-----PLACE HOLDER PLACE HOLDER PLACE HOLDER PLACE HOLDER PLACE HOLDER------ Jeanne d'Arc Walkthrough Contact Information: Kururu mellowse[at]hotmail.com cat8adog[at]yahoo.com THIS FILE REQUIRES JAPANESE (SHIFT_JIS) Encoding on browser to view the Japanese part of the names. --COPY RIGHT-- This guide is intended ONLY TO BE PRIVATELY USED. UNAHTHORIZE USE OF THIS GUIDE IS STRICTLY PROHIBITED. Kururu here gives right to GameFAQS for unlimited distribution within its community. --Version Change-- Version: 0.21 Font Fixed... Changed to UTF-8 Encoding. Version: 0.2 Update Copy-right. Updated index. System Explaination Updated. Walkthrough extended to mission 10. Glossary is still in making. Version: 0.1 Main Layout 80% Walkthrough 10% Glossary 0% --Table of Contents-- Introduction [INTRO] System Explaination and Translation: [BASYS] - Button Layout Battle [BATLY] - Unit Management Menu Button Layout [UMMLY] - Other Button Layout [OTHLY] - Battle Menu 1 Translation [BM001] - Battle Menu 2 Translation [BM002] - Option Menu Translation [OPTTL] - Settings Translation [SETTL] Walkthrough: Chapter 1 - The Beginning of the Legend Stage 1 [STG01] Stage 2 [STG02] Stage 3 [STG03] Stage 4 [STG04] Stage 5 [STG05] Stage 6 [STG06] Chapter 2 - The Savior Stage 7 [STG07] Stage 8 [STG08] Stage 9 [STG09] Stage 10 [STG10] Glossary: Beastery [BEAST] Items/Equuipments: Consumables [CONSU] Sword [SWORD] Spear [SPEAR] /------- INTRODUCTION -------\ [INTRO] Jeanne d'Arc is released on 11/26/06 in Japan. Developed by Level 5 best known for their work on Dark Cloud, Dragon Quest, etc. This game plays pretty much like Final Fantasy Tactics, and also has some parallels to Nipponichi's SRPG. Currently, it is only available in Japan and Asia. The story is loosely based on the real historical Jeanne d'Arc. This guide will give you hints and pointers in how to beat each mission, and the requirements for each mission. This guide will also eventually cover major part of the game including equipment list, and beastery and so forth. As of now, this guide will focus on how to beat the game. Since this is in Japanese, I'll breifly describe what's happening, thus spoilers are present in the guide. If you don't like spoilers in walkthroughs, just wait for English version of the game to come out. In addition, my knowledge of Japenese is limited, and I am writing this out of my memory, some of the names may sound weird excluded, and replaced with descriptions. Keep in mind, that the official English version may have change some of the names. The names uesd in this walkthrough is how the Japanese sound to me. I also dont' know what all the item is, so if you can tell me what they are please email me. In addition, this is based on my personal experience, if there is anything wrong, please email me, I'll update it as soon as possible. /------- System Explaination and Translation -------\ [BASYS] Battles plays on grided fields. The layout should be quite familiar to those who have played any SRPG at all. You move in squares. However, different than other SRPG, after you've taken an action, you wont' be able to move. So you MUST MOVE first if you want to move at all. All of the units have counter automatically. Counter rate is subjected to accuracy penalties. The damage and accuracy system is very similar to Final Fantasy Tactics. Accuracy increases when not facing the enemy directly. KEEP IN MIND, that there are SKILLS in this game which will allow you to counter before your enemy hits you, and SKILLS that allow you to counter, PLUS cancel the enemy's attack. Experience also work the same way as Final Fantasy Tactics. All actions are reward with Exp. Killing an enemy will reward the most Experience. Round Limits are imposed on most if not all of the battles. So you can't really just take forever to level up on your own character. Also adds to the difficulty of this game. Transformation: This particular take on Jeanne d'Arc is centered on the five legendary bracelets. Throughout the story, you'll get members with the ability to transform. Transformation is quite simple. For characters that can transform, there will be an additional bar made with "blue-jewels" in their status screen. Each turn you'll get 1 SP, or one blue-circle light up. The max is 10. Each form can only be used ONCE PER BATTLE. However, as the game progresses, each character will recieve more jewels to put into their bracelet, granting them power for other transformations; which means that a character can transform multiple times, but not the same form. Transformation usually lasts two turns, magic oriented user have three turn limit; so take advantage of it in the short amount of time. All transformation have one similar property, and that propert is that when the transformed characters defeats and enemy, he/she will be granted another turn, as if he/she has done nothing, so take advantage of this feature. I find that the most effective use of this feature is to get all enemies on low health, and have one character wipe them up. The cost of transformation is usually 3, with higher/more powerful forms cost more. So the minimum turns before you transformation is three turns. Connection Guard: New in this SRPG is the Connection Guard. By having characters bunched up together will allow you to increase the defense of all the characters in that huddle. The effective range is ONE SQAURE around the character, even adjacent diagonal squares. Burning Site: After couple battle, Burning Site is introduced. When you hit an enemy a shockwave is created and a burning Site will appear behind the enemy AFTER THE ENEMY TURNS TO YOU. Burning Site will increase the damage of the unit will do standing on it. A good strategy against the boss by using weak characters to create Burning Site and have the strong units use it. Illustration BURNING SITE ( ) ^ YOU -hit-> ENEMY > ( ) BURNING SITE ^ HIT | YOU Spirit System: Kind of like elemental weakness, but it also contributes to melee attacks as well. It is said that all thing is governed by the Sun, Moon, and Star. Each has its own weakness. Each character can equip one spirit type at a time. Star > Moon > Sun > Star Button Layout Battle: [BATLY] x: Cancel o: Confirm []: Zoom /\: Select unused character L + R: Rotate Left Right D-Pad: Move Cursor Joystick: Move Camera Unit Management Menu Button Layout: [UMMLY] x: cancel/previous o: confirm []: Detail data L+R: Switch characters D-pad: cursor Other Button Layout: [OTHLY] On World Map: []: to see the next destination R: to scrol map /\: to bring up Menu During Cut Scene/Convo: Start: Pause x: cancel /\: skip Battle Menu 1 Translation: [BM001] When you selected a light up character, you'll see the following menu. Move Attack Skills Items Staus Wait Battle Menu 2 Translation: [BM002] When you select a square with nobody on it. End Turn Character List Battle Status Suspend Load Option Suspend will kick you out of the game, and save the current battle data. Once you load it, it is gone. Option Menu Translation: [OPTTL] Settings Help Settings Translation: [SETTL] BGM Volume SE Volume Angle Control Up/Down Joystick NORMAL REVERSE Left/Right Joystick NORMAL REVERSE L and R Shoulder NORMAL REVERSE Message Speed FAST MEDIUM SLOW Unit Management Menu Translation: [UNMTL] On world map, press Triangle, and you'll be greeted with the familiar RPG style menu, where you can change equipment, and save, etc. Equipment Save Load Option Finished Equipment Menu Options: Weapons and Armor Skills All Items Save Menu Options: Save Delete Data Load Menu Options: Load Load Suspended Data /------- WALKTHROUGH -------\ Start a new game, and the scenes will play. There was a war between human and demons. Though both sides lost heavly, but with the united force of human, beastman, and other race, the demon king was finnaly sealed by five heroes each holding a bracelet. After the prelogue, you'll be in the current time. The little one is the English King. Bentford (?) is a wizard who is most trusted by the little Henry the Sixth. However, Bentford has his plan to destroy France. Bentford plans to revive the demon king, and have him take over the body of Henry the Sixth. One of the bracelet owners comes attempting to save Henry the Sixth. He was no match for Bentford. At last, Henry the Sixth's body was taken over by the demon king. Now the scenes changes to the Village of Doremy, where Jeanne and her friend Rias lived. Jeanne's father come to ask the two to do some misc work over at the church, and thus the two went toward the church. Some more scenes, and Jeanne will hear the voice of God commanding her to use the power of the Bracelet to destroy the enemies. ------------------- Chapter 1: The Start of the Legend ------------------- Stage 1: Voice of the Sky ---------------[STG01] Win Condition: All Enemies Destroyed. Lose Condition: Jeanne is unable to battle. Enemies: オーク X 2 オークナイト X 1 Turn Limit: 10 Rewards: 太陽のビン / いやしの薬草 (Medicinal Herb, HP Recovery) Strategy: Rather easy fight. As in all SRPG, the first couple fights are tutorial fights. Just get use to the system. Stage 2: The Armor of the Saint ---------[STG02] After winning the first fight, a new character Roju will come. The three will head back to the village only to find the village burned. They found that the head of the monster is non other than British soldiers, and a fight ensues Win Condition: All Enemies destroyed. Lose Condition: Jeanne is unable to battle. Enemies: イギリス軍司令官 X 1 オーク X 5 オークナイト X 1 Turn Limit: 10 Rewards: いやしの薬草 / ヒール (Cure skill) Strategy: May seem hard at first, but after two turns, Jeanne's power will manifest and she will transform ala Valkyrie style... seems Japanese have some stuff for Valkyrie style garbs... After the transformation, it is basically slaughter. Get behind or to the side of each enemy and start chopping them down with Jeanne. You should be able to slaughter those blue pigs in a hit with Jeanne, and doing so will grant you an additional movement and action. Take advantage of Jeanne's transformation and move toward the enemey commander. Have the other two go for the enemies toward the right, you should finish the mission without much difficulty. The power of the bracelet will end in two turns. From now on, there is a "bar" with blue gems indicating her powerup. Every turn, it'll increase by 1, and when you reach the designated number of SP for the specific transformation, you'll be able to transform. Stage 3: The Start of the Journey -------[STG03] After you've defeated the enemies in the village, your crew will salvage some equipments. Don't forget to equip your character with the new stuff. The cure skill is especially useful. I equiped it on Rias. Rias is the most magic oriented sword user out of the three, with more MP. Roju have higher attack than Rias, and is on par with Jeanne. Jeanne is balanced in both fields. After some scenes, Jeanne believed it is the gods word telling her to save the French, thus she decides to enlist in the French army. Being the sidekicks, the other two follow her as well. The crew arrive at the French encampment. Jeanne claims that she has heard the voice of god, and obviously the dude doesn't believe her. A soldier comes in and interrupts the conversation and reports that a village is being attacked by monsters. Hearing the news, Jeanne makes some angry remarks, and claims that she'll save France by herself, then rushes out toward the village. The crew follows her. As they arrive at the scene two more characters will join you. One is a spearsman, and one is a swordsman. Battle ensues. Win Condition: Enemy Commander, イギリス軍司令官 destroyed. Lose Condition: Jeanne is unable to battle. Enemies: イギリス軍司令官 X 1 オーク X 2 オークナイト X 2 リザードマン X 4 Turn Limit: 15 Rewards: カラチの実 (+3 Permanent ATK) / 俊足の薬 (+1 move, last 3 turns) / キュア Hidden Treasure Location: (X10-Y11)  (X11-Y6)  (X17-Y6) Strategy: Though your objective is completed when the enemy commander dies, it is probably not a good thing to ignore other enemies. Take your time and make your war toward the commander on the top. The enemies at the top won't move if you don't get in their vicinity, so just inch your way through. Also take advantage of the Burning Site, it'll make the mission considerably easier. There are some hidden treasures, but nothing too terribly good. The coordinates is the based on overall map which you can pull up from the battle status. Also, becareful of the turn limit on the top right corner, when it runs out, you'll be greeted with Game Over. I also recommand saving in a different slot before battle. You can also have Jeanne transform at the end, but it is not neccessary. Stage 4: The Purple Warrior -------------[STG04] After the battle in the city, Jeanne fails to save the two villager, after killing off the enemies, and she will start sulking. And she finds out that her power right now can't save France. Before heading further update some equipment, especially weapons for the sword users. equip the spirits if you want, remember once they are equiped, your character will have some handicap and advantage against certain other type. The spirit type of the enemey is displayed next to their name. MAKE SURE YOU HAVE CURE EQUIPED on Rias. On the way to the next destination, the crew will meet some monster, and two guys in the forest, and battle ensues. Win Condition: Enemy Commander, イギリス軍司令官 defeated. Lose Condition: The Noble Man is defeated. Enemies: イギリス軍司令官 X 1 オーク X 2 オークリーダー X 3 メイジ X 1 ギューモス X 2 Turn Limit: 12 Rewards: ビッシュの実 (+3 permanent def) / いやしの薬草 / ファイアボール (sun type magic attack) Hidden Treasure Location: (X8-Y10) (X11-Y6) (X17-Y6) PLEASE DO SAVE BEFORE THIS FIGHT! Ok, this one is probably the hardest battle you've faced so far. Not that the enemies are much more diffcult or anything, but the noble man likes to get himself killed. During deployment, Put Rias on the top right corner, and put the rest of the crew in adjacent sqaures. As soon you enter the battle, have Rias reach the noble man ASAP... and I MEAN IT. If you are lucky, the noble man will surive barely to have Rias be in range to use Cure. If you are unlucky, it's 100% game over. Ignore that red pig monster to the right, he won't attack you unless you hit him. Your Jeanne should be at a decent level about 8-9ish, and have her solo those blue pigs infront of her. and go onto the bridge to get a treasure. The rest of the crew should rush toward the noble man asap. The magic user, and the commander will pose a bit of problem. The commander can take a huge chunk of HP off any of your characters, most of the character will die in two hits, meaning, an attack, and a counter attack. The magic user can also hurt, but she is week. Your Jeanne should be able to rush her and kill her in a hit from the back or side. Don't worry if you start losing man, when the boss start killing them off. You'll have enough people to get the boss down, and burning site really helps. Also, if you want to get all the treasure, you'll have to kill the red pig that you ignored, since he is sitting on it. Don't forget to heal, the boss does 35+ damage a hit so yea... Also, if the young squire next to the noble man dies from one counter attack, kiss your victory good bye. Just reload. Stage 5 The Path to Chinon ------------[STG05] After you've successfully saved the nobleman, you'll find out that his name is Jiru. And with the promise he made, he'll bring you to meet the count. As they meet the count, the count seems to be quite sincere, and believes that Jeanne is really blessed by god. And in addition, he'll give you two members to aid you on your journey. These two new members will play a very vital role in later chapters, so please DO TRAIN THEM, ESPECIALLY the archer. The two new member is a thief/enginner class, and an archer. Their names are Kore, and Maruseru respectively. Then the Scenes, get shifted... Roju is having some bad dream about his past. He wakes up, and seeing Jeanne sulking, and tries to comfort her and says that "I'll protect you no matter what!" (I think it's kind of the reverse... but oh well...). Also Rias is getting tiresome from the travel, but when she sees Jeanne sulking, she also psychs up and promise that she'll never be bother by these minute details again. As you continue to your destination, you are met with some old due in golden armor. He is obviously to prevent you to continue your journey, and battle ensues. Win Condition: Reach the destination. Lose Condition: Any member is unable to battle. Enemies: タルボット X 1 リザードマン X 4 ダークエルフ X 2 ギューモス X 2 Turn Limit: 12 Rewards: クリョーマの実 / 命中の実 Hidden Treasure Locations: (X19-Y9) (X16-Y2) With your levels about 10-11, this stage is pretty easy. If you feel like it, you can also finish the boss before continue on. I suggest have Roju and the Maruseru near the bridge, and take care of the monster, and the enemy archer. While, Jean, Kore, and Rias flank on the the top route, killing everything as they come accross... The enemies AI is not the best in the world, so utilize Rias' magic ability and hit the melee target that block your way, and he wont' even move. The boss is not that hard to take down, if you are in some trouble, just transform. If you have not notice, transforming will recover all HP lost, and you get to keep the recovered HP after the transformation. Keep that in mind. Stage 6 The Bracelet Hero -------------[STG06] Continue on your journey, you'll be at the wind-mill hill... You meet your friend and guess what? Battle time! Win Condition: Defeatタルボット Lose Condition: Jeanne is unable to battle. Turn Limit: 9 Enemies タルボット X 1 オークナイト X 2 ダークエルフ X 2 メイジ X 2 ギューモス X 2 ガゼリオス X 1 Rewards: ヒィカの実 / クリティカル薬 / いやしの薬草 Hidden Treasures Locations: (X9-Y5) (X10-Y9) This level is not too dificult either. Focus on the right side. Ignore the left. Also, don't get too close to the middle dividing creek, or the archer on the left side will start shooting you. After a round or two, Jiru comes and transforms. Take advantage of this, Have Jiru charge up and finish off the magic casters; this is crucial because magic can't really be defended, and it is long range. When you get closer to the boss, one of the enemies on the left side, will start moving. He is not too strong, Roju can solo him with little help. Jiru is a spearsman, and take advantage of it. Also note that Kore is weak but his evasion is awsome. The best is to have Kore, or Jiru setup the burning site, and have Rias (use magic), and Jeanne (transformed) stand in them, and finish the boss. Your archer should also play a vital role in killing off pesky little monsters. Also, take advantage of the elements of the enemies. Generally, long range soldiers are moon element, close range sword enemies are sun element, and axe/spear soldiers are star element. For tips and hints at utilizing element, I'll discuss in another section. Dont' think it's too tedious, elements can give you huge advantage over the enemies. ------------------------- Chapter 2: The Savior --------------------------- Stage 7 First Encounter ----------------[STG07] After much detour, the gang arrives at Chinon. The prince, Charles the VII doesn't believe that Jeanne is the real deal, so he tries to test her. He blends himself into the noble crowds and see if she can really tell who he is. But seriously... he looks so... ugly and distinctive, that will catch ANYONE's eye... (In history, I think there really was an incident like this, but he being so ugly might not be true...). After much commotion, Charles VII proclaims: "Look, she is the Angel that the God has bestowed upon France to guide us to victory!" Shortly aftewards, the gang is given the mission to liberate city of Orleans. You arrive outside the city gate (Bourgogne Gate if my memory is correct) of Orleans. Here, you make two more furry friends. Battle starts~ Win Condition: Jeanne arrives at オルレアン (Orleans) entrance. Lose Condition: Jeanne is defeated. Enemies: オークナイト X 3 リザードガード X 2 ソードファイター X 3 ブリーストX1 ウィザードX1 ガゼリオスX2 Turn Limit: 12 Rewards: ゼアルタの実 / マナのかけら Hidden Treasures Locations: (X5-Y17) (X16-Y12) (X10-Y7) This battle is made considerablely easier. To actually meet the win condition, is a piece of cake. So to make it more challenging, I suggest that you kill the enemies for some items, money, and exp. For the top two isolated enemies, I suggest using Maruseru (archer), and Roju to tank for the archer. Shouldn't be a big problem, try not to move the archer too much, since you want the archer to follow up with the main force later on asap. Jeanne is a must, and Rias is a big help with cure and magic. I suggest Jiru for the last member, since he can transform, and it's very powerful. The two guest characters are powerful, but miss very often... I suggest using them as tanks... Some people swear that the doggy is really powerful, but I don't personally like uber strong characters, it's up to you. Also, when in water, your mobility goes down, and it could hinder your advance considerably. The battle field is pretty big, so beware of turns. Once you reach the other side of the creek, I suggest that you put Jeanne within 1-2 turn distance away from the goal before you start masscaring the rest of the enemies. Also, if you don't like Roju, Kore is also a good choice because of his high evasion and mobility. I am not really fond of the two mercenaries so I dont' use them much at all. Stage 8 The Birth of the Savior ---------[STG08] In a meeting Jiru explains that the key to liberate Oreleans is to liberate the surrounding forts. And the first of the battle takes place at Saint Roux Fort. Win Condition: All Enemies Eliminated Lose Condition: All members are defeated Enemies: ソードマスタ X 1 ソードファイター X 3 ボウファイター X 3 ランスルジャー X 4 Turn Limit: 10 Rewards: いやしの種 / 月光のビン In this battle, all the enemies are place strategically, especially the archers on top of the tower with mass range. I suggest stick very close to each other and definitely stay inside the Connection Guard. Have Kore and Jeanne or Rias take the lead, or any one with high defense/eavsion and HP. Have Kore lure enemies out, as you move little toward the end. Since there is no high restriction for attack and spells in this game, it's a good idea, to finish the archer on the top tower, with your own, and Ria's magic. Also a good idea to equip Jiru, or Jeanne with some magic attack, since they are not too bad with it. The boss isn't very hard, but combine him with the two archers, it could be a pain. I also suggest equip Maruseru with the element strong against the archer so that he can take them out fast. When at the right time, like when Jeanne and Jiru is low on HP, have them transform and start the killing spree. But don't do it too early so you don't waste it. At least clear out the inital wave of enemies before transformation. I'll save Jeanne's transformation for the boss, since Jiru's unique attack isn't too strong, but effective against pesky soldiers. Dont' hesitate to transform Jiru if you are really in trouble, even in normal mode, the boss shouldn't be a problem by himself. After the battle, Jeanne will recieve her second gem: 紅蓮の宝珠 Stage 9 The Bloody Savior (?) ------------[STG09] After the inital victory, Jeanne has gain a lot of confidence... During the conference at night, Roju tells that Jeanne shouldn't be rushing ahead, but Jeanne ignores Roju's advice with beautiful grace~~; Rias then complains about Jeanne's attitude. The following day, as if Jeanne wants to proof to others her ability, selflessly bears the flag and climbs ontop of the tower shouting: "Defeat the English Army!!" And tragedy follows, Jeanne gets shot right in the heart - a fatal wound... (J/k :P) The gang then immediatly brings their commander back to the camp, and under the pressure, Roju releases his dark power, and cures Jeanne... Immediatly, Jeanne is good as new again (tell me about cliche....), and then as if nothing happened, she goes back to battle... The dark power awakend within Roju gave Rias some discomfort... with some more touchy dialouge that follows, Rias asks Roju: "You like Jeanne right?" (... Am I seeing a triangle here!?) Of course... like any other Japanese anime/rpg, Roju can't make up his mind, and chooose not to answer the question. Back on the field (withtout the two), you are to take down the Augustine Fort. Stock up on some medicinal herbs, and change equips... I believe there are new weapons for Jiru... Win Condition: defeat タルボット Lose Condition: All members are defeated Enemies: タルボットX1 ソードファイターX2 ソードナイトX3 ボウファイターX2 ブリーストX2 ランスルジャーX2 Turn Limit: 14 Rewards: いやしの薬草 / 星のビン / スキルをよこせ Hidden Treasures Locations: (X4-Y11)(X20-Y19) This battle will be a bit harder than the previous. You'll also discover that Kore has the ability to build ladders, and bridges. So your first task is to have Kore make a ladder. One is enough. And have everyone else follow suit. I strongly suggest using Jiru, and Marusumaru. Especially Marusumaru, which I'll explain later. And choose a tank such as one of the beast dudes. You should exploit elemental weakness here to its fullest. I suggest Marusumaru have Moon or Sun element. Jeanne, and Jiru with Moon element, and your last with Sun. The sword soliders have very high defense, and your Marusumaru will probably be not very effective against them so I think he should have the Sun element to finish the spear guys off fast. Now on to strategy; After the ladder is made, Kore should rush up the tower, finish of the archer. Next bring everyone in through the ladder, but don't goo to far ahead toward the stair down to the main fort floor, or else the enemies will start moving. The whole fight should take place around that stair, and you should use the stair to be a bottle- neck sort of trap. Having magic attack on Jeanne will help considerablly. Now have your Marusumaru and Jiru chip away (Jiru has two pannel attacks). And your beast guy blocking on the lowest part of stair, and Jeanne right behind him, so Jeanne have only one side being attacked while the beast have two. The soliders on the other side won't engage you as long as you stay close to that stair case. About half way through with those soldiers, you should approach about 8-10 turns, so to speed it up, Jiru should transform, and finish remaining soldiers. And save Jeanne's transformation for the boss. Also, have Jiru make burning site, and with Jeanne's second transformation's unique attack it can do mucho damage to boss. Couple hits and he'll hit the floor. Stage 10 Tarubotsuto's Plan -------- [STG 10] After you killed Tarubotsuto (that old dude) once again, he changed his plan... and that's to suprise attack... And our course of action is of course to repel the suprise attack, so battle time! Winning Condition: All Enemies Defeated Lose Condition: Jeanne is defeated. Enemies: タルボットX1 ソードファイターX3 ソードナイトX3 アーチャーX1 ブリーストX1 ウィザードX1 Turn Limit: 16 Rewards: 攻撃の薬 / ガドマーの実 / フォースダウン / 命中+5 Hidden Treasure Location: (X16-Y11) First thing you should notice is the different deployment fields. And as you can see, there is a very very advantegeous spot for you to deploy your archer, and so do it. I suggest equiping the star element. The rest of the group should be on the foot of the archer, to prevent people to climb up and faint your archer. The first enemies to take out should be the casters with low life. There are two outside the gate. Your archer should be adequte to finish them off pretty easily. Don't engage the enemies actively, have them come to you. Utilize your range attackes, magic, spear, bow, and hurt them as much as you can. A strategy that's good to use, is to get most enemies about 20-25% life, and have Jiru do transformation to wrap them up, since you gain extra turn for defeating an enemy. With 16 turns at your disposal, this stage shouldn't be that hard at all. Last note, I suggest take out the priest before the wizard, and don't let anyone get up to the tower to finish your archer off. To be cont'd