Subject: The Game Paradise FAQ v1.0 From: tarot@notmenetvigator.com (Alan Kwan) Date: Mon, 11 Oct 1999 16:32:09 GMT Newsgroups: alt.games.video.shooters Hello. Here is "The Game Paradise" FAQ. I am posting the entire FAQ here because I'm wondering what someone who has not played the game will think about it, so please read it and give me feedback. ^_^ ---- The Game Paradise (Saturn version) ================= FAQ v1.0 -------- written by Alan KWAN Shiu Ho 11 Oct 99 The Game Paradise is copyright 1997 Jaleco. Field Combat is copyright 1985 Jaleco. Mahjong is copyright expired and is now free domain. Suchie Pai is copyright 1993-? Jaleco. This FAQ is copyright 1999 Alan KWAN Shiu Ho. (But I guess it doesn't really matter, since The Game Paradise is a rare Japanese Saturn game that no one knows about in the West.) Raymond provided no particular assistance towards the composition of this FAQ, other than sitting on his throne being the founder of the Sonoda-ism religion. Sonoda likewise provided no particular assistance towards the composition of this FAQ, other than sitting on his throne being the subject of worship of the Sonoda-ism religion. This FAQ can be downloaded from http://home.netvigator.com/~tarot/Games/GeTenFAQ.txt ----------------------------------------------------------------- Table of Contents ----------------- Q1. How does the scoring work? Q2. What is happening in the karaoke world? Q3. What is up in the Nakamura schoolgirl part in the console world? Q4. What is up with the big round fortress player ship? Q1. How does the scoring work? --- When you defeat certain enemies, eggplants appear in 3 different sizes. Small eggplants are worth 1000 to 10000 points each. The first one is worth 1000 points, and as you pick ones up successively, the score value increases through 2000, 3000, 5000, and 7000 to eventually 10000 points per small eggplant. You must not have a pause of 1 second or longer between picking up successive eggplants, or the score value will reset to 1000. When you destroy certain big enemies, a big eggplant will appear. It is worth only 50 points, so you should not pick it up. Instead, shoot at it to blow it up into 6 small eggplants. While the "next eggplant score" is at 10000 points (i.e. after picking up a small eggplant for 7000 or 10000 points), if you shoot at an enemy or a big eggplant, instead of the small eggplant(s), medium eggplant(s) will appear. Each is worth 48050 points, so try to go for these whenever possible. Picking up medium eggplants will also prevent the "next eggplant score" from resetting to 1000, as long as there is no pause of 1 second or longer. Q2. What is happening in the karaoke world? --- Cute little Misato (played by KOOROGI Satomi) is dancing and singing a song called "Lovely Star". The words which appear to attack you are the lyric of the song. If you are playing the shooting game seriously, you should shoot the words to prevent them from shooting at you. For each word you shoot, one point is added to the karaoke scoring machine on the right side of the screen. When the score reaches 100, the machine breaks down and you clear the stage. However, if you are playing to enjoy The Game Paradise in the way it is supposed to be enjoyed (i.e. as a "character game"), you should avoid shooting the words, so that you can watch the whole song. And then you will realize that you can't really pay attention to the dancing and singing while dodging so many bullets, so you will connect the Saturn to a VCR and tape the show. After watching the tape once, you will rewind the tape and watch it again in slow motion, so as to study the animation of cute little Misato frame-by-frame ... Q3. What is up in the Nakamura schoolgirl part in the console --- world? If you ask this question, you evidently do not know mahjong or Suchie Pai. You need to find a copy of any Suchie Pai game and attend Raymond as an apprentice of Sonoda-ism. ^_^ Ideally, it is best to attend Sonoda himself, but that is impossible because no one has ever seen his face. Anyway, the title screen says "Tokidoki Memory". After the longest loading screen *ever* in any Saturn game, Nakamura shows up in high school girl uniform. (This is befitting, since Nakamura /is/ a gorgeous 16-year-old high school girl.) Then the boss appears to attack you. The boss is composed of mahjong tiles. It alternates between two forms: 1. The Sun: a "1 of circles" surrounded by 8 "red dragon" tiles. It will fire some shots at you. In this form, the boss is vulnerable to damage. 2. The Hand: one of 3 "maximum" winning hands of mahjong. In this form, the boss is invincible. The content of the hand determines the form of the attack, and there are safe spots against each attack form, as follows: Thirteen Orphans (koku shi mu sou): dodge right Big Three Dragons (dai san gen): hide near the middle, some distance off to the left or right Nine Connected Sacred Lamps (kyuu ren poo too): dodge left To learn mahjong, get a Suchie Pai mahjong game (except the original one on the SFC, since that one has no auto-play feature), set it to auto-play, and watch and try to figure out what is happening. To read a description of Modern Japanese mahjong scoring patterns, get the looong article at http://home.netvigator.com/~tarot/Mahjong/mj_jap01.txt When you defeat the mahjong boss, Nakamura's apparel will be reduced to her high school girl sports class uniform. (This is again befitting, since Nakamura is the same gorgeous 16-year-old high school girl.) Tokidoki Memory is copyright 1997 Yamada. WARNING: You must not misspell or abbreviate "Tokodoki Memory". Doing so may constitute copyright infringement, possibly resulting in relentless prosecution by a certain hostile, greedy company. Q4. What is up with the big round fortress player ship? --- This is the "Genesis3" moving fortress in Field Combat, a 1985 Jaleco game. By itself, it is probably the most clumsy and impotent player ship *ever* in shooting game history. Note that the normal "blaster" shot from your ship has collision detection only at the cursor. That sucks, really. This is not a bug, but rather, design intent, because it is like that in the original game. (Actually, it is even worse in the original, since there is no rapid-fire fire rate: you can fire only one shot at a time, and the shot speed is slow as a cow.) The original game was probably the most innovative, advanced, and fun shooting game at its time. In fact, it is one of those classic games which I miss sorely today. In Field Combat, the Genesis3 has the ability to capture enemy units and command them as friendly units. (Although "command" means no more than summoning them into the battlefield.) The game also has some realistic details, such as terrain (affecting movement speed and line of fire) and rotating tank turrets. If only Jaleco were making classic game collections ... In The Game Paradise, you do not capture enemy units, but rather your old allies from the original game join you from the start. They will automatically home in on enemies and attack, and their firepower far exceeds your own, so all you really need to do is to concentrate on evasion. END OF DOCUMENT "Live life with Heart." - Alan Kwan / tarot@notmenetvigator.com http://home.netvigator.com/~tarot (hard-core game reviews) (please remove anti-spam section "notme" from mailing address) Dimension S editor: http://209.213.100.47/