W W IIII LL DDDD W W W II LL D D W W W W II LL D D W W W W II LL D D W W IIII LLLLLL DDDD A RRR M M SSSS A A R R MM MM S AAAAA RRR M M M M SSSS A A R R M M M S A A R R M M SSSS XX XX FFFFFF XX XX FF XXXX FFFFF XX XX FF XX XX FF Item Searching/Forging FAQ By: Andika Prasetyo Fatwan (Natwaf_akidna) apf1@mail.com Yeah, I suck at ASCII =============================================================================== =============================================================================== Table Of Contents: 1. Introduction 2. Searching - Basic Info (s201) - Items and Materials (s202) - Locations (s203) 3. Forging - Basic Info (s301) - Item Scope unlocks (s302) - Recipe Lists (s303) 4. Bonus/ Extra Section - New Game + (s401) - Consumable Item List (s402) - Equipment List (s403) - Item Scope Locations (s404) - Gella (s405) 5. Closing Version Update: 0.5: First version. Has Basic Info for Searching and Forging, Material locations, Forging requirements for Act 1 classes, some Item Scope unlocks, and most of the bonus section is up. 0.7: Second version. Changed the format into tables, and fixed some mistakes from converting the file into plain text. Also, reduced filesize by condensing the equipment forge list. =============================================================================== 1. Introduction Hello, and welcome to my Item Searching/Forging FAQ. This guide is designed to answer questions you might have about searching and forging, such as where to find certain materials, and what is needed to make the strongest armor. This FAQ also has some additional information that might help your general game, such Gella Tips and Item Scope Locations. Finally, it will also have a list of all known items and equipments available in the game, along with some stats of the aforementioned items. This is also my first FAQ, so let me know if there’s anything I can correct or add. Oh, and no flames for the sake of being annoying. You might also notice, that I have some weird… well, you’ll find out soon enough. On with the FAQ! =============================================================================== 2. Searching 2.1. Basic Info (s201) Q: What is Searching? A: Searching is a feature that is unlocked in Act 1-5, after you hire your first Drifter. You can access it from the main menu in the World Map. It is used to gather some rare items and materials required for Item/Equipment Forging. Q: So, how do you search? A: When you choose the search function, choose the top option, Dispatch. The game will then ask you where you would like to go. Each location has unique item lists, and different limitations. After you choose a location, the game then asks you how many people will be sent to that location. After deciding, all that’s left is to wait until enough time passes, and the Drifters will return with goodies. Q: Limitations? A: There are 2 different limitations… how many time units are needed to finish searching that place, and the cost/person for searching there. For example, Bandit’s Forest requires 2 time units before the search will be finished, and for every person sent there, it will cost 50 Gella. Q: Time… unit? How do I make it go down? A: For every Random Battle you finish, 1 time unit passes. You can also use the Wait function, but more on that later. Q: So, who should I choose to send? A: Their classes don’t matter, but remember, you can only send out hired Drifters, story characters can’t be sent out to forage. You can send out multiple people (up to 6), and the more you send out, the more items they’ll bring back. Of course, it’ll cost more. Q: Seems like a long process. Can I send multiple search parties to the same location? A: No, only 1 party can search at a location. You’ll need to wait until the party comes back before you send another party to search in that location. You can, however, send multiple search parties to different areas of Elesius. Q: Is that all to Searching? A: Well, there are two more functions available in the Search Menu, Status and Wait. Oh, and Item Scopes. Q: Item Scope? A: Item Scopes are Key Items that are found in various locations in Elesius. Merely possessing it allows you to bring back more items and unlock new items to be found. It also affects Forging list. There are 12 that can be found in total, and AFAIK, none of them are missable. Well, so long as you’re not in Final Act 4, anyway. It should be noted that these carry over in a New Game +. Q: Status? A: Status allows you to check which locations are being searched, and if you choose a location, it will display a list of all Drifters searching there, along with their levels. At the bottom of this list, there is a Recall option. Choosing this option makes everyone from that location return immediately, but you won’t get any items. Q: What about Wait? A: Wait is an option that you’ll be using often during ultimate equipment forging. Wait allows you to spend Gellas in order to bring back your units faster. It costs 100 Gella/Time Unit. Q: Well, I guess that’s it then. Anything else? A: You cannot search a location that is grayed out, like towns and the Heart of Fire. You also cannot search areas that have the sign. Finally, you cannot do a story battle while there are units out searching, so you’ll need to bring all of them back before you continue the story. Q: Hey, some of the materials you listed are wrong! A: Email me, and I will check it. Also, bear in mind that the items you find will change depending on how many Item Scopes you have. 2.2 Items by locations (s202) Q: So what’s this section? A: This is a list of all the Items and Materials that can be found through searching. It will first list the materials by type, and items will be last. The first listed location will be areas where plenty of the materials (around 20) can be found, and are your best bet during material hunting. Note that these item lists are based on items found during Act 3 and 4, with around 7-8 and more Item Scopes. Currently, there are only material locations, but items will be updated soon. Materials Ores (ATK and DEF) |======|===============|======================================================| | Rank | Name | Locations | |======|===============|======================================================| |1 | Iron Ore | Promise Hill, Rusty Docks, Twilight Valley | |2 | Elesium | Rusty Docks, Promise Hill, Path to the Shrine, | | | | Twilight Valley | |3 | Spirit Crystal| Path to the Shrine, Guardian Shrine*, Twilight Valley| | | | Secret Base | |4 | Meteoric Iron | Guardian Shrine*, Path to the Shrine, Rainy Pass, | | | | Twilight Valley, Secret Base | |5 | Median Metal | Rainy Pass, Guardian Shrine, Dead Plateau, Twilight | | | | Valley, Secret Base | |6 | Gulclyte Iron | Dead Plateau, Rainy Pass, Quarry of Desire, Secret | | | | Base | |7 | Mystic Silver | Quarry of Desire, Dead Plateau, Wayward Path, Secret | | | | Base | |8 | Dragon Fossil | Wayward Path, Quarry of Desire | |======|===============|======================================================| * It should be noted that this area disappears from the game forever. In Act 3, there will be a brief window of opportunity where the location becomes available, but after it is gone, it’s gone for good. Plants (AIM and EVA) |======|=================|====================================================| | Rank | Name | Locations | |======|=================|====================================================| |1 | Mantrap Vine | Bandit’s Forest, Trader’s Road, Guardian Temple | |2 | Tabanga Branch | Trader’s Road, Bandit’s Forest, Fallen Fowl Swamp, | | | | Guardian Temple, Path of the Unjust | |3 | Alraune Pollen | Fallen Fowl Swamp, Deserter’s Camp, Guardian Temple| | | | Path of the Unjust, The Quiet Sands | |4 | Tryphid Fruit | Deserter’s Camp, Fallen Fowl Swamp, Frightful | | | | Abyss, Guardian Temple, Path of the Unjust, The | | | | Quiet Sands, Boot Hill | |5 | Reguleus Sap | Frightful Abyss, Deserter’s Camp, White Devil | | | | Plains, Guardian Temple, Path of the Unjust, The | | | | Quiet Sands, Boot Hill | |6 | Dendrobium Petal| White Devil Plains, Frightful Abyss, Lonely | | | | Waterside, Path of the Unjust, The Quiet Sands, | | | | Boot Hill | |7 | Ent Leaf | Lonely Waterside, White Devil Plains, The Frozen | | | | Lands, The Quiet Sands, Boot Hill | |8 | Black Fern Seed | The Frozen Lands, Lonely Waterside | |======|=================|====================================================| Monster Remains (MAG and RES) |======|=================|====================================================| | Rank | Name | Locations | |======|=================|====================================================| |1 | Tatzelwurm Horn | Creedmore Prison, Rusty Docks, Circle Valley | |2 | Kalivos Claw | Windhalt Gatehouse, Creedmore Prison, West Wind | | | | Guidepost, Circle Valley, Sundome Abbey Ruins | |3 | Gigamantis Claw | West Wind Guidepost, Fort Molasar, Circle Valley, | | | |Sundome Abbey Ruins, Desert Ocean | |4 | Yurung Fang | Fort Molasar, West Wind Guidepost, Starlit Path, | | | | Circle Valley, Sundome Abbey Ruins, Desert Ocean | |5 | A Bao A Qu Drop | Starlit Path, Fort Molasar, Rhino River, Circle | | | | Valley, Sundome Abbey Ruins, Desert Ocean | |6 | Belleclaire Horn| Rhino River, Starlit Path, The Flatwoods, Sundome | | | | Abbey Ruins, Desert Ocean | |7 | Tarasque Tusk | The Flatwoods, Rhino River, Rasalom Keep, Desert | | | | Ocean | |8 | Sol Niger Spike | Rasalom Keep, The Flatwoods | |======|=================|====================================================| Items (coming soon!) 2.3 Locations (s203) Q: What’s the difference between this list and the one before? A: This one shows what you can find in each area. The first listed item will be items that you will plenty of. The list shows most locations, but still missing a few items and locations. O (Ores), P (Plants), and M (Monster Remains) will be used, and # will indicate what rank it is. For Items, their full name will be shown. For Example: O7, O8, Lucky Card means that you’ll find a lot of Mystic Silvers, along with some Dragon Fossils and Lucky Cards. Oh, and it should be noted that some items don’t specialize in any 1 material, but give a whole bunch of them. These will be denoted with #-#, such as M2-6, which means you can find Monster Remains of Rank 2, 3, 4, 5, and 6. Q: Hey, I found different Items! A: Email me, and I’ll update it as soon as I confirm it. Oh, and remember that this list was done with more than just 7-8 Item Scopes. Items might also Upgrade (Turn into +1 or +2, or a heal berry becomes a Mega berry, and a Chakram becomes an Angel Halo) depending on how many Item Scopes you have. |=======================|=====================================================| | Name | Materials/Items | |=======================|=====================================================| | Bandit’s Forest | P1, P2, Heal Berry | | Promise Hill | O1, O2, Break Gem, Cyclone Gem | | Creedmore Prison | M1, M2, Luck Card, Gella Card | | Rusty Docks | O2, O1, Fire Gem, Freeze Gem | | Trader’s Road | P2, P1, Antidote | | Windhalt Gatehouse | M2, M1, Potential Egg, Lucky Card | | Fallen Fowl Swamp | P3, P2, P4, Full Revive | | Path to the Shrine | O3, O2, O4, Chakram, Exploder Gem | | Guardian Shrine* | O4, | | West Wind Guidepost | M3, M2, M4, Gella Card, Potential Egg | | Fort Molasar | M4, M3, M5, Lucky Card, Gella Card | | Rainy Pass | O5, O4, O6, Fire Gem, Freeze Gem | | Starlit Path | M5, M6, Lucky Card, Potential Egg | | Rhino River | M6, M5, M7, Potential Egg, Gella Card | | Deserter’s Camp | P4, P3, P5, Nectar | | Dead Plateau | O6, O7, Chakram, Exploder Gem | | Quarry of Desire | O7, O6, O8, Chakram, Exploder Gem | | Frightful Abyss | P5, P4, P6, Medicine | | Wayward Path | O8, O7, Break Gem | | The Flatwoods | M7, M6, M8, Gella Card, Lucky Card | | Rasalom Keep | M8, M7, Potential Egg, Lucky Card | | Circle Valley | M1-5, Gella Card | | Twilight Valley | O1-5, Cyclone Gem | | White Devil Plains | P6, P5, P7, Breath Mint | | Sundome Abbey Ruins | M2-6, Lucky Card | | Lonely Waterside | P7, P6, P8, Pinwheel | | The Frozen Lands | P8, P7, Pygmalion | | Guardian Temple | P1-5, Peppy Acorn | | Path of the Unjust | P2-6, Magic Berry | | Secret Base | O3-7 | | Desert Ocean | M3-7, Gella Card | | The Quiet Sands | P3-7 | | Boot Hill | P4-7 | | Old Capital (?) | O2-6 | | Foothills of No Return| ??? | |=======================|=====================================================| 3. Forging 3.1 Basic Info (s301) Q: Forging items? What’s that? A: It’s a game feature that will finally be unlocked at Act 1-10, which you can access in any of the towns. Forging items is basically creating a whole new item from items you had, for a cost. Q: Ooh, where can I do it? A: As previously said, most towns, go into the Synthesis Shop, and ask them to create new stuff. Q: Can I get creative and mix and match? A: No. Item Synthesis in Wild Arms XF follows a recipe, and you can’t change it. Q: Aww. Well, how do I get more recipes? A: By getting more Item Scopes. The more Item Scopes you have, the more recipes are available to you. The final recipe is unlocked with the 12th Item Scope found. Q: What can I create from Item Forging? A: Many things, Consumable items like the Unholy Berry and Ambrosia that aren’t available in any stores, ultimate weapons, shields, and armors. Q: But do I need to synth to finish the game? A: No. Item Forging, like Item Searching, is completely optional. You can finish the game without synthing a single item, and only using store-bought equips. However, Shops only carry +3 items, although one shop caries +4 for a brief period of time. Q: Where can I get these materials? A: Through Item Searching. Some might require other items or equipments, which you have to buy or forge. Drifters come equipped with the most basic of equipments of their current class when you first hire them, so that could be a source (but axes and shields you need to buy from the store) Q: 120,000 GELLA!!? Are you kidding me? A: Ah, yes, the last few ones (especially the Sheriff Star) have high forging costs, and the materials needed rise as well. For Materials, all you can do is Search for it multiple times, but for Gella problems, refer to section 4 of this guide. Q: Are any of these things… worth it? A: Well, the Sheriff Star is most definitely NOT worth it. Better off killing Ragu O Ragula before Act 4-8 and get it from the Skilled Hunter in Crestabelde. Q: Is that it? A: Well, remember that you can’t make equipment for classes that aren’t available at the moment. 3.2 Item Scope Unlocks (s302) Q: So, what do each Item Scope unlock? A: Here you go. Bear in mind that this list is incomplete, and will only list weapons for now. |=============|==============|=====| | # of Scopes | Equipments |Items| |=============|==============|=====| | 1 | Specialized | | | 2 | S +1 | | | 3 | S +2 | | | 4 | S +3 | | | 5 | S +4 | | | 6 | S +5 | | | 7 | S +6 | | | 8 | Final S | | | 9 | None | | | 10 | Penultimate | | | 11 | Ultimate | | | 12 | Sheriff Star | | |=============|==============|=====| Q: I just realized… you never told me where to find these Item Scopes! A: Refer to the Bonus Section. You can get a max of 12 Item Scopes, and they carry over in a New Game + 3.3 Recipe List Q; This is gonna be big, isn’t it? A: Yep. It will be divided by items first, then weapons by class, then shields, then finally armors by class. For the description of the item or equipment, refer to the item/equipment list in the bonus section. Some recipes make the same thing, but with different materials. =============================================================================== Consumable Item Recipes =============================================================================== |=============|=========|=====================================================| | Name | Cost | Ingredients | |=============|=========|=====================================================| | Potion Berry| 200 | 2 Heal Berry | | Mega Berry | 600 | 1 Potion Berry | | | | 2 Heal Berry | | Holy Berry | 1,200 | 4 Mega Berry | | | | 4 Potion Berry | | | | 4 Heal Berry | | Revive Fruit| 200 | 1 Nectar | | | | 1 Heal Berry | | Full Revive | 3,000 | 5 Revive Fruit | | | | 2 Nectar | | | | 2 Holy Root | | | | 4 Mega Berry | | Holy Root | 2,000 | 2 Antidote | | | | 2 Medicine | | | | 2 Peppy Acorn | | | | 2 Breath Mint | | | | 2 Pinwheel | | | | 2 Pygmalion | | Great Apple | 3,000 | 6 Money Pit | | | | 4 Potential Egg | | | | 10 Nectar | | | | 8 Holy Root | | Ambrosia | 3,500 | 1 Holy Root | | | | 1 Holy Berry | | | | 1 Nectar +2 | | | | 1 Magic Berry +1 | | Exploder Gem| 800 | 4 Break Gem | | | | 4 Cyclone Gem | | | OR | 4 Fire Gem | | | | 4 Freeze Gem | | | OR | 2 Break Gem | | | | 2 Cyclone Gem | | | | 2 Fire Gem | | | | 2 Freeze Gem | | Smart Bomb | 1,000 | 6 Exploder Gem | | | | 4 Break Gem | | | | 2 Fire Gem | | Unholy Berry| 2,000 | 8 Holy Berry | | | | 6 Medicine | | | | 4 Nectar | | Exploder | 1,500 | 10 Fire Gem | | | | 8 Cyclone Gem | | | | 4 Exploder Gem | | Imprisoner | 1,200 | 8 Spirit Crystal | | | | 8 Alraune Pollen | | | | 8 Gigamantis Claw | | | | 2 Freeze Gem | | Money Pit | 1,600 | 10 Gella Card | | | | 4 Pinwheel | | | | 4 Cyclone Gem | | Large Moon | 400 | 8 Ring Edge | | | | 4 Tatzelwurm Horn | |Flying Saucer| 800 | 8 Large Moon | | | | 4 Mantrap Vine | | Dark Nebula | 1,200 | 8 Flying Saucer | | | | 4 Iron Ore | |Circle Zapper| 1,800 | 6 Dark Nebula | | | | 6 Kalivos Claw | | Angel Halo | 2,400 | 6 Circle Zapper | | | | 6 Tabanga Branch | | Buzzsaw | 3,000 | 6 Angel Halo | | | | 6 Elesium | |Break Gem +1 | 1,600 | 4 Break Gem | | | OR | 2 Break Gem | | | | 1 Fire Gem | | | | 1 Freeze Gem | | Cyclone | 1,600 | 4 Cyclone Gem | | Gem +1 | OR | 2 Cyclone Gem | | | | 1 Fire Gem | | | | 1 Freeze Gem | | Fire Gem +1 | 1,600 | 4 Fire Gem | | | OR | 2 Fire Gem | | | | 1 Break Gem | | | | 1 Cyclone Gem | |Freeze Gem +1| 1,600 | 4 Freeze Gem | | | OR | 2 Freeze Gem | | | | 1 Break Gem | | | | 1 Cyclone Gem | | Exploder | 1,800 | 4 Exploder Gem | | Gem +1 | OR | 1 Exploder Gem | | | | 1 Break Gem | | | | 1 Cyclone Gem | | | | 1 Fire Gem | | | | 1 Freeze Gem | | Nectar +1 | 1,000 | 6 Nectar | | | | 4 Heal Berry | | Nectar +2 | 1,500 | 4 Nectar +1 | | | | 4 Potion Berry | | Antidote +1 | 320 | 6 Antidote | | | | 4 Heal Berry | | Antidote +2 | 640 | 4 Antidote +1 | | | | 4 Potion Berry | | Medicine +1 | 320 | 6 Medicine | | | | 4 Heal Berry | | Medicine +2 | 640 | 4 Medicine +1 | | | | 4 Potion Berry | | Peppy | 320 | 6 Peppy Acorn | | Acorn +1 | | 4 Heal Berry | | Peppy | 640 | 4 Peppy Acorn +1 | | Acorn +2 | | 4 Potion Berry | | Breath | 320 | 6 Breath Mint | | Mint +1 | | 4 Heal Berry | | Breath | 640 | 4 Breath Mint +1 | | Mint +2 | | 4 Potion Berry | | Pinwheel +1 | 320 | 6 Pinwheel | | | | 4 Heal Berry | | Pinwheel +2 | 640 | 4 Pinwheel +1 | | | | 4 Potion Berry | | Pygmalion +1| 320 | 6 Pygmalion | | | | 4 Heal Berry | | Pygmalion +2| 640 | 4 Pygmalion +1 | | | | 4 Potion Berry | | Holy Root +1| 3,000 | 6 Holy Root | | | | 4 Heal Berry | | Holy Root +2| 3,500 | 4 Holy Root +1 | | | | 4 Potion Berry | | Magic Berry | 1,200 | 5 Holy Berry | | | | 8 Gigamantis Claw | | | | 8 Kalivos Claw | | | | 8 Tatzelwurm Horn | | Magic | 2,400 | 3 Magic Berry | | Berry +1 | | 8 Belleclaire Horn | | | | 8 A Bao A Qu Drop | | | | 8 Yurung Fang | |=============|=========|=====================================================| =============================================================================== Weapon Recipes =============================================================================== Q: Wait, this is it? There’s like, 16 classes! A: Well, because every weapon/shield/armor requires the exact same thing as their equally leveled counterpart, although there’s one exception, the Sheriff Star. So, instead of wasting time copying the exact same thing over and over again, I can give you the template for every piece of equipment, and I’m 99% done! For the individual equipment stats, check the bonus section. Legend: Basic = The lowest level of equipment. Upgrade (or sell) it ASAP! BTW, Drifters come equipped with these when you first hire them (Except for shields and axes, those you have to buy from the store). Of course, it depends on what class they were when you first hire them. Specialized = Equipment that focuses on 1 stat, there are 3 variants with different focused stats. ATK, AIM, and MAG for weapons, and DEF, EVA, and RES for shields and armors. Specialized +# = Same as above, just an upgrade. Note that a Specialized +2 will always have a higher stat than a +1 in all stats. Specialized Final = These are renamed, but they still focus on 1 stat. Penultimate = No longer focused on 1 stat, but not the strongest. Ultimate = The strongest piece of equipment there is. Well, except for the Sheriff Star, but more on that later. |==============|=========|====================================================| | Type | Cost | Ingredients | |==============|=========|====================================================| | Specialized | 240 | 1 Basic | | (ATK/DEF) | | 3 Iron Ore | | Specialized | 240 | 1 Basic | | (AIM/EVA) | | 3 Mantrap Vine | | Specialized | 240 | 1 Basic | | (MAG/RES) | | 3 Tatzelwurm Horn | | Specialized | 480 | 1 Specialized (ATK/DEF) | | +1 | | 5 Iron Ore | | (ATK/DEF) | | 3 Elesium | | | OR | 1 Specialized (AIM/EVA) | | | | 7 Iron Ore | | | | 5 Elesium | | | OR | 1 Specialized (MAG/RES) | | | | 7 Iron Ore | | | | 5 Elesium | | Specialized | 480 | 1 Specialized (AIM/EVA) | | +1 | | 5 Mantrap Vine | | (AIM/EVA) | | 3 Tabanga Branch | | | OR | 1 Specialized (ATK/DEF) | | | | 7 Mantrap Vine | | | | 5 Tabanga Branch | | | OR | 1 Specialized (MAG/RES) | | | | 7 Mantrap Vine | | | | 5 Tabanga Branch | | Specialized | 480 | 1 Specialized (MAG/RES) | | +1 | | 5 Tatzelwurm Horn | | (MAG/RES) | | 3 Kalivos Claw | | | OR | 1 Specialized (ATK/DEF) | | | | 7 Tatzelwurm Horn | | | | 5 Kalivos Claw | | | OR | 1 Specialized (AIM/EVA) | | | | 7 Tatzelwurm Horn | | | | 5 Kalivos Claw | | Specialized | 960 | 1 Specialized +1 (ATK/DEF) | | +2 | | 6 Elesium | | (ATK/DEF) | | 5 Spirit Crystal | | | OR | 1 Specialized +1 (AIM/EVA) | | | | 9 Elesium | | | | 7 Spirit Crystal | | | OR | 1 Specialized +1 (MAG/RES) | | | | 9 Elesium | | | | 7 Spirit Crystal | | Specialized | 960 | 1 Specialized +1 (AIM/EVA) | | +2 | | 6 Tabanga Branch | | (AIM/EVA) | | 5 Alraune Pollen | | | OR | 1 Specialized +1 (ATK/DEF) | | | | 9 Tabanga Branch | | | | 7 Alraune Pollen | | | OR | 1 Specialized +1 (MAG/RES) | | | | 9 Tabanga Branch | | | | 7 Alraune Pollen | | Specialized | 960 | 1 Specialized +1 (MAG/RES) | | +2 | | 6 Kalivos Claw | | (MAG/RES) | | 5 Gigamantis Claw | | | OR | 1 Specialized +1 (ATK/DEF) | | | | 9 Kalivos Claw | | | | 7 Gigamantis Claw | | | OR | 1 Specialized +1 (AIM/EVA) | | | | 9 Kalivos Claw | | | | 7 Gigamantis Claw | | Specialized | 1,920 | 1 Specialized +2 (ATK/DEF) | | +3 | | 8 Spirit Crystal | | (ATK/DEF) | | 6 Meteoric Iron | | | OR | 1 Specialized +2 (AIM/EVA) | | | | 11 Spirit Crystal | | | | 9 Meteoric Iron | | | OR | 1 Specialized +2 (MAG/RES) | | | | 11 Spirit Crystal | | | | 9 Meteoric Iron | | Specialized | 1,920 | 1 Specialized +2 (AIM/EVA) | | +3 | | 8 Alraune Pollen | | (AIM/EVA) | | 6 Tryphid Fruit | | | OR | 1 Specialized +2 (ATK/DEF) | | | | 11 Alraune Pollen | | | | 9 Tryphid Fruit | | | OR | 1 Specialized +2 (MAG/RES) | | | | 11 Alraune Pollen | | | | 9 Tryphid Fruit | | Specialized | 1,920 | 1 Specialized +2 (MAG/RES) | | +3 | | 8 Gigamantis Claw | | (MAG/RES) | | 6 Yurung Fang | | | OR | 1 Specialized +2 (ATK/DEF) | | | | 11 Gigamantis Claw | | | | 9 Yurung Fang | | | OR | 1 Specialized +2 (AIM/EVA) | | | | 11 Gigamantis Claw | | | | 9 Yurung Fang | | Specialized | 3,840 | 1 Specialized +3 (ATK/DEF) | | +4 | | 9 Meteoric Iron | | (ATK/DEF) | | 8 Median Metal | | | OR | 1 Specialized +3 (AIM/EVA) | | | | 14 Meteoric Iron | | | | 11 Median metal | | | OR | 1 Specialized +3 (MAG/RES) | | | | 14 Meteoric Iron | | | | 11 Median metal | | Specialized | 3,840 | 1 Specialized +3 (AIM/EVA) | | +4 | | 9 Tryphid Fruit | | (AIM/EVA) | | 8 Reguleus Sap | | | OR | 1 Specialized +3 (ATK/DEF) | | | | 14 Tryphid Fruit | | | | 11 Reguleus Sap | | | OR | 1 Specialized +3 (MAG/RES) | | | | 14 Tryphid Fruit | | | | 11 Reguleus Sap | | Specialized | 3,840 | 1 Specialized +3 (MAG/RES) | | +4 | | 9 Yurung Fang | | (MAG/RES) | | 8 A Bao A Qu Drop | | | OR | 1 Specialized +3 (ATK/DEF) | | | | 14 Yurung Fang | | | | 11 A Bao A Qu Drop | | | OR | 1 Specialized +3 (AIM/EVA) | | | | 14 Yurung Fang | | | | 11 A Bao A Qu Drop | | Specialized | 7,680 | 1 Specialized +4 (ATK/DEF) | | +5 | | 11 Median Metal | | (ATK/DEF) | | 9 Gulclyte Iron | | | OR | 1 Specialized +4 (AIM/EVA) | | | | 16 Median Metal | | | | 14 Gulclyte Iron | | | OR | 1 Specialized +4 (MAG/RES) | | | | 16 Median Metal | | | | 14 Gulclyte Iron | | Specialized | 7,680 | 1 Specialized +4 (AIM/EVA) | | +5 | | 11 Reguleus Sap | | (AIM/EVA) | | 9 Dendrobium Petal | | | OR | 1 Specialized +4 (ATK/DEF) | | | | 16 Reguleus Sap | | | | 14 Dendrobium Petal | | | OR | 1 Specialized +4 (MAG/RES) | | | | 16 Reguleus Sap | | | | 14 Dendrobium Petal | | Specialized | 7,680 | 1 Specialized +4 (MAG/RES) | | +5 | | 11 A Bao A Qu Drop | | (MAG/RES) | | 9 Belleclaire Horn | | | OR | 1 Specialized +4 (ATK/DEF) | | | | 16 A Bao A Qu Drop | | | | 14 Belleclaire Horn | | | OR | 1 Specialized +4 (AIM/EVA) | | | | 16 A Bao A Qu Drop | | | | 14 Belleclaire Horn | | Specialized | 15,360 | 1 Specialized +5 (ATK/DEF) | | +6 | | 12 Gulclyte Iron | | (ATK/DEF) | | 11 Mystic Silver | | | OR | 1 Specialized +5 (AIM/EVA) | | | | 18 Gulclyte Iron | | | | 16 Mystic Silver | | | OR | 1 Specialized +5 (MAG/RES) | | | | 18 Gulclyte Iron | | | | 16 Mystic Silver | | Specialized | 15,360 | 1 Specialized +5 (AIM/EVA) | | +6 | | 12 Dendrobium Petal | | (AIM/EVA) | | 11 Ent Leaf | | | OR | 1 Specialized +5 (ATK/DEF) | | | | 18 Dendrobium Petal | | | | 16 Ent Leaf | | | OR | 1 Specialized +5 (MAG/RES) | | | | 18 Dendrobium Petal | | | | 16 Ent Leaf | | Specialized | 15,360 | 1 Specialized +5 (MAG/RES) | | +6 | | 12 Belleclaire Horn | | (MAG/RES) | | 11 Tarasque Tusk | | | OR | 1 Specialized +5 (ATK/DEF) | | | | 18 Belleclaire Horn | | | | 16 Tarasque Tusk | | | OR | 1 Specialized +5 (AIM/EVA) | | | | 18 Belleclaire Horn | | | | 16 Tarasque Tusk | | Specialized | 30,720 | 1 Specialized +6 (ATK/DEF) | | Final | | 14 Mystic Silver | | (ATK/DEF) | | 12 Dragon Fossil | | | OR | 1 Specialized +6 (AIM/EVA) | | | | 20 Mystic Silver | | | | 18 Dragon Fossil | | | OR | 1 Specialized +6 (MAG/RES) | | | | 20 Mystic Silver | | | | 18 Dragon Fossil | | Specialized | 30,720 | 1 Specialized +6 (AIM/EVA) | | Final | | 14 Ent Leaf | | (AIM/EVA) | | 12 Black Fern Seed | | | OR | 1 Specialized +6 (ATK/DEF) | | | | 20 Ent Leaf | | | | 18 Black Fern Seed | | | OR | 1 Specialized +6 (MAG/RES) | | | | 20 Ent Leaf | | | | 18 Black Fern Seed | | Specialized | 30,720 | 1 Specialized +6 (MAG/RES) | | Final | | 14 Tarasque Tusk | | (MAG/RES) | | 12 Sol Niger Spike | | | OR | 1 Specialized +6 (ATK/DEF) | | | | 20 Tarasque Tusk | | | | 18 Sol Niger Spike | | | OR | 1 Specialized +6 (AIM/EVA) | | | | 20 Tarasque Tusk | | | | 18 Sol Niger Spike | | Penultimate | 61,440 | 1 Specialized Final (ATK/DEF) | | | | 23 Median Metal | | | | 23 Gulclyte Iron | | | | 23 Mystic Silver | | | | 53 Dragon Fossil | | | OR | 1 Specialized Final (AIM/EVA) | | | | 23 Reguleus Sap | | | | 23 Dendrobium Petal | | | | 23 Ent Leaf | | | | 62 Black Fern Seed | | | OR | 1 Specialized Final (MAG/RES) | | | | 23 A Bao A Qu Drop | | | | 23 Belleclaire Horn | | | | 23 Tarasque Tusk | | | | 71 Sol Niger Spike | | Ultimate | 122,880 | 1 Penultimate | | | | 38 Iron Ore | | | | 38 Mantrap Vine | | | | 38 Tatzelwurm Horn | | | | 53 Mystic Silver | | | | 38 Ent Leaf | | | | 38 Tarasque Tusk | |==============|=========|====================================================| Q: What about the Sheriff Star? A: Here you go. It can be found under Fantastica Armor Forge list once you have 12 Item Scopes. Alternatively (seriously, don’t forge it), beat Ragu before Act 4-8 and talk to the skilled Hunter in Crestabelde to obtain a free one, and all you had to do was beat the strongest creature in the game :P Name: Sherrif Star Type: Fantastica Armor Costs: 184,320 Gella Requires: 2 Sword Badge (Ultimate Fantastica Armor) 2 Wicked Sneakers (Ultimate Excavator Armor) 2 Megingjord (Ultimate Grappler Armor) 2 Breidablik (Ultimate High Cavalier Armor) 2 Tiny Flower (Ultimate Dandelion Shot Armor) 2 Warrioress Garb (Ultimate Royal Fencer Armor) 2 Aegis Barrier (Ultimate Shield) =============================================================================== 4. Bonus/Extra Section 4.1 New Game + (s401) Q: A New game +? A: A New Game + mode is available in this game. After beating the Final Boss, You will be asked to save a Clear Data. Loading that Clear Data will allow you to replay the game again, but this time, with perks, such as carrying over the previous playthrough’s data. Q: Sweet! Say hello to my 10 turn Levin- A: Not so fast. First of all, you do NOT keep you character’s levels. You don’t get to keep your character’s class levels and abilities as well. To top it off, all your hired Drifters are now gone. Q: What the- then what DO I get to keep? A: You get to keep your Gella, your Items, and your Equipments. All the more reason to forge ultimate equips then. Q: Is that it? A: Thankfully, no. Each time you start a New Game +, the amount of Gella, Exp, and CSP you obtain are doubled. Or to be more precise, a multiplier is added. That is to say, the first New Game + will double it (1x + 1x), then second one will triple it (1x + 2x), and so on and so forth. Whether there is a maximum limit or not remains to be seen. There are also rumors that the enemies are smarter (HAH!), or are at least better equipped. 4.2 Consumable Item List (s402) Q: Heal Berries and the like, right? A: Yep. It will list the effects, the price, and so on. Well, soon anyway. Legend: - High Class Item = Item that can only be used by a Master Gadgeteer. - Used with the Item Toss Command = Grappler OC. - Buy: ----- means that it can’t be bought at stores. - Mystic = Can the item be used with Mystic? Y = Yes, N = No. Heal Berry Mystic: Y Buy: 100G, Sell: 50G Restores 100 HP. Target: Self Potion Berry Mystic: Y Buy: 500G, Sell: 250G Restores 200 HP. Target: Self Mega Berry Mystic: Y Buy: -----, Sell: 1200G High Class Item. Restores 300 HP. Target: Self Holy Berry Mystic: Y Buy: -----, Sell: 3000G High Class Item. Restores all HP. Target: Self Revive Fruit Mystic: N Buy: 500G, Sell: 250G Revives a fallen unit. Target: Ally (opens up a menu with a list of dead allies) Full Revive Mystic: N Buy: -----, Sell: 1600G High Class Item. Revives a fallen unit and restores all HP. Target: Ally Antidote Mystic: Y Buy: 40G, Sell: 20G Cures “Poison” status. Target: Self Medicine Mystic: Y Buy: 40G, Sell: 20G Cures “Disease” status. Target: Self Peppy Acorn Mystic: Y Buy: -----, Sell: 20G Cures “Misery” status. Target: Self Breath Mint Mystic: Y Buy: 40G, Sell: 20G Cures “Sleep” status. Target: Self Pinwheel Mystic: Y Buy: 80G, Sell: 40G Cures “Confusion” status. Target: Self Pygmalion Mystic: Y Buy: 80G, Sell: 40G Cures “Stone” status. Target: Self Nectar Mystic: Y Buy: 80G, Sell: 40G Cures “Max HP Down” status, and restores 100 VP. Target: Self Holy Root Mystic: Y Buy: -----, Sell: 1000G High Class Item. Cures all status ailments. Target: Self Great Apple Mystic: Y Buy: -----, Sell: 3000G High Class Item. Temporarily raises parameters (Increases by 50%). Target: Self Ambrosia Mystic: Y Buy: -----, Sell: 3500G High Class Item. Cures all status ailments, and recovers all HP, MP, and VP. Target: Self Lucky Card Mystic: Y Buy: -----, Sell: 100G Increases EXP BONUS RATE by 1.0. Target: Self Gella Card Mystic: N Buy: -----, Sell: 1500G Increases Gella earned from an enemy. Target: Enemy Potential Egg Mystic: Y Buy: -----, Sell: 100G Increases CSP BONUS RATE by 1.0. Target: Self Break Gem Mystic: N Buy: 400G, Sell: 200G MAGX2 Earth-elemental attack. Cyclone Gem Mystic: N Buy: 400G, Sell: 200G MAGX2 Wind-elemental attack. Fire Gem Mystic: N Buy: 400G, Sell: 200G MAGX2 Fire-elemental attack. Freeze Gem Mystic: N Buy: 400G, Sell: 200G MAGX2 Water-elemental attack. Exploder Gem Mystic: N Buy: -----, Sell: 300G MAGX3 Non-elemental attack. Target: 2-Hex Radius (2 Hexes closest to user will get hit) Smart Bomb Mystic: N Buy: -----, Sell: 200G High Class Item. Reduces HP by half. Unholy Berry Mystic: N Buy: -----, Sell: 4800G High Class Item. Reduces HP to 1. Exploder Mystic: N Buy: -----, Sell: 560G High Class Item. Sets a trap that reduces HP by half. Target: Unoccupied HEX (Adjacent) Imprisoner Mystic: N Buy: -----, Sell: 560G High Class Item. Sets a trap that prevents units from exiting the HEX. Target: Unoccupied HEX (Adjacent) Money Pit Mystic: N Buy: -----, Sell: 560G High Class Item. Sets a Gella loss trap. Target: Unoccupied HEX (Adjacent) Unknown 1 Mystic: N Buy: -----, Sell: ----- High Class Item. Sets a trap that reduces HP by 50%. Target: Unoccupied HEX (Adjacent). Note that this item was dummied out. Chakram Mystic: N Buy: -----, Sell: 100G Used with the Item Toss command (Rank 1) Ring Edge Mystic: N Buy: -----, Sell: 200G Used with the Item Toss command (Rank 2) Large Moon Mystic: N Buy: -----, Sell: 300G Used with the Item Toss command (Rank 3) Flying Saucer Mystic: N Buy: -----, Sell: 400G Used with the Item Toss command (Rank 4) Dark Nebula Mystic: N Buy: -----, Sell: 500G Used with the Item Toss command (Rank 5) Circle Zapper Mystic: N Buy: -----, Sell: 600G Used with the Item Toss command (Rank 6) Angel Halo Mystic: N Buy: -----, Sell: 700G Used with the Item Toss command (Rank 7) Buzzsaw Mystic: N Buy: -----, Sell: 800G Used with the Item Toss command (Rank 8) Break Gem +1 Mystic: N Buy: -----, Sell: 400G High Class Item. MAGX4 Earth-elemental attack Cyclone Gem +1 Mystic: N Buy: -----, Sell: 400G High Class Item. MAGX4 Wind-elemental attack Fire Gem +1 Mystic: N Buy: -----, Sell: 400G High Class Item. MAGX4 Fire-elemental attack Freeze Gem +1 Mystic: N Buy: -----, Sell: 400G High Class Item. MAGX4 Water-elemental attack Exploder Gem +1 Mystic: N Buy: -----, Sell: 600G High Class Item. MAGX5 Non-elemental attack. Target: 2-HEX radius (2 hexes closest to the user will be affected) Nectar +1 Mystic: Y Buy: -----, Sell: 320G Cures “Max HP Down” status, and restores 200 VP. Target: Self Nectar +2 Mystic: Y Buy: -----, Sell: 640G High Class Item. Cures “Max HP Down” status, and restores 300 VP. Target: Self Antidote +1 Mystic: Y Buy: -----, Sell: 240G Cures “Poison” status, and restores 100HP. Target: Self Antidote +2 Mystic: Y Buy: -----, Sell: 480G High Class Item. Cures “Poison” status, and restores 200 HP. Target: Self Medicine +1 Mystic: Y Buy: -----, Sell: 240G Cures “Disease” status, and restores 100 HP. Target: Self Medicine +2 Mystic: Y Buy: -----, Sell: 480G High Class Item. Cures “Disease” status, and restores 200 HP. Target: Self Peppy Acorn +1 Mystic: Y Buy: -----, Sell: 240G Cures “Misery” status, and restores 100 HP. Target: Self Peppy Acorn +2 Mystic: Y Buy: -----, Sell: 480G High Class Item. Cures “Misery” status, and restores 200 HP. Target: Self Breath Mint +1 Mystic: Y Buy: -----, Sell: 240G Cures “Sleep” status, and restores 100 HP. Target: Self Breath Mint +2 Mystic: Y Buy: -----, Sell: 480G High Class Item. Cures “Sleep” status, and restores 200 HP. Target: Self Pinwheel +1 Mystic: Y Buy: -----, Sell: 240G Cures “Confusion” status, and restores 100 HP. Target: Self Pinwheel +2 Mystic: Y Buy: -----, Sell: 480G High Class Item. Cures “Confusion” status, and restores 200 HP. Target: Self Pygmalion +1 Mystic: Y Buy: -----, Sell: 240G Cures “Stone: status, and restores 100 HP. Target: Self Pygmalion +2 Mystic: Y Buy: -----, Sell: 480G High Class Item. Cures “Stone” status, and restores 200 HP. Target: Self Holy Root +1 Mystic: Y Buy: -----, Sell: 2000G High Class Item. Cures all status ailments, and restores 100 HP. Target: Self Holy Root +2 Mystic: Y Buy: -----, Sell: 3000G High Class Item. Cures all status ailments, and restores 200 HP. Target: Self Magic Berry Mystic: Y Buy: -----, Sell: 2000G Restores 100 MP. Target: Self Magic Berry +1 Mystic: Y Buy: -----, Sell: 3000G High Class Item. Restores 200 MP. Target: Self. Unknown 2 Mystic: N Buy: -----, Sell: ----- (Spare). Note that this item was dummied out. + a lot of dummied out items with no descriptions. 4.3 Equipment List (s403) Q: I wanna see all the equipments! A: Here you go. Long list, though. It will be divided per class, weapon first, then shield, and finally armor. =============================================================================== Dandelion Shot =============================================================================== Weapon: Guns (well, gun) Special Effect: Parameters Increase with Experience Level Strahl Gewehr. ATK: ??? (187 at level 99) MAG: ??? (215 at level 99) AIM: ??? (222 at level 99) WGT: 3 ------------------------------------------------------------------------------- Armor: Corsages (lawl) Special Effect: Reduces the HP cost of the Original “Sacrifice” Brooch DEF: 65 RES: 90 EVA: 65 WGT: 4 Rose Corsage: Improved DEF DEF: 81 RES: 101 EVA: 73 WGT: 5 Pine Corsage: Improved EVA DEF: 73 RES: 101 EVA: 81 WGT: 5 Lily Corsage: Improved RES DEF: 73 RES: 113 EVA: 73 WGT: 5 Rose Corsage +1: Improved DEF DEF: 98 RES: 124 EVA: 89 WGT: 5 Pine Corsage +1: Improved EVA DEF: 89 RES: 124 EVA: 98 WGT: 5 Lily Corsage +1: Improved RES DEF: 89 RES: 135 EVA: 89 WGT: 5 Rose Corsage +2: Improved DEF DEF: 114 RES: 146 EVA: 106 WGT: 6 Pine Corsage +2: Improved EVA DEF: 106 RES: 146 EVA: 114 WGT: 6 Lily Corsage +2: Improved RES DEF: 106 RES: 158 EVA: 106 WGT: 6 Rose Corsage +3: Improved DEF DEF: 130 RES: 169 EVA: 122 WGT: 6 Pine Corsage +3: Improved EVA DEF: 122 RES: 169 EVA: 130 WGT: 6 Lily Corsage +3: Improved RES DEF: 122 RES: 180 EVA: 122 WGT: 6 Rose Corsage +4: Improved DEF DEF: 146 RES: 191 EVA: 138 WGT: 7 Pine Corsage +4: Improved EVA DEF: 138 RES: 191 EVA: 146 WGT: 7 Lily Corsage +4: Improved RES DEF: 138 RES: 203 EVA: 138 WGT: 7 Rose Corsage +5: Improved DEF DEF: 163 RES: 214 EVA: 154 WGT: 7 Pine Corsage +5: Improved EVA DEF: 154 RES: 214 EVA: 163 WGT: 7 Lily Corsage +5: Improved RES DEF: 154 RES: 225 EVA: 154 WGT: 7 Rose Corsage +6: Improved DEF DEF: 179 RES: 236 EVA: 171 WGT: 8 Pine Corsage +6: Improved EVA DEF: 171 RES: 236 EVA: 179 WGT: 8 Lily Corsage +6: Improved RES DEF: 171 RES: 248 EVA: 171 WGT: 8 Pyrtwen Flower: Improved DEF DEF: 195 RES: 259 EVA: 187 WGT: 8 Avarice Flower: Improved EVA DEF: 187 RES: 259 EVA: 195 WGT: 8 Crantz Flower: Improved RES DEF: 187 RES: 270 EVA: 187 WGT: 8 Four-Leaf Clover DEF: 207 RES: 287 EVA: 207 WGT: 9 Tiny Flower DEF: 223 RES: 309 EVA: 223 WGT: 10 =============================================================================== Halberdier =============================================================================== Weapon: Polearms Special Effect: Ignores the “Hard” Attribute when attacking. Two-handed weapon. Pole Arm ATK: 80 MAG: 50 AIM: 65 WGT: 5 Bullova: Improved ATK ATK: 100 MAG: 56 AIM: 73 WGT: 6 Halberd: Improved AIM ATK: 90 MAG: 56 AIM: 81 WGT: 6 Voulge: Improved MAG ATK: 90 MAG: 63 AIM: 73 WGT: 6 Bullova +1: Improved ATK ATK: 120 MAG: 69 AIM: 89 WGT: 6 Halberd +1: Improved AIM ATK: 110 MAG: 69 AIM: 98 WGT: 6 Voulge +1: Improved MAG ATK: 110 MAG: 75 AIM: 89 WGT: 6 Bullova +2: Improved ATK ATK: 140 MAG: 81 AIM: 106 WGT: 7 Halberd +2: Improved AIM ATK: 130 MAG: 81 AIM: 114 WGT: 7 Voulge +2: Improved MAG ATK: 130 MAG: 88 AIM: 106 WGT: 7 Bullova +3: Improved ATK ATK: 160 MAG: 94 AIM: 122 WGT: 8 Halberd +3: Improved AIM ATK: 150 MAG: 94 AIM: 130 WGT: 8 Voulge +3: Improved MAG ATK: 150 MAG: 100 AIM: 122 WGT: 8 Bullova +4: Improved ATK ATK: 180 MAG: 106 AIM: 138 WGT: 8 Halberd +4: Improved AIM ATK: 170 MAG: 106 AIM: 146 WGT: 8 Voulge +4: Improved MAG ATK: 170 MAG: 113 AIM: 138 WGT: 8 Bullova +5: Improved ATK ATK: 200 MAG: 119 AIM: 154 WGT: 9 Halberd +5: Improved AIM ATK: 190 MAG: 119 AIM: 163 WGT: 9 Voulge +5: Improved MAG ATK: 190 MAG: 125 AIM: 154 WGT: 9 Bullova +6: Improved ATK ATK: 220 MAG: 131 AIM: 171 WGT: 9 Halberd +6: Improved AIM ATK: 210 MAG: 131 AIM: 179 WGT: 9 Voulge +6: Improved MAG ATK: 210 MAG: 138 AIM: 171 WGT: 9 Dinosaur: Improved ATK ATK: 240 MAG: 144 AIM: 187 WGT: 10 Fang Nail: Improved AIM ATK: 230 MAG: 144 AIM: 195 WGT: 10 Eclipse: Improved MAG ATK: 230 MAG: 150 AIM: 187 WGT: 10 Bardiche ATK: 255 MAG: 159 AIM: 207 WGT: 11 Gram-Zanber (ahh, the memories) ATK: 275 MAG: 172 AIM: 223 WGT: 12 ------------------------------------------------------------------------------- Armor: Gauntlets Special Effect: Randomly protects allies with the “Defender” skill. Gauntlet DEF: 90 RES: 50 EVA: 60 WGT: 6 Hard Guard: Improved DEF DEF: 113 RES: 56 EVA: 68 WGT: 7 Vambrace: Improved EVA DEF: 101 RES: 56 EVA: 75 WGT: 7 Boom Getter: Improved RES DEF: 101 RES: 63 EVA: 68 WGT: 7 Hard Guard +1: Improved DEF DEF: 135 RES: 69 EVA: 83 WGT: 8 Vambrace +1: Improved EVA DEF: 124 RES: 69 EVA: 90 WGT: 8 Boom Getter +1: Improved RES DEF: 124 RES: 75 EVA: 83 WGT: 8 Hard Guard +2: Improved DEF DEF: 158 RES: 81 EVA: 98 WGT: 8 Vambrace +2: Improved EVA DEF: 146 RES: 81 EVA: 105 WGT: 8 Boom Getter +2: Improved RES DEF: 146 RES: 88 EVA: 98 WGT: 8 Hard Guard +3: Improved DEF DEF: 180 RES: 94 EVA: 113 WGT: 9 Vambrace +3: Improved EVA DEF: 169 RES: 94 EVA: 120 WGT: 9 Boom Getter +3: Improved RES DEF: 169 RES: 100 EVA: 113 WGT: 9 Hard Guard +4: Improved DEF DEF: 203 RES: 106 EVA: 128 WGT: 10 Vambrace +4: Improved EVA DEF: 191 RES: 106 EVA: 135 WGT: 10 Boom Getter +4: Improved RES DEF: 191 RES: 113 EVA: 128 WGT: 10 Hard Guard +5: Improved DEF DEF: 225 RES: 119 EVA: 143 WGT: 11 Vambrace +5: Improved EVA DEF: 214 RES: 119 EVA: 150 WGT: 11 Boom Getter +5: Improved RES DEF: 214 RES: 125 EVA: 143 WGT: 11 Hard Guard +6: Improved DEF DEF: 248 RES: 131 EVA: 158 WGT: 11 Vambrace +6: Improved EVA DEF: 236 RES: 131 EVA: 165 WGT: 11 Boom Getter +6: Improved RES DEF: 236 RES: 138 EVA: 158 WGT: 11 Starlight Wrist: Improved DEF DEF: 270 RES: 144 EVA: 173 WGT: 12 Chaser Wrist: Improved EVA DEF: 259 RES: 144 EVA: 180 WGT: 12 Serenade Wrist: Improved RES DEF: 259 RES: 150 EVA: 173 WGT: 12 Force Eater DEF: 287 RES: 159 EVA: 191 WGT: 13 Airgetlam B/V (O_o) DEF: 309 RES: 172 EVA: 206 WGT: 14 =============================================================================== Arcanist =============================================================================== Weapon: Iron Fans Special Effect: Randomly nullifies attack with the “Weapon Block” skill. Battle Fan ATK: 50 MAG: 90 AIM: 60 WGT: 2 Attraction: Improved ATK ATK: 63 MAG: 101 AIM: 68 WGT: 2 Seduction: Improved AIM ATK: 56 MAG: 101 AIM: 75 WGT: 2 Infatuation: Improved MAG ATK: 56 MAG: 113 AIM: 68 WGT: 2 Attraction +1: Improved ATK ATK: 63 MAG: 101 AIM: 68 WGT: 2 Seduction +1: Improved AIM ATK: 56 MAG: 101 AIM: 75 WGT: 2 Infatuation +1: Improved MAG ATK: 56 MAG: 113 AIM: 68 WGT: 2 ------------------------------------------------------------------------------- To be continued ------------------------------------------------------------------------------- 4.4 Item Scope Locations (s404) Q: Gimme! A: Err, okay. 1. Act 1-4. story mission reward 2. Act 1-5, Promised Hill. use Excavator's Detect skill on 12h tile 3. Act 1-16. story mission reward 4. Act 2-7. story mission reward 5. Act 2-15, story mission reward 6. Act 3-4, Guardian Shrine. At the Top of the map, to the west of the stairs, use Detect. 7. Act 3-7. story mission reward 8. Act 3-13. story mission reward 9. Act 4-5. story mission reward 10. Act 4-7. Treasure chest (You can go back and get it) 11. Act 4-11. story mission reward 12. Final Act 2, Foothills of No Return. Near the top of the map, a bit to the middle, there’s a tree overlooking a cliff. Use Detect to the West of the tree, and the Item Bag will appear. 4.5 Gella Q: Gella? A: You know, the money used in the Wild Arms multiverse? Q: I know that, but why a section just about Gella? A: Check some of the recipe requirements. Q: HOLY- A: Yep. This section will tell you some of the many ways of getting rich, through honest and dishonest means. Q: Dishonest? A: Well, exploiting a glitch really. There are other ways, of course. Make sure you use the Gella Bonus skill when you’re monster hunting, and don’t forget Gella Cards. - Gella Apple Gella Apples, like Grow Apples and the Creeping Chaos, give you different Gellas depending on how much damage the final blow did, and how much HP remaining it had. So, get the Gella Apple’s HP to 1 (or as close to it as possible), then hit it with all your might. You can encounter them in the Sundome Abbey Ruins, but they’re rare encounters. If you don’t fight them, reload. Also, you can find them in the Heart of Fire (After killing Ragu, of course), but you fight 6 at the same time. It wouldn’t be so bad if they didn’t hit so hard. - Blob reproduction. You know how blobs multiply everytime they get hit by a critical hit? A fellow user on the board discovered that if you use Gella Card on the blob, all blobs that are created will also have the Gella Card effect. Not sure how much cash each blob gives you, actually. You can find them in the Secret Base and the Rusty Docks. Make sure you maximize the chances of dealing a critical hit. - Troll Hunting My favorite method, because it involves my favorite class :P. Around Act 3 and 4, in The Quiet Sands and other places, you’ll find Trolls. These things have high ATK, and they’ll probably OHKO you if you give them the chance. They also have lots of HP, but they give a few thousand Gellas with each kill. So, what to do? Use the Emulator OC, Asphyxiate! That spell has an 80% chance of hitting Trolls. It’s stronger cousin, Hyperion, is a bit tougher, and Asphyxiate only has a 40% chance of hitting. They do give more Gella though. Trolls and Hyperions are also weak to Wind, so that can be an alternative. - Item Steal Glitch This glitch turns 1 Consumable item into 255 instantly. Before we start, a few notes: 1. Sell all but 1 of the item you’re going to duplicate. (Mandatory) 2. Have Labyrinthia master the Gadgeteer Class, and then keep her in it. (Optional, in case the item is a High Class Item) 3. Labyrinthia has the Grappler OC skill (Optional, in case the item is used with Item Toss) 4. Labyrinthia has the Arcanist OC skill. (Mandatory) 5. After the trick is done, make sure you sell most of the item IMMEDIATELY, so at max it’s only 99 (lower okay). Otherwise, bad things might happen. (Mandatory) 6. If Laby’s slow, you might want to give her RFX +25% and Accelerate, and have someone else with the Sacred Slayer OC ready to help her. (Optional) Done? Here’s the trick 1. Go into any map that has a Harpy (Such as the Bandit’s Forest) 2. Equip Labyrinthia with the item you’re going to duplicate. 3. Have Laby cast Replica, try getting it as close as possible to the harpies. 4. Wait until one of the Harpies stole the item from the Replica (You can check if it’s stolen or not from the status screen) 5. Have Labyrinthia use the item. 6. Finish the battle. Voila! You now have 255 of said Consumable Item. The Unholy Berry is worth 4800 Gella, earning you more than 1 million Gella easily after every attempt. Of course, this counts as cheating, and cwcheat is much faster. =============================================================================== 5. Closing Thanks/Credits: The good people at SCEI who made this game The good people at X-Seed who translated it (I think?) and brought it overseas. GameFAQS, the place has been helpful to me and many others. Shoescream, for the FAQ writing template (it helps!) darklao, for helping me with Item Scope unlocks Everyone at the Search Compilations thread, for Item locations Apocalypse1989, the one who discovered the Item Steal Glitch Siegfried, his save (although it was cwcheated) helped me determine whether an item can be used with Mystic or not, as well as the stats for each weapon and dummied item datas. God or whatever’s out there for pretty much everything Lord Blazer for being so awesome that it made me love the series. Pram the Oracle for getting me into SRPG/TRPGs Oh, and me, for getting off my lazy ass and contribute something. Closing Notes This guide is not perfect, but I hope it was helpful. If you have any complaints or suggestions, email me at: apf1@mail.com Make sure to use the Subject “Lord Blazer ROCKS!”, otherwise, your email will be deleted (I get a lot of spam). Copyright © 2008 Andika Prasetyo Fatwan (Natwaf_akidna)