Weiss Schwarz Portable: Boost Weiss Table of Contents: 1) Phases of the Game 2) Clock Phase 3) Leveling Up 4) Attack Phase 5) Climax Cards 6) Credits + Next Updates 7) Colors System (Next Update) In order to make life easier, use the Search Option and type in the corresponding number to quickly move to that area. For example: Search for 2 to quickly navigate to the Clock Phase Section. 1) Phases of the Game When you are in a duel, the game is separated into turns, which then is separated into multiple phases. [The following occurs only during the beginning of the duel] --Flip a coin (Press O to flip), when presented with the coin. -If the coin lands on the red side, it indicates that you go first, blue means you go second. --Discard any number of cards from your hand to the waiting room (more on this at the end) -To discard, press O on the card you wish to discard and then press [] to discard all of the cards that you had pressed O on. -You draw the same number of cards that were discarded. [The following occurs during every turn of the duel] ---Draw Phase --You draw automatically during the Draw Phase -If you run out of cards to draw, then cards in your waiting room would be reshuffled back to your deck, but you will automatically be forced to place 1 card in your Clock Area. ---Clock Phase --Place a card on the clock area (More on this on the “Clock Phase” section) to draw two additional cards. -To clock a card, press O on the desired card that you wish to clock in your hand and then press [] -You may decide to not clock a card by pressing [] while you have no card selected clock ---Main Phase --Place any number of character cards (More on this in the "Leveling Up" Section) on the Center Stage or Back Stage. -To place a character card, press O on the character card in your hand and then press O on the desired location on the play field. -You may end this phase by pressing [] and choosing the first option, the second option will bring you back to the main phase. ---Climax Phase --Place a Climax Card (More on this in the “Climax Cards” Section) -To place a Climax Card, press O on the Climax Card in your hand and press [] -You may end this phase without placing a Climax Card by pressing [] while you do not have a climax card selected ---Attack Phase --You may attack with any number of character cards that are on your Center Stage (More on this in the “Attack Phase” Section) -To attack, press O on a character card on your Center Stage that is not facing sideways, you will automatically place a card into the Stock Area (More on this in the “Attack Phase” Section) -You may end this phase without attacking by pressing [] and choosing the first option, the second option will bring you back to the Attack Phase ---Anchor Step --This step is where certain card effects will be able to be activated (More on this in the “Attack Phase” section) ---End Phase --Ends your turn and allows your opponent to start their turn. 2) Clock Phase This section provides an in depth analysis of the Clock Phase. [Victory or Defeat] The Clock Area is the area behind the Back Stage on the playing field. [] [] [] <- Center Stage [] [] <- Back Stage [] [] [] [] [] [] <- Clock Area The Level Area is the area left of the clock area on the playing field. [] [] [] [] <- Center Stage [] [] [] <- Back Stage [] [] [] [] [] [] [] <- Clock Area Level Area The Waiting room is the area below your deck [] [] [] [] <- Center Stage [] [] [] <- Back Stage [] <- Deck [] [] [] [] [] [] [] <- Clock Area [] <- Waiting Room Level Area --Every time when you have 7 or more cards in your Clock Area, you will be prompted place one of those cards on your Level Area, after placing a card in that area, all of the cards in your Clock Area will be sent to the Waiting Room. -To do so, press O on the desired card -The card that is placed on your Level Area can not be retrieved for the remainder of the duel. -When you have 4 cards on your Level Area, you will lose the duel. -Similarly, if your opponent has 4 cards in their Level Area, you will win the duel. 3) Leveling Up This section provides an in depth analysis on how to place higher level character cards/event cards, as well as explaining the color system. [Colors, Levels, and Requirements] When you look at the picture of a card, you will see two diamond symbols with a number on it on the top left of the card. [] <- Level (The [] is to be replaced with a Diamond Symbol) [] <- Cost --The number listed on the upper diamond is the minimum level required to place that card. (Refer back to the previous section on how to level up) For example: [1] (The [] is to be replaced with a Diamond Symbol) -You will need to be at least Level One to place that card --The number listed on the diamond below the first diamond is the # of cards you will have to remove from the Stock Area (Refer to the “Attack Phase” Section on a more in depth analysis of how to place a card in the Stock Area and how to check the number of cards in your Stock Area) to the Waiting Room in order to place that card. For example: [3] (The [] is to be replaced with a Diamond Symbol) -You will need to have at least three cards in your Stock Area to place this card [Color System] Each card will have one of four colors (Yellow, Green, Blue, Red) on their descriptions. --In order to play a character/event/climax card, you must have a card of the same color either in the Level Area or in the Clock Area. (More on this in the "Colors System Section). However, if that card requires a level 0 in order to be played, you do not need to apply the above rule. -The exception could only be applied on character/event cards. -Once all of the conditions are fulfilled, you will then be able to play that card. 4) Attack Phase This section provides an in depth analysis in regards of the Stock Area and attacking in general. [Attack or Side Attack] There are two options that are listed on your character cards during your Attack Phase. The First Option is Attack The Second Option is Side Attack --If you want to use the Side Attack instead of using Attack, press R to cycle between the two options, and then proceed to attack by pressing O. When to use Attack (First Option) --If your character card has a higher Power than the opponent’s card then using this attack is the best option. -The card with the higher Power will destroy the weaker card during the Anchor Step -If you are about to win, and do not mind to suicide a card if a scenario occurs when both cards have equal Power, using this attack is the best option. When to use Side Attack (Second Option) --If your character card has a lower Power than the opponent’s card then using this attack is the best option -The card with the lower Power will not be destroyed during the anchor step -However, the # of Soul Points will be reduced by the level required listed on the card you are attacking The Power is the # listed on the top of your card on the playing field. For example: 4000 <- Power [] The Soul Points is # listed on bottom of your card on the playing field. For example: 4000 <- Power [] 3 <- Soul Points [Why Attack?] In order to play more powerful cards, you should have a number of cards in your Stock Area. Every time you attack (Whether it is a Attack or a Side Attack) you would place a card in your Stock Area for later use. [Rules for Attacking] --A card can only attack the card that is in front of them, and only cards on the Center Stage may attack. [] [] [] [] [] [] [] <-Opponent’s Clock Area [] [] [] [] <- Opponent’s Back Stage [] [] [] [] <- Opponent’s Center Stage [] [] [] [] [] <- Center Stage [] [] [] <- Back Stage [] <- Deck [] [] [] [] [] [] [] <- Clock Area [] <- Waiting Room --While attacking, certain Counter Cards may be placed on the field during the subsequent Counter Step. [In progress] --You will be forced to place a card into your Stock Area every time you declare an attack. -To check the # of cards in your Stock Area, Look at the second small number in the list on your left (Bottom Left) [Anchor Step] During the Anchor Step, cards with an effect that can be activated during this step will provide a prompt for you to activate them. --To activate the card’s effect, press O on the desired card -If you do not want to activate a card’s effect, press [] [Damage] Whenever you attack or is attacked, whether it be a direct attack or one of the variants between side attack and attacking, you (if you are attacking) will force the opponent to place the same # of cards written on your Soul Points into their Clock Area. --While placing the # of cards required onto their Clock Area, should they draw a Climax Card, then all damage will be negated, unless they also run out of cards in their deck to draw, if that is the case they would take the penalty for that. 5) Climax Cards Climax Cards are the cards with mostly just a picture on it. These cards play a short movie, if enabled, when they are played on the field. There can only be one Climax card placed on the field during your Climax Phase, and they usually increase the Power of all your character cards, increase the Soul Points for all of your character cards, both, or provide these bonuses to only one character card. -If that is the case, presses O on the desired card that you want to boost up and then press []. 6) Credits and Next Updates Furygods <- Creator of this Guide And The GameFAQS Community [Next Updates] Ingame option translations and a more in depth analysis of the Color System. This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright.