FIRE PROWRESTLING S 6MEN SCRAMBLE by Human Entertainment for SEGA SATURN released December 29, 1996 in Japan The Unofficial Frequently Asked Questions on Fire Prowrestling S 6Men Scramble Copyright © 1997 FPORG Ltd. All Rights Reserved. FIRE PROWRESTLING S 6MEN SCRAMBLE Copyright © 1996 Human Corporation ____________________________________________________________________________ The Unofficial Frequently Asked Questions on Fire Prowrestling S 6Men Scramble Version 1.7 Written by BTFight (btfight@aol.com) Contributor: Edward Crouser (crouser@ibm.net) Last updated on 02/01/97 11:58 EST Updated 1/28: Edward Crouser's Answer to the availability of FPS6MS for the Sony Playstation. Updated 1/26: Reformatted document to 77 columns using standard Windows Terminal font size 9 Updated 1/26: A few corrections and additions This file may NOT be posted on any website or usenet newsgroup or be distributed in any medium without prior consent from the author. NOTE: This file was typed in 77 columns using the Terminal font size 9 in Windows. For best viewing and printing, I suggest not to word wrap this document and usea NON True Type font to preserve it's original formatting or view this file in an ASCII text viewer such as Windows Notepad. ____________________________________________________________________________ INTRODUCTION The evolution of the Fire Prowrestling series has taken an incredible leap forward this year with help from the 32-bit processing power of Sega's Saturn gaming machine. A huge thumbs up goes out to the programmers of this incredible title at Human and with hopes and anticipation that a Nintendo 64 release of the next Fire Prowrestling game (rumored to be released on October 1997 in Japan) will be even better than this version. :) ABOUT THE AUTHOR I've done character lists, screen translations and other projects for this and other previous games in the Fire Prowrestling series but this is the first actual FAQ I've ever written. So hopefully it'll live up to some of your expectations. Now onto the FAQ... CONTENTS OF THIS FAQ There are 3 sections to this FAQ, General Q & A, Gameplay Q & A and a section on the gameplay controls. Hopefully this will answer most of the questions you have on this game, if not, let me know and I'll add your question(s) along with an answer to this file. Thanks, BTFight@aol.com ____________________________________________________________________________ GENERAL Q & A: I have noticed quite a few people on AOL and The Internet refer to this game as "Super" Fire Pro 6 Men and quite frankly it's bugged me to the point that I have included a section on the subject in this FAQ. For those of you who don't have this game and plan to go buy it, The actual title of the game is: Fire Prowrestling S 6Men Scramble NOT "Super" Fire Pro 6 Man. Q: Why is it not called "Super" Fire Pro? A: Because, as with many early SNES/Super Famicom titles that got ported from other platforms and new games that were being developed back then (i.e; "Super" Metroid, "Super" Castlevania, "Super" Bomberman, etc.), the title of the game was given the added "Super" in hopes of making the game more marketable and recognizable for the SNES/SFC, hence the name "Super" Fire Prowrestling. Q: What distiguishes the title of this game for the Saturn? A: The "S" in Fire Prowrestling "S" 6Men Scramble Q: What is Fire Prowrestling S 6Men Scramble (FPS6MS) ? A: FPS6MS is a 1-6 player 32-Bit pro-wrestling character sprite-based video game developed by Human Entertainment for the Japanese Sega Saturn. Q: How can I play FPS6MS on my U.S. Saturn? Is there anything extra I need to play this game since it's an import? A: If you own the U.S. verison of the Sega Saturn, you will either need to purchase an import game cartridge converter or modify the Saturn unit internally to defeat the teritorial lockout that prevents U.S Saturn owners to play import games. Answer from Edward Crouser: If you live in an area where there are currently no importers (no place to get your Saturn modified without sending it away), here is a quick fix solution: Buy a GameShark. Why? It provides the ability to play imports through a undocumented command. Simply press and hold X+Y+Z while you press "A" at the "Start game without enhancements" screen. Bingo, You're in! Using a Gameshark vs. a Modified Switch has different advantages. With the Gameshark, not only do you get an import adapter but additional memory and game cheats. This however, comes at the expense of the cart slot on the Saturn. If you decide to use the Gameshark, it takes up the cart slot on your Saturn, where you can no longer use any other carts while you are playing imports. Why is this important? The Gameshark does not support "direct save" (i.e. ability to save directly from a game to the Gameshark's backup RAM without using the Gameshark's menu) so if you use a modified switch, you can retain the ability to use the cart slot for things such as Sega's Direct Save Memory Backup Cart or the SNK's Memory cart for SNK's imports. Q: Where can I buy FPS6MS? A: You can purchase the game at many import videogame retailers. Q: How do I use the cartridge converter? A: 5 simple steps: 1. make sure your Sega Saturn system is powered off. 2. insert the convertor into the cartridge slot on the top of the Saturn unit. 3. Place the import game CD-ROM into the Saturn 4. Turn on the power. 5. When the system finishes reading the CD, you may start the application. If the above doesn't work, insert the import CD after you see the Saturn control console. Q: I dont have a memory card for the saturn, so does this mean I cant save the results of my matches or does the saturn have some type of internal battery backup? A: Yes, the saturn does have an internal memory backup, but it is recommended that the lithium battery be replaced once a year, during which it is suggested that a backup of the saved game data be made using a ram cart. Q: Doesnt the memory card use the same slot as the converter cartridge? A: It's called a ram cart and yes it does use the same slot as the converter cart. But i've heard that you can yank out the converter cart once you see that the converter has kicked in and insert the ram cart. Q: How many wrestlers are there in FPS6MS? A: There are a total of 160 playable characters in this game, 24 of which are hidden. Q: Exactly how many moves can each wrestler do? A: Each pre-programmed wrestler can do 48-52 moves depending on his wrestling style. Q: Who are the character models in the game? A: The character models in FPS6MS are patterned after athletes all over the world from past to present that are in some way involved or is very recognizable amongst the japanese pro-wrestling audience. A listing of all the characters in the game can be found on one of my other projects entitled "The 'WHO ARE THEY' Listing for FPS6MS". Q: Is Human going to make this game for Playstation? A: I heard not heard anything about this game being ported over for the Sony Playstation. Answer from Edward Crouser: According to Victor Ireland, who runs Working Designs (the software publisher that translates import RPGs and brings them to the states), Working Designs has tried to work with bringing some of their software to the Playstation. They have been met with no success since a large portion of their games are 2D. Only big developers with the pull of Capcom has actually convinced Sony to let them publish 2D games on the Playstation. So, more likely than not, this anti-2D sentiment with Sony, will be the reason that Human will not develop any 2D version of Fire Pro on the Playstation. Hopefully Human will work out their problems with their 3D version of Fire Pro and get it to the same level as that of 6Men Scramble on the Saturn. Maybe then, we'll see a great 3D version of Fire Prowrestling on the Playstation. Q: What kind of Cage Matches are in this game? A: Only one type of cage match is available, which is the barbed wire cage in Death Match mode. Q: What American Wrestlers are in the game? A: Only those who are recognizable to the japanese pro-wrestling audience. Q: I have played almost all of the previous incarnations of the Fire Pro series how does this version compare? A: If you've played Super Fire Prowrestling X Premium, this verison puts that game to shame because of the improved gameplay, enhanced grafics and sound fx plus a wider variety of characters. Q: How many EDIT slots are there in FPS6MS? A: Unfortunately, there are only 16 slots available for creating your own wrestlers. Q: Are Chairs and tables in the game? A: No Q: In Wrestler Edit mode, when I change the fight and counter style of my wrestler, how does that affect his performance, moves, etc. when I play him? A: It all varies on what actual style you select, for example, if you were to set your wrestler's counter style to Lucha, he would take on the characteristics of a Luchador, such as being able to counter powerbombs into Huracanrana pinning combinations, countering a powerslam attack by sliding under his opponents legs. Q: Are the button assignments for finishing moves the same for all wrestlers? A: No, most wrestler's button asssignments for their finishing move is different. Q: Can finishing moves be used at the start of a match, or do they need to be worked up to? A: Some can, you can try it, but it will backfire and get countered by the opponent most of the time. Q: Does every wrestler in the game have a finishing move? A: Yes, each wrestler has one favorite hold/move and four specialties. Q: Foriegn objects. Do only bad guys have them or can anyone? A: The pre-programmed "bad guys" in the game usually have the forks and sickles but if you make your own wrestler, you can assign them any moves you want including foriegn objects. Q: Does the weight of a competitor in FPS6MS have any affect on the damage he can give. i.e; A Vader splash should do more damage than a Lyger Splash. A: Actually the weight that's listed on the wrestler profile is only for statistical purposes. But the attributes of a wrestler (Fight Style, Parameter data) does have an impact on how devastating a move is when executed. Q: Also does an outside the ring version of a move do more damage? e.g; a piledriver. A: Yes it does. Q: After winning a championship, does the wrestler wear the title belt to the ring? A: Unfortunately the answer is no, the only way to determine that the wrestler is a champion is by looking at the wrestler's profile in the wrestler select screen. ____________________________________________________________________________ GAMEPLAY Q & A Q: When grappling with the opponent, how can I get the advantage? Rapidly pressing the buttons don't seem to work. A: Precise Timing. It's not very hard, all it takes is a little practice. As you grapple with the opponent, press the button or button combo you wish right when both wrestlers touch. Q: How do I tag my partners in the Tag/6Men Tag match modes? A: Press the D-Pad toward your partner and press the Y button. Q: Can You Do Tope & Planchas on standing opponents, fallen opponents or both? A: You can only perform dives to the outside while the opponent is standing. Q: How can I keep my wrestler from being fatigued? A: You can't, but there is a way to prevent fatigue from costing you the match. During the match itself, press and hold down the Y button to take a breather from the action and regain a little bit of strength. Another note on this subject, If you choose to play as a large wrestler, they tend to tire faster during the match, so it would be a good idea to take a breather as much as possible. Q: How do you do the wrestler's moves in the corner like the Muta handspring elbow, or the Tigermask run up the guy backflip thing? A: Throw your opponent into the corner, make sure he's dazed against the corner, run at him from about the center of the ring and hold down the C button. Q: How many opponents must I defeat to win the a championship? A: 118-119 opponents in HWA Heavyweight Unified Single 44-46 opponents in HWA Heavyweight Unified Tag 40-41 opponents in HWA Jr. Heavyweight Unified Single 16-18 opponents in HWA Jr. Heavyweight Unified Tag 23-25 opponents in HWA Unified 6Men Tag The reason there's not a consistent number of opponents is that if you choose to use a wrestler or wrestlers that are supposed to be your opponents, they will be removed from the opponent list because there are no mirror matches in this game. Q: How Long does it take to beat the game(win all the championships)? A: It takes quite awhile to win all the championships, you're looking at around 40 - 50 hours of gameplay. Q: How do I put opponents on the top rope for a superplex and moves like it? A: With the opponent dazed in the corner, grapple with him and press up (or whichever direction is for the wrestler you're using) and C button. From there it's the same as previous Fire Pro games, as you grapple with the opponent while on top, press either A, B or C button to perform the move. Q: How do I do Tag team specialty moves A: There are 3 ways to perform Tag team double/triple team moves. have both partners grapple with the opponent in front while standing, from behind while standing and while the opponent is dazed against the turnbuckle. Q: Are there any codes to get all the secret wrestlers out? A: Not that I know of. Each hidden wrestler will only show up after you've defeated him in the Victory Road mode, so you won't have to wait until you beat the game to play the hidden characters. Q: How do I go for the pin (consistently)? A: This game's moves layout is a bit different from previous version of Fire Pro, you must know where his pin hold is when going for the cover. Some of the wrestlers have pin holds only when you stand above the opponents torso while he's face up, some when standing over the opponents legs while he's face down on the mat. As for which button to press, it's always the B button while standing over the wrestler without using any special button/control pad combination. Q: How do you get criticals? I was playing against the computer then suddenly he beat me with a critical. I want to do that too. A: Different criticals are available for different types of wrestlers, most normal "pro-style" wrestlers in the game have critical attributes on their finishing moves only, others (like the shoot-style wrestlers and the gruesome fighters) have criticals based on their techniques when applied such as strikes, joint locks and chokes). Q: How can I do springboard moves, I think it is C and direction. A: Correct, while standing on the ring apron, hold down the D-Pad towards the ropes and press C button while the opponent is standing. Q: What about putting your opponent on the shoulders to do the LOD Doomsday Device or Steiner's Top Rope Bulldog? A: That's an alternate method of double teaming, actually there are quite a few, one of them is putting the opponent on your shoulders, which is D-PAD Up or Down + Z button when you grapple with the opponent from behind. Another is by double underhooking the opponent's arms, which is the same method as above but pressing only the Z button alone. Yet another way to double team is when you're on the ring apron to grab the opponent when he gets close to you by pressing the Z button to grab him. The LOD's doomsday device can be done using the first method mentioned above, with Hawk climbing to the top and doing the flying clotheline. The Steiner's top rope double team bulldog can be done when the opponent is dazed in the corner and both members of the tag team grapple with him then the player controlling Rick or Scott (I'm not sure, but if you don't get the top rope bulldog, you'll get the top rope DDT) presses either A, B, or C button. ____________________________________________________________________________ CONTROLER FUNCTIONS *GENERAL MENU CONTROLS *FIGHT SCENE CONTROLS *GRAPPLING CONTROLS -SEGA Saturn Controller button layout- L R /==========================\ | X Y Z ----- | A B C D-PAD START /==========================\ *GENERAL MENU CONTROLS START BUTTON: Begins the game/Shortcut button/Changes modes Randomly suggests wrestler to pick at the wrestler selection screen. D-PAD: Moves the cursor/Switches selections A BUTTON: Confirm Selection/Choose wrestler color 1 B BUTTON: Cancel Selection/Choose wrestler color 2 C BUTTON: Confirm Selection/Choose wrestler color 3 X BUTTON: Choose wrestler color 4 Y BUTTON: Choose wrestler color 5 Z BUTTON: Choose wrestler color 6 L BUTTON: Scroll menu R BUTTON: Scroll menu/Fast scrolling(Hold down button) *FIGHT SCENE CONTROLS START BUTTON: Game Pause/Unpause D-PAD: Move your wrestler When your wrestler is downed, tap up or down to roll in that direction. Tap D-Pad rapidly to escape submission holds. Tap down on D-Pad to come down off the top turnbuckle. A BUTTON: Small attack Deadly Drive, slam opponent off the top turnbuckle while he's up there. (press D-PAD toward + button) Special Attack (used in conjunction with the B button. Press A+B buttons together while in a standing position.) Pick downed opponent up, if opponent is face up, stand over torso and press A, if he's face down, goto opponent's legs and press A. Roll downed opponent over, if opponent is face up, stand over his legs and press A, if he's face down, goto opponent's torso and press A. Leave the ring, press D-PAD towards the ring ropes + A button. Go back inside the ring, press D-PAD towards the ring + A button. Climbing the ringpost, press D-Pad toward against the corner + press A or B button. B BUTTON: Middle attack Deadly Drive, slam opponent off the top turnbuckle while he's up there. (press D-PAD toward + button) Run up to the cornerpost (Only certain wrestlers will have this, mainly Luchadors but not limited to. Run towards the red or blue corner and hold down the B button.) Special Attack (used in conjunction with the B button. Press A+B buttons together while in a standing position) Hold down B button to escape a pin attempt Release pin or submission hold manually. Step out to the ring apron, press D-PAD towards ring ropes + B button. Climb onto the ring apron from the outside, press D-PAD towards the ring + B button. Climbing the ringpost, press D-Pad toward against the corner + press A or B button. C BUTTON: Big Attack Attack opponent while he's dazed in the corner. (While standing in the center of the ring, press X button to run and hold down the C button) Dive to the outside (While opponent is on the outside of the ring. Stand about 1/2 away from the ropes, then press X button to run and hold down C button.) X BUTTON: Run (with D-PAD direction) Y BUTTON: Regain energy (hold down) Counter running opponent (Only available for certain characters) Used in tag matches to tag your partner (D-PAD towards partner + Y button.) Z BUTTON: First person perspective movement against opponent i.e; move around the ring in the direction that your wrestler is facing the opponent. (Hold down button and use D-Pad) Drag downed opponent. While opponent is down stand by his torso or legs and press Z button to drag him across the ring. L-BUTTON: Performance 1 R-BUTTON: Performance 2 *GRAPPLING CONTROLS START BUTTON: Game Pause/Unpause D-PAD: Used in conjunction with the 6 main button to do moves A BUTTON: Small attack B BUTTON: Middle attack C BUTTON: Big Attack X BUTTON: Hammerthrow (Whip opponent across the ring or outside, specify direction by holding down the D-PAD) Y BUTTON: Not used Z BUTTON: Front Headlock (Useful for dragging the opponent across the ring, while opponent is in the headlock, press A, B or C button to attack) In tag matches: Drag opponent to your corner and press the Y button to tag your partner in while the opponent is still in the front headlock. Tie Opponent's foot upside down in the corner. (Grapple with opponent while he's dazed in the corner and press D-Pad toward + Z button) Hold opponent while grappling from behind. Put opponent on your shoulders while grappling from behind, press D-PAD up or down + Z button. L-BUTTON: Not Used R-BUTTON: Not Used ____________________________________________________________________________ CREDITS Author: BTFight ( btfight@aol.com ) Contributor: Edward Crouser ( crouser@ibm.net ) Question Contributors: CxTxSxE ( cxtxsxe@aol.com ) ECWFan93 ( ecwfan93@aol.com ) IHKage ( ihkage@aol.com ) Jim Freeman ( freeman@buffnet.net ) SuperSFZ ( supersfz@aol.com ) Chewfaca ( chewfaca@aol.com ) KenjiAJR ( kenjiajraol.com ) Ed Crouser ( crouser@ibm.net ) Bob mung ( bobmung@aol.com ) Kasan123 ( kasan123@aol.com ) Jeff Sideno ( sidenx@worldnet.att.net ) Thanks to IH Kage for proofing this document. :) Special Thanks also goes out to Brandon Mullins ( fnord@on-net.net ) for pointing out a mistake I made counting the number of playable characters available in the game. If I've left anyone out, please don't hessitate to let me know. ____________________________________________________________________________ WEBSITES OF INTEREST RVG (Rasslin' Video Games, Tons of info on import Pro-Wrestling Video Games) http://mcwonline.com/rvg/ The Super Fire Prowrestling Club (Super Fire Pro-Wrestling Help Files) http://www.geocities.com/TimesSquare/5592/ ____________________________________________________________________________ The Unofficial Frequently Asked Questions on Fire Prowrestling S 6Men Scramble Copyright © 1997 FPORG Ltd. All Rights Reserved. FIRE PROWRESTLING S 6MEN SCRAMBLE Copyright © 1996 Human Corporation