+----------------------------------------------------------------------------+ | GROOVE ON FIGHT GOUKETSUJI ICHIZOKU 3 Mini-FAQ v0.0 | Updated: 2000.08.21 | | For the Japanese Sega Saturn | | "The KiD" Synn Syous | +----------------------------------------------------------------------------+ Copyright 1998-2K The KiD and Synn The following FAQ you are about to look through was made by the two people listed within the top heading. Made for the use of personal and/or private use only. If reproduced, it must only be done electronically. However, the correctness and accuracy of any & all material listed with this FAQ is not 100% guaranteed. With that noted, the authors will NOT be held responsible for any problems or damages caused in any way from errors or omissions. If you mess something up, tough luck. Comprende? Good. If placed on a freely- assessable, non-commercial webpage or site, this FAQ may be altered to fit within certain guidelines. But the disclaimer and copyright info must stay in its original form and state. That's simple to understand. For no reason should this FAQ be used for any profitable and/or promotional purpose (ie- published in guides, magazines, hint books, etc). Period. Nor should it be given out as a gift with purchases. See, to write all this and have others make money from it isn't what we did this for. If you wish to add this FAQ to your "open to the public" site (as mentioned above), then send a letter expressing what the page is about (please include the URL). One of us will get back to you ASAP. In any other cases, just don't even bother to ask or waste the time typing. The answer's no. N-O. All copyrights and trademarks are acknowledged that are not specifically mentioned into this FAQ. Please give credit where it's due. Or we will find you. Period. But for those who don't have a conscious & insist on ripping off our stuff without giving us any credibility, allow us to say "Go to hell" ahead of time. =) Plagiarism sucks. "The KiD" and Synn have written, so it shall be spoken. Peace out! Groove on Fight Gouketsuji Ichizoku 3 and its characters are (c) 1997 Atlus Co., Ltd. and Atlus of Japan. All rights reserved. This FAQ is available at the following places: --------------------------------------------------- Groove On Fight Mini FAQ - GameFAQs www.gamefaqs.com A note to other sites: DO NOT rip off this document from GameFAQs.com and just place it on your webpage. It becomes an annoyance to find my work at other locations I KNOW I didn't send it to. With that stated, I take this moment to bitch at "Just the FAQs" that have "stole" my 'Sokkou Seitokai' and 'Bulleta' FAQs in the past. If you're that eager to have this FAQ as an addition to your site, it's not that hard to write a letter and just ask me for it. If you can't do that, make your own FAQ. ..Alright, I'm done ranting and raving. Have a nice day. ^_^ ——— Table of Contents —————————————————————————————————————————————————————— ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1. Universal Key 2. Character Special Move List - Bristol-D - Bristol Weller - Chris Wayne - Damian Shade - Falco - Gartheimer Rudolph - Gouketsuji Oume & Gouketsuji Otane - Hananokouji Popura - Larry Light - M.A.D. - Otogiri Remi - Solis R8000 - Tenjinbashi Sujiroku - Yukinoue Hizumi 3. Miscellaneous - Special Thanks - Secrets - Revision History - Final Note This FAQ is a shortened version of the "Groove On Fight Combo FAQ" that is located at all the sites listed above. For more in-depth information, as well as specific character notes and combos, I suggest going to the alternate FAQ. This document will only give the general moves and information for the game. ——— 1. Universal Key ——————————————————————————————————————————————————————— ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ub u uf Jump Up-Back Jump Up Jump Up-Forward \ | / b -- n -- f Retreat/Block Neutral Advance / | \ db d df Block Low/Crouch Crouch Offensive Crouch Reverse left and right if on right side of screen or Player 2. If a direction is capitalized in the move list section, hold that direction. L R Kidding/Taunt Change LP HP GA Light Punch Hard Punch Overhead LK HK DA Light Kick Hard Kick Dash Attack GA (Z button by default) is considered a punch (P) button. DA (C button by default) is considered a kick (K) button. Button notation can be changed in the Pad Setting Mode at the Options screen. P - press any Punch button K - press any Kick button + - means "and" / - means "or" (air) - can use while jumping qcf / qcb - motion (d,df,f) or (d,db,b) on the controller bf - motion (b,f) on the controller. no charge required Charge - hold the indicated direction for a minimum of two seconds before performing the following command(s) (air) - can be used while jumping ——— 2. Character Special Move List ————————————————————————————————————————— ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ‡‡ < B r i s t o l - D > ‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡ Faerie Kamikaze qcf + P Satanic Upper f,d,df + P Demon Fire (downward blast) qcb + LK Demon Fire (upward blast) qcb + HK Demon Fire (ripple blast) qcb + DA Demonic Pulse qcf + K (catgirl scratch) Press LP / LK (demon saw) Press HP / HK (air) (panther punch) Press GA (demon trident) Jump, press LP / LK (talon kick) Jump, press GA / DA (fire troll) d + LP / LK (zombie raise) d + HP / HK (mule kick) d + GA (dashing panther punch) f,f + LP / HP / LK / HK (dashing delayed panther punch) f,f + GA Hellbound Kicks qcb + LP, qcb + HP, qcb + GA Energy Expulsion Press GA + DA [Unblockable] Horrid Swarm d,d + K ‡‡ < B r i s t o l W e l l e r > ‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡ Patriot Arrow qcf + K Axe Uppercut f,d,df + K [Shadow Move] Mach Flight qcb + K (advancing axe kick) Press DA away from opponent (punch + kick combo) Press HP (triple turn kick) Press HK (delayed axe kick) Press GA (axe kick slam) Jump, press GA / DA (lift kick) d + GA (dashing punch + kick) f,f + LP / HP (dashing throat kick) f,f + LK / HK No Mercy qcb + LP, qcb + HP, qcb + GA Goodbye Press GA + DA [Unblockable] Public Execution d,d + K ‡‡ < C h r i s W a y n e > ‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡ Lightning Slash (one spark) qcb + LP / HP Lightning Slash (two sparks) qcb + GA Rolling Cannon (80 degrees) f,df,d + LK / HK [Shadow Move] Rolling Cannon (45 degrees) f,df,d + DA [Shadow Move] Spiral Leg Bomber qcf + K, tap same K rapidly Tai Chi Rolling Cannon Jump, f,df,d + K Head Slasher Jump, qcf + P (dashing knee) Press DA away from opponent (spur axe kick) Press GA (double knuckle slam) Jump, press GA / DA (advancing side kick) f + HK (flip kick) d + GA (dash punch) f,f + LP / HP (knockdown side kick) f,f + LK / HK Overdrive Kick qcf + LP, qcf + HP, qcf + GA Balisong Press GA + DA [Unblockable] Lightning Break d,d + K ‡‡ < D a m i a n S h a d e > ‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡ Elemental Uppercut qcb + P [Shadow Move] Rosebud (one rose) Charge b,f + LP Rosebud (two roses) Charge b,f + HP Rosebud (three roses) Charge b,f + GA Body Check Charge b,f + K (retractable club strike) Press GA (retractable club slam) Jump, press GA / DA (retractable club lift) d + GA (hop punch) f,f + LP / HP (hop knockdown kick) f,f + LK / HK Pretty Boy Combo qcb + LK, qcb + HK, qcb + DA Spiked Overhead Press GA + DA [Unblockable] Triple Take Assault d,d + K ‡‡ < F a l c o > ‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡ Bluff Shuffle (straight) qcf + LP Bluff Shuffle (up-rebounding) qcf + HP Bluff Shuffle (down-rebounding) qcf + GA Face or Back (backwards) f,d,df + LP Face or Back (1/4 forward flip) f,d,df + HP Face or Back (1/2 forward flip) f,d,df + GA Face of Back into Bluff Shuffle Press P after Face or Back [Shadow Move] 20 degree toss Press LP 45 degree toss Press HP 90 degree toss Press GA Reversal Slot Press LP + HP 3 Cherries - 3 doves fly at opponent 3 Hearts - Falco regains life 3 Lightning Bolts - Lightning causes Falco to stumble back. No damage 3 Skulls - Both characters fall. No damage 3 $ - 10 coins fall on opponent 3 Sevens - 8 coins & 4 doves strike opponent 3 Unlike Objects - 1 coin falls on opponent Insight Dash qcf + K (cane flick) Press GA (cane slam) Jump, press GA / DA (diving cane sweep) Jump, d + HP (hop kick) f + HK (cane flip) d + GA (slide kick) df + HK (cane jab) f,f + LP / HP (leap kick) f,f + LK / HK Three Characters qcb + LP, qcb + HP, qcb + GA Killer Draw Press GA + DA [Unblockable] Stormy Poker d,d + K ‡‡ < G a r t h e i m e r R u d o l p h > ‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡ Iron Mine Hold LP + HP, release to detonate Heavy Solid Kick Charge d,u + K [Shadow Move] Grind Rush (w/o explosion) Charge b,f + LK Grind Rush (w/ explosion) Charge b,f + HK / DA Grind Break Hold f + tap LP rapidly Body Smasher Charge d,u + P Heavy Tread (straight down) Jump, u,d + LP Heavy Tread (mid) Jump, u,d + HP Heavy Tread (far) Jump, u,d + GA (dashing ball swipe) Press DA away from opponent (steel ball punch) Press GA (double steel ball strike) Press HP,HP (steel ball slam) Jump, press GA / DA (slide kick) d + HK (rising steel ball punch) d + GA (steel twirl) f,f + LP / HP (flying kick) f,f + LK / HK Gain Control Charge b,f + LP, bf + HP, bf + GA Mace Drop Press GA + DA [Unblockable] Iron Dust Bomber d,d + K ‡‡ < G o u k e t s u j i O u m e & G o u k e t s u j i O t a n e > ‡‡‡‡‡ Gan Sai Ha (straight) Charge b,f + LP Gan Sai Ha (arcing up) Charge b,f + HP Gan Sai Ha (two attacks) Charge b,f + GA Kou Shiki Gan Sai Ha (close) Charge f,b + LP Kou Shiki Gan Sai Ha (mid) Charge f,b + HP Kou Shiki Gan Sai Ha (far) Charge f,b + GA Ikaku Gan (backwards) Charge d,u + LP [Shadow Move] Ikaku Gan (vertical) Charge d,u + HP [Shadow Move] Ikaku Gan (forwards) Charge d,u + GA [Shadow Move] Bodou Kourin (midscreen) LP + HP Bodou Kourin (across screen) f + LP + HP Bodou Kourin (over Oume/Otane) b + LP + HP Sei Ryuu Ranbu Dan (forward) Hold f + press LP rapidly Sei Ryuu Ranbu Dan (angled) Hold f + press HP rapidly Sei Ryuu Ranbu Dan (trick angle) Hold f + press GA rapidly Ten Bu Kyaku (10 degrees) Jump, u,d + LK Ten Bu Kyaku (45 degrees) Jump, u,d + HK Ten Bu Kyaku (gliding) Jump, u,d + DA (bicycle kick) Press HK (body whack) Press GA (body slam) Jump, press GA / DA (reaching jab) f + HP (slide kick) d + HK (jumping uppercut) d + GA (de-aging dash punch) f,f + LP / HP (piggyback kick) f,f + LK / HK Chi Bu Kyaku Charge b,f + LK, bf + HK, bf + DA Young Love Press GA + DA [Unblockable] Ichizoku d,d + K ‡‡ < H a n a n o k o u j i P o p u r a > ‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡ Shoujo Commando qcf + P Kuru Kuru Candy Press LK + HK Kuru Kuru Poi (straight) qcf + LK [Shadow Move] Kuru Kuru Poi (angled-up) qcf + HK [Shadow Move] Kuru Kuru Poi (upward) qcf + DA [Shadow Move] Bikkuri Bako Press LP + HP Relief Hold LP after Bikkuri Bako Teleportation Hold GA after Bikkuri Bako Cupid Jump, press LP + HP Downward Arrow Press LP after Cupid Slow Straight Arrow Press HP after Cupid Fast Straight Arrow Press GA after Cupid Downwards Horn Blow Press LK after Cupid Straight Horn Blow Press HK after Cupid Double Horn Blow Press DA after Cupid (wand smash) Press GA (pogo stick) Jump, press LK, keep pressing u + LK (wand slam) Jump, press GA / DA (grand slam) f + HP (wand wiggle) d + GA (gymnast assault) df + HP (dashing wand smack) f,f + LP / HP (dashing kick combo) f,f + LK / HK Popura Special qcb + LP, qcb + HP, qcb + DA Nurse Popura Press GA + DA [Unblockable] Tulip d,d + K ‡‡ < L a r r y L i g h t > ‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡ Light Blast qcf + P (air) Driving Dribble f,d,df + P [Shadow Move] Thrust Step qcf + K (heavy knuckle) Press GA (hammer fist) Jump, press GA / DA (headbutt) f + HP (time holding HP determines range) (double spin kick) f + HK (palm smack) d + GA (dashing elbow) f,f + LP / HP (triple takedown kick) f,f + LK / HK Impact Connection qcb + LP, qcb + HP, qcb + GA Victory of the Fist Press GA + DA [Unblockable] Historic Moment d,d + K ‡‡ < M. A. D. [Max Ax Dax] > ‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡ Max Megahorn ("Fall Down") qcf + LP (Opponent falls) Max Megahorn ("Come Here") qcf + HP (Opponent flips forward) Max Megahorn ("Don't Attack") qcf + GA (Opponent can't attack) Max Megahorn ("Back It Up") qcf + LK (Opponent stumbles back) Max Megahorn ("Go Away") qcf + HK (Opponent falls back) Max Megahorn ("Don't Jump") qcf + DA (Opponent can't jump) Max Servant (midscreen) LK + HK Max Servant (across screen) f + LK + HK Max Servant (front of M.A.D) b + LK + HK Max Sparkler f,d,df + P [Shadow Move] Max Net LP + HP Max Ray Gun (standing straight) Press 2 P before falling, tap LP rapidly Max Ray Gun (standing diagonal) Press 2 P before falling, tap HP rapidly Max Ray Gun (standing two beams) Press 2 P before falling, tap GA rapidly Max Ray Gun (grounded straight) Press 2 P when on ground, tap LP rapidly Max Ray Gun (grounded diagonal) Press 2 P when on ground, tap HP rapidly Max Ray Gun (grounded two beams) Press 2 P when on ground, tap GA rapidly Max Drill Jump, qcf + P (firehose throw) When close, f / b + HP / GA (double smack) When close, Press LP (dynamite) Press GA (shock sword) Jump, press GA / DA (extended spring punch) Jump, f + LP (double drill punch) Jump, f + HP (helicopter) Jump, f,f or b,b (catcher's mitt punch) Jump back, f + LP (yo-yo punch) f + HP (freeze ray) d + GA (adjustable wrench punch) df + LP (dashing trip) f,f + HP (dash kick) f,f + HK Max Combo Original qcb + LP, qcb + HP, qcb + GA Iron Press Press GA + DA [Unblockable] Maximum Service d,d + K ‡‡ < O t o g i r i R e m i > ‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡ Iru Firo (arcing up) Charge b,f + LP / HP Iru Firo (arcing down) Charge b,f + GA Kapurio~ra Charge d,u + P [Shadow Move] Koruno Rifuresso Press LP + HP Porutamento (10 degrees) Jump, u,d + LP Porutamento (30 degrees) Jump, u,d + HP Porutamento (45 degrees) Jump, u,d + GA Ra Morute Jump, press LP + HP Downward Fireballs Press LP after Ra Morute Down Angled Fireballs Press HP after Ra Morute Up Angled Fireballs Press GA after Ra Morute Scythe Swipe Press LK after Ra Morute Downwards Dive Attack Press HK after Ra Morute Straight Dive Attack Press DA after Ra Morute (musical scythe) Press GA (scythe spiral) Jump, press GA / DA (long trip) df + HK (reverse front kick) f + LK (swing kick) f + HK (rising musical scythe) d + GA (dive smack) f,f + LP / HP (air) (jumping turn kick) f,f + LK / HK (dashing scythe poke) f,f + GA Triangle Charge b,f + LK, bf + HK, bf + GA Musical Scythe Swipe Press GA + DA [Unblockable] Requiem d,d + K ‡‡ < S o l i s R 8 0 0 0 > ‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡ Stun Bullet qcf + P Stun Platinum f,d,df + P Soar Platinum Jump, f,d,df + P Gyrator qcb + K TNT Charge Hold any 2 P or K, release [Shadow Move] (gliding upper) Press DA away from opponent (machine-gun punch) Press HP / d + HP (step-in smash) Press GA (double punch) Jump, press GA / DA (shock cable) f + HP (air) (thrust kick) f + LK (straight kick) f + HK (creeping trip) d + HK (rising smash) d + GA (dash upper) f,f + LP / HP (hop side kick) f,f + LK / HK Absolute Beat qcf + LK, qcf + HK, qcf + DA High Voltage Press GA + DA [Unblockable] Solis Multiplier d,d + K ‡‡ < T e n j i n b a s h i S u j i r o k u > ‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡ Haru qcb + LP Natsu qcb + HP Aki qcb + LK Fuyu qcb + HK Shishi Gashira Press LP + HP [Shadow Move] San Nen Goroshi qcf,uf + K (launch) When close, f + HK / DA (taiko stick smash) Press GA (straight light kicks) Press LK rapidly (taiko stick slam) Jump, press GA / DA (hop forward low punch) df + HP (dashing swipe) f + HP (straight front kick) f + HK (lifting flip) d + GA (dashing elbow) f,f + LP / HP (dashing knee) f,f + LK / HK Tenchinin qcf,uf + LP, qcf,uf + HP, qcf,uf + GA Battering Ram Press GA + DA [Unblockable] Tsuuten Roku Shaku Dama d,d + K ‡‡ < Y u k i n o u e H i z u m i > ‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡ Kage Shibari qcf + P Tsuchi Gumo no Jutsu (same spot) LK + HK Tsuchi Gumo no Jutsu (opposite) f + LK + HK Tsuchi Gumo no Jutsu (backwards) b + LK + HK Hou Sen Ka no Jutsu (low arc) qcf + LK [Shadow Move] Hou Sen Ka no Jutsu (mid arc) qcf + HK [Shadow Move] Hou Sen Ka no Jutsu (high arc) qcf + DA [Shadow Move] Makibishi Press LP + HP while backdashing Hyakurai Jutsu (close) Jump, qcf + LP Hyakurai Jutsu (upwards) Jump, qcf + HP Hyakurai Jutsu (far) Jump, qcf + GA (dashing swipe) Press DA away from opponent (forward flip kick) Press GA (head kick) Jump, press GA / DA (diving punch) Jump, d + HP (tantou swipe) f + HP (double step low kick) f + HK (rising kick) d + GA (slide kick) df + HK,HK (dash palm) f,f + LP / HP (dashing hop kick) f,f + LK / HK Ren Geki Tan Jin no Jutsu qcb + LP, qcb + HP, qcb + GA Tantou Charge Press GA + DA [Unblockable] Juumonji Kasumi Kuzushi d,d + K ——— 3. Miscellaneous ——————————————————————————————————————————————————————— ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ‡‡ < special thanks > ‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡ - Atlus For creating one of the craziest and combo-filled 2D fighters ever. - Sutorappedo Kuruu My boyz! The other players in the group. ‡‡ < secrets > ‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡ - Play as Damian Shade Beat the game with Gartheimer on Normal. - Play as Bristol Weller Beat the game with Damian on Normal. - Play as Bristol-D Beat the game with Bristol on Normal. - Clean Pause While paused, press X + Y + Z simultaneously. - Quick Match Restart After "K.O." is displayed, hold down the L and R shoulder buttons and press Start. The match will restart like the one before. - Omake Art Gallery Beat the game with any character on Normal difficulty and you will open up the "Omake" section that features art of that character. Beat the game with all characters and the "Etc." and "GOH Series" art sections open. - Credit Speed-up Scroll Keep pressing Start as credits are rolling. - Credit Smash When the credits scroll at the end of the game, you can move your character around and perform any moves to destroy the names. - Extract Windows .BMP Files Use a SSCG extractor and load the CD in your computer. Go to the part where the files are named Gal_**.bin. Change the extension to Gal_**.bit and then one-by-one extract them. There are more than 50 images worth 62.5 MB! ‡‡ < revision history > ‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡ Version 0.0 <2000.08.21> - Mini-FAQ made and submitted to GameFAQs.com. Probably going to be the only version of this thing since there's no general information within it. ‡‡ < final note > ‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡‡ Oss'! Basically, this FAQ speaks for itself. The large GoF FAQ is still available, and still growing with each day. ..Hope I finish it soon. This was just made for people that just want the moves and have them experiment with combos and mechanics themselves. That is all. Ja, minna-san! - The KiD _____________________ "See you next Groove on Fight!" _____________________