Panzer Dragoon Zwei for Sega Saturn FAQ/Walkthrough.version 1.0 October.31.2k2 www.enemyzero.com Created by EnemyZero of EnemyZero Online. This document is copyrighted with ALL rights reserved 2002 by EnemyZero Online and is exclusive to www.gamefaqs.com and www.enemyzero.com for all time. ANY unauthorized use, copying, distribution, or anything else like that is a violation of copyright laws and is punishable. Private use ONLY. If you have anything to add, any corrections or error reporting, or suggestions then email them to faqs@enemyzero.com. I can't guarantee a reply to every email but if I do use any of your info in the FAQ full credit will be given. ------------------------------------------------------------------------------ //table of contents// ------------------------------------------------------------------------------ I...Foreword Ia...Update/Revision history Ib...Credits II...Story analysis IIa...Storyline IIb...Panzer Dragoon time III...Level guides IIIa...Episode 1 IIIa1...Story details IIIa2...Level guide - The Destroyed Elpis Village IIIb...Episode 2 IIIb1...Story details IIIb2...Level guide - The Great Canyon near Meccania Encampment IIIb3...Boss - Transport Ship IIIb4...MAX Evolution Points available at this point IIIc...Episode 3 IIIc1...Story details IIIc2...Level guide - Inside the Hidden Forest IIIc3...Boss - Golia Hunter IIIc4...MAX Evolution Points available at this point IIId...Episode 4 IIId1...Story details IIId2...Level guide - Ancient Forest Ruins IIId3...Boss - Guardian Randodoula IIId4...MAX Evolution Points available at this point IIIe...Episode 5 IIIe1...Story details IIIe2...Level guide - Georgius IIIe3...Boss - Shellcoof Guardian IIIe4...MAX Evolution Points available at this point IIIf...Episode 6 IIIf1...Story details IIIf2...Level guide - Assault on the Shellcoof IIIf3...Boss - Shellcoof Guardian Dragon inside Cocoon IIIf4...MAX Evolution Points available at this point IIIg...Last Episode IIIg1...Story details IIIg2...Boss - Shellcoof Guardian Dragon IIIh...Ending IIIh1...Story details IV...Evolution guide IVa...Evolutions IVb...Evolution points IVb1...Clear Points IVb2...Route Points IVb3...Technical Points V...Secrets and Extras Va...Pandora's Box Va1...Requirements Va2...Options Vb...Suicide VI...Zero Space VIa...Level guide VII...Closing ------------------------------------------------------------------------------ I...Foreword ------------------------------------------------------------------------------ With the imminent release next year of Panzer Dragoon Orta for the Xbox I've decided to revisit the classic Panzer games with some new EnemyZero Online faqs (not that the old ones are bad, CjayC's for Saga helped me out immensely back in the day). The Panzer series is one of my favorite series of all time and I wish more people would have experienced it's universe... hopefully the rumors that Sega will remake the games for the Xbox are true. These Panzer Dragoon guides are designed to be the ULTIMATE source for info on the games including the most complete storyline info. ANY HELP FROM THE PANZER DRAGOON COMMUNITY WOULD BE GREAT. Email any storyline info that I may have missed, with everyone’s help maybe we can start to complete the Panzer Dragoon timeline that's been neglected since Team Andromeda disbanded. Ia...Update/Revision history Version 1.0 - October.27.2k2 - Initial release. Ib...Credits - A special thanx to everyone listed. Panzer Dragoon Academy - http://www.sun-inet.or.jp/~dds552/PDA/top.html for a lot of the storyline info. Site is only available in Japanese and I don't think it's being updated anymore. ------------------------------------------------------------------------------ II...Storyline ------------------------------------------------------------------------------ The best part about the Panzer series to me is the storyline of each game and how they intertwine with each other. I don't believe any other company would make a relatively short game like the Panzer games and take the time to flesh out such an awesome setting and universe. Every last detail has been worked out and they even made a timeline that goes back about 90 years BEFORE any of the games. The storylines for all the games are extremely intricate and best of all, emotional...even the shooting Panzers. I only hope the legacy can live on with MULTIPLE new Panzer games (after Orta) including a new RPG (like Saga) so we even get to see more of the universe I love so much... IIa...Storyline ***TAKES PLACE BEFORE THE ORIGINAL PANZER DRAGOON*** **SPOILER WARNING - YOU HAVE BEEN WARNED** Thousands of years have past since a once thriving human race was pushed to the edge of extinction by their own bio-weapons, genetically altered creatures of their own creation who eventually turned against them. Humans live in constant fear and struggle with the creatures endlessly, just trying to regain some of their lost power. After many years the humans began to adapt to their new lifestyle and tamed some of the more docile creatures, such as Coolias which were small harmless creatures used for manual labor and as single rider transportation. The villages that raised the Coolias had an extremely strict set of rules regarding the creatures as many mutant Coolias were being born with a strange blue-white light in their throats and, not taking any chances, were instantly killed by the villagers. They were believed to be a bad omen and very dangerous. All that were born were killed...except one... A young man named Lundi has secretly gone against the village code and raised a mutant Coolia with the infamous blue-white (it looks green to me) light. He couldn't bring himself to kill the young Coolia and even gave him a name...Lagi. Lagi was also the first mutant Coolia that Lundi had seen that had a second mutation...wings. When Lagi was born it had tiny budding wings which were now growing bigger as Lagi grew at an alarming rate. Lundi dreamed that maybe someday he and Lagi would fly in the air together and go on wild adventures and he could show Lagi to his village and convince them not to kill mutant Coolias anymore. Unknown to him his dream was about to come true. One day when Lagi was older and stronger, Lundi took him out to test his wings on an outcropping near his village called Elpis. Over and over Lagi tried, running faster and faster, sometimes picking up a gust of wind and gliding just above the ground. On one try Lagi picked up tremendous speed and nearly lifted completely up off of the ground when a great white flash of light engulfed Elpis Village ahead, leaving nothing but rubble when it subsided. They looked up to see an enormous white ship directly overhead, now turning and flying away. Lundi had seen various Imperial battleships fighting in the sky from a distance before but nothing like white craft before him. Lundi didn't know why the ship destroyed his small village but he did know what he needed to do. Lagi let out a sad cry and fired mythical "light arrows" from his throat at the ship to Lundi's amazement. Lagi was more special then he even imagined. He also knew his dream of an adventure was about to come true. IIb...Panzer Dragoon timeline Not finished yet!! ------------------------------------------------------------------------------ III...Level guides ------------------------------------------------------------------------------ The biggest tip for getting good shot down %'s is to actually watch the radar more then the screen. As soon as you see a yellow dot on the radar rotate around to it an blast it out of the sky, continuously watching the radar for any new blips. You're going to have to be fast in your camera rotating, which is another other key, because it often moves slowly or not at all if you press L or R twice too rapidly. Try to play through every level multiple times before you go for a total 100% game and MEMORIZE it, try to have your camera rotated towards the next enemy group BEFORE the enemy even appears and shot it down as fast as possible. Memorize, memorize, memorize... A slight strategy for Panzer Zwei ONLY is to just take the easiest route. If you're just going for 100% on every stage then don't worry about the Route Points and take the easiest route with the least amount of enemies. Or you can be hardcore and still do it by taking the harder routes... IIIa...Episode 1 IIIa1...Story details **SPOILER WARNING - YOU HAVE BEEN WARNED** Without any second thought Lundi and Lagi decide to follow the enormous white ship that murdered so many of his friends and family with the simple task of revenge on Lundi's mind. Their chase took them right through the rubble of the village where Lundi found a working gun among the wreckage. After entering the village a mysterious dragon showed up and then attacked Lagi, clipping him in the air after taking flight to chase after the white ship. Was the other dragon protecting the ship? A little before the attack on his village in the Empire's Capital City of Teito, the Emperor had decided to make his move and chase the mysterious white ship that had also been sighted by them for reasons only the Emperor knew. It was later theorized after an investigation that the Shellcoof, the name that was given to the ancient white ship, seemed to react to the presence of all the Coolias in the village and attacked them. Later the Shellcoof was also basically accepted as being a floating Tower and the Guardian Dragon was it's protector. IIIa2...Level guide - The Destroyed Elpis Village Episode 1 is a basic starting level with no real tricky parts or points (Clear, Route, or Tech) to earn. So just fool around and get used to everything if you have never played a Panzer game before. Right when you get control of Lagi nail the 4 flying guys in front of you then use Lundi's gun to destroy the shed on your right. Throughout this whole level there are a ton of destroyable items that give you points, sheds and wind mills and stuff like that so anytime you have a chance to nail something do it. There is a cool secret way to get tons of points on this stage but I'll tell you about it later. After walking forward a little more 2 more flying enemies will be in front of you with another shed to the right again and 2 straight ahead near where one of the flying things was. A few more steps afterwards a cinema will happen and the dragon will fly in front of you and up to the Shellcoof, dropping a huge boulder behind you. As soon as you get control again keep hitting the boulder with your regular gun (you face it automatically) until it blows up. In it's wake 3 more flying guys will fly out of where its center was so be ready and use your laser on them. Lagi will run for a little while longer between some buildings then get to a slightly open area in which there will be 3 more flying guys flying around a shed. Keep facing forward and shoot the stationary enemy that will appear before you. These enemies take 6 lock-ons to kill and they only have 2 lock-on points each so you'll have to lock-on to it 3 times to kill them (the Hatchling's max lock-on is 2). After it's destroyed quickly switch to the right view...see that big black ship in the sky flying past you? That's your gold mine. Quickly turn forward and kill the next 2 stationary enemies that appear ahead of you then IMMEDIATLY switch to your left view and shoot your brains out, nailing the black ship with as many regular bullets as possible and watch the score (if you have full instruments turned on in the options) grow. Watch your radar because there's going to be another stationary enemy appearing in front of you soon so take a break and kill it then return to shooting the black ship. For the entire rest of the level just keep shooting the ship nonstop. An enemy will appear ahead of you but you can't hurt it (it's the Episode 3 boss) and it won't hit you so don't even look, just keep shooting the ship. Stage over. IIIb...Episode 2 IIIb1...Story details **SPOILER WARNING - YOU HAVE BEEN WARNED** Revenge was the only thing on Lundi's mind. Deciding to follow the ship no matter what he began his chase which ended up going straight through a Meccania encampment. After defeating a Transport Ship that bared their path they took to the skies above a forest. IIIb2...Level guide - The Great Canyon near Mecca Encampment As the level starts you're facing the rear and 3 groups of 3 burrowers will jump out of the dirt at you so kill them with lock-ons then quickly turn to the front view. Start shooting your regular gun towards the general area of where the Canyon walls and the ground come together on the left side ahead and watch as your bullets magically go through the wall and destroy the tents on the other side that you can't see yet. When you get to the corner where the tents are have your lock-ons ready in your front view because 2 fighters are about to fly out of the left canyon in front of you. Nail em then continue shooting in the general area of the tents to make sure you get them all. As you pass the left canyon where the fighters flew out of a Coolia rider will run at you so use lock-ons and kill him (it takes 3 lock-ons). By the time he's dead a fighter ship will probably be on your radar right above your head so just let it fly ahead of you (keeping your view to the front) then kill it. IMMEDIATLY after it's destroyed though switch to the rear view and kill 2 more fighters that will fly in from the back. Switch to the front view and you'll notice a fork in the path up ahead...your first Route decision. Stay to the right for the easier Route 1 or stay left for Route 2. 0 Route Points - Route 1 - Right after Route 1 starts there will be a tent to your front-left and as you pass it another rider will run out in front of you. Up ahead you will see 2 more tents on the front-right corner so shoot them as soon as you see them and get your lock-ons ready around the same area. About halfway towards the tents 4 fighters will fly from where the tents are to the left side of the screen so be ready and lock-on to them all before they go by. After your dragon turns the corner there will be 3 fighters coming straight at you in the distance so deal with them then wait for a second. 2 new fighters should have showed up on your radar behind you but don't switch your view because they fly overhead and are easy kills when they're in front of you. As you move forward 2 more fighters will fly in from the front. Lagi will then begin to glide then land at the bottom of the gorge. After you land and run forwards a little 2 stationary guns will appear on the top of the gate ahead so shoot them with lock-ons and keep your view forwards because 2 groups of 2 fighters will fly in from your rear to your front so move your target just slightly to get them all also. BE AWARE the stationary guns take 2 lasers to kill so make sure you target them twice. As you get closer to the gate another fighter will fly ahead of you and almost at the same time one will bust down the gate and fly at you, both can be hit at the same time from your front. Once through the gate a single stationary gun will be up on the wall straight ahead so hit it twice. Right after it's gone 3 fighters will fly in from almost exactly where the gun was and then 2 will fly in from the left passageway to your front, you have plenty of time to shoot down the 3 then the 2. Immediately after that to your front-right will be an archway with 2 stationary guns up high and cannon in the middle, they all take multiple hits so be fast and get ready. BEFORE you pass through the archway there should be some blips on your radar so move your sight accordingly and target them through the wall, in classic Panzer style. The blips are another cannon on an archway ahead and one fighter. Once through the archway there will be a bunch of stationary guns and another cannon on the front-right side with 4 Imperial airships way in the distance. 3 fighters will also zoom towards you about halfway through the passage also at which point you can target the Imperial ships in the sky, 1 laser will kill them all. After turning the next corner there will be another Imperial ship on the ground in the distance with a bunch of mounted gun all around it so start firing away as fast as you can. 3 fighters will fly in from your rear to your front so don't change your view when their blips appear on the radar. After going through the archway, keep shooting the Imperial ship and keep your view forward! Nail the stationary guns on the walls when you can but make sure you nail the fighters that will keep flying in front of you because they're only on the screen for a few seconds. They ALL fly in front of you so as long as you keep your view forward and shoot fast you should get them easily. This is a good place to use your Berserk attack if you want. When you start to get near the next archway a bunch of Imperial ship will appear in the sky again and 2 fighters will fly straight down and turn up towards you right before the archway. Keep your view ahead and they should die pretty quickly. A couple more stationary guns later an Imperial battleship will fly from your front-right to your front-left so keep unloading lasers. As you turn the corner following the battleship a single fighter will fly from the rear to your front and follow the battleship so kill it also. After the gate ahead blows open you'll enter another area with a giant archway ahead with some heavy rotating cannons on each side that you will have to fight. RIGHT after you enter this area there are 4 stationary guns on the walls, 2 on each side, and 2 fighters flying in from the front-left that you should deal with then after you get close to the archway 3 more fighters will swoop down towards you so be ready. When the archway cannons start attacking just keep using lock-ons and dodging back and forth to avoid it's bullets. You shouldn't get hit at all as it's bullets are ready easy to dodge or shoot down. After moving through the archway 2 battleships should appear to your right but don't shoot them, they're invincible and don't even show up on your radar. They'll fly in front of you and cause your view to be obstructed by their dusty wake and when it clears up, boss time. **END OF ROUTE** 1 Route Point - Route 2 - Right after Route 2 starts there will be a tent to your front-left and as your going by it another rider will run out in front of you so be ready and kill him. Get your lock-ons ready straight ahead as 2 fighters will fly at you followed by another VERY FAST group of 4. Around the next corner 2 more fighters will fly at you and after they're dealt with switch to your rear view because a final group of 5 fighters will fly at you from there. Once in the air (yeah!) you'll fly forwards a little bit and then a group of 3 fighters will appear to you front-right followed by a group of 3 more to your front-left followed again by a group of 3 to your rear. Switch to your left view and laser another group of 4 that fly out from behind a rock formation then quickly switch to the front view and shoot down 4 more that will appear ahead of you. After flying a little more, 3 more fighters will attack straight ahead of you then immediately switch to the right view and shoot the group of 4 that will appear there. After they're gone there should be 2 small battleships to your front-right so kill them as fast as possible, I recommend using your regular gun on EVERY battleship in this area to kill them quickly...your laser doesn't seem to cut it at this point in the game. If you make quick work of the small battleships then switch to the left view as 4 more fighters will appear there soon. If you can't destroy the small battleships quickly the group of fighters from the right should fly in front of you so nail them then. Get your lock-ons ready to your front-left afterwards because a huge fleet of fighters (17 of them!) is going to fly out from behind a rock and you'll need to kill them quickly so none get away. After the last one is dead quickly switch to your front-right and kill the battleship there as quickly as possible (again, I suggest using Lundi's regular gun). 2 fighters will fly in from each corner of the front view (whether you've killed the battleship yet or not) but just keep your sight in the middle because they'll all fly right past you for easy locking-on. Switch to the left view and kill the 3 smaller battleships that appear there with your regular gun, shooting any bullets that they fire at you. They should die pretty quickly then switch to your front and kill the 3 fighters that will be there in the distance. Switch to the left view again and await the arrival of 2 more battleships. Do your best and kill them quickly, they are the last enemies before the stage ends and you should have easily gotten 100%. **END OF ROUTE** IIIb3...Boss - Transport Ship This boss is really easy, the only challenge being killing it quickly for a higher score (if you're trying for a high score then try to shoot any debris that fall from the transport ship throughout the battle as they all give you bonus points). He flies onto the screen from behind the rock formation to the front-right of the screen so have your sight ready and let loose the lasers when he appears. Just keep locking-on and lasering at all times and you should be able to beat him and get a good time. When he first appears he'll fly really close to you to the front and 2 cannons will open up on it's belly. Shoot them and any bullets they shoot at you with your regular gun then use lock-ons again when it starts to fly to your rear. While it's at your rear 3 side guns will fold out so keep using lock-ons and make sure you're hitting the guns every time to fire your lasers. After the 3 side guns are destroyed the ship will fly to your left then your right, finally stopping to the front and firing more bullets from its rear cannon. Just keep shooting and dogging and it'll die soon enough. IIIb4...MAX Evolution Points available at this point Clear Points - 2 Route Points - 1 Tech Points - 2 Total - 5 IIIc...Episode 3 IIIc1...Story details **SPOILER WARNING - YOU HAVE BEEN WARNED** Being chased by a squad of ships, Lundi and Lagi entered the forest below to escape. Some smaller ships followed them down into the forest and were able to attack, though unsuccessfully. During the trek through the forest Lundi was attacked by strange black ships and a terrifying creature called a Golia Hunter. The black ships and the creature certainly weren't Imperial ships, where did they come from and why? Later Lundi realized that the Imperial's actually weren't chasing him...they were after the white ship too. The Golia Hunter and black ships were also assumed to be another type of Guardian for the ship. IIIc2...Level guide - Inside the Hidden Forest You'll start out with your view to the left and 4 flying enemies in your sights so kill them immediately but BEWARE because they all take 2 (TWO) laser blasts to kill so make sure you hit them twice. Soon a group of 3 of the same type of enemies will appear to your front-left so do the same to them then turn your view forwards. A combo ship with 4 lock-on parts will fly out ahead of you followed closely by another one so have your lock-ons ready and move the target horizontally along them to ensure you get all 4 lock-on points the quickest. Right after the second combo ship another will appear to your front-left then another to your left. Quickly move your sight to the front again as 2 more combo ships will appear ahead of you in the same pattern as the initial 2 that you already killed. Keep your view ahead and 3 of the flying guys should appear now and fly ahead of you, easy kills. Another group of 3 will appear to your left but don't switch the view at all, just keep it ahead because the new group will fly under you to your front-right so wait and kill them there. Now the semi-tricky part...2 groups of 3 flying guys will appear ahead of you as well as the part where you decide which route to take, left for Route 2 or right for Route 1. This part is tricky because while your trying to kill both groups of enemies you can accidentally choose a path you don't want so pay attention! Try to use lock-ons to kill the group of enemies that is to the front-OPPOSITE of the route you want to take. If you want to take Route 2 to the left then kill the right enemy group as fast as possible and sharply turn your dragon to the left until the words ROUTE 2 appear above your score, then kill the remaining group of enemies once your on the route. 0 Route Points - Route 1 - After flying for a few seconds 4 of the weaker flying creatures will fly in front of you so laser them then move your sight to the front-left. A line of 4 more of them will appear there so be quick and kill them. After flying a little more a worm will jump out of the ground ahead of you but pay attention...hit the worm with one round of lasers then quickly switch to the rear view as 3 flying guys should appear there. After their dealt with the worm should have moved to your rear also so fire away. Try to kill it as quickly as possible or the next worm will jump up and you'll have to fight 2 at once. After the first one is dead stay in the rear view even when the next one shows up on the radar because he will pass under you and popup behind you eventually. Deal with him the same way, as quickly as possible. A third one will pop out from your front-right and fly to your right as well as 3 more flying creatures so make sure you don't miss them. After the third one is gone switch to your left view again as yet another one will appear there, closely followed by another 3 flying creatures. After it's gone switch to the front view and kill the single flying guy there then move the view to the left as 4 flying creatures will appear to your front-left, be ready for them. **END OF ROUTE** 1 Route Point - Route 2 - 2 groups of 2 weaker flying enemies will fly in front of you from each side followed by 4 more afterwards which are easy kills because they're all in front of you and they only require one laser blast to kill. Lagi will then start running instead of flying again and one the infamous black ships from the first level will fly overhead. This is definitely the hardest part of the stage because the black ships have high health and a lot of smaller flying enemies will fly in while you're fighting them so be SURE to watch the radar and ANY time you see new yellow blip you make sure you destroy it before you go back to shooting the crap out of the black ship. You should use Lundi's gun on bottom part of the black ship then lock-ons for everything else, the enemies that fly in from the sides and all the things that the black ship itself releases. The ships that the black ship releases that jump back and forth COUNT TOWARDS YOUR SHOT DOWN RATIO so make sure you get them. Keep plugging away and if you think you need to use your Berserk attack if you fall behind and get overwhelmed. A second black ship will fly in which attacks in the same pattern so do everything over again, watching the radar for new yellow blips. **END OF ROUTE** IIIc3...Boss - Golia Hunter The Golia will jump in and land at your rear then jump again and land to your front, at which point you can start shooting him with lock-ons. He'll start to run around you from your left to your right then when he leaves your right hand side and runs to your rear he will fire a spiral of bullets at you which you should shoot down. Once at your rear he'll jump up into the trees above and to the front of you. Just follow the trail of falling leaves with your sight and keep locking-on to him. While he's running above the trees he'll drop "cones" sometimes that will land in front of you and shoot a stream of fire into the air, burning you if you fly through it. These do also count towards your Shot Down Ratio so nail em with lock-ons. After you hit him enough he'll fall back down and continue running in front of you so keep shooting. He should jump over you to your rear again then run to you right, then to your front, then to your left. When he gets to your left he'll jump and fire another stream of bullets which you should shoot down ASAP then switch to your right view where he's going to land and shoot some more bullets at you as he runs to the rear again. He'll then jump back above the trees and fall down ahead of you, flailing his arms around which can hit you so be careful. He'll then jump back into the trees, this time hanging down from them like Tarzan, dropping some more cones once and awhile. Keep hitting him and he should drop down to the ground again rather quickly. He should be about dead right now, if not then he will jump down again and throw a "boomerang" tusk at you that you'll have to dodge. Keep shooting and he'll die soon. if you do destroy his tusk while it's in the air you get some extra points. AFTER HE'S DEAD he'll stand in from of you and fall apart with bullets falling out of his mouth onto the ground. Aim your sight right at this mouth and keep shooting because you'll still get points for every bullet you shoot. IIIc4...MAX Evolution Points available at this point Clear Points - 4 Route Points - 2 Tech Points - 4 Total - 10 IIId...Episode 4 IIId1...Story details **SPOILER WARNING - YOU HAVE BEEN WARNED** Lagi and Lundi then entered an ancient ruin at the edge of the forest, not knowing of the hidden danger inside in the form of it's ancient guardian that rested in the dark waters of the ruins and it's other defensive creatures which were believed to have been activated by the presence of the dragon or the white ship. The ships nor the Guardian could match the power of the mysterious dragon however and were soundly defeated. After exiting the ruins Lundi found himself over the Georgius, an endless and snowy lake region near the Empire. IIId2...Level guide - Ancient Forest Ruins As soon as you start out there are 3 ships in front of you so deal with them quickly as 3 more are about to jump out of the water ahead of you. IMMEDIATLY AFTER THE SECOND GROUP pull your dragon sharply up for Route 3 or don't do anything to enter Route 1. Route 2 is only available later on in Route 1 as well as ANOTHER Route 1 which I labeled Route 1.1. 0 Route Points - Route 1 - Your dragon will turn down a tunnel with a white doorway ahead with a single ship behind it so shoot it down before the door even opens and do the same for the next doorway because there are 2 more enemies behind it. When you start to fly forwards again there are 2 enemies at the end of the hall that turn down a tunnel as you follow so kill after you turn downward and kill another single ship on the other side of yet another white door ahead. After going through another doorway 2 enemies will be waiting followed by 2 more at the very bottom above the water ahead. Immediately as you level out again over the water 3 ships will pop out of it ahead and then decision number 2...if you want Route 1 again stay towards the middle. If you want Route 2 (and 1 Route Point then turn sharply to the right side of the screen. **END OF ROUTE** 0 Route Points - Route 1.1 - Your dragon will fly down a narrow hallway and right when you get out on the other side there will be 2 ground enemies to your front-right so kill them then switch to the right view where 4 more enemies should appear. After that switch your view to the front as 2 ground enemies will jump across your screen laying mines. Nail em then point your curser to the horizon. 8 ground enemies will surround you in a circle so keep switching your view around and nail them all. The platform Lagi is standing on will start to rise. Numerous break targets will start descending past Lagi so shoot away and eventually a hanging guardian will appear to your left, right and rear so start shooting away. There's no real trick hear, just keep shooting and use a Berserk if you need to. After mysteriously phasing through a floor and moving forward again there will be 2 ground enemies in front of you and 2 to the rear, don't worry about the ones to your rear because they'll eventually move in front of you. 2 more show up in front of you so deal with them too. Just as your about to turn down a tunnel ahead 3 ships will fly in front of you and join 2 other in the tunnel you should just be turning down. Kill them all and keep moving forward. **END OF ROUTE** 1 Route Point - Route 2 - As soon as you turn down the Route 2 passageway a door will open with 2 ships behind it so be ready. After another left turn 2 ships will pop out of the water in front of you followed by a quick upward turn by your dragon. Up ahead there will be a white doorway with 4 ships behind it so shoot them down before the door opens. PAY ATTENTION!!! After you go through the doorway a SINGLE ship will fly really fast by your screen up ahead and you only have about half a second to lock-on to him and get him so BE READY. After that you'll turn and the screen will go almost black for a second. After flying ahead a little a huge swarm of fish guardians will fall into the water ahead. Use lock-ons and nail them all in the water. If you let them live long enough they'll start to jump out of the water and hit you so be quick. As you fly through the doorway (and the light level returns to normal) 2 slow moving ships will pop out which are easy kills. After a bunch of quick turns you will enter a large room where 12 or so ships will gradually pop out of the water in front of you and shoot bullets at you. Just keep your view forward and this shouldn't be a problem. After going through a doorway 2 more ships will pop out followed by a hall with hanging shields from the ceiling. Quickly destroy them as another ship will jump out right after them. After turning again 2 more ships will pop out and a door behind them will open up, unleashing a group of 2 more which turn down the hall your about to turn down. Kill them and enter another room with a couple more hanging shields and another round of enemies popping out of the water like the last room. 2 turns later there will be 2 ships at the end of the hall which you will turn downward in right before you reach them so kill them quickly or you'll fly right past them and miss them. As your descending there will be another single ship that you must kill before you fly past it and miss it forever. 4 ships will appear behind you but wait and shoot them when they're in front of you where they'll be joined by another ship from the front. Wait and hit all 5 at once. **END OF ROUTE** 2 Route Points - Route 3 - Immediately after going through a door 2 ships will pop out of the water to your front as you pass a third ship floating stationary in the middle of the tunnel. Don't shoot your lock-ons until you get all 3 in your sights and kill them all at once. After you pass the point where the stationary ship was floating a single ship will fly out of the water in the middle of your front view so be ready. After starting to turn the next corner another ship will fly up and there will be another stationary ship in the middle right so nail them both. Again, right after you pass the point where the stationary ship was 2 more will jump out of the water in front of you. After that there will be a long hall ahead with a total of 4 enemies that jump out of the water to your front and 3 that fly in from the side passageways that you'll fly past. They'll all fly in front of you so they're not to hard to hit but you have to be really good with your lock-ons and have good anticipation. After another left turn there will be a hallway just like the last one with one difference...a couple of the ships that come in from the sides will stay stationary and are only in front of you for a second MAX so deal with this hall the same way as the last one but concentrate on the side ships, the front ones will stay on the screen longer for you to shoot. At the next turn switch your view to the rear before your dragon turns again because the next time he turns 3 enemies will be behind you so be ready. Keeping your view to the rear, 3 more ships will fly out of the water which are easy kills. Still keeping your view to the rear, your dragon will make a couple of sharp turns down some vertical tunnels then enter another hallway which IMMEDIATLY a swarm of projectiles will fly at you from the rear so keeping locking-on and firing. There are so many of them you probably can't hit them all before they fly past you so be ready to switch to the front view as the last of them goes by to hit any ones you missed. Switch to the front view. Two turns later, 3 new ships will fly out of the water in front of you as you turn then your dragon will fly down a tunnel then down another. As soon as you're moving forward again 2 of the new ships will fly out of the water in front of you, followed by 2 more then followed by 1 more. As your about to pass through the doorway up ahead another single ship will jump out at you so kill it and try not to hit the door, it doesn't open all the way. You'll start to fly down a tunnel again and 3 enemies will fly in from your rear to your front and if you're quick you can lock-on to all 3 as they're in front of you. IMMEDIALTY after that 3 more ships will be in appear in front of you so nail them then quickly switch your view to the rear. After going down another tunnel there will be 2 enemies behind you as you start to go forwards again, followed by a group 3 out of the water. After a turn 2 more will fly out of the water to your rear and you'll fly down yet another tunnel. After the tunnel 2 ships will be at your rear, followed closely again by a group of 3 then a final group of 2. QUICKLY switch your view to the front to avoid flying into 2 sets of doors up ahead. In the distance ahead 3 ships will be appearing so be ready and get them as your dragon turns downwards through another tunnel. There will be a white door ahead followed by another BUT BE READY, directly behind the second white door there are 3 ships so deal with them as soon as the door opens. One turn later, right before another door 2 enemies will jump out of the water to the front which are easy kills so don't worry. **END OF ROUTE** ***ALL ROUTES CONVERGE AT THIS POINT*** Your dragon will then turn down a hall with blue shields hanging from the ceiling up ahead. Use lock-ons and shoot them all, knocking them into the water (they count towards your Shot Down Ratio). A single enemy will pop up after you pass the place where the blue shield were hanging. Your dragon will turn sideways and fly through a narrow hall with a bridge of floating platforms going straight off into the distance. Keep your sight ready with lock-ons aimed towards the end of the floating platforms as a final row of 10 enemies will appear at the end, way in the distance. IIId3...Boss - Randodoula The boss will appear under the water and swim around you for a little while, finally stopping to your front-left and jumping out of the water to your front. Use lock-ons and hit him as many times as you can before he jumps back into the water. He'll swim around a little more then stop to your rear, right or left, and jump out of the water again, floating in the air and shooting bullets at you. Use lock-ons again but shoot any bullets he fires at you. After you hit him enough he'll become agitated and swim under the bridge of platforms to your rear, chasing you from under the water and knocking the platforms away. At this point use your regular gun and keep firing nonstop THROUGH the platforms and you'll be hitting him every time he pops out of the water to knock another platform away. When he gets hit enough, he'll float stationary and shake for a little bit before his next move so keep shooting him as he's shaking and his health bar should be under 50% now. After he shakes he'll swim underneath the platforms, past you and then jump into the air to your front, destroying the bridge. Keep using lock-ons as he falls back into the water then jumps up once more, landing far in the distance. He'll swim around in the water now with only a small part of him above the water to shoot at so try your best to shoot it. When he swims close to you (almost underneath you)fly to the opposite side he's on because he's about to swing his tail out of the water and hit you. He usually does this twice then swims forward again. After he swims forward he'll go under the water and release some pink floating probes around his head and the trick is TO NOT SHOOT THEM. Just keep using your regular gun, shooting at his head, totally ignoring them. If you shoot one of them they will turn into 4 fast moving bullets that home in on you that aren't to hard to dodge but it's best not to even have to mess with them. If you don't shoot them they just harmlessly fly away. Keep hitting him and then he'll... Jump in the air again floating in front of you, shooting some continuous lasers around at you. I find it best just to use your Berserk attack at this point which should finish him off fine, you can get through the next level without needing your Berserk attack so just use it now. If you don't want to he basically keeps doing the same pattern now until he's dead so fight away. He will sometimes launch a couple of probes around him that shoot laser at you but they're not very hard to kill or kill them then concentrate on him again. Once he dies and floats in the air ahead of you, blowing up. You can keep shooting his tail with lasers to net some more points or if you do a Berserk and hit him enough he'll explode in the air. IIId4...MAX Evolution Points available at this point Clear Points - 6 Route Points - 4 Tech Points - 6 Total - 16 IIIe...Episode 5 IIIe1...Story details **SPOILER WARNING - YOU HAVE BEEN WARNED** As soon as Lundi and Lagi flew over the Georgius they saw a squad of Mecca ships get destroyed by the Shellcoof as well as a new Guardian being released which turned it's attention to them. A fierce and long battle ensued over the calm lake but again the dragon was just to powerful for the Guardian. With the Guardian out of the way there was only the Shellcoof left to deal with. With a heavy heart Lundi pointed Lagi towards the ship and knew now was the time to face their destinies... IIIe2...Level guide - Georgius Right when you start out the guardian in front of you will release some probes and fly from side to side which you should immediately start shooting with your regular gun, do NOT use lock-ons. If you use lock-ons it will release a blue energy shield that will absorb your lasers before they reach him. Keep nailing him with the regular gun and try to hit the blue probes as they fly past in front of you, dodging the line of bullets they fire as they go by. You can't shoot faster enough to hit all of the probes bullets so don't try, just dodge. Keep shooting him and the probes will eventually die. After the probes are dead the ship will start to fly up and down, releasing 3 green probes that then expand into a web of smaller green probes. As your shooting the ship try to shoot out a few of the green probes so you can fly through them without getting hit and if you want points, try shooting them all. He'll die soon enough. After it's gone switch to your rear view and put your sight near the center of the screen. Right after the screen starts to get white a single ship will fly up to the middle of the screen so nail him. A second or two later a group of three will fly out around the same place so kill them too. After that another group of 3, more widely spread out, will fly up so nail them then IMMEDIALTY lower your sight so it's almost straight down as because a big group of 8 will immediate appear below you. Try your best and get them all then quickly switch your view to the right because another group of 8 will fly out from almost underneath you there too. Yet again IMMEDIATLY after that switch to the front view as another big group will fly out in front of you. A final big group will fly out in front of you again, if you fall behind just use a Berserk if you have one. After the second group to the front of you position your sight to your front and slightly to the right. I line of the enemy ships connected together will popup form the water there and if your sights in the right place, you will lock-on to them all easily. After you lock-on to ALL the lock-on points then fire BUT NOT BEFORE THEN! If you don't hit ALL of the lock-on points then the remaining ships will split off and start flying around being a real pain in the butt. They will also split apart if you wait to long which is not cool. Another "snake" of them will appear to your front again, slightly to the left, then a final one directly in front of you. IIIe3...Boss - Shellcoof Guardian Easiest boss in the game. The KEY, however, is to use your regular gun, NOT lock-ons, and to NOT shoot the shield that revolves around him. If the shield floating around him gets destroyed it triggers his second form which is extremely annoying and hard. By keeping him in his first form the entire battle you don't have to worry about any of his other attacks, he just flies around you counter-clockwise and fires some homing bullets once and awhile. Just keep shooting him and he'll die eventually. But for those that like it the hard way his other patterns are... Once you destroy (by shooting too much) his shield he will fly to your rear and float from side to side shooting big pink energy balls at you. They are REALLY hard to dodge because they move back and forth as they fly forwards and they also make it really hard to see because they take up a lot of the screen. In its next phase it'll fly around and shoot it's body at you. Just keep dodging and firing and then after you die...beat him using the easy method next time. IIIe4...MAX Evolution Points available at this point Clear Points - 8 Route Points - 4 Tech Points - 8 Total - 20 IIIf...Episode 6 IIIf1...Story details **SPOILER WARNING - YOU HAVE BEEN WARNED** Getting close to the Shellcoof above the cloud line the dark dragon from his village flew past them without attacking and flew to the Shellcoof's underside. What was it doing and why didn't it attack yet? Despite being terrified of the power of the ancient age, Lundi and Lagi launched an all out offensive against the ship, attacking it head on. While fighting off a seemingly endless onslaught of ships inside the flying Tower they eventually made their way to a hatch on one side and destroyed the Shellcoof's rudders on one side, severely limiting it's ability to maintain altitude but not completely disabling it. Once exiting the Shellcoof onto it's underside, there was something that looked like an cocoon hanging from it. Getting closer to examine it, it cracked and revealed the flying Tower's guardian, the Guardian Dragon, in a new form awaiting a final showdown. IIIf2...Level guide - Assault on the Shellcoof Right when you start out two hatches will open ahead of you and 4 jumping enemies will hop out, kill them immediately. Then keep your sight ahead to shoot out 2 mounted guns on the deck just after the hatches. Blips should immediately appear on the radar to your rear-right so quickly switch views and shoot the 2 mounted guns and 3 airships that fly up over the side. keeping your view to the rear, as you pass the hatches the rear-right one will release 3 more jumping enemies and after their gone quickly switch to the front view again, there should be 3 mounted guns to the front-left and a ton of blips up ahead. I hope you have a full Berserk gauge because this is where you should use it. You'll fly forward a little more and some destroyable flaps will popup ahead of you to the front-left and front-right, two on each side. Right after they popup a group of 3 airships will fly past the front of you from the right and then another flap will fold out in the middle. After the middle flap is gone another will popup right behind where the first one was then...use your Berserk. If you don't have a Berserk attack just try to hit everything...there are 2 mounted guns on each side of the front view and a swarm of airships will come charging out of the Shellcoof's entrance. Keep firing and hope you get lucky... After you enter the Shellcoof you'll pass through a door with 6 airships on the other side so deal with them. You'll fly forward a little then turn and at the end of the new hall there are 3 mounted guns so kill em. After turning again there will be 2 airships flying at you right before another turn into a hallway with 5 mounted guns in a circle around it. A couple turns later there will be a group of 8 airships which you can lock-on to before you see them through the walls as soon as you see them on the radar so watch the radar closely. After another turn you'll fly through a door then you'll end up outside of the Shellcoof, behind some of the rudders. There are 3 rudders and a bunch of mounted guns and missile launchers to the front-right. Lock-on to your maximum amount and fire away, concentrating on the guns and missile launchers before the rudders. The missiles that the launchers fire are easily dodged or shot down so do whatever you want. After the guns are gone keep shooting the rudders until they're destroyed. Once back in the ship your dragon will take a bunch of turns then start to descend downwards while 3 airships fly downwards in front of you. Use lock-ons and they’re gone. When you start moving forwards again there will be 3 airships waiting down the passageway so deal with them too. After a turn or two there will be a group of 6 airships ahead to deal with. After that your dragon will descend a little then move forward again down a hall filled with airships and the ship exit on the other side. Use lock-ons and you should be able to kill all the ships before they fly past you. Once outside QUICKLY shoot all the cones you see ahead hanging from the bottom of the ship then turn to your rear view and destroy the 3 airships that should be there. Quickly turn to the front again as a hatch has opened and let out 3 of the jumping enemies. A few more ships will fly in from the rear so pay attention...this part is really easy to miss an enemy on. Just, again, be quick with your camera changes and if you get to far behind use your Berserk because you won't need it for the boss. IIIf3...Boss - Guardian Dragon in Cocoon At first there will just be an egg looking thing ahead of you so start locking-on and shooting until the dragon peaks it's head out and it's health bar appears. During the first attack it does it will shoot a green continuous laser out and release 3-5 smaller ships below it to throw at you which can be locked-on to and shot. Flying in a circular motion can usually dodge the green laser just fine but be careful to anticipate where it's going to start...sometime it starts with 2 beams on each side that meet in the middle and sometimes it starts with a single beam at the bottom and moves up. RIGHT after the green laser stops, it will fire out groups of yellow bullets and some blue ones that ALL home-in on you at different speeds, throwing your dodging off a little. All of these can still be dodged in a circular motion. He just alternates his attacks now so keep shooting... IIIf4...MAX Evolution Points available at this point Clear Points - 10 Route Points - 4 Tech Points - 10 Total - 24 IIIg...Last Episode IIIg1...Story explanation **SPOILER WARNING - YOU HAVE BEEN WARNED** The Guardian Dragon, after morphing inside of the cocoon, emerged in an awesome new form, darkening the clouds below with its ominous shadow. A battle of legendary proportions then took place with the Shellcoof slowly losing altitude and falling below the cloud line. 2 powerful dragons...only one could be victorious... IIIg2...Boss - Guardian Dragon 1st Form - Wow...The Guardian Dragon will start out right in front of you so as soon as you start get the maximum lock-ons and laser away. He'll fly towards you a little then fly away and turn around, at which point you should fly sharply to the left to avoid his green plasma wake. You can keep locking-on and hitting him if you aim right but don't touch the green stuff. He'll move toward you again, still facing away, and puff out his "feathers" and then fly to your rear. Stay in between his "feathers" as he goes by or they'll do damage to you. Once he's behind you he'll fly around for a second then fly to the lower corner of your rear-left and launch a steady stream of ships at you. Ignore the Dragon and use your regular gun to shoot the ships down before they hit you, keep slamming on the button and follow along the stream until they're all gone. He'll fly in front of you again and do the same thing all over again, this time stopping straight to your rear to launch the ships out. After he moves to the front again, he'll float in the distance for a few seconds then PAY ATTENTION! He'll start to make a weird noise then fly forward really fast and swing his tail up doing A LOT of damage if it hits you. The best way to dodge this is to try and stay towards one side then as soon as you hear him get ready immediately fly to the other side and wait there to do it again. He does it 4 times then... He'll turn around again and start slowly flying away while shooting a bunch of blue bullets out after him. Just stay to one side and try to keep locking-on. After he stops again he'll fire a long pink homing laser out of the end of each of his "feathers." You have to be fast to dodge them and the best way, again, is to dodge in a circular motion. After shooting the pink lasers he'll start to fly under you but don't do anything because he flies right back to the front of you and fires another round of the pink lasers and then him flying forward while shooting out the blue bullets also. He'll face you again then turn around and let loose his green plasma wake attack again, avoid it in the same way as before but be ready when he's done!! RIGHT after he stops using the green plasma attack the screen will flash white and he'll launch a bunch of the pink lasers at you again. QUICKLY dodge in a circle BUT DON'T STOP MOVING! More pink laser will fire straight out of his tail at you, followed by another white flash and some homing ones out of his "feathers" again. He should be almost dead now but if not he'll start the entire pattern all over again so keep at him until he dies. 2nd Form - After the Guardian Dragon's outer shell breaks away its old form is revealed so hopefully you have some health left...and a Berserk attack. At first the Guardian Dragon will just fly around ahead of you which makes it easy to get a lot of lock-ons and take a good chunk out of his health before the fighting gets intense. Just try to stay away from his green plasma wake as it still does damage to you and dodge when he flies directly at the screen, trying to ram you with the energy bar on both sides of him. He'll fly around for awhile, trying to run into you or get you to fly through his plasma wake then eventually he'll stop, turning and firing bunch of his homing lasers at you. Yet again, dodge in a circular motion and you should be fine. After that he'll fly around VERY erratically, firing one or two homing lasers at a time at you so dodge around and he'll die pretty soon...if you have a Berserk use it... IIIh...Ending IIIh1...Story details **SPOILER WARNING - YOU HAVE BEEN WARNED** The Shellcoof was still airborne after its rudders were destroyed so Lagi used the last of his life force to destroy it, sending it crashing down into the Georgius, after teleporting Lundi safely to the ground. Images of the future and past flashed through Lundi's head, but what did it mean? Lundi later entered the Shellcoof's wreckage and found the remains of Lagi embedded within the hull, deep in the depths of the endless halls...his throat still glowing. Maybe Lagi still had some life left...? Somehow Lundi knew Lagi would be back someday so he decided to make preparations. Lundi eventually joined a small group of people called the Seekers whose ultimate goal was to destroy any new Towers that appeared. Lundi chronicled his journey and left diaries and notes for any new dragon riders that might come after him, still not knowing what the images that flowed into his head from the dragon really meant. ------------------------------------------------------------------------------ IV...Evolution guide ------------------------------------------------------------------------------ During your journey through this masterful game your dragon will "upgrade" once and awhile between levels depending on how many Evolution Points you have. They are tallied up at the end of every stage and specific things you do during the stage get you points in specific categories, which are explained below. The MAX amount of Evolution Points you can get is 24 by the Last Episode. IVa...Evolutions Hatchling - Starting form. MAX lock-ons - 4 Glideling - 2 Evolution points required. Guaranteed evolution after Episode 2. MAX lock-ons - 6 Windrider - 6 Evolution points required. Guaranteed evolution AT THE LATEST after Episode 4. MAX lock-ons - 8 Armornite - 13 Evolution points required. MAX lock-ons - 10 Skydart - 15 Evolution points required BY THE END OF EPISODE 4. This is the first special dragon class and can only be gotten by getting 2 Tech Points and all the possible Route Points on Episodes 2-4 (route 2 on both Episode 2 and 3, route 3 on Episode 4). MAX lock-ons - 12 Brigadewing - 18 Evolution points required. MAX lock-ons - 12 Solo Wing - 24 Evolution points required after Episode 6. This is the second and final special dragon class. The only way to get it is to get ALL possible Evolution Points from EVERY Episode and you will change right before the final boss. That means ALL Clear Points, Route Points, and Tech Points possible from each Episode. And yes, it is the mysterious Blue Dragon from the first Panzer game. This is the best form of dragon you can get HOWEVER if you die AT ALL with the Solo Wing your maximum lock-on number goes down to 8 and some of its strength will decrease. MAX lock-ons - 12 IVb...Evolution points - At the end of every episode you'll be given a status screen with your score for that stage and all the points you've earned as well as your total points. The points are listed under Clear Points, Route Points, and Technical Points, all described in detail below. IVb1...Clear Points - 10 TOTAL Clear Points available. You earn Clear Points simply by beating a stage, simple enough. There are 5 episodes you can get Clear Points from for a total of 10 points that are basically automatic. That means if you beat the game then you are guaranteed to be AT LEAST a Windrider even if you really suck. IVb2...Route Points - 4 TOTAL Route Points available The only 3 episodes you can get Route Points on are Episodes 2, 3 and 4. You get more Route Points depending on the difficulty of each route taken during a stage. Exact directions for taking the right routes are in the level guide section for the corresponding episodes. IVb3...Technical Points - 10 TOTAL Technical Points available The last points you can get at the end of all the stages are called the Technical Points. If you have a Shot Down Ratio at the end of a stage of 80-89% then you get 1 point. If your Shot Down Ratio is 90% or higher then you get 2 points. ------------------------------------------------------------------------------ V...Secrets and Extras ------------------------------------------------------------------------------ None of the codes and cheats of Panzer Zwei are inputted like in the first game, they are unlocked by playing the game and put in a menu option called Pandora's Box. There you just toggle on or off any of the options and you're all set. If you have the Box turned on though, the game won't let you save anything you do while using it. Va...Pandora's Box - A cornucopia of cheats and things that you must unlock by playing the game. To totally unlock ALL of the options you must meet some requirements... Va1...Requirements - To TOTALLY unlock all of the options in the Pandora's Box you must complete one of the following tasks... TOTAL time of 30 hours or more. TOTAL Cleared Game No. 30 times or more. Best Shot Down Ratio at 100%. Have a save file from Panzer Dragoon Saga on your memory. Va2...Options - Just select an option and change it to your liking. Episode - Select your starting Episode or the secret Zero Space level. Dragon - Select your starting dragon form. Level - New difficulty settings. Life - Adjust your health bar to your liking. Shot - You can change Lundi's gun here to whatever you want. Laser - This changes Lagi's lasers. Berserk - Adjust your berserk meter to your liking. Rolling - Just like the Rolling Mode from the first game, you can turn this On or Off. Sight - Change the level of your sight. Start Area - You can choose to start Normally on a stage or at the boss. Pause Menu - When the game is paused some secret menu options appear. Soundtest - Just like it says, a total sound test mode. Vb...Suicide - Just like the first one...you die... Anytime during a level press A + B + C + L + R and your dragon will automatically die. ------------------------------------------------------------------------------ VI...Zero Space ------------------------------------------------------------------------------ Zero Space is a secret level only selectable in the Pandora's Box. Your dragon flies above the clouds while enemies pop up around you in a certain order while you try to kill them for the best time. Simple enough. VIa...Level guide Stage 1 - Easy beginner stage. Enemies will appear: front, left, rear, right, front, front-bottom, front, then front-top. Stage 2 - Enemies will appear: rear-left, front, rear-right-top, rear, rear-left-top, rear-left-bottom, front-top, rear-right. Stage 3 - These enemies move around slightly. Enemies will appear: front, left, rear, right, front, front-bottom, front, front-top. Stage 4 - Fighters will fly around you in a circle. Enemies will appear: front, left, rear, right, front, front-bottom, front, front-top. Stage 5 - Umm, this level sucks. Your dragon will fly forward this stage. The best bet is to switch your view to the rear and shoot the enemies when they fly there as they all appear ahead of you then fly to your rear. Stage 6 - A one on one battle with an extremely long worm in the sky. Just keep shooting... ------------------------------------------------------------------------------ VII...Closing ------------------------------------------------------------------------------ The first time I played Panzer Dragoon at a demo unit in Toys R Us I was absolutely blown away by everything about it, much to the annoyance of my mother whom I bugged NON-STOP to buy me it. I only had Guardian Heroes for my Saturn at the time and too young for a job so eventually she bought it for me. I love you Mom! If you have anything to add, any corrections or error reporting, or suggestions then email them to faqs@enemyzero.com. I can't guarantee a reply to every email but if I do use any of your info in the FAQ full credit will be given. www.enemyzero.com Created by EnemyZero of EnemyZero Online. This document is copyrighted with ALL rights reserved 2002 by EnemyZero Online and is exclusive to www.gamefaqs.com and www.enemyzero.com for all time. ANY unauthorized use, copying, distribution, or anything else like that is a violation of copyright laws and is punishable. Private use ONLY.