Jonah Lomu Rugby Walkthrough and Strategy Guide by Dane Armstrong Copyright 2005 Dane Armstrong Started 24/05/2005 Contents: Copyright and Legal Information Contact Information Background Information Basic Controls Advanced Controls Game Rules Strategies - Set Pieces Scrums Lineouts Penalties Classic Matches Ending Copyright Information This may not be reproduced under any circumstances except for personal, private use. It may not be placed on any website or otherwise distributed pulicily without advance written permission. Use of this guide on any other website or as a part of any public disply is strictly prohibited, and a violation of copyright. Contact Information: Dane Armstrong darm022@ec.auckland.ac.nz Background Information: Hi, I live in NewZealand which is a very rugby orientated country, since it is our national game and all. I recently borrowed this game off a mate of mine (cheers Glenn) and have decided upon finishing it to write a FAQ/Walkthrough for it. Email me at darm022@ec.auckland.ac.nz if you have any ideas, questions, suggestions etc for this FAQ/Walkthrough or any comments about the game itself. Basic Controls: Directional Button Move your player around Triangle Sprint Circle Attack: Drop Goal Defence: High tackle to hold up player X Attack: Punt Defence: Low tackle to take player to the ground Square Change player manually L1 Short pass to player's left L2 Long pass to player's left R1 Short pass to player's right R2 Long pass to player's right Advanced Controls L1 + L2 Fend to the left of the player R1 + R2 Fend to the right of the player Square + Pass Button Throws a dummy pass in a direction depending on which pass button is used. L1 + R1 Side step in the horizontal direction relative to which way you are running. Hold pass button & release when tackled Allows you to offload when you've just been tackled Tap Circle Puts a grubber kick along the ground through Face behind and push X Puts a high bomb into the air which players can chase Game Rules: Offside You cannot be in front of the ruck before the ball is out Late/Early Tackle You cannot tackle a player before he has the ball, or after the player has passed or kicked the ball. Also you cannot tackle opposition players if they are in the air jumping for the ball. Rucks/Mauls If you take too long in clearing the ball from a ruck or maul then the opposition will be awarded a scrum. Strategies - Set Pieces Scrums Begin by pressing square as soon as the ball is placed in the scrum, as this should help from your team being pushed backwards as they will dig in. Next, around every second, push circle to drive forward. If timed right you should be able to win the scrum, and then even be able to drive forward for some valuable metres. By using this tactic you should be able to win at least 50% of scrums, even when you are playing against the best sides in the game. Lineouts This is my favourite set piece as its easy to win and through it you can gain valuable metres. As the circle moves back through your lineout press square when it gets to the second to last person. When it next gets to that same person press x to throw it. Move your player forward a little and then use cirlce to jump and catch the ball. Hopefully your player will be held up by the opposition in the tackle and using the technique discussed above you can drive forward for lots of valuable metres. To win the opposition's lineouts there is two ways which you can use, depending on where in the field the lineout is taking place. The first way is when the lineout is outside the opposition's 22. Use the same technique for lineouts as discussed above and you should be able to win almost all of them. The second way is when the lineout is in the opposition's 22. Instead of pressing square on the second to last guy in the lineout, press it on the fourth guy. Generally the opposition will throw it short, and you can jump and catch the ball using the same lineout method as before, and since you are close to the line you can now have a very good chance of scoring. Penalties This all depends on where you are on the field, how much time is left on the clock, what the score is, and who you are playing against. So its entirely up to your judgement. My only advice is if its 50/50, take the points on offer. Classic Matches -Classic Match 1 NewZealand vs South Africa Score: 9-9 Situation: NewZealand has to win in this extra time battle. Starts at the kickoff. How to do it: Easy, Just get to Lomu out wide, use fend, and he should do the job for you. If he gets tackled just win the ruck and spin it wide to Wilson, who with his pace should be able to run for the corner and score. Another way is to force lineouts down South Africa's end of the field, win them, and drive for a try, get a drop goal lined up, or spin it wide. Overall it should take hardly any tries at all to do this one. -Classic Match 2 Wales vs Ireland Score: 21-16 Situation: Wales has to at least draw the game to progress through. Ireland has a lineout 30m from your line. How to do it: Another easy match. Use the same tactics as above and you should find that you will get the necessary points, plus probably a few more just to act as a buffer. -Classic Match 3 Australia vs Ireland Score: 23-20 Situation: Australia has to win and they have a penalty on the Irish 22. How to do it: Is it just me or is it getting easier??? There are two ways to do this. The safest way is to take the penalty (which you should easily put over) and then use your speed out wide to outpace the Irish and score. The other way is to just go for the try, whaich again just needs you to go wide and run it. -Classic Match 4 England vs Australia Score: 22-19 Situation: England needs to win to go to the semi-finals. Scrum on Australian 22. How to do it: This one is slightly harder as Australia are good, but again you've got major pace on the wing with guys like Sleightholme. Go towards one side of the field and spin it to the other. You will be scoring in no time. Don't forget to use fend. -Classic Match 5 South Africa vs France Score: 19-15 Situation South Africa has to hold on to win against the French. Scrum right on South Africa's 5m. How to do it: Use the technique listed above for winning scrums, and if you do win it punt it miles down field, preferably out so you can attempt to win the lineout. If you lose the scrum and France scores, just use the wingers like Saint Andre to score tries, or Lacroix to kick drop goals. Either way it wont be hard after a few goes at it. -Classic Match 6 England vs Australia Situation England needs to score a converted try to win the World Cup. Scrum on England's 22. How to do it: Is this just basically a repeat of Classic Match 4? Same technique, same result. Use the same techniques as you have used before, as in one or two goes its onto the next match. -Classic Match 7 France vs NewZealand Situation: France needs to score three converted tries to win the World Cup. Lineout 5m into French territory. How to do it: Finally, a match which actually causes some trouble. As you only have 6 minutes to do this there is no use going for drop goals. Use the option of kicking for touch and getting lineouts followed by drives to score, otherwise spin it wide and fend. By using a combination of the two it'll be onto the final match in a short period of time. Just keep tight on defence and work hard on the rucks to gain possession of the ball. Classic Match 8 Japan vs NewZealand Score: 24-3 Situation: Japan is looking to beat NewZealand but are down by 21 points. They have 20 minutes to turn the game around. Begins at kickoff. How to do it: This is it, the hardest match, and the only one which can be called a challenge. Japan is outpaced basically everywhere, they hold onto the ball like a wet bar of soap, and overall they're rubbish and deserved the thrashing they got in real life. But now you got to turn that all around. Okay first off kick the ball down into the left hand corner where NewZealand will take a mark and kick it out for a lineout. Now depending on where the lineout is there are three methods which can be used. Follow these carefully! Method 1 - The lineout is quite far into their 22. Use the lineout technique with the second to last guy, and hopefully you'll be able to drive it forward in the maul and score. If not and a ruck forms you can try and run it with your halfback around the scrum and dive for the line. Otherwise if NewZealand get it they will kick it back out again. Method 2 - The lineout is approximately on the 22. Again use the same lineout technique and drive forward, but this time drive on the angle towards the posts. Get as far as you can before passing once to the gut closest to the posts and taking a drop goal. Most of the time if you are quick you will get the easy three points. Method 3 - The lineout is out beyond NewZealand's 22. Again, same lineout technique and drive. When the drive is stopped, pass it once to the guy closest to you on the open side of the field (who is usaually are good kicker of the ball) and use him to aim for the touchline on the opposite side of the field. This way there is a lineout which you have a good chance of winning, and if NewZealand wins it they will kick it out from where you will be able to have the chance to score points. So its a win-win situation although it is better to win the lineout. These methods, with some practice do work, as through them I was able to beat NewZealand 47-24 scoring five tries, five conversions, and three drop goals. Just keep trying and you will eventually win. Remember to keep the defence tight and aim to push over the rucks. Don't try and stand in the backline due to their being no offsides, its a waste of time, as even if you do tackle the guy, the NewZealand players will be there way before your guys and you won't get a chance to win the ruck. Also never try anything until all the NewZealand players are onside. Since there are no offsides they'll lie at the back of the ruck for ages and if you decide to try and run it when they get up they have no qualms about tackling you. Don't use bombs. They are also useless as your guys never get under them in time. Never, I repeat, never try to run it. You will lose it every single time before you even get near the line. Ending As this is my first FAQ I'd appreciate any hints or tips that readers of this would give me. Also I would like to hear from anyone who just wants to talk about the game. Jonah Lomu Rugby is a classic and should still provide a good way to challenge your mates for a few more years yet. I'd like to say thanks to: Glenn Burrill for lending me the game Adam Bell for his walkthrough on the game which first got me interested in writing one of my own.