Dr.Doom Faq Version 1.0 By Everett Littles elittles@oboe.aix.calpoly.edu Table of Contents I. Version History A) Version 1.0 II. Abbreviation Legend III. How to choose Dr.Doom A) Playstation B) Saturn IV. Dr.Doom Moves List V. Combos List VI. Appendix VII. Credits I. Version History Version 1.0 This is the first Dr.Doom for Marvel Super Heroes. I decided to write it because of the release of Marvel Super Heroes for the Playstation and the Saturn and because both version allow you to play Dr.Doom previosly unplayable in the arcade version of the game released in the States. As you read it you might notice that it looks somewhat like James Chen's Marvel Faq. That is because it is designed to be a supplement to that faq. The number of combos are limited and hopefully will be increased as I get more time to mess with the game and as combos get submitted by Dr.Doom players. Credit will be given to the contributors, as expected II. Abbreviation Legend For those of you who are familiar with James Chen Marvel Super Heroes Combo Faq, the abbreviations will be nothing new. If not, I will briefly explain the ones I will be using. J = Jumping (done as you are jumping in on your opponent) C = Crouching S = Standing SJ = Moves done during Super Jump XX = Cancellation of the previous move OTG = Moves that start an Off The Ground combo QCF = Quarter Circle Forward ( The typical fireball motion) QCB = Quarter Circle Backwards (Hurricane Kick Motion) HCF = Half Circle Forward HCB = Half Circle Backwards Ground Magic: Chain Combos Jump Magic: Air combo sequence Launchers: Hit opponent into the air to start an air combo Strikes: Moves that knock you opponent back Knockdowns: Knockdown the opponent For more in depth explanation of these and other abbreviations check out the James Chen's Faq at ftp://brawl.mindlink.net/pub/msh/MSH_Combo_FAQ.txt III. How to Choose Dr.Doom A) Playstation Beat the game with any character then save or load a saved game in which you have already beaten the game, next goto the select screen and do (Down,Down+hold, while holding down press short kick & hold then forward kick & hold then roundhouse kick & hold Captain America. will change to Dr.Doom B) Saturn I don't have the code for this yet. Will someone please submit it to me. Thanks. IV. Dr.Doom Moves List Doom Blast: OCF+Punch (Can be done in the air) Photon Shock: HCB+Punch (Can be done in the air) Molecular Shield: HCB+Kick Photon Array: QCF+ All Punches (super requires 1 level of energy)(Can be done in the air) V. Combos List Ground Magic: Punch to Kick (2) Jump Magic: SJ Jab -> SJ Short -> SJ Strong/Forward -> SJ.Roundhouse Launchers: S.Forward(after second hit)/C.Fierce Strikes: S.Fierce Knockdowns: C.Roundhouse I will list combos in three sections classified by difficulty Basic, Intermediate, Expert Basic -------- 1) S.Short -> S.Forward 2) S.Short -> S.Forward XX S.Fierce Intermediate ------------- These are all variations of the same combo 1) S.Short -> S.Forward XX S.Fierce XX Fierce Doom Blast 2) S.Short -> S.Forward XX S.Fierce XX Fierce Photon Shock 3) S.Short -> S.Forward XX S.Fierce XX Photon Array 4) S.Short -> S.Forward XX S.Fierce XX Molecular Shield (I'm not sure if this is a true combo or if you have catch you opponent sleeping) 5) S.Forward -> SJ Jab -> SJ Short -> SJ Strong/Forward -> SJ.Roundhouse 6) S.Forward -> SJ Jab -> SJ Short -> SJ Strong/Forward -> SJ.Roundhouse XX Doom Blast (done in the air) 7) S.Forward -> SJ Jab -> SJ Short -> SJ Strong/Forward -> SJ.Roundhouse XX Photon Shock/Photon Array (done in the air) Expert ----------- Doctor Doom's Marvelous Combo 1) J.Jab -> J.Short -> S.Forward -> SJ Jab -> SJ Short -> SJ Strong XX Photon Array (Fall with opponent) C.Short(OTG) -> S.Forward XX S.Fierce XX Photon Array/Photon Shock (Combo will recieve a better explanation in the appendix) VI. Appendix -------------------------------------------------------------------------------------------- Doctor Doom's Marvelous Combo This combo is pretty straightforward but there are some grey areas that need further explaination. You want to do this one in the corner for the best results. Part 1 ------- J.Jab -> J.Short -> S.Forward -> First jump in with a quick jab and then a short. Right after the jumping short Dr.Doom should be on the ground. >From here you use Doom's S.Forward to begin the launcher and part 2 Part 2 ------- SJ Jab -> SJ Short -> SJ Strong XX Photon Array Now you are in the air and you begin the air magic series as usual. SJ Jab then SJ Short then SJ Strong. You want to use the SJ Strong in this combo not the Forward the forward will connect but will give you the wrong results. Once you connect with the SJ.Strong quickly cancel it into a Photon Array. If you have timed it right you will be RIGHT next to your opponent after the SJ.Strong and in perfect position for the Photon Array. You will know that you've done this part right because your opponent gets pummled by basically the entire Photon Array and you are going down with with opponent at almost the exact same rate. Your ready for part 3 Part 3 ------- C.Short(OTG) -> S.Forward XX S.Fierce XX Photon Array/Photon Shock Now this is by far the hardest part of the combo to time and as far as I know it WILL NOT WORK if you are not in the corner deep by this point in time. Perform a crouching short then quickly do a standing forward cancelling it into a standing fierce and then quickly cancelling it into a Photon Array or a Photon Shock. As I said before the Crouching short is the hardest part of the combo and it is even harder against smaller people. To begin, start out on a big opponent such as Juggernaut, Hulk, or Thanos. The thing about this combo that makes it absolutely marvelous is that if you can get the crouching short off then you can do the standing forward to launch your opponent in the air again and repeat part 2 until you are out of Super energy. I have only done it twice and I think that it could be done more than that but I still have trouble getting the crouching short to connect consistently. VII. Credits ---------------------------------------------------------- Thanks to James Chen for the best Marvel faq out there: ftp://brawl.mindlink.net/pub/msh/MSH_Combo_FAQ.txt Thanks to the Cal Poly SLO arcade guys and of course to everyone on alt.games.sf2 Any questions, comments, or combo submissions can be directed towards Everett Littles (Protoman)IRC elittles@oboe.aix.calpoly.edu