lock-on lasers, taking out the black dragon once more. *********************************************************************** DIVINE ENEMY INFO FOR ATOLM ORBS *********************************************************************** Normal/Attack Direction Laser/ALL Special Warp/Back Berserker Rage/Back, Left and Right Lightning Storm/ALL Length 61.2 Ln Height 18.0 Ln Width 54.0 Ln Weight 20400 Kn Dynes 0 Dn Exp Pts 1680 EXP Items Elixir Maxis Berserk Medis *********************************************************************** After the dragon and I weakened the girl's dragon, both of our dragons in a final attempt to take each other out, rammed one another with giant force fields. The girl told me that if I interfere with Craymen's plans again, she would kill me. I told her she didn't truly know him and that he was an insane madman. Before we both could say anything more, the two opposing force fields shattered and the girl and I were flung off of our dragons. We fell downward, one after the other into the portal. Without our dragons, it would be a life or death battle surviving the Underground Ruins of Uru. ======================================================================= DIVINE OVERVIEW (URU) ======================================================================= 1. Before going to Uru, be sure to stop by the caravan and talk to Fei, who will be out back tending to her Coolia. She will give you a Palmer Amulet. In return, give her the Amirkhan Ring you received from Bezer, while at the Village of Zoah. It's best to give her the ring, but if you don't have it, you can give her a Gem Lens instead. 2. When you arrive at Uru, do some exploring. You will find the first Protect Key Ruin in the middle of the map, to the left hand side. 3. The second Protect Key Ruin is directly across from the first one. You will have to find the corresponding Protect Keys, numbers 1 and 2, that can be found at Uru Deep North. You will then, have to come back to Uru Sunken Southern Ruins, and activate each Protect Key Ruin with its corresponding key. Doing so will break certain seals on the Black Ruins in Uru Deep North. 4. Flying directly north, will bring you to a cave connected to a long passage. In front of this cave, is a large Keystone that is blocking the entrance, as well as a Kinoshita Whale, swimming below it. You need to seek out another Keystone, that can be found southeast from the first. 5. Once you find the second Keystone, another Kinoshita Whale will be swimming under it. When it is near the Keystone, lock-on to its head and have the dragon shoot a laser at it. In a playful manner, the whale will knock over the keystone with its tail. 6. Now, return to the first Keystone by the cave. Lock-on and fire a laser at the Kinoshita Whale that is swimming under it and the whale will knock over the Keystone, revealing the opening of the cave. 7. When you try to enter the cave, Edge will say he needs to find a way to connect the passage behind it, to the cliffs. 8. Fly behind the cave and along the passage. You will find a rotating device at the center of the passage. Lock-on and fire a laser at this rotating device 3 times, to connect it to the cliffs. 9. Once it's connected to the cliff, you will now be able to enter the cave leading into the Uru Passage. 10. When you enter the first main chamber, the door in front of you will be sealed off. You can't enter it as of now, but once you defeat an upcoming sub-boss called Drenholm, the door will open. 11. As you fly through the next passage, notice the wondrous sea life which occupies the surrounding area. You'll find a number of seal-like creatures, as well as schools of odd little fish. 12. After exiting the passage, you will be in a second chamber containing 2 doors and a save device. The nearest door to the left, is also sealed off and won't open, until you defeat the sub-boss Drenholm. Save your game, and head out the northern door. 13. You will arrive at Uru Deep North and be immediately ambushed by Craymen's Fleet. 14. You will have to fight an Annihilator, two waves of Rogues and an aerial battle group containing another Annihilator, with 3 Inferno ships surrounding it. The battle isn't too hard, show them who's the boss. 15. After the battle, fly west from the exit and examine the strange illuminated ruin, to get a message. The message will tell you to collect all 3 Protect Keys and deactivate the seal. 16. Notice the Black Ruins submerged under the lake water. Every time you collect a key from Uru Deep North and activate the corresponding Protect Key ruin, at Uru Sunken Southern Ruins, a seal will be broken here at Uru Deep North. 17. Protect Key # 1 can be found in a small alcove, west of the Black Ruins. Just lock-on to the small device to acquire the key. 18. With the first key, head back to Uru Sunken Southern Ruins and fly towards the first Protect Key Ruin. 19. You will be ambushed by Craymen's Fleet once more. This time you will be up against an Annihilator, 3 Punishers and an attack group containing yet another Punisher and 3 Rogues. 20. After the battle, head to the first Protect Key Ruin and confirm Protect Key # 1. This will break the first seal at Uru Deep North. 21. Return to Uru Deep North, to find the Black Ruins raised out of the water. 22. Protect Key #2 can be found in another small alcove, east of the Black Ruins. 23. Head back to Uru Sunken Southern Ruins once more and head towards the second Protect Key Ruin. 24. Craymen's forces will engage you in battle, for the third and final time. This time, you will have to take out an aerial battle group containing 1 Annihilator and 3 Infernos, a wave of 6 Rogues, 3 Punishers, another aerial battle group and an attack group, containing 1 Punisher and 3 Rogues. 25. After the long battle with Craymen's forces, make sure to leave Uru, heal your dragon and buy as many Free Action items as you can afford, 6 or 7 should be sufficient. I say this, because activating the second Protect Key Ruin, will cause you to fight a sub-boss called Drenholm, who has an attack that can completely immobilize your dragon. Free Action items give your dragon back his mobility and heal his Stop condition. Once you stock up on supplies, head back to Uru and confirm Protect Key # 2, at the second Protect Key Ruin. This will break the second seal at Uru Deep North. 26. The second Protect Key Ruin will send a laser stream directly at the first Protect Key Ruin. This causes the shells of both Protect Key Ruins to fall off, revealing the Uru guardians inside. 27. The guardians discard the unnecessary parts of their former Protect Key shells. 28. Unbeknownst to Edge, the activation of the 2 Protect Keys which caused the 2 guardians to emerge, was a trap laid by Craymen's Fleet. Zastava laughs at Edge's stupidity. 29. You will now be forced to fight the sub-boss, Drenholm. 30. As the two guardian's systems overload, the smaller hovering guardian, will go ballistic, firing a laser stream at the lager one, destroying it and itself in the process. 31. After the battle, new item boxes will have appeared, hanging from the mushroom-like relics. 32. Also, D unit 05 and one other item behind it, will have appeared near the entrance to the cave. You wont be able to acquire D Unit 5 until you have a laser rank of # 4. So, you'll have to come back and get this later on. 33. Fly back to the first chamber in the Uru Passage. You will notice that the northern door that was once sealed, can now be opened. 34. Upon flying past the newly unsealed door and through the passage, you will come to another sealed door. This door can be opened very easily. 35. Fly to the second chamber to find that the nearest door to the left has also been unsealed and can now be opened. Fly past the door and through its passage. 36. You will arrive in a room containing 2 item containers. The one on the left contains Elixir Maxis X 2 ( very good healing items). And the one on the right contains Elixir Medis X 2. Now head into the northern door. 37. In the northern room past the item containers, you'll find a switch that when activated, will open the sealed door in the first chamber. 38. Now, head back to the first chamber, fly through the newly unsealed door and into yet another room, containing 3 more item containers. The one on the left contains Dynes Chip X 1, the one to the right contains, Elixir Maxis X 1 and the one in the middle contains the Extra Class berserk technique, Plasma Vortex. 39. Once you return to Uru Deep North, 3 item containers will have appeared to the west of the exit and 4 more cam be found to the south. 40. Dont miss D unit 06. It can be found north of the Black Ruins in a small alcove. 41. Examine the strange green symbol near the rotating Black Ruins. You will hear a message saying, to enter the Protect Key code for Protect Key # 3. 42. Protect Key # 3 can be found to the south of the Black Ruins. Once you acquire protect key # 3, exit to the World Map and go to Camp. It's now time to learn the Extra Class berserk technique, Astral Phantoms. 43. While at camp, to learn Astral Phantoms you have to pet your dragon, exit to the World Map, return to camp, wait until morning and pet your dragon once more. You have to do this routine until you have pet your dragon a total of six consecutive times. After the sixth time, exit to the World Map, return to camp and when you attempt to pet your dragon once more, you will get a message saying you've learned Astral Phantoms! Special thanks to Arcie and Lanceway for providing me with each of their views on how to learn this technique. Once Astral Phantoms is learned, make sure to restock on supplies for the upcoming Boss battle at Uru Deep North. 44. After returning to Uru Deep North, access the green symbol and confirm Protect Key # 3. Entry into the Underground Ruins of Uru will be granted. 45. The ruins will then activate a portal. 46. Before you have a chance to enter the portal, the girl and her black dragon, will come out of nowhere, attempting to stop your entry into the underground ruins. You will have to get past them to enter the ruins. Prepare yourself! 47. After the battle, the two dragons will ram each other with opposing force fields. Both force fields will then shatter. 48. Both Edge and the girl get flung off of their dragons and descend into the portal below, leading into the Underground Ruins of Uru. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> DIARY ENTRY 17: UNDERGROUND RUINS OF URU >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ENEMY LOG: A list of enemies I encountered while at the Underground Ruins of Uru. *********************************************************************** (Eggs) Small Egg, Large Egg, Mutant Hopper, Lucich, Mutant Flier, Winged Lucich *********************************************************************** Strategy: As the girl and I moved throughout the underground runs of Uru, we encountered an assortment of strange eggs. Many small green eggs surrounded a large central blue egg. I shot one of the green eggs with my gun. My gunfire only seemed to be absorbed by the egg, allowing it to grow. Next, I locked-on to one of the green eggs as well as the large central blue egg, with the floaters lock-on lasers. Upon firing the lasers, one of the green eggs was destroyed and the blue egg absorbed the lasers energy. With its newly acquired energy, the blue egg hatched into a large blue monster. The blue monster transferred energy to the two remaining green eggs, allowing them to hatch as well. The smaller eggs hatched into small green monsters. Continuing to fire my gun at the green monsters, only resulted in them growing stronger. The green monsters and the larger blue monster, soon mutated into flying creatures. Seeing how the green monsters absorbed my gunfire, lead me to believe if I shot my gunfire at the flying blue monster, it would be destroyed. I was right. When I fired my gun at the flying blue monster, it immediately blew apart. After doing this, I knew the green monsters, which had hatched into flying red monsters, would be destroyed if I shot lock-on lasers at them. Just as I had thought, the flying red monsters were indeed weak against lock-on lasers and were quickly destroyed. If we were to encounter these eggs again, we could quickly destroy them, without having to fight a long drawn out battle as the monsters inside the eggs mutated. I would only have to shoot the large blue egg with my gunfire and the smaller green egg with the floaters lock-on lasers. ********************************************************************** DIVINE ENEMY INFO FOR SMALL EGG ********************************************************************** Normal/Attack Direction None Special None Length 5.4 Ln Height 5.4 Ln Width 5.4 Ln Weight 54 Kn Dynes 18 Dn Exp Pts 10 EXP Items Macral Liquid Elixir Minor *********************************************************************** DIVINE ENEMY INFO FOR LARGE EGG *********************************************************************** Normal/Attack Direction None Special None Length 7.2 Ln Height 7.2 Ln Width 7.2 Ln Weight 128 Kn Dynes 25 Dn Exp Pts 35 EXP Items Macral Liquid Elixir Minor *********************************************************************** DIVINE ENEMY INFO FOR MUTANT HOPPER *********************************************************************** Normal/Attack Direction Chomp/ALL Special None Length 6.3 Ln Height 5.4 Ln Width 5.4 Ln Weight 63 Kn Dynes 20 Dn Exp Pts 25 EXP Items Macral Liquid Elixir Minor *********************************************************************** DIVINE ENEMY INFO FOR LUCICH *********************************************************************** Normal/Attack Direction Chomp/ALL Special None Length 9.0 Ln Height 7.2 Ln Width 7.2 Ln Weight 160 Kn Dynes 30 Dn Exp Pts 59 EXP Items Macral Liquid Elixir Minor *********************************************************************** DIVINE ENEMY INFO FOR MUTANT FLIER *********************************************************************** Normal/Attack Direction Chomp/ALL Special None Length 7.2 Ln Height 5.4 Ln Width 9.0 Ln Weight 86 Kn Dynes 25 Dn Exp Pts 40 EXP Items Macral Liquid Elixir Minor *********************************************************************** DIVINE ENEMY INFO FOR WINGED LUCICH *********************************************************************** Normal/Attack Direction Chomp/ALL Special None Length 10.8 Ln Height 7.2 Ln Width 12.6 Ln Weight 147 Kn Dynes 30 Dn Exp Pts 94 EXP Items Macral Liquid Elixir Minor *********************************************************************** Mutant Hopper *********************************************************************** Strategy: Upon hovering over the carcasses of those mutated green and blue monsters, we were ambushed by a group of them. I remembered how these monsters were weak against the floaters lock-on lasers, so I destroyed them fairly easily with a bombardment of laser fire, before they could mutate into flying red creatures. *********************************************************************** (Mutants) Mutant Hopper, Lucich *********************************************************************** Strategy: As we hovered next to another group of dead monster carcasses, we were ambushed by a group of mutants, containing small green mutants and one large blue mutant. The blue mutant was taken out very quickly with my gunfire and the small green mutants were destroyed with the floaters lock-on lasers. *********************************************************************** (Mutant Pack) Mutant Flier, Winged Lucich *********************************************************************** Strategy: While at B2F East of the underground ruins of Uru, we were attacked by a mutant pack, containing both flying red mutants and flying blue mutants. The blue mutants were taken out first, with my gun and the flying red mutants last, with lock-on lasers. *********************************************************************** Mutant Flier *********************************************************************** Strategy: These flying red mutants were easily destroyed, with lock-on lasers. *********************************************************************** (Mutant Floor Scavengers) Mutant Flier, Slime Feeder *********************************************************************** Strategy: While moving across the vast corridors of the underground facility, we had to face a group of mutant floor scavengers. Along with a group of flying red mutants, was a group of large creatures, feeding on the slime found on the facilities floor. We took them all out with lock-on lasers. *********************************************************************** DIVINE ENEMY INFO FOR SLIME FEEDER *********************************************************************** Normal/Attack Direction None Special Adhesive Fluid/ALL Length 5.4 Ln Height 7.2 Ln Width 6.3 Ln Weight 84 Kn Dynes 35 Dn Exp Pts 62 EXP Items Macral Liquid Elixir Minor *********************************************************************** (Mutant Ceiling Scavengers ) Mutant Flier, Slime Feeder *********************************************************************** Strategy: We also encountered the mutant scavengers above us, near the ceiling pods. The large slime feeding creatures were hanging from these pods. They were trying to crack them open to extract the fluids found inside. I took out the flying red mutants surrounding them with lock-on lasers, as they drew near. I only had to shoot each pod down with my gun, to do away with the slime feeding creatures. *********************************************************************** Absorbora *********************************************************************** Strategy: These creatures dropped right in front of us, as we moved through B5F. They were strange little creatures, resembling a mixture between both plant and animal. I shot lock-on lasers at them resulting in the lasers being redirected back at us. I then shot each one of them with my gun and their top bulbs shot upward. Now, when I fired the floaters lock-on lasers at the creatures, the laser fire was discharged upward. A few more rounds of lock-on lasers, caused them all to explode into little pieces. *********************************************************************** DIVINE ENEMY INFO FOR SLIME FEEDER *********************************************************************** Normal/Attack Direction Discharge/Varies Special None Length 13.5 Ln Height 6.3 Ln Width 13.5 Ln Weight 283 Kn Dynes 15 Dn Exp Pts 32 EXP Items Macral Liquid Elixir Minor ======================================================================= Survival of the Fittest (Walkthrough) ======================================================================= The girl and I, had fallen off of our dragons and into a portal, leading down into the underground ruins of Uru. I awoke to find I was trapped, had no dragon and no way of getting back out. In my depressing moment of loneliness, I was treated to the horrifying sound of ravaging monsters, drawing closer to feast on my helpless body. I wasn't going to let that happen! As they drew near, I aimed my gun, ready to fire upon the terrible creatures. It was then, that I heard the girl speak out. She told me not to shoot, or I would alert them that food was near. If I were to pull the trigger, they would swarm me, she said. The creatures were blind and wouldn't be able to find me, as long as I stayed quiet. The monsters scurried past me. The girls advice had saved my life. She then told me to lower my weapon. I lit a match in an attempt to find her location. Her bright face emerged from the darkness. I told her to come out slowly and I would think about lowering my gun. She told me she would have, if her legs weren't pinned under a hovering device. I said I would help her, if she would show me the way to the Tower. It was useless, the entrance was already sealed, she said. She then made it a point to tell me that the monsters down here were more deadlier than anything I had previously faced. I thought it best for us to work together. It was going to be the survival of the fittest, in this monster infested place. I put my gun away, pressed a switch under the hovering device and the girl was freed. I told her when we get out of here, I wanted some answers. She made sure that we hurry along, because more monsters were on their way. I synchronized my High Vulcan gun part with the hovering device and the girl and I rode off into the ruin depths of B1F. I wondered what we would do now? The girl said at the dome below us, there was an elevator that would be able to bring us directly to the surface. If we could get there, we would be able to leave this place, that is, if we could get there without being eaten! On our left, we found a gate. A message told us that Gate # 1 was closed. We needed to find a way to open it. As we flew north from Gate # 1, we found a switch. We proceeded to activate this switch, in the hope that it would unlock Gate # 1. Luckily, it did just that. We moved past Gate # 1 to the next area. To the left we found another gate. Another message said Gate # 2 was closed. I knew we needed to find another gate switch. We headed south. Upon heading in this direction, we flew over the carcasses of dead monsters. It was then that we were immediately ambushed by more blood thirsty monsters, that wanted us as their next meal! They both jumped at each other, fighting for the pleasure of consuming our flesh. We quickly destroyed them with the hover devices lock-on lasers. Moving further south, lead us to a southern chamber containing another switch. It unlocked Gate # 2. We headed past the gate and rode an elevator down to B2F East. A northern path brought us to a water tank. Moving a ways north from that water tank, brought us to a second water tank. Each tank was devoid of water, making it impossible to cross over to the other side, unless we could find a way to fill them with water somehow. We continued north, moving down a descending slope. The girl told me that the floater, or so she called it, was loosing power and wouldn't be able to go back up any steep slopes. I asked her why she didn't tell me that before? It was too late now, we had already gone down the slope. I told her I would ask her before doing anything, even wiping my nose! She agreed and said to continue going strait, she wanted to see something. I wondered what? We crossed over a third water tank, this one was filled, allowing us to move along to the other side. We found ourselves in a room full of strange hanging creatures. I asked her what this place was? The creatures looked very similar to my dragon. "Long ago, this place was a genetics lab, where prototype dragons were created," she said. "The project was terminated before they were finished." She also said that humans created them and my dragon as well. I was completely surprised! I couldn't believe that humans had created such a wondrous and powerful creature, such as my dragon. Before leaving, we found another switch inside the room. We activated it, wondering what it was going to do. The girl heard water flowing. She said a waterway gate must have opened somewhere. Upon leaving the room, we saw that the water from the third tank we had crossed, was now drained. We descended down into the tank. It was a long drop. The tanks were connected vertically to the floors above. I asked the girl if she was hurt? She seemed to not understand what that word meant. Anyway, we found a switch right next to us. We activated it, assuming it would fill water tanks # 1 and # 2. From B3F East we rode an eastern elevator back up to B2F East. Before crossing over water tank # 1 to the underground dome, we first crossed over water tank # 2 and found an item box there. It contained a Hunting Scythe technique that the dragon could learn. We proceeded to cross over water tank # 1 and entered the dome. We fell downward to the surrounding green water below. We weren't able to go back up and the door nearby asked us to enter the Dome Gate Key, so we left through the western door to B3F West, in an attempt to find the key. The girl said once we found the key, we would be able to enter an elevator that would take us to the surface. To our right, we found the third gate. A message said Gate # 3 was closed. We found the corresponding gate switch in a southern chamber, but not before a monster jumped out from a protruding wall and scared the hell out of us! After defeating the monster, we activated the switch in the southern chamber and moved past Gate # 3. We then took the elevator we found at the end of the path, to B4F. We had traveled a long way. I wondered how far down we were? The girl answered by saying we were four floors down. From this point on everything was going to slope downhill, she said. The Dome Gate Key would probably be somewhere in the middle, at the end of one of the branching passages. I hoped we weren't going to get lost! Eventually, after taking multiple paths, we finally found the Dome Gate Key. I hoped it would open the gate that would take us to the surface, because I wanted to get out of this monster infested place! We returned to the dome, only to have to face a strange creature atop a nest, high above us. *********************************************************************** Sub-Boss: Energ, Asorbora *********************************************************************** Strategy: When we returned to the underground dome after having acquired the Dome Gate Key, we were ambushed by small creatures, that fell from a nest above us. Atop the nest was another monster, waiting for its chance to attack us. We couldn't hit the monster on top of the nest from the position we were at, but there had to be a way, because it was coming! The small creatures that fell down in front of us, were those half plant half animal creatures we had previously fought while at B5F. I remembered that when I shot their top bulbs, they shot upward and when I fired lock-on lasers, they discharged the lasers upward as well. This was key, if we wanted to direct our laser fire at the monster above. Doing so, took major damage to the monster atop the nest. It soon dropped a bomb on us to show how angry we had made it. Continuing to shoot lock-on lasers upward at the monster, soon lead it to retreat. We let it go, because we had to make our way to the elevator and exit this monster infested facility! *********************************************************************** DIVINE ENEMY INFO FOR ENERG *********************************************************************** Normal/Attack Direction None Special Bomb Drop/Varies Length 72.0 Ln Height 72.0 Ln Width 72.0 Ln Weight 46080 Kn Dynes 400 Dn Exp Pts 564 EXP Items Macral Liquid Elixir Minor *********************************************************************** I wanted to know why there were so many monsters so deep inside these ruins? The girl explained to me that the creatures had mutated since they were born here. She also said the fleet took serious damage coming through here too. Craymen's Fleet had been through here? I should have known he would try coming here. The monsters now knew we had destroyed their nest, so we left without a moments notice. We opened the dome gate, barely making it to the elevator before being eaten alive by a gigantic, furious monster. As we rode the elevator up to the surface, we had a long conversation. I told the girl that I didn't even know her name. "Azel" she said. Her name was Azel. I told her it was a strange name. Azel told me it was inscribed on the bed where she awoke, after having slept for thousands of years. She also told me she may look human, but internally, she was closer to the creatures we'd been fighting. I asked her why she attacked me? "You stand in his way," she said. I asked her why she protects Craymen? She told me he is trying to save the world, to return it to its former state. Yeah, that's a load of Coolia's Dung! She wouldn't allow anyone who stands in his way to come near him, she said. I told her he was a lying murderer! To gain control of the Tower, Craymen killed my Captain and my friends, I screamed. I told Azel, he was only lying to her. "Even though he may be lying I choose to defend him, because he awoke me from my eternal sleep," she said. Telling her about how we were betrayed and the killing of my friends at the excavation site where she was found, caused her to say she was sorry. It was kind of peculiar. She said she was supposed to apologize at a time like this, or so she was taught. She then asked me how I could control my dragon so well? before I could give her a conclusive answer, the elevator was suddenly torn open by another monster and we fell to our immediate deaths! Just when I thought our lives would be over, my dragon came to the rescue, putting us in protective force fields! We rode straight to the surface, with the monster trailing just mere inches behind us! Upon reaching the surface, we had no choice but to subdue the angry beast. It wanted revenge for destroying the nest. Also, atop its head, was that small creature we had previously fought. *********************************************************************** Boss: Basilus *********************************************************************** Strategy: The dragon changed into Spiritual form to prepare itself for the behemoth of a beast. As we moved to the side of the giant creature, it attacked us with a column of water. The dragon then cast his Astral Phantoms berserk attack upon himself. Small creatures surrounded my dragon with the intent to protect him from any one enemy attack. Once behind the monster, it shot an energy blast at us. The blast was deflected and the small creatures flying around the dragon, shot off toward the monster and attacked it. We could see small winged creatures that resembled the half plant half animal creatures, we had fought at the underground facility. The dragon quickly destroyed them all with his Armageddon berserk attack. Once the small creatures hanging off the back and sides of the monsters body were destroyed, the small monster atop its head, summoned for reinforcements. More of the same types of creatures landed back onto the large monsters body. The dragon used Astral Phantoms once more. While moving to the side, the small creatures launched off of the large monster and crashed into us. Luckily, we had Astral Phantoms to protect us, they deflected the oncoming attack and they themselves, crashed into the monster. Soon after, we moved directly behind the monster and found that with the small creatures absent from its body, its tail area was now vulnerable. We used two Armageddon berserk attacks, taking major damage. The smaller monster proceeded to call back reinforcements once more. The front of the giant monster seemed to be a safe spot, so we flew up front and I healed my dragon. The dragon then protected itself with Astral Phantoms again, just in case the monster attacked us once more. While behind the monster, we cast Armageddon for the final time, destroying all the small creatures, as well as the larger monster and smaller monster atop its head. Ha! It was no match for my dragon's supreme power. *********************************************************************** DIVINE ENEMY INFO FOR BASILUS *********************************************************************** Normal/Attack Direction None Special Column of Water/Left and Right Solution/Back Shell Arm/Front Crash/Front Length 49.5 Ln Height 27.0 Ln Width 27.0 Ln Weight 6930 Kn Dynes 800 Dn Exp Pts 1440 EXP Items Elixir Maxis Macran Jewel *********************************************************************** After the battle, my dragon upgraded to a more powerful form! I told the girl how daring my dragon and I had been, throughout the battle. Something was wrong. "Atolm calls, I must leave," she said. Once we were on solid ground, she walked off into the distance saying, " Just stay out of his way, or else we will have to kill you." Her dragon swooped upward taking her off her feet and they flew into the sunset, without even saying good-bye. So much for the bonds of friendship! ======================================================================= DIVINE OVERVIEW (UNDERGROUND RUINS OF URU) ======================================================================= 1. Edge and the girl move through a portal leading to the Underground Ruins of Uru. 2. Edge wakes up to find himself surrounded by monsters. The girl tells Edge not to shoot, or they will swarm him. The creatures pass by and the girls advice saves Edge's life. The girl tells Edge to lower his gun. 3. Edge lights a match in an attempt to find the girls location. Once Edge finds the girl, he turns on a floater that was pinning her legs and they agree to work together to survive the monster infested ruins. 4. They both ride the floater away from the oncoming swarm of monsters, into the depths of the facility. 5. When you first start out on B1F, make sure to equip the High Vulcan gun part. There will be a save device in front of you. Behind it, will be a door asking you to enter the Dome Gate Key. Your main objective is to descend to the floors below you, in an attempt to find an elevator that can take you to the surface. 6. Left of the save device, you will find Gate # 1. In order to unlock it, you'll have to find the Gate # 1 switch. 7. The Gate # 1 switch can be found directly right of the save device (north, if you are looking at the map), in a small chamber. Activate it to unlock Gate # 1. Proceed past Gate # 1 to the next area. 8. Once past Gate # 1 move to the left, (right, if you're looking at the map). You will arrive at Gate # 2. Of course it is also locked and will have to be unlocked, by finding and activating the Gate # 2 switch. 9. Moving south, will eventually bring you to a split in the path. Beware, passing over the dead carcasses of monsters, will draw other monsters attention. 10. They want you as their next meal and will fight over you for the pleasure of consuming your flesh. Destroy them before they get a chance to. 11. The Gate # 2 switch can be found in a southern chamber. Activate it to unlock Gate # 2. Proceed past Gate # 2. 12. Once past Gate # 2, you'll find an elevator. Ride it down to B2F East. 13. Moving north (west, if you are looking at the map) will bring you to a large water tank. This is Water Tank # 1. Drop down it! 14. You will descend to B3F East. The tank is connected vertically to the floor above. Explore this floor and ride the eastern elevator back up to B2F East. 15. Once back at B2F East move north, not too far from the first water tank, you will find a second water tank on a path that branches to the west. This is Water Tank # 2. Drop down it! 16. You will descend to a different part of B3F East. Explore the area and take the eastern elevator back up to B2F East. 17. Once back at B2F East, go all the way to the north, until you start to move down a descending slope. The girl will tell you the floater is losing power and won't be capable of going back up steep slopes. She then tells you to head straight, because there is something she would like to see. 18. Cross over Tank # 3 into a room containing defective prototype dragons. Surprisingly, they were all created by humans. Does this mean the Ancients were human? 19. Within this room, you will find the Water Tank # 3 switch. Activating it will drain the water from Water Tank # 3, just outside the room. Descend down into the tank. 20. Descending down Water Tank # 3 will bring you to another part of B3F East, containing a switch that when activated, fills Water Tanks # 1 and # 2. After activating the switch, take the eastern elevator back up to B2F East. 21. Before crossing over the newly filled Water Tank # 1 to the Underground Dome, cross over Water Tank # 2, to find an item container that contains the Extra Class berserk technique Hunting Scythe. 22. Now cross over Water Tank # 1 and proceed to the Underground Dome. 23. A message from the Dome Gate will ask you to enter the Dome Gate Key. You must acquire this key, in order to open the Dome Gate and get to the elevator behind it. Within the Underground Dome, go through the western door. 24. You will arrive at B3F West. Save your game at the save device. 25. To the right of the save device (north, if your looking at the map) you will find Gate # 3. Seek out the Gate # 3 switch to unlock the gate. 26. Head south. You will be ambushed by a monster that jumps out from one of the protruding walls. Make it pay, for scaring the $**t out of you! 27. The Gate # 3 switch can be found in a chamber all the way south. Activate it to unlock Gate # 3. Proceed past Gate # 3. 28. Once past Gate # 3, ride the elevator you will find at the end of the path to B4F. 29. When you emerge from the elevator, take the right path to arrive in a long chamber containing 18 item boxes. The 9 boxes to the left, can only be opened by your dragon. You will have to come back later, once you have gotten your dragon back on Disc 3. The 9 boxes to the right are up for grabs. You know you can't resist, you greedy son of a Coolia! 30. If you manage to descend downward from B4F to B5F, you will most certainly run into a few Absorboras, that will jump down when you fly past the dead monster carcasses. They are a mixture of both plant and animal, cool! 31. While on B5F you can take a western elevator back up to B4F. 32. When exploring the many branching, complex paths of B4F you will eventually run into Mutant Ceiling Scavengers. You will encounter these creatures while flying under the many hanging pods. 33. You will eventually find the Dome Gate Key at the end of one of the many branching paths. If you are having trouble finding it, refer to the Underground Ruins of Uru B4F map (Go here: http://www.pdsoasis.panzerdragoon.net/maps.html). 34. Head back to the Underground Dome. You will have to deal with an Energ who dwells on top of a nest, hanging high above you. It secretes a slimy fluid which Absorboras sprout from, weird. 35. After you defeat the Energ, it escapes the nest. Just leave it be, you have to get to the elevator and get out of this god forsaken place! 36. Use the Dome Gate Key and head through the massive door to the elevator, that will bring you to the surface. 37. You have angered a giant monster that protects the Energ, in exchange for the energy it produces. Now, it wants revenge for having destroyed its only source of energy: the nest. Edge and the girl barely make it into the elevator, before being eaten alive! 38. On the ride up to the surface, Edge and the girl have a long conversation about past events. The girl tells Edge her name is Azel. It was inscribed on the bed she awoke in, after having slept for thousands of years. 39. Their conversation comes to a frightening halt, as the giant monster catches up to them, breaking apart the elevator! 40. Edge and Azel fall to their deaths. Is this the end!? Will They survive!? 41. Of course they survive, they're the main characters silly! Edge's dragon comes to the rescue. They all fly to the surface, as the furious monster trails but mere inches behind them. 42. Upon reaching the surface, you will have to do battle with both the large Basilus monster and the small Energ creature, atop its head. 43. The battle wasn't so hard, now was it? Okay, maybe a little bit, but at least your out of that monster infested facility. 44. And look, your dragon just upgraded to Panzer Wing! 45. After the battle, while on land, Azel stands in the distance. She warns you not to stand in Craymen’s way, or she will have to kill you! So much for the bonds of friendship. 46. She summons her dragon Atolm, to take her away. 47. They fly off into the sunset, without even saying good-bye. 48. Congratulations! You've completed Disc 2 and are now ready to insert Disc 3! ======================================================================= Disc 3 (http://pdsoasis.github.io/pdsguide.html) ======================================================================= >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> DIARY ENTRY 18: CARAVAN VISIT 3/ URU/ UNDERGROUND RUINS OF URU >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ENEMY LOG: A list of enemies I encountered while returning to Uru and the Underground Ruins of Uru. *********************************************************************** Rare Enemy: Kolba *********************************************************************** Strategy: While attempting to find the Tobitamas at Uru, flying over a tree covered area lead the dragon and I into some strange winged creatures. The dragon immediately turned them to dust, with his Armageddon berserk attack. *********************************************************************** DIVINE ENEMY INFO FOR KOLBA *********************************************************************** Normal/Attack Direction None Special Laser Rain/ALL Length 22.5 Ln Height 18.0 Ln Width 30.6 Ln Weight 2380 Kn Dynes 70 Dn Exp Pts 288 EXP Items Macran Jewel Macran Jewel *********************************************************************** Rare Enemy: Absorborac *********************************************************************** Strategy: Inside the underground ruins of Uru, while descending from B?F to B3F, we stumbled upon advanced forms of those half plant half animal creatures, near the descending slope leading up to the Water Tank # 1 and # 2 Switch. They had with them a large bomb in which they threw back and forth between each other. Just like the other creatures we previously fought, I had to shoot their top bulbs with my gun, so they shot upward. When each of their bulbs faced upward, I had the dragon cast his Armageddon berserk attack. They each discharged laser energy upward before exploding into tiny pieces. *********************************************************************** DIVINE ENEMY INFO FOR KOLBA *********************************************************************** Normal/Attack Direction Discharge/Varies Special Explosion/Varies Length 2.7 Ln Height 10.8 Ln Width 9.0 Ln Weight 50 Kn Dynes 15 Dn Exp Pts 32 EXP Items Macral Liquid Elixir Minor ======================================================================= The Desperate Search for the Tobitama Rock (Walkthrough) ======================================================================= After escaping the Underground Ruins of Uru, I decided I needed a break and returned to the caravan, to spend some time with Fei. Upon entering her tent, Kou told me that she was looking after Enkak, who had been stricken with Meccania fever. She said his fever was very bad and wouldn't go down. I rushed over to An'jou's tent to find Enkak asleep and Fei trembling over him. She told me he had become ill and wouldn't wake up. I checked his head, he was burning up! If someone didn't do something soon, he wasn't going to last long. I left Fei and went to talk to Baicah about Enkak's fever. He to, said it must be Meccania fever. He said, if he were to get his hands on a rock-like secretion called a Tobitama Rock, found inside a Tobitama nest, he would be able to make an antidote. He also told me that An'jou had already ventured off on a desperate search to find the Tobitamas. The chance of him finding one he said, was next to nothing. I knew I had to be the one to help Enkak, I had to do something. I couldn't just let him die. I could find the Tobitama Rock in no time, thanks to my dragon, that is, if I knew where to look. Where would I start looking, I told myself? Who could I ask, to find out more information about Tobitamas? Just as I began to slump into a void of hopelessness, I remembered the all knowing Juba! If anyone could help me, he most certainly could. I rushed over to the Village of Zoah, without a moments notice! During the night, I made my way to Juba's bar. I had to pay 20 Dynes and order one of his illuminating drinks of course, for him to even talk to me. Once I downed the horrible drink, my face turned green as I desperately pleaded with Juba to give me any information he knew about Tobitamas. He told me to calm down, it was no problem. He said the Tobitamas had supposedly returned to Uru, since the water level had risen. At a young age, these strange birds fly away and if all the young return to the nest at the same time, they abandon it, he told me. I thanked him, and hurried to Uru, as fast as the dragon could take me there. When we arrived, we ran into one of the baby Tobitamas right away. He circled around us, wanting us to bring him to his mother. I had to find the nest. We proceeded to fly north and eventually found the mother Tobitama, sitting at her nest. The baby Tobitama happily flew by his mothers side. There must be more, I thought to myself. Flying south from the nest, lead us to yet another baby Tobitama, which we also brought back to the nest. I knew there had to be more. While flying to the right of the cave entrance and towards the cliffs, we found the last baby Tobitama. Upon bringing him back to his mother, they all abandoned the nest, just like Juba said. We found the rock-like secretion laying in the nest, that the Tobitamas had left behind. Next, we headed back to Uru Deep North. We then accessed the green symbol next to the Black Ruins and entered the underground ruins of Uru. I wanted to get some items that were previously unattainable without my dragon. We made our way to B4F and acquired multiple items from a row of 9 item containers, that I previously was unable to open with the Floater. The dragon however, had no problem blasting open the item containers with its lock-on lasers. After B4F, I headed back to the Underground Dome and flew high above, to find a door we weren't able to get into on our last visit, B2F North. Inside, I found D Unit 07 and a powerful healing item called Ambrosia. Soon after, we headed off to B2F East, to take a look at the Prototype Dragons once more, before exiting the facility. While attempting to cross over Water Tank # 3, the dragon was pulled downward and we descended to a new floor, B?F. The gate in front of us relayed a message telling us Bio Equipment was prohibited. It meant no dragons. I left my dragon behind and told him to meet me at the exit. I explored a series of complex branching paths. One of the paths took me to another unknown floor, B??F, where I found some cool items. All of the other paths eventually took me to B3F East. It was here that we encountered a more intelligent form of Absorbora, near the descending slope leading up to the Water Tank # 1 and # 2 Switch. They threw around a bomb back and froth between each other. We quickly destroyed them before the bomb exploded. After our business was complete within the underground ruins of Uru, we headed back to B1F and with the Dome Gate Key in hand, we were able to exit via the giant gate. It was then that I realized I had just done something very stupid. Enkak was dying a slow death back at the caravan and there I was, exploring the underground ruins of Uru at my own leisure. With a feeling of incredible anxiety, I rushed my behind over to Baicah and sold him the Tobitama Rock. I hoped it wasn't too late! He was ecstatic that I had actually found the Tobitamas. Baicah could now make the antidote that would hopefully save Enkak’s life. As thanks, he gave me five Speed Chips. As I waited in anticipation, the darkness of night soon engulfed the sky. I found Raul sitting by the fire, talking to himself. He was worried about An'jou and wondered if he was going to be okay. Raul was the only hunter left to defend the people of the caravan. He must have been very stressed out. I waited until morning and went back to check how Baicah's antidote was coming along. He had already completed it and given it to Enkak during the night. He said it looked as if the boy was going to make it. With great excitement, I ran over to An'jou's tent and checked up on him. His fever was going down and it seemed that he would wake up soon. Fei was surprised and relieved that I had actually saved Enkak's life. I walked away, took one last look at Enkak and knew I had done a good deed. Poor Enkak, I hope he'll be okay. Well, I'll make sure to come back later. I headed off to camp to take a much needed rest. ======================================================================= DIVINE OVERVIEW (CARAVAN VISIT 3/ URU/ UNDERGROUND RUINS OF URU) ======================================================================= 1. Upon returning from the Underground Ruins of Uru, go visit the caravan. Enter Anjou's tent. You will find that Enkak has become fatally ill. Come on, you can't let him die, you have to be the all around good guy that you are and find a way to save him! 2. Baicah will tell you Enkak has been stricken with Meccania fever. He says, if he were to get his hands on a rock-like secretion called a Tobitama Rock, found inside a Tobitama nest, he would be able to make an antidote. 3. Need some more information? Well, Juba's your man! Pay 20 Dynes and down one of his horrible illuminated drinks. You can then ask him about Uru and the Tobitamas. He tells you that the Tobitamas have returned to Uru since the water level rose. He also says once all of its young return to the nest, they all fly away. 4. Go to Uru and you will immediately find a baby Tobitama straight ahead. Lock-on to the flying creature and shoot a laser at him. The baby Tobitama will circle around you, wanting you to bring him to his mother. 5. Bring the Baby to his mother. If you're having trouble finding the nest, its location as well as the baby Tobitama locations, can be found on the Uru Sunken Southern Ruins map (Go here: http://www.pdsoasis.panzerdragoon.net/maps.html). You will have to find 2 more baby Tobitamas and also bring them back to the nest. Seek out their locations or just refer to the map. 6. While seeking out the baby Tobitama locations, fly below and to the right of the Tobitama nest, to find an area full of small trees. Flying near this area will trigger a battle against rare enemies called Kolbas. 7. When 2 gauges fill up, immediately destroy them with Armageddon. You will receive a Macran Jewel, an item you will need later on. Note, Kolbas only appear during the daytime and once you fight them twice, they won't appear around the tree area until you exit the map and come back. They are also a good enemy to fight if you want to level up a bit. 8. Once the 3 baby Tobitamas are back at the nest, they will all abandon it and fly away, just like Juba said. 9. You will now be able to lock-on to the nest and receive the rock- like secretion left behind by the Tobitamas, called the Tobitama Rock. 10. Before going back to the caravan, we need to take care of some unfinished business down below, at the Underground Ruins of Uru. Head back to Uru Deep North and lock-on to the green symbol to reenter the underground facility. 11. Make your way over to Water Tank # 3 on B2F East, right next to the Prototype Dragon room. Enter the tank. 12. Instead of arriving at B3F East you will now be at B?F, a new floor to explore. 13. You will have to leave your dragon behind and explore with the Floater. 14. A series of complex branching paths will have to be thoroughly explored. Refer to the Underground Ruins of Uru B?F map (Go here: http://www.pdsoasis.panzerdragoon.net/maps.html) , to determine what items you can find and what path goes where. 15. Most likely, At the end of each branching path you explore, you will taken to B3F East. 16. While on floor B3F East, If you fly near the descending slope that leads up to the Water Tank # 1 and # 2 Switch, you will trigger a battle against the rare enemies Absorboracs. 17. The Absorborac is an advanced form of Absorbora with heightened intelligence. They will throw a very dangerous explosive bomb back and forth between each other, sort of like a hot potato game. If you wait too long, the bomb explodes, destroying them all! It's pretty funny. 18. Not all of the branching paths on floor B?F take you to B3F East. One of the branching paths will actually take you to a new location called B??F. 19. Once on floor B??F, you will find 6 item boxes up for the taking. They contain some pretty cool items. 20. When you've fully explored B?F to the fullest, return to the Underground Dome, head to B3F West and take the elevator to B4F. Remember that row of 9 item boxes you couldn't acquire on your first visit, well now you can have an item box destroying party and acquire all of the items. Amongst the items, you will find D Unit 08. 21. Return to the Underground Dome and head up into an area you haven't explored yet called B2F North. 22. In the first chamber, you will find D Unit 07. 23. In the second chamber. you will find an Ambrosia, the best healing item in the game. 24. Well, you've cleaned out the Underground Ruins of Uru. Go back to B1F. With the Dome Gate Key in your possession, you can now exit via the BIF Dome Gate. This will take you to the World Map. How convenient! 25. Exploring the Underground Ruins of Uru, WHAT WERE YOU THINKING! Enkak is dying a slow death from Meccania fever! Hurry your behind over to the caravan and sell the Tobitama Rock to Baicah. 26. The darkness of night will soon engulf the sky. Raul can be found sitting by the fire. He's worried about An'jou, who went off by himself to find the Tobitamas. He's the only hunter left, to defend the people of the caravan! 27. Wait until morning and go check how Baichas progress on the antidote is going. He had already given the antidote to Enkak during the night and it looks as if the boy is going to make it. Now don't you feel good, knowing you did a good deed. 28. Go to An'jou's tent and check up on Enkak. His fever is going down and it seems he will wake up soon. Fei is happy and relieved that you actually saved his life. You turn your back, look at her briefly, put a arrogant smirk on your face and walk away looking cool. 29. Your next destination is the camp site. Someone is there waiting for you. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> DIARY ENTRY 19: VILLAGE OF ZOAH VISIT 2 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ENEMY LOG: No enemies were encountered. ======================================================================= A District of Holy Men (Walkthrough) ======================================================================= After saving Enkak's Life, I decided to return to camp to get some much needed rest. To my surprise, Paet was there waiting for me. I told him I had failed to get into the Tower. He said it was great news. It was then that I thought he had gone completely crazy or something. He happily explained to me, that he had found a way to fly to the Tower. An ancient ship called Mel-Kava protects it by creating fog. Also called "God's Carriage," supposedly it fought in a huge battle ages ago, over the Tower. If the ship were to be destroyed, so would the fog, revealing the way. Paet told me to find some more information at the Village of Zoah, in a place called the Holy District. Before departing for the Village of Zoah, I went to the Excavation Site, to pay my respects to my deceased Captain. When I arrived, I found the horrible sight of Radgam's lifeless body. His back had been broken and his blood drained from his body, by monsters. He died a hunters death. I took his unloaded Large Gun with me and left for the Village of Zoah. When I got there, I quickly hid myself from view. The Empire had occupied the town while I was gone, and soon it would be overtaken by their greedy hands. After listening in on their conversation, they soon departed and the light of day had turned to the darkness of night. During the night, I thought I'd go return the Large Gun to it's rightful place, on the pedestal in Radgam's house. I found two Recovers in his toolbox. Thinking things through, I decided to keep the Large Gun, to show as proof that he had indeed left this world. Towards the back of town, I saw a bright light coming from Aldo's house. Inside, I found some Lamp oil from an old lamp on the floor and a Shield Chip under a sheet near his ladder. I also stumbled upon a back room wherein, I found Aldo himself, hiding from the Empire. I showed him Radgam's gun and told him I had found it in the valley, next to his dead body. His eyes had a sad distant look, the kind of look when you've lost someone you respect. I noticed he had a Dual Blast Chip inside his toolbox. He told me he wouldn't be needing it, and let me keep it. As we talked the night away, he explained to me that he was once a part of Radgam's hunting crew. His friends were all brutally murdered by monsters, leaving him and Radgam as the only survivors. It was then that he, as well as Radgam escaped to this town to make an easy living, far away from the retched monsters that had killed their friends. Although, Radgam never gave up his hunting ways, and was a hunter right up to the moment he died. I told him it was the right thing to do. The next day, I ran into Abner. He angrily gave me a pass to the Holy District, saying that I hadn't earned it. He told me about a man named Vaiman, who was second in command to the High Priest and was also Paets father. He wanted to see me. His house was behind the church, in the Holy District. I proceeded to make my way into the Holy District. To the left of the Liberal District entrance, I found a Zoah Harvest near some edible hanging plants. Straight ahead was a grain storehouse. To the left of the storehouse, I found a recover among a bush of Hammond fruit. To its right, I found another Zoah Harvest. I entered the storehouse and met a man named Boaz. He told me to get out, but I showed him my pass. He ranted on about how he believed trade with the outside world, only brings trouble. Next, I entered the church to the far left of the storehouse. I met Damon, the High Priest. He told me to leave as soon as my business was finished, not a very welcoming man. Moving on toward the back of the church, I met the grain seller I had seen when I first visited Zoah. His name was Quitor. Upon talking to him, he gave me 200 Dynes. It was just a bribe to keep my mouth shut, since I had seen him commencing in trade with outsiders, but I happily took it. After repeatedly talking to him, he offered to sell me Zaal Nuts for 500 Dynes. I took him up on his offer. These nuts were valuable and could catch a high price at any shop. Talking to Quitor yet again for a long period of time, caused him to notice my Macran Jewel I had received from the Kolbas at Uru. He offered to buy it from me for 9000 Dynes. I turned him down, it was worth more than that. His next offer was 10000 Dynes. I graciously excepted, I had another one anyway. He was very grateful, since you couldn't find them around here. Behind Quitor, I found a little girl. When I tried to talk to her, she ran away and hid herself. It wasn't too hard to find her hiding spot and when I did, she warmed up to me. She said her mother told her outsiders like myself don't have any food and gave me some more Zaal Nuts. It was nice of her to do such a thing, but also insulting at the same time. She also gave me a mysterious item called an Aronak Unit. What a nice little girl she was. Inside the fire pit where she hid behind, I found a book called Bible 1. I knew only Paet would try to burn a thing like this. Next, I finally made it over to Vaiman’s estate. When I entered his room, Paet gave me a warning to be careful of his political father. He then stormed out of the room. After a long conversation, the short chubby man persuaded me to fight the Empire, and protect the town from their filthy hands in the process. He said the Imperial Fleet was stationed at an air force post northwest of Uru. He was thrilled that I had agreed to help him out and upon leaving, he gave me 1500 Dynes to keep our little conversation a secret. I left Vaiman and returned to the Liberal District. Abner approached me, telling me he couldn't pay me back the 100 Dynes he had previously borrowed. I knew this would happen! On the positive side he said I could take anything from his house I wanted, during the night. I then entered Jared's shop and decided that I'd sell Radgam's Large Gun to him. I received a hefty sum of 1500 Dynes. Soon after, I made sure to sell my useless items to him, and stalk up on healing items. The day was coming to an end once more, as I made my way towards the end of town to see Paet. He was surprised I was really going to take the job that his father had given me. But it was something I had to do. He said I could stop by his house at night, if I had time. I couldn't pass up the offer to see the great inventors room, so I agreed. Night soon fell upon the town. I thought I'd go see how old Juba was doing. Upstairs, I found a seeker named Jephthah. He gave me a Tower Report. I wondered where he got such a thing? As I continued to talk to him some more, he offered to sell me a Tri-Burst gun part he had recovered from some nearby ruins. 1000 Dynes was too much, so I pleaded with him to lower the price to 800 Dynes. I actually got him to sell it to me for that price and got a real bargain! He wasn't too happy though, realizing what he had just done. After visiting Juba's bar, I remembered Abner told me I could take anything I wanted from his house during the night, so I entered his house. To the right of the door, I found a pile of junk! The best thing I could find was a book on the dragon, called Dragon Book 2. I hastily left, realizing I still had to go see Paet before the night was through. I ran myself over to the Holy District and down an alley, to the left of Vaiman's estate. I noticed a ladder leading up into a dimly lit window. It was Paet's room! He let down the ladder and I climbed up as fast as I could. His room was amazing, full of all kinds of ancient gadgets. When examining his bookshelf, he said I could have a book I had my eye on, called Dragon Book 3. Before leaving, Paet told me he had sealed off the stairs to keep his father out. He continued to say that if his father truly had to defend the town on his own, he would desert it like a true coward. Not a good son and father relationship, if you ask me. I thanked him for the book and finally left Zoah. Before heading off to the Imperial Air Force Post, I went to see Raul at the caravan. To my amazement, he gave me a Base Manual, depicting the Imperial Air Force Post's weakness. The inner walls surrounding the Control Tower remain closed. These walls only open while taking in supplies or during a Red Alert to allow reinforcements to attack. This would be my opportunity to advance to the Control Tower and completely take it out. Thanks to Raul, with this vital knowledge, I left for the Imperial Air Force Post to give the Empire Hell! ======================================================================= Jared's Shop Item List ======================================================================= Item /Price 1. Elixir Minor/ 150 Dynes 2. Elixir Medis/300 Dynes 3. Elixir Maxis/600 Dynes 4. Berserk Micro/480 Dynes 5. Berserk Minor/960 Dynes 6. Berserk Medis/2400 Dynes 7. Revive/100 Dynes 8. Antidote/100 Dynes 9. Restore Speed/100 Dynes 10. Free Action /100 Dynes 11. Anesthetic/100 Dynes 12. Unbind/100 Dynes 13. Recover/400 Dynes 14. Blast Chip/450 Dynes 15. Dual Blast Chip/900 Dynes 16. Flash Chip /300 Dynes 17. Shield Chip /2400 Dynes 18. Power Chip /1200 Dynes 19. Armor Chip /1200 Dynes 20. Speed Chip /1200 Dynes Gun Parts/Price 1. Mauler/ 3000 Dynes 2. High Vulcan/5000 Dynes 3. Berserk Leech/9000 Dynes 4. Sniper/12000 Dynes 5. Tri-Burst/6000 Dynes ======================================================================= DIVINE OVERVIEW (VILLAGE OF ZOAH VISIT 2) ======================================================================= 1. Go to camp. Paet is there waiting for you. He will give you information about an ancient ship called Mel-Kava. It's guarding the Tower, by creating fog. He tells you to go to the Holy District in the Village of Zoah, to find out more. 2. Before going to the Holy District in the Village of Zoah, go back to the Excavation Site. You will find Radgam's lifeless body, as well as his unloaded, Large Gun. His back has been broken, and his blood has been drained from his body by monsters. What a fitting way to go. 3. Upon returning to Zoah, you will find that the Empire has occupied the town, and will soon take it for themselves. 4. After the cut-scene with the Empire, it will be nighttime. Go over to Radgam's abandoned home and take Recover X 2 from his toolbox. 5. Next, go inside Aldo's house towards the back of town. Second, examine the lamp on the floor to receive Lamp Oil X 1. Third, examine the sheet next to the ladder, to receive Shield Chip X 1. Last, enter into a back room, to find Aldo hiding out. Examine his toolbox and he'll give you a Dual Blast Chip X 1. After talking to him for a while, you have to answer a yes or no question. If you pick no, Aldo will become angry and you will have to apologise. 6. The next day, Abner the night gatekeeper will give you a pass that allows you to enter the Holy District. 7. Go right ahead and enter the Holy District. 8. Eavesdrop on the mother and daughter, to the far right of the storehouse. Make sure to lock-on to them when you are far away, to hear their conversation. 9. Once inside the Holy District, you can find a Zoah Harvest X 1 among the edible plants, to the left of the entrance to the Liberal District. 10. To the left of the storehouse, you'll find a bunch of Hammond fruit. Among the fruit is a Recover X 1. 11. To the right of the storehouse, you'll find yet another Zoah Harvest X 1. 12. Enter the storehouse. 13. Within the storehouse, is enough food to feed all the citizens of the Holy District. You'll also meet Boaz, the keeper of the storehouse. He strongly believes that trade with the outside world only leads to trouble. 14. Enter the church to the left of the storehouse. 15. Inside you'll find the High Priest Damon, bickering about how the gods have abandoned the people. 16. Go behind the church, and you'll find a man named Quitor. First, talk to him and he'll give you 200 Dynes, what a nice guy! Second, talk to him repeatedly until he asks you if you want to buy some Zaal Nuts from him. Buy them for 500 Dynes, and you can sell them to a shop later on for 1500 Dynes. Third, talk to him repeatedly again, until he asks if he can buy the Macran Jewel you received from fighting the Kolbas, at Uru. He will offer you 9000 Dynes at first. Choose the option, do not sell. He will then offer you 10000 Dynes, except this offer and 10000 Dynes will be in your pocket, minus one Macran Jewel. Last, talk to his daughter Rhoda, who can be found directly behind him. She will run away and hide. 17. She's not too hard to find. Can you spot her? 18. Talk to her repeatedly and she'll say outsiders like Edge, don't have any food. She will then give you Zaal Nuts X 3. 19. If you have a save file of Panzer Dragoon 2 Zwei on your Saturn's internal memory, she'll give you the Aronak Unit X 1. 20. While at camp, examine the mysterious unit. The Aronak Unit pays homage to Panzer Dragoon 2 Zwei, by showing holograms of two different dragon forms, as well as playing two music tracks from that game. 21. Inside the fire pit that Rhoda is behind, you will find Bible 1 X 1. 22. It's time to enter Vaiman's house. 23. Once inside, Vaiman persuades Edge to fight the Empire, as the sole protector of the town. 24. Leave the Holy District and return to the Liberal District. Talk to Abner. He will tell you that he can't pay back the money he borrowed, but will allow you to take anything from his house during the night, that is to your liking. 25. You can sell the Large Gun you received from Radgam's dead body to Jared, who will take it off your hands for a hefty sum of 1500 Dynes. I highly recommend selling it to him. When you run into him later on in the game, something good might happen. 26. The last thing you can do during the day, is talk to Paet. He will ask you to come to his house when you have time. He also tells you he's usually at his house during the night. 27. Turn day into night. 28. Go to Juba's bar. Upstairs you will find Jephthah the seeker. first, talk to him and he will give you the Tower Report X 1. Second, talk to him repeatedly until he asks you if you want to buy a Tri-burst gun part. Don't settle for 1000 Dynes. Ask him to deal more. Third, he will lower the price to 800 Dynes. Except this offer. Last, he will finally give you a Tri-burst X 1. Before you leave, also notice that JAEl will have arranged for you to get a discount on the drinks you order from Juba, as thanks for giving her the Verato Pipe. Instead of paying 20 Dynes you now only have to pay 10 Dynes. 29. Go over to Abner's house and claim your prize or junk! Examine the junk pile to the right of the door. You can choose between three options. The first option will allow you to take Shield Chip X 2. The second option will allow you to take Dragon Book 2 X 1. The third option will allow you to take Olfactory Lobe X 1. The best option to take, is the third. Dragon Book 2 continues the epic tale of Lundi, from Panzer Dragoon 2 Zwei. It's a must read! 30. Before you leave the Village of Zoah, head back over to the Holy District and take Paet up on his offer to let you see his room. First, to the left of Viaman's house, is an alley. Second, run down to the end of the alley and examine the latter above, to have Paet drop it down. Third, have a conversation with Paet. Last, examine his book shelf and he will give you Dragon Book 3 X 1, the final dragon book. 31. Leave the Village of Zoah and head to the caravan. Raul will give you a Base Manual X 1, that reveals the weakness of the Empire's Imperial Air Force Post. With this secret information in mind, head on over there and give the Empire Hell! >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> DIARY ENTRY 20: IMPERIAL AIR FORCE POST >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ENEMY LOG: A list of enemies I encountered while at the Imperial Air Force Post. *********************************************************************** Enforcer *********************************************************************** Strategy: Flying over a searchlight by accident, caused a battle ready Imperial ship, to spot our location and engage us in battle. This intimidating ship also attacked us with Tracers, Ion Blasters, and Stun Rockets. The dragon's Spiritual form really came in handy. We quickly took down the ship with Armageddon. *********************************************************************** DIVINE ENEMY INFO FOR ENFORCER *********************************************************************** Normal/Attack Direction Tracers/Varies Special Ion Blasters/Varies Stun Rocket/ALL Length 63.0 Ln Height 45.0 Ln Width 40.5 Ln Weight 14175 Kn Dynes 80 Dn Exp Pts 209 EXP Items Relic-Weaponry Relic-Armor *********************************************************************** (Patrol Group) Instigator *********************************************************************** Strategy: The Empire's scout ships observed us from afar, as we trespassed further into their base. As they observed us, the dragon took this time, to recharge his berserk energy while in Spiritual form. Then, he quickly destroyed them with his Cleansing Wave berserk attack. *********************************************************************** DIVINE ENEMY INFO FOR INSTIGATOR *********************************************************************** Normal/Attack Direction None Special None Length 18.0 Ln Height 22.5 Ln Width 22.5 Ln Weight 1125 Kn Dynes 30 Dn Exp Pts 19 EXP Items Relic-Weaponry Relic-Armor *********************************************************************** Stingers *********************************************************************** Strategy: While in front of these small ships, we were shot at by multiple Tracer blasts. As we moved behind them, they all attacked us with an aerial blitz. Our best course of action was to stay behind them and attack their weak spots with the dragon's Cleansing Wave berserk attack. *********************************************************************** DIVINE ENEMY INFO FOR STINGER *********************************************************************** Normal/Attack Direction None Special Aerial Blitz/Back Tracers/Front Length 12.6 Ln Height 5.4 Ln Width 10.8 Ln Weight 146 Kn Dynes 30 Dn Exp Pts 19 EXP Items Relic-Weaponry Relic-Armor *********************************************************************** Missile Cruiser *********************************************************************** Strategy: When fighting this missile armed ship, we made sure to stay to the side. When the dragon was powered up and in Spiritual form, we moved in front of the missiles and cast Judgment Day upon the ship. It then disintegrated inside a massive explosion. *********************************************************************** DIVINE ENEMY INFO FOR MISSILE CRUISER *********************************************************************** Normal/Attack Direction None Special Launch Missiles/Front Length 48.6 Ln Height 22.5 Ln Width 25.2 Ln Weight 6804 Kn Dynes 155 Dn Exp Pts 119 EXP Items Relic-Weaponry Relic-Armor *********************************************************************** Plasma Cannon *********************************************************************** Strategy: As we attempted to cross over one of the four outer walls of the base, we were perused by an Imperial vehicle. It was armed with a Plasma Cannon. As the cannon tracked our movements we made sure to stay out of its range. When the dragon was done charging his Spiritual form powers, we destroyed it with Armageddon. *********************************************************************** DIVINE ENEMY INFO FOR PLASMA CANNON *********************************************************************** Normal/Attack Direction None Special Anti-Aircraft Cannon/Varies Length 108.9 Ln Height 60.3 Ln Width 25.2 Ln Weight 20429 Kn Dynes 160 Dn Exp Pts 78 EXP Items Relic-Weaponry Relic-Armor *********************************************************************** Rare Enemy: Battle Cruiser *********************************************************************** Strategy: These heavily fortified ships also bombarded us with Tracers, Ion Blasters, and Stun Rockets. While in Spiritual form, the dragon destroyed them with his Judgment Day berserk attack. *********************************************************************** DIVINE ENEMY INFO FOR BATTLE CRUISER *********************************************************************** Normal/Attack Direction Tracers/Varies Special Ion Blasters/Varies Stun Rocket/ALL Length 72.0 Ln Height 72.0 Ln Width 52.2 Ln Weight 20787 Kn Dynes 90 Dn Exp Pts 167 EXP Items Relic-Weaponry Relic-Armor *********************************************************************** Rare Enemy: Warship *********************************************************************** Strategy: Before these ships had a chance to attack, the dragon, while in Spiritual form, used his Judgment Day berserk attack. The ships were sent into oblivion. *********************************************************************** DIVINE ENEMY INFO FOR WARSHIP *********************************************************************** Normal/Attack Direction Tracers/Varies Special Ion Blasters/Varies Stun Rocket/ALL Length 27.0 Ln Height 58.5 Ln Width 18.0 Ln Weight 9360 Kn Dynes 35 Dn Exp Pts 84 EXP Items Relic-Weaponry Relic-Armor ======================================================================= Shrouded in the Early Morning Fog (Walkthrough) ======================================================================= Shrouded in the early morning fog, I made my way into the Imperial Air Force Post. A Yellow Alert was immediately commenced, and all surrounding searchlights turned on. The dragon took on his Spiritual form, for the coming battles ahead. As we flew straight ahead, the dragon started destroying everything around him, including: nearby fans, and searchlights. We destroyed as many searchlights as we could, in order to pass undetected. Unfortunately, we made a slight mistake and flew over one of the searchlights by accident. It was then that we were engaged by an imperial battleship. We made quick work of it. Our presence was now known and we had to fight our way through many Imperial ships. After a while, we managed to make it to one of the four walls surrounding the Control Tower. As we attempted to pass over it, an Imperial cannon stopped us in our tracks. The walls were too heavily guarded, I knew I had to destroy the Anchored Fleet first. As we explored the area, I counted twenty anchored ships in all. It was time to start destroying them. As we approached one, I noticed three supply crates under the ship. I made sure to have the dragon lock-on to each crate one by one, as well as the ship itself. The dragon's lasers completely destroyed the ship and we received the three items inside the crates, before everything fell into the murky waters. For each ship, we received 3 items. When we destroyed ten ships, we were greeted by a massive Imperial battlestation. *********************************************************************** Sub-Boss: Behemoth *********************************************************************** Strategy: The dragon, while in his Spiritual form, moved directly in front of the massive hunk of ancient technology and constantly used his Armageddon berserk attack. Between each attack, we were hit hard by Missiles and Plague Rockets. After many Armageddon attacks, we had finally caused the engine to blow and it descended to the water below. The battlestation soon restored partial engine power, and began moving along the surface of the water. As it moved towards us, I overheard one of the Imperial officers utter something about a "Disintegrator" weapon, that was being charged. I also noticed a vulnerable spot within the center of the gigantic machine. To protect ourselves from this "Disintegrator", I immediately had the dragon cast his Astral Phantoms defensive attack. The dragon also changed into his Attack form so he could bombard the vulnerable spot with his powerful lock-on lasers. The machine completely opened up, preparing to fire the Disintegrator. At this point in the battle, the vulnerable spot was fully revealed and open to attack. When the dragon's laser power was charged, he fired his lock-on lasers upon the central weak point, taking heavy damage. Soon after, the Disintegrator weapon was fired and a deadly rain of lasers fell down upon us. It took not an ounce of damage and was immediately deflected, thanks to the Astral Phantoms. Just as a precaution, the dragon cast Astral Phantoms once more to protect us just in case another Disintegrator shot was fired. The dragon then continued to fire his lock-on lasers at the exposed weak point. As we continued our assault, the armor surrounding the weak point closed, covering its vulnerable spot. It needed time to recharge. In the mean time, the dragon charged up his laser energy. It was only a matter of time before the armor covering the weak point opened again. When it did, the dragon fired a few more lock-on lasers, and victory was ours! *********************************************************************** DIVINE ENEMY INFO FOR BEHEMOTH *********************************************************************** Normal/Attack Direction Explosive/ALL Special Plague Rocket/ALL Wide Spread Blitz/ALL Length 126.0 Ln Height 135.0 Ln Width 117.0 Ln Weight 436800 Kn Dynes 500 Dn Exp Pts 844 EXP Items Relic-Weaponry Relic-Armor *********************************************************************** After we destroyed it, a Red Alert sounded, the outer most walls began to rise, and the walls surrounding the Control Tower descended into the water. They had now completely spotted me! Things weren't going as I planned it, and I wondered why I got the idea that I could sneak up on an Imperial Assault Post? I had to act fast. This was our chance! We made our way to the Control Tower. The journey didn't go so smoothly, though. We were attacked by multiple battleships. After many life or death battles, we finally arrived at the Control Tower. It had six break away points, all of which we had to destroy. Once these six break away points were destroyed, the tower exploded! An alarm was then sent to the northern launch pad. I had to make my way over there. On my way, I made sure to get the items from the remaining ten ships. When I reached the northern launch pad, the dragon shot a laser at it. The Imperial soldiers were readying a giant warhead, destined for Zoah! The rail lifts raised, and the warhead was sent along the rails to be launched up into the sky. I had little time to fool around, I had to stop it here and now or Zoah would be reduced to nothing but ash! *********************************************************************** Boss: Deathmaker *********************************************************************** Strategy: As the giant missile ran its course along the launch rail, the dragon, while in Attack form, shot lock-on lasers at both of its main boosters located on the left and right sides of the warhead's tail. Once both of the side boosters were taken out, the dragon continued its array of lock-on lasers, as well as his Armageddon berserk attack, taking major damage. The warhead then launched up into the sky, determined to reach Zoah. We had to destroy this thing, and fast! It was now an all out aerial battle! The dragon continued his bombardment of lock-on lasers, from all different directions and soon changed into his Spiritual form. We needed to end the battle as quickly as possible, and the dragon's Armageddon berserk attack was just what we needed! After taking heavy damage, the warhead detached its stabilizer component. When we fired two more Armageddon attacks, it detached its main booster as well as its horizontal tail wing. It was now reduced to its simplest form, a form of unimaginable destructive power! Time was just about running out. In a last ditch effort to halt the flight path of the warhead, the dragon finished it off with one final Armageddon berserk attack. The warhead detonated just moments away from Zoah. We had saved the Village, it was certainly a most gratifying relief! *********************************************************************** DIVINE ENEMY INFO FOR DEATHMAKER *********************************************************************** Normal/Attack Direction Close Range Gun/Left and Right Special Machine Gun Random Shot /ALL Length 117.0 Ln Height 22.5 Ln Width 36.0 Ln Weight 11700 Kn Dynes 800 Dn Exp Pts 1266 EXP Items Elixir Maxis Berserk Medis *********************************************************************** It felt like a heavy weight had been lifted off of my shoulders, Zoah and all of its people were now safe. We left the heavily damaged Imperial Air Force Post, and headed back to the Village of Zoah, to tell Vaiman the good news. ======================================================================= DIVINE OVERVIEW (IMPERIAL AIR FORCE POST) ======================================================================= 1. As you enter the Imperial Air Force Post, a Yellow Alert will commence and all of the surrounding searchlights will turn on. 2. Immediately press start and go into your player menu, enter "Select Dragon Type" and change your dragon into Spiritual form. Now, there is a little trick that is very helpful to know. Note, the analog Saturn controller is needed for this. By pressing the analog stick right slightly, and lightly, your spiritual gauge will fill up. Try to get it to 200. By pressing the analog stick down slightly and lightly, your agility gauge will fill up. Try to get it to 197 or somewhere in the 190s range. If you are successful in pulling this off, as seen above, your berserk attacks will take more damage and your gauges will fill up faster, speeding up your dragon's movement around the enemy in the process. The result is an almost equal combination of Spiritual form and Agility form, with the Spiritual form being more dominant. Try this process out for the other forms, to get similar effects. 3. Another extremely helpful tip to know, is how to refill your BP without having to waste items. Note, you have to be in Spiritual form for this to happen. When fighting the Patrol Group, Stingers, Missile Cruiser, and Plasma Cannon you can do just that. When fighting these enemies, if you're low on BP, stay in the green safe zones and let your three gauges fill up. When all three are completely filled, your BP will gradually increase, allowing you to fill it back up to the max, as long as you stay in the green safe zones. This allows you to save your items for the more important boss fights, very convenient. Make good use of it. 4. Directly straight ahead from where you start out, the map device can be found. You'll need it, this is a fairly large area to expore! 5. Right near the map device, you'll find spinning fans, these are very similar to the fans you were able to destroy in Panzer Dragoon 2 Zwei, in Episode 1, "Destiny Begins." Of course, you can destroy them here as well, as seen above. 6. You can also destroy the many searchlights found throughout the area. 7. Be careful though, if you fly within the searchlights range, you will be spotted, and an alarm will sound. 8. You will then have to do battle with an Enforcer. 9. It takes a while, but eventually you will fight Battle Cruisers, rare enemies. You may also remember these ships from Panzer Dragoon 2 Zwei, when you fought against the Maccania Empire in Episode 3. 10. Eventually you will also fight War Ships, another set of rare enemies from Panzer Dragoon 2 Zwei. 11. If you attempt to pass over one of the 4 outer walls surrounding the Control Tower, you will be ambushed by a Plasma Cannon. 12. Your main objective is to destroy the Imperial Air Force Post's central Control Tower. In order to get to the tower, you have to destroy the Anchored Fleet first. Each anchored ship has three item boxes. If you don't first lock-on to each of the 3 boxes, as well as the ship, the boxes will fall into the water and you will miss out on the items inside. There are twenty ships in all, their locations as well as the items inside, can be found on the Imperial Air Force map (Go here: http://www.pdsoasis.panzerdragoon.net/maps.html). Upon destroying ten anchored ships, you will have to fight the Behemoth sub- boss. 13. When the tenth anchored ship is destroyed, you will be greeted by the Behemoth battlestation. 14. I hope you have Astral Phantoms, because you'll need it. If not, you can use Vengeance Orbs instead. 15. After the Behemoth is destroyed, a Red Alert will sound, the outer most walls will rise, and the walls surrounding the Control Tower will lower. 16. This is your chance to advance to the Control Tower. Along the way, you will have to fight multiple battles. Be prepared! 17. Once you finally arrive at the Control Tower you will have to destroy six break targets surrounding the tower. 18. When the six break targets are destroyed, the Control Tower will explode! 19. Soon after, the launch pad to the north, will ready the Deathmaker to be launched. Target, Zoah! You better stop them. 20. Before heading north, make sure to acquire the rest of the items from the ten remaining anchored ships. 21. Once you're finished exploring, head north to the launch pad, lock- on to it, and fire! 22. The rail lifts will be raised and the Deathmaker will commence its launching process. 23. You will have seven minutes to destroy it, before it turns the Village of Zoah to a wasteland of ashes! Are you up to it?! 24. Zoah is saved! Just in the nick of time. How close did you come? 25. Now, head back to the Village of Zoah and tell Vaiman the good news. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> DIARY ENTRY 21: VILLAGE OF ZOAH VISIT 3 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ENEMY LOG: No enemies were encountered. ======================================================================= The Guardian Fire Shows the Way to Mel-Kava (Walkthrough) ======================================================================= After having completely decimated the Imperial Air Force Post, I returned to the Holy District to go tell Vaiman the good news. As I entered the Holy District, I overheard another conversation from the mother and daughter sitting near the storehouse. They talked about how Bezer wouldn't return to the Holy district and the fact that Quitor is selling provisions from the forest, to outsiders. Next, I entered the storehouse and intuitively listened as Boaz explained the village code to me. He told me that children have to be approved by the Council. All others are banished from Zoah to survive on their own, in the outside world. It was the villages way to control the population. How horrible, I thought to myself. As I left the storehouse, I noticed Paet standing outside by the church. he didn't look like he was in a very good mood. He told me Vaiman was inside. He was sure that his father was up to no good. I proceeded to enter the church. Upon entering, I listened to a long conversation between Damon the High Priest and Vaiman, about the situation the village is trying to overcome, involving the Empire's invasion and occupation of Zoah. Ultimately, Vaiman was blinded by my dragon's power and believed the Empire would no longer be of any threat to the village. The two men soon became aware of my presence. I quickly told them I'd been successful in destroying the Empires base. Vaiman was ecstatic with laughter. His disgusting fat jiggled around, as he jumped up and down. Damon soon left infatuated with anger. Vaiman explained to me that he undoubtedly would be elected the next High Priest, and that I should go see him the next day, for my reward. I left with thoughts of the reward on my mind. As I walked around the village, I just couldn't wait, so I hurried over to Vaiman's house to ask him if I could have the reward a little early. When I entered his room, he was busy talking things over with Quitor. After talking to him a couple of times, he gave me 500 Dynes as an incentive to leave him alone, for the time being. I would definitely have to wait until the next day, Vaiman was just too busy. To pass some time, I thought it a good idea to go over and see how Paet was doing. I hurried to the back of town and of course, found Paet working on his airship. He uttered something about a letter made out to me. He soon handed me the letter and when I read it, I was surprised to find that someone wanted to meet me in this exact location, during the night. I wondered who it could be? Paet thought it was probably someone I knew. But who? I wandered around the village, waiting for the sky to fill with the gentle light of the stars. When night was upon the village, I quickly headed over to Paet's work area. A man stepped out from the shadows. It was Craymen! I immediately attempted to end his life, by firing my gun directly at his head. Before I could fire, my gun was quickly shot out of my hand! A deadly silence ensued. Craymen then explained to me his intentions and motivations. He planned to save the world from extinction and to do so he needed the key element, Azel. He had to be ruthless, and that is why he killed all of my friends. "This is war," he said. His actions were still unacceptable, I would never forgive him for the atrocious acts he committed. He continued to tell me that the Empire hadn't given up yet, so he had come to ask for my help. Before I could even comprehend an answer to that question, I was shot at from above. With adrenaline pumping through my body, I evaded the gunfire. I somehow came away with my life intact. It was that bastard Zastava! He soon descended in his flying machine, and both him and Craymen made their escape. I had just lost my chance for revenge! I wondered if I would ever get another chance. Paet jumped down from above. He had been watching the whole thing, hidden in the shadows. "I let them get away! I bet they S#!t a brick," he said. His comical routine didn't overshadow the fact that the man I'd been chasing all this time, just slipped through my fingers. He asked me what was wrong. I told him it was nothing. Morning soon arrived and I made my way over to Vaiman's house, to claim my reward. He rewarded me with the Temple Key. With this I would be able to enter the sanctuary within the church, wherein the Guardian Fire could be found. Before leaving, I talked to Vaiman once more. He made me an offer. It was an offer for me to become guardian of Zoah. I told him I couldn't give that kind of commitment at the moment, and turned him down three times. After he threatened to make a deal with the Empire, saying he would give them valuable information about my dragon, I had no choice but to reconsider. I guess it couldn't be helped with a greedy, power hungry man such as Vaiman. As my eyes angrily wondered, I noticed he had many different kinds of books on his bookshelf, he said I could keep one of the books titled, Dragon Report. With no respect for the way he had acted, I left his estate and walked back to the church, in the blackness of night. I used the Temple Key and entered the sanctuary. Inside I found the Guardian Fire, a relic that protected the town form monsters with its mystical white light. When I examined the relic, everything turned pure white, and I was shown a vision of Mel-Kava and the Tower, just north of Zoah. Paet, upon having seen the light change from outside the church, immediately entered the room and said I had been covered with light while I was touching the relic. When he touched it, nothing happened. He needed more time to examine and acquire information about the relic. He said to come back later. When I reentered the sanctuary, he gave me a report named after him called, Paet's Report. It contained information on how to destroy Mel-Kava. After reading the report I discovered that: Mel-Kava uses a pair of engines to fly, these engines need to be destroyed, the path to these engines are blocked by crawling guardians, the destruction of Mel-Kava lies within, Mel-Kava emits energy particles that would even be capable of pushing my dragon back, the ship will become unstable if I destroy the exhaust ports atop Mel-Kava, and there supposedly is a device that can protect me from the particles pouring endlessly out of the ships engine. With this vital information in hand, I headed out to destroy Mel-Kava and have the path to the Tower revealed once and for all! ======================================================================= Jared's Shop Item List ======================================================================= Item /Price 1. Elixir Minor/ 150 Dynes 2. Elixir Medis/300 Dynes 3. Elixir Maxis/600 Dynes 4. Berserk Micro/480 Dynes 5. Berserk Minor/960 Dynes 6. Berserk Medis/2400 Dynes 7. Revive/100 Dynes 8. Antidote/100 Dynes 9. Restore Speed/100 Dynes 10. Free Action /100 Dynes 11. Anesthetic/100 Dynes 12. Unbind/100 Dynes 13. Recover/400 Dynes 14. Blast Chip/450 Dynes 15. Dual Blast Chip/900 Dynes 16. Flash Chip /300 Dynes 17. Shield Chip /2400 Dynes 18. Power Chip /1200 Dynes 19. Armor Chip /1200 Dynes 20. Speed Chip /1200 Dynes Gun Parts/Price 1. Mauler/ 3000 Dynes 2. High Vulcan/5000 Dynes 3. Berserk Leech/9000 Dynes 4. Sniper/12000 Dynes 5. Tri-Burst/6000 Dynes ======================================================================= DIVINE OVERVIEW (VILLAGE OF ZOAH VISIT 3) ======================================================================= 1. Once back at Zoah, head into the Holy District. You'll find that you can eavesdrop on the mother and daughter once more, to listen to their conversation. 2. Also, head into the storehouse to hear what Boaz has to say. You'll learn about the village code. 3. Paet can be found outside the church, he's not in a good mood. He will tell you that Vaiman is inside, so go ahead and enter the church. 4. Once inside, Vaiman and the High Priest Damon, will have a long conversation about current events, involving the fate of the town. Vaiman will soon be elected the new High Priest, and will tell Edge to come back the next day for his reward. 5. Don't listen to Vaiman, go get your reward now! After the event at the church, head on over to Vaiman's house. He is currently busy talking to Quitor. If you talk to him twice, he will give you 500 Dynes, as an incentive to leave him alone. 6. Your next task is to go talk to Paet. He gives you Letter X 1. Who is it from? 7. Nighttime will automatically occur, and you will have to return to where Paet gave you the letter. 8. Who is that in the shadows? 9. It's none other than Craymen of course! He has come to ask for your help, and after all he has done! 10. Before Edge even has time to consider Craymen's request, Zastava graciously fires upon him in an attempt to end his life. 11. After the life threatening incident, both Craymen and Zastava make their escape. 12. Paet comes to the rescue! A little too late I might say. 13. When morning arrives, go see Vaiman to claim your reward. He'll give you the Temple Key X 1. Now you can enter the back room inside the church. This room leads to the sanctuary, wherein the Guardian Fire resides! 14. Before leaving, talk to Vaiman once more. He will make you an offer to become the guardian of the town. Turn him down three times. After doing so, talk to him once more and reconsider his offer. After you accept the position as guardian of Zoah, examine his book shelf. He will allow you to take Dragon Report X 1. 15. As you leave Vaiman's house and come near the back of the church, you will notice Damon, the retired High Priest paying his respects to a massive headstone. Stand far away and eavesdrop on him, as he talks to himself. 16. At night, head over to the church with the Temple Key in hand. 17. Once inside, you can now enter the back door, leading into the sanctuary. 18. The sanctuary contains the Guardian Fire, a relic from the Ancient Age that protects Zoah from monsters. Examine the relic. 19. Edge will see a vision of Mel-Kava and the Tower. Its location can be found to the north of Zoah. 20. Paet enters the room, upon having seen the light change from outside the church. He tells Edge to come back later, and he'll have some answers as to the mysteries of Mel-Kava. 21. You will then be brought back outside the sanctuary room. Immediately reenter the room, and Paet will give you Paet's Report X 1. Read his report, it gives valuable information on just what you need to do to destroy Mel-Kava. 22. Make sure your prepared, it's time to destroy Mel-kava! >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> DIARY ENTRY 22: MEL-KAVA >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ENEMY LOG: A list of enemies I encountered while at Mel-Kava *********************************************************************** Lazara, Lazara Hunter *********************************************************************** Strategy: As we approached Mel-Kava we were soon ambushed by monsters. We had fought these monsters before, so they weren't much of a challenge. While in Spiritual form, the dragon stayed behind them, charged his spiritual energy, and unleashed Judgment Day upon them. They were quickly destroyed. Soon after, we were engaged by another group of these same monsters. Yet again, we used the same exact strategy to defeat them. For any future battles leading up to Mel-Kava, the dragon would remain in his Spiritual form. *********************************************************************** (Drones) Drone, Protodrone *********************************************************************** Strategy: The next battle we fought while advancing towards Mel-Kava, was against two strange Ancient Age machines. They each had a rotating arch, that circled around their bodies. We began the battle in front of the closest one. It immediately attacked us with a light beam. The dragon quickly moved to the left of the first machine. Now, we were positioned on the sides of the two machines. One was on the left and the other on the right. I quickly put the one on the right out of commission with my High Vulcan. Now, the machine to the left was left. The dragon moved directly behind it, and I finished it off with an array of gun fire. *********************************************************************** DIVINE ENEMY INFO FOR DRONE *********************************************************************** Normal/Attack Direction None Special Stream/Left and Right Deflect/Left and Right Length 10.8 Ln Height 13.5 Ln Width 9.0 Ln Weight 288 Kn Dynes 80 Dn Exp Pts 215 EXP Items Feener Armor Lickuern Eyes *********************************************************************** DIVINE ENEMY INFO FOR PROTODRONE *********************************************************************** Normal/Attack Direction None Special Energy Stream/Front and Back Reflect/Front and Back Length 9.0 Ln Height 13.5 Ln Width 10.8 Ln Weight 288 Kn Dynes 80 Dn Exp Pts 215 EXP Items Feener Armor Lickuern Eyes *********************************************************************** Scavengers *********************************************************************** Strategy: As we drew closer to the ominous ship, we were engaged in yet another battle. This time, a group of strange flying monsters approached us. The dragon stayed behind them, charged his spiritual energy and unleashed his Judgment Day berserk attack. The creatures were reduced to ash. *********************************************************************** DIVINE ENEMY INFO FOR SCAVENGERS *********************************************************************** Normal/Attack Direction None Special Laser/Front Length 13.5 Ln Height 4.5 Ln Width 7.2 Ln Weight 96 Kn Dynes 45 Dn Exp Pts 72 EXP Items Feener Armor Lickuern Eyes *********************************************************************** (Drones) Drone, Protodrone *********************************************************************** Strategy: We were almost at Mel-Kava's bottom. As we attempted to make the final stretch battle free, we were sorely disappointed as more Ancient Age machines halted our progress. We just took them out using the same tactic we used when we first encountered them. While flying to the side of them, I shot the right machine with my High Vulcan. Once that one was destroyed, the dragon flew behind the left machine and I finished it off with one more shot. We made quick work of them. One last wave of machines soon followed. They were no match for the amazing power of my High Vulcan! Once they were decimated, we finally arrived at Mel-Kava's bottom. *********************************************************************** Plasma Spider *********************************************************************** Strategy: Throughout the corridors inside Mel-Kava, we were engaged by a giant spider-like monster. The dragon quickly used his Shield defensive berserk attack upon himself. Throughout the battle, it seemed as if the monster was charging a powerful attack. As the dragon's attack energy charged up and before his shield diminished, he fired multiple lock-on lasers at the monster, taking heavy damage. The monster soon fired the energy it had been compiling, into a concentrated light beam. The monster's attack deflected off of the dragon's shield. The shield was still holding. Before its defensive power faded, the dragon finished off the spider-like monster with a few more lock-on laser attacks. *********************************************************************** DIVINE ENEMY INFO FOR PLASMASPIDER *********************************************************************** Normal/Attack Direction None Special Incandescent Light/Front Length 27.0 Ln Height 40.5 Ln Width 54.0 Ln Weight 12960 Kn Dynes 165 Dn Exp Pts 572 EXP Items Feener Armor Lickuern Eyes ======================================================================= "God's Carriage" (Walkthrough) ======================================================================= As I drew closer to the massive ship Mel-Kava, I could see that it was just as big as Vaiman's buttocks! It deserved to be destroyed! Advancing further towards the ship, lead us into a sequence of battles against Ancient Age Monsters. After the battles, we arrived at Mel- Kava's bottom. To demolish this thing, I knew I would have to attack it from the inside. Energy particles spewed out of the left and right exhaust ports, located to the far back of the ship. I had the dragon quickly lock-on and destroy them. Moving along Mel-Kava's bottom, soon brought us to an impassable barrier. A monster soon descended from above and lowered itself within the protection of a barrier. *********************************************************************** Sub-Boss: Photon Cannon *********************************************************************** Strategy: Not one attack from the dragon's arsenal was strong enough to get past it. There was no way through, we had to retreat and find a way to lower the force field. *********************************************************************** There had to be a way to shut the force field off. We found an opening above us and immediately flew inside Mel-Kava. Once inside, a long corridor with strange doors awaited us. After passing through two of the strange doors, we had to fight a spider-like monster. After it was defeated, we made our way into a yellow door, located at the end of the corridor. Inside, we found the reactor that was supposedly providing power to the impassible barrier. *********************************************************************** Sub-Boss: Auto Defense System (Reactor) *********************************************************************** Strategy: At the start of the battle, the dragon quickly changed into his Attack form, and used his Shield defensive berserk attack. When the giant rotating sections surrounding the reactors core spread apart, the dragon made his move and unleashed multiple lock-on laser attacks. The core was greatly damaged. It soon retaliated with a light particle laser. The attack was deflected, thanks to the dragon's shield. The giant rotating sections soon closed. The dragon charged his laser energy as he waited for them to open once more. When the sections opened, he continued his assault with more lock-on lasers to the reactors central core. It was quite easily destroyed. *********************************************************************** DIVINE ENEMY INFO FOR REACTOR *********************************************************************** Normal/Attack Direction Light Particle Laser/Varies Special Status Clear/ALL Purifier 002/ALL Purifier 001/ALL Purifier 000/ALL Length 36.0 Ln Height 63.0 Ln Width 36.0 Ln Weight 17920 Kn Dynes 1000 Dn Exp Pts 1306 EXP Items Feener Armor Lickuern Eyes *********************************************************************** After the battle, we proceeded to head back to Mel-Kava's bottom, and found that the reactor was indeed providing power to the barrier. It was now down! The monster from before descended once more, this time without the protection of the barrier. *********************************************************************** Sub-Boss: Photon Cannon *********************************************************************** Strategy: The dragon quickly changed into his Attack form and used his Shield defensive berserk attack. Once the dragon's attack energy was charged, he moved in front of the monster and unleashed his lock-on lasers upon the monsters weak point. After a heavy assault from the dragons lasers, the monster was subdued. *********************************************************************** DIVINE ENEMY INFO FOR PHOTON CANNON *********************************************************************** Normal/Attack Direction None Special Photon Blast/Varies Length 54.0 Ln Height 90.0 Ln Width 72.0 Ln Weight 76800 Kn Dynes 400 Dn Exp Pts 859 EXP Items Feener Armor Lickuern Eyes *********************************************************************** As we flew further north, the dragon and I were caught up in giant mechanical arms and shot up into another section deep inside Mel-Kava. We flew through the many corridors, fighting some more of those spider- like monsters along the way. An elevator brought us up to a second level. At the end of this second level, we stumbled upon Mel-Kava's central reactor. It was emitting light particles. As long as we stayed under the surrounding platforms, we were shielded from them, and had no problems destroying the spinning mechanism atop the reactor. Once the spinning mechanism was destroyed, the entire reactor went along with it. After it was destroyed, we ascended to an area above. The ship was still emitting light particles! I thought I had destroyed it's one and only power source. Directly in front of us was another type of reactor, a giant one at that! I knew taking down this ship wasn't going to be that easy. It took a while, but with multiple shots from the dragon's lock-on lasers, it was soon destroyed. We then flew above to Mel-Kava's deck. By destroying the reactor below, we eliminated one set of exhaust ports located on the left and right sides of the deck. There were ten exhaust ports, and four more reactors left. Every time we destroyed a set of two exhaust ports on the left and right sides, the corresponding reactor below, would also be destroyed. When the final two exhaust ports located at the far end were destroyed, a path leading deeper inside Mel-Kava was revealed. As we entered a new area, I stopped a moment to ponder why the ship was still flying. I mean I had just destroyed six reactors! What more did I need to do?! The area I found myself in looked familiar. It was a second reactor! This had to be the final one. Destroying it would have to take the ship down! Surrounding the reactor, was a group of Mel-Kava's reactor guardians. Shooting them in the neck was the only way to destroy them. They also had to be destroyed due to the massive amount of energy particles they were emitting. When each one was destroyed, a platform lowered down in their place. With the guardians destroyed, we positioned ourselves over one of the platforms and began our assault on the spinning mechanism located above the reactor. It was easily destroyed, with the dragon's lock-on lasers. The reactor exploded, shooting thick streams of light every which way. With the destruction of the second reactor, came Mel- Kava's downfall. We had succeeded in destroying "Gods Carriage", and the fog it once created soon dissipated. The path to the Tower was finally revealed to us! Azel soon came to greet us, but not in such a nice manner. She wanted to kill us again of course, and I had no choice but to fight her yet again for the... How many times was it again? Oh, forget it I've lost track! *********************************************************************** Boss: Atolm Dragon (Atolm, Ancient, Atolm, Orbs 2) *********************************************************************** Strategy: I had to think of a way to bring down her dragon without harming her. The battle began when Atolm, her dragon, tried to attack us with a storm of lasers from Hell! Luckily, we moved out of the way. This time Atolm was in his most powerful, fully restored form. A form to be reckoned with! My dragon immediately used his Shield defensive berserk attack, to protect us from Atolm's onslaught of laser power. While in Attack form, my dragon moved behind Atolm and shot his lock-on lasers, landing a direct hit. We repeated this process of shielding ourselves and shooting lock-on lasers directly behind Atolm, until he took enough damage to fall downward into the clouds. He then reverted back to a weaker form. Now Atolm had orbs circling around his body like before. My dragon quickly changed into Spiritual form and took out the orbs with his Armageddon berserk attack. When the orbs were destroyed, my dragon changed back into Attack form and unleashed an array of lock-on lasers to Atolm's tail. It was not too long before the black dragon was defeated, falling downward to the ground below. *********************************************************************** DIVINE ENEMY INFO FOR ATOLM, ANCIENT *********************************************************************** Normal/Attack Direction Laser/ALL Special Prism Trap/Front Status Clear/ALL Length 71.1 Ln Height 142.2 Ln Width 77.4 Ln Weight 84802 Kn Dynes 0 Dn Exp Pts 817 EXP Items Berserk Maxis Ambrosia *********************************************************************** DIVINE ENEMY INFO FOR ATOLM, ORBS 2 *********************************************************************** Normal/Attack Direction Laser/ALL Special Warp/Back Berserker Rage/Back, Left, and Right Lightning Storm/ALL Hell Storm/ALL Length 61.2 Ln Height 18.0 Ln Width 54.0 Ln Weight 20400 Kn Dynes 1200 Dn Exp Pts 1143 EXP Items Berserk Maxis Ambrosia *********************************************************************** I just barely succeeded in coming out of the battle alive. Azel and Atolm weren't so lucky and proceeded to fall to their deaths. I had but one chance to save her! The dragon dived downward, and before I could begin to comprehend how I was going to catch her, Atolm, her dragon, surrounded her with a force field and she landed gently into my arms. Soon after, I departed for Zoah and came to the realization that the Empire had gotten their before me! I watched in horror as they shot a destructive beam of light directly at the Village. Zoah was turned to the blackest ash. Everyone was dead! I couldn't except what had just happened! I had no choice but to retreat for the time being. I brought Azel to safety and set up camp. She was unconscious and was unresponsive. It looked like I would have to fight the Empire alone. Before heading off to the Imperial Air Force Base, I decided to explore Georgius. Maybe I would find a source of great power to unleash upon the Empire, just maybe. ======================================================================= DIVINE OVERVIEW (MEL-KAVA) ======================================================================= 1. Mel-Kava awaits! Something as big as Vaiman's buttocks deserves to be destroyed! 2. As you advance towards the ship, you will have to fight a sequence of battles against: two waves of Lazara, Drones, Scavengers, and another wave of Drones. 3. After the sequence of battles you will arrive at Mel-Kava's bottom. 4. Make sure to dodge those pesky energy particles spewing out from the left and right exhaust ports, to the far back. 5. It's best to just destroy the exhaust ports, so they won't give you any trouble in the future, when you return here. 6. Moving along Mel-Kava's bottom will eventually cause a battle against the sub-boss: Photon Cannon, to ensue. None of your attacks are sufficient enough to break the barrier surrounding it, so you'll have to find the source of its power, and disable it. 7. After you escape the battle, head on up into the opening above. 8. You will now be inside Mel-Kava. 9. As you fly through two doors within the corridor, you will have to fight... 10. A PLASMA SPIDER! It's a force to be reckoned with. 11. After the battle, be sure not to miss the Recover X 3 hanging above. 12. You will soon come to a Save Device. Save your game. When you fly through the yellow door, you will have to fight the sub-boss: Auto Defense System. 13. Destroy the reactors core! 14. Now fly back to Mel-Kava's bottom. 15. Since you destroyed the reactor, the barrier is now down. 16. Now destroy the sub-boss: Photon Cannon once and for all! 17. Continue to fly north, along Mel-Kava's bottom. You can take one of two routes. Route 1: dodge the mechanical arms. 18. Now enter the opening to the far back. This will take you directly to Mel-Kava Central Reactor. Or... 19. You can take Route 2, by letting the mechanical arms lift you up. This route will take you further inside Mel-Kava. I strongly suggest you take Route 2. You can find an assortment of items, as well as gain some more battle experience, from fighting more Plasma Spiders. 20. Path to Mel-Kava Central Reactor: Route 2 Item List 1. Olfactory Lobe X 1 2. Berserk Maxis X 1 3. Restore Speed X 1 21. When you get to the end of the corridor, take the elevator up to the next level. This level contains three more items, as well as a few more Plasma Spider battles. 22. Path to Mel-Kava Central Reactor: Route 2 Item List 2 1. Olfactory Lobe X 1 2. Telepathy Shard X 1 3. Anesthetic X 1 23. Passing through the yellow door will bring you to Mel-Kava Central Reactor. You must completely destroy this reactor. 24. First, shoot all of the surrounding platforms, so that they are facing up. Note, If you shoot the central reactor above you, you will be shot back and potentially thrown into the range of the particles. 25. Second, position yourself under any one of the surrounding platforms and continually lock-on and fire at the spinning mechanism, located on top of the central reactor. 26. Destroying the spinning mechanism, will cause the entire reactor to explode! 27. You will now find yourself in front of a Light Energy Reactor. 28. Lock-on to the reactor and shoot multiple lasers at it, until it is destroyed. 29. Edge and the dragon will now fly upward to Mel-Kava's deck. 30. By destroying the first Light Reactor, you eliminated one set of exhaust ports located on the left and right sides of the deck. There are ten exhaust ports, and four Light Reactors left. Every time a set of two exhaust ports on the left and right sides are destroyed, the corresponding Light Reactor below will also be destroyed. Watch out for the energy particles! 31. Once you destroy the final two exhaust ports at the far end, a new path leading deeper into Mel-Kava will be revealed. 32. You will arrive at Mel-Kava # 2 Central Reactor. You must now destroy this final reactor, in order to completely destroy Mel-Kava. 33. First, shoot all of Mel-Kava's surrounding # 2 central reactor guardians in the neck. This will cause them to blow apart. Second, for every # 2 central reactor guardian that is destroyed, a platform will lower. Third, position yourself on top of any of the surrounding platforms, and take out the spinning mechanism located on top of the central reactor, just like before. Fourth, once the spinning mechanism is destroyed, the reactor will explode. Lastly, with Mel-Kava's final reactor gone, the ship will be completely destroyed! 34. After the ship is destroyed, the fog it once created, will now dissipate revealing the way to the Tower. Azel won't let you get to the Tower so easily and you will have to do battle with her, facing the boss: Atolm Dragon once again. 35. When the battle is won, your dragon will now upgrade to Dragon Eye Wing. You are now laser rank level four. 36. Azel and Atolm fall to the ground below, and Edge tries to save her. Lucky for him, Atolm surrounds Azel with a force field and she lands nicely in his arms. 37. As Edge and the dragon fly back towards Zoah, they find that the Empire has also arrived. And it's not to say "hellow"... 38. It's to say, "good-bye suckers!" Zoah is completely decimated, and nothing but ash is left. It's not likely that anyone survived. 39. Edge and Azel rest at camp. Azel is unconscious and is not responding. 40. With your newly acquired laser rank of level four, it's time to take care of some unfinished business back at Georgius. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> DIARY ENTRY 23: GEOGIUS VISIT 2 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ENEMY LOG: A list of enemies I encountered while at Georgius. *********************************************************************** Ancient Defense System (Shellcoof) *********************************************************************** Strategy: As soon as the dragon and I destroyed the ancient ships engine rudders, a long stream of energy burst out from behind the ship and took a hold of us! It swung us every which way, like we were mere play toys. The dragon had but one option, and that was to destroy the energy streams with his homing lasers. It was tuff, but my dragon managed to pull it off! When all energy streams dissipated, the ship self-destructed and was completely destroyed. The remnants of the ship fell below the water to its final place of rest. ======================================================================= Dragon Spirit (Walkthrough) ======================================================================= Searching the area surrounding the ancient ship at Georgius, we found four identical pyramids. When activated, spheres of energy poured out of them and into the back of the ship. When the fourth pyramid was destroyed, the energy spheres that poured out of it pulled us towards the ship. It was evident that we were near the ships entrance, so we entered its depths to explore further. Inside the vast corridor within, we flew past a giant door. As we entered into the next section, three streams of blinding light rushed forward manifesting into a dragon, right in front of our eyes! It seemed the dragon spirit wanted us to follow it, so we did just that! The corridor seemed to stretch on for an eternity. The ghostly dragon disappeared behind a final green door. When we opened this door, we were drawn into a portal of green light. It was amazing! When we emerged, we found ourselves in a large chamber. Within this chamber was a giant dragon crest. The spirit of the dragon we followed, was nowhere to be found. My dragon accessed the dragon crest, turned it into pure energy, and drew it into its body for storage. Upon doing so, a strange creature emerged from the crest. I had no idea what it was! To me, it looked as if it was the spirit of that dragon, reincarnated into a baby dragon pup. But it's just my crazy theory. The little guy immediately took a liking to my dragon, and it flew beside us willingly. It wouldn't leave our side. Astoundingly, it mimicked my dragon's moves, and pulled off a few tricks of its own! We left the chamber and headed back down the long corridor, returning outside. It was time to put this ancient ship to rest. Located on the side of the ship, were its engine rudders. We proceeded to destroy them, one by one. The dragon's lasers made quick work of them. After they fell apart into the water below, a long stream of energy from inside the ship, reached out and grabbed us! We had no way of freeing ourselves, we were within its grasp! We were then dragged to the back of the ship, where even more energy streams latched on to my dragon. The energy streams flung us around violently! The ship was making one final attempt to stop us from bringing forth its downfall. The dragon, with great effort, managed to break down the beams one after the other, until their grip weakened and they were no more. Once all of its defensive beams were destroyed, the ship self- destructed. It fell to its final resting place, below the shadowy water. The ship was gone, and a new ally was gained. I wondered how this little guy, could be of any help to us, but I guess, he was trying it's best. The three of us rested up at camp. The next day, we made way for the Imperial Air Force Base, to show the Empire we didn't take the complete obliteration of Zoah and its people, lightly! ======================================================================= DIVINE OVERVIEW (GEORGIUS VISIT 2) ======================================================================= 1. Now that you have acquired laser rank level 4 you should have no problem activating the four pyramids, found throughout Georgius. After you destroy a pyramid, energy spheres will enter the back of the ship. The spheres are unlocking doors within Shellcoof. Once all four pyramids are destroyed, the spheres pull you towards Shellcoof's entrance. It's time to go inside! 2. Once you pass through the first door inside Shellcoof, three rays of light will shine forward. 3. The rays of light will then manifest into a dragon. If this certain dragon looks familiar well, it's because it's Lagi from Panzer Dragoon and Panzer Dragoon 2 Zwei! Lagi's spirit has now been freed from the dragon crest, where it had been sleeping. 4. He wants you to follow him, so go right ahead and do so. You will head past many doors, throughout the vast corridor. 5. As you near the end of the corridor make sure not to miss the Blast Chip X 1 and Dragoon Booster X 1, that can be found on the left and right walls, just before the last green door. The Dragon Booster has a special ability. When in movement and in the vicinity of multiple item containers or objects, if you perform a roll by pressing R, then immediately press A to activate your lock-on cursor. The dragon will lock-on to all surrounding targets at once. 6. Follow the spirit of Lagi, as he Moves through the last green door. You will be brought through a warp tunnel! 7. You will arrive inside the Genesis Chamber. Within this chamber, you will find a Dragon Crest, as well as two Ambrosias located to the left and right sides. 8. Upon accessing the Dragon Crest, a strange creature will emerge! This is the dragon pup, or more formally known as Lagi's reincarnation. 9. The little guy will take a liking to your dragon and fly right along side you. He's your responsibility now, so take good care of him. He may be the key to gaining unimaginable power later on! 10. Don't take him for granted, just like your dragon, he can do some tricks as well. First, when your dragon is stationary, hold L or R and press left or right on the D-pad or analog stick to perform a hard turn. The little guy will then spin around in a circle. Quite playful, isn't he!? 11. Second, while moving your dragon, press R to do a barrel roll. The dragon pup will then mimic the dragon's movements and pull off a barrel roll of his own. Not too shabby. 12. Leave the Genesis Chamber and continue back down the long corridor. 13. And for the dragon pup's final trick, he will perform a forward flip for your amusement, whenever your dragon fires a laser, as shown above. 14. Okay, back to the task at hand. It's now time for you to put the ancient ship Shellcoof to rest. Fire upon its engine rudders, with all of your heart and soul! 15. Once you destroy all of the engine rudders, Shellcoof will make one last attempt to stop you from bringing forth its destruction. Arrows of divine light will grab hold of you! Fire at the back of the ship (the start of each beam of light). Doing so will cause each one to gradually breakdown. 16. When all of the beams have been broken down, the ship will self- destruct. It will now rest in eternal slumber. In pieces, that is! 17. The dragon pup will now take shelter along with you and your dragon, at camp. He snores in his sleep, by the way! 18. The dragon pup actually has one other trick up his sleeve. If you return to previous areas, like the Above Excavation Site the little guy will fly off on his own, returning with useful items. Although, you aren't able to do this just yet. You must first gain his trust! 19. Now, head off to the Imperial Air Force Base to show the Empire you didn't take the complete obliteration of Zoah, lightly! >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> DIARY ENTRY 24: IMPERIAL AIR FORCE POST VISIT 2 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ======================================================================= In Pursuit of an Unstoppable Force (Walkthrough) ======================================================================= In pursuit of the Empire, we found ourselves over their Imperial Air Force Post. The Empire had us right where they wanted us. We soon headed into wave after wave of battles. *********************************************************************** Battle 1: Stingers *********************************************************************** Strategy: We were immediately attacked by a group of small Imperial ships. We had fought them before. While in Spiritual form, my dragon moved behind them and unleashed his Cleansing Wave berserk attack. They were completely decimated. *********************************************************************** Battle 2: Enforcer Patrol (Enforcer) *********************************************************************** Strategy: Soon after, we were engaged by a group of intimidating battleships. With having gained knowledge on how to destroy them from previous battles, the dragon simply flew along side the ships and used his Armageddon berserk attack, to take them out. *********************************************************************** Battle 3: Stingers *********************************************************************** Strategy: Our next battle was against another wave of small Imperial ships. They were destroyed quite easily with the dragon's Cleansing Wave berserk attack. *********************************************************************** Battle 4: Royal Fleet (Punisher, Stinger) *********************************************************************** Strategy: Another battle, right after the last one Immediately ensued. This time, we were up against the Royal Fleet. While in Spiritual form, the dragon quickly charged his spiritual energy, flew behind the fleet, and unleashed an onslaught of Armageddon. The fleet fell victim to the dragon's awesome power! *********************************************************************** DIVINE ENEMY INFO FOR PUNISHER *********************************************************************** Normal/Attack Direction Tracers/Front, Left, and Right Special Homing Mines/Front, Left, and Right Length 49.5 Ln Height 36.0 Ln Width 63.0 Ln Weight 13860 Kn Dynes 95 Dn Exp Pts 86 EXP Items Relic-Weaponry Relic-Armor *********************************************************************** Boss: Flagship Grig Orig *********************************************************************** Strategy: We soon made our way to the Empire's Flagship. At the start of the battle, the dragon immediately used his Shield defensive berserk technique. As the Flagship bombarded us with multiple blasts, they were ultimately deflected, thanks to the dragon's shield. While in Spiritual form the dragon charged up his spiritual berserk energy, and brought upon wave after wave of his Armageddon berserk attack. The Flagship took heavy amounts of damage. It wasn't to long before the great Flagship was at our mercy, or so we thought! The ship amazingly, repaired and restored all lost functions. The battle soon ended as the dragon and I were almost completely blown out of the sky, by the Imperial Flagship's incredible Cannon blast! *********************************************************************** DIVINE ENEMY INFO FOR FLAGSHIP GRIG ORIG *********************************************************************** Normal/Attack Direction Tracers/Front, Back, and Left Special Rotating Battery/Front, Back, and Left Length 225.0 Ln Height 342.0 Ln Width 207.0 Ln Weight 2447200 Kn Dynes 0 Dn Exp Pts 1289 EXP Items Relic-Weaponry Relic-Armor *********************************************************************** Sub-Boss: Spectre *********************************************************************** Strategy: Unexpectedly, Craymen's Black Fleet arrived on the scene, to do battle with the Empire's Flagship. Amongst them was Zastava, who soon flew before us. He ranted on about how he was going to destroy us along with the Empire. The dragon shut his flapping mouth with multiple Armageddon blasts. Then, the dragon finished him off with his ultimate berserk attack, Dragon Phoenix! *********************************************************************** DIVINE ENEMY INFO FOR SPECTRE *********************************************************************** Normal/Attack Direction None Special Blasters/Varies Length 18.0 Ln Height 10.8 Ln Width 18.0 Ln Weight 432 Kn Dynes 510 Dn Exp Pts 859 EXP Items Relic-Armor Relic-Engine *********************************************************************** After the battle, he told us that Craymen was waiting for us at the Tower, and that we should meet him there. He then proceeded to fly off, ultimately in the end, surrendering his life to the Empires Flagship. We headed back to camp and surprisingly, found a letter by Azel's still unconscious body. I wondered who it could be from? Closely examining the letter, I found Craymen's insignia. It was from Zastava and Craymen. The first part of the letter was scribbled by Zastava. He said his dying wish was for me to meet with Craymen at the Tower. He ended his thoughts by saying, "The two of you can save this world." The second half of the letter was written by Craymen. He thanked me for saving Azel twice. He ranted on about her being too complex for me to fully understand, and if I didn't return her, she would never regain consciousness. He ended his thoughts by saying, "Come to the Tower with Azel. The gateway will be open for you." After reading the letter, I headed for the Tower to meet my destiny. ======================================================================= DIVINE OVERVIEW (IMPERIAL AIR FORCE POST VISIT 2) ======================================================================= 1. Above the Imperial Air Force Post, you will have to fight a sequence of battles. First, you will have to fight a wave of Stingers. 2. Second, you will have to fight a couple of Enforcers. 3. Third, you will be engaged by another wave of Stingers. 4. Fourth, you will have to face the Royal Fleet, consisting of one Imperial Punisher and a group of Stingers. 5. Now, you will have to do battle with the Boss: Imperial Flagship Grig Orig! 6. After the battle, Edge's dragon gets blasted by Grig Orig's insanely powerful cannon beam. 7. The dragon becomes engulfed within the cannon fire! 8. Soon after, Craymen's Black Fleet arrives to finish off Grig Orig. 9. Zastava greets you with a death threat. It's time to shut him up! You will now face the sub-boss: Spectre. 10. When Zastava is at your mercy, he will tell you to go meet Craymen at the Tower. 11. Zastava will then soar off into battle, ultimately having Grig Orig take his life. 12. Return to camp and examine Azel. You will find Letter 2 X 1 next to her unconscious body. The letter is from Zastava and Craymen, telling you to go to the Tower. 13. After having read Letter 2, head on over to the Tower. Many battles await there, make sure you are prepared. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> DIARY ENTRY 25: THE TOWER >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ======================================================================= To Fulfill Ones Destiny In Ones Own Way (Walkthrough) ======================================================================= As I entered the Tower with Azel in my arms, Craymen's voice echoed throughout the room, saying, "Place Azel in that compartment." I wondered where his voice was coming from. A compartment lay before me, I placed Azel in it. It soon ascended upward. Craymen then said, "Step onto the light." A ball of light soon appeared, making a platform for me to step onto. When I stepped onto the flat disc of energy, it began to move forward. I passed through a corridor full of dormant Ancient Age monsters. I soon arrived at Craymen's location. Craymen and I had a long conversation. As we rode on energy discs throughout a long corridor, I noticed we were underwater, near Uru. A strange white eel swam by. Craymen told me that the Towers main function was to create a habitable environment for an already dead planet. He also said that the monsters are caretakers of the ecosystem and protect mankind from extinction. As we continued on throughout the long corridor, he explained the Empires endless cycle of war and death. " Even if the Tower restores the world, the humans will just consume and destroy it again. Someone, or something, must take control of everything, or we shall continue to destroy ourselves forever," he said. We arrived in a room where Azel was being kept safe, inside her compartment. Craymen continued to tell me that Azel was created as a weapon, made to infiltrate a Tower and destroy it from within. Before he could say anything more, the room soon shook violently. It was the Empire! They were now inside the Tower, trying to gain access to its secrets. There was no one left to stop them. "You...are our only hope," Craymen said. I asked him what he wanted me to do. "Nothing...I merely set the stage. You must fulfill your own destiny, in your own way," he said. I intended to stop them, but I made sure Craymen knew that I still hadn't forgiven him yet. I departed with my dragon and rode an elevator deep inside the Tower, in pursuit of the Empire. The elevator brought the dragon and I to Tower 1F North. Craymen's voice echoed once more, saying, "The Imperials are already invading the top of the Tower, and They're heading for the control area.." I told him that we would finish things, when I return. He looked forward to seeing me return safely. I soon arrived at the bottom floors of the Tower. Craymen proceeded to tell me that the Tower consists of vast areas connected by gates. He then told me to fly to the top. The gate to the shortest route was already open. The dragon and I flew upward and found the Gate Craymen was talking about. We entered the Gate and entered Tower 4F. Moving directly forward, brought us into a chamber full of item containers. There was also a switch in the center of the room. I made sure not to touch it, as I didn't want to wake up the Tower. Moving further along the corridor, we ran into the Imperial Forces. It was the first battle out of five, we would have with them. *********************************************************************** Imperial Battle Sequence #1 (Skiff Patrol Group: Pyros, Skiff) *********************************************************************** Strategy: Four small ships surrounded another more menacing Imperial battleship. While in Spiritual form, the dragon circled around the group, until he was positioned in front of their weak points. The dragon then proceeded to unleash his Dragon Phoenix berserk attack. Immediately after, the central ship was finished off with a single round of lock-on laser fire. The dragon made sure to stay in his Spiritual form for the coming battles ahead. *********************************************************************** Pyros *********************************************************************** Strategy: The second battle put us up against more small Imperial ships. The dragon simply moved behind them and used his Armageddon berserk attack. *********************************************************************** DIVINE ENEMY INFO FOR PYRO *********************************************************************** Normal/Attack Direction None Special Inferno Blast/Varies Length 8.1 Ln Height 13.5 Ln Width 3.6 Ln Weight 135 Kn Dynes 30 Dn Exp Pts 94 EXP Items Feener Armor Lickuern Eyes *********************************************************************** DIVINE ENEMY INFO FOR SKIFF *********************************************************************** Normal/Attack Direction Tracers/Varies Special Nerve Gun/Varies Plague Rockets/Varies Length 26.1 Ln Height 15.3 Ln Width 14.4 Ln Weight 1806 Kn Dynes 75 Dn Exp Pts 680 EXP Items Feener Armor Lickuern Eyes *********************************************************************** As I continued down the corridor of Tower 4F, we found the Tower Field Map, a map of the Tower. It was quite handy. It helped me navigate through the many corridors of the Tower. I soon rode an elevator to Tower 5F. Moving through another corridor, we had to fight the Imperial Forces once more. *********************************************************************** Imperial Battle Sequence #2 (Skiff Patrol Group: Pyros, Skiff) *********************************************************************** Strategy: We faced another Imperial patrol group. The dragon again, circled around the group until their weak points were visible, and unleashed Dragon Phoenix. They were all incinerated. *********************************************************************** Marauders *********************************************************************** Strategy: Next, we were up against yet another wave of Imperial ships. We flew to the side of them, and the dragon used his Armageddon berserk attack. They were taken out fairly quickly. *********************************************************************** DIVINE ENEMY INFO FOR MARAUDER *********************************************************************** Normal/Attack Direction Plasma Blaster/Front and Back Tracers/Left and Right Special Modified Anti-Monster Rockets/Left and Right Length 27.9 Ln Height 17.1 Ln Width 5.4 Ln Weight 883 Kn Dynes 95 Dn Exp Pts 453 EXP Items Feener Armor Lickuern Eyes *********************************************************************** Pyros *********************************************************************** Strategy: Our next battle was against more small Imperial ships. The dragon used the same tactic as before. He flew behind them and used his Armageddon berserk attack. *********************************************************************** After the battle, we found an eastern most chamber with another set of item containers. After acquiring the items, we made our way out of the corridor and into Tower- Hangar # 1. The Imperial Forces were much faster than I had expected. There was just too many of them. Craymen's voice echoed yet again, telling me that the Imperial Troops had already invaded the upper floors of the Tower. My main objective was to destroy their Transport Ship. I had to do all of the work, while Craymen just sat back and watched!"I want to fight...But it would be in vain, you're my only hope now," he said. I paid no attention to his pointless ranting. After the conversation with Craymen, I made my way to the upper most gate, to Tower 6F, and rode an elevator to Tower 8F North Passage. I then proceeded past an inner passage to Tower 8F West Passage, and rode another elevator to Tower 9F West Passage. After moving through another inner passage, I arrived at Tower 9F East Passage. It was here that the dragon and I were engaged by the Imperial Forces, for the third time. *********************************************************************** Imperial Battle Sequence #3 (Skiff Patrol Group: Pyros, Skiff) *********************************************************************** Strategy: The dragon simply used the same tactic as before. Dragon Phoenix was our savior! *********************************************************************** Pyros *********************************************************************** Strategy: Soon after, another wave of small Imperial ships engaged us in battle. Armageddon completely obliterated them. *********************************************************************** After making quick work of them, we arrived at Tower 11F, and had to face the Imperial skum for the fourth time. They just kept coming! *********************************************************************** Imperial Battle Sequence #4 (Skiff Patrol Group: Pyros, Skiff) *********************************************************************** Strategy: The dragon quickly took out another patrol group with his Dragon Phoenix berserk attack. *********************************************************************** Marauders *********************************************************************** Strategy: The next wave of Imperial ships were destroyed once more, with Armageddon. *********************************************************************** Pyros *********************************************************************** Strategy: Lastly, another wave of small Imperial ships met their match, against the dragon's superior Armageddon berserk attack! *********************************************************************** Imperial Battle Sequence #5 (Pyros) *********************************************************************** Immediately after the last sequence of battles against the Empire, we were engaged in battle once more, as we neared the end of the Tower 11F corridor. More small Imperial ships were taken out with the dragon's Armageddon attack. *********************************************************************** Stingers: 4 waves (Raider: An advanced form of the Stinger) *********************************************************************** Strategy: The battles seemed like they would never end. More small ships engaged us, four waves of them! Each wave was destroyed with the dragon's Judgment Day berserk attack. *********************************************************************** DIVINE ENEMY INFO FOR RAIDER *********************************************************************** Normal/Attack Direction Tracers/Front Special Toxic Gas/Left and Right Length 12.6 Ln Height 14.4 Ln Width 3.6 Ln Weight 224 Kn Dynes 30 Dn Exp Pts 82 EXP Items Feener Armor Lickuern Eyes *********************************************************************** After the tiring battles, we found ourselves in Tower - Hangar # 2. We continued upward and entered another gate. We were now at Tower 12F. Another elevator at the end of the corridor, took us to Tower 13F. We proceeded down another long corridor, and exited to the upper floors of the Tower. Craymen's voice echoed, " That's the top of the Tower. The presence of the Transport Ship was verified. This is it." This was now my chance to rid the world of the Empire! I was almost there, just a little higher. The dragon flew upward until we could see the exit. We were stopped in our tracks by the Empires Transport Ship. *********************************************************************** Boss: Exterminator *********************************************************************** Strategy: We were now up against a giant machine, equipped with a heavy arsenal of firepower. It was essential during this battle, for the dragon to constantly us his Shield defensive berserk attack. The shield was our immediate protection from the Empires' massive array of almost infinite firepower. Throughout the battle, when the shield wore off, the dragon would just use it again and again. The safe spot in front of the machine, was a good place to do this. While in Attack form, the dragon moved behind the machine and constantly fired his lock-on lasers at its weak point, making sure to reengage his Shield berserk attack, if it were to ware off. After a constant array of lock-on lasers, we were successful in destroying the Empires' machine. *********************************************************************** DIVINE ENEMY INFO FOR EXTERMINATOR *********************************************************************** Normal/Attack Direction Air Mines/Back, Left, and Right Special Homing Missiles/ALL Magnetic Cannon/Varies Length 54.9 Ln Height 135.0 Ln Width 81.9 Ln Weight 208162 Kn Dynes 700 Dn Exp Pts 1960 EXP Items Full Elixir Berserk Maxis *********************************************************************** After having destroyed the Transport Ship, I made my way on foot, to the control area of the Tower. Therein, I found Azel. "It's a trap," she yelled. It was too late. I was in the Emperor's hands. Craymen lay bound on the cold ground, and nothing but Imperial soldiers surrounded us. Then, out of nowhere, Craymen made an attempt to kill the Emperor! Sadly, he failed and was gunned down by none other than the Emperor himself. He demanded Azel open the gate. Azel screamed as Craymen lay unconscious, and the Tower began to activate itself. Things turned out for the worse, for the Empire, as a giant monster fell from above! The Emperor got what he deserved, a giant blade through his body! Surrounding soldiers also had their lives taken from them in an instant. I had to fight for my life, as I tried to protect Craymen and Azel from harm. I fired my gun constantly. The laser fire was just deflected. Then the unthinkable happened, I failed in my attempt to protect Craymen. He was killed by the monster, a blade through his body, just like the Emperor. Not a fitting way to go. Azel soon fainted and I caught her in my arms, continuing my assault on the monster. I finally managed to subdue the horrible creature and with Azel, I quickly made my escape, thanks to my dragon. As we flew off into the distance, I could see a massive swarm of monsters emerge from the depths of the Tower. Hordes of monsters destroyed the Imperial fleet stationed nearby, and infested the Flagship Grig Orig. There was nothing more I could do. We flew to safety. ======================================================================= DIVINE OVERVIEW (THE TOWER) ======================================================================= 1. Edge enters the Tower on foot, with Azel. Craymen then tells Edge to place Azel in a compartment directly in front of him. Once Azel is in place, the compartment ascends upward. 2. Edge then steps onto a beam of light that brings him to Craymen's location. Craymen then explains to Edge, the purpose of the Tower and the monsters it produces. 3. The Empire will stop at nothing to gain the powers of the Tower. They have already broken inside. Craymen tells Edge that he is the only person who can stop them. It's his destiny. Edge departs and proceeds to ride his dragon deep inside the Tower. 4. The first elevator will bring you to Tower 1F North. Craymen's voice will soon echo inside the corridor. He will tell you that the Imperials are invading the top of the Tower, and are heading for the control area. 5. You will come to a door that requires you to lock-on to its center and shoot a laser, in order to open it. The many corridors of the Tower are filled with these doors. 6. You will soon arrive at Tower-Bottom Floors. 7. Craymen will tell you that the Tower consists of vast areas connected by Gates. You will have to fly to the top. The gate to the shortest route is already open. 8. Fly upwards and you will eventually stumble upon the Gate that Craymen was talking about. Enter the Gate. 9. You will now be at Tower 4F. 10. Moving directly ahead will bring you to a large chamber, containing an assortment of items. The switch in the middle can't be activated. 11. As you fly further inside the corridor, you will have to fight the first Imperial battle sequence out of five. The first battle in the first sequence is against a Skiff Patrol Group. 12. The last battle in the first sequence, will be against a group of Pyros. 13. As you reach the end of the corridor you will find the Field Map. Proceed past the Field Map, and ride the elevator upwards. 14. You will arrive at Tower 5F. 15. The second Imperial battle sequence will greet you, as you move deeper inside the corridor. Your first battle in the second sequence, will be against another Skiff Patrol Group. 16. The second battle in the second sequence, will be against a group of Marauders. 17. The third battle in the second sequence, will be against a group of Pyros. 18. After the battle, be sure not to miss the items found in the eastern most chamber. 19. Upon exiting Tower 5F, you will arrive at Tower - Hangar # 1. 20. Craymen's voice will echo again, this time telling you to proceed to the upper floors. Once there, the Empire's Transport Ship awaits. You need to destroy it. Now, proceed to the upper most gate to reach Tower 6F, and ride the elevator at the end of the corridor. 21. The elevator will bring you to Tower 8F North Passage. Proceed past the Inner Passage. 22. You will soon arrive at Tower 8F West Passage. Ride the elevator found at the end of the corridor. 23. You are now at Tower 9F West Passage. Again, proceed past the Inner Passage. 24. You will come to Tower 9F East Passage. Moving throughout this corridor will cause you to face the Third Imperial battle sequence. This time, you will fight against another Skiff Patrol Group and more Pyros. After the sequence of battles, take the elevator at the end of the long corridor. 25. You will be brought to Tower 11F. Continue down the corridor and you'll face the fourth Imperial battle sequence against: Skiff Patrol Group, Marauders, and Pyros. 26. Immediately after the last sequence of battles, you will face the fifth and final Imperial battle sequence against: Pyros and four waves of Stingers. 27. After the battle, continue to Tower - Hangar # 2. Proceed to the upper most gate. 28. You are now at Tower 12F. Ride the elevator at the end of this corridor. 29. The elevator will bring you to Tower 13F. Proceed down the corridor to the exit. 30. Upon exiting, you will enter Tower - Upper Floors. 31. The Transport Ship draws near. 32. Make sure to save your game. 33. You're almost there! Fly all the way up, until you can see the exit of the Tower. 34. The Transport Ship, or boss: Exterminator will stop you in your tracks. Destroy it! 35. After the battle, Edge makes his way to the control area. He runs head on into a trap, laid out by the Empire. 36. You’ll meet the Emperor, a vile man. 37. Craymen attempts to kill the Emperor, fails, and is gunned down. The Emperor then demands that Azel open the gate. 38. Once the gate is activated, a monster suddenly drops down from above, on an unsuspecting Imperial Soldier! The monster then thrusts its blade-like arm into the Emperor's body. 39. The Emperor gets what he deserved. 40. Unfortunately, the monster also finishes off Craymen as well. 41. Edge fires his gun at the monster, with all of his might! 42. He actually manages to subdue the horrible monster. 43. Edge and a yet again unconscious Azel, make their escape out of the Tower, with the help of the dragon. 44. Once outside, the Tower becomes fully activated, releasing swarms of monsters. 45. The Imperial Fleet stationed near the Tower gets completely destroyed, and Grig Orig becomes infested by the monsters. 46. Well, you're done with disc 3. It's time to save your game, and insert disc 4. ======================================================================= Disc 4 (http://pdsoasis.github.io/pdsguide.html) ======================================================================= >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> DIARY ENTRY 26: SEEKERS’ STRONGHOLD >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ENEMY LOG: No enemies were encountered. ======================================================================= The Ghosts of the Ancient Ones (Walkthrough) ======================================================================= Seeking a place of refuge, from the horrible hordes of monsters, I headed on over to the caravan. When I arrived, Raul told me a seeker was awaiting my arrival, and wanted to meet me. As I walked towards the back of the caravan, I spotted Jephthah, waiting by one of the wagons. I told him I was surprised he survived the attack on Zoah. He said he had come to the caravan to find me and gave me a message from Gash. He wanted me to meet him at the Seekers' Stronghold. I had never heard of such a place. "Not many people have," Jephthah said. He then handed me a Seeker Map, showing the location of the Seekers' Stronghold. I immediately departed, to go meet Gash. Upon arriving at the stronghold, Gash told me that he needed to make accommodations for Azel. The seekers were going to try and awaken her. I agreed to hand over Azel to their care. Gash then told me to meet him at the clearing within the stronghold, for he had something he needed to tell me. I proceeded to exit the cave we were in, and found myself just outside the stronghold. It was a wondrous place. Just behind the stronghold, was a giant waterfall! The massive stone beam I was standing on, was one out of many, that amazingly, held the stronghold up in the air. Each stone beam lead into a series of caves. I ran along the first stone beam, and entered the stronghold. I couldn't believe my eyes, Paet was standing before me, having a conversation with a female seeker named Rhagg. Standing far away, I eavesdropped on their conversation. The female seeker wanted Paet to join them. Paet refused her offer. Upon talking to him, he told me he had escaped in his airship, but it crashed shortly after. The seekers found him alive, and took him with them, to the stronghold. He still couldn't get over the fact that Zoah was now in ruins. "Guarded by the Gods...My ass," he said. I told him it wasn't his fault. I said I would talk to him later, and walked through two large double doors, leading into the upper floor clearing. I saw Gash over in the corner. I decided I would first take a tour of the stronghold, before talking to him. First, I entered a purple door, to the left of the two double doors. Inside, I came face to face with Jared, the shop owner from Zoah. He had also survived the attack. While talking to him, he explained that he was also a seeker, and had been keeping a close watch over me, due to Gash's instruction. After talking to him again, he told me he had upgraded Radgam's Large Gun, and gave me an Assassin gun part. Before leaving, I bought a Pulverizer gun part, for the high price of 30,000 dynes. It was worth it, because this gun part packed the most firepower I had ever seen! Second, I entered a green door. I found myself in a grand library consisting of various books about the Ancient Age. I met a seeker called Zadoc, the compiler. He said he had been studying the Ancient Age, and gave me a book called Old Diary. It was the diary of the last dragon rider, and he said I should have it. Soon after, I examined the bookshelf directly above Zadoc. I found a book about the Tower, called Tower Report 3. Zadoc gladly let me keep it. I then asked him about the Town of Zoah. He said he had researched the Guardian Fire. There was an ancient record of a similar find, he explained to me. Zadoc then gave me a book called, Memory Report. I exited the room. Lastly, I entered a red door, the last door on the upper floor. Inside, was a type of medical room containing an ancient relic, that was treating Azel. I wondered how it worked. I also met a mute girl named Shella. There was not much I could do for Azel, so I let her be. I then walked down a ramp that lead to the bottom floor. There was another series of doors for me to enter and explore. First, I entered another purple door, located to the left of the ramp. Once inside, standing far away, I eavesdropped on a conversation between two seekers. They soon noticed my presence and introduced themselves. Simeon, a quester, welcomed me to their village. Next, Reuben, an apprentice quester, introduced himself. He was glad to know my dragon was friendly after all. Second, I entered another green door. This room contained more medical devices. There was not much else to see, so I left the room. Third, I entered two red double doors and found myself outside the stronghold, along another stone beam. I ran along the beam and entered another cave. This cave contained another relic. It had been modified quite a bit, by one of the seekers. I didn't want to mess with it, so I quickly left. Fourth, I moved up a set of stairs leading up to a red door. I was soon introduced to Ladha, the guardian. She told me not to worry about Azel, for she would surely wake up soon. I thanked her for her kindness, and moved on to the next door. Fifth, just to the left of Ladha's room, I entered another red door. Upon entering, I met another quester named Perez. He said the seeker way of life was new to him, and he still hadn't finished his training. He also wondered what it was like to ride my dragon. He said, " Let me ride him one of these days." I quickly left the room. Sixth, before going back up the ramp, I entered another purple door just beside it. Inside, I found a strange shrine made of wood and monster shells. I had no idea what it was for. It kind of gave me an eerie feeling, so I didn't stay inside the room for too long. Lastly, directly north of the purple door, I entered the last red door on the bottom floor. I was outside the stronghold once again, along another set of stone beams. This time, I had a choice between an upper path and a lower path. The upper path lead to a door that was apparently locked, so I entered the bottom door. This door lead inside another cave, and Bezer was inside it, along with the airship he and Paet escaped in. I guess it really did come in handy. Bezer wasn't so happy to see me, and asked me why I didn't save Zoah. He said I deserted the town. I hastily explained to him, I was a hunter in the wrong place at the wrong time. After the uncomfortable conversation, he told me to leave him alone. Before I departed, he said he was going to live on his own, without anyone's help. I had explored the entire stronghold, so it was time to walk back up the ramp to the upper floor clearing, and go see what Gash had to tell me. As we walked throughout the stronghold, I asked Gash about the monsters and the Imperial Fleet. He said not to worry, his men were in position. He continued to say, that the seekers lead people to believe they were just a bunch of tomb raiders. Gash was their new leader. He lifted up his mask and revealed to me his identity. I was immediately surprised. We soon entered the room where I had seen that strange modified relic. Inside, Gash explained to me who the seekers really were, as well as their true purpose. Their only purpose was to completely destroy the Tower, that which controls the world and mankind's destiny. "I'm sick of being kept alive by the ghosts of the ancient ones," He said. Gash then pleaded with me to aid the seekers cause, and destroy the Uru Tower, with the help of my dragon and Azel. "The Divine Visitor is the dragon itself," he exclaimed. I agreed to help him. He then told me to seek the fine details from Zadoc, the compiler. I headed over to the vast library of ancient knowledge, to ask Zadoc how I would go about destroying the Tower. He said Azel's true purpose was to open the path to Sestren, a living network that controlled all Towers. Sestren could be found within a group of astral passages beyond the human world. If Sestren were to be destroyed, all the active Towers would be no more. With this vital knowledge, I went to check up on Azel, in the medical room. As I entered, I found Gash already inside. It wasn't too long before she awoke from her nightmare. It was the first time she had experienced a dream. Before we could say anything more, a fellow seeker barged into the room, to warn us of impending danger. Monsters and the infested Grig Orig were heading directly for the stronghold! Gash immediately rushed off to the observation deck. I knew he must be going to that locked door, just above Bezer's location. Before departing, Azel asked me for my name. "I'm Edge," I said. I quickly ran out of the room. On my way to the observation deck, I ran into Perez and Rhagg. They were talking about a shrine, surrounded by four ruins, found in the Forest of Zoah. I had no time to listen in further. I soon arrived at the observation deck. Gash was at the lookout post, observing the infested Grig Orig's movements. Everyone on the ship was being eaten alive! It was out of control, and was drawing closer to the stronghold. Unexpectedly, a blast of energy from the ship landed a direct blow near the observation deck! It had to be stopped. Gash was confident that I was the man for the job. Before exiting the stronghold, I went to find Paet, to warn him of the immediate danger. I found him observing the modified relic. He told me that Bezer had taken the airship and left. He wanted to get away from all of the fighting. Bezer had made a reckless move. It was just too dangerous on his own, but I had no time to go and assure his safety. At the exit of the stronghold, I eavesdropped on a conversation between Azel and Shella. Shella actually spoke to Azel! I told Azel I would be leaving, to the Forest of Zoah, and quickly departed. Night soon arrived, and I wouldn't be able to fight Grig Orig effectively, so I stayed at the caravan for the night. During the night, I found An'jou sitting by the fire. He had returned from his fruitless journey without the Tobitama Rock, and was glad to see that I was the one to save Enkak's life. He showed his gratitude by giving me a Berserk Vampire gun part, the most valuable item in the caravan. In the morning I departed for the Forest of Zoah, to put an end to the infested Grig Orig. ======================================================================= Jared's Shop Item List ======================================================================= Item /Price 1. Elixir Minor/ 150 Dynes 2. Elixir Medis/300 Dynes 3. Elixir Maxis/600 Dynes 4. Full Elixir/1200 Dynes 5. Berserk Micro/480 Dynes 6. Berserk Minor/960 Dynes 7. Berserk Maxis/4800 Dynes 8. Ambrosia/8400 Dynes 9. Revive/100 Dynes 10. Antidote/100 Dynes 11. Restore Speed/100 Dynes 12. Free Action /100 Dynes 13. Anesthetic/100 Dynes 14. Unbind/100 Dynes 15. Recover/400 Dynes 16. Blast Chip/450 Dynes 17. Dual Blast Chip/900 Dynes 18. Tri-Blast Chip/1800 Dynes 19. Flash Chip /300 Dynes 20. Shield Chip /2400 Dynes 21. Power Chip /1200 Dynes 22. Armor Chip /1200 Dynes 23. Speed Chip /1200 Dynes Gun Parts/Price 1. Mauler/ 3000 Dynes 2. High Vulcan/5000 Dynes 3. Berserk Leech/9000 Dynes 4. Sniper/12000 Dynes 5. Tri-Burst/6000 Dynes 6. Assassin/20000 Dynes 7. Pulverizer/30000 Dynes 8. Berserk Vampire/20000 Dynes ======================================================================= DIVINE OVERVIEW (SEEKERS’ STRONGHOLD) ======================================================================= 1. Head on over to the caravan. You'll find a seeker out back. He explains to Edge that Gash wants to meet him at the Seekers' Stronghold. He then gives you the Seekers Map. This map shows the location of the stronghold. 2. With the Seekers Map now in your possession, you can now go to the Seekers' Stronghold: Camp. Its location can be found to the far right of the World Map. 3. Upon arrival, Gash will explain that he needs to make accommodations for Azel. The seekers are going to try to awaken her. Choose to let Azel be taken into the seekers care. Gash will then tell you to meet him later at the clearing, within the Seekers' Stronghold. Your current location, is the final campsite in the game. Once you leave, you can chose to go back to the World Map or enter the Seekers' Stronghold. Enter the Seekers' Stronghold. 4. The Seekers' Stronghold is a wondrous place. The central stronghold lays in front of a beautiful waterfall, and is held up by thick beams of solid stone, leading into a series of caves. Enter the first opening, leading inside the stronghold. 5. You will now be at the entrance, leading into the upper floor of the stronghold. You can eavesdrop on a conversation between Paet and the female quester Rhagg. Make sure you are far enough away, so that when you lock-on to them, the cursor turns blue. Depending on who you lock- on to, you can hear two different conversations. It's also good to see that Paet survived the attack on Zoah. 6. Upon entering the two double doors, you will be on the upper floor clearing of the stronghold. Gash is waiting patiently, to talk to you. Don't engage him in conversation just yet. First, I'll give you a tour of the Seekers' Stronghold. 7. Just to the left of the two double doors, enter the first purple door. 8. You'll find yourself face to face with Jared, the shop owner from Zoah! Looks like he survived too. Apparently, he was a seeker all along. Talk to him twice. If you previously sold Radgam's Large Gun to him, he'll give you an Assassin gun part. This is a good time to stalk up on supplies, and if you have enough dynes (30,000 to be exact!), make sure to definitely buy the Pulverizer. It's the strongest gun in the game, and an essential asset. 9. Second, enter the green door. 10. You will be in a grand library, containing books about the Ancient Age. You'll be introduced to Zadoc, the compiler. After talking to him, he will give you Old Diary X 1. Next, examine the bookshelf directly above him, to get Tower Report 3 X 1. Lastly, if you talk to Zadoc once more, you can learn about various topics. Choose to learn about the Town of Zoah. After doing so, you will receive Memory Report X 1. 11. lastly, enter the red door. 12. You will be inside a medical room, where Azel is being treated. Also, you will meet a mute girl named Shella. As you can see, she doesn't talk much, but seems to be interested in Azel. 13. Next, proceed down the ramp leading to the bottom floor. The bottom floor has another set of doors for you to enter and explore. 14. First, At the base of the ramp, and to your left, enter the purple door. 15. Inside, you will meet the quester Simeon, and the apprentice quester Reuben. Again, if you stand far enough away, you can lock-on to any one of them, to eavesdrop on their conversations. 16. Second, enter the green door. 17. Therein, you'll find another medical room. The seekers have many mysterious Ancient Age devices. 18. Third, enter the red double doors. 19. Upon doing so, you will be outside the stronghold, running along one of the massive stone beams. Run along, and enter the cave. 20. Inside the cave, a room containing a modified relic, can be found. I wonder what it's for? 21. Fourth, walk up the stairs and enter another red door. 22. This is the grain storeroom, and residence of Ladha, the guardian. 23. Fifth, enter the red door near the stairs, leading up to the ramp. 24. Perez, the quester awaits inside, to greet you. 25. Sixth, before going back up the ramp, make sure to enter the two remaining doors, located beside it. Enter the purple door. 26. Once inside, you'll find a strange shrine of some sort, made from wood, and monster shells. 27. lastly, enter the red door directly under the ramp. 28. Once again, you will be outside the stronghold. This time you have the choice between two paths. The upper path leads to the observation deck, but is locked for the time being, so take the lower path. 29. Inside, Bezer and the airship he and Paet escaped in, can be found. Bezer is furious at Edge, for not saving Zoah in time. He wants to be left alone, to live on his own. Now that you've fully explored the Seekers' Stronghold, it's time to go back up the ramp to the upper floor clearing, to have a long conversation with Gash. 30. A long conversation between Gash and Edge will ensue. Gash explains who the seekers really are, as well as their true purpose. Gash further explains, that once the Towers are destroyed, man will truly be free to control his own destiny. In order to do this, Sestren, the living network that controls all Towers, must be destroyed. Edge and his dragon are mankind's only hope for true freedom. Your next task, is to seek further information about Sestren from Zadoc. 31. Zadoc tells Edge that Azel's true purpose is to open the way to Sestren. Sestren can be found within a group of astral passages beyond the human world. Azel is the key to reaching Sestren. After hearing this valuable info, go check up on her, in the upper floor medical room. 32. Azel will finally wake up from her dark nightmare. She has experienced a dream for the first time in her life. 33. Soon after Azel awakens, a fellow seeker unexpectedly barges into the room, to warn Gash of impending danger. Monsters and the infested Grig Orig are heading towards the stronghold! 34. Before Gash and Edge depart, Azel asks Edge to tell her his name. He kindly tells her, then leaves for the observation deck. 35. On your way to the observation deck, you'll find Perez and Rhagg having a conversation. Eavesdrop on them, to hear about a strange shrine, surrounded by four ruins, that can be found in the Forest of Zoah. What could this be? You'll find out, when the time is right. If you forgot where the observation deck is, Rhagg will gladly give you directions. 36. If you head back inside the grain storeroom, you can find Ladha having a conversation with Shella. Again, if you're far enough away, you can eavesdrop on their conversation. 37. Once inside the observation deck, you'll find Gash at the lookout post, observing the infested Grig Orig's movements. Their crew is being eaten alive! 38. The Flagship is infested with hordes of monsters, and not a single crew member has escaped with their life. It's heading towards the stronghold, so your next objective is to go to the Forest of Zoah, and stop it in its tracks. 39. From the observation deck, head down into the lower cave, where Bezer was located. Well, he seems to be missing. Where could he have gone off to? 40. You can find Paet studying the viewing device Gash showed you. He will sadly tell you that Bezer took the airship and departed on his own, away from all the fighting. 41. Near the exit of the stronghold, Azel can be found having a conversation with the mute girl Sheela. She's not so mute anymore. Eavesdrop to learn about Shella's past, as well as where Azel was born. Also, talk to Azel to learn something else about her. Now exit the Seekers' Stronghold. 42. Before heading off to the Forest of Zoah, return to the caravan at night. An'jou has returned from his fruitless journey, and is happy to see that you were the one to save Enkak's life. He will gladly give you a Berserk Vampire gun part, to show his gratitude. 43. Now, it's time to put a stop to the monster infested Grig Orig. Enter the Forest of Zoah! >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> DIARY ENTRY 27: FOREST OF ZOAH >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ENEMY LOG: A list of enemies I encountered while at Mel-Kava *********************************************************************** Glide Dragon *********************************************************************** Strategy: These small dragons were easily taken down with the dragon's Judgment Day berserk attack. *********************************************************************** DIVINE ENEMY INFO FOR GLIDE DRAGON *********************************************************************** Normal/Attack Direction Bio Plasma/Left and Right Special Bio Energy/Front Length 18.0 Ln Height 4.5 Ln Width 58.5 Ln Weight 1040 Kn Dynes 20 Dn Exp Pts 87 EXP Items Feener Armor Lickuern Eyes *********************************************************************** Lazara, Lazara Hunter *********************************************************************** Strategy: We had fought these enemies many times before, so it was quite easy to destroy them. One blast from the dragon's Judgment Day berserk attack, and they were no more. *********************************************************************** (Protodrones) Drone, Protodrone *********************************************************************** Strategy: We had fought these Ancient Age machines once before, during our infiltration of Mel-Kava. First, we moved to the side of the two machines. The machines were now positioned to the left and right sides. I took out the first machine (the one with the four objects protruding from its head), with my gun. The last one was now left. The dragon flew in front of it and I finished it off with one final blow from my ever so powerful gun. ======================================================================= The Forest's Scream (Walkthrough) ======================================================================= Before leaving the Seekers' Stronghold, Zadoc told me that it wouldn't be so easy to reach Grig Orig from the forest. The Arangata were tightening their defenses and would surely stand in my way. The creatures were rooting themselves in the forest. In order to destroy them I would first have to attack their roots, to weaken them. As the dragon and I flew above the forest, we could see the infested Grig Orig in the distance. I had to fight my way north. I would avenge Zoah! Both Ancient Age machines and Arangata, surrounded the forest canopy. As we encountered one of the Arangata, we were immediately blown back by a strong winded tornado. I had no choice but to take Zadoc's advice, and find the roots of these terribly strong monsters. We entered a nearby cocoon. It lead below the Forest of Zoah. The once lush forest was now turning to ash! Everything was ablaze. We had to stop Grig Orig at all costs, or the forest would be completely burned to the ground. While exploring the bottom of the forest, we eventually stumbled upon what looked like an Arangata root. It was surrounded by a force field that feed the monster energy. The dragon quickly deactivated it and the root soon shriveled up. As we searched for the remaining roots, we found a northern ruin with a mysteriously locked door. The dragon wasn't strong enough to open it, so we left it alone, intending to come back at a later time. Throughout the forest, we found a total of eight roots. Each one, we deactivated with no trouble. Once all of the roots were taken care of, we reentered one of the large cocoons surrounding us, and returned to the forest canopy. Above the forest, we then fought a series of battles against all eight Arangata. They were now defenseless and open to attack. *********************************************************************** Sub-Boss: Arangata X 8 *********************************************************************** Strategy: As we headed towards the infested Grig Orig, we sought out all eight Arangata and engaged them in battle. While in Attack form, the dragon moved in front of each Arangata and used his lock-on lasers. We used this tactic for all eight of them, and were free to engage the infested Grig Orig in combat. *********************************************************************** DIVINE ENEMY INFO FOR ARANGATA *********************************************************************** Normal/Attack Direction None Special Tornado/ALL Counterattack/Left and Right Length 72.0 Ln Height 153.0 Ln Width 108.0 Ln Weight 17952 Kn Dynes 470 Dn Exp Pts 1515 EXP Items Lickuern Eyes Lindstrum Unit *********************************************************************** Boss: Infested Grig Orig *********************************************************************** Strategy: It was worse than I thought! The ship looked horrible. I had to stop it somehow. While in Attack form, the dragon made sure to immediately use his Shield defensive berserk attack. Grig Orig soon discharged Tallons from one of three openings, surrounding the ship. The opening that didn't release a Tallon, was the ship's weak point. As more Tallons got released, the weak point kept shifting. The dragon made sure to keep his shield up, and proceeded to fire lock-on lasers at the shifting weak points. There was one instance when my dragon's shield was down, and the Tallons were able to charge into us. The dragon became poisoned, and I had to use an Antidote. After we took considerable damage to the three weak points, monsters began to feed the ship large amounts of energy. Grig Orig began to charge its cannon. Whenever the cannon was about to fire, the dragon and I would just move to the side, out of harms way. When the cannon was recharging, we took the opportunity to move directly in front of it and release a barrage of lock-on lasers. At this point in the battle, the dragon made sure his shield was up at all times. After firing consecutive lasers to the ships main cannon, Grig Orig was finally put to rest. *********************************************************************** DIVINE ENEMY INFO FOR INFESTED GRIG ORIG *********************************************************************** Normal/Attack Direction None Special Spin Parasite/Front, Left, and Right Imperial Cannon/Front Status Clear/Front, Left, and Right Parasite/Front, Left, and Right Length 216.0 Ln Height 342.0 Ln Width 207.0 Ln Weight 3356160 Kn Dynes 760 Dn Exp Pts 4546 EXP Items Berserk Maxis Ambrosia *********************************************************************** After the battle, we left the forest and returned to the Seekers' Stronghold. The aftermath of Grig Orig, was sure to be a tremendous loss for the seekers. ======================================================================= DIVINE OVERVIEW (FOREST OF ZOAH) ======================================================================= 1. When you first arrive, you'll see the infested Grig Orig in the distance. It's time to finally put it to rest. 2. As you fly towards Grig Orig, you will be engaged in a sequence of battles against either Lazara or Protodrones. You will eventually fight one out of the eight Arangata, surrounding the forest. You can't defeat the Arangata yet, as it will just blow you away with a strong winded tornado. You first have to go below the forest and destroy all eight roots. 3. Enter the closest Naga Cocoon you can find. 4. You will now be inside the Forest of Zoah. 5. As you explore the forest, seek out and deactivate all eight Arangata roots. Their locations can be found on the Above the Forest of Zoah map (Go here: http://www.pdsoasis.panzerdragoon.net/maps.html). 6. Directly north of the winding forest paths, you will eventually come to a strange ruin with a locked door. You need a laser rank of level 6 to enter. Don't worry, we'll come back here later. 7. Once all eight roots are deactivated, save your game and enter the Naga Cocoon closest to the save device. 8. Without the energy they once received from the force fields around their roots, the Arangata are now defenseless and open to attack. You will now have to destroy all eight Arangata in a sequence of battles, involving both Lazara and Protodrones. Head towards any of the surrounding drones or Arangata, to initiate a battle sequence. 9. Once all eight Arangata are destroyed, make your way towards the infested Grig Orig and engage it in battle. Put an end to its horrible rampage! 10. After the battle, your dragon will upgrade to the Arm Wing model. Your dragon is now laser rank level 5! 11. Head back to the Seekers' Stronghold to witness the after math of Grig Orig's chaotic rampage. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> DIARY ENTRY 28: SEEKERS’ STRONGHOLD VISIT 2 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ENEMY LOG: No enemies were encountered. ======================================================================= Azel's Disappearance (Walkthrough) ======================================================================= Upon returning to the Seekers' Stronghold, it was quite clear that the seekers had suffered great loses. Bodies wrapped in blankets, were strung out on the cold floor, near the entrance of the stronghold. Even more surprising, Ladha told me that Azel was gone! As I made my way to the upper floor clearing, I ran into Gash. He asked me if I had heard about Azel's disappearance. I answered yes. He said it was all his fault, since he had been gone. I asked him, where in the world could she have run off to? He told me she was the key that opens the Tower, and that she most certainly knew we wanted to go there. I told him I'd go look for her as soon as possible. While on the upper floor, I checked up on Jared and restocked on supplies. He was busy making antidotes for the injured seekers. Moving down to the lower floor, I noticed part of the cave wall was partially destroyed, blocking the way to the grain storeroom. Rhagg told me to look around, they had taken quite a beating. "I guess Azel figured out why we were protecting her," she said. Next, I found Paet in Simeon and Reuben's room. "I almost got killed out there," he exclaimed. He told me he never knew how dangerous the monsters could be. He had seen the monsters many times with his Geo-Scan photographs, but never up close and personal. I asked him what he was going to do now. He said he didn't know, since he had never been outside of Zoah before. I made the suggestion to join the seekers. He immediately refused. I told him he and the seekers were alike, both driven from their lands. And of course, I told him he was highly skilled and could help many people. The seekers were surely aware of his potential, I said. He eventually agreed with me and started to perk up. I said good-bye and left him in peace. I then found Simeon and Reuben in the spare medical room. Eavesdropping on their conversation, I learned that Reuben had failed his first mission. He lay injured on a medical bed. Simeon couldn't believe that Azel was gone. I still couldn't put my finger on where exactly, Azel could have went, so I went to have a talk with Zadoc. He told me she was probably headed for Uru. He went on to tell me that Uru was the origin of our world, and the homeland of the drones. He was talking about the drone plant, found below the Underground Ruins of Uru. She had to have gone there. I thanked him for his help, and immediately departed for the Underground Ruins of Uru to find Azel. ======================================================================= Jared's Shop Item List ======================================================================= Item /Price 1. Elixir Minor/ 150 Dynes 2. Elixir Medis/300 Dynes 3. Elixir Maxis/600 Dynes 4. Full Elixir/1200 Dynes 5. Berserk Micro/480 Dynes 6. Berserk Minor/960 Dynes 7. Berserk Maxis/4800 Dynes 8. Ambrosia/8400 Dynes 9. Revive/100 Dynes 10. Antidote/100 Dynes 11. Restore Speed/100 Dynes 12. Free Action /100 Dynes 13. Anesthetic/100 Dynes 14. Unbind/100 Dynes 15. Recover/400 Dynes 16. Blast Chip/450 Dynes 17. Dual Blast Chip/900 Dynes 18. Tri-Blast Chip/1800 Dynes 19. Flash Chip /300 Dynes 20. Shield Chip /2400 Dynes 21. Power Chip /1200 Dynes 22. Armor Chip /1200 Dynes 23. Speed Chip /1200 Dynes Gun Parts/Price 1. Mauler/ 3000 Dynes 2. High Vulcan/5000 Dynes 3. Berserk Leech/9000 Dynes 4. Sniper/12000 Dynes 5. Tri-Burst/6000 Dynes 6. Assassin/20000 Dynes 7. Pulverizer/30000 Dynes 8. Berserk Vampire/20000 Dynes ======================================================================= DIVINE OVERVIEW (SEEKERS’ STRONGHOLD VISIT 2) ======================================================================= 1. Once you arrive back at the Seekers' Stronghold, you'll find Ladha standing near the seeker casualties. She will tell you that Azel is gone. 2. Gash will be standing around on the upper floor. He will tell you that the situation of Azel's disappearance, was all his fault. Edge tells him he'll start looking for her right away. Where did she go? 3. If you talk to Jared, he'll tell you he's currently making antidotes for the injured seekers. 4. You'll find Rhagg on the bottom floor. She'll give you her opinion on why she thinks Azel left. 5. Paet can be found in Simeon and Reuben's room. Edge instills some confidence in him. 6. Also on the bottom floor, you can eavesdrop on Simeon and Reuben, found in the spare medical room. Reuben has failed his first mission, and lays injured on the medical bed. Simeon can't believe Azel has left the stronghold. 7. If you talk to Zadoc, and ask him about Azel, he will tell you that she went to the Underground Ruins of Uru. 8. Before going to the Underground Ruins of Uru, note the crashed airship at the caravan. Talk to An'jou at night. You'll learn that unfortunately, Bezer's reckless move costs him his life. 9. Hurry and go After Azel. She can be found at the Underground Ruins of Uru. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> DIARY ENTRY 29: UNDERGROUND RUINS OF URU FINAL VISIT >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ======================================================================= The Homeland of the Drones (Walkthrough) ======================================================================= Taking Zadoc's advice, I headed to the Underground Ruins of Uru, to search for Azel. After exploring the entire facility, there was only one place left to look. I headed for the Underground Dome, and proceeded to B2F North. Inside, I found a series of six information relics. Each one, gave me valuable information about the origin of the D units I had been collecting, as well as the creation of Azel. The D Units in fact, were part of a renegade project, called the Light Wing project. The project was terminated, but before termination, the scientists decided to scatter the project across the continent into twelve pieces, called D Units. The Light Wing, I learned, was also supposed to be the ultimate form of my dragon. Amazing! If I were to find all twelve D Units, I may just be able to see my dragon's ultimate form. Lastly, I learned that during Azel's creation, her life span was manipulated, allowing her to live for thousands of years, she may even be immortal for all I know. Apparently, before she could be completed, she was stolen during an attack on the facility. I had learned a great deal, but my search for Azel was not over. I pressed on. I found Azel in the northern most chamber on B2F North. She was surrounded by mutants! *********************************************************************** (Mutants) Mutant Hopper, Lucich *********************************************************************** Strategy: Azel was surrounded by mutants, I had to act fast in order to save her from harm. The two mutants to the left were taken out with my gun, and the last mutant on the right was finished off with the dragon's lock-on lasers. I could finally relax, Azel was safe. *********************************************************************** After the battle we retreated with Azel, to camp. At camp, I asked Azel if she was born at the Underground Ruins of Uru. She told me she was not born, but created. I also asked her various questions about the Tower, Sestren, and Craymen. The Tower couldn't be stopped from our current position, we had to go inside. Then, Azel would be able to synchronize with it, opening the way to Sestren. When I asked about Sestren, she had heard the name, but didn't know any details. I also told her I was sorry about Craymen's death. He was my enemy, but honestly, I didn't know anymore. So many people died during those battles. Back at the Seekers' Stronghold Camp, Azel assured me that she wouldn't run away again. That was a relief! It was time to enter the Seekers' Stronghold, and attend the funeral ceremony. ======================================================================= DIVINE OVERVIEW (UNDERGRUOUND RUINS OF URU FINAL VISIT) ======================================================================= 1. Return to the Underground Dome and enter the door directly above you. 2. You will now be at B2F North. 3. Be sure to examine the six information relics. You'll learn quite a bit about the Light Wing project and Azel's creation. 4. In the northern most chamber, you will find Azel, surrounded by Mutants. Go to her aid, and defeat the Mutants! 5. After the events at the Underground Ruins of Uru, Edge and Azel will rest at camp. While at camp, you can ask Azel about various topics. When you're done, return to the Seekers' Stronghold Camp. 6. Back at the Seekers' Stronghold Camp, Azel will assure you, that she will not run away again. That's a relief! Now head into the Seekers' Stronghold, and witness the funeral ceremony. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> DIARY ENTRY 30: SEEKERS’ STRONGHOLD FINAL VISIT >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ENEMY LOG: No enemies were encountered. ======================================================================= Destiny Awaits (Walkthrough) ======================================================================= After talking to Ladha, the funeral ceremony began. Gash stated that the seekers' time had ended and they needed to leave, to rebuild somewhere else. I asked him what we would do about the Tower and Sestren. In their current state, the seekers could do nothing. It was up to me. I said I'd go back to the Tower. Gash told me it was a bad idea. Azel soon came into the room and said she would also go. She would guide the dragon and I to Sestren. Gash couldn't believe it, we still had a chance to free mankind from the will of the Ancients. He said if I survived my ordeal, to meet him in the valley, and to be on time. We did our good-bye hand shake, and that was that. Before leaving, I made sure to say good-bye to everyone. I first visited Jared, and told him what I intended to do. He wished me good luck, and said for me and Azel to come back in one piece. Next, I went and talked to Zadoc one last time, and he gave me another book called, Tower Report 2. It said that inside the Tower were five separate sections. To move between each section, I would have to pass through the outer areas, consisting of fifteen floors. It went on to describe each floor. It was a lot to take in. Moving down to the bottom floor, I ran into Paet. He had made his decision to join the seekers. He wanted his work to continue and believed he could help people, to make the world a better place. I told him I would return as soon as my mission to destroy the Tower and Sestren, was over. Also, on the bottom floor, inside the spare medical room on the shelf, I found three Gem Lens and two Speed Chips. The seekers had left so much behind. I thought I might as well take it. Before leaving the stronghold, I said good-bye to Gash, on the upper floor. He said to make sure not to forget about the rendezvous point. He had nothing more to say, and told me to hurry along with my important mission. My destiny awaited, I left for the Tower of Uru. ======================================================================= DIVINE OVERVIEW (SEEKERS’ STRONGHOLD FINAL VISIT) ======================================================================= 1. Talk to Ladha to initiate the funeral ceremony. 2. Gash will state that the seekers need to leave the stronghold, and rebuild somewhere else. 3. At their present state, the seekers don't stand a chance against Sestren. 4. Edge tells everyone that he's going back to the Tower, to try and put an end to Sestren. 5. Azel agrees to go along with Edge, and guide him and his dragon to Sestren. 6. Gash tells Edge to meet him in the valley, if he survives his ordeal. 7. Say good-bye to Jared. He'll wish you good luck, and tell you and Azel to come back in one piece. Also, if you haven't, stock up on supplies. The Tower is a long and treacherous place. 8. Talk to Zadoc one last time, and he'll give you Tower Report 2 X 1. 9. Paet can be found on the bottom floor awaiting the seekers departure. He's decided to join them, and wants to continue his work. 10. Also, on the bottom floor, you can find Gem Lens X 3 and Speed Chip X 2 on the shelf, in the spare medical room. 11. On the upper floor, Gash will tell you not to forget about the rendezvous point. He has nothing more to say, and tells you to carry on with your mission. 12. A long and perilous journey awaits at the Tower. Are you prepared? You better be! >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> DIARY ENTRY 31: THE TOWER VISIT 2 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ENEMY LOG: A list of enemies I encountered while at the active Tower. *********************************************************************** Scorpitara *********************************************************************** Strategy: While on 11F, we ran into a sensor unit and triggered the Tower Alarm. We were then ambushed by a group of monsters. While in attack form, the dragon fired three consecutive lock-on laser blasts at these creatures, and they were done for. *********************************************************************** DIVINE ENEMY INFO FOR SCORPITARA *********************************************************************** Normal/Attack Direction None Special Gravity Orb/All Length 36.9 Ln Height 54.0 Ln Width 38.7 Ln Weight 16924 Kn Dynes 90 Dn Exp Pts 354 EXP Items Lickuern Eyes Lindstrum Unit *********************************************************************** Sentinel *********************************************************************** Strategy: After deactivating the Tower Alarm System on 11F, we came upon a strange rotating device. As the dragon shot at it, the device came crashing down, revealing a monster. When the battle began, the dragon quickly moved to the side of the monster, charged up its laser power, and shot two consecutive lock-on lasers, landing direct hits. The monster fell to pieces. *********************************************************************** DIVINE ENEMY INFO FOR SENTINEL *********************************************************************** Normal/Attack Direction None Special Shadow Flare/Varies Claw/Varies Length 22.5 Ln Height 72.0 Ln Width 27.0 Ln Weight 9600 Kn Dynes 200 Dn Exp Pts 506 EXP Items Lickuern Eyes Lindstrum Unit ======================================================================= The Path to Sestren (Walkthrough) ======================================================================= A long and grueling journey awaited us, as we entered the Upper Floors of the Tower. The entrance that Craymen used was blocked, so we had to make our way to the very bottom of the Tower, floor by floor. Azel instilled some confidence in me, by telling me she believed in me. We arrived in front of the first two gates. They were locked. We flew downward. The Tower's defense system immediately identified us as hostile. Directly below us, we encountered something called a Rotor Pile. Azel told me its main purpose was to keep invaders out, and to control the auxiliary power supply. We would have to deactivate it, to proceed lower. Azel soon said that the Rotor pile required a switch, that could be found on 15F. We flew back up to the two gates. Azel unlocked them. We had a choice between 15F West and 15F East 1. 15F West, lead to a locked gate. Azel couldn't open it because the gate was synchronized with the Guardians Reanimation System. Are next move was to enter 15F East 1. We took the elevator at the end of the corridor to 14F East. Another elevator on this floor took us to 15F East 2. We soon found the Rotor Pile # 1 Switch. Now, we could get to the lower floors! We headed back to Rotor Pile # 1, locked onto it directly, and turned it off. Flying downward, we passed three more gates and stumbled upon Rotor Pile # 2. We would have to find the corresponding switch again. The three gates lead to 14F North, 14F East, and 14F West. 14F North, brought us to D Units 11 and 12. 14F East, brought us to an Elixir Maxis. Lastly, on 14F West, we found the Rotor Pile # 2 Switch, and activated it. Next, we deactivated Rotor Pile # 2, continued downward, and entered a gate that brought us to 13F. We then rode another elevator to 12F. As we entered Hangar # 2, we had to fight the Tower's first guardian. They were twin guardians, and formidable opponents at that! *********************************************************************** Sub-Boss: Twin Guardians *********************************************************************** Strategy: The dragon immediately used his Shield defensive berserk attack. My Pulverizer gun part I acquired from the Seekers' Stronghold, came in handy for this battle. The act of firing upon any one of the two guardians, yielded two results. One, no damage would be taken. Two, a large amount of damage would be taken on the specific guardian that was the weaker one. Firing upon the weaker guardian soon lead to its destruction, as well as the downfall of its other twin. The battle was over, and we were free to continue our journey throughout the Tower. *********************************************************************** DIVINE ENEMY INFO TWIN GUARDIANS *********************************************************************** Normal/Attack Direction Twin Blaze/Varies Special Synchronizor/All Anguish/All Length 22.5 Ln Height 72.0 Ln Width 58.5 Ln Weight 20800 Kn Dynes 580 Dn Exp Pts 3158 EXP Items Lickuern Eyes Lindstrum Unit *********************************************************************** I knew we would see more of them, on the lower floors. I told Azel she could choose to leave and go with Gash, if she wanted. Our journey would only get more dangerous. She said it was her decision to go with me. We continued our journey and entered a lower gate, to 11F. At the end of the corridor we flew into a red sensor, and activated the Tower Alarm. We were then forced to fight a group of monsters. The entire corridor was flashing bright red. Luckily, I found a large switch, directly in front of me. Once activated, the alarm turned off. As we flew further along the corridor, we came upon a strange rotating device. It looked as if the top part had to be perfectly lined up with the bottom part. The dragon locked-on to it, and fired a laser at the device. The top part came crashing down, revealing another monster. After making quick work of this monster, we continued down the corridor, and took an elevator to 9F East Passage. This floor had a series of sensor units and rotating devices. We made sure to time ourselves as we flew through the sensors, and lined up the top parts of the rotating devices perfectly, with the bottom parts, to avoid confrontation with monsters. We exited 9F East Passage, and arrived on the Middle Floors. I had never seen this area before. Azel told me that when the Tower became active, the internal structure changed. Flying downward, we found Rotor Pile # 3. We then rotated a giant Rotor Bridge above us, twice, and entered 9F North Passage. At the end of the corridor, we ran into a dead end. Azel pointed out several hanging devices called Energy Pylons. When the dragon destroyed them, a giant opening was made, leading downward to 8F North. It was here that we found a Berserk Medis, and an Elixir Maxis. We continued to take the elevator at the end of the corridor to 10F, proceeded back to the Middle Floors, rotated the Rotor Bridge two more times, and entered the newly revealed gate, to 9F West Passage. Another elevator at the end of 9F West Passage, took us to 8F West Passage. We flew through an inner passage and arrived at 8F East Passage. It was not too long before we came to another dead end, and had to break another set of Energy Pylons. We proceeded downward to 7F East, and took an elevator to 8F East. We found ourselves inside a chamber, where we had to activate a switch. This caused Energy Pylons to lower from the ceiling. Upon destroying them, we descended to 7F South, and rode an elevator to 8F West. This time, we found another Energy Pylon Switch, within a central chamber on 8F West. Activating it caused more Pylons to lower. Pylons also lowered in the left and right chambers next to us. Next, we destroyed the three Pylons in each of the three chambers. We then entered the hole in the northern most chamber, and descended to 7F East. I then activated the Rotor Pile # 3 Switch, returned to the Middle Floors, and deactivated Rotor Pile # 3, found above me. We soon found a rotating red gate, that brought us to 8F North Passage. Another elevator at the end of the corridor, took us to 6F. We proceeded to enter Hangar # 1. It was here that we had to face the last guardian. *********************************************************************** Sub-Boss: Battle Droid *********************************************************************** Strategy: While in Attack form, the dragon constantly used his Shield defensive berserk attack, and repeatedly fired his lock-on lasers at the guardian. It soon succumbed to the dragon's awesome power. *********************************************************************** DIVINE ENEMY INFO BATTLE DROID *********************************************************************** Normal/Attack Direction None Special Energy Beams/All Status Clear/All Length 18.0 Ln Height 81.0 Ln Width 63.0 Ln Weight 20160 Kn Dynes 800 Dn Exp Pts 6949 EXP Items Lickuern Eyes Lindstrum Unit *********************************************************************** Sadly, It spent its conscious existence fighting and dying. After the battle, we entered a lower gate and arrived at 5F. We were careful when flying past the rotating sensors, found on this floor. We flew throughout the long corridor and took an elevator to 4F. In an eastern most chamber, we activated the Rotor Pile # 4 Switch, and headed back to the Bottom Floors. The Tower's defense system was now in total disarray, and we were nearing the bottom of the Tower. Once we were to arrive at the very bottom of the Tower, Azel thought it a good idea to use an elevator that could take us directly to the top. Before fighting Sestren, we would leave the Tower, stock up on supplies, and take care of any side quests. We continued downward, and deactivated Rotor Pile # 4. We soon came upon Rotor Pile # 5. Azel told me that the switch was located on 3F, so we flew upwards and entered a gate, taking us directly to 3F. In an eastern most chamber, we activated the Rotor Pile # 5 Switch. Then, we flew back to the Bottom Floors and deactivated Rotor Pile # 5. Below Rotor Pile # 5, was Rotor Pile # 6! Would it ever end!? I knew this had to be the last one. Azel with her helpful advice, said that the switch was also on 3F, but first we had to enter a gate above us to 2F. Within 2F, we found two locked gates. We soon activated two corresponding Right and Left Gate Switches. The Left Gate took us to 3F, where we found a Berserk Vampire gun part. The Right Gate also took us to 3F, where we found the Rotor Pile # 6 Switch. We activated the switch, returned to the Bottom Floors, and deactivated Rotor Pile # 6. Flying downward, once more, we had finally arrived at the very bottom floors of the Tower. Before us, were two gates. 1F North would bring us to Sestren, and 1F West would bring us to the elevator Azel mentioned, that could bring us back to the very top of the Tower. We entered 1F West, and rode the elevator to the top. There were some side quests we had to take care of, before facing Sestren. We exited the Tower via the opening at the top. ======================================================================= DIVINE OVERVIEW (THE TOWER VISIT 2) ======================================================================= 1. As you enter the Tower, you will be on the Upper Floors. You'll have to start from the top and make your way to the bottom. 2. The first two gates you come across are locked, so fly downward. 3. The Tower's defense system will identify you as hostile. 4. Rotor Pile # 1 is directly below you. There are a total of six Rotor Piles that will halt your progression downward, throughout the Tower. Each one requires you to find and activate a corresponding switch. Once the switch is activated, you can deactivate the Rotor Pile. The Rotor Pile # 1 Switch is located on 15F East 2. Fly upward and access any one of the two gates. Azel will unlock them for you. 5. The right gate will take you to 15F West. This path leads to an elevator that can take you to the very bottom of the Tower. It can't be accessed as of yet, so take the left gate. 6. You will arrive at 15F East 1. Take the elevator at the end of the corridor. 7. The elevator will bring you to 14F East. Again, take the elevator at the end of the corridor. 8. You will now be at 15F East 2. 9. Activate the Rotor Pile # 1 Switch. Now head back to the Upper Floors. 10. Fly downward and deactivate Rotor Pile # 1. 11. As you fly farther down past Rotor Pile # 1, you will pass three gates and stumble upon Rotor Pile # 2. You will now have to seek out the Rotor Pile # 2 Switch. Fly back up to the three gates. 12. You now have three options. The three gates lead to 14F North, 14F East, and 14F West (Misnamed as 14F East). 14F North will take you to D Units 11 and 12. 14F East will take you to an Elixir Maxis. 14F West will take you to the Rotor Pile # 2 Switch. After activating the Rotor Pile # 2 Switch, fly back to Rotor Pile # 2. 13. Deactivate Rotor Pile # 2 and continue downward. 14. You will arrive at a Save Device and another gate. Save your game and enter the gate. 15. You will now be at 13F. Ride the elevator at the end of the corridor. 16. The elevator will bring you to 12F. Make your way past the long corridor, and enter Hangar # 2. 17. As you enter Hangar # 2 you will be greeted by the sub-boss: Twin Guardians. Show them no mercy! 18. After the battle enter the lower gate. 19. You are now at 11F. 20. Throughout 11F you'll run into a series of red sensors. This will set off the Tower's Alarm, and you will be forced to fight Scorpitaras. 21. You will soon find a large switch. Access the switch and the Alarm System will be deactivated. 22. Further along the corridor, you'll run into a rotating device. You have to access the top part of this device just as it lines up with the bottom section. If you fail to do this, the device will explode, revealing a Sentinel. Take the elevator at the end of the corridor. 23. The elevator brings you to 9F East Passage. 24. This floor has a series of sensor units and rotating Sentinel devices. Be sure to time yourself as you fly through the sensors, and be sure to line up the Sentinel devices perfectly. Exit via the gate at the end of the corridor. 25. You are now on the Middle Floors of the Tower. In front of you is a giant Rotor Bridge. Fly downward for now. 26. You will find Rotor Pile # 3. It requires another switch to be deactivated, so head back up to the Rotor Bridge. 27. Rotate the Rotor Bridge twice, and enter the red gate. You'll arrive at 9F North Passage. 28. You will come to a dead end, but will be prompted by Azel to destroy the Energy Pylons above you. Do just that and descend into the large hole. 29. You will descend to 8F North. 30. Be sure not to miss the Berserk Medis and Elixir Maxis you'll find throughout 8F North. Take the elevator at the end of the corridor to 10F. Now proceed back to the Middle Floors, rotate the Rotor Bridge two more times, and enter the gate leading to 9F West Passage. 31. Another elevator at the end of 9F West Passage will take you to 8F West Passage. Proceed past the Inner Passage and enter 8F East Passage. 32. Break another set of Energy Pylons at the end of 8F East Passage, and proceed downward to 7F East. Take the elevator at the end of the passage to 8F East. 33. Activate the switch to lower more Energy Pylons. Destroy them and descend to 7F South. 34. Take the elevator at the end of 7F South to 8F West. 35. Activate the Energy Pylon Switch within the central chamber on 8F West, to lower an Energy Pylon. This will also lower Pylons in the left and right chambers next to you. Destroy the three Pylons in each of the three chambers. Enter the hole in the Northern most chamber to enter 7F West (misnamed as 7F East). 36. Activate the Rotor Pile # 3 Switch found in 7F East. 37. Return to Middle Floors. You will be below Rotor Pile # 5. Fly upwards and deactivate it. 38. Your next task is to enter the rotating gate below you, to arrive at 8F North Passage. Take the elevator to 6F and enter Hangar # 1. 39. As you enter Hangar # 1 you will have to do battle with the sub- boss: Battle Droid. Defeat the last guardian and continue your journey. 40. After the Battle Droid is defeated. enter the lower gate to arrive at 5F. 41. Watch out for the rotating sensors. Proceed down the long corridor and take the elevator to 4F. 42. Activate the Rotor Pile # 4 Switch in the eastern most chamber. Exit 4F and proceed to the Bottom Floors. 43. Deactivate Rotor Pile # 4. 44. Directly below Rotor Pile # 4, you will stumble upon Rotor Pile # 5. The switch is located on 3F. Fly upwards and enter the gate to 3F. 45. Activate the Rotor Pile # 5 Switch, found in an eastern chamber on 3F. Next, head back to the Bottom Floors and deactivate Rotor Pile # 5. 46. Below Rotor Pile # 5, you'll find Rotor Pile # 6. Does it ever end?! Don't worry, this is the last one. The switch is also on 3F, but you first have to enter the gate above you, to 2F. 47. Found on 2F, are two locked gates. Find the Left and Right Gate Switches, and activate them. The Left Gate will take you to 3F, where you can get a Berserk Vampire gun part. The Right Gate will also take you to 3F where you can activate the Rotor Pile # 6 Switch. After activating the switch, return to the Bottom Floors and deactivate Rotor Pile # 6. Next, fly downward. 48. This is it! You have a choice between 1F West (misnamed as 1F East) or 1F North. 1F North will bring you to Sestren. We don't want to go here just yet. 1F West will take you to the elevator I mentioned earlier, that was previously inaccessible. This elevator will take you to the top of the Tower. We have some side quests to complete, so enter 1F West, take the elevator to the top of the Tower, then exit the Tower via the opening at the top. The dragon's ultimate form awaits! >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> DIARY ENTRY 32: SIDE QUESTS >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ======================================================================= Side Quest 1: The Last D Unit and the Light Wing Dragon (Walkthrough) ======================================================================= Our first side quest was to return to Uru, to acquire the last D Unit. We found it near the Sunken Southern Ruins cave, hanging from a mushroom-like relic. Once we acquired D Unit 05, my dragon transformed into the Light Wing dragon. He seemed more powerful than ever before! With the power of all his multiple forms combined, the dragon was certainly a force to be reckoned with. I have written down the Locations of the D Units for my own reference. D-Unit Locations: D Unit 01: We found the First D Unit above the Excavation Site, inside the secret cave that lead to Conana's Nest. D Unit 02: We found the second D Unit in the Valley, preferably, Canyon Deep Gulch. D Unit 03: We found the third D Unit in the Garil Desert, found at the Worm Lair. D Unit 04: We found the fourth D Unit in the Garil Desert at the Blue Ruins. D Unit 05: We found the fifth D Unit at Uru, in the Sunken Southern Ruins. D Unit 06: We found the sixth D Unit at Uru, in Deep North. D Unit 07: We found the seventh D Unit in the Underground Ruins of Uru, B2F North. D Unit 08: We found the eighth D Unit at the Underground Ruins of Uru, B4F. D Unit 09: We found the ninth D Unit in the Forest of Zoah, inside the Forest of Zoah. D Unit 10: We found the tenth D Unit in the Forest of Zoah, also inside the Forest of Zoah. D Unit 11: We found the eleventh D Unit in the Tower, 14F North. D Unit 12: We found the twelfth D Unit in the Tower, 14F North. ======================================================================= Side Quest 2: The Sunken Ship in the Garil Desert (Walkthrough) ======================================================================= My Dragon had grown considerably strong. His laser rank was now at level 6, so we went back to the Garil Desert to try and destroy the ancient ship, that was buried in the sand. The dragon succeeded, and proceeded to enter the ship. At the end of the sunken ship's passage, we acquired an ancient technique called "Plasma Swarm." ======================================================================= Side Quest 3: Dragon Pup Item Retrieval (Walkthrough) ======================================================================= Now that the dragon pup had full trust in me, he was a big help in acquiring items for the dragon and I. Back at the "Above Excavation Site," we played a game of dragon pup fetch. As we flew throughout the area, the little guy flew high into the sky, looking for items. We flew ahead of him, to leave him to his search, and returned shortly after. The dragon locked-on to him and acquired the item he had found. The dragon pup found multiple items. Here is the list of items he found: 1. Elixir Medis X 1 2. Berserk Minor X 1 3. Dual Blast Chip X 1 4. Flash Chip X 1 5. Dinys Chip X 1 6. Elixir Maxis X 1 7. Berserk Medis X 1 8. Shield Chip X 1 9. Gem Stone X 1 10. Relic-Shoes X 1 11. Full Elixir X 1 12. Berserk Maxis X 1 13. Recover X 1 14. Power Chip X 1 15. Coolia's Dung X 1 16. Ambrosia X 1 17. Armor Chip X 1 18. Speed Chip X 1 19. Relic-Shoes X 1 20. Macran Jewel X 1 Unfortunately, after the dragon pup acquired these items from the "Above Excavation Site," he couldn't get any more items from places such as: the Valley, the Garil Desert, Uru, or the Forest of Zoah. But the twenty items he did get, helped us out greatly. ======================================================================= Side Quest 4: Destroying the Albertson Fans at Excavation Site # 4 (Walkthrough) ======================================================================= We decided to return to Excavation site # 4, to have ourselves a little fun. To test out the dragon's new laser level, we destroyed all of the gigantic fans. It was a blast! Strangely, we also received items from these fans. ======================================================================= Side Quest 5: Azel's Reflection of the Past (Walkthrough) ======================================================================= I decided to bring Azel to the Excavation Site, where Craymen found her, one last time. When we arrived, she quickly ran ahead of me. She stood there reflecting on the past. She said before Craymen woke her, she saw many places with Atolm, but never walked the land. She was also still afraid of the Tower, but said she couldn't be afraid forever. She needed to know what truly happened, and we would surely find the answer. ======================================================================= Side Quest 6: Kou's Offer (Walkthrough) ======================================================================= I decided to return to the caravan to say good-bye to everyone, and to check up on Fei and Eknak. Eknak was as lively as ever, completely recovered from Meccania Fever. His father An'jou, had found an airship that had recently crashed. Feelings of fear began to cross my mind, as I realized it was Bezer's ship. That fear turned to sadness, as I learned from Kou, that Bezer didn't survive the crash. Upon talking to Kou for a while, she eventually made a most striking offer. She asked me if I would like to take Fei's hand in marriage! I was speechless! I didn't know what to say. She asked me to think it over. Maybe I would choose to settle down, after my journey had ended. Before leaving, Fei told me she would be waiting for me. ======================================================================= Side Quest 7: Villatuya Fruit and the Battles Against the Golia Hunter and Golia Tracker (Walkthrough) ======================================================================= We returned to the Forest of Zoah, and discovered a Villatuya plant. It looked similar to the Kuo plants, we had found in the Garil Desert. The plant was found to the far north. It was bright blue and gave off a strange yellow fruit. The dragon ate this fruit right away, and while performing a role, his speed increased to an even greater extent. After getting the Villatuya fruit, we were ambushed by creatures called Golia Hunters, and Golia Trackers. *********************************************************************** Rare Enemy: Golia Hunter *********************************************************************** Strategy: While Flying over a patch of foliage, above the Forest of Zoah, located in the center of the surrounding three Naga Cocoons, we were assaulted by a Golia Hunter. It rode atop a massive hovering platform. The dragon quickly used his Shield defensive berserk attack, flew in front of the beast, and proceeded to fire multiple lock-on lasers, until it was defeated. *********************************************************************** DIVINE ENEMY INFO FOR GOLIA HUNTER *********************************************************************** Normal/Attack Direction Light Wave/Left and Right Special Bio Plasma/Front Length 70.2 Ln Height 87.3 Ln Width 90.9 Ln Weight 67246 Kn Dynes 500 Dn Exp Pts 3629 EXP Items Feener Armor Lickuern Eyes *********************************************************************** Rare Enemy: Golia Tracker *********************************************************************** Strategy: While flying over one of three Naga Cocoons, above the Forest of Zoah, found around the lower portion of the canopy, we were engaged by a Golia Tracker. It was holding on to a giant black ship, as it hovered around us. Just like the Golia Hunter, the dragon constantly used his Shield defensive berserk attack, and fired multiple lock-on lasers, while in front of the creature. It was soon brought down. *********************************************************************** DIVINE ENEMY INFO FOR GOLIA TRACKER *********************************************************************** Normal/Attack Direction Light Wave/Left and Right Special Bio Plasma/Front Length 73.8 Ln Height 84.6 Ln Width 65.7 Ln Weight 73148 Kn Dynes 500 Dn Exp Pts 4032 EXP Items Feener Armor Lickuern Eyes *********************************************************************** These creatures nearly took our lives and I'm glad to be standing here today, to tell my story. ======================================================================= Final Side Quest: The Legendary Blue Dragon: Solowing (Walkthrough) ======================================================================= Inside the Forest of Zoah, the dragon was able to enter that strange locked door. This door lead us to a place called the Red Ruins. Directly in front of us, was the shrine Rhagg and Perez were talking about, back at the Seekers' Stronghold. We activated four rotating artifacts surrounding the gigantic central shrine, that in turn, opened corresponding doors. We first entered the southern door, to find a white relic. We proceeded to destroy it. Next, we entered the eastern door, and destroyed another white relic. Destroying this relic, caused a giant, central, white ruin, to rise upward. We passed through this ruin only to find it brought us to the Garil Desert, at night. The desert was silent and peaceful. There was nothing more to see, so we went back to the Red Ruins. This time, we explored the northwestern chamber. Found within this chamber, was an empty pedestal. I placed the dragon crest we had received from inside Shellcoof on this pedestal, and to my amazement, the baby dragon pup merged with the crest and my dragon! This turned my dragon into the legendary blue dragon, Solowing! My dragon's voice echoed, "Now my soul is complete, my name is Lagi." With all of our side quests completed, we departed for the Tower. We would have to face Sestren in the final battle, to free mankind from the will of the Ancients. Sestren would now have to face Winged Death! ======================================================================= DIVINE OVERVIEW (SIDE QUESTS) ======================================================================= Side Quest 1: The Last D Unit and the Light Wing Dragon 1. Return to Uru, we are going to get the last D Unit. 2. D Unit 05 can be found right near the cave, hanging from a mushroom- like object. Lock-on and acquire it. 3. Upon receiving the last D Unit, your dragon will transform into the Light Wing Dragon! It has the power of all your dragon forms! In case you missed any D Units, here are their locations: D Unit 01: Above Excavation Site (Conana's Nest) D Unit 02: Valley (Canyon Deep Gulch) D Unit 03: Garil Desert (Worm Lair) D Unit 04: Garil Desert (Blue Ruins) D Unit 05: Uru (Sunken Southern Ruins) D Unit 06: Uru (Deep North) D Unit 07: Underground Ruins of Uru (B2F North) D Unit 08: Underground Ruins of Uru (B4F) D Unit 09: Forest of Zoah (Inside the Forest of Zoah) D Unit 10: Forest of Zoah (Inside the Forest of Zoah) D Unit 11: The Tower (14F North) D Unit 12: The Tower (14F North) Side Quest 2: The Sunken Ship and the Extra Berserk Technique Plasma Swarm 1. Return to the Garil Desert: Worm Lair. 2. Lock-on to the sunken ship and fire your lasers. 2. The ship will explode, revealing an opening that leads inside. Enter the ship. 3. You will find yourself in the Sunken Ship Passage. Follow the passage to the end to receive the extra berserk technique, Plasma Swarm. Side Quest 3: Dragon Pup Item Retrieval 1. Return to the Above Excavation Site. It's time to put the dragon pup to good use! 2. Now that the dragon pup trusts you, we are going to play a little game of dragon pup fetch. The dragon pup can fly above the screen and find items for you! 3. Here's how it works. Fly around the Above Excavation Site, until the dragon pup flies ahead of you, ascends upward, and out of view. 4. Next, fly away from the location where the dragon pup flew upward, only for a short while. Now, turn around and fly back to the dragon pup's location, and lock-on to the little guy. 5. The item he found will be yours for the taking! Here is the complete list of items the dragon pup can find: Dragon Pup Item Retrieval List 1. Elixir Medis X 1 2. Berserk Minor X 1 3. Dual Blast Chip X 1 4. Flash Chip X 1 5. Dinys Chip X 1 6. Elixir Maxis X 1 7. Berserk Medis X 1 8. Shield Chip X 1 9. Gem Stone X 1 10. Relic-Shoes X 1 (They must smell Horrible!) 11. Full Elixir X 1 12. Berserk Maxis X 1 13. Recover X 1 14. Power Chip X 1 15. Coolia's Dung X 1 16. Ambrosia X 1 17. Armor Chip X 1 18. Speed Chip X 1 19. Relic-Shoes X 1 20. Macran Jewel X 1 Note, These very same items can also be found in the Valley, Garil Desert, Uru, and the Forest of Zoah. Unfortunately, you can only get the complete list once, in one of the places mentioned above. Pick a place, and collect all the items! Side Quest 4: Destroying the Albertson Fans at Excavation Site # 4 1. Return to the Valley: Excavation Site # 4. It's time to destroy some giant fans! 2. With a laser rank of level 6, you will now be able to destroy the giant Albertson Fans. Destroying them will also give you a few items. Side Quest 5: Bring Azel to the Excavation Site 1. Return to the Excavation Site with Azel. 2. When you arrive, you'll find Azel standing in the distance, reflecting on the past. Have a conversation with her. Side Quest 6: Kou's Marriage Offer 1. Return to the Caravan for a humorous conversation between Edge and Fei's mother, Kou. 2. Enter Fei and Kou's tent, and talk to Kou multiple times. She will eventually ask you to take Fei's hand in marriage! Edge will be speechless. When you talk to Fei she'll say, " I'll be... waiting for you..." See, the Palmer Amulet quest paid off, didn't it?! Side Quest 7: The Villatuya Fruit and the Battles Against the Golia Hunter and Golia Tracker 1. Return to the Forest of Zoah, to take care of some unfinished business. 2. You can now acquire the Villatuya Fruit. It's found due north from where you begin, on a large patch of vegetation. Lock-on to the blue plant and acquire the strange fruit. When flying, press the R button to perform a roll, your speed will increase to its maximum velocity! The exact location of the Villatuya Fruit can be found on the Above the Forest of Zoah map (Go here: http://www.pdsoasis.panzerdragoon.net/maps.html). 3. You can also fight a couple of rare enemies. The Golia Hunter (Misnamed as Golia Tracker) can be found in the middle of the three surrounding Naga Cocoons, found at the bottom half of the Above the Forest of Zoah map (Go here: http://www.pdsoasis.panzerdragoon.net/maps.html). Note, if you have a Telepathy Shard, your radar will turn yellow when your over the spot. 4. The Golia Tracker (Misnamed as Golia Hunter) can be found around any of the three Naga Cocoons, found at the bottom half of the Above the Forest of Zoah map (Go here: http://www.pdsoasis.panzerdragoon.net/maps.html). They are the very same Cocoons that surround the area where you can find the Golia Hunter. Again, if you have a Telepathy Shard, your radar will turn yellow when you fly over any one of the three Naga Cocoons. Final Side Quest: The Legendary blue Dragon: Solowing 1. With a laser rank of level 6, you can now enter that locked door, found Inside the Forest of Zoah. 2. You will be inside the Red Ruins. Note, you can also enter the Red Ruins from any one of the four upper Naga Cocoons found above the Forest of Zoah. 3. Directly in front of you, you'll find that mysterious shrine that Rhagg and Perez were talking about, back at the Seekers' Stronghold. 4. First, seek out the four rotating relics, and destroy them. Their locations can be found on the Red Ruins map (Go here: http://www.pdsoasis.panzerdragoon.net/maps.html). Second, enter the shrine's southern door, and destroy the white relic. Third, enter the shrine's eastern door, and destroy the second white relic. Fourth, a giant, central, white ruin, will rise upward. Fifth, enter this gigantic ruin. Last, you will arrive at the Blue Ruins during the night. Everything is silent and peaceful, but there really is nothing more to see. Return to the Red Ruins the same way you came. 5. When you return to the Red Ruins, you will have four more things to do. First, enter the shrine's northern door. Notice the spinning dragon crest. Second, enter the chamber to the west. You'll find an empty pedestal, lock-on to it, and place the dragon crest you received from shellcoof, on it. Third, the dragon pup will react to the dragon crest, and amazingly, will combine with your dragon! Lastly, you will have gained the dragon's true form, Solowing. Lagi's soul is also inside the dragon once more! 6. Return to the Tower for the Final battle. Sestren will now have to face Winged Death! >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ......................................?!! >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ...................................................................... ...................................................................... ...................................................................... ...................................................................... Edge's diary ends here... It was found by a group of seekers, within the dormant Uru Tower. His mission was a success! Not a trace of the dragon rider Edge or Azel, was ever found. Their whereabouts are a mystery. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> (DIVINE VISITOR) FINAL DIARY ENTRY: THE FINAL BATTLE >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Hello fellow Panzer Dragoon Saga Players! I hope Edge's Diary has been a great help so far in helping you get the most out of your play through Panzer Dragoon Saga. Unfortunately, Edge didn't get the chance to write his final diary entry. After the battle with Sestren, he completely vanished, and was nowhere to be found. So, I'm here ("The Divine Visitor" or "The Player") to fill you in on the details, involving Edge's epic battle with the Anti-Dragons and Sestren. I'll tell you every strategy you'll need, in the coming battles ahead. First, view the Divine Overview below, then scroll back up and view the enemy strategies. *********************************************************************** Sub-Boss: Anti-Dragons (Anti-Basic Wing, Anti-Valiant Wing, Anti-Stripe Wing, Anti-Panzer Wing, Anti-Eye Wing *********************************************************************** Strategy: For Anti-Dragons 1-4, the only thing you need to do is fire your Pulverizer multiply times, as quickly as possible. The Pulverizer will take them down in no time. Anti-Eye Wing, the last dragon, is the most powerful of the Anti-Dragons. For this battle, be sure to keep using your Shield defensive berserk technique. With a good shield up, continue to bombard the Anti-Eye Wing with your Pulverizer, until it is defeated. *********************************************************************** DIVINE ENEMY INFO FOR ANTI-BASIC WING *********************************************************************** Normal/Attack Direction None Special Laser/All Length 10.8 Ln Height 2.7 Ln Width 11.7 Ln Weight 74 Kn Dynes 0 Dn Exp Pts 2816 EXP Items Elixir Maxis Berserk Medis *********************************************************************** DIVINE ENEMY INFO FOR ANTI-VALIANT WING *********************************************************************** Normal/Attack Direction None Special Laser/Varies Length 17.1 Ln Height 5.4 Ln Width 18.0 Ln Weight 364 Kn Dynes 0 Dn Exp Pts 4224 EXP Items Elixir Maxis Berserk Medis *********************************************************************** DIVINE ENEMY INFO FOR ANTI-STRIPE WING *********************************************************************** Normal/Attack Direction None Special Laser/Varies Length 24.3 Ln Height 7.2 Ln Width 27.9 Ln Weight 401 Kn Dynes 0 Dn Exp Pts 6101 EXP Items Elixir Maxis Berserk Medis *********************************************************************** DIVINE ENEMY INFO FOR ANTI-PANZER WING *********************************************************************** Normal/Attack Direction None Special Laser/ALL Blade Storm/ALL Length 18.0 Ln Height 5.4 Ln Width 13.5 Ln Weight 288 Kn Dynes 0 Dn Exp Pts 7040 EXP Items Elixir Maxis Berserk Medis *********************************************************************** DIVINE ENEMY INFO FOR ANTI-EYE WING *********************************************************************** Normal/Attack Direction None Special Armageddon/ALL Blade Storm/ALL Plasma Swarm/ALL Berserk Rage/ALL Length 15.3 Ln Height 7.2 Ln Width 28.8 Ln Weight 696 Kn Dynes 0 Dn Exp Pts 7979 EXP Items Elixir Maxis Berserk Medis *********************************************************************** Final Boss: Sestren (Sestren, Sestren Morphic, Sestren Exis *********************************************************************** Strategy: At the start of the battle, you'll notice five energy orbs, floating around Sestren. Lock-on and fire at each one of these orbs. You will be treated to a history of the Panzer Dragoon series, through a series of movies. These movies depict the Heresy Program's ejection out of the Sestren Network, and into a baby Coolia, found in the real world. They also cycle through each of the dragon riders adventures, leading up to Saga. After all five energy orbs are destroyed, Sestren will transform into his second form: Sestren Morphic. Sestren Morphic A simple yet effective strategy, can be used for this form. First, make it a priority to keep your Shield defensive berserk technique going, at all times. Lastly, continually use your most powerful berserk technique: Dragon Phoenix. With your shield constantly up, Sestren, as well as the Sestren Dragon's attacks, shouldn't harm you. Throughout the battle, make sure to keep your health and BP points up. It's a good idea to use Ambrosias. This item will completely heal your dragon, as well as restore all lost BP. In a final attempt to destroy you, Sestren will transform into his final form: Sestren Exis. Final Form: Sestren Exis Sestren now has the ability to summon monsters from previous Panzer Dragoon games, to do his evil bidding. Use the same strategy as you did for his previous form. Keep your shield up, and constantly bombard the monstrosity, with Dragon Phoenix. Your trusty shield will stop any monster that attempts to destroy you. With an array of Dragon Phoenix, Sestren and his little blue dragon, will soon fall to Lagi's unimaginable power. Congratulations! You have just beaten the game. Now sit back and enjoy the ending! *********************************************************************** DIVINE ENEMY INFO FOR SESTREN *********************************************************************** Normal/Attack Direction None Special None Length 40.8 Ln Height 40.8 Ln Width 27.0 Ln Weight 9720 Kn Dynes 0 Dn Exp Pts 27620 EXP Items Elixir Maxis Berserk Medis *********************************************************************** DIVINE ENEMY INFO FOR SESTREN MORPHIC *********************************************************************** Normal/Attack Direction Laser/Left and Right Special Through The Heart 1/Front Through The Heart 2/Varies Length 102.6 Ln Height 31.5 Ln Width 39.6 Ln Weight 28089 Kn Dynes 0 Dn Exp Pts 27620 EXP Items Elixir Maxis Berserk Medis *********************************************************************** DIVINE ENEMY INFO FOR SESTREN EXIS *********************************************************************** Normal/Attack Direction None Special Psychic Bolt/ALL Consciousness Fusion/Varies Length 108.0 Ln Height 31.5 Ln Width 180.0 Ln Weight 134400 Kn Dynes 0 Dn Exp Pts 27620 EXP Items Elixir Maxis Berserk Medis ======================================================================= DIVINE OVERVIEW (FINAL DIARY ENTRY: THE FINAL BATTLE) ======================================================================= 1. Upon returning to the Tower, enter the gate that leads to 15F West, and take the elevator at the end of the corridor to 1F West (Misnamed as 1F East. Exit to Bottom Floors. 2. Save your game and enter the gate that leads to 1F North. Take the elevator down to the control area. 3. Azel will begin to open the path to Sestren. Edge and Azel both say their final words to each other. Edge then departs for the final battle. 4. While Edge enters the Sestren Network, Azel proceeds to destroy the Uru Tower. 5. Once inside the Sestren Network, you will have to fight five Anti- Dragon sub-bosses . View the enemy strategies above, to learn how to defeat them all. 6. After the five Anti-dragons are put to rest, you will then have to take on Sestren himself. View the enemy strategies above, to learn how to defeat the final boss. 7. After Sestren is destroyed, "you," the Divine Visitor, will have to push A, B, or C, on your Saturn Controller, to finally deactivate the Sestren Network. 8. Congratulations! You have freed mankind from the will of the Ancients. Now sit back and watch the nice ending! 9. Are you worthy to live among the Gods? 10. If you received a perfect game ( 100 % on everthing) , you will get a nice piece of Azel artwork, in the background. 11. After you receive your game ranking, be sure to save your game, when prompted. When you reload your save file, you will be treated to a couple extras, when you enter the Box Game, located on the World Map. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> END GAME EXTRAS >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ======================================================================= Box Game ======================================================================= After you beat Panzer Dragoon Saga, you'll be prompted to save. Do so, and reload your file. Found on the World Map, will be a new location called, Box Game. When you enter this area, the World Map will have three new areas to explore: Dermont's Ranch, Ancient Valley, and Fleet on the Lake. ======================================================================= Dermont's Ranch ======================================================================= Dermont's Ranch is a strange place, resembling your campsite, where you get to control a baby dragon pup. Within the camp, you'll also find three more dragon pups, as well as your dragon. While playing as the dragon pup, hold down the B button to run, and press A to lock on to such things as: the other dragon pups, the dragon, the firewood, the tent, and the Aronak Unit ( Only available, if you acquired it during the game). When locking-on to the things mentioned above, you will receive a series of strange messages. Here are the messages for each object: 1. Dragon/Dragon Pups: (#################) 2. Tent/Firewood: (??????????????????) 3. Aronak Unit: (OO XX OO XX) 4. Aronak Unit Dragon Hologram: (!SEGASEGASEGASEGA!) Also, try going to Dermont's Ranch at night. The dragon, as well as the dragon pups, will be asleep. You'll also get a couple of different messages, such as: 1. Dragon: ( <> <> <> <> <> <> <> <> <>) 2. Dragon Pups: (Same message) 3. Tent: (Same message) 4. Campfire: (!!!!!!!!) 5. Aronak Unit: (Same message) 6. Aronak Unit Dragon Hologram: (Same Message) There is nothing more to see or do other than, reading these strange messages. It's just a fun place to run around as the dragon pup, nothing more. ======================================================================= Ancient Valley ======================================================================= Upon entering the Ancient Valley, you will arrive in an area called Ancient Coliseum. It closely resembles Excavation Site # 4. The point of this area is a race against the clock, from start to finish. You are given 3 minutes to do so. If you acquired the Villatuya Fruit from the Forest of Zoah, at the start of the race, you can reach your dragon's maximum speed by pressing the R button while flying. The race course, is filled with mine tracks and tall protruding rocks. These obstacles are fairly easy to navigate. Once you reach the finish, you are given the option to do the race all over again, to try and break your record. ======================================================================= Fleet on the Lake ======================================================================= Fleet on the Lake is a fun area, where you get to do some target practice. It resembles the Imperial Air force Post, and has many of the very same items you can destroy such as: spotlights, fans, and anchored ships. You are given 3 minuets to destroy as much stuff as you can. The best strategy is to keep holding down the A button, and lock on to the multiple targets surrounding you. It's also fun to destroy the hovering battleships, found throughout the area. When the 3 minutes are up, you will receive your score. You can also choose to just freely fly around the area, or you can restart, and try to break your record. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ITEM LISTS >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ======================================================================= Items that can be sold ======================================================================= Item/Description 1. Elixir Minor- Replenishes HP by 200. 2. Elixir Medis- Replenishes HP by 500. 3. Elixir Maxis- Replenishes HP by 1000. 4. Full Elixir- Replenishes HP completely. 5. Berserk Micro- Replenishes BP by 50. 6. Berserk Minor- Replenishes BP by 100. 7. Berserk Medis- Replenishes BP by 250. 8. Berserk Maxis- Replenishes BP by 500. 9. Ambrosia- Replenishes all lost HP and BP. _______________________________________________________________________ Battle Items _______________________________________________________________________ Item/Description 1. Revive- Cures STUN condition. 2. Antidote- Cures POISON condition. 3. Restore Speed- Cures SLOW condition. 4. Free Action- Cures STOP condition. 5. Anesthetic- Cures PAIN condition. 6. Unbind- Cures BLIND condition. 7. Recover- Cures all ill-effects. 8. Blast Chip- Single detonation. 9. Dual Blast Chip- Double detonation. 10. Tri-Blast Chip- Triple detonation. 11. Flash Chip- Mesmerizes enemies. 12. Shield Chip- Creates a defensive shield. 13. Power Chip- Increases laser power. 14. Armor Chip- Increases the dragon's armor. 15. Speed Chip- Increases the dragon's speed. _______________________________________________________________________ Other Items _______________________________________________________________________ Item/Description 1. Shell Plate- Shell plating used as armor for military weaponry. 2. Stolarium- An element used as a source of energy. 3. Dinys Chip- Ancient Currency: No monetary value, but can be exchanged for some money 4. Gem Stone- A raw aromatic stone used to repel monsters. 5. Gipson Lens- Optical sensor for a long range torpedo weapon. 6. Gara- Various types of rocks found near excavation sites. 7. Nando Drill- Part of an excavation machine used to penetrate rock. 8. Coolia's Dung- Fossilized Coolia feces from millions of years ago. 9. Telepathy Shard - Provides the user with knowledge of its enemies' condition. 10. Albertson Fan - A very powerful fan used in wind nets. 11. Macran Jewel- These valuable jewels are produced inside several types of monsters. 12. Macral Shell- A predator's natural body armor. 13. Gem Lens- An optical organ from a predator used in tracking pray. 14. Amirkhan Ring - A ring from a great leader who replaced a tyrant. 15. Lickuern Eyes - Eyes of a predator that enable it to see through sand storms. 16. Bone Slasher- A bladed appendage from a predator used for dismembering prey. 17. Olfactory Lobe - The sensory organ of a predator used for tracking prey. 18. Lamp Oil- A processed type of vegetable oil used in lamps. 19. Zaal Nuts- Nuts from Zaal. They are valuable. 20. Zoah Harvest- A rare type of edible plant. It is delicious. 21. Relic-Armor- Extremely light armor used in ancient battles. 22. Relic-Weaponry- Extremely powerful, but inoperative weaponry. 23. Relic-Engine- The engine of an ancient weapon. It uses an unknown type of fuel. 24. Relic-Shoes- Shoes from the Ancient Age. They are in poor condition. 25. Lindstrum Unit - An organ associated with asexual reproduction. 26. Feener Armor- Armor of a monster. Created by mitosis. 27. Golia Shell- A very thick armored shell from the Golia. 28. Golia Fang- A huge fang used for tearing flesh from the Golia. 29. Golia Tail- A bony tail from the Golia. 30. Golia Pod- A part of the Golia's body. ======================================================================= Items that cannot be sold ======================================================================= _______________________________________________________________________ Edge’s Books _______________________________________________________________________ Item/Description 1. Soldier Guide - A manual given to imperial recruits. 2. Leader's Note- The commander's notebook . 3. Bible 1- The book describes the creation of the world. 4. Bible 2- The book describes the end of the world. 5. Zoah Bible- A puplication circulated in the town of Zoah. It contains the town's laws. 6. Dragon Bible- The book contains the legends of the dragons. 7. Dragon Report- The Empires' research on dragons. 8. Dragon Book 1-3 - A diary written by a legendary dragon rider. 9. Ship Report- A report by the imperial troops on the ships of the Ancient Age. 10. Base Manual- A document explaining the structures of the base for new recruits. 11. Paet's Report- Research from Paet on Mel-Kava. 12. Letter 1- An anonymous letter. 13. Letter 2- A letter with Craymen's insignia. 14. Old Diary- The dragon rider that was Gash's mentor wrote in this Diary. 15. Memory Report- A seekers' memoir describing the Ancient Recording Devices. 16. Tower Report 1 - Theories by the imperial academy on ancient towers. 16. Tower Report 2 - A report written by seekers on the Tower of Uru. 17. Tower Report 3 - A report written by seekers about the functions of the Towers. _______________________________________________________________________ Other Items _______________________________________________________________________ Item/Description 1. Hand Gun- A gun used in the Ancient Age. 2. Elevator Key- A key to unlock the elevator. 3. Inpenia Coin- Currency used by the Empire. 4. World Map- Map of the whole continent. 5. Recorder- A record from an Imperial Gunship, from the battle against Craymen. 6. Kuo Pollen- Red pollen of an insectivore plant. It maintains flying speed. 7. Verato Pipe- A flute entrusted from Raul, the hired hunter. 8. Picture Board- A picture of the Tower drawn by an ancient recording machine. 9. Ship Parts/Junk- Looks like the parts of the airship that Paet asked for. 10. Ship Parts- Parts of an aerial ship from Gash. These parts look authentic. 11. Palmer Amulet- An amulet for safe hunting, made out of the outer shell of a monster. 12. Protect Key 1-3 - Key to the underground ruins of Uru. 13. Dome Gate Key- Key to the dome of the underground ruins of Uru. 14. Tobitama Rock- A hardened substance secreted by a Tobitama. 15. Pass- Valid in the Town of Zoah. A pass to enter the 'Holy District'. 16. Temple Key- Key to the temple of the church in the town of Zoah. 17. Large Gun- A gun made out of ancient items. It currently holds no ammunition. 18. Aronak Unit- A type of ancient recording machine. It contains voice records. 19. Seeker Map- A Map that shows the hidden location of the Seeker Stronghold. 20. Dragon Booster- A legendary item used to enhance any dragon's firepower while flying. 21. Villatuya Fruit- A golden fruit. It increases the maximum speed. 22. D Units 1-12- An organic substance. It appears to be a part of something larger. ======================================================================= Berserk Techniques ======================================================================= _______________________________________________________________________ Attack Class _______________________________________________________________________ Technique/Description/BP Required/Gauges Required 1. Chain Laser - Homing laser./20 BP/2 G 2. Laser Storm- Shafts of light from above./30 BP/2 G 3. Prism Laser- A focused blast of energy./36 BP/2 G 4. Lighting Storm- Lighting that rips the sky./68 BP/2 G 5. Berserker Rage- Countless arrows of light./172 BP/2 G _______________________________________________________________________ Spiritual Class _______________________________________________________________________ Technique/Description/BP Required/Gauges Required 1. Holy Sphere- Scorching sphere of fire./25 BP/2 G 2. Cleansing Wave- High frequency shock wave./38 BP/2 G 3. Judgement Day- Fiery spheres from the sky./45 BP/2 G 4. Armageddon- Engulfs enemies with fire./67 BP/2 G 5. Dragon Phoenix- Summons supreme dragon./304 BP/2 G _______________________________________________________________________ Defense Class _______________________________________________________________________ Technique/Description/BP Required/Gauges Required 1. Heal- Recovers HP./17 BP/1 G 2. Vengeance Orbs- Spheres of energy./50 BP/2 G 3. Heal-Maxis- Recovers more HP./30 BP/1 G 4. Shield- Time-limited shield./90 BP/2 G 5. Genesis- Restores HP completely./67 BP/1 G _______________________________________________________________________ Agility Class _______________________________________________________________________ Technique/Description/BP Required/Gauges Required 1. Phantom Slashers - Blades of Wind./25 BP/2 G 2. Escape- Mesmerizes enemies./5 BP/2 G 3. Wraith Slashers- Numerous blades of wind./45 BP/2 G 4. Recover- Normalizes status./50 BP/1 G 5. Onslaught- Countless blades of wind./102 BP/2 G _______________________________________________________________________ Full-Gauge Class _______________________________________________________________________ Technique/Description/BP Required/Gauges Required 1. Healing Wing - Recovers HP./0 BP/3 G 2. Assault Wing- Raises laser power./0 BP/3 G 3. Berserker Wing- Recovers B./0 BP/3 G 4. Swift Wing- Accelerates Gauge Speed./0 BP/3 G 5. Protection Wing- Raises defense power ./0 BP/3 G _______________________________________________________________________ Extra Class _______________________________________________________________________ Technique/Description/BP Required/Gauges Required 1. Energy Prism - Laser with unstable output./27 BP/2 G 2. Plasma Vortex- Concentrated laser blas./48 BP/2 G 3. Hunting Scythe- Homing energy wave./64 BP/2 G 4. Plasma Swarm- Focused Energy Beams./80 BP/2 G 5. Astral Phantoms- Phantasmic counter-attack./43 BP/2 G ======================================================================= Gun Parts ======================================================================= Gun Part/Description/Power % 1. Mauler- Increases rounds fired./Power + 20 % 2. High Vulcan- Increases gun firepower./Power + 50 % 3. Pulverizer- Doubles gun firepower./Power + 100 % 4. Berserk Leech- Absorbs life force, minimum BP./Power 0 % 5. Berserk Vampire- Absorbs life force, maximum BP./Power 0 % 6. Tri-Burst- Tracks three targets./Power - 30% 7. Assassin- Mortal damage to any WEAK point./Power + 90 % 8. Sniper- Heavy damage to any WEAK point./Power 0 % >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> COPYRIGHT INFO >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> This Guide is the copyright property of Jeremy Prusak. It may not be reproduced, in whole or in part, under any circumstances except for personal, private use. No part of it may be placed on any web site, or otherwise distributed publicly, without advance written permission from the author. Such use or distribution is strictly prohibited, and is a violation of copyright. The only web sites permitted to display this guide are: http://pdsoasis.github.io/ http://www.gamefaqs.com/ If you have any questions please email me at: nxjtaylor@yahoo.com Panzer Dragoon Saga and related elements are trademarks of Sega Enterprises, Ltd. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SPECIAL THANKS >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Special thanks to Lance Way, his secrets guide found at http://www.thewilloftheancients.com as well as his PDS guide here on Gamefaqs, was a great reference when writing my PDS guide!