_____ _ _ _ / __ \ (_) | (_) | / \/_ __ _| |_ _ ___ ___ _ __ ___ | | | '__| | __| |/ __/ _ \| '_ ` _ \ | \__/\ | | | |_| | (_| (_) | | | | | | \____/_| |_|\__|_|\___\___/|_| |_| |_| Criticom (Sega Saturn) Fighting and special moves version 0.1--07/23/03 by Megnetto, the classic gamer-- megnetto@hotmail.com a. k. a. Joseph T. Peitler-- peitlerj@yahoo.com This Megnetto document is a 2003 copyright that should not be duplicated, reproduced or distributed outside this website mention here without notice, written permission and proper ID from the people who want this to the author. 1. INTRO I got this game as a free grab-bag, so I decided to make some use for it. First off, I must give credit to John T. Carr III, for which most of the material I got from his Playstation FAQ. He did a great job on it. All I did was translate the moves for the Saturn version, confirm the moves work, added names of moves not mentioned in his FAQ and compare the difference between Saturn and Playstation. For starters, the character level codes are different and there are no acess codes. Guess they're not making the sequel for the Saturn :P 2. CONTENTS AND UPDATES 1. INTRO 2. CONTENTS AND UPDATES 3. STORY 4. GAME MECHANICS 5. BUTTON CONFIGURATION 6. OPTION SCREENS 7. BASIC MOVES AND STRATEGY 8. CHARACTERS AND MOVES a. Dayton Trent b. Delara Zerai c. Demonica d. Sgt. Exene Dulait e. Gorm f. S. I. D. g. Sonork Nezom h. Yenji 9. GRATITUDE AND CLOSING FAQ updates: Version 0.1--07/23/03: First attempt. Should be complete unless I discovered something that's worth adding later. 3. STORY "The Nezom and Zerai clans annointed themselves as the "Chosen Ones" -- a self-proclamation spurred by the acquisition of an ancient relic which bestowed great powers upon its possesors, but not the wisdom to wield that power. Led by their emperor, the Chosen Ones purged all resistance, annihilating entire races. The planet Hyperia fell into the War Era. In the end, the Chosen Ones achieved compliance, if not obedience. The years of ruthless supremacy took its toll on the Emperor. In his old age, the dying Emperor passed on the relic to its new heirs. A new age of peace and prosperity is about to begin... ... or so it seemed..." - from the opening The years of suprenacy that followed did not alleviate the Chosen Ones' paronia. Fearing that others may try to steal the Relic, precautions were to protect it. However, an unknown force successfully stole the Relic from its resating place. In a panic, the Chosen Ones replaced the missing Relic with a replica while secretly searching for the assassins. Both Delara Zerai and Sonork Nezom, heirs to the throne, went on seperate quests: Delara, to regain her honor, as she was one of the guardians of the relic when it was stolen; and Sonork to prove his fitness to rule, given his brother's untimely passing. The Chosen Ones also hired a soldier-of-fortune, Dayton Trent, to pursue the Relic. Rumors of the Relic's disappearance, nevertheless reached even the most distant lands and many saw an opportunity for vengeance and power. 4. GAME MECHANICS Each bout is one fall. You win by either knocking your opponent out, knocking him out of the arena, or having the most energy left when time runs out. The severity of this "critical combat" is mitigated by your character's having two life bars. You know you're on your second life bar when the gold circle by yours disappears. After you've defeated all your opponents (including a mirror image of yourself), you face the next higher-level version of yourself. Triumph, and you get the password for that upgraded version of yourself as well as more moves and better defensive armor. 5. BUTTON CONFIGURATION Config. 1 (Default), with character facing right: _-L-_ _-R-_ / \__/ \ L: Dodge left / U SEGA x y z\ R: Dodge right ( B F ____ A B C ) z: Special (1) \ D / \ / C: Special (2) \___) (___/ START U - Up x: Jab (1)\ Menu Select B - Back A: Jab (2)\ Menu Select F - Forward y: Kick (1)\Menu Select D - Down B: Kick (2)\ Menu Select 6. OPTION SCREENS TITLE SCREEN: Select TOURNAMENT, 2-PLAYER, or OPTIONS by moving the cursor with the direction pad and pressing x, A, y or B. CHARACTER SELECT: Pressing the direction pad will circle the clansmen around, with their data appearing in the window above their standing form. Pressing A, A, B, or C will select the character in front. In tournament mode, the computer will pick your opponent. In 2-player mode, pressing Start after selecting the characters will start the game. Pressing START will move you to the Options screen. Pressing START and A, B, C together will reset the game and move you to the title screen. Pressing START during game play will pause and give you the option to continue or quit. Pressing START ro A will comfirm it. OPTIONS SCREEN: Move up and down the various options with the direction pad. Moving right or left at an option toggles the various choices: TIMER: 99 or 00 (infinity) MUSIC VOLUME: 0-9 (9 is default) SFX VOLUME: 0-9 (9 is default) BUTTON CONFIGURATION: P1 AND P2 There are four different configs. LOAD/SAVE: Moves to the LOAD/SAVE screen. EXIT: Takes you back to either main title or character select. LOAD/SAVE SCREEN: This is where you enter in passwords to fight with your warrior at a higher level. Conversely, you can load in data saved on Saturn memory system or memory cart. If you try to enter in a password during the course of a game, the computer will ask you if you wish to quit that particular game before it does the power-up. 7. BASIC MOVES AND STRATEGY First and foremost, it cannot be stressed enough that Criticom is a true-space 3D fighting game. What this means is, if you flub an attack and go sailing past you opponent, you will not automatically swivel to face him\her. In other words, YOU HAVE TO AIM YOUR ATTACKS. Nothing is more frustrating than catching your opponent unawares, knocking him down, and then flubbing the pounce because you didn't take into account where he landed when you knocked him down. You also have to be a bit more aware of where you are in relation to the edge of the arena (mostly because it's circular) than in other polygonal games. 1. x + A - Strong Jab\Roundhouse y + B - Strong Kick\Roundhouse For most characters a kneeling roundhouse results in a knockdown if it connects. 2. Charge: Double tap and hold F Retreat: Double tap and hold B Retreats can also do damage if your character backlflips to get out of the way. 3. Use L and R to roll left and right, respectively. A good way to avoid projectiles, though it can leave you open if you do it too much. 4. U - Jump D - Crouch Some projectiles can be thrown from the air; others can be ducked or jumped. 5. Guards: a standing guard, by hitting the d-pad Back, will block any standing or air attacks, while a low guard will block low attacks and ground projectiles. Learn your oppenent's combos so you'll know how to block them, as they mix both high and low attacks. If you take too many hits in succession, your character will get dizzy. Hit right and left on the directional pad repeatedly to bring him out of it quickly. 6. While your character will get up after three seconds when he falls, tapping the directional buttons will bring him up faster. Tapping U or D will bring him up where he fell; tapping B or F will bring him up in that direction. When your opponent is down, pressing U and A will make your character leap in the air and land on your opponent, usually weapons first. This is true even from far away, but be warned - the farther the pounce, the more time your opponent has to recover, dodge out of the way and counterattack. Some characters have "down" attacks - i.e. when knocked down, hitting that sequence will make them get up quick and fight, often surprising your opponent. 7. Throws: when close to your opponent tap forward, hold and press z and C simultaneously. You can't throw someone if you're behind them or to the side. 8. Chain, but aim: you can chain combos in this game by entering in the combo for one just as the first is ending. You can also tack on single moves to the end of combos. Be warned, though: if you lock yourself into *too* long a combo, or don't aim your attack by tapping the directional button, you can leave yourself wide open. 8. CHARACTERS AND MOVES DAYTON TRENT ------------ "Oh yeah!" Dayton's motto: "If it exists, I'll find it." His fast wit and a "trust no one" attitude perpetuated this career as a soldier of fortune/ investigator. The Chosen Ones hired Dayton to find the Relic. His motive is to retire on the sale of the Relic to the highest bidder and perhaps take up fishing. ======================================================= L E V E L 1 M O V E S ======================================================= Flying Uppercut Hold C + F Leap upward with screw upper cut. ------------------------------------------------------- Triple Slash Hold z + F Three slashes with knife. ------------------------------------------------------- Lazer Blast | \ -o + x Blast from hand laser. o o ------------------------------------------------------- Roll Slash Hold C + x Roll forward + low slash ------------------------------------------------------- Punch Kick Slide Combo Hold z + x, A J(1) + K(3) + Slide ------------------------------------------------------- Triple Punch Kick Combo Hold z + x, B J(1), J(2), J(3) + K(3) ------------------------------------------------------- Strong Punch Kick Combo Hold z + B, A P(3) twice + standing round-house ------------------------------------------------------- Multi-slash Double Kick Combo Hold z + F + x Multi-slash + J(2) + J(3) ------------------------------------------------------- Triple Punch Slide Combo Hold z + A, A Kneeling J(1), J(2), J(3) + slide ------------------------------------------------------- Double Punch Combo Hold z + A, B P(3) twice + kneeling K(1) ------------------------------------------------------- Low Triple Punch Combo Hold z + A, x Kneeling P(1), P(2), P(3) ------------------------------------------------------- Roll Slash Uppercut Combo Hold C + x, y Roll Slash + Flying Uppercut (UNVERIFIED) ------------------------------------------------------- Roll Slash Triple Slash Combo Hold C + x, x Roll Slash + Triple Slash ======================================================= L E V E L 2 M O V E S ======================================================= Slide Hold C + D Slide forward ------------------------------------------------------- Slide Multi-slash Combo Hold C + D + A Slide + Triple Slash ------------------------------------------------------- Aerial Blast | \ -o + y Shoot into air o o Can also be done while jumping; in-air Aerial Blast is air-to-ground. ------------------------------------------------------- Jumping Lazer Jump, | \ -o + x In air, shoot directly in front. o o ------------------------------------------------------- Slide Lazer Combo Hold C + D + x Slide, jump back, Lazer blast ------------------------------------------------------- Slide Uppercut Combo Hold C + D + y Slide + Flying Uppercut ======================================================= L E V E L 3 M O V E S ======================================================= Rapid Lazer | \ -o + z Five quick bursts from Lazer o o ------------------------------------------------------- Roll Slash Rapid Lazer Combo Hold C + x, y, y Roll forward, Triple slash, side roll, Rapid Lazer (UNVERIFIED) ------------------------------------------------------- Roll Slash Slide Combo Hold C + x, A Roll slash + slide (UNVERIFIED) ------------------------------------------------------- Punch Kick Combo Hold z + x, x 2 punches and Kick _______________________________________________________ DELARA ZERAI ------------ "It's my destiny!" Delara is from the Zerai clan. Zeraians' ideology rejects technology in all forms. They view that skill and honor weave the very fabric of a true warrior. While defending the Relic from the thief, her Nezom counterpart was killed. Now she seeks vengeance on the one who stole the Relic and her destiny. ======================================================= L E V E L 1 M O V E S ======================================================= Flying Uppercut Hold z + F Jumping Uppercut ------------------------------------------------------- Roll Slash Hold z + D Roll forward, low slash ------------------------------------------------------- Roll Slide Combo Hold z + D + A Roll Slash + Low K(3) ------------------------------------------------------- Roll Slice Combo Hold z + D + x ------------------------------------------------------- Roll Slash Uppercut Combo Hold z + D + y ------------------------------------------------------- 3-hit Blade Kick Combo Hold z + y, x ------------------------------------------------------- 3-hit Low Swing Combo Hold z + A, x ======================================================= L E V E L 2 M O V E S ======================================================= Tri-slice Hold z + x ------------------------------------------------------- Dragon Wave | \ -o + x o o ======================================================= L E V E L 3 M O V E S ======================================================= Multi-slice combo Hold z + x + A ------------------------------------------------------- Air-wave Blast | \ -o + y o o ------------------------------------------------------- Ground Wave Blast | \ -o + A o o ------------------------------------------------------- Slide Ground Wave Combo Hold z + A, A _______________________________________________________ DEMONICA -------- "Heeee hee hee hee heee!" Demonica comes from an alternate Dimension and her desire for the Relic is speculative. Her intentions may be to bring the Relic into her own realm for some diabolical purpose. Demonica has an ancient stone similar to the Relic in her own dimension. She knows that in obtaining a second stone, her evil will be supreme and darkness will spread to the ends of the universe. ======================================================= L E V E L 1 M O V E S ======================================================= Fireball | \ -o + x Shoots fireball o o ------------------------------------------------------- Claw Charge Hold z + F Lunges forward, claws extended; multiple hits. ------------------------------------------------------- Claw Fireball Combo Hold z + F + x Claw charge followed by fireball ------------------------------------------------------- Claw Charge Punch Combo Hold z + F + B ------------------------------------------------------- Triple Fireball | \ -o + x + A Fireball, then sidestep, then o o second fireball, then side-step, then third fireball ------------------------------------------------------- Triple Kick Combo Hold z + x, x ------------------------------------------------------- Triple Kick Combo (2) Hold z + A, A ------------------------------------------------------- Triple Punch Combo Hold z + x, A ======================================================= L E V E L 2 M O V E S ======================================================= Worm Wave | \ -o + B o o ------------------------------------------------------- Triple Wave | \ -o + y + B o o ------------------------------------------------------- Hurricane Hold C + F ------------------------------------------------------- Claw Charge Worm Wave Combo Hold z + F + A ------------------------------------------------------- Hurricane Kick Combo Hold C + F + A ======================================================= L E V E L 3 M O V E S ======================================================= Tumble charge Hold z + B Forward flip kick, knockdown if connects. ------------------------------------------------------- Upwards Fireball | \ -o + y Worm-blast sent skyward o o if done while jumping, it becomes a tri-directional blast. ------------------------------------------------------- Rapid Fireballs | \ -o + z Five fireballs in rapid o o succession. ------------------------------------------------------- Alternating Fireball | \ -o + C Fireball, worm-blast, fire-ball, o o wormblast ------------------------------------------------------- Flip Kick Bouncing Fireball Combo z + D + A Flip kick followed by worm-blast. _______________________________________________________ SGT. EXENE DULAIT ----------------- "Want some more?" Exene grew up on a planet scarred by constant wars. She was raised in the military, but after witnessing mass de-struction of entire cities, she left her planet dismayed by the senseless loss of lives. In her travels, Exene learned of an ancient Relic that possessed great mystical powers. She now seeks the Relic with the hope of using it to stop the wars on her beloved planet. ======================================================= L E V E L 1 M O V E S ======================================================= Roundhouse Slap Hold C + F Spins around, hitting with tonfu. ------------------------------------------------------- Rapid Stick Hold z + F Wades forwards, tonfu flying. ------------------------------------------------------- Tazer Blast | \ -o + x Pulse blast o o ------------------------------------------------------- Roundhouse Blast Combo Hold C + y + F Roundhouse w/ Tazer ------------------------------------------------------- 3-hit Punch Combo Hold z + x, x Standing punch, kneeling mid- punch, kneeling strong punch. ------------------------------------------------------- Swing Backflip Combo Hold z + F + y ------------------------------------------------------- Rapid Stick Backflip Roundhouse Combo Hold z + F + x Rapid stick to backflip to standing roundhouse kick. ------------------------------------------------------- Roundhouse Kick Combo Hold C + x + F Roundhouse slap, high round-house kick to low roundhouse kick. ------------------------------------------------------- Get Up Slash z + D (After being knocked down) roll forward, kneeling rapid stick. ------------------------------------------------------- Get Up Slash Swing Combo z + D + x (After being knocked down) roll forward, kneeling rapid stick, kneeling strong punch. ======================================================= L E V E L 2 M O V E S ======================================================= Tumble Jab Hold z + y Forward somersault w/ rapid stick ------------------------------------------------------- Tumble Low Jab Hold C + y Forward somersault w/ low slash ------------------------------------------------------- Electro Blast | \ -o + C Large blast; longer range than o o tazer. ------------------------------------------------------- Kick Slide Combo Hold z + x, A Mid-kick and slide kick ------------------------------------------------------- Rapid Stick Slide Combo Hold z + F + A Rapid stick plus slide. ------------------------------------------------------- Swing Backflip Electro Combo z + F + x Low strong punch, backflip, and roundhouse. ------------------------------------------------------- Slide Hold z + A Slide forward ------------------------------------------------------- Rapid Stick Backflip Tazer Combo Hold z + F + y Rapid Stick, retreating back-flip, Electro blast. ------------------------------------------------------- Roundhouse Tazer Backflip Hold C + F + y ------------------------------------------------------- Get Up Slash, Backflip Electro Combo z + D + y (After being knocked down) roll forward, low slash, backflip w/ Electro blast. ------------------------------------------------------- Get Up Slash Slide Combo z + D + A (After being knocked down) roll forward, low slash, slide kick. ======================================================= L E V E L 3 M O V E S ======================================================= Taser Rush | \ -o + z Multiple Taser blasts. o o ------------------------------------------------------- Power Charge Uppercut Hold z, B, x, y Low electrified charge forward ending in uppercut w/sky backflip _______________________________________________________ GORM ---- [Alien grunt.] Gorm comes from a dying race called the Dorlons. The number of Dorlons that still remain are unknown. They are a peaceful race whose culture was forged by one prophecy. It is their belief that the ancient Relic was the birth stone of their race. It was prophesied that some day a champion will acquire the Relic and return it to its rightful home. ======================================================= L E V E L 1 M O V E S ======================================================= Low Jab Hold z + A ------------------------------------------------------- Power Blade | \ -o + A o o ------------------------------------------------------- Tri-slice Hold z + x ------------------------------------------------------- 3-hit Punch Kick Combo Hold z + x, B ------------------------------------------------------- 4-hit Blade Combo Hold z + x, A ------------------------------------------------------- 3-hit foot sweep Hold z + B, x ======================================================= L E V E L 2 M O V E S ======================================================= Dual Edge Blow | \ -o + x o o ------------------------------------------------------- Charge Jab Hold z + D ------------------------------------------------------- Charge Multi-Jab Hold z + D + A ------------------------------------------------------- Charge Low Jab Hard Punch Combo Hold z + D + B ------------------------------------------------------- Triple Low Jab Combo Hold z + A, A ======================================================= L E V E L 3 M O V E S ======================================================= Body Torpedo z + F ------------------------------------------------------- Body Torpedo Slash Hold z + F + A ------------------------------------------------------- 3 slash/Body Torpedo Hold z + F + x _______________________________________________________ S.I.D. ------ [machine roar] Product of a twisted experiment, the Sentient Interated Droids wander the wilderness with one goal: destroy all carbon based life forms. CHARACTER FACTS: S.I.D. can only be thrown by Yenji, who leaps over him and knocks him over. No one else's throw works against him - not even Demonica's! When S.I.D. wins, be it player or computer, there is no vocal recognition of that fact (i.e. "Player 1 triumphs.") ======================================================= L E V E L 1 M O V E S ======================================================= Missile | \ -o + x o o ------------------------------------------------------- Double Side Kick Hold C + F ------------------------------------------------------- 4-hit Jab Combo Hold z + y, x ------------------------------------------------------- 4-hit Jab Kick Combo Hold z + x, B ======================================================= L E V E L 2 M O V E S ======================================================= Aerial Missile | \ -o + y o o ------------------------------------------------------- Charge Slash Hold z + F ------------------------------------------------------- Ground Wave | \ -o + A o o ------------------------------------------------------- Slash Combo Hold z + x, x ------------------------------------------------------- Charge Slash Leg Sweep Combo Hold z + B, B ======================================================= L E V E L 3 M O V E S ======================================================= Rapid Fire Missile | \ -o + z o o ------------------------------------------------------- Roll Charge Hold z + A _______________________________________________________ SONORK NEZOM ------------ "That didn't hurt!" Sonork's brother was destined to become the Emperor. However his brother was wounded in the attempt to protect the Relic. Seeing an opportunity to become the leader of the Chosen Ones, Sonork killed his brother. Despite his lack of physical strength and combat skill, Sonork proved that he will go to extreme lengths to wield the ultimate power. ======================================================= L E V E L 1 M O V E S ======================================================= Power Slide Hold C + F ------------------------------------------------------- 4-hit Roundhouse Hold z + F ------------------------------------------------------- Punch Kick Combo Hold z + x, x ------------------------------------------------------- Slide Punch Kick Combo Hold C + F + x ------------------------------------------------------- Roundhouse Uppercut Combo Hold z + F + x ------------------------------------------------------- Triple Punch Combo Hold z + x, A ------------------------------------------------------- Triple Uppercut Combo Hold z + A, A ======================================================= L E V E L 2 M O V E S ======================================================= Plasma sickle | \ -o + C o o ------------------------------------------------------- Ground Plasma Sickle | \ -o + A o o ------------------------------------------------------- slide slash Kick Combo Hold C + F + A ------------------------------------------------------- Triple Kick Combo Hold z + B, B ======================================================= L E V E L 3 M O V E S ======================================================= Rapid fire Sickle | \ -o + z o o ------------------------------------------------------- Aerial Blast | \ -o + y Can be shot in air, downward angle o o ------------------------------------------------------- Single shot | \ -o + x Can be done in air, straight shot o o ------------------------------------------------------- Triple Punch Rapid Fire Combo Hold z + x, B, x ------------------------------------------------------- Tricky Slide Rapid Fire Combo Hold z + A, x, y _______________________________________________________ YENJI ----- "Hmph!" Yenji was young when she witnessed the death of her family during the War Era. She and other survivors hid in caves to evade capture. Fueled by hate, she trained diligently both physically and mentally knowing that her time for vengeance would be at hand. Rumors of the stolen Relic prompted Yenji to leave her dwelling. If she can find and destroy the Relic, the reign of the Chosen Ones will be at a complete end. ======================================================= L E V E L 1 M O V E S ======================================================= Claw Charge Hold z + F ------------------------------------------------------- Lightning Kick Hold z + x, x ------------------------------------------------------- Roll Jab Hold z + D ------------------------------------------------------- High Kick Hold z + x ------------------------------------------------------- Low Kick claws combo Hold z + A ------------------------------------------------------- Mid Kick Hold z + B ------------------------------------------------------- 3 Kick Punch combo Hold z + x, A ------------------------------------------------------- 6-Hit Combo Hold z + A, A ------------------------------------------------------- 4-Hit Footsweep Hold z + A, x ------------------------------------------------------- Rolling Double Slash Hold z + D + y ======================================================= L E V E L 2 M O V E S ======================================================= Giant Shuriken | \ -o + x o o Can also be done in air, tri-shot downward ------------------------------------------------------- Multi-cut Hold z + y ------------------------------------------------------- 2 Kick Slash Hold z + F + x ------------------------------------------------------- Three Uppercuts Hold z + y, x ======================================================= L E V E L 3 M O V E S ======================================================= Ground dash Hold z + x + D ------------------------------------------------------- Tri-Shuriken | \ -o + z o o _______________________________________________________ THE EMPEROR -------------- Your final opponent is none other than the Emperor himself. Fearing that his successors did not have the ruthlessness needed to rule, he stole the Relic and used its mystic powers to regain his youth and strength. He's smart, fast, ruthless and has most (if not all) of both Delara and Sonork's moves. And from all empirical evidence, he can't be thrown. Your fight with the Emperor is 3 out of 5 rounds and un-timed. Either he dies or you do. There is also no code to play as him. _______________________________________________________ 9. GRATITUDE AND CLOSING Special thanks to: -SEGA, Kronos, and Vic Tokai Inc. for making this game. -John T. Carr III for his work. -the following people and the websites who have posted this FAQ and it's updates: GameFAQs.com gamewinners.com These are the people who asked permission for this document. If you see this on a website that IS NOT listed here, please tell me. -You, the reader, for looking at this. If you have any questions, commits or discussions to this FAQ, please don't hesitate to write to me at the address shown. Thank you and watch out for my reviews of other games on Sega Saturn, Atari 2600, and video arcade on this and other websites. In closing, I leave you with this: Passwords --------- Name LVL 2 LVL3 ---- ----- ---- DAYTON IRRA ERAL DELARA TASM QUES DEMONICA TOMO BUIL EXENE ECTO COMM GORM PION RVEL S.I.D. THDO TMAN SONORK MATE ONOS YENJI IDER WARS View the Endings ---------------- To see the ending for your favorite character, enter the LOAD/SAVE screen and at that character's name enter TTAM. You'll then see that character's ending movie and the end credits. CD Tracks --------- Track 01: Game Data Track Track 02: Delara's Theme--------------01:40 Track 03: Gorm's Theme----------------01:38 Track 04: Yenji's Theme---------------01:44 Track 05: S.I.D.'s Theme--------------01:41 Track 06: Dayton's Theme--------------01:35 Track 07: Demonica's Theme------------01:44 Track 08: Sonork's Theme--------------01:45 Track 09: Exene's Theme---------------01:38 Track 10: Character Selection Screen--00:32 Track 11: Title Screen Theme----------00:32 Track 12: Emperor's Theme-------------01:43 Weird Criticom Fact -------------------- Sprite collision detection (that which keeps the polygons from melding into the same space at the same time) is turned off at the instant one character's life end. This makes for some pretty interesting victory poses at times. Also, all demo fights are Exene Vs someone else in Level 1. and this: "I shall allow no man to belittle my soul by making me hate him."--Booker T. Washington