LocoRoco ======== Loco House Guide ================ written by Alan Kwan 0. Introduction --------------- This is a guide to help you get the most enjoyment out of the Loco House. The most important ingredient for building an interesting Loco House is, aside from the needed parts and stuff, the player's creativity and imagination. The purpose of this guide is to provide some guidelines, ideas, and inspiration for the beginner. The suggestions here are not intended to be limitations of what you can do; you are limited only by your imagination, and the purpose is to have fun building, watching, and sharing the Loco House. Some of the information is taken from "LocoRoco@Wiki" website: http://www15.atwiki.jp/locoroco/ 1. Purpose of the Loco House There are two things you can do with the Loco House: a. get the parts bugs b. build a house and have fun While you can get some important parts in the Loco House, the ultimate and main purpose of the Loco House is to build a fun structure. Getting parts only serves as practice for you to get used to each house size, and gets repetitive quickly. But with some creativity and patience, you can put together some very fun Loco Houses. The Loco House is not just a mini-game like the others; I would say that, the Loco House is actually half the game (with the action stages being the other half). For the controls in the Loco House, please read the friendly manual. Press the TRIANGLE button to open a list of your parts. To position parts more precisely, push +-key UP to zoom in. After you've finished placing the parts, press START to invite the LocoRoco's into your house. Press [] (SQUARE) to open the menu to save/load, make a new (empty) house or change house size, change Loco color (press [] again), etc. Press SELECT to take a picture. It is recommended that you turn off the "Power Save Settings -> Backlight Auto-Off" feature on your PSP when playing with the Loco House. Otherwise, your PSP screen will turn dimmer after 1 minute of watching the Loco House in action (without pressing the +-key or a button, even if you have been using the analog stick). 2. Getting stuff for your Loco House Much of the information in this section has been taken from @Wiki. * Size To get the Larger Loco Houses, you need to find Mui Mui. small house : available from start large house : 15 Mui Mui huge house : 45 Mui Mui * LocoRoco You can get more LocoRoco from the Mui Mui Crane mini-game. That's the only way you can get them. The 6 colors are counted seperately. The LocoRoco in the crane can be of size 1, 2, or 3. They are of different shapes too, and the "longer" shapes are quite difficult to get (but they don't count as more), so just focus on getting the rounder ones. You can get up to 20 LocoRoco for each color. You get instead 300 pickory for each excess one. * Parts You can get Loco House parts almost everywhere in the game. The parts are of three levels of "rarirty": 1 stars indicate "common" parts, 2 stars "uncommon" and 3 stars "rare". Rare parts tend to be harder to get, and also more interesting in the house. For a list of all the parts, please see "pants_from_space"s Parts Guide. There are 3 to 5 "parts bugs" in each stage. Three of them are Mui Mui; the others are held by sun, moon, Kuna (cloud), Nyokki (mole), Domingo (penguin) or such. The suns and moons require 15 LocoRoco singing to them, and will always give a rare part. From each spot, you can get one of two or three (three mostly for "singing" features) fixed parts, chosen randomly each time. You will find (at the more "mundane" spots, such as mere Mui Mui) rarer parts in later worlds: uncommon parts in worlds 3 and 4, and rare parts in world 5. If you clear a stage with 20 LocoRoco, you will get a bumper (#105-144) as your reward. You get a different bumper for each stage, and you can play a stage several times to get multiple copies. This is the only way to get bumpers. You can get parts bugs in the Loco House too. After you get a parts bug, press START to exit, and a new bug will appear in a new location. For each house size, the parts bug rotate through several locations. Note that you can get only a limited selection of 8 different parts (1 rare, 2 uncommon, 5 common) in each house size. The rare parts (#097, 099 and 057) can only be got here, and #097 and 057 are quite important. (The common parts are the 15 more frequently used alphabets in the English language.) You can also get parts from the mini-games, Mui Mui Crane and Chuppa Chuppa. From each mini-game, you can get only a limited selection of several different parts, and you can get those elsewhere too, so they are not too important. However, after you have got the Loco Editor, the editor-specific parts (#145-156) can only be got here. You will want to play Mui Mui Crane to get more LocoRoco. Chuppa Chuppa initially feels tougher, but once you've got the hang of it, you can get parts with a higher rate of success than the Crane. Especially, if you can get the white pickory for 50, you can get more than half of the admission cost refunded. For a list of what parts you can get at each spot in the stages, in each house size, and in each mini-game, please see @Wiki. 3. Some little tips a. Size : Go step-by-step. Start by building a few small houses, and then progress to the large house. The large house should be large enough to build a fun structure; you need not feel obligated to use the huge house just because it is available. I myself work mostly with the large house. Building a huge house takes a lot of effort (if I am to pack it full with features), and is IMO worth it only when I have got the inspiration. b. Getting Parts Bugs in the House : With each house size, start by getting a few parts bugs. This gives you some chance to get used to the new layout. At the beginning, try to complete an easy stage or two to get a bumper (or two, preferably). Use these two bumpers to try to get #097 in the small house, and then you will be able to get parts more easily. c. Slowdown : If the screen gets too busy, the game slows down. But you can avoid the slowdown by zooming in the camera. d. Rotating Parts: The rotating parts (#037-096) will move only when they are on the screen. If you zoom them off the screen, they stop moving. This will cause unusual behavior for some parts (such as #053, 057, 093). e. Loco Editor : Because of the restrictions of the Loco Editor, it is difficult to build really playable stages with it. Perhaps you can get more out of it by looking at it as an extended Loco House, with a similar purpose: try to build a stage which is interesting to watch (rather than one which is challenging to play). 4. Indoor and Outdoor The house has an indoor area and an outdoor area. You can easily use the indoor area by letting the LocoRoco fall with gravity. When you first start building a house in a new size, you may try building a simple one using just the indoor area. To get more space for more sophiscated features, you will need to send the LocoRoco outdoor. You can use a bumper, or you can just pour them outside using a slope. There are some other more sophiscated methods, too. 5. Branches and Series There are basically two ways you can arrange your parts to have fun with the LocoRoco. The most basic arrangement is to put the parts one after another in a /series/, so that the LocoRoco will go through them along a set path. You can also use certain parts to make the RocoLoco split into two or more /branches/, so that they will go through different sets of features. It can be as simple as putting a triangle (#004 or 016) or a spinner (#085 or 086) right in the middle of the LocoRoco's path, or you can use more sophiscated parts (such as #039 or 093) for the purpose. A bumper can also be used; you can place it so that some LocoRoco will hit it but some won't. A variation of branching is the /scatter/. With certain parts, you can make the LocoRoco spread out not just in a few distinguishable paths, but into random trajectories all over the place. Besides bumpers, parts such as #030, 049 and 055 can be used to create the scatter effect. An example of its application is to scatter LocoRoco all over a word (which you spell with the alphabets). While LocoRoco proceed through a series, sometimes they might be /derailed/ and go off in an unusual path. For example, the scoop (part #091 or 092) will derail a Locoroco which arrives when it is serving an earlier visitor. You can also arrange a series so that, LocoRoco will regularly /drop out/ of the series; parts such as #052 and 054 are typically used for this purpose. By arranging your parts in branches and series, you can build a very interesting Loco House. 6. Balanced Paths In general, it is preferable to maintain a good balance in your paths: the detail and complexity of the features in a branch should be correlated with the proportion of LocoRoco traveling down that branch. To a branch heavily loaded with many features, you want to send many LocoRoco so that it is not too quiet; conversely, on a path which many LocoRoco are passing through, you want to put more interesting features so that it is not too boring. 7. The Cycle In a typical house, the LocoRoco are shot to the top of the house by the starting air stream, and they fall through the features to the bottom. You probably want to keep them in perpetual action by sending them back up. There are basically two ways of doing this. The simpler way is to send the LocoRoco back to the starting air stream, using #102, 057, and others. The other way is to build your own upward air stream, using #097, 098 and 103, on the left side or perhaps the middle of your house. One useful design is to use #102 to direct LocoRoco from the indoor branch to the starting air stream, while placing #101 outdoors to send LocoRoco to your own air stream on the left. 8. Theme While you can build an interesting Loco House purely by clever arrangements of parts and intriguing mechanics, you may find it easier to base your design on some theme. For example, I have made an "Ice Land" house, with the outdoor area being a large ice park for the LocoRoco. In another one, I scatter the LocoRoco over the names of my family (spelled with the alphabets). Or you may make a musical house, loaded with many different bumpers and noisy parts. The theme may cover the whole house, or just a part of it. You may use the alphabets to spell out appropriate words if you wish. Parts Usage Guide ================= This section looks at all the parts available, and gives some suggestions about how to use them nicely. Don't forget that you can rotate most parts with the L/R buttons. Even some "rotating" parts (such as #039 and 049) can have their behavior altered significantly by L/R rotating. * #001-003 Basic Lands These are the mundane parts which you use to shape your machine in the way you want. They are not particularly interesting by themselves, but are quite essential in most designs. They are just land, but they can be used in any number of ways, for any number of things. In practice, they are more often rotated (with the L/R buttons) than not: even the sample house you get at the start has #001 rotated. * #004 Triangle * #005-006 Circles These parts are often used to create branches: their top surfaces conveniently divide the flow of LocoRoco into two. Although you can have better "space efficiency" by using a basic land (with steep rotation) to split the path, these large parts look more fancy. ** #007 Funnel The funnel is used for channeling the Loco into a narrow flow. You can use it to collect LocoRoco scattered by a bumper, for example. * #008 Basin This can catch LocoRoco and keep them there for a while before they wander away. I like to use it for a "goal area" which the LocoRoco reach occasionally. * #009 Staircase This is a more fancy way than #003 to guide LocoRoco down a slope. LocoRoco may stay on the staircase for longer, and there is a higher chance of someone going up against the stairs. * 010 Square Considering only the top surface in its normal orientation, the square is functionally much the same as #002. It is a lot larger and less space-efficient, but looks more fancy. When rotated 45 degrees, it can be used for branching just like the triangle. * #011 Pocket If you have seen a /Pachinko/ machine, this part should look familiar. The difference is that, there is no hole behind the pocket to drain the ball away, so the LocoRoco will stay in the pocket for a little while, before it leaps away. In its normal orientation, it is usually used to add emphasis to an interesting spot, for example an unusual path (derail or drop-out). ** #012 Plate Be careful when using the plate: if you put it in a main path, you'll soon have too many LocoRoco gathering here, leaving your other features underpopulated. An arrow bug or some rotation can change that. The plate is perhaps more useful for the Loco Editor than for the Loco Hosue. * #013-024 Ice parts These ice parts take the same shape as the corresponding land part, so pretty much the same comments would apply. However, the LocoRoco will skate off an ice slope with higher speed, and there is less chance of a LocoRoco climbing up against the slope, or staying long on it. ** #025 Ice Bend This small part can be used for various things. ** #026-027 Ice Jumps The standard use is to let LocoRoco slide down the slope and ending with a jump. *** #028 Ice U-turn This part is used to guide the LocoRoco into a big U-turn. But for it to work, the LocoRoco needs to enter at high enough speed. You may consider blowing a #097 into the U. If used for a U-turn, it is usually placed with a large rotation. In its default orientation, it easily becomes a large pocket which traps LocoRoco inside it. *** #029 Ice Wavy Channel Among the large ice channel parts, this one is the easiest to use, because its shape is simplest. It can be used in many different orientations. *** #030 Ice Dots This part is typically used to create a scatter, and for this purpose it is excellent. ** #031 Ice Sharp-Zigzag Channel This channel part is somewhat difficult to use, requiring high entry speed or LocoRoco will get stuck inside. ** #032 Ice Bend Channel This small part is typically used to make a 90-degree turn. A fancy version of #025. This one is preferred when one of the ends exit downwards, to keep LocoRoco from falling off the path. ** #033 Ice Wavy Slope This is more fancy than just a plain slope using #014, but is also slightly more difficult to use. If the speed is too low, LocoRoco will stop at the middle bump. ** #034 Ice Zigzag Channel A fancy channel on a vertical path. Usually used without any rotation, or LocoRoco may get stuck inside. ** #035 Ice Looping channel A fancy but difficult to use part. High entry speed is required regardless of the orientation. Also, LocoRoco may collide at the intersection, and then they will get stuck and jam the channel. ** #036 Ice Parallel Channels A small fancy part. Useful for branching. (You need something below it to further seperate the branches, such as a bumper or a triangle.) You can line up several of them side by side to make many parallel channels. This makes a nice way to decorate a scatter. ** #037 See-saw This is one of the parts which cause time-based branching; i.e. LocoRoco will go left or right depending on when they arrive (rather than their entry path, angle, or speed). ** #038 Rotating Log This slow-rotating part can be used for various branching or drop-out effects. * #039 90-degree Rotating Cross This part is great for making time-based branching. Its behavior can be changed significantly by rotating it 45 degrees. The LocoRoco will branch more efficiently, without staying long on the cross. * #040-42 Steadily-Rotating parts These parts deposit LocoRoco onto a mostly fixed path, but they have different rates of drop-out. #041 causes drop-out more often because of its shape, while #042 is the most predictable with its fast rate of rotation. * #043-046 Wheels These wheels can be used to throw LocoRoco in a certain general direction, with some scatter. They are more predictable than bumpers, yet can be used to create good branching with the proper receiving mechanisms. * #047 Rotating Star Similar to the other steadily-rotating parts, with very slow rotation and a fancy shape which invites drop-out. *** #048 Cloud Mostly a more fancy #003. *** #049 Ferris Wheel A very interesting part, ranked among the top fancy parts, and creating fun branching and scatter effects. Don't forget that you can change its behavior by rotating it. You can adjust the branching distribution with a slight rotation, or even rotate it 90 degrees and turn it into a unique drop-out interceptor against horizontally-flying LocoRoco. * #050 Rotating Square Unlike the steadily-rotating parts, this one makes a 90-degree rotation periodically. ** #051 Moving Square An interesting part for creating branching or drop-out. *** #052 Moving Platforms A fancy drop-out machine. You can control the speed at which LocoRoco transverse the platforms with L/R rotation, and this will also affect the drop-out rate. *** #053 Flippers I like to use this to decorate a drop-out path (such as directly under #052). It can cause derailing: after letting a LocoRoco through, it may hit a following LocoRoco when it is closing. *** #054 Rotating Gap LocoRoco you toss at it has a small chance of entering the gap, and then it will probably exit towards the lower right. ** #055 Moving Land A very simple and effective part for creating an interesting scatter or branching. Again, don't forget that you can adjust its behavior by L/R rotation. *** #056 Bottle 15 seconds after a LocoRoco has entered, it will pour out its contents. It even shakes a few of times to make sure that it is properly emptied. LocoRoco which arrive when it is pouring will be derailed to the left. *** #057 Conveyer Belt This is a very useful part for sending LocoRoco in the direction you want. Unlike a real conveyer belt, both surfaces move in the same direction. So by rotating it 180 degrees, you can send LocoRoco left. Also, if placed on the ground, it will send LocoRoco in the direction you want, even if they get under it. This part can only be got in the huge Loco House. * #058-084 Alphabets While you can use them for their shapes (they can fit into narrow spaces because of small size), their standard use is to spell out words. You can use them to spell out the name or the theme of your house, or your own name or any word you want. You can just put the word in an unused area. You can instead scatter LocoRoco all over it. Or you can do something in between, putting the word on a path so that some alphabets will be touched by LocoRoco but some will not. When you watch carefully, you can see that the alphabets are not entirely stationary, but rather, they are dancing alphabets. * #085-086 Spinners Spinners are typically used for decoration. I usually put a spinner at a spot which is either too small or too "quiet/unimportant" for a larger feature, such as a drop-out path, or as the last feature before a path ends at the ground. * #087-089 Fancy Spinners I usually use these larger spinners as bona fide features (unlike the small ones, which I use just for decoration). ** #090 Swinging U This part has a larger scatter effect than the spinners. Sometimes it tosses the LocoRoco quite far away. ** #091-092 Scoops Delivers a single LocoRoco quite precisely, but following LocoRoco which arrive when it is serving an earlier visitor may roll along the shaft, or even be derailed to the other side. ** #093 T Splitter Unlike #037 and 039 which causes time-based branching, this part causes count-based branching. It's designed to alternate LocoRoco between the right and left paths, but in practice sometimes several LocoRoco accumulate before it tips over, so the splitting is not exactly one-by-one. Yet you can be sure that both paths will get some LocoRoco (unlike time-based branching, which may split more unevenly depending on luck). * #094 Balance Beam A fun, fancy branching mechanism. ** #095 Suspension Beam Somewhat different behavior from #094. Note that the small graphical icon in the parts list has an error: this one actually doesn't have an axis (pivot), while #096 does. ** #096 Ice Balance Beam The ice version of #94, with different size and even more different behavior. *** #097 Straight Air Stream This is a very useful part which you can get only in the small Loco House. You can rotate it to send LocoRoco in any direction you want. You can line them up in a series, too. *** #098 Looping Air Stream This part has a more fancy shape than #097, and is larger, so it is great for taking LocoRoco a long distance. Unlike #097 though, you cannot line them up into a series. A LocoRoco which has just exited a looping air stream will not be affected by any (the same or another) looping air stream until it lands on something solid. This is probably a feature designed to avoid (small) infinite loops. *** #099 Flower This part is quite plain functionally, but its fancy look makes good decoration. Available only in the large Loco House. *** #100 Xylophone Staircase A musical slope. *** #101 Left Arrow Bug A very useful part which can make LocoRoco go left along a horizontal or slightly sloping strip of land. One common use is at the "windows", to guide LocoRoco outdoors. *** #102 Right Arrow Bug A very important part for guiding LocoRoco on the ground towards the default air stream (as demonstrated by the sample house you get initially), among other uses. You start the game with one. Your earliest opportunity to get more is in stage 3-8, from the moon. *** #103 Fountain An alternative to #097. This one has a stronger force (because water is thicker than air). *** #104 Drum Panel A musical part which causes weaker and less scattered bouncing than a bumper. ** #105-144 Bumpers The bumpers are very useful for a number of purposes: decoration, scatter and branching, sending LocoRoco flying in a certain direction, etc. When you clear a stage with all 20 LocoRoco, you get the corresponding bumper. The bumpers not only look different, but each one also produces a unique sound when hit. Mechanically, their functions are all identical. Thus, you are motivated to collect them all, but you are not missing too much if you don't. Conclusion ---------- There are a lot of fun things you can do in the Loco House. I myself do spend as much time in the Loco House as in the stages. Have fun with your creations! ===== END =====