______ __ _______ __ __ _ _________ ______ | _ \ | | | ____| | | | | / \ | ___ \ | _ \ | | \ \ | | | | | | | | / \ | | | | | | \ \ | | \ \ | | | |____ | |___| | / _ \ | |___| / | | \ \ | | | || | | ____| | ___ | / /_\ \ | __ / | | | | | | / / | | | | | | | | / _____ \ | | \ \ | | / / | |_/ / | | | |____ | | | |/ / \ \| | \ \ | |_/ / |______/ |__| |_______| |__| |_____/ \_____| |__||______/ #o######o######o######o######o######o#####o######o######o######o######o######o# ###### #### ##### #### ######### ######## #### ### ###### ######## ###### ## #### #### ######## ## ###### ######### # ####### ######## ###### ##### #### ####### #### #### ## ###### ######## ######## ###### ## #### #### ######## ## ###### ## ####### ######### ######## ###### ## #### #### ###### ######## ######## ######### #o######o######o######o######o######o#####o######o######o######o######o######o# A F A Q / W A L K T H R O U G H F O R D I E H A R D T R I L O G Y O N S O N Y P L A Y S T A T I O N / S E G A S A T U R N / P C - C D R O M W R I T T E N B Y : rob mcgregor V E R S I O N : one (and only i hope) C R E A T E D : 20th of january 2003 C O N T A C T E - M A I L : mcgregorr@xtra.co.nz As a not so great man once said "I don't care about this legal crap because I know it probably won't stop anyone, so instead if you steal my crap I will hunt you down and stab you with my plastic spork." I however don't have the same views, I have the spork, but not the views... so basically I just want to say don't (and however the fact I don't see any reason why you would) take this guide and use it to make money. It can be put anywhere as long as my name stays on it though. At this time I wish to add the legal mumbo about the game/movie license so I don't get in trouble somehow (which I have no clue about-but it could happen seeing as Fox really likes to keep claims on it's properties... you know, being 'Foxed' and all that - they don't give that name to it for no reason you know). Die Hard Trilogy TM & (C) 1996 Fox Interactive, Electronic Arts, and Probe Entertainment. Die Hard, Die Hard 2, and Die Hard With A Vengeance is TM & (C) 1988, 1990, and 1995 Twentieth Century Fox Film Corporation. Summarized: - This document can only be used as long as it stays in it's original form unaltered by anyone. - This document cannot be used for profit. ______________________________________ Z E R O = contents O N E - introduction - one-one - stuff you need to know - one-two - about die hard trilogy T W O - dht chapter one - die hard - two-one - points - two-two - weapons - two-three - pickups - two-four - info/tactics - two-five - level passwords T H R E E - dht chapter two - die hard 2 - die harder - three-one - points - three-two - weapons - three-three - pickups - three-four - info/tactics - three-five - level passwords F O U R - dht chapter three - die hard with a vengeance - four-one - points - four-two - icons/pickups - four-three - cars - four-four - info/tactics - four-five - level passwords F I V E - cheats S I X - the end bit ______________________________________ O N E = introduction "They're intelligent. Highly trained. And they kill without remorse. They're a team of vicious international terrorists and unless their demands are met, hundreds of innocent lives will be lost. Hostages have been taken. Explosives set. Now, from the glass and steel labyrinth of the Nakatomi Plaza high-rise to the crowded terminals of Washington/Dulles airport to the mean streets of New York City, timers tick down the seconds until the bombs detonate, creating an inferno of twisted wreckage and mangled bodies. The situation looks hopeless. Except for one factor the terrorists never planned on. Detective John McClane. A cop with the determination of a pit bull and the bad habit of always being in the wrong place at the wrong time. It's up to you to help McClane wipe out terrorists, find and free hostages, and defuse the bombs before it's too late. You'll need brains, skill, and a little help from some of the most deadly weapons a cold-blooded terrorist or hero cop ever laid hands on. Not to mention, the guts to take on impossible odds and come out on top - or die trying." - from the Die Hard Trilogy Instruction Booklet "Oh man, I can't f**king believe this. Another basement, another elevator." - John McClane, Die Hard 2 Seriously I have no idea why I started this again, but I did and I wrote most of what in here in a couple of days a few years ago. It seems that only now I bother to finish it now when I have nothing else to do this weekend. I really think I wanted to take a break from only writing on The Getaway (my hidden car FAQ for the game) which is all I've done recently. See, earlier in the week I *finally* got a new copy of this, now 6 year old, game for a only a couple of bucks. I still don't know what made me sell my original copy but it's good to have it back finally. Die Hard Trilogy (which I may occasionally refer to as DHT in case your thinking I'm writing about some new hot hip-hop star or something with it) was a game that both a bunch of friends and myself must have played for days and days back in 1996. It was just too much fun, and then you had the great cheat codes which made it even more fun. To this day when ever we find some sort of driving game with people to try and run over someone *always* has to mention the "blood on the windscreen" thing from the Die Hard With A Vengeance game contained in DHT. It's become a classic. Fox tried to recreate the DHT formula with DHT2, but IMO failed. Heck if they had just taken this original and tried to do more of the same in the same setup (like some sort of add on disk) I probably would have enjoyed it more than what they came up with. I think a lot of the problem came from the fact that Probe had basically disbanded and people like the very well known Fergus McGovern had moved onto other things. Probe was one of the major companies involved in movie to videogame based projects between the late 80's and mid 90's and they made this game what it was. So what is this guide? Well I've decided to call it a FAQ/Walkthrough but it's more like a technical guide, basically because for DHT you write the rules. I can't tell you where to go and what to do so much because that's the part only you can do, but I can try to help with the parts of the games you need to know and guide you along with some hints for play, and so that's what this Walkthrough-come-Technical Guide is here to do. As far as I remember (from owning the PSX version and playing the Saturn and PC versions in the past) there are no changes between the 3 formats that DHT is on apart from the cheats and options, but I'm sure you guys can figure that part out from what cheat options I give you later on. I'll get on with the show now. Don't forget your "Fox Fizz" and all I have left to say is... Yippee-ki-yay, motherf**ker!! ______________________________________ O N E - O N E = stuff you need to know/read Keeping in mind that DHT was made in 1996, the time of the end of first gen/ start of second gen games, you are probably looking as some rather jagged things. However the real problem with the game isn't the graphics but actually the collision detection. All the games (but especially Vengeance) suffer from this and often you'll find yourself stuck in places because of it. It's become so bad a times while I played the game that I've been stuck in the middle of walls while playing. Simply, be prepared to be frustrated if this problem causes you to die a few times. The points system in DHT is rather basic but apart from the surviving part is the biggest challenge of DHT (getting the better score). The points system and how you get them will be well covered in each respective game section. Die Hard Trilogy uses a number of slots for saving. You can do this on the main menu, however if you quit the current game you're playing of any of the three then your restarting location will be back where you last currently saved (and if you haven't then it'll be right at the start). To make sure you can return to the level you've just reached, pause the game and select the Options menu. Within there select the Save to Slot option and pick the slot you wish to save to. All 8 slots will take up the 1 block of memory the game uses, meaning you can save 8 possible trilogy games. To swap between games all you need to do is press up on the D-pad when you're at the main game menu. It's that easy. ______________________________________ O N E - T W O = about die hard trilogy Released in 1996, Die Hard Trilogy was one of EA's two big "movie" releases of the year (the other title being Alien Trilogy ). The game takes you into the world of the three movies with a 3rd person adventure game based on the first movie, a 1st person shooter based on the second, and a action driving game for the 3rd (and at the time latest) Die Hard release. All of this packed into over 45 missions - three games in one. The PlayStation edition supports the Konami Justifer light gun and official mouse from Sony for the shooting game, as well as the Namco Neg-Con and Mad Catz Steering Wheel for the driving title. The Sega Saturn edition supported the range of official Sega products which includes the Sega "Stunner" light gun, Arcade Racing steering wheel, Sega's official mouse, mission stick, and their, then new ,3D controller. The only edition to support 3D movement with analog controls. The PC edition required a Pentium 1 processor running at least 120MHz (with 166 being the recommended level) on the Win95 O.S. 16 MB Ram, 10 MB of Hard Drive space, 16 bit video card, sound card, 2X speed CD-Rom, and a optional 3D accelerator card. All fairly low spec compared to the stuff needed these days. Since the original release in 1996, all of the previously released editions (except for the Sega Saturn version) have been re-released cheap as part of most value packages on PC and Sony PlayStation. If you're looking for a bit of last generation action you may have missed, then Die Hard Trilogy is for you. ______________________________________ T W O = DHT chapter one - DIE HARD Die Hard - Nakatomi Plaza "You are in the parking garage of Nakatomi Plaza, a Los Angeles skyscraper wired to explode. Above you, there are 19 more floors, crawling with terrorists. They're out to steal millions in negotiable bonds held in the Nakatomi Corporations safe, and they won't hesitate to kill hundreds of hostages in the process. Now you've got to fight your way up, floor by floor, to the rooftop - searching hallways, office suites, the grand ballroom and even floors under construction - killing all the terrorists and rescuing as many hostages as possible along the way. Oh, one more thing. Once you kill the last terrorist on each floor, a bomb is activated. It will appear on your map as a flashing dot. Get to it in time and you'll automatically move to the next floor. Don't, and Nakatomi Plaza will be obliterated. So get ready, John McClane is about to begin what could be the wildest - or the last - Christmas of his life." - taken from the Die Hard Trilogy Instruction Manual As you'll probably know, Die Hard was released in 1988 with Bruce Willis (ex-bartender and star of the 80's hit show Moonlighting) as NYPD Cop John McClane. McClane, who was in LA to visit his wife, arrives at her workplace, the new and incomplete Nakatomi Plaza to find the place has been taken over by terrorists. They want to steal millions in bonds held in the Nakatomi vault and are holding hostages, including McClane's wife. The game part of DHT works on the concept (sans the wife part) allowing you to fight your way through floors of terrorists while stopping bombs they've planted throughout the floors. This section covers all you need to know about the Die Hard game within DHT. ______________________________________ T W O - O N E = points Ever since the days of "Space Invaders" high-scores have been the norm for arcade games and action games, and DHT is no exception. Depending on your actions both in the game and hostage numbers the game will grade you on after each bonus level, you will gain points. Please excuse any detail problems with this chart, some items just depend on where they came from or what they are. I've tried my best with some of these to give some sort of range and explanation to it. -== The DH Scoring Chart ==- _____________________________________________________________________________ | ACTION | INFO | POINTS | |------------------------|------------------------------------|---------------| | Killing Terrorists | Killing any enemy by shooting. | +5,000 | |------------------------|------------------------------------|---------------| | Freeing Hostages | Freeing hostages from their bound | +5,000 | | | up position. | | |------------------------|------------------------------------|---------------| | Escaped Hostages | Points from when a freed hostage | +10,000 | | | makes their way to an exit on the | | | | current level (includes the heli- | | | | copter on the bonus levels). | | |------------------------|------------------------------------|---------------| | Killing Terrorists by | Using things such as chain explos- | +10,000 | | ways other than shoot- | ions (ie. blowing up cars in the | | | ing them directly. | garage, knocking down construction | | | | walls on them etc.) when enemies | | | | are close enough to be hit. | | |------------------------|------------------------------------|---------------| | Picking up Weapons | Depending on the weapon and if the | +1,000-5,000 | | | weapon has been used/dropped by an | | | | enemy will you get points. | | |------------------------|------------------------------------|---------------| | Picking up Grenades | Depending on the type you will get | +3,000-5,000 | | | points. | | |------------------------|------------------------------------|---------------| | Picking up Food/Drink | Depending on the item. | +3,000-10,000 | |------------------------|------------------------------------|---------------| | Picking up a First Aid | Healing item. | +3,000 | | Pack/Medical Kit | | | |------------------------|------------------------------------|---------------| | Picking up Body Armor | Depending on if it's used or not. | +1,000-3,000 | |------------------------|------------------------------------|---------------| | Killing Hostages | If an enemy kills a hostage you | -1,000 | | | won't earn the 10,000 points from | | | | them escaping. If you kill them by | | | | "accident" then deducted from your | | | | total points is... | | |------------------------|------------------------------------|---------------| | Execution | Saving a hostage from a near | +10,000 | | | execution will net you an extra | | | | life and... | | |________________________|____________________________________|_______________| - Bonus Level Scoring After each of the five bonus levels which are open to you if you save any hostages you will be scored on the percentile number of hostages you saved times a multiplier which goes up in hundreds by the number of levels. i.e. the first bonus level is the 4th level which = X400 so 85% X 400 is 33,600. There are the maximum number of points for each of the 5 bonus levels. 1. 400 X 100 = 40,000 2. 800 X 100 = 80,000 3. 1200 X 100 = 120,000 4. 1600 X 100 = 160,000 5. 1900 X 100 = 190,000 Depending on the numbers of hostages saved there is a final bonus when you finish the game which is the same as the 5th bonus level set up. My "hardest score" has been 8,849,580 points by the end of the game. I'm sure someone out there can get far more than that. ______________________________________ T W O - T W O = weapons Weapons are the main stay of defense in Die Hard obviously. The assortment of weapons are small but all have a range of uses besides the obvious. I just wish that they'd given us the option to cycle through the weapons instead of replacing one weapon with another. You can get weapons off dead enemies, in crates, bags, boxes and all sorts of other items. _____________________________________________________________________________ | WEAPON | INFO | |------------------------|----------------------------------------------------| | Beretta 92F | McClane's standard weapon. Holds 15 bullets but is | | | unlimited in reloads. You'll use this for most of | | | the game. | |------------------------|----------------------------------------------------| | Shotgun | If widespread damage is your game then the Shotgun | | | is your weapon. Taking out enemies in one shot, | | | the shotgun is limited to 30 shells per pick up. | | | Picking up multiple shotguns will add 30 ammo. My | | | record for this has been 150 shells. | |------------------------|----------------------------------------------------| | MP5 | This fast firing gun will allow you to take out | | | numerous enemies quickly. The down point to this | | | is that the 60 bullets (2 clips of 30 bullets) | | | will be used very quickly. | |------------------------|----------------------------------------------------| | Steyr (Assault Rifle) | The Steyr (pronounced 'Sti' I believe-correct me | | | if I am wrong please) is a nice compact rifle | | | which fires in all sorts of conditions. The 60 | | | bullets you will get (again 2 clips of 30) will | | | slowly knock away your enemies in a couple of | | | shots. | |------------------------|----------------------------------------------------| | Explosive Shotgun | All hail the power that is the Explosive Shotgun. | | | Well not really. I try to get rid of its 30 shells | | | or the weapon itself as quickly as I can. Why? | | | Well it's hard to aim, kills everything in a | | | radius around where it hits (meaning you have high | | | chances of taking out hostages by accident when | | | shooting a group of enemies), and is really a pain | | | to use. I mostly use it to take out walls and | | | doors to get around quicker when there is nothing | | | but enemies around. | |------------------------|----------------------------------------------------| | Machine Gun | This is probably the best weapon in the game along | | | side the shotgun. Carrying the usual 60 bullets/2 | | | clips, it can take out most enemies in one single | | | shot, has large range (though most of the weapons | | | in DH do), and all around kicks serious ass. Ho, | | | Ho, Ho, I've got a machine gun indeed. | |------------------------|----------------------------------------------------| | Grenades | Do the same sort of damage that the explosive | | | shotgun does except that you want to use them on a | | | group of enemies with no hostages. They also work | | | nicely if your above a group who can't target you | | | but you want to kill them. | |------------------------|----------------------------------------------------| | Smoke Grenades | I didn't use the Smoke Grenades too often, but | | | when I did it was to stop a group of enemies from | | | shooting at me so I could kill them. It works very | | | nicely if your under heavy attack. They also seem | | | to be very rare to find however. | |------------------------|----------------------------------------------------| | Flash Grenades | Honestly the Flash Grenades are kind of a waste | | | because they limit you more than the smoke | | | grenades do. I usually use them to escape though | | | if you know of any nearby enemies being affected | | | by the effects of the flash you can use this to | | | take them out. | |________________________|____________________________________________________| ______________________________________ T W O - T H R E E = pickups All pickups in DH have a purpose for healing or maintaining health. You can get these pickups like the weapons, off dead enemies, in crates, bags, boxes and all sorts of other items. _____________________________________________________________________________ | ITEM | INFO | |------------------------|----------------------------------------------------| | Cola, Fox Fizz, Hot | Besides allowing McClane to say the occasional | | Dogs | one liner, these items give you points and a small | | | amount of health back. | |------------------------|----------------------------------------------------| | First Aid Pack | These green and white packs regain a small amount | | | of health. | |------------------------|----------------------------------------------------| | Medical Kit | These yellow and green kits refill your health for | | | your current life to full. | |------------------------|----------------------------------------------------| | Bulletproof Vest | These vests take punishment until they become | | | useless. Adds a green glow to your health badge, | | | which changes colors and fades as you get shot | | | until it is gone which means the vest has been | | | used. | |________________________|____________________________________________________| ______________________________________ T W O - F O U R = info/tactics The main objective of DH I feel is not so much the rescue of hostages is it more the point of keeping alive. So is the case you should play "stealthy" in the game. While you can do the occasional run around firing at single enemies, for small groups you should use some tactics in taking them on. Here are a few I use when I play. - Distance The AI isn't the greatest in DHT, so you should use the distance shot to your advantage. Because you can shoot as far into the distance at your enemies with out them firing back too easily, this is the best tactic to use when you want to maintain your health. Just be careful of other enemies sneaking up on you though, and having to take care of guys hiding behind things (or even stuck on things as happens at times). - Objects of Destruction Using the areas around you can help you kill bad guys. Blowing up cars their standing beside in the carpark can kill enemies. Shooting construction walls from one side when a bad guy is walking past on the other is another one. There are many more ways you can use objects to kill enemies in the game, all you need to do is look and try. - Environment Using walls, shelves, small hallways, and such to *pop* out of on your enemy is a good way to take. There are also some "design flaws" which you can use to your advantage, such as doorways. For example if there is a room with 2 doors that open like this: _ _____ | / / | | then use it. Hide in range so enemies will see you at a distance from inside the room. They will walk in and get stuck on the two open doors allowing you to shoot them without too much trouble. The AI of the game is rather weak so this usually works very easily. I've been able to kill most of the enemies on a single level with this glitch. Don't use an explosive weapon though as doing so will probably destroy the doors also. - Strafe and Roll Survival depends on mastering these buttons. With them you can duck out of being targeted, come out of hallways and kill guys and all around become a master at Die Hard. It's not too hard to learn once you practice a little and it will be a great help. - Extra Lives There are a few ways of getting extra lives. Most bonus levels have one, killing some "bosses" will give you another life, and saving hostages from being executed will also give you another life. Keep an eye on the radar to see when these things appear. - Hostages Hostages are the main point of most levels, shown as blue dots on your radar. There are as few things to keep in mind about them. In later levels some "hostages" are actually enemies who after being set free will start firing at you. Saving hostages is a priority but don't do it if there is too many enemies around. Chances are they will end up shooting the hostages while firing at you. The same goes for freed hostages. If they are walking through enemies let them get far out of the way before trying to kill the enemies or else they may end up behind killed in the crossfire. - Bombs At the end of every level (when you've killed all the enemies) a bomb will be dropped into the area by one of the elevators. You'll have 30 seconds to reach the lift to disarm the bomb or else you'll have to restart the level. Pain in the ass isn't it? All that work for nothing... - Other Dots As mentioned above, Hostages appear as blue dots on your radar. The other items that appear on there are items, enemies, and the final bomb. Item pick ups are the yellow dots, enemies are the red dots, and the final bomb is a large flashing dot, always located in an elevator somewhere in the level. ______________________________________ T W O - F I V E = level passwords Here is a quick list of passwords to all 24 levels of Die Hard. These are the PS version codes but I think they work on all 3 versions as far as I remember. The passwords will start you with 15 lives, 999 rounds of ammunition, and 25 of each of the 3 types of grenades. I took these from GameWinners.com so all credit to them. ---------------------------------------------- Lv. 1 - Garage - 0% | Passcode -------------------------------|-------------- | n/a | | | -------------------------------|-------------- Lv. 2 - Reception - 5% | Passcode -------------------------------|-------------- | ZN1!6HTWZJ!HF | GK5N5W7CX7JZR | V!CYHPZRV!CXH | KZRV!CYHPZRVJ -------------------------------|-------------- Lv. 3 - Construction - 10% | Passcode -------------------------------|-------------- | T41X 3 4TD1DP | 5B9W974MM6DT7 | 4XMLG9T74XMMG | FT74XMLG9T74J -------------------------------|-------------- Lv. 4 - Office - 15% | Passcode -------------------------------|-------------- | Q 1WSX3WQK!CD | !6FSS!M1FFPQ2 | SC1D5JQ2SC1F5 | NQ2SC1D5JQ2S -------------------------------|-------------- Lv. 5 - Maintenance #1 - 21% | Passcode -------------------------------|-------------- | Y41!ZDT3YJMZZ | Y!BPYY6MW7DY7 | NZMVH9Y7NZMWH | FY7NZMVH9Y7NJ -------------------------------|-------------- Lv. 6 - Computers #1 - 26% | Passcode -------------------------------|-------------- | F8279HY3FLM6X | 15K1!TGNWWHF9 | P6NVMBF9P6NWM | GF9P6NVMBF9P -------------------------------|--------------- Lv. 7 - Executive #1 - 31% | Passcode -------------------------------|--------------- | 74225VHK7WVMW | H7GRVLCLH1X74 | XMLG9T74XMLH9 | Y74XMLG9T74XJ -------------------------------|-------------- Lv. 8 - Construction #2 - 36% | Passcode -------------------------------|-------------- | TN1ZN9JCSJ XL | 7X5R9N4WL68TR | 6XWMGFTR6XWLG | 9TR6XWMGFTR6J -------------------------------|-------------- Lv. 9 - Office #2 - 42% | Passcode -------------------------------|-------------- | H425H75XGGVRV | BXK479!L!3XH5 | XRLZCTH5XRL!C | YH5XRLZCTH5XJ -------------------------------|-------------- Lv. 10 - Ballroom - 47% | Passcode -------------------------------|-------------- | 3D231ZZ!23CK! | 8BS QV9Q7JZ3D | FKQ6SW3DFKQ7S | !3DFKQ6SW3DFJ -------------------------------|-------------- Lv. 11 - Maintenance #2 - 52% | Passcode -------------------------------|-------------- | W82GN88TVSCFX | WCM79Q5PRZ!WC | FFPQQVWCFFPRQ | ZWCFFPQQVWCF -------------------------------|-------------- Lv. 12 - Office #3 - 57% | Passcode -------------------------------|-------------- | 942RCHX88Z14N | RL3WL4XLM2D95 | 4NLLB9954NLMB | F954NLLB9954J -------------------------------|-------------- Lv. 13 - Construction #3 - 63% | Passcode -------------------------------|-------------- | TJ2HGH DSD1DP | Z VN45NTLG9TM | 6DTM6DTM6DTL6 | 8TM6DTM6DTM6 -------------------------------|-------------- Lv. 14 - Vault - 68% | Passcode -------------------------------|-------------- | DX22HW5SGZPQ7 | Z5NGQZGSM2DY | MQGTW7DYMQGSW | 3DYMQGTW7DYMJ -------------------------------|-------------- Lv. 15 - Computers #2 - 73% | Passcode -------------------------------|-------------- | BX21PND98VGP | 4ZB1QDYGNLLBY | CPGPVRBYCPGNV | MBYCPGPVRBYCJ -------------------------------|-------------- Lv. 16 - Executive #2 - 78% | Passcode -------------------------------|-------------- | XJ2BXT9SZXPG5 | DJ6S Z69SH1XM | LG9T74XMLG9S7 | XMLG9T74XML -------------------------------|-------------- Lv. 17 - Office #4 - 84% | Passcode -------------------------------|-------------- | RS2GX9C5P9SCJ | S3X65LMYGYWRV | !CYHPZRV!CYGP | VRV!CYHPZRV! -------------------------------|-------------- Lv. 18 - Maintenance #3 - 89% | Passcode -------------------------------|-------------- | FS237Z5NHGKQR | 871JV7ZXVWCFT | R6XWMGFTR6XVM | BFTR6XWMGFTR -------------------------------|-------------- Lv. 19 - Computers #3 - 94% | Passcode -------------------------------|-------------- | B42 RJ498VGPC | 7S8DVXY2P2NB5 | 8P2NBKB58P2PB | PB58P2NBKB58J _______________________________|______________ ______________________________________ T H R E E = DHT chapter two - DIE HARDER Die Hard 2 - Washington/Dulles Airport "If you're New York cop John McClane, there's got to be one thing you're asking yourself as you arrive at Washington/Dulles Airport to pick up your wife. Why does this always happen to me! The place is crawling with terrorists. They've come to rescue a South American dictator - and drug kingpin who's being flown to the US to stand trial. And you walked into the middle of the plot. You see all the action through McClane's eyes as he races through the terminal annihilating terrorists - but hopefully not civilians and hostages. From the concourse to the New Annex. From the runway to the surrounding countryside. On foot. By snowmobile. Even by helicopter, the chase continues with rapid-fire speed, until you bring down the terrorist escape plane." - taken from the Die Hard Trilogy Instruction Manual Die Hard: Die Harder is both my least favorite of the movies and of the three games in the trilogy, but while that is said both are also quite worthy on their own merits. Die Hard 2's game is this time a first person shooter on rails in which you shoot the terrorists and try to save the hostages around. The thing about this game is for how early it is, _nearly everything_ is destructible. You can shoot everything from roofing tiles to windows and small objects with a variety of weapons. The game covers numerous environments of the second Die Hard movie making it one of the more interesting experiences. _____________________________________ T H R E E O N E = points In the second Die Hard game you can gain numerous points from numerous sources. Please excuse any detail problems with this chart, some items just depend on where they came from or what they are. I've tried my best with some of these to give some sort of range and explanation to it. -== The DH2 Scoring Chart ==- _____________________________________________________________________________ | ACTION | INFO | POINTS | |------------------------|------------------------------------|---------------| | Killing Terrorist | Killing any of the enemies around | +250 | | | McClane. | | |------------------------|------------------------------------|---------------| | Shooting Helicopter | Shooting down any helicopter. | +10,000 | |------------------------|------------------------------------|---------------| | Picking up Weapons | You don't get any points for | +0 | | | picking up normal weapons. You | +1,000-5,000 | | | will however get some points for | | | | picking up bonus weapons. | | |------------------------|------------------------------------|---------------| | Picking up Grenades | Depending on the type you will get | +2,000 | | or Rockets | points. | | |------------------------|------------------------------------|---------------| | Picking up Status Icon | Healing, shield, or reload item. | +1,000 | |------------------------|------------------------------------|---------------| | Killing Civilian | Killing any person. | -1,000 | |------------------------|------------------------------------|---------------| | Blowing Up Civilian | Destroying anything a civilian | -1,000 | | Objects (Cars, Carts, | would use. | | | etc.) | | | |________________________|____________________________________|_______________| - Level Completion Bonus After each of the level you will be scored on the percentile number of various items times a multiplier which goes up in hundreds by the number of levels. i.e. the 4th level will be times 400. So on the 4th level if you get 85% then it will be 85% X 400, which is 33,600. There are only 8 levels in Die Hard 2 so the maximum is 800 X 100 or 80,000 bonus points per item. For three objects scored that's a total maximum of 240,000 points on the last level. - Terrorists Killed The number of terrorists you killed out of 100% - Innocents Saved The number of innocent bystanders saved out of 100% - McClane Health The amount of health McClane has left over out of a 100% _____________________________________ T H R E E T W O = weapons Again, as with the first Die Hard game, the weapons you gain will replace the current weapon and you always have a standard Beretta M92F as your backup. The range for what seems to be a simple shooter is quite large, so keep in mind what weapons do what as you play through. Most of these weapons will be dropped by enemies, and some in items in the background. _____________________________________________________________________________ | WEAPON | INFO | |------------------------|----------------------------------------------------| | Beretta 92F | McClane's standard weapon. Holds 15 bullets but is | | | unlimited in reloads. You'll use this for most of | | | the game. | |------------------------|----------------------------------------------------| | Double Beretta | Surprisingly awesome firepower is possible when | | | you collect another Beretta. If you shoot down one | | | of the helicopters at the start of the game you | | | can earn Double Beretta's for most of the game | |------------------------|----------------------------------------------------| | Shotgun | If widespread damage is your game then the Shotgun | | | is your weapon. Taking out enemies in one shot, | | | the shotgun is limited to 8 shells per pick up I | | | believe. | |------------------------|----------------------------------------------------| | MP5 | This fast firing gun will allow you to take out | | | numerous enemies quickly. The down point to this | | | is that the 30 bullets will be used very quickly. | |------------------------|----------------------------------------------------| | Steyr (Assault Rifle) | The Steyr (pronounced 'Sti' I believe-correct me | | | if I am wrong please) is a nice compact rifle | | | which fires in all sorts of conditions. The 30 | | | bullets you will get will slowly knock away your | | | enemies in a couple of shots. | |------------------------|----------------------------------------------------| | Explosive Shotgun | All hail the power that is the Explosive Shotgun. | | | Well not really. I try to get rid of its shells | | | or the weapon itself as quickly as I can. Why? | | | Well it's hard to aim, kills everything in a | | | radius around where it hits (meaning you have high | | | chances of taking out hostages by accident when | | | shooting a group of enemies), and is really a pain | | | to use. I mostly use it to take out walls and | | | doors to get around quicker when there is nothing | | | but enemies around. Thankfully in Die Hard 2 this | | | happens more often, but you can still end up | | | killing a lot of hostages if you aren't careful. | |------------------------|----------------------------------------------------| | AK-47 | The AK-47 is a nice speedy "import" the troops are | | | carrying later in the game. It's not as good as | | | the M-16, but you still can't complain when you | | | pick one of these up. | |------------------------|----------------------------------------------------| | M-16 | This is probably the best weapon in the game along | | | side the shotgun. Carrying a nice amount of ammo | | | in clips, it can take out most enemies in one | | | single shot, has large range (though most of the | | | weapons in DH do), and all around kicks serious | | | ass. Ho, Ho, Ho, I've got a machine gun indeed. | |------------------------|----------------------------------------------------| | Grenades | Do the same sort of damage that the explosive | | | shotgun does except that you want to use them on a | | | group of enemies with no hostages. They also work | | | nicely if your above a group who can't target you | | | but you want to kill them. | |------------------------|----------------------------------------------------| | Rocket Propelled | The mother of all explosive devices... the RPG is | | Grenade (RPG) | like setting off a mini explosive anywhere, | | | anytime. You can pick up these rockets now and | | | then - but watch out, you might not be the only | | | one using them. | |________________________|____________________________________________________| _____________________________________ T H R E E T H R E E = pickups All pickups in DH2 have a purpose for healing or maintaining health or keeping you well on track with your shooting - the second important factor of this game. You can get these pickups like the weapons, off dead enemies as well as in crates, bags, boxes and all sorts of other items within the background. _____________________________________________________________________________ | ITEM | INFO | |------------------------|----------------------------------------------------| | Health Icon | These icons will add the number of icons along the | | | bottom of the screen | |------------------------|----------------------------------------------------| | Shield | Gives you a shield for a certain length of time. | | | Usually marked down the bottom of the screen as an | | | adjustment to how safe you are. | |------------------------|----------------------------------------------------| | Reload | Gives you an instant reload of the current weapon | | | you are using. Best used with bonus weapons for | | | more ammo but worthwhile for any weapon. Also | | | comes in an explosive variety. | |------------------------|----------------------------------------------------| | Tracer | These tracer bullets allow you to track shooting. | |________________________|____________________________________________________| _____________________________________ T H R E E F O U R = info/tactics For Die Hard 2 you're taking up a first person shooting roll... and while it's mostly on rails, you will have to adjust the vision yourself at times by scrolling the screen by moving the cursor. Because it's a gun game there isn't a lot to suggest in the way of tactic other than shoot, shoot, shoot... but here are some of the more important details you should know. - Control The game can be played with the PS One controller or Konami's light gun. No G-Con support however (because the G-Con wasn't out at the time). - Tactics While it's fun to blow up everything... keep in mind that killing a hostage costs you the points of killing 4 terrorists... so killing them too often is something you want to avoid if you're going for a big score. - Icons There are two targets you'll find around the game and they are: Blue Target - Gun Carrier - A terrorist who isn't tracking you. Red Target - Gun Carrier - A terrorist with McClane in their sights. - Safe Distance The longer you take to kill a terrorist the closer the screen gets so you can shoot them easier, but of course as the time ticks on the more likely it is you'll get hit. - Extra Items, Lives, and Paths There are a few ways of getting extras in each area, most have to do with not killing any hostages during a certain section or killing a number of terrorists. Keep on the lookout for large open sections with lots of either/or as normally they are the key to finding the paths. Also shooting boxes and other background objects will occasionally give you additional items. _____________________________________ T H R E E F I V E = level passwords Here is a quick list of passwords to all 8 levels of Die Harder. These are the PS version codes but I think they work on all 3 versions as far as I remember. The passwords will start you with 5 lives. I took these from GameWinners.com so all credit to them. ---------------------------------------------- Lv. 1 - Dulles Airport - 0% | Passcode -------------------------------|-------------- | n/a | | | -------------------------------|-------------- Lv. 2 - New Wing - 12% | Passcode -------------------------------|-------------- | 14 JJ2JB144JL | 289144JB F1 | 4JLKT3GS9 L38 | F144JL289144J -------------------------------|-------------- Lv. 3 - Tunnel - 25% | Passcode -------------------------------|-------------- | SS XHKG5SW3DF | KQ6SW3F!QQ1SM | 3DDQRNCCVDFJQ | 2SW3DFKQ6SW3 -------------------------------|-------------- Lv. 4 - Runway - 37% | Passcode -------------------------------|-------------- | F416QVMBF5NQL | VC9F5NNSLCHF9 | NQM1W6TDP6LWC | FF5NQLVC9F5NJ -------------------------------|-------------- Lv. 5 - Plane Interior - 50% | Passcode -------------------------------|-------------- | N V38Y3N2JB1 | 85 N2J955Y1NL | JB 1L4Q7TV195 | 4N2JB185 N2J -------------------------------|-------------- Lv. 6 - Church - 62% | Passcode -------------------------------|-------------- | 8N N8KL68P2NB | KB58P2RQ!L581 | 2NB698681NBJB | 18P2NBKB58P2J -------------------------------|-------------- Lv. 7 - Snowmobile Chase - 75% | Passcode -------------------------------|-------------- | 8D142J2 8F1N6 | JV38F1JJ3B 8P | 1N7BGCBSV46KV | 78F1N6JV38F1J -------------------------------|-------------- Lv. 8 - Plane Intercept - 87% | Passcode -------------------------------|-------------- | N 1B58Y3N2JB1 | 85 N2JHHXP2NZ | JB 76LXXNV195 | 4N2JB185 N2J _______________________________|______________ ______________________________________ F O U R = DHT chapter three - WITH A VENGEANCE Die Hard With A Vengeance - New York City "New York, New York. If you can make it here, you'll make it anywhere - and if you can't, half of Manhattan will disappear in a blinding flash. This time, it's a gang of terrorists led by the twisted genius, Simon. They've stashed bombs throughout the city to cover a multi-billion dollar heist. And Simon says, John McClane is the only one who can defuse them. But the clock is ticking. It's a test of your nerves and your driving skills as you and your reluctant partner, Zeus, seek out and commandeer more than fifteen different vehicles, stomp the pedal down and go. Blaze through traffic-choked streets of Chinatown in a high-powered sports car. Scatter some skaters in Central Park in a dump truck. Grab a cab and drive it right into the subway system. Whatever you do, you've got to get to the next bomb and run it over before it detonates. Then, outrun the terrorists before they escape." - taken from the Die Hard Trilogy Instruction Manual Back in 1994 when I heard about the new Die Hard movie being made I was a bit taken as to what to expect. The second movie, while being good, hadn't lived up to the original movie and I wasn't sure a third would be any better. But I was wrong. Not only did DH3 live up to the original Die Hard, it kicked it's ass. The plot was well constructed, the changes in settings made for an action packed ride, the tricks and traps that Simon came up with for John were awesome, and the movie ended up rocking. Need I even mention the guy who gets cut in half? heh In the movie a terrorist known only as Simon starts a New York wide spree of destruction as he toys with McClane as way of revenge. Unlike in the movie where McClane goes from everything to being on foot, driving Cabs through Central Park, riding on Subways, and landing on a boat, the game is focused on the driving scenes and you'll go from block to block finding bombs, either stationary or in moving cars. As dull as this sounds the end result is probably also the best game of the entire DHT videogame. ______________________________________ F O U R - O N E = points For Vengeance, points are a litle bit pointless as it seems. While you gain many points through destroying bombs, picking up bonus icons, and through completing bonus levels, the fact that you loose a lot points in two ways keeps from making a big gain. The two ways are caused by the pedestrians. You firstly loose points through each person you hit walking around the streets and then you'll loose more for not keeping said people safe in the end of round ranking. Not hitting people now and then isn't an option. There are times where people running across streets will dart in front of your car, and other times you'll probably need to drive up on the foot path. While you can use the Horn to scare them off, it doesn't always work. But keep in mind to actually use it as much as possible, it might save you a few points here and there. Please excuse any detail problems with this chart, some items just depend on where they came from or what they are. I've tried my best with some of these to give some sort of range and explanation to it. -== The DH3 Scoring Chart ==- _____________________________________________________________________________ | ACTION | INFO | POINTS | |------------------------|------------------------------------|---------------| | Destroying a Bomb | Finding a bomb and blowing it up. | +100,000 | |------------------------|------------------------------------|---------------| | Picking Up Extra Life | Grabbing another chance. | +100,000 | |------------------------|------------------------------------|---------------| | Getting a New Car | Grabbing a new car. | +75,000 | |------------------------|------------------------------------|---------------| | Picking Up Points | Grabbing a points icon. | +50,000 | | Bonus | | | |------------------------|------------------------------------|---------------| | Hitting Bomb Cars | For each hit of a bomb car before | +50,000 | | | finally blowing it up you will get | | | | this much. | | |------------------------|------------------------------------|---------------| | Hitting Dump Trucks | Ramming into speeding trucks. | +50,000 | |------------------------|------------------------------------|---------------| | Hitting Police Cars | Ramming into Police Cars. | +50,000 | |------------------------|------------------------------------|---------------| | Picking Up Time Bonus | Grabbing additional time bonus. | +10,000 | |------------------------|------------------------------------|---------------| | Picking Up EMS Icon | Gaining help from the EMS. | +10,000 | |------------------------|------------------------------------|---------------| | Hitting a Launch Icon | Getting launched into the air. | +25,000 | |------------------------|------------------------------------|---------------| | Hitting a Nitro Icon | Getting super speed burst. | +50,000 | |------------------------|------------------------------------|---------------| | Hitting the Dump Truck | Ramming into the Dump Truck. For | +1,000 | | During Bonus Rounds | each hit you will get... | | |------------------------|------------------------------------|---------------| | Hitting Pedestrians | Hitting any person on the streets. | -1,000 | |________________________|____________________________________|_______________| - Level Completion Bonus After each of the level you will be scored on the percentile number of various items times a multiplier which goes up in hundreds by the number of levels. i.e. the 4th level will be times 400. So on the 4th level if you get 85% then it will be 85% X 400, which is 33,600. There are 16 levels in the Die Hard WAV game so the maximum is 1600 X 100 or 160,000 bonus points per item. For three objects scored that's a total maximum of 480,000 points on the last level. - Safety Margin The chaos or lack of chaos caused out of 100% - Citizens Saved The number of innocent bystanders saved out of 100% - Car Damage The amount of strength left to the last car you drove out of a 100% ______________________________________ F O U R - T W O = icons/pickups DH:WAV has a number of icons which makes up it's base. All of these icons and pickup's are detailed below. _____________________________________________________________________________ | ICON | INFO | |------------------------|----------------------------------------------------| | Bomb | Round red target on an object (car, item, or | | | otherwise) which is your target to hit. Drive into | | | it to destroy it. | |------------------------|----------------------------------------------------| | Bomb Car | Same as a bomb except it's a blue target on a | | | moving car. You'll need to follow it and ram it | | | numerous times before it will be blown up. | |------------------------|----------------------------------------------------| | Time | Yellow icon. Gives McClane more time and a better | | | chance to reach the next bomb. Each one only adds | | | a few seconds though. The most common icon. | |------------------------|----------------------------------------------------| | Turbo | Pink icon. Each icon collected will give you the | | | ability to turbo boost the car for a while. You | | | can activate this by pressing circle. | |------------------------|----------------------------------------------------| | Launch | White icon. Drive over these mini-bombs to catch | | | some air. Usually found around traffic jams and | | | other roadblocks that you can jump over. | |------------------------|----------------------------------------------------| | Points | Blue icon. An extra points bonus to go towards | | | your high score. Each icon gives you 50,000 | | | additional points on your total. Quite common. | |------------------------|----------------------------------------------------| | EMS | Light blue icon. Driving through this will summons | | | an ambulance or police car to get through heavy | | | traffic or guide you better to your destination. | |------------------------|----------------------------------------------------| | Extra Life | Dark red icons. Very rare additional continue icon | | | which will allow you to continue if you fail a | | | mission. Found often in bonus levels. | |------------------------|----------------------------------------------------| | Nitro | Dark purple-red icon. A very rare Nitrous burst to | | | blast through long streams of heavy traffic. Sets | | | things around the car on fire as you move quickly. | |________________________|____________________________________________________| ______________________________________ F O U R - T H R E E = cars There are a number of cars to drive in Die Hard 3. Each of these has it's own special features which make it better or worse than other cars. To find cars keep an eye on the compass in the top left where the bomb direction is. When a blue arrow appears this is the location of the car. Check below for more details. Please also note that "car bombs" are still under bomb numbers. _____________________________________________________________________________ | CAR | INFO | |------------------------|----------------------------------------------------| | Taxi | Your normal car is this NY cab. All around average | | | when it comes to handling, speed, etc. You can | | | also find it during the following missions: | | | | | | - Lv. 1 ~ Harlem #1, Bomb #2 | | | - Lv. 8 - Wall Street #2, Bomb #1 | | | | |------------------------|----------------------------------------------------| | Cop Car | The cop car is super fast but with the same | | | average handling of the Taxi. It is also your car | | | of choice in all of the bonus missions. Pushing R1 | | | which is normally the horn will put the siren on. | | | You can find it in different locations during the | | | following missions: | | | | | | - Lv. 1 ~ Harlem #1, Bomb #2 | | | - Lv. 1 ~ Harlem #1, Bomb #3 | | | - Lv. 1 ~ Harlem #1, Bomb #4 | | | - Lv. 6 ~ Chinatown #2, Bomb #2 | | | - Lv. 9 - Quay #1, Bomb #3 | | | | |------------------------|----------------------------------------------------| | Light Blue Sedan | The light blue car has a lower than average | | | acceleration but makes up for it with a generally | | | good cruising speed and responsive handling for | | | tight cornering. It can be found in the following | | | locations: | | | | | | - Lv. 1 ~ Harlem #1, Bomb #7 | | | - Lv. 6 ~ Chinatown #2, Bomb #2 | | | | |------------------------|----------------------------------------------------| | Dump Truck | The big slow sloth of a car has good impact | | | ability to clear traffic out of the way and can | | | reach an okay speed for driving along at. Just | | | don't expect to go chasing bomb cars so easily in | | | it. You will also drive one of these in the later | | | Aquaduct missions. It can be found in the | | | following locations: | | | | | | - Lv. 1 ~ Harlem #1, Bomb #7 | | | | |------------------------|----------------------------------------------------| | Hot Dog | For a van with a giant wiener on top this thing | | (Joe's Greasy Dogs) | moves surprisingly fast. The only problem comes | | | with it's handling - which while isn't a big | | | problem in the park most of the time, can be | | | troublesome around water or over bridges. It can | | | be found during the Central Park missions as | | | outlined below: | | | | | | - Lv. 2 ~ Central Park #1, Bomb #4 | | | | |------------------------|----------------------------------------------------| | Ferrari | Superfast sports car. You'll have no problems | | | getting from a to b in this car. Handling can be a | | | little bit twitchy on the sharp cornering, but if | | | you get that down then your set. Great for car | | | bomb chasing too. The mission locations it can be | | | found at are as follows: | | | | | | - Lv. 3 ~ Chinatown #1, Bomb #3 | | | - Lv. 6 ~ Chinatown #2, Bomb #6 | | | - Lv. 7 ~ Harlem #2, Bomb #3/4 | | | | |------------------------|----------------------------------------------------| | Merc. | This is your starting car in the Wall Street | | | levels. It's a bit slower than a taxi but | | | everything else is fairly much the same except | | | it's handling which is much, much, better. | |------------------------|----------------------------------------------------| | Porsche | Super fast, great handling, everything you'd want | | | in a car to get around this game. Too bad it's not | | | so common to find. Anyway, here's where you can | | | find it during the game: | | | | | | - Lv. 4 - Wall Street #1, Bomb #5 | | | - Lv. 8 - Wall Street #6, Bomb #6 | | | | |------------------------|----------------------------------------------------| | School Bus | Big and slow but the ramming ability is best by | | | far (it'll even knock dump trucks out of the way | | | like they were any other small car). Perhaps not | | | the greatest thing for any car bomb chases because | | | of it's speed but you'll appreciate it for getting | | | from location to location - so long as you don't | | | get stuck that is, as you can quite easily with | | | something this size. The school bus is located | | | during the following missions: | | | | | | - Lv. 6 ~ Chinatown #2, Bomb #4/5 | | | | |------------------------|----------------------------------------------------| | Baby Carriage | The weirdest "car" of the lot is located only once | | | during the game and you'll have to go looking for | | | it. At the start of level 8 - Wall Street #2 turn | | | 180 and drive until a different blue arrow appears | | | (there will already be one leading to a taxi when | | | you first start). Follow it and you'll come to a | | | car park with the carriage you can drive. The pram | | | is super fast and has superhandling, including the | | | fact it's narrow enough to squeeze through gaps. | | | | | | - Lv. 8 - Wall Street #2, Bomb #1 | |________________________|____________________________________________________| ______________________________________ F O U R - F O U R = info/tactics Vengeance is all about arcade driving action. Going from location to location exploding bombs. Of course there are a few tactics and so forth you should know when you play. - Using the horn The horn (or on the cop cars - the siren) will be your best friend for keeping points. Using it will scatter any pedestrians on the streets away from your car. It's not fool proof but it works more often than not. - Sharp Turning Using the hand brake turns is the best if not the only way to get around the turns especially during events where you're chasing other cars. Depending on the car you may find yourself over turning, so be ready to correct that. - Follow the icons The icons (time/points normally) will lead you down the streets you need to take 99% of the time. This is the best way to keep enough time as well as getting to the bomb location in time. - Change Cars for the Situation Fast cars with good handling are sometimes set near where you need them - a car chase or some such. Heavy cars are set before strings of bombs where you need their power to smash through traffic. The short of it is to make sure you grab new cars when you can to make things easier for yourself. - Listen to Zeus He will tell you when to make left or right turns as well as to keep driving. While it is easy to follow the arrows most of the time sometimes you can get lost and the audio navigation will hopefully get you out of the rut. - Hit the Launch Simple point this one. Make sure when there launches around you actually hit them. You don't want to go colliding into the cars and trucks blocking the way. - Find another way If you find yourself blocked you'll have to turn around and find another way through. The programmers have set up numerous roadblocks which move as well as as traffic jams so be ready to change course quickly. ______________________________________ F O U R - F I V E = level passwords Here is a quick list of passwords to all levels of Die Hard With A Vengeance. These are the PS version codes but I think they work on all 3 versions. The passwords will start you with 9 lives and 99 turbo. I took these from GameWinners.com so all credit to them. ---------------------------------------------- Lv. 1 - Harlem #1 - 0% | Passcode -------------------------------|-------------- | n/a | | | -------------------------------|-------------- Lv. 2 - Central Park #1 - 12% | Passcode -------------------------------|-------------- | XJ1GFT!7XMLG9 | T74XMLD3K72X! | LG82RC8VMZKSH | HXWQZWM7GVHSJ -------------------------------|-------------- Lv. 3 - Chinatown #1 - 25% | Passcode -------------------------------|-------------- | T81XMLG9TC5DP | LQBTC5G!VQDT7 | 5DN965F24Y7QQ | 7TW1X6CK5JV6J -------------------------------|-------------- Lv. 4 - Wall Street #1 - 37% | Passcode -------------------------------|-------------- | ZS1!CYHPZWWHF | YRQZWWF7PRJZR | WHD67TBLVY7QR | TZ3!!!BK! 2BJ -------------------------------|-------------- Lv. 5 - Central Park #2 - 43% | Passcode -------------------------------|-------------- | KS28P3DFKV78Y | 3NGKV7BRCN8KQ | 78XS415M6VCC4 | K63SGSJDFD2J -------------------------------|-------------- Lv. 6 - Chinatown #2 - 50% | Passcode -------------------------------|-------------- | Z41!5XRLZ7S!3 | XHKZ7SY9NHRZC | S!27!ZBGTD7LR | J!7XHK!CVWFG -------------------------------|-------------- Lv. 7 - Harlem #2 - 62% | Passcode -------------------------------|-------------- | !81!MZHT!CYHP | ZRV!CYF!QRX!7 | YHN57PC2XX9MH | TZ3T!7VPFC4H -------------------------------|-------------- Lv. 8 - Wall Street #2 - 68% | Passcode -------------------------------|-------------- | 5422VBKB54NLL | B9954NJS29H58 | NLMKT6KFP6VT1 | C48J2198NRN6J -------------------------------|-------------- Lv. 9 - Aquaduct #1 - 75% | Passcode -------------------------------|-------------- | S82DFJG1SC1D5 | JQ2SC1GHSQ4S7 | 1D4C6FD2 SM 6 | 7TW5XQ4QGC62 -------------------------------|-------------- Lv. 10 - Quay #1 - 81% | Passcode -------------------------------|-------------- | 7N23LHKZ7NZMV | H9Y7NZKJ79W7S | ZMWNTLMY!6ST9 | T6 V38MH9T9RJ -------------------------------|-------------- Lv. 11 - Aquaduct #2 - 87% | Passcode -------------------------------|-------------- | 8J24 KV78K248 | K248K262T228Y | 249BLCXS3K66L | 3996NV535LHKJ -------------------------------|-------------- Lv. 12 - Quay #2 - 94% | Passcode -------------------------------|-------------- | 9N24LMLG9P6NV | MBF9P6QJWBC9T | 6NW8V2YX72L82 | C89248C9MQZN _______________________________|______________ ______________________________________ F I V E = cheats - PlayStation Press Start to pause the game and hold R2 while putting them in. All codes can be deactivated as well. You just need to re-enter the code to deactivate it. Each code corresponds to a button or direction press, however there has been a letter format introduced for each of these codes to make words. Credit for these codes go to issues of EGM, Tips and Tricks, and whatever other magazine sources I collected these codes from back in 1996/1997. Right | R Left | L Up | U Down | D X Button | X Circle Button | O Square Button | E Triangle Button | A _____________________________________________________________________________ | | | D I E H A R D | |_____________________________________________________________________________| | CHEAT | INFO | |-------------------------|---------------------------------------------------| | R U D E | - God Mode | | | Gives you invincibility. | |-------------------------|---------------------------------------------------| | R E D O | - 50 Of Each Grenade | | | Gives you what it says. | |-------------------------|---------------------------------------------------| | R E E D | - Fat Mode | | | Turns John and all enemies into fat people. | |-------------------------|---------------------------------------------------| | D E A D | - Villains Float Upwards When Killed | | | The enemies will float to the sky when you kill | | | them. | |-------------------------|---------------------------------------------------| | L O D E | - Coordinates | | | Adds the programmers mapping co-ordinates to | | | the screen. | |-------------------------|---------------------------------------------------| | AAAAAAAAAAARRRR | - Stick Figures | | (10 A's, 4 R's) | Turns all of the characters into lines like in | | | a game of hangman. McClane will be white... | | | enemies red, dead enemies yellow, and hostages | | | blue. The code might take a few tries to enter. | | | You need to just keep hitting triangle for a | | | while (even if it's over 10) and then keep | | | hitting right. | |-------------------------|---------------------------------------------------| | D O O D A D | - Silly Mode | | | Enemies bend over and shoot between their legs. | |-------------------------|---------------------------------------------------| | R U D D E R | - Infinite ammo | | | Gives you infinite ammo for a single weapon. | | | Repeat to cycle through the different weapons. | |-------------------------|---------------------------------------------------| | R E A R | - Backwards controls | | | Inverts the control scheme (down is up, up is | | | down etc.) | |-------------------------|---------------------------------------------------| | D E E R | - Change Voices | | | Changes the pitch of the enemies voices. Enter | | | once for high pitched voices, once more for | | | deep sounding voices, and one last time to | | | return them to normal. | |-------------------------|---------------------------------------------------| | O O E E R | - Plants Scream When Hit | | | Ahh... just as it says. The plants will scream | | | when they're hit with gunfire. | |-------------------------|---------------------------------------------------| | D O L E U E L | - Level Select | | | By using a controller in control port two you | | | can select the level you wish to go to. On the | | | second controller hold start and the current | | | level will appear at the bottom of the screen. | | | Press left or right to select a level (while | | | still holding start) and then press the select | | | button (this is a level "select" after all :p) | | | to go to that level. | |-----------------------------------------------------------------------------| | D I E H A R D 2 : D I E H A R D E R | |_____________________________________________________________________________| | CHEAT | INFO | |-----------------------------------------------------------------------------| | D A R E | - God Mode | | | Gives you invincibility. | |-------------------------|---------------------------------------------------| | R U D E | - Debug Mode/Weapon Select | | | This option allows you to tinker about with the | | | games settings - although you probably won't | | | want to. Press Start for the map editor mode. | | | By using controller two you can skip the | | | current level and do additional adjustments. | | | The best part comes from being able to select | | | weapons at will by pressing the triangle button | | | on control pad one. However it seems more or | | | less randomized so you might need to keep | | | hitting it until you find the weapon that you | | | want. | |-------------------------|---------------------------------------------------| | D E A D | - Skeleton Mode | | | Turns everyone into skeletons. | |-------------------------|---------------------------------------------------| | R E L O A D | - Tons Of Ammo | | | Gives you 99 Rockets and 99 Grenades. | |-------------------------|---------------------------------------------------| | O D D E X E | - Fergus Mode | | | Turns everyone into Fergus McGovern (as part of | | | a running Probe Software gag - see any Mortal | | | Kombat home converted title produced by Probe). | |-------------------------|---------------------------------------------------| | L A R D | - Tall, Short, Fat, and Skinny Mode (TSFS) | | | Turns all the enemies into really tall, really | | | short, really fat, or really skinny people. | |-----------------------------------------------------------------------------| | D I E H A R D W I T H A V E N G E A N C E | |_____________________________________________________________________________| | CHEAT | INFO | |-----------------------------------------------------------------------------| | L A R D | - Fat Mode | | | Makes the cars extra large. Of course the only | | | way you can still drive them is from the front | | | "inside" view... they take up too much of the | | | screen otherwise. | |-------------------------|---------------------------------------------------| | O D D A X E | - Fergus Mode | | | As with Die Hard 2, turns everyone into Fergus | | | McGovern (as part of a running Probe Software | | | gag - see any Mortal Kombat home converted | | | title produced by Probe). That even includes | | | the pigeons flying around - now just Fergus. | |-------------------------|---------------------------------------------------| | R E L A X E D | - Acid Trip Mode | | | All of the buildings are slumped, twisted and | | | have holes in them. Textures are messy, and | | | signs and bridges droop like they're melting. | | | The entire world is messed up. You might need | | | to go into the save game sub menu within the | | | options and do the code from there to avoid | | | exiting the pause menu before the code is fully | | | entered. Keep in mind this can't be turned off. | |-------------------------|---------------------------------------------------| | D U L L D U L L D U L L | - Removes Texture Maps | | | Kinda weird code... just removes all the | | | textures making the world look like a flat | | | colored mess. Kinda funny. | |-------------------------|---------------------------------------------------| | L U L L E D | - Slow Motion | | | Slows everything down to a snails pace. Even | | | the sounds and every action. Can't be turned | | | off. | |-------------------------|---------------------------------------------------| | O O E E D D X X | - 999 Turbos | | | Gives you 999 turbos to use. | |-------------------------|---------------------------------------------------| | O R D E A L | - Napalm Turbo | | | Combine a turbo and a "launch" icon and this is | | | what you get. Everytime you use a turbo you'll | | | be launched into the air by a huge fire blast | | | below the car you're currently driving. | |-------------------------|---------------------------------------------------| | O D D E R | - Weird Camera | | | Entering the code makes the camera swap and the | | | models adjust to weird angles. Each time you | | | re-enter the code the view will swap between a | | | few different setups. IMO the first one with | | | the closer and slightly squeezed view is the | | | best of them. You can't return to the default | | | for some reason, so keep this in mind before | | | you use the code. | |-------------------------|---------------------------------------------------| | L O U D E R | - Infinite Lives | | | Gives what it says. Infinite lives. Now you can | | | continue no matter how many times you fail. | |-------------------------|---------------------------------------------------| | R U D E | - Debug Mode | | | Once you've entered the code, various | | | co-ordinates will appear including a "hello" | | | message from the programmers. From here you can | | | use the 2nd controller port to do a few things. | | | Firstly press start and a level selection | | | option will appear. If you want to change level | | | then select the one you want and then press X. | | | Pressing triangle while this menu is up will | | | also toggle the clock on or off. Out of the | | | start menu, pressing square will restart you at | | | the beginning of the current map, while circle | | | will skip you forward to the next bomb or bomb | | | car. Fiddling with some of the other buttons on | | | the controller will also give some weird | | | results, including the ability to adjust the | | | size of the score at the top of the screen. All | | | fairly pointless, but just in case you wanted | | | to know - well now you do. | |-------------------------|---------------------------------------------------| | D O D O | - Chase Mode Camera | | | Adds an additional camera that acts like you're | | | watching from an omnipotent viewing ability | | | (well that can be said for all the cameras - | | | but this one has the ability to track through | | | walls and so forth) way above the streets. | | | It's difficult to control with and not the | | | greatest thing at all to play in for long times | | | (well-you DO get used to it eventually), but if | | | you're looking for added challenges - then this | | | is it. Beat the game in while staying in this | | | camera mode and you're a Die Hard master. | |-------------------------|---------------------------------------------------| | R O L L E D | - Dice in Windscreen | | | This just simply adds dice to the windscreen in | | | the inside camera view... well except they | | | aren't dice. They're cars. The more times you | | | repeat the code the more that are added too... | | | they kinda create a cool effect where there is | | | a lot of them... like a motion blur or | | | something as each one reacts to movement. | |-------------------------|---------------------------------------------------| | D E A R D E A R | - Change the Sky (Repeat To Toggle) | | | This just simply changes the sky to make it | | | darker. Each time you do it the mode patchy and | | | darker it becomes. | |-------------------------|---------------------------------------------------| | R E A D X X X | - Roswell "Alien" Mode | | | This mode will change all the cars into UFO's, | | | pedestrians into aliens, and "bomb cars" will | | | become "Invaders" LOL To get it work go to the | | | 2nd level (Central Park #1) and pause. | | | Highlight "QUIT", hold R2 as normal, and enter | | | the code. The level will end but the word | | | "ROSWELL" will appear. Once the bonus has been | | | given, the level will restart in "Roswell Mode" | |_________________________|___________________________________________________| - Saturn For a cheat menu, on the Copyright screen, press C, A, B, B, Y, C, A, B, B, Y before it goes. You can access the Cheat Menu from any game by pausing the game. I took this code from the listing at GameFAQ's. All credit to the original submitter. - PC CD-ROM Press [Esc] to pause game play, then hold the letter R + 2 while entering one of the following codes to activate the corresponding cheat function. Game play will resume to confirm correct code entry. Up | Up Down | Down Right | Right Left | Left Letter E | E Letter O | O Letter A | A _____________________________________________________________________________ | | | D I E H A R D | |_____________________________________________________________________________| | CHEAT | INFO | |-------------------------|---------------------------------------------------| | R U D E | - God Mode | | | Gives you invincibility. | |-------------------------|---------------------------------------------------| | R E D O | - 50 Of Each Grenade | | | Gives you what it says. | |-------------------------|---------------------------------------------------| | R E E D | - Fat Mode | | | Turns John and all enemies into fat people. | |-----------------------------------------------------------------------------| | D I E H A R D 2 : D I E H A R D E R | |_____________________________________________________________________________| | CHEAT | INFO | |-----------------------------------------------------------------------------| | R U D E R U D E | - God Mode / Weapon Select | | | Gives you invincibility. | |-------------------------|---------------------------------------------------| | R E L O A D E D | - Lots Of Ammo | | | Gives you 99 Rockets and 99 Grenades. | |-------------------------|---------------------------------------------------| | L A R D | - Tall, Short, Fat, and Skinny Mode (TSFS) | | | Turns all the enemies into really tall, really | | | short, really fat, or really skinny people. | |-------------------------|---------------------------------------------------| | D E A D | - Skeleton Mode | | | Turns everyone into skeletons. | |-----------------------------------------------------------------------------| | D I E H A R D W I T H A V E N G E A N C E | |_____________________________________________________________________________| | CHEAT | INFO | |-----------------------------------------------------------------------------| | L O U D E R | - Infinite Lives | | | Gives what it says. Infinite lives. Now you can | | | continue no matter how many times you fail. | |_________________________|___________________________________________________| ______________________________________ S I X = the end bit All credit to the cheat sources I got. Skip, Alby, Brett, and all the people who gave a shit and sat down to play Die Hard Trilogy "back in the day" when we didn't know anything better to do with a spare day in '97. My notes on the game for not moving anywhere and getting lost during the last few years... LOL And anyone who read all this even though it's so damn old. 99KB out of a tech guide. Well it's all done now... time to go. Hope it's helped.... 2003 - RMc (mcgregorr@xtra.co.nz) ...the end... ______________________________________________________________________________