NANATSU KAZE NO SHIMA MONOGATARI The Story of the Island of Seven Winds This is a guide for the Japanese Sega Saturn game released by Enix in 1997. Version 2.1 Written by Fishsticks. Email: whamarama@email.com _____________________________________________ Contents: 01 - Introduction 02 - About this Guide 03 - About the Game 04 - Controls 05 - Description of Menu options 06 - Hints for playing the game 07 - Characters 08 - Location of Bugs 09 - Location of Fish 10 - Location of Plants 11 - Location of Rocks 12 - Gaapu's bureau 13 - Walkthrough for Nanatsu Kaze 13.0 - Introduction - Wind Rock 13.1 - Chapter 1 - Saishiyo's Friend 13.2 - Chapter 2 - Kansoe Araroru 13.3 - Chapter 3 - The Sky Flying Tree 13.4 - Chapter 4 - The Wind Messenger 13.5 - Chapter 5 - The Fountain's Wings 13.6 - Chapter 6 - Raining Rocks 14 - Digital Fan Disk 15 - Viewing Nanatsu Kaze's AVI (audio/video) files on a PC 16 - Copyright and Credits ______________________________________________ 01 - Introduction Nanatsu Kaze no Shima Monogatari is a Sega Saturn game which was released by Enix in Japan in 1997. The copyright of this game belongs to Givro, Crowd, Buddy Zoo, Two Five and Enix. Nanatsu Kaze comes on two disks, the first of which contains the game. The second disk contains bitmap images which can be accessed by your Saturn or on your computer. Nanatsu Kaze no Shima Mongatari translates as The Story of the Island of Seven Winds, though it is translated by Enix of Japan as 'The Seven blasts of Wind in Island Story'. The aim of the game is to uncover seven different winds on the island in which the game is located. The game is a side-scrolling 2D Adventure-RPG. A knowledge of Japanese script is needed. I did not know Japanese when I started playing the game, but learned as I progressed. A Japanese dictionary and a chart with Katakana and Hirigana symbols is needed if you do not have a good knowledge of Japanese. Nanatsu Kaze is a great game. The graphics are hand drawn and well animated. The story is engaging and the characters are imaginative. I recommend this game to all Adventure-RPG fans. 02 - About this guide This guide contains general information about the game Nanatsu Kaze and contains a complete walkthrough for the introduction and first five chapters of the game. Some translation is included, though I cannot guarantee its accuracy. I used a dictionary for translation. I have not been formally trained in the Japanese language. If you have additional information on the game, or have played the game please email me. This guide is not complete, but I will update it in the future. If you have any questions about the game, feel free to ask me. 03 - About the Game Nanatsu Kaze is presented in the form of a storybook. Levels within the game are constructed as chapters. As you progress in the game, your actions are recorded in an illustrated story book. You can access the book from your house. You can reach the save game menu by sitting in the armchair in your house. Throughout the game you will need to collect various items including bugs, fish, plants and rocks. These are displayed in your house in a bureau. 04 - Controls A - Action, Talk, Pick up item. Run: press while holding left or right. B - Jump. C - Access item/equipment menu. X - Operates item in inventory. Used to summon various winds. Y - Operates item in inventory. Used to blow various horns. Z - Operates item in inventory. Used for bug catcher/fishing rod. L - Same function as X. R - Same function as Z. Up - Enter Door, Ascend Steps. Down - Descend Steps. Left - Go left. Right - Go right. 05 - Description of Menu options Press the 'C' Button to enter the menu screen. Two options are available. The first option is for collected items. The second option is for equipment. Access the first option, and you will enter the collected items menu sub screen. Six options are available - 1st option - Hold up a black feather. 2nd option - Miscelaneous items. This menu contains temporary items. 3rd option - Bugs. Lists all bugs you have collected. 4th option - Fish. Lists all fish you have collected. 5th option - Plants. Lists all plants you have collected. 6th option - Rocks. Lists all rocks you have collected. The second option on the first menu screen is for equipment. Acess this option to equip items. You can use these items by pressing 'X', 'Y', or 'Z'. Three options are available - 1st option - For the 'X' and 'L' buttons. This menu contains 6 winds. You can summon these winds only after you uncover them in the game. 2nd option - For the 'Y' button. This menu contains coloured horns, used to summon your friends. You can only use these horns after you uncover them in the game. 3rd option - For the 'Z' and 'R' buttons. This menu contains equipment such as the bug catch and fishing rod. You can only access these items once you have found them in the game. 06 - Hints for playing the game -If you do not read Japanese, the key to progressing in this game is exploration. Talk to everyone you meet and the story will often progress by itself. -Write down the katakana names of the characters you meet. Often a characters will tell you to visit another character. -Return to the tree house and read, or look at the pictures in the 'Story of the island of 7 winds book'. This can provide clues as to what to do next. -Listen for sounds. The game chimes when you do things right, and plays another sound when you do things wrong. -Collect everything you can. Most things you can pick up can be used. -Be patient. Keep experimenting with items, keep talking to characters, keep exploring and re-exploring the island. 07 - Characters Gaapu (Garp)- The main character who you control. Gaapu is a dragon- person. Tamu (Tam)- An old man who roasts bugs. Souru (Soul)- A big old snail who gives you clues when you speak to it. Hasaminezu - A blue creature who you can summon with a blue horn. Hasaminezu will cut grass for you, enabling you to progress to new areas of the island. Kurion - A red creature who you can summon with a red horn. Kurion will help you fly, enabling you to progress to new areas. Rokuzou - A yellow creature who you can summon with a yellow horn. Rokuzou will shatter rocks for you, enabling you to progress to new areas. Kanzou - This purple creature will challenge you to competitions. Kaze Raion (Wind Lion)- This lion will help you in your adventures. It is the wind's messenger. Tatefudakobute - These snake sign posts display signs or maps. Just press the action button when standing in front of them to view the information or map. Iihatachi - These four colored balls roll back and forth for pleasure. Hyuu - This silver bird is the wind's messenger. Gurin - A green face inside the central tree. You can also talk to Gurin's right and left hands. Supaisu (Spice)- This yellow creature first appears, hiding, in chapter 4. Each time you find it, it gives you a special rock. Yadokarimogura - This fox-like creature appears in an underground cave in chapter 4. Donkiru - The purple body that blocks your patch in Chapter 4. Rimuru - You will meet this pink rabbit in Chapter 5. You must find it's spirit. Gorochin - You will meet this grey creature in chapter 5. It will give you a fishing rod. Suimu - You will meet this rock eater in Chapter 5. It's house is on the dock. Feed it rocks, and they will appear as collectable cards in your bureau. Kyururu - This cat lives inside a tree. You will meet it in chapter 5. Kuuboo - A dragon you will meet in Chapter 6. Rock man - You will meet this man made of rock in chapter 5. 08 - Location of Bugs Dangomushi - This kebab shaped be can be found bouncing around by the dock in chapter 5. Namakemushi - In chapter 5, call the purple wind in the screen to the right of the snail. This bug will fall from the tree. Gamigami - In chapter 5, call the purple wind at the base of the red pyramid, or to the left of the pyramid. This bug will fall from the ceiling. Rousokumushi - In chapter 4, this cake shaped bug can be found in the screen with the tree bothers. It is rare and can be found in after fourth chapter. Hatena - In chapter 4, this long, yellow, red spotted bug can be found beside the orange mushroom after the fourth chapter. Furuhonimushi - This red book-butterfly can be found at the base of the big red pyramid. Haegaeru - This green frog can be found near the rock face. Honeari - In chapter 4, this hopping bug can be found below the small inverted red pyramid. Hoshikoorogi - This red star shaped bug can be found on the third level of the island. Remonichou - This lemon-butterfly can be found at the base of the big red pyramid. Makimodoki - This green croissant shaped bug can be found at the base of the big red pyramid. It is very hard to find. You have to be patient. Benishirochou - This red fly can be found at the base of the big red pyramid. Watsukamushi - This long hopping bug can be found near to the rock face. 09 - Location of Fish Ichigouo - A strawberry shaped fish. Common. Bakagai - Catch it in the pond to the right of the Iihatachi tree. Mizukoumori - Catch it in the pond to the right of the Iihatachi tree. Houtaiuo - Can be found by the dock, near the rib-cage tunnel. 10 - Location of Plants Tree's Eye - This eye shaped plant can be found outside Gurin's house. Minitsurii (Mini Tree) - Kuuboo will give you this tree in Chapter 6. You must give it to Rimuru. Tetsubotsukuri - This purple flower can be found in the section of the island accessed in level 5. Zenman - Grass found in section of island accessed in chapter 5. Seitaka - I forgot where I got this one from. Little Sana - Rimuru will give you this plant after you give it the Minitsurii. Basaran - These white cotton buds can be found inside the cave in the screen with the two tree brothers. Karaki - This brown wood can be found growing near the wooden bridge. Kazenoha - Yadokarimogura gives you this leaf in Chapter 4. 11 - Location of Rocks Hananokakura - Supaisu will give you this nose shaped rock in Chapter 5. Hikari Rock - This orange crystal can be found when a rock pillar is shattered. Kireina - Supaisu will give you this white round rock in Chapter 4. Kowai Rock - Supaisu will give you this black rock in Chapter 5. Yuki - Supaisu will give you this snowflake rock. Mugakama - Rimuru will give you this rock. Feed it to Suimu. White rock - Remnants of rock pillar shattered by Rukuzou in chapter 5. 12 - Gaapu's bureau Gaapu's bureau has 3 draws. The left draw contains bug and fish cards. Bug cards appear after you feed a bug to the old man. The right draw contains plant and rock cards. Rock card appear after you feed a rock to Suimu. The central draw can only be opened when there are 9 cards in the grid. The centre draw contains secret cards which must be uncovered by placing different combinations of cards in the 9 square grid in the bureau. If you fill the grid with any 9 bug cards, a picture of a bird will appear in the central draw. A second picture of a blue crystal will appear in the central draw if you fill the grid with 9 cards of the same bug. If you find the croissant shaped bug, the Makimodoki, place the card in the grid and a third picture of a bug will appear in the central draw. A fourth picture of a green thing will appear if you place a rock card a full grid. There are a total of 16 secret cards to find. 13 - Walkthrough for Nanatsu Kaze 13.0 - Introduction - Wind Rock Gaapu is within the black egg on the wind rock. Jump continuously to break open the egg and release Gaapu. There is a black feather next to Gaapu, this item is a link to your ancestors. Pick it up and enter your inventory. Select the first options on the three menu screens. Gaapu will hold up the feather and a swarm of birds will knock Gaapu off wind rock. Gaapu will fall onto the island of seven winds below. Pick up the seed and plant it in the grassy area of the centre screen. To plant the seed access your inventory and select the first option of the first scree, the second option of the next screen and the first option of the next screen. Gaapu's tree house will grow. Enter the house. Gaapu's house contains a bureau, an arm chair, and a book. The bureau stores cards of collected bugs. The arm chair is used for saving and reloading your game. The book contains descriptions of all the characters, bugs, rocks and objects on the island of seven winds, and also records your adventures on the island. Face the door and talk to the face above the door. It will ask you its name. Look in the book, the face's name can be found on the page with its picture. Talk to the face again and select (To)(ka)(bi)(o)(ra) in Katakana symbols. (Note: do not type in the brackets, I am using them in this guide to help break up the Katakana symbols)Now the face will ask you to enter your name. Select the Katakana symbols for (Ga)(-)(pu). Talk to face again and enter your name, (Ga)(-)(pu), a second time. Talk to the face again and enter your name a third time. You are now able to read the completed introduction to The Story of the Island of Seven Winds in the book. Walk towards the door of your house, a crashing sound is heard and Chapter 1 begins. 13.1 - Chapter 1 - Saishiyo's Friend. Open the door and leave the tree house. Talk to the blue creature who appears and follow it down the steps. You are now able to explore some of the island. Find and talk to the floating pink creature. Return to the tree house and find the creatures name in the book. Return to the creature and enter (Ku)(sa)(n)(e)(zu)(mi) in the Katakana screen. Kusanezumi will give you a green horn. Find the old man who is asleep and wake him by blowing the green horn. The old man will give you a bug catcher. Continue to explore the island and catch any bugs that you come across. You can feed the old man bugs you have caught by selecting them in the inventory when you are standing next to him. To hold up a bug, select the first option in the inventory then the third option. Finally select the bug you want. Offer the long, thin, circular bug, Watsukamushi, to the old man and he will give you a blue horn. When you feed the old man bugs, they will appear as collectable cards in your bureau. These cards can be placed in the 9 squared grid on the bureau. Blow the blue horn to summon Hasaminezu. Talk to your new friend and confirm the symbols on the Katakana screen. You can now read the completed Chapter 1 to the story of the Island of Seven Winds. You will reappear in your house. Walk toward the door and a purple creature will enter. 13.2 - Chapter 2 - Kansoe Araoru. The purple creature, Kanzou, will approach you and challenge you to a pushing match. Press right repeatedly until Kanzou is pushed out the door. Exit house. You are now able to run by holding down A at the same time as left or right on the direction pad. Go to the screen with the snail shell. Blow the blue horn next to the grass obstacle and Hasaminezu will cut it. Proceed left and talk to the snail. Keep walking right, then down the steps. Kanzou will challenge you to a jumping match. Jump continuously to win. Return to the snail and continue two screens to the left. Proceed down the steps and to the right. Cut the grass and continue down stairs and to the left. Kanzou will now challenge you to a flying match. Jump continuously to win. Go left then up to find Kanzou again. Return to the snail, then go right and down to find Kanzou again. Go left, down then right two screens. The red ceature, Kurion, is tied to a rock. Blow blue horn and Hasaminezu will cut the rope. Talk to red creature and confirm (Ku)(ri)(o)(n) on the Katakana screen. You will receive a red horn. Read the completed Chapter 2 to The Story of the Island of Seven Winds. You will appear in your house. Follow the flying seed outside. 13.3 - Chapter 3 - The Sky Flying Tree With the help of Kurion fly up to grab the floating seed. This is the seed for the 'sky flying tree'. Talk to the snail and it will tell you "Insects like grass, birds like the sky, seeds like the earth..." You can now access new areas with the help of Kurion. Enter the tree in the middle of the island by flying. Talk to the four rolling balls. They will say "Pleasure from rolling, rolling for pleasure." Talk to the old man and feed him some more bugs. Return to your house and continue left. A yellow creature is asleep next to the blue crystal. Blow the green horn. The creature will wake up and shatter the crystal. Plant the 'sky flying tree' seed in the earth below the blue crystal. Talk to the yellow creature again then return the snail. The snail will tell you that island has a wind messenger who is at the red triangle. Go to the red pyramid and fly over the gap below. You will receive a stone earring from the wind lion to the left of the pyramid. The wind lion will tell you about a big face, a place where the wind's sound is heard. Go to the big rock face below your house. Hold the earring, listed in the inventory as 'Watsuka rock', in front of the ear. The ear-door will now be unlocked. Enter the door. You are now in the organ room. Speak to the wind lion playing the organ. It will tell you "On the island blows 6 winds, dreams have 1 wind." Read the snake-sign. It lists the 6 winds on the island. Return to the seeding to the left of your house. The yellow creature will be gone and the text on the screen will read "On the island blows 6 winds. The sky flying tree likes wind. The dragon's spirit floats on the wind." Talk to the snail again then return to the seedling. Go to the edge of the cliff, jump in the air a few times then blow your green horn. The wind lion will appear. It will tell you "The third wind. Spirit floats on the wind. The sky flying tree likes wind." The lion will roar and the seedling will grow. Get Hasaminezu to cut the wood from the 'sky flying tree'. Pink bugs will cover the tree. Hold the book-butterfly, the Furuhonmutsu, up the to tree. It will eat the bugs. The tree will flap its branches and fly away, carrying the yellow creature. A root and the yellow creature will then fall from the tree. Speak to the creature. Confirm the name Rokuzou in the Katakana screen. You will receive a yellow horn. You can now read the completed chapter 3 to The Story of the Island of Seven Winds. You will appear in your house. Walk to the door. 13.4 - Chapter 4 - The Wind Messenger. Talk to the silver bid. It will say its name is Hyuu. Hyuu will give you a 'Wind Fruit' and fly away. The text on the screen will tell you that Kyuu is transmitting the wind lion's message. Return to the snail. It will tell you "The wind's fruit knows someone in the middle of the big tree. Green, Blue. Red, Yellow." Talk to the old man, he will tell you that by the mushroom, an uncommon bug, the Hatena, can be found. The old man wants to roast a Hatena bug. You can catch Hatena bugs on the right side of the island by the orange mushroom. You have to run back and forward for a while before they appear. The Hatena bug looks like a long yellow worm with red spots. In the mushroom screen, talk to the two yellow eyes sticking up out of the ground. Supaisu will appear and say. It will give you a white spherical rock. You can now access new areas of the island with the help of Rokuzou. It will shatter rocks and stones for you. If you get Rokuzou to shatter the blue crystal above the three doors to the left of the snail you can pick it up and keep it. Return to the red pyramid. You are now able to explore the area further below the pyramid. There are some new bugs to be found below the small inverted red pyramid, which is below the large red pyramid. The hand to the left of the small inverted pyramid will tell you that it is the right hand of Gurin. You can find the face of Gurin in the tree in the centre of the island. You must shatter a rock in front of the tree to enter. Gurin's face will tell you to visit someone who roasts things. If you visit the old man, Tamu, he will tell you to the place with mushrooms and find an uncommon bug, the hatena. Visit the screen with the mushrooms and catch a hatena bug. You have to be patient to catch these bugs. You can feed them to Tamu, but nothing appears to happen. In the mushroom screen, talk to the two yellow eyes popping up from the ground. The name of the creature is Supaisu. It will give you a beautiful rock for finding it. Supaisu will challenge you to find it again, at a later time. Go to the left of the pyramid, the screen with the pond. When the Kazedori birds fly past, take out the wind fruit from your bag. The wind fruit will roll toward the pond and fall in, causing turbulance in the pond. Jump in the pond. You will fall into an underground cave. Talk to the fox-like creature on your left, Yadokarimogura. It will tell you to listen for a sound. Walk to the right. In this screen, jump around untill you hear a chime. Go to Yadokarimogura and talk to it again. Return to the spot where you heard the bell chime and jump continuously in time with Yadokarimogura. You will both fall through the floor. It will give you a green star- plant and leave the cave. Walk right and talk to the floating, blue, wind stone. The wins stone will appear in Gaapu's hand. You will spin out of the cave an appear in the organ room. Give the sky flying tree's root to the lion. The lion will tell you "beside the tree house, the 2nd wind blows." Go to the screen to the right of the tree. The wind lion will appear, and pink ripples will blow across the screen. The wind lion will give you a stick. Stand on top of the swirl shaped rock. A wind will blow and the words "2nd wind" will appear on the screen. You are now able to summon the green wind via the 'X' button. There are 7 winds listed in the 'X' button menu. From top to bottom they are: Orange, Green, Yellow, Purple, Water colour (Blue), Red, White. Select the second option, the green item. Use this item on the swirl rock. Gaapu can now summon the second wind, the green wind. You can now read the completed Chapter 4. You will appear in your house, walk to the door to leave, a wind is heard. 13.5 - Chapter 5 - The fountain's wings. Go to the pyramid and fly left across the gap. Talk to the wind lion. Jump onto the spiral rock. Pink ripples will appear and the words "4th wind" will appear. Summon the purple wind by using the 'X' button menu. It is the fourth option from the top. You are now able to summon the fourth wind, the purple wind. Drop down to the base of the red pyramid. Talk to Supaisu, it will give you a snowflake rock. In the same screen, summon the purple wind, and a new bug, a gamigami, will appear from the ceiling. Jump and catch it with your bug catcher. The Gamigami can also be found the same way in the screen to the left of the pyramid. You can also find a new bug, the Namakemushi, be summoning the purple wind to the right of the snail. The Namakemushi will appear from the tree. Go to the organ room. Hyuu is there. Talk to the snail and it will tell you "In the centre of the tree is a big, green face." Go to Gurin's tree. Kanzou will fly past. Enter the tree and summon the purple wind. Gurin's face will appear. Summon the green wind and Gurin will respond by saying "splendid wind". Gurin will tell you to find a road made of rocks leading to a big tree. If you go to the organ room, Yadokorimogura is there and will also tell you to look for a rock road and a big tree. Exit the organ room and go right, to the mushroom screen. Continue right and you will see Hyuu playing a flute. Hyuu will fly away. Go down the steps and left. You will be on the right side of the Iihatachi tree. You will hear Gurin's voice. A new door in the tree, on the ground, should now be open. Before entering the door, go back to the the pyramid and climb down the ladder. Beside the purple creature's body you will find Supaisu hiding. Talk to Supaisu and it will give you a new rock, a kowai rock. Go back to the right side of the Iihatachi tree and enter the new door. You will be transported to a lower level of the island. Go right. Get Rokuzou to shatter the rock pillars which are blocking your path. You can pick up the remaining rocks. Continue past the man and get Rokuzou to shatter another rock pillar. Continue right, and climb down the vine ladder. Proceed left and Kanzou will appear. Explore the new section of the island. When you reach the rib-cage tunnel, a grey creature, Gorochin, will appear and give you a fishing rod. You are now able to catch fish in ponds using the 'Z' button. To use the rod, select it in the munu screen, press 'Z' to cast a line, when you hear a fish tugging at the line reel it in with 'Z'. Continue right, down the dock. In the second house on the dock you will meet Suimu. Feed Suimu rocks and they will appear in your bureau draw. Continue right down the dock. Beside the Fountain of Wings you will meet a pink rabbit, Rimuru. Talk to Rimuru. A flock of black birds will fly past and take Rimuru's spirit. Rimuru will collapse. You must now find Rimuru's spirit. Return the the screen with the mushroom, go left and up the ladder. You will find Supaisu hiding in this screen. Receive a nose shaped rock. To find Rimuru's spirit, go to the screen with the two tree brothers and enter the cave. Inside, summon the pink wind, the fourth wind. A grey figure appears. The script on the screen will tell you that this is Rimuru's spirit. Talk to the spirit untill a katakana screen appears. Enter the characters for (ri) (mu) (ru). Leave the cave and return to the Fountain of Wings. Rimuru will give you a red rock, Mugakama, and tell you to visit the fountain's roof. Stand in front of the lift and press 'up'. You will be taken to the roof of the fountain. Walk under the bubble and you will be shown various FMV clips, repeat this and you can see 6 FMV clips. While on the roof of the fountain, hold up the black feather. Enter the bubble again. You will be shown a clip of a black, big eared creature. After you are released by the bubble, music will play. You are now able to read the completed chapter 5 to the Story of the Island of Seven Winds. You will appear in your house. Walk to the door and you will hear a noise. 13.6 - Chapter 6 - Raining Rocks Walk outside and go right. Speak to the dragon, Kuuboo. Kuuboo will give you a mini tree. Pick it up using 'A'. Talk to the dragon and it will tell you to go to the red triangle. It will also tell you that Kuuboo's smell will get rid of Donkiru's body, allowing access to the road beyond it. Go to the organ room, Supaisu is there, though it will not give you a rock this time. Supaisu will say that it has been defeated, and it is useless to hide. Supaisu will dissappear into the ground. Go to the red pyramid and continue down the ladder. When you approach the purple body, Donkiru, it will dissappear into the gound. You are now able to explore a new section of the island. Above the newly accessed pond is a bubble, not that you can fly inside the bubble and reach a new area. From beside the pond, continue right. Get Hasaminezu to cut the vines which are blocking your path. Approch the second purple body, and Kuuboo's smell will cause it to receed into the ground. Go to the screen with the cat in the tree and go up the ladder and left. You will find rocks raining. Now go to the egg house and talk to Rimuru. Give the mini christmas tree, minitsurii, to Rimuru. It will give an orange plant. Exit the house and go right, to the end of the dock. You are now able to enter a new house. Gurin's left hand is inside. Go back to the right side of the Iihatchi tree and enter the door on the ground. Continue right and talk to the rock man. Go right one screen and enter the cave. Talk to the rock man, then face right and talk to the rock monument. This walkthrough is not yet complete, I am still playing the game. If you have played past Chapter 6 in the game, please email me. 14 - Digital Fan Disk. The Digital Fan Disk, or 'Puremiamu CD', is filled with Bitmap images from the game. The images can be access on you Saturn, or any PC that can decode BMP images. The images are ordered into 8 categories: Characters, Bugs, Fish, Plants, Rocks, Items, Locations and Pencil Sketches. 15 - Viewing the AVI files on a PC. You are able to view and listen to the video sequences from the game on a PC. For this you need an AVI player. I have a shareware program called 'TM Player'. If you would like me to email you a zipped copy of this program email me. The AVI files can be found in a folder called Move2 on the game disk. The clips seem to stop short. They do not play through to the end as they do when they are played on the saturn. Some of the clips will spoil the ending of the game though. Here is a list of all the AVI clips on the disk. 00000000 - The opening sequence, shown when a new game is started. The sequence stops short at 1.10 minutes. 00000001 - Final credits. 2D drawn animation featuring Gaapu climbing into his bureau and exiting via a door. 00000002 - A short shot of a big eared creature. 00000003 - A short 3D model animation featuring an adult Gaapu flying and Gaapu's egg hatching. 00000004 - A long sequence of 3D model animation featuring adult Gaapu flying. 00000005 - Kaze Dori flying over an unconcious Gaapu. The big eared creature watches over Gaapu while he wakes. Script is shown and Gaapu flies off with the big eared creature. 00000006 - Kaze Dori fly over Gaapu's egg. After a flash of lightning, the smaller egg in the nest cracks open and the big eared creature appears. Hyuu plays music to the creature. Script is shown. 00000007 - Short video clip of an orange flower. 00000008 - Short video clip of a rock. 00000009 - Short clip of a monsters mouth. 00000010 - Short video clip of a spiral of dominoes falling. 00000011 - Short video clip of a birthday cake. The candle is blown out. 00000012 - Short clip of the sky. 00000013 - Short video clip of a hand drawing a spiral. 00000014 - Short video clip of a hand drawing waves. 00000015 - Short video clip of a hand drawing loopy patterns. 00000016 - A hand drawing a spiral 00000017 - A hand drawing a squiggly cloud. 00000018 - Simple animated drawing. 00000019 - Short video clip of an empty glass. 00000020 - Short video clip of an empty glass. 00000021 - Short video clip of an empty glass. 00000022 - Short video clip of a full glass. 00000023 - Short video clip of an empty glass. Water pours into the glass. 00000024 - Short video clip of an empty glass. Water pours into the glass. 00000025 - A small figure of Gaapu. People are walking past him. 00000026 - The Gaapu figure standing side on. 00000027 - The Gaapu figure spinning round. 00000028 - The Gaapu figure on a plate with veges. 00000029 - The small Gaapu figure and the mouth of a larger Gaapu. 00000030 - The Gaapu figure in a cooking pot. 00000031 - A 2D animation of Gaapu under water with the 4 Iihatachi balls. A long dragon swims past. 16 - Copyright and Credits. I would like to thank Enix for making a great game, GameFaqs and anyone who emails me. This guide was written in July 2000 and is the copyright of Fishsticks. You can obtain the latest version of this guide at www.gamefaqs.com, or by emailing me. I can be contacted at whamarama@email.com