***====JUNGLE STRIKE====*** FAQ VERSION 2 This guide was written by Cyber Predator, who resides at http://www.geocities.com/Area51/Chamber/1301 and can be e-mailed at Cyber_Predator@hotmail.com Because this guide is posted to GameFAQs it is protected by copyright. You can use this document for research purposes (ie, use the information but put it in your own words) if you credit this document. You cannot copy word-for-word from this document unless you have permission from Cyber Predator AND you say that it's Cyber Predator's work and not your own. If you want to translate the text- only file into HTML, you must follow the same proceedure for a word-for-word copy. GameFAQs forbids linking directly to the text-only file, therefore Cyber Predator forbids it also. Anything you reconise as being copyrighted by someone other than Cyber Predator remains the property of its respective owner; Cyber Predator is only giving information about these copyrighted entities which the copyright owners aren't making very public. ====CONTENTS==== INTRODUCTION Version Information Author's Note CAMPAIGNS Sub Attack Training Ground Night Strike Puloso City Snow Fortress River Raid Mountains Return Home CODES AND PASSWORDS Level Passwords Cheat Passwords Game Genie Codes Credits and Taglines ====INTRODUCTION==== ***VERSION INFORMATION*** VERSION 1 - 2313 GMT, 17-Oct-1999 Contains the eight level passwords and hints for the first seven campaigns, along with the usual credits, copyright info and author's note. VERSION 2 - 2210 GMT, 21-Oct-1999 Added the cheat passwords and patch codes, and the locations of some hidden goodies. I also found the names of all the levels. ***AUTHOR'S NOTE*** Browsing casually through the GameFAQs request page, I found that one of the most requested FAQs was for Jungle Strike. I personally haven't played the game but I do have a book gathering dust on my shelves which does, so me being the nice person I am decided to give it some rewording and post it on the 'Net. ====CAMPAIGNS==== ***SUB ATTACK*** Throughout this campaign keep a careful look on your fuel statistics. You'll be fighting so hard that the fuel will approach bingo very quickly. This is a protect mission in which you have to stop things like the Washington Monument from becoming rubble. This is easily achieved by careful aiming, hitting the armed foes rather than something important. While lobbing missiles at the cars, check your fire carefully as there are civillians in the area. As you escort the President, stay ahead of the car so you can take out foes before they pose a threat. Terrorist vans are the usual foes. The following mission sees you trying to capture a Commander. Shoot the sides of the building where he's trapped with your Gattling Guns, then take out the guy armed with a rocket launcher. You are now free to capture the Commander using the winch. While rescuing Akbar, take out the sniper before use Hellfires on the house. ***TRAINING GROUND*** Two SEALs are a little geographically embarassed on this level, but there aren't too many foes so just focus on the game and you'll find them soon enough. Proceed to where the hovercraft's docked after you find them, but you need to take out four patrolling guards before you can board it. Use missiles rather than mines to take out the boats, but don't follow too close or they'll lead you into very treacherous waters. The stranded pilot is about to be blown from into the next universe with all the weapons aimed at him, so move and shoot fast. ***NIGHT STRIKE*** Destroy all of the control towers to complete the first objective, and blast open tents for power-ups that don't appear on the map. Destroying the tank depot reduces enemy numbers and makes your job easier. Pick off the soldiers that flee the wreck for extra points. When you capture the communications expert you need him to bug Madman Jr's phone. Fly to the communications wires on the far side of the camp. Three wooden huts are in the area; blow them open and capture the residents for radio passwords. Your final objective is destroying the nuclear reactors. Destroy the armed vehicles around them before blasing the buildings ***PULOSO CITY*** As you destroy the look-out towers in the first part of the level, stay close to them so the enemies aren't generated. This allows you to save ammo and energy. Attack vehicles are on stand-by while you rescue the hostages, but they'll be fired up soon enough. If you attack the helicopter wing from behind, they won't see you coming and will be sitting ducks. Hit the weapons plants hard and fast, as one mistake will cost you a life. The group commander is in the barracks south-west of the wasted weapons plants. ***SNOW FORTRESS*** Here you must destroy warehouses suspected of harbouring terrorists and rescue trapped civilians. Eliminate the towers guarding the buildings before joining the main battle for a better chance. Destroy the two black high-rise buildings in the downtown area. Near the warehouses are strolling scientists. Pick them up rather than kill them as a boost to military intelligence. Armoured cars now try to leave the city, but you must persue them using a police motorbike. The police headquarters are by the power lines; destroy the radar dish before you land. Use mines to take out the armoured cars. Before you battle it out with the drug lord stock up with all the fuel, weapons and armour in sight. Trust me, you'll need it. ***RIVER RAID*** This level takes place over icy wastelands, and at the very begining your foes are upon you. Destroy the outer defence lines beforehand to dampen hostile firepower; left of the starting point is an igloo and landing pad hiding Armour, a 1-Up and the Super Winch. A hidden Armour power-up is located south of the prisoner camp; destroy the building south of the guard tower. Near two barren trees and an enemy helicopter is another Armour boost. In the middle of the map are some small rocks. Blast them to reveal a hidden bunker full of warheads that you pick up with the winch. When you make it to the power lines, don't attack the tanks because they're all but invincible and you'll just be wasting firepower. Look for prominent snowdrifts and shoot them to reveal secret bases. Return to headquarters once this is over. ***MOUNTAINS*** Destroy the artillery surrounding the Stealth and land the 'chopper to board your next vehicle. Now head to the nearest bridge, taking out the tanks and finally the bridge itself. North of the Landing Pad, blast the three pyramids to reveal extra lives. There are also three Armour power-ups in this level: in the north-west, under the Humvee near the radar; under a Sheridan tank in the north-east area; and under a Humvee between a bridge and a temple in the south-east. To destroy the missile launchers, drop to a low altitide and circle around them. Use Hellfires when they're within range. Use the same technique on the fuel dump before heading for the pyramids. Once this is over, return to the airport and get back in the helicopter. Return to base to proceed to the next level. ***RETURN HOME*** I'm afraid the book I'm basing this guide on ending its hints at Campaign Seven, so much as I'd like to provide information there's nothing I can do to help. Sorry!! ==== PASSWORDS==== ***LEVEL PASSWORDS*** 1 Sub Attack: RXVWT74MYR7 2 Training Ground: 9WT7NHCFVNY 3 Night Strike: X7NL4SHCYRN 4 Puloso City: VL4S6MGZBVP 5 Snow Fortress: WS6MHPZE9TJ 6 River Raid: TMHPGCFDYRL 7 Mountains: 7PGCZJYK3XM 8 Return Home: NCZJFD3BRWC ***CHEAT PASSWORDS*** 23 Lives and almost all co-pilots: BXYTNMGCYDB To start on any level with 10 lives and all co-pilots, enter the following: 1 Sub Attack: RXVWT74S6KB 2 Training Ground: 9WT7NL6MHBV 3 Night Strike: X7NL4SHPG94 4 Puloso City: VL4S6MGCZVH 5 Snow Fortress: W6JB9TL4SYW 6 River Raid: TMHPGCFDYN3 7 Mountains: 7PGCZJYK34X 8 Return Home: NCZJFD3BR67 ***GAME GENIE CODES*** I feel I should make it known that because Patch Code devices like the Game Genie alter the data of the game, either your game or machine could get messed up permanently. The companies have a nice little disclaimer saying it's not their fault since you're the one using the thing, and none of the devices are endorsed by Sega. As for me personally, I don't even believe in the use of a Patch Code device because of the risks involved. But like a wise man once said there's one born every minute and there's no way I can stop you if you decision to use one. Consider yourself warned and use these codes at your equipment's peril. Master Code: R13B-861A ENTER OR THE OTHERS WON'T WORK!! Start on Sub Atack: AGGA-GAEY Start on Training Ground: ALGA-GAEY Start on Night Strike: ARGA-GAEY Start on Puloso City: AWGA-GAEY Start on Snow Fortress: A0GA-GAEY Start on River Raid: A4GA-GAEY Start on Mountains: A8GA-GAEY Start on Return Home: BCGA-GAEY Start on Win Screen: BGGA-GAEY Choose any co-pilot: ACGA GAEA DO NOT enter a password!! Choose any co-pilot: ACGA-GAEA + BCFT-GA2Y Can enter a password Infinite lives: D5DT-GA7A Start with 1 life: AGGA-GABT Start with 2 lives: ALGA-GABT Start with 5 lives: A0GA-GABT Start with 7 lives: A8GA-GABT Start with 9 lives: BGGA-GABT Infinite fuel: AXDA-GA3N Maximum fuel is 25: DGTT-GAG2 Maximum fuel is 50: GLTT-GAG2 Maximum fuel is 75: KRTT-GAG2 Maximum fuel is 150: W4TT-GAG2 Maximum fuel is 250: 9LTT-GAG2 Maximum fuel is 500: 8WTT-GCG2 Maximum fuel is 999: 68TT-GGG2 Infinite ammo: AKFT-JA9C Maximum helicopter guns is 0: AAMV-WACL Maximum helicopter guns is 250: 9JMV-WACL Maximum helicopter guns is 500: 8TMV-WCCL Maximum helicopter guns is 750: 72MV-WECL Maximum helicopter guns is 1 500: 5TMV-WLCL Maximum helicopter guns is 2 000: 4AMV-WRCL Maximum helicopter guns is 5 000: VAMV-XGCL Maximum helicopter guns is 9 999: B6MV-WRLL Maximum Hydras is 0: AAMV-WADW Maximum Hydras is 20: CTMV-WADW Maximum Hydras is 40: FAMV-WADW Maximum Hydras is 80: LAMV-WADW Maximum Hydras is 100: NTMV-WADW Maximum Hydras is 200: 3AMV-WADW Maximum Hydras is 500: 8TMV-WCDW Maximum Hydras is 999: 66MV-WGDW Maximum Hellfires is 0: AAMV-WAE6 Maximum Hellfires is 3: ANMV-WAE6 Maximum Hellfires is 6: A2MV-WAE6 Maximum Hellfires is 15: B6MV-WAE6 Maximum Hellfires is 25: DEMV-WAE6 Maximum Hellfires is 50: GJMV-WAE6 Maximum Hellfires is 100: NTMV-WAE6 Maximum Hellfires is 500: 8TMV-WCE6 Maximum Hellfires is 999: 66MV-WGE6 Maximum Armour is 200: 3DEB-TAA4 Maximum Armour is 400: WDEB-TCA4 Maximum Armour is 600: MDEB-TEA4 Maximum Armour is 800: EDEB-TGA4 Maximum Armour is 1 200: 0DEB-TJA4 Maximum Armour is 1 500: 5XEB-TLA4 Maximum Armour is 2 000: 4DEB-TRA4 Maximum Armour is 3 000: 1DEB-T0A4 Maximum Armour is 5 000: VDEB-VGA4 Maximum Armour is 9 999: B9EB-TRJ4 Maximum hovercraft guns is 0: AANB-WABC Maximum hovercraft guns is 250: 9JNB-WABC Maximum hovercraft guns is 500: 8TNB-WCBC Maximum hovercraft guns is 750: 72NB-WEBC Maximum hovercraft guns is 1 500: 5TNB-WLBC Maximum hovercraft guns is 2 000: 4ANB-WRBC Maximum hovercraft guns is 5 000: VANB-XGBC Maximum hovercraft guns is 9 999: B6NB-WRKC Maximum Rockets is 0: AANB-WACL Maximum Rockets is 25: DENB-WACL Maximum Rockets is 75: KNNB-WACL Maximum Rockets is 100: NTNB-WACL Maximum Rockets is 200: 3ANB-WACL Maximum Rockets is 500: 8TNB-WCCL Maximum Rockets is 999: 66NB-WGCL Maximum Armour is 200: 3DFB-TAFN Maximum Armour is 300: FXFB-TCFN Maximum Armour is 1 000: 7DFB-TGFN Maximum Armour is 2 000: 4DFB-TRFN Maximum Armour is 5 000: VDFB-VGFN Maximum Armour is 9 999: B9FB-TRPN Maximum motorbike guns is 0: AANB-WADY Maximum motorbike guns is 250: 9JNB-WADY Maximum motorbike guns is 500: 8TNB-WCDY Maximum motorbike guns is 750: 72NB-WEDY Maximum motorbike guns is 1 500: 5TNB-WLDY Maximum motorbike guns is 2 000: 4ANB-WRDY Maximum motorbike guns is 5 000: VANB-XGDY Maximum motorbike guns is 9 999: B6NB-WRMY Maximum Missiles is 0: AANB-WAE6 Maximum Missiles is 10: BJNB-WAE6 Maximum Missiles is 20: CTNB-WAE6 Maximum Missiles is 50: GJNB-WAE6 Maximum Missiles is 100: NTNB-WAE6 Maximum Missiles is 250: 9JNB-WAE6 Maximum Missiles is 500: 8TNB-WCE6 Maximum Missiles is 999: 66NB-WGE6 Maximum Armour is 100: NXFV-TAC4 Maximum Armour is 200: 3DFV-TAC4 Maximum Armour is 750: 75FV-TEC4 Maximum Armour is 1 000: 7DFV-TGC4 Maximum Armour is 2 000: 4DFV-TRC4 Maximum Armour is 5 000: VDFV-VGC4 Maximum Armour is 9 999: B9FV-TRL4 The following codes work for both the Hovercraft and Motorbike: Maximum Mines is 0: AANB-WAGG Maximum Mines is 3: ANNB-WAGG Maximum Mines is 6: A2NB-WAGG Maximum Mines is 15: B6NB-WAGG Maximum Mines is 25: DENB-WAGG Maximum Mines is 50: GJNB-WAGG Maximum Mines is 100: NTNB-WAGG Maximum Mines is 500: 8TNB-WCGG Maximum Mines is 999: 66NB-WGGG Maximum Stealth Armour is 250: 9MGV-TAE6 Maximum Stealth Armour is 500: 8XGV-TCE6 Maximum Stealth Armour is 800: EDGV-TGE6 Maximum Stealth Armour is 2 000: 4DGV-TRE6 Maximum Stealth Armour is 3 000: 1DGV-T0E6 Maximum Stealth Armour is 5 000: VDGV-VGE6 Maximum Stealth Armour is 9 999: B9GV-TRN6 ====CREDITS AND TAGLINES==== The Sega Power Tips book was the reference used in writing this guide. GameSages provided the cheat codes, patch codes and the locations of some hidden items. {signed} Cyber Predator 123-926 "Anyone who seeks fame need only become familiar with all that I have acheived." - Claudius Galen The Force will be with you, always