=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Cyberbots FAQ By: Goh_Billy (billy_kane_32@hotmail.com) Version #: 6.0 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sections -------- 1. Legend 2. System 2.1 Basics 2.2 Boost 2.3 Weapon 2.4 Critical Part 3. Characters 3.1 Blodia 3.2 Swordsman 3.3 Riot 3.4 Reptos 3.5 Lightning 3.6 Jackal 3.7 Fordy 3.8 Tarantula 3.9 Killer Bee 3.10 Guldin 3.11 Vise 3.12 Cyclone `````````````````````````` 3.13 Super-8 3.14 Gaits 3.15 Helion 3.16 Warlock 4. Conclusion 4.1 What's Missing/Needed 4.2 Credits =============================================================================== 1. Legend =============================================================================== ub u uf f - Forward LA - Light Attack A - Any Attack \ | / b - Back HA - Heavy Attack + - And b-- --f u - Up B - Boost / - Or / | \ d - Down W - Weapon , - Then db d df qcf - quarter circle forward (d, df, f) qcb - quarter circle back (d, db, b) hcf - half circle forward (b, db, d, df, f) hcb - half circle back (f, df, d, db, b) =============================================================================== 2. System =============================================================================== ************** * 2.1 Basics * ************** Standard Throw f/b + A close refer to the character's movelist for a detailed list of their throws Dash Forward f, f / B consumes Boost Meter Charge Attack One LA Charge Attack Two HA Long Dash Forward f, f (and hold f) / hold B consumes Boost Meter Charge Attack One LA Charge Attack Two HA Dash Backward b, b / b + B consumes Boost Meter Retreat Attack One LA Retreat Attack Two HA Long Dash Backward b, b (and hold b)/ hold consumes Boost Meter b + B Retreat Attack One LA Retreat Attack Two HA High Block b Low Block db does not block overheads Air Block ub/u/uf, b Safe Fall tap B after being knocked down Recover Back hold b after hitting the ground Recover Forward hold f after hitting the ground Negative Edge allows you to perform an example would be maneuvers by holding performing a qcf + P the attack button maneuver by instead down, performing holding P, qcf, the motion, then releasing P; this works releasing the attack for specials and supers button Power Charge hold down LA+HA charges energy directly into your super meter; if you are hit while charging, you will automatically lose your critical part Giga Crush LA+HA when super meter is can hit opponent who is full on the ground Hyper Mode fill the super meter lasts for 10 seconds or completely ends when a Super or Giga Crush is used; attacks deal slightly more damage during this mode Super qcf, qcf + A when super the super meter fills meter is full when an attack strikes or is blocked ************* * 2.2 Boost * ************* The Boost Meter is located underneath the character's lifebar next to their name. Using dashes or pressing the B button will drain the Boost Meter. Once empty, you must wait for it to auto refill to use a Boost maneuver again. General Boost Moves: Dash Forward B Dash Backward b + B Hover B in air Air Dash f + B in air Air Back Dash b + B in air Boost Climb u + B in air Boost Climb Forward uf + B in air Boost Climb Back ub + B in air Boost Descend Forward df + B in air Boost Descend Back db + B in air Slow Landing d + B in air ************** * 2.3 Weapon * ************** The Weapon Meter is located above the character's lifebar labeled with a "W". Using your weapon by pressing the W button will drain the Weapon Meter. The Weapon Meter must be completely full to use a weapon attack, so you must wait for the meter auto refill to use a Weapon maneuver again. ********************* * 2.4 Critical Part * ********************* Your critical part is the main arm of your robot. Without it, you are unable to perform a variety of attacks and specials. A robot will lose it's critical part after the meter above their lifebar marked with an "A" depletes completely. Every strike you take from the opponent drains the meter. It will auto refill, but if you continue to take strikes the meter will empty completely. Once empty, the main arm of your robot will fly off. To pick it back up you must walk over the arm piece. If the arm piece is way off screen, the arm will automatically drop from the sky and reattach to your robot. Note that Super-8, Helion, and Warlock have no critical parts to lose. =============================================================================== 3. Characters =============================================================================== ******************************************************************************* * 3.1 Blodia * ******************************************************************************* Colors ------ 1P - Red 2P - Blue Throws ------ Punching Bag f/b + LA close shake joystick and tap the attack buttons rapidly for more punches; will not work if you are missing your critical part Direct Press d + LA+HA the timing on this follow up is a little weird so you can try hold d and mashing LA+HA during the Punching Bag maneuver to get it to come out Overhead Toss f/b + HA close will not work if you are missing your critical part Pick Up And Toss f/b + A when close to will not work if you are downed opponent missing your critical part Basic Moves ----------- Laser Blade HA in air overhead One LA will not work if you are missing your critical part Two LA first part must touch the opponent (blocked or not) for this to come out Machine Pumper HA 2 hits Command Moves ------------- Slide Drill Dash Forward, LA Retreat Drill Dash Backward, LA Shoulder Charge Dash Forward, HA becomes Slide Drill if you are missing your critical part Retreat Shoulder Dash Backward, HA becomes Retreat Drill if you are missing your critical part Knee Blades d + HA in air can perform another air attack after move; overhead; can hit an opponent who's on the floor Arc Sweep d + HA must be blocked low Quick Pursue u + A Special Moves ------------- Break Shaft hcf + A from far, the blades will simply strike you; from close, Blodia will catch and blast the opponent (must connect and NOT be blocked); will not work if you are missing your critical part Full Metal Charge f, d, df + A LA=short, HA=far Gatling Rod qcb + A LA=stationary, HA=slight dash; will not work if you are missing your critical part Needle Press d, u + A when opponent is pursue attack down Disassemble f, df, d + A close shake joystick and tap the attack buttons rapidly for more pulls; unblockable; will not work if you are missing your critical part Direct Press f, df + HA close unblockable; will not work if you are missing your critical part Giga Burst LA+HA when super meter is can hit an opponent who's full on the floor Weapon ------ BIT High Blast W BIT Low Blast d + W can hit an opponent who's on the floor BIT Upward Blast f + W BIT Straight Air Blast W in air BIT Downward Air Blast d + W in air can hit an opponent who's on the floor BIT Upward Air Blast u + W in air Super ----- Planet Smasher qcf, qcf + A dash in must touch the opponent for the entire super to come out; will not work if you are missing your critical part ******************************************************************************* * 3.2 Swordsman * ******************************************************************************* Colors ------ 1P - Green 2P - Dark Gray Throws ------ Death Cutter f/b + LA close shake joystick and tap the attack buttons rapidly for more slashes; will not work if you are missing your critical part Overhead Toss f/b + HA close will not work if you are missing your critical part Basic Moves ----------- Stretch Treads HA in air overhead Mega Sword Thrust HA will not work if you are missing your critical part Down Slash LA will not work if you are missing your critical part Side Slash LA first part must touch the opponent (blocked or not) for this to come out Sky Slash HA Side Slash must touch the opponent (blocked or not) for this to come out Sky Slash HA first part must touch the opponent (blocked or not) for this to come out Command Moves ------------- Default E Slicer Dash Forward, d + LA Default Retreat E Slicer Dash Backward, d + LA E Slicer Dash Forward, LA when you are missing your critical part Retreat E Slicer Dash Backward, LA when you are missing your critical part Dangerous Roller Dash Forward, HA Trick Roller Dash Backward, HA Giant Drill d + HA in air overhead; can hit an opponent who's on the floor Sneaky Treads d + HA must be blocked low Special Moves ------------- G Splasher qcf + A LA=shot, HA=long; move must connect (not blocked) to perform the entire maneuver; if the move is started from very far away and hits, the opponent will only be knocked down; can hit an opponent who's on the floor Slay Sword hcb + A (hold A to LA=short, HA=long; will empower) not work if you are missing your critical part Photon Splash b, d, db + A LA=blasts are all high, HA=blasts are spread (high, mid, low) Air Photon Splash b, d, db + A in air LA=blasts are all high, HA=blasts are all low Vertical Gears d, u + HA Giga Burst LA+HA when super meter is can hit an opponent who's full on the floor Weapon ------ Mid Trap Launcher W can be destroyed at it's base with low attacks; if move connects (not blocked), it will stun the opponent for a short time Short Trap Launcher d + W can be destroyed at it's base with low attacks; if move connects (not blocked), it will stun the opponent for a short time Far Trap Launcher W in air can be destroyed at it's base with low attacks; if move connects (not blocked), it will stun the opponent for a short time Super ----- Crescent Tornado qcf, qcf + A will not work if you are missing your critical part ******************************************************************************* * 3.3 Riot * ******************************************************************************* Colors ------ 1P - Yellow 2P - Gold Throws ------ Mighty Hand f/b + HA close will not work if you are missing your critical part Pick Up And Slam f/b + HA when close to will not work if you are downed opponent missing your critical part Basic Moves ----------- Flame Wheel LA in air overhead Full Blast HA in air overhead Command Moves ------------- Low Roller Dash Forward, LA Retreat Roller Dash Backward, LA Mighty Drill Dash Forward, HA Trick Drill Dash Backward, HA Landing d + HA in air overhead; can hit an opponent who's on the floor Ground Flames d + HA must be blocked low Special Moves ------------- Dyna Blow qcf + A LA=short, HA=long; will not work if you are missing your critical part Air Dyna Blow qcf + A in air LA=short, HA=long; will not work if you are missing your critical part Riot Strike f, d, df + A LA=reappears short, HA=reappears long; can hit an opponent who's on the floor Super Riot Strike f, d, df + LA+HA can hit an opponent who's on the floor Air Riot Strike f, d, df + A in air LA=reappears short, HA=reappears long; can hit an opponent who's on the floor Super Air Riot Strike f, d, df + LA+HA in air can hit an opponent who's on the floor Death Bolt hcb + A LA=fast, HA=slow; must be blocked low; can hit an opponent who's on the floor Flame Grip b, d, db + LA will not work if you are missing your critical part Death Grip b, d, db + HA move must connect (not blocked) to perform the entire maneuver; there are some cases (such as when the opponent is just getting off the ground, trying to use this in a combo, etc.) that you will not get a throw, but instead a Flame Grip that deals more hits; special will not work if you are missing your critical part Violent Squeeze f, df, d + A close shake joystick and tap the attack buttons rapidly for more squeezes; unblockable; will not work if you are missing your critical part or if your opponent is missing their critical part Giga Burst LA+HA when super meter is can hit an opponent who's full on the floor Weapon ------ Pulse Laser Rain W can hit an opponent who's on the floor Sky Pulse Laser f + W Ducking Pulse Laser d + W can hit an opponent who's on the floor High Pulse Laser Rain W in air can hit an opponent who's on the floor Super ----- Graviton Field qcf, qcf + A can hit a ground opponent (only 1 hit) ******************************************************************************* * 3.4 Reptos * ******************************************************************************* Colors ------ 1P - Light Blue 2P - Off White Throws ------ Punching Bag f/b + LA close shake joystick and tap the attack buttons rapidly for more punches; will not work if you are missing your critical part Overhead Toss f/b + HA close will not work if you are missing your critical part Pick Up And Toss f/b + A when close to will not work if you are downed opponent missing your critical part Heavy Drop any direction except u + will not work if you are A close in air missing your critical part Basic Moves ----------- Drill Bit HA in air all hits are overheads One LA will not work if you are missing your critical part Two LA first part must touch the opponent (blocked or not) for this to come out Blast Uppercut HA 2 hits Command Moves ------------- Slide Drill Dash Forward, LA Retreat Drill Dash Backward, LA Power Punch Dash Forward, HA becomes Slide Drill if you are missing your critical part Retreat Punch Dash Backward, HA becomes Retreat Drill if you are missing your critical part Drill Blades d + HA in air can perform another air attack after move; overhead; can hit an opponent who's on the floor Energy Chop d + HA Special Moves ------------- Violence Wind hcf + LA Violence Winds hcf + HA move must connect (not blocked) for entire maneuver to come out Risky Nail f, d, df + A HA version grounds opponent; will not work if you are missing your critical part Satellite Force qcb + A/LA+HA LA=beams appear short, HA=beams appear medium, LA+HA=beams appear far; will not work if you are missing your critical part; can hit an opponent who's on the floor Dunk d, d + A close unblockable; will not work if you are missing your critical part; will also work on a downed opponent Disassemble f, df, d + A close shake joystick and tap the attack buttons rapidly for more pulls; unblockable; will not work if you are missing your critical part or your opponent is missing their critical part Giga Rain LA+HA when super meter is can hit an opponent who's full on the floor Weapon ------ Thin Laser Cannon tap W Thick Laser Cannon W Thin Low Laser Cannon d + quick tap of W Thick Low Laser Cannon d + W Thin Air Laser Cannon tap W in air Thick Air Laser Cannon W in air Super ----- Full Verniern Hurricane qcf, qcf + A dash in must connect (not blocked) for entire super to come out ******************************************************************************* * 3.5 Lightning * ******************************************************************************* Colors ------ 1P - Pale Purple w/ Purple trim 2P - Yellow w/ Dark Gray trim Throws ------ Shock Punch f/b + LA close shake joystick and tap the attack buttons rapidly for more punches; will not work if you are missing your critical part Overhead Toss f/b + HA close will not work if you are missing your critical part Pick Up And Toss f/b + A when close to will not work if you are downed opponent missing your critical part Basic Moves ----------- Grinding Treads LA in air all hits are overheads Stretch Treads HA in air overhead Heavy Jolt HA will not work if you are missing your critical part Quick Shock LA will not work if you are missing your critical part Punch LA first part must touch the opponent (blocked or not) for this to come out Command Moves ------------- E Slicer Dash Forward, LA Retreat E Slicer Dash Backward, LA Tread Smash Dash Forward, HA Retreat Tread Dash Backward, HA Giant Drill d + HA in air overhead; can hit an opponent who's on the floor Sneaky Treads d + HA must be blocked low Upward Heavy Jolt f + HA will not work if you are missing your critical part Special Moves ------------- Sparkle Laser qcf + LA stuns opponent for a short while; will not work if you are missing your critical part Upward Sparkle Laser qcf + HA will not work if you are missing your critical part Rolling Gear Charge d for 1 second, LA=straight, HA=upwards; u + A can hit an opponent who's on the floor Air Rolling Gear Charge d for 1 second, LA=straight, HA=upwards; u + A in air can hit an opponent who's on the floor Thunder Rain d, d + A LA=quick, HA=lasts long; will not work if you are missing your critical part; can hit an opponent who's on the floor Vertical Gears d, u + HA Disassemble f, df, d + A close shake joystick and tap the attack buttons rapidly for more pulls; unblockable; will not work if you are missing your critical part or the opponent is missing their critical part Giga Rain LA+HA when super meter is can hit an opponent who's full on the floor Weapon ------ Missile Launcher W Ducking Missiles d + W Air Missiles W in air Super ----- Thunder Shaking qcf, qcf + A will not work if you are missing your critical part; must touch opponent (blocked or not) to perform the entire super ******************************************************************************* * 3.6 Jackal * ******************************************************************************* Colors ------ 1P - Dark Gray 2P - Blue-Green Throws ------ Cross Whip f/b + LA close shake joystick and tap the attack buttons rapidly for more whips; will not work if you are missing your critical part Overhead Toss f/b + HA close will not work if you are missing your critical part Pick Up And Toss f/b + HA when close to will not work if you are downed opponent missing your critical part Basic Moves ----------- Whip Slash LA will not work if you are missing your critical part Punch LA first part must touch the opponent (block or not) for this to come out Command Moves ------------- Multi Driller Dash Forward, LA Retreat Driller Dash Backward, LA Jet Slide Dash Forward, HA Trick Jet Slide Dash Backward, HA Quad Spikes d + HA in air overhead; can hit an opponent who's on the floor Ducking Whip d + HA will not work if you are missing your critical part Special Moves ------------- Heat Grapple qcf + LA whip must connect (not blocked) to perform entire maneuver; will not work if you are missing your critical part High Heat Grapple qcf + HA must connect whip (not blocked) to perform entire maneuver; will not work if you are missing your critical part Dizzy Boomerang qcb + A LA=short, HA=far Air Dizzy Boomerang qcb + A in air LA=short, HA=far Jackal Stamp Charge down for 1 second, LA=4 hits, HA=6 hits; u + A overhead; must connect (not blocked) to perform the entire maneuver; can hit an opponent who's on the floor Whip Sting tap A rapidly LA=quick, HA=lasts longer Disassemble f, df, d + A close shake joystick and tap the attack buttons rapidly for more pulls; unblockable; will not work if you are missing your critical part or the opponent is missing their critical part Giga Rain LA+HA when super meter is can hit an opponent who's full on the floor Weapon ------ BIT High Blast W BIT Low Blast d + W can hit an opponent who's on the floor BIT Upward Blast f + W BIT Straight Air Blast W in air BIT Downward Air Blast d + W in air can hit an opponent who's on the floor BIT Upward Air Blast u + W in air Laser Screen High qcf + W Laser Screen Low f, df, d + W if projectile hits (not blocked) the opponent will be stunned for a short period of time Super ----- Assault Bits qcf, qcf + A whip must connect (not blocked) for entire super to come out; will not work if you are missing your critical part ******************************************************************************* * 3.7 Fordy * ******************************************************************************* Colors ------ 1P - Yellow 2P - Pink Throws ------ Punching Bag f/b + LA close shake joystick and tap the attack buttons rapidly for more punches; will not work if you are missing your critical part Overhead Toss f/b + HA close will not work if you are missing your critical part Pick Up And Toss f/b + A when close to will not work if you are downed opponent missing your critical part Basic Moves ----------- Buzzsaw HA in air all hits are overheads; can hit an opponent who's on the floor Flame Upper HA will not work if you are missing your critical part Punch LA will not work if you are missing your critical part Quick Energy LA first part must touch the opponent (blocked or not) for this to come out Mega Upper HA Quick Energy must touch the opponent (blocked or not) for this to come out Mega Upper HA first part must touch the opponent (blocked or not) for this to come out Command Moves ------------- Ground Saws Dash Forward, LA Retreat Drill Dash Backward, LA Matrix Ball Dash Forward, HA Trick Matrix Ball Dash Backward, HA Hidden Gear d + HA in air this is NOT an overhead; can hit an opponent who's on the floor Dangerous Wheels d + HA must be blocked low Special Moves ------------- Iron Nail qcf + A HA version hits twice; will not work if you are missing your critical part Sunrise Blade f, d, df + A LA=short, HA=far Drill Anchor Charge b for 1 second, chain must connect (not f + LA blocked) to perform the entire move; will not work if you are missing your critical part Spiral Anchor Charge b for 1 second, chain must connect (not f + HA blocked) to perform the entire move; will not work if you are missing your critical part Fordy Beat LA, W, HA Fordy Break LA, W, HA, LA must connect (not blocked) for the entire move to come out Disassemble f, df, d + A close shake joystick and tap the attack buttons rapidly for more pulls; unblockable; will not work if you are missing your critical part or the opponent is missing their critical part Giga Strike LA+HA when super meter is can hit an opponent who's full on the floor Weapon ------ Homing Missile W tracks opponent slightly; can hit an opponent who's on the floor Low Homing Missile d + W tracks opponent slightly; can hit an opponent who's on the floor Air Homing Missile W in air tracks opponent slightly; can hit an opponent who's on the floor Dual Homing Missile qcf + W tracks opponent slightly; can hit an opponent who's on the floor Dual Air Homing Missile qcf + W in air tracks opponent slightly; can hit an opponent who's on the floor Super ----- Nebulous Dream qcf, qcf + A ******************************************************************************* * 3.8 Tarantula * ******************************************************************************* Colors ------ 1P - Orange 2P - Off White Throws ------ Punching Bag f/b + LA close shake joystick and tap the attack buttons rapidly for more punches; will not work if you are missing your critical part Overhead Toss f/b + HA close will not work if you are missing your critical part Pick Up And Toss f/b + HA when close to will not work if you are downed opponent missing your critical part Basic Moves ----------- Chain Spike Smasher HA in air overhead Claw LA will not work if you are missing your critical part Surprise Energy LA first part must touch the opponent (blocked or not) for this to come out Max Push HA Surprise Energy must touch the opponent (blocked or not) for this to come out Max Push HA first part must touch the opponent (blocked or not) for this to come out Claw Scoop HA 2 hits Command Moves ------------- Low Helicopter Dash Forward, LA Retreat Helicopter Dash Backward, LA Jet Slide Dash Forward, HA Trick Jet Slide Dash Backward, HA Quad Spikes d + HA in air overhead; can hit an opponent who's on the floor Containment Blast d + HA Special Moves ------------- Powered Wrecker qcf + LA claw must connect (not blocked) to perform the entire move; will not work if you are missing your critical part Wrecker Slam P Wrecker Missiles qcb + A Diagonal Wrecker qcf + HA claw must connect (not blocked) to perform the entire move; will not work if you are missing your critical part Wrecker Slam P Wrecker Missiles qcb + A Upward Wrecker qcf + LA+HA claw must connect (not blocked) to perform the entire move; will not work if you are missing your critical part Wrecker Slam P Wrecker Missiles qcb + A Air Powered Wrecker qcf + LA in air / f, df, claw must connect (not d + LA in air blocked) to perform the entire move; will not work if you are missing your critical part Wrecker Slam P Wrecker Missiles qcb + A Air Diagonal Wrecker qcf + HA in air claw must connect (not blocked) to perform the entire move; will not work if you are missing your critical part Wrecker Slam P Wrecker Missiles qcb + A Air Diagonal Down Wrecker f, df, d + HA in air claw must connect (not blocked) to perform the entire move; will not work if you are missing your critical part Wrecker Slam P Wrecker Missiles qcb + A Air Upward Wrecker qcf + LA+HA in air claw must connect (not blocked) to perform the entire move; will not work if you are missing your critical part Wrecker Slam P Wrecker Missiles qcb + A Air Downward Wrecker f, df, d + LA+HA in air claw must connect (not blocked) to perform the entire move; will not work if you are missing your critical part Wrecker Slam P Wrecker Missiles qcb + A Rising Tornado f, d, df + A LA=long and low, HA=short and high Falling Winds b, d, db + A LA=short and steep descent, HA=long and straight across Tarantula Stamp Charge down for 1 second, LA=4 hits, HA=6 hits; u + A overhead; must connect (not blocked) to perform the entire maneuver; can hit an opponent who's on the floor Disassemble f, df, d + A close shake joystick and tap the attack buttons rapidly for more pulls; unblockable; will not work if you are missing your critical part or the opponent is missing their critical part Giga Strike LA+HA when super meter is can hit an opponent who's full on the floor Weapon ------ Missile Launcher W Missile Rain d + W Air Missiles W in air Super ----- Falling Destroy qcf, qcf + A jump in must connect to perform the entire super; the jump in is unblockable; will not work if you are missing your critical part ******************************************************************************* * 3.9 Killer Bee * ******************************************************************************* Colors ------ 1P - Off White w/ Red trim 2P - Light Blue w/ Orange trim Throws ------ Death Cutter f/b + LA close shake joystick and tap the attack buttons rapidly for more slashes; will not work if you are missing your critical part Overhead Toss f/b + HA close will not work if you are missing your critical part Pick Up And Toss f/b + HA when close to will not work if you are downed opponent missing your critical part Air Toss any direction except u + will not work if you are A close in air missing your critical part Basic Moves ----------- Flame Wheel LA in air overhead Full Blast HA in air overhead Down Slash LA 2 hits; will not work if you are missing your critical part Side Slash LA first part must touch the opponent (blocked or not) for this to come out Mega Sword Thrust HA Side Slash must touch the opponent (blocked or not) for this to come out Mega Sword Thrust HA first part must touch the opponent (blocked or not) for this to come out Heavy Down Slash HA 2 hits Command Moves ------------- Low Roller Dash Forward, LA Retreat Roller Dash Backward, LA Roller Hop Dash Forward, HA Trick Roller Hop Dash Backward, HA Landing d + HA in air overhead; can hit an opponent who's on the floor Low Flame Wheel d + LA must be blocked low Ground Flames d + HA must be blocked low Special Moves ------------- Killer Screw Straight qcf + LA can hit an opponent who's on the floor Extend Straight f + A can hit an opponent who's on the floor Extend Diagonal uf + A Extend Upward u + A Killer Screw Diagonal qcf + HA Extend Straight f + A Extend Diagonal Down df + A can hit an opponent who's on the floor Extend Downward d + A can hit an opponent who's on the floor Killer Screw Upward qcf + LA+HA Extend Straight f + A Extend Diagonal Down df + A can hit an opponent who's on the floor Extend Downward d + A can hit an opponent who's on the floor Air Killer Screw Straight qcf + LA in air Extend Straight f + A Extend Diagonal Down df + A can hit an opponent who's on the floor Extend Downward d + A can hit an opponent who's on the floor Air Killer Screw Diagonal qcf + HA in air can hit an opponent who's on the floor Extend Straight f + A can hit an opponent who's on the floor Extend Diagonal Up uf + A Extend Upward u + A Air Killer Screw Downward qcf + LA+HA in air can hit an opponent who's on the floor Extend Straight f + A can hit an opponent who's on the floor Extend Diagonal Up uf + A Extend Upward u + A Killer Bee Strike f, d, df + A LA=reappears short, HA=reappears long; can hit an opponent who's on the floor Slay Sword hcb + A (hold A to LA=short, HA=long; will empower) not work if you are missing your critical part Killer Eye Charge b for 1 second, f + LA Killer Eye Trio Charge b for 1 second, f + HA Giga Strike LA+HA when super meter is can hit an opponent who's full on the floor Weapon ------ High Mine Launch W if opponent touches the mine it will explode; if not, the mine will land on the ground and explode one second later; the ground mine will also explode if the opponent walks over it Far Mine Launch f + W if opponent touches the mine it will explode; if not, the mine will land on the ground and explode one second later; the ground mine will also explode if the opponent walks over it Ducking Mine Launch d + W if opponent touches the mine it will explode; if not, the mine will land on the ground and explode one second later; the ground mine will also explode if the opponent walks over it Air Mine Launch W in air if opponent touches the mine it will explode; if not, the mine will land on the ground and explode one second later; the ground mine will also explode if the opponent walks over it Super ----- Delta Blast qcf, qcf + A will not work if you are missing your critical part ******************************************************************************* * 3.10 Guldin * ******************************************************************************* Colors ------ 1P - Green 2P - Blue Throws ------ Lifting Press f/b + LA close shake joystick and tap the attack buttons rapidly for more hits; will not work if you are missing your critical part Overhead Toss f/b + HA close will not work if you are missing your critical part Pick Up And Toss f/b + A when close to will not work if you are downed opponent missing your critical part Basic Moves ----------- Tread Fire HA in air this is NOT an overhead; can hit an opponent who's on the floor One LA will not work if you are missing your critical part Two LA first part must touch the opponent (blocked or not) for this to come out Double Hammer HA Two must touch the opponent (blocked or not) for this to come out Double Hammer HA first part must touch the opponent (blocked or not) for this to come out Hidden Spike HA 2 hits Command Moves ------------- Low Tread Blades Dash Forward, LA Retreat Tread Blades Dash Backward, LA Crunch Charge Dash Forward, HA Trick Crunch Charge Dash Backward, HA Mega Drop d + HA in air can perform another air attack after move; overhead; can hit an opponent who's on the floor Mid Tread Blades d + HA Special Moves ------------- Gul Lariat qcf + LA will not work if you are missing your critical part Double Gul Lariat qcf + HA will not work if you are missing your critical part Gul Wheel f, d, df + LA can juggle opponent after move connects (not blocked) Double Gul Wheel f, d, df + HA Sky Gul Lariat qcb + A LA=low, HA=high; will not work if you are missing your critical part Heavy Dive B in air, d + HA Disassemble f, df, d + A close shake joystick and tap the attack buttons rapidly for more pulls; unblockable; will not work if you are missing your critical part or the opponent is missing their critical part Giga Ring LA+HA when super meter is can hit an opponent who's full on the floor Weapon ------ Flame Thrower W High Flame Thrower W when opponent is in air Flame Thrower Rise press and hold W Flame Thrower Lower press and hold W when opponent is in air Low Flame Thrower d + W Duck High Flame Thrower d + W when opponent is in air Low Flame Thrower Rise hold d and press and hold W Duck Flame Thrower Lower hold d and press and hold W when opponent is in the air Air Flame Thrower W in air Air High Flame Thrower W in air when opponent is in air Air Flame Thrower Rise press and hold W in air Air Flame Thrower Lower press and hold W in air when opponent is in air Super ----- Gul Burning qcf, qcf + A ******************************************************************************* * 3.11 Vise * ******************************************************************************* Colors ------ 1P - Purple 2P - Gamboge Throws ------ Punching Bag f/b + LA close shake joystick and tap the attack buttons rapidly for more punches; will not work if you are missing your critical part Overhead Toss f/b + HA close will not work if you are missing your critical part Pick Up And Slam f/b + HA when close to will not work if you are downed opponent missing your critical part Basic Moves ----------- Grinding Treads LA in air all hits are overheads Spiked Wheel HA in air overhead Quick Claw LA will not work if you are missing your critical part Poke LA first part must touch the opponent (blocked or not) for this to come out Claw Uppercut HA Poke must touch the opponent (blocked or not) for this to come out Claw Uppercut HA first part must touch the opponent (blocked or not) for this to come out Straight Claw HA 2 hits Command Moves ------------- E Slicer Dash Forward, LA Retreat E Slicer Dash Backward, LA Claw Upper Dash Forward, HA becomes E Slicer if you are missing your critical part Retreat Claw Upper Dash Backward, HA becomes Retreat E Slicer if you are missing your critical part Giant Drill d + HA in air overhead; can hit an opponent who's on the floor Sneaky Treads d + HA must be blocked low Special Moves ------------- Capture Device qcf + LA claw must connect (not blocked) to perform the entire move; will not work if you are missing your critical part E Typhoon qcb + A Diagonal Capture Device qcf + HA claw must connect (not blocked) to perform the entire move; will not work if you are missing your critical part E Typhoon qcb + A Upward Capture Device qcf + LA+HA claw must connect (not blocked) to perform the entire move; will not work if you are missing your critical part E-Typhoon qcb + A Charge Capture hcf + LA claw must connect (not blocked) to perform the entire move; will not work if you are missing your critical part E Typhoon qcb + A Charge Diagonal Capture hcf + HA claw must connect (not blocked) to perform the entire move; will not work if you are missing your critical part E Typhoon qcb + A Charge Upward Capture hcf + LA+HA claw must connect (not blocked) to perform the entire move; will not work if you are missing your critical part E Typhoon qcb + A Body Scrap f, d, df + A close unblockable; will not work if you are missing your critical part G Splasher qcb + LA move must connect (not blocked) to perform the entire maneuver; can hit an opponent who's on the floor E Pressure qcb + HA move must connect (not blocked) to perform the entire maneuver; can hit an opponent who's on the floor Vertical Gears d, u + HA Disassemble f, df, d + A close shake joystick and tap the attack buttons rapidly for more pulls; unblockable; will not work if you are missing your critical part or the opponent is missing their critical part Giga Ring LA+HA when super meter is can hit an opponent who's full on the floor Weapon ------ Homing Missile W tracks opponent slightly; can hit an opponent who's on the floor Low Homing Missile d + W tracks opponent slightly; can hit an opponent who's on the floor Air Homing Missile W in air tracks opponent slightly; can hit an opponent who's on the floor Dual Homing Missile qcf + W tracks opponent slightly; can hit an opponent who's on the floor Dual Air Homing Missile qcf + W in air tracks opponent slightly; can hit an opponent who's on the floor Super ----- G Typhoon qcf, qcf + A claw must connect to perform the entire super; the claw grab is unblockable; will not work if you are missing your critical part ******************************************************************************* * 3.12 Cyclone * ******************************************************************************* Colors ------ 1P - Blue 2P - Green Throws ------ Drilling f/b + LA close shake joystick and tap the attack buttons rapidly for more drills; will not work if you are missing your critical part Overhead Toss f/b + HA close will not work if you are missing your critical part Pick Up And Toss f/b + HA when close to will not work if you are downed opponent missing your critical part Basic Moves ----------- Chain Spike Smasher LA+HA in air overhead Quick Drill LA will not work if you are missing your critical part Drill Swipe LA first part must touch the opponent (blocked or not) for this to come out Final Drill HA Drill Swipe must touch the opponent (blocked or not) for this to come out Final Drill HA first part must touch the opponent (blocked or not) for this to come out Command Moves ------------- Low Helicopter Dash Forward, LA Retreat Helicopter Dash Backward, LA Jet Slide Dash Forward, HA Trick Jet Slide Dash Backward, HA Quad Spikes d + HA in air overhead; can hit an opponent who's on the floor Containment Blast d + HA must be blocked low Special Moves ------------- Drill Cannon qcf + LA (hold A to will not work if you are delay and empower) missing your critical part High Drill Cannon qcf + HA (hold A to will not work if you are delay and empower) missing your critical part Air Drill Cannon qcf + LA in air will not work if you are missing your critical part Down Air Drill Cannon qcf + HA in air will not work if you are missing your critical part; can hit an opponent who's on the floor Hyper Death Drill f, b, f + A will not work if you are missing your critical part Drill Power tap A rapidly Cyclone Stamp Charge down for 1 second, LA=4 hits, HA=6 hits; u + A overhead; must connect (not blocked) to perform the entire maneuver; can hit an opponent who's on the floor Giga Ring LA+HA when super meter is can hit an opponent who's full on the floor Weapon ------ High Mines Launch W if opponent touches the mines they will explode; if not, the mines will land on the ground and explode one second later; the ground mines will also explode if the opponent walks over them Ducking Mines Launch d + W if opponent touches the mines they will explode; if not, the mines will land on the ground and explode one second later; the ground mines will also explode if the opponent walks over them Air Mine Launch W in air if opponent touches the mine it will explode; if not, the mine will land on the ground and explode one second later; the ground mine will also explode if the opponent walks over it Far D3 Bomb qcf + W Short D3 Bomb qcb + W Super ----- Final Death Drill qcf, qcf + A will not work if you are missing your critical part ``````````````````````````````````````````````````````````````````````````````` ******************************************************************************* * 3.13 Super-8 * ******************************************************************************* To use Super-8, enter the following very quickly after selecting your robot: right, down, left, up, right + LA, up, left, down, right + HA Colors ------ 1P - Pink 2P - Red-Orange Throws ------ Plasma Destroyer f/b + A close Plasma Destroyer D f/b + A when close to downed opponent Basic Moves ----------- Bomb Trio HA in air the bombs will either explode on contact, or 1 second after being thrown from Super-8 One Two Poke LA 2 hits Raging Rise HA 4 hits Command Moves ------------- Super Twirl Dash Forward, LA Trick Twirl Dash Backward, LA Collapse Slide Dash Forward, HA Trick Collapse Slide Dash Backward, HA Spider Drill d + HA in air overhead Low Arm d + LA must be blocked low Special Moves ------------- Red Omega hcf + A HA version has the magnet take off more damage before slamming the opponent; the magnet must connect (not blocked) with the opponent with the magnet just touching them to perform the entire move (any other distance and the magnet will just smack the opponent) Octopus Jr. Crawler f, d, df + LA must be blocked low; can hit an opponent who's on the floor Octopus Jr. Swimmer f, d, df + HA can hit an opponent who's on the floor Octopus Jr. Stinger f, d, df + LA+HA can hit an opponent who's on the floor Devil X d, u + LA must be blocked low; can hit an opponent who's on the floor Final Omicron d, u + HA can hit an opponent who's on the floor Giga Laser LA+HA when super meter is can hit an opponent who's full on the floor Weapon ------ Missile Barrage W / d + W Air Missile Barrage W in air Hell Delta 1 hcf + W Hell Delta 2 qcf + W Hell Delta 3 f, d, df + W Super Gamma d, u + W if move connects (not blocked) the opponent will be stunned for a short period of time Super ----- Death Satan Sigma qcf, qcf + A missiles will either explode on contact, or 1 second after being thrown from Super-8; can hit an opponent who's on the floor ******************************************************************************* * 3.14 Gaits * ******************************************************************************* To use Gaits, enter the following very quickly after selecting your robot: LA, HA, B, W, LA, B Colors ------ 1P - Gray 2P - Green Throws ------ Punching Bag f/b + LA close shake joystick and tap the attack buttons rapidly for more punches; will not work if you are missing your critical part Overhead Toss f/b + HA close will not work if you are missing your critical part Pick Up And Toss f/b + A when close to will not work if you are downed opponent missing your critical part Basic Moves ----------- Saw Blades LA in air all hits are overheads Blast Boots HA in air this is NOT an overhead Blast Away tap HA rapidly in air this is NOT an overhead Punch LA will not work if you are missing your critical part Down Punch LA first part must touch the opponent (blocked or not) for this to come out Command Moves ------------- Jawing Punch Dash Forward, LA becomes Energy Kick if you are missing your critical part Trick Jawing Punch Dash Backward, LA becomes Trick Energy Kick if you are missing your critical part Energy Kick Dash Forward, HA Trick Energy Kick Dash Backward, HA Plate Bounce d + HA in air can perform another air attack after move; overhead Special Moves ------------- Ikki Tousen qcf + A LA=small projectile that travels far, HA=large projectile that travels short; if projectile hits (not blocked) the opponent will be stunned for a short period of time; projectile will slightly track the opponent; can hit an opponent who's on the floor Air Ikki Tousen qcf + A in air LA=small projectile that travels far, HA=large projectile that travels short; if projectile hits (not blocked) the opponent will be stunned for a short period of time; projectile will slightly track the opponent Mondou Muyou f, d, df + A LA=low, HA=high Ichimou Dajin qcb + A close unblockable Shogyou Mujou Charge b for 1 second, teleports behind f + A opponent; can cancel this move directly into another special Short Shogyou Mujou Charge b for 1 second, LA=far, HA=short; f, b + A teleports in front of opponent; can cancel this move directly into another special Air Shogyou Mujou Charge b for 1 second, teleports behind opponent f + A in air Disassemble f, df, d + A close shake joystick and tap the attack buttons rapidly for more pulls; unblockable; will not work if you are missing your critical part or the opponent is missing their critical part Giga Split LA+HA when super meter is can hit an opponent who's full on the floor Weapon ------ Double Missile Barrage W / d + W Super ----- Kuuzen Zetsugo qcf, qcf + A ******************************************************************************* * 3.15 Helion * ******************************************************************************* To use Helion, enter the following very quickly after selecting your robot: up, up, down, down, left, right, B, W Colors ------ 1P - Green 2P - Light Blue Throw ------ Full On Laser f/b + A close Basic Moves ----------- Eagle Dive LA in air all hits are overheads Helicopter Fire HA in air this is NOT an overhead; can hit an opponent who's on the floor Bird Shot HA Command Moves ------------- Robo Slaps Dash Forward, LA Retreat Robo Slaps Dash Backward, LA Dash Laser Dash Forward, HA Retreat Laser Dash Backward, HA Flight Down d + HA in air overhead Terrain Swipe d + LA must be blocked low Ground Laser d + HA Special Moves ------------- Gott Kugel qcf + A LA=short bomb, HA=long bomb; opponent can be struck by either the bomb itself, or the explosion wave it creates when it hits the floor; can hit an opponent who's on the floor Flugel Bogen hcb + A HP version hits 3 times Himmel Fangel qcb + A in air must connect with opponent (not blocked) to perform the entire move Giga Spin LA+HA when super meter is can hit an opponent who's full on the floor Weapon ------ Retreat Bombing W in air can hit an opponent who's on the floor Super ----- Schlachtfeld Kaval qcf, qcf + A ******************************************************************************* * 3.16 Warlock * ******************************************************************************* To use Warlock, enter the following very quickly after selecting your robot: left, LA, u, HA, right, B, down, W Colors ------ 1P - Black w/ Red trim 2P - Bistre w/ Yellow trim Throw ----- Thrust Aside f/b + A close Basic Moves ----------- Explosive Toss LA in air this is NOT an overhead; opponent can be hit by either the explosive itself or the explosion clouds that run across the floor when it hits the ground; if this move is attempted again while the explosion clouds are still active, you will get a Rapid Digger attack instead; can hit an opponent who's on the floor Rapid Digger HA in air all hits are overheads One Two LA 2 hits High Laser Kick HA Command Moves ------------- Claw Upper Dash Forward, LA Retreat Claw Upper Dash Backward, LA Cross Cutter Dash Forward, HA Retreat Cross Cutter Dash Backward, HA Low Digging d + LA Blade Extend d + HA must be blocked low Special Moves ------------- Sacred Stare qcf + A the blade must connect (not blocked) with the opponent with the blade just touching them to perform the entire move (any other distance and the blade will just smack the opponent); if the opponent still has their critical part, Warlock will use this move to try to pry it loose Forbidden Force Charge b for 1 second, LA=long and straight, f + A HA=short and high; LA version can hit an opponent who's on the floor Air Forbidden Force Charge b for 1 second, LA=short and down, f + A in air HA=long and straight; LA version can hit an opponent who's on the floor Energy Drain 360 + A close unblockable Imitation Alpha b, b + B, f, f + B motion must be done particularly fast; doppelganger lasts for 8 seconds Imitation Beta f, LA, HA, LA, b doppelganger lasts for 8 seconds Giga Rising LA+HA when super meter is can hit an opponent who's full on the floor Weapon ------ Vulcan Cannon W can hit an opponent who's on the floor Short Vulcan Cannon d + W can hit an opponent who's on the floor Far Vulcan Cannon f + W can hit an opponent who's on the floor Ascension Black qcf + W can hit an opponent who's on the floor Supers ------ Final Sacrifice qcf, qcf + A can hit a ground opponent (only 1 hit) Air Final Sacrifice qcf, qcf + A in air can hit a ground opponent (only 1 hit) =============================================================================== 4. Conclusion =============================================================================== 4.1 What's Missing/Needed -Clean up and corrections -If you have anything to add, any corrections I need to make, please email me at billy_kane_32@hotmail.com. Credit will be given for your contribution. 4.2 Credits -Capcom -Gamefaqs -Blaze Xth for the correct code to use Super-8 and correction on Super names -And me for writing this FAQ