Jeanne D'Arc Full FAQ/Walkthrough by "darklao" Version 1.7 - 20 November 2007 =============================================================================== 123456789d123456789a123456789r123456789k123456789l123456789a123456789o123456789 =============================================================================== Contents: Introduction Walkthrough Stage 1 - A Voice From Heaven Stage 2 - Holy Armor Shop - Vaucouleurs Free Stage - Chapel in the Woods Stage 3 - Journey's Start (Neufchateau) Shop - Neufchateau Stage 4 - The Crimson Warrior (Forest of Fraude) Shop - Nancy Free Stage - Neufchateau Stage 5 - The Road to Chinon (Soir Valley) Free Stage - Forest of Fraude Stage 6 - The Armlet's Chosen (Aeolian Hill) Shop - Chinon Free Stage - Soir Valley Stage 7 - The Maiden Battle (Orleans) Shop - Orleans Free Stage - Aeolian Hill Stage 8 - The Savior's Proof (Bastille of St. Loup) Shop - Orleans Free Stage - Orleans Stage 9 - The Bloodied Savior (Bastille of the Augustins) Shop - Orleans Stage 10 - Talbot's Scheme (Bastille of the Augustins) Shop - Orleans Free Stage - Bastille of St. Loup Stage 11 - Breaching the Dark (Tourelles) Stage 12 - For a Free Orleans Shop - Orleans Free Stage - Bastille of the Augustins Free Stage - Altois Prairie (1st) Free Stage - Altois Prairie (2nd+) Stage 13 - The Battle of Patay (Patay) Free Stage - Tourelles Stage 14 - Brother Richard (Troyes) Shop - Troyes Free Stage - Patay Stage 15 - Chalons and the Ruse (Chalons) Free Stage - Troyes Free Stage - Colosseum 1 Stage 16 - A New Pucelle (Bogs of Vermonde) Free Stage - Chalons Stage 17 - To Crown a King (Reims) Shop - Chinon Shop - Reims Free Stage - Bogs of Vermonde Stage 18 - Vicissitudes (Paris Ramparts) Stage 19A - Narrow Roads (La Charite) Stage 19B - The Magician Girl (St. Pierre-le-Moutier) Shop - La Charite Shop - St. Pierre-le-Moutier Free Stage - Paris Ramparts Stage 20 - The Snare (Clairoix) Stage 21 - Fated to War Shop - Clairoix Free Stage - La Charite Free Stage - St. Pierre-le-Moitier Stage 22 - Hopes Unattained (Grandgris Pass) Shop - Rouen Free Stage - Clairoix Free Stage - Tower of Alsace (1st) Free Stage - Tower of Alsace (2nd+) Free Stage - Raillement (1st) Free Stage - Raillement (2nd+) Shop - Raillemont Stage 23 - The Black Knight (Cents-Abris Ruins) Free Stage - Grandgris Pass Stage 24 - Dark Demoniac (Chateau Burgundy) Free Stage - Cents-Abris Ruins Stage 25 - Death Bestirred (Chinon) Free Stage - Chateau Burgundy Free Stage - Langles Tunnel (1st) Free Stage - Langles Tunnel (2nd+) Free Stage - Castle Vilneaux (1st) Free Stage - Castle Vilneaux (2nd+) Stage 26 - Queen Isabeau (Reims) Free Stage - Voldor Temple Stage 27 - Barging into Paris (Guillorey Canal) Free Stage - Reims Stage 28 - Shade and Light (Paris Warrens) Shop - Paris Warrens Free Stage - Guillorey Canal Stage 29A - Hunted Down (Alrond Wood) Stage 30A - Vying for Light Stage 29B - The Dwarves' Test (Gwygone Mines) Stage 30B - Vying for Light Free Stage - Paris Warren Stage 31 - Face to Face (Vantoix Canyon) Free Stage - Alrond Wood Free Stage - Gwygone Mines Stage 32 - Encumbered Powers (Soldat Outpost) Stage 33 - Release Free Stage - Vantoix Canyon Free Stage - Soldat Outpost Stage 34 - The Fifth Hero (Paris Castle) Stage 35 - The Dark Throne Stage 36 - Demise Post-game Free Stage Item Rewards List Free Stage - Cemetary (1st) Free Stage - Cemetary (2nd+) Free Stage - Colosseum 2 Side-quest (Cemetary) Free Stage - Colosseum 3 Skills and Damage Calculation Bind List (alpha by result) Bind List (alpha by component) Item List Trivia - Character Max Stats, Transformations, etc. Frequently Asked Questions Contact/Copyright/Hosting =============================================================================== Introduction - Spoiler-free, Missables/Glitch, Appropriate Levels =============================================================================== This guide is as spoiler-free as it is reasonable to be. I do not discuss the plot in this guide at all, but some of the enemy and stage names, as well as event listings of which characters leave, arrive, or must be used during a battle, will spoil things. If you're paranoid, don't read ahead. There are two missables and one glitch in the game. The first is the glitch, which happens if you beat the first run of the Colosseum between the time that one character leaves and another joins. This is from after you finish Stage 21 and until you've finished Stage 22. It causes a certain gem to be inaccessible during some circumstances in the post-game. The second is a gem that must be looted from an item point during Stage 26. The last is a special armor you must loot in the post-game from the Free Stage - Cemetary the first time you access it. This guide is also fairly light on "walkthrough" commentary unless there is something meaningful to say. I always mention reinforcements, issues of particular difficulty, and sometimes recommendations that might make a map easier. But if the stage is a fairly boring beat-down, don't expect any mothering. For each stage I list the important information: Victory/Defeat conditions, turns, required characters/guests, item locations, and a list of enemies stats, skills, and number. When enemies of the same type have levels/stats that vary, I list the highest. If you want an idea of what level you should be, whether you'll be able to hit enemies in a given level at all and how much damage you'll deal, subtract their evasion from your accuracy for the hit% from the front (side = +10%, back = +20%), and subtract the relevant enemy defensive stat (DEF/MDEF) from the corresponding attack (ATK/MATK) stat. This will reflect the returns you'll be able to expect from a regular attack, not adjusted for burning auras, elemental affinities, or other bonuses. If the result is less than or equal to zero (unlikely), go play some Free Stages. I also list the item rewards, gold reward, and the experience reward that will be split equally between units not in the combat. The experience number is a rough guide. If you have higher levels than average, the number will be lower, and the reverse. The walkthrough lists all plot stages, free stages, shops and shop upgrades in the order they can be accessed in the game. If you want to know what the best armors/weapons are at your point in the game, or what skills you can buy and where, just find your place in the guide and look through the shops listed earlier in the guide. If you want to farm (steal/kill for) a certain skill, just look through the Free Stages earlier in the guide. Finally, all item points should be accounted for, but are not yet (possibly ever) comprehensive. Most item points have a random set of possible loots, the most common set is a gold loot, a phial, an herb, and an extremely rare possibility of a stat fruit. Item points with one type of weapon/armor listed often have alternative weapons/armors of a roughly equivalent in-game power. With very few exceptions (which are mentioned in the guide), item points aren't really worth bothering with. The locations listed are based on the map that appears on the "Report" screen, starting with the southwest corner as [1, 1]. The first number is the west-east coordinate and the second is the south-north coordinate in the ordinary [x, y] fashion. =============================================================================== Walkthrough =============================================================================== Stage 1 - A Voice From Heaven ------------------------------------------------------------------------------- Victory: Annihilate all enemies Defeat: Jeanne falls Turns: 10 Required Characters: 2/2 - Jeanne, Liane Map Size: 17x17 Item Points ----------- [13, 16] Buckler [ 5, 14] Mana Shard [11, 4] Battleaxe Enemies ------- Orc - lvl 1 (2) HP: 30 - MP: 10 - ATK: 25 MATK: 5 - DEF: 9 MDEF: 5 - ACC: 80 EVA: 28 - MOV: 4 CRIT: 2 - Orc Knight - lvl 1 (1) HP: 45 - MP: 20 - ATK: 32 MATK: 10 - DEF: 16 MDEF: 8 - ACC: 95 EVA: 30 - MOV: 5 CRIT: 3 - Rewards ------- EXP: 160 GOLD: 100 ITEMS - Solar Phial, Healing Herb ------------------------------------------------------------------------------- Stage 2 - Holy Armor ------------------------------------------------------------------------------- Victory: Annihilate all enemies Defeat: Jeanne falls Turns: 10 Required Characters: 3/3 - Jeanne, Liane, Roger Map Size: 15x20 Item Points ----------- [ 2, 2] 500G [ 2, 9] 500G [13, 16] Buckler Enemies ------- English Officer - lv 4 (1) HP: 110 - Flash Strike MP: 30 - ATK: 55 MATK: 35 - DEF: 26 MDEF: 15 - ACC: 110 EVA: 30 - MOV: 5 CRIT: 3 - Orc - lv 4 (5) HP: 38 - Sol Spirit +1 MP: 16 - ATK: 42 MATK: 11 - DEF: 18 MDEF: 11 - ACC: 89 EVA: 30 - MOV: 4 CRIT: 2 - Orc Knight - lv 3 (1) HP: 53 - Sol Spirit +1 MP: 24 - Wood Chop ATK: 43 MATK: 16 - DEF: 22 MDEF: 12 - ACC: 101 EVA: 33 - MOV: 5 CRIT: 3 - Rewards ------- EXP: 236 GOLD: 100 ITEMS - Healing Herb, Heal Events ------ Free Stage Chapel in the Woods opens. Proceed to Vaucouleurs and enter to open Stage 3 at Neufchateau. Vaucouleurs Shop opens. ------------------------------------------------------------------------------- Shop - Vaucouleurs ------------------------------------------------------------------------------- Weapons ------- Steel Sword (100G) ATK +3 Armor ----- Leather Clothing (300G) DEF +6 Shield ------ Buckler (150G) DEF +2, EVA +5 Items ----- Healing Herb (50G) HP+ 60 Magic ----- Fireball (500G) lvl 5 ------------------------------------------------------------------------------- Free Stage - Chapel in the Woods ------------------------------------------------------------------------------- Victory: Annihilate all enemies Defeat: All allies fall in battle Turns: 15 Required Characters: 0/5 Map Size: 17x17 Item Points ----------- [13, 16] Healing Herb [ 5, 14] 300G [11, 4] Enemies ------- Orc - lv 2 (4) HP: 36 - Sol Spirit +1 MP: 12 - ATK: 36 MATK: 9 - DEF: 15 MDEF: 9 - ACC: 86 EVA: 30 - MOV: 4 CRIT: 2 - Orc Knight - lv 3 (2) HP: 43 - Sol Spirit +1 MP: 24 - Wood Chop ATK: 43 MATK: 16 - DEF: 22 MDEF: 12 - ACC: 101 EVA: 33 - MOV: 5 CRIT: 3 - Rewards ------- EXP: 89 GOLD: 100 ------------------------------------------------------------------------------- Stage 3 - Journey's Start (Neufchateau) ------------------------------------------------------------------------------- Victory: Defeat the English Officer Defeat: All allies fall in battle Turns: 12 Required Characters: 3/5 - Jeanne, Jean, Bertrand Map Size: 20x16 Item Points ----------- [10, 6] 500G [11, 11] Healing Herb [17, 11] Battleaxe Enemies ------- English Officer - lv 6 (1) HP: 120 - Flash Strike MP: 40 - ATK: 75 MATK: 50 - DEF: 38 MDEF: 24 - ACC: 130 EVA: 33 - MOV: 5 CRIT: 4 - Orc - lv 7 (2) HP: 45 - Sol Spirit +1 MP: 21 - ATK: 58 MATK: 17 - DEF: 27 MDEF: 17 - ACC: 97 EVA: 33 - MOV: 4 CRIT: 2 - Orc Knight - lv 7 (2) HP: 71 - Sol Spirit +1 MP: 31 - Wood Chop ATK: 65 MATK: 28 - DEF: 34 MDEF: 20 - ACC: 113 EVA: 38 - MOV: 5 CRIT: 3 - Lizardman - lv 7 (4) HP: 52 - Luna Spirit +1 MP: 41 - Impale! ATK: 63 MATK: 22 - DEF: 24 MDEF: 17 - ACC: 100 EVA: 39 - MOV: 5 CRIT: 3 - Comments -------- If your levels are low, save the Transformation for the officer. Rewards ------- EXP: 380 GOLD: 200 ITEMS - Erpow Fruit, Nimble Tonic, Cure Events ------ Jean and Bertrand Join. Neufchateau Shop opens. Stage 4 opens at Forest of Fraude ------------------------------------------------------------------------------- Shop - Neufchateau ------------------------------------------------------------------------------- Weapons ------- Steel Sword (100G) ATK +3 Rapier (450G) ATK +6, ACC +10 Armor ----- Leather Clothing (300G) DEF +6 Shield ------ Buckler (150G) DEF +2, EVA +5 Items ----- Healing Herb (50G) HP+ 60 Magic ----- Fireball (500G) lvl 5 Ice Bullet (500G) lvl 6 ------------------------------------------------------------------------------- Stage 4 - The Crimson Warrior (Forest of Fraude) ------------------------------------------------------------------------------- Victory: Defeat the English Officer Defeat: The nobleman falls in battle Turns: 10 Required Characters: 1/5 - Jeanne Guests: French Soldier, Nobleman Map Size: 20x20 Item Points ----------- [15, 6] Rysecor Fruit/Erpow Fruit [ 8, 11] Buckler/Leather Clothing [ 3, 8] 500G [15, 13] Mana Shard/Healing Herb Enemies ------- English Officer - lv 8 (1) HP: 130 - Flash Strike MP: 50 - ATK: 85 MATK: 60 - DEF: 42 MDEF: 27 - ACC: 140 EVA: 36 - MOV: 5 CRIT: 5 - Orc - lv 8 (2) HP: 50 - Sol Spirit +1 MP: 21 - ATK: 64 MATK: 19 - DEF: 30 MDEF: 19 - ACC: 100 EVA: 34 - MOV: 4 CRIT: 2 - Orc Knight - lv 8 (3) HP: 79 - Sol Spirit +1 MP: 31 - Wood Chop ATK: 71 MATK: 31 - DEF: 37 MDEF: 22 - ACC: 116 EVA: 40 - MOV: 5 CRIT: 3 - Mage - lv 8 (1) HP: 50 - Sol Spirit +1 MP: 50 - Fireball ATK: 33 MATK: 52 - Lower Force DEF: 16 MDEF: 30 - Heal ACC: 60 EVA: 40 - MOV: 4 CRIT: 3 - Bovimoth - lv 7 (1) HP: 90 - Stella Spirit +1 MP: 30 - Desperation ATK: 73 MATK: 30 - Attack +3 DEF: 32 MDEF: 20 - ACC: 90 EVA: 33 - MOV: 4 CRIT: 8 - Bovimoth - lv 8 (1) HP: 93 - Stella Spirit +1 MP: 32 - Desperation ATK: 78 MATK: 32 - Attack +3 DEF: 35 MDEF: 23 - ACC: 92 EVA: 34 - MOV: 4 CRIT: 8 - Comments -------- Make sure Liane has the Heal skill and Fireball and load her in the northeast most panel. With her you will ignore everything and rush to heal/assist the nobleman. Rewards ------- EXP: 228 GOLD: 300 ITEMS - Eldish Fruit, Healing Herb, Fireball Events ------ Marcel and Colet join. Nancy Shop opens. Free Stage at Neufchateau opens. Stage 5 opens at Soir Valley. ------------------------------------------------------------------------------- Shop - Nancy ------------------------------------------------------------------------------- Weapons ------- Steel Sword (100G) ATK +3 Rapier (450G) ATK +6, ACC +10 Iron Lance (470G) ATK +5, EVA +2 Armor ----- Leather Clothing (300G) DEF +6 Shield ------ Buckler (150G) DEF +2, EVA +5 Items ----- Healing Herb (50G) HP+ 60 ------------------------------------------------------------------------------- Free Stage - Neufchateau ------------------------------------------------------------------------------- Victory: Defeat all enemies Defeat: All allies fall in battle Turns: 20 Required Characters: 0/5 Map Size: 20x16 Item Points ----------- [10, 6] 300G [11, 11] Healing Herb [17, 11] 300G Enemies ------- Orc Knight - lv 8 (2) HP: 79 - Sol Spirit +1 MP: 31 - Wood Chop ATK: 71 MATK: 31 - DEF: 37 MDEF: 22 - ACC: 116 EVA: 40 - MOV: 5 CRIT: 3 - Lizardman - lv 8 (2) HP: 53 - Luna Spirit +1 MP: 43 - Impale! ATK: 67 MATK: 24 - DEF: 27 MDEF: 19 - ACC: 103 EVA: 40 - MOV: 5 CRIT: 3 - Lizard Gurdian - lv 9 (1) HP: 90 - Luna Spirit +1 MP: 52 - Impale! ATK: 81 MATK: 37 - Piercing Power DEF: 45 MDEF: 34 - ACC: 121 EVA: 53 - MOV: 5 CRIT: 4 - Dark Elf - lv 8 (2) HP: 64 - Luna Spirit +1 MP: 43 - Sniper ATK: 72 MATK: 53 - Poison Arrow DEF: 28 MDEF: 24 - ACC: 109 EVA: 48 - MOV: 5 CRIT: 4 - Necromancer - lv 12 (1) HP: 60 - Luna Spirit +2 MP: 100 - Heal ATK: 43 MATK: 62 - Cyclone DEF: 23 MDEF: 30 - Thunderbolt ACC: 90 EVA: 40 - MP +20 MOV: 4 CRIT: 2 - Mage - lv 8 (1) HP: 50 - Sol Spirit +1 MP: 50 - Fireball ATK: 33 MATK: 52 - Lower Force DEF: 16 MDEF: 30 - Heal ACC: 60 EVA: 40 - MOV: 4 CRIT: 3 - Comments -------- Good place to get basic skills before they are widely available. Rewards ------- EXP: 197 GOLD: 100 ------------------------------------------------------------------------------- Stage 5 - The Road to Chinon (Soir Valley) ------------------------------------------------------------------------------- Victory: Guide all allies to the road at the map's north edge Defeat: A single ally falls in battle Turns: 12 Required Characters: 3/5 - Jeanne, Marcel, Colet Map Size: 20x20 Item Points ----------- [ 2, 10] Leather Clothing [19, 12] Rapier [16, 19] 500G Enemies ------- Talbot - lv 11 (1) HP: 180 - Flash Strike MP: 70 - ATK: 100 MATK: 50 - DEF: 57 MDEF: 40 - ACC: 130 EVA: 74 - MOV: 5 CRIT: 1 - Lizardman - lv 11 (4) HP: 64 - Luna Spirit +1 MP: 50 - Impale! ATK: 79 MATK: 30 - DEF: 36 MDEF: 25 - ACC: 112 EVA: 43 - MOV: 5 CRIT: 3 - Dark Elf - lv 10 (2) HP: 73 - Luna Spirit +1 MP: 48 - Sniper ATK: 80 MATK: 61 - Poison Arrow DEF: 34 MDEF: 28 - ACC: 113 EVA: 50 - MOV: 5 CRIT: 4 - Bovimoth - lv 11 (2) HP: 106 - Stella Spirit +1 MP: 37 - Desperation ATK: 93 MATK: 38 - Attack +3 DEF: 44 MDEF: 32 - ACC: 96 EVA: 37 - MOV: 4 CRIT: 8 - Comments -------- Use any Stella stones you have, start with Marcel. I recommend extra characters: Liane (healer), Jean (ranged damage). Keep a tight group to reduce damage with united defense, and proceed at Marcel's rate (4/turn). Save Jeanne's Transform for Talbot. She should be the only one that engages him directly, and only when she's transformed. I recommend you take the west path across the bridge. The east path provides a good bottleneck, but it opens you to more damage from range and takes longer. Rewards ------- EXP: 516 GOLD: 500 ITEMS - Rysecor Fruit, Stability Tonic Events ------ Free Stage at Forest of Fraude opens. Stage 6 opens at Aeolian Hill. ------------------------------------------------------------------------------- Free Stage - Forest of Fraude ------------------------------------------------------------------------------- Victory: Defeat all enemies Defeat: All allies fall in battle Turns: 20 Required Characters: 0/0 Map Size: 20x20 Item Points ----------- [15, 6] Solar Phial [ 8, 11] Healing Herb [ 3, 8] Lunar Phial Enemies ------- Orc - lv 10 (3) HP: 55 - Sol Spirit +1 MP: 25 - ATK: 75 MATK: 23 - DEF: 36 MDEF: 23 - ACC: 106 EVA: 35 - MOV: 4 CRIT: 2 - Orc Knight - lv 11 (1) HP: 94 - Sol Spirit +1 MP: 35 - Wood Chop ATK: 87 MATK: 40 - DEF: 46 MDEF: 28 - ACC: 125 EVA: 44 - MOV: 5 CRIT: 3 - Lizardman - lv 10 (2) HP: 61 - Luna Spirit +1 MP: 52 - Impale! ATK: 75 MATK: 28 - DEF: 33 MDEF: 23 - ACC: 109 EVA: 42 - MOV: 5 CRIT: 3 - Necromancer - lv 12 (1) HP: 60 - Luna Spirit +2 MP: 100 - Heal ATK: 43 MATK: 62 - Cyclone DEF: 23 MDEF: 30 - Thunderbolt ACC: 90 EVA: 40 - MP +20 MOV: 4 CRIT: 2 - Mage - lv 10 (1) HP: 56 - Sol Spirit +1 MP: 56 - Fireball ATK: 39 MATK: 62 - Lower Force DEF: 22 MDEF: 38 - Heal ACC: 63 EVA: 42 - MOV: 4 CRIT: 3 - Bovimoth - lv 10 (2) HP: 101 - Stella Spirit +1 MP: 35 - Desperation ATK: 88 MATK: 36 - Attack +3 DEF: 41 MDEF: 29 - ACC: 95 EVA: 36 - MOV: 4 CRIT: 8 - Rewards ------- EXP: 218 GOLD: 150 ------------------------------------------------------------------------------- Stage 6 - The Armlet's Chosen (Aeolian Hill) ------------------------------------------------------------------------------- Victory: Defeat Talbot Defeat: Jeanne falls in battle Turns: 9 Required Characters: 1/5 - Jeanne Map Size: 20x20 Item Points ----------- [10, 12] Buckler [ 9, 16] Rapier [18, 4] Sibull Fruit Enemies ------- Talbot - lv 13 (1) HP: 185 - Flash Strike MP: 80 - Crescent Arc ATK: 105 MATK: 60 - DEF: 59 MDEF: 42 - ACC: 135 EVA: 79 - MOV: 5 CRIT: 1 - Orc Knight - lv 13 (2) HP: 103 - Sol Spirit +1 MP: 41 - Wood Chop ATK: 98 MATK: 46 - DEF: 52 MDEF: 32 - ACC: 131 EVA: 47 - MOV: 5 CRIT: 3 - Dark Elf - lv 12 (2) HP: 79 - Luna Spirit +1 MP: 53 - Sniper ATK: 88 MATK: 69 - Poison Arrow DEF: 40 MDEF: 32 - ACC: 117 EVA: 52 - MOV: 5 CRIT: 4 - Mage - lv 12 (2) HP: 61 - Sol Spirit +1 MP: 63 - Fireball ATK: 45 MATK: 72 - Lower Force DEF: 28 MDEF: 46 - Heal ACC: 66 EVA: 44 - MOV: 4 CRIT: 3 - Bovimoth - lv 12 (2) HP: 109 - Stella Spirit +1 MP: 38 - Desperation ATK: 98 MATK: 40 - Attack +3 DEF: 47 MDEF: 35 - ACC: 98 EVA: 38 - MOV: 4 CRIT: 8 - Gazelliath - lv 13 (1) HP: 125 - Stella Spirit +1 MP: 46 - Desperation II ATK: 109 MATK: 47 - Attack +5 DEF: 59 MDEF: 38 - Mighty Roar ACC: 109 EVA: 46 - MOV: 5 CRIT: 10 - Comments -------- Take out the Mages before you start on Talbot. If you damage the first enemies just right, Gilles will Godspeed up to them and take them out for you. Rewards ------- EXP: 436 GOLD: 650 ITEMS - Geddo Fruit, Critical Tonic, Healing Herb Events ------ Free Stage at Soir Valley opens. Enter Chinon to open Stage 7 at Orleans. Chinon Shop opens. Gilles joins. ------------------------------------------------------------------------------- Shop - Chinon ------------------------------------------------------------------------------- Weapons ------- Steel Sword (100G) ATK +3 Rapier (450G) ATK +6, ACC +10 Iron Lance (470G) ATK +5, EVA +2 Armor ----- Leather Clothing (300G) DEF +6 Shield ------ Buckler (150G) DEF +2, EVA +5 Items ----- Healing Herb (50G) HP+ 60 Solar Phial (500G) Sol Damage (~30) Lunar Phial (500G) Luna Damage (~30) Astral Phial (500G) Stella Damage (~30) Magic ----- Fireball (500G) lvl 5 Ice Bullet (500G) lvl 6 Thunderbolt (500G) lvl 7 Blue ---- HP +20 (800G) lvl 11 MP +10 (300G) lvl 7 ------------------------------------------------------------------------------- Free Stage - Soir Valley ------------------------------------------------------------------------------- Victory: Defeat all enemies Defeat: All allies fall in battle Turns: 20 Required Characters: 0/5 Map Size: 20x20 Item Points ----------- [ 2, 10] 300G [19, 12] Lunar Phial [16, 19] 300G Enemies ------- Orc Knight - lv 12 (2) HP: 99 - Sol Spirit +1 MP: 36 - Wood Chop ATK: 93 MATK: 43 - DEF: 49 MDEF: 30 - ACC: 128 EVA: 45 - MOV: 5 CRIT: 3 - Lizardman - lv 10 (3) HP: 66 - Luna Spirit +1 MP: 55 - Impale! ATK: 83 MATK: 32 - DEF: 39 MDEF: 27 - ACC: 115 EVA: 44 - MOV: 5 CRIT: 3 - Dark Elf - lv 12 (2) HP: 80 - Luna Spirit +1 MP: 53 - Sniper ATK: 88 MATK: 69 - Poison Arrow DEF: 40 MDEF: 32 - ACC: 117 EVA: 52 - MOV: 5 CRIT: 4 - Mage - lv 12 (2) HP: 59 - Sol Spirit +1 MP: 66 - Fireball ATK: 45 MATK: 72 - Lower Force DEF: 28 MDEF: 46 - Heal ACC: 66 EVA: 44 - MOV: 4 CRIT: 3 - Bovimoth - lv 12 (2) HP: 107 - Stella Spirit +1 MP: 40 - Desperation ATK: 98 MATK: 40 - Attack +3 DEF: 47 MDEF: 35 - ACC: 98 EVA: 38 - MOV: 4 CRIT: 8 - Rewards ------- EXP: 217 GOLD: 150 ------------------------------------------------------------------------------- Stage 7 - The Maiden Battle (Orleans) ------------------------------------------------------------------------------- Victory: Guide Jeanne to the gate of Orleans Defeat: Jeanne falls in battle Turns: 12 Required Characters: 3/6 - Jeanne, La Hire, Beast Warrior Map Size: 20x20 Item Points ----------- [16, 9] Leather Clothing [ 6, 4] Heal [10, 14] 500G Enemies ------- Orc Knight - lv 14 (3) HP: 106 - Sol Spirit +1 MP: 42 - Wood Chop ATK: 104 MATK: 49 - DEF: 55 MDEF: 34 - ACC: 134 EVA: 48 - MOV: 5 CRIT: 3 - Lizard Guardian - lv 13 (2) HP: 108 - Luna Spirit +1 MP: 60 - Impale! ATK: 99 MATK: 49 - Piercing Power DEF: 57 MDEF: 46 - ACC: 135 EVA: 59 - MOV: 5 CRIT: 4 - Swordfighter - lv 14 (3) HP: 124 - Sol Spirit +1 MP: 37 - ATK: 104 MATK: 36 - DEF: 55 MDEF: 33 - ACC: 114 EVA: 60 - MOV: 5 CRIT: 4 - Priestess - lv 14 (1) HP: 66 - Luna Spirit +1 MP: 89 - Healing Wind ATK: 62 MATK: 79 - Cure DEF: 50 MDEF: 82 - Magic Shield ACC: 99 EVA: 30 - Heal MOV: 5 CRIT: 1 - Wizard - lv 14 (1) HP: 69 - Luna Spirit +1 MP: 102 - Ice Bullet ATK: 62 MATK: 97 - Blizzard DEF: 50 MDEF: 82 - Magic Rust ACC: 99 EVA: 35 - MP +10 MOV: 5 CRIT: 1 - Gazelliath - lv 14 (2) HP: 129 - Stella Spirit +1 MP: 49 - Desperation II ATK: 114 MATK: 50 - Attack +5 DEF: 63 MDEF: 41 - Mighty Roar ACC: 110 EVA: 47 - MOV: 5 CRIT: 10 - Comments -------- Remember to equip La Hire and "Beast Warrior" (lolz) before you start. Rewards ------- EXP: 708 GOLD: 800 ITEMS - Sibull Fruit, Mana Shard Events ------ Rufus and La Hire join. Shop opens at Orleans. Free Stage opens at Aeolian Hill. Stage 8 opens at Bastille of St. Loup. ------------------------------------------------------------------------------- Shop - Orleans ------------------------------------------------------------------------------- Weapons ------- Steel Sword (100G) ATK +3 Rapier (450G) ATK +6, ACC +10 Iron Lance (470G) ATK +5, EVA +2 Battleaxe (520G) ATK +10 Armor ----- Leather Clothing (300G) DEF +6 Pelt Jacket (1000G) DEF +9 Leather Armor (760G) DEF +13, EVA -1 Shield ------ Buckler (150G) DEF +2, EVA +5 Round Shield (380G) DEF +6, EVA +8 Items ----- Healing Herb (50G) HP+ 60 ------------------------------------------------------------------------------- Free Stage - Aeolian Hill ------------------------------------------------------------------------------- Victory: Annihilate all enemies Defeat: All allies fall in battle Turns: 20 Required Characters: 0/5 Map Size: 20x20 Item Points ----------- [10, 12] Healing Herb [ 9, 16] Healing Herb [18, 4] Healing Herb Enemies ------- Bowfighter - lv 14 (2) HP: 90 - Luna Spirit +1 MP: 30 - Sniper ATK: 94 MATK: 10 - DEF: 36 MDEF: 10 - ACC: 115 EVA: 35 - MOV: 4 CRIT: 2 - Swordfighter - lv 14 (3) HP: 123 - Sol Spirit +1 MP: 33 - ATK: 104 MATK: 36 - DEF: 55 MDEF: 33 - ACC: 114 EVA: 60 - MOV: 5 CRIT: 4 - Knighted Blade - lv 14 (1) HP: 135 - Sol Spirit +1 MP: 41 - Accuracy +5 ATK: 117 MATK: 46 - DEF: 68 MDEF: 38 - ACC: 128 EVA: 68 - MOV: 5 CRIT: 5 - Wizard - lv 14 (1) HP: 71 - Luna Spirit +1 MP: 101 - Ice Bullet ATK: 62 MATK: 97 - Blizzard DEF: 50 MDEF: 82 - Magic Rust ACC: 99 EVA: 35 - MP +10 MOV: 5 CRIT: 1 - Lancer - lv 14 (2) HP: 77 - Stella Spirit +1 MP: 37 - Piercing Power ATK: 96 MATK: 41 - DEF: 53 MDEF: 35 - ACC: 116 EVA: 70 - MOV: 5 CRIT: 3 - Rewards ------- EXP: 266 GOLD: 150 ------------------------------------------------------------------------------- Stage 8 - The Savior's Proof (Bastille of St. Loup) ------------------------------------------------------------------------------- Victory: Annihilate all enemies Defeat: All allies fall in battle Turns: 15 Required Characters: 1/5 - Jeanne Map Size: 20x20 Item Points ----------- [17, 3] Healing Seed [ 2, 4] 600G [ 8, 19] Leather Armor Enemies ------- Swordmaster - lv 17 (1) HP: 126 - Sol Spirit +2 MP: 43 - Counter ATK: 142 MATK: 43 - Accuracy +5 DEF: 78 MDEF: 53 - Crescent Arc ACC: 137 EVA: 93 - MOV: 5 CRIT: 6 - Swordfighter - lv 16 (3) HP: 135 - Sol Spirit +1 MP: 39 - ATK: 112 MATK: 40 - DEF: 61 MDEF: 37 - ACC: 118 EVA: 64 - MOV: 5 CRIT: 4 - Bowfighter - lv 16 (3) HP: 95 - Luna Spirit +1 MP: 34 - Sniper ATK: 102 MATK: 14 - DEF: 40 MDEF: 14 - ACC: 121 EVA: 38 - MOV: 4 CRIT: 2 - Lancer - lv 16 (/4) HP: 86 - Stella Spirit +1 MP: 39 - Piercing Power ATK: 104 MATK: 45 - DEF: 59 MDEF: 40 - ACC: 120 EVA: 76 - MOV: 5 CRIT: 3 - Lancer - lv 17 (/4) HP: 88 - Stella Spirit +1 MP: 42 - Piercing Power ATK: 108 MATK: 47 - DEF: 62 MDEF: 42 - ACC: 122 EVA: 78 - MOV: 5 CRIT: 3 - Comments -------- Indirect attackers (bows, magic) do well here for killing the archers on the tower, softening the enemies on the second level, and hitting the swordmaster without him being able to counter. Crescent Arc on Jeanne is also useful, because it ignores height differences. Rewards ------- EXP: 704 GOLD: 1000 ITEMS - Healing Seed, Lunar Phial, Gem of Gules (Jeanne's 2nd) Events ------ Shop Orleans upgrade. Free Stage at Orleans opens. Stage 9 opens at Bastille of the Augustins. (NB: Roger and Liane cannot participate in Stage 9. Plan accordingly.) ------------------------------------------------------------------------------- Shop - Orleans ------------------------------------------------------------------------------- Weapons ------- Steel Sword (100G) ATK +3 Rapier (450G) ATK +6, ACC +10 Assault Blade (900G) ATK +14 [After Stage 8] Iron Lance (470G) ATK +5, EVA +2 Battleaxe (520G) ATK +10 Silver Knife (810G) ATK +7, CRIT +30 [After Stage 8] Armor ----- Leather Clothing (300G) DEF +6 Pelt Jacket (1000G) DEF +9 Leather Armor (760G) DEF +13, EVA -1 Shield ------ Buckler (150G) DEF +2, EVA +5 Round Shield (380G) DEF +6, EVA +8 Items ----- Healing Herb (50G) HP+ 60 ------------------------------------------------------------------------------- Free Stage - Orleans ------------------------------------------------------------------------------- Victory: Defeat all enemies Defeat: All allies fall in battle Turns: 20 Required Characters: 0/5 Map Size: 20x20 Item Points ----------- ----------- [16, 9] Healing Herb [ 6, 4] Healing Herb [10, 14] Healing Herb Enemies ------- Orc Knight - lv 16 (3) HP: 112 - Sol Spirit +1 MP: 49 - Wood Chop ATK: 115 MATK: 55 - DEF: 61 MDEF: 38 - ACC: 140 EVA: 51 - MOV: 5 CRIT: 3 - Knighted Blade - lv 16 (4) HP: 143 - Sol Spirit +1 MP: 48 - Accuracy +5 ATK: 125 MATK: 50 - DEF: 74 MDEF: 42 - ACC: 132 EVA: 72 - MOV: 5 CRIT: 5 - Swordmaster - lv 16 (1) HP: 120 - Sol Spirit +2 MP: 40 - Counter ATK: 138 MATK: 40 - Accuracy +5 DEF: 74 MDEF: 50 - Crescent Arc ACC: 135 EVA: 91 - MOV: 5 CRIT: 6 - Bovimoth - lv 16 (3) HP: 123 - Stella Spirit +1 MP: 46 - Desperation ATK: 118 MATK: 48 - Attack +3 DEF: 59 MDEF: 47 - ACC: 104 EVA: 42 - MOV: 4 CRIT: 8 - Rewards ------- EXP: 264 GOLD: 160 ------------------------------------------------------------------------------- Stage 9 - The Bloodied Savior (Bastille of the Augustins) ------------------------------------------------------------------------------- Victory: Defeat Talbot Defeat: All allies fall in battle Turns: 14 Required Characters: 2/5 - Jeanne, Colet Map Size: 21x20 Item Points ----------- [ 4, 9] Mana Crystal [16, 10] --- Enemies ------- Talbot - lv 18 (1) HP: 260 - Triple Slash MP: 120 - Crescent Arc ATK: 135 MATK: 80 - DEF: 83 MDEF: 75 - ACC: 150 EVA: 89 - MOV: 5 CRIT: 2 - Swordfighter - lv 17 (2) HP: 143 - Sol Spirit +1 MP: 43 - ATK: 116 MATK: 42 - DEF: 64 MDEF: 39 - ACC: 119 EVA: 66 - MOV: 5 CRIT: 4 - Knighted Blade - lv 17 (3) HP: 151 - Sol Spirit +1 MP: 45 - Accuracy +5 ATK: 129 MATK: 52 - DEF: 77 MDEF: 44 - ACC: 133 EVA: 73 - MOV: 5 CRIT: 5 - Bowfighter - lv 18 (2) HP: 101 - Luna Spirit +1 MP: 37 - Sniper ATK: 110 MATK: 18 - DEF: 44 MDEF: 18 - ACC: 128 EVA: 41 - MOV: 4 CRIT: 2 - Priestess - lv 18 (2) HP: 72 - Luna Spirit +1 MP: 112 - Healing Wind ATK: 74 MATK: 95 - Cure DEF: 62 MDEF: 98 - Magic Shield ACC: 111 EVA: 36 - Heal MOV: 5 CRIT: 1 - Lancer - lv 18 (2) HP: 91 - Stella Spirit +1 MP: 46 - Piercing Power ATK: 112 MATK: 49 - DEF: 65 MDEF: 45 - ACC: 124 EVA: 81 - MOV: 5 CRIT: 3 - Comments -------- Recommend you send Colet up the west tower to take out the archer, and Marcel east onto the plain to take out the other archer. Have Jeanne, Jean and Gilles bash down the gate, with Jean and Gilles using Impale! to soften the soldiers behind it. If you pull it off correctly, you can set Jeanne up to Godspeed chain up to take out both Priestesses and setup a burning aura from which to hit Talbot with a special. Rewards ------- EXP: 548 GOLD: 1100 ITEMS - Healing Herb, Astral Phial, Skill Shakedown Events ------ Liane and Roger rejoin. Shop Orleans upgrade. Stage 10 opens at Bastille of the Augustins ------------------------------------------------------------------------------- Shop - Orleans ------------------------------------------------------------------------------- Weapons ------- Steel Sword (100G) ATK +3 Rapier (450G) ATK +6, ACC +10 Assault Blade (900G) ATK +14 [After Stage 8] Iron Lance (470G) ATK +5, EVA +2 Vanspear (950G) ATK +12, EVA +4 [After Stage 9] Battleaxe (520G) ATK +10 Tribal Bow (1100G) ATK +13 [After Stage 9] Silver Knife (810G) ATK +7, CRIT +30 [After Stage 8] Armor ----- Leather Clothing (300G) DEF +6 Pelt Jacket (1000G) DEF +9 Leather Armor (760G) DEF +13, EVA -1 Shield ------ Buckler (150G) DEF +2, EVA +5 Round Shield (380G) DEF +6, EVA +8 Items ----- Healing Herb (50G) HP+ 60 ------------------------------------------------------------------------------- Stage 10 - Talbot's Scheme (Bastille of the Augustins) ------------------------------------------------------------------------------- Victory: Defeat all enemies Defeat: Jeanne falls in battle Turns: 16 Required Characters: 1/5 - Jeanne Map Size: 21x20 Item Points ----------- [ 4, 9] --- [16, 10] Healing Seed Enemies ------- Talbot - lv 21 (1) HP: 280 - Triple Slash MP: 130 - Crescent Arc ATK: 145 MATK: 90 - Follow Me! DEF: 93 MDEF: 82 - ACC: 155 EVA: 94 - MOV: 5 CRIT: 2 - Swordfighter - lv 20 (3) HP: 158 - Sol Spirit +1 MP: 73 - ATK: 128 MATK: 48 - DEF: 73 MDEF: 45 - ACC: 124 EVA: 71 - MOV: 5 CRIT: 4 - Knighted Blade - lv 20 (3) HP: 166 - Sol Spirit +1 MP: 52 - Accuracy +5 ATK: 141 MATK: 58 - DEF: 86 MDEF: 50 - ACC: 139 EVA: 79 - MOV: 5 CRIT: 5 - Archer - lv 20 (1) HP: 110 - Luna Spirit +1 MP: 42 - Sniper ATK: 135 MATK: 30 - Skewer Shot DEF: 56 MDEF: 25 - ACC: 135 EVA: 55 - MOV: 4 CRIT: 3 - Priestess - lv 20 (1) HP: 79 - Luna Spirit +1 MP: 120 - Healing Wind ATK: 80 MATK: 103 - Cure DEF: 68 MDEF: 106 - Magic Shield ACC: 117 EVA: 39 - Heal MOV: 5 CRIT: 1 - Wizard - lv 20 (1) HP: 85 - Luna Spirit +1 MP: 129 - Ice Bullet ATK: 80 MATK: 127 - Blizzard DEF: 68 MDEF: 106 - Magic Rust ACC: 117 EVA: 44 - MP +10 MOV: 5 CRIT: 1 - Comments -------- Put Marcel on the tower to take out the wizard and priestess. Use another character downstairs to block the swordfighters from coming up the ladder to annoy him while he works. Use the rest of the party to block/rush Talbot and Co. up the stairs. The idea is to create a couple of positions difficult to assail. If you haven't done any leveling since Stage 9, this may be difficult. Luna stones will do a bit to make up the difference vs. the regular soldiers. Rewards ------- EXP: 684 GOLD: 1200 ITEMS - Strength Tonic, Xheno Fruit, Lower Force, Accuracy +5 Events ------ Free Stage at Bastille of St. Loup opens. Shop Orleans upgrade. Stage 11 opens at Tourelles. Skill Binding opens. ------------------------------------------------------------------------------- Shop - Orleans ------------------------------------------------------------------------------- Weapons ------- Steel Sword (100G) ATK +3 Rapier (450G) ATK +6, ACC +10 Assault Blade (900G) ATK +14 [After Stage 8] Iron Lance (470G) ATK +5, EVA +2 Vanspear (950G) ATK +12, EVA +4 [After Stage 9] Battleaxe (520G) ATK +10 Clansman's Axe (980G) ATK +16 [After Stage 10] Tribal Bow (1100G) ATK +13 [After Stage 9] Silver Knife (810G) ATK +7, CRIT +30 [After Stage 8] Armor ----- Leather Clothing (300G) DEF +6 Pelt Jacket (1000G) DEF +9 Leather Armor (760G) DEF +13, EVA -1 Shield ------ Buckler (150G) DEF +2, EVA +5 Round Shield (380G) DEF +6, EVA +8 Steel Shield (850G) DEF +9, EVA +12 [After Stage 10] Items ----- Healing Herb (50G) HP+ 60 ------------------------------------------------------------------------------- Free Stage - Bastille of St. Loup ------------------------------------------------------------------------------- Victory: Defeat all enemies Defeat: All allies fall in battle Turns: 20 Required Characters: 0/5 Map Size: 20x20 Item Points ----------- [17, 3] Healing Herb [ 2, 4] Lunar Phial [ 8, 19] Solar Phial Enemies ------- Dark Elf (female) - lv 18 (1) HP: 74 - Luna Spirit +2 MP: 96 - Sniper ATK: 109 MATK: 98 - Meteor Bolt DEF: 60 MDEF: 27 - Poison Arrow ACC: 138 EVA: 51 - MOV: 5 CRIT: 8 - Lizard Guardian - lv 18 (2) HP: 129 - Luna Spirit +1 MP: 76 - Impale! ATK: 122 MATK: 64 - Piercing Power DEF: 72 MDEF: 61 - ACC: 151 EVA: 67 - MOV: 5 CRIT: 4 - Gargoyle - lv 20 (2) HP: 150 - Stella Spirit +1 MP: 30 - Defense +3 ATK: 132 MATK: 70 - DEF: 88 MDEF: 10 - ACC: 130 EVA: 30 - MOV: 5 CRIT: 10 - Dark Elf (male) - lv 18 (2) HP: 105 - Luna Spirit +1 MP: 69 - Sniper ATK: 112 MATK: 93 - Poison Arrow DEF: 58 MDEF: 44 - ACC: 129 EVA: 59 - MOV: 5 CRIT: 4 - Necromancer - lv 18 (1) HP: 77 - Luna Spirit +2 MP: 122 - Heal ATK: 61 MATK: 80 - Cyclone DEF: 41 MDEF: 54 - Thunderbolt ACC: 99 EVA: 45 - MP +20 MOV: 4 CRIT: 2 - Gazelliath - lv 18 (3) HP: 149 - Stella Spirit +1 MP: 53 - Desperation II ATK: 134 MATK: 62 - Attack +5 DEF: 79 MDEF: 53 - Mighty Roar ACC: 117 EVA: 52 - MOV: 5 CRIT: 10 - Rewards ------- EXP: 336 GOLD: 200 ------------------------------------------------------------------------------- Stage 11 - Breaching the Dark (Tourelles) ------------------------------------------------------------------------------- Victory: Defeat Glasdale Defeat: A single ally falls in battle Turns: 18 Required Characters: 1/6 - Jeanne Map Size: 30x30 Item Points ----------- [ 3, 6] Sibull Fruit [ 3, 21] 800G [29, 15] 600G [27, 28] Erpow Fruit Enemies ------- Glasdale - lv 24 (1) HP: 219 - Pierce! MP: 128 - Piercing Power ATK: 155 MATK: 122 - DEF: 113 MDEF: 70 - ACC: 144 EVA: 103 - MOV: 5 CRIT: 3 - Knighted Blade - lv 22 (7) HP: 180 - Sol Spirit +1 MP: 53 - Accuracy +5 ATK: 149 MATK: 62 - DEF: 92 MDEF: 54 - ACC: 143 EVA: 83 - MOV: 5 CRIT: 5 - Archer - lv 22 (1) HP: 115 - Luna Spirit +1 MP: 46 - Sniper ATK: 145 MATK: 36 - Skewer Shot DEF: 62 MDEF: 31 - ACC: 142 EVA: 59 - MOV: 4 CRIT: 3 - Knighted Lancer - lv 22 (5) HP: 120 - Stella Spirit +1 MP: 60 - Piercing Power ATK: 141 MATK: 70 - Leg Strike DEF: 89 MDEF: 65 - ACC: 150 EVA: 86 - MOV: 5 CRIT: 4 - Gargoyle - lv 22 (2) HP: 166 - Stella Spirit +1 MP: 33 - Defense +3 ATK: 142 MATK: 78 - DEF: 98 MDEF: 14 - ACC: 136 EVA: 32 - MOV: 5 CRIT: 10 - Comments -------- Gargoyles appear to the left and right of the first gate as you kill the knights. An additional blade and lancer pair will appear on both sides of the map when you breach the first gate. An additional blade and lancer will appear on the stairs by Glasdale when you breach the final gate. Rewards ------- EXP: 664 GOLD: 1500 ITEMS - Healing Herb, Magical Tonic Events ------ Leads immediately to Stage 12. If you save, be sure to do it in a second file. ------------------------------------------------------------------------------- Stage 12 - For a Free Orleans ------------------------------------------------------------------------------- Victory: Defeat Talbot Defeat: All allies fall in battle Turns: 15 Required Characters: 1/6 - Jeanne Map Size: 20x22 Item Points ----------- [13, 6] 800G [19, 13] Clansman's Axe [ 5, 15] Assault Blade Enemies ------- Talbot - lv 24 (1) HP: 320 - Triple Slash MP: 157 - Spirit Sword ATK: 167 MATK: 95 - Follow Me! DEF: 115 MDEF: 99 - EXP Bonus ACC: 166 EVA: 101 - MOV: 5 CRIT: 3 - Swordfighter - lv 23 (1) HP: 174 - Sol Spirit +1 MP: 50 - ATK: 140 MATK: 54 - DEF: 82 MDEF: 51 - ACC: 129 EVA: 77 - MOV: 5 CRIT: 4 - Knighted Blade - lv 24 (3) HP: 187 - Sol Spirit +1 MP: 56 - Accuracy +5 ATK: 157 MATK: 66 - DEF: 98 MDEF: 58 - ACC: 147 EVA: 87 - MOV: 5 CRIT: 5 - Swordmaster - lv 24 (2) HP: 165 - Sol Spirit +2 MP: 60 - Counter ATK: 170 MATK: 64 - Accuracy +5 DEF: 106 MDEF: 74 - Crescent Arc ACC: 153 EVA: 107 - MOV: 5 CRIT: 6 - Archer - lv 24 (2) HP: 120 - Luna Spirit +1 MP: 50 - Sniper ATK: 155 MATK: 42 - Skewer Shot DEF: 68 MDEF: 37 - ACC: 149 EVA: 63 - MOV: 4 CRIT: 3 - Priestess - lv 24 (1) HP: 91 - Luna Spirit +1 MP: 136 - Healing Wind ATK: 92 MATK: 119 - Cure DEF: 80 MDEF: 122 - Magic Shield ACC: 129 EVA: 45 - Heal MOV: 5 CRIT: 1 - Wizard - lv 24 (1) HP: 97 - Luna Spirit +1 MP: 148 - Ice Bullet ATK: 92 MATK: 147 - Blizzard DEF: 80 MDEF: 122 - Magic Rust ACC: 129 EVA: 50 - MP +10 MOV: 5 CRIT: 1 - Knighted Lancer - lv 24 (4) HP: 130 - Stella Spirit +1 MP: 65 - Piercing Power ATK: 149 MATK: 74 - Leg Strike DEF: 95 MDEF: 73 - ACC: 154 EVA: 92 - MOV: 5 CRIT: 4 - Comments -------- Take this slow and easy. Don't rush it. If you dally, you can probably still get to the top by turn 10. I recommend splitting into three teams of two, each with a healer, and taking the different paths. If you all try to head up a single path, you'll end by getting in your own way more often than not. Bring along some ranged attacks, Ice Bullet is good, for dealing damage to the Swordmasters through Counter, and for dealing consistent damage in the bottle- necks. Spears and bows are obviously also good. Rewards ------- EXP: 660 GOLD: 1500 ITEMS - Erpow Fruit, Defense Tonic Events ------ Stage 13 opens at Patay. Free Stage opens at Bastille of the Augustins. Free Stage opens at Altois Prairie. Shop Orleans upgrade. ------------------------------------------------------------------------------- Shop - Orleans ------------------------------------------------------------------------------- Weapons ------- Steel Sword (100G) ATK +3 Rapier (450G) ATK +6, ACC +10 Assault Blade (900G) ATK +14 [After Stage 8] Iron Lance (470G) ATK +5, EVA +2 Vanspear (950G) ATK +12, EVA +4 [After Stage 9] Battleaxe (520G) ATK +10 Clansman's Axe (980G) ATK +16 [After Stage 10] Tribal Bow (1100G) ATK +13 [After Stage 9] Silver Knife (810G) ATK +7, CRIT +30 [After Stage 8] Armor ----- Leather Clothing (300G) DEF +6 Pelt Jacket (1000G) DEF +9 Leather Skirt (1200G) DEF +10 [After Stage 12] Leather Armor (760G) DEF +13, EVA -1 Shield ------ Buckler (150G) DEF +2, EVA +5 Round Shield (380G) DEF +6, EVA +8 Steel Shield (850G) DEF +9, EVA +12 [After Stage 10] Items ----- Healing Herb (50G) HP+ 60 Solar Phial (500G) Sol Damage (~30) [After Stage 12] Lunar Phial (500G) Luna Damage (~30) [After Stage 12] Astral Phial (500G) Stella Damage (~30) [After Stage 12] Magic ----- Fireball (500G) lvl 5 [After Stage 12] Ice Bullet (500G) lvl 6 [After Stage 12] Thunderbolt (500G) lvl 7 [After Stage 12] Blue ---- HP +20 (800G) lvl 11 [After Stage 12] MP +10 (300G) lvl 7 [After Stage 12] ------------------------------------------------------------------------------- Free Stage - Bastille of the Augustins ------------------------------------------------------------------------------- Victory: Defeat all enemies Defeat: All allies fall in battle Turns: 30 Required Characters: 0/0 Map Size: 21x20 Item Points ----------- [ 4, 6] Healing Herb [16, 10] Solar Phial Enemies ------- Mage - lv 20 (1) HP: 81 - Sol Spirit +1 MP: 93 - Fireball ATK: 69 MATK: 112 - Lower Force DEF: 52 MDEF: 78 - Heal ACC: 78 EVA: 51 - MOV: 4 CRIT: 3 - Ghost - lv 20 (3) HP: 78 - Stella Spirit +2 MP: 122 - Mind Eater ATK: 88 MATK: 135 - Thunderbolt II DEF: 83 MDEF: 115 - Cyclone II ACC: 82 EVA: 106 - MOV: 5 CRIT: 3 - Demon - lv 20 (1) HP: 190 - Luna Spirit +1 MP: 119 - Ice Bullet II ATK: 136 MATK: 145 - Blizzard II DEF: 97 MDEF: 145 - Poison ACC: 97 EVA: 73 - MOV: 5 CRIT: 4 - Skeleton - lv 20 (4) HP: 59 - Stella Spirit +1 MP: 66 - Blood Sword ATK: 142 MATK: 106 - DEF: 96 MDEF: 72 - ACC: 147 EVA: 79 - MOV: 5 CRIT: 18 - Rewards ------- EXP: 330 GOLD: 200 ------------------------------------------------------------------------------- Free Stage - Altois Prairie (1st) ------------------------------------------------------------------------------- Victory: Defeat all enemies Defeat: All allies fall in battle Turns: 35 Required Characters: 0/7 Map Size: 30x30 Item Points ----------- [ 5, 22] 500G [25, 18] Sibull Fruit [26, 3] Erpow Fruit Enemies ------- Queen Rouge - lv 30 (1) HP: 174 - Stella Spirit +2 MP: 116 - Wild Whip ATK: 194 MATK: 87 - Stun Whip DEF: 142 MDEF: 92 - Skill Snatcher ACC: 159 EVA: 152 - Jezebel's Slave II MOV: 5 CRIT: 22 - Qrow Knight - lv 32 (2) HP: 160 - Luna Spirit +2 MP: 60 - Jugulaire ATK: 180 MATK: 100 - Evade +5 DEF: 99 MDEF: 70 - Raise Mobility ACC: 170 EVA: 155 - MOV: 6 CRIT: 10 - Qrow Leader - lv 32 (1) HP: 180 - Luna Spirit +2 MP: 70 - Jugulaire ATK: 190 MATK: 120 - Evade +5 DEF: 126 MDEF: 80 - Raise Mobility ACC: 180 EVA: 165 - Spirit Sword MOV: 6 CRIT: 12 - Dragon - lv 30 (2) HP: 800 - Sol Spirit +1 MP: 300 - Tail Whip ATK: 240 MATK: 190 - Breath DEF: 130 MDEF: 135 - ACC: 140 EVA: 120 - MOV: 4 CRIT: 10 - Golem - lv 30 (3) HP: 296 - Body Slam MP: 141 - Wallop ATK: 205 MATK: 200 - DEF: 105 MDEF: 130 - ACC: 170 EVA: 60 - MOV: 4 CRIT: 3 - Comments -------- The Qrows will be aggro immediately, everything else will wait until you're in range. The Queen's activation range is 10 squares (3 more than her move range plus her weapon range)--which includes the northeastern part of the starting box. Don't leave characters in there at the end of turn one unless you want her to activate. This battle is significantly harder than the course of the game thus far. Most people don't bother with it immediately (unless they saved pre-battle and got stuck). It can be done with even low level characters, though, so if you "got stuck," no worries. Build the best ATK+ stones you can, and build a Sweep spear skill if you can. Pile those on either Jean or Gilles or both, starting with whoever has the higher level. Sweep is the key to killing the big enemies effectively. Use Jeanne and Liane as mages. Be sure to give them Thunderbolt and Blizzard (in addition to Heal, obviously). Put healing skills (and Thunderbolt/Blizzard, if possible) on any other characters you want to throw into combat. Stack your Spears and their support healers south, stack your mages and their support (if any) north, but outside the Queen's activation range. Immediately advance your spears south to start on the dragon, and leave your mages to take out the Qrows. Fighting Dragons is pretty easy once you know how to do it. First, they're big, so they're pretty easy to lock against a wall (or between four characters) so that they can't move. When they can't move, they have blind spots that they cannot attack. Their Tail Whip move hits the three adjacent panels on a single side. Their Breath move has a range of 4 and spreads from the central panel on one side and expands as it goes (1-3-5-7). This leaves the diagonals from their corners impossible for them to hit, and means that if you have no more than one character to a side, they can only hit one character at a time. Second, the key to killing dragons (and other 3x3 mobs) is by using skills that hit multiple panels. Sweep, Impale, magic area of effect spells (AoEs: Flame, Cyclone, Blizzard--the best of which for these Dragons will be Blizzard, to take advantage of the elemental boost, though not all Dragon types will have Sol stones equipped). After you've taken out the Qrows and the first Dragon, activate the Queen and take her out (she'll be hard to hit, like the Qrows, so magic and high hit% skills are best). Then just take out the rest of the bigs carefully. The Golems are cake next to the Dragons, nothing to worry about. This can be done even if your highest level team member is as low as 25. You just have to use your brain, and take it easy. Some characters will probably die. No big thing. Just keep going. This is actually worth doing anyway, for the spear reward. Rewards ------- EXP: 288 GOLD: 1000 ITEMS - Demongriffe, Lifegiver's Staff Events ------ Altois Prairie Free Stage changes. ------------------------------------------------------------------------------- Free Stage - Altois Prairie (2nd+) ------------------------------------------------------------------------------- Victory: Defeat all enemies Defeat: All allies fall in battle Turns: 35 Required Characters: 0/7 Map Size: 30x30 Item Points ----------- [ 5, 22] 1000G/Healing Herb [25, 18] Healing Herb [26, 3] Eldish Fruit Enemies ------- Dragon - lv 50 (3) HP: 1190 - Sol Spirit +1 MP: 400 - Tail Whip ATK: 400 MATK: 370 - Breath DEF: 244 MDEF: 225 - ACC: 200 EVA: 146 - MOV: 4 CRIT: 10 - Comments -------- Don't bother with this until your levels are 40+. It can be done before that, but practically speaking, it's not worth the time or trouble. Once you can actually deal some damage with Sweeps and AoEs, it's a great place to gratuitously level, if that's your deal. It's just the usual dragon trap and AoE thing. No special rewards, though. Rewards ------- EXP: 415 GOLD: 1000 ------------------------------------------------------------------------------- Stage 13 - The Battle of Patay (Patay) ------------------------------------------------------------------------------- Victory: Defeat all enemies Defeat: Jeanne falls in battle Turns: 20 Required Characters: 1/7 - Jeanne Guest: Beatrix (controllable) Map Size: 30x30 Item Points ----------- [ 3, 9] 600G [13, 26] Healing Seed [24, 14] 800G [17, 5] Erpow Fruit Enemies ------- Bartolomeo - lv 26 (1) HP: 266 - Stella Spirit +1 MP: 88 - Wood Chop ATK: 162 MATK: 84 - DEF: 115 MDEF: 82 - ACC: 153 EVA: 61 - MOV: 4 CRIT: 10 - Knighted Blade - lv 26 (2) HP: 198 - Sol Spirit +1 MP: 66 - Accuracy +5 ATK: 165 MATK: 70 - DEF: 104 MDEF: 62 - ACC: 151 EVA: 91 - MOV: 5 CRIT: 5 - Archer - lv 26 (2) HP: 128 - Luna Spirit +1 MP: 51 - Sniper ATK: 165 MATK: 48 - Skewer Shot DEF: 74 MDEF: 43 - ACC: 156 EVA: 66 - MOV: 4 CRIT: 3 - Wizard - lv 26 (2) HP: 102 - Luna Spirit +1 MP: 159 - Ice Bullet ATK: 98 MATK: 157 - Blizzard DEF: 86 MDEF: 130 - Magic Rust ACC: 135 EVA: 53 - MP +10 MOV: 5 CRIT: 1 - Knighted Lancer - lv 26 (2) HP: 139 - Stella Spirit +1 MP: 72 - Piercing Power ATK: 157 MATK: 78 - Leg Strike DEF: 101 MDEF: 81 - ACC: 159 EVA: 98 - MOV: 5 CRIT: 4 - Troll - lv 26 (2) HP: 280 - Luna Spirit +1 MP: 60 - Wood Chop ATK: 195 MATK: 50 - HP Recovery DEF: 71 MDEF: 20 - ACC: 100 EVA: 60 - MOV: 3 CRIT: 1 - Qrow - lv 26 (4) HP: 120 - Luna Spirit +1 MP: 40 - Evade +5 ATK: 150 MATK: 70 - DEF: 79 MDEF: 50 - ACC: 150 EVA: 135 - MOV: 6 CRIT: 8 - Orc King - lv 26 (4) HP: 210 - Sol Spirit +2 MP: 80 - Wood Chop ATK: 185 MATK: 90 - Attack +5 DEF: 112 MDEF: 60 - HP +30 ACC: 130 EVA: 91 - MOV: 5 CRIT: 5 - Comments -------- The enemy is reinforced twice, both times with a troll, two qrows, and an orc king. The first happens roughly in the middle of the field, the second a bit farther southwest. They basically drop right on top of you. Rewards ------- EXP: 708 GOLD: 1600 ITEMS - Searing Phial, Eldish Fruit Events ------ Beatrix and Bartolomeo join. Free Stage opens at Tourelles. Stage 14 opens at Troyes. ------------------------------------------------------------------------------- Free Stage - Tourelles ------------------------------------------------------------------------------- Victory: Defeat all enemies Defeat: All allies fall in battle Turns: 20 Required Characters: 0/5 Map Size: 30x30 Item Points ----------- [ 3, 6] Healing Herb [ 3, 21] 300G [29, 15] Erpow Fruit [27, 28] Lunar Phial Enemies ------- Bovimoth - lv 22 (2) HP: 143 - Stella Spirit +1 MP: 55 - Desperation ATK: 148 MATK: 60 - Attack +3 DEF: 77 MDEF: 65 - ACC: 113 EVA: 48 - MOV: 4 CRIT: 8 - Lizard Marshal - lv 22 (2) HP: 161 - Luna Spirit +2 MP: 115 - Take Flight! ATK: 147 MATK: 87 - Piercing Power II DEF: 112 MDEF: 89 - Ravage! ACC: 194 EVA: 90 - Accuracy +10 MOV: 5 CRIT: 5 - Dark Elf (female) - lv 22 (2) HP: 85 - Luna Spirit +2 MP: 109 - Sniper ATK: 125 MATK: 114 - Meteor Bolt DEF: 72 MDEF: 31 - Poison Arrow ACC: 148 EVA: 57 - MOV: 5 CRIT: 8 - Necromancer - lv 22 (2) HP: 84 - Luna Spirit +2 MP: 139 - Heal ATK: 73 MATK: 92 - Cyclone DEF: 53 MDEF: 70 - Thunderbolt ACC: 105 EVA: 49 - MP +20 MOV: 4 CRIT: 2 - Gazelliath - lv 22 (2) HP: 169 - Stella Spirit +1 MP: 63 - Desperation II ATK: 154 MATK: 74 - Attack +5 DEF: 95 MDEF: 65 - Mighty Roar ACC: 123 EVA: 57 - MOV: 5 CRIT: 10 - Rewards ------- EXP: 384 GOLD: 200 ------------------------------------------------------------------------------- Stage 14 - Brother Richard (Troyes) ------------------------------------------------------------------------------- Victory: Defeat Slinker Defeat: All allies fall in battle Turns: 12 Required Characters: 1/5 - Jeanne Guest: Richard (controllable) Map Size: 25x15 Item Points ----------- [12, 8] Healing Seed/800G [20, 14] Assault Blade/Vanspear [ 7, 2] Round Shield Enemies ------- Slinker - lv 29 (1) HP: 213 - Stella Spirit +2 MP: 235 - Lightning ATK: 149 MATK: 147 - Thunderbolt II DEF: 129 MDEF: 150 - Heal II ACC: 113 EVA: 112 - MOV: 5 CRIT: 2 - Orc King - lv 29 (3) HP: 229 - Sol Spirit +2 MP: 88 - Wood Chop ATK: 203 MATK: 99 - Attack +5 DEF: 127 MDEF: 72 - HP +30 ACC: 140 EVA: 97 - MOV: 5 CRIT: 5 - Bovimoth - lv 29 (2) HP: 171 - Stella Spirit +1 MP: 67 - Desperation ATK: 183 MATK: 74 - Attack +3 DEF: 98 MDEF: 86 - ACC: 123 EVA: 55 - MOV: 4 CRIT: 8 - Gazelliath - lv 28 (2) HP: 194 - Stella Spirit +1 MP: 70 - Desperation II ATK: 184 MATK: 92 - Attack +5 DEF: 119 MDEF: 83 - Mighty Roar ACC: 133 EVA: 64 - MOV: 5 CRIT: 10 - Ceratoth - lv 28 (1) HP: 214 - Stella Spirit +2 MP: 75 - Desperation III ATK: 200 MATK: 92 - Attack +10 DEF: 128 MDEF: 96 - HP +20 ACC: 145 EVA: 70 - Mighty Roar MOV: 4 CRIT: 12 - Militiaman (Spear) - lv 28 (2) HP: 130 - Stella Spirit +2 MP: 80 - Piercing Power II ATK: 152 MATK: 60 - Sweep! DEF: 106 MDEF: 80 - Defense +3 ACC: 140 EVA: 103 - MOV: 5 CRIT: 2 - Militiaman (Sword) - lv 29 (4) HP: 134 - Sol Spirit +2 MP: 88 - Follow Me! ATK: 169 MATK: 54 - Defense +3 DEF: 118 MDEF: 84 - ACC: 135 EVA: 102 - MOV: 5 CRIT: 3 - Comments -------- Rewards ------- EXP: 832 GOLD: 1700 ITEMS - Rysecor Fruit, Reflex Tonic Events ------ Richard joins. Shop at Troyes opens. Free Stage opens at Patay. Stage 15 opens at Chalons. ------------------------------------------------------------------------------- Shop - Troyes ------------------------------------------------------------------------------- Weapons ------- Steel Sword (100G) ATK +3 Rapier (450G) ATK +6, ACC +10 Assault Blade (900G) ATK +14 Iron Lance (470G) ATK +5, EVA +2 Vanspear (950G) ATK +12, EVA +4 Battleaxe (520G) ATK +10 Clansman's Axe (980G) ATK +16 Tribal Bow (1100G) ATK +13 Silver Knife (810G) ATK +7, CRIT +30 Crystal Wand (840G) ATK +8, MATK +4 Armor ----- Leather Clothing (300G) DEF +6 Pelt Jacket (1000G) DEF +9 Silk Robe (1700G) DEF +17 Magical Dress (1700G) DEF +15, MDEF +10 Leather Armor (760G) DEF +13, EVA -1 Chainmail Armor (1400G) DEF +23, EVA -3 Shield ------ Buckler (150G) DEF +2, EVA +5 Round Shield (380G) DEF +6, EVA +8 Kite Shield (1800G) DEF +16, EVA +16 Items ----- Healing Herb (50G) HP+ 60 Solar Phial (500G) Sol Damage (~30) Lunar Phial (500G) Luna Damage (~30) Astral Phial (500G) Stella Damage (~30) Magic ----- Fireball (500G) lvl 5 Ice Bullet (500G) lvl 6 Thunderbolt (500G) lvl 7 Blue ---- HP +20 (800G) lvl 11 MP +10 (300G) lvl 7 Attack +3 (1000G) lvl 1 Magic Attack +3 (2000G) lvl 1 ------------------------------------------------------------------------------- Free Stage - Patay ------------------------------------------------------------------------------- Victory: Defeat all enemies Defeat: All allies fall in battle Turns: Required Characters: 0/7 Map Size: 30x30 Item Points ----------- [ 3, 9] Solar Phial [14, 26] 1000G [24, 14] Lunar Phial [17, 5] 300G Enemies ------- Wyvern - lv 29 (1) HP: 250 - Sol Spirit +1 MP: 150 - Flame ATK: 190 MATK: 120 - Fireball DEF: 110 MDEF: 70 - ACC: 110 EVA: 100 - MOV: 5 CRIT: 5 - Qrow - lv 26 (2) HP: 120 - Luna Spirit +1 MP: 40 - Evade +5 ATK: 150 MATK: 70 - DEF: 79 MDEF: 50 - ACC: 150 EVA: 135 - MOV: 6 CRIT: 8 - Dark Elf (female) - lv 26 (2) HP: 96 - Luna Spirit +2 MP: 127 - Sniper ATK: 141 MATK: 130 - Meteor Bolt DEF: 84 MDEF: 35 - Poison Arrow ACC: 158 EVA: 63 - MOV: 5 CRIT: 8 - Necromancer - lv 26 (2) HP: 98 - Luna Spirit +2 MP: 149 - Heal ATK: 85 MATK: 104 - Cyclone DEF: 65 MDEF: 86 - Thunderbolt ACC: 111 EVA: 53 - MP +20 MOV: 4 CRIT: 2 - Mage - lv 26 (2) HP: 93 - Sol Spirit +1 MP: 118 - Fireball ATK: 87 MATK: 142 - Lower Force DEF: 70 MDEF: 102 - Heal ACC: 87 EVA: 56 - MOV: 4 CRIT: 3 - Gazelliath - lv 26 (1) HP: 186 - Stella Spirit +1 MP: 65 - Desperation II ATK: 174 MATK: 86 - Attack +5 DEF: 111 MDEF: 77 - Mighty Roar ACC: 129 EVA: 62 - MOV: 5 CRIT: 10 - Rewards ------- EXP: 416 GOLD: 250 ------------------------------------------------------------------------------- Stage 15 - Chalons and the Ruse (Chalons) ------------------------------------------------------------------------------- Victory: Guide all allies to the fissures in the city wall Defeat: A single ally falls in battle Turns: 12 Required Characters: 1/5 - Jeanne Map Size: 25x25 Item Points ----------- [25, 22] Xheno Fruit [ 4, 19] 600G [ 7, 11] Vanspear Enemies ------- Slinker - lv 30 (1) HP: 218 - Stella Spirit +2 MP: 260 - Lightning ATK: 157 MATK: 152 - Thunderbolt II DEF: 135 MDEF: 150 - Heal II ACC: 122 EVA: 116 - MOV: 5 CRIT: 2 - Gazelliath - lv 30 (4) HP: 205 - Stella Spirit +1 MP: 78 - Desperation II ATK: 194 MATK: 98 - Attack +5 DEF: 127 MDEF: 89 - Mighty Roar ACC: 136 EVA: 67 - MOV: 5 CRIT: 10 - Ceratoth - lv 30 (1) HP: 225 - Stella Spirit +2 MP: 75 - Desperation III ATK: 210 MATK: 98 - Attack +10 DEF: 136 MDEF: 104 - HP +20 ACC: 149 EVA: 72 - Mighty Roar MOV: 4 CRIT: 12 - Militiaman (Spear) - lv 30 (2) HP: 135 - Stella Spirit +2 MP: 83 - Piercing Power II ATK: 160 MATK: 68 - Sweep! DEF: 112 MDEF: 88 - Defense +3 ACC: 150 EVA: 106 - MOV: 5 CRIT: 2 - Militiaman (Sword) - lv 30 (1) HP: 138 - Sol Spirit +2 MP: 89 - Follow Me! ATK: 173 MATK: 58 - Defense +3 DEF: 121 MDEF: 88 - ACC: 139 EVA: 103 - MOV: 5 CRIT: 3 - Militiaman (Bow) - lv 30 (2) HP: 125 - Luna Spirit +2 MP: 83 - Sniper III ATK: 161 MATK: 113 - Sky Dart DEF: 107 MDEF: 93 - Range +1 ACC: 157 EVA: 92 - MOV: 5 CRIT: 2 - Comments -------- I don't recommend you bring along anyone with less than 5 MOV. Bring along at least one person with Cure, more is better. Mighty Roar sucks. Also, try not to line up your units so that a Gazelliath can stun more than one at a time. Further: Try not to move just outside their strike range, as they can Roar one more square than they can strike, and they will. Rewards ------- EXP: 828 GOLD: 1800 ITEMS - Moonglow Phial, Warding Tonic Events ------ Jeanne leaves. Free Stage opens at Troyes. Free Stage opens at Colosseum. Stage 16 opens at Bogs of Wermonde. ------------------------------------------------------------------------------- Free Stage - Troyes ------------------------------------------------------------------------------- Victory: Defeat all enemies Defeat: All allies fall in battle Turns: 20 Required Characters: Map Size: 25x15 Item Points ----------- [12, 8] Healing Herb [20, 14] Lunar Phial [ 7, 2] Healing Herb Enemies ------- Orc Knight - lv 28 (3) HP: 169 - Sol Spirit +1 MP: 65 - Wood Chop ATK: 181 MATK: 91 - DEF: 97 MDEF: 62 - ACC: 176 EVA: 68 - MOV: 5 CRIT: 3 - Orc King - lv 28 (2) HP: 222 - Sol Spirit +2 MP: 86 - Wood Chop ATK: 197 MATK: 96 - Attack +5 DEF: 122 MDEF: 68 - HP +30 ACC: 137 EVA: 95 - MOV: 5 CRIT: 5 - Dark Elf (female) - lv 28 (1) HP: 98 - Luna Spirit +2 MP: 133 - Sniper ATK: 149 MATK: 138 - Meteor Bolt DEF: 90 MDEF: 37 - Poison Arrow ACC: 163 EVA: 66 - MOV: 5 CRIT: 8 - Bovimoth - lv 28 (4) HP: 169 - Stella Spirit +1 MP: 63 - Desperation ATK: 178 MATK: 72 - Attack +3 DEF: 95 MDEF: 83 - ACC: 122 EVA: 54 - MOV: 4 CRIT: 8 - Gazelliath - lv 28 (4) HP: 194 - Stella Spirit +1 MP: 69 - Desperation II ATK: 184 MATK: 92 - Attack +5 DEF: 119 MDEF: 83 - Mighty Roar ACC: 133 EVA: 64 - MOV: 5 CRIT: 10 - Ceratoth - lv 28 (1) HP: 214 - Stella Spirit +2 MP: 72 - Desperation III ATK: 200 MATK: 92 - Attack +10 DEF: 128 MDEF: 96 - HP +20 ACC: 145 EVA: 70 - Mighty Roar MOV: 4 CRIT: 12 - Rewards ------- EXP: 376 GOLD: 250 ------------------------------------------------------------------------------- Free Stage - Colosseum 1 ------------------------------------------------------------------------------- Comments -------- No saving between stages, can bail out after any round. If you bail out and re-enter, you start again from Round 1. This will allow you to farm a stone that won't be available for a while, the Mobility +1 on the Wyvern Lord in Round 8. Once you complete Round 10, the Colosseum closes until post-game. WARNING: Do not complete the Colosseum unless either Liane or Cuisses is in your party (they don't have to be in the combats, just in the party line up). Round 1 ======= Turns: 20 Characters: 2 Enemies ------- Orc - lv 29 (2) HP: 106 - Sol Spirit +1 MP: 59 - ATK: 179 MATK: 61 - DEF: 93 MDEF: 61 - ACC: 161 EVA: 50 - MOV: 4 CRIT: 2 - Orc Knight - lv 28 (1) HP: 176 - Sol Spirit +1 MP: 64 - Wood Chop ATK: 181 MATK: 91 - DEF: 97 MDEF: 62 - ACC: 176 EVA: 68 - MOV: 5 CRIT: 3 - Rewards ------- GOLD: 100 ITEMS - Healing Herb Round 2 ======= Turns: 20 Characters: 2 Enemies ------- Orc - lv 30 (2) HP: 108 - Sol Spirit +1 MP: 57 - ATK: 185 MATK: 63 - DEF: 96 MDEF: 63 - ACC: 164 EVA: 51 - MOV: 4 CRIT: 2 - Orc Knight - lv 31 (2) HP: 197 - Sol Spirit +1 MP: 70 - Wood Chop ATK: 197 MATK: 100 - DEF: 106 MDEF: 68 - ACC: 185 EVA: 72 - MOV: 5 CRIT: 3 - Orc King - lv 30 (1) HP: 236 - Sol Spirit +2 MP: 91 - Wood Chop ATK: 209 MATK: 102 - Attack +5 DEF: 132 MDEF: 76 - HP +30 ACC: 143 EVA: 99 - MOV: 5 CRIT: 5 - Comments -------- Rewards ------- GOLD: 200 ITEMS - Solar Phial Round 3 ======= Turns: 20 Characters: 2 Enemies ------- Orc King - lv 34 (2) HP: 263 - Sol Spirit +2 MP: 103 - Wood Chop ATK: 233 MATK: 114 - Attack +5 DEF: 152 MDEF: 92 - HP +30 ACC: 156 EVA: 107 - MOV: 5 CRIT: 5 - Lizard Guardian - lv 34 (2) HP: 205 - Luna Spirit +1 MP: 116 - Impale! ATK: 194 MATK: 112 - Piercing Power DEF: 120 MDEF: 109 - ACC: 204 EVA: 93 - MOV: 5 CRIT: 4 - Lizard Marshal - lv 35 (1) HP: 217 - Luna Spirit +2 MP: 166 - Take Flight! ATK: 205 MATK: 126 - Piercing Power II DEF: 157 MDEF: 134 - Ravage! ACC: 239 EVA: 119 - Accuracy +10 MOV: 5 CRIT: 5 - Rewards ------- GOLD: 300 ITEMS - Healing Herb Round 4 ======= Turns: 20 Characters: 2 Enemies ------- Lizard Marshal - lv 36 (2) HP: 221 - Luna Spirit +2 MP: 167 - Take Flight! ATK: 210 MATK: 129 - Piercing Power II DEF: 161 MDEF: 138 - Ravage! ACC: 243 EVA: 121 - Accuracy +10 MOV: 5 CRIT: 5 - Qrow Knight - lv 35 (2) HP: 170 - Luna Spirit +2 MP: 71 - Jugulaire ATK: 192 MATK: 109 - Evade +5 DEF: 105 MDEF: 82 - Raise Mobility ACC: 176 EVA: 163 - MOV: 6 CRIT: 10 - Qrow Leader - lv 36 (1) HP: 195 - Luna Spirit +2 MP: 88 - Jugulaire ATK: 210 MATK: 132 - Evade +5 DEF: 138 MDEF: 96 - Raise Mobility ACC: 188 EVA: 177 - Spirit Sword MOV: 6 CRIT: 12 - Rewards ------- GOLD: 400G ITEMS - Lunar Phial Round 5 ======= Turns: 20 Characters: 3 Enemies ------- Gargoyle - lv 38 (4) HP: 286 - Stella Spirit +1 MP: 62 - Defense +3 ATK: 222 MATK: 142 - DEF: 178 MDEF: 46 - ACC: 184 EVA: 48 - MOV: 5 CRIT: 10 - Golem - lv 39 (1) HP: 381 - Body Slam MP: 183 - Wallop ATK: 259 MATK: 254 - DEF: 141 MDEF: 175 - ACC: 193 EVA: 74 - MOV: 4 CRIT: 3 - Rewards ------- GOLD: 500 ITEMS - Healing Herb Round 6 ======= Turns: 20 Characters: 3 Enemies ------- Bowfighter - lv 40 (2) HP: 159 - Luna Spirit +1 MP: 73 - Sniper ATK: 198 MATK: 62 - DEF: 88 MDEF: 62 - ACC: 198 EVA: 77 - MOV: 4 CRIT: 2 - Archer - lv 41 (2) HP: 167 - Luna Spirit +1 MP: 79 - Sniper ATK: 240 MATK: 93 - Skewer Shot DEF: 119 MDEF: 88 - ACC: 209 EVA: 95 - MOV: 4 CRIT: 3 - Sniper - lv 42 (3) HP: 200 - Luna Spirit +2 MP: 87 - Sniper II ATK: 287 MATK: 98 - Skewer Shot DEF: 124 MDEF: 67 - Recovery Shot ACC: 234 EVA: 119 - Range +1 MOV: 4 CRIT: 4 - Rewards ------- GOLD: 600 ITEMS - Astral Phial Round 7 ======= Turns: 20 Characters: 4 Enemies ------- Bovimoth - lv 42 (2) HP: 218 - Stella Spirit +1 MP: 86 - Desperation ATK: 248 MATK: 100 - Attack +3 DEF: 137 MDEF: 125 - ACC: 143 EVA: 68 - MOV: 4 CRIT: 8 - Gazelliath - lv 42 (2) HP: 259 - Stella Spirit +1 MP: 95 - Desperation II ATK: 254 MATK: 134 - Attack +5 DEF: 175 MDEF: 125 - Mighty Roar ACC: 155 EVA: 81 - MOV: 5 CRIT: 10 - Ceratoth - lv 43 (2) HP: 286 - Stella Spirit +2 MP: 94 - Desperation III ATK: 275 MATK: 137 - Attack +10 DEF: 188 MDEF: 156 - HP +20 ACC: 172 EVA: 91 - Mighty Roar MOV: 4 CRIT: 12 - Rewards ------- GOLD: 700 ITEMS - Healing Seed Round 8 ======= Turns: 20 Characters: 4 Enemies ------- Flameflyer - lv 45 (2) HP: 381 - Sol Spirit +2 MP: 238 - Flame ATK: 285 MATK: 230 - Fireball II DEF: 180 MDEF: 138 - Magic Defense +3 ACC: 165 EVA: 128 - MOV: 5 CRIT: 6 - Wyvern Lord - lv 45 (1) HP: 437 - Sol Spirit +2 MP: 193 - Flame II ATK: 310 MATK: 258 - Fireball II DEF: 199 MDEF: 163 - Magic Defense +3 ACC: 175 EVA: 140 - Mobility +1 MOV: 6 CRIT: 7 - Ogre - lv 44 (2) HP: 562 - Luna Spirit +2 MP: 94 - Wood Chop ATK: 313 MATK: 142 - HP Recovery DEF: 148 MDEF: 120 - ACC: 151 EVA: 83 - MOV: 3 CRIT: 2 - Comments -------- Rewards ------- GOLD: 800 ITEMS - Solar Phial, Lunar Phial, Astral Phial Round 9 ======= Turns: 20 Characters: 4 Enemies ------- Frost Demon - lv 46 (1) HP: 363 - Luna Spirit +3 MP: 262 - Ice Bullet II ATK: 276 MATK: 301 - Blizzard II DEF: 184 MDEF: 306 - Poison ACC: 239 EVA: 82 - Lower Force MOV: 4 CRIT: 6 - Ghost - lv 47 (4) HP: 153 - Stella Spirit +2 MP: 219 - Mind Eater ATK: 169 MATK: 270 - Thunderbolt II DEF: 172 MDEF: 250 - Cyclone II ACC: 163 EVA: 214 - MOV: 5 CRIT: 3 - Skeleton - lv 47 (4) HP: 216 - Stella Spirit +1 MP: 156 - Blood Sword ATK: 263 MATK: 214 - DEF: 204 MDEF: 153 - ACC: 228 EVA: 119 - MOV: 5 CRIT: 18 - Rewards ------- GOLD: 900 ITEMS - Healing Seed Round 10 ======== Turns: 20 Characters: 4 Enemies ------- Sniper - lv 48 (1) HP: 218 - Luna Spirit +2 MP: 98 - Sniper II ATK: 317 MATK: 116 - Skewer Shot DEF: 142 MDEF: 79 - Recovery Shot ACC: 258 EVA: 131 - Range +1 MOV: 4 CRIT: 4 - Wizard - lv 48 (2) HP: 164 - Luna Spirit +1 MP: 254 - Ice Bullet ATK: 164 MATK: 267 - Blizzard DEF: 152 MDEF: 218 - Magic Rust ACC: 201 EVA: 86 - MP +10 MOV: 5 CRIT: 1 - Dragon - lv 49 (1) HP: 1171 - Sol Spirit +1 MP: 389 - Tail Whip ATK: 392 MATK: 361 - Breath DEF: 238 MDEF: 221 - ACC: 197 EVA: 145 - MOV: 4 CRIT: 10 - Lich - lv 48 (1) HP: 222 - Luna Spirit +3 MP: 323 - Healing Wind II ATK: 199 MATK: 261 - Thor's Hammer DEF: 225 MDEF: 220 - Thunderbolt II ACC: 186 EVA: 98 - Magic Attack +5 MOV: 4 CRIT: 2 - Rewards ------- GOLD: 5000 ITEMS - War Reverie, Rune Spear, Spirits' Helve, Two Rounds, Gem of Azure (Liane) Events ------ Colosseum no longer available. ------------------------------------------------------------------------------- Stage 16 - A New Pucelle (Bogs of Vermonde) ------------------------------------------------------------------------------- Victory: Defeat Mawra Defeat: Liane falls in battle Turns: 17 Required Characters: 2/5 - Liane, Richard Map Size: 25x25 Item Points ----------- [24, 2] Clansman's Axe [16, 13] Healing Seed [ 8, 23] Round Shield Enemies ------- Mawra - lv 33 (1) HP: 275 - Luna Spirit +2 MP: 108 - Critical Edge ATK: 185 MATK: 115 - Strange Dance DEF: 127 MDEF: 124 - Gold Shakedown ACC: 158 EVA: 132 - MOV: 5 CRIT: 40 - Lizard Guardian - lv 33 (2) HP: 202 - Luna Spirit +1 MP: 117 - Impale! ATK: 189 MATK: 109 - Piercing Power DEF: 117 MDEF: 106 - ACC: 201 EVA: 91 - MOV: 5 CRIT: 4 - Dark Elf (male) - lv 33 (2) HP: 162 - Luna Spirit +1 MP: 105 - Sniper ATK: 172 MATK: 153 - Poison Arrow DEF: 103 MDEF: 74 - ACC: 159 EVA: 75 - MOV: 5 CRIT: 4 - Qrow - lv 32 (2) HP: 140 - Luna Spirit +1 MP: 56 - Evade +5 ATK: 168 MATK: 82 - DEF: 91 MDEF: 68 - ACC: 162 EVA: 149 - MOV: 6 CRIT: 8 - Dark Elf (female) - lv 33 (2) HP: 113 - Luna Spirit +2 MP: 149 - Sniper ATK: 169 MATK: 158 - Meteor Bolt DEF: 105 MDEF: 42 - Poison Arrow ACC: 175 EVA: 73 - MOV: 5 CRIT: 8 - Wyvern - lv 32 (1) HP: 264 - Sol Spirit +1 MP: 160 - Flame ATK: 202 MATK: 135 - Fireball DEF: 120 MDEF: 79 - ACC: 116 EVA: 104 - MOV: 5 CRIT: 5 - Rewards ------- EXP: 728 GOLD: 1900 ITEMS - Healing Seed, Sibull Fruit Events ------ Free Combat opens at Chalons. Stage 17 opens at Reims. ------------------------------------------------------------------------------- Free Stage - Chalons ------------------------------------------------------------------------------- Victory: Defeat all enemies Defeat: All allies fall in battle Turns: 20 Required Characters: 0/5 Map Size: 25x25 Item Points ----------- [25, 22] Solar Phial [ 4, 19] Lunar Phial [ 7, 11] Solar Phial Enemies ------- Orc King - lv 30 (1) HP: 236 - Sol Spirit +2 MP: 91 - Wood Chop ATK: 209 MATK: 102 - Attack +5 DEF: 132 MDEF: 76 - HP +30 ACC: 143 EVA: 99 - MOV: 5 CRIT: 5 - Lizard Guardian - lv 30 (2) HP: 187 - Luna Spirit +1 MP: 108 - Impale! ATK: 176 MATK: 100 - Piercing Power DEF: 108 MDEF: 97 - ACC: 191 EVA: 86 - MOV: 5 CRIT: 4 - Gazelliath - lv 30 (4) HP: 208 - Stella Spirit +1 MP: 68 - Desperation II ATK: 194 MATK: 98 - Attack +5 DEF: 127 MDEF: 89 - Mighty Roar ACC: 136 EVA: 67 - MOV: 5 CRIT: 10 - Golem - lv 30 (2) HP: 292 - Body Slam MP: 142 - Wallop ATK: 205 MATK: 200 - DEF: 105 MDEF: 130 - ACC: 170 EVA: 60 - MOV: 4 CRIT: 3 - Rewards ------- EXP: 362 GOLD: 250 ------------------------------------------------------------------------------- Stage 17 - To Crown a King (Reims) ------------------------------------------------------------------------------- Victory: Guide Charles VII to the cathedral's entrance Defeat: Charles VII falls in battle Turns: 20 Required Characters: 1/6 - Liane Guest: Charles VII (not controllable) Map Size: 20x24 Item Points ----------- [ 6, 22] Sibull Fruit [12, 14] Round Shield [18, 18] Eldish Fruit Enemies ------- Mawra - lv 32 (1) HP: 300 - Luna Spirit +2 MP: 170 - Critical Edge ATK: 178 MATK: 110 - Strange Dance DEF: 119 MDEF: 120 - Venom Edge ACC: 160 EVA: 135 - Gold Shakedown MOV: 5 CRIT: 40 - Dark Elf (male) - lv 32 (3) HP: 150 - Luna Spirit +1 MP: 107 - Sniper ATK: 168 MATK: 149 - Poison Arrow DEF: 100 MDEF: 72 - ACC: 157 EVA: 74 - MOV: 5 CRIT: 4 - Qrow - lv 32 (2) HP: 141 - Luna Spirit +1 MP: 58 - Evade +5 ATK: 168 MATK: 82 - DEF: 91 MDEF: 68 - ACC: 162 EVA: 149 - MOV: 6 CRIT: 8 - Qrow Knight - lv 32 (3) HP: 160 - Luna Spirit +2 MP: 60 - Jugulaire ATK: 180 MATK: 100 - Evade +5 DEF: 99 MDEF: 70 - Raise Mobility ACC: 170 EVA: 155 - MOV: 6 CRIT: 10 - Mage - lv 32 (1) HP: 112 - Sol Spirit +1 MP: 142 - Fireball ATK: 105 MATK: 172 - Lower Force DEF: 88 MDEF: 126 - Heal ACC: 96 EVA: 62 - MOV: 4 CRIT: 3 - Bovimoth - lv 32 (3) HP: 181 - Stella Spirit +1 MP: 71 - Desperation ATK: 198 MATK: 80 - Attack +3 DEF: 107 MDEF: 95 - ACC: 128 EVA: 58 - MOV: 4 CRIT: 8 - Knighted Lancer - lv 32 (2) HP: 167 - Stella Spirit +1 MP: 87 - Piercing Power ATK: 181 MATK: 90 - Leg Strike DEF: 119 MDEF: 105 - ACC: 172 EVA: 116 - MOV: 5 CRIT: 4 - Comments -------- A Dark Elf (male) will reinforce at the southern central stairs, and two Qrow Knights will reinforce near Mawra after you kill the original Qrow Knight. If you don't leave someone behind to take out the Dark Elf immediately, it will one hit kill Charles. Aside from that, this level is fairly straightforward. Be aware that you can somewhat alter Charles' movement by standing in positions where he would move the next turn. Rewards ------- EXP: 716 GOLD: 2500 ITEMS - Xheno Fruit, Geddo Fruit, Galaxy Phial Events ------ Shop opens at Reims. Shop at Chinon upgrades. Free Stage opens at Bogs of Vermonde. Stage 18 opens at Paris Ramparts. Gilles leaves. ------------------------------------------------------------------------------- Shop - Chinon ------------------------------------------------------------------------------- Weapons ------- Steel Sword (100G) ATK +3 Rapier (450G) ATK +6, ACC +10 Assault Blade (900G) ATK +14 [After Stage 17] Iron Lance (470G) ATK +5, EVA +2 Vanspear (950G) ATK +12, EVA +4 [After Stage 17] Battleaxe (520G) ATK +10 [After Stage 17] Clansman's Axe (980G) ATK +16 [After Stage 17] Tribal Bow (1100G) ATK +13 [After Stage 17] Silver Knife (810G) ATK +7, CRIT +30 [After Stage 17] Crystal Wand (840G) ATK +8, MATK +4 [After Stage 17] Armor ----- Leather Clothing (300G) DEF +6 Pelt Jacket (1000G) DEF +9 [After Stage 17] Leather Armor (760G) DEF +13, EVA -1 [After Stage 17] Shield ------ Buckler (150G) DEF +2, EVA +5 Round Shield (380G) DEF +6, EVA +8 [After Stage 17] Steel Shield (850G) DEF +9, EVA +12 [After Stage 17] Items ----- Healing Herb (50G) HP+ 60 Healing Seed (300G) HP+ 120 [After Stage 17] Solar Phial (500G) Sol Damage (~30) Lunar Phial (500G) Luna Damage (~30) Astral Phial (500G) Stella Damage (~30) Magic ----- Fireball (500G) lvl 5 Ice Bullet (500G) lvl 6 Thunderbolt (500G) lvl 7 Blue ---- HP +20 (800G) lvl 11 MP +10 (300G) lvl 7 ------------------------------------------------------------------------------- Shop - Reims ------------------------------------------------------------------------------- Weapons ------- Steel Sword (100G) ATK +3 Rapier (450G) ATK +6, ACC +10 Assault Blade (900G) ATK +14 Iron Lance (470G) ATK +5, EVA +2 Vanspear (950G) ATK +12, EVA +4 Battleaxe (520G) ATK +10 Clansman's Axe (980G) ATK +16 Tribal Bow (1100G) ATK +13 Silver Knife (810G) ATK +7, CRIT +30 Crystal Wand (840G) ATK +8, MATK +4 Armor ----- Leather Clothing (300G) DEF +6 Pelt Jacket (1000G) DEF +9 Leather Armor (760G) DEF +13, EVA -1 Shield ------ Buckler (150G) DEF +2, EVA +5 Round Shield (380G) DEF +6, EVA +8 Steel Shield (850G) DEF +9, EVA +12 Items ----- Healing Herb (50G) HP+ 60 Healing Seed (300G) HP+ 120 Solar Phial (500G) Sol Damage (~30) Lunar Phial (500G) Luna Damage (~30) Astral Phial (500G) Stella Damage (~30) Magic ----- Fireball (500G) lvl 5 Ice Bullet (500G) lvl 6 Thunderbolt (500G) lvl 7 Heal (600G) lvl 3 Cure (600G) lvl 7 Blue ---- HP +20 (800G) lvl 11 MP +10 (300G) lvl 7 Attack +3 (1000G) lvl 1 Magic Attack +3 (2000G) lvl 8 Defense +3 (1000G) lvl 5 Magic Defense +3 (1000G) lvl 5 ------------------------------------------------------------------------------- Free Stage - Bogs of Vermonde ------------------------------------------------------------------------------- Victory: Defeat all enemies Defeat: All allies fall in battle Turns: 20 Required Characters: 0/5 Map Size: 25x25 Item Points ----------- [24, 2] Healing Herb/Erpow Fruit [16, 13] Healing Herb [ 8, 23] 300G Enemies ------- Troll - lv 32 (1) HP: 351 - Luna Spirit +1 MP: 71 - Wood Chop ATK: 225 MATK: 68 - HP Recovery DEF: 89 MDEF: 44 - ACC: 112 EVA: 64 - MOV: 3 CRIT: 1 - Lizard Marshal - lv 32 (2) HP: 207 - Luna Spirit +2 MP: 152 - Take Flight! ATK: 192 MATK: 117 - Piercing Power II DEF: 147 MDEF: 124 - Ravage! ACC: 229 EVA: 112 - Accuracy +10 MOV: 5 CRIT: 5 - Dark Elf (male) - lv 32 (4) HP: 155 - Luna Spirit +1 MP: 107 - Sniper ATK: 168 MATK: 149 - Poison Arrow DEF: 100 MDEF: 72 - ACC: 157 EVA: 74 - MOV: 5 CRIT: 4 - Qrow Knight - lv 32 (2) HP: 160 - Luna Spirit +2 MP: 60 - Jugulaire ATK: 180 MATK: 100 - Evade +5 DEF: 99 MDEF: 70 - Raise Mobility ACC: 170 EVA: 155 - MOV: 6 CRIT: 10 - Wyvern - lv 32 (1) HP: 265 - Sol Spirit +1 MP: 161 - Flame ATK: 202 MATK: 135 - Fireball DEF: 120 MDEF: 79 - ACC: 116 EVA: 104 - MOV: 5 CRIT: 5 - Rewards ------- EXP: 330 GOLD: 250 ------------------------------------------------------------------------------- Stage 18 - Vicissitudes (Paris Ramparts) ------------------------------------------------------------------------------- Victory: Defeat all enemies Defeat: Liane falls in battle Turns: 20 Required Characters: 1/5 - Liane Guests: Alain, Pierre, Rene (not controllable) Map Size: 25x17 Item Points ----------- [ 9, 11] 1000G/Mana Jewel [13, 17] 800G Enemies ------- Knighted Blade - lv 33 (3) HP: 245 - Sol Spirit +1 MP: 73 - Accuracy +5 ATK: 193 MATK: 84 - DEF: 125 MDEF: 76 - ACC: 164 EVA: 104 - MOV: 5 CRIT: 5 - Swordmaster - lv 33 (3) HP: 218 - Sol Spirit +2 MP: 83 - Counter ATK: 206 MATK: 91 - Accuracy +5 DEF: 142 MDEF: 101 - Crescent Arc ACC: 172 EVA: 125 - MOV: 5 CRIT: 6 - Sniper - lv 33 (2) HP: 164 - Luna Spirit +2 MP: 72 - Sniper II ATK: 242 MATK: 71 - Skewer Shot DEF: 97 MDEF: 49 - Recovery Shot ACC: 198 EVA: 100 - Range +1 MOV: 4 CRIT: 4 - Wizard - lv 33 (4) HP: 124 - Luna Spirit +1 MP: 187 - Ice Bullet ATK: 119 MATK: 192 - Blizzard DEF: 107 MDEF: 158 - Magic Rust ACC: 156 EVA: 63 - MP +10 MOV: 5 CRIT: 1 - Knighted Lancer - lv 33 (4) HP: 171 - Stella Spirit +1 MP: 92 - Piercing Power ATK: 185 MATK: 92 - Leg Strike DEF: 122 MDEF: 109 - ACC: 174 EVA: 119 - MOV: 5 CRIT: 4 - Comments -------- As soon as you kill everything, reinforcements will appear: 2 Swordmaster, 2 Knighted Lancer, and 2 Wizards. Rewards ------- EXP: 644 GOLD: 1000 ITEMS - Healing Herb, Mana Shard Events ------ Proceed to Chinon. When given the choice: A. La Charite - This path will result in you gaining the only whip user in the game. She is a near-copy of Colet, acting as another Spy/Thief type, including the ability to steal skill stones. B. St Pierre-le-Moutier - This path will result in you gaining a second staff user/mage type. Stage 19 opens at St. Pierre-le-Moutier. ------------------------------------------------------------------------------- Stage 19A - Narrow Roads (La Charite) ------------------------------------------------------------------------------- Victory: Defeat the rebel leader Defeat: All allies fall in battle Turns: 15 Required Characters: 2/7 - Liane, Rose Map Size: 28x25 Item Points ----------- [12, 14] 1000G [11, 25] 800G Enemies ------- Rebel Leader - lv 36 (1) HP: 235 - Sol Spirit +2 MP: 93 - Counter ATK: 218 MATK: 100 - Accuracy +5 DEF: 154 MDEF: 110 - Crescent Arc ACC: 179 EVA: 131 - MOV: 5 CRIT: 6 - Knighted Blade - lv 35 (4) HP: 252 - Sol Spirit +1 MP: 80 - Accuracy +5 ATK: 201 MATK: 88 - DEF: 131 MDEF: 80 - ACC: 168 EVA: 108 - MOV: 5 CRIT: 5 - Wizard - lv 34 (1) HP: 122 - Luna Spirit +1 MP: 196 - Ice Bullet ATK: 122 MATK: 197 - Blizzard DEF: 110 MDEF: 162 - Magic Rust ACC: 159 EVA: 65 - MP +10 MOV: 5 CRIT: 1 - Necromancer - lv 36 (2) HP: 124 - Luna Spirit +2 MP: 189 - Heal ATK: 115 MATK: 134 - Cyclone DEF: 95 MDEF: 126 - Thunderbolt ACC: 126 EVA: 62 - MP +20 MOV: 4 CRIT: 2 - Mage - lv 34 (1) HP: 122 - Sol Spirit +1 MP: 144 - Fireball ATK: 111 MATK: 182 - Lower Force DEF: 94 MDEF: 134 - Heal ACC: 99 EVA: 63 - MOV: 4 CRIT: 3 - Ceratoth - lv 34 (2) HP: 241 - Stella Spirit +2 MP: 85 - Desperation III ATK: 230 MATK: 110 - Attack +10 DEF: 152 MDEF: 120 - HP +20 ACC: 156 EVA: 78 - Mighty Roar MOV: 4 CRIT: 12 - Rewards ------- EXP: 696 GOLD: 1500 ITEMS - Geddo Fruit, Nimble Tonic Events ------ Rose joins. Roger leaves. Shop opens at La Charite. Shop opens at St. Pierre-le-Moutier. Free stage opens at Paris Ramparts. Stage 20 opens at Clairoix. ------------------------------------------------------------------------------- Stage 19B - The Magician Girl (St. Pierre-le-Moutier) ------------------------------------------------------------------------------- Victory: Defeat all enemies Defeat: Any one crystal is destroyed. Turns: 15 Required Characters: 2/7 - Liane, Claire Map Size: 25x25 Item Points ----------- [10, 12] 1000G [24, 3] Chainmail Armor [ 4, 23] Shatteraxe Enemies ------- Lizard Guardian - lv 34 (2) HP: 206 - Luna Spirit +1 MP: 121 - Impale! ATK: 194 MATK: 112 - Piercing Power DEF: 120 MDEF: 109 - ACC: 204 EVA: 93 - MOV: 5 CRIT: 4 - Knighted Blade - lv 35 (3) HP: 254 - Sol Spirit +1 MP: 80 - Accuracy +5 ATK: 201 MATK: 88 - DEF: 131 MDEF: 80 - ACC: 168 EVA: 108 - MOV: 5 CRIT: 5 - Qrow Knight - lv 35 (2) HP: 171 - Luna Spirit +2 MP: 72 - Jugulaire ATK: 192 MATK: 109 - Evade +5 DEF: 105 MDEF: 82 - Raise Mobility ACC: 176 EVA: 163 - MOV: 6 CRIT: 10 - Dark Elf (female) - lv 34 (2) HP: 117 - Luna Spirit +2 MP: 155 - Sniper ATK: 173 MATK: 162 - Meteor Bolt DEF: 108 MDEF: 43 - Poison Arrow ACC: 178 EVA: 75 - MOV: 5 CRIT: 8 - Necromancer - lv 35 (1) HP: 124 - Luna Spirit +2 MP: 183 - Heal ATK: 112 MATK: 131 - Cyclone DEF: 92 MDEF: 122 - Thunderbolt ACC: 125 EVA: 61 - MP +20 MOV: 4 CRIT: 2 - Comments -------- Assign two man teams to head toward each crystal. The enemies tend to attack units rather than crystals, as long as you have one in range. Rewards ------- EXP: 700 GOLD: 1500 ITEMS - Rysecor Fruit, Warding Tonic Events ------ Claire joins. Roger leaves. Shop opens at La Charite. Shop opens at St. Pierre-le-Moutier. Free stage opens at Paris Ramparts. Stage 20 opens at Clairoix. ------------------------------------------------------------------------------- Shop - La Charite ------------------------------------------------------------------------------- Weapons ------- Steel Sword (100G) ATK +3 Rapier (450G) ATK +6, ACC +10 Assault Blade (900G) ATK +14 Iron Lance (470G) ATK +5, EVA +2 Vanspear (950G) ATK +12, EVA +4 Battleaxe (520G) ATK +10 Clansman's Axe (980G) ATK +16 Tribal Bow (1100G) ATK +13 Silver Knife (810G) ATK +7, CRIT +30 Crystal Wand (840G) ATK +8, MATK +4 Metal Whip (1100G) ATK +20 Armor ----- Leather Clothing (300G) DEF +6 Pelt Jacket (1000G) DEF +9 Leather Armor (760G) DEF +13, EVA -1 Shield ------ Buckler (150G) DEF +2, EVA +5 Round Shield (380G) DEF +6, EVA +8 Steel Shield (850G) DEF +9, EVA +12 Items ----- Healing Herb (50G) HP+ 60 Healing Seed (300G) HP+ 120 Solar Phial (500G) Sol Damage (~30) Lunar Phial (500G) Luna Damage (~30) Astral Phial (500G) Stella Damage (~30) Magic ----- Fireball (500G) lvl 5 Ice Bullet (500G) lvl 6 Thunderbolt (500G) lvl 7 Blue ---- HP +20 (800G) lvl 11 MP +10 (300G) lvl 7 Attack +3 (1000G) lvl 1 Magic Attack +3 (2000G) lvl 8 Accuracy +5 (1000G) lvl 7 Evade +5 (1000G) lvl 4 Magic Defense +3 (1000G) lvl 5 ------------------------------------------------------------------------------- Shop - St. Pierre-le-Moutier ------------------------------------------------------------------------------- Weapons ------- Steel Sword (100G) ATK +3 Rapier (450G) ATK +6, ACC +10 Assault Blade (900G) ATK +14 Iron Lance (470G) ATK +5, EVA +2 Vanspear (950G) ATK +12, EVA +4 Battleaxe (520G) ATK +10 Clansman's Axe (980G) ATK +16 Tribal Bow (1100G) ATK +13 Silver Knife (810G) ATK +7, CRIT +30 Crystal Wand (840G) ATK +8, MATK +4 Armor ----- Leather Clothing (300G) DEF +6 Pelt Jacket (1000G) DEF +9 Leather Armor (760G) DEF +13, EVA -1 Shield ------ Buckler (150G) DEF +2, EVA +5 Round Shield (380G) DEF +6, EVA +8 Steel Shield (850G) DEF +9, EVA +12 Items ----- Healing Herb (50G) HP+ 60 Healing Seed (300G) HP+ 120 Solar Phial (500G) Sol Damage (~30) Lunar Phial (500G) Luna Damage (~30) Astral Phial (500G) Stella Damage (~30) Magic ----- Fireball (500G) lvl 5 Fireball II (1000G) lvl 15 Ice Bullet (500G) lvl 6 Ice Bullet II (1000G) lvl 15 Thunderbolt (500G) lvl 7 Thunderbolt II (1000G) lvl 15 Raise Force (500G) lvl 17 Magic Shield (500G) lvl 18 Lower Mobility (500G) lvl 10 Poison (600G) lvl 10 Lower Force (500G) lvl 13 Lower Defenses (500G) lvl 21 Blue ---- HP +20 (800G) lvl 11 MP +10 (300G) lvl 7 ------------------------------------------------------------------------------- Free Stage - Paris Ramparts ------------------------------------------------------------------------------- Victory: Defeat all enemies Defeat: All allies fall in battle Turns: 20 Required Characters: 0/7 Map Size: 25x17 Item Points ----------- [ 9, 11] Healing Herb [13, 17] 300G Enemies ------- Dark Elf (female) - lv 38 (2) HP: 127 - Luna Spirit +2 MP: 168 - Sniper ATK: 189 MATK: 178 - Meteor Bolt DEF: 120 MDEF: 47 - Poison Arrow ACC: 188 EVA: 81 - MOV: 5 CRIT: 8 - Ogre - lv 37 (2) HP: 461 - Luna Spirit +2 MP: 79 - Wood Chop ATK: 271 MATK: 114 - HP Recovery DEF: 120 MDEF: 85 - ACC: 135 EVA: 78 - MOV: 3 CRIT: 2 - Necromancer - lv 38 (2) HP: 131 - Luna Spirit +2 MP: 195 - Heal ATK: 121 MATK: 140 - Cyclone DEF: 101 MDEF: 134 - Thunderbolt ACC: 129 EVA: 63 - MP +20 MOV: 4 CRIT: 2 - Gazelliath - lv 38 (6) HP: 242 - Stella Spirit +1 MP: 90 - Desperation II ATK: 234 MATK: 122 - Attack +5 DEF: 159 MDEF: 113 - Mighty Roar ACC: 149 EVA: 76 - MOV: 5 CRIT: 10 - Rewards ------- EXP: 395 GOLD: 300 ------------------------------------------------------------------------------- Stage 20 - The Snare (Clairoix) ------------------------------------------------------------------------------- Victory: Defeat all enemies Defeat: Enemy breaches the town gates Turns: 12 Required Characters: 1/7 - Liane Guests: Paul the Hack, Clever Claude, Shifty Maurice Map Size: 24x25 Item Points ----------- [ 2, 5] 800G [13, 8] Rysecor Fruit Enemies ------- Lady Noire - lv 35 (2) HP: 180 - Stella Spirit +1 MP: 99 - Stun Whip ATK: 186 MATK: 97 - Gold Snatcher DEF: 152 MDEF: 97 - Jezebel's Slave ACC: 158 EVA: 148 - Slip Through MOV: 5 CRIT: 20 - Orc King - lv 35 (4) HP: 272 - Sol Spirit +2 MP: 102 - Wood Chop ATK: 239 MATK: 117 - Attack +5 DEF: 157 MDEF: 96 - HP +30 ACC: 160 EVA: 109 - MOV: 5 CRIT: 5 - Qrow Leader - lv 35 (2) HP: 192 - Luna Spirit +2 MP: 83 - Jugulaire ATK: 205 MATK: 129 - Evade +5 DEF: 135 MDEF: 92 - Raise Mobility ACC: 186 EVA: 174 - Spirit Sword MOV: 6 CRIT: 12 - Troll - lv 35 (2) HP: 382 - Luna Spirit +1 MP: 78 - Wood Chop ATK: 240 MATK: 77 - HP Recovery DEF: 98 MDEF: 56 - ACC: 118 EVA: 66 - MOV: 3 CRIT: 1 - Comments -------- The guests will switch sides at the beginning of turn two. The enemies in this stage seem to vastly prefer running for the town to attacking units, so be aware of their movement range. Also, the whip-users have Slip Through so you cannot physically block them. Rewards ------- EXP: 628 GOLD: 1700 ITEMS - Erpow Fruit, Angel's Grace, Champion's Sword Events ------ Liane leaves. When asked to save, save in a separate file. Stage 21 automatically comes next. Be sure to equip Jeanne and Gilles when you're given the chance. Skills and weapons/armor. ------------------------------------------------------------------------------- Stage 21 - Fated to War ------------------------------------------------------------------------------- Victory: Defeat the trio of therions Defeat: All allies fall in battle Turns: 20 Required Characters: 2/2 - Jeanne, Gilles Map Size: 25x25 Item Points ----------- [ 6, 6] 300G/500G [22, 23] 500G Enemies ------- Slinker - lv 36 (1) HP: 250 - Stella Spirit +3 MP: 300 - Lightning ATK: 163 MATK: 172 - Thunderbolt II DEF: 137 MDEF: 160 - Cyclone II ACC: 140 EVA: 135 - EXP Bonus MOV: 5 CRIT: 2 - Blaze - lv 36 (1) HP: 380 - Sol Spirit +2 MP: 140 - Helm Splitter ATK: 241 MATK: 100 - Compass DEF: 174 MDEF: 90 - ACC: 160 EVA: 117 - MOV: 4 CRIT: 3 - Mawra - lv 36 (1) HP: 330 - Luna Spirit +2 MP: 200 - Critical Edge ATK: 188 MATK: 150 - Two Hits DEF: 134 MDEF: 160 - Venom Edge ACC: 180 EVA: 135 - EXP Bonus MOV: 5 CRIT: 40 - Gold Shakedown Lizard Guardian - lv 35 (2) HP: 216 - Luna Spirit +1 MP: 116 - Impale! ATK: 198 MATK: 115 - Piercing Power DEF: 123 MDEF: 112 - ACC: 207 EVA: 94 - MOV: 5 CRIT: 4 - Lizard Marshal - lv 35 (1) HP: 219 - Luna Spirit +2 MP: 162 - Take Flight! ATK: 205 MATK: 126 - Piercing Power II DEF: 157 MDEF: 134 - Ravage! ACC: 239 EVA: 119 - Accuracy +10 MOV: 5 CRIT: 5 - Rewards ------- EXP: 688 GOLD: 1700 ITEMS - Eldish Fruit, Critical Tonic, Gem of Levin (Gilles) Events ------ Shop at Clairoix opens. Free Stage at La Charite opens. Free Stage at St. Pierre-le-Moutier opens. Stage 22 opens at Grandgris Pass. WARNING: If you have not yet completed the first version of the Colosseum, do not complete it from this point until after you have entered Rouen. ------------------------------------------------------------------------------- Shop - Clairoix ------------------------------------------------------------------------------- Weapons ------- Steel Sword (100G) ATK +3 Rapier (450G) ATK +6, ACC +10 Assault Blade (900G) ATK +14 Iron Lance (470G) ATK +5, EVA +2 Vanspear (950G) ATK +12, EVA +4 Battleaxe (520G) ATK +10 Clansman's Axe (980G) ATK +16 Tribal Bow (1100G) ATK +13 Silver Knife (810G) ATK +7, CRIT +30 Crystal Wand (840G) ATK +8, MATK +4 Armor ----- Leather Clothing (300G) DEF +6 Pelt Jacket (1000G) DEF +9 Leather Armor (760G) DEF +13, EVA -1 Shield ------ Buckler (150G) DEF +2, EVA +5 Round Shield (380G) DEF +6, EVA +8 Steel Shield (850G) DEF +9, EVA +12 Items ----- Healing Herb (50G) HP+ 60 Healing Seed (300G) HP+ 120 Healing Fruit (1600G) HP+ 180 Mana Shard (500G) MP+ 30 Strength Tonic (100G) ATK +10, 3 turns Magical Tonic (100G) MATK +10, 3 turns Defense Tonic (100G) DEF +10, 3 turns Warding Tonic (100G) MDEF +10, 3 turns Stability Tonic (100G) ACC +20, 3 turns Reflex Tonic (100G) EVA +20, 3 turns Solar Phial (500G) Sol Damage (~30) Lunar Phial (500G) Luna Damage (~30) Astral Phial (500G) Stella Damage (~30) Magic ----- Fireball (500G) lvl 5 Ice Bullet (500G) lvl 6 Thunderbolt (500G) lvl 7 Blue ---- HP +20 (800G) lvl 11 MP +10 (300G) lvl 7 ------------------------------------------------------------------------------- Free Stage - La Charite ------------------------------------------------------------------------------- Victory: Defeat all enemies Defeat: All allies fall in battle Turns: 20 Required Characters: 0/7 Map Size: 28x25 Item Points ----------- [12, 14] Healing Herb [11, 25] Lunar Phial [21, 1] 1000G Enemies ------- Swordfighter - lv 39 (4) HP: 264 - Sol Spirit +1 MP: 82 - ATK: 204 MATK: 86 - DEF: 130 MDEF: 83 - ACC: 157 EVA: 105 - MOV: 5 CRIT: 4 - Wizard - lv 39 (2) HP: 136 - Luna Spirit +1 MP: 222 - Ice Bullet ATK: 137 MATK: 222 - Blizzard DEF: 125 MDEF: 182 - Magic Rust ACC: 174 EVA: 72 - MP +10 MOV: 5 CRIT: 1 - Wyvern - lv 39 (2) HP: 300 - Sol Spirit +1 MP: 182 - Flame ATK: 230 MATK: 170 - Fireball DEF: 142 MDEF: 100 - ACC: 130 EVA: 112 - MOV: 5 CRIT: 5 - Knighted Lancer - lv 39 (2) HP: 199 - Stella Spirit +1 MP: 108 - Piercing Power ATK: 209 MATK: 104 - Leg Strike DEF: 140 MDEF: 133 - ACC: 187 EVA: 137 - MOV: 5 CRIT: 4 - Rewards ------- EXP: 433 GOLD: 300 ------------------------------------------------------------------------------- Free Stage - St. Pierre-le-Moitier ------------------------------------------------------------------------------- Victory: Defeat all enemies Defeat: Any one crystal is destroyed Turns: 20 Required Characters: 0/7 Map Size: 25x25 Item Points ----------- [10, 12] Healing Fruit [24, 3] Chainmail Armor/Dragon Leathers [ 4, 23] Trident/Shatteraxe Enemies ------- Lizard Marshal - lv 39 (2) HP: 233 - Luna Spirit +2 MP: 180 - Take Flight! ATK: 223 MATK: 138 - Piercing Power II DEF: 171 MDEF: 148 - Ravage! ACC: 253 EVA: 128 - Accuracy +10 MOV: 5 CRIT: 5 - Knighted Blade - lv 38 (1) HP: 267 - Sol Spirit +1 MP: 80 - Accuracy +5 ATK: 213 MATK: 94 - DEF: 140 MDEF: 86 - ACC: 173 EVA: 113 - MOV: 5 CRIT: 5 - Swordmaster - lv 39 (2) HP: 253 - Sol Spirit +2 MP: 96 - Counter ATK: 230 MATK: 109 - Accuracy +5 DEF: 166 MDEF: 119 - Crescent Arc ACC: 186 EVA: 137 - MOV: 5 CRIT: 6 - Qrow Leader - lv 38 (2) HP: 200 - Luna Spirit +2 MP: 99 - Jugulaire ATK: 220 MATK: 138 - Evade +5 DEF: 144 MDEF: 104 - Raise Mobility ACC: 192 EVA: 183 - Spirit Sword MOV: 6 CRIT: 12 - Dark Elf (female) - lv 39 (2) HP: 131 - Luna Spirit +2 MP: 169 - Sniper ATK: 193 MATK: 182 - Meteor Bolt DEF: 123 MDEF: 48 - Poison Arrow ACC: 190 EVA: 82 - MOV: 5 CRIT: 8 - Necromancer - lv 38 (1) HP: 127 - Luna Spirit +2 MP: 198 - Heal ATK: 121 MATK: 140 - Cyclone DEF: 101 MDEF: 134 - Thunderbolt ACC: 129 EVA: 63 - MP +20 MOV: 4 CRIT: 2 - Rewards ------- EXP: 433 GOLD: 300 ------------------------------------------------------------------------------- Stage 22 - Hopes Unattained (Grandgris Pass) ------------------------------------------------------------------------------- Victory: Defeat Blaze and Mawra Defeat: All allies fall in battle Turns: 12 Required Characters: 1/7 - Jeanne Map Size: 22x22 Item Points ----------- [ 3, 6] Eldish Fruit [17, 10] Dragon Leathers [20, 12] Shatteraxe Enemies ------- Blaze - lv 38 (1) HP: 410 - Sol Spirit +3 MP: 151 - Helm Splitter ATK: 262 MATK: 114 - Compass DEF: 184 MDEF: 100 - EXP Bonus ACC: 172 EVA: 128 - MOV: 4 CRIT: 3 - Mawra - lv 38 (1) HP: 355 - Luna Spirit +3 MP: 212 - Healing Wind ATK: 202 MATK: 165 - Three Hits DEF: 145 MDEF: 178 - Sneak By ACC: 193 EVA: 141 - EXP Bonus MOV: 5 CRIT: 10 - Gold Shakedown Qrow Leader - lv 36 (2) HP: 194 - Luna Spirit +2 MP: 89 - Jugulaire ATK: 210 MATK: 132 - Evade +5 DEF: 138 MDEF: 96 - Raise Mobility ACC: 188 EVA: 177 - Spirit Sword MOV: 6 CRIT: 12 - Wyvern - lv 37 (4) HP: 287 - Sol Spirit +1 MP: 177 - Flame ATK: 222 MATK: 160 - Fireball DEF: 136 MDEF: 94 - ACC: 126 EVA: 110 - MOV: 5 CRIT: 5 - Ogre - lv 38 (2) HP: 478 - Luna Spirit +2 MP: 79 - Wood Chop ATK: 277 MATK: 118 - HP Recovery DEF: 124 MDEF: 90 - ACC: 138 EVA: 78 - MOV: 3 CRIT: 2 - Skeleton - lv 38 (3) HP: 188 - Stella Spirit +1 MP: 134 - Blood Sword ATK: 223 MATK: 178 - DEF: 168 MDEF: 126 - ACC: 201 EVA: 106 - MOV: 5 CRIT: 18 - Demon - lv 37 (3) HP: 270 - Luna Spirit +1 MP: 177 - Ice Bullet II ATK: 221 MATK: 230 - Blizzard II DEF: 148 MDEF: 230 - Poison ACC: 148 EVA: 93 - MOV: 5 CRIT: 4 - Comments -------- About the time you reach the second platform and have killed the first wave of enemies, the three Demons will appear on the second platform. If you finish off the Demons, a trio of Wyverns will also reinforce. Rewards ------- EXP: 680 GOLD: 1800 ITEMS - Rysecor Fruit, Healing Vapors Events ------ Visit Rouen and enter to continue plot. Cuisses joins. Shop opens at Rouen. Free Stage opens at Clairoix. Free Stage opens at Tower of Alsace. Stage 23 opens at Cents-Abris Ruins. ------------------------------------------------------------------------------- Shop - Rouen ------------------------------------------------------------------------------- Weapons ------- Steel Sword (100G) ATK +3 Rapier (450G) ATK +6, ACC +10 Assault Blade (900G) ATK +14 Champion's Sword (1800G) ATK+26 Iron Lance (470G) ATK +5, EVA +2 Vanspear (950G) ATK +12, EVA +4 Trident (1900G) ATK +24, EVA +5 Battleaxe (520G) ATK +10 Clansman's Axe (980G) ATK +16 Shatteraxe (2000G) ATK +32 Tribal Bow (1100G) ATK +13 Bow of the Sun (2100G) ATK +25 Silver Knife (810G) ATK +7, CRIT +30 Flame Edge (1700G) ATK +16, CRIT +20 Crystal Wand (840G) ATK +8, MATK +4 Heavy Mace (1700G) ATK +19, MATK +7 Blade Whip (3100G) ATK +28 Armor ----- Leather Clothing (300G) DEF +6 Pelt Jacket (1000G) DEF +9 Dragon Leathers (2300G) DEF +26 Leather Armor (760G) DEF +13, EVA -1 Shield ------ Buckler (150G) DEF +2, EVA +5 Round Shield (380G) DEF +6, EVA +8 Steel Shield (850G) DEF +9, EVA +12 Items ----- Healing Herb (50G) HP+ 60 Healing Seed (300G) HP+ 120 Solar Phial (500G) Sol Damage (~30) Lunar Phial (500G) Luna Damage (~30) Astral Phial (500G) Stella Damage (~30) Magic ----- Fireball (500G) lvl 5 Ice Bullet (500G) lvl 6 Thunderbolt (500G) lvl 7 Blue ---- HP +20 (800G) lvl 11 MP +10 (300G) lvl 7 ------------------------------------------------------------------------------- Free Stage - Clairoix ------------------------------------------------------------------------------- Victory: Defeat all enemies Defeat: All allies fall in battle Turns: 20 Required Characters: 0/7 Map Size: 24x25 Item Points ----------- [ 2, 5] 300G [13, 8] 300G [22, 21] Erpow Fruit Enemies ------- Orc King - lv 40 (5) HP: 305 - Sol Spirit +2 MP: 117 - Wood Chop ATK: 269 MATK: 132 - Attack +5 DEF: 182 MDEF: 116 - HP +30 ACC: 176 EVA: 119 - MOV: 5 CRIT: 5 - Qrow Leader - lv 39 (2) HP: 204 - Luna Spirit +2 MP: 103 - Jugulaire ATK: 225 MATK: 141 - Evade +5 DEF: 147 MDEF: 108 - Raise Mobility ACC: 194 EVA: 186 - Spirit Sword MOV: 6 CRIT: 12 - Troll - lv 40 (2) HP: 444 - Luna Spirit +1 MP: 85 - Wood Chop ATK: 265 MATK: 92 - HP Recovery DEF: 113 MDEF: 76 - ACC: 128 EVA: 70 - MOV: 3 CRIT: 1 - Ogre - lv 38 (1) HP: 491 - Luna Spirit +2 MP: 81 - Wood Chop ATK: 283 MATK: 122 - HP Recovery DEF: 128 MDEF: 95 - ACC: 140 EVA: 79 - MOV: 3 CRIT: 2 - Gazelliath - lv 39 (3) HP: 249 - Stella Spirit +1 MP: 90 - Desperation II ATK: 239 MATK: 125 - Attack +5 DEF: 163 MDEF: 116 - Mighty Roar ACC: 150 EVA: 77 - MOV: 5 CRIT: 10 - Rewards ------- EXP: 447 GOLD: 300 ------------------------------------------------------------------------------- Free Stage - Tower of Alsace (1st) ------------------------------------------------------------------------------- Victory: Defeat the Qrow Leader Defeat: Colet falls in battle Turns: 40 Required Characters: 1/3 - Colet Map Size: 21x20 Item Points ----------- [13, 11] 500G [17, 18] 500G [13, 18] 500G [ 4, 20] Eldish Fruit Enemies ------- Qrow Leader - lv 35 (1) HP: 190 - Luna Spirit +2 MP: 84 - Jugulaire ATK: 205 MATK: 129 - Evade +5 DEF: 135 MDEF: 92 - Raise Mobility ACC: 186 EVA: 174 - Spirit Sword MOV: 6 CRIT: 12 - Qrow - lv 35 (2) HP: 155 - Luna Spirit +1 MP: 64 - Evade +5 ATK: 177 MATK: 88 - DEF: 97 MDEF: 77 - ACC: 168 EVA: 156 - MOV: 6 CRIT: 8 - Qrow Knight - lv 35 (3) HP: 172 - Luna Spirit +2 MP: 71 - Jugulaire ATK: 192 MATK: 109 - Evade +5 DEF: 105 MDEF: 82 - Raise Mobility ACC: 176 EVA: 163 - MOV: 6 CRIT: 10 - Wyvern Lord - lv 35 (1) HP: 378 - Sol Spirit +2 MP: 158 - Flame II ATK: 250 MATK: 193 - Fireball II DEF: 153 MDEF: 123 - Magic Defense +3 ACC: 145 EVA: 127 - Mobility +1 MOV: 6 CRIT: 7 - Frost Demon - lv 45 (1) HP: 359 - Luna Spirit +3 MP: 257 - Ice Bullet II ATK: 271 MATK: 295 - Blizzard II DEF: 180 MDEF: 300 - Poison ACC: 235 EVA: 80 - Lower Force MOV: 4 CRIT: 6 - Rewards ------- EXP: 445 GOLD: 1000 ITEMS - Paladin's Sword, Assassin's Knife, Treasure Hunter Events ------ Tower of Alsace changes. Free Stage Raillement appears. ------------------------------------------------------------------------------- Free Stage - Tower of Alsace (2nd+) ------------------------------------------------------------------------------- Victory: Defeat the Qrow Leader Defeat: Colet falls in battle Turns: 40 Required Characters: 1/3 - Colet Map Size: 21x20 Item Points ----------- [13, 11] Solar Phial [17, 18] 300G [13, 18] 300G [ 4, 20] Healing Herb Enemies ------- Qrow Leader - lv 50 (1) HP: 248 - Luna Spirit +2 MP: 152 - Jugulaire ATK: 280 MATK: 174 - Evade +5 DEF: 180 MDEF: 152 - Raise Mobility ACC: 216 EVA: 219 - Spirit Sword MOV: 6 CRIT: 12 - Qrow Knight - lv 50 (4) HP: 226 - Luna Spirit +2 MP: 127 - Jugulaire ATK: 252 MATK: 154 - Evade +5 DEF: 135 MDEF: 142 - Raise Mobility ACC: 206 EVA: 205 - MOV: 6 CRIT: 10 - Frost Demon - lv 50 (2) HP: 414 - Luna Spirit +3 MP: 306 - Ice Bullet II ATK: 321 MATK: 355 - Blizzard II DEF: 220 MDEF: 360 - Poison ACC: 270 EVA: 95 - Lower Force MOV: 4 CRIT: 6 - Rewards ------- EXP: 445 GOLD: 1000 ------------------------------------------------------------------------------- Free Stage - Raillement (1st) ------------------------------------------------------------------------------- Victory: Defeat the Queen Rouge Defeat: Colet falls in battle Turns: 50 Required Characters: 1/5 - Colet Map Size: 28x28 Item Points ----------- [10, 18] 300G [ 5, 3] Eldish Fruit [ 4, 25] Sibull Fruit Enemies ------- Queen Rouge - lv 40 (1) HP: 203 - Stella Spirit +2 MP: 149 - Wild Whip ATK: 234 MATK: 117 - Stun Whip DEF: 182 MDEF: 122 - Skill Snatcher ACC: 183 EVA: 182 - Jezebel's Slave II MOV: 5 CRIT: 22 - Bowfighter - lv 40 (2) HP: 159 - Luna Spirit +1 MP: 70 - Sniper ATK: 198 MATK: 62 - DEF: 88 MDEF: 62 - ACC: 198 EVA: 77 - MOV: 4 CRIT: 2 - Sniper - lv 40 (2) HP: 190 - Luna Spirit +2 MP: 88 - Sniper II ATK: 277 MATK: 92 - Skewer Shot DEF: 118 MDEF: 63 - Recovery Shot ACC: 226 EVA: 114 - Range +1 MOV: 4 CRIT: 4 - Thief - lv 40 (3) HP: 294 - Luna Spirit +1 MP: 132 - Slip Through ATK: 187 MATK: 180 - Mobility +1 DEF: 189 MDEF: 110 - ACC: 150 EVA: 145 - MOV: 6 CRIT: 20 - Rewards ------- EXP: 443 GOLD: 1000 ITEMS - Hammer Whip, Treasure Lover, Black Bustier, Gem of the Welkin (Gilles) Events ------ Raillemont Shop opens. Free stage at Raillemont changes. ------------------------------------------------------------------------------- Free Stage - Raillement (2nd+) ------------------------------------------------------------------------------- Victory: Defeat the Queen Rouge Defeat: Colet falls in battle Turns: 50 Required Characters: 1/2 - Colet Map Size: 28x28 Item Points ----------- [10, 18] 300G/Healing Herb [ 5, 3] Healing Herb [ 4, 25] 1000G/Healing Herb Enemies ------- Queen Rouge - lv 60 (1) HP: 283 - Stella Spirit +2 MP: 197 - Wild Whip ATK: 314 MATK: 177 - Stun Whip DEF: 262 MDEF: 182 - Skill Snatcher ACC: 231 EVA: 242 - Jezebel's Slave II MOV: 5 CRIT: 22 - Bowfighter - lv 58 (2) HP: 202 - Luna Spirit +1 MP: 104 - Sniper ATK: 270 MATK: 98 - DEF: 124 MDEF: 98 - ACC: 256 EVA: 105 - MOV: 4 CRIT: 2 - Sniper - lv 60 (2) HP: 268 - Luna Spirit +2 MP: 118 - Sniper II ATK: 377 MATK: 152 - Skewer Shot DEF: 178 MDEF: 103 - Recovery Shot ACC: 306 EVA: 156 - Range +1 MOV: 4 CRIT: 4 - Thief - lv 58 (3) HP: 373 - Luna Spirit +1 MP: 217 - Slip Through ATK: 277 MATK: 288 - Mobility +1 DEF: 279 MDEF: 164 - ACC: 168 EVA: 190 - MOV: 6 CRIT: 20 - Rewards ------- EXP: 443 GOLD: 1000 Events ------ Raillemont shop upgrade. ------------------------------------------------------------------------------- Shop - Raillemont ------------------------------------------------------------------------------- Weapons ------- Steel Sword (100G) ATK +3 Rapier (450G) ATK +6, ACC +10 Assault Blade (900G) ATK +14 Dragon Saber (5000G) ATK +48 Champion's Sword (1800G) ATK+26 Iron Lance (470G) ATK +5, EVA +2 Vanspear (950G) ATK +12, EVA +4 Knight's Lance (5100G) ATK +47, EVA +8 Battleaxe (520G) ATK +10 Clansman's Axe (980G) ATK +16 Blistering Helve (5100G) ATK +62 Tribal Bow (1100G) ATK +13 Demon's Wing (3000G) ATK +37, ACC -5 Silver Knife (810G) ATK +7, CRIT +30 Poison Ripper (3000G) ATK +25, ACC +10, CRIT +30 Crystal Wand (840G) ATK +8, MATK +4 Sage's Staff (3000G) ATK +25, ACC +5, MATK +10 Torturer's Lash (4000G) ATK +37, CRIT +20 Armor ----- Leather Clothing (300G) DEF +6 Pelt Jacket (1000G) DEF +9 Leather Armor (760G) DEF +13, EVA -1 Mithril Mail (6000G) DEF +42, MDEF +10 Magical Armor (1600G) DEF +28, MDEF +25, EVA -2 [Clear Raillemont twice] Saint's Armor (2600G) DEF +35, MDEF +30, EVA -2 [Clear Raillemont twice] Shield ------ Buckler (150G) DEF +2, EVA +5 Round Shield (380G) DEF +6, EVA +8 Steel Shield (850G) DEF +9, EVA +12 Tower Shield (3200G) DEF +25, EVA +20 [Clear Raillemont twice] Items ----- Healing Herb (50G) HP+ 60 Healing Seed (300G) HP+ 120 Mana Crystal (2100G) MP+ 60 [Clear Raillemont twice] Solar Phial (500G) Sol Damage (~30) Lunar Phial (500G) Luna Damage (~30) Astral Phial (500G) Stella Damage (~30) Magic ----- Fireball (500G) lvl 5 Ice Bullet (500G) lvl 6 Thunderbolt (500G) lvl 7 Blue ---- HP +20 (800G) lvl 11 MP +10 (300G) lvl 7 ------------------------------------------------------------------------------- Stage 23 - The Black Knight (Cents-Abris Ruins) ------------------------------------------------------------------------------- Victory: Guide all allies to the north edge of the map Defeat: A single ally falls in battle Turns: 14 Required Characters: 1/5 - Jeanne Map Size: 25x25 Item Points ----------- [24, 6] 500G [ 7, 9] 1000G [13, 14] Healing Fruit Enemies ------- Roger - lv 39 (1) HP: 387 - Raise Force MP: 179 - Blood Sword ATK: 264 MATK: 215 - Heaven's Gate DEF: 204 MDEF: 144 - ACC: 194 EVA: 155 - MOV: 4 CRIT: 10 - Qrow Leader - lv 39 (2) HP: 204 - Luna Spirit +2 MP: 102 - Jugulaire ATK: 225 MATK: 141 - Evade +5 DEF: 147 MDEF: 108 - Raise Mobility ACC: 194 EVA: 186 - Spirit Sword MOV: 6 CRIT: 12 - Flameflyer - lv 38 (2) HP: 343 - Sol Spirit +2 MP: 211 - Flame ATK: 250 MATK: 188 - Fireball II DEF: 152 MDEF: 117 - Magic Defense +3 ACC: 144 EVA: 120 - MOV: 5 CRIT: 6 - Ogre - lv 39 (3) HP: 492 - Luna Spirit +2 MP: 81 - Wood Chop ATK: 283 MATK: 122 - HP Recovery DEF: 128 MDEF: 95 - ACC: 140 EVA: 79 - MOV: 3 CRIT: 2 - Lady Noire - lv 38 (1) HP: 192 - Stella Spirit +1 MP: 108 - Stun Whip ATK: 198 MATK: 106 - Gold Snatcher DEF: 164 MDEF: 106 - Jezebel's Slave ACC: 164 EVA: 155 - Slip Through MOV: 5 CRIT: 20 - Queen Rouge - lv 39 (1) HP: 204 - Stella Spirit +2 MP: 141 - Wild Whip ATK: 230 MATK: 114 - Stun Whip DEF: 178 MDEF: 119 - Skill Snatcher ACC: 180 EVA: 179 - Jezebel's Slave II MOV: 5 CRIT: 22 - Rewards ------- EXP: 688 GOLD: 2000 ITEMS - Xheno Fruit, Mana Crystal Events ------ Free Stage opens at Grandgris Pass. Stage 24 opens at Chateau Burgundy. ------------------------------------------------------------------------------- Free Stage - Grandgris Pass ------------------------------------------------------------------------------- Victory: Defeat all enemies Defeat: All allies fall in battle Turns: Required Characters: 0/7 Map Size: 22x22 Item Points ----------- [ 3, 6] Healing Herb [17, 10] Healing Herb [20, 12] 300G Enemies ------- Orc King - lv 40 (2) HP: 303 - Sol Spirit +2 MP: 121 - Wood Chop ATK: 269 MATK: 132 - Attack +5 DEF: 182 MDEF: 116 - HP +30 ACC: 176 EVA: 119 - MOV: 5 CRIT: 5 - Lizard Marshal - lv 41 (2) HP: 242 - Luna Spirit +2 MP: 187 - Take Flight! ATK: 232 MATK: 144 - Piercing Power II DEF: 178 MDEF: 155 - Ravage! ACC: 260 EVA: 132 - Accuracy +10 MOV: 5 CRIT: 5 - Qrow Knight - lv 40 (2) HP: 191 - Luna Spirit +2 MP: 91 - Jugulaire ATK: 212 MATK: 124 - Evade +5 DEF: 115 MDEF: 102 - Raise Mobility ACC: 186 EVA: 177 - MOV: 6 CRIT: 10 - Flameflyer - lv 40 (4) HP: 355 - Sol Spirit +2 MP: 218 - Flame ATK: 260 MATK: 200 - Fireball II DEF: 160 MDEF: 123 - Magic Defense +3 ACC: 150 EVA: 122 - MOV: 5 CRIT: 6 - Ogre - lv 40 (2) HP: 521 - Luna Spirit +2 MP: 85 - Wood Chop ATK: 295 MATK: 130 - HP Recovery DEF: 136 MDEF: 105 - ACC: 145 EVA: 81 - MOV: 3 CRIT: 2 - Rewards ------- EXP: 429 GOLD: 350 ------------------------------------------------------------------------------- Stage 24 - Dark Demoniac (Chateau Burgundy) ------------------------------------------------------------------------------- Victory: Defeat Superbia Defeat: Jeanne falls in battle Turns: 20 Required Characters: 1/5 - Jeanne Map Size: 29x29 Item Points ----------- [13, 22] Trident [28, 5] Healing Fruit [ 3, 23] 300G Enemies ------- Superbia - lv 39 (1) HP: 1200 - MP +30 MP: 250 - Magic Attack +5 ATK: 271 MATK: 235 - Thunderbolt II DEF: 200 MDEF: 190 - Cyclone II ACC: 170 EVA: 120 - HP Recovery MOV: 5 CRIT: 3 - EXP Bonus II Flameflyer - lv 39 (5) HP: 350 - Sol Spirit +2 MP: 213 - Flame ATK: 255 MATK: 194 - Fireball II DEF: 156 MDEF: 120 - Magic Defense +3 ACC: 147 EVA: 121 - MOV: 5 CRIT: 6 - Ogre - lv 39 (5) HP: 489 - Luna Spirit +2 MP: 81 - Wood Chop ATK: 283 MATK: 122 - HP Recovery DEF: 128 MDEF: 95 - ACC: 140 EVA: 79 - MOV: 3 CRIT: 2 - Golem - lv 39 (1) HP: 381 - Body Slam MP: 185 - Wallop ATK: 259 MATK: 254 - DEF: 141 MDEF: 175 - ACC: 193 EVA: 74 - MOV: 3 CRIT: 2 - Comments -------- Jeanne will need something to stay alive by herself for a while. To open doors, simply stand next to them. Proceed left or right or both up and around to the window behind Superbia to break the rest of the team in. Rewards ------- EXP: 668 GOLD: 2100 ITEMS - Healing Seed, Sibull Fruit, Dragon Saber, Poison Ripper, Gem of Retribution (Richard) Events ------ Free Stage opens at Cents-Abris Ruins. Enter Chateau Richemont to open Stage 25 at Chinon. ------------------------------------------------------------------------------- Free Stage - Cents-Abris Ruins ------------------------------------------------------------------------------- Victory: Defeat all enemies Defeat: All allies fall in battle Turns: 20 Required Characters: 0/5 Map Size: 25x25 Item Points ----------- [24, 6] Healing Herb [ 7, 9] Eldish Fruit [13, 14] Healing Herb Enemies ------- Swordmaster - lv 42 (2) HP: 267 - Sol Spirit +2 MP: 110 - Counter ATK: 242 MATK: 118 - Accuracy +5 DEF: 178 MDEF: 128 - Crescent Arc ACC: 192 EVA: 143 - MOV: 5 CRIT: 6 - Wizard - lv 42 (1) HP: 142 - Luna Spirit +1 MP: 235 - Ice Bullet ATK: 146 MATK: 237 - Blizzard DEF: 134 MDEF: 194 - Magic Rust ACC: 183 EVA: 77 - MP +10 MOV: 5 CRIT: 1 - Qrow Leader - lv 41 (2) HP: 214 - Luna Spirit +2 MP: 110 - Jugulaire ATK: 235 MATK: 147 - Evade +5 DEF: 153 MDEF: 116 - Raise Mobility ACC: 198 EVA: 192 - Spirit Sword MOV: 6 CRIT: 12 - Dark Elf (female) - lv 42 (4) HP: 141 - Luna Spirit +2 MP: 183 - Sniper ATK: 205 MATK: 194 - Meteor Bolt DEF: 132 MDEF: 51 - Poison Arrow ACC: 198 EVA: 87 - MOV: 5 CRIT: 8 - Ceratoth - lv 41 (2) HP: 275 - Stella Spirit +2 MP: 98 - Desperation III ATK: 265 MATK: 131 - Attack +10 DEF: 180 MDEF: 148 - HP +20 ACC: 169 EVA: 88 - Mighty Roar MOV: 4 CRIT: 12 - Knighted Lancer - lv 41 (3) HP: 210 - Stella Spirit +1 MP: 110 - Piercing Power ATK: 217 MATK: 108 - Leg Strike DEF: 146 MDEF: 141 - ACC: 192 EVA: 143 - MOV: 5 CRIT: 4 - Rewards ------- EXP: 423 GOLD: 350 ------------------------------------------------------------------------------- Stage 25 - Death Bestirred (Chinon) ------------------------------------------------------------------------------- Victory: Defeat Georges and his reaper Defeat: Jeanne falls in battle Turns: 14 Required Characters: 1/7 - Jeanne Map Size: 27x30 Item Points ----------- [19, 7] 1000G [ 4, 15] Shatteraxe [10, 24] Erpow Fruit Enemies ------- Georges - lv 41 (1) HP: 250 - Heal II MP: 180 - Raise Mobility ATK: 83 MATK: 102 - DEF: 151 MDEF: 160 - ACC: 100 EVA: 160 - MOV: 5 CRIT: 3 - Avaritia - lv 41 (1) HP: 1415 - MP +30 MP: 365 - Thor's Hammer ATK: 287 MATK: 290 - Earthquake DEF: 200 MDEF: 220 - EXP Bonus II ACC: 168 EVA: 114 - MOV: 5 CRIT: 2 - Orc King - lv 41 (4) HP: 311 - Sol Spirit +2 MP: 118 - Wood Chop ATK: 275 MATK: 135 - Attack +5 DEF: 187 MDEF: 120 - HP +30 ACC: 180 EVA: 121 - MOV: 5 CRIT: 5 - Dragon - lv 41 (2) HP: 1018 - Sol Spirit +1 MP: 352 - Tail Whip ATK: 328 MATK: 289 - Breath DEF: 193 MDEF: 185 - ACC: 173 EVA: 134 - MOV: 4 CRIT: 10 - Phantom Lord - lv 40 (4) HP: 156 - Luna Spirit +2 MP: 170 - Healing Wind ATK: 160 MATK: 210 - Thunderbolt DEF: 154 MDEF: 175 - Cyclone ACC: 166 EVA: 78 - Magic Attack +3 MOV: 4 CRIT: 10 - Tiamat - lv 60 (1) HP: 2392 - Breath MP: 642 - Poison Breath ATK: 560 MATK: 530 - Tail Whip DEF: 355 MDEF: 320 - Meteor ACC: 240 EVA: 172 - MOV: 4 CRIT: 15 - Demon - lv 40 (2) HP: 283 - Luna Spirit +1 MP: 196 - Ice Bullet II ATK: 236 MATK: 245 - Blizzard II DEF: 157 MDEF: 245 - Poison ACC: 157 EVA: 97 - MOV: 5 CRIT: 4 - Comments -------- Georges will wander around the stage unfreezing enemies until you kill him, at which point he takes his reaper form (and stops unfreezing things). So the faster you take him out, the less you'll have to deal with. Although... Tiamat is worth seeing, IMO. >_> You probably won't be able to take Tiamat out under the turn limit (unless you're uber-leveled). But you can just let her show up and finish Georges/Avaritia if you want. There's nothing special for killing her anyway. Rewards ------- EXP: 656 GOLD: 2200 ITEMS - Healing Fruit, Nimble Tonic, Knight's Lance, Sage's Staff Events ------ Free Stage opens at Chateau Burgundy. Free Stage at Langles Tunnel appears. Stage 26 appears at Reims. ------------------------------------------------------------------------------- Free Stage - Chateau Burgundy ------------------------------------------------------------------------------- Victory: Defeat all enemies Defeat: All allies fall in battle Turns: 35 Required Characters: 0/5 Map Size: 29x29 Item Points ----------- [13, 22] 300G [28, 5] 300G [ 3, 23] Healing Herb Enemies ------- Dragon - lv 42 (1) HP: 1037 - Sol Spirit +1 MP: 356 - Tail Whip ATK: 336 MATK: 298 - Breath DEF: 198 MDEF: 189 - ACC: 176 EVA: 136 - MOV: 4 CRIT: 10 - Lich - lv 43 (1) HP: 208 - Luna Spirit +3 MP: 297 - Healing Wind II ATK: 177 MATK: 234 - Thor's Hammer DEF: 195 MDEF: 195 - Thunderbolt II ACC: 176 EVA: 93 - Magic Attack +5 MOV: 4 CRIT: 2 - Ghost - lv 42 (4) HP: 138 - Stella Spirit +2 MP: 200 - Mind Eater ATK: 154 MATK: 245 - Thunderbolt II DEF: 155 MDEF: 225 - Cyclone II ACC: 148 EVA: 194 - MOV: 5 CRIT: 3 - Demon - lv 43 (2) HP: 293 - Luna Spirit +1 MP: 205 - Ice Bullet II ATK: 251 MATK: 260 - Blizzard II DEF: 166 MDEF: 260 - Poison ACC: 166 EVA: 100 - MOV: 5 CRIT: 4 - Skeleton - lv 42 (4) HP: 199 - Stella Spirit +1 MP: 145 - Blood Sword ATK: 241 MATK: 194 - DEF: 184 MDEF: 138 - ACC: 213 EVA: 112 - MOV: 5 CRIT: 18 - Rewards ------- EXP: 384 GOLD: 400 ------------------------------------------------------------------------------- Free Stage - Langles Tunnel (1st) ------------------------------------------------------------------------------- Victory: Defeat all enemies Defeat: All allies fall in battle Turns: 20 Required Characters: 0/5 Map Size: 5x30 Item Points ----------- [ 2, 27] Xheno Fruit [ 3, 2] Rysecor Fruit Enemies ------- Lich - lv 40 (2) HP: 200 - Luna Spirit +3 MP: 280 - Healing Wind II ATK: 163 MATK: 217 - Thor's Hammer DEF: 177 MDEF: 180 - Thunderbolt II ACC: 170 EVA: 90 - Magic Attack +5 MOV: 4 CRIT: 2 - Gazelliath - lv 40 (2) HP: 253 - Stella Spirit +1 MP: 92 - Desperation II ATK: 244 MATK: 128 - Attack +5 DEF: 167 MDEF: 119 - Mighty Roar ACC: 152 EVA: 79 - MOV: 5 CRIT: 10 - Ceratoth - lv 40 (1) HP: 273 - Stella Spirit +2 MP: 95 - Desperation III ATK: 260 MATK: 128 - Attack +10 DEF: 176 MDEF: 144 - HP +20 ACC: 167 EVA: 86 - Mighty Roar MOV: 4 CRIT: 12 - Golem - lv 40 (1) HP: 391 - Body Slam MP: 187 - Wallop ATK: 265 MATK: 260 - DEF: 145 MDEF: 180 - ACC: 195 EVA: 75 - MOV: 4 CRIT: 3 - Comments -------- Rewards ------- EXP: 412 GOLD: 1000 ITEMS - Jinni's Wings, Angel Bow, Gem of Eternity (Richard) Events ------ Langles Tunnel changes. Free Stage appears at Castle Vilneaux. ------------------------------------------------------------------------------- Free Stage - Langles Tunnel (2nd+) ------------------------------------------------------------------------------- Victory: Defeat all enemies Defeat: All allies fall in battle Turns: 20 Required Characters: 0/5 Map Size: 5x30 Item Points ----------- [ 2, 27] Erpow Fruit [ 3, 2] Lunar Phial Enemies ------- Tiny Dragon - lv 40 (1) HP: 899 - Sol Spirit +1 MP: 145 - Tail Whip ATK: 340 MATK: 290 - DEF: 185 MDEF: 180 - ACC: 160 EVA: 134 - MOV: 5 CRIT: 4 - Dragon - lv 40 (1) HP: 998 - Sol Spirit +1 MP: 346 - Tail Whip ATK: 320 MATK: 280 - Breath DEF: 187 MDEF: 180 - ACC: 170 EVA: 133 - MOV: 4 CRIT: 10 - Lich - lv 40 (2) HP: 200 - Luna Spirit +3 MP: 280 - Healing Wind II ATK: 163 MATK: 217 - Thor's Hammer DEF: 177 MDEF: 180 - Thunderbolt II ACC: 170 EVA: 90 - Magic Attack +5 MOV: 4 CRIT: 2 - Gazelliath - lv 40 (2) HP: 253 - Stella Spirit +1 MP: 92 - Desperation II ATK: 244 MATK: 128 - Attack +5 DEF: 167 MDEF: 119 - Mighty Roar ACC: 152 EVA: 79 - MOV: 5 CRIT: 10 - Ceratoth - lv 40 (1) HP: 273 - Stella Spirit +2 MP: 95 - Desperation III ATK: 260 MATK: 128 - Attack +10 DEF: 176 MDEF: 144 - HP +20 ACC: 167 EVA: 86 - Mighty Roar MOV: 4 CRIT: 12 - Rewards ------- EXP: 410 GOLD: 1000 ------------------------------------------------------------------------------- Free Stage - Castle Vilneaux (1st) ------------------------------------------------------------------------------- Victory: Lock Mimi in the green cage, Toutou in the red Defeat: Mimi or Toutou is slain in battle Turns: 30 Required Characters: 0/7 Map Size: 30x30 Item Points ----------- [29, 29] Geddo Fruit [21, 5] 500G [ 6, 10] Rysecor Fruit Enemies ------- Mimi - lv 50 (1) HP: 1092 - Sol Spirit +1 MP: 195 - Tail Whip ATK: 440 MATK: 390 - DEF: 245 MDEF: 240 - ACC: 190 EVA: 148 - MOV: 5 CRIT: 4 - Toutou - lv 50 (1) HP: 2094 - Breath MP: 592 - Poison Breath ATK: 460 MATK: 420 - Tail Whip DEF: 290 MDEF: 270 - Meteor ACC: 210 EVA: 158 - MOV: 4 CRIT: 15 - Comments -------- Mimi is green, Toutou is red. So just trap each dragon in the cage it's closest to. Just lure them up into the cage (clear the gate) and step on the yellow square to close it. Toutou is a little harder to lure because she'll stop now and then to cast Meteor. As long as they don't die, you're fine, so you can steal those high dollar skills from Toutou. Rewards ------- EXP: 407 GOLD: 1000 ITEMS - Angel's Frock, Robe of Light, Gem of Portent Events ------ Castle Vilneaux changes. NB: Don't worry about the Gem not fusing to an armlet (if it didn't). It will fuse when the armlet it belongs to shows up. >_> ------------------------------------------------------------------------------- Free Stage - Castle Vilneaux (2nd+) ------------------------------------------------------------------------------- Victory: Lock Mimi in the green cage, Toutou in the red Defeat: Mimi or Toutou is slain in battle Turns: 30 Required Characters: 0/7 Map Size: 30x30 Item Points ----------- [29, 29] 300G [21, 5] 300G [ 6, 10] Lunar Phial Enemies ------- Mimi - lv 50 (1) HP: 1092 - Sol Spirit +1 MP: 195 - Tail Whip ATK: 440 MATK: 390 - DEF: 245 MDEF: 240 - ACC: 190 EVA: 148 - MOV: 5 CRIT: 4 - Toutou - lv 50 (1) HP: 2094 - Breath MP: 592 - Poison Breath ATK: 460 MATK: 420 - Tail Whip DEF: 290 MDEF: 270 - Meteor ACC: 210 EVA: 158 - MOV: 4 CRIT: 15 - Golem - lv 50 (2) HP: 487 - Body Slam MP: 236 - Wallop ATK: 325 MATK: 320 - DEF: 185 MDEF: 230 - ACC: 220 EVA: 90 - MOV: 4 CRIT: 3 - Comments -------- Same deal, but clear the golems from the path. Rewards ------- EXP: 401 GOLD: 1000 ------------------------------------------------------------------------------- Stage 26 - Queen Isabeau (Reims) ------------------------------------------------------------------------------- WARNING: You MUST loot Jeanne's Gem from the item point during this fight or you WILL LOSE IT PERMANENTLY. You don't have to get it with any specific character, just be sure to send somebody up there for it. Victory: Defeat Luxuria Defeat: All allies fall in battle Turns: 18 Required Characters: 1/5 - Jeanne Map Size: 19x28 Item Points ----------- [ 7, 12] Chainmail Armor [17, 21] Shatteraxe [10, 26] Gem of Life (Jeanne) Enemies ------- Luxuria - lv 42 (1) HP: 1326 - Lightning MP: 330 - Angel Tear ATK: 301 MATK: 277 - Mind Eater DEF: 208 MDEF: 227 - HP Recovery ACC: 182 EVA: 149 - EXP Bonus II MOV: 5 CRIT: 3 - Phantom Lord - lv 42 (2) HP: 164 - Luna Spirit +2 MP: 180 - Healing Wind ATK: 168 MATK: 220 - Thunderbolt DEF: 162 MDEF: 185 - Cyclone ACC: 170 EVA: 80 - Magic Attack +3 MOV: 4 CRIT: 3 - Dark Shamanka - lv 42 (2) HP: 187 - Sol Spirit +2 MP: 220 - Fireball II ATK: 174 MATK: 234 - Lower Defenses DEF: 173 MDEF: 205 - Heal II ACC: 138 EVA: 84 - Magic Attack +3 MOV: 4 CRIT: 3 - Gazelliath - lv 42 (2) HP: 256 - Stella Spirit +1 MP: 97 - Desperation II ATK: 254 MATK: 134 - Attack +5 DEF: 175 MDEF: 125 - Mighty Roar ACC: 155 EVA: 81 - MOV: 5 CRIT: 10 - Ceratoth - lv 42 (2) HP: 280 - Stella Spirit +2 MP: 95 - Desperation III ATK: 270 MATK: 134 - Attack +10 DEF: 184 MDEF: 152 - HP +20 ACC: 170 EVA: 89 - Mighty Roar MOV: 4 CRIT: 12 - Comments -------- WARNING: You MUST loot Jeanne's Gem from the item point during this fight or you WILL LOSE IT PERMANENTLY. You don't have to get it with any specific character, just be sure to send somebody up there for it. Rewards ------- EXP: 636 GOLD: 2300 ITEMS - Mana Crystal, Erpow Fruit, Blistering Helve, Angel Bow Events ------ Free Stage opens at Voldor Temple. Stage 27 opens at Guillorey Canal. ------------------------------------------------------------------------------- Free Stage - Voldor Temple ------------------------------------------------------------------------------- Victory: Defeat all enemies Defeat: All allies fall in battle Turns: 20 Required Characters: 0/5 Map Size: 27x30 Item Points ----------- [19, 7] Healing Herb [10, 24] Solar Phial Enemies ------- Tiamat - lv 70 (1) HP: 2691 - Breath MP: 689 - Poison Breath ATK: 660 MATK: 640 - Tail Whip DEF: 420 MDEF: 370 - Meteor ACC: 186 EVA: 186 - MOV: 4 CRIT: 15 - Comments -------- This can be done with characters around 60ish. Bring an axe-wielder with Helm Splitter (reduces enemy DEF by 20%). Your tanks should all have HP Recovery III and HP +150. Sweep! and Salvo will probably be your best damage dealers, as they are physical and hit multiple panels. Rewards ------- EXP: 388 GOLD: 400 ITEMS - Firedrake Armor, Sylph Shield, Gem of Sacrifice (Jeanne) Events ------ Voldor Temple changes: Everything is the same except Tiamat gets a 10 level bump and there are no item rewards for completing the stage. Tiamat - lv 80 (1) HP: 2984 - Breath MP: 737 - Poison Breath ATK: 760 MATK: 750 - Tail Whip DEF: 485 MDEF: 420 - Meteor ACC: 300 EVA: 200 - MOV: 4 CRIT: 15 - ------------------------------------------------------------------------------- Stage 27 - Barging into Paris (Guillorey Canal) ------------------------------------------------------------------------------- Victory: Guide all allies to the boats Defeat: A single ally falls in battle Turns: 20 Required Characters: 1/7 - Jeanne Map Size: 25x25 Item Points ----------- [ 3, 20] Twin Enga [ 6, 4] 800G [18, 5] Undead Slayer Enemies ------- Ogre - lv 45 (3) HP: 576 - Luna Spirit +2 MP: 94 - Wood Chop ATK: 319 MATK: 146 - HP Recovery DEF: 152 MDEF: 125 - ACC: 154 EVA: 83 - MOV: 3 CRIT: 2 - Cyclops - lv 45 (3) HP: 658 - Luna Spirit +2 MP: 132 - Helm Splitter ATK: 329 MATK: 166 - HP Recovery II DEF: 176 MDEF: 135 - ACC: 169 EVA: 93 - MOV: 3 CRIT: 3 - Phantom Lord - lv 46 (3) HP: 168 - Luna Spirit +2 MP: 200 - Healing Wind ATK: 184 MATK: 240 - Thunderbolt DEF: 178 MDEF: 205 - Cyclone ACC: 178 EVA: 84 - Magic Attack +3 MOV: 4 CRIT: 3 - Gazelliath - lv 45 (2) HP: 271 - Stella Spirit +1 MP: 101 - Desperation II ATK: 269 MATK: 143 - Attack +5 DEF: 187 MDEF: 134 - Mighty Roar ACC: 160 EVA: 85 - MOV: 5 CRIT: 10 - Ceratoth - lv 45 (4) HP: 294 - Stella Spirit +2 MP: 103 - Desperation III ATK: 285 MATK: 143 - Attack +10 DEF: 196 MDEF: 164 - HP +20 ACC: 176 EVA: 93 - Mighty Roar MOV: 4 CRIT: 12 - Comments -------- At the beginning of turn 11, the closer boat (the one you don't have to cross the bridge to get to) will leave, and enemy reinforcements will appear nearby. Watch your low-move characters and try not to get bogged down/blocked by enemy groups. Rewards ------- EXP: 608 GOLD: 2300 ITEMS - Rysecor Fruit, Eldish Fruit Events ------ Free Stage opens at Reims. Stage 28 opens at Paris Warrens. ------------------------------------------------------------------------------- Free Stage - Reims ------------------------------------------------------------------------------- Victory: Defeat all enemies Defeat: All allies fall in battle Turns: 20 Required Characters: 0/5 Map Size: 19x28 Item Points ----------- [ 7, 12] Healing Herb [17, 21] Solar Phial [10, 26] 300G Enemies ------- Orc King - lv 44 (2) HP: 328 - Sol Spirit +2 MP: 132 - Wood Chop ATK: 293 MATK: 144 - Attack +5 DEF: 202 MDEF: 132 - HP +30 ACC: 189 EVA: 127 - MOV: 5 CRIT: 5 - Lizard Guardian - lv 44 (2) HP: 251 - Luna Spirit +1 MP: 143 - Impale! ATK: 239 MATK: 142 - Piercing Power DEF: 150 MDEF: 139 - ACC: 237 EVA: 109 - MOV: 5 CRIT: 4 - Dark Elf (female) - lv 45 (2) HP: 145 - Luna Spirit +2 MP: 195 - Sniper ATK: 217 MATK: 206 - Meteor Bolt DEF: 141 MDEF: 54 - Poison Arrow ACC: 205 EVA: 91 - MOV: 5 CRIT: 8 - Ogre - lv 45 (2) HP: 580 - Luna Spirit +2 MP: 90 - Wood Chop ATK: 319 MATK: 146 - HP Recovery DEF: 152 MDEF: 125 - ACC: 154 EVA: 83 - MOV: 3 CRIT: 2 - Lich - lv 45 (1) HP: 213 - Luna Spirit +3 MP: 307 - Healing Wind II ATK: 186 MATK: 245 - Thor's Hammer DEF: 207 MDEF: 205 - Thunderbolt II ACC: 180 EVA: 95 - Magic Attack +5 MOV: 4 CRIT: 2 - Gazelliath - lv 44 (2) HP: 264 - Stella Spirit +1 MP: 102 - Desperation II ATK: 264 MATK: 140 - Attack +5 DEF: 183 MDEF: 131 - Mighty Roar ACC: 158 EVA: 83 - MOV: 5 CRIT: 10 - Ceratoth - lv 44 (2) HP: 293 - Stella Spirit +2 MP: 99 - Desperation III ATK: 280 MATK: 140 - Attack +10 DEF: 192 MDEF: 160 - HP +20 ACC: 174 EVA: 92 - Mighty Roar MOV: 4 CRIT: 12 - Rewards ------- EXP: 384 GOLD: 400 ------------------------------------------------------------------------------- Stage 28 - Shade and Light (Paris Warrens) ------------------------------------------------------------------------------- WARNING: After this stage, a choice is forced without a chance to save. The choice does nothing except change which stage 29 and 30 you will play--but I suggest you make an extra save before entering this battle in case you want to change which stages you'll play. Victory: Defeat all enemies Defeat: All allies fall in battle Turns: 12 Required Characters: 1/7 - Jeanne Map Size: 25x25 Item Points ----------- [ 7, 17] Twin Enga [18, 21] 1000G/Healing Herb [24, 3] 600G Enemies ------- Swordmaster - lv 45 (1) HP: 286 - Sol Spirit +2 MP: 118 - Counter ATK: 254 MATK: 127 - Accuracy +5 DEF: 190 MDEF: 137 - Crescent Arc ACC: 199 EVA: 149 - MOV: 5 CRIT: 6 - Qrow Leader - lv 44 (2) HP: 222 - Luna Spirit +2 MP: 128 - Jugulaire ATK: 250 MATK: 156 - Evade +5 DEF: 162 MDEF: 128 - Raise Mobility ACC: 204 EVA: 201 - Spirit Sword MOV: 6 CRIT: 12 - Wyvern Lord - lv 45 (2) HP: 438 - Sol Spirit +2 MP: 192 - Flame II ATK: 310 MATK: 258 - Fireball II DEF: 199 MDEF: 163 - Magic Defense +3 ACC: 175 EVA: 140 - Mobility +1 MOV: 6 CRIT: 7 - Cyclops - lv 46 (3) HP: 675 - Luna Spirit +2 MP: 132 - Helm Splitter ATK: 335 MATK: 170 - HP Recovery II DEF: 181 MDEF: 140 - ACC: 172 EVA: 94 - MOV: 3 CRIT: 3 - Ceratoth - lv 44 (3) HP: 280 - Stella Spirit +2 MP: 100 - Desperation III ATK: 280 MATK: 140 - Attack +10 DEF: 192 MDEF: 160 - HP +20 ACC: 174 EVA: 92 - Mighty Roar MOV: 4 CRIT: 12 - Rewards ------- EXP: 608 GOLD: 2400 ITEMS - Xheno Fruit, Healing Vapors Events ------ Choice: A. Alrond Wood = Stage 29A opens at Alrond Wood B. Gwygone Mine = Stage 29B opens at Gywgone Mines Shop opens at Paris Warren. Free Stage opens at Guillorey Canal. ------------------------------------------------------------------------------- Shop - Paris Warrens ------------------------------------------------------------------------------- Weapons ------- Steel Sword (100G) ATK +3 Rapier (450G) ATK +6, ACC +10 Assault Blade (900G) ATK +14 Mithril Sword (2600G) ATK +39 Champion's Sword (1800G) ATK+26 Iron Lance (470G) ATK +5, EVA +2 Vanspear (950G) ATK +12, EVA +4 Twin Enga (2800G) ATK +37, EVA +7 Battleaxe (520G) ATK +10 Clansman's Axe (980G) ATK +16 Sorcerite Axe (2900G) ATK +48 Tribal Bow (1100G) ATK +13 Silver Knife (810G) ATK +7, CRIT +30 Crystal Wand (840G) ATK +8, MATK +4 Armor ----- Leather Clothing (300G) DEF +6 Pelt Jacket (1000G) DEF +9 Sage's Frock (3000G) DEF +22, MDEF +20, MP +10 Leather Armor (760G) DEF +13, EVA -1 Plate Armor (2100G) DEF +34, EVA -3, MOB -1 Shield ------ Buckler (150G) DEF +2, EVA +5 Round Shield (380G) DEF +6, EVA +8 Steel Shield (850G) DEF +9, EVA +12 Kite Shield (1800G) DEF +16, EVA +16 Items ----- Healing Herb (50G) HP+ 60 Healing Seed (300G) HP+ 120 Healing Fruit (1600G) HP+ 180 Solar Phial (500G) Sol Damage (~30) Lunar Phial (500G) Luna Damage (~30) Astral Phial (500G) Stella Damage (~30) Magic ----- Fireball (500G) lvl 5 Ice Bullet (500G) lvl 6 Thunderbolt (500G) lvl 7 Blue ---- HP +20 (800G) lvl 11 MP +10 (300G) lvl 7 ------------------------------------------------------------------------------- Free Stage - Guillorey Canal ------------------------------------------------------------------------------- Victory: Defeat all enemies Defeat: All allies fall in battle Turns: 20 Required Characters: 0/5 Map Size: 25x25 Item Points ----------- [ 3, 20] Healing Herb [ 6, 4] Healing Herb [18, 5] 300G Enemies ------- Flameflyer - lv 47 (2) HP: 397 - Sol Spirit +2 MP: 239 - Flame ATK: 295 MATK: 242 - Fireball II DEF: 188 MDEF: 144 - Magic Defense +3 ACC: 171 EVA: 130 - MOV: 5 CRIT: 6 - Cyclops - lv 48 (3) HP: 711 - Luna Spirit +2 MP: 134 - Helm Splitter ATK: 347 MATK: 178 - HP Recovery II DEF: 191 MDEF: 150 - ACC: 177 EVA: 95 - MOV: 3 CRIT: 3 - Phantom Lord - lv 46 (2) HP: 168 - Luna Spirit +2 MP: 200 - Healing Wind ATK: 184 MATK: 240 - Thunderbolt DEF: 178 MDEF: 205 - Cyclone ACC: 178 EVA: 84 - Magic Attack +3 MOV: 4 CRIT: 3 - Ceratoth - lv 46 (4) HP: 300 - Stella Spirit +2 MP: 104 - Desperation III ATK: 290 MATK: 146 - Attack +10 DEF: 200 MDEF: 168 - HP +20 ACC: 178 EVA: 95 - Mighty Roar MOV: 4 CRIT: 12 - Rewards ------- EXP: 370 GOLD: 500 ------------------------------------------------------------------------------- Stage 29A - Hunted Down (Alrond Wood) ------------------------------------------------------------------------------- Victory: Defeat all enemies Defeat: Enemy reaches the elder's hut Turns: 15 Required Characters: 1/7 - Jeanne Map Size: 30x30 Item Points ----------- [16, 13] Plate Armor [ 6, 8] 1000G [27, 17] Sorcerite Axe [22, 6] Sibull Fruit Enemies ------- Roger - lv 45 (1) HP: 434 - Raise Force MP: 201 - Blood Sword ATK: 291 MATK: 242 - Heaven's Gate DEF: 228 MDEF: 168 - ACC: 215 EVA: 168 - MOV: 4 CRIT: 10 - Phantom Lord - lv 46 (1) HP: 168 - Luna Spirit +2 MP: 200 - Healing Wind ATK: 184 MATK: 240 - Thunderbolt DEF: 178 MDEF: 205 - Cyclone ACC: 178 EVA: 84 - Magic Attack +3 MOV: 4 CRIT: 3 - Ghost - lv 47 (2) HP: 151 - Stella Spirit +2 MP: 215 - Mind Eater ATK: 169 MATK: 270 - Thunderbolt II DEF: 172 MDEF: 250 - Cyclone II ACC: 163 EVA: 214 - MOV: 5 CRIT: 3 - Demon - lv 46 (2) HP: 315 - Luna Spirit +1 MP: 207 - Ice Bullet II ATK: 266 MATK: 275 - Blizzard II DEF: 175 MDEF: 275 - Poison ACC: 175 EVA: 104 - MOV: 5 CRIT: 4 - Skeleton - lv 46 (4) HP: 217 - Stella Spirit +1 MP: 149 - Blood Sword ATK: 259 MATK: 210 - DEF: 200 MDEF: 150 - ACC: 225 EVA: 118 - MOV: 5 CRIT: 18 - Comments -------- Stick someone fairly independent at the top spot to block anybody that gets that far up the stairs. Rewards ------- EXP: 588 GOLD: 2500 ITEMS - Mana Jewel, Geddo Fruit, Mithril Mail Events ------ Stage 29A leads directly into Stage 30A. Save on a separate file. ------------------------------------------------------------------------------- Stage 30A - Vying for Light ------------------------------------------------------------------------------- Victory: Defeat all enemies Defeat: All allies fall in battle Turns: 12 Required Characters: 1/7 - Jeanne Map Size: 17x24 Item Points ----------- [ 2, 12] 600G [14, 18] 1000G [16, 21] Sibull Fruit Enemies ------- Roger - lv 47 (1) HP: 447 - Raise Force MP: 211 - Blood Sword ATK: 300 MATK: 251 - Heaven's Gate DEF: 236 MDEF: 176 - ACC: 222 EVA: 173 - MOV: 4 CRIT: 10 - Dark Elf (female) - lv 47 (3) HP: 154 - Luna Spirit +3 MP: 200 - Sniper III ATK: 253 MATK: 214 - Range +1 DEF: 158 MDEF: 102 - Stun Arrow ACC: 210 EVA: 94 - MOV: 5 CRIT: 8 - Orc King - lv 47 (2) HP: 347 - Sol Spirit +2 MP: 135 - Wood Chop ATK: 311 MATK: 153 - Attack +5 DEF: 217 MDEF: 144 - HP +30 ACC: 199 EVA: 133 - MOV: 5 CRIT: 5 - Lizard Marshal - lv 46 (2) HP: 279 - Luna Spirit +2 MP: 202 - Take Flight! ATK: 255 MATK: 159 - Piercing Power II DEF: 196 MDEF: 173 - Ravage! ACC: 278 EVA: 143 - Accuracy +10 MOV: 5 CRIT: 5 - Flameflyer - lv 47 (3) HP: 397 - Sol Spirit +2 MP: 245 - Flame ATK: 295 MATK: 242 - Fireball II DEF: 188 MDEF: 144 - Magic Defense +3 ACC: 171 EVA: 130 - MOV: 5 CRIT: 6 - Wyvern Lord - lv 46 (2) HP: 441 - Sol Spirit +2 MP: 196 - Flame II ATK: 316 MATK: 264 - Fireball II DEF: 204 MDEF: 167 - Magic Defense +3 ACC: 178 EVA: 141 - Mobility +1 MOV: 6 CRIT: 7 - Rewards ------- EXP: 588 GOLD: 2500 ITEMS - Sibull Fruit, Angel's Grace Events ------ Free Stage opens at Paris Warren. Stage 31 opens at Vantoix Canyon. ------------------------------------------------------------------------------- Stage 29B - The Dwarves' Test (Gwygone Mines) ------------------------------------------------------------------------------- Victory: Defeat all enemies Defeat: All allies fall in battle Turns: 10 Required Characters: 1/7 - Jeanne Map Size: 25x25 Item Points ----------- [ 3, 20] Rysecor Fruit [ 4, 11] Silk Robe [10, 5] Mithril Sword Enemies ------- Dwarf - lv 45 (4) HP: 271 - Stella Spirit +1 MP: 108 - Desperation ATK: 220 MATK: 145 - Raise Force DEF: 189 MDEF: 135 - ACC: 155 EVA: 110 - MOV: 4 CRIT: 2 - Elder Dwarf - lv 46 (6) HP: 374 - Luna Spirit +2 MP: 171 - Desperation II ATK: 254 MATK: 168 - Raise Defenses DEF: 246 MDEF: 174 - ACC: 215 EVA: 134 - MOV: 4 CRIT: 4 - Rewards ------- EXP: 592 GOLD: 2500 ITEMS - Erpow Fruit, Healing Fruit, Tower Shield Events ------ Stage 29B leads directly into Stage 30B. Save on a separate file. ------------------------------------------------------------------------------- Stage 30B - Vying for Light ------------------------------------------------------------------------------- Victory: Defeat Roger Defeat: All allies fall in battle Turns: 50 Required Characters: 3/7 - Jeanne, Gilles, Richard Map Size: 30x30 Item Points ----------- [21, 2] Healing Seed [11, 2] Sibull Fruit [18, 5] 1000G [15, 13] Healing Fruit Enemies ------- Roger - lv 45 (1) HP: 436 - Raise Force MP: 200 - Blood Sword ATK: 291 MATK: 242 - Heaven's Gate DEF: 228 MDEF: 168 - ACC: 215 EVA: 168 - MOV: 4 CRIT: 10 - Orc King - lv 47 (3) HP: 349 - Sol Spirit +2 MP: 135 - Wood Chop ATK: 311 MATK: 153 - Attack +5 DEF: 217 MDEF: 144 - HP +30 ACC: 199 EVA: 133 - MOV: 5 CRIT: 5 - Qrow Leader - lv 46 (1) HP: 235 - Luna Spirit +2 MP: 134 - Jugulaire ATK: 260 MATK: 162 - Evade +5 DEF: 168 MDEF: 136 - Raise Mobility ACC: 208 EVA: 207 - Spirit Sword MOV: 6 CRIT: 12 - Wyvern Lord - lv 45 (1) HP: 434 - Sol Spirit +2 MP: 193 - Flame II ATK: 310 MATK: 258 - Fireball II DEF: 199 MDEF: 163 - Magic Defense +3 ACC: 175 EVA: 140 - Mobility +1 MOV: 6 CRIT: 7 - Dragon - lv 45 (1) HP: 1093 - Sol Spirit +1 MP: 371 - Tail Whip ATK: 360 MATK: 325 - Breath DEF: 216 MDEF: 203 - ACC: 185 EVA: 140 - MOV: 4 CRIT: 10 - Ceratoth - lv 47 (4) HP: 303 - Stella Spirit +2 MP: 103 - Desperation III ATK: 295 MATK: 149 - Attack +10 DEF: 204 MDEF: 172 - HP +20 ACC: 179 EVA: 96 - Mighty Roar MOV: 4 CRIT: 12 - Gazelliath - lv 46 (5) HP: 282 - Stella Spirit +1 MP: 102 - Desperation II ATK: 274 MATK: 146 - Attack +5 DEF: 191 MDEF: 137 - Mighty Roar ACC: 161 EVA: 86 - MOV: 5 CRIT: 10 - Comments -------- This level can be easily cleared by using long range/AoE attacks to hit through the walls at Roger. Not very sporting, but... To activate the warps and doors, step a character on the red stone. For warps, this will mean you leave that character behind. When you get to the crowd of switches, the correct one is the middle in the side room. When you kill the Orc King outside that door, a crowd (5) of Gazelliath will reinforce in the corridor south of there on the path to Roger. Rewards ------- EXP: 588 GOLD: 2500 ITEMS - Eldish Fruit, Angel's Grace Events ------ Free Stage opens at Paris Warren. Stage 31 opens at Vantoix Canyon. ------------------------------------------------------------------------------- Free Stage - Paris Warren ------------------------------------------------------------------------------- Victory: Defeat all enemies Defeat: All allies fall in battle Turns: 20 Required Characters: 0/7 Map Size: 25x25 Item Points ----------- [ 7, 17] Erpow Fruit [18, 21] 300G [24, 3] Lunar Phial Enemies ------- Swordmaster - lv 47 (2) HP: 301 - Sol Spirit +2 MP: 122 - Counter ATK: 262 MATK: 133 - Accuracy +5 DEF: 198 MDEF: 143 - Crescent Arc ACC: 203 EVA: 153 - MOV: 5 CRIT: 6 - Sniper - lv 48 (2) HP: 223 - Luna Spirit +2 MP: 97 - Sniper II ATK: 317 MATK: 116 - Skewer Shot DEF: 142 MDEF: 79 - Recovery Shot ACC: 258 EVA: 131 - Range +1 MOV: 4 CRIT: 4 - Wizard - lv 48 (2) HP: 161 - Luna Spirit +1 MP: 265 - Ice Bullet ATK: 164 MATK: 267 - Blizzard DEF: 152 MDEF: 218 - Magic Rust ACC: 201 EVA: 86 - MP +10 MOV: 5 CRIT: 1 - Royal Lancer - lv 47 (2) HP: 319 - Stella Spirit +2 MP: 157 - Piercing Power ATK: 251 MATK: 153 - Leg Strike DEF: 187 MDEF: 159 - Pierce! ACC: 210 EVA: 172 - MOV: 5 CRIT: 5 - Rewards ------- EXP: 370 GOLD: 500 ------------------------------------------------------------------------------- Stage 31 - Face to Face (Vantoix Canyon) ------------------------------------------------------------------------------- Victory: Defeat all enemies Defeat: All allies fall in battle Turns: 12 Required Characters: 1/7 - Jeanne Guest: Roger Map Size: 25x18 Item Points ----------- [ 4, 14] Sorcerite Axe [ 4, 4] 800G [25, 3] Silk Robe Enemies ------- Bedford - lv 49 (1) HP: 433 - Evade +10 MP: 438 - Inferno ATK: 239 MATK: 330 - HP Recovery II DEF: 198 MDEF: 205 - Lightning ACC: 183 EVA: 177 - Thunderbolt II MOV: 5 CRIT: 2 - Shadow Knight - lv 49 (9) HP: 396 - Spirit Sword MP: 136 - ATK: 308 MATK: 290 - DEF: 230 MDEF: 190 - ACC: 230 EVA: 138 - MOV: 3 CRIT: 10 - Rewards ------- EXP: 580 GOLD: 2600 ITEMS - Rysecor Fruit, Deadeye Tonic, Gem of Guidance (Jeanne) Events ------ Free Stage opens at Alrond Wood. Free Stage opens at Gwygone Mines. Stage 32 opens at Soldat Outpost. ------------------------------------------------------------------------------- Free Stage - Alrond Wood ------------------------------------------------------------------------------- Victory: Defeat all enemies Defeat: All allies fall in battle Turns: 30 Required Characters: 0/7 Map Size: 30x30 Item Points ----------- [22, 6] Healing Herb/Eldish Fruit [27, 21] Solar Phial [ 4, 8] 300G [15, 14] Healing Herb Enemies ------- Dark Elf (male) - lv 48 (5) HP: 217 - Luna Spirit +1 MP: 151 - Sniper ATK: 232 MATK: 213 - Poison Arrow DEF: 148 MDEF: 104 - ACC: 189 EVA: 92 - MOV: 5 CRIT: 4 - Dark Elf (female) - lv 49 (5) HP: 157 - Luna Spirit +2 MP: 211 - Sniper ATK: 233 MATK: 222 - Meteor Bolt DEF: 153 MDEF: 58 - Poison Arrow ACC: 215 EVA: 97 - MOV: 5 CRIT: 8 - Rewards ------- EXP: 359 GOLD: 500 ------------------------------------------------------------------------------- Free Stage - Gwygone Mines ------------------------------------------------------------------------------- Victory: Defeat all enemies Defeat: All allies fall in battle Turns: 25 Required Characters: Map Size: 25x25 Item Points ----------- [ 3, 20] Eldish Fruit [ 4, 11] 300G [10, 5] 300G Enemies ------- Dwarf - lv 50 (1) HP: 290 - Stella Spirit +1 MP: 118 - Desperation ATK: 240 MATK: 160 - Raise Force DEF: 209 MDEF: 150 - ACC: 166 EVA: 116 - MOV: 4 CRIT: 2 - Elder Dwarf - lv 49 (11) HP: 395 - Luna Spirit +2 MP: 177 - Desperation II ATK: 266 MATK: 177 - Raise Defenses DEF: 261 MDEF: 186 - ACC: 223 EVA: 138 - MOV: 4 CRIT: 4 - Rewards ------- EXP: 356 GOLD: 500 ------------------------------------------------------------------------------- Stage 32 - Encumbered Powers (Soldat Outpost) ------------------------------------------------------------------------------- Victory: Defeat all enemies Defeat: All allies fall in battle Turns: 20 Required Characters: 1/7 - Jeanne Map Size: 29x30 Item Points ----------- [ 3, 27] Eldish Fruit [ 7, 6] 800G [28, 11] 600G Enemies ------- Shadow Lancer - lv 49 (1) HP: 452 - Destroy! MP: 168 - ATK: 326 MATK: 310 - DEF: 240 MDEF: 200 - ACC: 240 EVA: 163 - MOV: 3 CRIT: 15 - Cyclops - lv 49 (2) HP: 728 - Luna Spirit +2 MP: 140 - Helm Splitter ATK: 353 MATK: 182 - HP Recovery II DEF: 196 MDEF: 155 - ACC: 180 EVA: 96 - MOV: 3 CRIT: 3 - Shadow Knight - lv 49 (4) HP: 396 - Spirit Sword MP: 136 - ATK: 308 MATK: 290 - DEF: 230 MDEF: 190 - ACC: 230 EVA: 138 - MOV: 3 CRIT: 10 - Ceratoth - lv 49 (2) HP: 311 - Stella Spirit +2 MP: 105 - Desperation III ATK: 305 MATK: 155 - Attack +10 DEF: 212 MDEF: 180 - HP +20 ACC: 183 EVA: 99 - Mighty Roar MOV: 4 CRIT: 12 - Comments -------- The left Seal is for Burning Auras, the right for Transformations, the rear for Skills. Of them, the most important to break is the Skills, but since it's in the back (through all of the enemies), it can be helpful to break the right Seal on Transformation (to Godspeed back there faster). The seal on skills applies to all stones, including Mobility+ and other innate skills like HP Recovery, so plan your party with that in mind. It also doesn't apply to the enemy. Rewards ------- EXP: 556 GOLD: 2600 ITEMS - Xheno Fruit, Healing Extract Events ------ Stage 32 leads directly into Stage 33. Save in a separate file. ------------------------------------------------------------------------------- Stage 33 - Release ------------------------------------------------------------------------------- WARNING: Stage 33 consists of a number of rounds, each of which has different enemies and objectives. It is not necessarily advisable to use elemental stones that suit the first round. The same holds for Richard and elemental spells. You must fight all rounds in succession and will not get a chance to re-equip skills between rounds. But MAKE SURE RICHARD HAS A DAMAGING SPELL. There's an enemy in one of the later rounds that for all practical purposes cannot be damaged physically. If you have a Two Rounds, put it on Gilles. If you have a Heaven's Gate, put it on Jeanne. Round 1 ======= Victory: Defeat all enemies Defeat: All allies fall in battle Turns: 10 Required Characters: 3/3 - Jeanne, Gilles, Richard Map Size: 7x7 Item Points ----------- [ 6, 6] 800G Enemies ------- Phantom Orc - lv 46 (3) HP: 330 - Sol Spirit +3 MP: 150 - Helm Splitter ATK: 303 MATK: 130 - Attack +3 DEF: 194 MDEF: 150 - HP +30 ACC: 200 EVA: 117 - MOV: 3 CRIT: 15 - Round 2 ======= Victory: Defeat all enemies Defeat: All allies fall in battle Turns: 15 Required Characters: 3/3 - Jeanne, Gilles, Richard Map Size: 7x7 Item Points ----------- [ 1, 1] Undead Slayer Enemies ------- Roger - lv 48 (1) HP: 457 - Raise Force MP: 210 - Blood Sword ATK: 304 MATK: 255 - Heaven's Gate DEF: 240 MDEF: 180 - ACC: 225 EVA: 175 - MOV: 4 CRIT: 10 - Dark Skeleton - lv 46 (3) HP: 280 - Stella Spirit +3 MP: 250 - Triple Slash ATK: 276 MATK: 200 - Heaven's Gate DEF: 210 MDEF: 160 - ACC: 230 EVA: 135 - MOV: 5 CRIT: 8 - Round 3 ======= Victory: Defeat all enemies Defeat: All allies fall in battle Turns: 15 Required Characters: 3/3 - Jeanne, Gilles, Richard Guest: Liane Map Size: 7x7 Item Points ----------- [ 2, 7] Sorcerite Axe Enemies ------- Liane - lv 48 (1) HP: 220 - Heal II MP: 230 - Thunderbolt II ATK: 310 MATK: 200 - Ice Bullet II DEF: 182 MDEF: 130 - Blizzard II ACC: 250 EVA: 213 - MOV: 5 CRIT: 3 - Hellpriest - lv 46 (3) HP: 250 - Luna Spirit +3 MP: 280 - Heal II ATK: 203 MATK: 252 - Ice Bullet II DEF: 167 MDEF: 100 - Blizzard II ACC: 200 EVA: 100 - Lower Force MOV: 5 CRIT: 2 - Lower Defenses Comments -------- Until you've killed the enemy Liane, the Hellpriests will respawn as you kill them. If you wait until round three and one of your characters can reliably one hit them (probably Gilles), you can kill tons of them, though they eventually stop spawning (after 40 or so), just by Godspeeding around the tiny map. Round 4 ======= Victory: Defeat all enemies Defeat: All allies fall in battle Turns: 15 Required Characters: 3/3 - Jeanne, Gilles, Richard Guest: Liane Map Size: 7x7 Item Points ----------- [ 4, 7] 1500G Enemies ------- Phantom Knight - lv 46 (3) HP: 300 - Sol Spirit +3 MP: 260 - Ravage! ATK: 294 MATK: 260 - DEF: 196 MDEF: 260 - ACC: 200 EVA: 115 - MOV: 5 CRIT: 5 - Comments -------- At the beginning of each turn, a new Phantom Knight will spawn. Round 5 ======= Victory: Defeat all enemies Defeat: All allies fall in battle Turns: 15 Required Characters: 3/3 - Jeanne, Gilles, Richard Guest: Liane Map Size: 7x7 Item Points ----------- [ 2, 3] Geddo Fruit Enemies ------- Darkest Demon - lv 46 (1) HP: 350 - HP Recovery MP: 300 - Critical Edge ATK: 301 MATK: 250 - Two Rounds DEF: 500 MDEF: 200 - ACC: 220 EVA: 150 - MOV: 5 CRIT: 30 - Darkest Demon - lv 46 (1) HP: 350 - Thunderbolt II MP: 300 - Cyclone II ATK: 301 MATK: 250 - Heal II DEF: 200 MDEF: 500 - ACC: 220 EVA: 150 - MOV: 5 CRIT: 30 - Comments -------- Note the DEF and MDEF of each demon. The physical attacker must be killed with spells. Take out the mage first to get rid of his Heal II and then let Richard do his thing. If for some reason your Richard has no damaging spells use his transform power and toss Phials with the others. Round 6 ======= Victory: Defeat Ira Defeat: All allies fall in battle Turns: 20 Required Characters: 3/3 - Jeanne, Gilles, Richard Guest: Liane Map Size: 7x7 Item Points ----------- [ 2, 6] Rysecor Fruit Enemies ------- Ira - lv 48 (1) HP: 1438 - Attack +10 MP: 341 - HP +50 ATK: 379 MATK: 302 - Magic Defense +5 DEF: 244 MDEF: 240 - EXP Bonus II ACC: 216 EVA: 153 - MOV: 5 CRIT: 8 - Comments -------- If you read the warning at the top, and put Two Rounds on Gilles, this is your boss fighting strategy for Ira (and any huge one-square boss type enemy): Use Gilles to attack from range. If two rounds goes off (or not), walk Jeanne into the burning aura and fire off a big attack (Heaven's Gate, or Transform skill, etc). Use Richard to Heal as necessary. Rinse, repeat. Rewards ------- EXP: 544 GOLD: 2700 ITEMS - Sibull Fruit, Mana Light Events ------ Roger rejoins. Free Stage opens at Vantoix Canyon. Free Stage opens at Soldat Outpost. Stage 34 opens at Paris Castle. ------------------------------------------------------------------------------- Free Stage - Vantoix Canyon ------------------------------------------------------------------------------- Victory: Defeat all enemies Defeat: All allies fall in battle Turns: 20 Required Characters: 0/7 Map Size: 25x18 Item Points ----------- [ 4, 14] Healing Herb [ 4, 4] 300G [25, 3] Healing Herb Enemies ------- Dragon - lv 50 (1) HP: 1198 - Sol Spirit +1 MP: 388 - Tail Whip ATK: 400 MATK: 370 - Breath DEF: 244 MDEF: 225 - ACC: 200 EVA: 146 - MOV: 4 CRIT: 10 - Shadow Knight - lv 51 (9) HP: 421 - Spirit Sword MP: 141 - ATK: 320 MATK: 300 - DEF: 240 MDEF: 210 - ACC: 234 EVA: 142 - MOV: 3 CRIT: 10 - Rewards ------- EXP: 371 GOLD: 500 ------------------------------------------------------------------------------- Free Stage - Soldat Outpost ------------------------------------------------------------------------------- Victory: Defeat all enemies Defeat: All allies fall in battle Turns: 20 Required Characters: 0/7 Map Size: 29x30 Item Points ----------- [ 3, 27] Eldish Fruit [ 7, 6] Solar Phial [28, 11] Solar Phial Enemies ------- Cyclops - lv 51 (2) HP: 761 - Luna Spirit +2 MP: 147 - Helm Splitter ATK: 365 MATK: 190 - HP Recovery II DEF: 206 MDEF: 165 - ACC: 185 EVA: 98 - MOV: 3 CRIT: 3 - Shadow Lancer - lv 51 (8) HP: 474 - Destroy! MP: 178 - ATK: 338 MATK: 320 - DEF: 250 MDEF: 220 - ACC: 246 EVA: 167 - MOV: 3 CRIT: 15 - Golem - lv 51 (1) HP: 497 - Body Slam MP: 242 - Wallop ATK: 331 MATK: 326 - DEF: 189 MDEF: 235 - ACC: 223 EVA: 92 - MOV: 4 CRIT: 3 - Rewards ------- EXP: 369 GOLD: 500 ------------------------------------------------------------------------------- Stage 34 - The Fifth Hero (Paris Castle) ------------------------------------------------------------------------------- WARNING: This begins the final series of battles (Stages 34 - 36). Do any saving on a separate file. Victory: Defeat Bedford Defeat: All allies fall in battle Turns: 20 Required Characters: 1/7 - Jeanne Map Size: 29x30 Item Points ----------- [27, 3] Erpow Fruit [ 6, 17] Jinni Shield [11, 24] Freezing Helve Enemies ------- Bedford - lv 51 (1) HP: 556 - Sinister Storm MP: 342 - Inferno ATK: 339 MATK: 312 - HP Recovery II DEF: 244 MDEF: 220 - Lightning ACC: 215 EVA: 171 - EXP Bonus III MOV: 5 CRIT: 10 - Wyvern Lord - lv 52 (2) HP: 476 - Sol Spirit +2 MP: 218 - Flame II ATK: 352 MATK: 303 - Fireball II DEF: 231 MDEF: 191 - Magic Defense +3 ACC: 196 EVA: 149 - Mobility +1 MOV: 6 CRIT: 7 - Cyclops - lv 53 (4) HP: 794 - Luna Spirit +2 MP: 149 - Helm Splitter ATK: 377 MATK: 198 - HP Recovery II DEF: 216 MDEF: 175 - ACC: 190 EVA: 99 - MOV: 3 CRIT: 3 - Lich - lv 51 (3) HP: 229 - Luna Spirit +3 MP: 343 - Healing Wind II ATK: 213 MATK: 278 - Thor's Hammer DEF: 243 MDEF: 235 - Thunderbolt II ACC: 192 EVA: 101 - Magic Attack +5 MOV: 4 CRIT: 2 - Shadow Lancer - lv 50 (2) HP: 463 - Destroy! MP: 174 - ATK: 332 MATK: 315 - DEF: 245 MDEF: 210 - ACC: 243 EVA: 165 - MOV: 3 CRIT: 15 - Comments -------- Don't waste time trying to open the doors. They don't open. Do be sure to hit the item points and steal from Bedford, he's got some nice stuff that will save you some looting in post-game if you get it now. Rewards ------- EXP: 572 GOLD: 2800 ITEMS - Geddo Fruit, God's Grace Events ------ Stage 34 leads directly to Stage 35. Save on a separate file. ------------------------------------------------------------------------------- Stage 35 - The Dark Throne ------------------------------------------------------------------------------- Victory: Defeat Gilvaroth Defeat: Jeanne or Roger falls in battle Turns: 40 Required Characters: 2/7 - Jeanne, Roger Map Size: 28x27 Item Points ----------- [ 6, 5] Twin Enga [15, 27] Dragonfang [28, 14] Purgatoire Enemies ------- Gilvaroth - lv 52 (1) HP: 1691 - Lower Mobility MP: 527 - Poison ATK: 378 MATK: 394 - Meteor DEF: 284 MDEF: 330 - HP Recovery II ACC: 255 EVA: 173 - MOV: 5 CRIT: 10 - Shadow Knight - lv 53 (2) HP: 442 - Spirit Sword MP: 150 - ATK: 332 MATK: 310 - DEF: 250 MDEF: 230 - ACC: 239 EVA: 146 - MOV: 3 CRIT: 10 - Shadow Lancer - lv 54 (2) HP: 514 - Destroy! MP: 195 - ATK: 356 MATK: 335 - DEF: 265 MDEF: 250 - ACC: 253 EVA: 174 - MOV: 3 CRIT: 15 - Ira - lv 48 (1) HP: 1438 - Attack +10 MP: 338 - HP +50 ATK: 379 MATK: 302 - Magic Defense +5 DEF: 244 MDEF: 240 - EXP Bonus II ACC: 216 EVA: 153 - MOV: 5 CRIT: 8 - Avaritia - lv 42 (1) HP: 1424 - MP +30 MP: 373 - Thor's Hammer ATK: 295 MATK: 300 - Earthquake DEF: 205 MDEF: 230 - EXP Bonus II ACC: 172 EVA: 116 - MOV: 5 CRIT: 2 - Luxuria - lv 44 (1) HP: 1343 - Lightning MP: 349 - Angel Tear ATK: 321 MATK: 295 - Mind Eater DEF: 220 MDEF: 245 - HP Recovery ACC: 190 EVA: 155 - EXP Bonus II MOV: 5 CRIT: 3 - Superbia - lv 41 (1) HP: 1220 - MP +30 MP: 265 - Magic Attack +5 ATK: 291 MATK: 251 - Thunderbolt II DEF: 214 MDEF: 206 - Cyclone II ACC: 178 EVA: 124 - HP Recovery MOV: 5 CRIT: 3 - EXP Bonus II Comments -------- Don't forget to equip Roger with skills and spells. If your Roger is under- leveled, feel free to just leave him at the back of the room, since Roger's death is a loss condition. This battle proceeds in three sections: 1) - The Approach Take out the guards on the way up to Gilvaroth. Don't bother getting all the way to point blank with him, just pop him with a long-range skill (or even a phial). It won't do damage, but it will move the fight on. 2) - The Reapers Roger will suck the four Reapers out of Gilvaroth. Gilvaroth remains immune to damage until they're dead, so continue to mostly ignore him (though he'll fire spells if you get in range and Meteor when he gets the MP). In order, I'd take out Superbia, Luxuria, Avaritia then Ira. That takes out the HP Recoverers first, starting with the one with the cheap spells. They have a ton of HP, but stat-wise, the Reapers are not as difficult as any other enemy. Just grind them down one-by-one, taking advantage of burning auras whenever possible. 3) - Gilvaroth After all four Reapers are dead, Gilvaroth becomes vulnerable. Head up and repeat the process--create auras from range, use a major attack from the aura. The major problem with Gilv is his regen (~340/turn), just exploit auras to push through. Rewards ------- EXP: 572 GOLD: 2000 Events ------ Stage 35 leads directly to Stage 36. Save on a separate file. ------------------------------------------------------------------------------- Stage 36 - Demise ------------------------------------------------------------------------------- Victory: Defeat Gilvaroth Defeat: All allies fall in battle Turns: 30 Required Characters: 1/9 - Jeanne Map Size: 21x21 Item Points ----------- [16, 2] Rysecor Fruit [ 5, 19] Enemies ------- Gilvaroth - lv 60 (1) HP: 3000 - Dark Matter MP: 400 - Death Beckons ATK: 415 MATK: 400 - Act of Finality DEF: 250 MDEF: 270 - ACC: 220 EVA: 180 - MOV: 5 CRIT: 12 - Shadowloom - lv 55 (2) HP: 1000 - Dark Regen MP: 310 - ATK: 330 MATK: 250 - DEF: 300 MDEF: 260 - ACC: 250 EVA: 50 - MOV: 0 CRIT: 3 - Doomgiver - lv 55 (2) HP: 1000 - Look of Despair MP: 420 - Rift in the Light ATK: 330 MATK: 250 - Dead Revelry DEF: 300 MDEF: 260 - ACC: 250 EVA: 50 - MOV: 0 CRIT: 3 - Darkest Demon - lv 50 (-) HP: 370 - Thunderbolt II MP: 321 - Cyclone II ATK: 319 MATK: 272 - Heal II DEF: 224 MDEF: 520 - ACC: 234 EVA: 154 - MOV: 5 CRIT: 10 - Darkest Demon - lv 50 (-) HP: 372 - HP Recovery MP: 320 - Critical Edge ATK: 321 MATK: 270 - Two Rounds DEF: 508 MDEF: 212 - ACC: 232 EVA: 156 - MOV: 5 CRIT: 30 - Comments -------- The east and west towers heal. (Worth taking out.) The north and south towers cast area attack spells. (Ignore, IMO.) Every round beginning with turn 3, a Darkest Demon or two will reinforce randomly, could be either a physical type or a healer type. Ignore the physical types (IMO), kill the healers. They will keep loading up to five (total, including both types) on the map at a time. The various healers won't heal anybody, including Gilvaroth, until they are down past half max HP. Don't bother hitting Gilvy if the next round he's just going to be healed. OTOH, feel free to knock him down to just over 1500 if you can, even if the healers are still around. In terms of setup, you want as much HP recovery as possible, so that you can dedicate anybody with an area attack spell to slamming Gilvaroth. Sweep!, Bomb, Flame/Blizzard/Cyclone/Cyclone II, Salvo, etc. Once you've picked your best nine, sort them into roles: Area effect attackers, one-panel hitters, and leftover stragglers (set them up as healers). Use your one-hitters to kill the healing towers and healing Demons. Focus your area attackers on Gilvaroth. Use your flunkies as support. Gilvaroth sometimes warps at the start of his turn, then moves. Your best shot at hitting him with all your area attackers on a given turn is to keep everyone in the center of the map (bearing in mind that taking out healers and nabbing items will require you to stray a bit). You may even be able to power through any possible healing with area attacks, so by all means, if it makes sense, ignore the healers entirely. Rewards ------- EXP: 564 GOLD: 2000 Events ------ Watch the ending. Credits roll. Save. Most Free Stages upgrade enemy levels/item rewards. Free Stage Cemetary opens. Colosseum Round 2 opens. You may repeat the final series of battles any time you like. If you want all units with the best possible equipment, you can loot an extra Jinni Shield (or two, or three). This is also, strangely, the most reliable way to get extra stat fruits, at four per run. =============================================================================== Post-game - Free Stage Item Rewards, Cemetary, Colosseum 2 and 3 =============================================================================== Free Stage Item Rewards List ------------------------------------------------------------------------------- All of the free stages have the same enemies, with the same stones available for steal/drop as they had in the main game. The only difference is a large level boost to all enemies. As such, there's not much point in recording their stats exhaustively. The major change is that many of the free stages will now have generous item rewards in the form of skills. Forest of Fraude - Sol Spirit +1 - Luna Spirit +1 - Stella Spirit +1 Chapel in the Woods - Flash Strike - Crescent Arc Neufchateau - Attack +3 - Magic Defense +3 - MP +10 Gwygone Mines - War Reverie - Take Flight! - Ravage! - Stun Arrow - Flame II Cents-Abris Ruins - Accuracy +10 - Mobility +1 * - Critical Edge - Cyclone - Healing Wind Chateau Burgundy - Attack +10 - Magic Attack +5 - Range +1 - Skewer Shot - Counter Soir Valley - Wood Chop - HP +50 - MP +20 - Magic Attack +5 - Pierce! St. Pierre-le-Moutier - Raise Force - Jezebel's Slave II - Raise Mobility - Magic Rust - Recovery Shot La Charite - Ice Bullet II - Venom Edge - Treasure Hunter - Treasure Lover - Shadow Stitch Aeolian Hill - Fireball - Ice Bullet - Beast Slayer - Mind Breaker - Leg Strike Orleans - Spirit Sword - Impale! - HP +100 - Magic Defense +3 - Defense +3 Bastille of St. Loup - MP +50 - Defense +5 - Accuracy +5 - Evade +5 - Mobility +1 Bastille of the Augustins - Attack +5 - Evade +5 - Desperation - Dire Swing - Sniper Tourelles - Piercing Power - Sneak By - Undead Slayer - Man-Eater - Goliath Slayer Patay * - EXP Bonus - Desperation - MP +100 - HP +150 - Magic Defense +5 Troyes - Heal - Thunderbolt - Desperation II - Sniper II - Healing Perfume Chalons - Mighty Roar * - EXP Bonus II - HP Recovery - Poison Arrow - Strange Dance Bogs of Vermonde - Follow Me! - Provoke - Compass - Jezebel's Slave * - Two Hits Alrond Wood - Meteor - Revivify - HP Recovery II - Cyclone II - Wild Whip Reims - Gold Shakedown - Gold Snatcher - Blood Sword - Skill Shakedown - Skill Snatcher Vantoix Canyon - Attack +20 - Magic Attack +20 - Piercing Power II - Slip Through - Inferno Paris Ramparts - Flame - Blizzard - Jugulaire - Triple Slash - Heaven's Gate Clairoix - Tempest Sword - Sweep! - Follow Me! II - Bomb - Destroy! Grandgris Pass - HP +30 - MP +30 - Mind Eater - Swap - Follow Me! II Guillorey Canal * - Three Hits - Aero Dagger - Stun Whip - Meteor Bolt - Sky Dart Paris Warren * - Evade +30 * - Accuracy +30 - Angel Tear - Thor's Hammer - Sinister Storm Soldat Outpost - Adroit - Pre-emptive - Healing Wind II - Earthquake * - Two Rounds *stones of particular rarity ------------------------------------------------------------------------------- Free Stage - Cemetary (1st) ------------------------------------------------------------------------------- WARNING: The Goddess Armor MUST be looted from the item point in the northwest corner the FIRST time you play this stage, or it will be gone forever. Victory: Defeat all enemies Defeat: All allies fall in battle Turns: 20 Required Characters: 0/5 Map Size: 22x22 Item Points ----------- [12, 9] Caduceus [16, 18] Bow of Artemis [ 3, 20] Goddess Armor Enemies ------- Ghost - lv 55 (4) HP: 172 - Stella Spirit +2 MP: 244 - Mind Eater ATK: 193 MATK: 310 - Thunderbolt II DEF: 198 MDEF: 290 - Cyclone II ACC: 187 EVA: 246 - MOV: 5 CRIT: 3 - Skeleton - lv 55 (5) HP: 247 - Stella Spirit +1 MP: 170 - Blood Sword ATK: 299 MATK: 246 - DEF: 236 MDEF: 177 - ACC: 252 EVA: 131 - MOV: 5 CRIT: 18 - Frost Demon - lv 60 (1) HP: 439 - Luna Spirit +3 MP: 331 - Ice Bullet II ATK: 346 MATK: 385 - Blizzard II DEF: 240 MDEF: 390 - Poison ACC: 288 EVA: 103 - Lower Force MOV: 4 CRIT: 6 - Comments -------- WARNING: The Goddess Armor MUST be looted from the item point in the northwest corner the FIRST time you play this stage, or it will be gone forever. As soon as you clear the ghosts and skeletons, the Frost Demon will load on the west side. Rewards ------- EXP: 288 GOLD: 1000 ITEMS - Durendal, Devil's Frock, Holy Shield, Gem of Darkness (Roger) Events ------ Cemetary changes. ------------------------------------------------------------------------------- Free Stage - Cemetary (2nd+) ------------------------------------------------------------------------------- Victory: Defeat all enemies Defeat: All allies fall in battle Turns: 20 Required Characters: 0/5 Map Size: 22x22 Item Points ----------- [12, 9] 300G [16, 18] Erpow Fruit [ 3, 20] Healing Herb Enemies ------- Frost Demon - lv 62 (2) HP: 452 - Luna Spirit +3 MP: 334 - Ice Bullet II ATK: 356 MATK: 397 - Blizzard II DEF: 248 MDEF: 402 - Poison ACC: 295 EVA: 106 - Lower Force MOV: 4 CRIT: 6 - Ghost - lv 57 (5) HP: 181 - Stella Spirit +2 MP: 257 - Mind Eater ATK: 199 MATK: 320 - Thunderbolt II DEF: 205 MDEF: 300 - Cyclone II ACC: 193 EVA: 254 - MOV: 5 CRIT: 3 - Demon - lv 57 (2) HP: 363 - Luna Spirit +1 MP: 253 - Ice Bullet II ATK: 321 MATK: 330 - Blizzard II DEF: 208 MDEF: 330 - Poison ACC: 208 EVA: 117 - MOV: 5 CRIT: 4 - Skeleton - lv 57 (3) HP: 254 - Stella Spirit +1 MP: 181 - Blood Sword ATK: 308 MATK: 254 - DEF: 244 MDEF: 183 - ACC: 258 EVA: 134 - MOV: 5 CRIT: 18 - Rewards ------- EXP: 288 GOLD: 1000 ------------------------------------------------------------------------------- Free Stage - Colosseum 2 ------------------------------------------------------------------------------- Comments -------- No saving between stages, can bail out after any round. If you bail out and re-enter, you start again from Round 1. All rounds allow a full 5 character team and 20 turns. I respectfully suggest you: - Include at least one spear/whip user with Three Rounds and Sweep. - Include at least one big hitter (Rufus/Dire Swing, Colet/Four Hits, etc.) - Everybody should have HP Recovery III and HP +150. - Farm up some Man-Eaters (Tourelles). Four would be fantastic. - Include at least one dedicated healer. I suggest Richard because he can also use Mind Eater and Revivify. - Your team should be level 60, minimum. More is better. You don't have to do these things, but they'll make things easier. Round 1 ======= Enemies ------- Phantom Orc - lv 51 (2) HP: 362 - Sol Spirit +3 MP: 165 - Helm Splitter ATK: 336 MATK: 145 - Attack +3 DEF: 219 MDEF: 170 - HP +30 ACC: 217 EVA: 127 - MOV: 3 CRIT: 15 - Lich - lv 50 (2) HP: 228 - Luna Spirit +3 MP: 334 - Healing Wind II ATK: 208 MATK: 272 - Thor's Hammer DEF: 237 MDEF: 230 - Thunderbolt II ACC: 190 EVA: 100 - Magic Attack +5 MOV: 4 CRIT: 2 - Demon - lv 51 (2) HP: 338 - Luna Spirit +1 MP: 229 - Ice Bullet II ATK: 291 MATK: 300 - Blizzard II DEF: 190 MDEF: 300 - Poison ACC: 190 EVA: 110 - MOV: 5 CRIT: 4 - Rewards ------- GOLD: 1000 ITEMS - Healing Seed Round 2 ======= Enemies ------- Dwarf - lv 52 (4) HP: 296 - Stella Spirit +1 MP: 124 - Desperation ATK: 248 MATK: 166 - Raise Force DEF: 217 MDEF: 156 - ACC: 170 EVA: 118 - MOV: 4 CRIT: 2 - Elder Dwarf - lv 52 (5) HP: 412 - Luna Spirit +2 MP: 186 - Desperation II ATK: 278 MATK: 186 - Raise Defenses DEF: 276 MDEF: 198 - ACC: 230 EVA: 142 - MOV: 4 CRIT: 4 - Rewards ------- GOLD: 1500 ITEMS - Searing Phial Round 3 ======= Enemies ------- Golem - lv 54 (1) HP: 526 - Body Slam MP: 260 - Wallop ATK: 349 MATK: 344 - DEF: 201 MDEF: 250 - ACC: 230 EVA: 96 - MOV: 4 CRIT: 3 - Lady Noire - lv 54 (4) HP: 256 - Stella Spirit +1 MP: 150 - Stun Whip ATK: 262 MATK: 154 - Gold Snatcher DEF: 228 MDEF: 154 - Jezebel's Slave ACC: 196 EVA: 195 - Slip Through MOV: 5 CRIT: 20 - Queen Rouge - lv 54 (1) HP: 256 - Stella Spirit +2 MP: 186 - Wild Whip ATK: 290 MATK: 159 - Stun Whip DEF: 238 MDEF: 164 - Skill Snatcher ACC: 216 EVA: 224 - Jezebel's Slave II MOV: 5 CRIT: 22 - Rewards ------- GOLD: 2000 ITEMS - Healing Seed Round 4 ======= Enemies ------- Flameflyer - lv 56 (2) HP: 450 - Sol Spirit +2 MP: 274 - Flame ATK: 340 MATK: 296 - Fireball II DEF: 224 MDEF: 171 - Magic Defense +3 ACC: 198 EVA: 141 - MOV: 5 CRIT: 6 - Wyvern Lord - lv 56 (2) HP: 496 - Sol Spirit +2 MP: 233 - Flame II ATK: 376 MATK: 329 - Fireball II DEF: 250 MDEF: 207 - Magic Defense +3 ACC: 208 EVA: 154 - Mobility +1 MOV: 6 CRIT: 7 - Tiamat - lv 56 (1) HP: 2275 - Breath MP: 620 - Poison Breath ATK: 520 MATK: 486 - Tail Whip DEF: 329 MDEF: 300 - Meteor ACC: 228 EVA: 166 - MOV: 4 CRIT: 15 - Dark Shamanka - lv 56 (4) HP: 237 - Sol Spirit +2 MP: 289 - Fireball II ATK: 230 MATK: 318 - Lower Defenses DEF: 229 MDEF: 275 - Heal II ACC: 166 EVA: 98 - Magic Attack +3 MOV: 4 CRIT: 3 - Rewards ------- GOLD: 2500G ITEMS - Moonglow Phial Round 5 ======= Enemies ------- Dark Skeleton - lv 58 (2) HP: 348 - Stella Spirit +3 MP: 295 - Triple Slash ATK: 330 MATK: 248 - Heaven's Gate DEF: 258 MDEF: 196 - ACC: 272 EVA: 159 - MOV: 5 CRIT: 8 - Hellpriest - lv 58 (1) HP: 381 - Luna Spirit +3 MP: 183 - Heal II ATK: 259 MATK: 254 - Ice Bullet II DEF: 141 MDEF: 175 - Blizzard II ACC: 193 EVA: 74 - Lower Force MOV: 4 CRIT: 3 - Lower Defenses Phantom Knight - lv 58 (2) HP: 369 - Sol Spirit +3 MP: 280 - Ravage! ATK: 354 MATK: 266 - DEF: 220 MDEF: 296 - ACC: 248 EVA: 151 - MOV: 5 CRIT: 5 - Darkest Demon - lv 58 (2) HP: 406 - Thunderbolt II MP: 370 - Cyclone II ATK: 355 MATK: 316 - Heal II DEF: 272 MDEF: 560 - ACC: 262 EVA: 162 - MOV: 5 CRIT: 10 - Ira - lv 58 (1) HP: 1535 - Attack +10 MP: 417 - HP +50 ATK: 499 MATK: 382 - Magic Defense +5 DEF: 304 MDEF: 290 - EXP Bonus II ACC: 256 EVA: 178 - MOV: 5 CRIT: 8 - Rewards ------- GOLD: 3000 ITEMS - Healing Seedx2 Round 6 ======= Enemies ------- Swordmaster - lv 60 (2) HP: 369 - Sol Spirit +2 MP: 156 - Counter ATK: 314 MATK: 172 - Accuracy +5 DEF: 250 MDEF: 182 - Crescent Arc ACC: 232 EVA: 179 - MOV: 5 CRIT: 6 - Sniper - lv 60 (2) HP: 265 - Luna Spirit +2 MP: 118 - Sniper II ATK: 377 MATK: 152 - Skewer Shot DEF: 178 MDEF: 103 - Recovery Shot ACC: 306 EVA: 156 - Range +1 MOV: 4 CRIT: 4 - Shadow Knight - lv 60 (4) HP: 529 - Spirit Sword MP: 176 - ATK: 374 MATK: 345 - DEF: 285 MDEF: 300 - ACC: 256 EVA: 160 - MOV: 3 CRIT: 10 - Royal Lancer - lv 60 (2) HP: 392 - Stella Spirit +2 MP: 204 - Piercing Power ATK: 303 MATK: 192 - Leg Strike DEF: 239 MDEF: 211 - Pierce! ACC: 242 EVA: 217 - MOV: 5 CRIT: 5 - Talbot - lv 61 (1) HP: 655 - Triple Slash MP: 234 - Spirit Sword ATK: 377 MATK: 140 - Follow Me! DEF: 337 MDEF: 248 - ACC: 276 EVA: 163 - MOV: 5 CRIT: 3 - Comments -------- Load behind the central group, advance to take out Snipers first. Rewards ------- GOLD: 3500 ITEMS - Galaxy Phial Round 7 ======= Map Size: 20x20 Item Points ----------- [17, 16] 1000G/HP +300 [ 7, 14] 1000G [11, 10] 1000G [ 2, 1] 1000G [19, 2] 1000G Enemies ------- Thief - lv 63 (3) HP: 398 - Luna Spirit +1 MP: 244 - Slip Through ATK: 302 MATK: 318 - Mobility +1 DEF: 304 MDEF: 179 - ACC: 173 EVA: 203 - MOV: 6 CRIT: 20 - Comments -------- All of the item points have a very high rate of giving 1000G, and a very low rate of giving the rare loots that are common in the same round of Colosseum 3. You can farm here, but plowing through the first 6 rounds to get here just to loot 5000G makes it not really worthwhile. Rewards ------- GOLD: 4000 ITEMS - Healing Fruit Round 8 ======= Enemies ------- Slinker - lv 64 (1) HP: 384 - Stella Spirit +3 MP: 429 - Lightning ATK: 219 MATK: 312 - Thunderbolt II DEF: 249 MDEF: 440 - Cyclone II ACC: 168 EVA: 149 - EXP Bonus MOV: 5 CRIT: 2 - Blaze - lv 65 (1) HP: 672 - Sol Spirit +3 MP: 194 - Helm Splitter ATK: 424 MATK: 222 - Compass DEF: 319 MDEF: 100 - EXP Bonus ACC: 226 EVA: 144 - MOV: 4 CRIT: 3 - Mawra - lv 64 (1) HP: 475 - Luna Spirit +3 MP: 282 - Healing Wind ATK: 306 MATK: 295 - Three Hits DEF: 301 MDEF: 386 - Sneak By ACC: 258 EVA: 159 - EXP Bonus MOV: 5 CRIT: 10 - Gold Shakedown Cyclops - lv 64 (4) HP: 996 - Luna Spirit +2 MP: 179 - Helm Splitter ATK: 443 MATK: 242 - HP Recovery II DEF: 271 MDEF: 230 - ACC: 219 EVA: 107 - MOV: 3 CRIT: 3 - Rewards ------- GOLD: 4500 ITEMS - Searing Phial, Moonglow Phial, Galaxy Phial Round 9 ======= Enemies ------- Avaritia - lv 66 (1) HP: 1603 - MP +30 MP: 557 - Thor's Hammer ATK: 487 MATK: 540 - Earthquake DEF: 325 MDEF: 470 - EXP Bonus II ACC: 268 EVA: 164 - MOV: 5 CRIT: 2 - Luxuria - lv 66 (1) HP: 1538 - Lightning MP: 560 - Angel Tear ATK: 541 MATK: 493 - Mind Eater DEF: 352 MDEF: 443 - HP Recovery ACC: 278 EVA: 221 - EXP Bonus II MOV: 5 CRIT: 3 - Superbia - lv 66 (1) HP: 1462 - MP + 30 MP: 453 - Magic Attack +5 ATK: 541 MATK: 451 - Thunderbolt II DEF: 389 MDEF: 406 - Cyclone II ACC: 278 EVA: 174 - HP Recovery MOV: 5 CRIT: 3 - EXP Bonus II Frost Demon - lv 66 (4) HP: 473 - Luna Spirit +3 MP: 360 - Ice Bullet II ATK: 376 MATK: 421 - Blizzard II DEF: 264 MDEF: 426 - Poison ACC: 309 EVA: 112 - Lower Force MOV: 4 CRIT: 6 - Comments -------- The general strategy is to create burning auras, then use them to land a big blow. Spears and whips, with Three Rounds if possible, do a great job of setting up those big blows without taking a lot of damage. The Frost Demons aren't a big deal until they pile on, so it's a good idea to start on one side and try to take the two close ones out before you start on the big guys. By the time the other two reach you, you should have at least one of the reapers down, so they shouldn't be a big deal. In order, I'd take them out Superbia > Luxuria > Avaritia. Superbia has the cheapest magic attacks, so the faster you take him out, the less damage you'll need to be managing. Next comes Luxuria with her Lightning. These guys have significant MDEF, but Richard is great in this combat, not just as a Healer, but to Mind Eat the reapers, just to keep them attacking with normal strikes (for counters). Your team is up to you, but a good balanced team would be two aura-makers (Rose, Jean, Gilles) and two big skill hitters (Rufus, Colet, Jeanne, etc.), along with an extra character for supplemental damage, healing, or other support. Rewards ------- GOLD: 5000 ITEMS - Healing Extract Round 10 ======== Enemies ------- Luther - lv 70 (1) HP: 1496 - Heaven's Gate MP: 417 - War Reverie ATK: 570 MATK: 420 - Counter II DEF: 355 MDEF: 275 - Adroit ACC: 360 EVA: 228 - HP Recovery III MOV: 5 CRIT: 20 - Dragon - lv 67 (2) HP: 1530 - Sol Spirit +1 MP: 473 - Tail Whip ATK: 536 MATK: 523 - Breath DEF: 341 MDEF: 302 - ACC: 251 EVA: 168 - MOV: 4 CRIT: 10 - Bedford - lv 69 (1) HP: 631 - Evade +10 MP: 567 - Inferno ATK: 359 MATK: 530 - HP Recovery II DEF: 278 MDEF: 305 - Lightning ACC: 233 EVA: 237 - Thunderbolt II MOV: 5 CRIT: 2 - Comments -------- Luther is the only thing you need to be worried about. No, seriously. Bedford is a pushover. Take him out in turn 2 when he comes in range, just to clear him out. Ignore the dragons for now. Luther is difficult because of two things: Counter II, and HP Recovery III. His HP recovery per turn is going to be around 450. No way around it. Counter II will probably counter 1/3 of short range attacks. There are a couple decent solutions: Three Rounds from a spear/whip, then move a hitter into an aura and gamble the strike doesn't get countered. This is effective if your Colet is a powerhouse, with Four Hits, or with Rufus + Man-Eater + Desperation III (Rufus + Man-Eater with Desp 3 will do more from an aura with a regular attack than with Dire Swing). But if it does get countered, you're probably going to have extra healing beyond HP Rec 3/HP+, so be prepared. Three Rounds + Man-Eater on Spears and Bows. If you've done the Cemetary and gotten Marcel's Artemis, he should be great, with Jean and Gilles, for whittling Luther down. After Luther is down, take out the dragons with Sweep, Salvo, and Cyclone (if you brought Richard for emergency Revival/Healing). Rewards ------- GOLD: 10000 ITEMS - Deathbringer, Gae Bulg, Lucifer, Godspeed, Charred Pendant, Gem of Miracles (Jeanne) Events ------ Colosseum 3 becomes available. Side-quest opens at Cemetary. ------------------------------------------------------------------------------- Side-quest (Cemetary) ------------------------------------------------------------------------------- After you've done Colosseum 2 and have the Charred Pendant, enter the Cemetary. Play through as normal. If this is the first time you've played it, be sure to loot the item spot in the NW corner or you will lose the best armor in the game For. Ev. Or. See above Free Stage - Cemetary (1st) section for details. Hereafter you can trade Liane and Cuisses whenever you want in the Cemetary (you'll have a choice whether to trade, and a choice whether to fight the free stage or just return to the world map). There's no stat difference between them, so just pick whichever you like. NB: This doesn't change the ending battle sequence if you decide to replay it, or change any scenes that have Cuisses in them. Nothing special. ------------------------------------------------------------------------------- Free Stage - Colosseum 3 ------------------------------------------------------------------------------- Comments -------- No saving between stages, can bail out after any round. If you bail out and re-enter, you start again from Round 1. All rounds allow a full 5 character team and 20 turns. The item points in Round 7 contain, variously, everybody's ultimate weapons and a bunch of rare stones, including many that cannot be binded. Worth looting repeatedly. I respectfully suggest you: - Include at least one spear/whip user with Three Rounds and Sweep. - Include at least one big hitter (Rufus/Dire Swing, Colet/Four Hits, etc.) - Everybody should have HP Recovery III and HP +150. - Farm up some Man-Eaters (Tourelles). Four would be fantastic. - Include at least one dedicated healer. I suggest Richard because he can also use Mind Eater and Revivify. - Your team should be level 80, minimum. Might as well get them to 99, though. You don't have to do these things, but they'll make things easier. Colosseum 3 is almost exactly the same as Colosseum 2, with the exception that all enemies have a 20 level boost, and round 10 has a Tiamat in place of a Dragon. Otherwise, all enemies have the same stones, all stages have the same turn limits, gold/item rewards, etc. As such, we'll start with the interesting bits: Round 7 ======= Map Size: 20x20 Item Points ----------- [ 4, 3] Mobility +3/Three Rounds/Bow of Atremis [ 3, 20] Range +2/Lucifer/Attack +30 [17, 17] Caduceus/Tsukikage/Rose Whip [14, 15] MP +150/HP +300/Gae Bulg [ 8, 12] Accuracy +30/Evade +30/Deathbringer Enemies ------- Thief - lv 83 (3) HP: 485 - Luna Spirit +1 MP: 339 - Slip Through ATK: 402 MATK: 438 - Mobility +1 DEF: 404 MDEF: 239 - ACC: 193 EVA: 253 - MOV: 6 CRIT: 20 - Comments -------- Farm. Farm. Farm. Rewards ------- GOLD: 4000 ITEMS - Healing Fruit Round 8 ======= Enemies ------- Slinker - lv 84 (1) HP: 474 - Stella Spirit +3 MP: 521 - Lightning ATK: 259 MATK: 412 - Thunderbolt II DEF: 329 MDEF: 640 - Cyclone II ACC: 188 EVA: 159 - EXP Bonus MOV: 5 CRIT: 2 - Blaze - lv 85 (1) HP: 866 - Sol Spirit +3 MP: 233 - Helm Splitter ATK: 544 MATK: 302 - Compass DEF: 419 MDEF: 100 - EXP Bonus ACC: 266 EVA: 156 - MOV: 4 CRIT: 3 - Mawra - lv 84 (1) HP: 567 - Luna Spirit +3 MP: 340 - Healing Wind ATK: 386 MATK: 395 - Three Hits DEF: 421 MDEF: 546 - Sneak By ACC: 308 EVA: 173 - EXP Bonus MOV: 5 CRIT: 10 - Gold Shakedown Cyclops - lv 84 (4) HP: 1347 - Luna Spirit +2 MP: 237 - Helm Splitter ATK: 563 MATK: 322 - HP Recovery II DEF: 371 MDEF: 330 - ACC: 271 EVA: 121 - MOV: 3 CRIT: 3 - Rewards ------- GOLD: 4500 ITEMS - Searing Phial, Moonglow Phial, Galaxy Phial Round 9 ======= Enemies ------- Avaritia - lv 86 (1) HP: 1759 - MP +30 MP: 708 - Thor's Hammer ATK: 647 MATK: 740 - Earthquake DEF: 425 MDEF: 670 - EXP Bonus II ACC: 348 EVA: 204 - MOV: 5 CRIT: 2 - Luxuria - lv 86 (1) HP: 1709 - Lightning MP: 754 - Angel Tear ATK: 741 MATK: 673 - Mind Eater DEF: 472 MDEF: 623 - HP Recovery ACC: 358 EVA: 281 - EXP Bonus II MOV: 5 CRIT: 3 - Superbia - lv 86 (1) HP: 1654 - MP + 30 MP: 608 - Magic Attack +5 ATK: 741 MATK: 611 - Thunderbolt II DEF: 529 MDEF: 566 - Cyclone II ACC: 358 EVA: 214 - HP Recovery MOV: 5 CRIT: 3 - EXP Bonus II Frost Demon - lv 66 (4) HP: 588 - Luna Spirit +3 MP: 451 - Ice Bullet II ATK: 476 MATK: 541 - Blizzard II DEF: 344 MDEF: 546 - Poison ACC: 379 EVA: 142 - Lower Force MOV: 4 CRIT: 6 - Comments -------- The general strategy is to create burning auras, then use them to land a big blow. Spears and whips, with Three Rounds if possible, do a great job of setting up those big blows without taking a lot of damage. The Frost Demons should be taken out immediately. If you have a 99 Rufus with Lucifer and Mob+, give him Devil-Slayer and the Godspeed so that he can take two out in each of the first turns and still land a hit on a Reaper. In order, I'd take them out Superbia > Luxuria > Avaritia. Superbia has the cheapest magic attacks, so the faster you take him out, the less damage you'll need to be managing. Next comes Luxuria with her Lightning. Be very careful of how you take these guys out, as they'll be hitting for 350- 450 on counters. Colet is great, and he should be able to dodge all normal attacks by the time he's 90ish. Marcel is also (bizarrely) great because he can walk into a triple aura and hit for 550ish without being countered. This battle is all about hitting hard without taking much damage in return. Rewards ------- GOLD: 5000 ITEMS - Healing Extract Round 10 ======== Enemies ------- Luther - lv 90 (1) HP: 1890 - Heaven's Gate MP: 608 - War Reverie ATK: 690 MATK: 520 - Counter II DEF: 435 MDEF: 375 - Adroit ACC: 400 EVA: 258 - HP Recovery III MOV: 5 CRIT: 20 - Dragon - lv 86 (1) HP: 1897 - Sol Spirit +1 MP: 560 - Tail Whip ATK: 688 MATK: 694 - Breath DEF: 449 MDEF: 387 - ACC: 308 EVA: 193 - MOV: 4 CRIT: 10 - Tiamat - lv 88 (1) HP: 3218 - Breath MP: 769 - Poison Breath ATK: 840 MATK: 838 - Tail Whip DEF: 537 MDEF: 460 - Meteor ACC: 324 EVA: 211 - MOV: 4 CRIT: 15 - Bedford - lv 88 (1) HP: 915 - Sinister Storm MP: 589 - Inferno ATK: 561 MATK: 682 - HP Recovery II DEF: 392 MDEF: 405 - Lightning ACC: 308 EVA: 301 - EXP Bonus III MOV: 5 CRIT: 10 - Comments -------- Equip as many characters as possible with Man-Eater. Equip your long range units (spears/whips/bows) with Three Rounds. Line them up so that you have a chance to create two different triple auras on Luther, and line up your hitters to walk into those auras and take a shot at Luther. Marcel maxed with Artemis and Man-Eater should hit from a triple for ~500, and cannot be countered. Rufus with Lucifer, Desp III, and Man-Eater should hit for ~800. Jean and Gilles with Man-Eater should triple for a total of ~600 each. Between them, if you get lucky, they can take down Luther in a single round. If you don't get lucky, when Colet gets enough MP to Four Hits, if he connects from a triple aura he will OHKO Luther with it from max HP. The priority here is Luther. After you've got him, take out Bedford. As long as you can take Luther down fast, you should have plenty of time to waste Bedford before he can charge any of his big attacks (turn 3 Lightning, earliest). After that comes the dragons, I recommend you run over to trap and kill the regular dragon first and let Tiamat slowly drag her way across the board. Use Rufus to Helm Splitter, then your other characters to beat down. These guys have big numbers, but they're no different from other dragon types. Easy to trap, reduce their ability to damage, then grind down with Sweeps, etc. A sample team build for this combat: Jean - Gae Bulg [Sweep!, Three Rounds, Man-Eater, Atk +20, HP +150, HP Rec III] Marcel - Bow of Artemis [Recovery Shot, Three Rounds, Man-Eater, Atk +20, HP +150, HP Rec III] Colet - Tsukikage [Four Hits, Three Rounds, Man-Eater, Evade +30, HP +150, HP Rec III] Gilles - Gae Bulg [Sweep!, Three Rounds, Man-Eater, Atk +20, HP +150, HP Rec III] Rufus - Lucifer [Helm Splitter, Desperation III, Man-Eater, Atk +20, Mob +3, HP Rec III] You don't have to use this team, or any other, necessarily. Your favorite characters will work just fine as long as you play it smart. This is the last, biggest challenge in the game, so bon chance, mon ami. Rewards ------- GOLD: 10000 ITEMS - Godspeed Events ------ None, but you can repeat Colosseum 3 as often as you like to reloot round 7 or for additional Godspeed stones. =============================================================================== Skills and Damage Calculation =============================================================================== Skill effects are short-handed, here, in the following manner: pATK = the attacker's Attack stat eDEF = the target's Defense stat pMATK = the attacker's Magic Attack stat. eMDEF = the target's Magic Defense stat. Where a skill has an Attack modifier listed (ex. ATKm = 1.0), the damage prediction will be equal to pATK*ATKm - eDEF. A regular attack has an ATKm of 1.0, so roughly speaking, an attack skill with an ATKm of, say, 1.5 will do half again as much damage as the _difference_ between the attacker's ATK and the target's DEF. These attacks are usually also subject to positional bonuses (strikes from the side and behind). Where a skill has an Attack bonus listed (ex. ATKb = 60), the damage prediction will be equal to (pATK + ATKb - eDEF)/2. So generally speaking, this sort of attack will do _half_ the difference between attacker's ATK and the target's DEF plus half the value of the ATKb. These attacks are usually area affects that will hit multiple times or targets and are NOT subject to positional bonuses. These are usually the REV skills. Where a skill has a Magic Attack bonus listed (ex. MATKb = 130), the damage prediction will be equal to (pMATK + MATKb - eMDEF)/2. So generally these will do half the difference between the attacker's MATK and the target's MDEF plus half the value of MATKb. These are also NOT subject to positional bonuses. A very small number of skills (the healing skills and a few special attacks), have different calculations that are listed in full. When these are REV skills, (not the heals), race and elemental bonuses apply to pATK like the other REV skills. Burning auras, innate skill-based boosts, and blue/purple attack boosts usually act as additional attack modifiers, and will raise damage ONLY AS HIGH AS THE ATTACKER'S BASE (M)ATTACK STAT. What this means is that it's possible, in some cases, for a more expensive skill with a higher ATKm to do equal damage, because both have capped out. Positional modifiers (+10% from the side, +20% from the back) can extend beyond this cap, but only by 10 or 20 percent. It is possible when a lot of different modifiers are in play that may or may not apply to different skills, in different ways, for a more expensive skill to do LESS damage than even a basic attack. Indeed, since all of the bonuses can apply to basic attacks, and many skills don't get certain bonuses, it is very common (and deliciously exploitable) in the end/post game for you to focus on boosting normal attacks rather than using skills. For the record: - Race-type bonuses act on unit ATK and apply ONLY to basic attacks and counters. (Not REV skills, non-REV skills, or Magic.) These cannot exceed the damage cap of the unit's base (M)ATK. - Elemental bonuses act on unit ATK and apply ONLY to basic attacks, REV skills (listed in this guide with ATKm values), and counters. (Not non-REV skills or Magic.) These cannot exceed the damage cap of the unit's base (M)ATK. - Positional bonuses apply to the final damage total, not unit ATK value, and apply ONLY to basic attacks, REV skills, and counters. (Not non-REV skills or Magic.) Positional bonuses add 10% damage from the side and 20% damage from the back. They also increase the damage cap by the same amount. - Burning Auras apply to all attacks, skills and magic and add 0.1*(M)ATK to damage, per aura. These cannot exceed the damage cap of the unit's base (M)ATK. - Piercing Power III adds 20% to the damage done by attacks, counters, and REV skills, and expands the damage cap by 20%. - Desperation/II/III add 10/20/30% to damage to basic attacks and counters only, and expands the damage cap for basic attacks and counters only by the same amounts. Another very important factor to understand is the difference between predicted damage and actual damage. There is an unavoidable randomness of about plus or minus 15% between predicted and actual damage. So if your predicted damage is within a few HP of a kill, and you're planning on the kill, realize that you stand only about a 50% chance of making the kill. A good rule of thumb is to exceed the amount you need by at least 10%. Also, the damage prediction does not take into account critical hits. Certain weapons, skills, and characters have (or can be made to have) perfect critical potential. A critical hit tends to boost the attack (or counterattack) over the prediction by between 5% and 45%. I have never seen a critical be LESS than the predicted damage, and I have seen crits as high as ~145%. The upshot of this is that if one attack that you know will crit (Dire Swing) has even a lower damage prediction (within 10-20% or so) of another attack or skill (all other bonuses being equal), you'll get reliably better damage out of the attack that crits. Furthermore, the damage prediction never exceeds 999, even though actual damage can easily exceed that. So for example if you've got Colet with Critical Edge standing on a Triple burning aura from behind, the prediction will probably be 999, but his actual damage will probably be his ATK (eDEF effectively negated by aura boosts) TIMES 1.2 (from behind) TIMES 1.25 (average crit) TIMES 4 (from Four Hits). In other words, a post-game Colet could do as much as 2000 to 2500 damage in a single turn... against almost anything, depending on how many bonuses you pile together. Finally, the predicted damage doesn't account for skills like Adroit, Counter II, Three Rounds, etc. So say you're attacking Luther (Adroit, Counter II) from behind, at point blank, from a triple aura, using Three Rounds. First, Adroit will fire off, which means the predicted damage was 20% more than it should be. Second, if his Counter II activates, the attack bonus will kick in so his return hit will be much harder than predicted. Finally, if Three Rounds kicks off, the burning aura will only apply to the first hit, so you won't be doing 3*predicted damage/1.2, just one boosted hit and two regular hits. In short, you really have to pay attention to everything and factor it into your move, rather than relying purely on predicted damage. ------------------------------------------------------------------------------- Sword (Red) ------------------------------------------------------------------------------- Follow Me! lvl 5 - MP 20 Effect: Attack +10 Duration: 2 turns Range: Self Area of Effect: X XUX X Follow Me! II lvl 25 - MP 30 Effect: Attack +20 Duration: 2 turns Range: Self Area of Effect: XXX XUX XXX Jugulaire lvl 28 - MP 55 Effect: 100% Critical Duration: Range: Self Blood Sword lvl 25 - MP 30 Effect: ATKm = 1.0, Heals = 1/2 enemy HP loss Range: 1 Blood Sword II lvl 42 - MP 82 Effect: ATKm = 1.0, Heals = enemy HP loss Range: 1 Flash Strike lvl 3 - MP 28 Effect: ATKm = 1.1 Range: 1 Triple Slash lvl 18 - MP 51 Effect: ATKm = 1.2 Range: 1 Heaven's Gate lvl 37 - MP 100 Effect: ATKm = 1.3 Range: 1 Crescent Arc lvl 10 - MP 34 Effect: ATKb = 40 Range: 1 Area of Effect: X UX X Spirit Sword lvl 19 - MP 52 Effect: ATKb = 60 Range: Self Area of Effect: X XUX X Tempest Sword lvl 26 - MP 75 Effect: ATKb = 80 Range: 1 Area of Effect: X UXX X War Reverie lvl 39 - MP 94 Effect: ATKb = 100 Range: Self Area of Effect: XXX XUX XXX Hymn of Glory lvl 45 - MP 115 Effect: ATKb = 120 Range: 1 Area of Effect: XX UXXX XX ------------------------------------------------------------------------------- Spear (Red) ------------------------------------------------------------------------------- Impale! lvl 11 - MP 35 Effect: ATKb = 30 Range: 1 Height Limit: 4 Through Obstacles? N Hits: Panels Area of Effect: UXXXXXXX Take Flight! lvl 20 - MP 60 Effect: ATKb = 50 Range: 5 Sweep! lvl 19 - MP 55 Effect: ATKb = 50 Range: 1 Through Obstacles? Y Hits: Panels Area of Effect: X XX UXXX XX X Leg Strike lvl 18 - MP 45 Effect: Damage = (pATK - eDEF)/4, chance to Paralyze Range: Weapon Through Obstacles? N Pierce! lvl 19 - MP 55 Effect: ATKm = 0.3, eDEF = 0 Range: Weapon Through Obstacles? N Pierce! II lvl 36 - MP 155 Effect: ATKm = 0.5 eDEF = 0 Range: Weapon Through Obstacles? N Ravage! lvl 28 - MP 82 Effect: ATKb = 70 Range: Self Through Obstacles? Y Area of Effect: x x x x U x x x x Destroy! lvl 44 - MP 103 Effect: ATKb = 90 Range: 1 Through Obstacles? Y Area of Effect: XX UXXXX XX ------------------------------------------------------------------------------- Axe (Red) ------------------------------------------------------------------------------- Wood Chop lvl 3 - MP 22 Effect: ATKm = 1.2 Range: 1 Helm Splitter lvl 18 - MP 62 Effect: ATKm = 1.3, reduces enemy DEF by 20% for three turns. Range: 1 Mighty Roar lvl 5 - MP 45 Effect: 50% chance to Paralyze Range: 1 Area of Effect: X UX X Compass lvl 15 - MP 53 Effect: ATKb = 0 Range: Self Area of Effect: XXX XUX XXX Dire Swing lvl 31 - MP 49 Effect: ATKm = 1.2, always Critical Range: 1 ------------------------------------------------------------------------------- Bow (Red) ------------------------------------------------------------------------------- Sniper lvl 5 - MP 21 Effect: ATKm = 0.8 Range: Weapon Sniper II lvl 14 - MP 53 Effect: ATKm = 0.9 Range: Weapon Sniper III lvl 27 - MP 78 Effect: ATKm = 1.0 Range: Weapon Sniper IV lvl 40 - MP 103 Effect: ATKm = 1.5 Range: Weapon Skewer Shot lvl 31 - MP 55 Effect: ATKb = 35 Poison Arrow lvl 9 - MP 32 Effect: ATKm = 1.0, chance to Poison Poison damages the unit for 10% max HP, at the beginning of each turn. Range: Weapon Stun Arrow lvl 15 - MP 52 Effect: ATKm = 1.0, chance to Paralyze Range: Weapon Recovery Shot lvl 15 - MP 32 Effect: Heals = MATK * 0.1 + 70 Range: Weapon Meteor Bolt lvl 23 - MP 56 Effect: ATKm = 1.2 Range: Weapon Salvo lvl 42 - MP 110 Effect: ATKb = 60, hits 10 times randomly in Area of Effect Range: Weapon Area of Effect: X XXX XXTXX XXX X Sky Dart lvl 30 - MP 70 Effect: ATKm = 1.0 Range: Map Toxic Arrow lvl 27 - MP 74 Effect: ATKm = 0.9, chance to Poison Poison damages the unit for 10% max HP, at the beginning of each turn. Range: Weapon ------------------------------------------------------------------------------- Staff (Red) ------------------------------------------------------------------------------- Revivify lvl 33 - MP 180 Effect: Restores one dead unit to the map. Range: 1 Mind Eater lvl 36 - MP 5 Effect: MATKb = 40, damages MP, restores MP equal to enemy MP loss Range: 3 Swap lvl 25 - MP 58 Effect: Switches caster's position with targetted player unit. Range: 8 Meteor lvl 40 - MP 210 Effect: MATKb = 60, hits 10 times randomly in Area of Effect Range: Map Area of Effect: X XXX XXTXX XXX X Lightning lvl 30 - MP 132 Effect: MATKb = 130 Range: 4 Inferno lvl 36 - MP 260 Effect: Sol elemental, hits all enemy units - vs. Sol, MATKb = 75 - vs. Luna, MATKb = -135 - vs. Stella, MATKb = 285 Range: Map Angel Tear lvl 36 - MP 260 Effect: Luna elemental, hits all enemy units - vs. Sol, MATKb = 285 - vs. Luna, MATKb = 75 - vs. Stella, MATKb = -135 Range: Map Thor's Hammer lvl 36 - MP 260 Effect: Stella elemental, hits all enemy units - vs. Sol, MATKb = -135 - vs. Luna, MATKb = 285 - vs. Stella, MATKb = 75 Range: Map Sinister Storm lvl 36 - MP 260 Effect: MATKb = 75, hits all enemy units Range: Map Earthquake lvl 29 - MP 225 Effect: MATKb = 65, hits all enemy and allied units Range: Map ------------------------------------------------------------------------------- Dagger (Red) ------------------------------------------------------------------------------- Shadow Stitch lvl 4 - MP 20 Effect: (pATK - eDEF)/2, chance to Paralyze Range: Self Area of Effect: X XUX X Venom Edge lvl 5 - MP 25 Effect: ATKm = 1.0, chance to Poison Poison damages the unit for 10% max HP, at the beginning of each turn. Range: Weapon Two Hits lvl 12 - MP 42 Effect: ATKm = 1.0, strikes twice. Range: Weapon Three Hits lvl 30 - MP 71 Effect: ATKm = 1.0, strikes three times. Range: Weapon Four Hits lvl 46 - MP 115 Effect: ATKm = 1.0, strikes three times. Range: Weapon Strange Dance lvl 14 - MP 29 Effect: enemy units in Area of Effect = ATK -10, three turns. Range: Self Area of Effect: X XUX X Bomb lvl 19 - MP 60 Effect: ATKb = 60, strikes enemy occupied panels in Area of Effect Range: 5 Area of Effect: X X xxTXX X X Skill Shakedown lvl 20 - MP 31 Effect: (pATK - eDEF)/4, chance to steal a copy of one of the enemy's equipped skill stones. Range: Weapon Gold Shakedown lvl 3 - MP 15 Effect: (pATK - eDEF)/2, steals gold roughly equal to the normal death drop Range: Weapon Aero Dagger lvl 14 - MP 38 Effect: ATKm = 1.0, strikes closest enemy in Area of Effect Range: Self Through Obstacles? Y Area of Effect: UXXXXXXX Provoke lvl 8 - MP 35 Effect: Colet is "Marked" for one turn. Enemies will attack Colet rather than other targets. If they cannot attack him, they will attack other units. Enemies may still use attacks that target multiple characters. If Colet and Rose are both "Marked" and in range, enemies may attack either. Range: Self ------------------------------------------------------------------------------- Whip (Red) ------------------------------------------------------------------------------- Gold Snatcher lvl 3 - MP 15 Effect: (pATK - eDEF)/2, steals gold roughly equal to the normal death drop Range: Weapon Stun Whip lvl 5 - MP 33 Effect: ATKm = 1.0, chance to Paralyze Wild Whip lvl 24 - MP 105 Effect: ATKb = 40, strikes 10 times randomly in Area of Effect Range: Self Area of Effect: X XXX XXUXX XXX X Skill Snatcher lvl 17 - MP 31 Effect: (pATK - eDEF)/4, chance to steal a copy of one of the enemy's equipped skill stones. Range: Weapon Jezebel's Slave lvl 6 - MP 31 Effect: Rose is "Marked" for one turn. Enemies will attack Rose rather than other targets. If they cannot attack her, they will attack other units. Enemies may still use attacks that target multiple characters. If Colet and Rose are both "Marked" and in range, enemies may attack either. Range: Self Jezebel's Slave II lvl 21 - MP 54 Effect: Rose is "Marked" for three turns. Enemies will attack Rose rather than other targets. If they cannot attack her, they will attack other units. Enemies may still use attacks that target multiple characters. If Colet and Rose are both "Marked" and in range, enemies may attack either. Range: Self ------------------------------------------------------------------------------- Other (Red) - Cannot be used by player characters. ------------------------------------------------------------------------------- Tail Whip Poison Breath Breath Wallop Body Slam ------------------------------------------------------------------------------- Sword (Purple) ------------------------------------------------------------------------------- Counter lvl 10 ~30% chance to cancel an enemy attack that can be countered. Counter II lvl 34 ~30% chance to cancel an enemy attack that can be countered and respond with a boosted counterattack. Adroit lvl 20 Turns unit toward an attacking enemy before damage calculation. (100%) ------------------------------------------------------------------------------- Spear (Purple) ------------------------------------------------------------------------------- Piercing Power lvl 7 Increases damage to the back target when striking two enemies from 50% to 70%. Piercing Power II lvl 18 Increases damage to the back target when striking two enemies to 100% Piercing Power III lvl 30 Increases damage of all basic attacks, counters, and REV skills to 120%, expands damage cap to 120% of base ATK, applies to front and back targets. ------------------------------------------------------------------------------- Axe (Purple) ------------------------------------------------------------------------------- Desperation lvl 4 Adds 10% to basic attacks and counters. Increases damage cap for basic attacks and counters to 110%. Decreases unit DEF during damage calculation by 10%. Desperation II lvl 13 Adds 20% to basic attacks and counters. Increases damage cap for basic attacks and counters to 120%. Decreases unit DEF during damage calculation by 20%. Desperation III lvl 30 Adds 30% to basic attacks and counters. Increases damage cap for basic attacks and counters to 130%. Decreases unit DEF during damage calculation by 30%. ------------------------------------------------------------------------------- Bow (Purple) ------------------------------------------------------------------------------- Range +1 lvl 28 Adds 1 to basic attack range and skills that rely on weapon for range. Range +2 lvl 46 Adds 2 to basic attack range and skills that rely on weapon for range. ------------------------------------------------------------------------------- Staff (Purple) ------------------------------------------------------------------------------- Mindbreaker lvl 12 Inflicts damage from basic attacks and counters to enemy HP and MP. ------------------------------------------------------------------------------- Dagger (Purple) ------------------------------------------------------------------------------- Sneak By lvl 10 Allows unit to move through enemy-occupied panels. ------------------------------------------------------------------------------- Whip (Purple) ------------------------------------------------------------------------------- Healing Perfume lvl 20 Heals all allied units by 10% at the beginning of each turn. Slip Through lvl 10 Allows unit to move through enemy-occupied panels. ------------------------------------------------------------------------------- Magic (Green) ------------------------------------------------------------------------------- Fireball lvl 5 - MP 36 Effect: MATKb = 50, elemental (1.2x damage vs. weak, 0.8 damage vs. strong) Range: 5 Fireball II lvl 15 - MP 65 Effect: MATKb = 90, elemental (1.3x damage vs. weak, 0.7 damage vs. strong) Range: 5 Flame lvl 7 - MP 52 Effect: MATKb = 35, elemental (1.2x damage vs. weak, 0.8 damage vs. strong) Range: 5 Area of Effect: X XTX X Flame II lvl 18 - MP 105 Effect: MATKb = 55, elemental (1.3x damage vs. weak, 0.7 damage vs. strong) Range: 5 Area of Effect: X X XXTXX X X Ice Bullet lvl 6 - MP 36 Effect: MATKb = 50, elemental (1.2x damage vs. weak, 0.8 damage vs. strong) Range: 5 Ice Bullet II lvl 16 - MP 65 Effect: MATKb = 90, elemental (1.3x damage vs. weak, 0.7 damage vs. strong) Range: 5 Blizzard lvl 11 - MP 52 Effect: MATKb = 35, elemental (1.2x damage vs. weak, 0.8 damage vs. strong) Range: 5 Area of Effect: X X T X X Blizzard II lvl 20 - MP 105 Effect: MATKb = 55, elemental (1.3x damage vs. weak, 0.7 damage vs. strong) Range: 5 Area of Effect: X X X X T X X X X Thunderbolt lvl 7 - MP 36 Effect: MATKb = 50, elemental (1.2x damage vs. weak, 0.8 damage vs. strong) Range: 5 Thunderbolt II lvl 17 - MP 65 Effect: MATKb = 90, elemental (1.3x damage vs. weak, 0.7 damage vs. strong) Range: 5 Cyclone lvl 11 - MP 52 Effect: MATKb = 35, elemental (1.2x damage vs. weak, 0.8 damage vs. strong) Range: 5 Area of Effect: XX n T w+e XX s Cyclone II lvl 22 - MP 105 Effect: MATKb = 55, elemental (1.3x damage vs. weak, 0.7 damage vs. strong) Range: 5 Area of Effect: XXX XTX XXX Heal lvl 3 - MP 28 Effect: Heals for MATK*0.1 + 60 Range: 4 Heal II lvl 16 - MP 56 Effect: Heals for MATK*0.1 + 100 Range: 4 Healing Wind lvl 9 - MP 68 Effect: Heals allies in area of effect for MATK*0.1 + 50 Range: 4 Area of Effect: X XTX X Healing Wind II lvl 24 - MP 103 Effect: Heals allies in area of effect for MATK*0.1 + 120 Range: 4 X XXX XXTXX XXX X Cure lvl 7 - MP 29 Effect: Removes Poison, Paralysis. Range: 4 Raise Force lvl 17 - MP 18 Effect: Attack +10, three turns. Range: 4 Raise Defenses lvl 14 - MP 21 Effect: Defense +10, three turns. Range: 4 Magic Shield lvl 18 - MP 18 Effect: Magic Defense +10, three turns. Raise Mobility lvl 20 - MP 51 Effect: Mobility +1, three turns. Range: 4 Lower Mobility lvl 10 - MP 21 Effect: Mobility -1, three turns. Range: 4 Poison lvl 10 - MP 32 Effect: Inflicts Poison Status, three turns. Poison damages the unit for 10% max HP, at the beginning of each turn. Range: 4 Lower Force lvl 13 - MP 25 Effect: Attack -10, three turns. Range: 4 Lower Defenses lvl 21 - MP 23 Effect: Defense -10, three turns. Range: 4 Magic Rust lvl 18 - MP 23 Effect: Magic Defense -10, three turns. Range: 4 ------------------------------------------------------------------------------- Support (Blue) ------------------------------------------------------------------------------- HP Recovery I lvl 10 Restores 10% HP at the start of each turn. HP Recovery II lvl 21 Restores 20% HP at the start of each turn. HP Recovery III lvl 35 Restores 30% HP at the start of each turn. EXP Bonus lvl 7 120% EXP gain. EXP Bonus II lvl 15 150% EXP gain. EXP Bonus III lvl 22 200% EXP gain. EXP Bonus IV lvl 29 300% EXP gain. Preemptive lvl 38 Character will counterattack before the enemy's attack, if a counter is possible. (100%) Two Rounds lvl 31 ~30% chance to execute basic attack twice. Enemy also counters twice, if a counter is possible. Three Rounds lvl 45 ~30% chance to execute a basic attack three times. Enemy also counters three times, if a counter is possible. Beast Slayer lvl 24 Increases pATK vs. Beast type by 15% for basic attacks and counters. Man-Eater lvl 25 Increases pATK vs. Human type by 15% for basic attacks and counters. Goliath Slayer lvl 27 Increases pATK vs. Goliath type by 15% for basic attacks and counters. Undead Slayer lvl 27 Increases pATK vs. Undead type by 15% for basic attacks and counters. Devil Slayer lvl 30 Increases pATK vs. Devil type by 15% for basic attacks and counters. Dragon Slayer lvl 30 Increases pATK vs. Wyvern type by 15% for basic attacks and counters. Godspeed lvl 50 If the unit kills an enemy unit, it may take another turn (including move and attack), no additional MP/HP regen, etc. occurs. Critical Edge lvl 20 CRIT +30 Treasure Hunter lvl 9 Reveals all item points on the map. Colet only. Treasure Lover lvl 3 Reveals all item points on the map. Rose only. HP +20 lvl 11 HP +30 lvl 13 HP +50 lvl 17 HP +100 lvl 23 HP +150 lvl 35 HP +300 lvl 50 MP +10 lvl 7 MP +20 lvl 15 MP +30 lvl 19 MP +50 lvl 27 MP +100 lvl 34 MP +150 lvl 45 Attack +3 lvl 1 Attack +5 lvl 6 Attack +10 lvl 13 Attack +20 lvl 21 Attack +30 lvl 30 Magic Attack +3 lvl 8 Magic Attack +5 lvl 11 Magic Attack +10 lvl 16 Magic Attack +20 lvl 21 Accuracy +5 lvl 7 Accuracy +10 lvl 13 Accuracy +30 lvl 21 Evade +5 lvl 4 Evade +10 lvl 16 Evade +30 lvl 23 Mobility +1 lvl 24 Mobility +2 lvl 32 Mobility +3 lvl 40 Defense +3 lvl 5 Defense +5 lvl 10 Magic Defense +3 lvl 5 Magic Defense +5 lvl 10 Sol Spirit +1 lvl 5 - Increases pATK vs. Stella type by 10% for basic attacks, counters, and REV skills. - Increases enemy ATK vs. unit by 10%/20%/30% for Luna +1/+2/+3 enemy types for counters, basic attacks, and REV skills. Sol Spirit +2 lvl 10 - Increases pATK vs. Stella type by 20% for basic attacks, counters, and REV skills. - Increases enemy ATK vs. unit by 10%/20%/30% for Luna +1/+2/+3 enemy types for counters, basic attacks, and REV skills. Sol Spirit +3 lvl 20 - Increases pATK vs. Stella type by 30% for basic attacks, counters, and REV skills. - Increases enemy ATK vs. unit by 10%/20%/30% for Luna +1/+2/+3 enemy types for counters, basic attacks, and REV skills. Luna Spirit +1 lvl 5 - Increases pATK vs. Sol type by 10% for basic attacks, counters, and REV skills. - Increases enemy ATK vs. unit by 10%/20%/30% for Stella +1/+2/+3 enemy types for counters, basic attacks, and REV skills. Luna Spirit +2 lvl 10 - Increases pATK vs. Sol type by 20% for basic attacks, counters, and REV skills. - Increases enemy ATK vs. unit by 10%/20%/30% for Stella +1/+2/+3 enemy types for counters, basic attacks, and REV skills. Luna Spirit +3 lvl 20 - Increases pATK vs. Sol type by 30% for basic attacks, counters, and REV skills. - Increases enemy ATK vs. unit by 10%/20%/30% for Stella +1/+2/+3 enemy types for counters, basic attacks, and REV skills. Stella Spirit +1 lvl 5 - Increases pATK vs. Luna type by 10% for basic attacks, counters, and REV skills. - Increases enemy ATK vs. unit by 10%/20%/30% for Sol +1/+2/+3 enemy types for counters, basic attacks, and REV skills. Stella Spirit +2 lvl 10 - Increases pATK vs. Luna type by 20% for basic attacks, counters, and REV skills. - Increases enemy ATK vs. unit by 10%/20%/30% for Sol +1/+2/+3 enemy types for counters, basic attacks, and REV skills. Stella Spirit +3 lvl 20 - Increases pATK vs. Luna type by 10% for basic attacks, counters, and REV skills. - Increases enemy pATK vs. unit by 10%/20%/30% for Sol +1/+2/+3 enemy types for counters, basic attacks, and REV skills. =============================================================================== Bind List (alpha by result) =============================================================================== Accuracy +10 = Accuracy +5 + Accuracy +5 Adroit = Counter + Evade +10 Adroit = Preemptive + EXP Bonus Aero Dagger = Cyclone II + Accuracy +10 Aero Dagger = Cyclone II + Skewer Shot Angel Tear = Healing Perfume + Magic Attack +20 Attack +10 = Attack +5 + Attack +5 Attack +10 = Attack +5 + Sol Spirit +2 Attack +20 = Attack +10 + Attack +10 Attack +20 = Attack +10 + Sol Spirit +3 Attack +3 = Raise Force + Sol Spirit +1 Attack +5 = Attack +3 + Sol Spirit +1 Beast Slayer = Triple Slash + Sol Spirit +2 Blizzard = Luna Spirit +2 + Luna Spirit +2 Blizzard II = Blizzard + Luna Spirit +3 Blizzard II = Crescent Arc + Spirit Sword Blizzard II = Luna Spirit +3 + Desperation III Blood Sword = HP +50 + Spirit Sword Blood Sword = HP Recovery + Spirit Sword Blood Sword II = Blood Sword + HP Recovery II Blood Sword II = Blood Sword + Magic Attack +10 Bomb = Fireball II + Aero Dagger Bomb = Fireball II + Flame Bomb = Sol Spirit +2 + Aero Dagger Compass = Crescent Arc + Wood Chop Compass = Cyclone + Wood Chop Counter = EXP Bonus + Raise Mobility Counter = Raise Mobility + Triple Slash Counter II = Evade +10 + Sneak By Counter II = Preemptive + Counter Crescent Arc = Flash Strike + Luna Spirit +1 Crescent Arc = Luna Spirit +1 + Attack +3 Cyclone = Stella Spirit +2 + Stella Spirit +2 Cyclone II = Compass + Sweep! Cyclone II = Stella Spirit +3 + Compass Cyclone II = Stella Spirit +3 + Sweep! Defense +3 = Raise Defenses +Stella Spirit +1 Defense +5 = Defense +3 + Stella Spirit +2 Desperation II = Desperation + Raise Force Desperation II = Lower Defenses + Attack +3 Desperation III = Desperation II + Mighty Roar Desperation III = Desperation II + Provoke Destroy! = Ravage! + Sinister Storm Devil Slayer = Sniper III + Stella Spirit +2 Dire Swing = Critical Edge + Wood Chop Dire Swing = Wood Chop + Helm Splitter Dragon Slayer = Ravage! + Luna Spirit +2 Earthquake = Body Slam + Thor's Hammer Evade +10 = Evade +5 + Evade +5 EXP Bonus II = EXP Bonus + EXP Bonus EXP Bonus III = EXP Bonus II + EXP Bonus II EXP Bonus IV = EXP Bonus III + EXP Bonus III Fireball = Sol Spirit +1 + Sol Spirit +1 Fireball II = Fireball + Sol Spirit +2 Fireball II = Fireball + Sniper II Flame = Sol Spirit +2 + Sol Spirit +2 Flame II = Flame + Bomb Flame II = Flame + Sol Spirit +3 Flame II = Sol Spirit +3 + Mighty Roar Follow Me! = Mighty Roar + Raise Force Follow Me! = Raise Force + Attack +3 Follow Me! II = Follow Me! + Attack +10 Follow Me! II = Follow Me! + Mighty Roar Four Hits = Three Hits + Three Hits Four Hits = Three Hits + Three Rounds Goliath Slayer = Helm Splitter + Stella Spirit +2 Heal II = Heal + HP +20 Heal II = Heal + Magic Attack +3 Healing Perfume = Healing Wind II + Jezebel's Slave Healing Perfume = HP Recovery II + Jezebel's Slave Healing Wind = Heal + Cyclone II Healing Wind = Heal II + Cyclone Healing Wind II = Breath + Heal II Healing Wind II = Healing Wind + HP Recovery Healing Wind II = HP +50 + Mighty Roar Heaven's Gate = Heal II + Triple Slash Heaven's Gate = Spirit Sword + Undead Slayer Helm Splitter = Take Flight! + Lower Defenses Helm Splitter = Wood Chop + Thunderbolt II HP +100 = HP +50 + HP +50 HP +100 = HP +50 + Luna Spirit +2 HP +150 = HP +100 + HP +100 HP +150 = HP +100 + Luna Spirit +3 HP +30 = HP +20 + Luna Spirit +1 HP +50 = HP +30 + HP +30 HP +50 = HP +30 + Luna Spirit +1 HP Recovery II = HP Recovery + HP Recovery HP Recovery III = HP Recovery II + HP +100 HP Recovery III = HP Recovery II + HP Recovery II Hymn of Glory = Inferno + War Reverie Ice Bullet = Luna Spirit +1 + Luna Spirit +1 Ice Bullet II = Ice Bullet + Crescent Arc Ice Bullet II = Luna Spirit +2 + Magic Defense +5 Ice Bullet II = Luna Spirit +2 + Magic Shield Impale! = Ice Bullet + Attack +3 Impale! = Piercing Power + Ice Bullet Inferno = War Reverie + Magic Attack +20 Jezebel's Slave = Lower Force + Provoke Jezebel's Slave = Magic Attack +5 + Gold Snatcher Jezebel's Slave = Stun Whip + Lower Defenses Jezebel's Slave II = Jezebel's Slave + Blood Sword II Jezebel's Slave II = Jezebel's Slave + Mind Eater Jugulaire = Sniper II + Wood Chop Jugulaire = Triple Slash + Critical Edge Leg Strike = Gold Shakedown + Gold Snatcher Leg Strike = Lower Force + Crescent Arc Lightning = Piercing Power II + MP +30 Lightning = Piercing Power II + Thunderbolt II Magic Attack +10 = Magic Attack +5 + Magic Attack +5 Magic Attack +10 = Magic Attack +5 + Sol Spirit +2 Magic Attack +20 = Magic Attack +10 + Magic Attack +10 Magic Attack +20 = Magic Attack +10 + Sol Spirit +3 Magic Attack +5 = Magic Attack +3 + Sol Spirit +1 Magic Defense +3 = Magic Shield + Stella Spirit +1 Magic Defense +5 = Magic Defense +3 + Stella Spirit +2 Man-Eater = Two-Hits + Luna Spirit +2 Meteor = Salvo + Fireball II Meteor = Sky Dart + Flame II Meteor Bolt = Fireball II + Impale! Meteor Bolt = Stella Spirit +2 + Fireball II Mighty Roar = Follow Me! + Lower Force Mighty Roar = Lower Force + Flash Strike Mind Eater = Mindbreaker + Impale! Mind Eater = MP +20 + Blood Sword Mindbreaker = Magic Rust + Helm Splitter Mindbreaker = Magic Rust + Jezebel's Slave Mobility +2 = Mobility +1 + Mobility +1 Mobility +2 = Mobility +1 + Raise Mobility MP +100 = MP +50 + Luna Spirit +3 MP +100 = MP +50 + MP +50 MP +20 = MP +10 + Luna Spirit +1 MP +30 = MP +20 + Luna Spirit +1 MP +30 = MP +20 + MP +20 MP +50 = MP +30 + Luna Spirit +2 MP +50 = MP +30 + MP +30 Pierce! = Impale! + Attack +5 Pierce! = Lower Defenses + Piercing Power Pierce! II = Pierce! + Skewer Shot Pierce! II = Piercing Power II + Attack +10 Piercing Power II = Piercing Power + Attack +10 Piercing Power II = Piercing Power + EXP Bonus Piercing Power III = Piercing Power II + Attack +20 Piercing Power III = Piercing Power II + EXP Bonus II Poison Arrow = Sniper + Poison Preemptive = Counter + Raise Mobility Preemptive = Evade +10 + Accuracy +10 Provoke = Desperation + Evade +5 Provoke = Lower Defenses + Evade +5 Ravage! = Desperation III + Accuracy +10 Ravage! = Jugulaire + Raise Mobility Recovery Shot = Heal II + Impale! Recovery Shot = Heal II + Sniper II Recovery Shot = HP Recovery + Skewer Shot Revivify = Healing Wind II + Cure Revivify = HP Recovery II + Magic Attack +10 Salvo = Meteor + Sky Dart Shadow Stitch = Lower Force + Sniper II Shadow Stitch = Lower Force + Two Hits Sinister Storm = Ravage! + Magic Attack +20 Skewer Shot = Fireball II + Sniper II Skewer Shot = Piercing Power II + Aero Dagger Skewer Shot = Sniper II + Piercing Power II Skill Shakedown = Shadow Stitch + EXP Bonus II Skill Snatcher = Shadow Stitch + Jezebel's Slave Sky Dart = Take Flight! + Meteor Bolt Sky Dart = Take Flight! + Mobility +1 Sneak By = Evade +10 + Mobility +1 Sniper = Accuracy +5 + Lower Force Sniper II = Accuracy +10 + Sniper Sniper II = Sniper + Attack +5 Sniper III = Accuracy +30 + Sniper II Sniper III = Sniper II + Skewer Shot Sniper IV = Sniper III + Attack +20 Sniper IV = Sniper III + Lightning Spirit Sword = Ice Bullet II + Attack +5 Spirit Sword = Skewer Shot + Crescent Arc Strange Dance = Lower Force + Gold Shakedown Strange Dance = Lower Force + Gold Snatcher Stun Arrow = Sniper + Lower Force Stun Whip = Lower Force + Tail Whip Swap Take = Flight! + Magic Attack +3 Sweep! = Body Slam + Raise Mobility Sweep! = Triple Slash + Leg Strike Take Flight! = Accuracy +10 + Thunderbolt Take Flight! = Sniper + Thunderbolt Tempest Sword = Cyclone II + Sweep! Tempest Sword = Spirit Sword + Cyclone II Thor's Hammer = Sky Dart + Magic Attack +20 Three Hits = Two Hits + Two Hits Three Hits = Two Hits + Two Rounds Three Rounds = Two Rounds + Two Rounds Thunderbolt = Stella Spirit +1 + Stella Spirit +1 Thunderbolt II = Thunderbolt + Stella Spirit +2 Thunderbolt II = Thunderbolt + Take Flight! Toxic Arrow = Poison Arrow + Sniper II Triple Slash = Flash Strike + Crescent Arc Triple Slash = Flash Strike + Cyclone Two Hits = Two Rounds + Raise Mobility Undead Slayer = Healing Wind II + Sol Spirit +2 Venom Edge = Poison + Flash Strike War Reverie = Man-Eater + Follow Me! II War Reverie = Tempest Sword + Four Hits Wild Whip = Meteor + Compass Wild Whip = Tail Whip + Meteor Wild Whip = Three Hits + Two Rounds =============================================================================== Bind List (alpha by component) =============================================================================== Accuracy +10 + Cyclone II = Aero Dagger Accuracy +10 + Desperation III = Ravage! Accuracy +10 + Evade +10 = Preemptive Accuracy +10 + Sniper = Sniper II Accuracy +10 + Thunderbolt = Take Flight! Accuracy +30 + Sniper II = Sniper III Accuracy +5 + Accuracy +5 = Accuracy +10 Accuracy +5 + Lower Force = Sniper Aero Dagger + Fireball II = Bomb Aero Dagger + Piercing Power II = Skewer Shot Aero Dagger + Sol Spirit +2 = Bomb Attack +10 + Attack +10 = Attack +20 Attack +10 + Follow Me! = Follow Me! II Attack +10 + Piercing Power = Piercing Power II Attack +10 + Piercing Power II = Pierce! II Attack +10 + Sol Spirit +3 = Attack +20 Attack +20 + Piercing Power II = Piercing Power III Attack +20 + Sniper III = Sniper IV Attack +3 + Ice Bullet = Impale! Attack +3 + Lower Defenses = Desperation II Attack +3 + Luna Spirit +1 = Crescent Arc Attack +3 + Raise Force = Follow Me! Attack +3 + Sol Spirit +1 = Attack +5 Attack +5 + Attack +5 = Attack +10 Attack +5 + Ice Bullet II = Spirit Sword Attack +5 + Impale! = Pierce! Attack +5 + Sniper = Sniper II Attack +5 + Sol Spirit +2 = Attack +10 Blizzard + Luna Spirit +3 = Blizzard II Blood Sword + HP Recovery II = Blood Sword II Blood Sword + Magic Attack +10 = Blood Sword II Blood Sword + MP +20 = Mind Eater Blood Sword II + Jezebel's Slave = Jezebel's Slave II Body Slam + Raise Mobility = Sweep! Body Slam + Thor's Hammer = Earthquake Bomb + Flame = Flame II Breath + Heal II = Healing Wind II Compass + Meteor = Wild Whip Compass + Stella Spirit +3 = Cyclone II Compass + Sweep! = Cyclone II Counter + Evade +10 = Adroit Counter + Preemptive = Counter II Counter + Raise Mobility = Preemptive Crescent Arc + Flash Strike = Triple Slash Crescent Arc + Ice Bullet = Ice Bullet II Crescent Arc + Lower Force = Leg Strike Crescent Arc + Skewer Shot = Spirit Sword Crescent Arc + Spirit Sword = Blizzard II Crescent Arc + Wood Chop = Compass Critical Edge + Triple Slash = Jugulaire Critical Edge + Wood Chop = Dire Swing Cure + Healing Wind II = Revivify Cyclone + Wood Chop = Compass Cyclone + Flash Strike = Triple Slash Cyclone + Heal II = Healing Wind Cyclone II + Accuracy +10 = Aero Dagger Cyclone II + Heal = Healing Wind Cyclone II + Skewer Shot = Aero Dagger Cyclone II + Spirit Sword = Tempest Sword Cyclone II + Sweep! = Tempest Sword Defense +3 + Stella Spirit +2 = Defense +5 Desperation + Evade +5 = Provoke Desperation + Raise Force = Desperation II Desperation II + Provoke = Desperation III Desperation II + Mighty Roar = Desperation III Desperation III + Accuracy +10 = Ravage! Desperation III + Luna Spirit +3 = Blizzard II Evade +10 + Accuracy +10 = Preemptive Evade +10 + Counter = Adroit Evade +10 + Mobility +1 = Sneak By Evade +10 + Sneak By = Counter II Evade +5 + Desperation = Provoke Evade +5 + Evade +5 = Evade +10 Evade +5 + Lower Defenses = Provoke EXP Bonus + Preemptive = Adroit EXP Bonus + EXP Bonus = EXP Bonus II EXP Bonus + Piercing Power = Piercing Power II EXP Bonus + Raise Mobility = Counter EXP Bonus II + EXP Bonus II = EXP Bonus III EXP Bonus II + Piercing Power II = Piercing Power III EXP Bonus II + Shadow Stitch = Skill Shakedown EXP Bonus III + EXP Bonus III = EXP Bonus IV Fireball + Sniper II = Fireball II Fireball + Sol Spirit +2 = Fireball II Fireball II + Aero Dagger = Bomb Fireball II + Flame = Bomb Fireball II + Impale! = Meteor Bolt Fireball II + Salvo = Meteor Fireball II + Sniper II = Skewer Shot Fireball II + Stella Spirit +2 = Meteor Bolt Flame + Fireball II = Bomb Flame + Bomb = Flame II Flame + Sol Spirit +3 = Flame II Flame II + Sky Dart = Meteor Flash Strike + Crescent Arc = Triple Slash Flash Strike + Cyclone = Triple Slash Flash Strike + Lower Force = Mighty Roar Flash Strike + Luna Spirit +1 = Crescent Arc Flash Strike + Poison = Venom Edge Follow Me! + Attack +10 = Follow Me! II Follow Me! + Lower Force = Mighty Roar Follow Me! + Mighty Roar = Follow Me! II Follow Me! II + Man-Eater = War Reverie Four Hits + Tempest Sword = War Reverie Gold Shakedown + Gold Snatcher = Leg Strike Gold Shakedown + Lower Force = Strange Dance Gold Snatcher + Gold Shakedown = Leg Strike Gold Snatcher + Lower Force = Strange Dance Gold Snatcher + Magic Attack +5 = Jezebel's Slave Heal + Cyclone II = Healing Wind Heal + HP +20 = Heal II Heal + Magic Attack +3 = Heal II Heal II + Breath = Healing Wind II Heal II + Cyclone = Healing Wind Heal II + Impale! = Recovery Shot Heal II + Sniper II = Recovery Shot Heal II + Triple Slash = Heaven's Gate Healing Perfume + Magic Attack +20 = Angel Tear Healing Wind + HP Recovery = Healing Wind II Healing Wind II + Cure = Revivify Healing Wind II + Jezebel's Slave = Healing Perfume Healing Wind II + Sol Spirit +2 = Undead Slayer Helm Splitter + Magic Rust = Mindbreaker Helm Splitter + Stella Spirit +2 = Goliath Slayer Helm Splitter + Wood Chop = Dire Swing HP +100 + HP +100 = HP +150 HP +100 + HP Recovery II = HP Recovery III HP +100 + Luna Spirit +3 = HP +150 HP +20 + Heal = Heal II HP +20 + Luna Spirit +1 = HP +30 HP +30 + HP +30 = HP +50 HP +30 + Luna Spirit +1 = HP +50 HP +50 + HP +50 = HP +100 HP +50 + Luna Spirit +2 = HP +100 HP +50 + Mighty Roar = Healing Wind II HP +50 + Spirit Sword = Blood Sword HP Recovery + Healing Wind = Healing Wind II HP Recovery + HP Recovery = HP Recovery II HP Recovery + Skewer Shot = Recovery Shot HP Recovery + Spirit Sword = Blood Sword HP Recovery II + Blood Sword = Blood Sword II HP Recovery II + HP +100 = HP Recovery III HP Recovery II + HP Recovery II = HP Recovery III HP Recovery II + Jezebel's Slave = Healing Perfume HP Recovery II + Magic Attack +10 = Revivify Ice Bullet + Attack +3 = Impale! Ice Bullet + Crescent Arc = Ice Bullet II Ice Bullet + Piercing Power = Impale! Ice Bullet II + Attack +5 = Spirit Sword Impale! + Attack +5 = Pierce! Impale! + Fireball II = Meteor Bolt Impale! + Heal II = Recovery Shot Impale! + Mindbreaker = Mind Eater Inferno + War Reverie = Hymn of Glory Jezebel's Slave + Blood Sword II = Jezebel's Slave II Jezebel's Slave + Healing Wind II = Healing Perfume Jezebel's Slave + HP Recovery II = Healing Perfume Jezebel's Slave + Magic Rust = Mindbreaker Jezebel's Slave + Mind Eater = Jezebel's Slave II Jezebel's Slave + Shadow Stitch = Skill Snatcher Jugulaire + Raise Mobility = Ravage! Leg Strike + Triple Slash = Sweep! Lightning + Sniper III = Sniper IV Lower Defenses + Attack +3 = Desperation II Lower Defenses + Evade +5 = Provoke Lower Defenses + Piercing Power = Pierce! Lower Defenses + Stun Whip = Jezebel's Slave Lower Defenses + Take Flight! = Helm Splitter Lower Force + Accuracy +5 = Sniper Lower Force + Crescent Arc = Leg Strike Lower Force + Flash Strike = Mighty Roar Lower Force + Follow Me! = Mighty Roar Lower Force + Gold Shakedown = Strange Dance Lower Force + Gold Snatcher = Strange Dance Lower Force + Provoke = Jezebel's Slave Lower Force + Sniper = Stun Arrow Lower Force + Sniper II = Shadow Stitch Lower Force + Tail Whip = Stun Whip Lower Force + Two Hits = Shadow Stitch Luna Spirit +1 + Attack +3 = Crescent Arc Luna Spirit +1 + Flash Strike = Crescent Arc Luna Spirit +1 + HP +20 = HP +30 Luna Spirit +1 + HP +30 = HP +50 Luna Spirit +1 + Luna Spirit +1 = Ice Bullet Luna Spirit +1 + MP +10 = MP +20 Luna Spirit +1 + MP +20 = MP +30 Luna Spirit +2 + HP +50 = HP +100 Luna Spirit +2 + Luna Spirit +2 = Blizzard Luna Spirit +2 + Magic Defense +5 = Ice Bullet II Luna Spirit +2 + Magic Shield = Ice Bullet II Luna Spirit +2 + MP +30 = MP +50 Luna Spirit +2 + Ravage! = Dragon Slayer Luna Spirit +2 + Two-Hits = Man-Eater Luna Spirit +3 + Blizzard = Blizzard II Luna Spirit +3 + Desperation III = Blizzard II Luna Spirit +3 + HP +100 = HP +150 Luna Spirit +3 + MP +50 = MP +100 Magic Attack +10 + Blood Sword = Blood Sword II Magic Attack +10 + HP Recovery II = Revivify Magic Attack +10 + Magic Attack +10 = Magic Attack +20 Magic Attack +10 + Sol Spirit +3 = Magic Attack +20 Magic Attack +20 + Healing Perfume = Angel Tear Magic Attack +20 + Ravage! = Sinister Storm Magic Attack +20 + Sky Dart = Thor's Hammer Magic Attack +20 + War Reverie = Inferno Magic Attack +3 + Heal = Heal II Magic Attack +3 + Sol Spirit +1 = Magic Attack +5 Magic Attack +3 + Take Flight! = Swap Magic Attack +5 + Gold Snatcher = Jezebel's Slave Magic Attack +5 + Magic Attack +5 = Magic Attack +10 Magic Attack +5 + Sol Spirit +2 = Magic Attack +10 Magic Defense +3 + Stella Spirit +2 = Magic Defense +5 Magic Defense +5 + Luna Spirit +2 = Ice Bullet II Magic Rust + Helm Splitter = Mindbreaker Magic Rust + Jezebel's Slave = Mindbreaker Magic Shield + Luna Spirit +2 = Ice Bullet II Magic Shield + Stella Spirit +1 = Magic Defense +3 Man-Eater + Follow Me! II = War Reverie Meteor + Tail Whip = Wild Whip Meteor + Compass = Wild Whip Meteor + Sky Dart = Salvo Meteor Bolt + Take Flight! = Sky Dart Mighty Roar + Desperation II = Desperation III Mighty Roar + Follow Me! = Follow Me! II Mighty Roar + HP +50 = Healing Wind II Mighty Roar + Raise Force = Follow Me! Mighty Roar + Sol Spirit +3 = Flame II Mind Eater + Jezebel's Slave = Jezebel's Slave II Mindbreaker + Impale! = Mind Eater Mobility +1 + Evade +10 = Sneak By Mobility +1 + Mobility +1 = Mobility +2 Mobility +1 + Raise Mobility = Mobility +2 Mobility +1 + Take Flight! = Sky Dart MP +10 + Luna Spirit +1 = MP +20 MP +20 + Blood Sword = Mind Eater MP +20 + Luna Spirit +1 = MP +30 MP +20 + MP +20 = MP +30 MP +30 + Luna Spirit +2 = MP +50 MP +30 + MP +30 = MP +50 MP +30 + Piercing Power II = Lightning MP +50 + Luna Spirit +3 = MP +100 MP +50 + MP +50 = MP +100 Pierce! + Skewer Shot = Pierce! II Piercing Power + Attack +10 = Piercing Power II Piercing Power + EXP Bonus = Piercing Power II Piercing Power + Ice Bullet = Impale! Piercing Power + Lower Defenses = Pierce! Piercing Power II + Aero Dagger = Skewer Shot Piercing Power II + Attack +10 = Pierce! II Piercing Power II + Attack +20 = Piercing Power III Piercing Power II + EXP Bonus II = Piercing Power III Piercing Power II + MP +30 = Lightning Piercing Power II + Sniper II = Skewer Shot Piercing Power II + Thunderbolt II = Lightning Poison + Flash Strike = Venom Edge Poison + Sniper = Poison Arrow Poison Arrow + Sniper II = Toxic Arrow Preemptive + Counter = Counter II Preemptive + EXP Bonus = Adroit Provoke + Desperation II = Desperation III Provoke + Lower Force = Jezebel's Slave Raise Defenses + Stella Spirit +1 = Defense +3 Raise Force + Attack +3 = Follow Me! Raise Force + Desperation = Desperation II Raise Force + Mighty Roar = Follow Me! Raise Force + Sol Spirit +1 = Attack +3 Raise Mobility + Body Slam = Sweep! Raise Mobility + Counter = Preemptive Raise Mobility + EXP Bonus = Counter Raise Mobility + Jugulaire = Ravage! Raise Mobility + Mobility +1 = Mobility +2 Raise Mobility + Triple Slash = Counter Raise Mobility + Two Rounds = Two Hits Ravage! + Luna Spirit +2 = Dragon Slayer Ravage! + Magic Attack +20 = Sinister Storm Ravage! + Sinister Storm = Destroy! Salvo + Fireball II = Meteor Shadow Stitch + EXP Bonus II = Skill Shakedown Shadow Stitch + Jezebel's Slave = Skill Snatcher Sinister Storm + Ravage! = Destroy! Skewer Shot + Crescent Arc = Spirit Sword Skewer Shot + Cyclone II = Aero Dagger Skewer Shot + HP Recovery = Recovery Shot Skewer Shot + Pierce! = Pierce! II Skewer Shot + Sniper II = Sniper III Sky Dart + Flame II = Meteor Sky Dart + Magic Attack +20 = Thor's Hammer Sky Dart + Meteor = Salvo Sneak By + Evade +10 = Counter II Sniper + Thunderbolt = Take Flight! Sniper + Accuracy +10 = Sniper II Sniper + Attack +5 = Sniper II Sniper + Lower Force = Stun Arrow Sniper + Poison = Poison Arrow Sniper II + Accuracy +30 = Sniper III Sniper II + Fireball = Fireball II Sniper II + Fireball II = Skewer Shot Sniper II + Heal II = Recovery Shot Sniper II + Lower Force = Shadow Stitch Sniper II + Piercing Power II = Skewer Shot Sniper II + Poison Arrow = Toxic Arrow Sniper II + Skewer Shot = Sniper III Sniper II + Wood Chop = Jugulaire Sniper III + Attack +20 = Sniper IV Sniper III + Lightning = Sniper IV Sniper III + Stella Spirit +2 = Devil Slayer Sol Spirit +1 + Attack +3 = Attack +5 Sol Spirit +1 + Magic Attack +3 = Magic Attack +5 Sol Spirit +1 + Raise Force = Attack +3 Sol Spirit +1 + Sol Spirit +1 = Fireball Sol Spirit +2 + Aero Dagger = Bomb Sol Spirit +2 + Attack +5 = Attack +10 Sol Spirit +2 + Fireball = Fireball II Sol Spirit +2 + Healing Wind II = Undead Slayer Sol Spirit +2 + Magic Attack +5 = Magic Attack +10 Sol Spirit +2 + Sol Spirit +2 = Flame Sol Spirit +2 + Triple Slash = Beast Slayer Sol Spirit +3 + Attack +10 = Attack +20 Sol Spirit +3 + Flame = Flame II Sol Spirit +3 + Magic Attack +10 = Magic Attack +20 Sol Spirit +3 + Mighty Roar = Flame II Spirit Sword + Crescent Arc = Blizzard II Spirit Sword + Cyclone II = Tempest Sword Spirit Sword + HP +50 = Blood Sword Spirit Sword + HP Recovery = Blood Sword Spirit Sword + Undead Slayer = Heaven's Gate Stella Spirit +1 + Magic Shield = Magic Defense +3 Stella Spirit +1 + Raise Defenses = Defense +3 Stella Spirit +1 + Stella Spirit +1 = Thunderbolt Stella Spirit +2 + Defense +3 = Defense +5 Stella Spirit +2 + Fireball II = Meteor Bolt Stella Spirit +2 + Helm Splitter = Goliath Slayer Stella Spirit +2 + Magic Defense +3 = Magic Defense +5 Stella Spirit +2 + Sniper III = Devil Slayer Stella Spirit +2 + Stella Spirit +2 = Cyclone Stella Spirit +2 + Thunderbolt = Thunderbolt II Stella Spirit +3 + Compass = Cyclone II Stella Spirit +3 + Sweep! = Cyclone II Stun Whip + Lower Defenses = Jezebel's Slave Sweep! + Compass = Cyclone II Sweep! + Cyclone II = Tempest Sword Sweep! + Stella Spirit +3 = Cyclone II Tail Whip + Lower Force = Stun Whip Tail Whip + Meteor = Wild Whip Take Flight! + Lower Defenses = Helm Splitter Take Flight! + Magic Attack +3 = Swap Take Flight! + Meteor Bolt = Sky Dart Take Flight! + Mobility +1 = Sky Dart Take Flight! + Thunderbolt = Thunderbolt II Tempest Sword + Four Hits = War Reverie Thor's Hammer + Body Slam = Earthquake Three Hits + Three Hits = Four Hits Three Hits + Three Rounds = Four Hits Three Hits + Two Rounds = Wild Whip Three Rounds + Three Hits = Four Hits Thunderbolt + Accuracy +10 = Take Flight! Thunderbolt + Sniper = Take Flight! Thunderbolt + Stella Spirit +2 = Thunderbolt II Thunderbolt + Take Flight! = Thunderbolt II Thunderbolt II + Piercing Power II = Lightning Thunderbolt II + Wood Chop = Helm Splitter Triple Slash + Critical Edge = Jugulaire Triple Slash + Heal II = Heaven's Gate Triple Slash + Leg Strike = Sweep! Triple Slash + Raise Mobility = Counter Triple Slash + Sol Spirit +2 = Beast Slayer Two Hits + Lower Force = Shadow Stitch Two Hits + Two Hits = Three Hits Two Hits + Two Rounds = Three Hits Two Rounds + Raise Mobility = Two Hits Two Rounds + Three Hits = Wild Whip Two Rounds + Two Hits = Three Hits Two Rounds + Two Rounds = Three Rounds Two-Hits + Luna Spirit +2 = Man-Eater Undead Slayer + Spirit Sword = Heaven's Gate War Reverie + Inferno = Hymn of Glory War Reverie + Magic Attack +20 = Inferno Wood Chop + Crescent Arc = Compass Wood Chop + Critical Edge = Dire Swing Wood Chop + Cyclone = Compass Wood Chop + Helm Splitter = Dire Swing Wood Chop + Sniper II = Jugulaire Wood Chop + Thunderbolt II = Helm Splitter =============================================================================== Item List* =============================================================================== Weapons ------------------------------------------------------------------------------- Swords: Stick ATK +1 Chevalier's Sword ATK +2 Steel Sword ATK +3 Rapier ATK +6, ACC +10 Assault Blade ATK +14 Champion's Sword ATK +26 Mithril Sword ATK +39 Dragon Saber ATK +48 Purgatoire ATK +42, MDEF +20, MP +20 Paladin's Sword ATK +50, EVA +10 Durendal ATK +50, CRIT +95 Deathbringer ATK +110 Spears: Soldier's Lance ATK +2 Iron Lance ATK +5, EVA +2 Vanspear ATK +12, EVA +4 Trident ATK +24, EVA +5 Twin Enga ATK +37, EVA +7 Knight's Lance ATK +47, EVA +8 Dragonfang ATK +45, MATK +20, MDEF +20, EVA +8, MP +10 Demongriffe ATK +55, MATK +10, EVA +8, CRIT +20, HP +10 Rune Spear ATK +50, ACC +20, EVA +8 Gae Bulg ATK +100, EVA +10 Axes: Iron Axe ATK +5 Battleaxe ATK +10 Clansman's Axe ATK +16 Shatteraxe ATK +32 Sorcerite Axe ATK +48 Blistering Helve ATK +62 Freezing Helve ATK +75, ACC -10 Jinni's Wings ATK +65, DEF +10 Spirits' Helve ATK +66, ACC +20 Lucifer ATK +120, MATK +10, MDEF +10, MP +20 Bows: Shortbow ATK +7 Tribal Bow ATK +13 Bow of the Sun ATK +25 Demon's Wing ATK +37, ACC -5 Angel Bow ATK +45, ACC +10 Bow of Artemis ATK +80 Daggers: Dagger ATK +3, CRIT +10 Silver Knife ATK +7, CRIT +30 Flame Edge ATK +16, CRIT +20 Poison Ripper ATK +25, ACC +10, CRIT +30 Assassin's Knife ATK +30, ACC +10, MOB +1, CRIT +50 Tsukikage ATK +70, CRIT +60 Staves: Mage's Staff ATK +3, MATK +2 Crystal Wand ATK +8, MATK +4 Sage's Staff ATK +25, ACC +5, MATK +10 Lifegiver's Staff ATK +30, MATK +15, HP +20 Caduceus ATK +60, MATK +50, MP +50 Whips: Snakeskin Lash ATK +7 Metal Whip ATK +20 Blade Whip ATK +28 Torturer's Lash ATK +37, CRIT +20 Hammer Whip ATK +40, DEF +10, EVA +20 Rose Whip ATK +70, ACC +3 ------------------------------------------------------------------------------- Armors ------------------------------------------------------------------------------- Light: Light Clothing DEF +1 Leather Clothing DEF +6 Pelt Jacket DEF +9 Leather Skirt DEF +10 (women only) Silk Robe DEF +17 Magical Dress DEF +15, MDEF +10 (women only) Dragon Leathers DEF +26 Robe of Light DEF +23, MDEF +15 (women only) Black Bustier DEF +30 (women only) Angel's Frock DEF +50, MDEF +35, EVA +10, MP +20 Devil's Frock* DEF +40, MATK +20, ACC +20, MP +20 *The Devil's Frock is listed in the game as adding MDEF +20, but actually adds MATK +20. Heavy: Leather Armor DEF +13, EVA -1 Chainmail Armor DEF +23, EVA -3 Mithril Mail DEF +42, MDEF +10 Magical Armor DEF +28, MDEF +25, EVA -2 Saint's Armor DEF +35, MDEF +30, EVA -2 Firedrake Armor DEF +55, EVA -2 Goddess Armor DEF +60, MDEF +40 (women only) Charred Pendant DEF +25, MDEF +25, HP +20, MP +20 (Liane only) ------------------------------------------------------------------------------- Shields ------------------------------------------------------------------------------- Buckler DEF +2, EVA +5 Round Shield DEF +6, EVA +8 Steel Shield DEF +9, EVA +12 Kite Shield DEF +16, EVA +16 Tower Shield DEF +25, EVA +20 Jinni Shield DEF +35, EVA +17, ATK +10 Sylph Shield DEF +29, MDEF +10, EVA +16 Holy Shield DEF +40, MDEF +5, EVA +25, MATK +10, MP +20 ------------------------------------------------------------------------------- Items ------------------------------------------------------------------------------- Healing Herb Heals 60 HP. Healing Seed Heals 120 HP. Healing Fruit Heals 180 HP. Healing Extract Heals HP fully. Mana Shard Heals 30 MP. Mana Crystal Heals 60 MP. Mana Jewel Heals 100 MP. Mana Light Heals MP fully. Angel's Grace Heals 100 HP and MP. God's Grace Heals HP and MP fully. Healing Vapors Heals 80 HP to allies in range. Erpow Fruit ATK +3 (All fruits are permanent stat gains). Rysecor Fruit MATK +3 Eldish Fruit DEF +3 Xheno Fruit MDEF +3 Sibull Fruit ACC +5 Geddo Fruit EVA +5 Strength Tonic ATK +10, three turns. Magical Tonic MATK +10, three turns. Defense Tonic DEF +10, three turns. Warding Tonic MDEF +10, three turns. Stability Tonic ACC +20, three turns. Deadeye Tonic ACC +50, three turns. Reflex Tonic EVA +20, three turns. Critical Tonic CRIT up, three turns. Nimble Tonic MOB +1, three turns. Solar Phial 24/30/36 damage (sol elemental) Searing Phial 24/30/36 damage to five panels (sol elemental) Luna Phial 24/30/36 damage (luna elemental) Moonglow Phial 24/30/36 damage to five panels (luna elemental) Astral Phial 24/30/36 damage (stella elemental) Galaxy Phial 24/30/36 damage to five panels (stella elemental) =============================================================================== Trivia - Character Max Stats, Transformations, etc. =============================================================================== Character Max Stats ------------------------------------------------------------------------------- Naked ===== HP MP ATK DEF ACC MOB MATK MDEF EVA CRIT Jeanne 494 301 417 313 355 5 405 303 202 5 Liane/Cuisses 395 401 413 311 390 5 507 404 236 8 Roger 605 278 421 335 360 5 306 303 177 5 Jean 503 280 424 316 434 5 306 303 242 5 Bertrand 604 181 473 365 330 5 306 299 177 2 Marcel 487 286 447 312 370 4 306 303 187 6 Colet 494 282 416 313 424 6 307 303 344 20 Gilles 510 288 422 326 365 5 406 308 216 3 Rufus 1066 362 550 422 350 4 302 205 239 15 La Hire 825 197 452 394 316 4 304 303 172 12 Bartolomeo 905 274 502 408 320 4 303 301 170 10 Rose 398 394 412 311 395 7 407 304 322 18 Claire 389 598 407 311 286 5 513 512 147 2 Richard 392 496 409 312 305 5 511 513 138 2 Beatrix 395 386 414 311 390 4 410 508 182 8 Equipped ======== HP MP ATK DEF ACC MOB MATK MDEF EVA CRIT Jeanne 494 301 537 408 355 5 405 343 219 5 (DB/GA/JS) Liane/Cuisses 395 421 523 406 390 5 517 409 259 8 (DB/FA/HS) Roger 605 278 541 425 360 5 306 303 192 5 (DB/FA/JS) Jean 503 280 524 371 434 5 306 303 250 5 (GB/FA) Bertrand 604 181 593 455 330 5 306 299 192 2 (DB/FA/JS) Marcel 487 306 527 362 370 4 306 338 197 6 (BA/AF) Colet 494 302 486 363 424 6 307 338 354 80 (TS/AF) Gilles 510 288 522 381 365 5 406 308 224 3 (GB/FA) Rufus 1066 382 670 477 350 4 312 215 237 15 (LC/FA) La Hire 825 217 572 449 316 4 314 313 170 12 (LC/FA) Bartolomeo 905 294 622 463 320 4 313 311 168 10 (LC/FA) Rose 398 414 482 361 398 7 407 339 332 18 (RW/AF) Claire 389 668 467 351 306 5 583 512 147 2 (CD/DF) Richard 392 566 469 352 325 5 581 513 138 2 (CD/DF) Beatrix 395 406 494 351 410 4 430 508 182 8 (BA/DF) ------------------------------------------------------------------------------- Transformations - Gem Locations/Stats/Skills ------------------------------------------------------------------------------- You gain 1 SP at the beginning of each turn that you are not either Transformed or at the beginning of which you automatically reverted. (This is the purpose of Revert--if you aren't using your special, or need the stat boost, when your Transform would run out at the beginning of the next turn, you may as well Revert manually in order to gain the extra 1 SP. Paragon's Armlet (Jeanne, Liane, Cuisses) ---------------- Gem of Argent - comes with Armlet SP 3 - 2 turns HP +30, MP +10, ATK +20, DEF -15, ACC +5, MATK +5, MDEF -15, EVA +2 Flash of White - MP 42 - Effect: ATKm = 1.2 - Range: 1 Gem of Gules - Stage 8 - The Savior's Proof (Bastille of St. Loup) SP 4 - 2 turns HP +30, ATK +30, DEF -5, MATK +15, MDEF -20, EVA +2 Scarlet Soil - MP 70 - ATKm = 1.4 - Range: 1 Gem of Azure - Free Stage - Colosseum 1 **GLITCHABLE** SP 4 - 2 turns HP +40, ATK +15, ACC +15, MOB +1, MDEF -20, EVA +12 Blue Delirium - MP 96 - Effect: ATKm = 1.5 - Range: 1 **You must not beat the first run of the Colosseum to gain this Gem if either Liane or Cuisses is not in your party, or Liane won't have access to this Transform in post-game. Hellequin's Armlet (Gilles) ------------------ Gem of Mistrals - comes with Armlet 3 SP - 2 turns HP +30, MP +20, ATK +20, DEF -10, MATK +5, MDEF -15, EVA +12 Deific Talons - MP 40 - ATKb = 70 - Range: 6 Gem of Levin - Stage 21 - Fated to War SP 4 - 2 turns HP +40, ATK +30, ACC +10, MOB +1, MDEF -20, EVA +2, CRIT +20 Lightning Beast - MP 60 - Effect: ATKb = 90 - Range: 6 Gem of the Welkin - Free Stage - Raillement (1st time) SP 4 - 2 turns HP +50, MP +30, ATK +25, DEF +5, MATK +20, MDEF -10, EVA +2 Celestial Drake - MP 85 - Effect: ATKb = 110 - Range: 6 Theologian's Armlet (Richard) ------------------- Gem of Reckoning - comes with Armlet 3 SP - 3 turns HP +30, MP +30, ATK +20, DEF +11, MATK +20, MDEF +20, EVA +10 Day of Judgment - MP 40 - Effect: MATKb = 100 - Range: 3 Gem of Retribution - Stage 24 - Dark Demoniac (Chateau Burgundy) SP 4 - 2 turns HP +50, MP +20, ATK +30, DEF +19, ACC +10, EVA +20 Hour of Death - MP 61 - Effect: MATKb = 120 - Range: 3 Gem of Eternity - Free Stage - Langles Tunnel (1st time) SP 4 - 2 turns HP +20, MP +50, DEF +14, MATK +40, MDEF +30, EVA +10 Intemporal Light - MP 88 - MATKb = 140 - Range: 3 Usurper's Armlet (Roger) ---------------- Gem of Blood - comes with Armlet 3 SP - 2 turns HP +30, MP +20, ATK +20, DEF +5, MATK +10, MDEF -15, EVA +2, CRIT +10 Bloodletting - MP 48 - Effect: ATKm = 1.2, Absorbs 100% enemy HP loss - Rng: 1 Gem of Portent - Free Stage - Castle Vilneaux (1st time) SP 4 - 2 turns HP +20, MP +40, DEF -25, MATK +30, EVA +27 Incubus - MP 79 - Effect: ATKm = 1.4, Absorbs 100% enemy HP loss - Range: 1 Gem of Darkness - Free Stage - Cemetary (1st time) SP 5 - 1 turn HP +50, MP +20, ATK +40, DEF +5, ACC +10, MATK +20, MDEF -20, EVA +2, CRIT +20 Tearstain - MP 116 - ATKm = 1.5, Absorbs 100% enemy HP loss - Range: 1 Creator's Armlet (Jeanne) ---------------- Gem of Light - comes with Armlet SP 3 - 2 turns HP +40, MP +20, ATK +25, DEF -25, ACC +10, MATK +10, MDEF -25 Visiting Goddess - MP 50 - Effect: ATKm = 1.4 - Range: 1 Gem of Life - Stage 26 - Queen Isabeau (Chateau Burgundy) **MISSABLE** SP 5 - 1 turn HP +30, MP +5, ATK +30, DEF -30, MATK +20, MDEF -35 Loving Goddess - MP 82 - Effect: ATKm = 1.6 - Range: 1 **You must loot this Gem from the item point in Stage 26 (see Walkthrough) or it will be lost forever. Gem of Sacrifice - Free Stage - Voldor Temple (1st time) SP 5 - 1 turn HP + 30, MP +5, ATK +20, DEF -10, MDEF -20 Grieving Goddess - MP 110 - Effect: ATKm = 1.7 - Range: 1 Gem of Guidance - Stage 31 - Face to Face (Vantoix Canyon) SP 4 - 2 turns HP +20, MP +20, DEF -30, ACC +20, MOB +1, MATK +10, MDEF -40, EVA +20 Ordained End - MP 45 - Effect: ATKb = 80 - Range: Self Area of Effect: X XUX X Gem of Miracles - Free Stage - Colosseum 2 SP 6 - 1 turn HP +100, MP +30, ATK +40, DEF -20, ACC +15, MOB +1, MATK +25, MDEF -20, EVA +10 Divine Intervention - MP 90 - Effect: ATKb = 100 - Range: Self Area of Effect: X XUX X =============================================================================== Frequently Asked Questions =============================================================================== -Should I buy this game or ? This game is a pretty solid SRPG. It doesn't require any grinding (except possibly for post-game challenges). The difficulty level is about average, depending on how much time you spend playing Free Stages. It's graphically pretty and it loads reasonably quickly. There are 35 plot stages, a ton of optional stages, and a ten round Colosseum with three difficulty levels. I'd definitely recommend the game to anyone who likes SRPGs. -Does this game have generics/Who should I use? There are no generics, but by the end of the game you'll have 14 playable characters: Four sword-users, two spears, two bows, three axes, a knife, and a staff(mage), along with a choice between an extra staff(mage) and a whip user. "Class" is tied to the character's weapon, can't be changed, and controls the main skillset and some equipment restrictions. Magic and most blue support skills can be used by any character. Most plot maps require Jeanne (obviously >_>) or another lead character and leave you 4 to 6 open slots, so how you play the game is up to you. For most practical purposes, you can use anybody you like, and with the permanent stat fruits, you can make even statistically weaker characters into badasses. The most important differences between characters tend to be weapon-based. Some weapons and the skills tied to them will be more effective in some situations than others... but this is a strategy/tactics game, so tuning your team to fit the enemy and your preferred play-style is entirely up to you. There isn't just one answer. Many of the main characters join and leave during the course of the game, but without spoiling, I'll just say there's ample opportunity for you to catch up another unit if your favorite character just left for a stage or two. If you're totally allergic to the idea of any wasted time, just make the side characters (it should be obvious which these are) the core of your team. True story: The first time I beat the game and all challenges, I just used who I liked--including about 4 of 5 characters as my core team that I probably wouldn't bother with now. It doesn't really matter who you use. None of the characters are unplayably, unfixably bad. -Oh carp! I'm stuck before a battle I can't beat! (Usually Altois Prairie) Not a question. See the special section above for a detailed answer to Altois Prairie. Didn't you see the giant warning the game pastes before that save screen? etc. Seriously there are a few places in the game where it's theoretically possible to get "stuck," either because you saved in the pre-battle screen (from which you can't exit), or in the middle of an extended series of stages, etc. My honest opinion is that there's always a way to win, but it's a good idea to maintain two files religiously. The game is usually very good about warning you if you can't backtrack to the world map. -What level should I be for ? Generally speaking, whatever level you are now is fine. When the Altois Prairie free stage shows up, it's a little higher than the general curve of the game, but it's still doable. For the rest of the game, unless you decide to switch out your team entirely for characters you've never used, or you've been ignoring the shops entirely, you will have the power, statistically, to clear the stage. If you need an exact answer, check the average DEF stat listed for the stage in this guide, and subtract it from your average ATK. That's a rough guide to how much damage a basic attack will do. If the result is less than zero, that's probably going to be a problem, so just play a few Free Stages, or buy some better equipment. -Should I choose Rose or Claire? (La Charite or St. Pierre-le-Moutier) It doesn't really matter, but I prefer Rose. If you don't pick Rose, you never get to play a whip user, and Claire is just another Richard, without an armlet, and Magic is kind of nerfed/expensive in this game anyway. But if you're totally into the magic, by all means take Claire. Rose is option A, La Charite. Claire is B, St. Pierre-le-Moutier. -Elves or Dwarves? (Alrond Woods or Gwygone Mines) This choice makes no difference at all, except in which plot stages 29 and 30 you play. The Elves/Alrond Wood path (option A) has a little side-character plot, and a slightly more difficult (but much more straightforward) stage 30. So, you know, whatever. -Any missables? There are two missables and one glitch in the game. The first is the glitch, which happens if you beat the first run of the Colosseum between the time that one character leaves and another joins. This is from after you finish Stage 21 and until you've finished Stage 22. It causes a certain gem to be inaccessible during some circumstances in the post-game. The second is a gem that must be looted from an item point during Stage 26. The last is a special armor you must loot in the post-game from the Free Stage - Cemetary the first time you access it. None of these are even close to game-breaking. But if you're a completionist, you'll want to watch out for them. -Where do I find/make ? What about money? Most of them can be looted from free stages. All the free stage contents are listed in the guide, so just Ctrl-F the skill name. A few stones are very rare or unavailable until post-game. Bosses often have rare stones that they may or may not drop when they die (all of which are stones that they have equipped--there's no hidden steals or drops in this game), and which can be stolen by Colet or Rose. EXP bonuses seem like they'd be great, but you really shouldn't bother doing multiple replays to get them from bosses. They are easily gained in post-game, and that's really the only time you really need to be using them. Two Hits/Three Hits, when available, are worth getting. They make some great skills for Colet (if you use him), and they aren't otherwise available until post-game. Likewise Critical Edge. Most stones shouldn't be sold to the shops, because once you start binding extensively, you can usually find a use for them. Check out the bind lists above (organized by result and ingredient) to figure out what you can use, what you can make, and what you can safely sell. Stones (and everything else), can be bought back from the same shop where you sold it, so you can't lose anything permanently, but it doesn't make sense to sell something you'll eventually have to buy back for twice the price. If you need money, play a free stage, and steal gold and stones to sell with Colet or Rose. Dragons tend to have particularly high theft returns, and both Dragons and Golems have stones that sell for great amounts (some of which are also important mix ingredients), so loot and sell, baby. Once you open some of the non-plot optional Free Stages, most of them have good, repeatable money rewards. Who should I use my fruits on? It depends on what you want to get out of them, and whether you're looking to make the absolutely best team evar or just play the game for fun. If you're not going crazy, Jeanne (Erpow, etc.) and Liane (Rysecor, etc.) are good choices, because you'll be using them. Jeanne is actually, statistically pretty mediocre, so with some fruits you can really make her kick butt. If you're just using your favorite characters, your best bet is to emphasize strengths, then make up for weaknesses. If you're looking to make the best killers imaginable, drop all your Erpow, Eldish, and Sibull fruits on Rufus. Drop all your Geddos on Colet up to 8, then any extras on Rose (up to 10), the remainder on Liane/Cuisses. Drop all Rysecor on Liane/Cuisses or Richard (or Claire >_>), whichever you use as a mage. Xheno are about the only fruit that doesn't matter, much. Colet, Marcel, and Rose are all good choices because they tend to have lowish HP and MDEF. The point of this will be to make Rufus have the highest damage cap imaginable, take the least damage from counters (your other big hitters should have longer range weapons or dodge everything), and hit everything at 100%, even from the front. It will also finish off Colet and Rose so enemies only have 5% to hit with everything, all the time, from behind. =============================================================================== Contact/Copyright/Hosting =============================================================================== Contacting Me: If you have any corrections or additions to this guide, please do let me know. Send a note to darklao@gmail.com for inclusion in the next revision. Please include the phrase "Jeanne D'Arc FAQ" in the subject line or your mail will be deleted unread. Of course any meaningful contributions to this guide will be credited in an obscure bit at the end of the guide that nobody will read anyway. Like right here. ---> If you have other questions about the game, please feel free to ask them on the board at: http://boards.gamefaqs.com/gfaqs/gentopic.php?board=934454 You stand a much better chance of getting help there than by mailing me. Copyright Notice: This document is Copyright 2006 Matthew "darklao" Pattison. It may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site outside of GameFAQs. It may not be distributed electronically outside of the GameFAQs web site, and it may not be distributed otherwise at all. Use of this guide on any other web site or as a part of any public format is strictly prohibited, and a violation of copyright. All trademarks and etc. blah blah blah belong to their respective holders. NO, YOU CANNOT USE THIS GUIDE ON YOUR NON-GAMEFAQS/GAMEFAQS AFFILIATED SITE. IF I WANT YOU TO HOST IT, I WILL SEND IT TO YOU. PEOPLE WHO DON'T READ THIS AND SEND ME MAIL RE: "I HAVE THIS AWESOME SITE CAN I HOST YOUR GUIDE WAGH" WILL BE CURSED WITH VARIOUS MENTAL AND PHYSICAL DISORDERS, FROM AFAR, BY THE FANTASTIC POWER OF MY HATE. I am, for reasons none of your business, extremely loyal to GameFAQs. Your heart will go on. darklao would like to thank his wife and son, the staff of GameFAQs, all the fine people on the board who convinced him that Rufus is indeed a badass and he is in fact an idiot, Sony and Level-5 for making this great game, St. Joan for inspiring it (remember me to the big man, my dear), and all my worthy TR/US GPs. Peace and Love. -EOF-