=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~= M O N S T E R H U N T E R F R E E D O M T W O "Hunt or be Hunted!" =-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~=-~= Full-Walkthrough +-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~+ | Monster Hunter Freedom 2 FAQ/Walkthrough | +-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~+ | Author: Boldrin (dimgradation@gmail.com) | | Version: 0.20 | | Last Revision: 3/28/08 | | Platform: PlayStation Portable (PSP) | o--------------------------------------------o Monster Hunter Freedom 2 Username (NA): Boldrin / Vanji O=============================================================================O | Table of Contents | O=============================================================================O - Introduction.........................................................[I] - Walkthrough..........................................................[II] - Revision History.....................................................[III] - Thanks/Acknowledgments...............................................[IV] - Contact Information..................................................[V] - Copyright Information................................................[VI] ------\======================================================================== [I] \ Introduction --------\====================================================================== This FAQ is based on Monster Hunter Freedom 2 for the PSP handheld. I have been playing Monster Hunter since Febuary 2005, and have decided to finally publish a full quest walkthrough for one of the titles that hit the US shores. The goal of this guide is to assist new people playing this game from start to finish of all quest completion and goals. Monster Hunter is both published and developed by Capcom. If you are new to the game, I suggest first reading over the instruction book that came with the game. You can find many helpful tips and information within the book. I also suggest, if you are planning to play on Xlink Kai or with friend(s), that you first play a bit of the offline mode before doing so. This way you can fami- liarize yourself with the controls and make yourself some basic equipment. I have implemented a search system, I suggest that you use it. It is very simple to use, simply press Ctrl+F and enter the desired section's corres- ponding roman numeral surrounded by square brackets in the search field. Press enter to be taken to that section. The walkthrough and boss strategy sections each have their own tables of contents. I highly suggest that you utilize this system, as it will allow you to use this guide much more effeciently. ** Special Note ** As of 2/28/08, I am opening this guide as an open compendium to Monster Hunter players. Please submit your strategies to dimgradation@gmail.com so that I may regard them for quality standards and prepare them for the guide should I accept them. Also, please provide a handle you want to be "authored under". Your works may or may not be reproduced or rewritten, but you will be retained as the main provider of the strategy. Thank you for your support. Note though, I will be holding these to a certain quality. I won't just accept any strategy, but don't be modest! If you're having doubts about your strategy, go ahead and send me it. The worse that could happen is I tell you to work on it. All I ask is don't spam my e-mail. ------\======================================================================== [II] \ Walkthrough --------\====================================================================== This walkthrough covers each and every quest found in Monster Hunter. From offline to online, it's all here. Due to the nature of the game, I have inclu- ded a list of all of the quests. I have implemented a search system, it is very easy to use. Search for the quest that you need guidance with from the list below. Simply press Ctrl+F to call up Find. Enter the corresponding search code to the right of the quest in the search field and press enter to be taken to that quest. I highly suggest that you utilize this system, as it will allow you to use this walkthrough much more effeciently. Also, throughout the guide I will be referring to other quests within the walk- through by using parenthesis around the quest code. To call up that quest code, simply replace the parenthesis with chevrons. Example: Referral Code: (Z1.02) Actual Code: For those of you just looking to unlock your Urgent Quests, please note next to required quests for unlocking an Urgent quest, I have noted a star next to their name in the list. 1. Beginner's Info Before You Start {BFYST} A Look at Pokke Village.................................... Picking Your Weapon Type................................... Quest Technicals........................................... 2. Village Chief's Quests One Star Quests {VLCH1} Mountain Herb Picking...................................... An Anteka in the Snow...................................... *Hunt the Carnivore!........................................ *Sinking Feeling............................................ *Slay the Blangos!.......................................... Urgent Quest: The Carnivorous Leader....................... Two Star Quests {VLCH2} Gathering - Snowy Mountains................................ Gathering - Jungle......................................... Gathering - Desert......................................... *Reckless Bulldrome Hunter.................................. Slay the Giaprey!.......................................... The Pack of Blangos........................................ The Taboo of Negligence!................................... Hunt Down the Velocidrome!................................. *Jungle Menace.............................................. *Rarest of the Rare Beasts.................................. Hunt the Rare Forest Congas!............................... Attack of the Giant Bugs!.................................. Collect to Combine......................................... Hunt the Gendrome!......................................... The Land Shark............................................. *Liver of Legend!........................................... Gone Fishin'............................................... Urgent Quest: Shadow in the Snow........................... Three Star Quests {VLCH3} Gathering - Swamp Zone..................................... Gathering - Forest and Hills............................... The Subterranean Glutton................................... *Blango Slaying Tactics..................................... Aim for the Jungle Crab.................................... Master of the Giant Lake................................... A Swarm of Hermitaurs...................................... The Purple Poison Menace................................... *The Lurking Desert Giant................................... Water Wyvern in the Desert................................. Slay the Genprey!.......................................... *Gypceros: Venomous Terror.................................. Attack of the Blue Kut-Ku.................................. The Mischief-Maker......................................... Fang of the Iodrome!....................................... Slay the Great Kut-Ku!..................................... *A Killing from Mushrooms................................... Urgent Quest: The Ruler of the Snow........................ Four Star Quests {VLCH3} Gathering - Volcano Zone................................... Red Shadow on the Swamp.................................... The Lone Black Garuga...................................... Twin Velocidrome........................................... Attack of the Giant Bugs!.................................. *Battle Of the Blos......................................... The Silver Horn............................................ Supreme Ruler of the Swamp................................. Trapped by Yian Kut-Ku..................................... The Ioprey Leader.......................................... *Basarios: Unseen Peril..................................... *Commander in the Flames.................................... Ioprey Hunting............................................. A Band of Ceanataurs....................................... *More Coal Please........................................... The Frozen Dictator........................................ The Elder Dragon of Wind................................... Urgent Quest: Absolute Power............................... Five Star Quests {VLCH5} The Legendary Kirin........................................ Two Roars in the Snow...................................... *The Poison Seige........................................... The Tigrex's Roar.......................................... *The Runaway Diablos........................................ The Fierce Black Horn...................................... *Ultimate Crab Dinner....................................... Black Rock in the Swamp.................................... Seeking the Strange Mask................................... *Terror of the Gravios...................................... Check the Ancient Tower.................................... Overseer of the Ancients................................... The Empress' Blazing Throne................................ The Elder Dragon of Mist................................... Towards the Silence........................................ Urgent: A Troublesome Pair................................. Six Star Quests {VLCH6} Dual Plesioth.............................................. Pink Dance in the Jungle................................... Four Horns................................................. A Sun with Fangs........................................... Emperor of Flame........................................... The Shogun's Encampment.................................... Attack of the Rathalos..................................... A State of Crisis!......................................... The Final Invitation....................................... 3. Gathering Hall Quests One Star Quests {GTHL1} A True Foe - The Giadrome.................................. Reckless Bulldrome Hunter.................................. A Pack of Blangos.......................................... Mountain Herb Picking...................................... Rarest of the Rare Beasts.................................. Hunt the Forest Congas..................................... A Mushroom Goldrush........................................ The Land Shark............................................. The Giant Enemy Crab....................................... The Lady Gourmet........................................... Two Star Quests {GTHL2} The Shadow in the Mountains................................ The King of the Mountains.................................. A Swarm of Hermitaurs...................................... Water Wyvern in the Desert................................. Gypceros: Venomous Terror.................................. Supreme Ruler of the Swamp................................. Slay the Great Kut-Ku...................................... Hunt the Rathalos.......................................... Attack of the Rathian...................................... [HR1] - Three Star Quests {GTHL3} Gathering - Snowy Mountains................................ Gathering - Jungle......................................... Gathering - Desert......................................... *Giadrome Assault........................................... The Mountain Roughrider.................................... Slay the Giaprey........................................... Find the Mountain Herbs.................................... Hunt Down the Velocidrome.................................. Blue Menace of the Jungle.................................. Cunning Raiders............................................ Attack of the Giant Bugs................................... The Mushroom Hunt.......................................... Panning for Goldenfish..................................... Hunt the Gendrome.......................................... *The Land Shark............................................. *The Lurking Desert Giant................................... Slay the Genprey........................................... Liver of Legend............................................ Gone Fishin'............................................... Attack of the Yian Kut-Ku.................................. Charge... Charge... Charge!................................ *The Mischief Maker......................................... Urgent Quest: The Ruler of the Snow........................ [HR2] - Four Star Quests {GTHL4} Gathering - Swamp.......................................... Gathering - Forest and Hills............................... Gathering - Volcano........................................ *The Shadow in the Cave..................................... Red Shadow in the Cave..................................... Blango Hunting Tactics..................................... The Subterranean Glutton................................... *Master of the Giant Lake................................... The Pink Fur Party......................................... The Hidden Jungle Clouds................................... *Evening Hermitaur Sonata................................... *Pincer Through the Sky..................................... Chase the Poison Gypceros.................................. *Trouble in the Forest...................................... Seeking the Strange Mask................................... *The Ioprey Leader.......................................... Commander in the Flames.................................... Basarios: Unseen Peril..................................... A Band of Ceanataurs....................................... Great Ore Discovery........................................ Urgent Quest: Absolute Power............................... [HR3] - Five Star Quests {GTHL5} Tigrex Roar................................................ *The Runaway Diablos........................................ The Fierce Black Horn...................................... *Valor in the Swamp......................................... Terror of the Gravios...................................... *The King's Domain.......................................... Attack of the Rathalos..................................... *The Queen's Descent........................................ The Cherry Blossom Rathian................................. The Legendary Kirin........................................ The Red And Green Wyverns.................................. Attack of the Wind Dragon.................................. The Emperor of Flame....................................... A Sun with Fangs........................................... Towards the Silence........................................ Urgent Quest: The Approaching Gaoren....................... [HR4] - Six Star Quests {GTHL6} Gathering - Snowy Mountains................................ Gathering - Jungle......................................... Gathering - Desert......................................... A True Foe - The Giadrome.................................. Reckless Bulldrome Hunter.................................. Flanked by Velocidrome..................................... Aim for the Jungle Crab.................................... *The Poisoned Fanged Duo.................................... Pursuit of the Sand Wyvern................................. *Ultimate Crab Dinner....................................... *Trapped by Yian Kut-Ku..................................... *Conga Counterattack!....................................... Urgent Quest: Lao Shan-Lung Draws Near..................... [HR5] - Seven Star Quests {GTHL7} Gathering - Swamp.......................................... Gathering - Forest and Hills............................... Gathering - Volcano........................................ *Two Roars in the Snow...................................... The King of the Mountains.................................. The Electrified Wyvern..................................... *Red Shadow on the Swamp.................................... The Poison Gas............................................. Dual Plesioth.............................................. Attack of the Rathian...................................... Water Wyvern in the Desert................................. *The Underwater Terror...................................... An Evening Soaked in Poison................................ Supreme Rule of the Swamp.................................. The Purple Poison Menace................................... *Slay the Rathalos!......................................... The Shogun's Encampment.................................... *Basarios: Unseen Peril..................................... Envoy to Disaster.......................................... The Meeting of the Blangogas'.............................. Urgent Quest: Land of the Tremors.......................... [HR6] - Eight Star Quests {GTHL8} The Rajang in the Snow..................................... The Tigrex Roar............................................ Pink Dance in the Jungle................................... The Runaway Diablos........................................ *The Fierce Black Horn...................................... Four Horns................................................. Rajang in the Mountain Flames.............................. Terror of the Gravios...................................... *Black Rock in the Swamp.................................... A Troublesome Pair......................................... *Blue Sky, Pink Earth....................................... Attack of the Rathalos..................................... *Deny the Silver Rathalos................................... *Find the Golden Rathian.................................... The Fleeting Shadow........................................ The Frozen Dictator........................................ Emperor of Flame........................................... The War of Immolation...................................... Towards the Silence........................................ Urgent Quest: The Approaching Gaoren....................... Urgent Quest: Rise to the Summit........................... ------------------------------------------------------------------------------- BEGINNER'S INFO ------------------------------------------------------------------------------- Here is some general info about starting the game and making some pre-hunting decisions. Read over this section if you need some basic help about some of the early game choices that face a hunter. O===================================O----------------------------------------- | A Look at Pokke Village | O===================================O --- Your Home Your home is where your story begins. Here you will be supplied some basic story to the origin of your hunter and how he came to this village. Inside is a bed to save your game, a dresser to change your hair style, and the most important feature, an inventory box that houses your equipment and items you collect. To use the box, Press Square next to it. The functions are self explanatory and you should learn to familiarize yourself with it since you will be using this system frequently. Since you're given beginning armor and weapons, I suggest equipping the Mafumofu set that first comes with it and using one of the begin- ning weapons. For weapon suggestions, review the next section (B1.02). A final note, however, is that the bookshelf will house any magazines given to you which in turn house many useful game tips. New players are highly encour- aged to read these articles! --- Pokke Farm Near the south end of town is a very useful feature called the Pokke Farm. I will not be going into depth on how this works, but talk to the caretaker there and he will open the Farm for usage that will greatly help with getting some early game resources. Please refer to my Pokke Farm guide by this following link if you want to know more: http://www.gamefaqs.com/portable/psp/file/934395/50112 --- Weapon/Armor Smith On the East side of town there is a small, open-faced shack that houses the Village Smith. This man can use any materials you have collected and to craft various weaponry to increase your Hunter's strength. You will be visiting this shop very frequently as he provides various services. He will explain his uses to you so I will leave it at that. If you want the specific weapon trees or material listing for creating weapons and armor, please look at the following sites. Weapons: http://www.skiesofcrimson.com/mhf2/weaponsmith/ Armor: http://www.skiesofcrimson.com/mhf2/armory/searcharmor.php --- Weapon/Armor Seller In the same shack, there is a Felyne (white cat) that sits upon the counter. He sells various weapons and armors, but unfortunately, they are all very weak, and generally more expensive than crafting your armors since they do not re- quire you to farm. He later sells some various interesting boots that can only be received from him, but otherwise you shouldn't really use his services. --- General Seller A little further North is a lady who runs a general shop for purchasing handy items for taking on quests. She sales various tools, healing items, and ammo for your quests, so make sure to look over what she has since you'll be using her most common sold wares (Herbs, Potions, Whetstones, Cold/Hot Drinks, etc.) fairly often. --- Seasonal Seller Near the Gathering Hall is an old lady with a tremendous bag upon her shoul- ders. This old lady carries various items that change after every quest! Make sure to check out her wares from time to time because they are handy and you don't want to miss out on a day she's selling what you need! Primarily useful are Sm Bone Husks, Psychoserums, and Farcasters. --- Cat Lady After you have unlocked your 2* quests, another old lady with a tremendous bag (full of cats!?) normally stands near your house. She can offer you the option to hire felynes. These felynes will be used in your Kitchen (in the back of your house) to cook meals for your character that will give you various status buffs that can greatly change the tide of battle. For use of the Cat's Kitchen, please refer to the following guide: http://www.gamefaqs.com/portable/psp/file/934395/50115 --- Village Chief This is going to be your main quest giver for quite some time. She's the old lady in the Northeast side of town, sitting near the camp fire. Talking to her, she will give you a list of quests to take and deploy in order to continue your campaign as a monster hunter. She is where this guide's first list of quests will start from. --- Gathering Hall After you've completed a good number of Chief's quests, you can continue to the Gathering Hall for the choice of harder quests and even better rewards. This Hall gives you the option of Online or Solo play, so if you want to play with other hunters, these are the only quests available for you to go on with your friends. However, do not start on these quests until you're a bit more exper- ienced because they are even harder than Village Quests! --- Training School To the left of the Gathering Hall is a narrow pathway that leads to the Train- ing school. This school has a basic training mode (somewhat recommended for new players), as well as special training that shows up on your guild card. You must unlock quests in the Training School from fighting monsters in normal quests however, so most of them will be off limits until 3-4* Village Quests are complete. O===================================O----------------------------------------- | Picking Your Weapon Type | O===================================O Before you begin on some quests, you should assess for yourself your play style, and decide on a definitive weapon type you should specialize and train in firstly. I'll break down each weapon type, their strengths and weaknesses, and then make some personal suggestions that you might consider following. -¬-¬-¬-¬-¬-¬-¬-¬ | Weapon Type: | Sword and Shield -¬-¬-¬-¬-¬-¬-¬-¬ Sword and Shield is a class that compounds swift attacks and great defense. This weapon is versatile in the sense that it gives you all the speed required to bound into the enemy, as well as the tools to escape danger. This is a Blademaster cutting type weapon. 1.) Blocking/Evasion: Block and Roll 2.) Damage Over Time: Poor-to-Low 3.) Attack Speed: Fast 4.) Movement Speed: Average 5.) Sharpness/Bouncing: Average-to-High, Average 6.) Weapon Reach: Low 7.) Damage Type: Cutting 8.) Solo/Party Usage: Poor-to-Average, Great 9.) Anti-Wind/ESP: Minor Anti-Wind Resistance for Standard Combos. 10.) Crowd Control: Great 11.) Misc. Strength: a.) Can use most items while weapon drawn (Hold R, Press Square). b.) Good elemental damage due to fast attacks. 12.) Misc. Weakness: a.) When blocking attacks, damage usually carries through. b.) Limited shield size means some hitbox detection "glitches" in when your character gets hit or blocks. 13.) Overall Rating: Good until hard rank missions. As you can see, this weapon's strength outweighs most of its weaknesses until late in the game where it simply does not pump out enough damage to solo some monsters. A great beginner and party-support weapon type. -¬-¬-¬-¬-¬-¬-¬-¬ | Weapon Type: | Dual Swords -¬-¬-¬-¬-¬-¬-¬-¬ Dual Swords is another class that prioritizes speed. However, it ditches the shield for a secondary sword, leaving you a little more open to enemy attack but increasing your damage output. This is a Blademaster cutting type weapon. 1.) Blocking/Evasion: Roll, but no Block 2.) Damage Over Time: Average 3.) Attack Speed: Fast-to-Really Fast 4.) Movement Speed: Average 5.) Sharpness/Bouncing: Low-to-Average, Average-to-Rarely 6.) Weapon Reach: Low-to-Average 7.) Damage Type: Cutting 8.) Solo/Party Usage: Average, Average 9.) Anti-Wind/ESP: Demonize gives Anti-Wind and limited ESP 10.) Crowd Control: Average-to-Great 11.) Misc. Strength: a.) None. 12.) Misc. Weakness: a.) Deals only 70% of the elemental damage shown in its status. b.) Because of no blocking, very vulnerable to Roars/Flashes. c.) Fast attacks degrade sharpness quickly. d.) Devilish Dance combo (R, Circle + Triangle) is slow, and doesn't do that much damage. The regular combo or Demonized Spin attack (R, Circle) do more damage over time. 13.) Overall Rating: All-Around Average As you can see, Dual Swords are more of a "double-edged sword" in a sense. You take on increased damage output for more overall weaknesses and the biggest strength of the Sword and Shield's item usage and blocking versatility is lost. Its uses should probably be kept to Village Quests and beginning Guild Quests until you get Earplug armor. -¬-¬-¬-¬-¬-¬-¬-¬ | Weapon Type: | Greatswords -¬-¬-¬-¬-¬-¬-¬-¬ Greatswords are a class that prioritizes attack evasion and slow, strong hits. In MHF2, they've gained a new charge ability that makes them capable of dishing out heavy damage in a singular hit, but requires great timing to pull off eff- ectively. This is a Blademaster cutting weapon type. 1.) Blocking/Evasion: Block and Roll 2.) Damage Over Time: Average-to-High 3.) Attack Speed: Really Slow 4.) Movement Speed: Slow 5.) Sharpness/Bouncing: Average, Often 6.) Weapon Reach: High 7.) Damage Type: Cutting 8.) Solo/Party Usage: Average-to-Great, Poor-to-Average 9.) Anti-Wind/ESP: Anti-Wind on all attacks, ESP on Charge Atttack lvl 3 10.) Crowd Control: Great 11.) Misc. Strength: a.) Kick while weapon drawn. Use to knock allies out of sleep and KO. b.) Level 3 Charge Attack is great for staggering monsters or waking monsters up for a lot of damage. 12.) Misc. Weakness: a.) Level 3 Charge attack requires precise timing and is worthless against some monsters. (i.e. Black Gravios, Kirin) b.) Wide-sweeping motions make some monster hitzones hard to hit. c.) Blocking can result in losing sharpness. d.) Heavy reliance on Charge Attacks to reach above average damage over time. e.) Can only use 2 attacks online (Upswings knock players around). 13.) Overall Rating: Poor for some situations, Great for others. This weapon is very selective to the enemies it is advantageous against. My suggestion concerning this weapon is to use it against large groups of enemies, and monsters with incredibly predictable attack patterns that leave it vulner- able against the Level 3 charge attack (i.e. Tigrex, Rathalos). -¬-¬-¬-¬-¬-¬-¬-¬ | Weapon Type: | Longswords -¬-¬-¬-¬-¬-¬-¬-¬ Longswords are a weapon that takes the general practice of a Greatsword's wide sweeping range of attacks and makes it into a speed-driven class designated to get into the fray quickly and throw a lot of hits in. This is a Blademaster cutting type weapon. 1.) Blocking/Evasion: Roll, Attacking Backhop 2.) Damage Over Time: Low-to-Average 3.) Attack Speed: Average-to-Fast 4.) Movement Speed: Average 5.) Sharpness/Bouncing: Average, Often 6.) Weapon Reach: Average-to-High 7.) Damage Type: Cutting 8.) Solo/Party Usage: Average, Poor-to-Average 9.) Anti-Wind/ESP: Anti-Wind on all attacks, ESP when Spirit Gauge Full 10.) Crowd Control: Average-to-Great 11.) Misc. Strength: a.) Attacking back-hop can end any combo and help avoid danger. b.) Fast attacks are good for elemental damage. 12.) Misc. Weakness: a.) Because of no blocking, very vulnerable to Roars/Flashes. b.) Wide-sweeping motions make some monster hitzones hard to hit. c.) Knocks other players around and disrupts their attacking online. d.) High-bounce rate requires you to keep Spirit-Gauge up for ESP. 13.) Overall Rating: Down the line Average. Longswords make good learning weapons, but shouldn't be relied on. A lot of players who pick up this weapon make the mistake of thinking it is very power- ful and in fact are misguided. It's generally frowned upon to bring this to an online mission because it's disruptive and the only purpose to such a weapon is to cut tails. You should reserve use of this for solo missions early in the game. -¬-¬-¬-¬-¬-¬-¬-¬ | Weapon Type: | Lances -¬-¬-¬-¬-¬-¬-¬-¬ Lance is a weapon class that focuses on quick-successive hits that deal decent damage, and boasts a large shield for a great defense. This is a Blademaster weapon that has both cutting and impact type damage. 1.) Blocking/Evasion: Block and Backhop / Sidestep (Up to 3x in a row) 2.) Damage Over Time: Average-to-High 3.) Attack Speed: Average-to-Fast 4.) Movement Speed: Slow 5.) Sharpness/Bouncing: Average-to-High, Average-to-Rarely 6.) Weapon Reach: High 7.) Damage Type: Cutting and Impact 8.) Solo/Party Usage: Average-to-Great, Average 9.) Anti-Wind/ESP: Dash-Attack grants Anti-Wind and ESP (for Green Sharpness) 10.) Crowd Control: Poor 11.) Misc. Strength: a.) Can be used for "locking" strategies. b.) Very precise attacks make hitting weak hitzones easy. c.) Large shield rarely suffers from glitches in hitbox detection. d.) Lance boasts both Impact and Cutting damage, so you can cut tails OR break crab shells. 12.) Misc. Weakness: a.) Your stamina drains quickly from constant blocking. b.) Standard combos sometimes leaves you open with little chance to block in time from having to cancel with a backhop and then block. c.) Easy to get trapped against walls by a Boss. 13.) Overall Rating: Very good once you learn the weapon. Lance is great for getting close to a monster and manipulating them into a set of attacks so you can do great damage. This weapon type takes a lot of mastery however and should be used in conjunction with another weapon type to guarantee you're capable of beating most monsters. This is a very specialized weapon. -¬-¬-¬-¬-¬-¬-¬-¬ | Weapon Type: | Gunlances -¬-¬-¬-¬-¬-¬-¬-¬ Gunlances are very much like their Lance counter-part, however they sacrifice some raw damage per hit and movement ability for longer combos (so better dam- age over time) and even greater blocking ability because their normal upstab attack can be cancelled into a block. 1.) Blocking/Evasion: Block and Backhop / Sidestep 2.) Damage Over Time: High-to-Great 3.) Attack Speed: Average-to-Fast 4.) Movement Speed: Slow 5.) Sharpness/Bouncing: Average, Often-to-Average 6.) Weapon Reach: High 7.) Damage Type: Cutting 8.) Solo/Party Usage: Average-to-Great, Average 9.) Anti-Wind/ESP: Anti-Wind during Dash-Attack and Wyvern Fire. 10.) Crowd Control: Poor 11.) Misc. Strength: a.) Can be used for "locking" strategies. b.) Large shield rarely suffers from glitches in hitbox detection. c.) Upstabs can be linked directly into a block. Great for Tanking. 12.) Misc. Weakness: a.) Sharpness is degraded from using burst shots. b.) Your stamina drains quickly from constant blocking/tanking. c.) Easy to get trapped against walls by a Boss. d.) Uppercut attack has a very large sweep radius making it somewhat difficult to pinpoint a target hitzone. 13.) Overall Rating: Very good once you learn the weapon. Gunlance is a tanker’s dream. Since you are able to switch from attacking to a block at anytime during an upstab combo, you can utilize a strong offense and remain unharmed. Similar to its lance counterpart, this weapon takes a lot of mastery to be comfortable with sitting right in a bosses’ face all the while dealing damage to it. -¬-¬-¬-¬-¬-¬-¬-¬ | Weapon Type: | Hammers -¬-¬-¬-¬-¬-¬-¬-¬ Hammers are basically very mobile power-houses. What they lack in defense they clearly make up in huge damage if used correctly. They thrive on throwing your enemy around like a ragdoll, and knocking the senses out of them too. 1.) Blocking/Evasion: Roll, but no Block 2.) Damage Over Time: High-to-Great 3.) Attack Speed: Slow 4.) Movement Speed: Average 5.) Sharpness/Bouncing: Average, Average-to-Rarely 6.) Weapon Reach: Average 7.) Damage Type: Impact 8.) Solo/Party Usage: Great, Widely Varies on User. 9.) Anti-Wind/ESP: Anti-Wind when Charging. ESP on Unsheathe, Charge LVL2, and Charge LVL3 Attacks 10.) Crowd Control: Average 11.) Misc. Strength: a.) Can charge attacks while moving, great for positioning your Attacks. b.) Impact damage can be used to break crab shells. c.) KO status infliction for attacking an enemy's head (or body in some cases) will grant you and the entire team some free hits. 12.) Misc. Weakness: a.) Small Targets can become a nuisance. b.) Because of no blocking, very vulnerable to Roars/Flashes. c.) Lack of cutting attribute makes this weapon unable to cut Tails. d.) Super-pound, Charge LVL2, Golfball Swings, and Unsheathe attacks all throw teammates around. Be mindful of other players online. 13.) Overall Rating: Most pros agree this is the "Top-Tier" weapon of the game. Considering the major weakness is a wyvern's roar, it is advisable to get an Earplug armor soon if you are really considering this Weapon Type. I highly advise employing the strengths of the hammer as it just gets the job done once you get your timing down. This weapon is great through-out the entire game. -¬-¬-¬-¬-¬-¬-¬-¬ | Weapon Type: | Hunting Horns -¬-¬-¬-¬-¬-¬-¬-¬ Hunting Horns are a bit underestimated. They actually have some pretty decent damage output, make great for parties, and their wide myriad of skills across each separate Hunting Horn can make them invaluable to a hero. 1.) Blocking/Evasion: Roll, but no Block 2.) Damage Over Time: Average-to-High 3.) Attack Speed: Slow-to-Average 4.) Movement Speed: Average OR Fast 5.) Sharpness/Bouncing: Average, Average-to-Rarely 6.) Weapon Reach: Average 7.) Damage Type: Impact 8.) Solo/Party Usage: Poor-to-Average, Great 9.) Anti-Wind/ESP: Anti-Wind and ESP during Superpound and Recital Mode 10.) Crowd Control: Average 11.) Misc. Strength: a.) Can be used for "locking" strategies. b.) All Hunting Horns can grant themselves ESP status. c.) All Hunting Horns can increase their own movement speed to "Fast". d.) Almost always welcome on parties, due to its support nature. e.) KO status infliction for attacking an enemy's head (or bodies in some cases) will grant you and the entire team some free hits. 12.) Misc. Weakness: a.) Because of no blocking, very vulnerable to Roars/Flashes. b.) Lack of cutting attribute makes this weapon unable to cut Tails. c.) Recital is slow and requires careful consideration before using. d.) Superpound, and certain attacks during Recital can knock your teammates around. Be careful. 13.) Overall Rating: Average for Solo play, Great for online. Since this class is so specialized, it is often suggested to avoid this weapon for offline play. This is the wrong way to look at it, however. It's great for offline play if you get a horn to suit the specific monster you are engaging. Otherwise, other weapon types will be much better. Make sure to reference a weapon guide and DS31's HH Note guide to guarantee weapon quality of whatever horn you choose to make. -¬-¬-¬-¬-¬-¬-¬-¬ | Weapon Type: | Light Bowguns -¬-¬-¬-¬-¬-¬-¬-¬ Light Bowguns are the first Gunner class we're going to cover. Ranged classes are great for keeping a medium distance from your enemy for manipulating their attacks yet taking no damage since you don't have to be within their attack radius. 1.) Blocking/Evasion: Roll, but no Block 2.) Damage Over Time: Low-to-Average 3.) Movement Speed: Average 4.) Solo/Party Usage: Poor, Average 5.) Misc. Strength: a.) Rapid-fire fires many shots for the cost of one. Very quick too. b.) Able to employ "shotgun" tactics. c.) Ranged attack leaves player generally safe from attack. d.) Great for Stunning, Sleeping, and Poisoning the enemy. e.) Great for other team support. f.) Most Light Bowguns have very fast reload speeds 6.) Misc. Weakness: a.) Because of no blocking, very vulnerable to Roars/Flashes. b.) Gunner armor is weak. Player will usually die in a few hits. c.) Limited ammunition excluding Normal Shot Lv1, which is weak. d.) Ammunition is generally expensive. e.) Not a single Light Bowgun has "Light Recoil". f.) Rapid-fire lowers the power of the bullet and cannot be redirected while firing in case the boss moves. This also applies to preventing you from getting out of the way of attacks. 7.) Overall Rating: Very weak, and Rapid-fire leaves a lot to yearn for. Excluding Profusion, this weapon class really leaves a lot to be desired. I suggest learning it well enough for your training missions, but for general mission use, stick to Melee or one of the other 2 Ranged classes. -¬-¬-¬-¬-¬-¬-¬-¬ | Weapon Type: | Heavy Bowguns -¬-¬-¬-¬-¬-¬-¬-¬ Heavy Bowguns are very much like their cousin, the Light Bowgun, but they make some very interesting changes to the general play-style. They sacrifice some move speed (and thus "shotgun" tactics), in replacement for strong, powerful shots to take out your enemy. 1.) Blocking/Evasion: Block (with shield attachment), Roll 2.) Damage Over Time: Average-to-High 3.) Movement Speed: Slow 4.) Solo/Party Usage: Average, Average-to-Great 5.) Misc. Strength: a.) High-end Heavy Bowguns have "Light" Recoil, meaning very fast shots. b.) Ranged attack leaves player generally safe from attack. c.) Decent for Stunning, Sleeping, and Poisoning the enemy. 6.) Misc. Weakness: a.) Ammunition is generally expensive. b.) Using a Shield means you can't get the Long Barrel attachment. c.) Shield doesn't block much damage. Usually only used for roars. d.) Limited ammunition excluding Normal Shot Lv1, which is weak. e.) Light Recoil Guns have Very Slow load speed. Reload Speed+2 Armor is recommended to counter this. 7.) Overall Rating: Best ranged weapon for most situations. They may require a lot more mastery due to their lessened walk ability, but they are far more powerful than either of the other two ranged classes. That is their trump card. I highly recommend learning to use this Ranged weapon over Light Bowguns or Bows. -¬-¬-¬-¬-¬-¬-¬-¬ | Weapon Type: | Bow and Arrow -¬-¬-¬-¬-¬-¬-¬-¬ Bow and Arrow is very sparse class that can span a lot of different reviews from a thousand different users. This is mainly due to their wide variance in attack type per each bow, per each charge, etc. Whatever the case, however, they thrive on their hit-and-run tactics for survival and damage dealing. 1.) Blocking/Evasion: Roll, Backhop, no Block 2.) Damage Over Time: Poor-to-Low in beginning, Average near end. 3.) Movement Speed: Average 4.) Solo/Party Usage: Poor-to-Average, Average 5.) Misc. Strength: a.) Attacks can be charged while moving. b.) Able to employ "shotgun" tactics. c.) Ranged attack leaves player generally safe from attack. d.) Unlimited ammo. Bottle Coatings are generally inexpensive. e.) Melee attack can cut tails. 6.) Misc. Weakness: a.) Because of no blocking, very vulnerable to Roars/Flashes. b.) Gunner armor is weak. Player will usually die in a few hits. c.) Melee attack has limited reach. Makes cutting tails hard. d.) Cannot carry very many Coating Bottles into battle. e.) Wide variance of attack types (Scatter, Pierce, Rapid) across many bows leads to a lot of deliberation to attacking. 7.) Overall Rating: Too low of a damage rate at start of game. Decent later. I recommended using bows over Light Bowguns if you really want ranged attack and decent movement speed, but stay away from this until you're proficient with melee. However there is no arguing an experience player with a bow will never get hit, and keep the pressure of attacking the monster consistently. Unfortunately most bow users don't have this skill. O===================================O----------------------------------------- | Quest Technicals | O===================================O ¬-¬-¬-¬-¬-¬-¬-¬ | Battle Tech | - Capturing Monsters ¬-¬-¬-¬-¬-¬-¬-¬ Here is a simple checklist of every monster that can be captured. I have it in a format that makes it easy to check each monster after capturing them. Simply copy to a notepad and replace the "-" with an "O" as you catch monsters, as it will make your life a lot easier when you are trying to get the "Ecology Report" guild card award. (Easiest to view in notepad using "Square Fonts" such as Courier, Courier New, or Lucida Console). ---Bird Wyvern--- o- Giadrome - o- Velocidrome - o- Gendrome - o- Iodrome - o- Yian Kut-Ku - o- Blue Kut-Ku - o- Yian Garuga - o- Gypceros - o- Purple Gypceros - ---Piscine Wyvern--- o- Cephadrome - o- Plesioth - o- Green Plesioth - ---Primateus--- o- Bulldrome - o- Congalala - o- Blangoga - o- Rajang - ---Carapaceon--- o- Daimyo Hermitaur - o- Shogun Ceanataur - ---Wyvern--- o- Rathalos - o- Azure Rathalos - o- Silver Rathalos - o- Rathian - o- Pink Rathian - o- Gold Rathian - o- Khezu - o- Red Khezu - o- Basarios - o- Gravios - o- Black Gravios - o- Monoblos - o- White Monoblos - o- Diablos - o- Black Diablos - o- Tigrex - Q: "How do I capture monsters?" A: To capture a monster, you're going to need a trap and 2 Tranq Bombs. Then, you are going to have to weaken the monster to 25% of their health. If you can tell the monster is weak enough, lay down your trap, have them run into it, and then hit them with the 2 Tranq Bombs. If they fall asleep, you have successfully captured them. --- Q: "How can I tell when the monster is weak enough?" A: That depends on the monster. Here's a list of all identifiers. Giadrome/Velocidrome/Gendrome/Iodrome/Bulldrome: They'll pause from battle, then start running for another area. Kut-Ku Ears will fold back on head. Also can limp. Gypceros: Once he starts playing dead, slow down. He's not weak enough but you don't want to kill him. Once you see him limp, capture. Garuga: He rarely limps. Wait for him to come out of rage mode if you think he is getting weak. Cephadrome: He'll run to area 7. The only time he ever enters this area is to sleep, so capture him if you see him there. Will rarely limp. The top fin on his back also will fold down. Plesioth: The fin on his back will fold down. Will rarely limp. Congalala: Will retreat to a cave and sleep. He only enters caves when weak. Blangoga/Rajang: Will limp when weak. Hermitaur/Ceanataur: When mouth bubbles, they'll be a darker shade than normal. Rathalos/Rathian/Basarios/Gravios/Monoblos/Diablos/Tigrex: Will limp when weak. Khezu: When you are fighting him, he'll suddenly pause in battle for an excess of 5 seconds, without any animation. Then he'll immediately fly away. Alternatively, he can sometimes limp. --- Q: "What monsters can be caught by what traps?" A: Shock Traps can capture all of the listed monsters except Gypceros. Pitfall Traps can capture the following: Kut-Ku, Gypceros, Garuga (cannot while in rage), Plesioth, Congalala, Blangona, *Rajang, Rathalos, Rathian, Khezu, Basarios, Gravios, and Tigrex. Pitfall Traps cannot capture the following: Giadrome, Velocidrome, Gendrome, Iodrome, Bulldrome, Cephadrome, Daimyo Hermitaur, Shogun Ceanataur, Monoblos, Diablos. *Rajang will not fall in a trap unless he is in rage, or paralyzed/sleeping. --- Q: "Why should I capture monsters?" A: You can do it to get better rewards. For example, when you capture a Silver Rathalos, instead of getting just the normal 5% carve of a ruby off of his tail, you have a 7% chance, x3 chances, of getting a ruby in the rewards. It's very useful in the end game for getting rare items. Plus, if you capture every type of monster (including color variations), you can snag a nifty award for your guild card called "Ecology Report". --- Q: "Can I capture monsters in quests I'm not hunting them in?" A: Yes! The beautiful thing about capturing is it can be done in any quest. If you encounter a Velocidrome in a gather mushrooms quest, you can capture it! Any of the monsters I've listed as capturable, can be captured should you encounter them in any quest. --- Q: "So what boss monsters cannot be captured?" A: Kirin, Shen Gaoren, Lao-Shan Lung, Fatalis, Kushala Daora, Chameleos, Lunastra, Teostra, and Akantor. ------------------------------------------------------------------------------- VILLAGE QUESTS ------------------------------------------------------------------------------- ====================================================================|---------| One Star Quests | {VLCH1} | ====================================================================|---------| O===================================O----------------------------------------- | Mountain Herb Picking | O===================================O Reward: 300z Contract: 0z Time: 50 min. Area: Snowy Mountains (Day) Main Monsters: Popo Anteka Special Conditions: None Goal Conditions: Deliver 5 Mountain Herbs Fail Conditions: Reward Zero Time Over For this quest you need to search various spots on the mountain and find 5 mountain herbs. Once the quest begins, head over to the big blue box. From now on, refer to this as the "supply box"; at the start of each mission you should view its contents. It usually contains supplies that will aid you in your quest. Once you are finished taking whichever supplies you want (most notably Maps, First-Aid Medicines, Rations and Hot Drinks), leave the area into area 1. If you grabbed the map you should be able to understand my explanation of the following. From Area 1, climb the 2 cliffs on the East side of the map, and enter into the cave leading to area 4. Use a Hot Drink once you enter, unless you equipped Mafumofu Armor, which grants Anti-Cold. If you're not using that armor, and you don't use a Hot Drink, when you remain in a cold climate your stamina will drain incredibly quick meaning you won't be able to sprint while holding R. Now, you'll be in the Southeast portion of the map, but we want to be in the southwest. Follow the hallway North and then Southwest until you reach the honey comb. Gather from this spot for possible Mountain Herbs and some very useful Honey. Now run north into Area 5, continue north until you reach the connection bet- ween areas 5 and 6. Don't change areas though, because there are 2 patches of herbs here which will more than likely give you the rest of your quarry. Once you've gathered, if you have 5 or more Mountain Herbs, return to base camp. If not, continue to explore areas 6, 7 and 8 until you get the required amount. When you get back to base camp with 5 mountain herbs, turn them into the red box by pressing O next to it. This will be the common practice when returning items for gathering quests. The mission will finish and you'll be shown the Rewards screen. Rewards are received at the end of every quest and are usually related to the task you completed. Once you grab what you want from it, you'll be returned to Pokke village. O===================================O----------------------------------------- | An Anteka in the Snow | O===================================O Reward: 300z Contract: 0z Time: 50 min. Area: Snowy Mountains (Day) Main Monsters: Anteka Popo Special Conditions: None Goal Conditions: Deliver 3 Anteka Antlers Fail Conditions: Reward Zero Time Over For this quest you need to kill some Anteka (some might call them a moose), and collect their horns to return to the Red Box at base camp. Simply head to Area 2 where you'll find a group of Anteka. Since these creatures are generally very docile they should pose absolutely no threat to you. Though if you anger them they can attack back they are very weak and die very easily. Attack the Anteka (until they die), then carve them up for their Antlers. To carve, stand over their carcass, put away your weapon (press Square), and then press Circle over the corpse. Continue to do this until you collect 3 antlers. If for whatever reason you kill all the Anteka in the area and don't get 3 antlers, leave the area and come back and they'll respawn. Once you collect them all, return to the base camp and deliver them into the red box. Mission Complete. O===================================O----------------------------------------- | Hunt the Carnivore! | O===================================O Reward: 300z Contract: 0z Time: 50 min. Area: Snowy Mountains (Day) Main Monsters: Giaprey Popo Special Conditions: None Goal Conditions: Slay 5 Giaprey Fail Conditions: Reward Zero Time Over Well then, this is your first Monster Hunt against something substantial. This is not a gathering quest, this requires nothing more than the slaying of 5 Giaprey. Whatever you carve from them, you get to keep. You also will not have to return to the base camp after the mission is over. In any case, let's go over the quest strategy. Grab your supplies and head out. There's only 2 areas on this map you should be concerned with, and that's area 3 and area 5. All 5 Giaprey will be split up between these two areas. I suggest going to Area 3 first, since the area is much more spread out so you can get used to fighting them. The strategy to fighting small monsters in large numbers is to pace the battle and not get surrounded. This being said, try to always be facing your enemies within camera view so as to not get surprised and unable to react to their attacks. Other than that, don't get greedy and pace yourself until you learn their attack patterns well. Giaprey bodies disappear fast and attempting to carve them while fighting a pack can end up in you being flung around like a rag-doll, so I suggest only carving the last one in an area that you kill, since you'll be fighting these guys pretty often as well as getting their various parts in the rewards, it's not necessary to go after every carve you can get. In any case, use these tactics to kill 5, get whatever carves you can, and then mission completed. O===================================O----------------------------------------- | Sinking Feeling | O===================================O Reward: 300z Contract: 0z Time: 20 min. Area: Snowy Mountains (Night) Main Monsters: Popo Anteka Special Conditions: None Goal Conditions: Deliver 3 Popo Tongues Fail Conditions: Reward Zero Time Over Perform your common practice of grabbing things from the box, and make your way to Area 6. Once you get here, you'll see a cutscene with a group of Popos, but alas, it couldn't be this simple right? A Tigrex lands on the scene and scares the Popos to run to Area 8. Now, when the cutscene ends, don't panic! You don't have to fight this brute of a monster, in fact, you're not supposed to! Simply run (being careful to avoid his attacks) into Area 8 and you'll be safe here. Kill the Popos and carve them for tongues. If you run out of Popos to kill and carve, leave the area and then quickly re-enter to spawn more. Remember, each Popo gives 2 carves! Return to base camp once you collect 3 and deliver in the box. O===================================O----------------------------------------- | Slay the Blangos! | O===================================O Reward: 300z Contract: 0z Time: 50 min. Area: Snowy Mountains (Night) Main Monsters: Blango Anteka Special Condition: None Goal Conditions: Slay 3 Blangos Fail Conditions: Reward Zero Time Over Very much like hunting Giaprey, except a different prey. These guys shouldn't be any more difficult than any of your last quests, but since all 3 Blangos you have to hunt hang out in Area 8, this could get a bit messy. Grab box items, clamber up the mountain top until you reach Area 8. This is the first mission that you'll encounter that has big blocks of ice that will block your pathway. You have 2 options: You can hit them until they break, or you can go around. Unless you're using Dual Swords or Hammer though, I don't suggest attempting to break them down. The two paths you should probably take are: Area 1 -> Area 4 -> Climb up east cliffs into area 5 -> Area 6 -> Area 8 -or- Area 1 -> Area 2 -> Climb up Mountain into Area 3 -> Drop down onto lower level of Area 3 -> Area 5 -> Area 6 -> Area 8. Use the same general practice you took on with Giaprey, except a normal Blango carcass should last a little longer than a Giaprey's, so you should be able to get 2-3 of the carves pretty easily. O===================================O----------------------------------------- | The Carnivorous Leader | O===================================O Reward: 900z Contract: 150z Time: 50 min. Area: Snowy Mountains (Day) Main Monsters: Giadrome Giaprey Special Condition: None Goal Conditions: Hunt the Giadrome Fail Conditions: Reward Zero Time Over Quest Unlock Details: Complete Quests - Village 1* Hunt The Carnivore! ................ (V1.03) - Village 1* Sinking Feeling .................... (V1.04) - Village 1* Slay The Blangos! .................. (V1.05) Once you complete the previous quests, the Village Chief will inform you that you're ready to take on the vicious Giadrome. To select this quest from her, check the Urgent Quest section and pick this quest. Giadrome is your first "Boss" type monster you will encounter. They fight just like a Giaprey, but they hit harder and have a lot more HP. The fact that they are fast and hit harder can be troublesome for a lot of new players, so you're going to have to stay on your toes and be cautious, not reckless. Be safe, not sorry. Take extra healing items and anything you think would be useful for this quest. Grab everything from the supply box, you'll find some new items you probably haven't encountered yet, such as a Shock Trap and Tranq Bombs. These items are used to capture a monster once you've weakened it enough, and are a great tool for farming boss creatures for better rewards. If you want to know how to use them, refer to the Battle Tech section for capturing. It is not necessary to complete this quest though. Since this will be the first time fighting a Giadrome, he will remain in Area 6 until you arrive. However, his normal domain is to travel between Areas 6, 7, and 8. Since he gets a cutscene all to himself, make sure to memorize the dif- ference in his appearance from normal Giaprey. The most prominent one would be his large blue crest on his head. In any case, the Giadrome is probably one of the easiest parts about this quest, because many times he's going to be aided by a flock of Giaprey, which makes for a bad day. If things are getting too hectic and you need a break you can lay the Shock Trap for generally just attacking the Giadrome if you're not concerned with capturing yet. The trap only works on Boss creatures, so if any other monster runs onto it, it won't matter. Lay the trap down and have him run into it. Once the yellow field surrounds him, attack away until it wears off. When a Giarome starts getting weak, they'll immediately attempt to leave the area and go somewhere else. Stay on them! If they get too far away you could lose them and it's even possible that they regain some life. If this happens and you kept your trap until this point, you should try capturing. If you killed him, he'll give two carves and good rewards. Good luck. After you complete this quest, it will be moved into the Two Star Quests listings. ====================================================================|---------| Two Star Quests | {VLCH2} | ====================================================================|---------| O===================================O----------------------------------------- | Gathering - Snowy Mountains | O===================================O Reward: 12z Contract: 0z Time: 50 min. Area: Snowy Mountains (Day) Main Monsters: Giaprey Popo Special Condition: None Goal Conditions: Survive Until Time Over or Deliver the Paw Pass Ticket Fail Conditions: Reward Zero Gather as freely as you want. When you're done, grab the paw pass from the supply box and deliver it to the red box. Quest clear. O===================================O----------------------------------------- | Gathering - Jungle | O===================================O Reward: 12z Contract: 0z Time: 50 min. Area: Jungle (Day) Main Monsters: Velociprey Mosswine Special Condition: None Goal Conditions: Survive Until Time Over or Deliver the Paw Pass Ticket Fail Conditions: Reward Zero Gather as freely as you want. When you're done, grab the paw pass from the supply box and deliver it to the red box. Quest clear. O===================================O----------------------------------------- | Gathering - Desert | O===================================O Reward: 12z Contract: 0z Time: 50 min. Area: Desert (Day) Main Monsters: Genprey Apceros Special Condition: None Goal Conditions: Survive Until Time Over or Deliver the Paw Pass Ticket Fail Conditions: Reward Zero Gather as freely as you want. When you're done, grab the paw pass from the supply box and deliver it to the red box. Quest clear. O===================================O----------------------------------------- | Reckless Bulldrome Hunter | O===================================O Reward: 1200z Contract: 200z Time: 50 min. Area: Snowy Mountains (Day) Main Monsters: Bulldrome Giaprey Special Condition: None Goal Conditions: Hunt the Bulldrome Fail Conditions: Reward Zero Time Zero Bulldrome tends to give a lot of new players a bit of a scare because his direct attack style and good speed make him quite a nuisance. Bring a mobile weapon or one that can block, and heavily exploit that strength while fighting him and you'll have little difficulty. The Bulldrome starts in area 7 and will travel between areas 6, 7, and 8. He usually makes an effort to charge, and the only time you should not be close to him is when you see him start thrashing around wildly in place. Otherwise, he's going to charge so just make sure to get out of the way. Lance users should stand in place blocking and let the bulldrome come to them, then retaliate while he's recovering from his dash. Dual Sword, Sword and Shield, Longsword, and Greatsword users should run in at the end of his charge and attack him, then roll out while he's turning towards you. Hammer and Hunting Horn users should exploit the superpound move until he flips on his back and gets stars over his body. He'll be stuck in this status for a long time so triple-pound with a Hammer or consistently swing your Hunting Horn until he gets back up. With a strong enough weapon you can even kill him before he gets up. Other than that, he shouldn't give you any difficulty. When you see him waddle off to another area, it's probably time to catch him. Bulldrome gives 3 carves if you kill him instead. O===================================O----------------------------------------- | Slay the Giaprey! | O===================================O Reward: 900z Contract: 150z Time: 50 min. Area: Snowy Mountains (Day) Main Monsters: Giadrome Giaprey Special Condition: None Goal Conditions: Slay 20 Giaprey Fail Conditions: Reward Zero Time Zero Refer to strategy from Village 1* Quest (V1.03) "Hunt the Carnivore!" Areas Giaprey like to spawn in are 3, 5, 6, 7, and 8. O===================================O----------------------------------------- | The Pack of Blangos | O===================================O Reward: 900z Contract: 150z Time: 50 min. Area: Snowy Mountains (Night) Main Monsters: Bulldrome Blango Special Condition: None Goal Conditions: Slay 5 Blangos Fail Conditions: Reward Zero Time Zero Refer to strategy from Village 1* Quest (V1.05) "Slay The Blangos!". Areas Blango likes to spawn are 6, 7 and 8. O===================================O----------------------------------------- | The Taboo of Negligence! | O===================================O Reward: 900z Contract: 150z Time: 20 min. Area: Snowy Mountains (Night) Main Monsters: Giaprey Anteka Special Condition: None Goal Conditions: Deliver 15 Mountain Herbs Fail Conditions: Reward Zero Time Zero Refer to strategy from Village 1* Quest (V1.01) "Mountain Herb Picking". Collect herbs from areas 4, 5, 6, 7, and 8. Alternatively you can trade for some of them by giving Garbage to Elder. O===================================O----------------------------------------- | Hunt Down the Velocidrome! | O===================================O Reward: 900z Contract: 150z Time: 50 min. Area: Jungle (Day) Main Monsters: Velocidrome Velociprey Special Condition: None Goal Conditions: Hunt the Velocidrome Fail Conditions: Reward Zero Time Zero Velocidrome fights just like his counterpart, Giadrome. The only difference really is that he lacks the ice-spit attack, and the environment. Use the same strategy as Village 1* Quest (V1.UQ) "The Carnivorous Leader" and note that he starts in area 7, and moves between areas 3, 4, 6, 7 and 8. O===================================O----------------------------------------- | Jungle Menace | O===================================O Reward: 1500z Contract: 250z Time: 50 min. Area: Jungle (Night) Main Monsters: Yian Kut-Ku Velociprey Special Condition: None Goal Conditions: Hunt the Yian Kut-Ku Fail Conditions: Reward Zero Time Zero This is probably the hardest challenge for upcoming new players in the game. Not because he's hard, just because he's the hardest "step-up" in difficulty in the entire game. In any case, you'll want to bring a full supply of healing items and whetstones for this quest. You can consider bringing flash bombs but they really shouldn't be needed. Any weapon type is good for Kut-Ku. Use high raw damage, ice element, or water element. Encounter the Kut-Ku in Area 6 for the first time. He likes to travel between areas 1, 2, 3, 4, 5, and 6. When fighting Kut-ku, he is incredibly vulnerable to attacks on his *left side. The reason for this is that he can only use a tail spin in one direction, which starts on the opposite side of where you'll be standing, giving you a huge window of opportunity to get out of the way. Plus, he hardly ever uses any other attack while you're standing here, meaning you can dart in and out of the way of his tail while he just spins in place. *Note: when I say left side, I mean HIS left. That means if you are both facing each other, it is your right, and if you are both facing the same direction, it is your left. His other attacks to watch out for are his fireball and his dash, which he will only use against you if you are standing directly in front of him -- so don't. Your goal is to stay on his side and stay there, dealing constant damage. His weak spots are his Head for blunt weapons, and his Wings for cutting type weapons. If you are using a weapon with very little reach, attack his legs until he falls over, and then attack the exposed weak spot. Example: Trip him with a Hammer and then go triple-pound his face. Some other things to note about Kut-Ku. When you attack his face a lot, the ears surrounding his face will get large cracks in them, indicating you "broke his face". This will give you extra rewards at the end of the quest. Also, when you weaken him enough to be captured, you'll notice those same ears will fold back on his face, just like they were before he noticed you. He might even limp away as well. If you notice these, feel free to use a pitfall or shock trap to capture him. Do not use sonic bombs or sm barrel bombs on him. While they will give you a small opportunity to attack him after using them, he'll immediately enter rage mode after he comes out of his daze which will make him a lot more difficult to deal with. If you kill him rather than capture, he'll give 3 carves. Good luck. O===================================O----------------------------------------- | Rarest of the Rare Beasts | O===================================O Reward: 1500z Contract: 250z Time: 50 min. Area: Jungle (Night) Main Monsters: Congalala Velociprey Special Condition: None Goal Conditions: Hunt the Congalala Fail Conditions: Reward Zero Time Zero Before starting this quest, there's an optional item you should consider to bring. Deodorant is a helpful item to counter one of the most annoying status effects in the game. You'll get 2 in the supply box, but you may consider making a few more. To make them, you'll need a Sunset Herb + Bomb Material. If you don't have Bomb Material, combine Stone + Sap Plant. I suggest mobile weapons for Congalala, because he has big openings after his attacks but require you to dash into battle for them. Thus it makes weapons like Lances not that effective. Hammers, Horns, and any of the Sword weapons are good for him. Ranged weapons aren't advised. His elemental weakness is against fire. Start the quest and head to area 3 if it is your first time for the cinema. Otherwise, he travels between areas 1, 2, 3, 9, and when he gets weak, he'll go to area 6. If he enters 6, consider waiting a bit for him to fall asleep, and then enter to capture or deliver a hit. The easiest fighting strategy for Congalala is this. Stay to either one of his sides, and wait for him to start an attack animation. He has very long delays after almost all of his attacks, so you shouldn't have any trouble getting in and dealing damage. Most advantageous Congalala animations to exploit: --- Monster Attack: Belly Flop --- Easily dodged and plenty of recover time to get in a long combo. Just be careful that he slides forward a little bit more after he lands. --- Monster Attack: Wild Swinging --- Stay away until he lands on his back to avoid getting affected by the quake effect. This attack is his strongest attack but leaves him incredibly vulner- able. --- Monster Attack: Belly Slam --- He stands up straight and sticks out his belly, making it incredibly hard. However, it's a very long animation and allows you to get free hits on his back. When he goes into rage mode, both his face and buttox will turn red. And often times, if you are standing near him when he first enters rage mode, he will fart onto your character. If this happens, Deodorant and stay out of his way. He has a tendency for using less of his longer delayed attacks during rage mode, so it is advisable to really try and stay towards his side and not attack recklessly. After he takes some damage, he'll then eat the item he was carrying held in his tail. He will then get either Fire breath, Poison breath, or Sleep breath. Whichever one he does have, however, he will do it in a sweeping motion towards his front, and sweep it to each side. You can either take this opportunity to hit him in the sides, or you can position yourself at a slant just outside of his breath, and jump in for a few hits on his face right when he stops the attack. Once dead he will give 3 carves. Good luck. O===================================O----------------------------------------- | Hunt the Rare Forest Congas! | O===================================O Reward: 900z Contract: 150z Time: 50 min. Area: Jungle (Day) Main Monsters: Velocidrome Conga Special Condition: None Goal Conditions: Slay 10 Congas Fail Conditions: Reward Zero Time Zero By this point since you've fought Blangos, you'll have no problem fighting these. These are the pink furry monkeys you'll find quite often in swamps and jungle areas. They have some interesting abilities, and probably the only one that ever will get to you is their charge. Slay 10 of them. They like to spawn in Areas 3, 5, 6, 9, and 10. O===================================O----------------------------------------- | Attack of the Giant Bugs! | O===================================O Reward: 900z Contract: 150z Time: 50 min. Area: Jungle (Day) Main Monsters: Vespoid Hornetaur Special Condition: None Goal Conditions: Slay 20 Vespoids Fail Conditions: Reward Zero Time Zero Vespoids are large wasp-like creatures that like to avoid you unless you don't pay attention to them, and then fly in to attack you to inflict the abnormal status paralyze. However, when you normally kill a vespoid it will explode into a million pieces. The only way to guarantee a carve from a vespoid or it's cousin hornetaur are to kill them with poison element. Equip yourself with a poison weapon if you want the carves (my preferred weapon is Hydra Bite). Begin your quest and set out. They are very weak and the only annoyance they provide is that their flaky nature makes them avoid your attacks quite fre- quently, and that they can paralyze you. They like to spawn in Areas 5, 7, 8, 9, and 10. O===================================O----------------------------------------- | Collect to Combine | O===================================O Reward: 900z Contract: 150z Time: 50 min. Area: Jungle (Day) Main Monsters: Velocidrome Velociprey Special Condition: None Goal Conditions: Deliver 10 Special Mushrooms Fail Conditions: Reward Zero Time Zero You can collect mushrooms these from a few different sources. Most of them will come from gathering them from the mushroom patches, but you can also find them from mosswine (the pigs with brown moss on their backs). Let me explain. Mosswine love mushrooms, which means they are always sniffing them out. If you see a mosswine, don't hesitate to watch its behavior as it might lead you to a patch of unseen mushrooms in quests of this nature. Also you can consider killing the mosswine, as it will sometimes carve a special mushroom. Whatever the case may be though, you'll be scouting for mushroom patches. Find them in Area 1, 2, 5, 6, 9 and 10. Return 10 of them to the delivery box at home. O===================================O----------------------------------------- | Hunt the Gendrome! | O===================================O Reward: 900z Contract: 150z Time: 50 min. Area: Desert(Day) Main Monsters: Gendrome Genprey Special Condition: None Goal Conditions: Hunt the Gendrome Fail Conditions: Reward Zero Time Zero Gendrome, another cousin of Velocidrome and Giadrome, fights in exactly the same manner as his counterparts, except one startling difference. Any attack that grazes you has the potential of inflicting paralyze status. While this is his major strength, he also has more of a bite to all of his attacks, as well as more health. Otherwise, fight him just like any other one of his cousins. Also, don't forget to grab the cool drinks from the box. Anytime you're in the desert, the heat will consistently drain your health until you use one of these. Gendrome's normal areas of travel include 1, 2, 4, 5, and 6. O===================================O----------------------------------------- | The Land Shark | O===================================O Reward: 1200z Contract: 200z Time: 50 min. Area: Desert(Day) Main Monsters: Cephadrome Special Condition: None Goal Conditions: Hunt the Cephadrome Fail Conditions: Reward Zero Time Zero Before starting this quest, you should try to prepare yourself with Sonic Bombs to help pull Cephadrome out of the sand easily. To make a Sonic Bombs, you'll need 3 essential ingredients: Nitroshrooms, Fire Herbs, and Screamers. You can gather or purchase Nitroshrooms or Fire Herbs, however Screamers must be hunted from Velocidrome or Yian Kut-Ku. In any case, combine what you have available by making Gunpowder (Fire Herb + Nitroshroom), and then combine Gunpowder + Screamer. Try to bring at least 4-6 to the quest just in case. Start the mission and don't forget to grab the Cool Drinks and Sonic Bombs. Make sure to use a Cool Drink once you enter the desert and track him down. The first time you start this quest, he will wait for you in Area 5. After that the Cephadrome will travel mostly between areas 1, 2, and 5. He will be in the sand and his fin will be a lot darker color then normal the normal cephalos you see swimming through the sand. Once he spots you, chase after him and throw a sonic bomb towards his fin. The sound will drive him out of the sand and give you a chance to attack. When fighting Cephadrome, you have two options to avoid his attacks. The first is to position yourself behind HIS right leg. This is because Cephadrome only tail-spins towards his left, leaving you a huge opportunity to get out of his strike zone. He will normally spam this while you are this close, giving you a lot of opportunities to attack. The only attack you have to worry about while attacking him here is his hip-check, so be forewarned if he starts to turn towards you that it's time to bail. The second option for attacking, is to stand about 2 rolls away from the front of his face. While standing here, he will spam his Sand-spit attack, which is very easily dodged and gives you a huge opportunity to attack his Head/Neck area, which takes some pretty decent damage. Get in, attack, and get out before he thinks to use a hip-check which has even less of a chance of getting you then the previous attack. Once it is injured it will go to Area 7 to heal. Now is your chance to either capture it or finish it off. Killing it will give 3 carves. O===================================O----------------------------------------- | Liver of Legend! | O===================================O Reward: 1200z Contract: 200z Time: 50 min. Area: Desert(Day) Main Monsters: Gendrome Cephalos Special Condition: None Goal Conditions: Deliver 3 Piscine Livers Fail Conditions: Reward Zero Time Zero You can bring sonic bombs to this quest, though they're not needed. If you want to use sonic bombs, refer to the quest above for how to make them. Also bring a Farcaster to return to base quickly. For a weapon, I heavily suggest using Great Sword or Hammers, as they are great for knocking Cephalos out of the sand without the need for sonic bombs. Lastly, you can consider a bowgun that can use Crag Shots. Start the quest and grab the Cool Drinks, Sonic Bombs, and anything else you want. Leave camp and head to Area 1 and use your Cool Drink once you leave the camp. Once in Area 1, you'll notice there are 2 Cephalos, with very little room to move. This makes it very advantageous for us to get them out of the sand. Either use the sonic bombs to knock them out of the sand directly, or run around the area until they stop in place. If they jump out on their own volit- ion, then go ahead and slaughter them. If they submerge, prepare to attack their fin as they pop out to attack. A Greatsword Charge or a Hammer Superpound should knock them out pretty easily. If you have a bowgun, shoot their fin with a single crag shot, and that will also bring them out. While you're in this area, Gendrome is likely to run through. You can either choose to hunt him or run out of the area and wait for him to leave. Once you get 3 Piscine Livers, farcaster, turn into box. Mission complete. O===================================O----------------------------------------- | Gone Fishin' | O===================================O Reward: 900z Contract: 150z Time: 50 min. Area: Desert (Day) Main Monsters: Cephadrome Genprey Special Condition: None Goal Conditions: Deliver 2 Goldenfish Fail Conditions: Reward Zero Time Zero Before going on this quest, you can consider preparing yourself to lessen some possible frustration you're going to incur if you're unfamiliar with fishing. This would be to make some Goldenfish bait. Note this is not required to finish this quest, just to make it easier. To make Goldenfish Bait, you're going to need 2 Snakebee Larvae and 2 Fireflies. You can get Snakebee Larvae, they naturally come from your Bee Hive in your farm, or you can purchase them from the Seasonal Seller. To get Fireflies, you can get them from your Insect Thicket or you can sometimes get these from the Seasonal Seller as well. All you need is 2 of each, use the combine feature and make your bait. Lastly, bring a Farcaster which can be purchased from the Seasonal Seller. When you start the quest, if you didn't make Goldenfish Bait, grab the Bait from the box. They'll work, they're just not as good. Drop down the well in the base (press circle while facing it, then move forward into it) for a shortcut. You'll be in Area 6, drop down the cliff and run towards the water. Look in the water before you start fishing. If you're familiar at all with fishing prior, you are looking for a gold-colored fish the same shape as either a Springnight Carp or an Arrowana. If you do not see this, leave the area and then come back. You can choose to go to either area 7, 9, or 4 to do this, but I think going to 7 is probably the fastest (continue cycling as long as you do not see one). Once you do see a Goldenfish in the water, cast your bait by highlighting the bait in your item bar and pressing Square. If you are using Goldenfish Bait, then no other fish will interfere with you catching the Goldenfish. If you didn't bring Goldenfish bait, then you'll have to go through the process of pulling out your bait before another fish bites it, casting it back in, and waiting until the Goldenfish bites. Once you see the fish bite, the lure should sink about the way as well as making a distinct "Sploosh" sound, otherwise it's a nibble and you shouldn't pull yet. To pull out, press X. A fish can either "Bite", "Nibble Once and Bite", or "Nibble Twice and Bite." If you see the fish "Nibble Twice", you know that the third time for sure is a Bite, so don't hesitate to press X once you see the lure start to sink. Once you catch 2, farcaster and turn them into the red box. Whew, quest clear. O===================================O----------------------------------------- | Shadow in the Snow | O===================================O Reward: 2100z Contract: 350z Time: 50 min. Area: Snowy Mountains (Day) Main Monsters: Khezu Giaprey Special Condition: None Goal Conditions: Hunt the Khezu Fail Conditions: Reward Zero Time Zero Quest Unlock Details: Complete Quests - Village 2* Reckless Bulldrome Hunter .......... (V2.04) - Village 2* Jungle Menace ...................... (V2.09) - Village 2* Rarest of the Rare Beasts .......... (V2.10) - Village 2* Liver of Legend! ................... (V2.16) When fighting a Khezu, make sure you always have them painted. They like to travel areas in such a matter that makes them very hard to track, since they spend so much time in the air. I suggest bringing at least 4 paintballs and 3 psychoserums, as if you lose him, he'll be very annoying to track down. The most crucial thing I must stress for fighting Khezu, is bring a weapon type that can block. His roar is the #1 Hunter Killer of any one of his attacks. It just leaves you way too open to be set up for a strong, heavy hit. The first time you start this quest, he'll start in area 3. After that he'll choose to travel between areas 1, 6, 7, and 8, and he likes to rest in area 3 when he gets weak. To fight Khezu, you'll want to understand his attacking style, as he has some attacks that will catch players very off-guard. During the battle, the only areas you should attempt to hit Khezu are his Head/Neck area, and his legs. Since Khezu is so tricky, let's take an in-depth look at his moves. Monster Attack: Roar The #1 threat to players fighting Khezu. If you even suspect he's going to roar, block. He's just way too dangerous if you're caught up in a roar, so try as hard as you can not to be caught by it. The only hint you have to this attack is he gets a creak in his neck and he points his face upwards. Monster Attack: Area Shock If you see an electro-static surround his body, get away! He's going to shock in an area-of-effect type attack that completely envelopes his body, making it impossible to hit him unless you're using a Lance, Hammer, Hunting Horn or Greatsword. If you are using a Lance, it's advised to just block this attack as opposed to trying to get away from the shock. Monster Attack: Neck Stretch Type #1 If you are standing in front of him, and see him retract his neck straight backwards, he's going to shoot it out directly forward. Simply move to the side of his neck and attack him during the animation delay. Monster Attack: Neck Stretch Type #2 This one is more at a slant, and a little harder to dodge. Run away from him to dodge this one. Monster Attack: Ground-Shock He reels his neck back and makes a charging sound, then emits 3 lightning shocks that travel forward across the ground. Getting hit by this attack will hurt a lot and may inflict paralyze status, so quickly run to one of his sides. This attack has a huge delay though, giving ample time to attack while he is still executing it. This attack can NOT be blocked. Monster Attack: Hop-Attack He hops at you. Literally. Dodge and then go attack him as he recovers from this attack. Monster Attack: Lightning Hop-Attack Same thing, except you get a warning from him glowing blue, but it executes a lot faster and is a lot deadlier. He can only use this attack when he is in rage mode. Monster Attack: Acid Drop He also can hang from a cave ceiling in the Swamp area, and drop acid on the ground. But of course, he's in the Mountains right now, so you don't have to worry about that. Remember this for later encounters though. If you kill him and do not capture, you will get 3 carves, and will now be able to go on 3* Elder Quests. Completion of this quest will also list it under 3* quests from now on. Good Luck. ====================================================================|---------| Three Star Quests | {VLCH3} | ====================================================================|---------| O===================================O----------------------------------------- | Gathering - Swamp Zone | O===================================O Reward: 12z Contract: 0z Time: 50 min. Area: Swamp (Day) Main Monsters: Genprey Hornetaur Special Condition: None Goal Conditions: Survive Until Time Over or Deliver the Paw Pass Ticket Fail Conditions: Reward Zero Gather as freely as you want. When you're done, grab the paw pass from the supply box and deliver it to the red box. Quest clear. O===================================O----------------------------------------- | Gathering - Forest and Hills | O===================================O Reward: 12z Contract: 0z Time: 50 min. Area: Forest and Hills (Day) Main Monsters: Velociprey Special Condition: None Goal Conditions: Survive Until Time Over or Deliver the Paw Pass Ticket Fail Conditions: Reward Zero Gather as freely as you want. When you're done, grab the paw pass from the supply box and deliver it to the red box. Quest clear. O===================================O----------------------------------------- | The Subterranean Glutton | O===================================O Reward: 1200z Contract: 200z Time: 50 min. Area: Snowy Mountains (Night) Main Monsters: Giadrome Blango Special Condition: None Goal Conditions: Deliver 3 Khezu Whelps Fail Conditions: Reward Zero Time Zero You'll want to prepare yourself with Pick Axes (3+ preferable), Hot Drinks, 1 Farcaster, Combo Book 1, 2 Bomb Material and 2 Exciteshrooms. When you start the quest, make sure to grab the rations from the supply box because you'll be doing a lot of running. Your goal is to deliver Khezu Whelps, which are located at the highest point of the mountain, and 3 of them at that. To cut down on the tediousness of making 6 trips across the entire map, we brought along a Farcaster and the components necessary to make 2 more of them. 1.) Run to area 8 of the map, and enter the small tunnel that is burrowed out of the side of the mountain. After you drop from the tunnel, continue through the passage, climbing until you reach the large discarded dragon skin. Mine the skin until you get a Khezu Whelp. 2.) Use a farcaster to return to base, and deposit the Khezu Whelp into the red delivery box. Combine a Bomb Material + Exciteshroom to make another Farcaster. 3.) Repeat steps 1 and 2 until mission complete. O===================================O----------------------------------------- | Blango Slaying Tactics | O===================================O Reward: 900z Contract: 150z Time: 50 min. Area: Snowy Mountains (Night) Main Monsters: Giadrome Blango Special Condition: None Goal Conditions: Slay 10 Blangos Fail Conditions: Reward Zero Time Zero Refer to strategy from Village 1* Quest (V1.05) "Slay The Blangos!". Areas Blango likes to spawn are 5, 6, 7 and 8. O===================================O----------------------------------------- | Aim for the Jungle Crab | O===================================O Reward: 1800z Contract: 300z Time: 50 min. Area: Jungle (Night) Main Monsters: Daimyo Hermitaur Velociprey Special Condition: None Goal Conditions: Hunt the Daimyo Hermitaur Fail Conditions: Reward Zero Time Zero Quest Unlock Details: Complete Village 3* The Lurking Desert Giant (V3.09) Refer to strategy from Village 3* Quest (V3.09) "The Lurking Desert Giant". Areas Daimyo likes to travel to in the Jungle are areas 2, 3, 4, 6 and 9. O===================================O----------------------------------------- | Master of the Giant Lake | O===================================O Reward: 2400z Contract: 400z Time: 50 min. Area: Jungle (Night) Main Monsters: Green Plesioth Velociprey Special Condition: None Goal Conditions: Hunt the Green Plesioth Fail Conditions: Reward Zero Time Zero Quest Unlock Details: Complete Village 3* Water Wyvern in the Desert (V3.10) Refer to strategy from Village 3* Quest (V3.10) "Water Wyvern in the Desert". Areas Plesioth travels between 3, and 4. The only difference between Green Plesioth and his normal counterpart, are the variance in speed and power. Green Plesioth gives a lot of players a lot of trouble because he moves a lot faster, and hits harder. The only solution I can give you to this dilemma is be more on guard and accustom yourself to his set of attacks. Remember, practice makes perfect. O===================================O----------------------------------------- | A Swarm of Hermitaurs | O===================================O Reward: 900z Contract: 150z Time: 50 min. Area: Jungle (Day) Main Monsters: Congalala Hermitaur Special Condition: None Goal Conditions: Slay 10 Hermitaurs Fail Conditions: Reward Zero Time Zero For this quest, you'll be fighting Hermitaurs, the smaller cousin of Daimyo Hermitaur. Hermitaur are elusive and speedy, making them a minor annoyance with little challenge at all to hunters. Hermitaur spawn in areas 3, 4, 9 and 10. Kill any you see in plain sight -- they are fairly harmless, you just have to avoid their sweeping claws. They won't do much damage even if they connect. Alternatively, they like to burrow underground. To find them, you'll have to watch closely for small puffs of sand raising from the beach. If you see this, quickly dash over it and roll. The Hermitaur will attempt to grab your feet, and then come out of the ground. You know what to do once it is out of the ground. Kill 10. O===================================O----------------------------------------- | The Purple Poison Menace | O===================================O Reward: 2100z Contract: 350z Time: 50 min. Area: Jungle (Night) Main Monsters: Purple Gypceros Velociprey Special Condition: None Goal Conditions: Hunt the Purple Gypceros Fail Conditions: Reward Zero Time Zero Quest Unlock Details: Complete Village 3* "Gypceros: Venomous Terror" (V3.12) Refer to strategy from Village 3* (V3.12) "Gypceros: Venomous Terror" Gypceros likes to move from areas 1, 3, 4, 5 and 6. Purple Gyp's only notable differences involve spamming his flash attack more, and a little more speed. If you were able to best the other Gypceros, apply the same strategy, as he's not much tougher. You can consider attempting to break his head crest faster to avoid constant flash spamming if you like. O===================================O----------------------------------------- | The Lurking Desert Giant | O===================================O Reward: 1800z Contract: 300z Time: 50 min. Area: Desert (Day) Main Monsters: Daimyo Hermitaur Genprey Special Condition: None Goal Conditions: Hunt the Daimyo Hermitaur Fail Conditions: Reward Zero Time Zero This strategy's author: "Fresh" Daimyo Hermitaur is a big red crab with a Monoblos shell on its back. You can break this shell twice for a Monoblos related reward (Monoblos Heart for G-Rank Hermitaurs for example). Breaking this shell can be done really quick with a Hammer or Hunting Horn. You can defeat Hermitaur with any weapon, blocking is of no need here. He has no screaming or stunning attacks so just go for it. His way of traveling between areas is by burrowing. He starts in 5 and can travel between areas 1, 2, and 7. He goes to area 9 when weak. For handling him and dealing damage, roll between his legs when he attacks and counter-attack while standing between his legs. He has low stagger limits so exploit them by hitting his legs or face repeatedly. His face is the weak spot both to cut and blunt damage. His attacks and moves are as follows: Backwards Charge: He turns his Monoblos shell to you and runs you down. This attack hurts but can be seen easily as his back is facing you when he starts it. He will use it when you are behind him, so stay to his sides. Side Swipe: Ok, you stay at his side and will receive this. He walks sideways and swipes with his scissors. The attack stretches out in front of him so if you stay a little behind him it will miss. Forward Push: This is his most used attack. He'll make a pushing movement forward with both scissors and it does fairly low damage. It can interrupt your combo though. Forward Lunge: Just like the normal push he positions himself but makes a small charge and lunge forward. If you happen to be at his side you now have the opportunity to beat at his shell. This takes a bigger chunk out of your health so try to avoid it. Forward Spray and Push: Avoid this. He puts his scissors to his mouth and extends them in pushing motion while spraying water from his mouth. The attack reaches out in front of him and to his sides as his scissors push outside. Stay away. Jump Attack: His most deadly attack. He gathers himself and jumps up, followed by a body slam. Get out of the way quickly. Burrow Attacks: He can use two of these. For either one the attack is started by burrowing. 1.) He will follow your path and surfaces directly underneath where you were standing. He'll do this twice. 2.) He alternatively will do seemingly random surface pokes. Anyway, run and wait for him to begin surfacing and you'll have some quick free hits during the time he is pulling himself back onto land. Sit: Sometimes he just sits there and giggles. Give him some treatment then. Cover: He wraps himself and squats. You cannot harm him here, all attacks will bounce as long as he is in this position. A well timed sonic bomb wakes him up and gives you some chances for combos in addition to his drop. He yields three carves. O===================================O----------------------------------------- | Water Wyvern in the Desert | O===================================O Reward: 2100z Contract: 350z Time: 50 min. Area: Desert (Day) Main Monsters: Plesioth Special Condition: None Goal Conditions: Hunt the Plesioth Fail Conditions: Reward Zero Time Zero Similiar to fighting Cephadrome, Plesioth adopts many of the same attack pat- terns, but is much larger and hits much harder. We will, however, use the same tactics for killing it. Weapon consideration should be a Blocking weapon if you Melee, or a Gun that can fire Crag and Pierce shots. Plesioth is weak to Fire and Thunder elements. His cinema in Area 7 the first time you face him. He only cycles between areas 6 and 7. Bring at least 5 Sonic Bombs, and as an optional, a Frog or Lg Barrel Bombs+. Once you encounter Plesioth, he's not going to do you any good being submerged in the water, so you have to pull him out. There's a few ways to do this: 1.) If Plesioth does NOT notice you, you can go to the water, and throw your Frog into the water. He will slowly approach the frog, and once you see it drop below water, pull him in! When he lands on the surface, he will flop around for a good amount of time for lots of free hits, so exploit it! (If at any time Plesioth notices you before taking the frog, IMMEDIATELY pull the Frog out and get away! If you're slow at doing this, he may get off an easy Water Blast and it can kill your character in one hit!) 2.) Sonic Bomb. As long as Plesioth is not in Rage Mode, throw a sonic bomb towards the water near him, and he MAY jump out of the water. 3.) Lg Barrel Bomb+ can be placed on the edge of the water, and if Plesioth is close enough, he will trigger it with his water spray and the blast radius will not only damage him, but it will also bring him onto the surface. 4.) If you're using a Bowgun, Crag or Clust shots can pull him out as well. 5.) Anytime that Plesioth runs back to shore, and jumps into the water, run to the spot the Plesioth jumped from, and there's a chance Plesioth will jump right back out. After he's out, it's time to attack. The first option is to attack his legs until he falls over, and then attack his stomach while he is flopping on the ground. Position yourself behind HIS right leg, because he only spins to his left. Now, the tricky part about fighting Plesioth is because he is so huge, you will be left wide open for a hip-check if you don't take caution of it. If you can, block the hip check, or if you're daring, ROLL forward towards the direction of the hip-check to pass through it. Note that rolling through it should only be used in desperation, or if you are using Evade+2 armor. The second option, is to stand directly in front of Plesioth, about 3-4 rolls away from his face. Because Plesioth is so big, you should only employ this strategy if you are using a melee weapon with Medium or greater reach, or a ranged weapon. He will spam his water-spray, which is easily dodged. Attack his face/neck area during that time, and then back away. If you don't back away far enough, he may initiate a hip-check attack. Watch for the fin on the very top of his back to fold down, signifying he is weak enough to capture. If you broke it by attacking it, you may not as easily determine when he's weak, but it's still possible. If you kill him, he gives 4 carves. Good luck. O===================================O----------------------------------------- | Slay the Genprey! | O===================================O Reward: 900z Contract: 150z Time: 50 min. Area: Desert (Day) Main Monsters: Gendrome Genprey Special Condition: None Goal Conditions: Slay 20 Genprey Fail Conditions: Reward Zero Time Zero While an explanation should not be necessary, they fight just like Velociprey or Giaprey. They have a tendency to inflict stun status when they hop on you, so be careful of that. The only dilemma this quest might impose is that you have to scour the desert until you kill about 18 Genprey. You'll find yourself at a lack of abundance until you reach this number. Once you do, area 4 should become the spawn zone for the last 2+ Genprey. O===================================O----------------------------------------- | Gypceros: Venomous Terror | O===================================O Reward: 1800z Contract: 300z Time: 50 min. Area: Swamp (Night) Main Monsters: Gypceros Hornetaur Special Condition: None Goal Conditions: Hunt the Gypceros Fail Conditions: Reward Zero Time Zero This strategy's author: "Fresh" Gypceros is a step above a Kut-Ku in terms of health, damage, and speed, but the general strategy is overall fairly straightforward and may be even easier for some new players. It also has one of the most annoying attacks ever derived in a game: The stealing peck. Additionally it has some hard parts surrounding its legs which will make your weapon bounce if it's not within green sharpness. I recommend a weapon with blocking ability since his flash attacks can be annoying otherwise. If you intend to follow the basic, safest strategy to fighting Gypceros however, it isn't necessary since you'll generally be unable to be hit and thus can bring a Hammer/Dual Swords/Long Sword if you desire. For item preparation, since Gypceros is a poison-based monster, Antidotes are handy for saving your life. So what's this safest strategy you ask? Stand in between his legs and use attacks that will keep you relatively stationary. The bulk of his attacks while you are under his legs will be tail swipes (which usually miss), and flashes leaving you plenty of time to attack. There is some interpretation still needed in regards to completely avoiding his tail, but this for the most part works. He flies when traveling so painting him is a good idea. His starting point is usually in area 2, he will travel to areas 4, 5, and 8 as well. When he is weakened he will return to area 2 to sleep. Here is a list of his attacks. Tail Swipe: Just the normal tail roundhouse you would expect from a tailed wyvern. His tail expands a bit in length when doing so. Standing near or beneath him will cause it to miss often. Run and Bite: He makes a short charge towards you and makes a biting motion to the side. Peck: The attack you absolutely need to avoid by rolling away. He makes four pecks while moving forward. When it hits you it has the chance to steal something out of your inventory, normally potions and stuff like this. There's no way to retrieve the stolen goods. In addition it can lock you with pecks when raged. If he does manage to get a rather rare item you brought into the quest, you may even consider abandoning the quest to get it back. Jump and Peck: The same as above, except he jumps towards you to cross the distance. Poison Spit: He spits poison towards you. This attack deals little damage by itself but has a rather long poison duration, so really try to avoid this. Rage / Jump: When he goes into rage he jumps up and down, knocking you over with his feet. While it's not really an attack and doesn't deal much damage, it's just better to stand a few feet away when he starts this if possible. Flash: He stands firm and does three slow pecks, then erects himself and flashes with his head crest. This immediately stuns you. You can block the flash or, if timed correctly, roll away. Or you just stand between his legs where no immediate attack can hit you. When you break his crest, he will try to flash but it won't work anymore, giving you a nice opportunity for some free attacks. Fly and Land: He makes a little jump in the air and lands immediately. It knocks you down, but is harmless otherwise. Chicken Run: He makes an erratic motion, runs to a particular place, which is always the same in a given area, and starts a mad dash across the stage spitting poison along the way. He will hit 2-3 different points before ending this run. This run always uses the same pattern in a given area, so if you know it, you can just stand out of his way and look what he's doing. The biggest problem with this attack is that he can chain it multiple times, meaning he might run around the same area 3-4 times. The best advice would be to find the "end point" of this attack and wait there for him when he starts doing this. Run and Flee: Makes another erratic motion, runs to a specific fly-off spot and soars away. This is unique to Gypceros since other wyverns just fly away starting wherever they are. He knocks you over when you are in his path. Feign Death: When he's near death he starts using this 'attack'. He falls down just as if dead, but the quest isn't over. On G-Rank you can now carve him once, but don't do this on elder quests. When he's touched he makes his attack by jerking his wings and tails abound. This attack hurts a lot, so don't fall for it. Just wait until he's bored with playing dead or poke him from a distance and you'll be safe. This is also the best indicator for capturing him, but he can start this before he is actually weak enough to be captured. I'd say attack him for another 3-4 more minutes after he starts before attempting to capture. If you kill him, he gives three carves. O===================================O----------------------------------------- | Attack of the Blue Kut-Ku | O===================================O Reward: 1800z Contract: 300z Time: 50 min. Area: Swamp (Night) Main Monsters: Blue Yian Kut-Ku Hornetaur Special Condition: None Goal Conditions: Hunt the Blue Yian Kut-Ku Fail Conditions: Reward Zero Time Zero Refer to strategy from Village 2* Quest (V2.09) "Jungle Menace". Areas Kut-Ku travels in Swamp are 2, 4, 5, and 6. Now, this quest may actually impose some difficulty on you, considering that this is a Swamp (Night) quest, there will be puddles of poison to deal with, on top of Blue Kut-Ku's naturally having a higher speed than their Pink friend. My advice is to stay to areas 5, 6, and 2 as much as possible for this quest, considering area 4 is a pain to deal with. Carry some spare Antidotes if you intend to fight there. O===================================O----------------------------------------- | The Mischief-Maker | O===================================O Reward: 1500z Contract: 250z Time: 50 min. Area: Swamp (Day) Main Monsters: Congalala Hornetaur Special Condition: None Goal Conditions: Hunt the Congalala Fail Conditions: Reward Zero Time Zero Refer to strategy from Village 2* Quest (V2.10) "Rarest of the Rare Beasts". Congalala likes to travel to areas 4, 6, and 8, and once he's weak, he will enter any of the cave areas 3, 7, or 9. O===================================O----------------------------------------- | Fang of the Iodrome! | O===================================O Reward: 1200z Contract: 200z Time: 50 min. Area: Swamp (Day) Main Monsters: Iodrome Hornetaur Special Condition: None Goal Conditions: Hunt the Iodrome Fail Conditions: Reward Zero Time Zero This strategy's author: "Prince and the Porpoise" Iodrome. The last and supposedly strongest of the raptor Dromes. However, let me say first of all that this guy does not pose a serious challenge. In fact, some would say that Gendrome is more frustrating considering the relative lack of threat poison holds. He’ll be fighting in the swamp, so bring a hot drink on the very off-chance that he’ll go into one of the caves, but otherwise the environment should pose no problems. His main attack is the basic 'stepping bite' move, which is ridiculously easy to dodge. He also likes to spit poison at you, which can be a nuisance, but doesn’t cause serious harm. Like the other dromes, he has a very good, yet inaccurate jump attack –- this is his strongest attack and may take a chunk out of your health if you’re wearing bad armour. As normal, the minions in this quest are more of a hassle to deal with than your actual prey. Take them out if you don't want to be swarmed. Also, they are all susceptible to Iodrome’s poison, which could save you the bother of killing them yourself. The strategy for fighting Iodrome is to attack his side, roll, attack his side, roll and repeat. Attacking him from behind between the legs can prove helpful, as it makes him flinch more than attacks to his flanks. Head-on attacks are doomed to failure, as he is unlikely to flinch and will either poison you or bite you. Areas Iodrome likes to travel include: 5, 6, 7, 8. If you kill him and don't capture he'll give 2 carves. Good luck. O===================================O----------------------------------------- | Slay the Great Kut-Ku! | O===================================O Reward: 1500z Contract: 250z Time: 50 min. Area: Forest and Hills Main Monsters: Yian Kut-Ku Velociprey Special Condition: None Goal Conditions: Hunt the Yian Kut-Ku Fail Conditions: Reward Zero Time Zero Refer to strategy from Village 2* Quest (V2.09) "Jungle Menace". Areas Kut-Ku travels in Forest in Hills include 2, 3, 4, 5, and 9. O===================================O----------------------------------------- | A Killing from Mushrooms | O===================================O Reward: 900z Contract: 150z Time: 50 min. Area: Forest and Hills Main Monsters: Yian Kut-Ku Velociprey Special Condition: None Goal Conditions: Deliver 10 Special Mushrooms Fail Conditions: Reward Zero Time Zero Gather 10 Special Mushrooms, and deposit them. Bring a Farcaster for a fast return. Areas to gather mushrooms are as follows: Area 3, North side of the map, the pink mushrooms on the ground. Area 6, Watch for Mosswines to sniff a specific area and gather there. Also, you can kill the mosswine for a chance to carve one. Area 8, The center of the area is filled with mushrooms. Area 9, In the bush in the North West corner of the Map. Area 10, North side of the map, pink mushrooms at the base of the tree. And you can trade any Garbage you have for some shrooms from the Veggie Elder. O===================================O----------------------------------------- | The Ruler of the Snow | O===================================O Reward: 3000z Contract: 500z Time: 50 min. Area: Snow Mountains (Day) Main Monsters: Blangoga Blango Special Condition: None Goal Conditions: Hunt the Blangoga Fail Conditions: Reward Zero Time Zero Quest Unlock Details: Complete Quests - Village 3* Blango Slaying Tactics ............. (V3.04) - Village 3* The Lurking Desert Giant ........... (V3.09) - Village 3* Gypceros: Venomous Terror .......... (V3.12) - Village 3* A Killing from Mushrooms ........... (V3.17) [No Strategy Currently] ====================================================================|---------| Four Star Quests | {VLCH4} | ====================================================================|---------| [These 4* Strategies are currently not written: , , , , , , , , , , , , , ] O===================================O----------------------------------------- | Gathering - Volcanic Zone | O===================================O Reward: 12z Contract: 0z Time: 50 min. Area: Volcano (Day) Main Monsters: Ioprey Special Condition: None Goal Conditions: Survive Until Time Over or Deliver the Paw Pass Ticket Fail Conditions: Reward Zero Gather as freely as you want. When you're done, grab the paw pass from the supply box and deliver it to the red box. Quest clear. O===================================O----------------------------------------- | Attack of the Giant Bugs! | O===================================O Reward: 1200z Contract: 200z Time: 50 min. Area: Jungle (Night) Main Monsters: Hornetaur Congalala Special Condition: None Goal Conditions: Slay 20 Hornetaurs Fail Conditions: Reward Zero Time Zero This strategy's author: "LightJak07" Hornetaurs are crawling versions of the vespoids, they look similiar to dung beetles. They are only slightly more annoying that the Vespoids. The Hydra Bite is excellent for this quest to ensure you get carves, as it has low sharpness with decent poison element. They like to spawn in area 1, 2, 5, 6, 7 and 9. It can also be useful to take along poison smoke bombs if you are having problems with the bugs shattering. If you are going to use Poison Smoke Bombs, you are going to need a little patience since it does take some time for the poison to kill them. The best strategy when using Poison Smoke bombs is to run around and kind of gather all the bugs around yourself and throw one or two down, depending on the number of bugs. Then wait until they scream. Watch where they fall so you can carve and don't worry if you get hit a few times, they cause almost no damage at all. As for the Congalala, you can choose to ignore him, or it's easily within your capability to slay him within the time limit. Since you have so much time, you can even consider bringing pick axes/bug nets as well. O===================================O----------------------------------------- | A Band of Ceanataurs | O===================================O Reward: 1200z Contract: 200z Time: 50 min. Area: Volcano (Day) Main Monsters: Iodrome Ceanataurs Special Condition: None Goal Conditions: Slay 10 Ceanataurs Fail Conditions: Reward Zero Time Zero This strategy's author: "LightJak07" Find the small blue crabs. In order to find them, you're going to have to spot them underground, by looking for puffs of smoke that rise from the ground. Easiest way to get them out is to roll over the spot to avoid getting hit by their pincers when they pop out. They move fast by running up to you and holding their pincers out as if to give you a hug. Just hit them a couple of times with a weapon of any choice. Carve once each for a chance to get carapaceon brains (and other misc items), these are an account item sold at the end of the quest for pokke points. If you cannott find them in area 7, just run around, they pop up out of the ground, also going back into 6 will respawn a couple of them. Slay 10 of them. They like to spawn in Areas 2, 3, 6 and 7. O===================================O----------------------------------------- | More Coal Please | O===================================O Reward: 1200z Contract: 200z Time: 50 min. Area: Volcano (Day) Main Monsters: Shogun Ceanataur Ioprey Special Condition: None Goal Conditions: Deliver 15 pieces of Coal. Fail Conditions: Reward Zero Time Zero This strategy's author: "LightJak07" Don't forget to bring Iron/Mega pickaxes, you will need them since the supply box only provides Old Pickaxes which break relatively easily. About 3-4 extra ones should be sufficient. Use the cold drinks and rations from the blue box and go mining. The carry limit for coal is 10, taking a farcaster to make this a little less time consuming is a great idea. The mining areas for the coal are 3 (1 spot), 4 (2 spots), 5 (2 spots), 6 (2 spots), 8 (3 spots). The Shogun is easily ignored in this quest but there is easily enough time to kill or capture. ====================================================================|---------| Five Star Quests | {VLCH5} | ====================================================================|---------| [These 5* Strategies are currently not written: , , , , , , , , , , , , , , ] O===================================O----------------------------------------- | Check the Ancient Tower | O===================================O Reward: 3000z Contract: 500z Time: 50 min. Area: Tower (Day) Main Monsters: Remobras Great Thunderbug Special Condition: None Goal Conditions: Slay 10 Remobras Fail Conditions: Reward Zero Time Zero This strategy's author: "LightJak07" A new area for MHF2, there is two parts to it, collect supplies from the box and proceed to area 2, which connects into the tower. Remobras are flying snake-like creatures, they spit poison (this is easily avoided), just stand under them and whack at their tails, a few good hits, they fall and die. The best weapons for this are going to be Greatswords, Longswords, Gunlance, or Bows/Bowguns, which can make the quest go a lot faster. They like to spawn in Areas 2, 4, 6, 8 and 10, which is a straight shot from the beginning of the map to the top of the tower. You can kill all 10 by simply climbing the tower and killing them on your way. Also note the other monster in this quest is the Great Thunder Bug. Most hunters find the item they drop, Thunderbug Juice, to be quite valuable. They are found in area 3, and they appear to be floating orbs of light. They have a random nature, but are easy to chase down and hit a few times (which should be all it takes to take them out). Be sure to watch where their sparkles fall since this is where the Thunderbug Juice is collected from. ------\======================================================================== [III] \ Revision History --------\====================================================================== GameFAQs will always have the latest version of this document FAQ started on 10/19/07 Version 0.10 (10/26/07) - Completed Beta Version of Quest List and HR Guide - Completed Beginner's "Village Tour". - Completed Beginner's "Weapon Type" suggestions. - Completed One-Star Village Quests Strategies. Version 0.11 (10/30/07) - Various spelling and grammar errors fixed. Version 0.15 (11/08/07) - Completed Two-Star Village Quest Strategies. - Added a few Frequently Asked Questions. - Added Beginner's "Battle Tech" section including "Capturing Monsters". Version 0.19 (2/29/08) - Added most Three-Star Village Quest Strategies. - Revised Beginner's "Battle Tech" into "Quest Technicals". - Opened Invitation for players to submit me strategies. Version 0.20 (3/28/08) - Added and revised strategies from Fresh, TimeLord, and LightJak07. - Allowing guide to be hosted on SkiesofCrimson's website. ------\======================================================================== [IV] \ Thanks/Acknowledgements --------\====================================================================== - Guide Sources o- Xiamut, for which a great deal of the FAQ layout came from. \__ http://www.gamefaqs.com/features/recognition/47351.html o- Deocricius, LightJak, Bad_Boy_Al1, and Cacovangor for complete: Quest Locations, Monsters and Contract/Reward Fees Listing. o- LightJak07, Time Lord ("The Prince and the Porpoise"), and SeleniaAngel ("Fresh"), for providing strategies. - Monster Hunter message board users for providing information/feedback: o- Deocricius o- LightJak07 o- Darksun45230 o- Cacovangor o- Banchad o- Bad_Boy_Al1 o- MuchoBe o- Freeside77 o- SaltG o- arni_90 o- Odyssey o- noilleberreven o- ZombieGhostDog o- Sheperds o- DS31 o- TrueMuerte o- Hadouken101 o- SeleniaAngel o- Time Lord (Names added in the order they gave me assistance.) - My girlie, MangoMochi. Long live the Mango! - Capcom, for stealing hundreds of hours of my life with all of their innovative games. ------\======================================================================== [V] \ Contact Information --------\====================================================================== If you wish to contact me you can do so via: - AIM: Sickly Tainted - Email: dimgradation@gmail.com - GameFAQS Message Boards: Boldrin If you have anything to add to the FAQ please send it to me, of course proper credit will be given for all submissions. If you do have something to contri- bute please provide me with either your Monster Hunter online name or your real name that I can credit you by. Please, if you notice that I have made an error, let me know about it. If you have any questions/comments/suggestions/corrections and you choose to e-mail me please include something like "Monster Hunter FAQ" in the subject field. This way I won't mistake it for spam and delete it. Feedback of any kind is appreciated, just please keep any criticism constructive. Please read the FAQ section before asking me a question! ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ - Donations - ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ As you may know or consider, writing a guide can take a considerable amount of time, plus GameFAQs doesn't pay me to do it. In addition, it costs me money to even purchase the game. Was this guide helpful? Do you have a PayPal account? If you did, why not show me some support and donate a dollar or two. You'd be helping me greatly and I'd be more willing to produce my guides faster. You can make a donation to dimgradation@gmail.com. Remember, the authors are providing you with a free guide as opposed to having to purchase a possibly upwards of 10-15 dollar strategy guide. Thank you. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ - Frequently Asked Questions - ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Q: Where's the rest of the FAQ? A: It is a "partial FAQ" for a reason. It's still being made. --- Q: How many hours does it generally take to reasonably complete this game offline (i.e. finishing all quests and getting most equipment)? A: You could complete every mission solo in 200-300 hours. If you wanted to extend play for getting most of the high-end weapons and armor, as well as online play, 600-1000+ hours. --- Q: Where do you live? If lived near you and I wanted to play Monster Hunter Freedom 2 with you, can I? A: I live in Las Vegas, Nevada. Also, it is possible, so contact me about it. ------\======================================================================== [VI] \ Copyright Information --------\====================================================================== This document may not be reproduced under any circumstances except for per- sonal, private use. It may not be placed on any web site or otherwise dist- ributed publicly without advance written permission from me. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Plagiarism is bad, very bad. Don't take credit for someone else's hard work, give credit where credit is due. All names, places, items and everything else contained in the videogame Monster Hunter are the sole property of Capcom. List of sites with permission to host or link to this FAQ: - http://www.gamefaqs.com and all of its affiliates. - http://www.skiesofcrimson.com General FAQ layout credited to Xiamut. His FAQs located here: - http://www.gamefaqs.com/features/recognition/47351.html Copyright 2007-2008