(c) 2004 A. Karoutas ._____________________. V 0.08 (17-07-04) |\ /| | Dragon Master Silk | | Guide | |/___________________\| ============================================================================== *GAME & GUIDE INFORMATION* ============================================================================== --SYSTEM------> Sega Saturn --GAME--------> Dragon Master Silk --GENRE-------> Turn Based RPG (1st Person) --DEVELOPER---> Gimmick House --PUBLISHER---> DATAM POLYSTAR --DATA BLOCKS-> 60 per file (maximum of 3 files) --REGION------> JAPAN NTSC --RELEASED----> 1997 --GAME CODE---> T-19503G --FAQ AUTHOR--> Grey Rain Cloud ============================================================================== *LEGAL INFORMATION* ============================================================================== (c) 2004, Andreas Karoutas. This guide was written by Andreas Karoutas. You are not allowed to modify or change this file in any way. Use of this guide to profit, is strictly prohibited and illegal. If you want to add this guide to your website, please ask for my permission first. .__________________. |\ /| You can e-mail me at: | karoutas@gmx.net | |/________________\| If you found this guide in any site other than those listed below, you probably have an UNAUTHORIZED copy. If you happen upon an UNAUTHORIZED copy, then you should e-mail me so that I can take legal action. List of AUTHORIZED sites: /-----------------------\ | www.gamefaqs.com | |-----------------------| | www.neoseeker.com | |-----------------------| | - | |-----------------------| | - | \---------*~.~*---------/ This game is (c) 1997, DATAM POLYSTAR/Gimmick House. Sega and Sega Saturn are registered trademarks of Sega Corporation Ltd. Action Replay is a registered trademark of Datel Ltd. Gameshark is a registered trademark of InterAct. Cinepak is a registered trademark of Radius. Cybersound and any other used terms are registered trademarks of their respective owners. I shall not be liable for any damages, incidental or consequential, caused by the use of this file. If you have any enquiries, please e-mail me. ============================================================================== *CONTENTS* ============================================================================== To move quickly across this guide, find what you are looking for in the Guide Key below, then type it in the Search String. To bring up the Search, press together CTRL+F. For example, if you wish to go to "Magic List", you should type "PART 4-a". Contents Guide Key ------------------------------------------------------------------------------ -PART-1-> GAME INTRODUCTION [ PART 1-/ ] |_a. Version History [ PART 1-a ] |_b. Game Story [ PART 1-b ] |_c. Game Heroes [ PART 1-c ] \_d. Basic Information [ PART 1-d ] ------------------------------------------------------------------------------ -PART-2-> MENUS TRANSLATION [ PART 2-/ ] |_a. Game Menus [ PART 2-a ] |_b. Field Menus [ PART 2-b ] \_c. Battle Menus [ PART 2-c ] ------------------------------------------------------------------------------ -PART-3-> GAME GUIDE [ PART 3-/ ] |_1. FLOOR 1 [ FLOOR 1-/ ] | \___a. The First Steps [ FLOOR 1-a ] | \___b. Getting Ready [ FLOOR 1-b ] | \___c. Through The Passage [ FLOOR 1-c ] | \___d. Strange Meeting [ FLOOR 1-d ] | \___e. More Orbs & Finds [ FLOOR 1-e ] \_2. FLOOR 2 [ FLOOR 2-/ ] ------------------------------------------------------------------------------ -PART-4-> FULL LIST [ PART 4-/ ] |_a. Magic List [ PART 4-a ] |_b. Equipment List [ PART 4-b ] \_c. Item List [ PART 4-c ] ------------------------------------------------------------------------------ -PART-5-> CODES & CHEATS [ PART 5-/ ] |_a. Game Hints [ PART 5-a ] |_b. Game Codes [ PART 5-b ] \_c. Action Replay & Gameshark Codes [ PART 5-c ] ------------------------------------------------------------------------------ -PART-6-> CREDITS & THANKS [ PART 6-/ ] |_a. Credits [ PART 6-a ] \_b. Thanks [ PART 6-b ] ------------------------------------------------------------------------------ /\ .____/__\____. | | | PART 1-/ | |____________| / \ / \ / \ / \ / \ / \ / GAME INTRODUCTION \ ============================================================================== [ PART 1-a ] *Version History* [ PART 1-a ] ============================================================================== -0.08-> Updated the guide, now all the Floor 1 is completed. Added a few more stuff across the whole file as well. File Created [ 17-07-04 ] -0.04-> Updated the guide a bit, and created a bit of PART 1 and PART 2. More updates to follow very soon! File Created [ 11-07-04 ] -0.02-> Created a little bit of the guide, and added a few stuff in the Basic Information section. File Created [ 10-07-04 ] -0.01-> Created the file layouts, Game Information and Legal Information. Actual guide to be included in the next version. File Created [ 06-07-04 ] ============================================================================== [ PART 1-b ] *Game Story* [ PART 1-b ] ============================================================================== UNDER CONSTRUCTION ============================================================================== [ PART 1-c ] *Game Heroes* [ PART 1-c ] ============================================================================== Your team in this game consists of females only. The 4 heroines are: Silk PROFILE UNDER CONSTRUCTION Aka PROFILE UNDER CONSTRUCTION Ao PROFILE UNDER CONSTRUCTION Ki PROFILE UNDER CONSTRUCTION ============================================================================== [ PART 1-d ] *Basic Information* [ PART 1-d ] ============================================================================== /============\ The Game Controls [ PART 1-d-1 ] \============/ +: Use the "+" (D-Pad) to move the cursor in the menus and battles, or to explore the dungeons. A: Make Selection B: Forward, Return, Run, Menus (Conversation Mode) C: Subtitles, Menus (Dungeon Mode), Make Selection X: HP Recovery, Make Selection (Conversation Mode) Y: Battle Position, Make Selection (Conversation Mode) Z: Clear Screen (Dungeon Mode) R: Dungeon Map L: Floor Information ===========MAKE SELECTION===================================================== You can use this to choose any highlighted option. Results vary. ============================================================================== ===========FORWARD============================================================ This can fast forward any conversation. Useful if you don't know japanese. ============================================================================== ===========RETURN============================================================= You can use this to return back, or quit from the menu screen. ============================================================================== ===========RUN================================================================ Run only works in Dungeon Mode. This is used to make you run fast and avoid possible objects or water lakes that block your path. ============================================================================== ===========MENUS============================================================== This will open up the menu screen, from where you can check your characters' status, use items, and many more. ============================================================================== ===========HP RECOVERY======================================================== This is a Hot-Key assigned to your HP Recovery items. Use this to quickly recover health, as long as you have at least one HP Recovery item in your inventory. If you don't have any HP Recovery items this option cannot be used. ============================================================================== ===========BATTLE POSITION==================================================== This is a Hot-Key assigned to your Battle Position menu screen. Use this to change your characters' battle position. Refer to the according section for more information. ============================================================================== ===========CLEAR SCREEN======================================================= Use this to completely clear your viewpoint while in Dungeon Mode. Useful if you want to check your surroundings and your stats prevent you from doing so. ============================================================================== ===========DUNGEON MAP======================================================== This will display the map of the current floor you are exploring. Notice that the map screen is slowly updated as you discover the places for yourself. ============================================================================== ===========FLOOR INFORMATION================================================== This will display information about the floor you are currently exploring. ============================================================================== /============\ The Battle System [ PART 1-d-2 ] \============/ Dragon Master Silk uses a common 1st person perspective to display it's turn based battles. You can let the game fight for you in AUTO mode, or take the control of your characters on your own. The game is tough, and can get even more complicated because you don't really understand what you are doing initially. But soon you will get a basic grasp of the fighting system, and you will be able to survive better. This section was created to help you even more, by providing you some useful tactics to beat the battles in the game. .___________________. | | | GETTING STARTED | |___________________| First of all, in the beggining you will feel like you are not fighting at all and that your characters do not obey your commends. That is partially correct, because in the beggining, the game uses an Auto Fight system mode, that might get handy in some boring parts but is very unreliable generally, and will lead you to many untimely deaths if you keep it on. So the first thing that you have to learn is how to turn off this unwanted feature. To change the way your team fights in a battle, you have two options. If you want the fast way to do it, simply press the button Y, while you are in Dungeon Mode. This will open the Battle Position Sub-Menu. From there, place all your characters in the lower position. This will turn the battle mode from Auto to Manual. The other way to do it? Well, just enter the menus, select the lower-right option (the 6th), go to the second page (2/2) and choose the first option. This will also take you to the Battle Position Sub-Menu, but why won't you do it the simple way? Now, with that out of our way, let's concetrate on the fighting system itself and how it works. It's basically a common turn-based fighting system. The fastest character gets to attack first, and then the other attack in order. You can do a physical attack, or cast an offensive or support spell. Also, you may defend, use an item, or run. In the beggining, you choose all your moves. That means that you have to choose which to attack, if you want to cast a healing spell, etc. all without knowing what moves the enemy will make. This is both good and bad. It's good because it is not intense and you can take your time in each turn, but it's also bad because when you are dealing with tough enemies, that inflict a lot of HPs damage to your team, you have to basically "predict" who will be attacked, and cast healing spells at random. It gets frustrating sometimes, trust me. Apart from that, there is not much strategy to be explained. If you are accustomed with common RPGs, then Dragon Master Silk is as common as it can get. Now, in Exporation Mode, you are presented with a different perspective than that used in most RPG games. You are simply watching the game through the eyes of Silk and her friends. So it's a 1st person perspective, like the one used in the Eye Of Beholder, Arcana, Ultima and many other RPG classics. Also the game is basically a "Dungeon-Crawler", which means that you explore an endless dungeon, in search of treasure, traps and ways to continue even further. Some stuff that you have to bear in mind is that the game, though 3D, is very limited in it's movement. It basically dates back 16-bit 3D gaming, where you could only turn 90 degrees, then 90 degrees more, etc. So you can never really "observe" your surroundings. If you are ever in doubt about something, you should check your map. Also, scattered in the dungeons, there are Wall Faces. These are basically what treasure boxes are for other RPG games. When you are in front of a Wall Face, you can open it and either receive a reward, or if you are unlucky, trigger a trap. Finally, the most common obstacle in this game, apart from the walls off course, is water. You will find many times, small water lakes to be blocking your way. If they are large lakes of water, you cannot pass through them. But if the water is only one square long, then you can jump over it if you run. To run, simply press and hold the button B. The catch is that in order for the jump to be performed, you have to be at least 3 squares away from the water, meaning that you cannot jump over 1 square long water lakes in some parts of the game, even though you could be able, if you had more space. So try to find another way to go there! This concludes the most basic information needed to play this game. Below is another section, including some advanced techniques. I recommend playing a bit of the game before coming back here for more. /============\ Advanced Techniques [ PART 1-d-3 ] \============/ UNDER CONSTRUCTION ============================================================================== /\ .____/__\____. | | | PART 2-/ | |____________| / \ / \ / \ / \ / \ / \ / MENUS TRANSLATION \ ============================================================================== [ PART 2-a ] *Game Menus* [ PART 2-a ] ============================================================================== /============\ The Start-Up Screen \============/ .____START-UP SCREEN_____________________________________________________. |01#| NEW GAME | |02#| LOAD GAME | |03#| COPY GAME | |04#| ERASE GAME | | | | \___|____________________________________________________________________/ Whenever I make a visual representation of the game menus, I will be translating each line in the order you see it on your screen. So, for example, in this case, 1ST OPTION is LOAD FILE and 2ND OPTION is NEW GAME. If selecting an option brings up another menu, I will list it individually. If selecting an option brings up a confirmation or a selection screen, I will put it's translation in brackets "(", ")". Please remember this when you read any translations of the game's menus in this guide. ===========NEW GAME=========================================================== Select the first option to start a new game. ============================================================================== ===========LOAD GAME========================================================== Select the second option to begin a saved game. You can choose from up to 3 different saved files. ============================================================================== ===========COPY GAME========================================================== Select the third option to copy a file to an available free slot. ============================================================================== ===========ERASE GAME========================================================= Select the last option to erase a previously saved file. Use with caution! ============================================================================== ============================================================================== [ PART 2-b ] *Game Menus* [ PART 2-b ] ============================================================================== Using the C button while in Dungeon Mode, or the B button while in Set-Up Mode, will take you to the "Game Menus", which basically are the menus of the game. From here you can do various stuff, from checking your characters's status screens, using items, saving your game, and many more! Here is a translation of the menus. .____GAME MENUS__________________________________________________________. |01#| PARTY DATA SCREEN 02#| MAGIC SCREEN | |03#| ITEM SCREEN 04#| EQUIPMENT SCREEN | |05#| HP RECOVERY 06#| OPTION SCREEN | | | | | | | | | \___|________________________________|___________________________________/ .____OPTION SCREEN 1/2_____________________________(SUBMENU #6)______. |#01| SAVE GAME | |#02| MENU COLOUR (#01 AUTO, #02 MANUAL) | |#03| CURSOR SELECT (Finger, Arrow) | |#04| ??? (???) | |#05| ??? (???) | |___|________________________________________________________________/ Use L/R or <-,-> to navigate between OPTION SCREEN 1/2 and 2/2. .____OPTION SCREEN 2/2_____________________________(SUBMENU #6)______. |#01| BATTLE POSITION | |#02| ??? (???) | |#03| ??? (???) | |#04| ??? (???) | |#05| ??? (???) | |___|________________________________________________________________/ ============================================================================== [ PART 2-c ] *Battle Menus* [ PART 2-c ] ============================================================================== UNDER CONSTRUCTION ============================================================================== /\ .____/__\____. | | | PART 3-/ | |____________| / \ / \ / \ / \ / \ / \ / GAME GUIDE \ ============================================================================== [ CHAPTER 1-/ ] *UNDER CONSTRUCTION* [ CHAPTER 1-/ ] ============================================================================== ._________FLOOR 1-a__________. | | | The First Steps | |_ _| \========================/ Writing an actual step to step walkthrough for a Dungeon RPG is more than just hard. It's nearly impossible. This is why I will only give you some detailed help in the beggining, but eventually, I will be pointing you out only the crucial information about a floor. In the beggining of each floor, I will be giving you the complete map of the floor for your reference. But since this is the first floor, let's take it easy as I guide you through your first venture in this scary place. You begin in a dark, claustrophobic, corridor. This kind of setting will pretty much follow you everywhere in the game, so better get used to it. Go forward, through the straightforward path, until you reach a small water lake blocking your way. A discussion between the heroines will kick off. Once it is over, turn to the right and read the sign on the wall. Now do some steps backwards, until you have a fair distance from the water lake. Hold B and run towards the water lake. You will jump over it, and be on the other side of it. You should use this tactic whenever you can, but beware of certain traps. You might be able to go there, but sometimes, you are not able to come back! Now that you are on the other side, go forward and pass through the door. You should be in a square room with two doors on your left and right, and one passage in front of you. Save your game here. You can check how to save your game by refering to PART 2. Now head to the left. Here you are likely to encounter a battle or two, if you haven't already. I strongly recommend that you fight all the battles that occur as you will need the experience. This game gets tought very soon, and I actually recommend that you are at least Level 2 in all your characters already, if you don't want to face some serious problems not much later on. Enter the first door that you can see. You will now be in a small room with a strange face carved on a side of the wall. Go there. Press A, and the wall will open, revealing you the Yellow Orb. As you can realise, you will be searching for these wall faces throughout the whole game, as they will help you proceed through the floors. Basically, each wall face holds a card, that contains either an orb, or a key, or even a trap. You can follow this graph to check what kind of rewards, or hazards, a face can hold. I generally recommend that you save your game before opening any wall face. A Summon Evil card can easily wipe your characters out if you are not ready for a tough fight! .____WALL FACES___________________________________________________________. |#01| Orb (COllect them to proceed in the game) | |#02| Key (Collect them to open locked doors) | |#03| Summon Evil (Trap! You will face a tough battle!) | | | | | i | If a wall face had a useful item, then it won't be able to give you | | | anything else. If it was a trap then it can be triggered an | | | unlimited number of times. So be careful! | \___|_____________________________________________________________________/ After you take the Yellow Orb, a discussion between your characters will begin. After it's over you can leave the room, and continue further into the corridor. In case you don't remember where to go, just turn right and head past the small water lake. You will now find yet another small room with a wall face. Don't open it. This is a trap. It will trigger a Summon Evil card. Unless you are sure that you can face a tough battle, and traps WILL have tough battles, it's better if you avoid it. Keep exploring all the corridor, even though we are done from here. I strongly recommend that you explore everything, as you will want to have uncovered as much of the map as possible. Notice the water lake blocking your way on the very end of this corridor. When you are done exploring, leave this corridor. You are now back in the room with the four ways. One is leading back to the EXIT. You don't have to leave yet, unless if you are really low on health. Instead go through the door in front of you (this is the door that was on your right when you entered the room in the first place). This is a very similar corridor, only inverted. Go to the first door that you will find. Here is yet another wall face. Open it to receive the Red Orb. Now leave the room. Turn to your left, and continue through the corridor until you can turn left and enter another small room through a door. You will find that it's empty, but we need to explore as much of the map as possible! Now leave the room and continue through the corridor. You will find yet another door leading to a small room. Inside you will see a strange Green Portal. A discussion between your characters will begin. Once they are done talking, leave the room. For your reference, this portal will transport you to another place in the floor. You will be using it very soon, but for now we need to explore the rest of the corridor before proceeding through the portal. Continue forward until you find a door on your left. Enter it. You will now be in front of yet another wall face. Open it to reveal the Blue Orb. Explore the room to complete your map, as always, and head deeper into the corridor. You will reach a door in the end. Go through it and then enter the next door on sight. You will now be in a very small room with a wall face. This will contain a Wild Turkey. This is used to restore your HP. Now head back, exploring all the inches of the map on your way. Enter the room with the Green Portal and go through it. You will now be in a room on the opposite side of the map. You are actually past the water lake that was blocking your way on the left hand corridor. Now this is a good time to get accustomed with your surroundings. See that map on the top left of your screen? All the orange blocks are those that you have already uncovered. They are parts of the map that you have been to. The flashing arrow in the middle of the box is your current position, and the direction the arrow is facing, is the direction you are looking at. So, when the arrow is looking forward, it means you are heading North, etc. From here, heading West will take you to the water lake that was blocking your way. You should go there to uncover your map a little bit more. Now return back and proceed through the corridor, entering any door you will see. The first door has a wall face which contains a Key, that opens your way a bit deeper from here. The other door leads to a room that looks like it's empty. It's not. From where you enter, check the South-West corner. You should get past it and enter another small room which contains a treasure. Once you leave the floor through the EXIT, you can exchange this treasure for lots of gold! Use the R button to open your map. Check your current position. Notice the similarity between this corridor and the right hand corridor? That's just to give you a hint of how you should be searching for treasures and hidden paths. Now head back through the Green Portal, and get back to the room with the 4 directions. You don't have to go straight yet. Instead, head back to the start and leave the dungeon by going back to the EXIT, found in the Southernmost part of the map. You will now be transported back to the overground, to take some rest, buy some items, and save your game. ._________FLOOR 1-b__________. | | | Getting Ready | |_ _| \========================/ Even though we avoided the Set-Up Mode when we initially begun the game, it's time to learn some stuff about it now. This is where you will tinker with your team and buy stuff, amongst other things. It's a very useful part of the game, and think of it as a common city in an RPG. You are here to rest, buy weapons and armor, and get ready for more adventure. You should refer to PART 2 for translation of the Set-Up Mode menus. Anyway, now that we are here, you should rest using the very first option. The price that you will be paying depends on the amount of damage your team sustained in the Dungeon Mode. After you are done resting, go to the Item Shop and purchase the Floor 1 Map, found in the last place of the second page of the Item Shop's inventory. It will cost you 500 Gold, but it's worth the asking price, as you will know all of the 1st Floor. Additionally you may wish to buy some weapons or get some armor from the Weapon Store, but to be honest, I don't think that it is that important yet, as the game is still quite easy. We are going to buy equipment the next time we return! Once you are ready, save your game again, and get ready to venture deeper in the dungeon. Things will start getting more difficult from now on, so be very careful! ._________FLOOR 1-c__________. | | | Through The Passage | |_ _| \========================/ I wanted you have a good understanding of how the game exploration works. From now on, I will be less informative, and I will expect you to be able to work your way through the floors. Head to the North and to the room with the 4 directions. We have already been to the corridors on the left and right, so we should now proceed through the passage right in front of us. So take a brave step and head to the large open area that the next room is. Take a good look at your surroundings. To the North-West is the Boss Lair, but you need all the first four orbs to go past it's door. So we have to go to the East. When you first reach a door leading South, enter it and follow the trail. Seach every room on your way, and you shuld end up with yet another orb in your inventory. It's the Green Orb. You should have 4 orbs by now, Yellow, Red, Blue and Green. That means that the door to the Boss is finally open. But you can keep exploring all the area for stuff that you might have missed. I recommend doing some fights until you get your characters to be at least 6 LV each. Otherwise the Boss will wipe you out with a few hits. When you are ready, take the path to the Boss. Keep following the trail and jumping over the water lakes until you reach a door. There will be yet another conversation between your characters before you enter. I suggest that you save your game before entering that door. This Boss is tough, and I mean it. .~~~~~~~~~BOSS 1~~~~~~~~~~~~~. ! ! ! Big Orc ! !_ _! \========================/ Enter the door and a battle will commence. The Big Orc does not have any interesting attack patterns or moves. He will simply brutally attack twice per turn one of your characters. He can do some heavy damage, from 30 to 60 HP per hit, which means that he can do as much as 100 HP to a single character if you are unlucky! Before we start, set your team to manual mode, if you haven't yet done so. I suggest that you play with manual mode from now on, as the automatic mode is a bit stubborn. Having control of everything is always better, isn't it? If you are bored to check the rest of the guide to find how to switch to manual battle mode for your characters, simply press Y, which will open the Battle Position Sub-Menu. From there, move all your characters to the lowest option. Once you are done with that, we are ready to fight. Have your two strongest characters physically attack, while the others heal and cast spells according to the situation. Normally, Silk (Brown) and Aka (Red) are the strongest in the team, while Ao (Blue) and Ki (Yellow) are better for support actions. Be informed that you should use offensive magic with Ao, only if your team is in great condition. Otherwise you should let her cast healing magic as well. Ki should be casting healing magic all the time, even if that means that you have to cast healing spells randomly! Do so, as this gives you a 1/4 chance to neutralise the Boss' attack. Also, sometimes, the Boss gathers strength and loses a turn. That usually means that whoever he hits next round, is doomed for sure. Pray that the blow will not be strong enough to be lethal, and you might be lucky to survive. All in all, this is a very difficult battle for the first Boss in the game, so if you are having troubles, you can try leveling up your characters a bit more before trying again. When you defeat him, you can go to the back of the Boss Lair and take open the Wall Face for a Key. This Key will open your way further in the game. ._________FLOOR 1-d__________. | | | A Strange Meeting | |_ _| \========================/ Return back. While you are still in near the Boss Lair, you will find a small passage going South, but it ends to a water lake. See that piece of land on the other side? You can go there. Jump over the water like, by running, and you will find a treasure if you look to the West. Return back by jumping on the main track. The only way to return is through the small gap to the West, right next to where the treasure was. Now head to the room with the four exits. You can go back, to sleep and heal your wounds, save your game, and then return again here. Also, while you are there, purchase 2 Swords +8 for 400 Gold each, and 4 Shields +8 for 350 each. Equip all your characters with the Shields, and give the new swords to Silk and Ao. Aka has a good weapon already so she doesn't need it. When you are back, take the route to the East, and keep going until you get past the door with the sign on the right. You should be in a small room with only on exit to the South. Before you enter the only door, Save your game. Now get ready for a nice FMV and a very easy and funny battle! .~~~~~~~~~BOSS 2~~~~~~~~~~~~~. ! ! ! Big Boobs ! !_ _! \========================/ Now that's an easy battle. Don't worry about anything. Her attacks are very weak, so you will be able to breeze through this. I don't really have any strategy to recommend here. Just keep attacking and she will be defeated very soon. Once you defeat her, take a look at your surroundings. You are in a circular room, with exits in all the four directions of the horizon. The North exit is the one you came from. To the West is a treasure, which I suggest you get right now. To the South is the way downstairs to Floor 2, and where we will go later in the game to proceed even further. For now though, you are going to take the East door. ._________FLOOR 1-e__________. | | | More Orbs & Finds | |_ _| \========================/ Remember the room you are now in. To the North is a locked door, that you will open later in the game. Now, head straight in front of you, to the East. Follow the trail leading to the South, and go past the door there. You will end up in a small room with two doors. You will take both of them, do not worry. But first go through the far East one. Follow the trail North, and you will find a Wall Face. Open it for your reward: Yet another Yellow Orb. Now you have two of them. In the same way, go to the other door and you will find the Blue Orb. As you can see, there are plenty of orbs to find from each colour in the game. Now, do NOT return South. Instead turn around and inspect the floor. You will see a differently coloured square. That's a secret passage to the big room to the West. There are lots of secret passages in the game, so get used to that! Go through the wall to reach the big room. To the far north, there are two small entrances. The one to the right contains a Wall Face with yet another Red Orb, while the one to the left leads to another Green Teleport, which takes you South of here, in a parrallel route to the one that leads downstairs, in the circular room. You can take this teleport if you wish, but it is of no use yet to you. Instead of entering the teleport, you have two better options. One is to position yourself one-two squares before the door to the West, and start running which will get you past the water lake and to a treasure. You the same tactic to return. The other is really up to you in this point, as there are not any rewards to be gained apart from some treasures and battle experience, and involves heading to the Eastern room, and jumping past the water lake, to get to the other side of the map. There, a long and tiring exploration can begin, which will mostly result in hard battles, and lots of experience points for your characters. I won't put any guide for this part though, as it does not revolve around the crucial stuff needed to finish this game, and I don't want to get into so much detail. You see, this game has a lot of huge places, and if I explained each one to you, this guide would never end. When you are done exploring and leveling up, go back home to get some rest, and purchase some new stuff. I recommend getting the best equipment that you find appropriate for your characters. Remember that generally, Silk and Aka should be represent the core of your physical attacks, and Ao and Ki should assist with magic. In this point of the game, good defense is more important than good offense, so I recommend that you get the better shields, rather than waste Gold on weapons. So, after you equip your team accordingly return to the circular room where you defeated the second Boss. We are now ready to go downstairs to the second floor. I generally recommend that you are at least 9 LV before you go downstairs though. ._________FLOOR 2-a__________. | | | Tough Beggining | |_ _| \========================/ ============================================================================== [ FLOOR 2-/ ] *UNDER CONSTRUCTION* [ FLOOR 2-/ ] ============================================================================== ._________FLOOR 2-a__________. | | | UNDER CONSTRUCTION | |_ _| \========================/ /\ .____/__\____. | | | PART 4-/ | |____________| / \ / \ / \ / \ / \ / \ / FULL LIST \ ============================================================================== [ PART 4-a ] *Magic List* [ PART 4-a ] ============================================================================== UNDER CONSTRUCTION ============================================================================== [ PART 4-b ] *Equipment List* [ PART 4-b ] ============================================================================== UNDER CONSTRUCTION ============================================================================== [ PART 4-c ] *Item List* [ PART 4-c ] ============================================================================== UNDER CONSTRUCTION ============================================================================== [ PART 4-e ] *Enemies List* [ PART 4-e ] ============================================================================== UNDER CONSTRUCTION /\ .____/__\____. | | | PART 5-/ | |____________| / \ / \ / \ / \ / \ / \ / CODES & CHEATS \ ============================================================================== [ PART 5-a ] *Game Hints* [ PART 5-a ] ============================================================================== UNDER CONSTRUCTION ============================================================================== [ PART 5-b ] *Game Codes* [ PART 5-b ] ============================================================================== UNDER CONSTRUCTION ============================================================================== [ PART 5-c ] *Action Replay & Gameshark Codes* [ PART 5-c ] ============================================================================== UNDER CONSTRUCTION /\ .____/__\____. | | | PART 6-/ | |____________| / \ / \ / \ / \ / \ / \ / CREDITS & THANKS \ ============================================================================== [ PART 6-a ] *Credits* [ PART 6-a ] ============================================================================== Grey Rain Cloud Weeping Shadow Andreas Karoutas ============================================================================== [ PART 6-b ] *Thanks* [ PART 6-b ] ============================================================================== Gimmick House (For developing Dragon Master Silk) DATAM POLYSTAR (For publishing Dragon Master Silk) Sega (For creating the Saturn in the first place) /==============\ |*END O F FILE*| \==============/