__ ___ __ __ __ __ __ __ __ ___ __ |__) /\ |\ | _/ |_ |__) | \ |__) /\ / _ / \/ \ |\ | _/ | | |_ | | /--\ | \| /__ |__ | \ |__/ | \ /--\ \__) \__/\__/ | \| /__ |/\| |__ | Panzer Dragoon Zwei for the Sega Saturn W A L K T H R O U G H Version 1.0 Written by AstroBlue (tetsuwan_blue(at)yahoo.com.au) Last Updated: July 6th, 2002 ******************************************************************************* Panzer Dragoon Zwei was my first Sega Saturn game, and I was stunned by what I saw. I was constantly bombarded by Sony and Nintendo propaganda found in so many gaming publications that told me that the Sega Saturn was incapable of producing quality 3D graphics. Yet, in front of me were some of the most engrossing and beautiful graphics I had ever seen (at the time). I never bought another gaming magazine from that day forward ^_^ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Official names of bosses and stages thanks to various sources, but namely: * Lagi: The Art of Panzer Dragoon (www.moonapples.com/lagi/) and * Panzer Dragoon Academy (www.sun-inet.or.jp/~dds552/PDA/top.html) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =============================================================================== W A L K T H R O U G H =============================================================================== E P I S O D E 1 - Elpis Village ************************************ Whilst riding on Lagi's back, Lundi picks up a discarded blaster and the adventure begins. Four flying mutants called Xecom are you first targets, so shoot them ^_^ Shoot away at the very village you are trying to protect for points while you take down a further two Xecom. Soon a strange and seemingly wingless dragon will "buzz" you, and then a large bio-mechanical sphere will drop down from the ancient ship above and will proceed to roll at Lundi and Lagi. Rapidly shoot at it and it will eventually explode, releasing three Xecoms. Lock-on to all three by holding A, B or C and moving the cursor over them, and then release the button so Lagi fires a bolt of energy from his mouth (this is called a Homing Laser) continue you to do this with all enemy formations to get the maximum amount of points. A further three Xecom are attacking the village ahead, even further on from them is a bipedal mutant called a Tadomn, it takes more shots than the Xecom so blast away. After destroying another two Tadomn, look to your left (Left Shift Button) to find an Assault Warship. Shoot this Assault Warship rapidly to net thousands of points, but be careful of another Tadomn up ahead whilst doing this. Shooting the "windmills" around here will also get you more points. Eventually, Lagi will try to fly up towards the ancient ship but that strange dragon will "clip" him and he will plunge downwards in a spiral. E P I S O D E 2 - Great Ravine ************************************ Waves of mutants called Goliathe will emerge from the sand and will attack in groups of three, take them out with Homing Lasers. After 3 or so waves, face forward as you'll want to shoot out all the Mecchania tepees on your left and three Mecchania gliders that will fly at you. A Khourieat (pronounced ku-RI-ah) with rider will come from one of the tepees, he does count towards your shot down ratio so take him down. He'll roll about on the ground in a very painful fashion >_< Anyway, up ahead you'll see a fork in the ravine path. If you don't do anything or pull over to the right you'll proceed to Route 1, however if you pull over to the left you'll go down Route 2. Shoot down the Mecchania Gliders that come at you from behind and then make your choice. Route 1 - Ground to Air Shoot at the tepee ahead and another Khourieat rider will run out. Soon, a formation of gliders will fly past the opening ahead, make sure you take them down. Once you make you way around the corner another group of will come at you from the front, then another two will attack from behind and then two more will attack from the front before you make it to the cliff's edge. Lagi will safely glide down to the floor of the ravine. Up ahead is a Mecchania Fortress, shoot down the four gliders that come at you from different cardinal directions and take out the turrets guarding the fortress from a distance. A glider will break through the greenish wall ahead just after another one buzzes you from behind. The following area is an extremely messy gunfight, many solo gliders will come at you from many directions, turrets litter the perimeter of the fortress, strange machinery will move slowly across the many archways and many Mecchania Airships are floating around in the sky, not to mention one is very close to the ground just after an arch. After breaking through another greenish wall, you will come to a pseudo mini-boss that is a huge fortification. Firstly, use homing lasers on all the turrets around the perimeter, then focus on the fortification. Shoot at its rotating cannons that are firing explosive spheres at you, once all of them are down you will move on. Two airships will fly out in front of you, fire at them as much as possible before they inevitably crash in front of you, blanketing the surrounding area in blinding smoke... things will go quiet.. time for a boss. Route 2 - Air to Air Another tepee with a Khourieat rider is up ahead. Three waves of gliders will fly at you from the front, shoot them down or use lock-on homing lasers if you are fast enough. After the last turn of the ravine path, spin around 180° to intercept the stream of gliders that will come at you from behind. Upon reaching the cliff, Lagi will spread his wings and soar... easily one of the most uplifting video game moments. Mecchania gliders will attack you from the front, three coming from the left and three coming from the right, spin around as another wave of three will come at you from behind and then turn to your left as yet another wave of three with a tag-along will come at you, lock-on to all four and fire homing lasers for more points. One more wave of three will come from the front before things get a tad messy. Three gliders will come at your from the front, then four from the right and a pair of small Mecchania zeppelins will fly out in front while another four speeders attack from your left, shoot away at the zeppelins with Homing Lasers. After you take them down a swarm of gliders will come out from behind the mountain peak to your left, lock-on to as many as you can but shoot any strays with normal shots before they disappear. A huge Mecchania zeppelin will soon appear, shoot at its sails whilst taking out the four gliders that intersect from different directions in front of you. Continue shooting at the zeppelin and any gliders it launches. Another three small zeppelins will come at you from the left, after shooting down these, one more wave of gliders and two more zeppelins will appear. Lagi will then land... time for a boss battle. T r a n s p o r t S h i p -------------------------- It will appear from behind the rocky outcrop ahead, scaring a group of bats. Firstly, it will hover over you unfolding the cannons on its underside. Rapidly fire at the cannons and any missiles they shoot out. Next, more cannons will fold out on the tips of hydraulic arms after it falls back behind Lundi and Lagi, lock on to them and fire homing lasers to destroy them. Continue to shoot at its hull rapidly, it will disintegrate in front of your eyes. Shoot the debris for points and safety, especially the turquoise containers. Soon it will fly out in front of Lundi and Lagi, when it does this a cannon will fold out on its rear, take it out before it shoots at you and continue to fire at the hull. The blue "shields" are actually weak points. Once you get it down to almost nothing, it will fly beside you. Take out the two port side cannons and attack it aggressively while avoiding the explosive cylinders it will jettison. Eventually it will crash and burn. -------------------------- E P I S O D E 3 - Forest of Taboo ************************************ As the episode begins, shoot down the Mecchania speeder bikes that are flying along side Lagi and Lundi. Be sure to destroy any cannon balls they shoot at you so you don't sustain any damage. Note that each speeder takes at least two homing laser shots to destroy. Up ahead cannon barges are hiding behind the trees, when they pop out hold A, B or C and quickly move the cursor along their length and then release to destroy them easily with homing lasers. Two will appear directly in front of you from the trees, then two will be flying along parrallel to you behind the trees and then another two will attack from the front. More groups of speeder bikes will appear now, after about four groups the forest gully will split in two, do nothing or fly to the right to go down Route 1, or fly over to the left to go down Route 2. Route 1 - Air to Air Four flying mutants called Gimn will appear up ahead and then there will be another wave of four to your left. After a while a red centipede like mutant; called a Naga will emerge from the leaf litter. Lock-on to as many segments of it as possible and attack with many homing lasers. Waves of Gimn and solitary Nagas will littler the forest up until the end boss. Watch your radar at all times. Route 2 - Ground to Air Lagi will land on the ground and waves of flying mutants called Gimn will swarm this deep area of the forest. Lock-on to as many as possible and kill them with homing lasers. Eventually an assault battleship much like the one you saw in Episode 1 will fly down from the forest canopy. Attack it aggressively with laser shots while taking out the smaller enemies it produces and stray Gimn with homing lasers. Waves of Gimn will then appear before another Assault Battleship appears, destroy it using the same modus of operandi as the last ship. After one or more waves of Gimn, Lagi will take flight again and things will get ominously silent. H a n u m a n n --------------- As soon as its energy bar appears, spin around to look behind and begin to attack it aggressively with homing lasers or even use Lagi's Berserk attack. Lagi's Berserk attack will take about 20% of his life bar out, which is a nice start. Shoot at the red globules it produces with your blaster for points, and to prevent damage to Lagi. When Hanumann stops in front of you, beware of its slashing arms, as they will cause massive damage on contact. When it begins to swing from the forest canopy continue to use lock-on homing lasers, but make sure use also lock-on to the fire mines it drops. Its last ditch attack is throwing a boomerang like shuriken, watch your radar to avoid it at all costs and continue hammering at Hanumann. Once it's dying, shoot at its mouth to rack up lots of points from the red globules it produces. --------------- E P I S O D E 4 - Ancient Ruins ************************************ After shooting down two waves of Sweepers, there will be a fork in the tunnels. Don't do anything at all or fly down low to go down Route 1 or 2, or fly up real high for Route 3. Wave upon wave of Sweepers will attack you from the front. Once you fly down to an aquaduct, get ready for the last split in the ancient tunnels. If you do nothing or fly to the left you'll go via Route 1 and if you fly to the right you'll go down Route 2. Route 1 - Ground to Air Lagi will fly through a gap and then will land in the ruins. Get ready to shoot all the robot-like TekeTeke's on the ledge to your right. A little further on and eight TekeTeke's will encircle you, shoot as many as you can, but you'll have to be quick as the platform you're standing on will elevate. Strange mutants suspended from webs will appear on your travel upwards. Firstly there is one on your right, then left, then behind, and then left, right and behind. Shoot them before they shoot you. Soon the platform will reach its destination and Lundi and Lagi will pass through solid rock O_o TekeTeke's abound ahead, Lagi will soon take flight and more Sweepers will attack you from the front. Route 2 - Air to Air After three or so waves of Sweepers attack from the front, you will fly into a very dark chamber of the ruins. Shoot the swarm of mutants called Goliathe that are swarming in the waters below. After another wave of Sweepers you will fly into another chamber, this one is well lit but filled with Beefly's. A single Beefly will attack and then suspended barriers will block the route, so shoot them down, after another single Beefly and a wave of Sweepers, there are more barriers. This time you will have to deal with Beeflys attacking you while you destroy the suspended barriers. Waves of sweepers will came attack you while manoeuvring through more tunnels. Route 3 - Air to Air Waves of Sweepers will came at you, if you ever feel really intimidated during this route, use Lagi's Berserk attack. After flying downward to a tunnel below, a stream of projectiles will come at you from behind. Shoot every last projectile for heaps of points. Waves and waves of Beefly will attack you with venom, shoot them while manoeuvring through the gaps in the semi-opened "doors". After a wave of Sweepers, you will fly down below yet again. Make sure you watch of for waves of Sweepers shooting at your tail. After you go through white doors the Sweepers will come from the front again. A lone Beefly attacking will signal the end of the attacking hoards. Up ahead are barriers suspended from the roof, shoot them to clear a path for Lundi and Lagi. After Lagi flies through a narrow gap, you will just be able to see a bunch of TekeTeke on the pontoon bridge up ahead. Homing laser them dead from a distance. Things will go all quite now... you know what that means. R a n d - D o u l a ------------------- Once it emerges from the water, begin to shoot at it like mad. It with then jump out of the water and will shoot projectiles at you. Make sure you shoot down all the projectiles whilst shooting Rand-Doula so Lagi doesn't take damage. Soon enough it will begin to destroy the pontoon bridge you are standing on in a very "Jaws"-like fashion. When its head is up fire rapidly at it with normal blaster shoots, but when it is out of your sight use lock-on homing lasers. Eventually it will submerge, swim under you and then burst up in front of you, destroying the pontoon bridge in the process. And so Lagi must takes flight. This is arguably the best time to use Lagi's Berserk attack on it, as it stays in the air for quite some time. Continue to attack it aggressively as it leaps from the water, you can cause quite a lot of damage if you lock-on to the many segments of its tail and then fire homing lasers. Soon it will submerge and release a lot small pink orbs. Don't shoot them if you are low on life, as once destroyed their orbital will fly towards you, it's quite hard to avoid. If you have lots of life, lock-on to as many as you can, fire homing lasers and then fly around the screen in a swirling motion to avoid them. Once it resurfaces it will use sweeping lasers on you, do fancy flying to avoid them while continually hammering it with homing lasers. If it submerges deeply and faces you, get read to dodge its huge tails as it flails it at you. If you take too long it will release some small biomedical guns that will shoot at you, ignore them and continue firing at Rand-Doula until it dies. Make sure you look behind once it dies for a cool sub-aquatic explosion. ------------------- E P I S O D E 5 - Frozen Sea ************************************ A Shellkouff guardian called Nuse will welcome you to this wintry wonderland by releasing smaller ships that fire plasma death at you. Sway up and down and continually fire your blaster to hit Nuse and clear a way through the plasma. If you take too long to take Nuse out, it will fire a whole swarm of smaller enemies that will fly in front of you in a very organised pattern, fire at some of them to punch a hole to fly through safely. After a short lull after taking down Nuse, small mutants called Tarran will fly up in waves and will shoot you from behind. So look behind you and get ready to get them before they get you, after a final swarm attacks you from behind, another wave will attack you from the right and then one more from the front. The ancient ship Shellkouff will pass in front of you and then another swarm of Tarrans will come at you. Nuse will come back for more after three streams of connected Tarran attack, lock-on to as many as you can and wait for them to break up before you shoot them with homing lasers, you'll get more points that way. N u s e ------- Nuse is probably the second easiest boss in the game. Don't use homing lasers on it, as its orbiting shields will just absorb them. Instead, keep a steady stream of blaster fire on it at all times as it circles Lundi and Lagi. Ignore its lasers, they always seem to miss. Just watch out for Nuse twitching as this means it's shooting meteors at you. Make sure you shoot every meteor it fires at you, since it's really the only attack you have to worry about. After a couple of hundred blaster shots it will die. ------- E P I S O D E 6 - Shellkouff ************************************ This first part of the episode is probably one of the most hectic parts in the game. If you are unsure, just use Lagi's Berserk attack and tap L or R rapidly to kill everything in sight. Anyway, if you're brave, Shellfish (which look like small bipedal robots) will jump out of the hatches shooting balls of fire as you, shoot them down with homing lasers. Once you pass the second pair of hatches, look behind you and shoot the tanks on the ground and the wave of flying mutants called Sealance that will attack your behind, coming from Lagi's right side (note that's to the left if your facing behind). Then, quickly shoot the laser towers along the banks of the trench, and then the three tanks and a wave of Sealances that will attack Lagi's left side. Get ready to take out all the barriers that pop up in the trenches, the laser towers that litter the banks of the trench and the stream of Sealance that will pour out of the opening ahead. Once inside the Shellkouff, you will battle a wave of Sealances, some tanks, another wave of Sealances and then a group of tanks that will position themselves around the circumference of the tunnel. Lock on to them all and kill them with homing lasers. After one final wave of Sealances, you will fly out to the port side of the Shellkouff. Lagi will hover in front of the whisker like engines of the Shellkouff. Firstly take out all the missile pods and the three laser bays which are just in front of where the whisker engines attach to the Shellkouff. Plus, take out any of the missiles they are firing. Once all armaments have been taking out, start firing at the whisker engines. Lock-on to parts of all three engines and fire homing lasers at them. If you take them all out simultaneously you will get more points. Lagi will then proceed to fly inside Shellkouff again, five waves of Sealances will attack you in here before you exit out to the underside of the Shellkouff. Shoot down all the biological stalactites which are attached to the Shellkouff's underside for points. Up ahead is more messy gun fighting very reminiscent of beginning of the level. I suggest you use your Berserk attack, which is probably full thanks to all the shooting you have had to do. Sealances will attack you from behind, then another wave of Sealances will attack you from behind, then another wave of Sealances will come from the left and will attack your front and a hatch will release a couple of Shellfish to attack. Once you've killed these Shellfish, shoot the three green laser cannons that just opened up behind you with homing lasers. Two move waves of Sealance will attack you from behind and one last group of Shellfish will be released from a hatch ahead... a bunch of panels will explode from the bottom of the Shellkouff, exposing the Guardian Dragon who "buzzed" you in the first Episode and is currently undergoing a metamorphosis in a cocoon. D r a g o n C o c o o n ------------------------ The Guardian Dragon has quite a lot of attacks at its disposal. Its pattern goes: release spawn while attacking with green lasers, orange homing shots, blue bolts of energy and then there is a short lull before the cycle starts again. Basically, focus your attention on dodging attacks and firing homing lasers at it and its spawn it produces while it's attacking. While in the lull, just fire at the cocoon rapidly with your normal laser shots. Eventually the cocoon will disintegrate and the Shellkouff will begin to plummet down. ------------------------ L A S T E P I S O D E ************************************ This episode is just an epic battle with the Guardian Dragon. G u a r d i a n D r a g o n ---------------------------- As soon as you see it, begin to blast away at its head with normal laser shots. When it flies away from you and plumes its "feathers", swerve to one side to avoid being hit by a torrent of spores. Shoot a bunch of homing lasers at it while you stay away from the spore trial. Shoot the stream of small enemies it produces before they can attack you and Lagi. It will fly in front of you and plume its feather's next, fly in between a gap in its feathers when it drops back and begin to fire again. After releasing more small enemies it will fly up real close beside Lundi and Lagi, this is the perfect time to use Lagi's Berserk attack or to shoot it rapidly with your blaster. This next attack is pretty devastating, it will fly in front of you and will try to club you to death with its cocked tail. Avoid this by swooping out of the way the second you see it lunging for you. After three or so swipes at you it will fly out in front of you and will fire behind at you. Avoid its shots and fire homing lasers at it, soon it will return fire with its own homing lasers. After a little while, its attack cycle will start again. After you cause enough damage to it, it will disintegrate into the sea. ---------------------------- However, the Guardian Dragon's Pure Form was still intact in its core. So it busts out of the water for one final assault. P u r e F o r m ---------------- This is a very basic battle, the Guardian Dragon will weave in and out over the sea, leaving a trail of fluorescent spores in the wake of its dragonfly like wings. Just stay out of the way of the trail and attack it constantly. It's faster to shoot it with normal laser shots but it's also incredibly hard to aim, so you may be best with homing lasers. When it shoots projectiles at you, I suggest you use homing lasers whilst dodging them, even if you are using normal shots to attack the Guardian Dragon. After a fairly long dogfight, the Guardian Dragon will be defeated... for now. ---------------- With the Guardian Dragon and Shellkouff out of the way, it's time to watch an ending. Note that I wrote AN ending not THE ending. ^_^ =============================================================================== A P P E N D I X =============================================================================== * If you press A, B or C in a relatively slow rhythmic beat, Lundi will fire his gun almost as rapidly as if you were to hit the button as rapidly as you possibly can. This saves your Saturn controller from more wear and tear, and your thumb from getting osteoarthritis latter in life ^_^ * Most people think that "Dragoon" is fancy way of writing Dragon. In fact, a Dragoon is a heavily armed cavalryman. In other words; a Dragoon is a soldier who rides a horse and wields a gun. So... Lundi is a Dragoon not Lagi. Dragon Evolution Requirements ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Hatchling - Initial Form Glideling - 2 Points Windrider - 6 Points Armonite - 13 Points Skydart - 15 Points by the end of Episode 4. Brigadewing - 18 Points Blue Dragon - 24 Points Pandora's Box ^^^^^^^^^^^^^ This wonderful extra appears in the Options menu after you finish the game once. It contains a myriad of options (read: cheats) that let you tweak the game in almost every way possible (that may be over exaggerating just a little bit). More options open up as you play the game; for example, you can only make Lagi start as a Dragon you've played as, and you can only choose to view the endings you've actually seen. However if you fulfil one of these conditions, every option in the box will open up, they are: * Have a save game from "Panzer Dragoon Saga" saved to your Saturn's memory. * Have a "TOTAL TIME" of 30:00. * Have a "BEST SHOT DOWN RATIO" of 100%. * Have a "TOTAL CLEARED GAME NO." of 20. ******************************************************************************* FAQ STATS -=-=-=-=-=- Version 1.0 Update No 0 Size 26.4KB Pages 8 Words 4691 Characters 26172 Paragraphs 407 Lines 473 GameFAQs CONTRIBUTER PAGE- www.gamefaqs.com/features/recognition/4127.html EMAIL- tetsuwan_blue(at)yahoo.com.au If I don't reply, it's either: I don't know the answer to the question, the answer to your question is in the FAQ, or you're sending me info I already know or someone else has sent before you. LEGAL SECTION -=-=-=-=-=-=-=- No material from this FAQ may be paraphrased, copied, changed or re-formatted without my permission. It may only be posted on GameFAQs (www.gamefaqs.com) and IGN FAQs (faqs.ign.com). Under no circumstances may this FAQ be posted on Cheat Code Central. This document was written exclusively for use on the internet. It is not intended to be used in any way that is profitable for anyone other than the author. It is not to be reproduced in any way without express written permission from the author. More information on copyright laws can be found at the copyright section of the official Library of Congress web site. (http://www.loc.gov/copyright). Panzer Dragoon and related elements are trademarks of Sega Enterprises, Ltd. _______________________________________________________________________________ © Copyright 2002 AstroBlue