Lunar: Silver Star Story Complete--English Playstation Version FAQ/Walkthrough version 1.5 by Daniel Wagoner Original Version April 22, 1999 Last Revision June 16, 1999 *Note: This file is best viewed with WordPad for Windows 95 in normal (640X480) resolution. Contents: I. Revision History II. Introduction III. Version Differences IV. Common Questions V. Characters VI. Lists A. Spells B. Items C. Special Items D. Accessories E. Weapons F. Armor and other equipment G. Bromide Locations VII. Walkthrough VIII. Song Lyrics and Soundtrack CD track list IX. Special Thanks I. Revision History version 1.5--lists section started and completed; questions section added; walkthrough touched up; this is the last major revision I plan to do. version 1.0--walkthrough completed! soundtrack CD track list completed; minor updates. version 0.8--covers the full game now; walkthrough greatly expanded; soundtrack CD track list added; various updates. version 0.2--various minor updates. version 0.1--initial release; covers only the demo version. II. Introduction Lunar: Silver Star Story Complete is a traditional style RPG for the Sony Playstation. It features beautiful 2D graphics, an excellent storyline, a witty text translation, a great battle system, over 50 minutes of animated video sequences, and over an hour of total speech from 20 different speaking characters. Save games take up 1 memory block each on a Sony memory card, and the game supports up to 15 saves per card. Note that the "Making of Lunar" CD that comes with the game contains some plot- spoiling video from the game. You are advised not to watch until you have finished the game. The "Making of Lunar" CD also contains a special Pong-like bonus game called "Lords of Lunar." To play it, press UP, DOWN, LEFT, RIGHT, TRIANGLE, START when the movie starts playing. There was a demo version of this game made available in about mid-April to people who pre-ordered the full game. It covered the first island of the game, up to the boat ride to Meribia. This demo had the unique feature of allowing saved games to be used. Furthermore, these saves are fully compatible with the full game. If you have a demo save game, just load it right up in the full game to start back where you left off. The demo limited your characters to level 12, but you could still gain EXP. Unfortunately, after your first battle in the full game, your characters will be promoted ONLY to level 13... Then the game will set the default amount on EXP needed to go up to level 14 and you go from there. As a result, the EXP levels of Alex, Ramus, Luna, and Nash will be higher than your character levels indicate for the whole game. For example if you had 10,000 EXP in the demo, your characters will be promoted to level 13 in the full game and these four characters will have about 8,500 EXP more than they should for level 13... You'll notice when you get a new character like Jessica, and she's at the same level as Alex, her EXP will be about 8,500 LESS than his. If anyone knows a way to go up to the APPROPRIATE levels using a demo save (level 20 for 10,000 EXP), PLEASE let me know! (PLEASE, NO GameShark codes!!) Thanks! *IMPORTANT NOTE: Working Designs has reported one small problem with the demo save games. Be sure that the ocarina item is in Alex's inventory in your demo save. If Nall has the ocarina, you will be unable to transfer it back to Alex. Alex will NEED the Ocarina near the end of the game (he'll be alone without Nall, and he'll HAVE to use the Ocarina to proceed). If you had transferred the ocarina to Nall in the demo, just load the demo disc again, transfer the ocarina to Alex, and save. Please note that the Walkthrough contains plot-spoiling information (the biggest of which is marked). I recommend that if you're playing the game for the first time, use this file as a reference. If you get stuck, go to the part of the Walkthrough where you need help and read only until you find the answer to your question. --Instructions: Refer to your manual (more like a 120-page tome if you ask me!) for instructions on how to play. I've also provided some basic instructions here for your convenience: Here's a list of what the buttons do: Start: begins the game. Select: activate menu or cancel menu. directional pad: move characters/cursor. R&L buttons: The R1 and L1 buttons will bring up the status bar in walkabout mode; in menus, these buttons will switch between characters when you are looking at status, items, etc. In battle, the R2 button will enable/disable the "Shock" option and the L2 button will enable/disable the "Name Spells" option. O button: save screen (this is somewhat annoying, since you can save from the menu, but oh well...) This button also cancels selections in the menu. X button: action button; used to accept options, talk, search, etc. Square button: activate menu. Triangle button: cancel selections. The analog controller is supported, and it allows you to alternatively use the analog joystick to move your characters. "Dual Shock" is supported; it provides jolts in battles, and other parts of the game as well. You can use a 2nd controller to play with a friend; the 2nd controller can control everything the 1st one can, but when both are used simultaneously, the 1st controller gets priority. The options screen is as follows: Sound: Stereo or Mono (self explanatory) Change Lines: Equipment or Item (controls whether equipment or items are displayed first in Nall's inventory) Message Advance: Auto or Manual (Auto makes the dialogue boxes advance on their own after a few seconds) Message Speed: Fast, Regular, or Slow (self explanatory) Shock: No or Yes (Turns off/on the "Dual Shock" feature) Name Spells: No or Yes (Disable/enable spell name display in battle) Unfortunately, you can't change the button assignments :( The menu works like this: select different characters by using the left and right direction buttons. Each character has these menu items: Magic, Item, Equip, and Status. Selecting Nall gives you these options: System (save, load, or options), Item, Tactics, and Formation. Each character can hold up to 6 items (not counting equipped items), which are useable by that character during battle. Nall can hold up to 96 items--his items CANNOT be accessed during battles. Note that you can save your game anywhere you like, as long as you have control of the characters. III. Version Differences There are many different versions of Lunar 1. This section will attempt to clarify the differences between the versions. The first version is called Lunar: The Silver Star for the Sega CD. There are both Japanese and English versions of this game. The second version is Lunar: Silver Star Story for the Sega Saturn. Only a Japanese version exists. This game had improved graphics and animations over the original. The storyline is also changed quite a bit, although the basic story is the same. The third version is Lunar: Silver Star Story Complete for the Sega Saturn. Only a Japanese version exists. This game is exactly like the second version, except that it has vastly improved resolution on the animation sequences using an MPEG cartridge add-on for the Saturn. The latest version is Lunar: Silver Star Story Complete for the Sony Playstation. This is the version this FAQ deals with. There are Japanese and English versions. This game is very similar to the third version. I am not aware of any major differences. I own the Sega CD English version and the English PSX version. I do not have first hand information about the Saturn versions; I am simply repeating information I have found on the Internet regarding these versions. If I am in error in any way, please let me know. Differences between the Sega CD and PSX English versions: (**Lunar: TSS for Sega CD spoilers--Read ONLY if you're familiar with Lunar 1 for the Sega CD!!) Even though the basic storyline is the same, there are many differences between these two games. The second half of the PSX version is quite different from the original. The game starts being VERY different about the time you reach the Black Dragon's Cave. Also, Luna travels with your party to Meribia, whereas in the original she stayed behind in Burg at this point. Many of the sub-quests have changed (for example, in the original, you had to fix the bridge to Saith, but in the new version, you must clear the fog from the forest instead). Also new are the Bromides. You may recall seeing Mia's Bromide in the original game. This item did absolutely nothing in Lunar: The Silver Star. Well, now there are many more bromides to find, and when you USE one as an item, a really cool looking picture of that person comes up. Refer to the bromide section below for the locations of all 13 bromides. The battle system in the PSX version more closely resembles Lunar2: Eternal Blue than the original Lunar: The Silver Star. The tactics option has been added, which allows for faster battles by pre- programming specific moves for each character. The magic spells and items have also changed to Lunar 2's style. Also, a few enemies from Lunar 2 show up in the new Lunar 1. The music in the PSX version is new. Some of the music comes from Eternal Blue, while most of it is brand new. Some of the original music can be heard in the animations and on the soundtrack CD. Nall's role has also changed. In the original game, he just gave you useless advice about the enemies; now he will occasionally revive a fainted character at the end of a battle round; that character will revive with 1HP. At the end of the battle, Nall automatically revives all fallen characters to 1HP, so they will all receive the EXP from the battle. (Note that if you want a certain character NOT to gain EXP in a battle, have that person run away. Then that person will NOT gain EXP from the battle.) That's the basic gist of what's new in the PSX version. Differences between the demo and complete versions of the game: As I mentioned before, a demo version of this game was given out to people who pre-ordered the full game from various places. Here is a list of all the differences I know of. 1. The speech in battles was Japanese in the demo, now it's in English. 2. The Japanese lyrics on the bromide screens have been removed in the full game, and replaced with instrumental interludes. 3. "Dual Shock" now supported in the animated FMV sequences. 4. A few minor text changes. 5. You can't give Alex's Ocarina to anyone now. 6. Various other minor differences. IV. Common Questions Here are some of the most common questions I get asked in my E-mails. Check out this list to see if your question is answered! *THIS SECTION MAY CONTAIN SPOILERS!* Don't read the answers unless you need to know the answer to the question! Q: Where are the bromides? I NEED to know, NOW! A: OK, OK, just look below at section G of the Lists section, entitled "Bromide Locations" for the complete list. Q: How do I open locked red chests? A: You will get an item that allows you to open the chests later in the game. You MUST get this item to continue the game, so don't worry about the chests until you get the item that allows you to open them. Q: Where can I get some soap? A: The ONLY place to buy soap is on board the Hispaniola near the beginning of the game. You can acquire two more bars of soap further in the game. One is given to you by the guy who steals your Dragon Wings in Reza. After he returns the wings, talk to him again to get the soap. The other bar is in the locked chest in the Magic Trial Cave in Vane. My advice is to buy 4 soaps on board the Hispaniola to be safe. Q: OK, now that I have soap, what the heck do I do with it? A: There are two Springs of Althena in the game. One allows males to bathe, and the other females. You must have soap to bathe in the springs. When you do, you'll see an animation sequence of various characters in your party bathing. Bathe in each pool twice to see 4 different scenes total. Q: I'm stuck in Myght's Tower in a room with some doors and symbols on the floor, HELP! A: The solution is to walk in each of the doors in the following order: Planet, Star, Sun, Moon (i.e. South, West, East, North). V. Characters Alex-The hero. A boy from the village of Burg. Nall-Alex's pet. He looks like a flying cat. Oh, and he talks... a LOT. Ramus-A not-so-thin friend of Alex. He dreams of making lots of money. Ramus can't use magic, but he's an adequate fighter. Luna-Alex's childhood friend. Luna is an orphan who was raised by Alex's parents. Luna has a very beautiful voice. Nash-An apprentice magician from the Magic Guild of Vane. Mia-Daughter of Lemia Ausa, and heir to the Magic Guild of Vane. A wizardess. Jessica-Daughter of Master Mel De Alkirk. A priestess. Kyle-Guardian of the Nanza Barrier. A swordsman. Laike-A mysterious swordsman; he laughs a lot for some reason. Tempest-A citizen of the Pao tribe. A swordsman. Fresca-Wife of Tempest. Althena-the benevolent Goddess of the world of Lunar. Dragonmaster Dyne-Greatest of the Four Heroes. Alex's role-model. Dyne was killed while battling the Black Dragon, who had gone insane. Master Mel De Alkirk-One of the Four Heroes. An ex-pirate who is now the governor of Meribia. His nickname is "Hell Mel." Lemia Ausa-One of the Four Heroes. Leader of the Magic Guild of Vane. Ghaleon-One of the Four Heroes. Dyne's best friend. He now helps Lemia run the Magic Guild of Vane as Premier. Quark-The White Dragon. The Magic Emperor-A Mysterious entity bent on destroying the world. No one knows anything about him... Xenobia-Leader of the Vile Tribe, who were banished by Althena to the distant Frontier. Damon-the Keeper of Knowledge. Myght-An inventor; he doesn't smell very good though... Taben-Another inventor. Royce-A mysterious woman fortuneteller who knows Nash. Phacia-The head priestess of Althena's Shrine. VI. Lists A. Spells (1E=One Enemy, EZ=Enemy Zone, AE=All Enemies, 1A=One Ally, AZ=Ally Zone, AA=All Allies, OS=One's Self, SL=Single Line. Format is: Name--MP used, target, level learned, description.) Alex: Sword Dance--6MP, 1E, Level 1, damage based on attack power. Explosion Staff--9MP, EZ, Level 10, damage based on attack power. Flash Cut--18MP, AE, Level 18, damage based on attack power. Vigor--10MP, OS, Level 12, attack power up. White Dragon Protect--60MP, AA, learned after getting Dragon Wings, protects party from one enemy spell. Red Dragon Anger--35MP, AE, learned after meeting Red Dragon, fire-based damage on all enemies. Blue Dragon Healing--40MP, AA, learned after meeting Blue Dragon, heals all HP for entire party. Black Dragon Grief--15MP, AE, learned after passing Black Dragon Trial, sweeps away all enemies, but you get no EXP. Luna: Healing Song--4MP, 1A, Level 1, heals HP. Purity Song--4MP, 1A, Level 5, restores status condition to normal. Cascade Song--10MP, 1A, Level 9, increases attack and defense power. Temptation Song--7MP, AE, Level 7, puts enemies to sleep. Escape Song--10MP, AE, Level 12, makes monsters flee, get no EXP. Tranquil Song--15MP, AA, Level 10, heals HP for the party. Nash: Thunderbolt--15MP, 1E, Level 34, strong Lightning damage. Thunder Bomb--6MP, EZ, Level 1, weak Lightning damage. Thunder Thrust--18MP, AE, Level 23, medium Lightning damage. Spark Ball--10MP, EZ, Level 18, paralyzes enemies. Sleep--9MP, EZ, Level 20, puts enemies to sleep. Confusion--7MP, EZ, Level 12, confuses enemies. Magic Box--8MP, EZ, Level 15, seals enemy spells. Stone--6MP, EZ, Level 1, turns enemies to stone, defeating them. Jessica: Heal Litany--4MP, 1A, Level 1, heals HP. Calm Litany--15MP, AA, Level 16, heals HP for the party. Saint Litany--12MP, AA, Level 25, regenerates HP during battle. Althena Litany--10MP, 1A, Level 31, completely heals HP. Miracle Litany--20MP, 1A, Level 35, revive one character with full HP. Cleanse Litany--4MP, 1A, Level 14, restores status condition to normal. Fear Litany--6MP, 1E, Level 27, makes enemy flee. Escape Litany--20MP, AA, Level 1, escapes most dungeons. Mia: Flame Bomb--13MP, 1E, Level 24, medium Fire damage. Flame Circle--7MP, EZ, Level 1, weak Fire damage. Flameria--30MP, AE, Level 35, strong Fire damage. Power Drive--11MP, 1A, Level 27, attack power up. Ice Lance--5MP, 1E, Level 1, medium ice damage. Ice Wall--15MP, EZ, Level 21, strong ice damage. Blizzard--10MP, AE, Level 15, weak ice damage. Ice Shell--11MP, 1A, Level 1, defense power up. Kyle: Power Slash--6MP, 1E, Level 1, damage based on attack power. Power Sweep--9MP, AZ, Level 1, damage based on attack power. Sonic Riser--14MP, SL, Level 1, damage based on attack power. Power Up--8MP, OS, Level 1, attack power up. Tempest: Flash Arrow--8MP, EZ, Level 1, explosive arrow attack. Flash Wind--10MP, AE, Level 1, blows enemies away. Ghaleon: Inferno--14MP, AE, Level 1, strong Fire damage. Nitro Dagger--14MP, AE, Level 1, strong Ice damage. Tornado--10MP, AE, Level 1, strong Wind damage. Rock 'N' Roll--10MP, AE, Level 1, strong Earth damage. B. Items Herb--restores about 50 HP; 40 Silver. Healing Nut--restores about 300 HP; 200 Silver. Antidote--cures poison; 20 Silver. Cleansing Water--cures paralysis; 60 Silver. Holy Water--cures conditions; 100 Silver. Angel's Tear--revives fainted characters with full HP; 600 Silver. Star Light--restores about 30 MP; 1,000 Silver. Silver Light--restores all MP; found in various places. Dragonfly Wing--escapes most dungeons; 100 Silver. C. Special Items Dragon Diamond--priceless dragon excrement; given by Quark. Dragon Ring--hero's symbol (non-equippable); found in White Dragon Cave. Sea Chart--ocean map; obtained from old hag by trading the Water Cane. Alex's Ocarina--treasured item, plays music soundtrack. White Dragon Wings--travel to any previous town (Range +10 when equipped on Alex); given by Laike. Soap--used to bathe in Althena's Springs; 1,000 Silver. Application--form for entering the Magic Guild of Vane; given by Phacia. Althena's Mirror--reflects true forms; Mia has it. Old Notebook--contains password for Damon's Spire; given by thief in Meryod. Thieves' Guide--needed to join thieves' guild; given by Damon. Thieves' Crest--allows you to open locked red chests; given by master thief. Balloon Blueprint--how to build an airship--Dummies(tm) edition; given by a thief in the bazaar of Reza. Fluffy Bug--magical bug; found in the Iluk Field. Dragon Necklace--Pao tribe treasure; given by Tempest. Balloon Engine--airship engine; bought in bazaar of Reza for 30,000 Silver, free if you have some connections... Rememberizer--coolest item in any RPG--view any previous FMV sequences; given by Ramus after Alex becomes a Dragonmaster. Bromides--pictures of the star female characters; see section G, below. D. Accessories: Flame Ring--defense against Water and Wind, def. +1, att. +1; given by Noah. Wrath Ring--def. +1, att. +10; 12,000 Silver. Crystal Pendant--def. +2, wis. +10; 12,000 Silver. Healing Ring--recover HP in battle, def. +1; found in Trial Cave, Iluk Field, and Grindery Quarters. Chira's Tail--def. +2, agi. +10; found in Blue Dragon Shrine and Forest of Illusion. Fresh Ring--prevents conditions, def. +1; found on Lann Island. Refresher Ring--prevents conditions, def. +1; found in Talon Mine. Angel Ring--one-time auto-revive, def. +1; found in Crystal Tower, Red Dragon Cave, Blue Dragon Shrine, Black Dragon Fortress, and Grindery. Tri-Ring--prevents status change, def. +1; found in Ruid. Ice Pendant--defense against Lightning and Fire, def. +2; found in Damon's Spire. Barrier Ring--def. +15, mag. def. +15; found in Red Dragon Cave and Myght's Tower. Hell Ring--halves MP consumption, def. +1; given by Damon before Grindery. Fortune Ring--def. +1, luck +10; 12,000 Silver. Shira's Tail--def. +2, range +8; found in Tamur Pass. Gale Ring--def. +1, #attk. +1; given by Lily in Reza before Grindery. Ghaleon's Tear--attack all enemies; def. +2; given by chief of Lann before Grindery. Protection Ring--def. +10; 12,000 Silver. Devil Pendant--def. +2, mag. def. +10; 12,000 Silver. Spirit Talisman--halves attacks, def. +2; found in Goddess Tower. E. Weapons (A=Alex, R=Ramus, L=Luna, N=Nash, M=Mia, J=Jessica, K=Kyle *=special effect when used as an item, LD=long distance weapon) ITEM NAME Power User Price/location Description -------------------------------------------------------------------------- Dagger +6 A,L,R,K 100 Silver -Weak weapon Short Sword +11 A,L,R,K 200 Silver -Adventurer's Sword Long Sword +16 A,K 360 Silver -Size DOES matter Broad Sword +21 A,K 600 Silver -Wider is better Saber +27 A 1,000 Silver -Slick sword Sliver Sword +33 A,K 1,800 Silver -Shiny stabber Samurai Blade +38 A,K 2,800 Silver -Oriental blade Ice Blade +44 A 4,000 Silver -Chilly cleaver Flame Sword +49 A Red Dragon Cave -Fiery blade Bastard Sword +50 K Kyle has it -Perfect for Kyle Great Sword +55 A,K 9,000 Silver -Really good weapon Wind Sword +60 K 14,000 Silver -Agi. +5 Crystal Sword +61 A Myght's Tower -Crystalis gladius Dark Sword +65 K Black Dragon Fortress -Def. +5 Master Sword +68 A given by Tempest -Stolen from Link Insane Sword +70 K 25,000 Silver -Crazy cutter Althena's Sword +75 A Dyne's Monument -#attk. +1 Mace +34 J Jessica has it -No, not the spray Flail +39 J 2,600 Silver -Whip it good Ice Mace* +44 J 4,400 Silver -*Shoots ice at enemy Water Mace* +50 J 7,600 Silver -*Shoots water at enemy Judgment Mace +56 J 12,400 Silver -Hear ye, hear ye Dark Mace +62 J Ruid -Wicked power Holy Mace +68 J Althena's Keep -Acts like Healing Ring Sling +4 all given by Noah -LD; Throws stones Poison Darts +8 all 180 Silver -LD; Projectile shooter Small Bow +10 L,R,N 320 Silver -LD; Inexpensive bow Battle Bow +20 L,R,N 640 Silver -LD; Sturdy bow Stone Bow +50 N 4,600 Silver -LD; Rock-solid bow Holy Bow +56 N 8,400 Silver -LD; Heaven's power Pixie's Bow +60 Tempest Tempest has it -LD; Prairie bow Dream Bow +66 N Black Dragon Fortress -LD; Sweet dreams Starlight Bow +72 N Althena's Keep -LD; Wishing on... Fortune Cane +16 L,N,M given by Brett -Luck +10 Water Cane* +20 N Nash has it -*Shoots water at enemy Fire Cane* +28 N,M 1,400 Silver -*Shoots fire at enemy Dream Cane +34 L 1,600 Silver -REM rod Ethereal Cane +38 N,M 2,400 Silver -Spiritual staff Ice Cane* +43 N,M 3,600 Silver -*Shoots ice at enemy Sage's Cane +48 N,M 8,600 Silver -Wis. +10 Wind Cane +54 M Tamur Pass -Agi. +20 Dragon Cane +60 M Althena's Keep -Wis. +60 F. Armor and other equipment (A=Alex, R=Ramus, L=Luna, N=Nash, M=Mia, J=Jessica, K=Kyle) ITEM NAME Power User Price/location Description -------------------------------------------------------------------------- Peasant Clothes +3 all Alex and Luna equipped -Weak defense Heavy Clothes +5 all 140 Silver -Warm clothes Leather Clothes +7 A,L,R,K 220 Silver -Tight-fitting clothes Leather Armor +9 A,R,K 260 Silver -Strong hide Robe +11 L,N,M,J 400 Silver -Magician protector Iron Armor +13 A,R,K 480 Silver -Fortified armor Cool Clothes +14 J Jessica has it -Mag. def. +1 Magic Robe +15 L,N,M,J 1,280 Silver -Magically delicious Chain Mail +17 A,K 1,200 Silver -Mag. def. +5 Purity Clothes +18 J 1,400 Silver -Mag. def. +2 Sorcerer's Robe +19 N,M 2,000 Silver -Magic Guild's choice Steel Armor +21 A,K 2,400 Silver -Stainless and shiny Sage's Clothes +22 J Damon's Spire -Mag. def. +3 Intelligent Robe +23 N,M 3,600 Silver -Smart attire Holy Armor +25 A,K 4,800 Silver -Heavenly protection Radiance Clothes +26 J 5,600 Silver -Mag. def. +4 Saint's Robe +26 M 7,200 Silver -Wizard protector Carapace Armor +27 Tempest Tempest has it -Prairie attire Wisdom Robe +27 N Lyton Cave -Knit with knowledge Silver Armor +29 A,K 9,600 Silver -Mag. def. +10 Holy Robe +29 M Talon Mine -Heavenly garment Saint Clothes +30 J Grindery -Mag. def. +6 Spirit Robe +31 N 12,400 Silver -Spiritual garment Dark Armor +33 K Black Dragon Fortress -Evil protection Aegis Robe +33 M Althena's Keep -Athena's garment Holy Clothes +34 J Althena's Keep -Mag. def. +22 Sage's Robe +36 N Goddess Tower -Wise man's robe Insane Armor +37 K Althena's Keep -Mag. def. +20 Dragon Armor +40 A Black Dragon Fortress -Dragonmaster's armor Garbage Can Lid +2 A,L,R,K Ramus has it -a shield... sort of Wooden Shield +3 A,R,K 100 Silver -Ex-tree stump Iron Shield +5 A,R,K 360 Silver -Very heavy shield Silver Shield +7 A,K 900 Silver -Stronger than gold Steel Shield +10 A,K 1,800 Silver -Tempered shield Holy Shield +13 A,K 3,600 Silver -Holy, not hole-y Dark Shield +16 K Forest of Illusion -Dusky defense Insane Shield +19 K Grindery -Protects like crazy Dragon Shield +20 A Red Dragon Cave -Dragonmaster's shield Iron Armlet +1 L,M,J 60 Silver -Wrist guard Iron Bracelet +4 A,R,N,M,K Nash has it -Heavy gauntlet Steel Armlet +4 L,M,J 220 Silver -Wrist reflector Silver Bracelet +6 A,N,K 480 Silver -Shiny protector Silver Armlet +7 M,J 660 Silver -Sterling shielding White Bracelet +8 N 1,000 Silver -White is alright Crystal Armlet +9 M,J 1,200 Silver -Shimmering band Crystal Bracelet +10 N Iluk Field -Shimmering bracelet Rainbow Armlet +11 J 2,400 Silver -Somewhere over the... Jewel Bracelet +12 N Blue Dragon Shrine -Wis. +5 Dragon Armlet +12 M 3,800 Silver -Fearsome armlet Star Bracelet +14 N Forest of Illusion -Wis. +10 Hell Armlet +14 J Talon Mine -Repels evil magic Fire Armlet +15 M Ruid -Hotter than the sun Stone Bracelet +16 N Grindery -Wis. +15 Detonator Armlet +17 J 11,400 Silver -Detonator Gauntlet Spook Armlet +18 M Goddess Tower -Spooky protection Wind Armlet +19 Tempest Tempest has it -Prairie protection Bandanna +1 all Nash has it -Hair-holder Scarf +1 L,M,J Luna has it -Tasteful accessory Hat +2 A,R,K Alex has it -What's a Chinchilla? Headband +3 L,M,J 160 Silver -Keeps forehead dry Fruity Bandanna +4 N 240 Silver -Fruit of the Loom Iron Helmet +5 A,R,K 260 Silver -Skull shield Jade Hairpin +6 M,J 400 Silver -Jeweled pin Spirit Bandanna +7 N Damon's Spire -Wis. +5 Steel Helmet +9 A,K 1,360 Silver -Noggin knocker Rainbow Tiara +9 J Red Dragon Cave -Dorothy's crown Lucky Bandanna +10 N 2,800 Silver -Luck +5 Spook Hairpin +10 M Iluk Field -Wis. +2 Holy Helmet +12 A,K 2,600 Silver -Heavenly head-holder Dragon Bandanna +12 N Black Dragon Fortress -Dragon cloth Ruby Tiara +12 J Blue Dragon Shrine -Baby dragon's crown Holy Hairpin +13 M Forest of Illusion -Wis. +4 Dark Helmet +15 K Tamur Pass -Black brain-bucket Holy Bandanna +15 N Grindery -Heavenly hair-holder Fire Tiara +16 J Talon Mine -Blazing crown Phantom Ribbon +17 M Grindery -Wis. +6 Insane Helmet +18 K Grindery -Crazy cranium can Dragon Helmet +20 A Blue Dragon Shrine -Dragonmaster's helmet G. Bromide Locations (*SPOILERS!* Finish the game first!) Mia's Bromide 1--Nash has it; wisdom +1 on Nash. Mia's Bromide 2--Get it from a boy in the Eastern classroom in Vane during the evacuation BEFORE finding Nash; wisdom +1 on Nash. Mia's Bromide 3--Ramus' shop at the very end of the game; 5,000 Silver; wisdom +1 on Nash. Mia's Bromide 4--Iluk's peeping-tom gives it to you AFTER Nash destroys the airship, but BEFORE you go to the Frontier. Luna's Bromide 1--Ramus' shop at the very end of the game; wisdom +1 on Alex. Luna's Bromide 2--Find it on the shelves in Alex's house AFTER getting the White Dragon Wings, but BEFORE going to Meribia with them; wisdom +1 on Alex. Jessica's Bromide 1--Jessica snatches it someone at the North part of Althena's shrine AFTER Kyle joins, but BEFORE going to the Frontier; wisdom +1 on Kyle. Jessica's Bromide 2--Get it from the boatman at Lann's dock AFTER Nash destroys the airship, but BEFORE you go to the Frontier; wisdom +1 on Kyle. Jessica's Bromide 3--Ramus' shop at the very end of the game; 5,000 Silver; wisdom +1 on Kyle. Jessica's Bromide 4--Found under Kyle's bed AFTER Kyle scares off Xenobia, but BEFORE you talk to him to let him join you; wisdom +1 on Kyle. Phacia's Bromide--Get it from someone at the North part of Althena's shrine AFTER you learn Phacia's true identity, but BEFORE returning to Meribia. Royce's Bromide--Get it from a man on Black Rose street AFTER Master Mel becomes stone, but BEFORE you travel to Vane. Xenobia's Bromide--Get it from the purple miner in the Talon Mine AFTER the Grindery rolls away, but BEFORE you leave. VII. Walkthrough This walkthrough was originally written as I played through the game for the first time. It was later updated using the official strategy guide. This walkthrough may not cover every detail, but it should be fairly complete. Notes about dungeons: Monsters ONLY appear in dungeon areas (which means you can walk around the overworld map without worry of being attacked!). You'll know you've entered a dungeon when Alex is displayed alone; the other party members will not appear in the walkabout mode. There are no random battles in this game; all the enemies are visible, and it is possible to avoid some of them. As long as you don't leave an area of a dungeon, all the monsters you kill will stay gone. If you go to another section of the dungeon and return, some of the monsters will come back. Also note that saving your game also saves the status of the monsters in the area. If you kill half the monsters in the room, then save and quit, when you load your game the monsters you killed will still be gone. Refer to your manual for a mini-strategy guide of the first island in the game. BOSSES: In this game, enemy boss monsters gain strength as Alex gains a level. This means that the bosses will be about the same difficulty whatever level Alex is, but I still believe that gaining levels helps a little overall. Reportedly, once Alex goes above level 50, the bosses' growth slows to a crawl, so that will make you more powerful than them. When I give HP listings for the bosses, it's like this: "80 times Alex's Level" This means that if Alex is at level 11, the boss will have 880 HP, but if Alex is level 10, it will be only 800 HP. The Dragon Diamond: You start the game hearing (literally!) about Alex's dream to become a Dragonmaster like his hero, Dyne. Nall comes and reminds Alex that he has to practice his song with Luna for the goddess festival. Now's a good time to check out Alex's status and such. Notice that Alex has a special item: his ocarina (Working Designs probably used this name rather than simply "flute" because of the name of the latest Zelda game). USE the ocarina and you'll access a music test! **WARNING! The music test contains a spoiler!! About halfway down the list, one of the song names is a serious plot spoiler. If you haven't played a previous version of Lunar: The Silver Star, DON'T look too far down on the list. Listen to the first few songs on the list, but stop there until you've finished the game. You have been warned. Upon leaving the monument area, they bump into Ramus, who asks Alex to join him on an adventure. Now you should talk to the people of Burg, and then head to the spring in the Northeast part of town to meet Luna. Upon entering the spring area, you'll overhear Luna singing a lovely melody. After she notices Alex, Nall spills the beans about Ramus' plan to go on an adventure. Since Luna is worried about you, she decides to come along. Luna joins the party. Head back to your house (Northern part of town) and talk to your parents. Your father will give you a Dagger, Sling, and a Flame Ring for your journey. Be sure to equip Alex with the Dagger and Ring, and Luna with the Sling. Now that you have permission, go to the basement and open the chests to receive an Herb, a Dragonfly Wing, a Star Light, and an Angel's Tear. Now go to town entrance to the West side of town and talk to Ramus. Ramus joins the party. Distribute your items amongst your characters, and set up the tactics you want to use so you'll be ready for battle. The enemies in the first cave won't poison or paralyze you, so you won't need status healing items just yet, but you may want a to purchase a few herbs from the item shop. When you're ready, head North from Burg and then East. Head South from here to reach the White Dragon's Cave. Be sure to save your game before you enter. Note: If you try to enter the woods West of Burg at this point, you'll be forced to leave due to the thick fog. --The White Dragon's Cave: Treasure found here: Herb (x4), Star Light, 250 Silver, Dragon Ring, Dragon Diamond. Upon entering this cave, make your way South; the path is fairly straightforward. When you come to an area with lots of ice blocks and two Albino Baboon enemies, notice that if you direct the baboons so that they run into the blocks, the blocks are destroyed. Have a baboon destroy the ice blocking the path to the North--this will give you a shortcut back to the cave entrance. Keep heading South until you see a doorway with 4 ice blocks arranged at the entrance. Enter the chamber and meet the White Dragon--Quark. A very fearful Ramus will then proceed to ask Quark for the Diamond. After Ramus finishes stuttering out his request, Quark agrees to give you the Dragon Diamond... for a price. "That's right folks! I'll sell you this beautiful Dragon Diamond, a rare import from the world of Lunar for just 10 bars of gold- pressed latinum! You won't find a better deal in the entire Alpha quadrant! ...Just don't tell Odo I sold it to you, OK?" (Sorry, I just couldn't resist one Star Trek joke :P) Seriously, though, Quark will give you the Diamond... IF you can find the Dragon Ring. Quark will heal you, and then send you on your way. After exiting Quark's chamber, head West and then enter the doorway to the North. There are a bunch of ice blocks in the way here; have the baboon smash them. (If you kill the baboon, just exit the room and reenter). Now enter the doorway on the other side of the blocks. You are now in the final room of the cave. There are two chests here, both blocked by ice. The chest in the Southeast part of the room contains 250 silver, while the chest to the West contains the coveted Dragon Ring. Lure the baboon around to smash the ice to get the ring (it's harder than in previous rooms, just keep trying). Show the ring to Quark to receive the Diamond. Quark will tell you that to become a Dragonmaster, Alex must travel to the Red, Blue, and Black Dragon caves and earn their trust as well. But, you should head back to burg first and say goodbye to your family. Now exit the cave. Leaving the Island: Return to Burg and visit the goddess statue to get healed, and then go to the item shop. Ramus will try to sell the diamond, but the shopkeeper can't afford it! He tells you that you'll have to go to Meribia, across the sea, to sell it. Now, head home. As you cross the bridge, Ramus will ask to speak to Alex alone, so Luna goes on ahead. Ramus gets the brilliant idea to go to Meribia without telling Luna... NOT a good idea... Well, exit town and enter the Weird Woods. After you enter the forest a little ways, Ramus chickens out and you're forced to leave the woods. Go back home and talk to Luna. Talk to your parents next, and they'll tell you to talk to Luna about Meribia. Luna won't speak to you, so leave the house and reenter. Talk to her again, and she'll agree to go with you to Meribia. Talk to your mother now and get a whopping 1,000 Silver for your trip! (This is the only time you can get the money from mom; talk to her AFTER Luna agrees to go to Meribia, but BEFORE you talk to dad.) Talk to your father and then you'll go to bed. During the night, Luna has a strange dream and she wakes up. Alex has gone to Dyne's memorial to think. She follows him and they have a chat about going off to have a fun adventure. The next morning, say goodbye to your parents, and then meet Ramus at the town entrance. Make sure you buy a poison dart for Luna (it's better for her than the sword, since she can attack from afar with it) and buy the best equipment for everyone else. Pick up some herbs and antidotes, since most of the enemies in the next area will poison you. Now enter the Weird Woods... --The Weird Woods: Treasure found here: Antidote (x6), Herb (x4), Wrath Ring (locked chest). As you enter the forest, Luna will sing and the fog will vanish! Amazing! But how did she do that? Hmm... Oh well, don't worry about it and go on for now. The passages are narrow here and it's harder to dodge the enemies, so be careful, and stay healed. Navigate the forest until you come to a large clearing. If you head Northeast from the clearing into a smaller alcove, there is a locked treasure chest hidden in the trees just to the West of a blue rock. Any red treasure chest you find in the game will be locked like this; you can't open them now--you'll have to wait until much later (this chest contains the Wrath Ring listed above). Proceed West from the clearing and you'll be surrounded by Goblins. When it looks hopeless, a strange man will come and ask if you want his help. Say yes, and he'll fight with you. His name is Laike and he is at level 99 and can attack 3 times! You'll make short work of these enemies with Laike's help. (Note that you CAN try to fight the enemies yourselves, but you'll have to fight 3 groups of them! Laike offers to help you before each round. Even if you defeat all 3 yourself, you don't get anything...) Afterwards, Laike will make a fire and some food as you introduce yourselves. He seems to know something about Luna... this is one very strange guy... In the morning, Laike will have vanished (of course), so go ahead and exit the forest to the West of the clearing. Now head South to the village of Saith. Enter the village and head to the port- -the building at the South of town. The captain of the "Hispaniola" lost his Sea Chart to a card shark named Brett. Go to the bar and talk to Brett in the upper-right corner. He'll convince you to play a game of "flip the coin" with him. No matter what you choose, he wins--twice. Then Ramus gets suspicious... It seems Brett is cheating! Ramus bets the Diamond and catches Brett using a double-sided coin. Brett reluctantly returns your money, and tells you that he traded the Sea Chart to an old hag for an Fortune Cane. He gives you the cane. Buy equipment at the weapons shop for all your characters, and be sure to pick up an extra Small Bow; you'll need it soon. You'll also hear rumors about a magician who is visiting Saith. The hag lives in a forest to the Northwest. --Old Hag's Forest: Treasure found here: Herb (x3), Star Light, 400 Silver. There are several trap chests in the forest; avoid opening chests that are out in the open--they are nothing but traps that cause monsters to come running. If you're looking for EXP, go ahead and open them and fight the monsters. The chests to the sides, ones that are next to the trees, are safe to open; they contain items. This is a fairly simple area to get through--just head North to the exit. After exiting the monster-infested area, you'll come upon a place with several very obvious traps. Naturally, some idiot has gotten himself trapped. Rescue him, and he will dramatically introduce himself. This is no ordinary idiot: this is Nash, the apprentice magician to Sage Ghaleon of the Magic Guild of Vane! Nash joins the party; check out his spells, they're pretty powerful! Also notice that Nash has a special item: Mia's bromide 1. Mia is Nash's girlfriend, and the bromide is a picture of her. USE the bromide to view the picture. This is the first of the secret bromides in the game. Head North to the Hag's house. Go up to the 2nd floor and talk to the old woman; since Nall isn't willing to be dinner, the hag offers to trade the Sea Chart for Nash's Water Cane. Nash likes his cane (a gift from Ghaleon), but he reluctantly gives it up after Luna convinces him. Talk to the hag again twice, and she'll take back her Fortune Cane; in return you get... to live! So leave... quickly! (Note that giving the hag the Fortune Cane now will net you a free Ice Mace when you return later in the game.) Now you'd better equip Nash with that extra Small Bow you brought, since he has no weapon (you DID remember to bring one, right?). REMDINDER FOR DEMO USERS: If you're using the demo version, does Alex have the ocarina in his inventory? If Nall has it, give it back to Alex now! Failure to do so will result in not being able to finish the full game! Go back to Saith. Everyone's in an uproar; it seems that a monster is attacking the "Hispaniola" for it's cargo of fish. Naturally, Nall volunteers the party to save that precious cargo. Head to the ship and prepare for the first boss fight. Saline Slimer (AKA: the Big Blue Booger) HP: 80 times Alex's Level Weakness: Alex's special Sword Magic. This guy's not too tough, but there are two problems: he can trap your party members in mucus, making them useless until the mucus goes away (after a few rounds); he also regenerates a good bit of HP each round (about 80-100). This means you should do as much damage as possible to him each round. On the first round, have Alex cast Vigor if he knows it (level 12), have Luna cast Cascade Song on Ramus or Alex, and have Ramus and Nash defend (they can't do enough damage to counter the regeneration, so save Nash's MP for now). On subsequent rounds, have Alex use Sword Dance for a lot of damage (Sword Dance is stronger than Explosion Staff against the Saline Slimer and it uses less MP), or have him attack when his MP runs low. Have Luna heal as necessary, but attack when everyone is healthy. Have Ramus only attack. Have Nash cast his Thunder Bomb spell on the creature; it's not nearly as effective as Alex's Sword Magic, but it's still pretty good. Keep this up and the monster will eventually fall. After defeating the Saline Slimer, the captain says he'll let you ride to Meribia for free as soon as his crew cleans up the ship. As you leave for the night, Luna looks depressed; Alex stays behind to check on her. Luna says that she won't be going to Meribia--she needs to stay behind and look after Alex's parents. The next morning Luna shows up to see you off, and the boat starts to pull away from the dock. At the last minute Alex says: "Luna, you have to come with us!" He convinces her and pulls her aboard at the last second. So now the party heads for Meribia. If you're playing the demo version, the game ends here. Watch the "ending" animation, which shows scenes from the complete game. If you're playing the full game, you'll be able to explore the Hispaniola at this time. Once on the Hispaniola, talk to all the passengers and crew, and be sure to check out the shop. This is the only place you can buy soap. Buy at least 2, but if you've got the cash, buy 4 to be safe. Now head to the rear of deck 2 and talk to Luna twice to go to sleep. You'll wake up in the night, and Luna will be missing. Talk to the people who are awake, and they will tell you that Luna has gone above deck. Go up the stairs to see Luna's boat song. Afterwards, you'll wake up the next morning about to arrive at Meribia. Talk to the people once more, and then go up to the Bow of the ship and you will arrive at Meribia. Meribia: Upon arriving in Meribia, Nash will leave your party for now. Ramus will run off to find a store to sell the Dragon Diamond. Take this time to explore the town fully, it's really BIG! Head over to the West side of town and enter Black Rose Street. It's a hangout for magicians from Vane. You'll find Nash in the house at the end of the street, along with a mysterious fortune teller-- Royce. Next, head to the Northeast side of town and enter Master Mel's mansion. Talk to him and he will challenge you to a fight. You CAN beat him, but it's nearly impossible, and then only thing you get is respect; just him win. He will respect your potential and wish you well on your journey. Now head to Dross' jewelry shop near the entrance to Black Rose Street. Ramus is negotiating with Dross for the sale of the diamond, and Dross' final offer is 20,000 Silver. Accept it, and Dross will take the diamond to his "safe" in the back to get your money. But not surprisingly, he never comes back... Go in after him to enter the Meribian Sewers. --Meribian Sewers: Treasure found here: Star Light (x4), 250 Silver (x2), Herb (x2), Antidote (x2), Fortune Ring, Silver Light (locked chest). In the sewers, keep heading South and push the buttons that lower the bridges to continue. Use Alex's Explosion Staff on the monsters here; it works very well. When you get to the place where the fish are jumping across the passageways, take the 2nd passageway from the left to reach a button. Push it and go across the bridge and push another button. Go back to the 3rd passageway from the right to reach the bridge you lowered. Continue along the path past this last bridge and you'll find some stairs leading to Dross. Dross will sic his mutant pet on you, so get ready for a fight! Water Dragon (AKA: Swamp Thing) HP: 70 times Alex's level Weakness: Alex's special Sword Magic This guy can be tough. He can breathe fire on one person, and use a poisoning attack. Make sure that both Luna and Ramus have long-range bows. Most importantly, make sure that each member of the party has at least one Star Light and Healing Nut available for use--you'll need them; antidotes are useful too. Have Alex use Sword Dance, Luna heal, and Ramus attack. Have an appropriate person use any necessary items. Alex is useless without MP, since he probably won't be able to reach the dragon with just his sword. After defeating the dragon, Dross will give you 500 Silver for the diamond. Obviously, this won't do, so Ramus convinces Dross to give him the shop, AND Ramus gets to keep the diamond. Alex and Luna get the 500 Silver. Now, make your way out of the sewers and de-equip Ramus before you leave if you wish. Back in Ramus' new shop, Ramus will leave the party and Nash will re-join. Equip Nash with the best equipment, and make your way towards Vane! But, before you go, you might want to check out the REST of the Meribian sewers... yep, there's more. This is optional, but you'll get a cool item. Go into Master Mel's mansion and go up to the 2nd floor where the training room is. Go South and now you'll be allowed to enter the secret passage to the sewers. Make your way down, and fight the enemies for EXP and Silver (it should be a piece of cake with Nash in your party to help you). At the bottom you'll find a Star Light, a Fortune Ring, and a locked chest. You'll have to come back later for this chest (a Silver Light). Equip the Fortune Ring (which increases defense and luck) on Luna and leave. Vane: Once you leave Meribia, do as Nash says and follow the road to the Transmission Spring. The man there will tell you that you need an application to the Magic Guild to use the spring. Go West to Althena's Shrine and meet with Phacia. Phacia will happily give you an application. Go back to the spring and present the application and you will be granted use of the spring. The spring will take you to the Cave of Trial where you must prove yourself. Nash will leave you at this point, leaving you and Luna to brave the cave yourselves. --Cave of Trial: Treasure found here: 250 Silver (x4), Soap (locked chest), Healing Ring. In this cave, you won't be able to use any items, but that shouldn't be a problem. The guy at the entrance will heal you if necessary. The enemies aren't too tough if you're around level 16 or so. Just attack them, using attack magic only when necessary. The Ice Mongrel enemies tend to run away a lot, but if you can manage a critical hit to one of them, these puppies (pun intended) are good for a lot of EXP (about 100) and silver (about 1,000). Be sure to talk to all the pathetic losers who are stuck in the cave; they're good for a laugh or two. There are two priests who will heal you ONCE each if you need it. At the end of the cave you'll find the boss monster. Truffle Troubler (AKA: the Big Bad Toadstool) HP: 90 times Alex's level Weakness: Alex's Special Sword Magic (again!) This guy wouldn't be so bad if only you could use items... Most importantly make sure Alex has FULL MP before you fight the battle, and be sure you saved beforehand! This guy has attacks that can hurt one or both of you, and he can even paralyze one of you! Have Alex use Vigor the first round, and Luna should cast Cascade Song on him. Then have Alex use Sword Dance to do a lot of damage until you run out of MP... Then you'll just have to attack until he dies... or you do. Keep Luna healing all the time. This battle make take a few tries (it took me 2 tries), it's mostly luck that will get you through it; it depends on how often he hurts you both at once... Good Luck! After beating him, be sure to pick up the Healing Ring before going up the stairs; this useful item regenerates a person's HP a little after every battle round. Choose Alex or Luna to equip it on (I chose Alex) and then go up the stairs and talk to the man at the exit, and then you can enter Vane! In Vane, talk to everyone, and then head for the Magic Guild--the large building in the center of town. Nash will greet you at the entrance to the guild, and he will take Luna to a room so she can rest. Explore the Guild and go up the West stairs to meet Mia, the daughter of Lemia Ausa. After Nash rushes in, go with him to meet Ghaleon on the other side of the building. Ghaleon will ask you to check out a rumor about a new Dragonmaster in Lann, the fishing village. Head West from the Transmission Spring to the Nanza Pass. --Nanza Pass (East): Treasure found here: Herb (x2), 50 Silver (x2). Be very careful opening treasure chests here! Two of the treasure chests containing a fog which will cause you to enter a battle... with everyone in the party being confused! The first chest you reach (the Northernmost one) is trapped, as well as one in the far Southern area of the Nanza Pass. To get through this area, keep heading South and West when possible and you'll reach the exit. After exiting the pass, you'll arrive at the Nanza Barrier. Explore the town, then head to the West gate. The guard will only open the door with Kyle's permission... But there's one problem, Kyle is REALLY drunk at the moment... Go up to the North part of the tower platform and talk to the man there. He'll tell you that Kyle went to the East tower. Go to the top of the East tower and the girl will tell you that Kyle is in the Cafeteria in the basement. In the cafeteria, you'll learn that Kyle has gone back to his room; go there and the man will tell you they locked him in jail to sober up. Approach his jail cell to witness a truly hilarious animation of Kyle attempting to speak in his present condition... The guard will stop you from waking him completely, and the guard tells you to leave through the West gate. Go back to the gate and the guard lets you through. --Nanza Pass (West): Treasure found here: Star Light. Yep, there's more to the Nanza Pass... and another one of those wonderful trap chests... it's the first chest you come to. The second chest is safe, and worth opening, since it contains a Star Light. There aren't many enemies here, just talk to all the people along the way and head West to exit. After exiting the pass, head Northwest to the village of Lann. Here, you'll find out that the so called "Dragonmaster" has been terrorizing the poor villagers. Head to the chief's house, just North of the dock. Inside you'll find Master Mell's daughter, Jessica, trying to convince the people to take action. When she hears of your intent, she gladly joins your party to help with the Dragonmaster problem. Head down to the dock and talk to the owner of the small boat. Jessica will quickly convince him to let you use his boat. You will now be taken directly to the island where the Dragonmaster lives. --Lann Island: Treasure found here: 300 Silver (x3), 500 Silver, Fresh Ring. Be careful not to step in the blue stuff, it will hurt you if you walk through it. Also, some of the chests are rigged with a gas that will disorient you when you walk. You will begin walking in different directions when you move. Just move around in a small area to "walk it off" and the problem will go away. Make your way through this swamp towards the Northwest corner of the island. Here you will find the Dragonmaster; just East of here is a chest containing the Fresh Ring, which protects from all status ailments, make sure to pick it up! Now go meet Dragonmaster Zoc, the pathetic fraud. After amazing you with his knowledge of the non-existent "Mauve" and "Teal" dragons, he will summon a huge horny toad to fight you with... Dragonmaster Zoc (AKA: LOSER!) HP: 130 times Alex's level Weakness: Alex's Special Sword Magic This is an easy battle; have Alex use Vigor/Sword Dance, Luna Cascade Song/Healing, Jessica Attack/Healing, and Nash constantly use Thunder Bomb. Mostly, Zoc's attacks are pathetic (especially his fire spell), but the "press" attack can harm more than one person about 50-60 damage each. This is easily recovered from, since you have TWO healers in the party now, but just hope he doesn't use press too often (he only used it once with me). You may want to use a Star Light if Alex runs out of MP. After beating him, Zoc will repent his ways and go home. Exit the island (Jessica's Escape Litany is very useful) and return to Lann. When you arrive, Phacia from Althena's Shrine approaches, saying she wanted to investigate the Dragonmaster rumor too. When you tell her that you already dealt with him, she leaves. Oddly, Jessica doesn't know anything about Phacia! Either Jessica has never actually been to the shrine at all (she's SUPPOSED to be studying there, not yelling at her boyfriend and rescuing small villages from fake Dragonmasters!) or Phacia isn't who she appears to be... Jessica leaves at this point, so make sure you get any important items and rings you might have given her; you'll probably need them before you meet up with Jessica again. After your done, head back to Vane. Go into the Guild Hall and meet with Lemia Ausa, the head of the Guild. She will accuse you of being evil, and throw you into prison. Luna will be taken somewhere, and Nall slowly flies away. In the cell, just walk around a bit until Mia and Nall come to rescue you. On your way out, you will pick up the mysterious woman from one of the cells. Now you must go into the Crystal Tower to find Luna. Upon reaching the door, Nash will join you. --Crystal Tower: Treasure found here: 500 Silver, 750 Silver, Star Light, 250 Silver, Angel Ring. When you step into the tower, you will be blocked, and Mia will inform you that no one but a Dragonmaster can use weapons inside. De-equip everyone's weapons (NOT their armor!) and you can proceed. Alex is going to have trouble fighting with no sword... Fortunately, Mia has lots of MP and knows really good spells, so she will be a great help here. Unfortunately, no one has healing magic, so be careful... Remember that Alex can still do some damage with his hands, and can still attack twice. BUT, there's a trick you can exploit! Use a Dragonfly Wing when prompted to remove your weapons, and you'll bypass the security system, and get to keep using your weapons! Make your way to the top, and be sure to pick up the Angel Ring, it's a lifesaver. When you near the top, you'll hear someone singing... it's Luna! This is your cue that you're about to enter the room of the stars, prepare yourself before ascending the staircase! When you enter the room of stars, Luna is singing, and Ghaleon, Lemia, Royce, and Phacia are all here. They wonder is Luna is "the one" and then they notice you. Mia holds up the Mirror of Althena, which shows true forms, but... Lemia is unaffected. The power of Althena's Mirror awakens the memories of your masked companion, who removes her mask and reveals that SHE is Lemia Ausa! The fake Lemia then reveals her true identity--Xenobia of the Vile Tribe! Royce and Phacia are also of the Vile Tribe. Ghaleon grabs Luna and pulls her to safety. The three women then vanish, leaving you to fight their pets. 4 Ultragoyles (AKA: Red Hellions) HP: 189 (each) Weakness: Ice Luna will join you for this battle (minus her weapon of course). Put her to good use healing. Have Nash cast Thunder Bomb, Alex use whatever spells he has, and Mia use Blizzard. These are more like normal enemies than bosses; they should be easy unless you didn't heal beforehand. After the battle, you will return to the Guild Hall, and Ghaleon will thank you. He will reveal that he intends to visit all the dragons to find out what to do next. He will ask you to lead him to Quark, so that he can meet with him. Nash and Mia must stay behind to take care of business at the Guild. Return to Burg: Before heading to Meribia, go to Althena's Shrine and talk to the assistant for Phacia's bromide. Now go back to Meribia and enter Mel's Mansion. Enter the conference room to meet Jessica, Mel, and Ghaleon. You will be asked to stay the night, and Jessica will escort you to her room. That night, Luna will have her strange dream again. Head to the docks in the East of Meribia and talk to Ghaleon to board the ship. You will quickly arrive in Saith. Ghaleon is now in your party! Notice that he, like Laike, is at level 99 and he also knows 4 really cool spells. You can't touch any of his equipment, nor can you give him any items. Go to the old hag's house and she'll give you an Ice Mace, which you should save for Jessica to use later. The hag will ONLY give you this mace if you gave her the Fortune Cane way back at the beginning. Go back to Burg and visit the spring for a small cutscene. Explore the rest of Burg and then go to Quark's cave. When you get to the entrance to Quark's chamber, it would be a good idea to save. ***MAJOR SPOILER WARNING! (watch this scene in the game before reading this section!!) Once you step inside the chamber, you will approach Quark. After the initial small talk, Ghaleon will ask Quark an important question. "Is Luna 'the one'?" After Ghaleon insists, Quark says yes, it IS Luna. It isn't revealed to you at this time exactly what this means, but Ghaleon knows. At this time Ghaleon undergoes a magical transformation... Ghaleon is, in fact, the evil Magic Emperor! With a powerful spell, Ghaleon reduces the mighty Quark to a speck of sand. Ghaleon then stands on Quark's perch and whisks Luna away. Alex falls unconscious and then wakes up in his own bed. Noah (Alex's father) tells you that Laike rescued you. Go to Dyne's monument and talk with Laike. He will give you the White Dragon Wings--the first dragon treasure. END OF SPOILER*** At this point, after you get the wings, go to the basement of Alex's house and search the shelves to find Luna's bromide 2. You should explore Burg and then use the Dragon Wings. For those familiar with Dragon Warrior 3 and 4 (and some other games), you'll like this item. Just like Dragon Warrior's "Return" spell, the wings will take you instantly to any town you have visited... AND it can be used indefinitely. Now you should return to every town on the list and talk to people. Recruiting your party: Your first stop is Meribia. When you arrive, the streets are deserted! You'll see Jessica fighting some monsters; help her! The monsters are pushovers, use Alex's strongest skills to wipe them out. Jessica is sure her father is in trouble, so head over towards Mell's mansion at once! Fortunately, the statue of Althena works, so you can heal yourself as you please as you fight the monsters roaming the town. Since the monsters have erected barricades in town, you'll have to take the long route to reach Mel's mansion. Some of the enemies dash, and they can break the barricades just like the Albino Baboons in Quark's cave. Once inside the mansion, head for the gym and you'll see Mel confronting Xenobia and her minions of monsters. When Alex and Jessica arrive, Xenobia casts a spell at all of you, and Mel jumps in front of his daughter, taking the full blast himself. The spell turns him completely to stone, and Xenobia vanishes. Jessica vows to save her father, whatever it takes. You now have Jessica as a more permanent ally! Now go to Black Rose Street and talk to Royce's "fan" to get Royce's bromide. Next, you should head to Vane to check on Mia, Nash, Lemia, and the Guild. Upon reaching Vane, you'll witness Nash and Mia fighting a huge monster, but they can't defeat it by themselves... Alex and Jessica to the rescue! Vile Crustacean (AKA: Crab Delight) HP: 120 times Alex's level Weakness: Alex's Special Sword Magic No wonder Nash and Mia were having trouble! This crab is very resistant to their magic. When his eye is closed, he will be preparing to use an attack that does about 60 damage to multiple people. Alex should use Vigor the first round, and Sword Dance EVERY time after that. This attack will be by far your greatest offense. Jessica should attack or heal, Nash can only cast his Thunder spells, which don't help much... have him use a Star Light on Alex when necessary. Mia should begin by casting Ice Shell on each person to strengthen defense, then have her use any attack magic to help a little bit. After defeating the Vile Crustacean, you will immediately proceed to Lemia's audience chamber. Talk to Mia and Nash, and they will decide that something must be done, and they both join your party! Now talk to Lemia and she will reveal the last known location of the Red Dragon--a volcano in Marius zone. Your next stop should be the Nanza Barrier. Upon arriving here, you'll see Xenobia and her monsters terrorizing a strange-looking woman. After your party comes to the rescue, Xenobia orders her monsters to seize the woman, who strangely enough manages to push them away with ease. The woman finally that she (or rather he) is in fact Kyle, the boss of the Nanza Brigands. The monsters attack Kyle, and a battle begins. These guys are a breeze, just experiment with Kyle's skills and you'll beat them with no problem. Afterwards, BEFORE talking to Kyle, go search under his bed for Jessica's bromide 4. Jessica and the others then convince Kyle to go with them to stop the Magic Emperor and the Vile Tribe, and to save Mel and Luna. At this point, warp to Althena's Shrine and talk to Jessica's crazy "sister" twice to get Jessica's bromide 1. Return to Nanza and exit to the South to enter yet another area of Nanza Pass. --Nanza Pass (South): Treasure found here: Angel's Tear, Silver Light (locked chest). This is easily the most simple dungeon are in the game. The enemies (all 3 of them) are wusses from the other Nanza Pass areas, and none of the darn trapped chests, either! Just head South and talk to the people along the way. Head East from the sign to find the treasure. Dragon Quest: After exiting the Nanza Pass, you'll enter Marius Zone. The first town you'll come to is Reza. Enter the town of thieves with caution. After you get to the center of town, a man will bump into Nall and steal the White Dragon Wings!! Great... Go to the Thieves Guild and talk to the man behind the bar. He tells Kyle that if he can join the guild, you can get the wings back. You'll need to go to Meryod to the Northeast to meet a man about the test. Laike is also at the bar; be sure to speak with him. Head South and explore Iluk, the town of crazy inventors. There's not much happening here at the moment, so head East. You'll see a small shrine by a spring. This is Althena's Spring. Alex, Nash, and Kyle can bathe here if you have some soap. Bathe twice to see 2 different animation sequences. (It's about time you had a bath after crawling through those sewers in Meribia waaayyyy back in the first part of the game!) North of here, you'll enter Meryod Woods. --Meryod Woods: Treasure found here: 1,000 Silver (x2), Fortune Ring (locked chest). The enemies here are all resistant to magic, but very susceptible to Alex and Kyle's Sword Skills. They also yield high EXP, so this is a great place to level up, since you can heal at Althena's Spring just South of here. Just head North to exit to the road to Meryod. Welcum tuh Meryod! Yep, this IS Hicksville, in the extreme... Talk to all the uh... "people" here and you won't learn too much... Anyway, try to cross the bridge East of the entrance, and it will break from age. Fortunately, you managed to get out of the water all right. Find your companions; they're all easy to find. You'll have to save Mia from one of the locals... (Jessica was able to fend off her assailant). After you have Nash, Jessica, and Mia, go to the bar to find Kyle at the bar. He's found the Guild guy, and got him drunk... He says that Damon's Spire has a rare treasure, and if you can get it, you'll be in the Guild. He gives you a book that contains a password needed to enter. Talk to the, uh... "singer" in the bar if you want. OK, she was awful; you'd better leave this place before too long. Head back through the woods and at the end you'll find--Mel?? The stone Mel pleads to his daughter, and then everyone but her turns to stone... Jessica Unsuccessfully tries to Heal them, but then Kyle manages to break free. He realizes that "Mel" is a fake... Plaster Mel (AKA: Stoneface) HP: 50 times Alex's level Weakness: Kyle's Sword Skills Just use your best sword skills on this guy, and use a Healing Nut if necessary; piece of cake. After you beat the impostor, you'll find out it was just one of Royce's plots. Now, exit the forest and head for Damon's Spire, South of the forest. --Damon's Spire: Treasure found here: Star Light (x4), Sage's Clothes, Spirit Bandanna, Ice Pendant. Damon will appear when you enter and ask you for knowledge. Mia will read from the notebook and you will be allowed to enter. The tower has 6 floors. Most of the monsters here are IMMUNE to physical attacks, as well as items that produce magical effects (like the Ice Mace). Let Mia and Nash cast their "enemy zone" spells to take them out quickly. The "Rufus" monsters are immune to attacks AND magic... Only Alex and Kyle's skills are effective. The "Kill Rollers" on the other hand, CAN be hurt by attacks. 1st floor: Step on all the red switches in the floors to open all the doors, then go to the room in the Southwest where the stairs are. Approach the closed door, and Damon will ask you a question. Have Mia answer. The door will then open. All the treasure chests on this floor appear to be empty... There are no monsters on this floor. 2nd floor: Step on the red switches again, and either fight or avoid the enemies. The stairs are to the Northeast. Damon asks you another question; let Nash handle it. 3rd floor: Push the switches and go to the stairs to the West of where you entered this floor. After Jessica regales you with her tale of laxative-based cookies, you'll find a man hurt on the floor. When given the choice, opt to help him of course. This is another of Damon's tests. When you help him, you pass. Don't forget the Sage's Clothes for Jessica in the Southeast corner of this floor (although I don't know if she deserves them after scolding poor Damon like that!). 4th floor: More of the same here. When Damon asks you who was the least useful, refuse to choose anyone; select the bottom answer each time. This is the right answer, and Damon will let you pass. Don't forget the Ice pendant on this floor. 5th floor: This floor is pretty empty. Here, Damon asks you to sculpt the ultimate treasure. Alex is the right choice to decide, but try picking all the others for a few laughs; Damon will let you try as many times as you need until you get it right. Alex lets Nall be the coach, and you all sculpt a statue of Althena. Damon is impressed and you pass. In his chamber, Damon gives you the thieves guide and permission to read all the books in his tower. Read them all to gain information about the creation of the world of Lunar, as well as some prophesies for the future (some of which are events which will occur in Lunar 2- -Eternal Blue!). Now exit the tower and head back to Reza for those wings. Back in Reza, talk to the guild leader at the bar and he'll give you a crest that identifies you as members of the Guild AND allows you to open all those red chests!! He also gives you access to the Bazaar. Go there and find the man in the Northeast corner to get your Dragon Wings back. Talk to him again to get some soap. Go back upstairs, and you'll witness Royce trying to kidnap Lily, a little girl who can sing well. You try to stop her, but to no avail; Lily is gone. You vow to rescue her, along with Luna and the others. The guildmaster then tells you to come back downstairs. Do so and talk to the man beside him. You will get the blueprints for an airship! Now you'll need to take them to an inventor in Iluk and get an airship to fly you to the volcano, where the Red Dragon lives. Before doing so, go back and open all those red chests! Nearly every town has one, and ones in dungeons are marked in the walkthrough with the "(locked chest)" comment. In Burg, you get a Garbage Can Lid (yay!!); in the Weird Woods you get a Wrath Ring (WD missed this one in the official strategy guide!!); in Saith, you get a Protection Ring; in the Hag's house you get a Silver Light; in Meribia you get 1,000 Silver; in the sewers you get a Silver Light; in the Trial Cave you get soap; in Vane you get a Devil Pendant; in the Nanza Pass (South) you get a Silver Light; in Lann you get a Silver Light; in Meryod you get a Silver Light; in Meryod Woods you get a Fortune Ring; and finally in Reza you get a Silver Light. When you're done, head for Iluk. Talk to the inventor in the Northern house and give him back his blueprints. He will agree to make a balloon for you, if you bring him a Fluffy Bug. Go see the gardener by taking the stairs on the West side of town, near the locked door. He'll let you through the door into Iluk Field. --Iluk Field: Treasure found here: Healing Ring, Crystal Bracelet, 1,500 Silver, Spook Hairpin. This is certainly a unique "dungeon"... Be aware that the round brown things in the grass are springs which will bounce you to other areas of the field. Your goal here is to catch a "Fluffy Bug," which is one of the pink ones. When you touch a white bug, sometimes a pink fluffy bug will appear in the battle, and run away. You have to keep fighting the white bugs and other enemies until you manage to catch one of the fluffy bugs as after it runs away. The one to catch is in the Northwest corner of the field; a cutscene will happen after battle in which you get the bug. It's not necessary to defeat the fluffy bug to catch it (I don't even think you CAN defeat one, since they seem to run away instantly). After getting a bug, leave the field and go back to the inventor's house. He will let you spend the night while the balloon inflates. In the morning, the balloon will be less than full... Strangely, it becomes perfect as soon as Nall touches it. Talk to the inventory to ride the balloon to the Red Dragon's lair. When you arrive, your party will notice that it's not hot inside the Volcano! It seems that it's just an illusion created by the Dragon's magic. Now get ready to enter the 2nd Dragon Cave dungeon. --Red Dragon Cave: Treasure found here: Star Light (x7), Barrier Ring, Rainbow Tiara, Angel Ring, Flame Sword, 1,000 Silver, 5,000 Silver. Ice weapons will help a lot here. Hopefully, Mia, Jessica, and Alex all have ice weapons at this point. From the area with the balloon, head North to the stairs leading into the dungeon. Now head South and take the stairs to reach the next level. From here, head West and take the stairs. At this point, you will hear the words of the Red Dragon echo throughout the cavern and you will be healed! Now head West and walk through the flames blocking your path (you'll suffer damage), and then go down the stairs. Here, make sure you go to the Southwest area and step on the small hole that looks like a mini-volcano in the floor. It will catapult you to where the Flame Sword is. Don't equip this sword yet, wait until you're out of this fire-based dungeon. Now find the flames and walk through them (watch out for monsters!). Upon reaching the end of the flames, Nall will notice the stairs. Save here (DON'T move after Nall talks; I made the mistake of thinking I could get a little closer to the stairs before I saved, but the game takes over after you take two steps forward). Royce will now appear again. She will sic monsters on you. 2 Bronze Dogs (AKA: Hellhounds) HP: 85 times Alex's level (each) Weakness: Ice Make sure you're healed nearly full of HP and MP for this battle (which shouldn't be hard with all the Star Lights in the area). Have Alex, Kyle, and Mia use their power-up spells (Mia may not know hers yet, though) on Alex and Kyle. Have Alex attack on subsequent turns, and Kyle use his Sword Skills. Have Jessica heal or attack, and have Nash use Thunder Thrust all the time until his MP is gone; then he should use items or attack. Mia should cast Ice Lance most every round. Try your best to target only ONE of the mutts until it dies. Then go for the other one. The battle is MUCH easier when you've only got one left. I managed to beat these guys on the first try (with a little luck), even though Mia and Jessica had low MP when I started. As long as you keep everyone healed (and revive dead people immediately), you'll do fine. Head done the stairs after you beat the dogs, and you'll find that the Red Dragon has already been kidnapped by the Magic Emperor. However, her spirit will appear to you and reveal that you have passed the trial by proving your courage, and she will leave you the Red Dragon Shield. Two more to go! Exit the cave and get in the balloon to head back towards Iluk. Unfortunately, something goes wrong during flight and you start losing air. Nash manages to cushion your fall with his magic, but your balloon is a wreck. The thieves of Reza waste no time hauling it in. After you're done here, head to Meryod, now that the bridge is fixed. Cross it and stop by the weapons shop on your way out. Now you are in Stadius Zone. East of Meryod is the Forbidden Forest. Enter it and a guy will tell you that something special is up ahead, but the monsters are REALLY strong. He's right... I got into one battle at level 27 fully healed, and did about 20 damage per hit to the enemies, and at the end of the round, 3 people in my party were dead... I just *BARELY* managed to escape the next round. Come back here later unless you're at really high levels. Look for the section entitled "--Forbidden Forest" further down for information on this place. Anyway, head North of here to Lyton. When you enter town, the first thing you'll notice is the *wonderful* music that's playing (yeesh!)... When you talk to the inhabitants, you'll find out that this was a town of beautiful music, but that monsters have messed up the Wind Spirit, and it's sending them horrible music now. Enter the shrine on the East side of town to remedy this problem. --Lyton Shrine: Treasure found here: Wisdom Robe, Star Light, 2,500 Silver. Beware of decaying floors in this dungeon, you can fall to a lower level if you're not careful. In the first chamber, head North and go down the stairs. Now go all the way South and descend the next set of stairs. Now head Northeast and go down the stairs all the way North. You'll not be in a room that's glowing with lights. From here, work your way around the passageways and take the stairs located West of where you entered. Go South from here, avoiding all the weak spots in the floor, and go up to the next floor. Now head North and go up again. You'll now be in a chamber with that weird music that was playing in the village. Go North and you'll see 4 holes and 2 rocks. Stand beside one of the rocks and push X to push it away from you. Cover up the outer two holes (the 1st and 4th holes) to fix the melody. Now the music is fixed. Go back to Lyton now. The elder of the village will tell you that the Blue Dragon Shrine will appear when two people in love sing together in front of the lake. Go North of Lyton and approach the lake. Talk to Kyle or Jessica and they will try to sing Luna's song she sang at the Burg Springs. Jessica isn't half bad, but Kyle... poor Kyle. This is one of the funniest things in the game--listening to Kyle's pathetic attempt at singing ;) He couldn't carry a tune if his life depended on it... That didn't work... Try Nash and Mia next. Mia's not quite as bad as she thinks she is, but Nash is too nervous and messes up. That didn't work either... Mia says that if Luna were here, Alex and her could sing well together. Approach the lake and Alex will decide to play his Ocarina and see what happens (remember that night in Burg when Luna heard Alex's Ocarina from inside the house?). As Alex begins to play, the scene switches to a room where Luna and the other girls are held. Luna feels Alex's melody and begins to sing. The other girls then decide to join in and begin singing in perfect harmony. The 3 Vile Tribe sisters come in and try to stop them, but they continue their perfect song. After Alex stops playing, the shrine appears before you! Now prepare to enter the 3rd Dragon Lair. --Blue Dragon's Shrine: Treasure found here: Angel's Tear, 5,000 Silver, Angel Ring, Ruby Tiara, Chira's Tail, Jewel Bracelet, Dragon Armlet. If you got the Flame Sword in the Red Dragon's Cave, equip it now, it will help a lot. There aren't staircases in this dungeon; you move from room to room via magical pools of water. Step into them to be transported. However, several of the pools are fake, and will cause a monster to appear. Once you defeat the monster, the fake pool will dry up. In the initial chamber, step into the lone pool. In the next chamber, take the pool to the East. In the next room, there are several fake pools. The correct one is closest to the treasure chest (and incidentally, furthest away from the entrance point). Next, head for the pool in the Northwest area of the room. There are 3 pools together on the East side of the next room; take the middle one to continue. In the next chamber, take the pool to the far West. In the next large chamber, there are 7 pools at the North end. The correct one is the 2nd from the left along the bottom row. The exit to the next room is the lone pool to the Northwest. In the last large chamber, the exit is the doorway to the far West. Now approach the Blue Dragon's perch. Boy is the Blue Dragon ever chatty! He hardly lets anyone get a word in. After he's finished talking, he opens a passageway to the East that leads to the Blue Dragon Helmet. Before leaving, you can talk to the Blue Dragon EIGHT more times for some trivial small talk. When you're finished, go get the helmet. After receiving it, you'll have a roar... uh-oh! Go back into the dragon's chamber and he'll be gone. Phacia will appear and tell you that she didn't like living in the desolate Frontier. The Blue Dragon's spirit will then reappear to say his farewell. He starts to tell you about something that happened to the goddess 15 years ago, but he isn't able to finish. Now exit the dragon's chamber and the entire dungeon. Guess what? No boss monster this time! And, there's just one more dragon to go! Go for the armor! Back in Lyton, the residents are singing their sorrows for the Blue Dragon. Leave town and head East to Tamur Pass. --Tamur Pass: Treasure found here: Star Light, Angel's Tear, Healing Nut, Shira's Tail, Wind Cane, Dark Helmet. Head towards the Southeast as you make your way through the pass. Ignore the signs, they'll just confuse you. When you reach a certain point, Xenobia appears and sends her monsters after you. 3 Carapace Knights (AKA: Armored Punks) HP: ???? (each) Weakness: none 1 Dark Sorcerer (AKA: The Blue-Haired Wonder) HP: ???? Weakness: Alex and Kyle's Special Sword Magic *--I couldn't find these guys' stats in the official strategy guide, so I don't know their HP. These guys are pushovers. Just rip through them with your strongest attacks, and they won't even be able to pull off one hit. After beating them, Xenobia will send 4 Knights and 2 Sorcerers at you. Same strategy. After you beat them, she'll send more. But before they can attack, two horsebound strangers will fire arrows and destroy the monsters. Xenobia will retreat. Continue East to enter Tamur. All the people here seemed obsessed with the Vile Tribe and the Forest of Illusion. Make sure you stock up on equipment while you're here. Exit town to the North, and you'll be approached by Laike. Mia will say that she thinks the Black Dragon lives in the Frontier, and the only way to get there is by flying. Laike says he can help you with that part. Myght, a strange inventor, lives alone in a tower to the North, but only Alex may go with Laike to see him. Agree to go and your party will wait behind. --Myght's Tower: Treasure found here: Healing Nut, Barrier Ring, 500 Silver, Silver Light, Crystal Sword. Talk to the man guarding the stairs and he will let you and Laike pass. You will then enter a room with a note on the wall, and four doors, each with a symbol in front of it: moon, sun, planet, and star. The message on the wall doesn't help very much, but the trick is to walk into the four doors in a certain order. That order is: Planet, Star, Sun, Moon (i.e. South, West, East, North). The next section contains a series of elevators and doors, which lead to pipeways and monsters. The West elevator goes up, and the East one goes down. Take the West elevator up to the 3rd floor, and enter the door to the West. Then simply follow the sequence of doors (don't go up or down the elevators anymore) to reach Myght's lab. Upon reaching Myght's chamber, talk to him. He will reluctantly agree to build you an airship, and Laike will stay behind. Go through the door next to the woman and you'll go back to the ground floor. Exit the tower and head back to Tamur. Go to the bar and talk to Mia, Kyle, and Jessica. Nash will then come in, telling you there's a commotion outside. Go to the North exit of town, and you'll see the two horse-riders hanging the guy who was selling "medicine." Help the man, and he will flee. The horseman will introduce himself as Tempest, and his companion as Fresca. Tempest will then challenge Alex to a duel. Have Alex cast Vigor and then attack Tempest to defeat him. Tempest and Fresca will then leave, and give you a Dragon Pendant. Your companions think you should follow them to their tribe to the South, since Tempest may know of the Black Dragon's whereabouts. --Lost Woods: Treasure found here: Chira's Tail, Holy Hairpin, Healing Nut (x2), Silver Light, Dark Shield, Star Bracelet. Upon entering the forest, and remember the location of the clearing when your party points it out. Go to the South part of the forest, until Kyle begins to search the trees. Then it will start to get dark. Go back to the clearing and rest. When you wake up, the prairie tribe people will come and accuse you of trespassing, until they see Tempest's pendant. They will move the trees out of the way so you can pass. Head South from there to find the exit. Head South from the forest to reach Pao, the prairie town. After speaking with the villagers, you'll learn of a horrible disease afflicting the people. Enter Tempest's tent, and you will hear the "Dark Songstress" sing her song of death. Jessica and Mia will succumb to the disease, and must stay behind. Go to the elder's tent and he will grant you entrance into the Black Dragon's Fortress to search for Tempest. --Black Dragon Fortress: Treasure found here: Dragon Bandanna, Dream Bow, Angel Ring, Healing Nut, Silver Light (x2), Dark Armor, Dark Sword, Dragonfly Wing. Find the stairs on the 1st floor and go up to the 2nd floor. Continue on and you'll find Tempest, who joins you. Beware of trapped chests here. They will sap your MP away! On the 2nd floor, there are two visible chests near each other. The Southern one is a trap, avoid it! After getting Tempest, the chest to the far East on floor 2 is also a trap. Go to floor 3, and beware of the trapped chest in the Northwest after going through the door. On the 4th floor, you will meet the spirit of the Black Dragon, whose body has already been taken like the others. He gives you the Black Dragon Armor and tells you that you must slay his body. He also tells you that to be a Dragonmaster, Alex must find purity within his soul. Go up to the next floor and save. Then, enter the large chamber before you. You will see the Black Dragon's body as well as the Dark Songstress... what?? It's Luna!!! Tempest urges you to kill her, but Alex refuses. Then Luna summons the Magic Emperor. He appears and tells Luna to sing her black song. It paralyzes you, and the Black Dragon attacks. You can do nothing... After the battle sequence ends, Alex will play the ocarina and Luna will snap out of her manipulated state and remember Alex. Now the Dragon Armor begins to shine. The power of the 4 dragons unites, and Alex is reborn as Dragonmaster Alex! Your party will be completely healed by this process and the dragon attacks. Black Dragon (AKA: Dragon Breath) HP: 250 times Alex's level Weakness: Dragonmaster Alex's Special Sword Magic On the first round, have Alex and Kyle cast their power-up spells. On every other round, have Alex use Sword Dance, Tempest use Flash Arrow, Kyle use Power Slash, and Nash use Thunderbolt (IF he knows it; if not, attack). Alex will need to use Blue Dragon Healing at least once in the battle. Use healing nuts, star lights, and silver lights as necessary (try not to use more than 1 silver light, they're rare!). After you defeating the Black Dragon, Luna is again controlled by the Magic Emperor and she re-awakens the dragon. The Magic Emperor and Luna both escape on the dragon. Now exit the cave (use the recently provided Dragonfly wing if desired), and return to Pao. Go to Tempest's tent and reunite with your friends. Tempest will leave your party here. Laike will show up and tell you that Myght is nearly finished with the new airship. Make sure you get the Master Sword from Tempest. Myght's tower is your next official destination. The Final Frontier: Now that Alex is a Dragonmaster, most people in each town will have something new to say. If you have time, explore the world for new information, jokes, and a bromide or two. If you don't have the time, I suggest you at least make one very rewarding sidetrip. Go to Meribia and check on your old buddy Ramus. Talk to him a couple of times, and he will give you what I think is the coolest item in the game--the Rememberizer! With this unique item, you can view any of the FMV sequences that you have previously viewed at any time! Take a few minutes to revisit your favorite video sequences (especially "On the boat" for Luna's boat song!). When you're done, this is a good time to try the optional Forbidden Forest. --Forbidden Forest: Treasure found here: 5,000 Silver. OK, the man wasn't lying; these monsters are TOUGH. On top of that, the EXP you get isn't worth it. You have two other options here: 1. Have each person try to run; chances are one or two people will get away on the first try. After you run from battle, run like crazy towards the exit (to the East). 2. Have Alex cast Black Dragon Grief, which is very effective in wiping the enemies out in one swoop. At the end of the forest, you will find the other Spring of Althena. This is the female spring, hope you brought some soap! When you bathe here, you'll see either an animation of Jessica or Mia. It's completely random, so bring 2 bars of soap, watch one, save, and then watch again. If you don't see the other one, load and try again. Now it's time to continue your quest. *WARNING* If you have anything left you wish to do in the world, do it now! You are about to travel to the frontier, where the Dragon Wings will no longer work. You'll be stuck in the Frontier for a while! Note that this is the LAST time the bathing springs will work, so use up all your soap now! If you're sure you're ready to continue, use the Dragon Wings and select Myght. Talk to Myght and he'll let you rest for the night while he finishes the airship. Talk to your allies until Nall tells you it's time to go to sleep. When you get up, Myght will be putting the finishing touches on the airship. Talk to everyone again, ending with Nash. *SPOILER!* When the airship is done, and you're about to get on, Nash confesses that he's been helping the Magic Emperor! Nash promptly destroys the engine and Royce appears to congratulate him. They both disappear, and Myght says he can't fix the engine easily. *SPOILER END* Now head to Iluk and talk to the guy in the Northeast house to get Mia's bromide 4. Go to Lann and talk to the man at the dock for Jessica's bromide 2. While you're here, talk to the mayor to become an honorary member of the city (this is necessary for an item later). You can get another engine from the balloon in Reza. Go back there and be sure to talk to the guildmaster (behind the bar) first, before talking to the thief who stole the balloon. If you fail to talk to the guildmaster first, the engine will cost 30,000 Silver! The guildmaster will let you have it for free. Now return to Myght's Tower and give him the engine. Laike will show up and you'll have to wait again (This airship has nearly as many delays as Working Designs did when they made the game!). Talk to your friends and Laike and then you'll go outside and board the airship. You'll set sail for the Frontier at this time. After the animation sequence, the game will prompt you to insert disc 2. Do so, and then your characters will try to land near the Magic Emperor's fortress, but it's protected by a force field. Jessica will then land at a town nearby to check it out. Enter the town of Talon (just East of where the airship landed). This town is inhabited by the Vile Tribe. Go to the back of the town and enter the mine area. --Talon Mine: Treasure found here: Healing Nut (x3), Protection Ring, Star Light (x2), Silver Light (x2), Hell Armlet, Holy Robe, Devil Pendant, Angel's Tear, Fire Tiara, Refresher Ring. The mine may seem like a maze, but there aren't too many enemies to worry about. Make your way through the passages to a room with 4 workers inside. Talk to them, and continue to the North. You'll hear a crumbling sound from behind you. When prompted, say that you'll go back and help. Go back and talk to one of the workers and you'll save the trapped one. At this point you will be completely healed, but some guards will come and attack you. They're just normal enemies; take 'em out. After you beat the guards and leave the room, Phacia appears and thinks that maybe you DO have the power to stop the emperor. Continue on through the mine until you reach the graveyard area. In the middle of the room, you'll find a statue of Althena and one of the miners from room before (IF you saved the miner's life). Use the statue to heal, and take this opportunity to save if you wish. Two rooms ahead, the lights will go out and Mia and Jessica will be held by Xenobia. She demands that Alex and Kyle duel. When you fight Kyle, you're both holding back and you won't actually do any damage to each other (i.e. just attack, don't waste MP). After a few rounds, Xenobia stops the charade and demands that you fight for real. When you refuse, Kyle manages to trick her and frees the girls. Xenobia flees, but not before sending her monster after you. Shadow Spectre (AKA: Evil Spirit) HP: 205 times Alex's level Weakness: none This guy isn't too bad. 1st round: have Alex use Vigor, Mia use Power Drive on Alex, Jessica cast Saint Litany, and Kyle use Power Up. For the rest of the battle, have Jessica constantly heal (have Mia use a Holy Water on Jessica if she becomes mute), have Alex attack, have Mia use Flame Bomb, and have Kyle use Power Slash (or attack if he's mute). After defeating the Shadow Spectre, continue on to the exit. You will now arrive inside the crater that houses the fortress. Approach the fortress of Ruid and you'll find the door to be securely sealed. Go back outside and enter the strange green egg to the South. Once inside the egg, called Cadin, you will notice several cocoons with weak members of the Vile Tribe inside. Continue to the North and you'll see what looks like one of the Talon miners. She reveals herself to be Phacia, and says she wants to help you. Unlike her sisters, she believes that the Vile Tribe should ask forgiveness from Althena, rather than conquering her. Tell her that you believe her, and she'll give you the password to enter Ruid: "Green Earth." --Ruid: Treasure found here: Silver Light (x2), Star Light, Fortune Ring, Dark Mace, Fire Armlet, Healing Nut, Tri-Ring. Just follow this straightforward path until you reach the top. At the top is Taben's Tower. He'll introduce you to his Mobile Magic Masher creation! Controlling the Masher is none other than Nash, your ex-ally. After receiving a VERY well deserved slap in the face from Mia, Nash will come to his senses and realize he was wrong. However, Taben doesn't accept this, and he controls the Masher by remote... with Nash still inside! Magic Masher (AKA: Magical Machination) HP: 160 times Alex's level Weakness: Fire, Ice. 1st round: Have Alex cast Vigor, Kyle use Power Up, Mia use Power Drive on Alex, and Jessica use Saint Litany. On subsequent rounds, have Alex attack, Mia use Flame Bomb, Jessica heal, and Kyle use Power Slash. Use items when necessary. After beating the Masher, Nash will be alright, and your party will forgive him for what he did (but they're still a little skeptical of him). Taben goes off to start the Grindery. Follow Taben by entering the door to the North. You'll come to a platform where Taben and the Magic Emperor are. Taben manages to start the Grindery, and the platform breaks away. Leave Ruid quickly (you'll have to walk back out) and head for your airship. You can leave the crater by following the Grindery's tracks. Before following the Grindery, return to Talon Mine and find the miner you saved for Xenobia's bromide. Get in the airship, and Jessica will head off the Grindery at Vane. You can't enter the Grindery, since it's shielded. You will arrive in Vane before the Grindery does. In Vane, go to the Eastern classroom and talk to the boy there to get Mia's bromide 2. Now go to the entrance and get Nash, who has been evacuating the city. Return to the Magic Guild and enter the Silver Spire. At the bottom, you'll find the secret room that controls the power of Vane. *SPOILER* Mia will use its power to protect the goddess tower. The Grindery will arrive and fire its power at Vane. Mia will also fire a magic missile from Vane. Vane's magic will disrupt the Grindery's shield, but the Grindery will hit Vane and knock it from the skies! *SPOILER END* Now you can revisit the cities around the world and prepare for the final showdown... Go to Lann and get Ghaleon's Tear from the mayor (only if you became an honorary citizen earlier). Go talk to Lily in Reza and get the Gale Ring. Go to Damon's Spire for the Hell Ring. To get these items, you must go BEFORE entering the Grindery for the first time. Enter the Grindery, located South of Althena's Shrine. When you get there, enemies will come out and you'll have to fight two battles. Just use your best attacks and you'll win easily. Finally, Tempest and the Pao Tribe will fend off the monsters for you. Now, you can enter the foul machination and defeat the Magic Emperor once and for all!! --Grindery: Treasure found here: Healing Nut (x3), Silver Light (x2), Angel Ring, Insane Shield, Saint Clothes, Stone Bracelet, Healing Ring, Holy Bandanna, Insane Helmet, Phantom Ribbon, Star Light. The Grindery is a complicated maze of pipes and passageways... On the first floor, make your way to the Northeast corner to find the tube that leads to floor 2. Make your way to the South to get to the 3rd floor. This floor is more complex; try to make your way to the Northwest and then go South from there a little bit to find the tube going up to floor 4. Head to the Northeast area, and take the tube leading West. Here you'll see Quark, enslaved, with his energy being used to power the Grindery! The tube going up to the Garden level is to the Southwest of here. This is the Magic Emperor's garden. He has enslaved several pixies here to keep his garden up. Be sure to use Althena's statue to heal yourselves! Exit to the North into the Grindery Quarters. On the 1st floor of this area, the stairs going up are located due South of you. On the 2nd floor, the stairs are due North. On the 3rd floor, the stairs lie to the South. Head North in this room, and you'll find an unopenable door sealed with strong magic. Phacia will come and undo the seal. Then, Royce and Xenobia enter and try to stop Phacia from helping you. Escape through the doorway as Phacia blocks their path. Upon reaching the Magic Emperor's chamber, save your game. Now get ready for the final showdown! Magic Emperor (AKA: Ghaleon?) HP: 180 times Alex's level Weakness: none This guy can be tough, but you can still do it if you follow the correct strategy. He can use the 4 spells Ghaleon used when he was in your party. He seems to always attack twice one round, then cast a spell the next. Use Vigor and Power Drive on Alex to begin, and have Kyle Power Up. Have Nash use Thunderbolt and Jessica cast Saint Litany. On the next round, have Mia cast Power Drive on Kyle. Then on every other round, have Alex use Sword Dance, Kyle Power Slash, Jessica heal, Nash continue to use Thunderbolt, and Mia use Flame Bomb. Try to keep everyone's MP up as much as possible, and keep everyone alive, and you'll prevail. After defeating the Magic Emperor, go North to save Luna. *MAJOR SPOILERS!* (read only after viewing this part) Luna will pretend to know you, then her eyes will turn red... An animation will show Luna singing her "Dark Songstress" melody, and with it, she raises the goddess tower out of the ground and reveals a massive structure below it. Ghaleon then appears and tells you that Luna is in reality the Goddess Althena! Her memories have been suppressed for the past 15 years she lived as a human. He tells you that the "Magic Emperor" you just fought was a fake... Then he attacks... *SPOILER END* In this battle against Ghaleon, he will defeat you after several rounds with a devastating attack. Ghaleon will then take Luna to the Fortress of Althena. Nall will use the White Dragon Wings to take you all to safety. The Final Struggle: Alex will wake up days later in Jessica's bed. Nall will inform him that everyone else recovered a long time ago. Go downstairs to Mel's chamber and talk to Mia and Jessica. Now go to the bar and talk to Nash and Kyle. Go back and get Mia and Jessica and bring them to the bar. They will talk Nash and Kyle into fighting with you. Laike will come in and tell you to prepare and come back to him. Go to Ramus' store, and Ramus will let you have as many of the following items as you want for free: Healing Nut, Star Light, Angel's Tear, and Holy Water. Go talk to Laike and you will be transported to Burg by the Dragon Wings. Laike then relates the real story of 15 years ago to you: *SPOILER* The Goddess Althena realized that she was simply causing the humans to bicker over her favor, rather than living in harmony. She decided to abandon her power and live as a human, and she asked Dyne to help her do this. Ghaleon was there, and he tried to convince Dyne to stop. Dyne used all his magic power to help the goddess complete her transformation. Althena was thus transformed into the infant, Luna. Ghaleon's despair over this has led him to try to restore the goddess' power, hopefully to himself... Nall asks Laike how in the world he knows this, and Laike reveals that he was the Dragonmaster, Dyne. He took a new name after his power was drained. He then tells Alex to remove Althena's sword from the monument. He does so, and his powers as a Dragonmaster increase! Nall then realizes that he holds a tremendous power as well. Nall undergoes a transformation, and becomes a great White Dragon! Alex and his friends then fly on Nall's back to Althena's Fortress. *SPOILER END* --Althena's Fort: Treasure found here: Silver Light (x3), Holy Mace, Insane Armor, Angel's Tear, Holy Clothes, Aegis Robe, Dragon Cane, Starlight Bow, Sage's Robe, Detonator Armlet, Spook Armlet, Insane Sword, Spirit Talisman. In this dungeon, you'll occasionally come across rooms that become sealed off with red doors when you enter. To remove the doors, fight the "mini-boss" type enemy (it looks different than the others in the walkabout mode) and defeat it. This will open the doors. It's not necessary to defeat the other monsters to proceed (but you may have no choice if they chase you). After ascending a few floors, Luna will approach you and claim to have escaped. Kyle sees right through the farce and "Luna" turns into Royce! Royce then casts a spell on you, which causes some of your characters to fall asleep in the next battles. A few more floors up, you'll meet Royce. Ignore her false prophesies and defeat her once and for all! Royce: (AKA: Phony Fortuneteller) HP: 185 times Alex's level Weakness: Ice Again, two people will be asleep... This can be a tough battle, and it may depend on whose asleep at first. If you fail, load the save game you hopefully just made (Royce is alone on a floor with no other enemies, that's your clue) and maybe your luck will change. As soon as possible, cast Vigor and Power Drive on Alex and Power Up and Power Drive on Kyle. If Jessica is awake, you can use Saint Litany; otherwise don't bother, you won't be able to spare even one turn to cast it. Have Alex and Kyle constantly use Sword Dance and Power Slash. Use Blue Dragon Healing if necessary. Have Mia cast Ice Wall or use items. Have Nash cast Thunderbolt or use items. If you're lucky, you'll prevail. After defeating her, DON'T use up your star lights to heal, there's a goddess statue just ahead. Continue on, and you'll enter a series of puzzle rooms. The key are the 4 dragons; the order you met them was: White, Red, Blue, Black. In the first room, hit the White switch (SE), Red switch (SW), Blue switch (NW), and finally the Black switch (NE). Then ascend the stairs in the center to proceed. In the next chamber, step on the White tile, then Red, then Blue, then Black. In the next chamber, a voice will list the 4 dragon armaments. When I played, the order was Blue, Black, Red, White, but it is probably different each time. Pay attention to what the voice says, and note the order!! Step on the warp tiles in that order, get the item inside, and hit the switch inside before going on to the next. When the cycle is complete, a warp tile will appear in the North part of the main chamber. Go through it, and you'll hear the voice again. In the next room, the order seem different than what the voice says. The voice says White, Red, Blue, Black, but the order of my switches was Red, Black, White, Blue. It's simple enough, just look to see which switch is glowing and push it. Once you've pushed them all, go up the stairs via the bridge that appears. There's a statue here, make use of it. When a barrier blocks your path, try defeating enemies until it disappears. Don't forget to go back and heal at the statue when you need it, since none of the enemies will come back once defeated. When you reach the top, save. Approach the door and you'll notice Xenobia is waiting. She will try to trick all of you with illusionary doubles that try to bring out the worst sides of yourselves. Everyone conquers their dark sides, even Nash. When it's Alex's turn, approach Luna every time you can control Alex. This will destroy the illusion and set Alex free. Now fight Xenobia! Xenobia (AKA: Queen of the Damned) HP: 210 times Alex's level Weakness: none Xenobia is a worthy opponent. Do the standard first move; power up Alex and Kyle with two spells, and cast Saint Litany. Then have Alex use Sword Dance as often as possible, and Kyle use Power Slash as often as possible. If either one of them dies, cast Power Drive on them again after reviving them. They are your main offense. Have Mia use Flame Bomb if she's not doing anything else. Jessica should always heal in some way. Nash should cast Thunderbolt when he has nothing better to do. Xenobia can stone your characters, which can be a pain. Make sure everyone has a holy water to use. When she dies, save and go to the next room. Continue on, and you'll be greeted by Ghaleon. Prepare for the final (yes, this IS it) battle! Magic Emperor (AKA: GHALEON!) HP: 260 times Alex's level Weakness: yeah, right! you wish! OK, now this guy is HARD! But, it is possible to beat him if you just hang in there; I managed to defeat him in only one try. Ghaleon attacks twice each turn. If he does a normal attack FIRST, he will attack twice and that's it. If he does a spell first and THEN an attack, he gets TWO attacks, in addition to the spell. Power up Alex and Kyle with their own spells, as well as Mia's Power Drive. Cast Saint Litany with Jessica, and Thunderbolt with Nash. On subsequent rounds, try to guess what he's going to do next and plan your moves carefully. DO NOT miss a healing opportunity! Keeping people healthy is vital here! Use Blue Dragon Healing when everyone is hurt very badly, and recover MP with Silver Lights. Make sure everyone's inventory is FULL of Silver Lights, Angel's Tears, and maybe a Healing Nut. Have Alex use Sword Dance whenever possible. Have Kyle use Power Slash whenever possible. Have Mia use Power Drive when Alex or Kyle is revived from faint, or else have her use Flame Bomb to inflict modest damage. Have Jessica ALWAYS heal, revive, or use items. She should NEVER attack. If no one needs healing, have her re-establish the Saint Litany if anyone had died. If she doesn't need to do that, DEFEND. Nash should use items (don't use his up too quickly, he's the easiest one to access when you need an item) and cast Thunderbolt. If he's out of MP, defend. The faster you can pull off Sword Skills, the better. When Ghaleon puts up the Chaos Shield, he isn't hurt by attacks, but the attacks WILL degrade the shield, so just keep attacking, and ignore the fact that there's a shield. It will fail if you keep hurting it. With this strategy and a lot of luck, you'll prevail. *ENDING OF THE GAME--SPOILER* When you defeat the Magic Emperor, go up towards where the goddess is situated. Ghaleon will get up and spout his last words; don't worry- -he's dead. Now talk to your friends and then continue on up the staircase. The controlled Althena will hit you with magic, but it won't do any damage. When you get close enough to see her, have Alex USE his Ocarina (NOTE: If you're using a demo save, and you had given the Ocarina to Nall, you WON'T be able to do this! The ONLY way you can give the Ocarina BACK to Alex, is in the demo. If you've forgotten to give Alex the Ocarina, you CAN'T finish the game! If you are unlucky enough to have done this [and you didn't read my warning at the beginning of the file], and you own a DexDrive, you can download a save game at this point from my website--see below for the address). Now, keep approaching the goddess and ignore her when she says "One more step and you die!" When you get to her, an animation will start and she regains Luna's memories. However, she can't leave her "throne" because if she did, the power of Althena might destroy the world. Alex refuses this possibility and steps through the magical barrier, just as Dyne did. At that moment, Althena loses her powers and Dragonmaster Alex becomes just Alex again. The armaments of the Dragons (except the now-useless Wings) disappear. Luna falls into Alex's arms and Althena's power begins to flow outward at a tremendous rate. Your friends want to save you, but Nall convinces them to get to safety. Once they're safe, they witness the destruction of Althena's Fortress, as it falls into the water far West of Meribia, and the power of Althena spreads across the land and restores it to its former glory. They begin to mourn the loss of they're best friends when a light appears in the sky. The last of Althena's Power has protected Alex and Luna, and it delivers them safely to the ground. They all go back to Meribia to part ways. Now you can control Alex, Nall, and Luna in Meribia. Talk to everyone, especially Nash, Mia, and Lemia on Black Rose Street; Kyle, Jessica, and Mel in the mansion; and Ramus in his shop. Ramus will give you Luna's bromide 1, and he will sell you Jessica's and Mia's bromide 3 for 5,000 Silver each. When you're done, head to the docks and talk to Dyne (Laike, as he likes to be called now). Tell him you're ready to go home, and the game will end. Watch the credits and enjoy the "Outtakes"--goof ups that the voice actors made during recording sessions. See if you can recognize your favorite characters. *END OF SPOILER* That's it! This concludes the walkthrough. VIII. Song Lyrics **Opening Song--sung by Goddess Althena(Or not?) In your dreams, magical thoughts... All things are real unless you dream they're not. In your dreams, love is the plot carried on wings of hope. Each of our souls intertwine, when we do. Instantly we see it the time to grow and be it When everything is pinned on a hope. Let rise the dreams of your heart, That innocent youth, careless and kind. Free to roam the breeze in love Only when two brilliantly shine as one... **Luna's boat song--"Wishing"--sung by Luna. Wishing on a dream that seems far off Hoping it will come today. Into the starlit night, Foolish dreamers turn their gaze, Waiting on a shooting star. But, what if that star is not to come? Will their dreams fade to nothing? When the horizon darkens most, We all need to believe there is hope. Is an angel watching closely over me? Can there be a guiding light I've yet to see? I know my heart should guide me, but, There's a hole within my soul. What will fill this emptiness inside of me? Am I to be satisfied without knowing? I wish, then, for a chance to see, Now all I need, (desperately) Is my star to come... Soundtrack CD: (orignal=Sega CD version) 1. Opening Song 2. Burg--original 3. Overworld Arrange 1--original 4. Tumultuous Seas 5. Toward the Horizon 6. Boss Battle Theme--original 7. Ghaleon's Theme--original 8. Grindery--original 9. Opening Song--original 10. Magical Weapon Nash 11. Determination 12. Meribia 13. Recollection 14. Mysterious Party 15. Overworld Arrange 2--original 16. Go! Go! Go! 17. Mysterious Cave 18. Four Heroes 19. Reach for the Front 20. Battle Theme--original 21. Thieves Bazaar 22. Sad Piano Theme--original 23. Luna's Boat Song 24. Lunar Theme Arrange IX. Special Thanks Extra Special Thanks goes out to Victor Ireland and the whole crew of Working Designs for their WONDERFUL translation of this game. From witty dialogue to beautiful animation to talented voice acting to the BEST game packaging EVER, a hearty congratulations goes out to all the gang at Working Designs. Also, thanks to WD for making the official Lunar: Silver Star Story Complete strategy guide. I used this guide as a reference for making my lists section, and for filling in a few holes in my walkthrough. Of course, special thanks also goes out to Game Arts, for designing this great game. NOTICES: Lunar: Silver Star Story Complete FAQ/Walkthrough by Daniel Wagoner. My E-mail addresses are: Internet: daniel0777@aol.com America Online: Daniel0777 Please feel free to E-mail me with any questions you have. I am glad to help you with any problems you're having with the game. This file will still be updated as new information is found. I will also be glad to answer any questions about other RPG and adventure games. I am especially knowledgeable about the following games: Final Fantasy 1-7, Dragon Warrior/Quest 1-6 (check my FAQs on DW2 and 3!), Secret of Mana series (Seiken Densetsu 1-3), Lufia 1 and 2, Breath of Fire 1-3, Lunar 1 and 2 for Sega CD, Chrono Trigger, The Legend of Zelda 1-5, and Soulblazer. I may not know EVERYTHING about these games (especially not the Japanese ones), but I should be able to help you if you are stuck and can't figure out what to do next. Game Shark Codes: Do not ask me for Game Shark or Game Genie codes. I do NOT encourage the use of a Game Genie or Game Shark in any of the games I write these FAQs for. These devices can mess things up (temporarily), and can even erase your save games! If you are having problems with your game, be sure you try removing your Game Genie/Game Shark before asking me for help. I have had a NES and SNES Game Genie in the past, and had my saved games erased numerous times. I have never used a Game Shark, so I know NOTHING about it, nor do I know any codes for it. If you NEED to use codes, do a search on the web for "Game Shark" or "Game Genie" and the name of the game; that should help you find the codes you need. Visit my website at http://members.aol.com/daniel0777/index.htm for up-to-date versions of ALL my FAQs! There is a DexDrive file of Lunar on my website, which will eventually contain save games right before many major events or cool looking animation sequences in Lunar. This FAQ should also be available at the Video Game FAQ warehouse: http://www.gamefaqs.com Look for my other FAQs: Dragon Warrior 2 FAQ version 1.7 Dragon Warrior 3 FAQ version 1.7 Also, check out the Working Designs home page for information on Lunar and all their games, as well as official release date info. for the full game! http://www.workingdesigns.com Lunar: Silver Star Story Complete and characters in the game are copyrights of Working Designs and Game Arts. You may freely distribute this FAQ AS IS! You may make minor formatting changes, such as realigning tabs or tables, or converting it to HTML format. This type of editing is fine, and you don't need my permission to do so. But DO NOT add or remove ANY text from this file! If you wish to add something to this file, E-mail me with your suggestion and I will make the modification myself if I agree with your suggestion. Any suggestions are welcome, and if I decide to incorporate your suggestion, you will of course receive credit for it in the FAQ. ATTENTION WEBSITE OWNERS! DO NOT add Game Shark codes! I do no want people E- mailing me asking about these codes, so please, if you want to list Game Shark codes on your website, place them in a separate file and make it clear that they are not connected with my FAQ. Last but not least, remember... "May the light shine upon thee!" --from Dragon Warrior 1