=============================================================== | | | M O N S T E R H U N T E R P O R T A B L E 2nd G | | | | & | | | | M O N S T E R H U N T E R F R E E D O M U N I T E | | | |-------------------------------------------------------------| | | | F E L Y N E F I G H T E R G U I D E | | | =============================================================== ----------------------------------------------------------------- Monster Hunter Portable 2nd G - Felyne comrade Damage Formula FAQ Platform: Playstation Portable (PSP) Version 1.2 By: VioletKIRA & Hikki E-mail: fullmooneve@hotmail.com ----------------------------------------------------------------- ================================================================= Sections: 1. Introduction of the Felyne Comrade 2. How to calculate Damage 3. Felyne Comrade Leveling Up Information 4. Felyne Characteristics, Loyalty and Combat Styles 5. Felyne Comrade Skills 6. Training Routine and Developement 7. Misc. Information & Frequently Asked Questions 8. Credit and Copyright ============================================================== 1. Introduction ============================================================== When news of the new Monster Hunter Portable 2nd G came out, many fans had anticipated a fresh new aspect of the game, a co-operative AI called the Felyne Comrade (also called Felyne comrade). This concept offered a whole new range of tactics to the average hunt, enriching the experiences from the precedent Monster Hunter titles. Felyne comrades are unique, they come in different colors and behaviors but creating the best felyne comrade is difficult. Thats where this guide comes in to help a little... So what are we waiting for? Lets get started, nya! ============================================================== 2. Damage Calculations ============================================================== I'm sure many people have already started to wonder how much damage their Slash Felyne comrade does when launch an attack on Lunastra's head or if the Attack Up Skill gives them a small or a big boost in power. Felyne attacks are considered by many players as "nimble", "pathetic", "weak"and "suprisingly unreliable"... And correct they are! (especially the unreliable part) Felynes are mostly for taunting or baiting opponents and other cutesy purposes. But that doesn't mean their damage is insignificant. Unlike our golden rule: Raw > Elemental (for Heavy Weapons), the felyne's is raw = elemental. Elemental is very useful at the early stages of the felyne's development as it does more damage than raw as it is fixed. But raw damage will eventually overtake the elemental (that is if you train and buff up the cat). A fully trained cat will do up to 45 damage per attack! -------------------------------- Damage Formula -------------------------------- ATTACK X HITZONE X DEFENSE X RAGE X CRITICAL Raw Damage = ---------------------------------------------- WEAPON DIVIDER + ELEMENTAL X ELEMHITZONE X DEFENSE X RAGE Elemental Damage = ------------------------------------------ 10 Some inaccuracy can still occur with this formula. Looks just like ours, but without sharpness and attack type etc. If you are familiar with how melee damage works, this should be a breeze for you. Okay I'll explain each variable carefully: The following faq will help: (credits to DS31) ---------------------------------------------------------- | http://www.gamefaqs.com/portable/psp/file/943356/53339 | ---------------------------------------------------------- ------------- RAW DAMAGE: ------------- ATTACK: ------- This is the felyne's attack power. To view the attack power, go to START then Reference, and finally Felyne. Just enter whatever value is shown, 120 = 120, no need for decimal points. HITZONE: -------- This is the body part where the monster is being hit. Felyne's will mostly hit the legs, head and stomach. It also can do a jumping slash attack that can sometimes reach the wings. Say your felyne is attacking Tigrex. It runs and does a SLASH attack on the HEAD. Looking at the Melee Damage FAQ, the hit zone's value is 80, hence we substitute it into the equation as 0.80. DEFENSE: -------- This is the monster's defense which can vary from monster to monster and rage mode to another rage mode. Again an example, your felyne attacks Naruga, it has a defense of 85%. Simply substitute 0.85 in Defense. RAGE: ----- When a monster gets angry it's defense in most cases increases. Okay, now for the example: Akantor gets angry and goes into rage mode. Its rage multiplier is 0.8, so substitute 0.8 for the Rage Value. CRITICAL: --------- Affinity can only be unlocked with the "Combat Expert" skill. This will give the cat an approximate affinity of 25% - 30%. When your cat does a critical attack, it will show a light red slash meaning that your cat has dealt 120% more damage to the monster than usually. For the Critical part, you need to substitute 1.2 in. There is no such thing as a negative critical. WEAPON DIVIDER: --------------- This is the most important part of the equation. Notice that your cat changes its weapon now and then? This only can happen when your cat's attack is at a certain level. ======================================================= | Attack Power | Slash Weapon | Impact Weapon | Divider | |=======================================================| | 0 - 150 | Bone Pick | Catspaw | 10.6 | |--------------+--------------+---------------+---------| | 151 - 300 | Crystal Pick | Acorn Hammer | 8.9 | |--------------+--------------+---------------+---------| | 301 above | Ochre Scythe | Barrel Hammer | 8.0 | |______________|______________|_______________|_________| Note: These aren't actual names for the weapons. So from the table above, just substitute the Divider into the equation from above. Say if you have a Felyne with 190 Slash attack. Your felyne's weapon will look like some kind of flat blue crystal wrapped around a stick. Since the attack is between the 151-300 range, substitute in 8.9 as the Divider. ----------------- ELEMENTAL DAMAGE: ----------------- I found that elemental damage was a bit complex to work with, so the stuff below can be incorrect. ELEMENTAL: ---------- Your felyne will have different elemental attack values based on their attack power. Yet again (I know I keep saying this) it is really easy to work with: ====================================== | Attack Power | Elemental | ElemAtk Up| |======================================| | 0 - 150 | 220 | 240 | |--------------+-----------+-----------| | 151 above | 280 | 300 | |______________|___________|___________| Put 220 if your cat has less than 150 attack power for whatever elemental the melee weapon has as they all (Fire, Water, Ice, Thunder and Dragon) have the same elemental power. Status Attack: -------------- Felyne's also have the status ability, but due to the difficulties I have encountered, it was too hard to give a solid value: ====================================== | Attack Power | StatusAtk | StatAtk Up| |======================================| | 0 - 150 | 250 | 270 | |--------------+-----------+-----------| | 151 above | 300 | 320 | |______________|___________|___________| Again, I apologise these values are only approximations. When you calculate status, it does not do actual damage it just lowers the monster's tolerance. Poison, Paralyze and Sleep all have the same Status Attack. For more information on Status Values on monsters, go to: http://minegarde.com/wip/status.php ELEMENTAL HITZONE: ------------------ This is same for raw, except this time it is just elemental. Okay, this is just simple substitution, for example: Your felyne attacks Garuga on the face with Water Elemental imbued to its melee weapon. Garuga takes 20 Water, then just put 0.20 into the elemental hitzone. What about Bomb damage?! Well, this Guide at first was meant to be called Felyne Comrade MELEE damage FAQ. I've expanded it a bit covering more than Felyne comrade damage. Bomber cats are considered the Gunners since they can attack from a small distance and from ledges, so I was too lazy to calculate a proper formula for damage. They are still however of some value... when they don't bomb you to death. ============================================================== 3. Felyne Leveling Up Information ============================================================== Attack, Defense and Health increase when a Felyne Comrade levels up. Here is a table that shows these values for each level: ================================= Level Attack Defense Health ================================= 1 10 10 100 2 13 14 100 3 16 18 100 4 19 23 101 5 22 28 102 6 26 33 103 7 30 39 104 8 34 45 105 9 38 52 106 10 43 59 107 11 48 67 109 12 53 75 111 13 58 84 113 14 63 93 115 15 68 103 117 16 74 113 119 17 80 124 121 18 86 135 124 19 93 147 127 20 100 160 130 ================================= ============================================================== 4. Felyne Characteristics, Loyalty and Combat Styles ============================================================== -------------------------------- Felyne Character -------------------------------- ===================================================================== Character Attack Preference Healing Rate Attacking Target ===================================================================== Fool Hardy More Melee VrySlow Heal Mostly Lg Monsters Barve More Melee Slow Heal Mostly Lg Monsters Average Both Equal Normal Heal Balanced Cautious More Bombs Fast Heal Mostly Sm Monsters Cowardly More Bombs VryFast Heal Mostly Sm Monsters Scrapper Only Melee Normal Heal Only Sm Monsters Weapon Lover Only Melee Normal Heal Balanced Prefer Weapon More Weapon Normal Heal Balanced Bomb Lover Only Bombs Normal Heal Balanced Prefer Bombs More Bombs Normal Heal Balanced Aims Large More Melee Normal Heal Only Lg Monsters Aims Small More Melee Normal Heal Only Sm Monsters Peace Loving No Attacking Normal Heal No Attacking Double KO Only Bombs VrySlow Heal Only Lg Monsters ===================================================================== For more statistics check out Yuzhy's chart: http://www.gamefaqs.com/portable/psp/file/943356/57398 -------------------------------- Loyalty System -------------------------------- Felyne Comrade's have a Loyatly Level, where the more time you spend with it doing quests, the more loyal it will become. This means that it will for example use its health flute, set traps often, nudge you when you are in Knock Out (Dizzy) or covering your ears from a monster's scream. As your Loyalty Heart Level increases, your felyne will do these more often. The only thing it will do less is become idle, or fall asleep. To increase Loyalty Heart level, you need the following amount of Loyalty Points: 1st heart: 1000 points 2nd heart: 2500 points 3rd heart: 4500 points 4th heart: 6000 points 5th heart: 7000 points When you first hire your Felyne comrade, it should already have 2 Hearts, so it will start with 2500 Loyalty Points. Loyalty Points can then be further obtained from quests, by simply taking the Guild Point Reward's 10%. For example, you finish Elder "Final Invatation", and you receive 2100 Guild Points. Your cat will get 2100 x 0.1 = 210 Loyalty Points added to its total amount. Also if you set the Felyne's Training Routine to "Break", it will gain 5 Loyalty Points, so break does have its advantages. ============================================================== 5. Felyne comrade Skills ============================================================== Felyne comrades can have up to three skills, each having a different effect on the felyne. Points rewarded from different quests completed will be needed to acquire these skills. Certain skills will be unlocked after a condition is reached, for example hunting the Garuga will unlock the High Grade Earplug skill or slaying the Hypnoc will activate the Sleep weapon imbuement skill for your felyne to later on purchase with points. -------------------------------- Activating Skills -------------------------------- When a skill is purchased your felyne comrade cannot use the skill straight away, rather it needs time to learn the skill. To check if your felyne has learnt the skill, go to START (Menu) -> Reference (Page 2) -> Felyne Status, just below the Skill Points box it will show you what skills the felyne currently has. It also shows that the skill is activated (white), or in the progress of learning (grey). Some more advanced skills will require more quests to be completed than other skills for it to be activated. Once activated the skill will remain until you want the felyne to forget it. I rank skills according to how the amount of points required buy the skill: There are three levels: =========================================== | Skill Level | Skill Point | Learning Time| |===========================================| | Basic | 1 - 49 | 1 quest | |--------------+-------------+--------------| | Intermediate | 50 - 99 | 2 quests | |--------------+-------------+--------------| | Advanced | 100 + | 3 quests | |______________|_____________|______________| Note: - All cats follow this rule, no matter what the lineage or behaviour is. - Gathering quests don't count as a quest. This includes G-level Gathering. Tip: Having at least one Advanced skill is recommended for a Lv 20 Felyne. -------------------------------- Acquiring Skill Points -------------------------------- Skill Points are awarded to the felyne when it completes a certain quest with you depending on the quest's guild point reward. Calculating this is simple: ------------------------------------------------ | Skill Points = 1% of Quest Guild Point Reward* | | | | BUT: | | If Quest Guild Point is lower than 200, then | | skill points earn will be automatically 2. | ------------------------------------------------ *includes the deduction for fainting in the quest. Easy to work out, so I will show two examples: Finishing the "Absolute Zero" quest without fainting will earn you 3000 guild points. Take 1% of that will give you 3000 x 0.01 = 30 Skill Points. Doing "Mountain Herb Picking" will offer you 40 Guild Points. Since this is below 200, it will be made automatically into 2 Guild Points, as 1% of 40 is 0.4, not an integer! So the least you will recieve is 2 Skill Points. If your cat is doing the "Meditation" Training Routine, add 2 Skill Points to your total reward. -------------------------------- Skills List -------------------------------- Shown in different categories: _________________________________________________ | Flute Cost: 20 Points | |-------------------------------------------------| | Your Felyne comrade sees when you are in danger | | and plays a flute to attract your attacker. | | -- | | This has the same effect as the item "Flute" by | | giving the felyne the temporary "Taunt" Skill. | | Will only work if there is a boss monster. | |-------------------------------------------------| | Unlocked at the start. | |_________________________________________________| _________________________________________________ | Demon Flute Cost: 60 Points | |-------------------------------------------------| | Your Felyne comrade plays a tune that raises | | both you and the Felyne comrade's attack power. | | -- | | Gives you and the cat attack up small. | |-------------------------------------------------| | Unlocked at the start. | |_________________________________________________| _________________________________________________ | Armor Flute Cost: 60 Points | |-------------------------------------------------| | Your Felyne comrade plays a tune that enhances | | both you and the Felyne comrade's defense. | | -- | | Gives you and the cat defense up small. | |-------------------------------------------------| | Unlocked at the start. | |_________________________________________________| _________________________________________________ | Antidote Flute Cost: 30 Points | |-------------------------------------------------| | Felyne comrade plays a tune that cleanses of any| | impurities and cure Poison status. | | -- | | Same effect as Antidote. | |-------------------------------------------------| | Unlocked at the start. | |_________________________________________________| _________________________________________________ | Health Flute Cost: 70 Points | |-------------------------------------------------| | Your Felyne comrade plays a tune that recovers | | a small amount of your health when needed. | | -- | | Same effect as a Herb. | |-------------------------------------------------| | Unlocked at the start. | |_________________________________________________| _________________________________________________ | True Health Flute Cost: 120 Points | |-------------------------------------------------| | Your Felyne comrade learns to play a tune that | | will recover a larger amount of your health. | | -- | | Same effect as a Potion. | |-------------------------------------------------| | Unlocked when Felyne's Loyalty is 4 Hearts. | |_________________________________________________| Tip: For Status Attack skills, they go well with the "Tireless" skill which increases the felyne comrade's attack rate, getting the monsterinto a certain status faster. _________________________________________________ | Elemental Attack [Fire] Cost: 15 Points | |-------------------------------------------------| | Imbues Felyne comrade's melee weapon with Fire | | element. | | -- | | See Elemental Table for more info. | |-------------------------------------------------| | Unlocked at the start. | |_________________________________________________| _________________________________________________ | Elemental Attack [Water] Cost: 15 Points | |-------------------------------------------------| | Imbues Felyne comrade's melee weapon with Water | | element. | | -- | | See Elemental Table for more info. | |-------------------------------------------------| | Unlocked at the start. | |_________________________________________________| _________________________________________________ | Elemental Attack [Ice] Cost: 15 Points | |-------------------------------------------------| | Imbues Felyne comrade's melee weapon with Ice | | element. | | -- | | See Elemental Table for more info. | |-------------------------------------------------| | Unlocked at the start. | |_________________________________________________| _________________________________________________ | Elemental Attack [Thunder] Cost: 15 Points | |-------------------------------------------------| | Imbues Felyne comrade's melee weapon with | | Thunder element. | | -- | | See Elemental Table for more info. | |-------------------------------------------------| | Unlocked at the start. | |_________________________________________________| _________________________________________________ | Elemental Attack [Dragon] Cost: 30 Points | |-------------------------------------------------| | Imbues Felyne comrade's melee weapon with Dragon| | element. | | -- | | See Elemental Table for more info. | |-------------------------------------------------| | Unlocked when Felyne's Level is 7 or above. | |_________________________________________________| _________________________________________________ | Elemental Attack Up Cost: 50 Points | |-------------------------------------------------| | Enhances your Felyne comrade's attacks with | | elemental properties, increasing their effectiv-| | eness. | | -- | | Element Attack +20 | |-------------------------------------------------| | Unlocked by hunting: Rathalos and Rathian. | |_________________________________________________| _________________________________________________ | Status Attack [Poison] Cost: 60 Points | |-------------------------------------------------| | Imbues Felyne comrade's melee weapon with a | | Poison effect. | | -- | | See Status Table for more info. | |-------------------------------------------------| | Unlocked by hunting: Iodrome, Gypceros and | | Chameleos. | |_________________________________________________| _________________________________________________ | Status Attack [Paralysis] Cost: 60 Points | |-------------------------------------------------| | Imbues Felyne comrade's melee weapon with a | | Paralysis effect. | | -- | | See Status Table for more info. | |-------------------------------------------------| | Unlocked by hunting: Gendrome, Cephadrome and | | Khezu. | |_________________________________________________| _________________________________________________ | Status Attack [Sleep] Cost: 60 Points | |-------------------------------------------------| | Imbues Felyne comrade's melee weapon with a | | Sleep effect. | | -- | | See Status Table for more info. | |-------------------------------------------------| | Unlocked by hunting: Hypnoc, Plesioth, Basarios | | and Gravios. | |_________________________________________________| _________________________________________________ | Status Attack Up Cost: 120 Points | |-------------------------------------------------| | Enhances your Felyne comrade's attacks with | | status effects, increasing their effectiveness | | -- | | Status Attack +20 | |-------------------------------------------------| | Unlocked by hunting a Plesioth, Lunastra and | | Teostra. | |_________________________________________________| _________________________________________________ | Wind Negate Cost: 100 Points | |-------------------------------------------------| | Felyne comrade is immune to most Wind effects. | | -- | | Same effect as "High-Wind Press" Skill. | |-------------------------------------------------| | Unlocked when Felyne's Level is 9 or above. | |_________________________________________________| _________________________________________________ | Earplugs Cost: 140 Points | |-------------------------------------------------| | Felyne comrade is completely immune to the scre-| | ams of Monsters. | | -- | | Same effect as "High-Grade Earplug" Skill. | |-------------------------------------------------| | Unlocked by hunting a Yian Garuga. | |_________________________________________________| _________________________________________________ | Attack Up Cost: 60 Points | |-------------------------------------------------| | Raises your Felyne comrade's attack. | | -- | | Attack + 20 | |-------------------------------------------------| | Unlocked by hunting: Yian Kut-Ku, Monoblos, | | Diablos and Rathalos. | |_________________________________________________| _________________________________________________ | Defense Up Cost: 90 Points | |-------------------------------------------------| | Raises your Felyne comrade's defense. | | -- | | Defense +30 | |-------------------------------------------------| | Unlocked by hunting: Basarios and Gravios. | |_________________________________________________| _________________________________________________ | Strength Up Cost: 120 Points | |-------------------------------------------------| | Raises your Felyne comrade's health. | | -- | | Health increases by 120% | |-------------------------------------------------| | Unlocked by hunting: Congalala, Blangonga and | | Rajang. | |_________________________________________________| _________________________________________________ | Guard Percentage Up Cost: 70 Points | |-------------------------------------------------| | Your Felyne comrade learns how to defend itself | | well and raises its blocking effectiveness. | | -- | | Original Guarding Chance = 30% | | Guard Up Chance = 40% | |-------------------------------------------------| | Unlocked by hunting: Daimyo Hermitaur, Shogun | | Ceanataur, Red Shogun Ceanataur, Purple Daimyo | | Hermitaur and Kushala Daora. | |_________________________________________________| _________________________________________________ | Hyperdrive Cost: 100 Points | |-------------------------------------------------| | Your Felyne comrade gains enhanced mobility and | | raises its movement and gathering speed. | | -- | | Felyne can now catch up to you when you run. It | | also can walk faster when holding bombs. | |-------------------------------------------------| | Unlocked by hunting: Kirin, Tigrex and Naruga. | |_________________________________________________| _________________________________________________ | Recovery Speed Inc Cost: 130 Points | |-------------------------------------------------| | Your Felyne comrade recovers from injuries fast-| | er and lessens the time taken to recuperate. | | -- | | Felyne Healing rate up one level. | |-------------------------------------------------| | Unlocked when Felyne's Level is 18 or above. | |_________________________________________________| _________________________________________________ | Affinity Attack Cost: 80 Points | |-------------------------------------------------| | Your Felyne comrade learns how to score critical| | hits. | | -- | | Affinity: 25%-30% (approx.) | |-------------------------------------------------| | Unlocked when Felyne's Level is 5 or above. | |_________________________________________________| _________________________________________________ | Rob 'em Blind Cost: 100 Points | |-------------------------------------------------| | Your Felyne comrade occasionally steals items | | for you when it attacks. | | -- | | 10% chance of taking a low rarity item from the | | monster for each attack. | |-------------------------------------------------| | Unlocked when Felyne's Level is 10 or above. | |_________________________________________________| _________________________________________________ | Trap Master Cost: 160 Points | |-------------------------------------------------| | Your Felyne comrade learns how to set Shock | | Traps. | | -- | | 5% chance of setting a Shock Trap every 10 min. | |-------------------------------------------------| | Unlocked when Felyne's Level is 18 or above. | |_________________________________________________| _________________________________________________ | Bomb Strength Up Cost: 150 Points | |-------------------------------------------------| | Raises the power of your Felyne comrade's bombs.| | -- | | Small Barrel Bomb and Large Barrel Bomb will be | | increased by 150%. | |-------------------------------------------------| | Unlocked when Felyne's Loyalty is 3 Hearts. | |_________________________________________________| _________________________________________________ | Bomb Dmg Reduction Cost: 90 Points | |-------------------------------------------------| | Reduces Bomb damage done to both Felyne comrade | | and hunter. | | -- | | Damage reduced by half. | |-------------------------------------------------| | Unlocked when Felyne's Level is 6 or above. | |_________________________________________________| _________________________________________________ | Large Barrel Bomb Skill Cost: 140 Points | |-------------------------------------------------| | Your Felyne comrade will occasionally use Large | | Barrel Bombs to attack the enemy. | | -- | | Felyne will have a 15%-20% chance of bringing up| | a Large Barrel Bomb, when attacking with bombs. | |-------------------------------------------------| | Unlocked when Felyne's Level is 13 or above. | |_________________________________________________| _________________________________________________ | Poison Negate Cost: 30 Points | |-------------------------------------------------| | Felyne comrade gains immunity to Poison. | | -- | | Same effect as the "Poison Negated" Skill. | |-------------------------------------------------| | Unlocked by hunting: Iodrome and Volganos. | |_________________________________________________| _________________________________________________ | Clairvoyance Cost: 70 Points | |-------------------------------------------------| | Felyne comrade gains senses that help you track | | spot Monsters. | | -- | | Same effect as Psychoserum works for 10 seconds | | in 5 minute intervals. Only works if there is a | | boss monster in the map. | |-------------------------------------------------| | Unlocked when Felyne's Level is 8 or above. | |_________________________________________________| _________________________________________________ | Say No To Gathering Cost: 90 Points | |-------------------------------------------------| | Felyne comrade doesn't gather and only attacks. | | Attack is increased. | | -- | | Any form of gathering is disabled, attack power | | is increased by 30. Idle or sleeping is still | | possible. | |-------------------------------------------------| | Unlocked when Felyne's Level is 12 or above. | |_________________________________________________| _________________________________________________ | Tireless Cost: 80 Points | |-------------------------------------------------| | Felyne comrade attacks and does not rest. Drains| | Felyne's comrade's strength and lowers health. | | -- | | Sleeping and idle states are negated, but health| | is reduced by 25%. | |-------------------------------------------------| | Unlocked when Felyne's Level is 15 or above. | |_________________________________________________| _________________________________________________ | Fall 7x, Get Up 8x Cost: 120 Points | |-------------------------------------------------| | Felyne Comrade comes back after recovering with | | increased fervor and attack power. | | -- | | Attack will be increased by 10 for each time the| | felyne faints. After the 8th faint, the attack | | will return to the original value. | |-------------------------------------------------| | Unlocked when Felyne's Level is 14 or above. | |_________________________________________________| Note: It is different when a felyne Faints and Retreats. Fainting is when the felyne's health is reduced to 0. The felyne retreats when its health is 50% or lower. _________________________________________________ | Riskbreaker Technique Cost: 150 Points | |-------------------------------------------------| | Felyne Comrade receives a great attack and defe-| | nse boost, but will not recover until quest end.| | -- | | Attack and defense increased by 50 each. Revival| | is disabled, name will start to blink as the fe-| | lyne's health is lower than 60%. | |-------------------------------------------------| | Unlocked when Felyne's Level is 20. | |_________________________________________________| -------------------------------- Erasing Skills -------------------------------- When the skill is erased, half the skill points needed to purchase that skill will be refunded to the felyne. Take note that skills can only be erased if the felyne has already learnt that skill, not in the middle of learning it. ============================================================== 6. Training Routine Development ============================================================== The Felyne comrade can have training, to increase some of its stats. To do this go to the Felyne comrade Board -> Development -> Select Felyne comrade -> Select Training Type ====================================== Training Type Effect ====================================== Hand To Hand Experience +10 -------------------------------------- Dumbells Attack +2 -------------------------------------- Situps Defense +2 -------------------------------------- Forms Attack +1, Defense +1 -------------------------------------- Meditation Skill Point Reward +2 -------------------------------------- Rest Loyalty Points + 5 ====================================== Note: Increasing will have effect after a quest. For "Fencing" it will increase randomly, sometimes attack and sometimes defense. For Toughness and Strength, it will sometimes increase by 1, not just 2. I do not know why this happens so yeah... ============================================================== 7. Frequently Asked Questions / Misc. Information ============================================================== Misc. Information: Note: Increasing will have effect after a quest. For "Fencing" it will increase - Without any Training, a Lv 20 cat's attack and defense will add up to 200. - A fully buffed Lv 20 cat's attack and defense will add up to 500. I will add more questions as you ask... so ask away! Q: What happened to sharpness and attack type? ---------------------------------------------- A: Well your cat does not sharpen its weapon, therefore is has a fixed, endless supply of sharpness. As for attack types, a felyne will have two different attacks: Spinning Slash - The cat goes on all fours and rushes to the monster, doing a spin. Pros: - The cat can quickly recover from the spin and launch another. - A fast attack. Cons: - Low reach, mostly reaches the legs. Jumping Slash - Same as the Spinning, but the cat will jump and do some kind of slam dunk with its melee weapon. Pros: - High reach, this can do tail cuts and claw/wing/face breaks. - Also a fast attack. Cons: - Slow recovery, leaves the cat open. Obviously you cannot control what the cat does, so hope for the best :D Q: Why don't you have any suggestions on which cat to buy? ---------------------------------------------------------- A: Well this FAQ gives enough information for you to customise your own. Q: How much damage does my cat do when it bounces off a monster? ---------------------------------------------------------------- A: Same as us, multiply the raw damage by 0.7 if the cat bounces. No, the elemental doesn't change when bouncing. Q: You don't shed a lot of light on bomb cats... do they suck? -------------------------------------------------------------- A: As you know, bomb cats move slower than normal melee users, but they are allowed to have that "sonic" effect, from the bomb's explosions. They also ignore any bouncing. In short it actually depends on the monster you are fighting. Q: How much Knock Out does my Impact Cat do? -------------------------------------------- A: It does 20 Knock Out. For more information on Knock Out values go to: http://forums.minegarde.com/index.php?showtopic=1740 Q: Can my Felyne cut off tails? ------------------------------- A: Yes, it can if you get lucky. Q: Where do I get that Samurai suit for my felyne? ------------------------------------------------- A: It can be obtained by going to Download on the main menu. No whatever costume your felyne comrade wears does not affect its damage outcome. Q: The cloth strip around the Felyne's weapon changes color...Why? ------------------------------------------------------------------ A: It changes color according to its Elemental attack: None: White Fire: Red Water: Dark Blue Thunder: Orange Ice: Light Blue Dragon: Brown Poison: Purple Paralyze: Yellow Sleep: Green Colors don't effect anything, just for the looks. ============================================================== 7. Credit and Copyright ============================================================== The following that made this FAQ possible: - TeamHGG for making the English Patch. - The Monster Hunter Community, for being nice and helpful. - Minegarde for hosting this FAQ. - GameFAQs for hosting this FAQ. -------------- Hosting Sites -------------- The following sites have permission to host this guide: - Minegarde: http://forums.minegarde.com/ - GameFAQs: http://www.gamefaqs.com/ If you wish for this guide to be hosted on your site please just simply copy and paste the link on your site and mention VioletKIRA for crediting. No need to email us anymore, we'll share as long as it is linked, do not copy and paste the whole guide. ========================= - Copyright ========================= Copyright 2008 Viki Chan & Dylan Lai This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright.