(-----) \ / | | (-----) (-----)(-----)(-----) /-\ ---------. | | \ / \ / \ \ \ / / \ \ |---) \ | | | | | | | |\ \ | | / / \ \ | |__/ / | | | | | | | | \ \| | | /___\ | | / | | /|| \ / | | | \ \ | | _____ | | , \ / \____/ | \ --- / / \ \ | / \ / \ / \ \ \ (___________) \_____/ (_____) \_| (____) (____)(___) \ \ ===========================================================\ \ S I L V E R S T A R S T O R Y \___\ =========================================================== FAQ / WALKTHROUGH Version 0.98 Written by cnick Last Updated: March 15th, 2005 (seamanci@yahoo.com) WRITTEN EXCLUSIVELY FOR GAMEFAQS.COM Copyright (c) 2003-2005 cnick Okay, I admit it. I'm writing this FAQ just so I have a reason to go back and play this game... for like the tenth time. I can't say I was expecting to write a guide for this glorious game. Done with my latest project, that huge, fatty box Working Designs created caught my eye; it's about time I got my Lunar fix, and contrary to the begging and moaning of millions of fans, Game Arts refuses to do Lunar 3. Instead, they want to remake this game over and over again until you get stuff like Lunar Legend. But, that's a story for another day. So why not go through the best Lunar has to offer and I'll show you how much I 0wNz at it, k? * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * t a b l e o f c o n t e n t s * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * 1. updates 2. game overview 3. story 4. characters 5. controls 6. walkthrough (disc one) 7. walkthrough (disc two) 8. secrets - bromides - forbidden forest - gale ring - ghaleon's tear - hell ring - red chests - rememberizer 9. appendix 10. thanks and disclaimer ========================================================================= 1) UPDATES ========================================================================= Version 0.98 (March 15, 2005) - Corrections made. Version 0.97 (June 26, 2003) - Walkthrough 100% done. Appendices are 95% done, and will remain there unless someone contributes it. The information not listed is simply too irrelevant to the actual "game" that I'm perfectly satisfied with the guide if I don't include it. - May add a new section. - Probably a ton of errors in here. Next revisions will fix those. Version 0.0 (April 20, 2003) ========================================================================= 2) GAME OVERVIEW ========================================================================= This section dwelves into aspects of the Lunar: Silver Star Story. These aspects include the general gameplay, as well as some details on the stats that drive the game. [ Game Analysis ] ------------------------------------------------------- This is not a review. Rather, the follow paragraphs are my thoughts on how the game presents itself to the player. RPGs in general suffer from the same old formula (boy loves girl, boy saves girl, boy saves world), used since the dawn of man. Lunar, however, is guilty of following it more than others. Even it's dungeons are roughly the same thing over again. Let's get on with the dungeon design first. It's probably the most important part of this little section, as it should be able to prepare anyone new to Lunar to go through the game's dungeons with relative ease. Dungeons are all fairly short; but they always include a good amount of baddies to fight. However, the game's designers have set up each dungeon so that fighting them in never a problem (just as long as you don't get tired of fighting the same crap for hours on end). Kill 90% of monsters in each dungeon, and you'll be strong enough to go through the entire game with no problems. And no, there's no pain-in-the-ass boss to fight in this game. Fight a majority of the enemies in each dungeon, and you will be rewarded with an easy game (assuming you want that). Of course, since I bring up the subject, I'd be interested in people's experience by skipping most enemies. Despite the fact that enemies are on-screen in this version, it's hard to dodge a lot of them. But, I'm sure it's possible to skip half of them; I guess this would be Lunar's version of a no-materia game in Final Fantasy VII. Well, sort of. Moving along, each dungeon holds a number of chests that usually consist of crap. Towards the end of the game, the ratio of good:bad gets better (better good items), and it's more worthwhile to grab all the chests you see. I personally have mixed feelings about taking my time to find chests; considering most carry a fricking Healing Nut, it's usually a waste a time. But the powergamer in me wants to collect everything. I suggest you take a look at the 'Items found in area:' I've included in every section of the walkthrough. If you see something interesting, get it! If you don't skip it! Finishing up my analysis, let's talk about boss fights. Despite other guides I've looked at, boss fights in this game are extremely easy. Yes, you heard me right. Easy. Even the last boss in the game. Why? Because you use the same boss strategy throughout the whole entire game. Your party may be somewhat different at particular parts, but the strategy ultimately stays the same. The heavy-hitters (Alex, Kyle) use their respective Power Up magic, then use their skilled attack. The healer in the party (Luna or Jessica) simply heal when needed, and attack or defend when no healin is necessary. Having anyone else attack only speeds up the process ;) Done with that, it's funny who simple this game is. Well... most traditional RPGs are, but Lunar tends to be bit more easier as long as you level. Ah well, the game still kicks ass. [ Character Stats ] ----------------------------------------------------- While I'm not going to go on and on about simple things like accessing menus, and understanding the battle screen, I do want to talk about character stats. For the most part, this isn't very useful to you, as most will simply go through the game without even looking at character stats. However, those who want to pwn through Lunar, they'll definitely want to know what exactly Magic Endurance is. Character stats are accessed through the menu under 'Status.' Once here, (press R1 or L1 to cycle through each character), you're bombarded with loads of information. The key information listed here is what's on the right column. Character stats! Let me list each one and explain what how each affect a character's attack/defense/etc. HP : Hit Points. Amount of life a character has before they fall unconscious. MP : Magic points. Amount of magic a character has to use magic. Attack : Character's attack power. The higher the number, the more damaging attack one has. Defense : Character's defense power. The higher the number, the less the amount of damage a character will take (from physical attacks. Agility : Character's reaction speed during battle. With a higher value, a character will be able to perform an action faster than others (including enemies) with a lower value. Wisdom : Affects magic. A higher value makes magic more effective (eg. Nash's Thunder Bomb does more damage; Jessica's Heal Litany heals more). Magic En: Short for Magic Endurance (also abbreviated ME). Higher the value, the more resistant a character is to magic attacks. You want this value to be high! Especially for character's with naturally low Magic Endurance values (such as Kyle). # Attack: Number of attacks. Value determines the amount of normal attacks a character has per round. Only one item (Gale Ring) increases a character's number of attacks. Range : Distance a character can move in one attack. Luck : Luck factors in a couple of aspects in the game. A higher value means more damage per attack, plus raises the success rate of critical hits. Obviously, these are all important. However, with only two slots for accessories, you're only able to raise a couple of these. So which ones? Look at a character's stats, and compare with other individuals. Is their agility lower than others? Then maybe you should boost that up. Or maybe their Magic En is awfully low compared to everyone else. Then boost that. The opposite is true as well; if their attack is much higher than everyone else, then maybe adding another accessory to increase attack isn't the best thing to do. [ Magic Abbreviations ] ------------------------------------------------- There's a number of abbreviations that are used to signify the effect magic has on allys and enemies. I'm going to quickly list each one, and explain what it means. Now, you shouldn't have any problems casting the wrong spell because you thought it attacked multiple enemies. For the most part, this is all copied down from the manual. And since it words concisely, I figured I should use it. 1A: One Ally. Only affects the selected ally. (eg. Jessica's Heal Litany, Luna's Healing Song) AA: All Allies. Affects all of the allies in the party. (eg. Jessica's Calm Litany) AZ: Ally Zone. Affects only the allies that are in selected area. (eg. enemy attacks) OS: One's Self. Only benefits the person casting the spell. (eg. Alex's Vigor, Kyle's Power Up) 1E: One Enemy. Affects only the selected foe. (eg. Alex's Sword Dance, Nash's Thunderbolt) AE: All Enemies. Affects every single enemy on the screen. (eg. Alex's Flash Cut, Jessica's Calm Litany) EZ: Enemy Zone. Enemies located in a selected area will be affected. (eg. Mia's Flame Circle, Ice Wall) SL: Single Line. Affects only the enemies that are in the line of attack. (eg. Kyle's Sonic Riser) ========================================================================= 3) STORY ========================================================================= Lunar is a spectacular world filled with magic. Once, long ago, it was threatended with extinction by an evil force. At that time, four heroes arose and saved the world. The legend of these four heroes inspires many boys and girls, even today. Enter Dyne-obsessed Alex, who is no different than any other kind is age... or not. He is a popular guy, with three friends!: Ramus, the short fat guy. Nall, Alex's high-pitched companion. And sweet, sweet Luna, the hot orphan that Alex's parents took in. Lucky guy. Alex dreams of taking his friends on fanatastic adventures like his hero, Dragonmaster Dyne. Dyne, one of the four heroes, is said to have perished under mysterious circumstances while safeguarding the Goddess Althena. A monument in his honor is erected just outside of Alex's village of Burg. Alex visits Dyne's memorial nearly every day and dreams of the day he, too, will be able to go on an exciting adventure. Just once, he longs to know how it feels to have that rush of adrenaline when facing off against life-threatening danger that is easily taken out by "leveling up." Soon, much sooner (as in, now) than he can imagine, Alex will have the chance to find out... ========================================================================= 4) CHARACTERS ========================================================================= ------------------------------------------------------------------------- Playable Characters ------------------------------------------------------------------------- Background information, magic, and an evaluation for each of the main playable characters (excluding Laike and Ghaleon). The evaluation may seem a bit unnecessary (considering there's only five characters to use for most of the game), so I also dropped some information on the kinds of attacks you should be using for that certain character. For the magic chart, lv ? means the level the character gains that magic. Alex ==== -- Background Information -- Alex dreams of one day becoming a Dragonmaster like his hero, Dyne. But to fulfill his dream, he must leave behind all that he holds dear. Much more is in store for this young Padawan than he realizes, like saving the world for one thing (oh, please, like it isn't obvious already) Hopefully, he'll live long enough to tell about it! -- Magic -- Sword Dance | Lv 1 | 6 MP | 1E | Multi-Hit Attack Explosion Staff | lv 10 | 9 MP | EZ | Pressure Attack Vigor | lv 12 | 10 MP | SO | Increase Attack Power Flash Cut | lv 18 | 18 MP | AE | Slices up Enemies Dragon Protect | N / A | 60 MP | AA | Defend magic attack Dragon Anger | N / A | 35 MP | AE | Searing firestorm Dragon Healing | N / A | 40 MP | AA | Heals everyone Dragon Grief | N / A | 15 MP | AE | Dimension attack -- Evaluation -- Alex owns. To be more specific, Alex pWNs hard. Lunar came from a generation of RPGs that made the central character more powerful than he probably should be. Hell, his best weapon is given to him at the start of the game, and by level 12, Alex is usually the only one doing any kind of damage until late in the game. As the main character in the game, Alex is always in the party; and that ain't a bad thing! Luna ==== -- Background Information -- Luna is an orphan raised by Alex's parents for 15 years. She has a great singing voice, and is able to do magic with it. In reality, she's the mortal form of Althena, who lost her Goddess powers 15 years ago to spread her power to everyone on the planet. However, Althena's power still remains in her body, dormant until Ghaleon takes control of her. -- Magic -- Healing Song | lv 1 | 4 MP | 1A | Heals ally Purity Song | lv 4 | 4 MP | 1A | Cures ally Temptation Song | lv 7 | 8 MP | AE | Puts enemies to sleep Cascade Song | lv 9 | 10 MP | 1A | Boosts stats Tranquil Song | lv 10 | 15 MP | AA | Heals everyone Escape Song | lv 12 | 10 MP | AA | Scares away monsters -- Evaluation -- For the short amount of time Luna is available to you as a Playable Character, she's used mainly for healing. By the time you reach Meribia, she's about as useless as possible offensively. Fortunately, as the only healer available at the time, she's a necessity throughout the time you use her. After Ghaleon kidnaps her, Jessica takes her place as the healer of the party. Ramus ===== -- Background Information -- Alex's childhood friend from Burg. He yearns for his chance to prove his father that he isn't a wussy boy. Very eager to find treasure, he pushes Alex to find a Dragon Diamond, which starts the game's adventure. He's also really greedy, and wants to be filthy rich. My kind of man! -- Magic -- None. -- Evaluation -- Ramus has an okay attack and that's about it. In the very short time you use him, he's actually fairly good. His attack is comparable to Alex's until about Meribia. Once you reach there, he's simply the "use item if needed" guy since his damage pares in comparison to Alex's two attacks per round power-up at Level 9. But for what its worth, this slow guy ain't too bad. Nash ==== -- Background Information -- This extremely overconfident magicians's apprentice is an understudy to Ghaleon, the most powerful magician in Vane. If he isn't studying for his latest exam at the Magic Guild, or combing his stylish, but retro hair, he can be found trying to impress the woman of his dreams, Mia. Although, how someone as cool and cocky as Nash could have the hots for someone as conservative and boring as Mia is beyond all of us. It's too bad Nash isn't as successful at trying to win Mia's heart as he is with magic. -- Magic -- Thunder Bomb | lv 1 | 6 MP | EZ | Thunder attack Confusion | lv 6 | 7 MP | EZ | Confuse Magic Box | lv 15 | 8 MP | EZ | Suppress magic Spark Ball | lv 18 | 10 MP | EZ | Paralyze enemies Sleep | lv 20 | 9 MP | EZ | Hypnotize Thunder Thrust | lv 23 | 18 MP | AE | Fierce lightning Thunderbolt | lv ?? | 15 MP | 1E | Lightning -- Evaluation -- The black sheep of the main party. While they are times when Nash's thunder magic is useful, its when it isn't that brings Nash down. With Thunder doing nothing, Nash is far too weak to become a fighter like Alex or Kyle (heck, even Jessica), and his Status spells suck (as in every single RPG known to man). Still, the man is faster than heck, so if you need to get that one item off before a boss fights, Nash is the one to hold that position. And when his thunder magic is worthwhile to use, it's a great spell to have. Unfortunately, it's his only thing worth having. The upside to all of this criticism is that Nash is almost as funny as Kyle. So who cares if he sucks. Mia === -- Background Information -- Mia is the daughter of Lemia, one of the Four Heroes, and the leader of Vane. Lemia has overprotected Mia from the outside workd for so long that she is oblivious to the joys and hardships found in the world below. Despite her mild nature, she is actually a very powerful magician. If she could learn one new magic trick, it would be making Nash disappear. -- Magic -- Ice Lance | lv ?? | 5 MP | 1E | Ice daggers Flame Circle | lv ?? | 7 MP | EZ | Fire Pillars Ice Shell | lv ?? | 11 MP | 1A | Increase defense Blizzard | lv ?? | 10 MP | AE | Raging blizzard Ice Wall | lv 21 | 15 MP | EZ | Cold air Flame Bomb | lv 24 | 13 MP | 1E | Throw fireball Power Drive | lv 27 | 11 MP | 1A | Increase attack Flameria | lv 35 | 30 MP | AA | Fire storm -- Evaluation -- Mia's damn similar to Nash. In fact, they're usually both either really, really effective, or absolutely useless. Until late in the game (around where Alex becomes the Dragonmaster), Mia is usually hit and miss in a dungeon. She's somewhat effective to useless. Afterwards, she's fine as she hits her more powerful spells. Despite Nash's willingness to be amazing in certain situations to horribly ineffective, Mia tends to simply be enough. The damage she causes is minute to the amount of damage everyone else does, but it's some more damage that usually hits everyone. In the long run, that ain't bad. Plus, Mia has Power Drive, which means Alex can do more damage with his Sword Dance. And in the long run, that's the only thing we need to finish off this game ;) Kyle ==== -- Background Information -- After winning the approval of Master Mel of Meribia, Kyle was put in charge of protecting the Nanza Barrier. Despite his youth, he is a master swordsman, and well-respected by his loyal followers. He can't help but find himself attracted to Jessica, even though she can't stand his chauvinistic ways. He has a couple of flaws: his ego, beer, and woman... and did I mention beer? Arguably the coolest guy on the face of the planet. -- Magic -- Power Slash | lv ?? | 6 MP | 1E | Skilled attack Power Sweep | lv ?? | 9 MP | EZ | Sword Swipe Sonic Riser | lv ?? | 14 MP | SL | Release weasel Power Up | lv ?? | 8 MP | OS | Increase attack -- Evaluation -- Despite the magic-users in the game, Kyle is a power-house. Until Alex becomes Dragonmaster late in the game, Kyle is the most powerful person in the game. His regular attacks do far more damage than Alex, and his Power Slash is comparable to Alex's Sword Dance. Even with the uber- powerful Dragonmaster at this side, Kyle remains just as powerful, and a great secondary attacker. Unlike most RPGs who only give one character all the power in the game, Kyle stands next to Alex as a HP-eating machine. Plus, he's the funniest character in the game, so he could suck donkey balls and I could really careless. Jessica ======= -- Background Information -- Jessica is the daughter of Master Mel, one of the Four Heroes, and the governor of Meribia. As an apprentice priest at Althena's Shrine, she is a master of healing spells. Don't let the sweetness she displays around her father fool you; Jessica is a very brave and independent woman. She is at constant odds with Kyle (thank goodness for comedy relief), hoping that one day he will treat all woman as equals. -- Magic -- Heal Litany | lv 1 | 4 MP | 1A | Recover HP Cleanse Litany | lv 6 | 4 MP | 1A | Cure condition Escape Litany | lv 12 | 20 MP | AA | Escape from dungeon Calm Litany | lv 16 | 15 MP | AA | Recover HP Saint Litany | lv 25 | 12 MP | AA | Recover HP each turn Althena Litany | lv 31 | 10 MP | 1A | Recover all HP Miracle Litany | lv 35 | 20 MP | 1A | Resurrect -- Evaluation -- As the only healing magic-user in the game after roughly 5 hours, Jessica would be a necessary character no matter what. Fortunately, she also kicks some booty with her mace, and can do comparable damage to both Alex and Kyle until fairly late in the game. Even then, she still does a good amount of damage, especially compared to Mia or Nash. But she is the healer in the group, and that's what she will be doing most of the time. However, she's a nice addition to a party that sometimes relys too much on Alex and Kyle. ------------------------------------------------------------------------- Non-Playable Characters ------------------------------------------------------------------------- (major spoilers...) Althena: Goddess of Lunar. 500 years ago, she banished the Vile Tribe to the Frontier, a vastland of waste, untouched by Althena's power. During Dyne's time as Dragonmaster, she decided to become mortal as people were relying on her power as Goddess too much. By doing this transformation, her power is spread out among every human being. She does this in hopes that the people of Lunar will solve their own problems, instead of relying on her to do it. Dyne: The last Dragonmaster, and the hero Alex looks up to the most. To save the world 15 years prior to the events of Lunar, Dyne sacrifices his Dragonmaster power to help Althena to transform her energy to everyone human being on the planent. After losing his power, Dyne, technically dies, and transforms to Laike. This action was not understood by Ghaleon, and this starts his trip to the Dark side of the Force. Late in the game, Laike tells Alex that he only now regrets doing what he did when Ghaleon turned into the Magic Emperor. Fresca: The implied girlfriend of Tempest. Like Tempest, she's a strong warrior from the Prairie Tribe in Pao. After he people become inflicted by some sort of disease from the Evil Songstress, she travels with Tempest to find a cure. Ghaleon: Another one of the four heroes, Ghaleon turned evil after he couldn't comprehend how Dyne could give up the power of the Dragonmaster for the sake of helping Althena's crazy transformation. He hid his evilness from everyone, waiting until the perfect time to take over the world as Magic Emperor. Conspired with the Vile Tribe to take over the Shrine of Althena and the magical city of Vane. Laike: A mysterious character that saves your party in the Weird Woods. One of the strongest characters in the game, its unfortunately that we're able to control him for just a short period. Still Laike owns big time, mostly because he's the previous Dragonmaster, Dyne, in disguise. Heck, even Alex as a Dragonmaster has nothing on this guy. Lemia: Head of the Magic Guild in Vane. One of the Four Heroes, who conquered evil. Although she has fought for the side of good, she now acts without the cares she used to. No longer does she seem like the mother Mia remembers. When Mia helps Alex break out of jail, they also free a prisoner with a mind-controlling mask on. When the Mirror of Althena is used, it breaks the mask, revealing that the REAL Lemia has been locked up for quite some time. The imposter Lemia is none other than Xenobia, leader of the Vile Tribe! Magic Emperor: Evil guy. Hell-bent on destroying the world (or ruling it, I can't seem to remember if he ever tells you). Any person can be the Magic Emperor apparently, as Dyne defeated one during his time, and we defeat one in Silver Star Story. Or, am I missing something. Mel: One of the Four Heroes. Before as a fierce pirate called Hell Mel, who challenged Dyne after he left Burg. After neither could defeat the other, they came to a Truce. Later, Mel decided to join Dyne to defeat the evils of the world. Currently, he is the governor of Meribia, and has one daughter, Jessica. Myght: A smelly, rude inventor that steals Victor Ireland's quotes. Once Dyne convinces him that his work is needed, he builds an airship for the party to head to the Frontier. Afterwards, he successfully uses Shira's balloon engine in the airship after a certain incident... Nall: Alex's high-pitched companion. Besides the fact that he talks a lot, he's also the new White Dragon, as Quark is killed by Ghaleon. He doesn't know this, however, until at the very end of the game. While his voice is damn annoying, he sometimes is funny, so it's worth it to read most of his conversations. Phacia: Conspired with Ghaleon to use a mind-controlling spell to take over the Shrine of Althena. A member of the Vile Tribe, and sister to Royce and Xenobia, Phacia decides to do the work of good late in the game. As an villian, she's pretty weak sauce; but that's fairly obvious to anyone who plays the game. You KNOW she's going to join your side in the near future when you find out she's evil. Royce: An evil fortune-teller, and sister to Xenobia and Phacia. Like any evil subordinate, we don't get much detail and background with Royce, but she is a tough boss at the end of the game, so at the very least she gets mention here. Taben: Evil inventor that creates the Mobile Magic Masher (or Triple M), as well as the huge Grindery. I suppose he's the opposite of Myght in some ways (like, considering it's bloody EVIL!!!). But he's similar to Myght in other ways, such as both characters tend to speak like their important in this game, when they're actually not ;). Tempest: Leader of the Prairie Tribe in Pao, Tempest joins the party to save the afflicted members of his tribe by the Dark Songstress' evil song. Alex and company join him as the Evil Songstress uses the Black Dragon Fortress as her hideout, and because Mia and Jessica fall under her wicked spell. He respects the power Alex holds as the Dragonmaster, and becomes good friends with Alex. He also is a good friends with Laike, who trained him to become the best warrior in the tribe. Xenobia: Leader of the evil Vile Tribe. Crazy biatch that turns Mel into stone in front of Jessica, and possible lover of Ghaleon >_> There's not to say much about her, other than she's Ghaleon's lackey, and deserves to get her ass whooped. ========================================================================= 5) CONTROLS ========================================================================= Directional Buttons / - * Moves characters. Left Stick * Moves cursor in menus. Select Button - * Opens and closes the normal menu. Triangle Button - * Returns to the previous menu screen. Circle Button - * Shortcut to save screen * Press once to exit to the top of the menu, twice to exit X Button - * Talk to people * Examine objects to find hidden items * Confirm commands Square Button - * Opens Normal menu L1 / R1 Button - * Change characters on the menu screen * Displays current status (move D-pad to cancel) * Selects which Memory Card to save or load from L2 Button - * Turns on or off the display for the spell names during combat R2 Button - * Turns off vibration if you are using Dual Shock controller ========================================================================= 6) WALKTHROUGH (DISC ONE) ========================================================================= A little note before I begin. Follow the guide, and you'll be fine throughout the game. It's set up with recommended levels, and includes how to get any worthwhile item that may help you on your journey. Which means boss fights should be a breeze. If you have trouble at any point in the game, level up! In an era that has taken away the leveling-up process, n00bs are unfamiliar with the mundane concept of fighting monsters over and over again... and over again. ------------------------------------------------------------------------- The Beginning: Burg ------------------------------------------------------------------------- Items found in area: Dagger, Sling, Flame Ring, Angel's Tear, Star Light, Herb, Dragonfly Wing Take control of Alex and attempt to exit the bluff. The screen shakes, foreshadowing the inevitable conclusion that this is the cause of one giant, fat guy: Ramus! The man's got a plan; go to the White Dragon's cave and get filthy rich by selling Dragon Diamonds. You agree to go, but Nall remind everyone that this isn't an RPG without the love interest. As you enter town, note the house to your immediate right. We'll be going here soon, so I'd like to point it out now. Make your way east towards the center of town. The Goddess Althena has a statue in the center, which you can use to heal you fully. Note the weapons and item shop north and south respectively. Although the weapons shop has some nice upgrades, we don't have the funds yet. Perhaps they offer zero financing? But since we're here, let me list what's available from thw two shops. For the sake of fitting my chart, I've labeled the shop that sells both weapons and armor a WEAPONS shop. SHOP: SILVER: =============================== WEAPONS ----------------------- Short Sword 200 Poison Darts 180 Heavy Clothes 140 Iron Armlet 60 Wooden Shield 100 ITEMS ------------------------- Herb 40 Antidote 20 Cleaning Water 60 =============================== Move towards the northeast corner, across a bridge and into a forest. Cut to some animation. Since Luna wants to come with you, you're ready to go. But first, we need to make sure its okay for Alex to stay up late. Talk to his father inside his house, and he gives you some items: a Dagger, Sling, and the Flame Ring. Immediately equip the Dagger and Flame Ring to Alex, and the Sling to Luna. Go downstairs, and open up the four chests, which have some decent items inside. particularly the Star Light. When you're ready, exit the house and find Ramus waiting outside the exit (on the west side of town, south of your house). Exit the town. As per the instructions given by your dad, move north, then south on the other side of the mountain range, then northwest into the cave. ------------------------------------------------------------------------- White Dragon Cave ------------------------------------------------------------------------- Items found in area: 4x Herb, Star Light, 1250 Silver, Dragon Ring Recommend Level: 1 Before we begin, a word of caution. It's too hard to get through the cave on one go. You simply don't have the capacity to heal too long. Which is a good thing, as you can return back to town, and buy some of that new equipment. I suggest grabbing the Heavy Clothes for everyone as your main priority. If you have that, the rest of the dungeon should be okay. Also, just rely on Luna to heal after battles; if she runs out of MP, head back to Burg to heal at the statue. The cave is as straight-forward as they can be. The slimes and mutant flies are easy distractions, but the Albino Baboons are one tough mamas, and the main reason why you're forced back to town to heal HP/MP and buy some armor. The chests all contain herbs; if you care for that, go for them. But if you don't, stay down on the lower level at the beginning of the cave (don't go back up stairs). You'll skip some Albino Baboons, and it will get you through the cave faster. When you reach the area with all the ice blocks, have one of the baboons destroy the ice block blocking a shortcut to the entrance. This will save lots of time in the near future. Eventually, you'll run into a an opening. Go in it, and you'll be introduced to Quark... the magic dragon. He offers the Dragon Diamond, but he forces you to endure his trial. Darn. Fortunately, he heals you fully, which means Luna can heal more ;) Exit his cavern, and head to the west, which was originally blocked. Past some baboons, go up some stairs into a new area of the cave. The next three rooms consist of the Dragon trial. The first room is easy; simply let the baboon charge at you, run out of the way, and he'll run into the ice block breaking it, and allowing you to get through. If you do accidentally run into him, leaving the room fixes it. Whew. In the following room, use the same method. I recommend getting the chest, as it contains a precious Star Lights; I'll say it now for the first time, and repeat myself many times more, but these are very nice items to have. When I say get them, GET THEM! The tough thing about this one is that its an awkward shaped room. To get the baboob to break the block, have him first break the block on the very right. This sets him up in relatively good position to break the two blocks guarding the chest. In the final room, two chests await. The one on the right is the Dragon Ring, the item you've been looking for. The one in the southeast corner has 250 Silver in it. Get that. When you have the Dragon Ring, go back to Quark, who tells you about his brothers: Red, Blue, and Black, and that you should seek them out. With that, leave the cave via the shortcut. Return back to Burg, and go to the Althena Statue. Next, go into the weapons shop, and buy the best equipment for everyone. You should have plenty for this; if you don't, its okay, we got some money coming soon. Go inside the Item shop, where the shopkeeper tells you Alex and company will have to go to Meribia to sell the Diamond. Next, return to your house. After your "man-to-man" with Ramus, leave town and journey a little west to the Weird Woods. Continue along the path, and eventually Ramus will wuss out. Back at Burg, go inside your house. Talk to Luna, then to your mom and dad, then back to Luna, then back to your mom and dad (yikes!). Your mom rewards you with 1000 Silver, which you should use if you didn't fight much in the Dragon cave. After you wake up, talk to Ramus at his hang-out spot: the town's exit! With completely upgraded weapons and armor, head into the Weird Woods. ------------------------------------------------------------------------- Weird Woods ------------------------------------------------------------------------- Items found in area: 5x Antidote, 4x Herb Recommend Level: 6 After Luna's singing, go deeper into the woods. I won't go into too much detail for this area of the game. It's all rather linear, and each branching path is either the only way to go, a chest, or a dead-end. To get out, keep a northern path to your movement. You'll want to be towards the northeast corner, where you'll continue on with the story. But, you have to get there to go on ;) Let me describe the monsters you'll face, which is far more usefull here. First off, I'll have to be the one to give the bad news. All these guys can put poison on you! Luckily, half of the monsters here are very easy. The Flytrapper and Scythe should be no problem for you, assuming you're at the recommend level. The majority of your problems are going to come from the Gorgon, and sometimes the Goblin. The goblin is nothing special, but his regular attack automatically puts poison you. Which means every time you face this guy, all three of your party members will get poisoned. Combined this with the hard hitting, tough defense Gorgon, and there may be trouble. Speaking of which, the Gorgon's are tough. You won't face a group that's too overwhelming, but if you aren't paying attention, they might get you. So, gone through the forest, and you're now in an open space. First, heal up with Luna's magic, and save. If you want try a challenge, make sure everyone is at level 9. Approach the northwest corner of this area, and you'll get swarmed by monsters. A mysterious man approaches, and offers his help. Say yes if you want to see someone kick ass like nobody's business; say no if you want the challenge of your life. Assuming you said no, good luck. The best road to take is Alex Sword Dancing, starting with the Gorgons. Have Luna cast Cascade Song on him, and if she survives round two, put it on her or Ramus. I suggest Ramus, as the extra defense won't help Luna much. At this point, you'll want to get the Gorgons first, as they're the toughest guys out there. Ramus should concentrate on killing a Goblin every two rounds. Hopefully Nall will revive Luna, so that she can heal someone, then die again. When there's just a monster left, wait for Nall to revive her again, so that she can earn the experience. Assuming you said yes, watch the master at work. He owns. After the battle, you'll stay here for the night; When you wake, Laike' is unfortunately gone. Go back to where you were first swarmed by monsters, and follow the path to the exit. On the world map, take the southern route to Saith (on the coast). ------------------------------------------------------------------------- Saith, Ships, and Gambling ------------------------------------------------------------------------- Items found in area: Fortune Cane Recommended Level: 9 At the entrance, head south a little and enter the shop. You should have plenty of money to upgrade everyone. If not, shame on you. You can live without doing this, but I recommend going back to the Woods to get some money. Remember, sell your old equipment to get some money back. Here's what the shop is selling. Grab as much as you can; these are all upgrades from the equipment in Burg. SHOP: SILVER: =============================== GENERAL STORE ----------------- Long Sword 360 Small bow 320 Leather Clothes 200 Leather Armor 260 Herb 40 Antidote 20 =============================== With upgrades done, move south a bit more to the Althena Statue. Heal, then enter the Boat House on the water. Talk to the Captain at the end of the room, then to the man behind the counter. It appears the Captain lost the Sea Chart to a gambler named Brett. And we need the chart to get to Meribia. Exit, and enter the bar (just east of the statue). Brett awaits in the back of the room. As if you didn't see this coming, we gotta beat Brett at his own game. No, not golf, gambling. Choose whatever when he asks heads or tails. It doesn't matter. After the second time, Ramus figures out that Brett is cheating. Talk to Brett again, and try to beat him on your third attempt. This time, Ramus catches Brett cheating; that sucker. As he confesses his crimes, he gives back your 200 Silver, the Dragon Diamond, and gives the Fortune Cane as a little something special. Unfortunately, he doesn't have the Sea Chart with him. He traded it to the Old Hag that lives north of Saith. Exit the bar, and leave Saith. Follow the northwest path (west of the mountain range) until you enter another forest area. ------------------------------------------------------------------------- The Old Hag and the Voyage on ------------------------------------------------------------------------- Items found in area: 3x Herb, Star Light, 400 Silver Recommended Level: 9 A similar area to the Weird Woods. You want to keep a northerly path to exit, but theres a bunch of branching pathways you can take. There are numerous chests here, but most simply attract Killer Flys, which you may or may not want to fight. So I suggest skipping chests to begin with. The ones with actual treasure are merely herbs. So I suggest just skipping the chests unless you want to fight the flies you'll be forced to fight. The Killer Flies and the Mantle Rappers are all fairly easy stuff to kill. At level 9, Alex should have two attacks; so he can pretty much kill anything in one round. Ramus and Luna should team up to take another enemy out. If you run into a bunch of Killer Flies, be careful! They do a decent amount of damage, and if you add five flies into the mix. The Mutant Ants and Killer Wasps are tough because even Alex can't kill them in one round. While the Ants don't do much damage, the the Wasps can take around 15 HP off, plus automatic poison. The monsters here aren't tough, but are definitely the toughest so far. Just don't lay back thinking each battle is an easy shot. As you go further into the forest, you'll enter a new screen. Walk north, and you'll meet with Nash, who joins your party. When you get back control of Alex, go inside the Old Hag's house. Go upstairs, and talk with her. Have Luna seduce Nash so that he hands his Water Cane to the old lady. I don't know what happens when you have Ramus tough talk Nash, but I assume the outcome is the same. Make sure you equip the Fortune Cane on Nash, so that he has a weapon. Return back to Saith, heal, and go inside the Boat House. Make sure you save, then talk with the Captain. Tell him you're ready to fight the monsters destroying the ship. He will lead you towards the boss; save if you haven't, and walk up with the Slime. _________________________________________________________________________ Saline Slimer Recommended Level: at least 11 The Slimer is a fairly easy boss if you're leveled up properly. If you're at level 12 with Alex, have him cast Vigor, then Sword Dance over and over again until the damn thing is dead. Nash should constantly do Thunder Bomb. It does around 60 HP of damage, which adds to the 170+HP Sword Dance does. Have Luna cast Cascade Song on at least Alex to increase his attack for Sword Dance; you could use it for the other characters to increase their defense, but it isn't necessary. If she has nothing better to do, go for it, but it's likely she'll need to heal anyway. Ramus should simply attack or heal if Luna needs help. If the Slimer casts Mucus on something, Luna's Purity Song should get rid of it. In all likelihood, unless Alex gets hit by it, it's really not worth getting it off; since Alex does all the damage, he only needs to be attacking. ________________________________________________________________________ After some scenes, talk to Luna on the pier. It appears she is having second doubts about leaving for Meribia. After she decides not to go, the rest of the party boards the ship. As it leaves the port, Alex convinces Luna to join them. Once you have control of Alex, go downstairs (below deck), and walk to the very north part of the ship. There is a shop just before the room with Luna (next to Ramus and Nash) that sells Soap. I think this is the only time to get this, so I suggest buying it. When you're ready to continue with the story, talk with Luna a couple of times to go to sleep. When you wake up, go back on deck. Luna sings while Alex and Nall watches. When she's done, Alex and Nall return back to sleep. When Luna wakes you up, go back on the deck (again) and do your "King of the World" impression on the bow. ------------------------------------------------------------------------- Meribia ------------------------------------------------------------------------- Items found in area: 4x Star Light, 2x Herb, 2x Antidote, 750 Silver, Fortune Ring Recommended Level: 11 Once in Meribia, you have a couple things you can do. First, head to the Armor Shop at the very west end of the main portion of town. SHOP: SILVER: =============================== WEAPONS (north) --------------- Short Sword 200 Long Sword 360 Broad Sword 600 Poison Darts 180 Small bow 320 Battle Bow 640 WEAPONS (middle) -------------- Long Sword 360 Small Bow 320 Fire Cane 1400 ARMOR ------------------------- Leather Armor 260 Iron Armor 480 Wooden Shield 100 Iron Shield 360 Headband 100 =============================== Buy whatever new equipment Alex and Luna can equip. Next, it's time to meet Hell Mel. Enter his castle in the norhteast corner of town. Take the first right, then into the first door; Mel introduces himself, and demands to fight Alex, to test if he could be the next Dragonmaster. _________________________________________________________________________ Mel Recommend Level: 12 While you don't have to beat Mel, it is possible for Alex to do it. For a reward of 300 exp (RPG Dominator), I'm sure there's gamers who want to beat the snot out of Mel just for the heck of it. The reward is pretty small, but he isn't too tough. Do your standard Vigor/Sword Dance attack, and heal with herbs when necessary. Mel will go down eventually. Thanks for the numerous people who corrected me on this. _________________________________________________________________________ After Mel whoops on you, leave and heal at the Althena Statue in the northend of town (just south of the exit). Return back to the Armor Shop, and exit to the west, entering into Black Rose Street. There's another set of Weapons and Armor shop here. The weapons are the same, but the Armor Shop has specific armor for magic-users, particularly for Luna, who definitely needs the upgrade. SHOP: SILVER: =============================== WEAPONS ----------------------- Long Sword 360 Small Bow 320 Fire Cane 1400 ARMOR ------------------------- Robe 400 Steel Armlet 220 Headband 160 =============================== When you're set, enter inside the most western house on the street. You'll be introduced to Royce, and reintroduced to Nash. After you talk awhile, Nash suggests you go find Ramus; good idea. Go back to the main part of town, and enter the shop with the pink sign (right next to the Armor Shop). Walk up to Ramus, and you'll find out that there's no way he can sell the Dragon Diamond for what its really worth; there's no way to prove its the real deal. Say Ramus should settle for 20,000 Silver. Dross agrees to the deal, and says he will get your money in the back. After taking the Dragon Diamond, you wait for awhile until Nall makes the assumption that you guys got screwed! Although the game suggests going to Mel to deal with this, don't bother. He says nothing but suggest adventurers like you could do this on your own. Go into the back room of the store, and enter the sewers. The sewers are a pretty straight-forward place, so I'll keep this short. The first half is all simple run into monster, continue on. Eventually, you'll run into a set of seven small bridges. From left to right, lets number them one to seven. *NOTE* You can enter the sewers from Mel's gym. While it isn't another route to capture the thief, it does lead to two more chests; one has a star light in it, and the other has a Fortune Ring. There's also a red chest there as well *END NOTE* First, take bridge number seven, which leads to a chest for 250 Silver. Next, take bridge two to a switch, that drops a nearby bridge. Go across it, and hit another switch that lowers a second bridge. Yeah, I know a lot of bridges. Return back to the start of the seven small bridges, and take the fifth one. This leads to the bridge previously up; so now you can cross it. The rest of the sewers are all linear, but they are all loaded with some tough monsters (and more fights then I care to fight). All four types of monsters here are tough. If you're around Level 12, you should be okay, but you'll likely be healing with Luna after every round. That's fine; she has plenty of MP to do this. Of all the enemies here, the Fatal Hoppers are probably the toughest, mainly because you they are in groups of 5 or 7. If you face 7, I suggest just running; that's one tough fight, even if you're leveled up. Eventually, you'll enter through a doorway, and catch up with Dross. Pick up the three chest in the area, and SAVE. Make sure Alex has full MP, and Luna has at least half of hers left. Use Star Lights if you need to, as a big bad is coming up. Talk to Dross when you're ready. _________________________________________________________________________ Water Dragon 250 EXP Recommended Level: 13 This guy is surprisingly hard, mainly because he has so much HP. Alex should Vigor, then Sword Dance until he runs out of MP. Luna should immediately cast Cascade Song, and defend until she needs to heal somebody. Ramus should defend; it ups his defense so that he can survive longer without healing. Remember, Alex is doing all the damage. Sword Dance may not be enough, as Alex will run out of MP. You can either use a Star Light on him, and Sword Dance some more, or you can just attack normally. This is a bit slower, and the Water Dragon needs to be close to enough to do a normal attack. If he's too far away, simply defend and move to the very right. They will cause the dragon to move quicker. _________________________________________________________________________ When the Dragon dies, you'll win back the Dragon Diamond, Dross' store, as well as his employment, plus 500 Silver. Nice job Ramus. Use a Dragonfly Wing to quickly return back to the store (unless you want to walk back). Nash is back at the store, and asks if Alex wants to come with him to the Magic City Vane. Obviously, you want to say yes. Ramus speaks up, and tells Alex that he wants to stay at Meribia, so that he can earn millions at his newly formed business. Ah, okay. Tears. ;( As Ramus leaves and Nash rejoins, its time to leave. Exit north of the Goddess Althena Statue, and following the southern road to Vane. ------------------------------------------------------------------------- Onwards, to Vane ------------------------------------------------------------------------- Enter the Spring of Transmission. Talk with the man outside the circle, and he explains why Alex and company (minus Nash) can't go to Vane. Apparently, the rumors of the Magic Emperor have scared the authorities in Vane to not allow nonmembers in the city. But, the man suggests, we can talk to Phacia at the Althena Shrine just west of here. Leave, and make the short distance west to the Shrine. Enter, and walk north into the game takes control. Nash goes ahead to talk to Phacia, and eventually she approaches you. She attempts to change your mind about becoming the Dragonmaster, and offers an application to the Magic Guild in Vane. Head back to the Spring of Transmission, and talk to the old man. It appears Nash was slow to mention that we have to go through a Cave of Trial to even get to the city. Damn that fine- looking man, why does he play us like that ;) Walk into the center of the transporter to get in. ------------------------------------------------------------------------- Cave of Trial ------------------------------------------------------------------------- Items found in area: 750 Silver, Healing Ring Recommended Level: 14 To begin with, lets describe the enemies you'll be facing here. Slumber Moth's are as easy as they come. Alex can kill one in one hit, so he can kill two every round. Ice Mongrels run away at the beginning of each fight; I don't know if there's any way to kill them, unless you're at some uber-level. The Death Shrooms hurt, but Alex should be close to killing them in one hit. They have 25 HP; if you're at level 14, you should be able to kill two of them per round. The hardest guys to fight here are the Gunfoots. They have an attack that damages both Alex and Luna for around 20 HP, and a close-ranged attack that does 30+ off. In a group, I recommend taking out whatever is left, then kill the Gunfoot last. They take at least two rounds to kill, so that time should be used to kill off the minor annoyances hurting you ;) Don't fret about not being able to use items; there's hardly a need to use them to begin with. Although the man calls this a labyrinth, its fairly straight-forward, at least initially. Eventually, you'll run into the man again, where he offers to heal you. Remember, enemies won't come back until you leave the cave, so don't use his healing until you Luna is running out of MP. Also, having Alex at Level 14 helps so much. It puts his attack power just high enough to kill most enemies in one hit. After passing him, you'll go up some stairs into a new area. Go either left or right; both paths lead to the same thing. On the fourth floor, you'll run into a whole area with other people attempting to get into the guild. Except for the Austin Powers imitater, the rest are boring. In the northeast corner, the old man waits next to the stairs. Unless you absolutely need it, skip the healing; you don't want to get to the end of the dungeon and not have any MP left. The monsters do not regenerate. The fifth floor consists of more of the same. Some chest are in the northwest corner; pick them up. To get the second chest, however, you will have to face the Truffle Troubler. SAVE when you first see him. Although many may consider him easy, the bosses of Lunar should not be underestimated. _________________________________________________________________________ Truffle Troubler (1200 HP/300EXP) Recommend Level: 14 As usual, cast Vigor and Cascade Song to power up Alex to full strength. Sword Dance eats up this guy, just as much as the last bosses you've fought. Once Cascade Song is cast, Luna should be reserved for healing purposes only. With Sword Dance doing 250 HP off, and Luna healing, this guy will go down easily. Try not to resort on having Luna cast Tranquil Song. While it does heal both of you, it costs so much its simply not worth it unless you absolutely have to save both characters. Truffle's attacks are pretty plain. One does aboout 30 damage on both Alex and Luna, which can be healed by the Healing Song in two rounds. His Flash Bolt does around 40, but it can paralyze. Ideally, you want Truffle to constantly do Flash Bolt on Alex so that Luna can just heal the damage back. _________________________________________________________________________ Make sure you pick up the Healing Ring after you kill Truffle. The stairs he was blocking lead to the exit. ------------------------------------------------------------------------- Magical City of Vane ------------------------------------------------------------------------- Before we meet with Nash, use all that money you collected in the Cave of Trial to upgrade. All four shops are lined up together, so if you find one, you'll find the others. SHOP: SILVER: =============================== WEAPONS ----------------------- Saber 1000 Fire Cane 1400 Dream Cane 1600 ARMOR ------------------------- Chain Mail 1200 Magic Robe 1280 Silver Shield 900 Silver Bracelet 480 Steel Armlet 220 Fruity Bandanna 240 ITEM -------------------------- Healing Nut 200 Antidote 20 Cleaning Water 60 MAGIC ------------------------- Crystal Pendant 12000 Devil Pendant 12000 Star Light 1000 Holy Water 100 Angel's Tear 600 Dragonfly Wing 100 =============================== When you're ready, enter the largest house in the city (in the north). Immediately, Nash takes over, and explains the situation. The game continues along with Luna, where she hears a song similar to what Alex plays. Without going into too much detail, Ghaleon is such a bad ass. After the chilling scene, we return back to Alex. Take a left, and go up the stair next to the classroom. Enter the room (the guard lets you), and introduce yourself to Mia. After Nash interrupts your special moment, its time to meet with Ghaleon. From the stairs leading to Mia's room, go east until you run into another set of stairs. Go upstairs, and talk with Luna. The conversation leads up to the introduction of Ghaleon. With the hellos said, Ghaleon asks (orders?) you to go to Lann, where rumor has it the next Dragonmaster is already there. How can that be? Well, it's our job to find out the validity of this mess. Leave the manor, and remember to equip Nash with the latest armor. If you have the money, give him the Fire Cane. If you don't it's okay. Exit through the Spring of Transmission. On the world map, follow the yellow brick road southwest, into the mountain path heading to the Nanza Barrier. ------------------------------------------------------------------------- Beers and Nanza ------------------------------------------------------------------------- Items found in area: 100 Silver, 2x Herb. Star Light Recommended Level: 14 The Nanza path is fairly unique dungeon; there's really no brancing pathways. There is simply, the main path, or a dead end. And that's it. When you approach the first chest, skip it; not only does it confuse the entire party, but you're forced into battle with four Giga Wisps. Because the Wisps are so dangerous, skip the battle! The enemies inside here are rather tough. Everything is made easy by Nash's Thunder Bomb, which should be able to attack every single enemy in each battle. The Antorions, Giga Wisps, and Death Mutts all should go down the same way; Thunder Bomb by Nash, Alex kills the weakened enemies. Since Nash has a limited amount of MP, I suggest you don't go crazy with it; that means you'll get beaten up in most fights, and require Luna's healing, but if you were to get stuck halfway through the path with no MP left, you could be in trouble. The Giga Wisps aren't too tough, but if they get your party sleeping, they can kill off Luna and Nash in one hit! Lastly, the Mud Cyclops are fairly simple, but are rather resistance to physical attacks. Normally, I suggest just using Thunder Bomb twice, but because of Nash's limited MP, use it once, and whack them with Alex, Luna, and Nash. They'll go down eventually. It should be warned that all the enemies here pack a decent punch. You will be using Luna's magic to heal afte EVERY battle. As you go through the pass, you'll come to another confusion chest. It's in the southeast corner of the map; try if you want to, but make sure you save. It's definitely not worth the risk. Like any good adventurer, you'll come up another sign signifying ;) that the Nanza Barrier is just west of you. Although you're entering a new town, there's nothing you can do here now unfortunately. Don't worry! as Ahnold once said, we WILL be back. As you attempt to exit out of the west gate, the man stops you; only Kyle can give you permission to leave; apparently, he's a drunken bastard. Unfortunately, he's the drunken bastard we need to find. Go back into town, and enter the tower. Go upstairs, onto the 2nd floor of town. Talk to the person walking around on the northern section of the area. He says he saw Kyle heading towards the east Tower. Go south, and enter the tower. Go up to the top floor, and talk with the girl. She thinks Kyle went to the basement to get some food. Go all the way downstairs, into the basement. The people inside the cafeteria say Kyle was really drunk, and he went towards his room (north of the cafeteria). The man inside tells you that Kyle locks himself in a jail cell to control his drunken behavior. Yes! This guy is soooo cool. The prison is in the west part of the basement. Examine the cell, and we'll be introduced to the great Kyle. Talk with the guard at the west gate again, and he'll let you go. In the second part of the pass, continue going west until you exit out. There are two chests in this small area. One is a confusion box, while the other one (which you'll run into no matter what) has a Star Light! On the world map, follow the road right into Lann. ------------------------------------------------------------------------- Lann's Dragonmaster ------------------------------------------------------------------------- Items found in area: 900 Silver, Fresh Ring Recommended Level: 15 (except for Nash) Secret: Jessica's Bromide 2 Enter Lann, and go inside the largest building in the center of town. You'll run into Jessica, so happens to explain the situation nicely, and give a cheap shot at Kyle. See, its funny because she's making fun of someone that we know! Hilarious! Have Jessica join you, and exit the house. Before we leave, let me mention the lone shop in town. SHOP: SILVER: =============================== ITEM -------------------------- Healing Nut 200 Antidote 20 Cleaning Water 60 Dragonfly Wing 100 =============================== Go onto the pier, and walk towards the west end. Talk with the guy standing next to a boat, and Jessica will charm him to letting you "borrow" the boat. I use charm and borrow loosely, of course. Once you're on the Island, return back to Lann, and talk with the owner of the boat again. He'll say something to the effect of "You can use the boat again." This triggers the bromide, so that you can get it later in the game. Be careful when exploring around here; when you touch the water ;), you'll lose some HP. Nothing significant, but it can't hurt knowing. Also, make sure you set your formation quickly; Nash and Luna in the back, and Alex and Jessica in the front. We want our hands-on characters to be closer to the action. The enemies here are fairly easy. Nightmares and the Deep should go down fairly easy. Barrel Snakes and Monocrops are another story. Alone they are a piece of cake. But when you add the huge amount of HP the Monocrop has, with five or six Barrel Snakes, and we've got a problem. On all of these monsters, you definitely want to start off with Nash's Thunder Ball. Because Jessica is such a babe, she and Alex can do a decent job of cleaning up the mess; killing any enemy in one hit. Even Luna should be able to join in the fun. But remember, these guys hurt hard; over 30 HP usually; add three or four hits on one person, and that means certain death. Although this may be the easiest area we've faced in awhile, it definitely isn't a cake walk. Some notes: the first chest you find in the middle of the map casts a spell on you. No, its not love, but a form of confusion. Up means right, down means left, and so on. It's not a big problem, but its likely you'll go in the swamp when you first get hit by it. Counting this one, there are six of these chests here. It's up to you whether or not to just sit around and wait for it to wear off. The Dragonmaster is in the northwest portion of the swamp. You can't head north, then west, so keep on the western side of the area to get to him fast. When you're ready (SAVE), talk to him. Nall will piss him off, and he'll summon his evil creature. Is everyone able to summon evil water creatures? _________________________________________________________________________ D Master Zoc 2000 HP 600 EXP Recommended Level: 15 With Jessica in your party, you know have two capable healers. This means we can play it a bit more risky as we know two girls are ready to back us up. As usual, Cascade Song and Vigor Alex to full strength, and Sword Dance away. Luna should also cast Cascade on Jessica, as she has a decent whack that will benefit from the attack power increase. Nash should Thunder Bomb and bomb like there's no tomorrow. Keep your eyes on everyone's HP. This guy can attack three times per round, or stomp on everyone for a good amount of damage. Keep everyone spaced apart, so that the stomp only hits one or two people. If he nails all four, you may be up a creek. Keep HP above 50, though, and you should be perfectly okay. _________________________________________________________________________ After knocking back some senses in Zoc, you forgive his actions. Use a Dragonfly Wing to return to the entrance. Let's head back to Lann. Back at Lann, Phacia shows up. Jessica mentions that she had no idea who that is. But she assures the company that she'll find out for herself. Unfortunately, before Nash can take out his comb, she leaves before you have a chance to ask her questions. Leave Lann and head back to Nanza pass. And yes, you DO have to go all the way back to Vane. Although it's not as bad as it seems. The path is fairly open, so it doesn't take an expert with mad skillz to dodge enemies here. Also, they are significantly easier with the extra level or two you gained in Lann. ------------------------------------------------------------------------- Lies and Deceit ------------------------------------------------------------------------- Items found in area: 1500 Silver, Star Light, Angel Ring Recommended Level: 16 (Nash 15) Secrets: Phacia's Bromide Since you've already looked around in the Magic City, just enter the Guild. Nash is waiting for you at the entrance. Talk with Mia and Ghaleon. You may need to talk to Mia twice, but eventually Lemia will show up. As she enters, she accuses you of being evil and has you arrested. Mia shows up and rescues you. She gives Althena's Mirror; which can see into people's souls, and see who they truly are. Before, Mia was scared to use it on her mother, but this is the last straw. She is ready to find out. After talking with the crazy prisoner, Mia thinks that Lemia and Ghaleon took Luna to the Star Chamber. Exit the prison, and enter blue door to the east of the main hall. Nash comes and joins the party. The Crystal Tower is protected by a magical spell, and only the Dragonmaster himself is allowed to use weapons in here. Unequip Alex's sword, and Mia's and Nash's canes. When you're done, continue on. You can leave the tower and use the Althena Statue in town. Unfortunately, enemies DO come back if you leave the Magic Guild. So if you return to heal HP/MP, you're going to have to dodge enemies on your way back up. The enemies in here range from downright easy to a real pain in the butt. The Reflectors are easy; simply have Mia cast Flame Circle (or if Nash reaches level 17, Thunder Bomb works) to kill them all in one shot. The Plasma Fiends aren't too tough, but they are fairly resistant to magic, so you'll have to pound on them for awhile. Your biggest threats are the Blood Lords. A Thunder Bomb / Flame Circle combo can kill both of them, but Mia's too slow to attack, and the two Blood Lords will separate. This means at least one of them attacks, and takes off well over 50 HP. The final enemy here, the Nuetronitors are in the very last part of the tower. I recommend skipping them, to save on MP. Both stairs lead to the same place; choose whatever one you want. Since there is no healer in your party, you're going to need to use herbs. Fortunately, the enemies here all drop herbs, so don't worry if you have none. On the fourth floor, you'll run into Blood Lords. The stairs on the right lead to a chest. Stairs on the left continue through the tower. The following floor has two staircases on the bottom; but the one on the left leads to a deadend. So skip this for now. Heck, I'm going to sound like a robot here, but even the next floor has two staircases. Take the one on the left first, it leads to a chest. The right one, of course, continues up the tower. Eventually you'll run into Luna's voice (not literally...). This is obviously a clue on what's up ahead. Go up stairs and we'll catch up with the evil-doers. After the trio of evil introduce themselves, they drop a nasty surprise for you to fight. My only questions is why can't Ghaleon join us ;) _________________________________________________________________________ Ultragoyle x4 120 EXP Recommended Level: 17 While not much of a boss, if you are low on MP you'll be in trouble. Luna should use Tranquil Song every round. Each Ultragoyle can attack twice, and they do decent damage at that. So you'll be pretty much beaten up every round. Alex should Vigor, with support from Cascade Song to Sword Dance (yes, swords...). Mia should blizzard every round, and Nash should Thunder Bomb as usual. While they do have a decent amount of HP, they go down eventually, especially considering the amount of damage Blizzard does. As long as you keep healing, you'll be fine _________________________________________________________________________ After the death of the Ultragoyles, everyone discusses what they should do next. Because of Lemia's current state, Ghaleon suggests Mia stays as head of the Guild. She agrees and wants Nash to stay with her for support. He obviously agrees. Next, Ghaleon wishes to see Quark to learn more about what the Vile Tribe and the Magic Emperor are planning. He asks Alex to lead him. To keep with the theme, you agree, and Ghaleon tells you to meet him at Meribia. While you're at it, return to Althena's Shrine to pick up Phacia's Bromide. Refer to the SECRETS section for an exact explanation. ------------------------------------------------------------------------- Back to Burg and the Attack on Meribia ------------------------------------------------------------------------- Items found in area: Dragon Wings Secrets: Luna's Bromide 2, Royce's Bromide Leave Vane and head back to Meribia. Go into Mel's office, and talk with Jessica, Mel, and Ghaleon. To continue, talk to Ghaleon twice. Jessica will lead you to her room. Talk to her a couple of times, and Alex explains the situation. Talk with her some more and she'll say its time for bed. In the morning, Mel will tell you that Ghaleon is waiting at the harbor. Leave the mansion, and enter the harbor through the east side of town. Ghaleon is located near the boat on the east side of the harbor. Talk to him, and you'll leave for Saith. On the boat, he asks some serious questions that Alex should think about if he is to become the next Dragonmaster. Once you arrive at Saith, head to Burg through the Weird Woods. Unfortunately, you DO have to fight here, but Ghaleon is such a badass its definitely worth seeing him fight. Once you get to the exit, bypass Burg for now and head straight to Quark's cave. There's nothing at Burg at the moment. When you reach Quark, Ghaleon asks if Luna is the 'one.' Quark replies yes, which is the information Ghaleon was looking for. He transforms into Magic Emperor Ghaleon, and enslaves Quark into a little ball of light. He captures Luna to become his new queen, and shoots some magic at Alex and Nall that knocks him cold. You awaken in your home; your dad says that Laike rescued you before you froze to death. Before you do anything, go down to your basement and examine the bookshelves to pick up Luna's Bromide 2. When you're done, go to Dyne's Monument, and talk with Laike. Answer whichever when he asks what you want to do next (I don't think there's much difference in this conversation for each answer), and he gives you the Dragon Wings. Use these bad boys to transport yourself to Meribia. You should also notice that you have Dragon Protect, a spell given by Quark. Immediately, you notice trouble. Monsters everywhere! Jessica is shocked how you suddenly appeared out of nowhere, but quickly recovers and asks you to help you. You are immediately brought into a fight. While its not a boss fight, go all out on this. Vigor and Sword Dance for Alex, and just have Jessica attack. Remember, you're right next to an Althena Statue, so you can heal up immediately. After the battle, Alex explains what happened with Ghaleon, and Jessica immediately becomes pissed off, and wants blood to be spilled (preferably from Ghaleon). Since the statue is so close to you, I recommend killing most of the monsters here. It shouldn't take long since you don't have to worry about conserving MP, and they give a decent amount of experience. But your ultimate goal is to go to Mel's Mansion. Most of the town is barracaded, so there's really just one path to get to the mansion (and its probably the longest route possible). The enemies here are surprisingly strong. While the guardians are the shoe-in for easiest enemy evar, the Shadow Lords and Rooks are unbelievably hard to kill with just Alex and Jessica. There's simply not enough meat to take all that damage. So whats the best thing to do? Play it safe and save often, and take advantage of the statue nearby. It is fairly easy to run past most monsters, so if you get tired of these tough fights, go ahead and skip'em. If you're at Level 17, you're doing okay anyway. Once inside the mansion, run past Mel's room upstairs to where Jessica took you earlier. Althought its tough to see, the door to the gym is in the southeast corner. Go inside, and walk towards the white square to your right. We'll run into Mel and Xenobia. Xenobia fires off a stone spell towards Jessica, but Mel gets in the way to save his daughter. ah... After the fight, Jessica decides to join. She suggests going to Vane to talk with Lemia Ausa. That's a damn good plan. Before heading off to Vane, go to Black Rose Street, and pick up Royce's Bromide. Refer to the SECRETS section for an exact explanation. Then head off to Vane. Save before you enter Vane through the Spring Transmission. Trust me ^_^ ------------------------------------------------------------------------- To Vane with Beer ------------------------------------------------------------------------- Items found in area: Angel's Tear Recommended Level: 17 Secrets: Jessica's Bromide 4 As you enter Vane, Alex and Jessica joins up with Mia and Nash to fight a boss. _________________________________________________________________________ Vile Crustacean 1200 EXP Recommended Level: 17 Since Vile is strong against magic, Mia and Nash are rather worthless. Have Mia do Ice Lance; it does the most amount of damage of her spells. Nash should do Thunder Bomb, or heal if he has any items. Jessica is strictly the healer in this fight. You need to keep Alex alive, because his Sword Dance/Vigor combo owns like nobody's business. But you already know that because we've been doing this since the first boss. If you can, keep everyone away from each other, and not in front/behind each other, as Vile can hit multiple people with his attacks. He also has one attack that can take well over 70 HP. Needless to say, this guy sucks big time. You'll definitely need a Star Light so that Alex can Sword Dance more. Unfortunately, since we don't get a chance to equip Mia or Nash, we're left with only Alex or Jessica to have the Star Light. Since Jessica pretty much needs to heal every round, Alex needs to waste a turn using it. Did I mention that this guy sucks. To go into more strategy, you'll likely die more than once. The key is to have Vile not use the brown glob move he has that is certain death to everyone except for Alex and maybe Jessica at full HP. If he simply relies on his normal attack, he's easy. Mia's Ice Shell works nicely on Alex and Jessica (you're two key characters) that Vile's attack takes off less than 10 on Alex, and less than 15 on Jessica. _________________________________________________________________________ When the Vile Crustacean is dead, you chat with your old friends, explaining the situation with Ghaleon and the Vile Tribe. You're immediately warped with a meeting with Lemia. When you can, talk with Mia and Nash until both join you. Ask Lemia about the location of the Dragons are, and she seems to recall the Red Dragon being located in a Volcano south of Nanza. Nanza you say? Perhaps we can have a talk with our old drunken friend Kyle to help out. Make your way back to Nanza Barrier through the path. At level 18, these guys are darn right easy, especially with Kyle in your party. I don't think you can use your Dragon Wings here, but it's worth checking it anyway. Can anyone confirm? I think you can, but I didn't check it myself. *NOTE: After the following scene, go to the basement of Nanza, and examine Kyle's bed to get Jessica's Bromide 4. If you talk to him, you miss it! *END NOTE* Inside, you will hear a woman scream for help as she is being beaten. Strange enough, as the beasts come toward her, she's able to fight them off. All of sudden, pow! It's Kyle in disguise! The apprentice is now the master, and its beating time! Immediately a battle begins with just Kyle and four Scythe Masters. The Plan? Use Power Sweep. Since Kyle is slow, the Scythe Masters will all group up near him, and one sweep will take each one out After Xenobia disappears, Kyle decides to help Jessica out, as well as Alex (yay). Use the Althena Statue, and exit the Nanza Barrier though the south gate. The following path is simply straight down. There's two chests. One contains an Angel's Tear, the other is a Red Chest you've likely seen already. These cannot be opened yet. ------------------------------------------------------------------------- Path to the Red Dragon ------------------------------------------------------------------------- Items found in area: 2000 Silver Recommended Level: 18 In the Marius Zone, enter Reza, the desert thieves town. As you enter, a thief runs into Nall and steals the Dragon Wings. Here's your daily shopping list. SHOP: SILVER: =============================== WEAPONS ----------------------- Samuari Blade 2800 Flail 2600 Ethereal Cane 2400 ARMOR ------------------------- Chain Mail 1200 Purity Clothes 1400 Sorceror's Robe 2000 Silver Armlet 660 ITEM -------------------------- Healing Nut 200 Antidote 20 Cleaning Water 60 Dragonfly Wings 100 =============================== Buy new equipment in the Weapon and Armor stores (pass on canes for Mia and Nash though), and enter the biggest building in the north when you're done. Laike is at the bar counter. He mentions that you'll need some sort of machine to fly over the mountains. Thanks for the information, buddy. Stay cool and calm as Kyle suggests, and wave off Laike's uselessness. Talk with the barkeep. He tells you if you become a member of the Theives' Guild, the thief will be forced to give the Wings back to you. Apparently there's a no stealing clause to other members in the How-to-be-a-Thief handbook. But to become a member, we got to head to Meryod. Exit Reza, and head south, then east the first chance you get. You'll run into a Spring located in the middle of nowhere. You DO have a soap you bought on the ship to Meribia, right? Make sure you save before using it, as this is only a one time thing. Remember: This is Male-only, so you may want to skip it ^_^. But back to the journey. Walk into the woods just north of the Bath. The Meryod Woods is a fairly simple dungeon. There's tons of branching paths that lead to chest and deadends, so it could take awhile, but with the added strength to your party, the enemies should go down. First off, all these enemies are strong against magic. Which instantly makes Mia and Nash worthless. However, the area is rather short, so if you don't feel like fighting, its over fast. But the enemies here are damn strong, and give tons of experience and money. If you've been slacking in the level department, this is an excellent place to get those up. To begin with, the Brain Lickers, Graggens, and Chrono Gorgon are all fairly easy to kill. While they're HP and attack is high, as long as you concentrate all attacks on one to lower their numbers quickly, they aren't much of a worry. They can still cause some serious damage, but Alex and Kyle take off WAY too much damage for these guys to be tough. The Killer Wasps on the other hand, are harder than hell. Considering they can take off over 80 HP, I suggest unloading your best stuff on these guys. When you face just three, they aren't too bad. Forget using your strong stuff. But when you face over four, just use Alex's Flast Cut, or one of Kyle's multiple hit attack like Power Smash or Sonic Riser. Seriously, don't take these guys lightly. They are harder than some bosses in my opinion. After exiting the woods, head north into Meryod, a small dock town. There is a Armor Shop with some new armor, especially for Alex. Since the Meryod Woods gave ample Silver, you should have plenty to upgrade everyone. The Wrath Ring isn't necessary, but its worth checking into; +10 to attack ain't bad! SHOP: SILVER: =============================== ARMOR ------------------------- Steel Armor 2400 Steel Shield 1800 White Bracelet 1000 Steel Helmet 1360 Jade Hairpin 400 ITEM -------------------------- Wrath Ring 12000 Healing Nut 200 Antidote 20 Cleaning Water 60 Angel's Tear 600 =============================== From the entrance to town, keep going east until the bridge breaks and everyone falls down into the water. You're going to have to find everyone now. Nash is right next to you, so talk to him first. As you do this, you'll see Jessica in front of the house next to the Armor Shop. Grab her next, then save Mia from the drunken slob (no, not Kyle). From Mia, head straight north into the Pub. Inside, Kyle became friends with the man from the Theives' Guild. Fortunately, he told Kyle how to become a guild member: Go south to Damon's Spire, and bring the Guildmaster the jewel from ontop. Leave Meryod and reenter the woods. Unfortunately you have to go back through here, but the experience should be good, even at Level 21. Make sure you keep away from using Kyle's magic. You'll need to be using them soon. Once you get to the southern exit, the party will run into the stone Mel. He casts a spell that turns everyone except Jessica into stone. He then asks her to lose her life for him; but Kyle breaks out of the spell, and opens a can of whup ass for this stoned freak. _________________________________________________________________________ Plaster Mel Recommended Level: 20 Since Kyle is the only person fighting, the battle is simply. First, use Power Up, then follow that with five or six Power Slashes. At Level 20, you don't need to worry about health or MP. At least I didn't have to. _________________________________________________________________________ Before entering Damon's Spire, go to the Spring to heal (statue is inside the building. ------------------------------------------------------------------------- Damon's Spire ------------------------------------------------------------------------- Items found in area: 4x Star Light, Sage's Clothes, Spirit Bandanna, Ice Pendant, Soap Recommended Level: 20 As you enter, you'll be asked to answer a question. Nall suggests using the book the Thief from Meryod gave you, and Mia answers the question successfully. This six floor tower consists of five very similar rooms. They require you to go over the red squares to unlock the many doors in the level. It's nothing difficult, and its just a matter of time to go back and forth to get to the stairs going up. The first floor has no enemies, and the chests are all empty. Don't bother opening them. Go back and forth between red squares; you want to get into the southwest corner of the floor, where the stairs are. As you reach the locked door blocking them, Damon comes and asks you a question about power. Have Mia answer this one. It should be noted that you can answer using the wrong person and nothing happens; the other person will end up giving the correct answer (so if you chose Nash, Mia ends up backing him up). The second floor is your introduction to Mummies and Bat Knights. You need to rely on Nash and Mia's magic to get you through this level. Thunder Bomb and Flame Circle are good choices to kill the enemies in one round. There are two Star Lights located in chests around this floor. When you get to the stairs in the northeast corner, have Nash answer the question correctly. The third floor mixes things up a little. The Rufus monster can be damaged only by physical skills. So have Alex do Sword Dance and Kyle use Power Smash. You could use their more powerful 'all' attacks, but those eat up MP way too fast. This floor contains one Star Light and the Sage's Clothes for Jessica. The stairs are located just left of the starting point on this level. When you get there, have Jessica heal the man, despite her opinion on the matter. Getting tired? Luckily the fourth floor is the last with enemies on it. The Kill Rollers aren't immune to any attack; so have Mia and Nash use their magic, and everyone else use normal attacls. A Star Light, the Ice Pendant for Mia, and the Spirit Bandanna for Nash are in chests here. Definitely pick up all three items. At the stairs, Damon will demand that one person be left behind; the weakest! Have Alex choose no one to leave, and Damon grants you access to the fifth floor. Relax. No enemies. When you get past through this quick floor, you'll be forced to create something out of clay to impress Damon. Have Alex decide what to create, but the others can create what they think would impress Damon. They're obviously wrong, but for hilarious reasons, I recommend going through each person. Below are what they make. Kyle - Crowbar (a jimmy) Jess - necklace from mother Mia - Gorgon Ghidra ^^;; Nash - Vane Alex - Luna It's definitely worth it to go through all of them just to see what each leader has to say about Kyle's work. ^_^ Go up the stairs when you're done creating Althe....Luna. Immediately, Damon gives you the Thieves' Guide. He recommends reading the books throughout the library. It's some interesting reading, but you'll also have to search out the bookcases through the tower, as well as fight any monsters you didn't get to. Whenever your ready to go, either Dragonfly Wing to the entrance, or walk down yourself. Return to Reza, and back to the Tavern. Talk to the Barkeep and give him the guide. In return, he gives you the Thieves' Crest, which unlocks all of those red chests you've seen. Refer to the SECRETS section of this guide to get a list of all their locations. Go into the back of the bar to get to the Thieves' Bazaar. In the process, you'll run into a girl named Lily. Talk with her three times and continue towards the Bazaar. The man who stole the Dragon Wings is in the northeast corner. Kyle will make him recognize, and he'll hand back the Wings willingly. He also gives you some soap as well! There's some nice equipment here for everyone except for Kyle, so buy away. SHOP: SILVER: =============================== WEAPONS ----------------------- Ice Blade 4000 Ice Mace 4400 Stone Bow 4600 Ice Cane 3600 ARMOR ------------------------- Steel Armor 2400 Intelligent Robe 3600 Steel Shield 1800 Crystal Armlet 1200 Steel Helmet 1360 ITEM -------------------------- Healing Nut 200 Star Light 1000 Angel's Tear 600 =============================== You should have plenty of money to buy everything. But if you don't, I'd skip out on buying weapons for either Nash or Mia. Exit the Bazaar and return to the bar. But as you pass the room where Lily is, you overhear a conversation with Royce attempting to convince Lily to come with her. You intervene, but unfortunately, every bad guy in this game seems to be able to teleport at any time. Lily's father, the barkeep tells you to come downstairs after you explain the situation. He leads you to a man with blueprints to a "flying machine" capable of taking you to the Red Dragon. The Barkeep then tells you to head to Iluk and see if the inventor can help you out. That's some good advice. ------------------------------------------------------------------------- Iluk's Inventor ------------------------------------------------------------------------- Items found in area: Healing Ring, Crystal Bracelet, Spook Hairpin, 1500 Silver Recommended Level: 21 From the world map, take a southern passage, then veer off to the west to the shoreline. You should find Iluk there. There's only a item shop in Iluk. SHOP: SILVER: =============================== ITEM -------------------------- White Bracelet 1000 Healing Nut 200 Antidote 20 Cleasing Water 60 Dragonfly Wings 100 =============================== Enter the house with all the weird contraptions on it. Talk with Shira, and you'll give her the Ballon Blueprints. We need a fluffy bug to complete the project, so exit the house and enter the stairs to the west of you. Talk with the botanist, and he gives you permission to enter the field. The enemies here are really no fun. While not that hard, they all take awhile to kill, and force you to heal after every round. You just skip all the Puffy Bugs you see (the white clouds). They are just as hard as the rest of the enemies here, but give you almost 50% less experience. The Man Eaters and Fly Devils can be in groups giving you over 600 experience per person; the Puffy Bugs at most give less than 350 experience; you do the math. The Man Eaters are damn simple. Have Mia and Nash cast spells, and Jessica, Kyle, and Alex finish them off with their normal attacks. The Fly Devils are no fun; they attack fast (not fast enough for Nash though), and they can take off some serious HP. I recommend Nash's Thunder Bomb and Alex's Flash Cut to get past them quick; there's no reason to stick in a battle with these guys for very long. First, go towards the right path. After a couple of fights with various monsters, you'll run into a chest with a Healing Ring. The path becomes a deadend shortly, so go back to town to heal. Since we don't have to use that path again, the fact the monsters are back is no consequence for us. Although this is completely unnecessary, its an easy way to gain experience, as you can go "all out" with magic without worrying about conserving MP. But to get to the fluffy bug, you'll want to get yourself on the northwest part of the area. Use the springs to your left (from the entrance), and make your way north. You'll run acorss a Puffy Bug that isn't moving. Walk into it, and win the battle (the fluffy bug runs away at the beginning of the fight) to earn the fluffy bug. I suggest keep fighting here until everyone is at Level 23. But whenever you feel like you're done, Dragonfly Wing back to the entrance. Give the fluffy bug to Shira, and she'll install it. Sleep for the night, and talk with Shira to go on the balloon. Make sure you're well equipped, and at a decent level. When you're ready, tell Shira. ------------------------------------------------------------------------- Red Dragon Cave ------------------------------------------------------------------------- Items found in area: 6x Star Light, Barrier Ring, Angel Ring, 6000 Silver, Rainbow Tiara Recommended Level: 23 Walk north into the dungeon. With the ice weapons everyone has (except for Kyle), enemies should go down fairly quick. They're definitely much easier then the guys in Iluk. The first area just has Blood Slimes for you to fight. Nash should use Thunder Bomb when there's just four, but Thunder Thrust when there's more than that. Mia should follow up with Blizzard. She does have Ice Wall, but it costs more MP and doesn't affect the battle much; you still need to go into a second round to finish off the slimes. Everyone else should attack. The next area contains two new enemies. The Burners are nothing special, and should be treated very similarly to Blood Slimes. They do have a bit more HP than the slimes do, but they're nothing special. The Fire Elementals are real easy; Mia's Ice Wall should definitely be used, as it takes a extroadinary amount of damage off; you should be able to kill them in one round. Also, you should fight any Fire Elementals you see. They fricking drop Star Lights! The Scorpions probably should be skipped. They have an insane armor level, and the experience they give is no higher than the easier enemies. Fight them if you wish, but its an unneccessary risk. That Poison Tails hurts! As you enter the third floor of the cave, the Red Dragon speaks and heals your HP and MP. Well, that was unexpected. Run past west of you and go up the stairs. This next level is gigantic, with tons of chests. I recommend getting all of them (of course), but look for fire guarding another set of stairs to the west of where you appear. Save either before or just after the fire, as a boss fight is coming up. Since you should be loaded with Star Lights, don't feel reluctant to make sure everyone has a decent amount of MP. Walk towards the Dog statues, and Royce will appear. After threatening her, she summons two Bronze Dogs. _________________________________________________________________________ Bronze Dog (x2) 4000 EXP Recommended Level: 25 You'll want to concentrate attacks on one dog first. Alex should use Vigor, then Sword Dance until the end of the fight. Kyle should follow this strategy as well, only use Power Up and Power Slash instead. For once, Mia is actually really strong in this level. If you have her MP at an insanely high level, Ice Wall the dogs. But if it isn't at a high level, I suggest using her Ice Lance when the Dogs are separated, and use Ice Wall when they're close together (since Ice Lance does comparable to Ice Wall, unless you hit both with Wall, Ice Lance is a far better spell to use MP-wise). Jessica should attack/heal; mostly heal. Nash should use Thunder Thrust or Bomb, depending on the amount of MP he has left. Remember, concentrate on one dog! And pay attention. When they start moving around to attack, you may lose who you were attacking. I know I did. _________________________________________________________________________ After the two dogs are dead, Royce drops a huge blow on you. The Red Dragon is no longer there! Go forward until the Red Dragon's keep, where you find nothing there. All of a sudden, the Red Dragon appears, and explains that this isn't his real form, and that he will be gone forever soon. He grants you his power, and gives the Dragon Shield, as well as Dragon Anger. Return back to the entrance of the cave, and go back to the Balloon. ------------------------------------------------------------------------- Lyton's Troubles ------------------------------------------------------------------------- Items found in area: Star Light, Wisdom Robe, 2500 Silver Recommended Level: 25 As you fly back towards Meryod, the Balloon goes out of control, and crashes in the middle of Reza. After some thieves' steal the balloon, Laike comes to make sure you're okay. He congratulates you for successfully passing the Red Dragon's trial then leaves. Exit the town, and use your Dragon Wings to warp to Meryod. Keep going east and cross the newly reconstructed bridge. At the eastern exit of town, there's a Weapons shop with new weapons for everyone. SHOP: SILVER: =============================== ITEM -------------------------- White Bracelet 1000 Healing Nut 200 Antidote 20 Cleaning Water 60 Dragonfly Wing 100 =============================== Like any weapons shop, upgrade the heavy hitters - Jessica, Kyle, and Alex. If you have money to spare (well over 10,000 as you'll need some for armor soon), upgrade Nash and Mia. Now in the Stadius Zone, follow the path north into Lyton. You can enter the woods directly east of Meryod, but the enemies here are extremely strong. We'll come back here later, so don't worry about it. In Lyton, you'll notice that the background music (now finally defined; wind from the valley through the mountain!) is completed messed up. Hit the local Armor depot, which has new armor for Alex and Kyle. SHOP: SILVER: =============================== ARMOR ------------------------- Holy Armor 4800 Holy Shield 3600 Rainbow Armlet 2400 Holy Helmet 2600 Healing Nut 200 Angel's Tear 600 =============================== Enter the largest house in town (with the two weird signs on the roof). Talk with the Elder, and he explains that the monsters inside the nearby Shrine have blocked the wind "holes." He assures you that we need to do this to see the Blue Dragon, as the song is the key. Damn. Exit the house and walk towards the Shrine to the east. The cave is about five different floors, with three of them containing enemies. It involves going down a few floors, then back up some more. As you go down the first half of the dungeon, there are cracks on the ground that will break when you go over them. And you'll fall down to the next level. If you want to get through this area fast, look for these and fall down twice. The enemies are all simple, and give off a decent amount of experience. If there's one enemy to pick out as the toughest, its probably the Electro Eyes. They usually use their Vicious Eye attack, which takes off 70 HP off any character. And they're strong against magic, so the only way to kill them is to hack away. The rest is all pretty easy, especially considering Nash and Mia's magic is actually worth it. I never got a chance to see what the Brainpicker had in his arsenal though. They are always in a large group with Giga Ants, and were killed off before they had a chance to attack. I wasn't at a particularly high level at the moment, so I'll assume most will kill them off too. When you get to the last room in the cave, move the rock on the left, left, and the rock on the right, right. This will block the correct holes and the wind will now create the proper song. If you aren't Level 27 now, I suggest going back through the cave and fight some enemies. If you have met that requirement, go ahead and use a Dragonfly Wing to get back to the beginning of the Shrine. Go back to the Elder, and he'll explain that two lovers will have to sing to bring forth the Blue Dragon Shrine in the area north of town (via through Lyton, not through the world map). When you get there, talk with either Jessica or Nash to get each couple of sing. This wretched scene unfortunately occurs twice before we get some results. After the two couples are done, have Alex approach the monument, and Nall suggests playing the ocarina. As you do this, Luna suddenly starts singing. This is enough to beckon the shrine to appear. Enter when you're ready. ------------------------------------------------------------------------- Blue Dragon Shrine ------------------------------------------------------------------------- Items found in area: Angel's Tear, Angel Ring, 5000 Silver, Chira's Tail, Jewel Bracelet, Dragon Armlet Recommended Level: 27 The Blue Dragon Shrine is consistantly called the 'pain in the butt' dungeon in game by most gamers. I tend to diagree, and with my help, it shouldn't be too tough for anyone. Unlike most of the dungeons in this game, this one is a bit more complex, with the waterpools either leading to a pathway to the next part of the dungeon, or an automatic fight with some enemies. While this may not seem too bad to just have to fight, add into the fact that this is one of the longer dungeons in the game, and you'll see why we want to get into the correct pool every single time. To make things simply, I'm going through room by room so there's no confusion. As you enter the dungeon, go through the only available waterpool in the area. In here, you'll be introduced to a new kind of enemy: the Gelatin. They're nothing special (is any enemy special ^_^?) and Nash's Lightning Thrust and Mia's fire magic can take out a large groups of Gelatins faster than you can say gelatin. The following room has only one pool available so take it ;) The third area of the dungeon introduces us to two new enemies: the Water Elemental and Aqua Genie. The elementals should be taken like their Gelatins; waste them with magic, and use Alex, Kyle, and Jessica to clean them up. The genies are just as easy, but its hard to throw your strongest magic at them because of MP consumption. They hit hard, so I recommend using Thunder Thrust on them, but using Thunder Bomb on everything else. Even then, it's lightly we'll use some Star Lights to regain some MP. That's okay; you should have plenty of them, and they should be getting rather worthless. From where waterpool you came from, follow the path left and take the top pool (of the three available to you). Moving along, the next area is short and sweet. You'll run into the Razor Wolf here. They're not weak against anything, so just pound them until their dead. They do hurt like crap though, but its simply not worth it to blow MP on your costly, but powerful magic. Just make sure you concentrate all your attacks on one Wolf at a time, as they fricking hurt. The next area's correct pool is the one in the middle. Nothing special here. The sixth area is large with a couple of chests. Both of them are definitely worth while to get; an Angel Ring is ultra-rare, and we can never have enough money. The correct waterpool is located just north of the chest containing the 5000 Silver. Moving along, we reach the largest room in the dungeon. Make your way through the room until you reach a large group of waterpools. Now to avoid ruining the game for you, I leave you to guess which one's correct... ... I'm kidding. Here's a little diagram to explain the situation. | | (|) | | | | The | represent each waterpool; the (|) represents the correct waterpool to take. Obviously, this looks like crap, and barely resembles the actual thing in the game. However, I have a feeling you'll find out ;) Okay, almost done. I know you're probably using Star Lights like nobody's business. Skip most of the enemies you can now; if you've been fighting enemies through here, missing a couple of enemies is not going to screw up the game for you. Anyway, the correct waterpool leading to the last area in the game is next to the chest with the Jewel Bracelet. Ah, finally! We're nearly done. Grab the Dragon Armlet in the chest, and follow through the opening towards the Blue Dragon. When you first enter his Shrine, go take the right passage into a small room. Then, return back to the main part of the shrine. Because of our little detour, the Blue Dragon has been captured by Ghaleon/Xenobia. Dang! Now why did we go to that room. Well, other than the fact that the game forces you, I really can't think of a reason. However, the Blue Dragon uses his special 'dragon' powers to come back to life, if for only a short while. He explains the situation, goes on about Alex being the Dragonmaster, etc. The Blue Dragon not only gives you the Dragonmaster's Helmet, but also Dragon Protect, another magic spell Alex can use. Leave the Shrine when you're ready to leave. I should bring up that this is a great place to level; I recommend getting rid of any MP Nash, Mia, and Jessica have to attack and heal. ------------------------------------------------------------------------- Eastward, to Tamur! ------------------------------------------------------------------------- Items found in area: Star Light, Healing Nut, Angel's Tear, Shira's Tail, Wind Cane Recommended Level: 28 Exit Lyton after you've healed at Althena's Statue. Follow the path southeast until you run into Tamus Path. Nothing is out of the ordinary in this small mountain path to Tamur. I hate to be all vague at it, but there's not much to say. I mean, the new enemies are just as easy as they were in the Shrine, and they give off the same amount of experience. Now obviously I don't recommend to run from everything, but it's really not necessary to describe exactly how to get through here. As you enter the path, you'll notice a bunch of signs that have directions to Tamur. Unfortunately, the people who put them there don't want you to get to Tamur. So they put false information on the signs, in hope to get you lost. But that's not going to stop us. Make your way towards the southeast corner of the area, and you'll run into the end of the path. Along the way, you'll face a couple of new enemies. The Shriekers and Great Hornets go down with flame; use it. They can do their share of damage, but its unlikely with Mia lighting them up with fire. On the other hand, the Octoplants and Ice Pups are what I like to call 'Pains in my ass.' Did I say ass? Yes. Yes I did. Both are capable of some serious damage; the Octoplants use sleep magic to weaken your defense, while the Pups just hurt. Obviously (and leaning on downright outrageously obvious) the Ice Pups are weak against fire. The Octoplants are weak against nothing unfortunately. Like any monster we've fought along the journey, pound, pound, pound. Hold off on Alex using MP (or at least, keep him at max when you reach the end of the path). When you reach the end of the path, Xenobia shows up and attacks. _________________________________________________________________________ Xenobia's Evil Creatures Recommended Level: 28 Not really a boss, but unless I was drunk when playing/writing notes, this scene does use boss music. First off, 3x Carapace Knights and 1x Dark Sorceror. Have Nash use Thunder Thrust (check this out) and follow up with Alex's Flast Cut. With the baddies dead, Xenobia summons some more; this time, 3x Carapace Knights and 2x Dark Sorceror. Repeat exactly what you just did (use Kyle's magic if you don't have any MP for Alex). _________________________________________________________________________ After you defeat the first two groups, the scene leaves the battle screen. Xenobia summons a bunch of 'easy-to-kill' enemies, and our heroes are too stupid to realize Alex is their god, and he pwns. Luckily, Tempest (well, we don't know his name... yet) shows up with some big ass arrows, saving you from the clutches of death. Whew. Exit immiedately east, into Tamur. ------------------------------------------------------------------------- Alex + Laike = pwnage ------------------------------------------------------------------------- Items found in area: Barring Ring, Silver Light, Healing Nut, 500 Silver, Crystal Sword Recommended Level: 29 In town, I recommend spending your hard-earned money at the many shops in Tamur. SHOP: SILVER: =============================== WEAPONS ----------------------- Great Sword 9000 Wind Sword 14000 Judgement Mace 12400 Holy Bow 8400 ARMOR ------------------------- Silver Armor 9600 Radiance Clothes 5600 Saint's Robe 7200 Spirit Robe 12400 Dragon Armlet 3800 Lucky Bandanna 2800 ITEMS ------------------------- Protecting Ring 12000 Healing Nut 200 Antidote 20 Cleaning Water 60 Holy Water 100 Angel's Tear 600 =============================== New armor for everyone; new weapons for Alex and Kyle. When you're done shopping, make your way to the north part of town. You'll run into Laike. He congratulates on passing the Blue Dragon's test, and adds that he may know a way to find the Black Dragon. He asks that Alex, and only Alex, to accompany him to the tower north of town. Say yes, and leave Tamur. Walk north to the huge tower. Normally, this tower may be a pain in the butt, but with Laike, you pwn everything (hence the title of this chapter). Talk to the guy standing in front of the door (once inside), and he'll recognize Laike, and move out of the way. Like I said, Laike pwns everything. Upon entering the tower, we immediately run into a puzzle (and quite possibly the game's first). To solve, go through the planet doorway, then star, sun, and finally moon. When you correctly finish the puzzle, you end up in a more modern type area. Take the elevator on the left to go up to the top floor. Work your way through it to reach the second elevator to the right (which only goes down). Go down on floor, and again, work your way through it. Eventually, you'll run straight into Myght. The enemies here are easy, and with Laike, they go down in two rounds. Alex is officially worthless here, and it's likely enemies will constantly attack him (instead of the uber-powerful Laike). A simple note, the guys flying in hats do need to be taken out by some form of magic (*cough* SWORD DANCE *cough*). They're annoying, and I highly recommend skipping them. Heck, I recommend skipping as many guys as possible. They all give crap experience and silver. Screw you guys, I'm going home! Or something. When you talk to Myght, Laike convinces him to build a airship for Alex and company to get to the frontier. Since Myght reluctantly agrees, you're free to find the Black Dragon. Laike mentions that he's heard rumors of the Black Dragon in the prairie south of Tamur. Return back to Tamur, and enter the tavern. Talk with Mia, Alex, and finally Jessica. Nash returns, and mentions some sort of conflict outside. With everyone back, head outside and make your way to the northern section of town. _________________________________________________________________________ Tempest Recommended Level: 29 Simple: Vigor + Sword Dance x 3. With a Healing Ring equipped on Alex, Tempest should only be doing a couple points of damage per round. _________________________________________________________________________ After the battle, Tempest gives you the Dragon Necklace. Exit out of Tamur once Tempest leaves, and head south into another forest. ------------------------------------------------------------------------- The Lost Woods ------------------------------------------------------------------------- Items found in area: Chira's Tail, Holy Hairpin, Healing Nut, Silver Light, Dark Shield, a second Healing Nut Recommended Level: Still 29 The Lost Woods (or, the Weird Woods part 2) is pretty damn standard for a dungeon, and scarily similar to the Weird Woods. We finally got a simple dungeon to go through, so I'll skip the details, and move onto my analysis of the enemies. Ambushes are simple. Mia's fire, combined with everyone's normal attacks (with Nash's lightning; I prefer bomb, but you probably could get away with using thrust here) will make short work of these guys. They hurt; 80+ damage per Ambush, but you should be able to take out 3 per round. This strategy also works with the Killer Shrooms, who go down easier than Ambushes, and aren't as bad attack-wise, as they use Para-Spore a lot (which misses most of the time). Monster Wasps are weak against Wind; Kyle should pwn these guys, taking well over 100 damage with each attack. Everyone else should simply pound on the Wasps. Make sure you concentrate on one at a time, so that you kill as many per round as possible. Yeti's are the run-of-the-mill tough monster. Beat'em up 'till he's dead, and that's about it. When you get to the very southern part of the forest, Kyle will notice that there's something wrong nearby. The exit should be....here, right? Walk a way from the "exit," and it will turn to nighttime. Being scared of the dark, Jessica whines about not being able to get out of the forest. Nash recommends going back to the campsite to rest for the night. Good idea. After the Pao Tribe members sneak up on you, follow them towards the "exit" we previous visited. And for the record, you're only able to get the first four items I've listed above so far. The Tribe members will unlock the exit, and allow you passage towards the Pao Tribe. There's a couple more items that can be found in this secondary area of the forest. I recommend picking them up. Exit the forest, and go south to the Pao, home of the Prairie Tribe. ------------------------------------------------------------------------- The Dragonmaster Cometh ------------------------------------------------------------------------- Items found in area: Dragon Bandanna, Dream Bow, Angel Ring, 2x Silver Light, Healing Nut, Dark Armor, Dark Sword Recommended Level: 31 Go inside the bottom tent with a blonde guy standing guard (towards the east side of the camp), and talk with Tempest. As you talk, the Evil Songstress does her 'thang,' and Jessica, Mia, and Fresca all get sick and fall down. Before she became afflicted, Fresca was able to find the Songstress; inside the fricking Black Dragon Fortress. Exit the tent, and go northeast. Heal at the statue, and talk with the man guarding the entrance to the Fortress. After he denies entry, go into the Elder's hut (north of Tempest's house), and he reluctantly gives permission for you to enter. The dungeon itself is short, and relatively easy to navigate through. Unfortunately, it's full of the toughest monsters you've faced yet! Add to the fact that you're currently missing the girls, we're in a heap of trouble. To begin with the enemy analysis, use your fricking Star Lights. With no healing magic, you'll have to rely on killing enemies fast, so that you can cut on the number of attacks they get on you. Some monsters do drop herbs (luckily), but you should have accumulated a decent amount of Star Lights at this point in the game. Fortunately, Silver Lights are starting to appear in the game (get Red Chests!), and these have priority over Star Lights. Besides, Star Lights are now relatively cheap at this point in the game. Nipple Yankers are probably the easiest of the bunch to kill. Physical attacks take'em out nicely. Nash should follow up with Thunder Thrust. I wouldn't normally consume MP like this, but Flash Cut works wonders against these guys. Hell Raisers are weak against lightning. They should never get attack off you, as they're usually the first to go when you face them (grouped with the much weaper Nipple Yankers). I would just use Thunder Thrust on them, but using Thunder Bomb if you're starting to get low on MP and Star Lights. They are definitely the heavy-hitters of the Fortress though. Don't let them attack! On the second floor, the first chest (right next to you) includes an Angel Ring. The following one "sucks" some MP from each character. Skip it! After this chest, you'll catch up to Tempest, who joins your party. After Tempest joins, you'll run into a new monster: Slice O' Dead. Tempest should use Flash Arrow, and Nash should use Thunder Bomb to kill them all! I take what I said back. These guys are the easiest in the dungeon! The next chest you meet after Tempest joins you is another MP sucker. It's located at the very east of the tower/fortress, so make sure you don't touch it! Eventually you'll reach the stairs to the third floor of the Fortress. If you're not anywhere near my recommended level, I suggest you go back to Pao and heal. You need to level up my friend! The third floor also introduces us to a new enemy. The Chaos Fiend has a decent amount of health and armor, but he doesn't really hurt. Tempest's Flash Arrow is a great all-around magic attack, and it works great against the Fiends. Don't waste a Thunder Thrust against them though; Thunder Bomb does enough damage. There's two chests on this floor. The one next to the stairs is a Healing Nut. The other, is another sucky MP sucker. You know which one to get. When you reach the fourth floor, grab the Silver Light from the chest, and move on until Nall stops you. The Black Dragon appears you, and requests that you kill him before the Black Songstress is able to fully control him. He offers you the Dragon Armor to help you in his request. Yes, almost Dragonmaster! Now we just need to do the Black Dragon's trial. Just to note, you also have a kick-ass spell called Dragon Grief now. You'll need this for a side-quest. When you go up to the fifth floor, save! Once you go up the next stairs, you enter into the boss right with the Dragon. Forget about healing; you'll automatically heal for some reason, and everyone will regain their HP and MP. Still, make sure Nash and Kyle have some healing nuts for Alex, who does most of the damage in the upcoming fight. After Luna does her thang, you enter a boss fight with the Black Dragon. Unfortunately, you're paralyzed at the fricking moment, and the Black Dragon wails on your sorry ass. Alex plays his ocarina, and the mind-controlling spell on Luna breaks for only a second. Ghaleon quickly fixes that 'problem,' which a swift smack down of Luna. Fortunately, Alex transform into the Dragonmaster to attempt to save Luna. Enter boss music. _________________________________________________________________________ Black Dragon Recommended Level: 32 Have Alex and Kyle using their respective power up in the first round. Tempest should use Flash Arrow every single round until he runs out of MP. Nash should use Thunder Bomb (Thrust does a little more damage for three times the amount of MP). After the opening bell, have Nash, and then Kyle heal whoever needs it. Alex and Kyle should use Sword Dance and Power Slash as many times as possible. The Black Dragon uses a number of elemental-based magics. They all do roughly the same amount of damage (50). With no healer, he's sort of a pain in the ass. Hopefully you have some healing nuts to counter. If you're running out of healing nuts, make sure you keep Alex alive. He's the one doing 450+ damage. He's the most important person to keep alive, and that's final. External healing items like Healing Rings are great items to have equipped for this fight. At the very least, have Alex and Kyle have it equipped. This can really cut down on the number of healing nuts you use. _________________________________________________________________________ With the Black Dragon dead, Ghaleon gives a speech about how he's all great and stuff. Then, he runs off with Luna, telling you can save Luna by reaching the Grindery. Exit out of this area, then use a Dragonfly Wing to return back to Pao. ------------------------------------------------------------------------- I am the Dragonmaster (and assorted errands) ------------------------------------------------------------------------- Items found in area: Too many to list ;) Recommended Level: 33 Secrets: Jessica's Bromide, Jessica's Bromide 2, Mia's Bromide 4 Back in Pao, head to Tempest's hut to find the girls have already recovered from the ordeal. Laike shows up, and tells you Myght is probably done with the airship. Tempest hands Alex the Master Sword, the sharpest blade in the tribe. Equip that sucker. Now, to continue on. Use the Dragon Wings to return to Tamur, then head towards Myght's Tower... OR NOT! If you're playing this game, I'll assume you're very familiar with traditional Japanese RPGs. Meaning, there's always a point-of-no-return where you miss a bunch of secret items if you go too far in the game. Well, this is the point. Go to Myght's Tower to the airship, and you miss some great stuff. *NOTE* There's still a little more before the point-of-no-return, but it's best not to test your skillz at stopping at the last second. Also, there's is a second point-of-no-return later in the game. If you don't want to do these side-quests, go ahead to Mr. Alex goes to the Frontierland, the following section. You don't need any of these items to finish the game, but for the perfectionist in you, you'll want to grab all the secret items. I'll list the side-quests you can do. 1. Open up all the Red Chests. Check the SECRETS section for locations of every single chest. Many of these have Silver Lights! Get them! 2. Go to the Forbidden Forest east of Meryod (see SECRETS section) 3. Get the Rememberizer from Ramus (see SECRETS section) 4. Grab any bromides that require you to get them just before you leave. 5. Talk with the chief of Lann so that you can get Ghaleon's Tear later in the game. 6. Talk with villagers. Everyone says something different now that you're the Dragonmaster. w00t! 7. Pick up Jessica's Bromide, Jessica's Bromide 2, Mia's Bromide 4. Refer to the SECRETS section for more help. After you're done doing these (or just some of them), it's time to move on to the Frontier. Use the Dragon Wings, and go to Myght's Tower. ------------------------------------------------------------------------- Mr. Alex goes to Frontierland ------------------------------------------------------------------------- Items found in area: none Recommended Level: Around 33 When you're ready to leave for the Frontier, talk with Myght in this tower. Using the Dragon Wings, you'll immediately teleport right in front of him. As Myght goes to work on the airship, talk to both couples. Each talk about the future; will they defeat Ghaleon, will Kyle confess his love to Jessica, will Nash lose it? After your done talking to the second couple, you're forced to go to sleep. When you wake up, use the stairs in the NE corner to reach the airship. As you're about to enter the airship, Nash goes nuts and destroys the engine. Royce appears, revealing that Nash has been secretly telling Ghaleon the party's plans. How clandestine of him. He teleports off, leaving Myght and the party hopeless. It will take him forever to repair the engine. However, Kyle gets the idea; use Shira's balloon engine for the airship. Go to the Thieves' Bazaar and talk to the man next to your old balloon. After some dialogue, you'll receive the engine. Use your Dragon Wings back to Myght once you have the engine. He's impressed by Shira's work, and goes off to install it. Laike comes and talks with you. Once again, everyone moves to section of the room. Talk with each person, and lend your ear on their opinion of Nash. When you talk with the last person, Myght comes down and says he's ready. With no Nash this time, airship launches with no problem. Laike reveals his big secret (or did he..... ;)) and you're off to the Frontier. With a force-field protecting the Grindery, you're forced to land outside a small mining town called Talon. Enter Talon to go save Luna! ========================================================================= 7) WALKTHROUGH (DISC TWO) ========================================================================= With a force-field protecting the Grindery, you're forced to land outside a small mining town called Talon. Enter Talon to go save Luna! ------------------------------------------------------------------------- We ain't in Kansas anymore! ------------------------------------------------------------------------- Items found in area: 3x Healing Nut, Star Light, Protection Ring, 2x Silver Light, Fire Tiara, Angel's Tear, Holy Robe, Devil Pendant, Refresher Ring, Hell Armlet, Star Light, Recommended Level: 33 Welcome to Talon, a mining town full of people that are forced to mine constantly day in and day out until they die. Because of their hard life, they tend to hate the people that drove them out to the Frontier (in case you haven't gotten it, Althena and her children). With that said, enter town through the two doors you see in the opening screen. It doesn't matter which one you take; Talon hides no treasures or shops. Make your way inside the mine (go through a couple of doors). You'll know your in the mine when Lunar's patented dungeon music starts up. Yeah... that's the stuff. While the mine looks confusing, most of the doors all lead to the same place. There's a lot of crap in here (like healing nuts), but there's a couple of good items worth checking out, so don't fly through the dungeon. I can't say much, other than you'll know you're on the right track when there's an accident with a miner. Let me go with the enemy analysis now. Skip three paragraphs for the rest of the dungeon walkthrough. And now, to the enemies. Stalkers have low HP but take a decent amount off (80+) and can cause sleep. Which no Nash in the mix, you'll have to watch yourself. Mia should use Flame Circle, which everyone else should attack normally. I suggest using Kyle's and Alex's magic whenever you feel the need; I personally didn't really need it. I rather keep them at full MP for the other enemies here, and use my saved up Star Lights to give to Jessica for healing. And remember kids, don't use Silver Lights! Rock Biters, on the other hand, go down fairly easy, even in groups. Mia's flame magic does some good damage, and everyone else can pound out the rest of their health. Really, these guys should absolutely be killed every single time you fight them ;) Lastly, the Mecha Tanks (yes, an actual tank) may think they're all that (and a bag of sugar) with their huge armor rating, but in reality, the only think going for him is a blast attack that takes off about 50 HP off. Yikes. Be scared of these guys When the accident occurs, use the top option to say you need to help. Go back into the room you previously were in, and talk with the first green miner. This starts an automatic scene where you save the crushed miner. At that point, a couple of guards come in to fight you. I should note that you don't actually have to do this, but considering I want to make your do useless, time consuming crap like this, you're going to have to take it like a man and do it! The Stalkers are nothing we haven't seen before. However, the Gropers are! They have an insane amount of armor, which means you'll spend a few rounds beating the shit out of them. They take roughly 50 off per hit, so they are a step below the Stalkers in that department. Continue moving on where we were rudely interupted. For a chest update, there's nothing really worth getting outside a Silver Light by this point in the dungeon. The good stuff comes after this part. The second half of the dungeon has some really nice equipment and items. I recommend picking them up, as they monsters here are damn easy to kill. And as far as enemies go here, it's the same guys we've been fighting in here. After collecting the nice items, eventually you'll run into a cemetary with the miner you previously saved earlier. There's a Goddess statue to replenish HP and MP (whew!). Save while you're at it. Walk a few screens forward, and we'll run into our old friend Xenobia. She captures Mia and Jessica, and forces the men to duel eachother; for the sake of the women's lives! Of course, Alex and Kyle don't actually fight for real. Xenobia catches on quickly, and threatens to kill the girls. At this moment, Kyle cleverly tells Xenobia that he doesn't care for Jessica and that Xenobia should just finish her off. During Kyle's bluff, Mia and Jessica are able to escape, and Xenobia teleports off like the slut she is. However, she drops off a boss to fight. _________________________________________________________________________ Shadow Spectre Recommended Level: 34 Yawn. Have both Alex and Kyle power up, then use their respective magic attack. Mia should use Power Drive on both of them, just to make them more godly, then use her Flame Bomb. Jessica should attack, and heal when necessary. Seriously, I think we've been fighting the same boss this whole entire game. Spectre's attacks are fairly simple. He does use a mute attack, which is a pain in the butt if Alex or Kyle get it. Use Jessica's Cleanse Litany to cure that. His other strong attack is a bomb attack that hurts everyone for near 100 HP. Simply counter with Jessica's Calm Litany, which recovers most of that damage. With 750+ of damage per round from the two men, Shadow Spectre is pwned. _________________________________________________________________________ With Shadow Spectre dead, exit out of the mines. ------------------------------------------------------------------------- Evil Doers Beware! Alex the Dragonmaster is here! ------------------------------------------------------------------------- Items found in area: 2x Silver Light, Star Light, Fortune Ring, Dark Mace, Healing Nut, Fire Armlet, Tri-Ring, Recommended Level: 34 Secrets: Xenobia's Bromide On the worldmap, enter Ruid, the huge castle in the center of the crater. When you get to the front gates, you're stopped by a huge fricking steel wall. With no grenade/rocket launcher to blow up a hole, exit Ruid and enter the contraption southeast of the castle. It sorta looks like a green egg. Go inside the cave, then into the egg. You'll meet with the Talon miner who you saved; only this time, he transforms to who he truly is: Phacia! Apparently she wants to be your "friend." After her speech, everyone tends to agree with her. Alex is given an option on whether or not he does: say you do. Phacia gives you the password to a hidden door to the left of the main entrance in Ruid: Green Earth. Heal at the statue, and return back to Ruid. When you find the hidden door, Mia says the password, and the door magically opens. Once inside Ruid, make your way through the opening hall grabbing chests as you see them. This first area is only populated by one enemy. The Flash Lords are down right easy. Although they're stong against Mia's magic, Kyle and Alex should be able to kill them in their three hits (assuming one critical hit). Damage-wise, we've seen worse. Even in packs, these baddies are laughable at best. When you get to the end of the hall, one of the Flash Lords will step on a button, and release a couple of Devastator Tanks. The Tanks have an energy blast that hits everyone for 50 HP. Yikes! I recommend Alex to use Flash Cut to kill any Flash Lords accompanying the Devastators, and then an Ice-based attack by Mia. While Flash Cut is somewhat costly with MP, you should have more than enough Star Lights to replenish Alex. And since Silver is so easy to come by now, don't worry about having to buy more. In the room where you first meet the Devastators, we are also introduced to Baigen and his Master Mirror. The Baigen are weak against Fire magic; use it! The mirrors are poor-examples of punching bags. Waste on them until they die. Don't bother with any sort of magic from Alex or Kyle. They go down soon enough. This opening section of Ruid is short and linear. After a couple more fights, you enter (or is this exiting) the interior section of Ruid. Make your way north, while collecting the treasure hidden in a couple of chests in houses protected by enemies. Again, these guys are really, really easy, and you should grab the treasure as well as gain some experience. You'll have to go through a house in the northeast corner of this area to continue on. Eventually you'll run into another room where one of the Baigen's on-screen hits to release a couple of Devastators. Take'em out, and continue moving forward to the central area of Ruid. When you approach a large door with yellow writing on it, I recommend a good ol' save. Use your over-abundance of Star Lights to replenish Alex to full MP, and make sure Jessica has enough to heal. Remember, you don't want to use any of your Silver Lights; this was a very easy dungeon to go through, and if you need to use one, I think I've failed as a FAQ writer. Come on people! It's not that hard! Go through the door, and meet with Taben and his Mobile Magic Masher or Triple M. When Taben releases Triple M, we find out that Nash is the one inside. Finally, time for a good ol' beat down for pansy boy. But after slaps him silly, Nash realizes the error in his judgement, and joins back to the right side of the force. Unfortunately, Taben uses his handy dandy remote control to force Triple M, with Nash inside, to fight the party. _________________________________________________________________________ Magic Masher Recommended Level: 37 Have Alex use vigor, then Sword Dance until Masher is dead. Kyle should use Power Up for his first attack, then Power Slash as well. Have Mia power up the two guys with Power Drive, to make them more godly; follow up that with Flame Bomb, which does 250+ of damage against Masher. Just have Jessica do her thang (uh.. that's healing). Saint Litany is a nice first-round magic to use; constantly replenishing of health is never a bad thing. Masher hurts, and I'm not kidding. He's definitely the toughest boss we've fought for quite some time. Jessica will likely be using Calm Litany every single round. Give Mia or Kyle a bunch of Star Lights to make sure she doesn't run out of MP. Masher's version of Nash's Thunder Bolt and Thrust will hurt, especially on members of the party with low Magic Endurance (for me, Mia and Kyle). As long as Jessica is using Calm Litany, you should be fine, even if a party member or two die. Nall will revive them eventually, so don't bother with Angel's Tears. Masher doesn't have an extroadinary amount of health, so even with Kyle or Mia out of action, the battle should be over within 10 rounds. _________________________________________________________________________ Once Nash is safely back as member of your party, SAVE, and then follow Taben to the activation room. We run into Ghaleon, who fends the party off so that Tabel activates the Grindery. Ah, shit. Exit out of Ruin (you can exit through the main gate now), and make your way west towards your airship. Since the Grindery plowed through the crater walls, you no longer have to go through the Talon mines again (thank god). However, if you want Xenobia's Bromide, you'll have to return to the Talon Mines and talk with the miner who you saved. I'm not positive on his exact location as of yet, however. ------------------------------------------------------------------------- Power-gaming, Lunar Style ------------------------------------------------------------------------- Items found in area: Recommended Level: 38 Secrets: Mia's Bromide 2 After chasing down the Grindery in the airship, the party decides to go to Vane in an krazy attempt at stopping it before it reaches Althena's Tower. In Vane, take control of Alex pick up Mia's Bromide 2 from a student in the Magic Guild. Refer to the SECRETS section for more information. After that, find Nash at the Transmission Spring. Once Nash is in your party, go to the Silver Spire (the one on the left of the Grand Hall). After meeting up with the rest of the Scooby Gang, Mia opens the doors to Silver Spire. Go through the door, down the stairs, and into the Spire. Inside, Mia goes nutz in an attempt to stop the Grindery. Mia is able to channel Vane's energy in a blast that destroys the magical shield protecting the Grindery. In the process, however, the Grindery took out Vane, and forces it down to the ground in a flaming mess. Use the Dragon Wings to get out of Vane to wherever (the Transmission Spring if you want to immediately enter the Grindery). But wait... there's more. Here's that point-of-no-return thing again. There's a crap-load of stuff to do. Let me list. 1. Get Gale Ring from Lily in Reza. 2. Get Ghaleon's Tear from the chief of Lann. 3. Get the Hell Ring from Damon in Damon's Spire. 4. Collect whatever bromides that are available just before you enter the Grindery. 5. Level up; best place is the Black Dragon Fortress. It provides okay experience, but obviously it's better than nothing. (see SECRETS section for more information on 1-4) When you're done, move on to the next section. Before I start my walkthrough to the Grindery, I'm going to list some requirements that should be filled before you enter. I'd put it here, but it's likely some would skip it as they'd simply go to the section about the Grindery. I'm clever, no? ;) ------------------------------------------------------------------------- Whoa! ------------------------------------------------------------------------- Items found in area: 3x Healing nut, Saint Clothes, 2x Silver Light, Stone Bracelet, Angel Ring, Insane Shield, Holy Bandanna, Insane Helmet, Star Light Recommended Level: 38 Before we get to the Grindery, I'm going to list some conditions that you should meet before entering. If you don't, your time in the Grindery will be tougher than it needs to be. 1. Do all the secrets; at the very least, get the Red Chests that contain Silver Lights. You want at least 5-6 (at the very minimum). 2. Two healing nuts in everyone's inventory, just in case Jessica can't heal for some reason. It's unlikely you'll ever use these, but you want to make sure. 3. Buy as many Star Lights as possible. By now, you should have tens of thousands of silver with nothing to buy. The best items in the game are all hidden in the Grindery and final dungeon in the game. I recommend buying as many as possible, as they're relatively cheap at this point in the game. 4. Forget about Angel's Tears. I never used them, and they take space up for more Star Lights. 5. When saving once you're in the Grindery, make a new save file, just in case you want to go back for some reason. Okay, got it? Good. Dragon Wing to the Transmission Spring to Vane, and exit out. Walk into the Grindery. To begin with, I definitely recommend you take a look at Stinger 3:16's Grindery FAQ located at: It's a great FAQ for the first part of the Grindery, and it's really helpful. I'd so something like that, but my ASCII skillz suck big time. This place is hard to describe in words, so definitely use that FAQ to get you through this place. My description compliments it anyway. When you enter the Grindery, you're immediately swarmed by a large group of Death Armors. Thunder Thrust does a huge amount of damage; use Mia's Blizzard and everyone else's normal attack to finish this group off immediately. When they're dead, another group comes out and fights you. This time, a couple of Elemental Masters join the Death Armors. Use the exact same attack pattern as you did in the previous battle. You should get close to finishing them all off before they even get a chance to attack. After this battle, you're again surrounded by this pathetic group of enemies. For dramatic suspense, everyone 'pretends' to be struggling, but they really aren't. Luckily, Tempest and his huge ass arrows come to the rescue, allowing you access to the Grindery (as Tempest and his gang of Merried men fight off the welcoming party. The following two paragraphs deal with the enemies inside. Skip them to the detailed walkthrough through each floor. Inside, you'll continue to face Death Armors and Elemental Masters. So luckily, I don't need to repeat myself on how to take'em out. And remember, you basically have infinite MP at this point, so definitely go all-out on magic-based attacks, if you feel like it. Anyway, back to the enemies. Forget about using elemental magic against Soul Yankers. They're resistant to it, and it's not worth blowing MP for it. Alex, Kyle, and Jessica are plenty strong enough to take these guys out on their own. You'd think these guys would be a bit harder, considering this is the Big Bad of dungeons, no? Lastly, Magic Machines are probably your biggest threat in here, mainly because they can do well over 100 HP per round. So, light'em up with Nash's Thunder magic, and make sure they don't get an attack off. They don't have a huge amount of HP, considering their size, so they go down fairly quick. Just be careful with them, as they can take down anyone with less than 100 HP! Okay, let's get moving in here. From the entrance, make your way towards the eastern section of this area. Grab the Healing Nut, and enter the pipe next to it. Go through this short area with three Death Armors in your way, then take the NW tunnel towards the end of this floor. Make you get the Saint Clothes for Jessica, her second-to-best armor in the game. On the second floor, simply keep moving south and you'll walk straight to the stairs to the next floor. When you're forced with an either east or west path, go east, then back to straight-down to the stairs. Grab the Silver Light next to the entrance as you do this, as we love those. Once you've reached the third floor, follow the hall until you reach a large area with bridges across a pit. Here, you'll fight a Tank Golem. Like any machine in this game, Nash's lightning works great here. Mia can follow up with Blizzard, and the rest of the gang can finish the left-overs off. Darn, isn't this so simply. In this large room, notice how there is three different paths going north. The one on the left and right lead further into the floor. The one in the center has a nice Silver Light in a chest. Excellent. Now, go up the path to the left, skip the first tunnel you see, and then finally use the one that's on the left (there's two here, one on the left, one on the right). Grab the Stone Bracelet in the chest, then go west until you run into another chest with an Angel Ring. Pick that up, then go south to the fourth floor. You'll no doubtedly run into a crapload of enemies doing this though ;). And finally, the fourth floor. We're almost close to a nice break point, so let's chug through here as fast as possible. Go into the first pipe you come to (it's really right next to the entrance to this floor). Almost immediately, you'll be attacked by some Death Armors. Take them out, and use the northern pipe to continue. Move a little west once you're out, then head immediately north into another pipe, which takes you to a weird looking room with Quark. Quark dead? Quark IS dead. Grab Kyle's Insane Shield from the chest in the corner, and use the stairs nearby. Rejoice! A Goddess Statue is in the following room! Talk with the Pixies if you want to hear them praise Ghaleon, then SAVE, and continue through the door. With a new area, comes new enemies. This time, the area is simple enough where I'm not going to go into detail about it, like I just did with the beginning of the Grindery. Arrow Fish should immediately be killed by a Thunder Thrust from Nash. You should NEVER see them attack you. The Archmages, on the other hand, are resistant to elemental magic. So, gear up Alex and Kyle to finish them off with their best hand-to-hand combat. They are fast, so one or two of them (Alex was able to attack before they could) may get a weak shot at your party. After that, they're toast. I tend to have Alex simply use Flash Cut whenever I fight them. Problem solved. Other than these new enemies, there are no chests here. You want to get into the center part of this room to go upstairs. This next floor has some more new enemies. Bomb Angels, like a lot of enemies here, are weak against Lightning. Heck, even Mia's Ice magic does a good amount of damage against them. To wrap this up, Bomb Angels will rarely get an attack of you, considering both Nash and Mia pwn them. Simple? Another new enemy are the Blyzzers, the Hedgehog-like ripoffs. They hurt, plain and simply. Kill them fast. The next screens are pretty straight-forward. It's also easy to dodge enemies. Needless to say, I skipped a bunch ;) When you enter a room with a two chests (Healing Nut, Star Light), SAVE! We're approaching the end of the dungeon. When you reach the unopenable ;) door, Phacia shows up and opens the door for you. Xenobia and Royce show up as well, and finally realize that Phacia has joined the right side of the force. As she fends off her evil sisters, take control of Alex and move on ahead to Ghaleon. _________________________________________________________________________ Magic Emperor Recommended Level: 40 Okay, you know the drill. Have Kyle, Alex, and Mia Power Up, and keep using Sword Dance/Power Slash. Nash should use Thunderbolt every single round he's free to do nothing (as in, no one needs healing). Jessica should use Saint Litany first, then use Calm Litany every round (yes, she really needs to use it every fricking round). Lastly, Mia can use whatever magic you want her to; it really makes no difference. Ghaleon has a number of attacks. Inferno, which takes well over 100 HP on every member. An ice-based attack which does roughly the same amount of damage. He also has a tornado-attack that once again does roughly the same amount of damage as his other attacks. And finally an earthquake attack that, you guessed it, that does the same damage as everything else. And oh yeah, he has a normal two hit attack that does about 200 HP worth of damage (total). Jessica should have the Hell Ring, so she can basically cast Calm Litany forever. This way, you'll never have to worry about your health (I never did, and some would consider my recommended level low). _________________________________________________________________________ Yay. Ghaleon is dead... or IS he? Go up into the weird-looking building, and Alex will find Luna. Unfortunately, Luna goes psycho-bitch on us, and raises Althena's Fortress. Then, Ghaleon shows up, and kicks your ass. As the Grindery begins to fall, Nall uses the Dragon Wings to teleport everyone back to Meribia. ------------------------------------------------------------------------- Random Errands ------------------------------------------------------------------------- Items found in area: Dragon Sword When you wake up, go downstairs and talk with Jessica and Mia in Mel's old office (on a side note, he's been a statue for awhile...lol). Leave the mansion, then go south to the tavern (a guy is passed out on the ground on the left side of it). Talk with Nash and Kyle, then go back to the girls. They decide to talk with their respective man, so mosey down back to the tavern. Both girls convince Nash and Kyle to rejoin the fight against Whale hunting. Err.... I mean, the fight against Ghaleon. After everyone is back together, Laike shows up out of nowhere (like usual), and asks Alex if he's ready to reface Ghaleon. Say yes, and Laike tells you to talk with him when you're ready for him to show you the way. First, head to Ramus' shop. Buy some Healing Nuts if you need some, then buy as many Star Lights as your inventory will allow you. Not only are they free of charge, but we're headed to the last dungeon in the game. No reason to hold back! Go back to Laike, and say you're ready. Once you say yes, you're stuck with ending the game. Make sure you're ready! After using the Dragon Wings, you teleport back to Dyne's Monument in Burg. Laike explains the reason for Ghaleon's betrayal, and why he transformed into the Magic Emperor. Because people were abusing Althena's power, and becoming totally dependant on her, Althena wanted to give her power away to everyone, and her herself become mortal. Because she was struggling with the transformation, Dyne decided to use this Dragonmaster power to help her. All this time, Ghaleon did not understand the reasoning for this; he could not forsee a future with Althena. And thus, Ghaleon began the path to the dark side. Laike then confesses that he's really Dyne. Super. Why not come help us fight Ghaleon. Oh wait, you fricking won't! Booo!!! Alex grabs Althena's Sword from Dyne's Monument, and once again becomes Dragonmaster. Nall, then, turns in the new White Dragon, and he carries the party up to Althena's Fortress. ------------------------------------------------------------------------- Revenge of the Dragonmaster ------------------------------------------------------------------------- Items found in area: 2x Silver Light, Holy Mace, Dragon Cane, Starlight Bow, Insane Armor, Aegis Robe, Angel's Tear, Holy Clothes, Spook Armlet, Detonator Armlet, Insane Sword, Sage's Robe, Spirit Talisman, Recommended Level: 41 Secrets: Luna's Bromide, Jessica's Bromide 3, Mia's Bromide 3 *NOTE* Make sure you actually equip Althena's Sword on Alex ^_^*END NOTE* Although the enemies inside the Fortress are the strongest in the game, the fact that you basically have unlimited MP helps a lot! As in, you'll pwn everyone here like their your bitch. Alright. Althena's Fortress is far easier than the mess known as the Grindery was. It's a very linear dungeon, with really, only possible way to go. Chests are positioned nicely, so you don't have to worry about missing important items. And that's a good thing, because many of our character's best equipment is in this dungeon. While they aren't going to increase someone's defense drastically, they will definitely help a bit against Ghaleon, and the enemies inside. Because of its linearity, you're forced to kill a lot of the enemies inside. You simply cannot move on without. Speaking of enemies, let's analyze. First up: Death Warriors. There is really nothing I can say to help you against these guys. Thunder Thrust and Blizzard are good spells to use, plus the beating from Alex, Kyle, and Jessica. That should kill them off plenty fast. Second: Gades. They guys actually warrant boss music, but approach them like you would with any normal baddie. I found the exact same pattern with Death Warriors just about does the job against these guys. You could add a more powerful spell from Mia (like Flameria) to kill off the Gades faster, but they aren't too much of a problem if you can't kill them off. Work your way through some enemies, and you'll come up to another, kill the new enemy before we let you pass area. This time, you'll have to face off with a bunch of Necromancers. Thunder Thrust is nice from Nash, as well as any Flame Attack from Mia. Since you should have a huge amount of Star Lights, Alex's Flash Cut is amazing against these guys, and you'll finish them off real fast. Eventually, the party will run into Luna. Obviously, she's not real, and Luna transform to Royce. Unfortunately, he does the unthinkable: Casting a spell that affects the party through the final dungeon in the game. WEAK! The spell randomly causes party members to sleep at the start of a battle. Which means it's not unthinkable that you can easily die, if the better characters are sleeping. So SAVE OFTEN when you go through the next part of the dungeon. After two large areas with this dreaded spell (I hoped you save often), you'll run into Royce again. When he fails to stop you with her tricks, we finally get a chance to bitch-slap this bitch to hell. _________________________________________________________________________ Royce Recommended Level: 43 Unfortunately, that stupid spell is with us. Hopefully you got lucky with the people who are sleeping (it may be worth to reset if you have a nearby save to have some better luck). Anyway, I assume everyone will be up in a round or two anyway. And the last thing you want is Jessica sleeping, as Royce can kill the people sleeping in one hit. You know the drill with Alex, Kyle, and Jessica. Nash should use Thunderbolt, and Mia should follow up Ice (obviously; Ice Wall is much better than Ice Lance, by the way). With Alex doing almost 700 HP, Mia doing almost 300 HP, and Kyle doing 350 HP off, Royce goes down quick. However, her moves hurt. Especially when you're sleeping. Jessica should be on Calm Litany constantly. I know I said you probably wouldn't need Angel's Tears, but you may here, as it's a sure bet that whoever starts the battle sleeping WILL die. Unfortunately, Nall tends not to revive anyone, so you're forced to do it yourself. Jessica might be able to, but she might be dead or busy healing. Lastly, make sure you have (and you should) Star Lights in everyone's inventory. At least one (because you probably have an Angel's Tear or Healing Nut in there as well) just in case this battle lingers on longer than it probably should be. In this type of battle, where it's easy for Royce to kill someone off, you may be constantly reviving your powerhouse characters in an unlucky battle. Ah... I don't know. Most think she isn't that tough, but I found Royce to be one of the hardest in the game. Perhaps even harder than Ghaleon. _________________________________________________________________________ With Royce dead, move on to the next room. Use the statue to heal, then finally SAVE. On a side note, this is the last good place to level up in the entire game. If you're at least above Level 43, keep on going. Once your inside the inner tower, you'll enter a large puzzle room. Also inside, are some new enemies: Ring Horns are about as standard bad guy as they come. Thrust, Blizzard, normal attack x 3 works nicely (just as the previously million battles you've fought). Inside the room, hit White, Red, Blue, Black (the buttons are green, but there smaller circles of the color that represents the color. Meaning, 1 2 3 4 The order is, 4,3,1,2 Then go into the green transporter in the center of the room. You'll teleport into another puzzle, similar to the one you just did. Go through the White teleporter, then the Red one, Blue, and finally Black. Go into another teleporter, and you'll be give four clues to solve the next puzzle: 1. Blue Dragon Helmet 2. Black Dragon Armor 3. Red Dragon Shield 4. White Dragon Wings Before we talk about the solution, there's a new enemy here. Cannon Thugs, like the Ring Horns aren't worth any more text than what I'm giving it right here. I don't think I ever saw what their attack was. Neither should you. Go into each color's teleporter in the order of the clues (So Blue, Black, Red, White). Make sure you hit the switch in each one, and pick up the great items in each area. With the correct order hit, a second teleport appears in the center. Use that, and you'll enter another puzzle. Clues are: 1. Smashing through the white ice... 2. Sprinting through the red flames... 3. Swimming through the blue water... 4. Sojourning the black earth... The solution: Red, Black, White, Blue. Don't bother using Star Lights here, as a Goddess Statue coming up. When the switches are hit correctly, use the newly formed bridge into another teleporter. In the following rooms, you'll meet one last new enemy: Stone Creeps. Thunder should smoke'em nicely, along with Blizzard and a cut from Alex's sword. The next room you come up to has this crystal looking barriers keeping you from the stairs. Have the Stone Creeps chase after you so that they run into it and destroy it. You'll go up a number of floors, all in which I highly recommend skipping for sake of your insanity. So many enemies... If you actually needed the experience, I'd recommend fighting them. But it's likely you don't. So don't bother. It's pretty easy to dodge them too. When the music changes from the Lunar theme to the bad guy theme, SAVE immediately. Ah, Xenobia. Time to unstone Mel biatch. But first, she puts you all through some kind of nightmare. God, I just want to kill you!! After each character deals with their inner self, Nall smacks everyone around for considering defeat. Unfortunately Alex is a little slow; when you have control of him, keep walking towards dream Luna, and he'll come back to reality. Now, it's time, to kill Xenobia. _________________________________________________________________________ Xenobia Recommended Level: 45 You know the drill - I'm not going to say it again. You haven't made it this far, and not realize the beauty of the same attacks and over again. Xenobia has a wide-range of attacks. A SL (Single-Line) attack that does around 150 HP, that can also cause stone. A regular, double attack that varies depending on how high a character's armor rating is. A small explosion attack, that does around 150 HP. Alex's Dragon Healing is awesome; not only does it fully heal, but it cures Stone. So it's defintely worth it for him to use that if you got multiple people stoned, and Jessica can't stop healing. It costs him an arm and a leg to cast it, so keep feeding him Star Lights (and a Silver Light or two, if needed). Hopefully Xenobia won't be a whore, and use Sonic Boom (spell that does stone) very much. Because it's damn annoying, and it slows down the battle by a lot. My last piece of advice is to be careful with the battle system. It remembers your last decision, and Jessica should be switch between multiple spells. Don't accidently use Cleanse Litany when you wanted Calm Litany. In my opinion, a lot easier than Royce. _________________________________________________________________________ With Xenobia dead, FRICKING SAVE!!! WE'RE ALMOST DONE!! Load everyone up with Silver Lights and Healing Nuts. We're going all-out on this sucker. Walk through the northern door, into Ghaleon's Lair. _________________________________________________________________________ Magic Emperor Recommended Level: 46 Power Up the boys as have them do their thang. After using Power Drive on both Alex and Kyle, Mia should use Fire Bomb, and use Healing Nuts or Silver Lights when needed. Nash should use Thunderbolt, and heal when needed. Jessica should cast Saint Litany first, then Calm Litany every single round. Ghaleon retains most of his attacks from the illusion you fought in the Grindery. This time, however, he the elemental attacks are a bit weaker, but he can use them twice. He does have Worm Crush, a new move that acts like a EZ attack. It takes off what the same damage as the other moves, but sometimes only hits two characters. Chaos Shield absorbs 1000 HP, then break off. Ghaleon uses Siphon Soul when he gets low on health, which sucks energy from everyone and replenishes his life. Fate Crush is about the cheapest move in the game, as it automatically kills a character. Very weak, but he uses it rarely. Other than those attacks, Ghaleon's really got nothing on his lackeys Royce and Xenobia. Occassionly, Nash would kick the bucket, but it's not like he's doing much damage to begin with. And Nall will revive him eventually. Saint Litany really is nice in this battle, as it compliments Calm Litany to basically giving full life to everyone every round. I found Ghaleon to be the easiest of the three bosses here. Am I nuts? _________________________________________________________________________ With Ghaleon dead, it's time to save Luna. I recommend SAVING immediately, as you can die here if you aren't paying attention. Go up the stairs, and Luna will fire some shots at you. I thought you're able to die here, but maybe not. Just keep walking forward, ignoring anything Luna says. Eventually, you'll get to her, and you'll watch a long anime scene. I won't describe it, as its the ending anime, and you should play the game to see it ;) * * * * * After you have control back to Alex, you need to talk to Ramus, then Jessica and Kyle in Mel's Mansion, and then Mia and Nash at Black Rose Street. All of them have lots to say, and as usual, Kyle's and Jessica's are hilarious. Definitely worth it to go through all that conversation. Talk with Ramus to get the final three Bromides in the game. After you're done, head to the NE corner of the Meribia Port. Talk with Laike, say you're ready to go home, and the game will end. See you in Lunar 2. ========================================================================= 8) SECRETS ========================================================================= Alphabetical for your needs. [ Bromides ] ------------------------------------------------------------ (in order) Mia's Bromide ============= Nash has this equipped in this inventory when he joins you. Phacia's Bromide ================ After the three sisters reveal themselves in the Crystal Tower (after 'saving' Luna for the first time), go back to Althena's Shrine and talk with a girl standing in the very back of the Shrine. She will give you the bromide. Apparently, this must be done before you go back to Meribia (through the Dragon Wings). Luna's Bromide 2 ================ After Ghaleon has captured Luna (but before you've been given the Dragon Wings) go into your basement and examine the boofshelves down there. Royce's Bromide =============== After Mel is turned into stone, talk to someone on Black Rose Street. You must do this before going to Vane. Can anyone remember who gives you the bromide? My notes get a little fuzzy in this area. Someone by her Fortune-Telling Shop? Jessica's Bromide 4 =================== After Kyle beats off the Vile Tribe in Nanza, go to Kyle's bed (north section of the bottom floor of Nanza) and examine it. You cannot get this if you talk with Kyle, and he joins your party; it's too late then. In my opinion, this is the toughest one in the game to get, as I've goofed this up when I knew not to talk to him ;) Jessica's Bromide ================= Talk to the girl who think Jessica is her sister at Althena's Shrine. After you talk with her twice, she hands you Jessica's Bromide. You must do this after Kyle joins the party, but before you go off to the Frontier. Jessica's Bromide 2 =================== When you first visit Lann (fake Dragonmaster), go to Zoc's island. Then go back to Lann through the boat. Talk with the guy who owns it, and he'll say something. This triggers events to occur so that you can get the bromide later in the game. When Alex becomes Dragonmaster, go back to Lann and talk with the boatowner. He will give you the Bromide. Note: You must do this before you leave for the Frontier. Mia's Bromide 4 =============== After Nash destroys the airship, but before you see Myght again, Dragon Wing to Iluk and talk to the Photographer who wanted to photograph Mia (I think he's in the most eastern building in town). Xenobia's Bromide ================= Assuming you saved the miner in the Talon Mines, go back to the Talon Mines and talk with him after the Grindery leaves the Frontier. You must do this before you go back to your airship, leaving the Frontier for good. And for god's sake, I missed this one as well. Where is the miner in Talon? Mia's Bromide 2 =============== After you return back from the Frontier, go to the classroom in the east wing of the Magic Guild building. Talk with the student in the SW desk twice, and he'll give you the bromide. Nash cannot be in your party when you do this (so, don't pick him up at the Transmission Spring). Luna's Bromide ============== Talk to Ramus at the end of the game (after saving Luna). Jessica's Bromide 3 =================== Buy from Ramus at the end of the game (after saving Luna). Mia's Bromide 3 =============== Buy this bromide from Ramus at the end of the game (after saving Luna). [ Forbidden Forest ] ---------------------------------------------------- Recall if you will, the tougher then hell forest east of Meryod, that I originally told you to skip after you passed there going to the Blue Dragon Shrine. If Alex is the Dragonmaster now, you can come back now (make sure you do this before you LEAVE for the Frontier Ultimately the problem with this forest is that while the enemies aren't that tough by the end of the game, they give absolutely no experience. So, is it really worth it to go all-out on these suckers, only to get hundreds of experience back? NO! To fix this, use your best dodging kills to get past most of the enemies (there aren't that many). When you do get stuck in a fight, unleash Alex's Dragon Grief on them. Although you don't get the miniscule experience, it gives you free pass to the unexpected treasure awaiting you at the end of the forest. I should note, there's one chest in the forest, which has 5000 Silver in it. By the time you're able to get through this, that money is pretty worthless to you. At the end of the forest, we reach another Spring (similar to the one by Damon's Spire). But this time, it's for women only! Hopefully you have at least one bar of soap with you (there's three total in the game). If you have two, you can see both scenes with Mia and Jessica. If you have only one, SAVE before using it. Watch whatever scene occurs, then keep coming back to this save file until you get the second scene. [ Gale Ring ] ----------------------------------------------------------- Remember talking to Lily in Reza just before Royce came in to capture her. If you didn't, there's nothing you can do (as far as I know). But if you did, return to Reza JUST before entering the Grindery. She will give you the Gale Ring, which adds one more attack to whoever equips it (*cough* Alex *cough*). [ Ghaleon's Tear ] ------------------------------------------------------ Just before you Nash betrays you, talk with the chief of Lann. Reply to his question by answering with the top option. Later, before you enter the Grindery, go back and talk with him again, and he gives you the Tear. Unfortunately, you only do one attack against everyone with the Tear equipped. So, no Alex with Gale Ring + Ghaleon's Tear madness. Dang. [ Hell Ring ] ----------------------------------------------------------- Before entering the Grindery, go back to Damon's Spire and talk with Damon. He will give you the Hell Ring, which halves MP consumption for the wearer. In my opinion, this is probably the best "side" item in the game, as it really takes away any worry of running out of MP. I usually give it to Jessica, as she tends to heal after every battle (through the Grindery and final dungeons). However, Alex can definitely use it if you're any of his dragon abilities. [ Red Chests ] ---------------------------------------------------------- A number of locked, red chests are placed among the many areas you go through in Lunar. A majority of them cannot be opened until halfway through the game. When you join the Thieves' Guild in Reza, the leader of the guild gives you the Thieves' Crest, which opens these chests. Don't sigh in disbelief that you'll have to return to a lot of areas you already visited! The Dragon Wings should speed up the process. If your awfully lazy and don't want to get all 14 chests, then I suggest just going for the one's with Silver Lights. The rest range from nice, but not needed, to absolutely worthless. 1. Ramus' house in Berg (Garbage Can Lid) 2. Weird Woods - near campsite (Wrath Ring) 3. Saith - SW house, 2nd floor (Protection Ring) 4. Basement in Old Hag's house (Silver Light) 5. House below Ramus' shop (1000 Silver) 6. Meribia Sewers - from Mel's gym entrance (Silver Light) 7. Cave of Trial (floor where you fought boss) (Soap) 8. Vane; south of Althena's Statue (Devil Pendant) 9. In Cafeteria in Nanza Barrier (Crystal Pendant) 10. Near the entrance of Nanza Path from Reza (Silver Light) 11. Western edge of Reza (Silver Light) 12. Lann - behind second house (Silver Light) 13. NW corner of Meryod Woods (Fortune Ring) 14. SW outside house in Meryod (Silver Light) [ Rememberizer ] -------------------------------------------------------- Before you go to the Frontier through Myght's airship, go back to Meribia and talk with Ramus. He will give you the Rememberizer, which allows you to see all the game's anime sequences. ========================================================================= 9) APPENDIX ========================================================================= ======================================================================= WEAPONS ======================================================================= The following items are the available weapons for each character. Some weapons will be repeated as there are weapons multiple people can use. I'm not going to bother with a list for short-lived playable characters. Also, list is based on when you can first buy the weapon (not by attack power). ----------------------------------------------------------------------- Alex description: Attack: Where? ----------------------------------------------------------------------- Sling Throws stones + 4 Burg Dagger Basic pointed weapon + 6 Burg Poison Darts Pointy projectiles + 8 Burg, Meribia Short Sword Adventurer's blade +11 Burg, Meribia Long Sword Length DOES matter... +16 Saith, Meribia Broad Sword Wide and wicked +21 Meribia Saber Dueling sword +27 Vane Silver Sword Shiny stabber +33 Meribia Samuari Blade Hari-kari made easy +38 Reza Ice Blade Chilly cleaver +44 Thieves' Bazaar Flame Sword Forged in fire +49 Red Dragon cave Great Sword Really good weapon +55 Meryod, Tamur Crystal Sword Shimmering Sword +61 Myght's Tower Master Sword Swordsman's weapon +68 Pao Althena's Sword Dragonmaster's blade +75/Atk+1 Burg ----------------------------------------------------------------------- Luna description: Attack: Where? ----------------------------------------------------------------------- Sling Throws stones + 4 Burg Dagger Basic pointed weapon + 6 Burg Poison Darts Pointy projectiles + 8 Burg, Meribia Short Sword Adventurer's blade +11 Burg, Meribia Small Bow For archers on a budget +10 Saith, Meribia Fortune Cane Good luck to carry it +16/Luk+10 Saith Battle Bow Arrow-flinging device +20 Meribia Dream Cane REM rod +34 Vane ----------------------------------------------------------------------- Ramus description: Attack: Where? ----------------------------------------------------------------------- Sling Throws stones + 4 Burg Dagger Basic pointed weapon + 6 Burg Poison Darts Pointy projectiles + 8 Burg, Meribia Short Sword Adventurer's blade +11 Burg, Meribia Small Bow For archers on a budget +10 Saith, Meribia Fortune Cane Good luck to carry it +16/Luk+10 Saith Battle Bow Arrow-flinging device +20 Meribia ----------------------------------------------------------------------- Nash description: Attack: Where? ----------------------------------------------------------------------- Sling Throws stones + 4 Burg Poison Darts Pointy projectiles + 8 Burg, Meribia Small Bow For archers on a budget +10 Saith, Meribia Fortune Cane Good luck to carry it +16/Luk+10 Saith Water Cane Splash magic +20 Equipped Battle Bow Arrow-flinging device +20 Meribia Fire Cane Casts fireballs +28 Meribia, Vane Ethereal Cane Spirtual staff +38 Reza Ice Cane Ice is nice +43 Thieves' Bazaar Stone Bow Rock-solid aiming +50 Thieves' Bazaar Sage's Cane Wise walking-stick +48/Wis+10 Meryod Holy Bow Death from above +56 Meryod, Tamur Dream Bow An enemy's nightmare +66 BD Fortress Starlight Bow Glows white and warm +72 Althena's Fort. ----------------------------------------------------------------------- Jessica description: Attack: Where? ----------------------------------------------------------------------- Sling Throws stones + 4 Burg Poison Darts Pointy projectiles + 8 Burg, Meribia Mace Iron club +34 Equipped Ice Mace Freezing staff +44 Thieves' Bazaar Water Mace Moist Magic +50 Meryod Judgement Mace Lest ye be judged +56 Tamur Dark Mace Wicked magic +62 Ruid Holy Mace Healing staff +68 Althena's Fort. ----------------------------------------------------------------------- Mia description: Attack: Where? ----------------------------------------------------------------------- Sling Throws stones + 4 Burg Poison Darts Pointy projectiles + 8 Burg, Meribia Fortune Cane Good luck to carry it +16/Luk+10 Saith Water Cane Splash magic +20 Nash has it Fire Cane Casts fireballs +28 Meribia, Vane Ethereal Cane Spirtual staff +38 Reza Ice Cane Ice is nice +43 Thieves' Bazaar Sage's Cane Wise walking-stick +48/Wis+10 Meryod Wind Cane Conjures gusts +54/Agi+20 Tamur Pass Dragon Cane Powerful bite +60/Wis+60 Althena's Fort. ----------------------------------------------------------------------- Kyle description: Attack: Where? ----------------------------------------------------------------------- Sling Throws stones + 4 Burg Dagger Basic pointed weapon + 6 Burg Poison Darts Pointy projectiles + 8 Burg, Meribia Short Sword Adventurer's blade +11 Burg, Meribia Long Sword Length DOES matter... +16 Saith, Meribia Broad Sword Wide and wicked +21 Meribia Silver Sword Shiny stabber +33 Meribia Samuari Blade Hari-kari made easy +38 Reza Bastard Sword Long battle sword +50 Equipped Great Sword Really good weapon +55 Meryod, Tamur Wind Sword Blow's enemies away +60/Agl+5 Tamur Dark Sword Blade O' Evil +65/Def+5 BD Fortress Insane Sword Cuts like crazy +70 Althena's Fort. ======================================================================= ARMOR ======================================================================= Key: ---- A = Alex L = Luna R = Ramus N = Nash J = Jessica M = Mia K = Kyle N/A = Only found in starting equipment of certain characters ----------------------------------------------------------------------- Armor description: Def: Who? Where? ----------------------------------------------------------------------- Leather Armor Reinforced rawhide + 6 A,K,R Saith Iron Armor Fortified metal +13 A,K,R Meribia Chain Mail Linked armor +17/ME+5 A,K Vane Steel Armor Stainless and shiny +21 A,K Meryod Holy Armor Stronger than prayers +25 A,K Lyton Silver Armor Light and strong +29/ME+10 A,K Tamur Dark Armor Evil protection +33 K BD Fort. Dragon Armor Dragonmaster's armor +40 A BD Fort. Insane Armor Maddening metal +37/ME+20 K Althena's Fort. ----------------------------------------------------------------------- Clothes description: Def: Who? Where? ----------------------------------------------------------------------- Peasant Clothes Everyday apparel + 3 all Burg Heavy Clothes Bad-weather workwear + 5 all Burg Leather Clothes Kinky, yet comfy + 7 A,K,L,R Saith Cool Clothes Priestly formalwear +14/ME+1 J N/A Purity Clothes Washed in holy water +18/ME+2 J Reza Sage's Clothes Ceremonial robe +22/ME+3 J Damon's Spire Radiance Clothes Sacred robe +26/ME+4 J Tamur Saint Clothes The fabric of our lives +30/ME+6 J Grindery Holy Clothes Althena's fave fabric +34/ME+22 J Althena's Fort. ----------------------------------------------------------------------- Robes description: Def: Who? Where? ----------------------------------------------------------------------- Robe Thick cloth wear +11 N,M,L,J Meribia Magic Robe Magically delicious +15 N,M,L,J Vane Sorcerer's Robe Magic Guild attire +19 M,N Reza Intelligent Robe Smart-looking garment +23 M,N T. Bazaar Saint's Robe Delightful duds +26 M Tamur Wisdom Robe Knit with knowledge +27 N Lyton Shrine Spirit Robe Sewed by sorcerers +31 N Tamur Holy Robe Blessedly informal +29 M Talon Aegis Robe Imbued with magic +33 M Althena's Fort. Sage's Robe Wiseman's outfit +36 N Althena's Fort. ----------------------------------------------------------------------- Shields description: Def: Who? Where? ----------------------------------------------------------------------- Garbage Can Lid Almost a shield + 2 A,R,L,K Burg Wooden Shield Lumbering defense + 3 A,R,K Burg Iron Shield Heavy and easily dented + 5 A,K Meribia Silver Shield Better than gold + 7 A,K Vane Dragon Shield Dragonmaster's shield +20 A RD Cave Steel Shield Deflects damage well +10 A,K Meryod Holy Shield Holy, not hole-y +13 A,K Lyton Dark Shield Dusky defense +16 K BD Fort. Insane Shield Legendary protection +19 K Grindery ------------------------------------------------------------------------ Headwear description: Def: Who? Where? ------------------------------------------------------------------------ Bandanna Lassos long locks + 1 all N/A Scarf Silky, soft, and warm + 1 L,M,J N/A Hat Orange chinchilla fur + 2 A,K,R N/A Headband Keeps forehead dry + 3 L,M,J Meribia Fruity Bandanna VERY colorful attire + 4 N Vane Iron Helmet Solid skull shield + 5 A,K,R Meribia Jade Hairpin For ladies only + 6 M,J Meryod Spirit Bandanna Spiritual and silky + 7/Wis+5 N N/A Steel Helmet Absorbs noggin knocks + 9 A,K Meryod Rainbow Tiara Colorful crown + 9 J RD Cave Lucky Bandanna Do ya feel lucky, punk? +10/Luk+5 N Tamur Spook Hairpin Hairy-scary +10/Wis+2 M Iluk Field Holy Helmet Heavenly head-holder +12 A,K Lyton Dragon Bandanna A lovely length of linen +12 N BD Fort. Ruby Tiara Encrusted with gems +12 J BD Shrine Holy Hairpin Sacred scrunchie +13/Wis+4 M Lost Woods Dark Helmet Black brain-bucket +15 K BD Fort. Fire Tiara Flaming headpiece +16 J Talon Holy Bandanna Boosts wearer's magic +15 N Grindery Phantom Ribbon Haunted headpiece +17/Wis+6 M Grindery Insane Helmet Crazy cranium can +18 K Grindery Dragon Helmet Dragonmaster's helmet +20 A BD Shrine ----------------------------------------------------------------------- Bands description: Def: Who? Where? ----------------------------------------------------------------------- Iron Armlet Wrist guard + 1 L Burg Iron Bracelet Heavy gauntlet + 4 all (ex J) N/A Steel Armlet Wrist reflector + 4 L,J,M Meribia Silver Bracelet Shiny wrist-wrap + 6 A,K,N Vane Silver Armlet Sterling shielding + 7 M,J Reza White Bracelet White is alright + 8 N Iluk Crystal Bracelet Not cubic zirconia +10 N Iluk Field Crystal Armlet Shimmering band + 9 M,J T. Bazaar Rainbow Armlet A circle of color +11 J Lyton Dragon Armlet Beastly bracelet +12 M Tamur Jewel Bracelet Rainbow band +12/Wis+5 N BD Shrine Hell Armlet Repels evil magic +14 J Talon Star Bracelet Heavenly hoop +14/Wis+10 N Lost Woods Fire Armlet Brighter than sunlight +15 M Ruid Stone Bracelet Rolling wrist-ring +16/Wis+15 N Grindery Detonator Armlet Althena's armlet +17 J Althena's Fort. Spook Armlet Don't be afraid +18 M Althena's Fort. ----------------------------------------------------------------------- Rings/Pendants description: def: ----------------------------------------------------------------------- Angel Ring One-time auto-resurrect + 1 Barrier Ring Raise magic resistance +15/ME+15 Chira's Tail Increases agility + 2/Agl+10 Crystal Pendant Increases spiritual power + 2/Wis+10 Devil Pendant Increases magic resistance + 2/ME+10 Flame Ring Defend against water/wind + 1/Atk+1 Fortune Ring Increases luck + 1/Luk+10 Fresh Ring Prevents conditions + 1 Gale Ring Increase # of attacks + 1/A+1 Ghaleon's Tear Attack all enemies + 2 Healing Ring Recover HPs + 1 Hell Ring Halves MP consumption + 1 Ice Pendant Defend against thunder/fire + 2 Protection Ring Increases defense +10 Refresher Ring Prevents conditions + 1 Shira's Tail Increases range + 2/Rng+8 Spirit Talisman Halves all attacks + 2 Tri-Ring Prevents status change + 1 Wrath Ring Increase attack power + 1/Atk+10 ======================================================================= ITEMS ======================================================================= ----------------------------------------------------------------------- normal: effect: ----------------------------------------------------------------------- Angel's Tear Revives fainted characters Antidote ???????????? Cleaning Water ???????????? Dragonfly Wings Escape dungeons Holy Water Recover conditions Healing Nut Restores plenty of HP Herb Restores a bit of HP Silver Light Restores plenty of MP Star Light Restores a bit of MP ========================================================================= 10) THANKS AND DISCLAIMER ========================================================================= Credits CJAYC - For creating the coolest site on the net and hosting this FAQ. Cecile, Joel, RPG Dominator - For correcting that you can defeat Mel. Phoenix 1911 - Altered your Shopping list format ;) Sources Manual Exdeath's Lunar: SSSC Guide Working Delay's Official Guide This GUIDE is (c) 2003 cnick. This guide may be not be reproduced at all except for personal, private use. This guide is not to be used for profitable/promotional purposes (even if no money would be made by selling it or posting it on a for-profit webpage) ; this includes being used by publishers of magazines, guides, books, etc. or being incorporated into magazines, etc. in ANY way. Unless noted on this guide, this document should not be found on any web site other than gamefaqs.com. This GUIDE was created and is owned by myself. Any characters, names, places, or miscellaneous objects are copyright their respective companies. Lunar: The Silver Star Story Complete FAQ / WALKTHROUGH - (c) 2003 cnick -End of FAQ-