------------------------------------------------------------------------------- If my guide has helped you, don't forget to click the "recommend" button at the top of the screen to recommend it to other GameFAQs users! As always, if you have any questions or suggestions, feel free to find me on The Simpsons Game message boards on GameFAQs, or send an e-mail to: awutow15_gamefaqs[at]hotmail[dot]com ------------------------------------------------------------------------------- _____ _ ____ _ |_ _| | / __|(_) | | | |__ ___ \ `--. _ _ __ ___ _ __ ___ ___ _ __ ___ | | | '_ \ / _ \ `--. \ | '_ ` _ \| '_ \/ __|/ _ \| '_ \/ __| | | | | | | __/ /\__/ / | | | | | | |_) \__ \ (_) | | | \__ \ \_/ |_| |_|\___| \____/|_|_| |_| |_| .__/|___/\___/|_| |_|___/ | | |_| _____ | __ \ | | \/ __ _ _ __ ___ ___ | | __ / _` | '_ ` _ \ / _ \ | |_\ \ (_| | | | | | | __/ \____/\__,_|_| |_| |_|\___| =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= FAQ Information =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Game - The Simpsons Game FAQ - Complete Guide Genre - Action / Platform Platform - Playstation 2 Release Date - North America [October | 30 | 2007] Europe [November | 02 | 2007] Australia [November | 08 | 2007] Developer - Electronic Arts Creation Date - Wednesday, October | 31 | 2007 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Copyright =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This guide was written by awutow15. This guide may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly at all, no exceptions. The only website allowed to publicly display this guide is www.GameFAQs.com. Use of this guide on any other web site or as a part of any public display such as another website or in a magazine is strictly prohibited, and is a violation of copyright laws. Please, if you see this guide on public display on any other website, please contact me at: awutow15_gamefaqs[at]hotmail[dot]com. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Spoiler Warning =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= There will not really be any spoilers throughout this guide. I'm not sure how spoilers usually appear in platform-style games. In "The Simpsons Game," the story will not be what drives you to complete the game, rather, it will be the humor, and there is no way that I could ruin the humor in this game in a guide such as this. However, I still feel the need to include a spoiler warning here, as I suppose that some could argue that listing the names of the levels could spoil certain themes or gameplay elements for the levels. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Revision History =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ----------- Version 0.3 ----------- Just beginning the walkthrough. I want to take a new direction with this guide. Instead of completing the game multiple times to master it, I'm going to keep this guide going as I play the game myself. I noticed this happening when Grand Theft Auto: San Andreas was released, and I realized that it is a pretty interesting idea that I would like to try. ----------- Version 0.6 ----------- I've only been working on this guide for about a week now, and I've almost finished walkthrough. However, I do have five more levels to complete, then I have to go back and search for the collectibles that I have missed. Hopefully I can finish everything before 11/17! GameFAQs community, help me out! ----------- Version 0.9 ----------- Thanks to many readers (credited towards the end of the guide), this file is almost in its final form. All I have left to do is to go back and put in a few missing collectible locations throughout the walkthrough. Finally, I have to make lists of the locations of the collectibles and clichés outside of the walkthrough and this guide will be COMPLETE! ----------- Version 1.0 ----------- The walkthrough is finished and the collectible and cliché sections are finished. I have gone through and fixed all of the embarrassing typographical errors that I could find. All in all, this guide is finished, and I plan to submit it for the FAQ of the Month contest (November 2007). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= FAQ Outline =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 1.0.0 - Introduction 2.0.0 - Story 3.0.0 - Controls 4.0.0 - Gameplay "HUD" 5.0.0 - Walkthrough 5.0.1 - The Land of Chocolate 5.0.2 - Bartman Begins 5.0.3 - Around The World in 80 Bites 5.0.4 - Lisa the Tree Hugger 5.0.5 - Mob Rules 5.0.6 - Enter the Cheatrix 5.0.7 - The Day of the Dolphin 5.0.8 - Shadow of the Colossal Donut 5.0.9 - Invasion of the Yokel-Snatchers 5.1.0 - Bargain Bin 5.1.1 - NeverQuest 5.1.2 - Grand Theft Scratchy 5.1.3 - Medal of Homer 5.1.4 - Bug Super Happy Fun Fun Game 5.1.5 - Five Characters in Search of an Author 5.1.6 - Game Over 6.0.0 - Collectibles 6.0.1 - The Land of Chocolate 6.0.2 - Bartman Begins 6.0.3 - Around The World in 80 Bites 6.0.4 - Lisa the Tree Hugger 6.0.5 - Mob Rules 6.0.6 - Enter the Cheatrix 6.0.7 - The Day of the Dolphin 6.0.8 - Shadow of the Colossal Donut 6.0.9 - Invasion of the Yokel-Snatchers 6.1.0 - Bargain Bin 6.1.1 - NeverQuest 6.1.2 - Grand Theft Scratchy 6.1.3 - Medal of Homer 6.1.4 - Bug Super Happy Fun Fun Game 6.1.5 - Five Characters in Search of an Author 6.1.6 - Game Over 7.0.0 - Video Game Clichés 7.0.1 - The Land of Chocolate 7.0.2 - Bartman Begins 7.0.3 - Around The World in 80 Bites 7.0.4 - Lisa the Tree Hugger 7.0.5 - Mob Rules 7.0.6 - Enter the Cheatrix 7.0.7 - The Day of the Dolphin 7.0.8 - Shadow of the Colossal Donut 7.0.9 - Invasion of the Yokel-Snatchers 7.1.0 - Bargain Bin 7.1.1 - NeverQuest 7.1.2 - Grand Theft Scratchy 7.1.3 - Medal of Homer 7.1.4 - Bug Super Happy Fun Fun Game 7.1.5 - Five Characters in Search of an Author 7.1.6 - Game Over 7.1.7 - Overworld 8.0.0 - "The Simpsons Game" Review 9.0.0 - Credits 10.0.0 - Copyright 11.0.0 - How To Contact Me (NOTE : If you want to skip ahead over all of these sections and get to a specific section , just press Ctrl + "F" and a search window will come up. Type in the number of the section you want to go to and you should get there pretty fast. Yes, I know I have my sections marked as 1.0.0 , 2.0.0 etc. instead of 1.0 , 2.0 etc. That's so no one will get messed up, just in case I have 1.0 or 2.0 anywhere in the FAQ.) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 1.0.0 - Introduction =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= I have been a fan of "The Simpsons" my entire life. I have watched the television show as far back as I can remember. As a matter of fact, the initial syndication began in the same year in which I was born. I pretty much played all of the games that were released during the show's peak, as well as more of the "modern" Simpsons games such as "The Simpsons: Hit & Run," and "The Simpsons Road Rage," with "Hit & Run" personally being one of my favorite games of all time. The mix of GTA's sandbox style of play with the The Simpsons humor was a match made in heaven. Although I did enjoy most of the games released before the turn of the century, I have to say that the more recent games have hit closer to home for me. When I heard about "The Simpsons Movie" and "The Simpsons Game," I became ecstatic. Finally, something new from my favorite television show of all time. Having been a huge fan of the show from literally the time that I understood what it meant to laugh, I waited impatiently for this game for months. I have not yet made the jump into the next generation of consoles. As a matter of fact, I just recently purchased a GameCube and an XBox from friends of mine. I choose to stay a generation behind in console gaming because I can save a lot of money. Unfortunately, people tend to think that old games are not fun. I suppose one man's trash is another man's treasure. These games are good for nostalgia as well as for the wallet. When demos for "The Simpsons Game" appeared in early October on XBox Live and the Playstation Network, I became a little nervous in hearing such negative reviews. I heard several complaints, namely sloppy controls and a bad camera. Without having a chance to actually get my hands on the demo, I decided that this game would not be Game Of The Year material, but simply for fans of the show. As I am currently playing through the game, I realized that I was right. The game does not quite reach the level of "Hit & Run," but remains a solid, entertaining platformer. Anyone will be able to find enjoyment out of this game at some level, but fans of the television show will truly be able to enjoy this game for what it is: an eight hour episode of the show. I would like to stress a point that in which I think most others would agree. In writing this guide, my intention is not for you to load this game up for the first time with this guide by your side, taking you through every step of the game. I recommend that you play through the game yourself, only using this guide whenever you must. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2.0.0 - Story =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= After having his copy of "Grand Theft Scratchy" taken by his mother, Bart is walking through an alley when a game manual for "The Simpsons Game" falls from the sky. Bart opens it up to find that he and the rest of his family possess special powers: Bart, with the ability to turn into Bartman; Homer, with the ability to assume three different forms; Lisa, with the ability to call upon the Hand of Buddha; and Marge, with the ability to gather people by her side and to bend their will as she wants to. Essentially, hilarity ensues as the Simpson family uses these unique powers to make a difference in Springfield. After preventing theft and vandalism at a museum, winning an eating contest, interrupting a deforestation project, and hindering the release of the "Grand Theft Scratchy" game throughout Springfield, the Simpsons family members realize that their powers are not enough when the aliens Kang and Kodos begin attacking Springfield. For help and guidance, they go to see Professor Frink who gives them a copy of "The Simpsons Game" player's guide to help them with their journey. Continuing through the game, the family receives new powers. After defeating The Creator, the family falls to its last resort, leading to a final boss fight that will surely have you rolling on the floor laughing. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3.0.0 - Controls =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -------------- Basic Controls -------------- L1 - Strafe/Target (to switch targets, release then re-press L1, or hold L1 and move the right analog stick to cycle through targets). D-Pad - Family member switch Left Analog - Move Right Analog - Move camera R3 - Press in the right analog stick to center the camera Square - Basic attack X - Jump (press again at the peak of a jump to double-jump) Circle - Charged attack (press and hold then release) Triangle - Action Start - Pause menu Select - "Things To Do" list ------------------------------------------------------------------------------- Additional Controls ------------------------------------------------------------------------------- ===== Homer ===== ---------- Homer Ball ---------- R1 - Activate/Exit Homer Ball Square - Dash X, Square - Homer Slam (press the X button to jump into the air. While airborne, press the Square button). ----------- Gummi Homer ----------- R2 - Activate/Exit Gummi Homer Circle - Shoot Gummi Grenades Square - Gummi Blast L1 - Target Gummi Homer ------------ Helium Homer ------------ Triangle - Activate Helium Homer at a helium tank/Exit Helium Homer X - Gain altitude Square - Helium Burst ==== Bart ==== Circle - Shoot slingshot L1 - Target slingshot R1 - Bartman Cape Glide (hold while airborne) Triangle - Fire grapple Left Analog Up - Move forward on wires Left Analog Down - Drop down from wires Left Analog Left/Right - Turn around on wires Left Analog Left/Right, X - Jump from wires (press simultaneously) ==== Lisa ==== Circle - Play saxophone -------------- Hand of Buddha -------------- Triangle - Enter Hand of Buddha at Buddha port/Exit hand of Buddha Left Analog Stick - Move Hand of Buddha R1 - Pick up object (hold to pick up, release to drop) Circle - Buddha Smash/Lightning ===== Marge ===== Triangle - Deploy Maggie at Maggie port --------- Mob Marge --------- Circle - Gather mob L1, Circle - Order mob (L1 to target, Circle to order) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 4.0.0 - Gameplay "HUD" =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ______________________________________ | _____________ | | 1 - | 2 | | | ¯¯¯¯¯¯¯¯¯¯¯¯¯ | | _____________ | | 3 - | 4 | | | ¯¯¯¯¯¯¯¯¯¯¯¯¯ | | | | | | | | | | 5 | | ___________ | | 6 | 7 | | | ¯¯¯¯¯¯¯¯¯¯¯ | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1 - Portrait of your currently controlled character 2 - The health bar of your currently controlled character 3 - Portrait of your partner, it shows his or her current state (standing idle/running) 4 - The health bar of your partner 5 - Portrait of your currently controlled character displaying his or her special attack 6 - Portrait of your currently controlled character displaying his or her charge attack 7 - Power meter that correlates with #6. Defeated enemies drop glowing orbs that fill up the power meter. When you have enough power in the meter, you can use a charged attack. To use it, hold Circle to charge up, and release it to unleash the attack. The more you use these attacks, the more your power meter is depleted. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 5.0.0 - Walkthrough =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------------- 5.0.1 - The Land of Chocolate ------------------------------------------------------------------------------- -------------------------- Target Time - 5:00 Character - Homer Video Game Clichés - 2 -------------------------- A television-quality cinematic begins with Homer slipping into a dream-state. He finds himself in the Land of Chocolate. After a conversation with the white rabbit, you assume control of Homer. Personally, I think that the Tutorial Level itself should have been made into the first Cliché, but that's just me. Because the first level of the game is a tutorial, I will treat this part of the walkthrough as such. The message at the top of the screen tells you to access the Things To Do list by pressing Select. Press it to see the first of many "things to do," (from now on referred to as "objectives"): - Follow the white rabbit through the village Ignore the well on the same path you are currently on. Follow the white rabbit. Press X to jump across the marshmallow's in the river of chocolate. If you look carefully, you will notice that the white marshmallow's have shining spots on them. This means that jumping on this platform will make your character jump onto the following platform automatically. These appear all throughout the game, so learn how to use them well. While going around the corner, move the right analog stick to the left and to the right to move the game's camera accordingly. Press in the right analog stick (R3) to reset the camera back behind your character. An issue exists in regards to the game's camera. Do you see how, assuming you haven't adjusted the game's settings, that the camera swings around very quickly? If this bothers you, press start and go into the options menu and go into controls. Here, you can tune the X-axis sensitivity and the Y-axis sensitivity however you need to. I personally dropped them both to the left twice. If you happen to fall into the river, you die, but thankfully you don't have to restart the level, you just restart wherever you fell in. This applies to anywhere else in the game where it is possible to die - you don't restart the level, just that particular area. This even applies to dying at the hands of enemies. If your health is depleted from the hits of enemies, it will eventually refill itself and you will be revived. After the marshmallows, jump onto the cobblestone. Press X to jump, and press X again in mid-jump to perform a double-jump, collecting your first of 31 "video game clichés. On the cake, follow the white rabbit to the left across the bridge. Press Square to use Homer's basic attack and defeat the chocolate rabbit. Notice that upon death, the enemy drops blue glowing orbs. Collect them to fill up the power meter in the lower left corner. Punch through the chocolate trolleys and continue down the path, eliminating any bunnies that cross your path. A message tells you to look out for collectibles located throughout the stages. Hop onto the nearby marshmallow with the shining spot to jump on top of a nearby house of candy and collect Homer's first of five collectible items in this stage, a Duff bottlecap. Hop off of the house and continue on to the next area. As you kill the chocolate bunnies, they respawn. To prevent this, you must destroy the large Marge fountains. Do so, and kill the rest of the bunnies if you want. Hop onto the nearby white marshmallow to jump onto another house and to collect the second Duff bottlecap. From there, go after the rabbit again. In the next area you will receive another objective: - Climb the cake and eat the White Rabbit You have to destroy three more Marge fountains to stop the onslaught of bunnies. Do so, then kill all of the bunnies in the area to give you a clean area to work in. Press the action button, Triangle, by the lever in the middle of the area to collect another video game cliché. Before ascending the cake, there are some more bottlecaps to collect. Follow the path around to the left side of the cake, and double-jump up all of the frost-covered ledges to find the third bottlecap at the top. Descend the ledges again and head to the right side of the area. Double-jump onto the chocolate matchstick looking things sticking from the wall. Continue on and at the top, run along the bridge to collect the fourth bottlecap. Go back down to the main area, killing the newly-spawned bunny on the bridge. Head to the front of the cake, with the two rising and falling platforms. When the time is right, hop onto the platform on the right. Wait until the platform on the left is lower then the one you're on, and hop onto it. Once it rises to the top, jump onto the cake. Use the marshmallow to the right to hop to the next level, and then use the two from here to get up yet another level. Use the ladders to reach the top. Kill the White Rabbit just as you have all of his "relatives," and you will eat him. In doing so, Homer undergoes his first special transformation - Homer Ball. After falling through the top of the cake and hitting the bottom of the inside, you receive the next objective: - Use Homer Ball to defeat the chocolate bunnies. Use Square to perform a Homer Ball Burst. Destroy the giant chocolate bunny head to reveal the fifth and final Duff bottlecap. Continue moving around the inside of the cake, and the level will end itself. Inside the Simpsons house, to go to the next level, stand in the light at the front door and press Triangle. ------------------------------------------------------------------------------- 5.0.2 - Bartman Begins ------------------------------------------------------------------------------- ------------------------------- Target Time - 10:00.00 Characters - Bart/Homer Video Game Clichés - 2 ------------------------------- The first real level of the game uses Bart and Homer together. Remember, use the directional buttons to switch between characters. The message tells you to press Circle to use Bart's slingshot. From the beginning, jump across the gap, and use Bart's slingshot to destroy the barrel in the rock wall. Jump into it and continue on into the big room. You begin this level with a simple objective. - Use Bart to find a way across the chasm Switch to Homer, and head to the left side of the room to find the first Duff bottlecap. Then, go to the center of the room, and stand on the pressure pad on the right side (The one with the light emanating from it. Take this as another hint for the rest of the game. When objects have the blue line of light coming from them, they are usually important). Three pillars emerge from one of the columns on the right side of the room. Switch back to Bart, and head over to the aforementioned columns. Ascend the platforms jutting out of them to the very top, and jump onto the rock with the blue light. The message tells you about Bart's cape glide. To use it, jump into the air and press and hold R1. Look down into the chasm at the lone pressure pad standing atop the pillar. Jump up and use Bart's cape glide to land on the pressure pad, building a bridge across the chasm out of the snake's tongue. Walk across the bridge to the other side of the chasm. After the cinematic, your receive a new objective: - Find the secret entrance to the museum On the other side of the bridge, step on the pressure pad on the left to open a secret door on the left. Go inside this room with Homer to get to second bottlecap. As you exit the room, you are credited with finding the first video game cliché from this level. If your other character steps off of the pressure pad and you are trapped in the room, the lever on the inside will open the door again for you. At any rate, leave the room and take control of Bart. Staying on the left side of the room, go to the vines on the wall with the shining light. By simply jumping onto certain surfaces, Bart can climb walls. Follow the ivy up and to the left. At the top, grab the first of Bart's five collectibles in this level, the Krusty Koupon. Go back down the wall and run to the other side of the room. Climb up the vines here and hop off of them onto the platform at the top. An icon appears featuring a camera surrounded by a red circle with a line through it. This indicates that you cannot move the camera here. Continue across the next platform to the left, grabbing the second Krusty Koupon, and hop onto the platform with two pressure pads to get another video game cliché. Notice that when you have to make jumps like this, the jumps may seem difficult because the placement of the camera does not allow you to see where your character is in relation to the platform below them, but this is no problem. You can use your characters' shadows as guides. Pull the lever on the far left of the platform to drop a ladder down for Homer. Stand on one of the pressure pads, and Homer will automatically run up the ladder and step on the other pad. The secret entrance to the museum opens. Here, I must stress a very important point. In any levels where you have Bart as one of your characters, the enemies should never be a problem. I have made an interesting observation. All of the regular attacks (using the Square button) of the Simpsons cause the enemies to fall on the ground. While enemies are on the ground, they cannot be targeted and they cannot be attacked. Interestingly enough, Bart's slingshot attack does not always knock enemies down. Because of this, you can more often than not shoot enemies and get through them much faster. Take control of Homer, and as you are descending the steps, head through the passage on the right (in the direction from which you just came) and grab the third bottlecap. Go back into the main room, and retaining control of Homer, climb the ladder by the skeleton of the T-Rex. Have Homer jump onto the head of the skeleton, and let Bart climb to the top of the ladder. While Homer's weight on the head of the skeleton makes an adequate bridge, run with Bart down the back of the skeleton and glide to the platform off the tip of its tail. Go through the corners and into the next room to get your next objective. - Drop the dinosaur bones on Dolph Look down into the room at the volcano. Glide with Bart to the lever by the volcano and pull it. Pulling the lever does three things. It opens doors so that Homer can come into the room, it opens several doors throughout the room through which the guards can enter, and it starts an updraft in the volcano. The message tells you that you can use Bart's cape to ride updrafts. Put that thought on hold for a moment, and run with Bart to the far side of the room. Grab the third Krusty Koupon behind the giant tree. Run back to the volcano and ride the updraft, bouncing off of the two dinosaurs, and landing on the wire. Use the left analog stick to move Bart to the other end of the wire, and drop off onto the tree. Double jump twice to get up to the top tree, and grab Bart's special slingshot ammo. Face Dolph behind the glass, and use L1 to aim at the green button above the dinosaur skeleton. Shoot it to drop the bones onto him and to complete your current objective. Glide down and through the newly opened double doors to get to the next area, as well as a new objective: - Frighten Kearney through the diorama Now you have to worry about the normal security guards, as well as Sideshow Mel security guards. The Sideshow Mel guards are a bit harder to defeat than the regular ones, but they still shouldn't give you too much trouble. Take control of Homer, and go up the stairs. Have him step into the "Zap The Past" booth to turn all of the targets on the glass green. Assume control of Bart, and shoot the green targets in order from left to right to scare Kearney through the first part of the Diorama, and to open up the big door to the next section. Continue down the hall, grabbing Bart's ammo on the right wall and dispatching the guards. Use Homer again to activate the targets. Using Bart, shoot the target in the middle to drop the drawbridge. Then, shoot the target on the left and the target on the right to scare Kearney into the third and final portion of the diorama. Activate the targets, and shoot the first one on the left. Kill the three guards that spawn, then shoot the remaining three targets from left to right to get your new objective: - Defeat Kearney While Kearney is running out of the diorama, grab the ammo to the right. Shoot with Bart to slowly drain down Kearney's life until he's gone. In the next room, have Bart grab all of his ammunition and have Homer grab his fourth bottlecap. Head through the spacey tunnel to get to the final room and to your next objective. - Scare Jimbo off the UFO First of all, grab Bart's ammo and kill every guard in the room to make your life a lot easier. After that's done, head over to the vents that are shooting out air. Position Homer in front of the middle one, and have Bart climb the rock wall to the left, grabbing the fourth Krusty Koupon. Don't worry about switching back to Homer, it's not necessary yet. Double jump into the first vent, and ride the updraft to the right, landing on the middle of the three rising and floating platforms. Hop down onto the ring around the earth and grab Bart's fifth and final Krusty Koupon on the left. Jump down and again scale the climbable wall with Bart. Now, switch to Homer and pull the lever to temporarily activate the air in the middle vent. Go back to Bart, and take the air from the three vents and jump onto the upside-down space shuttle. From the opposite side of the spacecraft, jump onto the pole that lies between you and the floating planets. Landing on it destroys the base, so that Homer can climb it. Have him climb it, and make an extremely tricky and potentially frustrating jump with him from the pole to the spacecraft and grab the fifth and final bottlecap (Be patient if you don't make the jump the first time, it is not an easy jump to make). When you have the bottlecap, take control of Bart again. Go back to the vents, and for the third time, take the air from the first vent and glide to the middle floating platform. Wait until the time is right, and hop onto the left platform. At its peak, jump onto the UFO to complete your objective and to receive your final one. - Defeat Jimbo This should be just another straightforward fight, take control of Bart and wail away at the enemy. Be careful, however, as his laser shots are powerful. Once he's down, the level ends. ------------------------------------------------------------------------------- 5.0.3 - Around The World in 80 Bites ------------------------------------------------------------------------------- ------------------------------- Target Time - 10:00.00 Characters - Bart/Homer Video Game Clichés - 1 ------------------------------- This level is timed, so you have to be quick on your feet. If you know what you are supposed to do and where you are supposed go, you can easily grab all of the collectibles in this level and finish it with plenty of extra time. The entire concept behind the Homer Ball is that to activate and maintain it, you must have calories. When you have no calories, you have no Homer Ball. To get calories, simply pick up food items you find around the stage. You are competing with others from Springfield to get through all of the countries featured in the level (on a side note, thus far, this is my favorite level). From the beginning, you unlock a video game cliché and are offered your first objective: - Use Homer Ball to get into Australia Run straight forward and grab some fried chicken off of the stand. Press R1 to activate the Homer Ball and head up the ramp to the right, grabbing the first Duff bottlecap. As you approach the gap, press Square to launch Homer across the gap and into Australia. Run to the back right corner of the area to the piece of red rock being balanced on another rock. Have Homer jump onto the rock and stand on the right side to bring it lower to the ground, raising the left side. Jump onto the rock with Bart and jump onto the brick platform, grabbing the first Krusty Koupon. Run along to the other end and jump across the umbrellas, gliding after the last one and landing near the second Krusty Koupon. Press the Triangle button near the box of Chinese food to drop several food items below for Homer to pick up and build up his calories. Take control of Homer, and take the ramp down on the far side of Australia to go into Mexico, receiving your next objective: - Find and smash the super taco Take Bart to the back left corner of the room, and ride the air current from the fan onto the awning. Run around and take the zipline across the area. Drop down, and jump the gap to grab the third Krusty Koupon. Jump down, avoiding the barbed wire. Switch to Homer, and find the Piñata. Turn into Homer Ball, and destroy it to free some space on the platform. From there, hop across the three umbrellas onto the raised platform, and grab the golden shield. This shield grants invincibility when you grab it. Jump down and head through the barbed wire behind the concrete wall and grab the second bottlecap. Come back through the barbed wire, and find the giant taco with the light shining on it. Go back into Homer Ball form, and press Square to smash through the taco to enter Germany and to get your next objective(s): - Get Bart to the top of the Eiffel Tower - Reach the lever to open the gate to Scotland As Homer, find the building on the left side of Germany with the heart at the top. To its right is a climbable pole bearing the colors of Germany's flag. Climb the pole, and hop up the platforms and on top of the building to find Homer's third bottlecap. To the right, break open the Duff barrel in the middle to get some upgraded ammunition for Bart's slingshot. Head up the ramp to the right, and grab Homer's fourth bottlecap, sitting in plain sight to the right at the top of the ramp. Take Bart, and run under the golden Eiffel Tower to the opposite side. Climb the ladder, and hop across the two umbrellas, riding the air up to the zipline at the very top. Ride it across and land on the Eiffel Tower. Pull the lever to the left to ride the elevator up to the top of the monument. From the very apex of the tower, Bart glide down and land on the Scottish flag (blue with a white "X" through it). If you happen to go past the flag, turn around and climb the ivy to get back up to it. Activate the nearby lever to open the door into Scotland and to get the next objective: - Find a way to open the gate to Scotland Take Bart and Homer into the small castle like building on the left side of Scotland. Grab Homer's fifth and final Duff bottlecap, and take the ammunition for Bart from the crate. Keep Bart for the moment, and head to the back left part of Scotland. Climb the blue and white pole and jump across to the ivy. Get close to the first flame, and Homer is able to automatically extinguish it for a moment. Quickly traverse the ivy to the left and wait at the second flame. When Homer momentarily extinguishes it, continue to the left and jump off onto the platform. Head to the back and grab Bart's fourth Krusty Koupon on the right that juts back into Germany. When you have it, hop back down into Scotland. Switch to Homer, and go to the ramp outside of the building. Homer Ball and launch into the blue light at the Stonehenge like pillars to knock them down like dominoes. Walk across them around the curve and jump onto the set of bagpipes. Go back into Homer Ball form and jump into the air, pressing Square to slam down on them, releasing air from the pipes. Take Bart and use the air from the pipes to glide to the next lever. Pull it to open the door to Italy, and to get your next objective: - Smash the super meatball Switch back to Homer and head to the right side of Italy. Line yourself up with the spatula and the blue light. Go into Homer Ball, and launch yourself up the handle of the spatula and onto the end of the fork to lower a noodle ladder. Switch to Bart and ascend the ladder, jumping off onto the platform. Head to the right and go up the scaffolding to arrive on the next level. Follow the curve to the right, but climb the ladder on the other side of the far pillar. Make your way platform-style across the tops of the columns to grab Bart's fifth Krusty Koupon. Take note of your next objective: - Get Homer into America Drop down and follow the curve again to meet Homer. Drop down onto the bridge, and climb the nearby patch of ivy all the way to the top. Turn to the right and look down into the area on the right. Near the giant cylinders that say "Duff," double-jump and glide down onto the raised platform, grabbing the sixth and final Krusty Koupon. Make your way back through Italy all the way back to the bridge, and climb the section of ivy to the top again. This time, stay straight and Bart Glide into the next area (don't try to land on the platform with the lever, you could fall and have to make your way there again). Climb the ladder onto the platform and pull the lever to open the bridge into America. Take Homer into America to end the timer and to get your final objective: - Destroy the Statue of Liberty and smash the super burger Go into Homer Ball and jump onto the raised quarter. Jump and Homer Smash down onto the quarter to lower the protective barrier around the statue. Drop down and launch yourself into the statue to lower it. Repeat this twice (You have to launch yourself into the cracks in the side of the statue, or the game will not count it as a hit). The super burger falls to the ground. Get on top of it, still in Homer Ball form, and Homer Smash it to destroy it and end the level. ------------------------------------------------------------------------------- 5.0.4 - Lisa the Tree Hugger ------------------------------------------------------------------------------- ------------------------------ Target Time - 10:00.00 Characters - Bart/Lisa Video Game Clichés - 2 ------------------------------ The level begins with an objective: -Enter the Auntie Nature logging operation Get rid of the three lumberjacks that face oppose you from the beginning. Go through the sliding doors. As a rule of thumb, all throughout this level it will be much easier to take out all the enemies and to get rid of their respawn points in each area. Take out the blue porta-potty (the respawn device for this level) near the back of the area, and take control of Lisa. Hop onto the stump with the shining Buddha statue. Lisa has a very unique special ability. She can call upon the Hand of Buddha to pick up and move large objects. Press Triangle at the statue to activate the Hand of Buddha. You use the R1 button to control the hand, holding R1 to pick up objects, and releasing it to drop them. Items that you can pick up are outlined in green when you put the hand over them. Beside the logging truck at the bottom of the screen, pick up the two pieces of tree on the right side and place them onto the pieces on the left that they match. To the right of the Buddha statue, pick up and drop the rock that is sitting on the bulldozer. Press Triangle to exit the Hand of Buddha mode, and take control of Bart. Jump onto the bulldozer and grab his first Krusty Koupon for this level. Pick up Lisa's first Malibu Stacy coupon that you uncovered by moving the tree pieces. Climb the stairs made by the trees, but before you touch the lever, dispatch of all the enemies in the next area, and destroy the porta-potty to make your job easier. After that's done, activate the lever to open the door to the next area and to get the next objective: - Dismantle the logging machinery Grab Lisa and activate the second Buddha statue. Near the top of the screen, pull off the rattling piece on the orange machine and drop it on the ground. Use Bart to ride the air onto the end of the conveyor belt above. Press Triangle near the trampoline to knock it down so that Lisa can jump up to join you. Run a little bit up the conveyor belt, and have both Lisa and Bart stand on the red buttons to destroy the machinery ahead. Take control of Bart and hop down. From a distance, take out the two nearby lumberjacks that are standing in the trees. With Lisa, jump off of the elevated platform near where the lumberjacks stood and grab Lisa's second Malibu Stacy coupon. Take the ladder on the left to get back up. Continue down the belt to discover the video game cliché for this level. Take Bart, and time a jump to get past the saw blades and to the ladder on the other side. Climb it and grab Bart's ammunition. Turn around and shoot the green button above the giant saw blade to complete your current objective and to receive a new one: - Ride the conveyor Climb up the giant saw blade that you just destroyed and grab Bart's second Krusty Koupon off of it. Get back onto the conveyor belt, and continue down the path. Be careful once you get to the moving section of the belt. Traverse through the three vertical blades, and activate the nearby lever to turn them off. Through this next area, time and place your jump to avoid all of the saw blades (you may die here, it can be tricky). Pull the nearby lever to freeze the nearby blades and to knock off part of the guard rail. You receive a new objective: - Find a way to the river Hop down, and climb the nearby saw blades in the trees and go to the Buddha statue. Grab the saw blade on the ground and drop it into the crack in the tree. Go down and grab the piece of the conveyor belt just after the green water. Drop it over the river of green for a make-shift bridge (you have to drop it more on the north side of the river for it to properly fall in place). With Bart, jump onto the saw blade that you placed in the crack in the tree and grab his third Krusty Koupon. Run across the bridge that you just made to trigger a cutscene. Afterwards, continue forward to the next area. Again, clear the area of enemies and destroy their respawn point. Jump onto the first trampoline to find Lisa's third collectible. Activate the nearby Buddha statue. Grab the three large containers and drop them on the conveyor belt, destroying them all. Grab Bart's fourth Krusty Koupon that you uncovered with the uppermost container. Jump on the trampoline beside the conveyor belt to get to the other side (you are only credited with this objective once you get both Bart and Lisa to the other side). With Bart, go across the river with the zipline, and destroy the enemies and the porta-potty on the other side. Activate the lever nearby the zipline to turn the river into a game of "Frogger." Switch back to Lisa and get across the river by jumping across the logs, alligators, and tortoises. Be sure to notice that the tortoises go under water, so time your jumps accordingly with their diving patterns. On a platform on the right side of the river (from Lisa's point of view) is the fourth and final Malibu Stacy coupon for this level. Once she's across, go ahead and grab Bart and go back to the middle island to grab his fifth Krusty Koupon (Take control of Bart and stand on the edge of one of the piers so that the camera will flip up top for you, Frogger-style. Don't be impatient and get in a hurry - doing so will only cause you to die as the camera swings around in mid-jump). Once he's back on the other side, take note of your new objective(s): - Open the floodgates - Reconfigure the factory pipes Take Lisa to the left side of the area and activate the nearby Buddha statue. You have to take off the removable factory pipes to the right, and drop them in certain places to change the direction of the air flow. In all, there are four removable pieces: one on the left, shooting air upwards; on the right, connecting two pieces of pipe; and another "L" shaped one on top of another that is shooting air to the left and to the right. Grab the one on the far left, and drop it onto the hole in the wall that is level to the platform on which the Krusty Koupon sits. Grab the one on the far right and drop it just below the one you just dropped. Of the two left, grab the top one and drop it in the same place you just dropped the second one. Grab the final piece and drop it onto the air on the far right (where you removed the second piece). Take Bart and traverse the air currents - first to the far light to grab his final Koupon. Prepare yourself for the next part. It is not difficult, it is just timed, but it still should not be very difficult. Ride the far right air current to reach the elevated platform, to view another small cutscene, and to get your final objective: - Save Lenny and Carl Hop down and activate the nearby lever to open a space in the guard rail. Switch to Lisa and climb the pipe just below the piece of rail that just swung open. Activate the nearby Buddha statue. Go along the conveyor belt and reach down upon Lenny and Carl to remove the green thing that is weighing them onto the conveyor belt. After the small cutscene, time a shot with Bart's slingshot through the machinery to hit the target and to end the level. ------------------------------------------------------------------------------- 5.0.5 - Mob Rules ------------------------------------------------------------------------------- ------------------------------- Target Time - 15:00.00 Characters - Lisa/Marge Video Game Clichés - 2 ------------------------------- Marge has a unique special ability as well. Using her megaphone, she has the ability to bring the will of the people of Springfield under her control. When next to a citizen of the city, press Circle to use the megaphone to bring them under your control. Afterwards, target something using L1, and while holding the button press Circle to control the person/people in your mob. Again, remember that Lisa can call upon the Hand of Buddha at certain statues. The level opens, as always, with your first objective: - Destroy 3 Grand Theft Scratchy floats Take control of Flanders right in front of you. Right behind him, jump around the barriers in front of the police cars to discover the first video game cliché for the level. Destroy the GTA float to the left, and bring Apu under your control. Destroy the second float, and grab Edna Krabappel to your left. Kill all of the enemies in the area, and destroy the final float to reveal a trampoline and to initiate your second objective: - Clear a path for the mob Take control of Lisa, and jump onto the building with the trampoline. Follow the right ledge around the side of the building to grab the first of her Malibu Stacy coupons for this level. Take control of the nearby Buddha statue, and one-by-one pick up the cars in the nearby pile and drop them on the ground to destroy them. For added effect, drop them onto the nearby guards to kill them. Once a path is made, you receive your third objective: - Destroy 2 Grand Theft Scratchy floats Take control of mob and take the mob through the newly opened path. Dispatch of all of the enemies in this first area, a task made much harder by bad camera angles. Once that's done, send the mob in to destroy the 2 floats before you and to receive your next objective: - Build a bridge Take control of Lisa and climb the ladder on the left side of the area. Assume control of the Hand of Buddha, and take the pieces left from the two floats that you just destroyed to construct a bridge that reaches across the gap to the far left side. You receive your next objective: - Find and destroy 2 billboards Before releasing the Hand, take the green ladder on top of the building Lisa on which Lisa stands, and drop it just off the bottom side of the building. Traverse it with Lisa and go around to get her second coupon. Take control of Marge and lead the mob across the newly constructed bridge. Take out the guards and command the mob to destroy the cracks in the wall to the left. In the next area, go down to the lower level and approach the cracks in the wall to discover the other video game cliché in this level. Destroy the wall and take Marge's first Try-n-Save coupon from the other side. Head back up to the main level where you originally arrived, and take control of Waylon Smithers standing nearby. Take Lisa and jump onto the trampoline. On the upper level, take out the lone enemy and activate the Buddha statue. Pick up and drop the cars to destroy them and make yet another path for the mob. Lead everyone up to the upper level and destroy the first of the two billboards to make a bridge to the next building. Take control of Lisa and climb onto the box immediately to the left of the end of the bridge you just made. Climb to the top of the green building to find her third coupon. Take Marge and make Grandpa Simpsons a part of your mob. Approach the green building from the right side with Marge, and press Triangle beside the shining spot to send Maggie into the crawlspace. Have her go all throughout the air duct, grabbing Marge's second Try-n-Save coupon, as well as having her use her pacifier to turn off the electricity surrounding the second billboard. Back outside, destroy the aforementioned billboard to get your next objective: - Destroy 3 Grand Theft Scratchy floats Continue across the top of the buildings, taking care of the enemies along the way, and instruct the mob to stand on the platform (as the in-game messages tells you). Before doing anything else, take control of Lisa, and get beside the green building on the other side of the platform. Ledge slide across the beige piece to the other side of the building, and jump (not double-jump) from pipe to pipe to reach her fourth coupon. Hop down and climb the ladder to the left of the platform. Use Lisa's Hand of Buddha to remove the green cylinder near the bottom of the platform, lowering the mob down a level. Hop down, and defeat all of the enemies at the bottom (again, a task made unnecessarily difficult because of a less-than-stellar camera system). Grab the nearby shield of invincibility if you need to. Destroy the floats on the right, middle, and left to get your next objective: - Get the mob to the Town Square Take control of Lisa and head to the left side of the level. Hop on top of the buildings and activate the Hand of Buddha. Place the two nearby pieces of wood from the slats protruding from the wall just to the right. Notice what was left behind as you destroyed the floats? Take the pieces, and drop them into their respective slots in the middle of the top of the screen. Switch to Marge and use the same trampoline to get up to the wooden slats. Hop across them to reach her fourth coupon. Go back down to where Lisa just dropped the three pieces into the slots. Command your mob to build a ramp out of the pieces, as the in-game message tells you. Climb the ramp, and head to the immediate left and take control of Moe Syzlack. A bit to the right there is another place to build. Tell your mob to construct the mess into some scaffolding. Jump to the top with Lisa and use the Hand to take the two black boxes and to put them in front of the path of water coming out of the red fire hydrants. Head near the fire hydrant on the far right to grab Marge's third coupon. Head back to the left and past the first fire hydrant. Have the mob destroy the crack in the wall just beyond the open door, and enlist the help of Snake inside. Exit the hole in the wall and go through the open door to view a cutscene and to get another objective: - Destroy the Grand Theft Scratchy statue Go around the entire Town Square and kill every enemy you see, adding Principal Skinner to your group in the process (you can find him on the left side of the Town Square standing at the steps of the Springfield Museum). Additionally, destroy all of the large black police vans, grabbing Lisa's fifth and final coupon from around the first black van that see upon entering the area. When that's done, destroy the giant statue in the middle to receive your last objective: - Flush out Mayor Quimby Approach the right side of the Town Hall building. Let Maggie into the crawlspace. With her, traverse the entire interior, grabbing Marge's fifth and final Try-n-Save coupon for the level, and turning the three valves using Maggie's pacifier. When you've activated the final valve, the level ends. ------------------------------------------------------------------------------- 5.0.6 - Enter the Cheatrix ------------------------------------------------------------------------------- ------------------------------ Target Time - 15:00.00 Characters - Bart/Lisa Video Game Clichés - 2 ------------------------------ Your first objective encompasses the entire point of this level: - Follow the Ape In reaching this level, your family's health and power are upgraded. From the beginning, step forward to the paper on the ground to get Bart's grappling hook. Look up, and notice the three hooks that go across the two gaps with the shining points. Facing the first one, press Triangle to activate the grappling hook and to get to the second platform. Do the same thing for the next two hooks. I recommend that for the second time, after you press Triangle the first time, continue to press it repeatedly as you approach the hook so that when you begin to fall, you will immediately grapple onto the hook after it. On the final platform, pull the lever to open up the pipe from the first platform so that Lisa can come over. Step on the two buttons to open the pipe that sits before you. Jump inside. In the next room, hop onto the pipe and grab some of Bart's special ammunition for this level (a stack of coins). Hop onto the conveyor belt for a little bit, and grapple the nearby hook to land on an elevated platform. Pull the lever to stop the flow of electricity from the nearby pipe. Hope back onto the conveyor belt and continue. Immediately after the pipe turn to the left to find the enemies and the respawn point of this level (the "Employees Only" elevators. To deactivate them, press Triangle in front of the button on their right sides. Always deactivate the respawn points first, or you will fight more enemies than you have to). Hop onto the nearby trampoline and traverse the ledges. Pull the next lever to end the flow of electricity from the pipe. Hop back onto the conveyor belt, and deactivate the second elevator. Dispatch of the enemies in front of it, and grab some more of Bart's ammo on the nearby ledge. With Bart, face across the conveyor belt from in front of the second respawn point. Hop onto the yellow circular platform. From there, use your grappling hook to get to the upper level. Pull the lever to activate the platform, causing it to move. Switch to Lisa and hop onto the platform. Once it comes around, hop on the ladder and join Bart. Hop onto the pipe that runs to the right and grab Lisa's first Malibu Stacy coupon. Go back across the platforms shooting green smog that look like salt and pepper shakers, and rejoin Bart. Switch over to him now, and go across the zipline in the back to get to the far back right platform to find his first Krusty Koupon. Come back across, and take control of Lisa again. Take control of the Hand of Buddha. You have to take the four gears and place them on the upper-most pegs to continue the motion of the far right gear all the way to the far left one. Grab one of the small gears and drop it on left-most peg. Grab one of the big gears, and drop it right beside the one that you just placed. Take the other large gear, and drop it right beside the one that is moving on the far right. Finally, take the last small gear and drop it to the left of the one you just placed. The movement of the gears causes a small platform to rise and fall. Glide with Bart back onto the conveyor belt and make your way to the new platform. Go across it and jump into the big green pipe to get your next objective: - Activate the exit pipe To the left, where the wall turns black, use either Bart or Lisa to shimmy across the edge of the black to the other platform. Pull the nearby lever to drop down a platform with which your other character can make it to the other side (your other character will automatically come across). Stand on the red buttons to open the nearby pipe. Hop inside to get to the next area and to get another objective: - Find the exit pipe Run across the conveyor belt and hop onto the platform to the right. Run across this catwalk, past the enemy, and deactivate the elevator. Turn around and take out the enemy you skipped, and use the pipe to jump up onto the next level. Grab Bart's second Krusty Koupon to the left, and take control of Lisa. Step in front of the Buddha statue, and Lisa's saxophone is upgraded. Take control of the hand, and position the large piece of catwalk to go across the vats of "Blood" and "More Blood." Run across the bridge you just made, and run to the elevator to deactivate it. Kill the enemy you skipped, and go up the nearby pipe to the next level. Use the trampoline to reach Lisa's second collectible, and continue to the left. Go from the conveyor belt to the pipe, and climb up. Grab some more of Bart's ammo and continue to the left. Deactivate the elevator, take out the football players, and pull the lever to end the flow of electricity. Continue down the conveyor belt, and around the corner do the same thing you've done already - deactivate the elevator, kill the enemies, pull the nearby lever to make the rest of the path passable. Hop up and into the green pipe to receive your next objective: - Get to the next warp pipe Turn around and jump on the trampoline. On the upper level, grab Bart's ammo and his third Koupon. Look up, and shoot the Sonic look-alike to end the flow of the green slime back down on the lower level. Run across the catwalk and step on the red buttons to open up the green pipe. Jump inside to get another objective: - Cross the Marketing slime Run down the conveyor belt. With Lisa, jump onto the far left "New!!" button and onto the vertical pole on the left. Climb up and hop onto the platform. Jump onto the other platform around the nearby corner and onto the trampoline to go up another level. Grab her third coupon for the level. Run across the catwalk to the right, and kill the red enemy to receive a video game cliché. Look down over the left side of the catwalk bordered with red lines, take Lisa and jump back down onto the conveyor belt. Hop across the two pink steps to reach a platform with her fourth coupon. Switch back to Bart and approach the far end of the catwalk to get your next objective: - Catch Stubborn Ape Before doing anything, look to the left and use the grappling hook to reach the platform to the left. Grab Bart's fourth Koupon and some of his ammo, and hop down onto the level below, and deactivate the elevator to the left to stop the continued onslaught of enemies. Turn around and kill all of the enemies in the area. Jump onto the platform with three trampolines to receive the other video game cliché in the level. Hop on the trampoline in the middle, and on the upper level take the trampoline on the right to reach the top-most level. Deactivate the nearby elevator and kill the enemies. Grab Bart's fifth Krusty Koupon, and run across the conveyor belt to the right without getting crushed, and at the end of the platform pull the lever to lower the platform. Switch back to Lisa, and near the ledges with multiple trampolines, there is another trampoline to the right. Hop on it to get to the upper level, and go to the nearby Hand of Buddha statue. This is not the most obvious puzzle in the game. I have seen on the message boards and in my inbox that many people have had trouble with it. The entire point of the puzzles it to take the metal U-Shaped Pipes to the right and to drop them on the collection of multi-colored Mario pipes so that when Bart jumps into the red pipe, the U-Shaped pipes will make a path that connects through a bridge of colors. Here's the solution to the puzzle, then I will attempt to explain it based on that. The Mario pipes are arranged like... 0..0..0 0..0..0 0..0..0 ...and the metal U-Shaped pipes look like: X X Drop the U-Shaped pipes onto the Mario pipes so that the arrangement looks like: 0..X..0 X..X..X X..0..X Switch back to Bart on the elevated catwalk on the other side of the room. Face the giant red pipe, and use your grappling hook to get to it. When he falls in it, he comes out of the red Mario pipe on the other side. The U-Shaped pipes takes him from the red pipe to the blue pipe, the blue pipe to the yellow pipe, and the yellow pipe through the green paper, and out of the green pipe to the left. I have not tried it, but I assume that if you arrange the pipes with the Hand of Buddha to incorporate going into the purple pipe, you will come out of the purple pipe coming from the wall and into the slime. At any rate, jump through the green pipe on the far side of this room to get to the final area. Jump onto the trampoline with Bart to reach the zipline that takes you across the gap. Take care of the two football players and pull the lever to open up the pipe from the first platform so that Lisa can join you. Grab her fifth Malibu Stacy coupon. Step up to the Buddha statue to unlock the Hand of Buddha Smash. Activate the Hand, and pick up the trash-can-lid looking object floating in the slime. Drop it to destroy it, and to make a final green pipe appear. Jump in it to be taken to the inner area with the Stubborn Ape. Destroy the boxes to the left of the green pipe to uncover Bart's sixth and final Krusty Koupon. Destroy the boxes in the far back right corner of the area to uncover Lisa's sixth and final coupon. This is not in the slightest a difficult boss fight. The entire point is to take control of the three statues of Buddha, and to use your newly unlocked Hand of Buddha smash three times on the Stubborn Ape. Once you use one statue, the Ape throws a red barrel and destroys the one you just used. Use the trampolines to reach either statue on the left and the right and use the statue on the ground in the middle. Once you've hit him three times, Professor Frink is freed and the level ends. ------------------------------------------------------------------------------- 5.0.7 - The Day of the Dolphin ------------------------------------------------------------------------------- ------------------------------ Target Time - 10:00.00 Characters - Bart/Lisa Video Game Clichés - 1 ------------------------------ This level is quite short, but humorous, nonetheless. You begin with your initial objective: - Get past the boathouse Before you do anything, take one of your characters and jump off of the dock and into the water to receive the video game cliché for this level. Back on the dock, kill the dolphins that hop up until the metal gate opens. Because there will be so many dolphins to kill at one time throughout this level, I actually recommend that you don't pick up any of Bart's special ammunition. This way, you can quickly down all of the enemies in the level with rapid shots. Additionally, interestingly enough, when you fight the dolphins in this level and you knock them back into the water, they don't return. At any rate, Step through the gate, and use Bart's slingshot on the green button in the air to release the lifeboat into the water, completing a path across. Traverse the platforms to receive your second objective: - Cross the dolphin-infested pier Immediately after jumping from the second lifeboat onto the next pier, turn to the left and look up. You will find a spot where Bart can grapple. Do so to go to the elevated building to the left. From where you land, look around the back side of the building to find Bart's first Krusty Koupon sitting on the ground. Hop across to grab it. If you want, grab some of the special ammunition from inside the building (although, as I said, I recommend against it). When you're down, hop back down to the main area. Take control of the nearby Buddha statue. Pick up the two lifeboats floating in the water and position them around the white boat on the wooden poles protruding from the water to make a path to the giant carousel looking object. Hop across the three boats onto the carousel to get Lisa's first Malibu Stacy coupon. Go back to the Buddha statue and take the lifeboat that goes from the white boat to the carousel and position it so that it goes to the raised area towards the upper-left side of the screen. Cross the platforms and hop onto the raised platform. Press the nearby button to open the metal gate into the next area. Continue down the pier. In the next area, kill the two dolphins that hop up. Look on the left side of the "Twirling for Timeshares" booth to find Bart's second Krusty Koupon. (Again, I recommend that you don't pick up any of the special ammunition, however, if you would like to get it anyways, notice that it is scattered plentifully all throughout the level). Continue down the path and kill the two other dolphins that appear to open up the wooden door down the second right turn. Go through the newly opened path. Immediately after stepping through the doors, turn around and look behind the door on the left to find Lisa's second Malibu Stacy coupon. In the next area around the corner, be careful of the giant spinning octopus. Touching it will take about half of your health bar away. Kill the various dolphins that jump up to open the door. You see a little scene where a dolphin wearing a king's crown jumps up and takes Captain Horatio McCallister (more commonly known to casual Simpsons fans as "The Sea Captain") down a dirty pipe and you receive a new objective: - Find a way to enter the aquarium Walk through the newly opened door and follow the path, jumping across the two lifeboats and the little dingy to arrive at the place where the captain just stood. Hop down the same pipe through which the captain and the king of dolphins went to arrive in the aquarium and to receive your last objective: - Defeat King Snorky! After falling out of the pipe, immediately turn around to find Lisa's third coupon. Go down the set of stairs and take control of the Buddha statue. Grab one of the purple mushroom-looking objects and take it to the left side of the room. Notice the trail of purple mushrooms hanging from the wall. Drop the mushroom that you have in the Hand onto the gray platform jutting form the wall and it will fall into place on top of it. Go back to the top of the room and grab the second purple mushroom. There is another gray platform sticking from the wall a little bit down from the one you just saw. Drop the second mushroom on it. Take control of Bart and run down farther into the room. This is where the fighting can get pretty hectic. You will fight no less than ten dolphins at a time down here. If you have not picked up any of Bart's special ammunition, you will be able to defeat the enemies much faster. Look for the two tanks of water on either side of the room (ignoring the one that was in front of the Buddha statue). These two tanks are respawn points for the dolphins. Make your way to either side of the room to the two tanks and pull the levers in front of them to close them off, effectively destroying two respawn points (unfortunately, the giant tank under King Snorky also works as a respawn point, but at least you got rid of two of them. Go back to the tank on the left side of the room (facing down from the Buddha statue). Climb one of the ladders on either side of the tank, and then climb the ladder to the right. Bart glide down to the rock jutting from the wall near the rope. Climb the rope to the right until you get to the next platform. There is another set of ropes for you to climb across (or you can just jump) to the next platform to find Bart's third Krusty Koupon. Next, run to the right side of the room (again, facing down from the Buddha statue) to the air that is coming from the coral hanging on the wall. Ride the air up to the rope on the wall, and climb to the left to find Bart's fourth and final Krusty Koupon. Finally, tank control of Lisa, and go down to the bottom right side of the room, to the right of the tank that you closed off earlier. Interrupting the trail of purple mushrooms down the wall is a rock. Jump onto it, and jump onto the mushroom to the right to hop across two more mushrooms and land on a hanging display whale. Lisa's fourth and final coupon is sitting right before you. Go back down to the rock on the right side of the room. Hop onto the mushroom to the left to hop up onto another rock jutting from the wall. Take control one last time of the Hand of Buddha, and grab the electric eel from the nearby tank. Drop it into the large tank under King Snorky. Take control of Bart, and get a good vantage point of the dolphin king. Shoot the target under him to drop the platform he's standing on and to send him to his death in the water below. The level ends. ------------------------------------------------------------------------------- 5.0.8 - Shadow of the Colossal Donut ------------------------------------------------------------------------------- ------------------------------- Target Time - 10:00.00 Characters - Bart/Homer Video Game Clichés - 1 ------------------------------- This is the level that was put into "The Simpsons Game" demo that was released on XBox Live and the Playstation Network. Many people were scared away from purchasing the full game on release because of this level, namely, because of sometimes awkward controls and occasionally lousy camera angles. Many people were deadset on not buying this game as a result of the demo saying that the controls and the camera made for an overly-difficult experience. This could not be farther from the truth. Now, I realize that some people are better at games than other people are, and I realize that some people are simply bad at games. Regardless, this level is not difficult. On my first playthrough, I finished the level in five minutes, and that was with searching for some of the collectibles. At any rate, on with the walkthrough. Individually listing the three objectives for this level would be redundant, so I will put them into a single one: - Open Lard Lad's three hatches and disable his wiring Lard Lad has three hatches on his backside: a low one near his bottom, a middle one on his back, and a high one on the back of his head. Using Bart's slingshot, target one of the hatches and shoot it to open it and to temporarily stop Lard Lad from walking. As he stands still, jump up onto the open hatch and press Triangle while facing him to disable his wiring and to receive a video game cliché. You must disable three sets of wiring in all. Each time you do it, Lard Lad runs way from you, giving you a little room to breathe. After disabling the wiring from his bottom hatch, you must simply catch up to him, get on top of a building near the path which he patrols, and shoot open his middle hatch as he walks by. When it's open, jump from the building and use Bart's cape to glide onto the open hatch, then disable the wiring. After that, he runs away again. Find another tall building near the path that he patrols and repeat the entire process with the upper-most hatch, and the level ends. --------------------- Bart's Krusty Koupons --------------------- 1 - Head into the construction yard near where you begin this level. Use one of the trashcans to get to the second level of the construction yard, then use ride the air from the vent to get to the third level and to the first Koupon. 2 - In front of the Tire Yard, there are three metal cylinders stacked in a pyramid. The Koupon is inside the cylinder on top of the pyramid. 3 - On the building to the immediate left of The Frying Dutchman, there is a clock that you can hook onto to get to the awning. Walk around to find the third Koupon. 4 - There is a large green warehouse to the right of the Frying Dutchman. On the left side of it, jump on the trashcan to get to the second level, then jump on the stacked mattresses to get to the top level. Go around the left side to find the fourth Koupon. 5 - From the location of the fourth Koupon, continue around to the building to get to the other side. Look down to the building on the left to find the fifth coupon. Double-jump and glide down to retrieve it. 6 - On the wall of the blue building behind the Colossal Donut is a portion of wall that Bart can climb. The sixth coupon is at the top. 7 - Go to the Grease Recycling Plant in the corner of the level, on the right side of the building, Bart's seventh Koupon is a simple jump away. 8 - Standing in the parking lot of the Krusty Burger, face towards the Grease Recycling Plant. There is a brown building with a very small blue building to its immediate right. Jump onto the blue building, then look on the right side of the brown building. Ride the air current to the top of the building, then stand at the front of the building. Look down to find Bart's eighth and final Krusty Koupon. Glide down to get it. ----------------------- Homer's Duff Bottlecaps ----------------------- 1 - In front of Krustylu Studios (to the right of the Tire Yard) the first bottlecap is sitting in plain view. 2 - Head to the Home Of The Colossal Donut. Follow the alley on the left of the building down the ramp. Jump into the alleyway above the spot of oil on the ground. The second bottlecap is just to the left. 3 - Head to the Home Of The Colossal Donut. On the right side of the building there is a trashcan that will take you to the top of the building. The third bottlecap is straight ahead. 4 - Across the street from the Spirograph Factory is a Krusty Burger. The fourth bottlecap is right beside the building. 5 - Walk around the construction yard until you see a large billboard across the street advertising "Mini-Krusties." Jump on the nearby trashcan to go to the second level of the construction yard. Use the nearby helium tank to go into Helium Homer mode and float up to the little platform to find the fifth bottlecap. 6 - On the side of the construction yard facing the Tire Yard, there is a metal cylinder suspended in the are with a helium tank on the ground nearby. Activate the helium tank and float up into the cylinder to get the sixth bottlecap inside (it may take a few tries to get inside). 7 - Across the street and to the left of The Frying Dutchman (facing away from it) is a three-story blue building. Go through the alley behind it and hop on the trashcan to get taken up a level. Simply jump up to the building to the left to find the seventh bottlecap. 8 - There is a helium tank outside of The Frying Dutchman on the right. Go into Helium Homer form and float straight up in the air. The eighth bottlecap is on top of the rotating fish sign. 9 - Go to the Grease Recycling Plant in the corner of the level. Use the trashcan on the left side of the building to get to the second level. Walk around and look down the side of the building to find Homer's ninth and final bottlecap. Line yourself up with the platform and jump off of the building onto it. ------------------------------------------------------------------------------- 5.0.9 - Invasion of the Yokel-Snatchers ------------------------------------------------------------------------------- ------------------------------- Target Time - 5:00 Characters - Bart/Homer Video Game Clichés - 1 ------------------------------- After a very funny cutscene, you receive your first objective: - Get to the tractor beam From the beginning, hop onto the nearby brown truck with Bart. Jump across the next truck laying on its side and onto a third truck to find his first Krusty Koupon. Take Homer and head to the left side of the level. Destroy the boxes to get a hotdog and take all of the nearby tacos to beef up his calories. Go to the nearby truck with Krusty's picture on it. Press Triangle while facing the green pipes with Homer to go into Helium Homer mode. Float over the Krusty truck, and go inside of it from the other side to find Homer's first Duff bottlecap. Switch back to Bart and approach the same truck at the helium tank. He can climb the metal bars to get on top of the truck. From the top of the truck, look down and to the left to see another area with a Krusty Koupon. Simply jump and glide down to it to get Bart's second Koupon. Pull the nearby lever to create another updraft back to the platform from which you just came. Glide over the air and climb back on top of the Krusty truck and jump to the other side to join Homer. Follow the pavement around the curve. Be careful of the aliens on this level. They are extremely weak (dying from a single hit from Bart's slingshot) but if you get caught in the crossfire of many of them, it is extremely difficult to get out. At the end, activate the second helium tank on the end and float up and forward to find Homer's second bottlecap. Get some more helium, and cross the giant gap from the crack in the pavement. On the other side, head to the left and pull the lever to activate a stream of air in the gap that Bart can cross. Switch back to Bart and ride the air across to join Homer. Switch back to Homer and head towards the big red trailer with wheels. Jump onto the nearby tire trampoline to land on the yellow piece attached to the blue building. Run around the corner to find his third bottlecap. Head through the red trailer with Bart, and climb the black bars to find some special ammunition. Go back to the lever you pulled to help Bart across. Using Bart's slingshot, aim across the large gap to the right and take out the pile of aliens that are waiting for you. Switch to Homer and take in some helium from the nearby green tubes and float across the gap to the right. To your immediate left, pull the lever to make another air current to help Bart join you. Do so, then pull the lever that is on the other side of this section to create yet another jet of air. Take Bart and glide through the jet and onto the pole. Climb almost to the top (leaving a little bit of space to give you some extra room). Double jump towards the platform in the middle and glide down to it to find Bart's third and final Krusty Koupon. Jump onto the nearby trampoline to rejoin Homer. Have Homer and Bart step upon the "Thank You Come Again" mats to open the doors and to get to your next objective. - Rescue Cletus Simply approach Cletus and pull the nearby lever to satisfy this objective, trigger a small cutscene in which Cletus swears revenge against the aliens, and go up to the next level with your next objective: - Disable the alien portals Around the room you will see the five portals suspended above the ground, each with a giant ramp under it. Go into Homer Ball mode, and use the Homer launch to go up all five ramps and into the five portals to destroy them. When they are all gone, a pink console appears in front of what resembles an optical illusion along the wall and you receive your final objective: -Turn off the tractor beam Approach the pink console, and grab Homer's fourth and final Duff bottlecap from behind it (the bottlecap has always been there, but I did not have a good reference point to help you find it until you destroyed the five portals). Press Triangle while facing the pink console from the front to end the level. ------------------------------------------------------------------------------- 5.1.0 - Bargain Bin ------------------------------------------------------------------------------- ------------------------------- Target Time - 2:00 Characters - Bart/Homer Video Game Clichés - 1 ------------------------------- The level opens with your only objective: - Shut down the cartridge incinerator From the beginning, run straight forward and jump off of the platform to receive the video game cliché for this level. When you respawn back on the platform, break open some of the nearby crates to reveal some cherries so Homer can get a few calories. Walk to the black and yellow stripe on the right, and grapple a hook near Will Wright to get to the other side. Pull the nearby lever to extend a bridge so Homer can join you. Go into Homer Ball form and launch yourself into the cracked door to open it. Walk through the door and walk down. Before dropping down onto the walkway below, look up and grapple the nearby hook. Run around the curve to find Bart's first Krusty Koupon for this level. Head back down to where you grappled the hook, and hop onto the platform below. To the right, Homer's first Duff bottlecap is behind the boxes. Turn around, and go back to the left down the path. At the end, press L1 using Bart to target the green button. Shoot it to extend a bridge across. Take the immediate right to find Bart's second Koupon. Continue down the normal path for a little bit, and before the curve, look up and to your left. Your grappling hook icon should have gone off. At any rate, grapple up to the raised platform to the left. On the edge of the platform where you landed, destroy the box on the far lower-right corner to find Bart's third Krusty Koupon. On the lower-left corner, destroy the giant wall of boxes. Switch back to Homer and (if you're not already at the top) continue around the curve of the walkway to get to the top of it. Go into Homer Ball form and launch yourself off of the ramp-curved end of the platform to join Bart on the platform. Take some helium from the nearby pipes, and float straight up and to the right a little to find the second bottlecap. Hop back down and take some more helium. Float across the gap on the left towards the platform below Will Wright to find Homer's third and final bottlecap. Switch back to Bart, and approach the platform to which Homer just floated. Grapple across th join him, and grab Bart's fourth and final Krusty Koupon. Jump onto the trampoline(s) to hop up to the upper level. Run across the catwalk to reach another dead end. Grapple across the gap with Bart, and launch off the end of the platform with Homer Ball to reach the other side. Have both of the characters stand on the red buttons to open the door. Through here, pull the lever at the end to end the level. ------------------------------------------------------------------------------- 5.1.1 - NeverQuest ------------------------------------------------------------------------------- -------------------------------- Target Time - 30:00.00 Characters - Homer/Marge Video Game Clichés - 2 -------------------------------- Your first objective is apparent after the short cutscene preceding this level. - Stop the Dragon before she burns down 3 buildings! The very first part of NeverQuest can be very frustrating. If it takes you multiple times to complete it, don't be disheartened. It is hard, but not impossible. From the beginning, hop down as Marge onto the level below and use her megaphone to bring Rod, Todd, and Ralph under your control. As your objective states, in this first part of the level your goal is to stop the dragon before she destroys three houses. The dragon travels around the level in a clockwise circle, stopping at all bridges and sitting between the platforms momentarily. Your goal is to grab various foods around the level to get Homer's calories up, and when the dragon stops between the two platforms of a "bridge," you must go into Homer Ball mode and launch yourself into the dragon, damaging her. Here is the part that can complicate matters. As the dragon flies around the level in a clockwise circle, she shoots fireballs at various houses around the area, setting them on fire. Fortunately, Marge can command the mob of Rod, Todd, and Ralph to put out the fires using her megaphone. Once you understand these basic idea behind this part of the level, it becomes very easy. Drop down and take control of the three boys, then switch to Homer. Run to some nearby houses on the bottom level and grab some food off of the windows (Additionally, there are some melon patches near the bridges with five or six melons on them). Catch up with the flying beast, and follow her from bridge to bridge, launching yourself into her at every stop that she makes. When you fall to the ground, run back up and continue in a clockwise circle to the next bridge. Whenever the dragon sets fire to a house, switch to Marge and send the mob to begin repairing it, then switch back to Homer and stand at the next bridge. With this simple method, you will clear this part of the level in no time. Both Homer and Marge have collectibles in this part of the level: At the Health & Mana bar, Homer's first Duff bottlecap is sitting on one of the benches outside. And around the outer perimeter of the level, Marge's first Try-n-Save coupon is sitting near the right half of one of the bridges (after going around the nearby corner). After clearing the first part of the level, you go through a door into the next part and receive the second objective: - Find a way through the great hall Turn to the left and enter the great hall. Go down the staircase to reach the bottom level. Remember that Marge has the mob with her, and you can send it to attack enemies. On the right side of the room, there is a pile of logs with a net over it. Send the mob to repair it to turn it into a trampoline. Jump up with Marge to find her second coupon. On either side of the same platform where the coupon is are two hams. Jump onto the platform and Homer Ball launch yourself into them to turn them into several smaller hams that Homer can use to fill up on calories. Along the left side of the room to the left of the Moe enemy standing on the scaffolding, there is a big golden shield hanging from a high ledge. Around the corner to the right there is a crack in the wall. Either destroy it with Homer Ball or send Marge's mob to destroy the piece of wall, revealing her third coupon. All throughout the room, notice that the monsters resemble Otto the bus driver (the ghosts) and Moe Syzlack (the elves with crossbows). The pile of bones act as a respawn point for Otto's ghost, so be sure to destroy the three of them that you find on the lower level. At the front of the room, in the even lower level, send the mob to attack the platform on which the Moe enemy stands to destroy it, bringing him to the ground. (Alternatively, you can go into Homer Ball mode and launch yourself into them to destroy them). You will find 2 boxes that are moving around: one in this lower area, and one on the left side of the back wall. Destroy the boxes and inside you will find more people to add to your mob. Go up the grand staircase on the left side to find three more Moe enemies standing on platforms. Do what you must to kill them all, then take Homer and go up the set of stairs to the right of the giant door. Stand him on the white pedestal-looking platform. Switch to Marge, and take the mob to the top of the set of stairs to the right of the door. Command two members of the mob to stand on the platform at the top of the stairs, then stand on the platform with them with Marge. It lowers, while the platform where Homer is standing rises to the upper-most level of the great hall. Kill the Moe-looking enemy, then take some helium from the helium tank. Rise straight up towards the ceiling, then make your way to the right side of this part of the room to find Homer's second bottlecap and another helium tank. Take some helium from this tank and get back to the left side of the room. Again, take some helium from the tank on the left side of the room, and rise straight up in the air, aiming for the blue light coming from the big orange triangular-shaped object that is connected to the door. Hit the orange object to unlock the door. Drop back down and head through the door to get to the third area and to receive your third objective: - Collect the keys to open the gold doors This part of the level is pretty sweet, the camera goes into top-down mode, just like the games from the "Gauntlet" series. Just as in those games, you now have to find the golden keys to get out of this room. From the beginning, head up and to the right into the big room. Destroy the machine out of which the Moe enemies spawn, then defeat them. All throughout the dungeon, open the chests with Triangle to get foods for Homer. In the big room, grab the giant golden key and go to the left side of the room. See the piece of wall that looks like it has barbed wire on top of it? That's actually a damaged wall. Go into Homer Ball mode. Launch yourself into the wall and Homer Ball smash down on it to destroy it. On the other side you'll find an Otto ghost, its respawn point, and Homer's third bottlecap. Go back into the big room and head to the bottom right side. Just above the giant door is another box containing another member for the mob. Go through the giant golden door, and get to the far right wall. Head north until you get to another damaged wall. Grab the food from the chest and destroy the wall. Continue on through the other side until you reach the far north-east corner of the dungeon. In this section of the room, there are two chests. The one on the bottom has more of Homer's food but the one to the left contains Marge's fourth coupon. Head back down the far right wall and take the first left (immediately after the damaged wall that you destroyed). Go through the golden door. Again, kill the enemies after you dismantle the respawn point, and grab the third golden key from the upper-right portion of this room. Continue to follow the path of the dungeon to find the final golden door in the upper-left corner. Approach it to go through and to get to your next objective: - Cross the chasm In the next room, approach the staircase that leads down to the enemies. Before going down, turn to your right to see what appears to be a white coffin. Approach it and press Triangle while facing it to open it. You get some Gummies for Homer and another video game cliché. Now, go down the staircase to the bottom. Get rid of the two Ottos and their respawn points, then destroy the scaffolding and the Moe enemy. Grab another mob member from the nearby box, then turn towards the chasm. On the left side is a giant pillar. Command the mob to knock it down, making half of a bridge across. Take Homer to the right side to find a helium tank. Turn around and look up along the wall to see Homer's fourth bottlecap. Take some helium and go up to get the bottlecap. Get some more helium, and float across to the other side (This can be very difficult, as you have to know the precise point where you can land so that you will have enough helium to make it to the other side. Aim to land on the piece of bridge that extends out over the chasm on the other side). Once you've gotten Homer to the other side, head over across from the pillar that you knocked down to find another one. Go into Homer Ball mode and knock the pillar down to make a bridge for Marge and the mob to cross. Once everyone has crossed, you receive your next objective: - Open the Dragon Gate and enter the lair Again, destroy all of the enemies and respawn points. Facing the Dragon Gate, go to the right side to find another set of logs with a net that the mob can repair into a trampoline. Jump on it with both Marge and Homer and do some platform hopping to get on top of the head. Homer's fifth bottlecap is on the other side of the head. Switch to Marge and approach the right eye of the dragon. Inside, take the left path to find Marge's fifth coupon, then go back and take the right path. Carefully cross the bridge after the fire has fallen and press Triangle to activate the button on the other side, opening the Dragon Gate. Hop down and run through the newly opened door to satisfy your current objective and to receive your final one: - Slay the dragon At some point in this room, jump into the lava to get one of the video game clichés for the level. In the very beginning, destroy the two Moe respawn points, then destroy the ones that remain. Go with the mob to the right side of the room and attack the shining rock on the right to reveal some gummies for Homer. Every time you attack the eye, you get gummies. Fill Homer up, then take the mob up the path on the right side of the room. At the top, use Marge's megaphone to make one of the mob stand between the two stone pillars. Run back down to the bottom and head back to the left side of the room. Look across at the Moe that is standing across the gap (and probably shooting at you). To the left there is a stone pillar that you can target. Target it while in Gummi Homer mode and attack it from a distance to destroy it and create a bridge. Run to the other side and grab Marge's sixth and final coupon to the left. Attack the shining rock on the left to get some more Gummies for Homer. Jump across the path of rocks floating in the lava, grabbing Homer's sixth and final bottlecap along the way, and get onto the piece of rock that shoots into the air. When it gets to the top, go into Gummi Homer mode, and when the dragon is between you and the member of the mob standing between the two pillars, spam the Circle button to shoot Gummi Grenades at the beast. Continue this, and run back down to the rock if you need some more gummies for Homer. It should not be long before the beast finally falls and the level ends. ------------------------------------------------------------------------------- 5.1.2 - Grand Theft Scratchy ------------------------------------------------------------------------------- ------------------------------- Target Time - 25:00.00 Characters - Lisa/Marge Video Game Clichés - 2 ------------------------------- The level begins in an area that, ironically enough, looks a lot like the first area in Grant Theft Auto: Sand Andreas. You begin with your first objective: - Clean up 7 buildings Step forward and destroy the dog cage on the right to take control of two dogs for your mob. Go to the green house to your immediate left to find two more dogs for the mob and to find Lisa's first Malibu Stacy coupon. Command your mob to go to the house to the right of the green house and repair it. Kill the enemies that spawn, then command the mob to repair the house to the right of the green house. Repair the house to the left of this one, then go into the backyard from the right side of the house. Climb the large pole with Lisa to find her second coupon. Leave the backyard, and repair the next building to the left. Continue to the left, and after the scaffolding there is another doghouse you can break open to get two more dogs for the mob. Beside the doghouse, send the mob to destroy the nearby car to get a video game cliché. (All throughout the level, you want to destroy the pink and red vans, as they serve as respawn points). Repair the nearby building with the graffiti at the top. Face the orange building to the right of this building. Walk towards the orange on the left side. Once you hit the wall, look to the right to find Marge's first Try-N-Save coupon. Go back to the building you just repaired, and destroy the car on the left side of the building, and take two more dogs from the nearby doghouse. Across the street, to the right of the police cars on their sides in the wall is a cleaner that can be repaired. To the right of the cleaner is a booze shop that can be cleaned up. Your current objective is satisfied, a Buddha statue is spawned, and you get your next objective: - Destroy support wires on suspended highway Destroy the car to the right of the building that you just repaired. Go to the back left part of this area to the road that breaks off over the water. Approach the edge of the road to get the second video game cliché in this level. Turn around, and have four of your dogs stand in the elevator (enclosed with orange bars). Have Marge stand in there as well. Switch to Lisa and activate the newly-spawned Buddha statue. Go to the left and grab the green generator beside the Happy Times building, and bring it to the elevator, dropping it in the proper place beside the elevator. Grab the second green generator near the statue and drop it into the other place to get the elevator all the way to the top. Switch back to Marge, and leave the elevator, grabbing Marge's second coupon to the left. Get everyone back inside of the elevator. Switch back to Lisa and go again to the Hand of Buddha. Remove one of the generators to drop the elevator a level. Switch back to Marge and leave the elevator from the opposite side. Send the mob to the target ahead and destroy it to drop the piece of platform and to get your next objective: - Clean up the next 9 structures Have Lisa lower the elevator for everyone, and walk over the newly created platform to the next part of town. Repair the building immediately in front of you. To the far left in the corner is a pink van near some scaffolding. Jump onto the van to reach the scaffolding, then jump across to the other side to find Lisa's third coupon. Beside the pink van, have the mob repair the nearby Free Clinic. Cross the street, and to the left of the knowledge center destroy the red van. Destroy the other red van that is sitting in the middle of the road, then repair the nearby Nitro Club. Go to the right to the far side of this area. Destroy the giant "P*" bulletin board, then destroy the red van at the very end. Repair the Pop In And Pump Up building. Head back to the first part and continue down the road to the right of Happy's. Repair the nearby building called The Mouse Trap. Continue and destroy the giant Tom Jackson billboard. Destroy the red van at the end where the path meets the water, and repair the nearby chop shop. Take control of the nearby Buddha statue, and beside the Shiny Polish Emporium, remove the car on the left and destroy it. Put Lisa on the spot where the car was, and press Triangle at the little button on the nearby wall to raise the platform. Jump onto the nearby building to find Lisa's fourth coupon. Repeat this process by switching places and get Marge on top of the building. Climb the nearby ladder and Marge's third coupon is on the upper level. Go with Lisa behind the Tom Jackson billboard, and traverse the ladders from right to left to get her fifth coupon. Back where you destroyed the "P*" bulletin, face the destroyed house. To the left between it and the Cozy Tea Corner, run beside the fence to the outer edge of the pavement and turn to the right to find Marge's fourth coupon. Switch to Lisa and activate the nearby Buddha statue. Grab the piece of the destroyed in the water and drop it back into its base. Switch to Marge and repair the building. Finally, go to the giant nasty brown building. Walk around to the back to find a trampoline trash can to take you to the top. Send Maggie in through the small opening. Inside, get down to the lower level. In the same room, grab Marge's fifth and final coupon between the desk on the right (facing back towards the point from which you entered). Go into the next room, and press Triangle in front of the green/red meter to repair the building and to receive your next objective: - Build a bridge to connect the islands Jump off of the building, and near the newly-spawned Buddha statue, drop off onto the sand from the left side of the Krusty tape. Grab Lisa's sixth coupon to the left. Hop across the nearby rocks with Lisa to reach her seventh coupon. Go back up to the Buddha statue. Pick up the "P*" billboard that you destroyed earlier. Drop it in the place where the bridge should be and it will float into place. Head to the right (facing out towards the ocean) and there will be an actual section of bridge raised in the air that you can pick up. Bring it back and drop it between the billboard and the other island to make the Second half of the bridge. Switch to Marge, and command the mob to repair the piece of bridge on the side you are on to complete your current objective and to receive your next one: - Clean up the store and the two trucks Cross the bridge. On the other side, destroy the two red vans first, then kill the two enemies. Facing back towards the other island, there is a pipe jutting from the sand on the left side. Lisa's eighth and final coupon is on the end of it. Switch to Marge and command the mob to repair the store on the right, and the two trucks in front of you. A Buddha statue spawns and you get your next objective: - Protect the ice cream trucks Activate the Hand of Buddha. You get to play a Missile Command-style mini-game here. Enemies come down the pavement from the top and crash into the two pink ice cream trucks. To stop them, use the Hand to pick up the barrels on the left and the right and drop them on the enemies. After three quick waves, the mini-game is complete and you get your next objective: - Destroy Poochie's stage Your final objective is very simple. Walk through the newly opened gates to the giant stage at the back of the area. Command the mob to destroy it, ending the level. ------------------------------------------------------------------------------- 5.1.3 - Medal of Homer ------------------------------------------------------------------------------- ------------------------------- Target Time - Characters - Bart/Homer Video Game Clichés - 2 ------------------------------- After another humorous cutscene, you begin the level with your first objective: - Rendezvous with Grandpa Simpsons and Private Burns From the beginning, destroy the nearby crate to receive a video game cliché. Jump down onto the platform below and approach the boy standing at the corner to satisfy that objective and to get your next one: - Collect all of the surrender flags (20) This part of the level is simply collection. To access the map of the surrenders flags left in the level, press Select to go to your "Things To Do" list, then press Square. I will try to make this list of flags as easy to follow as possible, including any possible collectibles within the list. #1 - After the cutscene, look to your immediate left to find the first flag. #2 - Facing away from the location where you found the first flag, turn to the left and look up and you will see the second flag hanging from a nearby balcony. Do a little platform-hopping to retrieve it. #3 - Off of the right side of the balcony (when facing the building) look down to find the third flag hanging from a door beside a barrel of bread. Destroy the barrel and the bread goes all over the ground. Pick it up with Homer to get some calories for him. #4 - Face away from the building from which you just took the third flag. Turn to the left to find three outward platforms that lead up to the fourth flag on a nearby building. Face the building from which you just took the fourth flag, and walk along the platform to the left, facing the brown building where you found the bread basket. Look in the middle to find three brown barrels. Shoot them with the slingshot to uncover Bart's first Krusty Koupon. Grapple up to the top of the same building, and glide down to reach the collectible. #5 - Jump down and under the bridge in front of the building where you found the third flag. Go into Homer Ball mode and destroy the debris under the bridge. Grab the fifth flag hanging under the bridge on the right. #6 - Again, go back to the building where you got the third flag. Face away from the building to see the sixth flag hanging from a balcony. Beyond the balcony is a spot on another building where Bart can grapple. Get in range and grapple onto the building. Jump onto the roof of this building, and on the right side stand on the chimney where the smoke is coming out. Without riding the air current, jump down onto the brown roof, and jump into the balcony on the right to get the sixth flag. #7 - Hop back onto the brown roof from which you just jumped, and look down over the right side to find the seventh flag and the first of Homer's bottlecaps. To get home to the bottlecap, jump with Bart back onto the building that had the grappling spot, but stay on the right side. Off of the right edge of the roof is an awning that you can use as a trampoline, and there should be another awning on your level. Switch to Homer, and to the lower awning. Because you can't reach it from the ground, jump onto the nearby ledge and get a little higher, then jump onto the lower awning to hop to the upper awning and to the very top of the building. Hop down onto the lower level of the building. Get a running start and jump to the wide balcony to get Homer's first Duff bottlecap. #8 - Switch back to Bart, and use the awnings that Homer just used to get to the top point of the building. Look straight down to find the eighth flag in a nearby balcony. #9 - Get back to the top of the building from which you just jumped. Run straight along the spine of the roof to the chimney at the far side (not the chimney you jumped over to get to flag #6). Ride the current to the high balcony across the road for the ninth flag. #10 - With Homer, go back to the area where you found his first collectible. Facing up towards the balcony, head to the left to find another bridge. In Homer Ball mode, launch into the debris to destroy it, and grab the tenth flag from under the bridge on the left side. #11 - With Bart, use the two awnings again to get to the top of the high building. Facing the far off chimney, turn right and look down. Glide onto the nearby building. After landing, look to the right to find Bart's second Krusty Koupon. Look off to the left side of the building at the cracked bridge. Switch to Homer and approach the bridge from the underside. Destroy the debris under it to find the eleventh flag on the left side. #12 - Switch back to Bart, and continue over the cracked bridge, turning to the right. Straight ahead, look to the next building over with the chimney and the awning underneath it. Jump off of the balcony on which you are standing onto the awning to hop on the roof. Ride the smoke current to the left and onto the high balcony to get the twelfth flag. #13 - Go back to the spot where you found Bart's second Krusty Koupon. Go around to the left to find a zipline. Go across it to land on the balcony on the other side and to get the thirteenth flag. #14 - Hop down from the balcony and approach the nearby fountain. Switch to Homer and look to the left to find a piece of wood with a shining spot. Go into Homer Ball mode and with a good rolling start, launch yourself onto the ramp to destroy part of the building on the other side, revealing a Krusty Koupon. Switch to Bart, and face away from the fountain to the part of the building you just destroy. Turn to the right to find an awning on the side of the building. Jump onto it to get to the upper level, and to the left jump from the barrel or the fence to the top of the building to get the fourteenth flag. Right beside it, grab the third Krusty Koupon which Homer revealed. #15 - Jump back onto the upper-level platform (the same one on which the building with the second Koupon stands). Off of the back side of the platform (the east side of it, according to the "Collect the Flags" map) the fifteenth flag is hanging from the wall. Grab it. #16 - Off of the same platform, the sixteenth flag is hanging off of the south side of the wall. Look into the water to the left and jump onto the nearby cow on its side. You will hop across the cow-path and onto the elevated platform. Bart's fourth Krusty Koupon is in plain view in the center of the platform. #17 - Switch to Homer, and get back to the area with the fountain. Off of the edge facing the east side of the map is another ramp. Launch through it in Homer Ball mode to land on the building on its own is and to the far east. You should by yet another ramp. Launch through it to reach the far side and Homer's second bottlecap. Switch to Bart and go to the second ramp that Homer used. Grapple across to reach the island. Stand on the third ramp Homer used and grapple across to join him. Run around to the back of the building, and look for the ivy on the far right side. Just to the left of it around a small corner, three barrels are sitting in front of a door. Destroy the barrels, and press Triangle while facing the door to go into the building. Inside, get in front of the giant orange slab of door and press Triangle to open it to reveal Homer's third bottlecap and Bart's fifth Koupon. Leave this little room and find the other door on the inside. Press Triangle to open it and go through it. Upon exiting, the seventeenth flag is hanging from the building right below you. #18 - Get Homer and Bart again to the back of the building where you entered it. Go to the back right corner where the ivy is. Climb the three sets of ivy to reach the top. Run out across the spine of the roof of the building and grab the eighteenth flag at the very end. Look down and to the left to find Bart's sixth Krusty Koupon. #19 - Bart Glide back to the main island, and head all the way back to the fountain. Switch back to Homer and get him there, too. If he is still on the island, you can jump into the water and take a death to be automatically put back onto the main island. From the fountain, facing the north side of the map with Homer, look to the left to find some stairs that lead to a helium tank. Get some helium and float straight up to find the nineteenth final flag in another high balcony. #20 - Back by the helium tank, look to the right to find some more debris lying under a bridge. Homer Ball launch into it to destroy it and to find the twentieth and final surrender flag. Before taking the flag sitting on the right, head through the arch and jump on the nearby awning trampoline to reach a high up balcony with Homer's fourth bottlecap. Run back under the bridge and grab the flag. This satisfies your current objective, and sends you to the next area with a new objective: - Reach Private Burns Walk to the right across the catwalk. Position Homer on the boat. Switch to Bart, and grapple across the gap. While Bart is going towards the grappling hook, hold down R1 so that when he reaches the top, you float down to the platform on the other side. Make sure that Homer is still standing on the boat, and pull the lever with Bart to bring the boat around, joining Homer with Bart. Face the nearby door with Homer and press Triangle to plant some C4, destroying it. During the 5 second countdown of the C4, be sure to get as far away from it as you can to avoid the blast. If you get caught in the blast, you die, and you have to start this part of the level over. Walk through to the other side, and switch to Bart. Use your slingshot to shoot the four targets on the sides of the boats, releasing them into the ocean and revealing two potential climbing poles. Climb across the poles with both Homer and Bart and jump onto the red circle to hop to the other side. Plant the C4, and run to the right to avoid the blast. The explosion creates an air current that Bart can use to get to the upper level. Pull the lever you land beside to drop the ladder so that Homer can join you. Shoot one of the far off red barrels to get the other video game cliché in this level. Plant some more C4 on the spot to the left to reveal another air current for Bart. Ride it straight up to grab his seventh Krusty Koupon. Facing away from the lever you just pulled to drop the ladder, run towards the right side of the boat. Look to the left to find Homer's fifth Duff bottlecap on top of some boxes. Run around to the other side of the ship to the helicopter that was downed during the cutscene. From it's left wing, jump up onto the next level. Put some C4 at the nearby spot to reveal another air current Bart can ride. Ride it up and towards the direction of the other side of the ship. Press Triangle while facing the orange thing with the light to drop it down to Homer's level. He uses it as a trampoline to join you. Go back down to the air current and ride it again to the highest level you can reach. Run around the path and when the orange runs out, look down and jump onto some more orange. Press Triangle at the second orange thing to drop it down as well. If need by, switch to Homer and catch him up with Bart. Put some C4 on the nearby door to destroy it. Pass through the newly opened hole, and put some C4 on the pipe near the ladder to destroy it. Before riding the air current, drop off of the ledge on the right with Bart to land on the lower level. Run to the left and around the corner to find Bart's eigth Koupon. Run back to the right and jump on the trampoline to get back to the upper level. Ride the air current up and onto the rope on the side of the ship. Jump onto the platform to the left and pull the nearby lever to drop another ladder that Homer can climb. Here, walk around to the opposite side and place some C4 on the spot to create another air current that Bart can use. Glide straight up and into the catwalk, killing the lone enemy here. Switch to Homer and use the nearby helium tank to join Bart. Run across and drop down on the other side. Go to the door on the left side and place some more C4. Use that air current to get to the upper level with Bart. Use the nearby helium tank to float straight up, and grab Homer's sixth bottlecap near the satellite. Drop down and use the helium again to join Bart at the top. Jump up onto the elevated platform. Ride the air on the right with Bart to reach the platform with a lever. Pull it and shoot the three red barrels to uncover a bottlecap. Use the air to ride across to the raised platform on the other side. Grab Bart's ninth and final Krusy Koupon nearby. Switch to Homer, and use the helium tank to reach the platform on the right to get Homer's seventh and final bottlecap. Drop back down and use the helium again to join Bart. Use the second helium tank to float across the gap and to reach Burns, ending the level. ------------------------------------------------------------------------------- 5.1.4 - Big Super Happy Fun Fun Game ------------------------------------------------------------------------------- ------------------------------- Target Time - 15:00.00 Characters - Homer/Lisa Video Game Clichés - 2 ------------------------------- After the cutscene, you receive your first objective: - Reach the village Head straight up the path with Homer, eating all of the sushi pieces you find along the way. Jump across the three platforms to get to the other side of the river. Climb the pole on the right to find Lisa's first Malibu Stacy coupon. Approach the village to complete your objective and to receive another one: - Find and place three lanterns to free Mr. Sparkle Kill the newly-spawned enemies (the sumo wrestlers) as they cross your path (a quick and easy way to kill them is to take control of the Buddha statue near Lisa's first coupon and use the lightning attack). At any rate, head to the left of the Buddha statue to find Homer's first Duff bottlecap on top of the hill. Go into Homer Ball mode and launch yourself into the hill to get to it. Come back down and switch to Lisa. Take control of the Hand of Buddha, and pick up the lantern in front of you (it is very similar to the green power generators throughout the game). Place it upon the pedestal at the edge of the water to activate the first lantern and to spawn the second Buddha statue. Run around the circular path in a clockwise manner and take control of the second Buddha statue on top of the little hill. Go over the houses to the right and lift up the third one to reveal another coupon. Go back and pick up the first house immediately to the right of the Buddha statue to reveal the second lantern. Pick it up and place it in the pedestal at the water's edge. Continue clockwise around the circular path, grabbing Lisa's second coupon that you uncovered, and run up the wooden path and take control of the third Buddha statue. Destroy the house just above Lisa to uncover her third coupon. Destroy the second house to the left of it to uncover the third lantern. Before you do anything, let go of the Hand of Buddha and grab Lisa's third coupon that you just uncovered, and look off of the edge to the right of the Buddha statue to find Homer's second bottlecap. Do what you must to reach it, then switch back to Lisa. Take control of the Hand of Buddha, then drop the third lantern onto the appropriate pedestal. After the cutscene, you get your first video game cliché for this level, as well as your new objective: - Find the Well of Fire Take control of Lisa, and look to the right to see a rising and falling platform. Time a jump to land on it, then jump up to the top level to find Lisa's third coupon to the left. Switch back to Homer and head to the left side of the room. Behind the two large pillars is his third bottlecap. Take it, then Homer Ball launch into the two platforms to shorten then. Jump across their tops to reach the second level. To the right, grab the gummies. Look across to the left at the tree. Go into Gummi Homer form and shoot the tree a few times to split it into two pieces. Take note of the little elevated platform near where the gummies stood. Switch back to Lisa, and join Homer on the second level. Straight ahead there is another rising and falling platform. Jump onto it then onto the platform with the Buddha statue. Jump onto the moving platform behind it and onto the upper platform. Jump on top of the sushi machine and onto the highest platform to find her fourth coupon to the left. Hop back down to the Buddha statue, and take control of it. Go over to the two pieces of tree, and lay them across the nearby elevated platform to the right across the lava to make a bridge across it all. Cross the lava to get your next, easy objective: - Capture Jimbo's Sparklemon Follow Jimbo into the Well of Fire. After completing your objective during the cutscene, you reach the next area and your next objective: - Find the Well of Ice Get Homer and Lisa up the steps to the left by the Buddha statue. Take control of Homer, and Homer Ball launch off of the nearby ramp and into the stalactite hanging from the ceiling to knock it to the ground. Get back up to the Buddha statue, and launch again off of the ramp towards the left to land on the far platform with Homer's fourth bottlecap. Switch to Lisa and take the piece of stalactite with the Hand of Buddha to the upper left part of the room and drop it into one of the holes. Switch to Homer and jump back down to the ground. Homer Ball launch into the giant ice column in the middle of the room to break it apart. Switch to Lisa and take control of the Hand of Buddha. Take the broken column of ice to the upper left corner of the room and drop it into the other hole. Take one of your characters to the chunks of ice and use them as platforms to reach the upper level. Follow Ralph into the Well of Ice to receive the following objectives: - Capture Ralph's Sparklemon - Board the airship (probably my favorite reference in this entire game) After these two objectives are satisfied during the cutscene, you find yourselves on the airship. You get the second video game cliché for the level and your next objective: - Prevent Sky Sumos from shutting down the airship (To get all of the collectibles on this part of the level, you will probably fail the upcoming challenge quite a few times, but that's okay, as you restart right at the beginning of the airship again). From the start, look immediately to the right. Homer Ball launch into the ramp to reach Homer's fifth bottlecap. Next, go to the far left side of the ship (left from the direction you were facing when you started this part) to find Homer's sixth and final Duff bottlecap at the very end. Switch to Lisa and head to the opposite end of the airship. Look over the edge to find a platform below. Jump down to it without landing on the trampoline to reach it and to find Lisa's sixth and final Malibu Stacy coupon. Now that the collectibles are out of the way, let's work on actually completing the level. Sky Sumos appear around the four corners of the airship. They pull the levers at these corners as well as the lever in the middle of the area to shut down the engines. Your job is to go behind them and pull the levers again, restarting the engines. In the mean time, you have to kill the Sumos. Ultimately, you have to balance your attention between killing the Sumos and reactivating the engines. This mini-game can be a little difficult. However, remember that knocking enemies into the void kills them automatically: if you can knock the Sumos off of the airship, you can get rid of them much quicker. For some extra punch, there are some gummies beside the trampoline where you found Lisa's last Malibu Stacy coupon. After 3 waves, you receive your final objective: - Capture Sherri and Terri's Sparklemon Simply head into the well that has appeared on the airship to view a cutscene that satisfies this objective. After the cutscene, the level ends. ------------------------------------------------------------------------------- 5.1.5 - Five Characters in Search of an Author ------------------------------------------------------------------------------- ------------------------------- Target Time - 20:00.00 Characters - Bart/Homer Video Game Clichés - 2 ------------------------------- After a nice cutscene featuring the creator of The Simpsons, you begin the level with your first objective: - Find the mansion's front door From the beginning, switch to Bart and climb the vines to the left side of the area. Jump across to the platform jutting from the wall to find his first Krusty Koupon. Switch to Homer and jump on the trampolines on the right side of the level to find three gummies on top of some pillars. Jump down and go into Gummi Homer mode. Destroy the car on the right to find Homer's first Duff bottlecap. Afterwards, kill all of the lawyers to open up the staircase at the far side of the level. Approach it, but before going up the steps, go through the door on the right. Jump on the trampoline to reach the fishing line. Traverse the fishing lines, jumping onto the left one at the end of the right one to reach the opposite side. Pull the lever to open a nearby door. Switch to Homer and go through the newly opened door and grab his second bottlecap. Run back to thw newly-uncovered stairs, and grab Bart's second Koupon from in front of the face of the barfing Barney statue. Head into the next area to the left. After killing the lawyers down the hill, jump on the trampoline with Bart to reach the high pillar. Shoot the Police Chief Clancy Wiggum floats to release gummies and foods for Homer and ammunition for Bart. Atop the pillar, glide across to the left and pull the lever on the far pillar to open the gate to the right of the Barney statue and to spawn three more lawyers. After taking care of the lawyers, head through the newly-opened gate. With Bart, grapple across the water to the other side, and pull the nearby lever to send electricity through the water, killing the two sharks. Switch to Homer and use the floating bodies of the sharks as platforms to get to the other side. Go into Homer Ball mode and smash the nearby pole to create another bridge back across the water. Cross it, and kill the three lawyers that come out of the door. Make another bridge with another nearby pole, and again cross the water. Approach the door to receive your next objective: - Ring the 'front door bell' Here is another mini-game. There are 8 panels on the ground that play musical notes when you step on them. You have to repeat the melody that you see to reproduce the theme song to The Simpsons. Assuming that the panels positioned as an upside-down V are numbered 1-8, the two melodies are: - 4, 5, 6, 8, 7 - 5, 4, 3, 1, 1, 1, 2 Completing this mini-game opens the door. Enter the mansion to receive your next objective: - Find Matt Groening's office In the first room of the mansion, kill all of the lawyers in to open the door at the top of the two sets of stairs. Face the open door and look to the left. On the wall past the balcony are some vines that Bart can climb. Climb them, then jump to the ledge on the left. Jump to the next vines and down onto the walkway. Run along then use these vines to get to another platform. Jump onto the pipe to get Bart's third coupon. Go back down and through the newly opened door, grabbing the food and the gummies, and continue along the path. You arrive at a room where three lawyers are killed my spikes protruding from either wall. Wait until the pencil spikes are all together in the middle. As they are coming apart, run through the center. Jump onto a set of two pencils coming from the wall to get to the top one. As the walls of spikes come together, jump and land on top of all of the pencils. Quickly run to the other side and step on the blue panel to stop the spikes and open the large door. Take control of Homer. Enter the next room and head up the steps on the left. Homer Ball launch into the pillar to create a bridge to the next platform. From here, shimmy across the purple structure to get to the third platform with Homer's third bottlecap. In the middle of the room there is a mirror reflecting the light from the eyes of the giant painting of Matt Groening. Step on the button in front of the mirror to twist it, bending the light to the back of the room. Approach the pencils and bookshelves in the back of the room to get a video game cliché. Time your jumps to traverse the bookshelves. At the highest one on the right, jump and glide off of it to the high platform. Run around the corner and dispose of the two lawyers that come from the door. Step on the button in front of the second mirror. Return to the front of the room, and head up the right stairs. Homer Ball launch into the nearby pillar to knock it down, creating a path to the top. Pull the nearby lever to activate the platform beside you (so if you fall off, you can get right back up there). Traverse the second timed puzzle to the left past the hammers, and pull the lever on the far side to activate yet another platform. Go up the nearby stairs to the third mirror. Step on the button to turn it, again bending the light. Facing out to the rest of the room, drop down to platforms on the right to find Homer's fourth bottlecap. Get back up to the third mirror, and again facing out to the rest of the room, jump onto the first swinging chandelier with Bart. When it swings to the left, jump onto the nearby ledge. Climb across the vines to the fourth mirror. Step onto the button to turn the mirror. Switch to Homer and jump on the same swinging chandelier. Jump onto the ledge on the right side of the room. Take in some helium and float back towards the front of the room to reach a third platform with the fourth mirror. Step on the button to turn it and bend the light. Face off of the ledge and jump onto the chandelier as it gets near you. Use it to get to the ledge on the other side. Switch back to Bart and use the first chandelier again to get to the ledge where Homer used the tank of Helium. Double-jump and float to the second ledge. Now, this part can be tricky. You are currently on the second ledge. You have to jump from the second ledge and float to the chandelier that comes to the third ledge. Use this third chandelier to join Homer. Under the fifth and final mirror, look out at the rest of the room. Off of the edge of the ledge, look down and to the right to see Bart's fourth Koupon on the corner of a platform. Glide down to retrieve it. Switch back to Homer and go through the newly-opened door under the fifth mirror. Upon arriving in the final room, you get the second video game cliché for the level as well as your final objective: - Defeat Matt Groening From the beginning, take Homer around the left side of the left staircase to find his fifth and final bottlecap. Head up on of the staircases and jump onto the balcony on the right. In the far back corner is Bart's fifth and final Krusty Koupon. This is an easy battle. Destroy the waves of robots with chef hats (Benders) and aliens (Doctor Zoidbergs) that Matt Groening draws. After you defeat each wave, Groening runs to a different part of the room. When he is finally up on top directly above Homer and Bart, go into Homer Ball mode and launch into the stack of hay as if it was a ramp to go up and knock Groening from the platform, ending the level. ------------------------------------------------------------------------------- 5.1.6 - Game Over ------------------------------------------------------------------------------- ------------------------------- Target Time - 15:00.00 Characters - Bart/Homer Video Game Clichés - 1 ------------------------------- After the cutscene, you begin the final level of the game with a humorous objective: - Defeat William Shakespeare Simply step forward with Bart, target Shakespeare with L1, and shoot away at him. Homer will automatically come up behind you and wail away on him. You should be able to take him down without getting hit, satisfying the objective. Walk around wth Homer and pick up some of the food items laying around to build up his calories. Walk through the newly-opened gate to receive your next objective: - Cross the clouds Now, you take control of Bart and Lisa. Head straight up the path and into the arcade, the first building on the right side. Search around the arcade machines to find Lisa's first Malibu Stacy Coupon. Switch to Bart and head back outside of the arcade. Grapple up to the cloud floating above the roof and head around to the front of the left side to find Bart's first Krusty Koupon. Switch to Lisa and go back across the golden road through the large house directly on the other side of the road. In the area behind it there are three smaller houses. Behind the house on the far left is Lisa's second coupon. Kill some of the different types of enemies in this part of the level to get the video game cliché for the level. Switch to Bart and head to the third house on this far left side (the house on the far right of the left side of this area). Jump on it from the back to find Bart's second Koupon. Off of the opposite side of the third building, walk down the steps and to the floating clouds. Look to the right to find Lisa's third coupon sitting to the right of the golden gates. Go back to the clouds, and jump onto the first one, then time a jump onto the second one. Grapple up to the third cloud, then jump on the trampoline to hop up to the golf hole. Facing the hold, look to the right and back down to the ground to see a blue light and a shining spot on a lever. Glide down here to get your next objective: - Open the side gates Simply pull the nearby lever to open the four golden gates around the clouds and to get your next objective: - Find a way through the steam baths Facing up the large set of stairs, run to the right through the opened golden gate and up the first set of stairs on the left to find three more small buildings in a row. Jump on the back of the one on the far left with Bart and get to the very top to find his third Krusty Koupon. Get in front of the house just to the right of this house and use the trampoline to get to the top. Activate the Buddha statue, and take the three golf holes to the left and drop them into the "O" shaped clouds (if you accidentally drop some holes in the abyss, don't worry, they immediately respawn where they originally were). Go back down the stairs and onto the yellow platform. Use the sets of golf holes and trampolines to reach the Buddha statue in the middle of the area. Collect Bart's fourth Koupon and Lisa's fourth coupon sitting right beside the statue in plain view. Take control of the Hand of Buddha and pick up one of the golf holes and drop it into the lone "O"-shaped cloud. Jump towards the golf hole you just dropped and onto the trampoline to reach a final moving cloud. Jump to the yellow ledge and head clockwise around the circle and back to the lever that you pulled to the four golden gates. Go up the giant steps, but head to the left at the blue tent. Run to the right side of the building to the left to find a trampoline to reach the top. Run along the right side of the roof to find Lisa's fourth coupon and inside the steeple to find Bart's fifth Koupon. Go back to the blue tent, and grapple onto the cloud above it to use it as a trampoline to reach the other side. Pull the lever to open the gate for Lisa. Run in and activate the Buddha statue in the middle. Pick up the rock on the right side and drop it into the square-shaped section of water to create steam. Bart can ride the steam. Do so and go up and to the right. Run back across the length of the building to find Bart's sixth and final Krusty Koupon in the steeple on the side of the building that faces back towards the clouds. Facing back towards the steam bath, jump off of the right side of the house. Climb the vines on the back of the house and jump to the right to the golden gate. Pull the nearby lever to open it for Lisa. Jump back down to get your next objective: - Build a coffee shop Switch to Lisa and look behind the Skybucks sign on the right to find her sixth and final Malibu Stacy coupon. Take control of the nearby Hand of Buddha, and using the nearby constructed Skybucks coffee shop, pick up the pieces on the ground and create a new one. Don't let go of the Hand of Buddha. After the cutscene, you receive a new objective: - Defeat Benjamin Franklin Stay with the Hand of Buddha, and repeatedly use the lightning attack on Benjamin Franklin. You should be able to take him down without taking a bit of damage. Once he's down, the giant gates open and you get your next objective: - Enter God's apartment Walk through the newly-opened gate to satisfy this objective and to receive your next one: - Win a Dance Dance Revelation dance-off with God. You have another pretty straightforward mini-game that you must complete. If you have ever played any game like Dance Rance Revolution or Guitar Hero, you should have no problem with this. The enemies are walking down a path of four buttons on the D-Pad. As they arrive in the green bar, press the button on your controller that corresponds with the button path on which they are walking to kill them with lightning. Every enemy that gets passed you damages you. After four increasingly difficult rounds, your final objective is completed. Congratulations on completing the final level. Now, sit back and watch the hilarious conclusion to The Simpsons Game. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 6.0.0 - Simpsons Collectibles =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Note: You don't get anything for finding all of the collectibles in the game. ------------------------------------------------------------------------------- 6.0.1 - The Land of Chocolate ------------------------------------------------------------------------------- o-----------------------o |Homer's Duff Bottlecaps| o-----------------------o #1 - Pay attention to the message that tells you to look out for collectibles located throughout the stages. Jump onto the first marshmallow trampoline that you find in the level to hop onto a nearby house with the first bottlecap sitting on the roof. #2 - In the first area where you find Marge fountains as respawn points, look back to find another marshmallow trampoline that takes you to the top of another building with the second bottlecap. #3 - When you arrive at the giant cake, walk to the left side of the area to the frost-covered ledges. Double-jumping, get to the very top ledge to find the third bottlecap. #4 - Again facing the giant cake, head to the right side of the area. Double-jump onto the chocolate matchstick looking things sticking from the wall. Continue on and at the top, run along the bridge to collect the fourth bottlecap. #5 - After killing the White Rabbit and falling through the hole into the cake, go into Homer Ball mode and destroy the chocolate rabbit head in the center of the room to uncover the fifth bottlecap. ------------------------------------------------------------------------------- 6.0.2 - Bartman Begins ------------------------------------------------------------------------------- o---------------------o |Bart's Krusty Koupons| o---------------------o #1 - After making a bridge near the beginning to cross the giant chasm, look at the left side of the room to find some ivy that Bart can climb. At the top rests Bart's first Krusty Koupon in a little alcove. #2 - After making a bridge near the beginning to cross the giant chasm, look at the right side of the room to find some ivy that Bart can climb. Climb it and jump onto the nearby rock. Continue across to the next platform to the left to find the second Koupon. #3 - At the bottom of the room where you must drop the dinosaur bones on Dolph, run to the side of the room opposite of the volcano shooting out air. Bart's third Koupon is behind the giant tree. #4 - In the room where you have to scare Jimbo from the UFO, head to the climbable rock wall to the left of the three vents. Climb to the top of the wall to find Bart's fourth Koupon. #5 - From the climbable rock wall to the left of the three vents, double jump into the first vent and ride the updraft to the right, landing on the middle of the three rising and floating platforms. Hop down onto the ring around the earth to find Bart's fifth Koupon on the left. o-----------------------o |Homer's Duff Bottlecaps| o-----------------------o #1 - After walking into the room in the beginning with the giant chasm, the first bottlecap is sitting in plain view on the left side of the room. #2 - In the giant room with the chasm, after making a bridge to cross to the other side, step on the pressure pad on the other side of the room to the left of the bridge to open a hidden door in the back left side of the room. Go inside to find Homer's second bottlecap. #3 - After finding and opening the secret entrance to the museum, head down the staircase to the right, but instead of heading left into the room, head to the right through the passage (in the direction from which you just came) to find Homer's third bottlecap. #4 - After scaring Kearney through the diorama and defeating him when he comes out, go into the next room. Homer's fourth bottlecap is behind the desk. #5 - To the left of the upside-down spaceship, jump onto the pole that lies between you and the floating planets. Landing on it destroys the base. Climb it, and make an extremely tricky and potentially frustrating jump from the pole to the spacecraft and grab Homer's fifth bottlecap. ------------------------------------------------------------------------------- 6.0.3 - Around The World in 80 Bites ------------------------------------------------------------------------------- o---------------------o |Bart's Krusty Koupons| o---------------------o #1 - In Australia, run to the back right corner of the area to the piece of red rock being balanced on another rock. Have Homer jump onto the rock and stand on the right side to bring it lower to the ground, raising the left side. Jump onto the rock with Bart and jump onto the brick platform to find his first Krusty Koupon. #2 - From the location of the first Koupon, Run along to the other end and jump across the umbrellas. Glide after the last one and land on the platform on the other side to find the second Koupon. #3 - In Mexico, go to the back left corner of the room, and ride the air current from the fan onto the awning. Run around and take the zipline across the area. Drop down, and jump the gap to find the third Krusty Koupon. #4 - Head to the back left part of Scotland. Climb the blue and white pole and jump across to the ivy. Get close to the first flame, and Homer is able to automatically extinguish it for a moment. Quickly traverse the ivy to the left and wait at the second flame. When Homer momentarily extinguishes it, continue to the left and jump off onto the platform. Head to the back to find Bart's fourth Krusty Koupon on the right that juts back into Germany. #5 - In Italy, after dropping down the noodle ladder with Homer, climb the ladder with Bart, jumping off onto the platform. Head to the right and go up the scaffolding to arrive on the next level. Follow the curve to the right, but climb the ladder on the other side of the far pillar. Make your way platform-style across the tops of the columns to find Bart's fifth Krusty Koupon. #6 - On the bridge leading into America, climb the patch of ivy all the way to the top. Turn to the right and look down into the area on the right. Near the giant cylinders that say "Duff," double-jump and glide down onto the raised platform to find Bart's sixth Koupon. o-----------------------o |Homer's Duff Bottlecaps| o-----------------------o #1 - In the first room, Homer's first bottlecap sits unhidden on the ramp that takes you to Australia. #2 - In Mexico, find the Piñata. Turn into Homer Ball, and destroy it to free some space on the platform. From there, hop across the three umbrellas onto the raised platform, and grab the golden shield. This shield grants invincibility when you grab it. Jump down and head through the barbed wire behind the concrete wall to find the second bottlecap. #3 - Find the building on the left side of Germany with the heart at the top (the first building on the left when you first walk into Germany). To its right is a climbable pole bearing the colors of Germany's flag. Climb the pole, and hop up the platforms and on top of the building to find Homer's third bottlecap #4 - Heading towards the golden Eiffel Tower, go up the ramp and turn to the right at the top to find Homer's fourth bottlecap sitting on the ground. #5 - When you walk into Scotland, Homer's fifth bottlecap is sitting inside the first building to the left. ------------------------------------------------------------------------------- 6.0.4 - Lisa the Tree Hugger ------------------------------------------------------------------------------- o---------------------o |Bart's Krusty Koupons| o---------------------o #1 - After activating the first Buddha statue, use the Hand to pick up the rock at the front of the bulldozer to lift up the front of it. Jump onto the machinery and use the newly-raised piece as a platform to reach Bart's first Krusty Koupon in the nearby tree. #2 - When you pull the lever that destroys the giant saw blade, climb on top of it to find Bart's second Koupon. #3 - When you take control of the Hand of Buddha to make a bridge across the river, there is a saw blade that is sitting on the ground that you can put into a crack in a nearby tree. Use the saw blade in the tree as a platform to reach Bart's third Koupon in the nearby tree. #4 - After using the Hand of Buddha to create a bridge across the river, cross it. Take control of the Hand of Buddha in this part, and pick up the upper-most cylinder on the left to reveal Bart's fourth Koupon. #5 - After crossing the big river and pulling the lever to start the Frogger mini-game, take Bart and head backwards to the island to find Bart's fifth Koupon. o---------------------------o |Lisa's Malibu Stacy Coupons| o---------------------------o #1 - After activating the first Buddha statue, use the Hand to pick up the pieces of tree sitting on the ground to uncover the first of Lisa's Malibu Stacy coupons. #2 - After stepping on the two buttons to destroy the first piece of logging machinery, take out the two nearby lumberjacks that are standing in the trees. With Lisa, jump off of the elevated platform near where the lumberjacks stood to find her second Malibu Stacy coupon. #3 - After using the Hand of Buddha to create a bridge across the river, cross it. In the next area, hop on the trampoline to your immediate left to be taken to a higher platform with Lisa's third coupon. #4 - At the Frogger mini-game towards the end of the level, after crossing to the middle island, head towards the right across the animals to find Lisa's fourth coupon on a ledge on the far right wall. ------------------------------------------------------------------------------- 6.0.5 - Mob Rules ------------------------------------------------------------------------------- o---------------------------o |Lisa's Malibu Stacy Coupons| o---------------------------o #1 - In the beginning of the level, before using the Hand of Buddha to remove the pile of cars to clear a path for the mob, walk around the right ledge around the building where you find the Buddha statue to reach Lisa's first coupon. #2 - After making the bridge out of the two pieces of billboard (before releasing the Hand), take the green ladder on top of the building on which Lisa stands, and drop it just off the bottom side of the building. Traverse it with Lisa and go around to get her second coupon #3 - After destroying a billboard to make a bridge with it, take control of Lisa on the other side and climb onto the box immediately to the left of the end of the bridge you just made. Climb to the top of the green building to find her third coupon. #4 - When you reach the platform that you use to take the mob to the lower level, take control of Lisa, and get beside the green building on the other side of the platform. Ledge slide across the beige piece to the other side of the building, and jump (not double-jump) from pipe to pipe to reach her fourth coupon. #5 - When you arrive on Town Square, Lisa's fifth coupon is floating near the first black van that you see. o--------------------------o |Marge's Try-n-Save Coupons| o--------------------------o #1 - After you cross the bridge that you make with the two pieces of the billboards and go through the crack in the wall, head down to the lower level of the next area. Command the mob to destroy the cracked wall at the bottom to reveal Marge's first Try-n-Save coupon. #2 - The first time that you send Maggie into the air duct, you will find Marge's second coupon in the ventilation. #3 - After using the mob to create the giant ramp, take control of the Hand and drop one of the black boxes in front of the fire hydrant on the right to stop the flow of water. Right beside the hydrant is Marge's third coupon. #4 - Before constructing the giant ramp with the mob, have Lisa hop on top of the buildings in the back left part of the area and activate the Hand of Buddha. Place the two nearby pieces of wood from the slats protruding from the wall just to the right. Switch to Marge and hop across them to reach Marge's fourth coupon. #5 - When you send Maggie into the last air ducts to flush out Mayor Quimby, you will find Marge's fifth coupon in the ventilation. ------------------------------------------------------------------------------- 6.0.6 - Enter the Cheatrix ------------------------------------------------------------------------------- o---------------------o |Bart's Krusty Koupons| o---------------------o #1 - In the first room with enemies, when you grapple up with Bart and pull a lever to give Lisa a way to join her brother, there is a zipline that goes to the back right corner of the room. Go across it with Bart to find his first Krusty Koupon. #2 - When you have to "-Find the exit pipe," upon first entering the room, go a little bit down the catwalk and kill the enemy. Use the nearby pipe to reach the higher platform to the left. Bart's second Koupon is on the left. #3 - When you have to shoot the Sonic look-alike, Bart's third Koupon is sitting in plain view by the point from which you shoot the target. #4 - On the catwalk with the red-robed enemy, look to the left. Grapple across the gap to reach Bart's fourth coupon. #5 - Bart's fifth coupon is sitting to the left of the catwalk you must traverse with the hammers that can drop and crush you. #6 - After jumping into the second green pipe to reach the area with the Stubborn Ape, destroy the boxes just to the left of the spot from which came to reveal Bart's sixth Koupon. o---------------------------o |Lisa's Malibu Stacy Coupons| o---------------------------o #1 - In the first room with enemies, when you grapple up with Bart and pull a lever to give Lisa a way to join her brother, look to the right to the next platform. Hop down the salt and pepper shaker-looking steps to reach Lisa's first coupon nearby. #2 - After making the bridge across the vats of "Blood" and "More Blood," walk down the catwalk. Go up the nearby pipe to the next level. Use the trampoline to reach Lisa's second collectible. #3 - Upon entering the room from which you must cross the Marketing Slime, jump onto the far left "New!!" button sitting in the slime and onto the vertical pole on the left. Climb up and hop onto the platform. Jump onto the other platform around the nearby corner and onto the trampoline to go up another level to find Lisa's third coupon. #4 - Look down over the left side of the catwalk bordered with red lines on which the enemy wearing a red robe stands. Take Lisa and jump back down onto the conveyor belt. Hop across the two pink steps to reach a platform with her fourth coupon. #5 - In the final room with the boss, after Lisa steps into the first green pipe to reach Bart, her fifth coupon is just to the left. #6 - After jumping into the second green pipe to reach the area with the Stubborn Ape, destroy the boxes at the back right of the are to reveal Lisa's sixth coupon. ------------------------------------------------------------------------------- 6.0.7 - The Day of the Dolphin ------------------------------------------------------------------------------- o---------------------o |Bart's Krusty Koupons| o---------------------o #1 - At the beginning of the level, after crossing the two lifeboats to reach the dolphin-infested pier, look up and to the left. Grapple up to the upper platform. Walk around the back ledge to find Bart's first Koupon. #2 - After opening the gate with the lever at the giant carousel, head through and look on the left side of the "Twirling for Timeshares" booth to find Bart's second Krusty Koupon. #3 - Climb one of the ladders on either side of the respawn tank on King Snorky's right, and then climb the ladder to the right. Bart glide down to the rock jutting from the wall near the rop. Climb the rope to the right until you get to the next platform. There is another set of ropes for you to climb across (or you can just jump) to the next platform to find Bart's third Krusty Koupon. #4 - To King Snorky's immediate left, ride the air up to the rope on the wall, and climb to the left to find Bart's fourth Krusty Koupon. o---------------------------o |Lisa's Malibu Stacy Coupons| o---------------------------o #1 - When you reach the carousel where you have to move the boats with the Hand, pick up the two lifeboats floating in the water and position them around the white boat on the wooden poles protruding from the water to make a path to the giant carousel looking object. Hop across the three boats onto the carousel to get Lisa's first Malibu Stacy coupon. #2 - After killing the two dolphins to open the door to the right, head through the door and turn around and look behind the door on the left to find Lisa's second Malibu Stacy coupon. #3 - When you drop down the dirty pipe chasing King Snorky, turn around right after landing to find Lisa's third coupon to the right. #4 - In the final room, after dropping the two mushrooms onto the empty platforms along the right side (facing down from the Buddha statue), climb on top of and traverse the mushrooms to the right. Jump onto the trampoline to reach the up-high whale and to find Lisa's fourth coupon. ------------------------------------------------------------------------------- 6.0.8 - Shadow of the Colossal Donut ------------------------------------------------------------------------------- o---------------------o |Bart's Krusty Koupons| o---------------------o 1 - Head into the construction yard near where you begin this level. Use one of the trashcans to get to the second level of the construction yard, then use ride the air from the vent to get to the third level and to the first Koupon. 2 - In front of the Tire Yard, there are three metal cylinders stacked in a pyramid. The Koupon is inside the cylinder on top of the pyramid. 3 - On the building to the immediate left of The Frying Dutchman, there is a clock that you can hook onto to get to the awning. Walk around to find the third Koupon. 4 - There is a large green warehouse to the right of the Frying Dutchman. On the left side of it, jump on the trashcan to get to the second level, then jump on the stacked mattresses to get to the top level. Go around the left side to find the fourth Koupon. 5 - From the location of the fourth Koupon, continue around to the building to get to the other side. Look down to the building on the left to find the fifth coupon. Double-jump and glide down to retrieve it. 6 - On the wall of the blue building behind the Colossal Donut is a portion of wall that Bart can climb. The sixth coupon is at the top. 7 - Go to the Grease Recycling Plant in the corner of the level, on the right side of the building, Bart's seventh Koupon is a simple jump away. 8 - Standing in the parking lot of the Krusty Burger, face towards the Grease Recycling Plant. There is a brown building with a very small blue building to its immediate right. Jump onto the blue building, then look on the right side of the brown building. Ride the air current to the top of the building, then stand at the front of the building. Look down to find Bart's eigth and final Krusty Koupon. Glide down to get it. o-----------------------o |Homer's Duff Bottlecaps| o-----------------------o 1 - In front of Krustylu Studios (to the right of the Tire Yard) the first bottlecap is sitting in plain view. 2 - Head to the Home Of The Colossal Donut. Follow the alley on the left of the building down the ramp. Jump into the alleyway above the spot of oil on the ground. The second bottlecap is just to the left. 3 - Head to the Home Of The Colossal Donut. On the right side of the building there is a trashcan that will take you to the top of the building. The third bottlecap is straight ahead. 4 - Across the street from the Spirograph Factory is a Krusty Burger. The fourth bottlecap is right beside the building. 5 - Walk around the construction yard until you see a large billboard across the street advertising "Mini-Krusties." Jump on the nearby trashcan to go to the second level of the construction yard. Use the nearby helium tank to go into Helium Homer mode and float up to the little platform to find the fifth bottlecap. 6 - On the side of the construction yard facing the Tire Yard, there is a metal cylinder suspended in the are with a helium tank on the ground nearby. Activate the helium tank and float up into the cylinder to get the sixth bottlecap inside (it may take a few tries to get inside). 7 - Across the street and to the left of The Frying Dutchman (facing away from it) is a three-story blue building. Go through the alley behind it and hop on the trashcan to get taken up a level. Simply jump up to the building to the left to find the seventh bottlecap. 8 - There is a helium tank outside of The Frying Dutchman on the right. Go into Helium Homer form and float straight up in the air. The eighth bottlecap is on top of the rotating fish sign. 9 - Go to the Grease Recycling Plant in the corner of the level. Use the trashcan on the left side of the building to get to the second level. Walk around and look down the side of the building to find Homer's ninth and final bottlecap. Line yourself up with the platform and jump off of the building onto it. ------------------------------------------------------------------------------- 6.0.9 - Invasion of the Yokel-Snatchers ------------------------------------------------------------------------------- o---------------------o |Bart's Krusty Koupons| o---------------------o #1 - From the beginning, hop onto the nearby brown truck with Bart. Jump across the next truck laying on its side and onto a third truck to find his first Krusty Koupon. #2 - Climb on top of the truck that houses Homer's first bottlecap and look down and to the left to find a platform with Bart's second Koupon. #3 - Take Bart and glide through the jet that appears beside the area isolated in the center of the lava and onto the pole. Climb almost to the top (leaving a little bit of space to give you some extra room). Double jump towards the platform in the middle and glide down to it to find Bart's third Krusty Koupon. o-----------------------o |Homer's Duff Bottlecaps| o-----------------------o #1 - At the beginning of the level, press Triangle while facing the green pipes with Homer to go into Helium Homer mode. Float over the Krusty truck, and go inside of it from the other side to find Homer's first Duff bottlecap. #2 - Activate the second helium tank on the end and float up and forward to find Homer's second bottlecap. #3 - In the third area, jump onto the tire trampoline near the pile of rubble to land on the yellow piece attached to the blue building. Run around the corner to find Homer's third bottlecap. #4 - After destroying the five portals in the final area of the level, Homer's fourth bottlecap is behind the pink console that spawns. ------------------------------------------------------------------------------- 6.1.0 - Bargain Bin ------------------------------------------------------------------------------- o---------------------o |Bart's Krusty Koupons| o---------------------o #1 - After using Homer Ball to destroy the first door, before dropping down onto the walkway below, look up and grapple the nearby hook. Run around the curve to find Bart's first Krusty Koupon. #2 - After shooting the target to extend the bridge across the gap for Homer and Bart, take the immediate right to find Bart's second Koupon. #3 - After grappling up to the high platform after the target that you shoot, on the edge of the platform where you landed, destroy the box on the far lower-right corner to find Bart's third Krusty Koupon. o-----------------------o |Homer's Duff Bottlecaps| o-----------------------o #1 - After using Homer Ball to destroy the first door, hop onto the platform below. To the right, Homer's first Duff bottlecap is behind the boxes. #2 - After joining Bart on the high platform, take some helium from the nearby pipes, and float straight up and to the right a little to find the second bottlecap. #3 - Hop back down from the second bottlecap and take some more helium. Float across the gap on the left towards the platform below Will Wright to find Homer's third and final bottlecap. ------------------------------------------------------------------------------- 6.1.1 - Neverquest ------------------------------------------------------------------------------- o-----------------------o |Homer's Duff Bottlecaps| o-----------------------o #1 - During the first part of the level, run around the outer perimeter of the level. You will find a building called the "Health & Mana Bar." Sitting on a bench in front of the bar is Homer's first Duff bottlecap. #2 - At the far end of the Great Hall, after using the rising platforms to get Homer to the upper level, Kill the Moe-looking enemy, then take some helium from the helium tank. Rise straight up towards the ceiling, then make your way to the right side of this upper part of the room to find Homer's second bottlecap. #3 - In the top-down dungeon, in the room with the first giant golden key, look towards the left side of the room and find a piece of wall that looks like it has barbed wire on top of it. It's a damaged wall. Go into Homer Ball mode. Launch yourself into the wall and Homer Ball smash down on it to destroy it. On the other side you'll find Homer's third bottlecap. #4 - When you have to cross the giant chasm, take Homer to the right side of the area where you first kill the Moe on scaffolding and the two Ottos to find a helium tank. Turn around and look up along the wall to see Homer's fourth bottlecap. Take some helium and go up to get the bottlecap. #5 - When you are preparing to open the Dragon Gate, Homer's fifth bottlecap is sitting in plain view on the snout of the dragon. #6 - In the final part of this level, after targeting the stone pillar with Gummi Homer to destroy it and make a bridge, cross to the other side. To the right, hop across the rock platforms to find Homer's sixth Duff bottlecap. o--------------------------o |Marge's Try-n-Save Coupons| o--------------------------o #1 - During the first part of the level, again, run counter-clockwise around the outer perimeter of the level. As you come to each bridge, keep an eye out for Marge's first Try-N-Save coupon behind one of the corners. #2 - In the Great Hall, on the right side of the room there is a pile of logs with a net over it. Send the mob to repair it to turn it into a trampoline. Jump up with Marge to find her second coupon. #3 - In the Great Hall, along the left side of the room to the left of the Moe enemy standing on the scaffolding, there is a big golden shield hanging from a high ledge. Around the corner to the right there is a crack in the wall. Either destroy it with Homer Ball or send Marge's mob to destroy the piece of wall, revealing her third coupon. #4 - In the top-down dungeon, traverse to the far north-east corner of the dungeon to find two treasure chests. The one on the left houses Marge's fourth coupon. #5 - When you are preparing to open the Dragon Gate, send Maggie into the dragon's right eye. Take the left path to find her fourth coupon. #6 - In the final part of this level, after targeting the stone pillar with Gummi Homer to destroy it and make a bridge, cross to the other side to find Marge's sixth Try-N-Save coupon. ------------------------------------------------------------------------------- 6.1.2 - Grand Theft Scratchy ------------------------------------------------------------------------------- o---------------------------o |Lisa's Malibu Stacy Coupons| o---------------------------o #1 - From the very beginning of the level, go to the green house to your immediate left to find Lisa's first Malibu Stacy coupon. #2 - Again, in the very first part of the level, one of the yards has a backyard you can go into. Find it, then climb the large pole to find Lisa's second coupon. #3 - After loweing the elevator with Marge and the mob to cross the new platform to the next area, look towards the far left in the corner to find a pink van near some scaffolding. Jump onto the van to reach the scaffolding, then jump across to the other side to find Lisa's third coupon. #4 - Beside the Shiny Polish Emporium, remove the car on the left and destroy it with the nearby Hand of Buddha. Put Lisa on the spot where the car was, and press Triangle with Marge at the little button on the nearby wall to raise the platform. Jump onto the nearby building to find Lisa's fourth coupon. #5 - Go behind the Tom Jackson billboard, and traverse the ladders from right to left to find Lisa's fifth coupon. #6 - When you have to use the Hand of Buddha to make the bridge across the water, jump down into the sand to the left of the Krusty tape to find Lisa's sixth coupon. #7 - Immediately after Lisa's sixth coupon, hop across the nearby rocks to reach her seventh coupon. #8 - After creating the massive bridge and crossing to the other side, face back towards the other island, there is a pipe jutting from the sand on the left side. Lisa's eighth and final coupon is on the end of it. o--------------------------o |Marge's Try-n-Save Coupons| o--------------------------o #1 - Before the elevator with the two electric generators, face the orange building on the right side of this area. Walk towards the orange on the left side. Once you hit the wall, look to the right to find Marge's first Try-N-Save coupon. #2 - Put Marge and the mob inside of the big elevator. Switch to Lisa and drop both of the electric generators into place to raise the elevator to the upper level. Switch back to Marge and exit the elevator to find her second coupon. #3 - Beside the Shiny Polish Emporium, remove the car on the left and destroy it with the nearby Hand of Buddha. Put Marge on the spot where the car was, and press Triangle with Lisa at the little button on the nearby wall to raise the platform. Jump onto the nearby building and climb the nearby ladder to find Marge's third coupon. #4 - Back where you destroyed the "P*" bulletin, face the destroyed house. To the left between it and the Cozy Tea Corner, run beside the fence to the outer edge of the pavement and turn to the right to find Marge's fourth coupon. #5 - To the right of the "P*" bulletin, go to the giant nasty brown building. Walk around to the back to find a trampoline trash can to take you to the top. Send Maggie in through the small opening. Inside, get down to the lower level. In this room, grab Marge's fifth and final coupon between the desk on the right (facing back towards the point from which you entered). ------------------------------------------------------------------------------- 6.1.3 - Medal of Homer ------------------------------------------------------------------------------- o---------------------o |Bart's Krusty Koupons| o---------------------o #1 - After getting the fourth flag, face the building from which you just took the flag and walk along the platform to the left, facing the brown building where you got the third flag. Look in the middle to find three brown barrels. Shoot them with the slingshot to uncover Bart's first Krusty Koupon. Grapple up to the top of the same building, and glide down to reach the collectible. #2 - After getting the tenth flag, use the two awnings again to get to the top of the high building. Facing the far off chimney, turn right and look down. Glide onto the nearby building. After landing, look to the right to find Bart's second Koupon. #3 - In the first area with the surrender flags, go to the far end with the fountain. Switch to Homer and look to the left to find a piece of wood with a shining spot. Go into Homer Ball mode and with a good rolling start, launch yourself onto the ramp to destroy part of the building on the other side, revealing a Krusty Koupon. To get to it, switch to Bart, and face away from the fountain to the part of the building you just destroy. Turn to the right to find an awning on the side of the building. Jump onto it to get to the upper level, and to the left jump from the barrel or the fence to the top of the building to get the Koupon. #4 - After getting the sixteenth surrender flag, hop across the cow-path and onto the elevated platform. Bart's fourth Krusty Koupon is in plain view in the center of the platform. #5 - At the back of the isolated building on the right side of this area, look for the ivy on the far right side. Just to the left of it around a small corner, three barrels are sitting in front of a door. Destroy the barrels, and press Triangle while facing the door to go into the building. Inside, get in front of the giant orange slab of door and press Triangle to open it to reveal Bart's fifth Koupon (and Homer's third bottlecap). #6 - After getting the eighteenth surrender flag at the top of the building, Bart's sixth Koupon is sitting off to the side of the same roof. #7 - After getting to the top of the ship and shooting one of the red barrels to get the video game cliché for this level, Plant some C4 on the spot to the immediate left to reveal an air current for Bart. Ride it straight up to grab his seventh Krusty Koupon. #8 - On the boat, after putting some C4 on the nearby door to destroy it, pass through the newly opened hole, and put some C4 on the pipe near the ladder to destroy it. Before riding the air current, drop off of the ledge on the right with Bart to land on the lower level. Run to the left and around the corner to find Bart's eighth Koupon. #9 - After shooting the red barrels to uncover Homer's final bottlecap and pulling the lever to activate all of the smokestacks, ride across the three to reach the other side. Bart's ninth and final Krusty Koupon is in plain view to the right. o-----------------------o |Homer's Duff Bottlecaps| o-----------------------o #1 - Homer's first Duff bottlecap is sitting in plain view by the seventh surrender flag on the balcony. #2 - After launching across the ramp to reach the isolated building on the right side of the first part of the level, launch across the other ramp to reach Homer's second bottlecap. #3 - At the back of the isolated building on the right side of this area, look for the ivy on the far right side. Just to the left of it around a small corner, three barrels are sitting in front of a door. Destroy the barrels, and press Triangle while facing the door to go into the building. Inside, get in front of the giant orange slab of door and press Triangle to open it to reveal Homer's third bottlecap (and Bart's fifth Koupon). #4 - After destroying the debris under the bridge, but before actually taking the twentieth and final surrender flag, head through the arch and jump on the nearby awning trampoline to reach a high up balcony with Homer's fourth bottlecap. #5 - Facing away from the lever you pulled to drop the ladder to get to the top of the ship, run to the right. Look to the left to find Homer's fifth Duff bottlecap on top of some boxes. #6 - Before using the helium tank that takes you to the upper level with the three smoke stacks, get some helium and float straight up to find Homer's sixth bottlecap near the satellite. #7 - At the upper level of the ship with the three smoke stacks, glide with Bart up the air on the right to reach the platform with a lever. Shoot the three red barrels to uncover Homer's seventh bottlecap. To reach it, switch back to Homer and grab some helium from the tank. Head up to the same platform to grab his final bottlecap. ------------------------------------------------------------------------------- 6.1.4 - Big Super Happy Fun Fun Game ------------------------------------------------------------------------------- o---------------------------o |Lisa's Malibu Stacy Coupons| o---------------------------o #1 - From the beginning, head up the path and jump across the three platforms to get to the other side of the river. Climb the pole on the right to find Lisa's first Malibu Stacy coupon. #2 - At the second Hand of Buddha, count the houses to the right of it. Destroy the third house to reveal her second coupon. #3 - At the third Buddha statue, destroy the house just above Lisa to uncover her third coupon. #4 - Upon first entering the lava area, look to the right to see a rising and falling platform. Time a jump to land on it, then jump up to the top level to find Lisa's fourth coupon to the left. #5 - After splitting the tree in two with Gummi Homer, Straight ahead there is another rising and falling platform. Jump onto it then onto the platform with the Buddha statue. Jump onto the moving platform behind it and onto the upper platform. Jump on top of the sushi machine and onto the highest platform to find Lisa's fourth coupon to the left. #6 - Head to the far right end of the airship (left from the direction you were facing when you started this part). Look over the edge to find a platform below. Jump down to it without landing on the trampoline to reach it and to find Lisa's sixth Malibu Stacy coupon. o-----------------------o |Homer's Duff Bottlecaps| o-----------------------o #1 - Head to the left of the first Buddha statue to find Homer's first Duff bottlecap on top of the hill. Go into Homer Ball mode and launch yourself into the hill to reach it. #2 - To the right of the third Buddha statue, Homer's second bottlecap is suspended in the air off the right ledge. #3 - Upon first entering the lava area, head to the left side of the room. Behind the two large pillars is Homer's third bottlecap. #4 - During the ice part of the level, after destroying the stalactite hanging from the ceiling, launch again off of the ramp towards the left to land on the far platform with Homer's fourth bottlecap. #5 - From the start of the airship, look immediately to the right. Homer Ball launch into the ramp to reach Homer's fifth bottlecap. #6 - Again, from the start of the airship, go to the far left side of the ship (left from the direction you were facing when you started this part) to find Homer's sixth and final Duff bottlecap at the very end. ------------------------------------------------------------------------------- 6.1.5 - Five Characters in Search of an Author ------------------------------------------------------------------------------- o---------------------o |Bart's Krusty Koupons| o---------------------o #1 - From the beginning, climb the vines to the left side of the area. Jump across to the platform jutting from the wall to find his first Krusty Koupon. #2 - Bart's second Koupon is in front of the face of the barfing Barney statue at the top of the newly-revealed stairs in the first part of the level. #3 - After opening the first door inside of the mansion, face the open door and look to the left. On the wall past the balcony are some vines that Bart can climb. Climb them, then jump to the ledge on the left. Jump to the next vines and down onto the walkway. Run along then use these vines to get to another platform. Jump onto the pipe to get Bart's third coupon. #4 - Under the fifth and final mirror, look out at the rest of the room. Off of the edge of the ledge, look down and to the right to see Bart's fourth Koupon on the corner of a platform. Glide down to retrieve it. #5 - From the beginning of Matt Groening's office, head up one of the staircases and jump onto the balcony on the right. In the far back corner is Bart's fifth Krusty Koupon. o-----------------------o |Homer's Duff Bottlecaps| o-----------------------o #1 - At the beginning of the level, go into Gummi Homer mode and destroy the car on the right to find Homer's first Duff bottlecap. #2 - After revealing the stairs in the beginning, approach them but go through the door on the right with Bart. Jump on the trampoline to reach the fishing line. Traverse the fishing lines, jumping onto the left one at the end of the right one to reach the opposite side. Pull the lever to open a nearby door. Switch to Homer and go through the newly opened door and grab his second bottlecap. #3 - In the room with Matt Groening's light and the mirrors, head up the steps on the left after entering the room. Homer Ball launch into the pillar to create a bridge to the next platform. From here, shimmy across the purple structure to get to the third platform with Homer's third bottlecap. #4 - At the third mirror, facing out to the rest of the room, drop down to platforms on the right to find Homer's fourth bottlecap. #5 - From the beginning of Matt Groening's office, take Homer around the left side of the left staircase to find his fifth bottlecap. ------------------------------------------------------------------------------- 6.1.6 - Game Over ------------------------------------------------------------------------------- o---------------------o |Bart's Krusty Koupons| o---------------------o #1 - Grapple up to the cloud floating above the roof of the arcade where you found Lisa's first coupon, and head around to the front of the left side to find Bart's first Krusty Koupon. #2 - Head to the third house on the far left wall of this area. Jump on it from the back to find Bart's second Koupon. #3 - After pulling the levers that opens the four golden gates, face up the large set of stairs, run to the right through the opened golden gate and up the first set of stairs on the left to find three more small buildings in a row. Jump on the back of the one on the far left with Bart and get to the very top to find his third Krusty Koupon. #4 - Bart's fourth Koupon is sitting in plain view beside the Buddha statue in the middle of the clouds. #5 - Go back to the giant staircase beside the lever that you pulled to open the four golden gates. Go up the staircase, but head to the left at the blue tent. Run to the right side of the building to the left to find a trampoline to reach the top. Run along the side of the roof to find Bart's fifth Koupon inside the steeple. #6 - After picking up the rock and putting it into the water to make the air current, land on the building to the right and run back across the length of the roof to find Bart's sixth Krusty Koupon. o---------------------------o |Lisa's Malibu Stacy Coupons| o---------------------------o #1 - After defeating William Shakespeare and going through the first giant gate, head straight up the path and into the arcade, the first building on the right side. Search around the arcade machines to find Lisa's first Malibu Stacy Coupon #2 - Leave the arcade, and go back across the golden road through the large house directly on the other side of the road. In the area behind it there are three smaller houses. Behind the house on the far left is Lisa's second coupon. #3 - Off of the opposite side of the third building, walk down the steps and to the floating clouds. Look to the right to find Lisa's third coupon sitting to the right of the golden gates. #4 - Lisa's fourth coupon is sitting in plain view beside the Buddha statue in the middle of the clouds. #5 - Go back to the giant staircase beside the lever that you pulled to open the four golden gates. Go up the staircase, but head to the left at the blue tent. Run to the right side of the building to the left to find a trampoline to reach the top. Run along the right side of the roof to find Lisa's fifth coupon. #6 - Where you have to construct the coffee house, Lisa's sixth coupon is behind the Skybucks sign on the right. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 7.0.0 - Video Game Clichés =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Note: You don't get anything for finding all of the video game clichés in the game. ------------------------------------------------------------------------------- 7.0.1 - The Land of Chocolate ------------------------------------------------------------------------------- o----------------o |#1 - Double Jump| o----------------o "Oh, a double jump. That's real original." Near the very beginning of the tutorial, when the White Rabbit tells you to double jump after the marshmallows to reach the upper level, do as he tells you to unlock the first video game cliché. o------------------------o |#2 - Switches and Levers| o------------------------o "What would video games be without switches and levers? Original." Near the end of the tutorial level at the giant cake, there is a lever in the middle of the area. Pull it to receive the second video game cliché. ------------------------------------------------------------------------------- 7.0.2 - Bartman Begins ------------------------------------------------------------------------------- o------------------o |#4 - Pressure Pads| o------------------o "It takes two losers to make these work." After getting Bart and Homer into the area with the giant chasm that you must cross, step onto the circle on the right side of the bridge to get the third video game cliché. o--------------------------o |#5 - Collectible Placement| o--------------------------o "You just spent three hours to get one item. A life well-spent." After making a bridge and crossing the giant chasm at the beginning of the level, step on the pressure pad on the left side of the bridge (on the far side of the room). A hidden door is opened in the back left part of the room. Go inside the newly-unlocked room and take Homer's bottlecap. On the way out of the room, you get the fifth video game cliché. ------------------------------------------------------------------------------- 7.0.3 - Around The World in 80 Bites ------------------------------------------------------------------------------- o---------------o |#6 - Time Trail| o---------------o "If your game's boring - just add a stopwatch!" You receive the sixth video game cliché by simply starting this level. ------------------------------------------------------------------------------- 7.0.4 - Lisa the Tree Hugger ------------------------------------------------------------------------------- o---------------------o |#7 - Giant Saw Blades| o---------------------o "Giant saw blades, by any other name, would still be as clichéd." After stepping on the two red buttons to dismantle the first piece of logging machinery, continue on to the next area. As you approach the giant saw blades, you are credited with the seventh video game cliché. ------------------------------------------------------------------------------- 7.0.5 - Mob Rules ------------------------------------------------------------------------------- o----------------------o |#8 - Invisible Barrier| o----------------------o "An invisible barrier. Sorry, your precious game doesn't go on forever." From the very beginning of the level, before turning to the left or the right, head straight forward to hit an invisible barrier. It takes a few moments of running and jumping into the barrier, but you eventually get the eighth video game cliché. o---------------o |#9 - Cracked Up| o---------------o "Yes, waste your youth looking for secret passages in rocky tunnels." When you arrive at what appears to be the parking garage, head to the lower level and destroy the crack in the wall behind which you find one of Marge's collectibles to get the ninth video game cliché. ------------------------------------------------------------------------------- 7.0.6 - Enter the Cheatrix ------------------------------------------------------------------------------- o------------------------o |#10 - Red Ones Go Faster| o------------------------o "What simpleton concocted the cliché that a lame palette change equals a more potent foe?" Towards the end of the level, when you get on the red catwalk, defeat the enemy wearing the red robe to get the tenth video game cliché. o-----------------o |#11 - Trampolines| o-----------------o "Trampolines. Where have those been before? Oh right, everywhere." After defeating the enemy with the red robe, look off of the back of the catwalk to see several trampolines going up in rows. Jump onto one of them to get the eleventh video game cliché. ------------------------------------------------------------------------------- 7.0.7 - The Day of the Dolphin ------------------------------------------------------------------------------- o----------------o |#13 - Water Warp| o----------------o "Don't you know that you never learn to swim until the sequel?" Jump in the water somewhere in the level to get the thirteenth video game cliché. ------------------------------------------------------------------------------- 7.0.8 - Shadow of the Colossal Donut ------------------------------------------------------------------------------- o----------------------o |#14 - Obvious Weakness| o----------------------o "A must-have for masters of the obvious." From the beginning, use Bart's slingshot to shoot the first and lowest hatch on Lard Lad to reveal some of his wiring. Hop onto the lowered hatch and press Triangle while facing the wiring to get the fourteenth video game cliché. ------------------------------------------------------------------------------- 7.0.9 - Invasion of the Yokel-Snatchers ------------------------------------------------------------------------------- o------------------------o |#15 - Temporary Power Up| o------------------------o "Power up. By any other name, an extra life." After pulling the first lever with Homer to create the steam for Bart to cross, grab the golden shield in the middle of the red vehicle to receive the fifteenth video game cliché. ------------------------------------------------------------------------------- 7.1.0 - Bargain Bin ------------------------------------------------------------------------------- o-----------------o |#16 - Chasm Death| o-----------------o "Expect a plagiarism lawsuit from Wile E. Coyote." Somewhere in the level, jump off of the platform into the chasm below to receive the sixteenth video game cliché. ------------------------------------------------------------------------------- 7.1.1 - Neverquest ------------------------------------------------------------------------------- o----------o |#20 - Lava| o----------o "Lava. As original as sand, snow, water, and jungle. That is -- NOT ORIGINAL AT ALL." In the final room of the level, before destroying the dragon, jump anywhere into the lava that flows around the room to get the twentieth video game cliché. o--------------o |#21 - Ammo Box| o--------------o "Isn't it convenient that you find ammo at the right place and time? The cheese I smell is pungent." After getting through the area with the three golden keys, in the following room, approach the staircase that leads down to the enemies. Before going down, turn to your right to see what appears to be a white coffin. Approach it and press Triangle while facing it to open it and to get the twenty-first video game cliché. ------------------------------------------------------------------------------- 7.1.2 - Grand Theft Scratchy ------------------------------------------------------------------------------- o--------------------o |#22 - Enemy Spawners| o--------------------o "Infinite bad guys from a small door. Way to rip off the clown car." Somewhere in the level, destroy one of the enemy spawners (one of the pink or red vans) to get the twenty-second video game cliché. o-------------------------o |#23 - The Road to Nowhere| o-------------------------o "If only this game was as mercifully short as this puny road!" At the bottom of the elevator that you use to reach the wires that you must destroy, turn to the left and walk along the road to the dead-end by the water to get the twenty-third video game cliché. ------------------------------------------------------------------------------- 7.1.3 - Medal of Homer ------------------------------------------------------------------------------- o------------------o |#24 - Wooden Crate| o------------------o "Ah, the crate. As seen in everything." At the beginning of the level, destroy the nearby wooden crate to get credit for the twenty-fourth video game cliché. o----------------------o |#25 - Explosive Barrel| o----------------------o "The explosive barrel, frustrating AND hackneyed." Upon arriving at the top level of the boat at the end of the level, shoot one of the nearby red barrels to get the twenty-fifth video game cliché. ------------------------------------------------------------------------------- 7.1.4 - Big Super Happy Fun Fun Game ------------------------------------------------------------------------------- o-----------------o |#26 - Flying Boat| o-----------------o "A flying boat. What next, an underwater plane?" You get the twenty-sixth video game cliché upon arriving on the airship floating in the sky. o-----------------------o |#27 - Elemental Enemies| o-----------------------o "Nice. Steal from Dungeons and Dragons -- for only the millionth time!" When you arrive in the lava part of the level, approach and kill one of the elemental enemies to get the twenty-seventh video game cliché. ------------------------------------------------------------------------------- 7.1.5 - Five Characters in Search of an Author ------------------------------------------------------------------------------- o-----------------o |#28 - Evil Genius| o-----------------o "Every single one a rip-off of Lex Luthor!" Upon arriving in Matt's Groening's office, you get the twenty-eighth video game cliché. o-------------------o |#29 - Timing Puzzle| o-------------------o "The wonderful timing puzzle, a welcome addition to any classic... Not!" In the room full of mirrors, go to the back left part of the room and approach the bookshelves with the moving pencils to get the twenty-ninth video game cliché. ------------------------------------------------------------------------------- 7.1.6 - Game Over ------------------------------------------------------------------------------- o---------------------o |#30 - Re-Used Enemies| o---------------------o "The same bad guy, but now with a different-color shirt? What a gyp!" After defeating William Shakespeare and heading through the gate, kill a few of the enemies in the area to get the thirtieth video game cliché. ------------------------------------------------------------------------------- 7.1.7 - Overworld ------------------------------------------------------------------------------- o--------------o |#3 - The Doors| o--------------o "Video games filled with doors that never open. Sounds delightful!" Inside the Simpsons home, go up the stairs and into Homer and Marge's bedroom. Approach the nearby wooden door to get the third video game cliché. o---------------------------o |#12 - AI Running into Walls| o---------------------------o "In case you didn't already know your game sucked." "This cliché makes other clichés seem un-clichéd." In the Simpsons' backyard, jump onto the hammock and look out over the back fence to see Ralph running into the wall to the left of the door of the nearby house and to get unlock the twelfth video game cliché. o--------------------o |#17 - Lame Tutorials| o--------------------o "Oh, I'm too lazy to read the manual! I need help! Wah! Wah!" In the final level hub (where you find "Medal of Homer," "Neverquest," etc. talk to Mr. Frink. He puts you through a pretty lame tutorial giving all of the Simpsons new abilities and you receive the seventeenth video game cliché. o--------------o |#18 - Key Card| o--------------o "News flash! A key card is really... a key." In the final hub of the game (the one housing the entrances to levels such as "Medal of Homer" and "Neverquest," approach the door with the four slots for key cards to receive the eighteenth video game cliché. o-----------------o |#19 - Rift Portal| o-----------------o "This cliché makes other clichés seem un-clichéd." In the Simpsons' living room, get in front of the computer monitor that is facing the brown couch. Face it and press Triangle to use the rift portal back to the final hub and to receive the nineteenth video game cliché. o-----------------------------o |#31 - Collecting Every Cliché| o-----------------------------o "Worst Cliché Ever!" Upon collecting the thirty other clichés in the game, you are also credited with the thirty-first and final video game cliché. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 8.0.0 - "The Simpsons Game" Review =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------ Introduction ------------ When I heard that EA was producing a new game for The Simpsons, I became very excited. I played most of The Simpsons games from the NES-generation, but to be quite honest, I have not really played many of the newer games. As a matter of fact, the only one I have even had a chance to touch is "The Simpsons: Hit & Run," which I found to be an excellent game. Thusly, I had very high hopes for this game. Although it does not quite meet the standards of quality that "Hit & Run" possess, "The Simpsons Game" on its own is a nice platformer. ------------ Story - 8/10 ------------ After having a copy of a very violent new video game taken from him by his mother, Bart Simpsons is walking through an alley when a game manual for "The Simpsons Game" falls from the sky. Bart opens it up to find that he and the rest of his family possess special powers: Homer can eat food to gain calories, allowing him to morph into a large Homer Ball; Bart can turn into Bartman, using his cape to glide; Lisa, being a Buddhist, can call upon the powers of the Hand of Buddha to pick up large objects and to move them at her will; Marge can use her megaphone to bring the people of Springfield under her control. Essentially, hilarity ensues as the Simpson family uses these unique powers to make a difference in Springfield by preventing the robbery of the Springfield Museum, destroying a deforestation project, and eventually halting an alien attack upon Springfield. All of this leads up to a final boss fight of such epic proportions that you will surely be rolling on the floor laughing. --------------- Gameplay - 6/10 --------------- You are able to control four of the five Simpson family members - Homer, Bart, Lisa, and Marge (although at some points you are able to briefly take control of Maggie) - each possesing the aforementioned special abilities. Level-to-level gameplay is just what you would expect from a typical platformer. Each of the four main characters that you can control fights enemies, platform hops, and collects powerups. Only occasionally does the game deviate from this punch-jump-collect formula. Although this simplicity is nice, it does soon get a little stale, especially when you continually replay the same levels to find hidden collectibles. On top of that, this game does not feature the best controls or camera angles in the games. Sometimes the controls feel a little awkward, but once you get accustomed to them you should not have too much trouble. The camera is the true killer here, and I mean that literally. Whenever you are surrounded or cornered by many enemies, the camera has trouble finding a good angle for you to use. Even without enemies, the camera often adds an unnecessary layer of difficulty to the game. In moments when you are trying to make a hard jump that should take two or three attempts, the camera will make it six or seven tries. Even after you get used to it, expect to die a few times as a result of a bad camera. Fortunately, none of the above kills this game. Although the gameplay itself may be subpar, most of your enjoyment will come from the humor in the game. EA hired all of the voice actors that you recognize from the show and brought them in to record the voices for the Simpson family, as well as many other people from Springfield. Very early on, even before the best parodies later in the game, you realize that "The Simpsons Game" does nothing but make fun of games in general. I won't include any names or descriptions of the parodies, but I assure you that you will laugh out loud more than once. --------------------- Graphics/Sound - 8/10 --------------------- As far as graphics are concerned, they are neither good or bad. They are certainly not on the same level as most modern games, but they are more than appropriate (especially considering this rendition of the game is for the PS2). I'm not sure about you, but I truly believe that graphics do not make a game. Sure, good graphics are definitely a bonus and add appeal to the game (Final Fantasy X comes to mind), but only rarely do bad graphics actually hurt a game in my book (although it has happened). Springfield and it's inhabitants are faithfully rendered, although not without minor flaws. Sound is a different story. As I said before, EA brought in the people from the television show to do the voice acting for the characters in the game. As a result, the games not only feels like a Simpsons game, but it feels like an episode from the show. Beyond that, there is nothing more to say about the sound. It is executed flawlessly and is probably one of the higher points of the game. It is hard to say whether or not cinematics should be included because they do not contain actual gameplay graphics. However, I feel that I must make an exception here. The cutscenes in this game are on the same level of the television show, and I have to say they are hilarious. Playing through the game in one sitting would be like watching an episode of "The Simpsons" that lasted for a few hours. The combination of artwork from the show and the dialogue from the actual voice actors makes for very entertaining cinematics. Although they go together in my opinion, if I chose to split "Graphics" and "Sound" into two categories, the scores would be 6/10 and 10/10, respectively. ------------------------------ Play Time/Replayability - 6/10 ------------------------------ One of the biggest complaints I have about the game is its length. You can expect to complete your first playthrough in a matter of seven or eight hours. There are several reasons to replay the levels. Each family member has several collectibles in each of the levels in which he or she is featured. Additionally, there are things known as "video game clichés" throughout the levels that can be collected. These particular collectibles are self-explanatory. "The Simpsons Game," as I said before, is nothing but a giant parody of other games. The developers took clichés from video games and stuffed them all into this satire. For example, seconds into the first level of the game, as you are learning the controls, you are told to press "X" twice to double jump. Upon doing so, the game freezes and you get a message saying that you have unlocked the first video game cliché, the double jump, along with a hilarious description. There are about thirty of these to find throughout the game, each one of them just as funny. Aside from the collectibles and clichés, each level has a "Target Time" where you can try and beat the level as quickly as you can. These range from two minutes to about half-an-hour. Also, each level challenges you to complete it without dying. Although I just rambled on and on about replayability in this game, now I must explain the low scoring. Sure, there are many extra things to do in this game, and although they are great for a perfectionist such as myself, the average gamer will probably have no interest in them, namely because there is no reward for completing all of the challenges or for finding all of the collectibles and clichés. The only reward that you get is the satisfaction of knowing that you did it. Granted, this satisfaction is really all that I personally need, it will probably dishearten many gamers. -------------- Final Thoughts -------------- The Simpsons Game is not a groundbreaking platformer and it is definitely not going to be what most gamers consider "Game Of The Year material." However, what it lacks in aesthetics and gameplay, it definetely satisfies with humor. Fans of the television show have no excuse not to get this game. For anyone looking for a few laughs, either grab a rental or wait until the price drops to pick this up. Personally, I had this game pre-ordered two weeks in advance for my Homer Ball, and I got it on release. This game is not perfect, but it is definetely funny. Thusly, I think that my score of 7 is more than fair. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 9.0.0 - Credits =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= CjayC - For making the best gaming website I have ever had the pleasure of using. SBAllen - For continuing the legacy that CJayC, along with the users of the site, helped to create. Matt Groening - For creating the greatest American animated sitcom ever. simpsonsfanpie - For helping me find SEVERAL collectibles all throughout the game and pointing out small errors in the guide. Kajjaz - For helping me with some more collectibles. EmbracingSleep - For helping me with my final missing Medal of Homer Krusty Koupon. Mark C. - For helping me with my final missing Try-N-Save coupon in Neverquest. Tom M. - For helping me find my final missing Try-N-Save coupon in Grand Theft Scratchy. Scott/Phoebe D. - For helping me with the collectibles in Mob Rules. Casey J. - For correcting some parody mistakes. Jason S. - For showing me a video game cliché that I had missed. James H. - For uncovering for me the purpose of the lever in the secret room in Bartman Begins. Nate M. - For giving me the target time of Bartman Begins. Additionally, I would like to thank all of you readers. If I didn't have any readers, then there would be no point in me writing this guide. Furthermore, another special thanks goes out to everyone who recommended my guide to other GameFAQs users. Because of you guys, my guide is now considered Highly Rated. I have thoroughly enjoyed writing this guide for myself and for everyone else, but I have to be honest - I am glad that this guide is finished. I'm looking forward to finishing old projects and beginning new ones. Thanks again! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 10.0.0 - Copyright =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Simple reprint of the copyright notice: This guide was written by awutow15. This guide may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly at all, no exceptions. The only website allowed to publicly display this guide is www.GameFAQs.com. Use of this guide on any other web site or as a part of any public display such as another website or in a magazine is strictly prohibited, and is a violation of copyright laws. Please, if you see this guide on public display on any other website, please contact me at: awutow15_gamefaqs[at]hotmail[dot]com. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 11.0.0 - How To Contact Me =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= If you have any reason you need to talk to me for anything (relating to this guide for The Simpsons Game), email me at: awutow15_gamefaqs[at]hotmail[dot]com. Below is information on what I will and will not read. Be sure to keep in mind that if you send me anything that is under the "Do *Not* Send Me" list, more than likely you will be blocked, and your message might appear on the GameFAQs message boards. Read below for more information. 0============0 |-DO SEND ME-| 0============0 Questions: I openly accept questions under a few conditions: Be sure to look through the FAQ to make sure that your question hasn't already been answered. If it hasn't been answered, be sure that when you email me, to include the subject of the question along with Simpsons, or "The Simpsons Game" in the subject heading, or it will probably be deleted. It might also help a lot if you include a little bit of the question in the subject. Commendment and Criticism: Obviously, if you think I did a good job with this FAQ, I'd love to hear from you. I've actually commented on some people's FAQs before as well. Also, if there is anything you don't like about the FAQ, please be sure to email me your suggestions as well, and don't forget to include something in the subject or you will probably get deleted. If you send me suggestions on something to change about my FAQ, I can't promise anything will happen - in fact, more than likely nothing will happen. But it can't hurt to try, right? Contributions: It would really be appreciated if you could e-mail me any contributions you have. Like I said before, pretty much anything even remotely relating to "The Simpsons Game" is needed to make this guide as complete as I want it to be. 0==================0 |-DO *NOT* SEND ME-| 0==================0 Chain Mail, Spam, or Flames, under ANY circumstances. I only accept these things (chain mail) from a few of my very very close friends, and ONLY my closest friends, but otherwise, send me anything like this, and you *WILL* promptly be blocked, no questions asked. Send me flames, and you will probably find a "G" rated version of your message[s] on the GameFAQs message boards. I refuse to tolerate anything like this, and I don't think there is much more to be said about it. Anything with terrible grammar, but most of all, don't send me flames with terrible grammar, because they will IMMEDIATELY be posted on GameFAQs. You know what? Just don't send any flames at all, and we can all be happy. As for grammar, please don't send me e-mail relating to spelling or grammatical errors in the guide. I am constantly scoping this entire guide in the hopes of making any corrections I can, and it would be deeply appreciated if we could just leave it at that. You won't get flamed and your message won't get posted on the GameFAQs boards, but I would really appreciate it if I didn't receive any e-mails relating to spelling and grammar. I will find mistakes such as those on my own. Thank you. ------------------------------------------------------------------------------- Again, I would like to thank all of you that aided me in completing this guide. For everyone that has used my guide, I am very glad to have helped you. To all of you - happy gaming. -------------------------------------------------------------------------------