Ys Book II Walkthrough Completed July 5, 2000 Corrections and additions, e-mail tarkaan@bigfoot.com. By Tarkaan (tarkaan@bigfoot.com) Original Text is (C)2000 by the author. No part of this document may be reproduced in whole or in part without the express written consent of the author, unless: the entire document is reproduced, unadulterated, in text form (not HTML); credit is given to the author; and this notice remains with the document. This document will never appear on a printed page unless a good sized handful of contributor copies get sent to me. If you want to repro this in a magazine, e-mail me and we can talk about it. I. Introduction How disappointed I was to find that emptyeye never attached a Book II to his Book I walkthrough! In thanks to him for that walkthrough, I am providing this walkthrough to Book II in the same spirit - I won't spoil the plot for you if I can avoid it, but I will tell you what precisely you need to do in order to finish the game. II. Basic Controls The "Basic Controls" section he has is perfectly good, I won't try to say the same thing, since you can get his walkthrough at http://www.gamefaqs.com . The only major difference is the use of Magic, and as soon as I get far enough in the game, I will write that in as a separate section. III. Magic Fire: Shoots fire (duh). Gets more powerful as you do, and gets a trample effect later on in the game. Can be modified with Idol of Falcon and Idol of Hawk, etc. This is your primary weapon. Cost: Variable. Light: Used to reveal things that aren't really there. At this point I only know of one thing it reveals. Unfortunately, it doesn't seem to have any further use. Cost: Decreases MP at a constant rate. Return: Warps you to Rance Village, Burn Village, Ramia Village, Runaway Hideout, and Goddess' Castle, providing you've been to those places before. Cost: 20 MP per use. Transform: Changes you into a demon so you can talk to demons and understand their language. Cost: Decreases MP at a constant rate. Timestop: Utterly useless. Cost: Decreases MP at a constant rate. Shield: Turns your magic meter into a constantly decreasing life meter, in essense. You don't take damage as long as you have MP to support it. Cost: Decreases MP at a constant rate when activated, decreases MP more quickly when you are hit. IV. Book II Walkthrough Please be advised that I will use up, down, left, and right as control pad directions, just as emptyeye did. Save Early, Save Often. Also, I know that you're probably not a mouth breather and have some common sense, so everything I say to get is usually in a treasure chest unless I say otherwise (most notable exceptions are the Roda Tree Seed and the Kerseta Flower). When I say "you've got it" or "get it", that means "open the box". I suggest you keep the Idol of Hawk equipped until you get the Cleria Ring, then keep that equipped until you get the Idol of Falcon. Always keep your fire magic turned on when you get it. Subsection A: Do you believe in Magic? Subsection 1: Rance Village Items to Acquire: Short Sword, Chain Armor, Letter to Dr. Flair Evidently, since you've made it this far, you're aware of what's basically going on here. When you begin, you're standing at the doorway that runs between the ruins and Rance Village. The first thing you'll notice is that you're naked! No shield, no sword, no armour! The next thing you'll notice is that the next-level-up is not listed with your experience. The next thing you'll notice is the reason for this - a magic meter! Relax, you'll be spitting fire in no time. The only thing you have are the six books of Ys. You're a very naked, very well read adventurer who is unable to use magic of any kind. Now you need a quest. Talk to the man in the upper right hand corner of Rance Village. He'll tell you what to do. Now talk to Lilia's mother down toward the bottom of the town. She'll give you a Letter and some money to buy a Short Sword and some Chain Armour, and remind you that you have someplace to be. While you're in town, stop by the village senior's house (he's not home), and take a look around the other guy's basement. Then head for the ruins. Subsection 2: Ruins Items to Acquire: Wand of Holy Word, Roda Tree Nuts, Ancient Slate After a short walk, you'll show up in the Ruins and hear some fairly cool guitar music. And not Darm Tower music either, where it sounds like the dude is trying to kill a cat with a toothpick. Head along the bottom all the way to the right and take the last path that goes up. Run up through the trees and through a little doorway and you'll see two goons guarding a treasure chest. Hit one, then wait. Repeat. Yes, I am well aware it takes ages to do this. Once you've finally nailed both goons, claim your prize. It does not spit fire. Now follow the path up, then left, then up, and talk to the guy. Now go up and talk to the statue. Head back down to the very bottom, then left to the next path. Follow it up and talk to Astal. Try the door. Head back down. Go left and take the next path up, go right when the path splits, then head up and pick up the Roda Tree nut off the ground. You can use these at will and go back for more. Now head back down and follow the path down to the left. The path splits again up, go up. When it splits again right, go right. Grab the Ancient Slate from the treasure chest, nail enough baddies to get 100 gold for a Wooden Shield, then leave the way you came in. Subsection 3: Rance Village and the Ruins Items to Acquire: Wooden Shield Go buy a Wooden Shield, then talk to the Village Elder. Go do what he tells you to do. If you ate those Roda Tree nuts, pick up some more. Then head into the mine. Subsection B: The Medicine Man or Close a Window, Open a Door Subsection 1: Mine Level 1 Items to Acquire: Pickaxe, Cleria Ring, Magic of Fire Astal opens the door for you, then you head into your first Divine Area. There are six of these down here, you can visit them to replace the books and fill your HP and MP when necessary (and trust me, you'll use them). Mine Level 1 is a large maze of doors, etc. It's not half as bad as those stupid mirror mazes in Darm Tower because you can always go back the way you came. I'll give you a "map" of the maze, then I'll tell you in what order to do things in. If you follow the path, you'll eventually come to multiple splits. I'll map the splits, as those are the only things that are important. If there's only one direction to go, I won't mention it. From the initial path: Center Door of 3. Right Path: Leads to Center Door of 3. Right Path: Leads to Left Door of 3 (water patch here). Right Path: Leads to one goon you can wax. Center Path: Leads to the *Pickaxe*. Left Path: Leads to Center Door of 3. Right Path: Leads to a messed up wall (Use the Pickaxe). Left Path: Leads to Center Door of 3. Right Path: Leads to Center Door of 3. Right Path: Leads to Upper Right of 4. Lower Left: Leads to *Magic of Fire*. Lower Right: Leads to Dead End. Upper Left: Leads to Dead End. Left Path: Leads to Left of 3 (water patch here). Center Path: Leads to Center of 3 (Long path to the right door). Left Path: **Divine Area**, Two Statues Right Path: Leads to Mine Level 2. Right Path: Leads to Right Door of 3. Center Path: Dead End. Left Path: Dead End. Left Path: **Divine Area**, One Statue, *Cleria Ring* Left Path: Leads to Center Door of 3, and another **Divine Area** First, grab the Pickaxe. Then head for the messed up wall and talk to Dr. Flair and try the next passage. Now that he's free, head for Magic of Fire (yes, now you can spit fire). Kill enemies with your fire so you don't run into them, but here's a tip: If you shoot an enemy that is facing away from you, he will fly BACKWARDS. Try to shoot enemies when they're facing you. Also, there are parts where you can't see enemies until you're right on top of them. When in doubt, shoot your fire into the abyss. You may get lucky. Snatch up the Divine Areas as you go. When you've done all that, head for Mine Level 2. Subsection 2: Mine Level 2 Items to Acquire: Magic of Light, Kerseta Flower, Iron Ore, Evil Bell Follow the path as far as it goes and waste this boss. Once he's dispatched, carry on along the path. The next place you come to is a very large room. All you need to do here is in this room. Bear left, and follow that path all the way to the bottom. On your way across the bottom, go through a little flat space in the wall. Stop in there for some Iron Ore. Now skip the first and second inlets and take the third (the one along the back wall. Now aim for the middle one and pick up your Kerseta Flower (see it by the water?). Now head back down the path you came, but instead of going left and heading for the door, head straight down to the very bottom to what looks like a dead end. Head right through that door (note the enemies hidden in the passage - wax them. These guys are fast, be on your toes. Follow the path up to the top. Before you go through the doorway, head down through a little flat area in the wall. Grab up the Evil Bell. Now go through the doorway there. Note where you came in so you can find the spot to get out. Again, there are lots of passages, but only one way to go. Go up and bear left, then go right through the passage and up some more. Then you've got the Magic of Light. As for the mine, that's all she (and I) wrote. Head back to Rance Village, I think you have business to attend to there. Subsection 3: Rance Village Items to Acquire: Lilia's Medicine, Magic of Return, Small Shield, Long Sword, Scroll of Guidance Head for the upper right corner and chat to Dr. Flair and his "brother". Take his contribution to Lilia's mother's house. She'll be happy to see you, and give you a nice surprise. In fact, you'll find that every time you visit Lilia's mother, she'll be so happy to see you that she'll refill your HP and MP. Now hopefully, you didn't just whiz through the game with this walkthrough and actually stopped to wax some goons along the way. If you did, then grab up a Small Shield and a Long Sword. Oh yeah, sell the shopkeeper your Iron Ore. Through a field of ice and a lake of lava or whatever the statue said is Solomon Shrine, but first you have to visit one more divine area. Now you can try going back to where you found Dr. Flair and bashing through that wall (which won't work, ever), or you can take the back way in. It turns out that poor Jira picked a really bad patch of real estate. Ring the Evil Bell in his basement and then deal with the consequences. Head up, then up, then through the boss door, and chat with the Statue. Listen to what it has to say. Then blast your way out. And I don't think I have to tell you that Jira's place is a great way to get cash. With that cash, buy the best items. Then head into the door you couldn't go through before, and into the beautiful landscape of Ice Park East. Subsection C: Fire and Ice Subsection 1: Ice Park East and West Items to Acquire: Misty Ice Drops, Magic of Transform, Shoes, Idol of Hawk, Illusion Mirror Go Up, Up, Up, Up, then Up the closest ladder, then over and down, down, down, down, down, then left to the ladder and down twice. Get the Misty Ice Drops. Then head back to the beginning. Now go Up, Up, Up, Up, head right, go up twice, then go left and into the door there. Walk over to the far left door and use your Misty Ice Drops where where the little tab on the right side of the chasm matches the little tab on the left side of the chasm. Go through that door. Now go down twice, then all the way to the left and up the ladders. Up three times, and there's a door and a ladder going up. Go through the door, then down three times, down the nearest ladder, then over and up three times. Then head over to the left and down three times, left, and up. There's a door and a ladder going up. Head through the door to Ice Park West. Now go through the door to Ice Park West, clearing the ice blockage with fire magic as you go. Go through that door and take the Magic of Transform. If you're low on life, you can transform yourself into a goon, sometimes the other goons have information of value to give you. Not often. Now go down, over, and up twice. There's a ladder going up and a slide coming down, take the ladder. Now go Up, Up, Up, to the door, through the door, and take the shoes. Head back down and note the slide leading up to the boss door. Go back through the door that brought you here, then up and up the slide, get the Idol of Hawk, then Up the next slide. Head all the way back right and there are again ladders that go up and down. Go up, then up, then up the slide, then touch the goddess statue and read the scroll. Go down the slide, over, and up to the ladder that leads to the door to Ice Park East. Go in. Go down three ladders, up the right one, up again, then up twice and through the door. Head back the way you came, all the way to the right, then down twice, and left to where there's a ladder that goes up in between two that go down. Head back to where you got the Misty Ice Drops and then head up through the two slides for the Illusion mirror. Go back to Rance Village and talk to Lilia's mother. Go back to Ice Park West to the boss door and kill the boss. Carry on through the door. Subsection 2: Burnland Follow the path and enter the door on the right. Follow the path and enter the door on the right. Now continue along the path and enter the door on the right. Then go up through the upper door, then through the door on the left. Then across the path, through the door, then follow the path and go through the door on the right. Then follow the nice bridge across the lava. You're in Burnland Village. Subsection 3: Obnoxious Duck Demons Items to Acquire: Earrings, Roda Tree Leaf Go chat to all the people in Burn Village (not much of a village if you ask me, but whatever). Now transform, and go chat to them all again. Now change back into Adol and chat to the bridge guard. By the way, note that you can pick up a Roda Tree Seed in burn village, which is helpful. It's right there at the entrance. Now that you've got the earrings, go back to the passage to Ice Park. Transform again, and use the Evil Bell. Hey presto! It's the obnoxious duck demons! Chat to all of them, then grab the Roda Tree Leaf from below the door to the passage, and head up. Go up, past the door on the right that leads to Burn Village, and go through the door on the left that's way up at the top. Now follow the path and go through the door. Go across the path and through the door. Follow the path up and through the first door on the left. I hope you have the Roda Tree Leaf equipped at this time, or be prepared for a quick death. Head through the toxic gas. Now go through the first door on the left, cross the path, and grab that Blue Orb. Now head back right and through the door, then follow the path up and go through the door on the right. Continue following the path up and there is a door on the right. Go there and all the way to the end. Use the Earrings, and let the cool audio play. Then use the Blue Orb. Warp back to Burn Village and talk to everyone again. Go across the bridge, follow the path around and down, and left through the door. Go across the path and through the door. Follow the passage up, go through the boss door, kill the boss, and go through the small door at the back. Now go through the next door and across the path, then through the next door. Now you're in Ramia Village! Subsection D: Solomon Shrine: Heart of Bureaucracy Subsection 1: Ramia Village Items to Acquire: Hypercutter, Reflex Armor, Voca Shell First, talk to the woman by the door. This doesn't look good for Maria - hear that bell? Then talk to the man standing by the Shrine entrance. Head for Hadat's house and talk to him. Equip yourself with the appropriate armor from the shop, then talk to the guy by the Shrine entrance again. Transform yourself and head inside. Subsection 2: Solomon Shrine Items to Acquire: Pass, Peace of Mind Ring [Yes, I am aware that Yetai's room is on the third floor all the way to the right side of the Shrine, but we have some stops to make along the way. I'm not going to apologize for being a bit vague here. Yes, the Shrine is confusing, but as long as you're a goon, you won't get hurt. Even if you're not, chances are your Magic of Fire does that cool stampede thing, so you're not likely going to have any real problems regardless.] Go right from the entrance and up the first stairway. Go right from there and up the next stairway. Head left and follow the path all the way to the top of the screen (where you can see the water) and follow it right. Follow the red brick through the next screen. Follow the path and go down the first staircase to the purple brick. Then go right and up the next staircase to the red brick. [Note that I'm playing this via MagicEngine, your colours may vary.] Follow the path right and up to the 'T'. Follow the path right and go down when you can. Go down the staircase to the purple brick and follow the path to the door. Follow the indoor path to its exit and go down the staircase between the two doors, down to the floor. Go down and a little to the left under the red brick bridge down to the bottom of the screen. Go left and through the door, go up and talk to the permit officer. Yetai is [oh my] in a *meeting* in the north conference room. Go back the way you came, up the ladder between the two doors, and through the left door. Go up, right, and back down, following the purple path to the staircase leading up to the red brick. Head left. There's a door and a red brick path leading down. Follow the path down to a staircase leading to the purple brick. Go left and through the archway, follow the path to the left and talk to the gate guard. Go through the gate, go to the 'T', head right, then take the path up, then left, then take the staircase down and go left, wax the guards, go in the door, transform, and use the earrings to hear the conversation. [One of the beauties of Ys is its complexity. Even classic adventure games like Legend of Zelda are pretty straightforward, kill the bad guys, then the Boss. In Ys, you start to care about the characters, and really feel the sense of purpose. It's less of an adventure RPG and more of a novel being told in the first person with you as the main character. Your failure is Adol's failure. It's really quite absorbing.] You now know what you have to do. Head back out the door and back up the stairs. Go left to the crossroads and go up, then go left or right and go through the door. At some stage, there will be a path leading down and a door up. Down leads to the Peace of Mind ring, the door leads to the other side of the building. Now head all the way back down to the gate you came through. Head down, left, and down through the archway, take the ladder on the left up to the red brick and head left off the screen. Follow the path through the next screen [we've been here before]. Head down the path all the way to the bottom. Head right, up, right, and down the ladder. Follow the purple brick straight all the way to the left until it dead ends under and archway beside a ladder, take the ladder up to the red brick. Go to the right and follow the path up all the way to the top and around to the left. Go down the staircase, and talk to the gate guard. Go through the gate, up to the top. Go to the left and immediately down when you can. Head down the stairs. See the building? There is a door in the front of it! Go in! Now have a chat with Dalles (Don't worry, he's not much for having tea. He's not very friendly at all). Now you can pretty much put that transform magic away, you won't need it. Head through the north door. Now head up again, and again - like magic, you're in the Canals. (Thanks to JM for reminding me where I was and what I was doing there). Subsection 3: Here Today, Goon Tomorrow (Canals, Part 1) Items to Acquire: Sacred Cup, Master Key Head down through the door, walk across the grate all the way to the right, and touch the door directly up. Note it. Now head through the canal maze - this is full of what are essentially dead ends at this point, but don't worry, that's why you have a walkthrough. See that you keep your MP above 40. Head down the right hand side of the pipe at the bottom of the screen (you will see many of these, you'll see what I'm talking about). Head right and down, following the path. There is a door on the left and a channel on the right. Go through the channel side. Follow the path to the right and around, there are doors leading up and down. Head down. Follow the path all the way down and to the left, then back up again. There are two more doors, up and down. Go down. Follow the path around and up, across the grate, to the left, and up through the canal. There are two paths, up through the canal, and left and down. Take the path left. Follow the long path up, legt, and through the door. Talk to the resistance members. Head all the way back the way you came, to Solomon Mid-West. Go out the door and back up the stairs. Move left and up the stairs to the red brick, follow it left off the screen. Follow the path, and go up when you can. Go up, left, and down the stairs. Go under the red brick bridge to the right (not up through the archway) and go up the stairs to the red brick. Follow the long, wide path left and go through the door. Use the Magic of Light and get the treasure chest that appears. Warp back to Ramia Village (ahhhh, civilization). You can only go into one house here, go in. That's Evan's house. When you leave, drink from the cup. Now would be a good time to get full magic and life. Now warp back to the runaway hideout. Go in. Lilia is waiting for you in the back room, go see her. You can't stop what happens next, so don't try, just take your key and head back to the shrine. Subsection 4: Solomon Shrine, Treasure Hunting Items to Acquire: Magic of Timestop, Iron Shield Head immediately back the way you went to get the cup - up the stairs, left off the screen. Then up, left, and down the stairs, but instead of going right under the red brick bridge, head up through the archway. Either door is fine, they both lead to the same place. Just head left once you get to the hallway, all the way to the T, then up through the locked door. Get the Magic of Timestop. Head out to the staircase to the red brick again, and head down to the crossroads (back the way you came). Instead of heading right off the screen, head left and down and through the door. Follow the path left and up through the door/stairway. Then follow the path right and up to the Iron Shield. [Please note - From here on out, I'm going to refer to places in Solomon Shrine in terms of places you've been before. Just go back a little ways in the guide to find where you need to go. Relax.] * For a Roda Tree Nut - head down out the door. There is a door leading out, but follow the path left and up through the door/stairway. Head down and along the long path right, up, left, and down through the door. You're outside again, on the ground. Head all the way left and through the door in the next building over. Follow the path left (skip the door up) and go through the door down. On the ground on the left is a Roda Tree Nut. Retrace your steps to continue the walkthrough. * Go out the down door, down again, down again, and outside. Go right and up the stairs to the red brick, then follow the path up and right off the screen. Go down the stairs and in through the door on the left, then up through the locked door (transform first). Talk to the guard there. Now make your way back to the gate where the guard let you in to the area where you first found Dalles. Go up the stairs to the red brick and then right off the screen. Follow the path right, down, left, and go down the stairs. A little bit left is a door to go in. * There is a good spot to get experience and gold close by. From here, go down the stairs under the door and just to the left. A little red guy appears. You can set yourself up with your back against the wall and shoot him repeatedly as he regenerates. * Through the locked door you saw earlier is a boss. If you want a quick death, then by all means, go in. Otherwise, head back up to the red brick and right off the screen, because the only thing of value here is the boss, which isn't important right now. Subsection 5: Draining the Canals Items to Acquire: Goddess' Silver Pendant, Key of the Water Canal Of course, at this point you're wondering how to get to the canals and get the pendant. Let's go: First, head to the room where you got the password (remember, you had to use the earrings there). Instead of going in there, head back up the stairs to the purple brick, and head all the way to the right and up. Follow the only path there is to a locked door and go inside. This is a big maze. Imagine my irritation when, after I had spent hours mapping the entire thing, I realized that the only things you need in here right now take about two seconds to get. Oh well, you live and learn. At any rate, you live. When you walk in, there are three paths; left, right, and center. First objective: The pendant. There are three paths. Take the rightmost path. Head right across the grating and go up when the path splits up and down (at the T). Follow the path down the left side of the pipe there. Continue on and go down the first path leading down. Go across the grating and up the right side of the path you came down. Follow the path to the silver path. Go back to the origin (the place you started). By the way, get friendly with the guy here at the origin, because if you get lost, you will meet him every two minutes or so. Second objective: The statue. Go down the leftmost door and across the narrow bridge, Go down through the door on the left side of the screen. Follow the path down two screens and it angles right along the water. Follow it across another narrow bridge and through a door on the right side of the screen. Go straight the path the splits the water and go left at the T. That statue is important (important enough for me to drag you down there), note it. Now that you have the pendant, go back to the boss. Use fire on turbo and dodge his energy balls. It might take you a few tries. Kill him and move along through to the goddess room. Touch the statue on the left, read the scroll, then touch the statue again. Go through the door to the left of the statue. This is Solomon Main. Head out the door. Head left, up, left, up when you can, and up through the door/stairway. Head left and through the door going up. Follow the path and go out the door. You're outside on the purple brick. Follow the brick path right, up, right, down, right all the way, go up when you can, and go right to a door. Transform, then follow the indoor path. When you come out the other end, chat to both of the guards. Follow the purple brick all the way to the left, and through the door when it dead ends. You're back in the canals again. When you come out, head down to the water with the door at your back. Turn right and keep that wall on your right and you will get to Keith - up through the tunnel, past the door, down through another tunnel, down across the bridge, left across the grate, up through the tunnel, up across the bridge, up through the tunnel, right across the grate, down through the tunnel to the door. Go through the door, up through the next door, across the grate, down through the tunnel, down across the bridge, over to the far right wall, and up. Take the shellphone call, then talk to Kieth. Get the Key of the Water Canal. Warp back to Ramia Village and talk to Tarf. Remember the door I told you to remember when you first got into the canals as a goon? That's the water control room. Drain the canals. Addition: Get the Battle Shield, Battle Armor, Idol of Falcon, Battle Sword Go out the Goddess door. Go out to the main hallway. Go Left, Up, Left, Up when you can, and through the door/stairs. Go across the room and up through the other door. Go Up, Right, Down, and go outside. Follow the purple path right and up, all the way to the door. Go around to where the two guards are outside. Dispatch them. Head left and down the stairs, and through a door on the left. Go up through the door and get the Battle Shield. Now I'll continue from the above point, after you've drained the canals. Go down the left side of the first tunnel and follow the path until you can get down to the brick. Go right and up through the tunnel and follow the path until you get back to the main gates. Go over to the rightmost tunnel and follow the path, get the treasure chest you see there. Go back down those stairs and follow the brick through the tunnel on the right. Go up a few screens and go up the stairs, then head right and down through the tunnel you came in, on the right side. Follow the path down a few screens and follow the path right and up. When you can, go back down to the brick and up through the tunnel exit. Now you're facing the other direction, head down. Head down to where the path splits off to the right. Follow the path through a couple of tunnels, follow it around to the left (your objective is that treasure chest you see up there). Follow the path left, then down when the path splits up, and down when the path splits left. When it dead ends at the gate, go up the stairs. Follow the path right, ignore the door, and get the treasure chest. Now go down through the door and through the next door/stairs, and talk to Kieth. You have to save Maria! But first, the Battle Sword. First, make your way all the way back to the entrance you went in to go find Kieth. Head down through the tunnel. Follow that short path up through the next tunnel. There's a stairway down and a door up, take the stairs. Head down through the tunnel. The path splits left, right, and down, go Down. Then it angles Left and Up. Go up through the tunnel and up the stairs, then around and down and out the tunnel. You can see a doorway on the left side of the screen, go in for the sword (look out for the goon in there). Subsection E: The Endgame Subsection 1: Goddess' Castle Items to Acquire: Dreaming Stone Idol, Blue Orb Anyway, you need to go back to the Goddess' castle, which is pretty straightforward. This is a fantastic place to get levels since the Goddesses fill up your HP and MP when you talk to them. I suggest you listen well to when they have to say. When you're ready, head back to the main path and go up instead of back the way you came. Follow the path and go in the door to the Belfry. Don't mess yourself when you see the boss door. With your fire on Turbo, you should beat this guy handily. Go in the belfry and follow the path. Don't do what Maria says, she's dumb. Note the treasure chest through the door and keep going along the path. Who's ringing that bell? Here's a hint, it's not a Hunchback. On your way out, grab the Dreaming Stone Idol. Take it to the Goddesses. Unfortunately, if it's not one thing, it's another, and the Goddesses want you to go back for that Blue Orb you gave Kieth so long ago in Burnland. Warp back to Ramia and talk to people, find out who has it. You won't be happy when you do. Build your HP/MP up to 255/255. Breathe easy. Head back into the shrine from Ramia. Now you need to head for the meeting room again. Grab what you see there and warp back to the goddesses. Is it really this easy? Actually, yes. Head for the Belfry. Stand aloft and use the Idol. Subsection 2: Cleria Items to Acquire: Cleria Armor, Cleria Sword, Goddess' Golden Pendant, Shield Magic, Goddess's Ring, Silver Harmonica, Cleria Shield Remember the stone statue standing alone in the Canals that I made you go look at earlier? Go talk to him, he's not stoned anymore. He'll give you a nice sword (the nicest sword in the game, in fact). Now warp back to Ramia and see his father. He'll give you some armor. Go to the Runaway Hideout. Talk to the person at the door. Receive the Golden Pendant. If you're like me, you've been warping pretty much everywhere, so warp back to the Goddesses and fill your HP/MP. Now that you have the other pendant, you can get into the shrine core through the other statue. Touch the right statue and follow the path to your goal. Admire the unusually pretty boss door, and go inside. Unfortunately, Dallas is a big pussy. Show no mercy when you defeat him. Then go through the back wall and get Shield Magic. Talk to each person along the way. Take the ring when it is given to you. Use it to bring down the barricade. Talk to Luta Gemma before you play the harmonica, get the Cleria Shield from him. Take the harmonica when it is given to you. Talk to the goddesses (I love this part) before you walk in the door. If you bought a life drop, you can forget about using it now, the ring is your best defense as it makes you more powerful and slows down Darm's primary attack. Magic of shield can give you a brief initial advantage. The ending is decent. Enjoy it as I have. The first completion of this walkthrough came on July 5, 2000. Some sections have yet to be written, including items and magic, bosses, etc. At this point, I have no plans to write a boss guide. Items and magic will be written into the FAQ. Updates and corrections will be sent to GameFaqs as I get more information. Please e-mail clarifications and revisions to tarkaan@bigfoot.com Greets to /efnet's #pce especially Newo, Odie, fxmas, Gato, rancid64 etc; also to /efnet's #turbolist especially Skywarp.