------------------------------------------------------------------------------- Spectral Souls ~Resurrection of the Ethereal Empires~ S U P P L E M E N T A R Y F A Q Author: swift412 Email: swift412@gmail.com Version: 1.30 Last updated: 2007/06/02, 16:41 GMT+0200 ------------------------------------------------------------------------------- INDEX A. Battle Point Drops B. Otherworld Gate Drops C. Otherworld Gate Enemy List D. Capturable Monsters & Skills E. Registarable Weapons F. Best Weapons per Class G. Character Potentials H. Potential Descriptions ------------------------------------------------------------------------------- PREFACE This is a supplementary FAQ, to be used in conjunction with DB27's General Walkthrough, and my two other FAQS (Item Creation and Masteries List, and Weapon/Armour/Ring data sheets). A. BATTLE POINT DROPS I have no idea what the chances of these items appearing are, if they will appear, or the chance of getting and indiviual item are. Neither do I know what the chance of the rare monsters appearing. 1. SIMBA BATTLE POINTS 1.1. EMPIRE BATTLE POINT 1 - Golden Area 1/3 Barrel : Life Fragment, Nectar, Lance, Skill Lesson 2/3 Rock : Thunder Element, Wind Element, Silver Crystal, Sagestone 3/3 Tree : God Tree Branch Rare monster: Bread Doll 1.2. EMPIRE BATTLE POINT 2 - Galena Area 1/3 Barrel : Bat Wing, Honey, Sagestone, Skill Lesson 2/3 Wooden Box : Potent Grass, Crab Claw, Unicorn Horn 3/3 Wooden Box : Pure Herb, Poison Pollen, Adakh Rare monster: Bread Doll 1.3. EMPIRE BATTLE POINT 3 - Galena Area 1/3 Rock : Fire Cluster, Ice Cluster, Sagestone 2/3 Barrel : Scarab, Imp Horn, Golden Bracelet 3/3 Barrel : Life Fragment, Sealed Soul, Moon Fragment Rare monster: Bread Doll 1.4. EMPIRE BATTLE POINT 4 - Elegistat Area 1/3 Tree : God Tree Branch, Ivy Talisman 2/3 Treasure Box : Mythril Cluster, Skill Book 3/3 Wooden Box : Bandage, Bone, Jade Bracelet Rare monster: Clear Doll (Capture skill: Gold Rush) 1.5. EMPIRE BATTLE POINT 5 - Eikus Area 1/3 Barrel : Life Fragment, Scarab, Ivy Talisman 2/3 Rock : Wind Cluster, Earth Cluster, Sagestone 3/3 Treasure Box : Holy Cluster, Orichal Cluster, Cat's Eye Stone Rare monster: Clear Doll (Capture skill: Gold Rush) 1.6. EMPIRE BATTLE POINT 6 - Former Simba Territory 1/3 Rock : Thunder Cluster, Dark Cluster, Damascus 2/3 Wooden Box : Royal Jelly, Paralyze Pollen, Steel Claw, Death Needle 3/3 Treasure Box : Crab Meat, Basilisk Eye, Power Stone Rare monster: Yeti (Capture skill: Avalanche, Drops: Big Icicle) 2. NEVERLAND BATTLE POINTS 2.1. IMPERIAL BATTLE POINT 1 - Golden Area 1/3 Rock : Life Fragment, Nectar, Sagestone, Skill Lesson 2/3 Wooden Box : Thunder Element, Wind Element, Baselard, Sagestone 3/3 Treasure Box : Lizard Tail, Repelling Seal, God Tree Branch Rare monster: Bread Doll 2.2. IMPERIAL BATTLE POINT 2 - Galena Area 1/3 Wooden Box : Bat Wing, Honey, Sagestone, Skill Lesson 2/3 Rock : Potent Grass, Crab Claw, Unicorn Horn, Broadsword 3/3 Rock : Fire Cluster, Ice Cluster, Sagestone Rare monster: Bread Doll 2.3. IMPERIAL BATTLE POINT 3 - Prati Selbi Area (aka "Empire Battle Point 3" (Typo)) 1/3 Barrel : Pure Herb, Poison Pollen, Iron Claw 2/3 Wooden Box : Scarab, Imp Horn, Golden Bracelet 3/3 Wooden Box : Life Fragment, Sealed Soul, Moon Fragment Rare monster: Bread Doll 2.4. IMPERIAL BATTLE POINT 4 - Zapatos 1/3 Barrel : Slimy Jelly, Ivy Talisman, Demon Talisman 2/3 Wooden Box : Mythril Cluster, Skill Book 3/3 Wooden Box : Bandage, Bone, Jade Bracelet Rare monster: Clear Doll (Capture skill: Gold rush) 2.5. IMPERIAL BATTLE POINT 5 - De Argo Area 1/3 Barrel : Life Fragment, Scarab, Ivy Talisman 2/3 Barrel : Wind Cluster, Earth Cluster, Sagestone 3/3 Wooden Box : Holy Cluster, Orichal Cluster, Cat's Eye Stone Rare monster: Cockatrice (Capture skill: Paralytic Breath, Drops: Cockatrice Feather, Angel Wing (Rare)) 2.6. IMPERIAL BATTLE POINT 6 - Former Simba Territory 1/3 Barrel : Thunder Cluster, Dark Cluster, Damascus 2/3 Wooden Box : Royal Jelly, Paralyze Pollen, Steel Claw, Death Needle 3/3 Wooden Box : Crab Meat, Basilisk Eye, Power Stone Rare monster: Vampire (Capture skill: Vampiric Drain, Drops: Undead Coffin) 3. ROZESS BATTLE POINTS 3.1. LIBERATION BATTLE POINT 1 - Logion Area 1/3 Rock : Bat Wing, Honey, Sagestone, Skill Lesson 2/3 Wooden Box : Potent Grass, Crab Claw, Unicorn Horn, Broadsword 3/3 Rock : Fire Cluster, Ice Cluster, Sagestone Rare monster: Bread Doll 3.2. LIBERATION BATTLE POINT 2 - Paraus Nui Area 1/3 Wooden Box : Pure Herb, Poison Pollen, Iron Claw 2/3 Barrel : Scarab, Imp Horn, Golden Bracelet 3/3 Rock : Life Fragment, Sealed Soul, Moon Fragment Rare monster: Bread Doll 3.3. LIBERATION BATTLE POINT 3 - Elegistat Area 1/3 Wooden Box : Slimy Jelly, Ivy Talisman, Demon Talisman 2/3 Wooden Box : Mythril Cluster, Skill Book 3/3 Barrel : Bandage, Bone, Jade Bracelet Rare monster: Clear Doll (Capture skill: Gold rush) 3.4. LIBERATION BATTLE POINT 4 - Beminad Area 1/3 Rock : Life Fragment, Scarab, Ivy Talisman 2/3 Rock : Wind Cluster, Earth Cluster, Sagestone 3/3 Barrel : Dark Cluster, Orichal Cluster, Cat's Eye Stone Rare monster: Titan (Capture skill: Gaia Crush, Drops: Earth's Rumble) 3.5. LIBERATION BATTLE POINT 5 - Former Simba Territory 1/3 Wooden Box : Thunder Cluster, Dark Cluster, Damascus 2/3 Barrel : Royal Jelly, Paralyze Pollen, Steel Claw, Death Needle 3/3 Rock : Crab Meat, Basilisk Eye, Power Stone Rare monster: Dragon (Capture skill: Rotting Breath, Drops: Dragon Jewel) B. OTHERWORLD GATE DROPS Again, I have no idea what the chances of the treasure boxes appearing is. Level 3 : Skill Lesson, Sagestone Level 6 : Skill Lesson, Sagestone Level 9 : Skill Lesson, Sagestone, Katar Level 12 : Skill Book, Sagestone, Gladius Level 15 : Skill Book, Sagestone, Partisan, Javelin Level 18 : Skill Mastery, Sagestone Level 21 : Skill Mastery, Sagestone Level 24 : nothing (???) Level 27 : Skill Mastery, Sagestone Level 30 : Skill Mastery, Sagestone Level 33 : Skill Mastery, Sagestone Level 36 : Skill Mastery, Sagestone Level 39 : Skill Mastery, Sagestone Level 42 : Skill Mastery, Sagestone Level 45 : Skill Mastery, Sagestone Level 48 : Skill Mastery, Sagestone C. OTHERWORLD GATE ENEMY LIST Most of the enemy encounters are random and NOT fixed. Beware on levels that are multiple of 3, as they often have a new stronger enemy. Also, be prepared for the battle against Magicians, Slimes and Dragons the first time you face them. 1. 2x Hiyoko (lvl 1) 2x Dogman (lvl 2) 2x Killer Bee (lvl 3) 2. 3x Hiyoko (lvl 1) 3x Killer Bee (lvl 3) 1x Hanabo (lvl 6) 3. 3x Killer Bee (lvl 3) 3x Hanabo (lvl 6) 1x Hell's Crest (lvl 11) 4. 3x Werewolf (lvl 7) 3x Evil Spirit (lvl 9) 2x Gremlin (lvl 14) 5. 3x Evil Spirit (lvl 9) 4x Gremlin (lvl 14) 2x Pincer (lvl 15) 6. 3x Gremlin (lvl 14) 4x Pincer (lvl 15) 1x Mandragora (lvl 21) 7. 6x Magician (lvl 11) 2x Big Lizard (lvl 19) 4x Familiar (lvl 20) 8. 3x Big Lizard (lvl 19) 3x Familiar (lvl 20) 4x Earth Lord (lvl 20) 9. 4x Magician (lvl 11) 4x Warlock (lvl 22) 1x Wraith (lvl 29) 10. 4x Warlock (lvl 22) 5x Skeleton (lvl 28) 5x Mummy (lvl 30) 11. 5x Warlock (lvl 22) 4x Mummy (lvl 30) 2x Death (lvl 34) 12. 3x Dragon (lvl 40) 13. 3x Poison Bug (lvl 26) 3x Kodama (lvl 31) 4x Red Slime (lvl 33) 14. 4x Kodama (lvl 31) 3x Red Slime (lvl 33) 4x Death (lvl 34) 15. 3x Red Slime (lvl 33) 4x Blue Slime (lvl 23) 1x Red Magician (lvl 36) 16. 5x Imp (lvl 39) 4x Big Crab (lvl 40) 1x Lizard Man (lvl 44) 17. 4x Imp (lvl 39) 4x Lesser Bat (lvl 42) 4x Lizard Man (lvl 44) 18. 5x Lesser Bat (lvl 42) 4x Death Bee (lvl 48) 19. 6x Big Eye (lvl 45) 2x Iron Lord (lvl 50) 20. 3x Big Eye (lvl 45) 4x Steel Bug (lvl 46) 3x Magic Lord (lvl 47) 21. 5x Skeleton Soldier (lvl 45) 22. 3x Great Magician (lvl 51) 4x Gargoyle (lvl 54) 4x Crustacean (lvl 55) 23. 4x Gargoyle (lvl 54) 3x Crustacean (lvl 55) 3x Basilisk (lvl 59) 24. 1x Mad Spirit (lvl 60) 25. ?x Gargoyle? (lvl 54) 1x Greater Devil (lvl 74) D. CAPTURABLE MONSTERS & SKILLS Attacks 127 to 174 on the Reference list are monster skills. To obtain them, you will need to lower the monster in questions HP down (to < 5%), then use the skill "Capture" until the monster dies (from the skill Capture). You should then receive a Skill from the monster. Translated from the list at: http://souls2.nm.land.to/souls2/index.php 127. Fang Crush - Hiyoko Bug, Hell's Crest 03 AP - Damage 128. Poison Fang - Poison Bug 06 AP - Damage & poison 129. Power Crush - Mirra 06 AP - Damage & burst (knock back) 130. Deadly Crush - Steel Bug 10 AP - Damage 131. Triple Blow - Dogman 03 AP - Damage 132. Hextuple Blow - Werewolf 06 AP - Damage 133. Chi Blast - Dead Wolf 09 AP - Damage 134. A Dozen Blows - Werewolf King 12 AP - Damage 135. Numbing Needle - Killer Bee, Big Ripper 06 AP - Damage & paralysis 136. Bee Sting - Army Bee, Death Bee 09 AP - Damage & instant death 137. Power Down - Evil Spirit 06 AP - STR down (no dmg) 138. Speed Down - Wraith 06 AP - AGI down (no dmg) 139. All Down - Death 12 AP - STR, VIT, AGI, INT, LUK down (no dmg) 140. Reaper's Scythe - Grim Reaper 12 AP - Damage & instant death 141. Pollen - Hanabo 06 AP - Sleep (no dmg) 142. Poison Powder - Mandragora 06 AP - Poison (no dmg) 143. Arresting Aroma - Kodama 09 AP - Paralysis (no dmg) 144. Death Weed - Malphasia 12 AP - Instant death (no dmg) 145. Absorb - all Slimes 06 AP - Damage & absorb HP 146. Stomp - King Slime, Kaiser Slime 09 AP - Damage 147. Rust Bubble - Pincer, Big Crab 09 AP - Damage & Vit down 148. Acidic Bubble - Crustacean, Death Crab 09 AP - Damage & Str down 149. Evil Eye - Familiar, Big Eye 09 AP - Target paralyzed (no dmg) 150. Mysterious Ray - Devil's Eye 12 AP - Damage & paralysis 151. Supersonic Wave - Bat, Lesser Bat, Killer Bat 07 AP - Target paralyzed (no dmg) 152. Mysterious Wave - Golden Bat 12 AP - Damage & paralysis 153. Punch - Earth Lord 09 AP - Damage 154. Twirl - Iron Lord 12 AP - Damage 155. Beatdown - Crystal Lord 12 AP - Damage 156. Paralyzing Touch - Mummy, Master Mummy 09 AP - Damage & paralysis 157. Cursed Touch - Great Mummy 12 AP - Damage & poison, paralysis, darkness 158. Earth Breath - Dragon 12 AP - Attack (Earth attribute) 159. Wind Breath - Green Dragon 12 AP - Attack (Wind attribute) 160. Fire Breath - Red Dragon 12 AP - Attack (Fire attribute) 161. Dark Breath - Dark Dragon 12 AP - Attack (Dark attribute) 162. Holy Breath - White Arc 12 AP - Attack (Holy attribute) 163. Angelic Voice - Angel Knight 15 AP - Damage & target AP regen rate decrease 164. Requiem - Dark Angel 15 AP - Damage & target AP regen rate decrease 165. Hell's Gaze - Recruit Shiro (?) 18 AP - Damage & instant death 166. Gold Rush - All dolls 12 AP - Steal target's rate item (no dmg) 167. Radiating Light - Clione 12 AP - Darkness (no dmg) 168. Paralytic Breath - Cockatrice 12 AP - Damage & paralysis 169. Siren's Song - Siren 12 AP - Damage & immobilize 170. Decapitation - Durahan 08 AP - Damage 171. Gaia Crush - Titan 12 AP - Damage 172. Vampiric Drain - Vampire 12 AP - Damage & absorb HP 173. Avalanche - Yeti 12 AP - Damage 174. Rotting Breath - Zombie Dragon 12 AP - Damage & poison E. REGISTARABLE WEAPONS The G cost is the amount it costs to buy the weapon once registered, and the EP cost is the cost to augment the weapon from lvl 1 to lvl 5 to be registered. All weapons sell for half the price they cost to buy. SWORDS Silver Sword.................... 800G / 120 EP Rapier.......................... 800G / 120 EP Sabre........................... 1200G / 120 EP Long Sword...................... 2500G / 120 EP Platinum Sword.................. 3000G / 240 EP Master Rapier................... 3000G / 240 EP Arc Blade....................... 4000G / 240 EP Feather Sabre................... 5000G / 240 EP GREAT SWORDS Viking Sword.................... 610G / 60 EP Silver Blade.................... 800G / 120 EP Claymore........................ 800G / 120 EP Kora............................ 1400G / 120 EP Zweihander...................... 1800G / 120 EP Doublehand...................... 2500G / 120 EP Platinum Blade.................. 3000G / 240 EP Great Sword..................... 4000G / 240 EP Brunac.......................... 6000G / 240 EP SHORTSWORDS Baselard........................ 500G / 60 EP Silver Knife.................... 800G / 120 EP Sword Breaker................... 800G / 120 EP Kris............................ 1000G / 120 EP Rondel Dagger................... 1500G / 120 EP Platinum Knife.................. 3000G / 240 EP Triple Dagger................... 3000G / 240 EP Katar........................... 5500G / 240 EP Gladius......................... 6000G / 240 EP SPEARS Lance........................... 500G / 60 EP Sarissa......................... 530G / 60 EP Silver Spear.................... 800G / 120 EP Poleaxe......................... 800G / 120 EP Harpoon......................... 2450G / 120 EP Platinum Spear.................. 3000G / 240 EP Halberd......................... 3000G / 240 EP Partisan........................ 5500G / 240 EP Javelin......................... 6200G / 240 EP STAVES Silver Rod...................... 800G / 120 EP Magician's Rod.................. 800G / 120 EP Morning Star.................... 2650G / 120 EP Platinum Rod.................... 3000G / 240 EP Ruby Wand....................... 3000G / 240 EP Zen Cane........................ 4200G / 240 EP Magic Blade..................... 50000G / 240 EP Crusher......................... 11100G / 480 EP KNUCKLES Silver Knuckle.................. 800G / 120 EP Gold Finger..................... 800G / 120 EP Platinum Knuckle................ 3000G / 240 EP Chained Knuckle................. 3000G / 240 EP Jamadhar........................ 4440G / 240 EP Clutch Knuckle.................. 6800G / 240 EP BREAKERS Silver Breaker.................. 800G / 120 EP Target Lock..................... 800G / 120 EP Chakram......................... 1000G / 120 EP Platinum Breaker................ 3000G / 240 EP V-Strata........................ 3000G / 240 EP GUNS Silver Gun...................... 800G / 120 EP Buster Gun...................... 2680G / 120 EP Platinum Gun.................... 3000G / 240 EP SCYTHES Soul Sucker..................... 3000G / 240 EP SHOP WEAPONS: SWORDS Iron Sword...................... 200G Fleuret......................... 200G Short Sword..................... 500G Spatha.......................... 800G GREAT SWORDS Iron Blade...................... 200G Falux........................... 200G Falchion........................ 400G SHORTSWORDS Bastard Sword................... 600G Iron Knife...................... 200G Shield Sword.................... 200G Butterfly Knife................. 400G Mein Gauche..................... 500G Khukuri......................... 600G SPEARS Iron Spear...................... 200G Pike............................ 200G Pilum........................... 400G STAVES Iron Rod........................ 200G Witch's Broom................... 200G Mace............................ 360G Spiked Rod...................... 500G Holy Sprinkler.................. 600G Mystic.......................... 700G KNUCKLES Iron Knuckle.................... 200G Baghnakh........................ 200G Brass Knuckles.................. 440G Guard Knuckle................... 640G BREAKERS Iron Breaker.................... 200G Quick Turn...................... 200G Full Moon Blade................. 400G Boomerang Breaker............... 500G Blazer.......................... 600G GUNS Iron Gun........................ 220G Handgun......................... 440G Shotgun......................... 660G SCYTHES Demon's Scythe.................. 500G F. BEST WEAPONS PER CLASS This is a list of the best 5 weapons per class. All the weapons are upgraded to lvl 5, and this list does not take into consideration STR or INT bonuses, or the element or slots. It only takes into consideration ATK (and for staves, MAG). STRONGEST WEAPONS: Swords: Sword of Chaos*................. 1623 Meteor Tenma*................... 1564 Soul Crusher.................... 1555 Gram............................ 1500 Death's Will*................... 1496 Great swords: Musoufugoku..................... 2113 Mafunshin*...................... 1936 Dragon Bender................... 1845 Annihilation.................... 1774 Dynamo's End.................... 1733 Shortswords: Bonten.......................... 1489 Brave Hunter.................... 1418 Abner........................... 1383 Chrome Hour..................... 1383 Krutana......................... 1291 Spears: Augerbrick...................... 1774 Son of the Sun*................. 1596 Sleipnir........................ 1543 Highwind........................ 1527 Pinaka.......................... 1420 Staves**: Rodriguez III................... 2065 Nemesis......................... 2033 Rimlim's Hammer................. 1993 Rune Blade...................... 1835 Material Wand................... 1514 Knuckles: Kaiser Knuckle.................. 1328 Basaltus........................ 1307 Genbu Gauntlet.................. 1206 Glorious........................ 1190 Orichal Knuckle................. 1138 Breakers: Siddharta....................... 1678 Mobius Link..................... 1568 Dragon Wing..................... 1518 Orichal Breaker................. 1121 Sonic Breaker................... 1016 Guns: Argemein........................ 1872 Revolver Cannon................. 1731 Final Arbiter................... 1437 Orichal Gun..................... 1373 Magic Rifle..................... 1262 Scythes: Gates of Hell................... 1917 Purgatory....................... 1597 GOH Replica..................... 1453 Executioner..................... 1263 Silent Wind..................... 835 ALL: Musoufugoku (Great Sword)....... 2113 Mafunshin (Great Sword)......... 1936 Gates of Hell (Scythe).......... 1917 Argemein (Gun).................. 1872 Dragon Bender (Great Sword)..... 1845 G. CHARACTER POTENTIALS This is a translated version of the list at: http://souls2.nm.land.to/souls2/index.php 1. Naiz lvl 01 : Abandon lvl 20 : Parry lvl 29 : Enlightnment (Class 1) lvl 29 : Mind's Eye (Class 2) lvl 50 : Otherworld Soul 2. Ankrauser lvl 01 : Abandon lvl 24 : Reserves lvl 26 : Mind's Eye lvl 47 : Concentrate (Class 2) lvl 47 : Enlightnment (Class 3) 3. Zhang Khan lvl 01 : Abandon lvl 16 : Boldness lvl 22 : Defense lvl 36 : Enlightenment 4. Corwin lvl 01 : Effort lvl 10 : Discovery lvl 19 : Defense lvl 39 : Limit Break 5. Jed lvl 01 : Luck lvl 11 : Thief lvl 29 : Absolute Resist lvl 35 : Certain Death 6. Scarface lvl 01 : Abandon lvl 09 : Boldness lvl 28 : Reserves lvl 32 : Perfect Barrier 7. Dragen lvl 01 : Boldness lvl 22 : Genius lvl 34 : Reserves lvl 45 : Perfect Barrier 8. Trevor lvl 01 : Deep Breath lvl 09 : Mind's Eye lvl 15 : Defense lvl 36 : Enlightenment 9. Nora lvl 01 : Effort lvl 32 : Perfect Barrier lvl 36 : Limit Break lvl 48 : Reserves (Class 2) lvl 48 : Enlightenment (Class 3) 10. Himika lvl 01 : Abandon lvl 19 : Certain Death lvl 30 : Acceleration lvl 38 : Parry 11. Hera lvl 01 : Effort lvl 30 : Genius lvl 45 : Limit Break lvl 60 : Perfect Barrier 12. Marx lvl 01 : Effort lvl 05 : boldness lvl 25 : Reserves lvl 30 : Potential 13. Yaku Mu lvl 01 : Health Up lvl 17 : Absolute Resist lvl 34 : Reserves lvl 44 : Limit Break 14. Leila lvl 01 : Boldness lvl 20 : Good Shot lvl 27 : Certain Death lvl 39 : Anger 15. Hiro lvl 01 : Boldness lvl 28 : Anger lvl 36 : Limit Break lvl 46 : Genius (Class 1) lvl 46 : Accelerate (Class 2) lvl 46 : Enlightenment (Class 3) 16. Anderson lvl 12 : Genius lvl 22 : Certain Death lvl 34 : Parry lvl 45 : Accelerate 17. Iglaine lvl 01 : Boldness lvl 16 : Concentrate lvl 26 : Genius lvl 38 : Anger 18. Wage lvl 01 : Health Up lvl 04 : Mind's Eye lvl 18 : Absolute Resist lvl 28 : Enlightement (Class 1) lvl 28 : Defense (Class 2) 19. Kurt lvl 01 : Float lvl 01 : Effort lvl 22 : Boldness lvl 33 : Anger 20. Klause lvl 01 : Concentrate lvl 12 : Defense lvl 17 : Boldness lvl 48 : Accelerate (Class 1) lvl 48 : Mind's Eye (Class 2) 21. Tal lvl 01 : Boldness lvl 18 : Certain Death lvl 26 : Anger lvl 47 : Limit Break 22. Nell lvl 01 : Discovery lvl 12 : Boldness lvl 31 : Limit Break lvl 34 : Perfect Barrier 23. Hans lvl 01 : Deep Breath lvl 16 : Absolute Resist lvl 39 : Limit Break lvl 42 : Perfect Barrier 24. Max lvl 01 : Effort lvl 16 : Good Shot lvl 29 : Accelerate lvl 44 : Anger 25. Levi lvl 01 : Luck lvl 01 : Discovery lvl 22 : Absolute Resist lvl 39 : Limit Break 26. Rosette lvl 01 : Discovery lvl 01 : Thief lvl 24 : Certain Death lvl 29 : Parry 27. Roze lvl 01 : Potential lvl 01 : Concentrate lvl 39 : Anger lvl 44 : Limit Break 28. Meu lvl 01 : Potential lvl 29 : Reserves lvl 38 : Parry lvl 48 : Concentration (Class 1) lvl 48 : Enlightenment (Class 2) 29. Arthus lvl 01 : Boldness lvl 27 : Concentration (Class 1) lvl 27 : Enlightenment (Class 2) lvl 38 : Anger lvl 46 : Mind's Eye (Class 1) lvl 46 : Absolute Resist (Class 2) 30. Yen lvl 01 : Luck lvl 10 : Abandon lvl 19 : Deep Breath lvl 37 : Anger 31. Cuo lvl 01 : Effort lvl 26 : Potential lvl 31 : Accelerate lvl 44 : Highlain 32. Garnet lvl 01 : Luck lvl 12 : Concentration lvl 24 : Genius lvl 33 : Parry 33. Ciel lvl 01 : Float lvl 22 : Perfect Barrier lvl 30 : Potential lvl 30 : Luck lvl 42 : Limit Break 34. Shiro lvl 01 : Boldness lvl 01 : Anger lvl 01 : Limit Break lvl 46 : Genius (Class 1) lvl 46 : Enlightenment (Class 2) lvl 46 : Discovery (Class 3) 35. Choco lvl 01 : Health Up lvl 08 : Concentration lvl 30 : Limit Break lvl 33 : Perfect Barrier 36. Nagi lvl 01 : Boldness lvl 25 : Certain Kill lvl 32 : Limit Break (Class 1) lvl 32 : Accelerate (Class 2) lvl 36 : Anger 37. Vanilla lvl 01 : Boldness lvl 01 : Health Up lvl 26 : Perfect Barrier lvl 32 : Anger (Class 1) lvl 32 : Limit Break (Class 2) 38. Fredrika lvl 16 : Good Shot lvl 22 : Mind's Eye lvl 36 : Highlain lvl 46 : Reserves (Class 2) lvl 46 : Enlightenment (Class 3) 39. Mick lvl 01 : Luck lvl 28 : Acceleration lvl 34 : Potential lvl 39 : Limit Break 40. Yunellia lvl 01 : Genius lvl 22 : Parry lvl 28 : Enlightenment lvl 36 : Reserves 41. Luca lvl 01 : Abandon lvl 13 : Mind's Eye lvl 29 : Genius lvl 46 : Anger (Class 2) lvl 46 : Perfect Barrier (Class 3) H. POTENTIAL DESCRIPTIONS name - condition effect In trouble: Remaining HP is less than 1/3 of maximum HP. Near death: Remaining HP is less than 1/8 of maximum HP. Concentration - In trouble Accuracy and evasion increase by 30. Certain Death - SP rank 3 Accuracy and critical increase by 30. Anger - SP rank 3 Phyiscal offense increases to 125%. Defense - SP rank 3 Defense increases to 125%. Limit Break - none Magic offense increases to 125%. Mind's Eye - none Damage against non-human enemies increases (excluding bosses). Absolute Resist - none Resistance to all (negative?) status effects increases. Parry - Near death Evade all physical attacks (excepting specials). Perfect Barrier - Near death Evade all magical attacks (except specials). Effort - none EXP gain increases to 150%. Luck - none EP gain increases to 150%. Potential - none Gain (2?) extra stat points on level up. Health Up - none Gain extra HP bonus on level up. Deep Breath - SP rank 3 "Has a chance to vid attacks up to lvl 10" "Damage defence of Lv*10" Accelerate - In trouble AP recovery rate increases. Boldness - none SP heals every turn. Abandon - none Avoid counterattacks. Genius - SP rank 2 (yes, rank 2 and not 3) AP use decreases for everything except Move. "AP cost of skills decreases by 25% (except Move)" Thief - none "Steal" skill success improves. Discovery - none Item drop rate from enemies increases. Enlightenment - In trouble Accuracy and evasion increases by 50. Highlain - SP rank 3 Accuracy and critical increases by 50. Good Shot - SP rank 3 Attacks always hit. (Overrides Parry?) Reserves - Near death Offense and defense increase to 150%. Accuracy increases to 100% (?) Float - none Ignore height restrictions. ------------------------------------------------------------------------------- Reference: GameFAQs Spectral Souls (PSP) Board http://boards.gamefaqs.com/gfaqs/gentopic.php?board=928828 Spectral Souls 2 Wiki (Japanese) http://souls2.nm.land.to/souls2/index.php http://ssouls2.hp.infoseek.co.jp/ New Wind of Kontaro http://homepage3.nifty.com/new_wind_of_kontaro/PS2_GAME/SPECTRAL-SOULS2/ With thanks to map4444 and mikagami81 for effects of Potentials. This document is (c) Copyright 2007 Travis Swift (swift412). Spectral Souls is (c) Copyright 2006 Idea Factory. All rights reserved. -------------------------------------------------------------------------------