From: ianmak@ecs.school.net.hk (Ian Mak) Newsgroups: rec.games.video.arcade,rec.games.video.sega Subject: [Virtual On] Temjin operating manual Date: Sun, 02 Jun 1996 11:16:14 GMT Virtual On Temjin operating manual v.1.0 By Ian Mak I. Introduction Temjin is the most all-rounded VR (Virtuaroid) in the game. It is fast, well armored and has a set of good weapons. It can fight very well in close -- medium range combat. It has an advantage to almost all other VR except Temjin itself, Raiden and Dorkas. If you are looking for a VR that able you to get familiar to this game, Temjin is the definite choice. II. Weapons Temjin has 3 weapons -- the beam rifle, the bomb and the beam sword. The proper usage of these three weapons is necessary for players to get out all the potential of Temjin. 1. Beam rifle The main weapon of Temjin. It does good damage and has some degree of homing ability. It never runs out of ammo so you can use it whenever you like. Standing or walking beam rifle is a single shot and it does more damage than dashing shots. Standing shot is useful in forcing enemy to run(dash) because slow VR cannot escape by walking and quick VR players tend to dash when they see a shot coming. This gives you initiative in the next attack(In this game, the one dash later has an absolute advantage over the opponent). Side dash beam rifle is 4 consecutive shots, each does less damage than standing one, but if 4 shots all hit they do more damage than standing shot. This move is very effective when your opponent "freeze" at medium range. Sometime it can be used to find your opponent(All dash attacks automatically center your opponent on the screen). But you have to mind that the freeze time after a dash attack is quite long in Temjin so don't use it before your opponent dash. Forward dash beam rifle is a great move. It gives 2 big beam shots that each one does less damage than standing one but the shots are very fast and have great homing ability. Some slow VR (Raiden, Dorkas) cannot dash away from this shot and most VR will fall if both shots are hit, giving you a chance of "okizame". Backward dash beam rifle is useless. It is 2 small, slow shots and does not home well. Never use it(actually, you should never dash back because enemy shots will have more time and distance to track you). Jump beam rifle does not have much use because it is slow, does not track well and does little damage. Moreover the freeze time after jump attack is deadly so don't use it. Crouching beam rifle is fast and has great homing ability. It fires at an angle of 45 degrees so it can be use as anti-air defense or for attacking the enemy hiding behind obstacle. At close range(double lock on), Temjin's rifle can be used to thrust your enemy. It is the fastest close range attack in the game and cause good damage(not as much as beam sword though). 2. Bomb Some think that bomb is useless because it does little damage but it is not true. In fact, bomb is the most important weapon of Temjin. Temjin's bomb can neutralize all weapons except Dorkas's Phalanx and Belgdor's Napalm(Raiden's laser can pass through the bomb, but after the bomb it will not cause damage any more). So it can act as a barrier before you. Since you will not get any damage by your bomb you can also hide in the explosion of bomb than set up the next attack, mostly forward dash beam rifle. A direct hit of bomb also causes great damage. Standing, walking, dashing bomb will explode immediately when it hit something like ground, obstacle or opponent VR. But crouching bomb is different. It will explode after some time(about 2 second) but if it hit your enemy, it explodes immediately. 3. Beam sword Temjin's beam sword has 2 forms, one is slashing and the other is beam cutter. At close range(double lock on) Temjin will slash his opponent with his sword. He will first dash forward and when at proper range, slash from left to right. So it is easier to hit your opponent at the left hand side than at the right. It causes great damage. You can also slash while crouching. Crouch beam sword can evade enemy's close range attack like tongfer but it cause less damage than standing one. At long range your beam sword will give you a beam cutter. It can neutralize many kinds of weapon(e.g. Belgdor's missile) but it causes very little damage. Not very useful IMO. III. Basic tactics 1. Offense One basic rule in VO: Don't dash attack unless you are sure that your attack will hit. Missed dash attack will cause great disadvantage because you freeze after a dash attack. Moreover Temjin's freeze time is long compare with other VR. Temjin player should use bomb often. Since enemy fire cannot pass through the explosion, you can gain the attack initiative in the next attack. After a bomb, fire one or two beams to force your enemy to run. Watch it's moving direction. If he dash and attack, immediately dash in a direction that is vertical to your enemy's path: E---------> ^ | | | Y E:enemy Y:you You can fire beam rifle during your dash. Most of the time it will hit. But if the distance between you and your enemy is too long or there is obstacle between, use bomb instead. This is the basic attack pattern of Temjin at mid-range. Repeat this pattern and wait for chance of close range attack. When you have get close to your enemy, a double lock on will appear and some of your weapon charge meter will become yellow in colour, indicating that your weapon is now ready for a close range attack. Temjin should always use beam sword at this time(except you are facing Raiden since his laser comes out faster than your sword). However, not every attack can hit. What should you do if you missed? The following flow chart can help you: You slash | V Yes Did you hit him? --------------> Enemy fall down, continue "okizame" | | No V Does your enemy near to you(e.g. He guarded your sword)? | | Yes |No |-----> Crouch cancel bomb, then dash away | V Dash away and bomb Besides dashing away, you can try to jump cancel your sword, so that you can catch your enemy again for another attack. If your enemy felled down, you should do a okizame on him. Okizame is Japanese, it means "attack on the raising enemy". It is a VF2 jargon. I use this word since I can't find another word suitable for this. Temjin's okizame is simple. Just throw a bomb onto your enemy and watch him getting up. The bomb forces him to run since he will get hit if he stay inside the explosion or attack back. If your enemy runs, dash vertically to him and attack. 2. Defense Temjin is fast. He can evade most attack by walking. Dashing is used to evade those weapons with great homing ability (e.g., Viper's homing, Belgdor's missile). Bomb is the most useful in defense since it blocks most attack. If you are forced to dash, always cancel the dash since you can quickly fire back at your opponent. If you are being attack in your freeze time after a dash attack, You can try to jump to avoid getting hit. For 2 reasons: 1. Jumping of temjin is quick and can evade weapons with low homing ability. Even Temjin's beam rifle cannot hit you. 2. Temjin does not fall down easily. So if you are standing, you will get more hits than jumping. If you jump, you will get only 1 hit and you fell down. Other stuffs 1. Temjin has a special move called Gilding Ram. Method is jump, then at the highest point, push both sticks toward and press both triggers. 2. You can dash immediately during raising. Method is place one(or both) stick in the direction you want to dash and press the dash button while you are downed. This dash is not a ordinary dash. If you fire rifle during this dash, it will give four big beams that cause great damage! Great for hitting enemy that is doing okizame before you. I think that's all for Temjin. Next time I will write a FAQ about Raiden, the strongest VR in the game! Any comments please send to: ianmak@ecs.school.net.hk Also see my friend's VO homepage: http://www.hkstar.com/calvinc/virtual.htm Ian