=============================================================================== Phantasy Star Portable FAQ/Walkthrough By: Talon Shade Version: 1.00 Last Updated: May 31,2009 =============================================================================== This is a basic storyline walkthrough but I may add more later. I want to make this guide so that people can figure out how to complete the game. I will try not to spoil anything. Tips: 1. Kill all enemies 2. bust all boxes 3. Do free missions as often as possible in order to get better gear and to lvl 4. Keep plenty of Scape Dolls. If you follow these tips you should have no problem winning. =============================================================================== Introduction Storyline Mission 1 Machine Frenzy 1 (mf1) Machine Frenzy 2 (mf2) Storyline Mission 2 Ranch Wildlife 1 (rw1) Ranch Wildlife 2 (rw2) Storyline Mission 3 Rogue Recon 1 (rr1) Rogue Recon 2 (rr2) Storyline Mission 4 Inside the COG 1 (ic1) Inside the COG 2 (ic2) Storyline Mission 5 Missing Delegate 1 (md1) Missing Delegate 2 (md2) Missing Delegate 3 (md3) Storyline Mission 6 The COG Secret 1 (cs1) The COG Secret 2 (cs2) The COG Secret 3 (cs3) Storyline Mission 7 RELICS Artifact 1 (ra1) RELICS Artifact 2 (ra2) RELICS Artifact 3 (ra3) Storyline Mission 8 HIVE Infiltration 1 (hi1) HIVE Infiltration 2 (hi2) HIVE Infiltration 3 (hi3) Free Missions Guardians Colony Plant recovery C (prc) Plant recovery B (prb) Plant recovery A (pra) Plant recovery S (prs) Dark Satellite C (dsc) Dark Satellite B (dsb) X Dark Satellite A (dsa) Dark Satellite S (dss) Seed Awakened C (sac) X Seed Awakened B (sab) X Seed Awakened A (saa) Seed Awakened S (sas) Parum Plains Overlord C (poc) Plains Overlord B (pob)x Plains Overlord A (poa)x Plains Overlord S (pos)x Sleeping Warriors C (swc)x Sleeping Warriors B (swb)x Sleeping Warriors A (swa)x Sleeping Warriors S (sws)x Eco Protection C (epc)x Eco Protection B (epb)x Eco Protection A (epa)x Eco Protection S (eps)x Lightning beasts C (lbc)x Lightning beasts B (lbb)x Lightning beasts A (lba)x Lightning beasts S (lbs)x Train Rescue C (trc)x Train Rescue B (trb)x Train Rescue A (tra)x Train Rescue S (trs)x The dual Sentinel C (dsc)x The dual Sentinel B (dsb)x The dual Sentinel A (dsa)x The dual Sentinel S (dss)x Endrum Remnants C (erc)x Endrum Remnants B (erb)x Endrum Remnants A (era)x Endrum Remnants S (ers)xx AMF HQ Recovery C (arc)x AMF HQ Recovery B (arb)x AMF HQ Recovery A (ara)x AMF HQ Recovery S (ars)x Moatoob *coming soon* Neudaiz *coming soon* Titles (ttl) =============================================================================== Introduction =============================================================================== First thing is to create a character. Each one has its own abilities. I Choose a male CAST. After that you change your characters appearance. Then you name your character and choose a job. The next screen is for your Partner Machine. Name it and choose its type. After this you save your game into a save slot. Next comes the movie that sets up the story. You have a conversation and map tutorial. Go to Guardian H.Q. You will have another conversation and are informed of your first mission. You get another tutorial, after which, you need to go to the EXIT of the H.Q. Another dialogue. You receive two partner cards and another tutorial. I suggest adding both people to your party asap. Then go to Mission counter. Select Story Mission and then choose Machine Frenzy 1. =============================================================================== Machine Frenzy 1 (mf1) =============================================================================== Block 1: More talking. When the mission loads you need to follow the path and make sure to kill all the enemies. When you go through the door you get more talking and yet another tutorial. Followed by more talking. You lose a person and enter Block 2. Block 2: Continue along the path and through the door. Beat the enemies and Go through a second door. In this room you see a red door. This is a locked door. Go along path and hit the boxes. you sometimes get items and meseta from boxes so bust all of them. go through the green door down the short hall and through another green door. Kill the enemies and bust the boxes and then return to the previous room for another fight. After this fight the locked door is unlocked. Go through it and fight some more. Go through another door, short hall, and door. More enemies. Go through door and down hall and you get another speech. This is the end of Machine Frenzy 1. At this point you can leave counter and save or you can select story mission Machine Frenzy 2. =============================================================================== Machine Frenzy 2 (mf2) =============================================================================== Block 1: Talking as usual. Tutorial on keys and locked doors. Bust the boxes and you find a key. Use it to unlock the door. Continue on and fight enemies. go through the door on the right. Down some stairs for more enemies. Then go through the door and fight more to get another key. go back through door and up the steps an through a second door. Use key to open door. Contine alon path killing all enemies. Block 2: Take left path through door. Kill. Bust boxes and take card 1/4. Back to first room. Take right path. Enter south and kill for key 2/4 and go through the door. More killing and key 3/4. Go back two doors and turn right through a door. This room yields the last key. go straight through door and unlocked gate. Block 3: Talking. Fight Boss. I recommend the Hack-n-slash method. Just keep swinging and heal when needed. Mission cleared! Back at H.Q. you get another scene. You get to enter your room and receive a tutorial about it. At this time You will have to do a free mission. Make sure to form a party. The one you choose doesn't matter but as soon as you are done you will recieve a message to go to H.Q. After tutorial you need to go into conference room. After scene EXIT Conference room. Another scene and then exit H.Q. Choose Interplanetary Travel to go to Parum. When you arrive you get another scene. Go to Guardians Branch for another scene. Start Story Mission Ranch Wildlife 1. =============================================================================== Ranch Wildlife 1 (rw1) =============================================================================== Block 1: Short scene. Go down path and hit the haystacks. They are just like boxes. From now on just kill everything. If you killed everything then at the locked gate a key should appear. More killing and another key. down the path is a second locked gate. more killing and three hidden boxes. Go through door. Block 2: Scene. Follow path and kill enemies. Get key to unlock gate. Go into cave and take left path. back in cave and go straight at intersection. Get key for the door. Scene. =============================================================================== Ranch Wildlife 2 (rw2) =============================================================================== Block 1: Go straight, fight, and enter cave. Turn left. Fight to get key. Go back into cave and go straight. At end of cave unlock gate. Get another key to unlock a second gate. Go through door into next block. Block 2: Go right into cave. At end get key 1/2 then go back through cave. Get key 2/2 and unlock gate. Kill all enemies to unlock second gate. kill enemies and go through the north gate. when you enter this door you can heal by standing on the pad and restore PP by checking cube. When you finish go on down path. Boss: When the boss is flying just try to dodge his attacks. When he lands you can rush up and give him everything you have. No real strategy here. Just watch your HP Attacks: Fire breath - Uses this when on the ground. Ground pound- Uses this when on the ground. Tail slap - Uses this when on the ground. Slide - Uses this when on the ground. Fireball - Uses this in air Mission Cleared! Another scene and returned to H.Q. After scenes you are in your room. This is time for another free mission. You can now go to Parum and do some missions. After doing a mission or two you should get a message about goint to H.Q. Once at H.Q. you need to enter the conference room for details on your next story mission. Exit and travel to Moatoob. After a scene go to Guardians branch. After another scene go to Storyline mission Rogue Recon 1. =============================================================================== Rogue Recon 1 (rr1) =============================================================================== Block 1: Another scene. Kill enemies and go north through the door. Continue north and get a key to unlock gate. Block 2: When you kill all the enemies in this area the gate unlocks. The next area has two locked doors. The right hand door will unlock after clearing out all enemies. You will notice that the map shows an area to the south of the right hand door. It has a fence blocking it off. I have found no way around the fence so ignore it and enter the door. Use transporter. This section also has an inaccessible area. Grab the key and transport out. Be careful of the big monster that appears. He is a little tough. For my game, he dropped a B rank Axe. Unlock door and go through it. Kill everything and enter north door. Mine enterance: Scene. This is a boss battle with the three enemies. Just take out one at a time and you will be victorious. Another scene. Mission Cleared! =============================================================================== Rogue Recon 2 (rr2) =============================================================================== Block 1: Go to straight north into a small branch of the cave. In here, kill everthing and then return to previous room. After clearing this room the north door should unlock. Enter. In this area use the key you will receive and unlock gate. Turn right. In this area you will find a booby trap. Or should I say, it will find you. If you have googles you can see them but they still go off if you come near. They do minimal damage so don't worry. Near end of cave go north. Take out the gun on your right fast then kill the rest for key 1/2. go south then continue west past intersection. Follow path north and get key 2/2 for the north door. Block 2: Go east across the booby trapped bridge and clear area. Return to main area and go north through door. Go through booby trapped hall. Go through north door and fight some. Here is a huge lizard. They are strong and have high HP. With four people it should be easy. Return to previous room. Go north east and watch out for huge lizards. They can hurt you fast. Go in door and heal up. Go north. Block 3: Scene. This boss is just an altred form of the last one. He spits three rocks that explode. While he is on the ground hit his neck area. if he is in the air, just shoot him or hit his tail. If this battle is tough then I recommend gaining some levels And try again. If you just barely win then gain plenty of levels before next mission. Mission Cleard! Scene. Then you are returned to H.Q. for debriefing. Back at your room you get more free missions. Go to Moatoob for a few free missions after which you will get a message about going to H.Q. for another story mission. At H.Q. you get a scene. Head to conference room for mission briefing. Go to Neudaiz Guardian branch. On way youget a scene. You, also, get a scene when you get to the branch. Afterwards, Start Story Mission Inside the COG 1. =============================================================================== Inside the COG 1 (ic1) =============================================================================== Block 1: Another Scene. Go North-west and get a key for the Gate. Continue north-east and get another key for the door on the south-east. Go through and exit the cave. Get key and unlock east door. Get key and go North-west through door. Travel to the north side of room and unlock gate. Go north through door. Block 2: Follow path through the door. Follow northpath and get key to unlock door. Step on transporter. Continue and use this transporter too. Follow path to yet another key and locked door. Follow north to door. Mission Cleared! =============================================================================== Inside the COG 2 (ic2) =============================================================================== Block 1: Go through north door. Get key then go back south and head to the east door. Unlock it. Go through south door and clear the room. Return to previous room and go north-east. Clear the room and go north through door. Block 2: In this area you will get a key for east door. Ignore it for the time being and go south for some treasure. now go through the east door and clear it. After it is cleared you will find a transporter to the east. Use it. Go east towards the two red gates and clear the area. Afterwards get the key and backtrack to whereyou transported in. Now there are two transporters. Take the left one to a hidden area with treasure rocks and another key. Grab everything and use the transporter. Now back at the two red gates, go south to a room that needs to be cleared. Return and unlock the other gate now. Keep going east for a key to the door, heal up and continue on the path. Scene. Boss: Wait for him to land and then hit him. This fight might take a while because he spends so much time in the air. Attacks: Swipe - Ground move Rock Toss - Air move Dive Bomb - Air move Fireballs - Air move Blue Lightning - Air move Blob - Air move After fight you get another scene, sent to H.Q. for debreifing, and sent to your room. Now for a Free mission on Neudaiz. After mission you get a message to return to H.Q. for new mission. Return and get breifed on the plans of this mission. Head to moatoob Guardian branch. After scene, enter the conference room for another scene. Start Storyline Mission Missing Delegate 1. =============================================================================== Missing Delegate 1 (md1) =============================================================================== Block 1: Scene. Kill enemies and cross the now opened bridge. Go left at intersection. Get the key and return to previous intersection and go the other way. Kill the enemies and get the key. Continue east and across the bridge for another key. Return to last area and go through the north door. Get the key and go down the east corridor. At intersection go south and through the door for the last key. Return to corridor and continue north to a locked door. Continue along the path to next block. Block 2: Travel east and as soon as you cross bridge go North. When you come to an intersection go north for the first key. Then go back and go south for the next key. Return to bridge and go south to locked door which you now have the keys for. Go through the door and go south to another door. The door unlocks as soon as you clear the enemies. In the next area you get another key. Go north and unlock door. Continue north for a scene. Mission Cleared! =============================================================================== Missing Delegate 2 (md2) =============================================================================== Block 1: Continue along path through the first door. At Intersection, take north path for a key. Return to intersection and unlock door. The south door is just treasure. Continue along to the north and go through the door. In this room the east door is just treasure. Take the west door. Get the key, then continue west for some treasure. After that return and unlock the north door. Continue North. Block 2: Follow path east and you will find the key for the north door. Return to door and unlock it. In this room, go north for some treasure then return and go east. Continue along through the door. Heal up and proceed when ready. Boss: This boss is tricky. He flies around you while you are on a raft. You can't hit him from a distance but you can hit him up close. When he is flying to the left or right of your raft you must stand on the red buttons to move your raft closer. When close, you can attack the spots on his side. I have, also, found that you can hit his tail when it is near. You will see a blue square on it. And sometimes he tries a headbutt. You can hit his head at that time. After winning you get a scene. Attacks: Ice Breath - When behind raft Spiny shot - when circling raft Ice Powder - When flying over the raft Headbutt - Rock fall - When he flies up high and bangs ceiling Dive Bomb - Mission Clear! =============================================================================== Missing Delegate 3 (md3) =============================================================================== Block 1: Scene. Go up ramp to the east. Go north up another ramp. At Intersection, go east down a ramp, then north down another ramp.Go through the door to next room. get key and return to first area to unlock the door. Follow path north then west. Go west down one ramp and up another. Go south and get a key. Go north for treausre, then return south one room and go east. Go down ramp and turn north to unlock gate. Go north to ramp and then east up it. Go north through door. Block 2: Go west down one ramp and up another. Go through door for key then return down ramp and turn south. Continue south for treasure then go north and east. Follow path south and unlock door and get key. Go through door for treasure then return to intersection and go west up ramp for another key. Unlock door and go west then south into next room. Clear room and go through south door for scene. Kill enemy. Mission Clear! Scene. Returned to Colony for another scene. Do one of the new free missions that just opened up. As soon as you finish you get another scene to return to H.Q. Go back and watch scene and then go to conference room for another scene. Head to Neudaiz Guardians Branch for another scene. select story Mission the COG Secret. =============================================================================== The COG Secret 1 (cs1) =============================================================================== Block 1: Scene. Head north and take west path to a transporter. It takes you to an area with a key and another transporter which returns you to first area. Backtrack to the west and take the west path. Continue past locked door and bust boxes to initiate battle. This battle rewards you with a second key which unlocks the door. Continue north until you exit cave and go east for some more boxes which initiates another battle. You should now have key 1 of 2. Return to intersection and head west. Clear enemies and get second key to unlock door. Block 2: Follow path west, north, then east. Go through door. Clear room for key to gate. This area gives a key to the locked door in the revious room. Follow path to another door and enter it. Scene. Mission cleared! =============================================================================== The COG Secret 2 (cs2) =============================================================================== Block 1: Go east through unlocked door. get key for door in previous area and unlock it. IN this room go down the ramp and travel east. Continue past ramp on the right side and go to a T section for a key and some treasure. Then return to ramp and go south up it. At top you will see a locked door, Head west and you find another door. In this room you get the second key for the locked door. Unlock it and continue. in the hall you come to an intersection. Head south for some treasure and then go back to intersection and continue west to another area with a key for the locked door there. Block 2: Scene. Take the nroth path and go down the ramp. Turn west to an intersection and go north then east to a transporter. Use it to get a key then use the transporter to go back. Return to intersection but this time go south hen west to another transporter. This leads to another key. After you receive the key use transporter and return to the start of this block. Unlock door and enter. Head north through the door. Go up the steps and follow the path to an intersection. Continue straight west to a healing spot. After healing up go back to intersection and go north. Head west into next room. Use key to unlock gate. Follow path south, west, then north into door. Heal up and continue. Boss: Scene. Defeat the three sub-bosses. Scene. Mission Cleared! =============================================================================== The COG Secret 3 (cs3) =============================================================================== Block 1: Travel west past the locked door. The first set of enemies should give you key 1/2. Continue east along path. After getting the treasure return to locked door. Where you receive the second key. Unlock door and continue. Continue south then head west and north. Head West through the door into next block. Block 2: Take the path south and get the key for the north door. Ignore it for now and head south. Clear it out and enter door. In this room You should get the Sega Saturn. Return to north door and continue on. Go through the far north door and heal up before exiting. Boss: Seems to be a pretty easy battle. Attacks: Teleport - when he puts his hands together and disappears. Punch - Obvious Beam Cannon - Arms go back and body archs, you will see a white light Machine Gun - Shoots fireballs out of handgun Crush - Drives over characters when he lowers his head Mission Cleared! Cutscene. Returned to H.Q. for another scene. You are sent to your room for a last scene. Do one of the new free missions. After message from H.Q. go back and get mission breifing. Head to Parum Branch for a scene. =============================================================================== RELICS Artifact 1 (ra1) =============================================================================== Block 1: Scene. Go up the hill to the north. Follow the path north through the door. Block 2: Get key and go on. Grab second key and unlock door. Follow path east then north and then east again. Boss: Scene. Kill the sub-boss. Scene. Mission Cleared! =============================================================================== RELICS Artifact 2 (ra2) =============================================================================== Block 1: Scene. Head north and then turn west up the stairs. Get key then unlock the gate. Follow path to a key and then unlock the door. At intersection go west for a key. Then head back to intersection and go south. Get another key and unlock door. Block 2: Travel east and go through souhern door. Continue east then north through door. Head north and then west through door. Ignore the door and unlock gate with the key you just got. Get the treasure and then return and go through door. Boss: Scene. Kill one and another comes in. Kill that one and yet a third one comes. After the third one you are safe. Mission Cleared! =============================================================================== RELICS Artifact 3 (ra3) =============================================================================== Block 1: Scene. Go through north door and get key. Use transporter to go to next key. Then use second transporter to go to next area. Go south then turn east. Take south path for a key. Ignore the door and go back to the last area. Get last key and unlock door. Block 2: Go south up stairs and at intersection go West then turn south and get a key. Return to intersection and go east. Get key and go through door. At intersection go east and unlock door. Turn east and go north. Follow path to finish block. Boss: Not sure much on this boss. Mine was a moron. he walked into a wall and kept trying to go forward. I just used the old hakc-n-slash method. Mission Cleared! Scene. Back to H.Q. for debreifing. After scene head out to do a new free mission. After mission you get a message to go to H.Q. for a mission breifing. Go into conference room for a scene. Leave H.Q. for a scene. Head to the pub on moatoob for a scene. Head back to Colony and start story mission. =============================================================================== HIVE Infiltration 1 (hi1) =============================================================================== Block 1: Scene. This area is pretty straight forward. Follow the path north then east. At Intersection go north-east. Go through north door and get the key then return to intersection. Unlock the south-east gate. Go through the east door. Block 2: Go east and go through the east door. Get the treasure and return. Go through the north door. Follow path north. Scene. Boss: Hack-n-Slash. After fight another scene plays. Mission Cleared! =============================================================================== HIVE Infiltration 2 (hi2) =============================================================================== Block 1: Go north up the small path for a key. Then backtrack and take south path for another key. Return to center and go west through door. Get the third key in here and then go south through door for last key. Go back, Unlock door and enter. Continue west to exit block. Block 2: Go east and take north-east for treasure then return and head south-east. Get a key and then go south-east for another key. Return, unlock gate and go through east door. Boss: This boss has some speed. Plenty of guns around the board shooting at you make it harder. Just stay with the boss and pound it into the ground. You should be ok. After the fight a scene plays. Mision Cleared! =============================================================================== HIVE Infiltration 3 (hi3) =============================================================================== Block 1: Go south-east to intersection. Go east for treasure then go west and follow the path south. Take the first east for some treasure. Afterwards go south and take west path for a key. Unlock door. There are several rooms that are dark like this one. You must find the red switch to turn on the lights. Go west through door. Block 2: Go south and at intersection go straight to treasure then back and west. Take north-west path. At intersction continue north-west then return and go south-west. Heal up and continue. Boss: Another tough battle. Faster and with two helpers. Be sure to have many Mates and Scape dolls. Take out the helpers first then go after the boss. Scene. After that comes another battle. This one uses a shield that blocks all attacks. While it is up you can hit its clawed hands which are not covered by the shield. When shield goes down try to hit the body. Scene again. A third battle ensues. Just hit him as much as possible. He hits a lot and powerfully as well. Be sure to have scape dolls because his Cosmic Meteor can Kill in one hit. This is an extremely tough battle. After winning another scene plays. Credits Roll! Game Cleared!! Be sure to save your game and you can then continue to do free missions and collect titles. You can also do a new game + but you lose almost everything. =============================================================================== Free Missions =============================================================================== If you need in depth help on the free missions then you should read storyline missions as well as the C missions. I will not take the time to write out all the details. I have found that some boards change when replayed so I will not be writing all possible solutions. Guardians Colony Missions _________________________ Plant Recovery C (prc) ________________ Prerequisites - None Creatures - lvl 1+ Party - 1-4 Block 1: Go north then east. Bust boxes to summon enemies which give a key. Back in first room, unlock door. Get key and unlock gate. Block 2: Go forward and fight boss. Mission Cleared! If you killed everything and no one died you get an S rank. Bust all boxes, then go through door to return to city. Plant Recovery B (prb) ________________ Prerequisites - party leader at level 10+ Creatures - lvl 20+ Party - 1-4 Plant Recovery A (pra) ________________ Prerequisites - party leader at level 25+ Creatures - lvl 40+ Party - 1-4 Plant Recovery S (prs) ________________ Prerequisites - party leader at level 40+ Creatures - lvl 60+ Party - 1-4 Dark Satellite C (dsc) _________________ Prerequisites - None Creatures - lvl 10+ Party - 1-4 Block 1: Go east and get the key to unlock the south door. Get key and return to north door to unlock it. Go through east door. At intersection, go south-east for treasure then return and go north-east. At next intersection go north-east to get a key. Return and go north-west to get another key and unlock gate. Block 2: Go north-west. Pass the locked door and go north-east to key. Then return to locked door. Go north through door. Continue north. Block 3: Go west and then north-west. Heal up then go through the door. Clear it, then return to first area. Go south-west. Go west through door. Follow path through next door to exit. Block 4: Clear enemies then exit through door. Mission Cleared! Dark Satellite B (dsb) _________________ Prerequisites - all party members at level 20+ Creatures - level 30+ Party - 1-4 Dark Satellite A (dsa) _________________ Prerequisites - party leader at level 35+ Creatures - level 50+ Party - 1-4 Dark Satellite S (dss) _________________ Prerequisites - Party Leader at level 50+ Creatures - level 70+ Party - 1-4 SEED Awakened C (sac) _________________ Prerequisites - None Creatures - level 20+ Party - 1-4 Block 1: Go north up the small path for a key. Then backtrack and take south path for another key. Return to center and go west through door. Get the third key in here and then go south through door for last key. Go back, Unlock door and enter. Continue west to exit block. Block 2: Go east and then head north-east. Get the treasure then return and go south-east. In this area get the key head south-east for a second key. Return and unlock gate. Travel north and enter door on east side. Block 3: Travel north then turn north-east. At intersection turn north-west. Return to intersection and continue south-east. Take east door to intersection. Go south for treasure then go north through door. Continue through north door for key. Return and unlock gate. Head east and at end of corridor head north. Heal up and go north. Boss: This boss uses a shield that blocks all attacks. While it is up you can hit its clawed hands which are not covered by the shield. When shield goes down try to hit the body. Mission Cleared! SEED Awakened B (sab) _________________ Prerequisites - Part Leader at level 25+ Creatures - level 40+ Party - 1-4 SEED Awakened A (saa) _________________ Prerequisites - Party Leader at level 40+ Creatures - level 60+ Party - 1-4 SEED Awakened S (sas) _________________ Prerequisites - Party Leader at level 55+ Creatures - level 80+ Party - 1-4 Parum Missions ______________ Plains Overlord C (poc) _________________ Prerequisites - None Creatures - lvl 5+ Party - 1-4 Block 1: Go into cave on left. Get key 1/2 and return to first area to get key 2/2. Unlock gate and continue on. Go west though fence. Kill enemies and go north. Go through door. Block 2: Straight to cave enterance. In cave turn left and exit to get key. back in cave go straight to a locked gate. Get another key and use it on the gate. Go through door. Block 3: Follow path north until you get the key and unlock the gate. Follow to end. Go into door and heal up. Block 4: When the boss is flying just try to dodge his attacks. When he lands you can rush up and give him everything you have. No real strategy here. Just watch your HP Attacks: Fire breath - Uses this when on the ground. Ground pound- Uses this when on the ground. Fireball - Uses this in air Mission Cleared! If you killed everything and no one died you get an S rank. Bust boxes then inspect crystal to return. Plains Overlord B (pob) _________________ Prerequisites - Must be lvl 10+ Creatures - lvl 20+ Party - 1-4 Plains Overlord A (poa) _________________ Prerequisites - Must be lvl 25+ Creatures - lvl 40+ Party - 1-4 Plains Overlord S (pos) _________________ Prerequisites - Must be lvl 55+ Creatures - lvl 80+ Party - 1-4 Sleeping Warriors C (swc) ___________________ Prerequisites - none Creatures - lvl 20+ Party - 1-4 Block 1: Ignore west path and go north through door. Block 2: Start north then turn west. Get key and unlock gate. Follow path into next area. and get key to unlock gate. Follow corridor to intersection. Continue west to key. Return and go south for a second key. Unlock door. Block 3: Clear room of boxes and enemies then go throughsouth door. Go east and then through north door. Continue north and go through west door. Go west and get key for gate. Go north for treasure and heal up. Go south through door. Block 4:Clear room. Mission Cleared! Sleeping Warriors B (swb) ___________________ Prerequisites - party leader at level 25+ Creatures - lvl 40+ Party - 1-4 Sleeping Warriors A (swa) ___________________ Prerequisites - party leader at level 40+ Creatures - lvl 60+ Party - 1-4 Sleeping Warriors S (sws) ___________________ Prerequisites - party leader at level 55+ Creatures - lvl 80+ Party - 1-4 Eco Protection C (epc) ________________ Prerequisites - none Creatures - lvl 5+ Party - 1-4 Block 1: Go east up stairs. Turn south-east across bridge to intersection. Look south and use transporter. Travel east to another transporter. Go north then turn west. Go up the steps. Travel north through door. Block 2: Go west then trun north downstairs. Turn east and go north to key. Return to unlock gate. Go west and use transporter. Go north then west. Go through north door and follow corridor. Block 3: Go west through door for a key. Return and go north downstairs. Unlock south gate then eturn and go north. Clear room and go west upstairs through door. Mission cleared! Eco Protection B (epb) ________________ Prerequisites - party leader at level 25+ Creatures - lvl 35+ Party - 1-4 Eco Protection A (epa) ________________ Prerequisites - party leader at level 40+ Creatures - lvl 55+ Party - 1-4 Eco Protection S (eps) ________________ Prerequisites - party leader at level 55+ Creatures - lvl 75+ Party - 1-4 Lightning Beasts C (lbc) __________________ Prerequisites - none Creatures - lvl 25+ Party - 1-4 Block 1:Follow path around and downstairs then go west up stairs. Follow path around and downstairs again. Head north then west upstairs for key. Return down stairsand unlock gate. Follow path north through door. Block 2: Block 3: Go north passing by a locked door for a key. Return and unlock door. Go west through door. Go north through door. Block 4: Heal up. then go north upstairs. Go west for key then go back and unlock gate. Continue east and clear room. Mission cleared! Lightning Beasts B (lbb) __________________ Prerequisites - party leader at level 30+ Creatures - lvl 45+ Party - 1-4 Lightning Beasts A (lba) __________________ Prerequisites - party leader at level 45+ Creatures - lvl 55+ Party - 1-4 Lightning Beasts S (lbs) __________________ Prerequisites - party leader at level 60+ Creatures - lvl 85+ Party - 1-4 Train Rescue C (trc) ______________ Prerequisites - None Creatures - lvl 10+ Party - 1-4 Block 1: Train Rescue B (trb) ______________ Prerequisites - Must be lvl 20+ Creatures - lvl 30+ Party - 1-4 Train Rescue A (tra) ______________ Prerequisites - Must be lvl 35+ Creatures - lvl 50+ Party - 1-4 Train Rescue S (trs) ______________ Prerequisites - Must be lvl 50+ Creatures - lvl 70+ Party - 1-4 The Dual Sentinel C (dsc) ___________________ Prerequisites - none Creatures - lvl 25+ Party - 1-4 The Dual Sentinel B (dsb) ___________________ Prerequisites - party leader at level 30+ Creatures - lvl 45+ Party - 1-4 The Dual Sentinel A (dsa) ___________________ Prerequisites - party leader at level 45+ Creatures - lvl 65+ Party - 1-4 The Dual Sentinel S (dss) ___________________ Prerequisites - party leader at level 60+ Creatures - lvl 85+ Party - 1-4 Endrum Remnants C (erc) _________________ Prerequisites - none Creatures - lvl 15+ Party - 1-4 Endrum Remnants B (erb) _________________ Prerequisites - party leader at level 25+ Creatures - lvl 35+ Party - 1-4 Endrum Remnants A (era) _________________ Prerequisites - party leader at level 40+ Creatures - lvl 55+ Party - 1-4 Endrum Remnants S (ers) _________________ Prerequisites - party leader at level 55+ Creatures - lvl 75+ Party - 1-4 AMF HQ Recovery C (arc) _________________ Prerequisites - none Creatures - lvl 20+ Party - 1-4 AMF HQ Recovery B (arb) _________________ Prerequisites - all party members at level 25+ Creatures - lvl 40+ Party - 1-4 AMF HQ Recovery A (ara) _________________ Prerequisites - all party members at level 40+ Creatures - lvl 60+ Party - 1-4 AMF HQ Recovery S (ars) _________________ Prerequisites - all party members at level 55+ Creatures - lvl 80+ Party - 1-4 #####################More coming soon.################################ =============================================================================== Titles (ttl) =============================================================================== Some titles will grant a boost to meseta, Exp, or rare drop rates. These are listed here. If you want to know how to get the titles check the codes section or Hahnsoo's Title guide. Title Bonus Super Rookie Meseta, EXP +2% Super Ace Meseta, EXP +2% Super Elite Meseta, EXP +2% Super Hero Meseta, EXP +2% Combat Newcomer EXP +3% Up and Coming EXP +3% One to Watch EXP +3% Top Contender EXP +3% Ultimate Warrior EXP +3% Young Guardian Meseta, EXP +2% Zealous Guardian Meseta, EXP +2% Solid Guardian Meseta, EXP +2% Guardian Officer Meseta, EXP +2% Superior Guardian Meseta, EXP +2% 1st Class Guardian Meseta, EXP +2% Guardian Instructor Meseta, EXP +2% Elite Guardian Meseta, EXP +2% Guardian Hero Meseta, EXP +2% Skill Master 2x skill EXP Bullet Master 2x bullet EXP TECHNIC Master 2x TECHNIC EXP Angry Solider Rare drop +2% Whirlwind Slicer Rare drop +2% Quiet Hunter Rare drop +2% Lone Sniper Rare drop +2% Shining Mage Rare drop +2% Photon Wizard Rare drop +2% Flying Berzerker Rare drop +2% Mega Destroyer Rare drop +2% Magnificent Gunner Rare drop +2% Supreme Assassin Rare drop +2% Spirit Sorceror Rare drop +2% Photon Protector Rare drop +2% Hurricane Striker Rare drop +2% Light Speed Killer Rare drop +2% Stealthy Tactician Rare drop +2% Explosive Maestro Rare drop +2% Mobile Defense Meseta, rare drop +2% Intel Section Meseta, rare drop +2% SEED Intel Section Meseta, rare drop +2% R&D Section Meseta, rare drop +2% Rogue Family Meseta, rare drop +2% Armed Servant Meseta, rare drop +2% AMF Elite Unit Meseta, rare drop +2% Eternal Traveler Meseta, rare drop +2% Meseta Tycoon Meseta +3% Colony Tourist EXP +2% Parum Tourist EXP +2% Neudaiz Tourist EXP +2% Moatoob Tourist EXP +2% =============================================================================== Conclusion =============================================================================== I hope this guide helps out a lot. I have only posted this guide on Gamefaqs, Gamesradar, and Cheatplanet. I will be doing more work on this as time permits. I want to add the achievments. I will try to update once a week at which time I should be done with the storyline missions. Help with this Guide came from http://psupedia.info/Main_Page Version Information Version 0.20 - Initial release. I did the first 3 story missions and a few free missions. Version 0.40 - Added Story Mission 4 and 5. Also added Titles section. Lost memory card and had to start game over. Should have story missions done soon. Version 1.00 - Finished the story missions. Finished all of Colony and some parum free missions as well.