Marvel Super Heroes vs Street Fighter Omega Red FAQ Version 1.3 Compiled by Adam Tennant Web Site: www.geocities.com/TimesSquare/4811 ____ Version History__________________________________________________________ Version 1.0 Lots of stuff from various sources compiled. Descriptions of normal moves added plus a few combos. Version 1.1 More combo information, added team moves, some corrections Version 1.2 New evil combo! Small clean up plus a little more info. Version 1.3 More clean up ____ Bio_______________________________________________________________________ OMEGA RED name Arkady Russovich alias none origin Russia alignment evil hair/eyes blonde/black stature 6'6" (198cm) weight 300lbs (136kg) enemies The X-Men An attempt to create a super-soldier for the former Soviet Union, the psychotic Omega Red is a deadly opponent. His Carbonadium tentacles are indestructible, and he secrets a "death pheromone" that causes the body's organs to fail (only Wolverine's healing factor can overcome this aura). ____ Normal Moves__________________________________________________________ Buttons: 1 2 3 4 5 6 Many of Omega Red's normal moves have big recovery times, so you have to be careful about throwing them out. Jab(1) Ground jab is pretty standard. Air jab is a spinning coil at the end of his hand which seems to have good priority and lasts a while. Strong(2) Standing Strong is a launcher with decent range, but if you're too far away, your air combo may not connect. Crouching Strong makes him extend a coil diagonally upwards with great range. Excellent air defence. Fierce(3) The ground Fierce has two versions. A crouching Fierce makes Omega put out his arms and spin his coils for 3 hits. Good range. The standing version has him lash out with one coil. Great range. In the air, the Fierce does 6 hits and has great range. It has a small start delay. Short(4) Reasonable range. Hits opponent when they are on the ground. Forward(5) Great range crouching and standing. Roundhouse(6) The crouching ground RH has 3 ranges. /=close, |=middle of the screen, \=other side of the screen. Standing RH has excellent range but not as much as the crouching one. ( Note that none of Omega's normal moves knock the opponent down ) ____ Launchers______________________________________________________________ Standing Strong Omega Strike(5/6) ____ Combos__________________________________________________________________ Ground: 4, 5, standing 6, Omega Strike(4) crouching 6, Omega Strike(4) ( df 6, Omega Strike(4) is a 2-hit combo from across the screen! ) Air: Zigzag chain - 1,4,2,5, 3/6/Coil(1) ( 1,4,2,Coil(1) is a safer bet than the full 1,4,2,5 ) 1,4,2,5,5,6,Coil(5) - Very tricky combo. Timing is like this: 1425 56Coil(5) New!: Jumping 3,standing 1,1,2,1,4,2,5,5,6 ,3,1,4,2,5,5,6,Coil(5) - This is a REALLY tricky combo to time correctly - Getting it so that you land in time to OTG them is the key - Still unconfirmed after the OTG hit. :( ____ Team Moves__________________________________________________________ Assist: Standing Fierce ( not that great ) Counter: Omega Strike(1) ( useful - good range ) Super: Omega Destroyer( works well in combination with most supers) ____ Special Moves___________________________________________________________ Carbonadium Coil ( ground/air ) FB + P or K ( kick air only ) Omega shoots out a coil and grabs the opponent. Tap a button to cancel move. 1=Across 2=D.Up 3=Up 4=Across 5=D.Down 6=Down Energy Drain ( follows coil )( ground/air ) Tap P rapidly Transfers opponents life to Omega. Death Factor ( follows coil )( ground/air ) Tap K rapidly Transfers opponents X-meter power to Omega Flip n Smash ( follows coil, ED or DF )( ground/air ) Direction + P Throws opponent away. For two flips, flip them downwards then immediately do another flip in another direction. It is not possible to drain them then do two flips. :( Omega Strike FB + K Use the tentacles to propel Omega Red in a direction. 4=Across 5=D.Up 6=Up Push back + K to retract back to start point. Push down + K to cancel. ____ Hyper-X Moves ______________________________________________________________________ Omega Destroyer FB + 2P Omega's tentacles spin out over the screen in a frenzy. Carbonadium Smash ( air ) FB + 2P Omega does a shoulder charge, lashes them with his tentacles, then slams them onto the ground causing an explosion. ____ Other Notes____________________________________________________________ Omega can dash forward in the air. As far as I can tell, the Carbonadium Smasher doesn't combo, although it looks like it does if you're very close or they're against the wall when you do it. It can be done just above the ground by doing a joystick motion from down to up-forward, waiting till Omega leaves the ground then quickly hitting 2P. If they block one, you can do another almost straight away! :) For those of you who play Samurai Showdown, it's like doing Ukyo's Flame Bird off the ground. You should ALWAYS retract your Omega Strikes unless you are using it to get around rather than attack. The Omega Strike with 5 ( diagonally up ) is very good air defence. Use the Omega Strike with 4 to get out from under people who superjump then come straight down on you. If you do his back-slam throw and throw the opponent into the corner, jump after them and immediately start an air combo with jab or do an air throw - looks really cool! It may even be possible to do his big, nasty combo after a throw seeing as you'd be close to the ground... If you really want to make Apocalypse suffer, stand right under his head and do an Omega Destroyer super... MANY hits. ( I got 46 once ) ____ Credits___________________________________________________________________ Most of this FAQ is taken from the XMen COTA FAQ by Rich Joseph . Much other useful information was supplied by Charles Washington Some combo and move info was given by Joshua Chan