____ ___ ____ ___ <>---<> / __ |/ __| / __ ||___\ // \\ / / ||\__ \/ / |||___/ || || <> <> <--> <-> / /___|||___/ /___|||| | ___ | || || | \ | | / _____|| / /____|||| || \\ || || | \ | | / / || / / ||<> || \\ ||_|| | |\ \| | / / || / / || || \\ \___/ | | \ | <--> <><-> <> <> <-> <-> <---> <>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-+-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<> <>-<> Copyright to Dedrick Suddenly© 2010 (Kirbyarm) All Rights Reserved. <>-<> <>-<>-<> Contact information: dedrick@live.ca <>-<>-<> <>-<>-<>-<> Current Version: 1.0 <>-<>-<>-<> <>-<>-<>-<>-<> ASAP Run Guide <>-<>-<>-<>-<> <>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-+-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<> <-> <--> <-> <---> <----><--> <--><---> <---> <---> <---> |+| /+/ |X| /XXX\ |X|\X\ \X\ /X/ /XXX\ /XXX\ |XXX\ /XXX| |+| /+/ |X| |X| |X\ |X| \X\ \X\ /X/ |X| |X| |X| |X| |X|\X\ /X/|X| |+|/+/ |X| |X| |X| |X| /X/ \X\/X/ |X| |X| |X| |X| |X| \X\/X/ |X| |++++ |X| |X___X| |X|/X/ \XX/ |X___X| |X___X| |X| \XX/ |X| |+|\+\ |X| |X| \X\ |X|\X\ || |X| |X| |X| \X\ |X| \/ |X| |+| \+\ |X| |X| \X\|X| \X\ || |X| |X| |X| \X\ |X| |X| |+| \+\ |X| |X| \X\X| /X/ || |X| |X| |X| \X\ |X| © |X| <-> <--> <-> <-> <--->/X/ <> <-> <-> <-> <--><-> <-> <--> v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v < Introduction > ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^<>----<>-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^ |[INTR]| <>----<> As Soon As Possible Run _______________________ The purpose of this guide is to walk you through the game obtaining everything you can for a perfect game, whilst the most difficult and only essential part of the challenge is completing every mission as early as you possibly can. This can be very tedious, requires grinding, farming, extensive knowledge of the combat system, patience, and determination. There will also be a ranking system for all you perfectionists out there who like to perfect a game completely like myself. Doing a perfect game on an ASAP Run is completely optional, but if the bragging rights or your listing in the hall of fame as just an ASAP Run finisher isn't to your satisfaction, the instructions in this guide show exactly how to do both runs in one save file for optimal bragging rights, with different rankings of how perfect you can be. The ASAP run is designed for Hard Mode, should you choose Normal Mode, you might as well not use this guide as it will be way too easy for need of detailed assistance. You will not make the hall of fame, or even earn bragging rights if you do this in Normal Mode. Save File Verification is required for entry to the hall of fame. It is highly recommended not to do this on your first play through. The main storyline guide will be in point form, assuming you have gone through it once before, with greater details in certain areas. Spoilers are possible, but unlikely. You have been warned. Otherwise, have fun and enjoy tackling the most difficult gauntlet Final Fantasy VII: Crisis Core has to offer! The guide has minimal, if any spoilers at all. The maps are point-labeled and the scenes are called scenes, with no other hints to the story's plot. v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v > Version History < ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^<>----<>-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^ |[VERS]| <>----<> Version 0.1 ___________ This version (the start point of the entire guide) began on Wednesday, September 22nd, 2010 at 6:30 AM. Contained no information. "And on the seventh day, the guide was written." Version 1.0 ___________ This version was completed on Tuesday, November 2nd, 2010 at 10:00 PM. The following has been completed: <> Walkthrough 100% complete, except mission random encounters. These will be done with the Bestiary for Hard Mode at the same time. An Advanced Missions Guide will be submitted once I'm done said random encounters. -All missions in great unseen-before detail. -All story progression. -100% complete and colorful maps for every possible story area and mission, at every point. <>-<> Perfect Game Requirements section, 100% complete. <>-<>-<> Hard Mode Bestiary template designed, but will not be shown here yet. <>-<> Introduction written. <> Table Of Contents organized, Ctrl + F shortcuts enabled. <>-<> ASCII headers fine-tuned. <>-<>-<> Useful Information section written. v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v > Table Of Contents < ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^<>----<>-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^ |[TOC] | <>----<> Navigating the guide is made easy using the search function on your computer. Press Ctrl + F keys together to bring up the search window. Type in the square bracket words and search beyond the Table Of Contents listings. Example: Ctrl + F [WALK] This will take you right to the beginning of the walkthrough. To find a specific mission, search for it's code. Example: 6.2.2 To find a specific enemy, search for it's name with a period before and after. Example: .Sentry. _______________________________________________________________________________ [INTR] Introduction [VERS] Version History [TOC] Table Of Contents [CONT] Controls [INFO] Useful Information <>-<>-<> [WALK] Walkthrough [CH1] Chapter 1 [CH2] Chapter 2 [CH3] Chapter 3 [CH4] Chapter 4 [CH5] Chapter 5 [CH6] Chapter 6 [CH7] Chapter 7 [CH8] Chapter 8 [CH9] Chapter 9 [CH10] Chapter 10 [CH11] Chapter 11 <>-<>-<> [BEST] Hard Mode Bestiary ** <>-<>-<> [ITEM] Item List * [HEAL] Healing Items * [ACC] Accessories * [FUTE] Fusion Items * [MISC] Misc. Items * [KEY] Key Items * [MAT] Materia List * [SHOP] Shops * <>-<>-<> [POT] Magic Pot * <>-<>-<> [LVL] Leveling Up * [DMW] DMW Logic * [EXP] Experience * [FARM] Optimal Farming * <>-<>-<> [FUSE] Materia Fusion For Dummies * [DOWN] Downgrading Fusion For Dummies * <>-<>-<> [PERF] Perfect Game Requirements [FAME] Hall Of Fame * <>-<>-<> [CRED] Credits [COPY] Copyright * Indicates that section is under construction. ** Indicates I'm currently working on it right now. v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v > Controls < ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^<>----<>-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^ |[CONT]| <>----<> Outside Of Battle _________________ Directional Pad: Easiest way to navigate menus. Zack's movement. Analog: Easiest way to control Zack's movement, but can also navigate menus. L and R (Shoulder Buttons): Scrolls up or down a page in menus, respectively. Rotates camera angle. Select (When at a Save Point): Opens File Save menu for deleting files only. Start: Pause. Triangle: Opens Main Menu (Sometimes refered to as pause menu). Square: Opens Zack's GPS / radar map of current zone. Circle: While standing still, it does nothing. When in menus, it is used to cancel a selection. X: While standing still, it does nothing. When it menus, it is used to confirm a selection. When at a Save Point, it opens the File Save menu for saving files only. In Battle _________ Directional Pad: Zack's movement. Analog: Easiest way to control Zack's movement. L and R (Shoulder Buttons): Navigates / chooses between the commands which shown in the bottom right corner of the screen. Select: Nothing. Start: Pause. Triangle: Hold down to block attacks that make contact with the front half of Zack. If you have a Dash Materia equipped, hold it down to run at high speed instead of block (you are unable to block with Dash Materia equipped). Square: Dodge (sometimes refered to as Dodge Roll). Circle: Cancels item menu, or an attack that hasn't yet been performed but previously selected. X: Executes highlighted command (Item menu, use item, Attack, Magic etc). v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v > Useful Information < ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^<>----<>-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^ |[INFO]| <>----<> Avoiding ________ To dodge and to avoid are two different things. How, you ask? Simple. Dodging is pressing the square button to make Zack dodge roll in a particular direction for a few frames of invicibility to negate an attack from contacting Zack. Also takes a few extra frames to recover, therefore leaving you open to other potential attacks. Avoiding is where you provoke an enemy to use an attack, no matter how fast it uses it, and simply using the joystick to cleverly move out of the way to negate contact, without having to suffer the recovery frames of a dodge roll. This is essential in several ASAP missions, and it will play a very important role even when dodging 3 - 5 soldiers firing automatic guns at you. Most attacks in the game are very easy to gimp and move out of the way, even magic spells. Dodge _____ To dodge, press square. This makes Zack dodge roll. At many points, you will have to prioritize dodging certain attacks that are hitting you at extremely rough times, or will one hit KO you, or the above factors in play where the area of effect (AoE) is too large to normally avoid or other such circumstances. Dodging several attacks in a single roll is also very beneficial and sometimes necessary. Block _____ It is important to note magical spells can be blocked, but it is not advised. Blocking physical attacks is more productive, and useful in some situations. I won't say don't block as it's highly useful to not get staggered or interrupted, it's just not practical when you can avoid or dodge. Attacking _________ When using your sword as your primary offense, ATK is your best friend. More importantly, running around to the back of your enemies has some very useful benefits. The damage is not only critical (X2) dealing twice as much, but the critical always causes the maximum stagger amount to whatever type of enemy you're facing, thus likely allowing you to get more slashes in. Auto-Aim ________ The auto-aim crosshair Zack uses to target enemies seems to be out of control. I've had many people complain about this to me, but it is not the case. Enter a battle with multiple enemies to test. Target one enemy and do not move the joystick. Even if enemies move or change directions, or attack you, your target will not change. This is because the target changes to whoever you face with the joystick, and also who is closest in that direction. Practice makes perfect. Random Encounters _________________ In most early ASAP missions, the encounters you face are way above your level and you will want to avoid having to fight as many of them as possible, unless you're practicing evasive tactics. To avoid most encounters, hug the walls of the levels / missions. Status Ailments _______________ Early on, carry lots of remedies. Further on, as soon as you have access to status wards, make them your best friends as you do not want to use a precious accessory slot for a mere status ward. Healing _______ Since you can always use items in battle. Potions are better than any Cure materia. They're very cheap to buy and always heal about 33% of your maximum HP, at a maximum of 9,999 HP. This frees a materia slot. They can be used in succession much quicker than casting magic, as a final note. When Going For A Perfect Game _____________________________ Don't ever buy a Genji Helm until you have 99,000,000 Gil. Next, there are 15 Unique Materia you collect in the game. (That appear in your materia list, not the summons in your item inventory). They start at Master level when you obtain them and have an abnormally high stat boost on them as well. Do not EVER fuse them into other materia, or remove the stats from them. Leave them as-is and store them (you may use them, however) for a perfect game. Next, beat Mini-games on the first try. Lastly, don't ever sell your one and only Gold Shard for the measely 5 Gil. Finally, level up as little as possible! v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v > Walkthrough < ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^<>----<>-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^ |[WALK]| <>----<> -Turn the game on -Select 'New Game' -Select 'Hard Mode' Chapter 1 [CH1] _______________ Zone: N/A Link: N/A Random Encounters: N/A -Scene -Fixed Battle: X16 -Scene -Boss Battle: X1 -Scene Chapter 2 [CH2] _______________ Zone: Briefing Room Link: http://i1128.photobucket.com/albums/m488/ CCKirbyarm/Chapter%202/SOLDIERFloor.jpg Random Encounters: N/A -Scene -Check (Not necessarily read) 14 Mails -Talk to Kunsel and choose "I read it all!"(A) -Examine the computer terminal (B) -Go to the save point and clear mission(s) (C) ############################################################################### # Missions # ############################################################################### Code: 1.1.1 Name: Shinra's Basic Training Link: N/A Chests: 0 Reward: X1 Boss: X8 Random Encounters: N/A ############################################################################### # End Of Missions # ############################################################################### -Check locker #06 (D) X1 -Check 2 Mails -Check locker #06 twenty more times (D) X1 -Talk to Angeal and choose "I'm all set!" -Scene Zone: Mt. Tamblin - Mountain Path Link: http://i1128.photobucket.com/albums/m488/ CCKirbyarm/Chapter%202/MtTamblin-MountainPath.jpg Random Encounters: 1) X3 2) X1, X1 -Scene -Fixed Battle: X3 -Scene -Trigger scene (A) -Proceed and check 1 Mail -Save (You never have to save, but it is recommended, especially if you just did that last 1st Class assignment) -Border (B) -Scene -Fixed Battle: X28, X2 -Scene -Fixed Battle: X2, X1 Zone: Fort Tamblin - Corridor Link: http://i1128.photobucket.com/albums/m488/ CCKirbyarm/Chapter%202/FortTamblin-Corridor.jpg Random Encounters: N/A -Fixed Battle: X2, X1 (A) -Chest: X1 (1) -Fixed Battle: X2, X1 (B) -Fixed Battle: X2, X1 (C) -Fixed Battle: X2, X1 (D) -Examine: Fixed Battle: X2, X1 (E) -Chest: X1 (2) -Chest: Fixed Battle: X3, X1 (F) -Fixed Battle: X2 (G) -Fixed Battle: X2, X2 (H) -Look up: Fixed Battle: X2, X2 (I) -Chest: X1 (3) -Fixed Battle: X2 (J) -Chest: X1 (4) -Examine: Fixed Battle: X3, X1 (K) -Look up: Fixed Battle: X3 (L) -Choose "Charge!" Fixed Battle: X1 (M) -Examine: Fixed Battle: X3 (N) -Fixed Battle: X3 (O) -Chest: X1 (5) -Open (P) -Scene Zone: Fort Tamblin - Courtyard Link: http://i1128.photobucket.com/albums/m488/ CCKirbyarm/Chapter%202/FortTamblin-Courtyard.jpg Random Encounters: 1) X2 2) X1, X1 -Chest: X1 (1) -Chest: X1 (2) -Check 1 Mail -Save -Examine: Fixed Battle: X3 (A) -Trigger scene (B) -Open (C) -Scene -Boss Battle: X1, X1 -Scene X1 -Fixed Battle: X3 -Scene Zone: Mt. Tamblin - Animal Trail Link: N/A Random Encounters: N/A -Scene -Boss Battle: X1 -Scene Chapter 3 [CH3] _______________ Zone: Briefing Zone Link: http://i1128.photobucket.com/albums/m488/ CCKirbyarm/Chapter%203/MidgarCh3.jpg Random Encounters: N/A First thing we're going to do in a new Chapter, is unlock every mission you can as soon as possible, without progressing the story in a way that will benefit you. Collecting rewards from completing missions is acceptable (and pretty much necessary). -Scene -Check 1 Mail -Check locker #06 (A) X1 -Open: Scene (B) Zone: Sector 8 - Fountain Random Encounters: N/A -Trigger scene (C) -Talk to Angeal Fan and choose "I would love to join!" (C) -Check 1 Mail -Talk to Genesis Fan and choose "Count me in!" (C) -Check 1 Mail -Talk to Sephiroth Fan (C) -Border (D) Zone: LOVELESS Avenue Random Encounters: N/A -Talk to Genesis Fan and choose "Sure, I'll join!" (E) -Check 1 Mail -Talk to Captain (F) -Border (G) Zone: Sector 8 - Fountain Random Encounters: N/A -Border (H) Zone: Shinra Building Entrance Random Encounters: N/A -Talk to Employee and choose "You bet I'll drink it!" (I) (Do this whenever you please, likely for the Raise status) -Use elevator: Choose "SOLDIER Floor" (J) Zone: SOLDIER Floor Random Encounters: N/A -Scene -Talk to the Researchers in the Materia Room (K) -Go to a save point and clear mission(s) (L) Note: Abusing the Raise potion is allowed, hence why I placed (L) where it is. Retrieving the Mako Stone rewards in the Materia Room is allowed after completing applicable missions. ############################################################################### # Missions # ############################################################################### O===================O |Kirbyarm's Hot Tips| O===================O Before we begin _______________ Do your best not to level where you don't have to. It's not necessary and will make Magic Pot farming very difficult later on, same with important materia leveling. Same with Moogle Tactics later on in the ASAP run. Seem with obtaining some unique items. Do NOT use your Phoenix Downs, and try your best NOT to use any of your Elixirs either. This will save you a LOT of frustration later in Chapter 3 of your ASAP run. Optimal EXP farming ____________________ (11,000 every five minutes or so) Mission 4-1-6. Have a Status Strike and Hell BLizzaga (The higher their levels the higher chance your regular slash will instantly kill the enemies here). You can buy both of these materia after completing 4-2-6. Optimal Materia leveling _________________________ Method 1, full control: Use the EXP farming (the more EXP you gain the more Modulating Phases you get, thus the more chances at materia level ups you get) mission 4-1-6, and grind EXP. Let the DMW spin at least once per battle if you're killing them too quickly for better chances. Method 2, babysitting, can leave PSP semi-alone: Equip all the materia you want to level. Mission 1-1-1 with VIT accessories on, Moon Bracer if you have it (which you probably don't by the time you need to master a lot of good materia). The 8 enemies here can take a few Power Surges before the mission ends. If your HP is below 5,000 you will probably die before your Surges kill them all.. this is fine. Just restart the mission every 10 - 30 minutes (However long you last, or beat the mission). If you're in reach and watching your PSP somewhat closely, you can feed Zack potions every few minutes to keep him alive and spinning the DMW. Optimal Gil farming ___________________ Mission 4-1-1. They are very easily killable and accessible early on. The Foulanders drop Ethers sometimes, along with the 48 gil per Foulander. The Wutai Privates give decent gil as well considering how easily you can finish them off with crits. Alternative: Magic Pot farming for Gold Rolling Pins (They're easy to farm and sell for 50,000 gil a piece). Magic Pot farming _________________ Get Magic Pot from 10-2-3 but don't get any other Summons or Chocobo Modes for optimal Magic Part farming. Make sure you don't FINISH 10-2-3 or you gain Tonberry which is a 75% drawback due to Chocobo Mode odds of who comes out more than who. Use the optimal EXP method for quick Magic Pot farming or the optimal Materia leveling method for the slow but steady source of Magic Pot items. HP / MP pre-battle Breaking ___________________________ Before a tough battle when you think you could use the extra HP or MP, simply equip all materia and accessories that boost HP, then heal with Potions. Then equip all materia and accessories that boost MP, then heal with Ethers. Now equip your main set-up of Materia and accessories, and you're now in break for the fight. Note, you cannot heal back into break while in the fight.. only Power Surges from the DMW can exceed your 'Break'. Most useful Materia to master this time around _______________________________________________ I'll try to list them in the best order: -ATK Up (Useful early on) -VIT Up (Useful early on) -HP Up (Useful early on) -Dash (You'll thank me later) -Barrier (Essential for Vajradhara types) -Hell Blizzaga (For success rate and spell power) -Status Strike (For success rate in EXP farming or offensive strategies) -Darkness (For HP boost) -Darkness (For HP boost) -Darkness (For HP boost) -Darkness (For HP boost) -Tri-Thundaga (For MP boost) -Tri-Thundaga (For MP boost) -Electrocute (For MP boost) *Bring to only level 4 for an easier time later* -Wall (Better than Barrier or Moon Bracer, yeah? Might as well) -Goblin Punch (for Chapter 4 if you want an early Costly Punch, or huge SP boost) -Magical Punch (for Chapter 4 if you want an early Costly Punch, or huge SP boost) Other useful Materia to at least have _____________________________________ -Status Ward (Essential for negating Death and other nasty statuses) -Death Blade (If you can't afford Hell Blizzaga / Status Strike for farming) -Jump (To get Magic Pot DMW) -Fira (To get Magic Pot DMW) -Gravity (To get Magic Pot DMW and also as your primary offense in ASAP runs) -Assault Twister (To get Magic Pot DMW) -Poison (Gets you by a few very annoying missions) Items _____ -Accessories or items may be tempting to sell for high amounts of gil early on.. but don't give in to some really useful ones that will come in handy for breaking or other mission-specific needs. -Gold Armlet X2 -Titanium Bangle X1 (Or other HP Bangles you farmed from Magic Pot) -Chocobo Armlet X1 -River Chocobo Armlet X1 -Kaiser Knuckles (Magic Pot farming, unless you get more than 2) -Royal Crown (Magic Pot farming, unless you get more than 2) -Diamond Gloves X1 -Crystal Gloves X1 -Flame Armlet X1 -Blaze Armlet X1 -Bolt Armlet X1 -Cursed Ring X1 -Ribbon (Magic Pot farming, sells for 0 gil anyway) -Moon Bracer X1 Recommended Mission Order _________________________ 8-2-1 8-2-2 8-2-3 8-2-4 8-2-5 -Go to the Materia Room on the SOLDIER Floor and exchange the mission rewards until you receive the Gravity Materia. By the way, Steve's guide lies saying you don't get the reward if you choose "No way!" but that is false information. Save yourself two minutes per reward by choosing "No Way!" 6-1-1 6-1-2 6-1-3 6-1-4 6-1-5 *Beat Tonberry to unlock the next mission, but also finish the regular boss to proceed afterwards* 10-2-1 10-2-2 -Do NOT beat 10-2-3, but enter it equipped with the four materia Magic Pot requires for obtaining him in the DMW. Jump, Gravity, Fira, Assault Twister. Once you obtain him either die or abort the mission. This is essential. -Do NOT do any mission that will give you a new summon or chocobo mode. We want 100% odds for Magic Pot for the next while. The regular DMW odds are bad enough. -Mission 1-1-1 is your best "Babysitting Farm" at this current time. I HIGHLY recommend Magic Pot farming for a while. (Just use potions to keep your health up, or cure if you're a cheap ass) Blocking isn't necessary, just let it play, keep an eye on it. You're looking to gain 2 Kaiser Knuckles. Out of 36 Pots I didn't get ONE Shinra Beta+ and that really sucks, so unless your luck is opposite to mine, bet on the Knuckles. Titanium Bangles are helpful, I've not had it spew a Carbon or Platinum yet, again don't get your hopes up. I've had it give about 15 Rolling Pins thus far.. very helpful when you need to buy the Status Strike, Status Ward, Hell Blizzaga, stock up on items etc. While farming, master any materia you think would benefit you and your strategies, use the list I provided at the beginning of this Missions section for the better choices. If he gives you Phoenix Downs. Be very, very happy. I've obtained 2 from him out of the said 36. My Magic Pot farming has been performed at different points. Mostly when I got to 4-4-6 so I could prepare and master materia after being able to farm a few Darkness materia. (Excellent HP pre-battle breakers and even just HP boosters in battle). 8-2-6 5-1-1 1-2-1 1-2-2 1-2-3 1-2-4 1-2-5 1-2-6 -Come back to 1-2-6 later with a Mog's Amulet equipped to gain a second Shinra Alpha. You don't have a probable access to Beta or Beta+ yet, so do it. (You get the shop that sells Mog's Amulet in 4-4-3, and that won't be for a while, but will seem pretty much necessary for 4-4-6 later on). 6-1-6 6-3-1 6-3-2 6-3-3 6-3-4 *Crystal Gloves here make an excellent companion with Kaiser Knuckles* 6-3-5 6-3-6 4-1-1 4-1-2 4-1-3 4-1-4 4-1-5 4-1-6 4-2-1 4-2-2 4-2-3 4-2-4 4-2-5 4-2-6 *Secret Wutai Shop* -Materias you can now buy, Status Ward, Hell Bizzaga, Status Strike, Quake. -Get Zack to level 20 or higher. -Farm 3 (For a total of 4) Darkness materia from 6-3-4. Mog's Amulet and killing them usually results in a 100% drop rate. Master all 4 of these ASAP for the extremely beneficial HP boost. Waited until now because you need a Death ward (Status Ward + Hell Blizzaga). 4-4-1 4-4-2 4-4-3 *Sector 7 - Shop* -Shop sells Mog's Amulet and Brigand's Gloves. Both very useful accessories. -Come back to 1-2-6 with a Mog's Amulet equipped to gain a second Shinra Alpha from Arachno as a rare drop. You don't have a probable access to Beta or Beta+ yet, so do it. You'll thank me when 4-4-6 comes around. 4-4-4 4-4-5 4-4-6 -Get Zack to level 30 or higher. 40 is recommended. 4-5-1 4-5-2 4-5-3 4-5-4 4-5-5 4-5-6 -Pat yourself on the back. You've just completed the toughest ASAP mission in the game! Any Magic Pot farming is recommended to do right now, for your odds will greatly decrease after these next missions, at getting him to spin on the DMW. 10-2-3 8-1-1 8-1-2 -All done, for now. :) ############################################################################### Code: 1.2.1 Name: Challenge from Security Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/1 x x/1-2-1.jpg Chests: 2 Contents: X1 (1), X1 (2) Reward: X1 Boss: X2, X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 1.2.2 Name: Second Challenge Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/1 x x/1-2-2.jpg Chests: 1 Contents: X1 (1) Reward: X1 Boss: X3, X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 1.2.3 Name: Third Challenge Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/1 x x/1-2-3.jpg Chests: 2 Contents: X1 (1), X1 (2) Reward: X1 Boss: X2, X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 1.2.4 Name: Getting Serious Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/1 x x/1-2-4.jpg Chests: 2 Contents: X1 (1), X1 (2) Reward: X1 Boss: X4 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 1.2.5 Name: Armed Challenge Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/1 x x/1-2-5.jpg Chests: 3 Contents: X1 (1), X1 (2), X1 (3) Reward: X1 Boss: X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 1.2.6 Name: Last Challenge Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/1 x x/1-2-6.jpg Chests: 2 Contents: X1 (1), X1 (2) Reward: X1 Boss: X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 ############################################################################### Code: 4.1.1 Name: Wutai Units Found Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/4 x x/4-1-1.jpg Chests: 1 Contents: X1 (1) Reward: X1 Boss: X3, X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 4.1.2 Name: Anti-SOLDIER Monsters Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/4 x x/4-1-2.jpg Chests: 1 Contents: X1 (1) Reward: X1 Boss: X1, X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 4.1.3 Name: Persue the Deserters Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/4 x x/4-1-3.jpg Chests: 3 Contents: X1 (1), X1 (2), X1 (3) Reward: X1 Boss: X2, X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 1 Code: 4.1.4 Name: Wutai Remnants in the Slums Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/4 x x/4-1-4.jpg Chests: 1 Contents: X1 Reward: X1 Boss: X2, X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 4.1.5 Name: Stop the Intruders Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/4 x x/4-1-5.jpg Chests: 3 Contents: X1 (1), X1 (2), X1 (3) Reward: X1 Boss: X6, X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 4.1.6 Name: Search for Wutai Remnants Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/4 x x/4-1-6.jpg Chests: 2 Contents: X1 (1), X1 (2) Reward: X1 Boss: X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: The Vajradharas (Big huge weapon weilding monster look alikes) from this point forward in missions are extremely powerful. Though slow and easy to dodge / avoid, they have unavoidable, undodgable attacks that take you into a short scene such as Tomahawk Boomerang and Mace Boomerang. If this one doesn't one-hit kill you, the stronger ones will, therein you need to be lucky and keep trying if you only want to use a Raise. The strategy is simple. Break MP as high as you can pre-battle, equip offensive gear, enter battle spam gravity until 0 - 21 MP, use two ethers, rinse and repeat until they have 5,000 - 10,000 HP or so (Use Gravity's damage to tell, it always reduces HP by 25%) and then quickly hack and slash at it's back without losing your guard for the duration of the battles. Code: 4.2.1 Name: Foes in the Corel Mines Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/4 x x/4-2-1.jpg Chests: 2 Contents: X1 (1), X1 (2) Reward: X1 Boss: X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 4.2.2 Name: Remnants in the Slums Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/4 x x/4-2-2.jpg Chests: 2 Contents: X1 (1), X1 (2) Reward: X1 Boss: X1, X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 4.2.3 Name: Foes inside Shinra Building Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/4 x x/4-2-3.jpg Chests: 3 Contents: X2 (1), X2 (2), X3 (3) Reward: Boss: X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 4.2.4 Name: March into Wutai Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/4 x x/4-2-4.jpg Chests: 3 Contents: X1 (1), X1 (2), X1 (3) Reward: X1 Boss: X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 4.2.5 Name: Stubborn Wutai Remnants Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/4 x x/4-2-5.jpg Chests: 2 Contents: X1 (1), X1 (2) Reward: X1 Boss: X1, X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: Blaze Armlet really helps here. Take the big guy down first because of the one-hit KO attack but keep an eye on the Bajang, he hits pretty hard. Code: 4.2.6 Name: The Five Saints of Wutai Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/4 x x/4-2-6.jpg Chests: 2 Contents: <5000 Gil> X1 (1), X1 (2) Reward: X1 Boss: - X1 (1) - X1 (2) - X1 (3) - X1 (4) - X1 (5) Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: These guys are easy. Just keep it steady, don't lose your focus. Don't get hit. Spam Gravity until low HP, hack and slash. Crit them from behind if they try curing themselves to interrupt them from casting it. Equip ATK boosters to ease these fights. Breaking MP beforehand isn't necessary, but helpful and cost-effective. Code: 4.4.1 Name: A New Threat Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/4 x x/4-4-1.jpg Chests: 3 Contents: X1 (1), X1 (2), X1 (3) Reward: X2 Boss: X1, X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 1 Notes: Strategy here is to take down the Vajradhara as soon as possible. Try not to dodge roll unless you have to. Don't let the bullets hit you unless you want to waste precious slots on status wards. Alternate Strategy: If your ATK is really high for this fight (90+) You can get rid of Autumnus with 4 - 6 gravity spams (which some may luckily hit the Indra) and 3 - 4 crits, this can be done in about 30 - 40 seconds. Then crit away (It's KEY to crit) at the Indra to make him attack less often for the duration of the fight, therefore reducing the chances he'll use his Mace Boomerange. This is surprisingly effective. Code: 4.4.2 Name: Death Wish for Zack Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/4 x x/4-4-2.jpg Chests: 2 Contents: X1 (1), X1 (2) Reward: X1 Boss: X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: This type of Vajradhara has NO unblockable / undodgable attacks. Magnitude 8 can be avoided easily. Code: 4.4.3 Name: Infiltration Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/4 x x/4-4-3.jpg Chests: 5 Contents: X1 (1), X1 (2), X1 (3), X3 (4), X1 (5) Reward: X5 Boss: X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 4.4.4 Name: Wutai in the Slums Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/4 x x/4-4-4.jpg Chests: 3 Contents: X1 (1), X1 (2), X1 (3) Reward: X1 Boss: X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: These guys have break damage limit. Code: 4.4.5 Name: Anti-Shinra Base Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/4 x x/4-4-5.jpg Chests: 3 Contents: X1 (1), X1 (2), X1 (3) Reward: X3 Boss: X1, X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 1 Notes: Power housing and critting works wonders to delay Kumbhira's unstoppable attack. Poisoning the soldier is handy. Tips for running from unavoidable encounters: Equip 3 mastered Darkness and a Dash materia of any level to tank and make easier escapes. Try to time dashing out right after one or more enemies have finished attacking. If they're shooting elemental magic at you, have a wizard bracelet on until you equip and prepare pre-boss. This goes for the rest of the Wutai missions. Code: 4.4.6 Name: Anti-SOLDIER Weapons Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/4 x x/4-4-6.jpg Chests: 2 Contents: X1 (1), X1 (2) Reward: X1 Boss: X1, X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 1 Notes: They both have the unstoppables... which means this is going to be hell for you. Unless of course you have an awesome guide like me to help you through it. I managed to beat this at level 32. My setup was 2 Shinra Alphas (Can be rare dropped from Arachno). Mastered Barrier (Mastered is necessary as it makes the effect last way longer). Gravity for spamming their HP down. And two mastered Darknesses for the +70% Hp boosts. Enter the battle with break HP to 10k and MP as high as you can get it for a little head start. Carefully avoid their attacks in this small fighting room. Spam, spam, spam. Ether X2. When they do an unstoppable you will have barely tanked it. Use Potion X3 when this happens. Most important note: Keep your eye on the Barrier status and make sure to re-use as soon as it disappears. Should you use your Raise, use Barrier first thing when revived. As long as you're careful, you should be able to do this on your first try as blue Zack, just like me. Reminder, don't use your Phoenix Downs. Code: 4.5.1 Name: Neutralize the Commander Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/4 x x/4-5-1.jpg Chests: 2 Contents: X1 (1), X1 (2) Reward: X1 Boss: X2, X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: Poison is helpful here should you be able to manage squeezing that in somewhere. What I did: Status Strike, Hell blizzaga, Darkness, Gravity, Moon Bracer, Ribbon. Kill off the first two with Poison, Gravity spam the other two. Hell Blizzaga also did max damage while stunning so that may be useful in future fights. Code: 4.5.2 Name: Last of the Wutai Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/4 x x/4-5-2.jpg Chests: 2 Contents: X1 (1), X1, (2) Reward: X1 Boss: X2, X2, X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: 5 targets shooting and quick-slashing at you... I don't think anything is worthy of noting besides being able to Poison the two Soldier Ji. What I did: Gravity, Hell Blizzaga, Darkness, Darkness. All mastered. Ribbon, Moon Bracer. Simply Held block pretty much the whole beginning until I hit the two Ji with Hell Blizzaga to poison them. Held block until they died. The remaining three aren't too hard to dance around to avoid their hits. The Colonel tends to like to "double attack" so be careful about that. Otherwise spam them carefully with Gravity. Heal up with potions and ethers when necessary. Congratulate yourself once beaten, that's all I can really say. If you don't have a Ribbon from inhumanly godsent luck from the Magic Pot. Replace one of the Darkness with a Status Ward and it should be the same battle pretty much.. Just less HP. Code: 4.5.3 Name: Crush the Crescent Unit Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/4 x x/4-5-3.jpg Chests: 3 Contents: X1 (1), X1 (2), X1 (3) Reward: X1 Boss: X3, X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 2 Notes: In my opinion, this is easier than the previous two. Spamming Gravity in a small room works wonders in your favor. They have Death Missile (shooting). They cast a very fast moving Fire. They also cast Graviga.. but they cast it very slowly giving you plenty of time to potion up or ether up or spam gravity.. find better footing etc. Dancing (To avoid) is your friend here. What I did: Gravity, Hell Blizzaga, Status Ward, Darkness all mastered (Except status ward, it isn't necessary to master the status ward). Wizard Bracelet (Very nice breaks when they heal you with the fire), and moon bracer. Tanking 1 of their hits is easy, tanking two is questionable unless you are at level 50+ (I'm at 33). Be careful, the Aurum uses Chain Thrust when he is close to 0 HP. (4-hit physical combo, very powerful). Code: 4.5.4 Name: Crescent Unit Annihilation Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/4 x x/4-5-4.jpg Chests: 2 Contents: X1 (1), X1 (2) Reward: X1 Boss: X2, X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 1 Notes: This is pretty much exactly the same as the last battle, except the Fire is now Fira (Two fireballs, all the better if you're like me and use a Wizard Bracelet!). The bigger fighting space makes avoiding and gaining ground a lot easier, but harder to hit them with Gravity. Spam, spam, spam. Kill, kill, kill. Use the setup from 4-5-3. Unavoidable encounter: They are very powerful, so tanking is an extremely difficult option. I suggest having Status Ward, Hell Blizzaga, Darkness, Dash with HP broken pre-battle. No need to worry about accessories here. Code: 4.5.5 Name: Before They Regroup Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/4 x x/4-5-5.jpg Chests: 2 Contents: X1 (1), X1 (2) Reward: X1 Boss: X2, X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: Wow, they really cut us some slack here, don't you think? Only THREE targets this time.. making it much easier to squeeze spams in. Nomem's difference is basically that he slashes a lot more than he shoots Death Missiles. I don't recall seeing him use any magic at all. The other two spam Graviga as usual, thus making it a really easy fight. Not only that but you don't have any random encounters to worry about on the way. Spam, spam, kill, kill. Only thing note worthy here is that Wizard Bracelet is useless this fight because no one casts elemental magic. (Just Graviga). You will want the bracelet next mission as a heads up. Final notes: Do your best not to master that Electrocute. Can save a lot of time if you only bring it to level 4. Please DO bring it to at least level 3 or 4 though for the MP boost.. highly valuable for the next mission, which will be the hardest mission in the ASAP Run. Yes, even harder than ASAP Minerva. Code: 4.5.6 Name: Wutai Supression Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/4 x x/4-5-6.jpg Chests: 2 Contents: X1 (1), X1 (2) Reward: X1 Boss: X3, X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Encounter notes: The usual "Spot" where you can't avoid the encounter is actually avoidable in this mission and a few others for some strange reason.. if you hug the right-handed wall enough. First and foremost: My strategies recommend mastering Electrocute Materia for the 100% MP boost. You can do this, but after getting further in the ASAP run, I HIGHLY recommend only getting it to level 4 (+80% MP). This is because when you get Materia Fusion, it can be fused into a highly valuable Materia at the earliest possible point.. but it has to be unmastered. My set-up unfortunately has it mastered, but my second Tri-Thundaga was only level 30 (+60% MP) therefore if you mastered that, you'd more than make up for holding back on the 20% MP that Electrocute going from level 4 to level 5 (master) would otherwise provide. Notes: Okay.. first and foremost. I hope you saved all 3 of your Phoenix Downs like I told you to. Also, of course use the free Raise in the Shinra Building Entrance prior to entering the mission. Break your MP, the equip your set up at the save point. Save. You'll be doing a LOT of resetting. Magic Pot very, very rarely gives out Phoenix Downs so it is an unreliable method and will not be considered as something necessary to make it past this mission. I used two out of my three Phoenix Downs.. think you can do better? Anyways.. first, let's analyze the situation. You have four enemies. All four of them shoot at you sometimes, and their bullets deal Death status. The one Circulus shoots the magic "Energy" at you from time to time. It can be blocked to about 1-2k damage, but sometimes doesn't block (75% success rate). Dodging the Energy will 90% of the time lead you right into a Chain Thrust which equates to dying. I tried tanking and high HP.. but their Chain Thrusts when they gang up on you are too powerful and overwhelming to tank.. so right off the hop, get mastered Darknesses, VIT accessories and moon bracer out of your mind. Next, the three Phantasmas shoot "Firaga" magic at you. This is a serious problem as they do it fast, often, and it hits hard, likely fatal. Therefore one of your accessory slots should be a Wizard Bracelet (For the SPR defense too but mainly because it will absorb the fire, Blaze Armlet will suffice, but it should not be difficult at all for you to obtain the Bracelet at this time). The three Phantasmas always use "Chain Thrust" when attacking physically, which as you know is a 4-hit combo. You can't just 'side-step' or avoid it like you can with any normal 1-hit Wutai soldier slash.. it's too fast and the area of effect (AoE) is too large. It's difficult to dodge out of, and likely you'll roll into another Chain Thrust... So no tanking.. no dodge rolling. Sounds pretty crazy so far I bet. Also, the Circulus uses a single physical slash (easy to avoid or side step) when he charges at you for a physical assault.. until he is at low HP or too low of MP to cast Energy, then he will commonly use Chain Thrust like the rest. So right away, you're probably thinking.. "Death Ward" (I.E. Status Ward + Hell Blizzaga), Wizard Bracelet for absorb, Moon Bracer / Bangle / Armlet for stat boost, Gravity for spamming, Darkness (for HP) or something along those lines. Normally, as in the past few missions, this would have been quite a successful first try strategy.. but this is way different. None of them use the slow casting Graviga, and they always Chain Thrust (the three Phantasmas). They shoot just as often as they use magic or physical strikes. Some crazy combination of the above sorts might work after 500 tries or you managed to farm 20 Phoenix Downs and will be able to just die and die and die. Or you can do exactly what I did to make your life a lot easier, and make the challenge as it is without needing Magic Pot's help at all. What I did: Tri-Thundaga MASTER. Electrocute MASTER. Tri-Thundaga Lv.3 (Can be mastered, the whole reason the extra one is euipped is the massive MP boost). Dash Lv.1 (You can master it for more AP%, and I recommend you do, but it isn't necessary obviously). Summary: 1) Tri-Thundaga (M) +100% MP 2) Electrocute (M) +100% MP **I mastered it not knowing how useful it is unmastered later on, try not to master it** 3) Tri-Thundaga (3) +60% MP 4) Dash (1) + 20% AP 5) Royal Crown (+30 MAG) 6) Wizard Bracelet 99 Ethers 99 Somas 3 Phoenix Downs Break MP pre-battle Raise potion pre-mission You're probably thinking "whoa, whoa, whoaaaa. Where's the death ward?" Worry not. This strategy means you're not getting hit.. and being a perfect dancer. Phoenix Downs / Raises = mistakes. If you didn't get a Royal Crown from the Magic Pot your Tri-Thundaga hits will do about 5,000 - 6,000 damage instead of 7,500 - 8,500 damage. This can make things considerably harder. If you dare try and avoid the Firagas as well (Which I even get hit quite a bit by them, and I'm very evasively skilled) then equip a second Royal Crown to up the damage per hit to a full 9,999. I'd play it safe and absorb with Wizard Bracelet. They keys to this battle: Dance!! To dance is to go around in circles to avoid everything. Chain Thrusts, Death Missiles, Energy, all of it. So basically hold dash (Block) the entire time, unless you see a window you can give your AP a break. Keep an eye on your AP at all times. If it runs out, you are about to die. Use Somas to prevent that from happening. Use the safe windows between their extensive collection of offense to use Ethers when needed, AP more importantly, and top priority to keep Raise status active (Phoenix Down). If all of your bars and statuses are in the good.. spam away with your mastered Tri-Thundaga. If you blast a Tri-Thundaga at an enemy point blank, it will hit it three times! If there are enemies behind him also in the direction you're facing you'll hit him three times AND hit the others once or twice each (sometimes totaling 7 or 8 hits!). Why Tri-Thundaga? It's great on MP, deals way faster damage (Speed is key in this fight, survival, patience, concentration and endurance are what wins this fight) hits many enemies, staggers many enemies, shoots far range and instant AoE, huge AoE, materia gives MP boost. How to use Dash? Simply hold block / guard.. run around the enemies in circles. If they're charging at you for a physical assault, run directly into them (but not touching them, just skimming by super fast) to make them do their attack but be in and out of their AoE before they even know what happened. When they shoot (And this is the MAIN thing to keep an eye out for since they shoot death missiles VERY often) the further you are from the gunner, the higher chance the bullets will hit you.. so basically when one goes to shoot, it stops and fires straight at wherever you are at the point it starts firing.. right at this moment be OUT of the straight line of fire and you'll easily avoid it. When multiple enemies are shooting at you, try to sneak between them and weave between them to stay close, therefore easier time getting out of their line of fire.. while doing this keep an eye out for Energy and dash out of it's path, and physical assaults, make sure to stear clear of the thrusts. Some extra mechanics: The phantasmas will ALWAYS stagger and be interrupted if you hit them with Tri-Thundaga. This gives you more windows of opportunity to spam. The one Circulus will 90% of the time NOT stagger if he is in the middle of performing an attack INCLUDING running toward you for a stab or slash. This is imporant because if you're spamming away keeping them in a combo of like 5 - 10 Tri-Thundaga spams.. he suddenly comes out and "poke, you're dead." Also important because if they're all charging at you and you blast them, three of them stop and the one you see still running at you, you KNOW is the Circulus, therefore you KNOW he's going to only use a single slash. So let him come up to you and slash, but dodge roll it. The others should be distracted from the blast still, thus giving you a healthy recovery. Pretty nice tip, huh? You're welcome for knowing the insides and outsides of this battle thoroughly. So in summary: Dash to avoid everything, spam Tri-Thundaga at any openings you can, while keeping your eye close on your MP and AP bars, more importantly AP. If you die, don't use a Phoenix Down as soon as you come back or you'll probably die right after. Instead, Dash in circles as soon as you get up. Wait for a safe window, then use the Phoenix Down, recover MP / AP, spam Tri-Thundaga. Bonus: If you have Elixirs, they save time. Soma heals 50% AP. Ether heals 50% MP. Elixir heals 100% HP, MP, AP. You do the math. You should have at least 10 by now. If not, don't worry, they're not necessary. Just need to find more safe windows to use the extra items. Hot tip: When you notice that you get Null Physical, don't celebrate.. Death Missiles will kill you still. If you get Invincible status, spam Tri-Thundaga like no tomorrow for 10 - 15 seconds. Just try not to start while they're attacking you because you still flinch, therefore stopping your attack. If you get No AP cost, Dash all you want for 20 seconds. If you get no MP cost, soon as you get a safe window, try and get them in a combo chain of Tri-Thundagas and spam solid for 20 seconds if you can hold them. Hot tip: Chain combos. If you manage to hit and stagger all four, spam it again right after and keep doing it until one frees up or the Circulus comes charging out at you. Firaga can be ignored with Bracelet, oftening allowing chain extensions. Carefully aiming you're Tri-Thundaga is how you get them to enter chain combos.. it helps if they're bunched together or charging together closely. ############################################################################### Code: 5.1.1 Name: Experiment No. 101 Link: N/A Chests: 0 Reward: X1 Boss: X1 Random Encounters: N/A Notes: Rare Drop is Wrist Band (+5 ATK). ############################################################################### Code: 6.1.1 Name: Closed Coal Mines Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/6 x x/6-1-1.jpg Chests: 1 Contents: X1 (1) Reward: X1 Boss: X1, X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 6.1.2 Name: Desert Island Delights Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/6 x x/6-1-2.jpg Chests: 1 Contents: X1 (1) Reward: X1 Boss: X2, X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: The key here is not to get poisoned. Code: 6.1.3 Name: Scavenger Hunt Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/6 x x/6-1-3.jpg Chests: 3 Contents: X1 (1), X1 (2), X1 (3) Reward: X1 Boss: X3 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: Purple lines on a map indicate safe passages of travel. (My maps, not in game maps, obviously). Code: 6.1.4 Name: In the Depths of the Caverns Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/6 x x/6-1-4.jpg Chests: 1 Contents: X1 (1) Reward: X2 Boss: X2, X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: Circling behind enemies that are casting magic makes it much easier to avoid. Code: 6.1.5 Name: Buried in the Caverns Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/6 x x/6-1-5.jpg Chests: 2 Contents: X1 (1), X1 (2) Reward: X2 Boss: X2, X2, X1 Special Encounter: X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 1 Notes: Tonberry can be found in this mission, and is not the mission boss but appears to be when located. Defeating him unlocks a new mission chain. Dodging into his kitchen knife is quite effective. Karma is barely dodgable. Boss: Get the traps to self-destruct to make the rest of the boss battle easy. Code: 6.1.6 Name: Item in the Coal Mines II Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/6 x x/6-1-6.jpg Chests: 2 Contents: X1 (1), X1 (2) Reward: X2 Boss: X4 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 6.3.1 Name: Items in the Plains Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/6 x x/6-3-1.jpg Chests: 0 Contents: N/A Reward: X2 Boss: X2, X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: Dual Horn has high VIT, but not that high. Since he is immune to Gravity, hack and slash his behind for 300 - 600 damage per slash until he dies. Takes about 5 - 10 minutes depending on your skill. Code: 6.3.2 Name: Desert Island Surprises Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/6 x x/6-3-2.jpg Chests: 3 Contents: X1 (1), X1 (2), X1 (3) Reward: X2 Boss: X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: These guys hit really hard and stun you when you try to block certain attacks. Best to spam while running from them and slash to finish them off. Or simply poison them. Code: 6.3.3 Name: An Item for Fusion Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/6 x x/6-3-3.jpg Chests: 0 Contents: N/A Reward: X3 Boss: X2, X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: Poison the birdies! Code: 6.3.4 Name: Item in the Caverns Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/6 x x/6-3-4.jpg Chests: 3 Contents: X1 (1), X1 (2), X1 (3) Reward: X2 Boss: X4, X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: Hitting a Mine once will make it self-destruct right away. Trigger all 4, then take out the Hornets with gravity / magic. Code: 6.3.5 Name: Item in the Coal Mines Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/6 x x/6-3-5.jpg Chests: 5 Contents: X1 (1), X1 (2), X1 (3), X1 (4), X1 (5) Reward: X2 Boss: X2, X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: That Flame Armlet really helps against the Boundfats. I recommend taking out those annoying Hornets first. Code: 6.3.6 Name: Items in the Wasteland Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/6 x x/6-3-6.jpg Chests: 2 Contents: X1 (1), X1 (2) Reward: X3 Boss: X2, X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: This battle can be a serious pain. Once you know how to handle it however, it becomes relatively easy. Simply poison the two Titanis and out run them until they die. Have a Flame Armlet equipped to eliminate the fire threat from the Boundfats. The rest should be a piece of cake for you. ############################################################################### Code: 8.1.1 Name: Rematch with Ifrit Link: N/A Chests: 0 Reward: X1 (Summon) Boss: X1 Random Encounters: N/A Code: 8.1.2 Name: Raijincho Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/8 x x/8-1-2.jpg Chests: 1 Contents: X1 (1) Reward: X1 Boss: X3 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 ############################################################################### Code: 8.2.1 Name: SPR Mako Stone Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/8 x x/8-2-1.jpg Chests: 1 Contents: X1 (1) Reward: X1 Boss: X2, X1 Random Encounters: 1) X 2) X 3) X Unavoidable encounters from Start to Boss: 0 Code: 8.2.2 Name: VIT Mako Stone Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/8 x x/8-2-2.jpg Chests: 2 Contents: X1 (1), X1 (2) Reward: X1 Boss: X3 Random Encounters: 1) X 2) X Unavoidable encounters from Start to Boss: 0 Code: 8.2.3 Name: MAG Mako Stone Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/8 x x/8-2-3.jpg Chests: 1 Contents: X1 (1) Reward: X1 Boss: X1, X2 Random Encounters: 1) X 2) X 3) X Unavoidable encounters from Start to Boss: 0 Code: 8.2.4 Name: HP Mako Stone Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/8 x x/8-2-4.jpg Chests: 4 Contents: X1 (1), X1 (2), X1 (3), X1 (4) Reward: X1 Boss: X2 Random Encounters: 1) X 2) X 3) X Unavoidable encounters from Start to Boss: 0 Code: 8.2.5 Name: ATK Mako Stone Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/8 x x/8-2-5.jpg Chests: 2 Contents: X1 (1), X1 (2) Reward: X1 Boss: X1, X2 Random Encounters: 1) X 2) X 3) X Unavoidable encounters from Start to Boss: 0 Notes: Slaps has very high VIT, therefore you should use magic to defeat it. Fire or Fira seem most effective. Code: 8.2.6 Name: LCK Mako Stone Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/8 x x/8-2-6.jpg Chests: 2 Contents: X1 (1), X1 (2) Reward: X1 Boss: X2, X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: Gravity spam, and / or high ATK assaults work well. Magic on the Slaps, obviously. ############################################################################### Code: 10.2.1 Name: Find the Tonberry! Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/10 x x/10-2-1.jpg Chests: 1 Contents: X1 (1) Reward: X1 Boss: X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 1 Code: 10.2.2 Name: Tonberries Everywhere Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/10 x x/10-2-2.jpg Chests: 1 Contents: X1 (1) Reward: X1 Boss: X4 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: This battle can be very time consuming, but it's better safe than sorry. Their knife attack will one hit kill you as you've probably figured out by now. Karma will be nothing to you. Simply spam them all with gravity until they have very low health and slash away. ATK boosters help speed this up and reduce risk. Code: 10.2.3 Name: Master Tonberry Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/10 x x/10-2-3.jpg REDO!!! Chests: 4 Contents: X1 (1), X1 (2), X1 (3), ????? Reward: X1 (Chocobo Mode) Boss: X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 1 **********Re-DO MAP!!!************ Notes: Magic Pot can be obtained in this mission. Make sure to have Fira, Jump Gravity and Assault Twister materia equipped if you're trying to get him on your DMW. ############################################################################### ############################################################################### # End Of Missions # ############################################################################### -Talk to Tseng and choose "I'm ready!" (M) -Scene Zone: Banora - Apple Orchard Link: http://i1128.photobucket.com/albums/m488/ CCKirbyarm/Chapter%203/Banora-AppleOrchard.jpg Random Encounters: 1) X2 2) X2 -Scene -Fixed Battle: X2 -Scene -Proceed and check 1 Mail -Trigger scene (A) -Boss Battle: X1 -While fighting it, admire the amazing music -Scene -Chest: X1 (1) -Border (B) Zone: Banora Link: http://i1128.photobucket.com/albums/m488/ CCKirbyarm/Chapter%203/Banora.jpg Random Encounters: (After third scene of this Zone) 1) X1 2) X2 3) X1, X2 -Scene -Chest: X1 (1) -Trigger scene (A) -Chest: X1 (2) -Check the 1st, 2nd, and 3rd lifestreams (See map) -Enter the house to the left of the save point (B) -Scene -Chest: 5 Gil (Inside that house) (3) -Exit the house -Scene -Fixed Battle: X3 -Scene -Proceed in the direction of (C) -Check 4th lifestream (See map) -Chest: X1 (4) -Check 1 Mail -Chest: X1 (5) -Check 5th lifestream (See map) -Talk to Tseng: Scene (D) Zone: Factory Link: http://i1128.photobucket.com/albums/m488/ CCKirbyarm/Chapter%203/Factory.jpg Random Encounters: 1) X2 -Scene -Fixed Battle: X3 -Scene -Chest: <500 Gil> X1 (1) -Trigger scene (A) -Fixed Battle: X7, X1 -Scene -Chest: X1 (2) -Chest: X1 (3) -Trigger scene (B) -Border (C) -Scene -Save! -Trigger scene (D) Zone: Banora Link: http://i1128.photobucket.com/albums/m488/ CCKirbyarm/Chapter%203/Banora.jpg Random Encounters: 1) X1 2) X2 3) X1, X2 -Chest: X1 (6) -Chest: X1 (7) -Trigger scene and Missile Mini-game (E) Notes: If you're going for a perfect game.. Hit all 10 missiles. If you miss any, restart your game from the last save point and try again until you succeed. Don't forget to re-collect the chests if you retry. The best advice I have is to tap X as SOON as you hear the sound when it's very close to Zack. This indication works for all 10 missiles, even the final missile that changes camera angle. -Scene -Immediately after the Missile Mini-game, another Mini-game begins Notes: This one involves running to the five lifestreams you previously checked and getting to Angeal's house after checking all five before the time runs out. Checking them all and making it in time grants the best rewards, and is required for a perfect game. Novelty or not. If you fail, restart from the last save point. Good luck. You're running to (B) on the map by the way, in case you've already forgotten where the house is.. -Scene -Obtained items: <1000 Gil> X1, <500 Gil> X1, X1, X1, X1, X1, X1 -Enter the house (B) -Scene -Boss Battle: X1 -Scene Chapter 4 [CH4] _______________ Zone: SOLDIER Floor Link: http://i1128.photobucket.com/albums/m488/ CCKirbyarm/Chapter%204/MidgarCh4.jpg Random Encounters: N/A First thing we're going to do in a new Chapter, is unlock every mission you can as soon as possible, without progressing the story in a way that will benefit you. Do NOT get promoted to SOLDIER 1st Class until I tell you to, otherwise you're negating the purpose of the ASAP run. -Scene -Check 1 Mail -Check locker #06 (A) X1 -Talk to SOLDIER 3rd Class Lv. X (and 2nd Class) (B) -Check 2 Mails near the elevators -Trigger scene (C) Zone: LOVELESS Avenue Random Encounters: N/A -Go down to LOVELESS Avenue and talk to Captain (D) X1 -Talk to the Employee walk north and south and choose an answer (E) -Talk to Genesis Fan (F) -Check 1 Mail Zone: Sector 8 - Fountain Random Encounters: N/A -Talk to Genesis Fan (G) -Check 1 Mail -Talk to Angeal Fan (G) -Check 1 Mail -Talk to Sephiroth Fan -Talk to the Man in the south east (H) Zone: SOLDIER Floor Random Encounters: N/A -Proceed and check 1 Mail -Talk to Professor Hojo in the Training Room and perform his 4 experiments by choosing the first option every time: (I) -Fixed Battle: X2, X1 -Fixed Battle: X3 -Fixed Battle: X2 -Optional Boss Battle: X1 -Go to a save point, save, and clear mission(s). (J) Challenge Notes: Do these missions without using the free Raise potions downstairs. I double dare yah! It should be a piece of cake if you got this far. Plus it can potentially save time. ############################################################################### # Missions # ############################################################################### O===================O |Kirbyarm's Hot Tips| O===================O SP Convert __________ 1) Don't ever convert your Steal, Mug, or Smart Consumer Materia as you may remove your ability to Steal for the duration of your play through! 2) If you still have your Fire and Blizzard from the beginning of the game, at level 2 - 4, don't convert them. You'll see why later on in the run. If they're mastered, feel free to convert them. If they're level 1.. well.. you can farm level 1's easily so do what you want. The point is to save you from having to level these materia later for a max MAG materia. (All of this will be explained later). Recommended Mission Order _________________________ 8-1-3 8-1-4 8-1-5 8-3-1 8-3-2 8-3-3 8-3-4 8-3-5 8-3-6 -Score! We can steal now, and at the same time have unlocked the optimal gil / SP farm at this stage in the run. 7-1-1 7-1-2 7-1-3 7-1-4 7-1-5 7-1-6 2-1-1 2-1-2 3-1-1 3-1-2 5-1-2 -All cake walks for you by this point. Bet you're happy about that. Twisted Headband, Shinra Beta, Steal. All excellent to have this early. ############################################################################### Code: 2.1.1 Name: Beginnings Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/2 x x/2-1-1.jpg Chests: 1 Contents: X1 (1) Reward: X1 Boss: X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: You'll struggle with this mission.... ############################################################################### Code: 2.1.2 Name: Approaching the Outskirts Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/2 x x/2-1-2.jpg Chests: 2 Contents: X1 (1), X1 (2) Reward: X1 Boss: X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: Chests are often located in the nooks and crannies of the North West portion of the map where the barn is. ############################################################################### Code: 3.1.1 Name: Foes on the Waterfront Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/3 x x/3-1-1.jpg Chests: 2 Contents: X1 (1), X1 (2) Reward: X1 Boss: X2, X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 3.1.2 Name: Massive Machines Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/3 x x/3-1-2.jpg Chests: 1 Contents: X1 Reward: X1 Boss: X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 ############################################################################### Code: 5.1.2 Name: Experiment No. 102 Link: N/A Chests: 0 Reward: X1 Boss: X1 Random Encounters: N/A ############################################################################### Code: 7.1.1 Name: Freight Recall Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/7 x x/7-1-1.jpg Chests: 2 Contents: X1 (1), X1 (2) Reward: X1 Boss: X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 7.1.2 Name: Black Market Recall Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/7 x x/7-1-2.jpg Chests: 3 Contents: X1 (1), X1 (2), X1 (3) Reward: X1 Boss: X2, X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 7.1.3 Name: Cargo Recall Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/7 x x/7-1-3.jpg Chests: 2 Contents: X1 (1), X1 (2) Reward: X1 Boss: X3, X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 7.1.4 Name: Supplies Recall Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/7 x x/7-1-4.jpg Chests: 2 Contents: X1 (1), X1 (2) Reward: X1 Boss: X2, X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 7.1.5 Name: Deputy Assignment Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/7 x x/7-1-5.jpg Chests: 4 Contents: X1 (1), X1 (2), X1 (3), X1 (4) Reward: X1 Boss: X1, X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 1 Code: 7.1.6 Name: Second Deputy Assignment Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/7 x x/7-1-6.jpg Chests: 4 Contents: X1 (1), X1 (2), X1 (3), X1 (4) Reward: X1 Boss: X1, X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: Since they're immune to Gravity, I like to spam them down with Hell Blizzaga until one dies, the other shouldn't be a magic-needing problem when it's a 1 on 1. The Launcher Machine will shoot twice the amount of missiles at low HP. ############################################################################### Code: 8.1.3 Name: Clash with Genesis Troops Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/8 x x/8-1-3.jpg Chests: 1 Contents: X1 (1) Reward: X1 Boss: X2, X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 8.1.4 Name: Rematch with Bahamut Link: N/A Chests: 0 Reward: X1 (Summon) Boss: X1 Random Encounters: N/A Code: 8.1.5 Name: Escape from Hojo's Lab Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/8 x x/8-1-5.jpg Chests: 0 Reward: X1 Boss: X1, X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: One well aimed Hell Blizzaga should kill both instantly. Code: 8.1.6 Name: Mystery Materia Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/8 x x/8-1-6.jpg Chests: 2 Contents: X1 (1), X1 (2) Reward: X1 (Summon) Boss: X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: Hell Blizzaga owns him with statuses. Code: 8.3.1 Name: EM Hell in the Building Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/8 x x/8-3-1.jpg Chests: 1 Contents: X1 (1) Reward: X1 Boss: X2, X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 8.3.2 Name: EM Hell on the Island Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/8 x x/8-3-2.jpg Chests: 3 Contents: X1 (1), X1 (2), X1 (3) Reward: X1 Boss: X2, X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: Take out the Bee Saucer II's first as they cast Wall and are an annoyance that will get you killed by the powerful Sky Gunners. Gravity or Darkness work well on those high VIT Sky Gunners. Code: 8.3.3 Name: EM Hell in the Wasteland Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/8 x x/8-3-3.jpg Chests: 2 Contents: X1 (1), X1 (2) Reward: X1 Boss: X2, X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 8.3.4 Name: EM Hell in the Mines Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/8 x x/8-3-4.jpg Chests: 4 Contents: X1 (1), X1 (2), X1 (3), X1 (4) Reward: X1 Boss: X1, X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 1 Notes: Sweet! Some chest rewards we can actually benefit from! Also, Wizard Bracelet again, comes in really handy this mission. Death ward for the Demon. Code: 8.3.5 Name: EM Hell in the Plains Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/8 x x/8-3-5.jpg Chests: 4 Contents: X1 (1), X1 (2), X1 (3), X1 (4) Reward: X1 Boss: X2, X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: Hell Blizzaga works wonders. Code: 8.3.6 Name: EM Hell in the Caverns Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/8 x x/8-3-6.jpg Chests: 3 Contents: X1 (1), X1 (2), X1 (3) Reward: X1 Boss: X3, X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 1 Notes: Finally we can steal from enemies! This greatly increases our ability when it comes to goods and gil / SP farming for when you need to abuse materia fusion a little later in this chapter. Wizard Bracelet handy. Hell Blizzaga can insta-kill the birds. Use typical remaining Boundfat strategies. ############################################################################### ############################################################################### # End Of Missions # ############################################################################### -Talk to SOLDIER 3rd Class Lv.7 (B) X1 -Use elevator and choose "SOLDIER Director's Office" (K) -Scene *Zack is now SOLDIER 1st Class* +2 Materia slots! -Obtained: X1, X1 -Materia Fusion enabled! -SP Convert enabled! -Proceed and check 4 Mails -Save -Head to the elevators and check 1 Mail -Use elevator and choose "SOLDIER Director's Office" again (K) Zone: SOLDIER Director's Office Random Encounters: N/A -Scene -Trigger scene (L) and choose "Head to the entrance now!" -Scene: Choose "Get off and look around." Zone: SOLDIER Floor Random Encounters: N/A -Scene -Fixed Battle: X3 -Scene -Trigger scene (M) -Fixed Battle: X4 -Scene X1 -Enter the Training Room for a scene -Fixed Battle: X6 -Scene and choose "I won't tell anyone." <5000 Gil> X1 -Scene -Trigger scene (K) and choose "Head to the entrance right away." -Fixed Battle: X1, X1 -Scene -Fixed Battle: 1) X2, X2 2) X5 3) X3, X2 4) X4 -Scene Zone: Sector 8 - Fountain Random Encounters: 1) X2 2) X4 3) X2 -Scene -Go to LOVELESS Avenue -Trigger scene (O) -Fixed Battle: X1, X1 -Scene X1 -Trigger scene (P) -Fixed Battle: X1, X2 -Scene X1 -Trigger scene (Q) -Boss Battle: X1 -Scene X1 (Shop) Zone: Mako Reactor #5 Link: http://i1128.photobucket.com/albums/m488/ CCKirbyarm/Chapter%204/MakoReactor5.jpg Random Encounters: 1) X2 2) X4 3) X2 -Trigger scene (A) -Fixed Battle: X1 -Scene -Trigger Mail (B) and check it -Go back to the save point and clear mission(s) Notes: Check your mail between and after any missions you get them. ############################################################################### # Missions # ############################################################################### O===================O |Kirbyarm's Hot Tips| O===================O First of all ____________ You will be beating Minerva.. pre-emptively knowing this, and not having item materia fusion yet, use this knowledge to strategize which Materia you're putting your stats on in preparation for the 9-x-x sets.. for they are very difficult unless you know exactly what you're doing. Most enemies in the 9-x-x sets have well over 100,000 - 300,000 HP a piece, even random encounters. Therefore you'll want to avoid them as much as possible until you finally obtain your Brutal / Adaman Bangle. (Allows 99,999 Damage max and 99,999 HP max respectively). Even then I bet you'll want to avoid them. I wouldn't worry about Costly Punch.. it's easy to get later in the 9-x-x sets. You can't fuse stats onto it (Maybe with tedious Punch to Punch fusions with 5 minute rare steals from 4-4-6) without item fusion, so don't even bother strategizing to put a stat on it, should you choose to even use it. I'd get one anyways for Movers, Three Stars, Grand Horns and other high defensive enemies later in the ASAP run. Optimal Gil farming Pre-9-x-x Sets __________________________________ I wouldn't try this until you get your promotion and have 6 Materia slots available to you. (Which is why I waited until now to write this) In fact it's better to wait on the farming until you're at Mako Reactor #5, since you'll have fusion, which is essentially all you'll want to farm Gil for (for the Status Ward method of stat building) besides a perfect game ASAP. Another thing of note, you can Steal Curaga and Thundaga from the enemies in this farming method for decent SP conversion, but over extensive time tests and mathematical calculations. You get more SP by only stealing the Crystal Bracelets and selling them, buying Materia, SP converting them. Trust me on this one. However, there are much, MUCH better SP farming methods available. Once you get Steal Materia go to mission 8-3-6. 75% of encounters are Boundfats with Razor Weeds. Others will be Thunderbirds. You can steal Crystal Bracelets from Boundfats that sell for a whopping 7,500 each. Enter the battle, quickly Steal from the Boundfat and escape the battle. Sometimes you'll get hit physically by the weeds. If you see the Boundfat coming at you for a physical, avoid it before running. Notice the weeds always use slow Blizzaga first. For best timing, you want to be in and out of the battle before they're done casting their first Blizzaga. 80% of the time Boundfat will use Firaga first. So steal, run, heal, steal, run, heal, rinse and repeat. (If you even need to heal, as the elemental magic will likely do that for you). Make sure you're selling them every so often as they stop stocking up at 99 obviously. Again, don't bother stealing the Curagas and Thundagas for SP conversion it is SLOWER SP gain than farming gil and converting it over to SP with the above method. Use my set-up: Steal Hell Blizzaga Status Ward Darkness (Mastered) Darkness (Mastered) Darkness (Mastered) Mog's Amulet Wizard Bracelet However! As a huge time saver when farming gil (Farm more gil per hour or whatever). First enter the battle with a Cursed Ring instead of Mog's Amulet and Curse yourself. Then after running, re-equip the Mog's Amulet so DMW doesn't give you incredibly long delays while you're trying to farm gil. Why is this most useful? For Status Ward materia stat building and a Perfect / ASAP run. Also you can buy anything you need, such as expensive materia for fusion and what not.. fast! Babystitting Massive SP Trick _____________________________ Equip Mog's Amulet and Steal. Enter mission 4-4-6. Steal 6 Hammer Punch Materia from the Vajradhara Kimnara. (Yes, you'll have to start the mission 6 times). Alternatively, farm gil and purchase Status Wards and use them instead of Hammer Punches. Babysit Zack at mission 1-1-1 like always with all 6 (or 4 if you're not promoted for some illogical reason) Hammer Punches (Or Status Wards) equipped, Moon Bracer and Shinra Beta. Master them all. They convert to SP for AMAZING amounts of SP. Good for days you want to do something else, but able to babysit with it nearby and keeping something pumping with little to no effort. Overnight (If you don't mind waking up every 10 - 30 minutes) you could master 10 - 12 materia without Moogle. Mako Reactor #5 Massive SP Trick & New Optimal EXP farming __________________________________________________________ Once you get your hands on Blast Wave (Either able to now or when you get Electrocute in 8-6-3) go to mission 8-6-5 with Mog's Amulet and Wizard Bracelet equipped. The random encounters are all Blast Wavable except Worm Elites, however they only spawn in encounters by themselves in groups of three (not including the mission boss).. therefore soon as you enter a Worm Elite battle you have plenty of time to escape right away. The other battles with Scissor Chitins and S Mines are where you're wanting to concentrate. S Mines are annoying so get them away asap. Up until about level 60, killing Scissor Chitins with Blast Wave will raise you a level every few Chitins or so. Therefore this is high level EXP grinding. Basically it's the next optimal EXP farming location pre 9-x-x sets. They also drop Crystal Gloves 98% of the time, which sell for a whopping 7,500 gil each, and is a very nice bonus. So needless to say.. Blast Wave + 5 Hammer Punches and grind your heart out until Moogle appears at a decent summon level or you otherwise naturally master them. Save before grinds. Obviously this isn't a babysitting tactic and requires your attention. Alternatively, Curse yourself to rack up tons of EXP, then Save + Uncurse to get anywhere from 5 - 20 100% shots at Modulating Phase, therefore increasing Moogle / level up chances significantly. Good for (See below).. Advanced Moogle Tactics _______________________ Since Modulating Phase frequencies are based off your EXP earnings.. Save before EXP farming with Hammer Punches, Wards or Strikes / Blast Wave and if Moogle doesn't appear after a few levels or so.. reset your game and grind at the lower levels until he does appear for an easier time accumulating lower amounts of EXP for higher odds of spinning a Modulating Phase off the DMW. Obviously this isn't a babysitting tactic and requires your attention. Most Optimal EXP farming ________________________ This is useful for getting to level 99 or high-level DMW grinding. It is the best spot in the game hands down. You can do it once you have Blast Wave Materia and access to mission 9-5-3. Simply run from the encounters that don't have Scissor Devils in them. There is either 1 Scissor Devil or 3 of them in the two encounters they appear in. There is one other encounter which you should just avoid. Shouldn't be any big threat. Each Scissor Devil gives over 11,000 EXP!! You can get from level 6 - level 99 in about 2 or 3 hours. Ultima & Flare Dodging Tip __________________________ Ultima: When the screen goes white, wait about 2 seconds and as SOON as you start seeing even the smallest bit of the battlefield again (Yes, the green smokey Ultima filled field) dodge, and you'll intake no damage every time. It's very easy once you know this and practice it. Flare: As soon as the screen goes white, wait a split second (less than) and immediately dodge. You'll receive no damage from the spell. Blast Wave Materia __________________ Now that it's possible, I highly recommend putting this into your set-up with stats to boot. I suggest VIT or HP. Many enemies that are immune to Gravity or Death particularly that give you a hard time in this section, can be insta-killed via Blast Wave. (It's like an alternate type of Death, much like Odin, as it has it's very own class). Lastly, this materia is KEY to optimal EXP farming in the entire game, which is eventually available in this section. (Useful for using Zack's level for HP boosting as well as high level DMW grinding pre-Minerva). The easiest fusion I can think of is mashing together an unmastered Electrocute with an unmastered Power Attack. You can steal the Power Attack from Vajradhara Indra in the 4-x-x sets. If you mastered your current Electrocute to beat 4-5-6 or unintentionally did so.. there is one more location conveniently accessible in 8-6-3 BEFORE you have to take on the 9-x-x sets.. which is where it's most useful. When you get it, mash them together for the Blast Wave. I prefer the easy and time saving way, which requires mastering no Materia. The choice is yours. (You'll have steady access to Electrocute and Blast Wave later when they're not this important, I promise). If you don't want to beat 8-4-1 through 8-6-3 without Blast Wave, but mastered or otherwise don't have your Electrocute.. use the following more tedious suggestions: (They are tedious because you will likely have to master Materia) Notes: -Keep them in the order you see them for the desired product. Mastered Graviga + ATK Up = Blast Wave Graviga + Mastered ATK Up = Blast Wave Mastered Graviga + Jump = Blast Wave Graviga + Mastered Jump = Blast Wave Mastered Graviga + Assault Twister = Blast Wave Graviga + Mastered Assault Twister = Blast Wave Magic Pot: Sometimes but extremely rarely gives Graviga Materia. Gravity + Dash = Graviga (Since you have two Dash Materia by the time you have access to Fusion, go right ahead and mash them together... if you don't already have a Graviga, which you should). Mastered Vital Slash + Mastered Vital Slash = Blast Wave Mastered Vital Slash + Mastered Libra = Blast Wave Mastered (Barrier / MBarrier / Elemental Ward) + Mastered Vital Slash = Blast W Mastered Vital Slash + Mastered (Esuna / Dispel / Status Ward) = Blast Wave Mastered Vital Slash + Mastered (Cure / Cura / Curaga / Regen) = Blast Wave Mastered (Jump / Assault Twister / High Jump) + Mastered Vital Slash = Blast Wa Mastered Vital Slash + Mastered (Poison Twister / Poison Aerial) = Blast Wave Mastered (Stop Twister / Silence Aerial) + Mastered Vital Slash = Blast Wave Mastered Vital Slash + Mastered (Steal / Smart Consumer) = Blast Wave Mastered Vital Slash + Mastered (HP Up / MP Up / ATK Up) = Blast Wave Mastered Vital Slash + Mastered (HP Up+ / MP Up+ / ATK Up+) = Blast Wave Mastered (HP Up++ / MP Up++ / ATK Up++) + Mastered Vital Slash = Blast Wave Mastered Vital Slash + Mastered (VIT Up / MAG Up / SPR Up) = Blast Wave Mastered Vital Slash + Mastered (VIT Up+ / MAG Up+ / SPR Up+) = Blast Wave Mastered (VIT Up++ / MAG Up++ / SPR Up++) + Mastered Vital Slash = Blast Wave Mastered Vital Slash + Mastered Dash = Blast Wave Mastered Vital Slash + Mastered SP Turbo Magic = Blast Wave Costly Punch VS Other Methods _____________________________ considering you don't get Brutal until half way through the 9-x-x sets.. you're better off spamming Gravity or Tri-Thundaga or powerhousing with physical attacks and high ATK. I personally don't find it useful for anything except Grand Horn which you don't need to worry about in this section of missions available.. by which time you'll have Brutal and easy access to Costly Punch. Costly Punch will be your main Strategy against Minerva.. but you'll only get to put stats on 5 of your materia. Therefore seeking alternative methods is highly recommended. (SP Turbo X 5 and Wall with stats etc etc). Phoenix Downs _____________ So.. 4-5-6 is done.. what should we use these for now? Save them. Maybe use 1 for the Bahamut Fury fight when he unleashes Exaflare on you. Mission 9-6-5 (Yes, the one right before Minerva) is a huge pain unless you have maxed your VIT and SPR, even then you'll want all the Phoenix Downs you can get. I remember my first quick ASAP run I used all 12 I had up to that point. However! You can steal Phoenix Downs in that mission! Just make sure you have Brigand's Glove equipped. You'll probably die while farming due to lack of accessories.. but it's a steady way to prepare for 9-6-5 boss. What about Elixirs? I recommend saving them for Bahamut Fury (8-5-6) when it uses Exaflare & Minerva when she uses Judgment Arrow as they deplete your MP, AP and some HP. Even takes your Raise status away! (Exaflare leaves Raise intact). Kirbyarm's Ultimate ASAP Darkness Tactic ________________________________________ Before reading this hot tip, I would clear 8-4-1 through 8-6-6 and have a Blast Wave handy. Also, needless to say. You'll need Materia Fusion enabled to get any sort of use out of this. This method is used to gain just under 2,000,000 SP per hour, but more importantly, if you have the 1,100,000 - 1,250,000 SP required to fuse a materia's stat to max from scratch.. then it only takes 18 - 20 minutes of Darkness farming per max materia. (This supercedes the Status Ward +2 stat per fusion method, via Gil farming). By max materia this is what I mean, here are two examples: Darkness (lvl 1) +999% HP Darkness (lvl 1) +100 VIT First, how it works. You can SP Convert 1 Darkness Materia for 6,056 SP for the SP farming side of this method. Not too shabby. Next, a level 1 Darkness has a +20% HP bonus on it by default.. this means fusing it with a materia with +3 / +30% or higher, will add +1 / +10% to whatever stat had the +3 / +30 every time. Therefore this is optimal for non-Moogle (non-chance based) SP farming as well as materia stat building without needing to farm a single gil! But of course... only if you can farm these badboys super fast. Which thanks to my genius investigations and mass exploiting, I've devised a time conservative method that exceeds any other farming spots, pre-9-x-x. Let's begin with preparation. Use my set-up (Even try to keep it in my order for easy skill switching in battle): 1) Status Ward 2) Hell Blizzaga ** These two are needed to guard the unstoppable Death spell. 3) Status Strike (Mastered) +25 MAG **Or any other materia with the highest MAG boost that you have.** 4) Electrocute (Mastered) +100% MP **For MP boost.** 5) Tri-Thundaga (Mastered) +100% MP **For MP boost and max spell power. You'll be casting this once per Darkness Battle.** 6) Blast Wave (Preferably mastered) +MAG prefered, any will do. **Your main Darkness farming artillery.** 7) Mog's Amulet **For a 99% Darkness drop rate from Demons** 8) Cursed Ring **Saves TONS of time by not hitting Modulating Phases constantly.** Note: Yes, I'm aware that you can keep Curse active after removing the ring, but there is no point. This makes sure you don't forget if you somehow die or something else happens. Other accessories aren't necessary. Maybe VIT to slow down the Hornets MP sucking Buzz.. though you shouldn't be giving it enough time to use that attack anyways. Strategy: 1) Make sure you're fully stocked on Potions, Ethers, and Somas. 2) Enter a battle. (I prefer the large spot, second encounter closest to the start of the mission, the one you start ON counts as the first). 3) Look at the enemies. If it's X2, X1, immediately turn around and run to escape the fight. (Time saver). If not, proceed to 4). 4) X2, X1 or X3, X1 makes this a 'Darkness Battle' 5) First of all run right up to the Hornets as fast as you can and cast Tri-Thundaga at it point blank (That means right in it's face). Make sure you're targetting it and you'll hit it 3 times with one cast every time, dealing 9,999 X 3 hits, killing it with one cast. (This part is for optimal SPEED). 6) Blast Wave the Demons for 1 Darkness each. The Blast Wave should instantly kill them 99% of the time, but might be lower % if the Blast Wave materia is not mastered. You'll notice you often ALWAYS have the time to kill everything before anything harmful comes your way. 7) If you're less than 10% HP, MP, or AP after a battle, then outside of battle, use two Potions, Ethers, or Somas, respectively. (Yes, this is much faster than using the items seperately in battle). Using the above strategy, I can farm an average of 55 Darkness Materia every 10 minutes of solid Darkness farming. Since I'm no average player, and a professional beta tester, I'll make the average 50 for the sake of anyone performing this amazing tactic. 50 Darkness = 10 minutes 300 Darkness = 1 hour 6,056 SP X 50 Darkness = 302,800 SP every 10 minutes 302,800 SP X 6 = 1,816,800 SP per hour -Not too shabby, it makes a big difference when you can hit the 55 - 60 mark per 10 minutes, like I can. Fusing Menu Time Saver: -When mass fusing Darknesses into your stat-Materia, first go to the Materia menu and "Sort" them all by selecting the "Auto" function. -Now choose "Manual" and move the Materia you're increasing the stat on, to the very first slot. Darknesses should only be a page or two down. Use the R shoulder button to scroll down by pages. You're welcome. Getting two +100 VIT Materia: -You should still have that mastered VIT Up (+9 VIT) handy. Fuse it with a fresh Hell Firaga to make it a Status Ward. -You should have 2 VIT Up++ materia (+3 VIT each) and can also be fused with Hell Firaga to make a Status Ward. -If you don't have either of the above three anymore, Rare Steal (one or two) VIT Up from Vajradhara in 4-2-1. Level them up to level 3, so they have +4 VIT each. Now you can fuse them with Hell Firaga to become a Status Ward. -Fuse the two Status Wards (Which should have +4 VIT each) with a fresh Darkness each. They will become Darkness (+5 VIT). Don't worry, it's easy to revert a Darkness back to Status Ward, which will turn into basically anything you want. It's just easier to play with it as Darkness since we're farming Darkness. -Now fuse every Darkness you get with your two VIT Darknesses until they are both +100 VIT!! Each max materia from scratch will cost about 1,100,000 to 1,250,000 SP, so if you didn't use babysitting SP trick or Moogle / EXP farming tricks, you'll have to do the tricks now or farm the SP here, which appears to be about 40 minutes of Darkness farming for the SP needed to fuse one max materia. On the plus side it only takes about 20 minutes to farm the 75 - 99 Darkness needed per max materia! 1 hour for a max materia... wow. Just wow. Without Minerva or item fusion, I'd like to see you do better than that. Moving along to the next easy stat materia methods. Getting two +100 ATK Materia: -You should have earned a Stop Blade (mastered) with +60 ATK on it from 8-6-6. This could save a lot of time. Simply fuse it with a VIT Up to turn it unto Dispel. (Same as Status Ward only can be turned into even more materia!) -If you need two fresh ones, you should have 2 ATK Up++ Materia by now, if not then Rare Steal 2 from Scissor Chitin in 8-6-5. Now keep Mog's Amulet equipped and go to 4-5-1, Blast Wave the bosses here for 2 Firaga Materia. Buy 2 Esuna from the Research Dept. QMC (Shop). Fuse Firaga + Esuna = Dark Firaga X2. Fuse each Dark Firaga with an ATK Up++ to obtain 2 Firaga Blade Materia (+4 ATK each). If necessary, go to 4-2-1 and Rare Steal 2 more VIT Up. Fuse the Firaga Blades with VIT Ups and they will be Dispel Materia with ATK stats. Again, Dispel is a better version of Status Ward (Lower rank). Fuse the Dispels with Darknesses respectively ending up as Darkness (+5 ATK) X2. -Now fuse fresh Darknesses with these two ATK Darknesses until they're +100 ATK each. Should take 20 minutes each max materia, once again. (If you have the SP). Getting two +100 MAG Materia: -The Fire Materia you start the game with (Visible after Ch2 starts) is special. At level 2 it has a +3 MAG bonus. If it's level 2 - 4, fuse it directly with a Darkness to make it a MAG Darkness. -If you need them fresh, a more expensive way is to buy Status Strikes from Wutai Secret Shop, Rare Steal VIT Ups from 4-2-1 boss. Fuse them to become Status Ward (+5 MAG). Fuse the Status Ward with a Darkness to become Darkness (+6 MAG)! -You should know what to do by now. Keep fusing fresh Darknesses onto the MAG Darknesses until they get to +100 MAG each. Takes about 20 minutes of Darkness farming per max materia, if you have the SP. Getting two +100 SPR Materia: (I didn't bother making these right away, as I don't feel I need them. I'm too good at dodging non-elemental magic.. Wizard Bracelet is still one of my best friends. I don't even use them in the Minerva fight) -This one is easy. Fuse a fresh Status Ward (Buy from Secret Wutai Shop) with a fresh Darkness materia to become Darkness (+6 SPR). Do this twice for two of them. Again, fuse mass Darknesses into the SPR Darknesses until they are +100 SPR each. You know the drill, 20 minutes if you have the SP, per max materia. Getting two +999% HP Materia: -Do I really have to explain these ones..? Okay. Darkness Materia has a default of +20% Health. Just keep fusing Darknesses together until you have two of them at +999% HP each. Again, it takes about 20 minutes of Darkness farming per max materia if you have the SP. Getting +999% AP or +999% MP Materia: -I wouldn't bother with MP or AP, especially since you likely still have those Tri-Thundagas and Electrocute mastered for battles you may want a huge MP boost in. Besides the cheap Blast Wave slashes.. I'd say we barely even use AP, am I right? Getting +100 LCK Materia: -Impossible without item fusion at this time. Don't even bother. (Why would you anyways?) Finally, turning Darkness into Status Ward: -Fuse max Darkness with Hell Firaga to make max Hell Firaga. Fuse max Hell Firaga with VIT Up to make max Status Ward. Easy as pie. Hell Firaga is purchased from Wutai Secret Shop. VIT Up again, is a Rare Steal from Vajradhara, the boss of mission 4-2-1. Some SP Turbo Notes ___________________ How it works: Every 1 level of SP Turbo (Master = 5 levels) is equivellent to +20% power. How it affects Gravity & Graviga: Gravity is defaulted to 25% of a current enemy's HP in damage. One Mastered SP Turbo paired with it boosts it's damage by 100% (5 levels, +20% X 5 = +100% power). 20% of 25 (as in 25%) is 5 or 5%. (5 levels, 5% X 5 = +25% gravity damage). Therefore every mastered SP Turbo you stack with Gravity, increases it's damage by 100%, thus making it's default go from 25%, to 50%, to 75%, to 100%, to 125%, to 150%. Anything above 100% Gravity damage makes this magic fatal. Graviga is defaulted to 50% of a current enemy's HP in damage. One Mastered SP Turbo paired with it boosts it's damage by 100% (5 levels, +20% X 5 = +100% power). 20% of 50 (as in 50%) is 10 or 10%. (5 levels, 10% X 5 = +50% graviga damage). Therefore every mastered SP Turbo you stack with Graviga, increases it's damage by 100%, thus making it's default go from 50%, to 100%, to 150%, to 200%, to 250%, to 300%. Anything above 100% Graviga damage makes this magic fatal. This +20% power boost per materia level applies to all attacks that are affected by the SP Turbo materia. If it is an SP Turbo Attack materia, only physical attacks are boosted. If it is an SP Turbo Magic materia, only magical spells are boosted. (Not just attacks, as it affect self-healing spells as well). SP Turbo is obviously way better for boosting both at the same time. ---------- Therefore Magic power can be boosted by a maximum of 500% (300% total Graviga damage for example, since it starts at 50% power) Therefore Physical power can be boosted by a maximum of 600% (slashing) or 500% (Command materia etc) -Power surges do not get affected. -Punches do not get affected. -Darkness does not get affected. ---------- SP Consumption: Assume these are all mastered. First the physical power chart. 1) 0 X SP Turbo = 0 SP (14.2% power) *Base at 255 ATK* 2) 1 X SP Turbo = 122 SP (31.3% power) 3) 2 X SP Turbo = 172 SP (47.4% power) 4) 3 X SP Turbo = 222 SP (60.8% power) 5) 4 X SP Turbo = 272 SP (77% power) 6) 5 X SP Turbo = 322 SP (93.7% power) 7) 6 X SP Turbo = 372 SP (MAX power) -The percentages are what fraction of the MAX power the damage inflicts on average. -The SP consumed in this chart is for each single hit, hitting multiple targets consumes multiple forms of SP. And here's our power chart for magic: (You can't use magic if you use all 6 materia slots for SP Turbo, therefore 6 X power is impossible). 1) 0 X SP Turbo = 0 SP (16.9% power) *Base at 255 MAG* 2) 1 X SP Turbo = 122 SP (34.3% power) 3) 2 X SP Turbo = 172 SP (53.1% power) 4) 3 X SP Turbo = 222 SP (68.4% power) 5) 4 X SP Turbo = 272 SP (83% power) 6) 5 X SP Turbo = 322 SP (MAX power) -The percentages are what fraction of the MAX power the damage inflicts on average. -The SP consumed in this chart is for each single hit, hitting multiple targets consumes multiple forms of SP. Knowing this can help you judge how much damage you'll do to your opponents even without SP Turbo thanks to the testing. You can also play around to get max damage with the least amount of SP Turbos thus giving you more useful Materia slots. Just keep in mind enemies anywhere near max VIT & SPR, damage is exponentially reduced and basically pointless to try. I was going to add a Mage strategy versus Minerva but with her 255 SPR, you just can't do any fathomable damage to her. Recommended Mission Order _________________________ 8-4-1 -I'd skip until you've beaten Minerva. Highly recommended. 8-4-2 8-4-3 -I'd skip until you've beaten Minerva. Highly recommended. 8-4-4 8-4-5 8-4-6 8-5-1 8-5-2 8-5-3 8-5-4 8-5-5 -Great time to abuse the SP tricks, since you get another Summon (Which decreases Chocobo Mode odds) in the next mission. 8-5-6 8-6-1 8-6-2 8-6-3 -Use fusion to make Electrocute + Power Attack = Blast Wave! (If you haven't already) Make it your new best friend against a good number of super powers (Tough enemies) in the missions to come. 8-6-4 8-6-5 8-6-6 -Go back to my Hot Tips in this section and see if you're interested in empowering your Zack before even entering the 9-x-x set. Would be a relevant novelty in the ASAP Run considering how optimal it is. 9-1-1 9-1-2 9-1-3 9-1-4 9-1-5 9-1-6 9-2-1 9-2-2 9-2-3 9-2-4 9-2-5 9-2-6 9-3-1 9-3-2 9-3-3 9-3-4 9-3-5 9-3-6 9-4-1 9-4-2 9-4-3 9-4-4 9-4-5 9-4-6 9-5-1 9-5-2 9-5-3 9-5-4 9-5-5 9-5-6 -I highly recommending building an SP Turbo (Mastered) setup at this point and time. You want to put stats on them BEFORE mastering them since they'll go up a rank in fusion if you fuse them while mastered. 9-6-1 9-6-2 9-6-3 9-6-4 9-6-5 9-6-6 -Go back and pick up any Chocobo Modes you've temporarily skipped. (8-4-1 & 8-4-3). -Pat yourself on the back for a job well done! You've overcome anything actually challenging for the rest of the game. ############################################################################### Code: 8.4.1 Name: Suspicious Mail 1 Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/8 x x/8-4-1.jpg Chests: 4 Contents: X1 (1), X1 (2), X1 (3), X1 (X) (Chocobo Mode) Reward: X1 Boss: X3 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: If you want any kind of Moogle hopes for quickly leveling Materia or optimal early SP farming time savers.. skip until you've beaten Minerva! Code: 8.4.2 Name: Suspicious Mail 2 Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/8 x x/8-4-2.jpg Chests: 3 Contents: X1 (1), X1 (2), X1 (3) Reward: X1 Boss: X3 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 8.4.3 Name: Suspicious Mail 3 Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/8 x x/8-4-3.jpg Chests: 4 Contents: X1 (1), X1 (2), X1 (3), X1 (X) (Chocobo Mode) Reward: X1 Boss: X1, X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: If you want any kind of Moogle hopes for quickly leveling Materia or optimal early SP farming time savers.. skip until you've beaten Minerva! Code: 8.4.4 Name: Suspicious Mail 4 Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/8 x x/8-4-4.jpg Chests: 3 Contents: X1 (1), X1 (2), X1 (X) (Chocobo Mode) Reward: X1 Boss: X1, X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 1 Notes: Don't forget Moogle! He's right behind where Zack starts this mission. Code: 8.4.5 Name: Suspicious Mail 5 Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/8 x x/8-4-5.jpg Chests: 4 Contents: X1 (1), X1 (2), X1 (3), X1 (4) Reward: X1 Boss: X3 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 8.4.6 Name: Suspicious Mail 6 Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/8 x x/8-4-6.jpg Chests: 3 Contents: X1 (1), X1 (2), X1 (3) Reward: X1 Boss: X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: I recommend Darkness and potion spamming. Code: 8.5.1 Name: Treasure Info 1 Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/8 x x/8-5-1.jpg Chests: 4 Contents: X1 (1), X1 (2), X1 (3), X1 (4) Reward: X1 Boss: X2, X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 8.5.2 Name: Treasure Info 2 Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/8 x x/8-5-2.jpg Chests: 3 Contents: X1 (1), X1 (2), X1 (3) Reward: X1 Boss: X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: Movers.. they give amazing amounts of SP. Their SPR and VIT are both high so any attacks are essentially useless. I recommend Darkness with high ATK. Code: 8.5.3 Name: Treasure Info 3 Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/8 x x/8-5-3.jpg Chests: 3 Contents: X1 (1), X1 (2), X1 (3) Reward: X1 Boss: X6 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: I like Tri-Thundaga and MAG boosters here. So effective. Code: 8.5.4 Name: Treasure Info 4 Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/8 x x/8-5-4.jpg Chests: 3 Contents: X1 (1), X1 (2), X1 (3) Reward: X1 Boss: X2, X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 1 Notes: The Balloons like the physically hit you quite a lot.. and they hit pretty hard respectively. Use caution. Shouldn't need a Wizard Bracelet as Blizzaga type spells are very easy to dodge. Code: 8.5.5 Name: Treasure Info 5 Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/8 x x/8-5-5.jpg Chests: 4 Contents: X1 (1), X1 (2), X1 (3), X1 (4) Reward: X1 Boss: X3 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: The ending scene for this mission is really cool! Code: 8.5.6 Name: Treasure Info 6 Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/8 x x/8-5-6.jpg Chests: 5 Contents: X1 (1), X1 (2), X1 (3), X1 (4), X1 (5) Reward: X1 (Summon) Boss: X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: This boss is immune to all elements, immune to Gravity, and immune to all statuses. Darkness works wonders because he has decent VIT and would otherwise brings your slashes to an all time low damage output. This is a battle of chance. Your odds are about 50%. First you need to get to know his attacks. Physical ground smash is where he pulls back and delays for a second, then smashes the ground you're standing on resulting in a 4-hit quake combo. Dodge roll this. Time it well. Cluster Sphere. He shoots three giant white bubble-like spheres in three fixed directions across the battlefield. I run into it and dodge roll right before impact (So stand about the middle of the arena until he fires it). Black Hole. Basically three Gravigas fired one after the other, each ball reduces your current HP by 50%, but they are easy to avoid (Don't dodge roll them). Flare. The screen flashes white. As soon as you see this, dodge roll to avoid all damage. Otherwise as powerful as the Cluster Sphere hitting you for about 5,000 damage. Damage. Is. Bad. Okay, now his more powerful attacks. Judgment Of Light. He goes far away and shoots a giant blast of energy in a big white ball at HIGH speed toward the arena. Watch it closely and dodge roll JUST before it impacts the arena to not get touched. Simple enough. Now Hexafang. This ones a bit tricky. First he clenches his talons (feet, claws, whatever) onto the arena which could hit you a few times for 5,000 a piece. Therefore hold block and absorb it. Whatever direction this pushes you move to the closest edge of the battlefield and fact the center. Hold block down until his "fangs" crash into the ground to reduce as much damage as possible. If all six hit and his talons get you.. you die. Blocking or not. You can cleverly dodge the last spike or two if you're really good, but it isn't necessary. I've only ever been hit by talons + 2 - 4 spikes.. which you can easily tank. Potion up. Last but not least, his big daddy attack. Exaflare. Unstoppable and takes you into a beautiful cutscene. This brings your AP and MP to 0 but more importantly has a 50% chance at killing you. It does 9,400 - 10,100 damage. You need 9,999 HP obviously. That is where the chance comes into play. Use my set up and offensive strategy to beat him down. SPR Up+ (lvl 4) SPR + 9 (Use a Status Ward [SPR +5] or something if you don't have anything better, it will make you barely able to survive Exaflare). ATK Up (M) ATK + 9 (See? It's still coming in handy) Darkness (M) +70% HP Darkness (M) +70% HP Darkness (M) +70% HP Darkness (M) +70% HP Kaiser Knuckles (+30 ATK) Kaiser Knuckles (+30 ATK) Obviously you'll be spamming Darkness. The damage Exaflare does to a level 40 Zack is about 10,000 with a SPR of 45. I happened to get lucky and leveled a SPR materia a little while Magic Pot farming since I was running out of good Materia to master. Anyways. spam Darkness twice, potion once. Repeat. KEEP DOING THAT TO ENSURE 100% HP. When he Exaflares. Immediately use a Soma or better yet an Elixir to recover your precious AP to be able to dodge a possible quick arena smash. Use the above attack descriptions to anticipate your defensive strategy. Best of luck. Code: 8.6.1 Name: Notice Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/8 x x/8-6-1.jpg Chests: 4 Contents: X1 (1), X1 (2), X1 (3), X1 (4) Reward: X1 Boss: X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 1 Notes: Same as the last Movers only about twice as powerful. Block comes in handy here. Darkness spam. Keep your health up. Code: 8.6.2 Name: Another Notice Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/8 x x/8-6-2.jpg Chests: 3 Contents: X1 (1), X1 (2), X1 (3) Reward: X1 Boss: X1, X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 1 Notes: Dash works great for passing that encounter. Gravity spam that Pumpkin, Darkness spam the Wyerd. I actually just Darkness spam them both since Darkness will not miss the Pumpkin like Gravity does a lot while it's busy twirling in the air. I still equip the Tri-Thundaga for the handy 100% MP bonus. Yes.. Wyerd has a LOT of HP. Code: 8.6.3 Name: Final Notice Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/8 x x/8-6-3.jpg Chests: 6 Contents: X1 (1), X1 (2), X1 (3), X1 (4), X1 (5), X1 (6) Reward: X1 Boss: X5 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 1 Notes: ATK Boosters and Darkness spam until they die. Gravity misses too much. Darkness interrupts their many physical combos and Flare casts. Reminder: Fuse this Electrocute with an unmastered Power Attack to create Blast Wave and make it your new best friend, if you don't already have Blast Wave. Code: 8.6.4 Name: S.O.S.? Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/8 x x/8-6-4.jpg Chests: 4 Contents: X1 (1), X1 (2), X1 (3), X1 (4) Reward: X1 Boss: X2, X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: Blast Wave them all. (See?! See?!) As a heads up.. until it is mastered I'd say it has a 33% success rate to start. Use Wizard Bracelet. Code: 8.6.5 Name: S.O.S. Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/8 x x/8-6-5.jpg Chests: 3 Contents: X1 (1), X1 (2), X1 (3) Reward: X1 Boss: X1, X1, X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: Blast Wave the Chitin and S Mine. Gravity or magic spam the Worm Elites. Use Wizard Bracelet. Their Absolute Stop Thread attack ignores status wards.. watch out for that. Code: 8.6.6 Name: S.O.S....? Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/8 x x/8-6-6.jpg Chests: 5 Contents: X1 (1), X1 (2), X1 (3), X1 (4), X1 (5) Reward: X1 ( Boss: X2, X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Personal Notes: I decided I wanted to free up some materia slots but keep it's benefits without any gil or SP farming. I fused two mastered Darknesses each with a fresh Hell Firaga. Turned those 70% Hell Firagas into status wards (Fuse them with HP Up or VIT Up respectively). Mashed the two status wards together for a +100% HP Status ward, and replaced my normal status ward with this one. Thus one Darkness can be removed (and even seem like it's there but more powerful). Why? So I could put on Tri-Thundaga for the 100% MP boost and still have Gravity for this match. You'll need the HP trust me.. and VIT accessories. Now I fused that 100% status ward into a 110% Blast Wave.. saving even more space. Not turn another mastered Darkness into Status ward the same way for a +70% HP status ward. Also, if your Libra is level 4 or level 5, fuse it with the new status ward to give it an extra 20% HP boost. (So we've basically just negated the need for HP Darknesses finally, and notice I haven't mentioned anything about gil or SP farming yet.. it's because it's not necessary yet, and if you can make it to the better farm, you're good to go! Go ahead and mash your second (secondary) Tri-Thundaga, your Flare, and your Tri-Fire with the status ward to boost it's percent even more! HP should be looking awesome now and that's just in your regular status ward + best friend Blast Wave. If you can get your status ward at a high enough % to surpass the SPR boost of your old status ward, mash them together for a huge increase!! This is what I'm trying to achieve here. I got mine to 230%. So with just the status ward and blast wave, I'm sitting at 9,999 HP. Awesome. Plenty of MP boosting materia slots now.. even though Ethers are easy to use. Notes: First of all, Blast Wave the two Bee Saucers. This will make life much, much easier against this badass enemy. He spins around behind you at mach speeds. Does a rip combo with a dive right after it.. watch out for that. He has a drain claw it's instant and can hit you from anywhere. Block or dodge it. I'd block, personally. He has a powerful dive bomb attack.. Be very careful is all I can say. Use Shinra Beta and Moon Bracer. After you're done: You'll notice you have a Stop Blade with a massive +60 ATK on it. Fuse with a Vit Up (Rare Steal from 4-2-1 boss) to become Dispel / Status Ward. Mash the Dispel / Status Ward into your Hell Blizzaga to become Blizzaga. Mash the Blizzaga with a fresh Hell Blizzaga to bring it back to a Hell Blizzaga, only now it will have 62 - 64 + ATK instead of +5 MAG when it was mastered. It will be easy to master again, don't worry. Worthy trade, yes? Reminder: I highly advise empowering your Zack before even beginning the 9-x-x sets. It's possible to do with the stats and materia and accessories available to you (Until about 9-6-5) but you can either empower yourself with about 6 - 10 hours of farming or spend 60 hours dying and retrying these missions over and over again until you're perfect or drop dead trying in reality. See the Recommended Mission Order and my Hot Tips above for details to get yourself some super quick fully stat built materia. ############################################################################### Starter notes: I fused one of my Darkness (+100 ATK) with my mastered Status Strike (Just fuse them together) to end up with Status Strike (+100 ATK) mastered. This goes nicely with the rest of my recommended setup: 1) Blast Wave (+ X stat) (Master) 2) Darkness (+100 VIT) 3) Darkness (+100 VIT) 4) Hell Blizzaga (+100 ATK) 5) Status Ward (+999% HP) 6) Status Strike (+100 ATK) (Master) 7) Tarot Cards (Or Crystal Orb if Pot gave you one, substitute if you get one. Tarot Cards is +60 SPR, Crystal Orb is +80 SPR, respectively). 8) Wizard Bracelet **Useful against the many elements you will encounter.** -Substitute the Status Strike for Gravity in battles you find it more useful than physical offense or Darkness spamming. You cannot break damage or HP yet, so don't be too excited about substituting your accessories for them yet. -You can get Adaman Bangle as early as 9-2-4 in a chest. (99,999 HP Limit) -You can get Brutal as early as 9-4-1 as a Rare Steal. (99,999 Damage Limit) -In case you're wondering, I mastered my Blast Wave too early to be able to add stats to it at this time, but so you know mine is a useless +120% HP. (Since my +999% HP bonus gives me max 9,999 HP anyways. Let's begin! Code: 9.1.1 Name: Underground Caves Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/9 x x/9-1-1.jpg Chests: 4 Contents: X1 (1), X1 (2), X1 (3), X1 (4) Reward: X1 Boss: X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 9.1.2 Name: Deeper into the Caves Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/9 x x/9-1-2.jpg Chests: 4 Contents: X1 (1), X1 (2), X1 (3), X1 (4) Reward: X1 Boss: X2, X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: Blast Wave. Code: 9.1.3 Name: Marks of an Intruder Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/9 x x/9-1-3.jpg Chests: 5 Contents: X1 (1), X1 (2), X1 (3), X1 (4), X1 (5) Reward: X1 Boss: X1, X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 1 Notes: You can Blast Wave the G Spartans. Code: 9.1.4 Name: Genesis's Interception Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/9 x x/9-1-4.jpg Chests: 5 Contents: X1 (1), X1 (2), X1 (3), X1 (4), X1 (5) Reward: X1 Boss: X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: Dispel Blade can be handy here, but with 255 ATK you should still deal almost 9,999 damage with normal slashes. I bet you're loving your new found VIT stat. Code: 9.1.5 Name: Behind the Scenes Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/9 x x/9-1-5.jpg Chests: 8 Contents: X1 (1), X1 (2), X1 (3), X1 (4), X1 (5), X1 (6), X1 (7), X1 (8) Reward: X1 Boss: X1, X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 1 + 1 tricky one Notes: You'll notice battles can be laggy here if you're using the UMD on PSP. This is because of how many chests there are. Grab them to get rid of the lag. Blast Wave the G Spartans. Code: 9.1.6 Name: Genesis's Threat Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/9 x x/9-1-6.jpg Chests: 3 Contents: X1 (1), X1 (2), X1 (3) Reward: X1 Boss: X1, X1, X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: First off, MBarrier Machine is immune to all magic except Gravity. Hack and slash him or spam Gravity, I recommend slashing. Next, Crit Machine has no primary immunities, but all his attacks critical hit you. Next, Barrier Machine is immune to all physical attacks so spam him with Darkness or Gravity (You'll not want to use Darkness as you want your HP to stay high, trust me here, but since Gravity can't KILL an enemy, finish him with a Darkness or Hell Blizzaga). I take out Blast Wave to add Gravity. Next note, all of their scatter shots hit for 300 damage each hit, fixed damage. Moon Bracer or Barrier does not change the fixed damage. I substitute one of my accessories for the Twisted Headband as it comes in VERY handy. You'll thank me for that tip as these guys can make quick work of you since you only have 9,999 HP max. Heal with potions if needed. Use X-Potions if they drop you below 2,000 - 3,000 HP since that is danger zone. They're expensive, but you can buy them if you don't already have a huge amount. I recommend taking out the Barrier Machine last since you can spam Gravity or Darkness easier, while quickly slashing away the other machines. They don't have amazingly high HP, but it's decently high. You're welcome. Don't forget to change your setup back after the battle. Code: 9.2.1 Name: A Third Power Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/9 x x/9-2-1.jpg Chests: 5 Contents: X1 (1), X1 (2), X1 (3), X1 (4), X1 (5) Reward: X1 Boss: X1, X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: Bad deja-vu anyone? Worry not, your new found high VIT will make them barely able to scratch you. Hack and slash.. crit to stagger them lots. Alternatively, take out your ATK Materia and add MAG materia, take out Blast Wave for Tri-Thundaga.. this method is a little faster but consumes Ethers. HOWEVER. They can sometimes be dangerous. This is because the quick arm smack they do SOMETIMES (be very rarely) ignores VIT for some reason, thus hitting you for 9,999 damage. Also, when they swing their weapon at you, don't get hit by it as it is one of the few attacks in this game that isn't a status effect, but brings you to 1 HP no matter how much you had. As in, if you had 50,000 HP, it would deal 49,999 damage. So... don't get careless just because they can't hurt you with their unstoppable attack. If you changed your setup, don't forget to change back. (I just hacked and slashed, it's fun). Code: 9.2.2 Name: Weapons out of Control Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/9 x x/9-2-2.jpg Chests: 5 Contents: X1 (1), X1 (2), X1 (3), X1 (4), X1 (5) Reward: X2 Boss: X2, X3 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 2 Notes: Blast Wave them. Code: 9.2.3 Name: Continuing into the Caves Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/9 x x/9-2-3.jpg Chests: 5 Contents: X1 (1), X1 (2), X1 (3), X1 (4), X1 (5) Reward: X1 Boss: X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 3 Notes: Sweet, another new type of monster. He hits hard, but your VIT should make it fairly comfortable battle if you block well enough. Sometimes he counter-attacks with a very, very powerful hit (I'm talking, 7,000+ damage). Be sure to block it. His claw attacks are very strong. Hack and slash him to death, but don't over slash or you'll be counter-attacked easily. He is also fast. Lastly, his Stranglehold attack is nasty AND unstoppable (7,000+ damage). If it's too hard for you, replace Tarot Cards with Moon Bracer.. or Fuse a max Darkness with VIT Up, then fuse that Elemental Ward with a Poison, Silence, or Stop to become Esuna / Dispel / Status Ward.. finally mash the Status Ward with a Wall Materia (Or Barrier if you don't have Wall), however you not only have to cast it for the effect, but it only lasts a certain time. Seriously, just Moon Bracer it for now. I would basically, slash once, dodge the counter, rinse and repeat unless he counters with Claw Attack which is obvious because of the text saying he's about to use it.. which then I sneak in a second hit before his Claw Attack connects (dodging out of the way). Keep HP above 8,000 at all times. He's very easy if you aren't careless. Code: 9.2.4 Name: A New Path Discovered Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/9 x x/9-2-4.jpg Chests: 5 Contents: X1 (1), X1 (2), X1 (3), X1 (4), X1 (5) Reward: X1 Boss: X1, X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: Replace your Tarot Cards with Adaman Bangle from now on.. depending on Zack's level you will now have an enormous amount of HP thanks to your +999% HP Materia. Note that all potions will only heal a max of 9,999 HP even if it's less than the 33% or, so that they normally heal. Potions are cheap.. especially by now, and you can use 2 - 4 often before an enemy pulls another attack off, or before you could cast a second spell. Plus they don't take a precious Materia slot for healing. Boss: Blast Wave the Chitins. Darkness spam the Killer Bee. (You can Blast Wave it, but it has high resistance to it). Code: 9.2.5 Name: To the Lower Levels Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/9 x x/9-2-5.jpg Chests: 6 Contents: X1 (1), X1 (2), X1 (3), X1 (4), X1 (5), <100000 Gil> X1 (6) Reward: X1 Boss: X1, X2, X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: Gold Hairpin lets you have up to 9,999 MP.. should you find a use for it, let me know. Boss: Blast Wave the S Mine first. Then Darkness spam the Worm and Bees until the bees are dead, then hack and slash the worm. Watch out for that status ward-ignoring Absolute Stop Thread attack. Code: 9.2.6 Name: Signs of Materia Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/9 x x/9-2-6.jpg Chests: 5 Contents: X1 (1), X1 (2), X1 (3), X1 (4), X1 (5) Reward: X1 Boss: X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: He has a final attack (Attack sometimes used when it's HP reaches 0, before the battle ends). This attack is pretty strong, so keep your HP at a decent level. I'd trade the Wizard Bracelet for Tarot Cards (Or Crystal Orb if you somehow have one) just for this battle. Dodge his magic. Block his attacks if necessary. Otherwise, hack and slash to kill him. I like to slash in front because you still hit him for 9,999 yet he doesn't do that undodgable double tail smack at you. So just slash, slash, slash, until he attacks, dodge the attack, back to slashing. While he's charging Ultima, you may be able to squeeze in 5 - 6 more slashes (Yes even while the screen is flashed white from the spell) just make sure you dodge at that right moment. Ultima dodging reminder: When the screen goes white, wait about 2 seconds and as SOON as you start seeing even the smallest bit of the battlefield again (Yes, the green smokey Ultima filled field) dodge, and you'll intake no damage every time. It's very easy once you know this and practice it. Final notes: Your first SP Turbo Materia! I recommend putting a max stat on it right away, VIT recommended, should be easy enough to transfer another max materia's bonus to and convert. Then get it to Master level. Make sure you put the stat on BEFORE mastering it or when you go to fuse stats onto it it'll become SP Barrier, which defeats this helpful, little piece of advice. Now that you have it and it's in your setup, pair it with a Graviga and instead of dealing 50% of enemy's current HP in damage, it will be 100%!! Thus making Gravity a fatal AND fixed damage attack. It beats Costly Punch in speed, only some enemies are immune to Gravity type spells and it also consumes a bit of MP. After: Just one more set before you get your hands on Brutal! Code: 9.3.1 Name: To the End Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/9 x x/9-3-1.jpg Chests: 5 Contents: X1 (1), X1 (2), X1 (3), X1 (4), X1 (5) Reward: X1 Boss: X2, X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 1 Notes: With max VIT and ATK, Wizard Bracelet, Adaman Bangle, this fight should be a breeze for you. Only thing to watch out for really, is the Water Squirt attack.. it doesn't get absorbed and with no SPR boosters, deals a good 20,000+ damage. Easily dodged or avoided. Hack and slash is good, but Tri-Thundaga and max MAG Materia is faster and more effective. Code: 9.3.2 Name: Genesis's Challenge Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/9 x x/9-3-2.jpg Chests: 5 Contents: X1 (1), X1 (2), X1 (3), X1 (4), X1 (5) Reward: X1 Boss: X1, X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: Ahh, finally a Crystal Orb (+80 SPR). You get another one in a couple missions, to compliment your two available accessory slots, should it be necessary for you at some point. (Unless of course you made two max SPR materia). Also, the chest behind the mission boss is accessible by hugging the wall on your left as you approach it.. you will encounter one unavoidable battle by getting it. My map has special details. Boss: These guys are a bit tricky.. but nothing incredibly difficult if you prepare yourself properly. Trade your Wizard Bracelet for Twisted Headband for the same reason as the previous time I got you to actually use it. Their scatter shots this time deal 800 and 1,000 each hit! (Again, Moon Bracer or Barrier will not cut that in half or change it at all, the 800 / 1,000 is fixed damage). Luckily you have that Adaman Bangle now. As for Materia, you want max MAG or ATK. SPR and VIT do nothing in this fight. Heal with potions and trying to avoid the Ultra Missiles... as they will deal about 7,000 damage each. Block these down to 800 or so if you have trouble avoiding them or are in a tight spot. Just don't let that death cloud hit you while you stand there blocking. (With 8 missiles aimed your way, it becomes a threat and fast). On the other hand, the most dangerous part of this battle is the Death Machine's Death Cloud attack... it brings you to 1 HP regardless of status wards. I prioritize anticipating this and avoiding it at all costs as he uses it very quickly.. but luckily not TOO often.. still often enough. Dodge or avoid it. Kill him first if you want, but really, any order should do. As for offense. If you favored ATK, which is the slow and thus more dangerous method. Hack and slash. If you favored MAG, equip your good old friend, that mastered Tri-Thundaga for a speedier battle, with less chances of getting hammered. You're welcome again. Go back to your default setup. (Reminder). What I used: 1) Tri-Thundaga (Master) +100% MP 2) Darkness +100 VIT 3) Darkness +100 MAG 4) Hell Blizzaga +100 MAG 5) Status Ward +999% HP 6) Darkness +100 MAG 7) Adaman Bangle (Around 50,000 HP right now, for me) 8) Twisted Headband Reminder of default setup: 1) Blast Wave (+ X stat) (Master) 2) Darkness (+100 VIT) 3) Darkness (+100 VIT) 4) Hell Blizzaga (+100 ATK) 5) Status Ward (+999% HP) 6) Status Strike (+100 ATK) (Master) 7) Now, Adaman Bangle 8) Wizard Bracelet **Useful against the many elements you will encounter.** Code: 9.3.3 Name: Genesis's New Weapon Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/9 x x/9-3-3.jpg Chests: 6 Contents: X1 (1), X1 (2), X1 (3), X1 (4), X1 (5), X1 (6) Reward: X1 Boss: X1 ( X5) Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Once you get Network Shop Duo: Purchase a Sniper Eye. Useful for this boss. Coincidence? Notes: First thing I think when I enter this battle is, "this bridge ain't big enough for the both of us!" Humor aside, know that whenever you destroy all five Panzer Jr.+'s.. Grandpanzer uses an attack called "Eject!" which creates five more of these little annoyances at full health. On Hard Mode they have over 100,000 HP each. Causing further problems for us, they all do one thing and only one thing.. they heal Grandpanzer 15,000 or so HP per "Repair", and they can do it every 2 - 3 seconds.. times that by 5 of them and that's 75,000 HP per 2 - 3 seconds. one word.. Ouch! First decide on your strategy. Offensive or defensive. If offensive, replace the Wizard Bracelet with Sniper Eye. If Defensive, replace it with Protect Ring (Upgraded Moon Bracer, now that you have it). I don't see a point in defensive if you can avoid the attacks, which is very easy to do. The key here is to pick one Panzer Jr.+ (Look at the letter next to their name when your crosshair is on it and memorize it) and don't attack it at all! (Or at least the best you can). Now kill the other four with hack and slash. Using magic or Darkness will hit multiple, thus you'll likely be hitting all 5 or unintentionally the one you picked, quite a lot. Don't do this. Anyways, once 4 are defeated, leave the one with as much HP as you can before beginning your assault on the Grandpanzer. Notice they do not heal the Grandpanzer if it is at full HP. You've now reduced the "heal rate" from 75,000 per 2 - 3 seconds to just 15,000 per 2 - 3 seconds. With 255 ATK you will deal just over 5,000 damage per slash, maybe 6,000 on a combo on the Grandpanzer due to it's high VIT. Run around behind to crit it for full damage (9,999) if you're using the defensive method. If you're using offensive, hit it as much as you want, anywhere, anytime you can for the full 9,999 damage. If the Panzer Jr.+ is getting close or hit by your slashes STOP because as soon as it dies, he brings 5 more out and they will heal them so fast, you won't be able to keep up. Might as well give them damn Grandpanzer Full-Cure with a 1,000,000 HP heal limit! Hack and slash him ignoring the one Panzer Jr.+'s heal rate, and you'll close in more damage than he gets healed by. A bit of patience, and not getting careless (avoiding attacks) and you'll have him beaten in no time. Why not Tri-Thundaga method / magic? Because the risk of hitting the final Panzer Jr.+ is too high. Just don't bother. I'm sure it's possible, but why bother when you have a solid strategy like this? Code: 9.3.4 Name: Genesis's Super Weapon Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/9 x x/9-3-4.jpg Chests: 6 Contents: X1 (1) Seriously?? X1 (2), X1 (3), X1 (4), X1 (5), X1 (6) Reward: X1 Boss: X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: It has a lot of HP, and high attack power for it's attacks... but is very easy to dodge or block it's attacks. If your VIT is max it's not even really a risky match. Having said that, Scarlet Pick is key for getting something steady nice and early. This is your first access to Shinra Beta+ as a Common Steal. Therefore switchout your Wizard Bracelet for Brigand's Gloves (100% steal rate, but NOT Mog's Amulet as you want the Common Steal for now, not the Rare Steal). And switchout Blast Wave for Steal Materia. Take off your max VIT materia for now. Steal a Shinra Beta+ (Might accidently nab 2 SP Barrier Materia, which is fine). Suicide (Easy with low VIT). Re-enter the mission and steal a second Shinra Beta+ (Now you have them complimenting your two accessory slots for whatever reason or strategy you feel like using in the missions to come). Suicide again so you can come back at her with a proper set up, though you could save time by still beating her with Brigand's and Steal equipped. Code: 9.3.5 Name: Wutai's Best Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/9 x x/9-3-5.jpg Chests: 7 Contents: X1 (1), X1 (2), X1 (3), X1 (4), X1 (5), X1 (6), X1 (7) Reward: X1 Boss: X1, X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 1 Notes: Getting all of the chests with the least encounters was my goal here, so follow my map if you want to play it smart. Simply backtrack to the Asura when ready. Boss: So this is Wutai's best, huh? Interesting. They should have at least made his special attack unstoppable like our friends in good old 4-4-6 & 9-2-1. Magnitude 8, like it's lesser versions can be dodged or avoided. Watch out for the sometimes VIT-ignoring backswing. It will deal 99,999! Hack and slash. You'll notice Blast Wave is becoming less and less useful. It will be replaced with Costly Punch after 9-4-3. You'll also notice I've been sticking with a lot of Darkness as my max Materia. Code: 9.3.6 Name: No More Wutai Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/9 x x/9-3-6.jpg Chests: 5 Contents: X1 (1), X1 (2), X1 (3), X1 (4), X1 (5) Reward: X1 Boss: X1, X1, X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 1 Notes: Since these guys spam non-elemental ultimate magic (Ultima, Flare, Energy) feel free to replace the Wizard Bracelet with a Crystal Orb for this fight. Blast Wave the Horned Devil first off, then Darkness spam the others. Hack and slash the Lantern once Mover is defeated. Keep your HP high and do your best to dodge those attacks. If you can't Darkness spam which is the faster method, use Gravity for the Mover EX and then hack and slash the Lantern last. Delta Attack is better blocked than dodged since it's timing usually waits for when you're vulnerable if you roll too early, and quite difficult to time a dodge. Piece of cake, right? Don't forget to default your setup after. Code: 9.4.1 Name: Genesis's Ambition Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/9 x x/9-4-1.jpg Chests: 8 Contents: X1 (1), X1 (2), X1 (3), X1 (4), X1 (5), X1 (6), X1 (7), X1 (8) Reward: X4 Boss: X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: In this mission, be sure to Rare Steal a Brutal from Crazy Sword in a random encounter. This sets your damage limit to 99,999. Make this your new default set-up: 1) Status Strike (+100 ATK) 2) Darkness (+100 VIT) 3) Darkness (+100 VIT) 4) Hell Blizzaga (+100 ATK) 5) Status Ward (+999% HP) 6) Graviga (I converted one of my +100 MAG to +999% MP and put it on this) *Since you can break damage limit, Graviga now exceeds Gravity* 7) Adaman Bangle 8) Brutal Switchout the Adaman Bangle for Wizard Bracelet to get by encounters with disgusting amounts of offensive elemental magic coming your way. Also switching out Blast Wave for Dash makes escaping a lot easier. You can get Costly Punch either now by spending a lot of random chance and time by mastering two Hammer Punches and fusing them together. Or you can beat 9-4-3 (three more missions) for a DMW materia. Fuse that with any Punch materia to create Costly Punch. Boss: First off, once you have access to 9-4-6, you have access to steady Blast Wave. So it's too bad you can't add the max stat you want to it yet.. You can't Blast Wave this guy and he is immune to Gravity magic. Therefore I'd substitute your Blast Wave for that Status Strike (+100 ATK) for a quick hack and slash. Admire your amazing strength when you crit him. It's quite safe to also trade your Adaman Bangle for Sniper Eye so you don't have to be behind him for a crit. Just have your VIT and ATK topped off and you're good to go. Things I should mention, when his HP is low, he will cast Curaga. Crit him to interrupt this so he doesn't cast it. Also, he will likely use "Make Invincible" attack which makes everything do no damage to him until it wears off.. It lasts a good full minute unfortunately. He often tried to Curaga while in this state. You can still interrupt it by critting him, you just won't do any visible damage. Go back to default after this. Code: 9.4.2 Name: Genesis's Passion Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/9 x x/9-4-2.jpg Chests: 8 Contents: X1 (1), X1 (2), X1 (3), X1 (4), X1 (5), X1 (6), X1 (7), X1 (8) Reward: X1 Boss: X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: Fast, but with your high VIT, not too strong. Spam Graviga for high speed damage. Topping your ATK will finish them off faster when they're health is low from Graviga. Easy as pie. A personal favorite strategy of mine, Graviga until they have 20,000 or less HP, then blast them with a Darkness at max ATK for a good 20,000 damage. This obviously only works if an enemy is not immune to Gravity. Code: 9.4.3 Name: A Fresh Start Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/9 x x/9-4-3.jpg Chests: 5 Contents: X1 (1), X1 (2), X1 (3), X1 (4), X1 (5) Reward: <1000 Needles> X1 Boss: X3, X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 1 Notes: Blast Wave works, but we removed from our default set up for a reason.. enemies are getting too resistant to it, including the Dinornis. Therefore "Brutal"ized Graviga spamming is priority next to hack and slask or Darkness spam, whichever is faster or possible without dying too easily. Watch out for that Kactaar's "10,000 Needles" attack. Very dangerous with those Dinornis' Gravity-based kick (By Gravity based I mean one of their kicks will kick you and ALWAYS deal a % of your current HP.. about 85% in this case, therefore nastier than Graviga). Code: 9.4.4 Name: Machines Gone Haywire Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/9 x x/9-4-4.jpg Chests: 6 Contents: X1 (1), X1 (2), X1 (3), X1 (4), X1 (5), X1 (6) Reward: X1 Boss: X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: Anytime you see these types of machines (the ones that appear in random encounters) automatically think "Blast Wave" because they are very vulnerable to it. Boss: Another easy to anticipate spider machine type. Watch out for it's "Disarm Net" attack as it ignores your status wards and puts Zack in "Stop" status. Very dangerous. Costly Punch for best results (Since it is immune to Gravity). Hack and slash for a more fun battle. After: This point and forward, (all the way until 9-6-5) bosses are not immune to Gravity / Graviga except for one, which will be noted.. so that will be our primary offense with Darkness. Take out Graviga for Dash for the unavoidable encounters, if they're giving you problems or you want to conserve your MP / Ether supply (though you really shouldn't have to by now). Code: 9.4.5 Name: Only for SOLDIER Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/9 x x/9-4-5.jpg Chests: 6 Contents: X1 (1), X1 (2), X1 (3), X1 (4), X1 (5), X1 (6) Reward: X Boss: X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: ? Notes: The random encounters in this stage are very weird and different to every other stage or mission in the game. They are either actually random like other Final Fantasy games, or encounter areas are bizarre and twisted, laid out in an extremely unorthodox manner. Either way, with high VIT you can just keep escaping, since it's time consuming to wipe them all out. Boss: Graviga spam. Darkness finish. Cake walk. Code: 9.4.6 Name: Only for 1st Class Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/9 x x/9-4-6.jpg Chests: 5 Contents: X1 (1), X1 (2), X1 (3), X1 (4), X1 (5) Reward: X1 (1) Boss: X1 (And it's babies whenever it spews them out) Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 1 Notes: Wizard Bracelet comes in handy for the random encounters. Note that you can Rare Steal some Electrocute Materia from Garuda in this mission. Useful for unlimited non-Punch / non-Ultimate / non-Other rank 5 materia creating. Such as Blast Wave. Boss: This guy keeps spawning smaller versions of itself which can be annoying. So the best strategy to exploit is prioritizing damage on the main one first. Otherwise.. Graviga spam. Darkness finish. Cake walk. Code: 9.5.1 Name: Hojo's Monsters Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/9 x x/9-5-1.jpg Chests: 6 Contents: X1 (1), X1 (2), X1 (3), X1 (4), X1 (6) Reward: X1 Boss: X1, X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: I'd substitute your Status Strike +100 ATK for Blast Wave, and Adaman Bangle for Wizard Bracelet to make this battle a lot easier. Just be careful, you only have 9,999 HP. First of all, wait for an opening from Ifrit (a pause or when he starts his Explosive Flame Shot attack since you can absorb it) and use this opening to Blast Wave the two Cannon Heads. Now, preferably between opening, Graviga spam. Darkness finish. Should be pretty easy. Don't forget to default your setup. Code: 9.5.2 Name: Further Below Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/9 x x/9-5-2.jpg Chests: 7 Contents: X1 (1), X1 (2), X1 (3), X1 (4), X1 (5), X1 (6), X1 (7) Reward: X1 Boss: X2, X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: I knew beforehand these guys were going to be magical powerhouses using Ultima and Delta Attack etc.. so I converted my other +100 MAG to a +100 SPR, and went half and half on VIT and SPR (1X +100 VIT and 1X +100 SPR, obviously just removing one of my VIT materia to make room for it). This starts to become useful, and fast. Be good at blocking Three Stars physicals and all magic and avoid if you can safely do so. Graviga spam. Darkness finish. If this is REALLY giving you trouble.. consider converting one of your max Darkness to Wall and cast it. I like to do Graviga, Graviga, Darkness, and the Three Stars should die then concentrate on avoiding those pesky Very Hungry's. Code: 9.5.3 Name: Unusually Strong Monsters Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/9 x x/9-5-3.jpg Chests: 6 Contents: X1 (1), X1 (2), X1 (3), X1 (4), X1 (5), X1 (6) Reward: X1 Boss: X1, X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 1 Notes: Tycoon is immune to Graviga, so replacing it with Costly Punch just for this match is your optimal method. If you don't feel up to that, Graviga /Darkness the Three Stars and hack and slash the Tycoon for serious damage (30,000 - 40,000 per crit). Cake walk. Code: 9.5.4 Name: Abnormal Power Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/9 x x/9-5-4.jpg Chests: 9 Contents: X1 (1), X1 (2), X1 (3), X1 (4), X1 (5), X1 (6), X1 (7), X1 (8), X1 (9) Reward: X1 Boss: X2, X3 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: You'll notice this mission has a lot of goodies, including a shop that gives you your first access to steady DMW Materia! This means you can make any materia in the game rank 8 (which is the max rank)! Some examples, Goblin Punch + Apocalypse = Costly Punch. Tri-Thundaga + Apocalypse = Ultima. Drain + Apocalypse = Drainga. Barrier + Apocalypse = Wall. Assault Twister + Apocalypse = Assault Twister+. Gravity + Apocalypse = Quake. Poison Blade + Apocalypse = Dispel Blade. VIT Up + Apocalypse = VIT Up++ (Essentially giving you access to all Stat Up++ Materia!). Fire + Apocalypse = Firaga. SP Turbo Attack + Apocalypse = SP Master. Steal + Apocalypse = Gil Toss. Power Attack + Apocalypse = Exploder Blade and so on and so forth. Notice you can also buy the Genji Helm for 1,000,000 gil. If you really want it, go ahead. It's useless in the 9-x-x ASAP run due to accessory slot limitations however. Also, if you want a perfect game (requires obtaining 99 Genji Helms) you can't buy a single one until you have 99,000,000 gil in your wallet. This is because once you buy your first one and leave the shop, it disappears from the shop's inventory forever. On your first visit, it allows you to buy it as many times as you want. So I repeat, if you are doing a perfect game, do NOT buy a single Genji Helm until you have 99,000,000 Gil to spare all at the same time, so you can purchase 99 of them in a single transaction. Boss: Wizard Bracelet instead of Adaman Bangle. One thing to watch out for with only 9,999 HP is the "Penetrate" attack the Kings use. It can crit for 9,000 damage. Sometimes King Sahagin casts Magic Defense on itself or another enemy. This makes Graviga useless, but wears off eventually. Taking out the Status Strike (+100 ATK) for Costly Punch can get around that. Otherwise, Graviga spam. Darkness finish. Cake walk. Don't forget to default your setup. What I did: Default setup, Darkness spam. Potion when Tri-Fires nail you or your HP gets low for spamming. I <3 Darkness. Code: 9.5.5 Name: A Lonely Journey Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/9 x x/9-5-5.jpg Chests: 4 Contents: X1 (1), X1 (2), X1 (3), X1 (4) Reward: X1 Boss: X3, Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 2 Notes: Wizard Bracelet comes in handy if you wish to escape the random encounters. Since it's for the encounter, I'd replace the Brutal temporarily, instead of the Adaman Bangle, for tanking purposes. I also switch up my Status Strike (+100 ATK) for Dash to make escaping easier, when I know a battle is coming up that I don't want to fight. Boss: Accessories: Wizard Bracelet + Brutal. Graviga Spam. Darkness Finish. Cake Walk. Default setup after. Code: 9.5.6 Name: Even Deeper Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/9 x x/9-5-6.jpg Chests: 7 Contents: X1 (1), X1 (2), X1 (3), X1 (4), X1 (5), X1 (6), X1 (7) Reward: X1 Boss: X5 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: You have steady access to all SP Turbo types from this mission on, and my Minerva strategy involves using 5 SP Turbo Materia.. however changing over to this before Minerva could be counter-productive to our Graviga / Darkness / Costly punch methods, and would also negate our status wards. So I'd be patient and wait until the mission you can directly steal SP Turbo to save tedious fusing and Materia hunting time, and further wait until 9-6-5 or 9-6-6 to put this Minerva setup together. Ziedrich notes: Now that you have access to Ziedrich, life can become very easy for you. It'll be risky bringing your HP down to 9,999 for this accessory but if you have a +100 SPR and +100 VIT materia (or two VIT or two SPR respectively, you can always convert VIT to SPR or SPR to VIT) you can max VIT and SPR with only 2 Materia slots instead of 4!! This is because Ziedrich increase all of your primary stats by +100. Do this now if you like. Boss: Graviga Spam. Darkness Finish. Cake Walk. After: Doesn't it feel nice to be able to have max ATK or MAG, max VIT, max SPR, Darkness, AND Gravity / Costly Punch at the same time? Make this your new default setup all the way through 9-6-5! 1) Status Ward (+999% HP) 2) Hell Blizzaga (+100 ATK) 3) Darkness (+100 VIT) 4) Darkness (+100 SPR) *Doesn't have to be Darkness obviously* 5) Costly Punch (+ any) 6) Graviga (+ any) *I still have my handy +999% MP on Graviga* 7) Ziedrich *Actually more effective in this setup than Adaman Bangle* 8) Brutal Code: 9.6.1 Name: Toughest Monsters Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/9 x x/9-6-1.jpg Chests: 9 Contents: X1 (1), X1 (2), X1 (3), X1 (4), X1 (5), X1 (6), X1 (7), X1 (8), X1 (9) Reward: X1 Boss: X3 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 1 Notes: The random encounters can be a pain, unless you set up properly. Adaman Bangle + Ziedrich (Assuming you have max VIT and SPR and a +999% HP) you can easily run away from these battle. Boss: These guys deal fixed AND massive damage, therefore Adaman Bangle should replace Ziedrich. They don't do magic or hit hard, so having 150 ish of SPR and VIT is fine for this battle. They do a nasty 100,000 Needle when they die, and also just when they're at low HP sometimes. That will do 100,000 damage if all the needles connect, and since there are three of them this is a serious hazard. Feel free to temporarily switchout your SPR +100 for +999% HP to maximize your HP. Offensive strategy.. most say Costly Punch. I say that's way too risky unless you want to depend on luck. I say spam Graviga and finish with Darkness. When you can tell their HP is low and they come at you with 100,000 Needles, try to dodge out of it while only getting hit by 1 or 2 of these super fast needles, otherwise you can BARELY step away from it 100% if you're fast / skilled enough. This is a really easy fight for me, but I thought I'd go into detail since many people struggle with this mission even on a Normal Mode Run (and I can see why). Default your setup after. Code: 9.6.2 Name: The Lowest Tier Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/9 x x/9-6-2.jpg Chests: 7 Contents: X1 (1), X1 (2), X1 (3), X1 (4), X1 (5), X1 (6), X1 (7) Reward: X1 Boss: X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: Graviga Spam. Darkness Finish. Cake Walk. Super Ribbons can save you two Materia slots as a tip. Acts as a Status Ward + Hell Blizzaga for you.. but takes a precious accessory slot, so useless for now. Code: 9.6.3 Name: Weapons Gone Haywire Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/9 x x/9-6-3.jpg Chests: 9 Contents: X1 (1), X1 (2), X1 (3), X1 (4), X1 (5), X1 (6), X1 (7), X1 (8), X1 (9) Reward: X1 Boss: X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: Graviga Spam. Darkness Finish. Cake Walk. Code: 9.6.4 Name: Biomechanical threats Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/9 x x/9-6-4.jpg Chests: 6 Contents: X1 (1), X1 (2), X1 (3), X1 (4), X1 (5), X1 (6) Reward: X1 Boss: X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 2 Notes: As soon as you get Genji Gloves, start using it instead of Brutal from now on. Boss: Dodge the physical. Block the Super Bad Breath and Gastric Juice. If you have only 9,999 HP you must use 2 - 3 potions after these attacks to heal up completely as a Breath will kill you if you don't. (Even if blocked). Graviga Spam. Darkness Finish. Cake Walk. Code: 9.6.5 Name: Life Form of Energy Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/9 x x/9-6-5.jpg Chests: 6 Contents: X1 (1), X1 (2), X1 (3), X1 (4), X1 (5), X1 (6) Reward: X1 Boss: X1, X2, X2, X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: X Notes: Nifty little trick for escaping these random encounters. Ziedrich + Twisted Headband. (Thus, you won't be interrupted while trying to escape). max SPR and VIT + 9,999 HP should get you in and out no problem. Boss: Okay.. so it took several hours of trying different things, before I decided Ziedrich just isn't going to cut it for this battle since you need the accessory slot for something for more important, which is HP. My setup: 1) Any Materia (+999% HP) 2) Any Materia (+100 SPR) 3) Any Materia (+100 SPR) 4) Any Materia (+100 VIT) 5) Any Materia (+100 VIT) 6) Costly Punch 7) Genji Glove 8) Adaman Bangle First thing you'll notice, I had to change the stats around on my Materia. (such as ATK to SPR and MP to VIT). You NEED the HP break limit, even with max defensive stats. My strategy is simple yet annoying. Costly Punch is your offense for the entire fight, no ifs ands or buts. Main priority: Watch the tank, don't get shot by it's powerful shells, as they deal about 50,000 damage. First priority targets, the blue Mock Troopers who always run at you with a slow club attack. The reason is they die the fastest, and the key here is to free up windows of opportunity as soon as possible. You'll find with all 7 enemies you pretty much NEVER have an opening without skilled blocking and even then you're in danger of the big shell. Next kill the red Mock Troopers, since they have mediocre HP and charge at you with annoying interrupting attacks, as well as Tri-Fire. Last, the Wutai Mock Troopers, they have the most HP, and it of course would be nicest to get them out of the way first but you need windows of opportunity which will take you a while to earn with the high number of fast enemies in this battle. One thing you could do is wait, tank and carefully just block around until you get "Endure" status off a random DMW non-modulating phase spin then Costly Punch 4 or 5 times, which should kill SOMEthing. Take the Goliath on last, it is very easy, but with Costly Punch as you're weapon it's easy to get smacked by his 50,000 damage shell, so be CAREFUL. Lastly, if one of your Materia is Wall, this can come in quite handy. If it's mastered, it lasts WAY longer. Alternative strategy: (This is faster AND easier, and also prepares you for your next fight with an extra usable strategy). 100,000 SP? 1) Wall (+100 SPR) 2) Quake (+100 VIT) 3) SP Turbo (+100 VIT) *Master this* 4) SP Turbo (+999% HP) *Master this* 5) SP Turbo (+100 MAG) *Master this* 6) SP Turbo (+100 MAG) *Master this* 7) Genji Glove 8) Adaman Bangle This makes things much easier. However you'll need +100 ATK on the SP Turbo for the second strategy of Minerva, so you'll likely be making 7 or 8 max SP Turbo materia, the problem is you also have to master them all. This can be time consuming, but worth it. (Imagine slashing and casting Tri-Thundaga for 99,999 damage every time). Anyways, spam quake. You should pick of the Mock Shinra and Mock Wutai really fast while also damaging the tank. The Mock Genesis reduce your damage to about 20,000 - 30,000 so they will take a lot more spams. Just have a few ethers handy and Potion up when you need to. This makes the battle VERY short, this the risk factor is a lot smaller than the above strategy. Not too shabby for two accessory slots! I didn't cast Wall once, and had no problems.. but you can reduce a lot of damage if you cast it. Code: 9.6.6 Name: The Reigning Deity Link: N/A Chests: 0 Reward: X1 Boss: X1 Random Encounters: N/A $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ Strategy 1: 99 X Potion 99 X Hi-Potion 99 X X-Potion 20 X Elixirs (or more) 99 X Phoenix Down 1) Costly Punch 2) Wall (+100 VIT) *Master this* 3) Any Materia (+100 VIT) 4) Any Materia (+100 SPR) 5) Any Materia (+100 SPR) 6) Any Materia (+999% HP) 7) Genji Glove 8) Adaman Bangle The accessories' purposes are self-explanatory. First you need to know a few things even if you're already familiar with this battle. At about 75% HP left she starts casting two spells per pause (window of opportunity). At 50% HP left, she casts three spells per pause, and also starts using the attack called "Judgment Arrow" which deplete all of your MP and AP, removes your Wall (Barrier and MBarrier status), removes your Phoenix Down (Raise status) and hits you for about 30,000 damage, unless you don't have Wall active, then it hits for 60,000 damage or so. She rarely (but only in some matches) uses double Judgment Arrow (The attack is used twice in a row) which will kill you. There is no way around that. Cross your fingers there. When she uses Judgment Arrow immediately do these three things as fast as you can and in this order: Elixir, Wall, Phoenix Down. At 35% - 40% HP left, she begins casting Ultima in her normal routine of attacks. Not too big of a deal if you know how to dodge it. At about 25% HP left she casts 4 spells per pause, and the pause is shorter. With max SPR and VIT.. react the following ways to her attacks: Krysta: Block (33% block success rate). *Note that it IS possible to dodge Krysta but the timing is very, very precise* Crimson Flare: Block. Thor's Hammer: Dodge. Photon Feather: Block. Flash Slash: Avoid or block. *Note I said avoid, not dodge. That means gimp her as in get her to start the attack but QUICKLY run out of the way before the first swing nabs you* Ultima: Dodge or die. If you die, Wall then Phoenix Down. Judgment Arrow: If you die here you lose. So immediately use Elixir, then Wall, then Phoenix Down. Every window of opportunity, try to squeeze in 1 or 2 Costly Punches. Simple enough, right? Practice makes perfect. $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ Strategy 2: (My strategy) 400,000 SP 99 X Potion 99 X Hi-Potion 99 X X-Potion 20 X Elixirs (or more) 99 X Phoenix Down 2) Wall (+100 VIT) *Master this* 3) SP Turbo (+100 VIT) *Master this* 4) SP Turbo (+100 ATK) *Master this* 5) SP Turbo (+100 ATK) *Master this* 6) SP Turbo (+999% HP) *Master this* 6) SP Turbo (+999% HP) *Master this* 7) Genji Glove 8) Adaman Bangle The accessories' purposes are self-explanatory. First of all, you have max VIT, but not max SPR. Keeping that in mind, if you block or get hit by any of her magical attacks, you will die. Should you, cast Wall and use another Phoenix Down. Judgment Arrow, Photon Feather, and Flash Slash are all physical, thus you can block or tank respectively. React the following ways to her attacks: Krysta: Dodge or die. If you die, Wall then Phoenix Down. Crimson Flare: Avoid. Don't dodge or block. If you can, lure the ball of fire away from Minerva a bit and run into her for a free slash or two. Thor's Hammer: Dodge or die. Photon Feather: Block. Flash Slash: Avoid or block. *Note I said avoid, not dodge. That means gimp her as in get her to start the attack but QUICKLY run out of the way before the first swing nabs you* Ultima: Dodge or die. Judgment Arrow: If you die here you lose. So immediately use Elixir, then Wall, then Phoenix Down. Every window of opportunity try to squeeze in 2 or 3 slashes. The second and third hit in a combo accumulatively do more damage. If she's healing or using "Anti-Magic" get a 4-hit combo in with a few extra slashes. If your HP drops below 50,000, spam potions. I recommend X-Potions for the first half of the battle while she casts slower, because the X-Potions take longer to use than Hi-Potion or Potions. Then use normal Potions when you want the speedier 9,999 HP heals. (They all heal for 9,999 HP so it doesn't matter). This strategy is faster than the Costly Punch strategy. Also, it feels more fun and real taking her on directly with your sword! $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ General Strategies: (Battle flow tips good for any strategy) Kamikaze: If you are caught between a few of her spells with no way to get out, since Phoenix Down brings you back to full HP, do not be afraid to kamikaze as much as you can. In fact, when you know a Judgment Arrow is NOT coming and you're at fairly low HP (20%) go on a full assault until she kills you (though trying to dodge roll attacks could net you lots of extra kamikaze damage). Ward: When she heals or is about to cast a ward (Absolute Ward / Anti-Material / Anti-Magic) these are long animations and she often pauses for a little while after, get a few extra Costly Punches / 4-hit combo & slashes in. Strategy 2 Crimson Tip: Move to one side, let it follow you for a second (Yes, right after she unleashes it, no Dash or anything required). Then walk around it and cleverly walk "by" her and slash her, as soon as you see the damage from your slash, dodge roll in the direction your were heading to skin by her (should be about opposite of where the Crimson Flare is homing in on you). Just be careful not to dodge into a wall or you could easily get caught in another one of her attacks or even the Crimson Flare you're trying to exploit. You should be able to get 2 maybe even 3 single slashes in by moving in, slashing, dodging, moving away, luring the Crimson out a little (not much at all is needed ), and repeating. This is probably doable with Costly Punch but extremely dangerous, and you'd have to lure the Crimson Flare out further each assault since Costly Punch has a slow animation. Ultima: While she is busy casting it, Costly Punch / slash away (unless she is in Absolute Ward which will probably happen at least a couple times for anyone). Just make sure you time that dodge properly to avoid all damage. I've never seen her chain another attack right after Ultima, unless it's another Ultima which means more Costly Punches / slashes, so that is a good thing! She likes to Judgment Arrow -> Ultima -> Judgment Arrow -> Ultima sometimes, so needless to say, don't get absolutely careless. Toward the end: When she's casting spells 4 or 5 times in a row with very short pauses (and this starts to seem overwhelming as it's trickier to get windows to Costly Punch or slash combo her) you'll want to utilize a bit of the Kamikaze strategy intentionally, though if skilled enough, you can get in 1 Costly / 2 - 3 slashes between spells, depending on what spell she is casting. Obviously all her attacks require specific (and usually well-timed) reactions. After you beat her: You can feel free to convert your Materia stats to whatever you please and take them off SP Turbo if you like (if you even used that strategy). However, instead of having to stick with a boring "Costly Punch" for the rest of your Crisis Core days (for max damage per hit), I highly recommend leaving them on SP Turbo (Or creating them if you haven't yet). I recommend having at least 6 mastered SP Turbo Materia with the following stat boosts in your inventory so you can make your Zack either a melee or mage fighter! SP Turbo (+100 VIT) SP Turbo (+100 VIT) *If you don't want to be a Ziedrich user* SP Turbo (+100 SPR) SP Turbo (+100 SPR) *If you don't want to be a Ziedrich user* SP Turbo (+100 MAG) SP Turbo (+100 MAG) *If you don't want to be a Ziedrich user* SP Turbo (+100 ATK) SP Turbo (+100 ATK) *If you don't want to be a Ziedrich user* SP Turbo (+999% HP) SP Turbo (+999% HP) SP Turbo (+999% MP) *For Mages* You have very little ways to go before you get your 3rd and 4th accessory slots, and should be very easily doable without Break HP Limit.. therefore I recommend this setup from now on: Melee AND Mage: 1) SP Turbo (+100 VIT) 2) SP Turbo (+100 SPR) 3) SP Turbo (+100 ATK) 4) SP Turbo (+100 MAG) 5) Status Ward (+999% HP) 6) Hell Blizzaga (+999% MP) 7) Ziedrich 8) Genji Glove or Divine slayer (Genji is better for criticals via Melee) Pure Mage: 1) SP Turbo (+100 VIT) 2) SP Turbo (+100 SPR) 3) SP Turbo (+100 ATK) 4) SP Turbo (+100 MAG) 5) Any Materia (+999% HP) *Another SP Turbo is best for damage purposes* 6) Tri-Thundaga (+100% MP) *Just be careful about getting hit with Statuses, carry lots of Remedies, this won't be a problem as soon as you get the other accessory slots* 7) Ziedrich 8) Divine Slayer 9) Super Ribbon (When you get your 3rd slot) What I'm going to use: (Because I like to be able to damage anything with one setup) 1) SP Turbo (+999% HP) *Master* 2) SP Turbo (+100 ATK) *Master* 3) SP Turbo (+100 MAG) *Master* 4) SP Turbo (+100 VIT) *Master* 5) Darkness (+100 SPR) *Turn this to Costly Punch when you can fuse with stats* 6) Tri-Thundaga (+100% MP) *Master* 7) Ziedrich 8) Divine Slayer Congratulations! The hardest gauntlets of the ASAP Run are complete! Now you just have to finish the game off to consider it a completed "run". Don't worry, I won't leave you hanging now. I plan to assist right through to the end. Before we can carry on saying "ASAP Run" is complete for this point in the game, you have to obtain the DMWs you possibly skipped. is in a chest in 8-4-1. is in a chest in 8-4-3. Obtain them now. That's all folks! ############################################################################### ############################################################################### # End Of Missions # ############################################################################### -Go down (C) -Rotate (D) -Go Down (E) -Chest: X1 (1) -Chest: X1 (2) -Rotate (F) -Go up (G) -Go up (D) -Rotate (H) -Go down (I) -Trigger scene (J) -Look inside (K) -Scene -Examine (L) -Scene -Examine (M) -Scene -Examine (N) -Talk to Sephiroth (O) -Scene -Trigger scene (P) Zone: Plate Interior Link: http://i1128.photobucket.com/albums/m488/ CCKirbyarm/Chapter%204/PlateInterior.jpg Random Encounters: 1) X2, X1 2) X1, X2 3) X2, X1 4) X1, X1 5) X5 -Trigger scene (A) -Fixed Battle: X3 (B) -Chest: X2 (1) -Chest: X1 (2) -Fixed Battle: X2 (C) -Border (D) Zone: Plate Interior Random Encounters: 1) X2, X1 -Scene -Chest: X1 (3) -Trigger scene (E) -Boss Battle: X1, X1, X1 -Scene Chapter 5 [CH5] _______________ Zone: Sector 5 Slums - Church Link: http://i1128.photobucket.com/albums/m488/ CCKirbyarm/Chapter%205/MidgarCh5.jpg Random Encounters: N/A -Scene -Go to the save point and clear mission(s) (A) ############################################################################### # Missions # ############################################################################### O===================O |Kirbyarm's Hot Tips| O===================O 3-Minute Max Materia & Adding Stats To Ultimate / Punch Materia _______________________________________________________________ Sounds too good to be true? Well, it's not. All you need is to have Item Fusion enabled which you get shortly after beginning this section of missions. I'll start with a crash course on getting stats onto your beloved Costly Punch (Even though I'm not using Costly Punch, you might be). First fuse a fresh Costly Punch with a Libra Materia and add just one (1) Fat Chocobo Feather to the mix. You can Rare Steal fresh Costly Punch from Mako Ifrit in 9-5-1. You can buy Libra from the Research Dept. QMC shop for 1,000 Gil each. You should have a bunch of Fat Chocobo Feathers saved up by now, but if you don't, you can get them from Jabberwock, the boss in mission 9-2-6 as any steal or Rare Drop. Anyways, you'll now have Costly Punch with an HP bonus on it. Fuse that Costly Punch with another Libra + 99 Phoenix Downs and you'll end up with a Costly Punch (+999% HP). If you want a different max stat, and not HP.. you have just one more fusion to do. Costly Punch (+999% HP) + Libra + 1 Stat Item.. example of a stat item would be Adamantite. Your result would be Costly Punch (+100 VIT) instead of (+999% HP). Here's a helpful summary. Getting that max stat ON Costly Punch to begin with: Costly Punch (+5 ATK) + Libra + Fat Chocobo Feather X1 = Costly Punch (+60% HP) Costly Punch (+60% HP) + Libra + Phoenix Down X99 = Costly Punch (+999% HP) Converting it to any other max stat once it is a max HP Materia: Costly Punch (+999% HP) + Libra + Lunar Harp X1 = Costly Punch (+999% MP) Costly Punch (+999% HP) + Libra + Zeio Nut X1 = Costly Punch (+999% AP) Costly Punch (+999% HP) + Libra + Hero Drink X1 = Costly Punch (+100 ATK) Costly Punch (+999% HP) + Libra + Adamantite X1 = Costly Punch (+100 VIT) Costly Punch (+999% HP) + Libra + Dark Matter X1 = Costly Punch (+100 MAG) Costly Punch (+999% HP) + Libra + Mythril X1 = Costly Punch (+100 SPR) Costly Punch (+999% HP) + Libra + Gysahl Greens X1 = Costly Punch (+100 LCK) These tactics aren't for Costly Punch only. You can do it with any materia in the game except Dash, Dualcast, Full-Cure, and all the DMW Materia (Exaflare, Apocalypse etc). The materia you couldn't get max stats onto before that you can now that you have Item Fusion are as follows: 1) Tri-Thundaga 2) Tri-Fire 3) Electrocute 4) Flare 5) Energy 6) Ultima 7) Goblin Punch 8) Iron Fist 9) Magical Punch 10) Hammer Punch 11) Costly Punch *These are the Ultimate and Punch type Materia* Tri-Thundaga is a bit trickier than the others to get max stats on using this method. The reason is Phoenix Downs raise the rank of your fused Materia, thus it becomes Tri-Fire instead. So what I would do (instead of having to farm 99 Fat Chocobo Feathers or 99 other stat items) is this: Libra (+1 ATK) + Libra (+1 ATK) + Fat Chocobo Feather X1 = Libra (+20% HP) Libra (+20% HP) + Libra (+1 ATK) + Phoenix Down X99 = Libra (+999% HP) If you want a different stat on the Tri-Thundaga, add this step: Libra (+999% HP) + Libra (+1 ATK) + Lunar Harp X1 = Libra (+999% MP) (That's an example, can be any stat / stat item of course) Libra (+999% / +100 stat) + Tri-Thundaga = Tri-Thundaga (+999% / +100 stat) This doesn't just happen to Tri-Thundaga, but also Golbin Punch and Iron Fist. (I don't see why someone would want either of those two when Costly Punch exists). Just do the same thing SHOULD you want to build max stats of any kind onto these two Punch type Materia. Method; build max stat on Libra, mash the max Libra with Goblin Punch / Iron Fist and that's all she wrote! Last note, it still costs major amounts of SP to create a max Materia. However, now that you have Minerva (The game's optimal Gil farm), and Network Shop Shade, you can use your Gil to buy Dualcast and convert them into SP at a ratio of 1 Gil to 0.61 SP.. which is not too bad at all. This adds up to over 14,000,000 SP per hour, and that will make a good 13 max Materia, so maybe add another 8 minutes to the 3 minutes I suggested as the Hot Tip title if you don't have the SP. Transfering Stats ONTO Mastered Materia & Converting Stats That ARE On Them ___________________________________________________________________________ There are no tricks or secret ways keep your Materia mastered when converting stats (such as SPR to VIT) on a mastered Materia that would otherwise bring the rank up (to a new Materia) in a normal fusion. Such as SP Turbo (+999% HP). You'll get results like this: 1) SP Turbo (+999% HP) *Master* + Libra + Lunar Harp X1 = SP Barrier (+999% MP) 2) Gravity (+100 VIT) *Master* + Libra + Hero Drink X1 = Graviga (+100 ATK) 3) Poison Blade (+100 VIT) *Master* + Libra + Mythril X1 = Silence Blade (+100 SPR) *Unfortunately all SP Turbo, and Ultimate Materia do this, except their rank 8 forms which are SP Master and Ultima, respectively* However, if the rank increase does NOT make it into a different materia, you will keep it mastered like you would in a normal fusion, thus allowing converted stats on a limited list of Materia. Here are some results, and the list: 1) Wall (+100 VIT) *Master* + Libra + Mythril X1 = Wall (+100 SPR) *Master* 2) Death Blade (+100 VIT) *Master* + Libra + Mythril X1 = Death Blade (+100 SPR) *Master* 3) Firaga (+100 VIT) *Master* + Libra + Mythril X1 = Firaga (+100 SPR) *Master* 4) SP Master (+999% HP) *Master* + Libra + Gysahl Greens = SP Master (+100 LCK) *Master The list is Fire type, Ice type, Lightning type, Curaga, Elemental Ward, Wall, Silence, Death, Status Fire type, Status Ice type, Status Lightning type, Quake, Jump, High Jump, Assault Twister, Assault Twister+, Power Attack, Vital Slash, Exploder Blade, Silence Blade, Death Blade, Dispel Blade, Fire Sword type, Ice Sword type, Lightning Sword type, Aerial Drain, Elemental Strike, Status Strike, Ultima, Gil Toss, Iron Fist, Magical Punch, Hammer Punch, Costly Punch, Stat type (All HP/MP/AP/ATK/VIT/MAG/SPR Materia), SP Master, Libra. All other Materia will not retain their Master level under any circumstances (not considering having two masters in any of these fusions). Mission Order _____________ It really doesn't matter at this point.. I'm going to do them from top to bottom from now on. ############################################################################### Code: 3.1.3 Name: Eliminate the Copies Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/3 x x/3-1-3.jpg Chests: 1 Contents: X1 (1) Reward: X1 Boss: X1, X2 Special Encounter: X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: Kactuar can be found in this mission, and is not the mission boss but appears to be when located. Defeating him unlocks a new mission chain. His VIT is extremely high, thus I'd just use a Darkness (he only has 1,460 HP). Code: 3.1.4 Name: Destroy the Death Machines Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/3 x x/3-1-4.jpg Chests: 2 Contents: X1 (1), X1 (2) Reward: X1 Boss: 1) X1 (1) 2) X1 (2) 3) X1 (3) Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: You're probably laughing at how easy these missions are.. go ahead and laugh. You've earned it. Code: 3.1.5 Name: Eliminate the Death Machines Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/3 x x/3-1-5.jpg Chests: 1 Contents: X1 (1) Reward: X1 Boss: X1, X1, X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: Oh, no! All at once this time! Watch out. ############################################################################### Code: 5.1.3 Name: Experiment No. 103 Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/5 x x/5-1-3.jpg Chests: 0 Reward: X1 Boss: X2, X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 ############################################################################### Code: 7.2.1 Name: Search and Destroy Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/7 x x/7-2-1.jpg Chests: 5 Contents: X1 (1), X1 (2), X1 (3), X1 (4), X1 (5) Reward: X1 Boss: X1, X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 1 Notes: After completing this mission you will have enabled Item Fusion. This is Materia Fusion only with a third available slot you can fuse, designated to items only. Applying a good stat to a new Tri-Thundaga would now be a good idea if it's in your collection, same with Costly Punch if it is. See Kirbyarm's Hot Tips in this section for details as to your new abilities having Item Fusion enabled. Code: 7.2.2 Name: Search and Destroy II Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/7 x x/7-2-2.jpg Chests: 6 Contents: X1 (1), X1 (2), X1 (3), X1 (4), X1 (5), X1 (6) Reward: X1 Boss: X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: After completing this mission you'll have 3 accessory slots.. finally! Feel free to add your Super Ribbon or whatever you feel like applying to your strategies or battle tactics. Code: 7.2.3 Name: Operation: Mako Reactor I Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/7 x x/7-2-3.jpg Chests: 4 Contents: X1 (1), X1 (2), X1 (3), X1 (4) Reward: X1 Boss: X2, X3 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 1 Code: 7.2.4 Name: Operation: Mako Reactor II Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/7 x x/7-2-4.jpg Chests: 4 Contents: X8 (1), X8 (2), X8 (3), X8 (4) Reward: X1 Boss: X1, X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 7.2.5 Name: Operation: Mako Reactor III Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/7 x x/7-2-5.jpg Chests: 4 Contents: X8 (1), X1 (2), X8 (3), X8 (4) Reward: X1 Boss: X1, X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: After completing this mission you'll have all 4 accessory slots.. finally! Feel free to use them all. Code: 7.2.6 Name: Accessories Recall Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/7 x x/7-2-6.jpg Chests: 3 Contents: X1 (1), X1 (2), X1 (3) Reward: X1 Boss: X1, X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 7.3.1 Name: P's Precognition Lv. 1 Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/7 x x/7-3-1.jpg Chests: 2 Contents: X1 (1), X1 (2) Reward: X1 Boss: X1, X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 7.3.2 Name: P's Precognition Lv. 2 Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/7 x x/7-3-2.jpg Chests: 3 Contents: X1 (1), X1 (2), X1 (3) Reward: X1 Boss: X2, X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 7.3.3 Name: P's Precognition Lv. 3 Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/7 x x/7-3-3.jpg Chests: 2 Contents: X1 (1), X1 (2) Reward: X1 Boss: X2, X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 7.3.4 Name: P's Precognition Lv. 4 Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/7 x x/7-3-4.jpg Chests: 2 Contents: X1 (1), X1 (2) Reward: X1 Boss: X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 7.3.5 Name: P's Precognition Lv. 5 Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/7 x x/7-3-5.jpg Chests: 3 Contents: X1 (1), X1 (2), X1 (3) Reward: X1 Boss: X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 7.3.6 Name: P's Precognition Lv. 6 Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/7 x x/7-3-6.jpg Chests: 2 Contents: X1 (1), X1 (2) Reward: X1 Boss: X1, X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 7.4.1 Name: First Contact Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/7 x x/7-4-1.jpg Chests: 3 Contents: X1 (1), X1 (2), X1 (3) Reward: X1 Boss: X1, X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 7.4.2 Name: Second Contact Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/7 x x/7-4-2.jpg Chests: 3 Contents: X1 (1), X1 (2), X1 (3) Reward: X1 Boss: X1, X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 7.4.3 Name: Third Contact Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/7 x x/7-4-3.jpg Chests: 0 Reward: X1 Boss: X1, X3 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 7.4.4 Name: Fourth Contact Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/7 x x/7-4-4.jpg Chests: 3 Contents: X1 (1), X1 (2), X1 (3) Reward: X1 Boss: X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 7.4.5 Name: Signs of Growth Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/7 x x/7-4-5.jpg Chests: 3 Contents: X1 (1), X1 (2), X1 (3) Reward: X1 Boss: X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 7.4.6 Name: Breakthrough Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/7 x x/7-4-6.jpg Chests: 3 Contents: X1 (1), X1 (2), X1 (3) Reward: X1 Boss: X1, X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: Darkness or Costly Punch for the Wyerd. Costly Punch is faster. Also I think it's cool to notice that the Tri-Fire Materia is between the rocks in a triangular form. Just thought I'd point that out. Code: 7.5.1 Name: Boy in the Caverns Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/7 x x/7-5-1.jpg Chests: 4 Contents: X1 (1), X1 (2), X1 (3), X1 (4) Reward: X1 Boss: X1, X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 7.5.2 Name: Eldest in the Wasteland Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/7 x x/7-5-2.jpg Chests: 3 Contents: X1 (1), <10000 Gil> X1 (2), X1 (3) Reward: X1 Boss: X1, X1, X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 7.5.3 Name: Girl on the Desert Island Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/7 x x/7-5-3.jpg Chests: 3 Contents: X1 (1), X1 (2), X1 (3) Reward: X1 Boss: X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: The shop you get here sells the five Summon DMW Materia and Graviga. Not bad. Code: 7.5.4 Name: Second Son in the Wasteland Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/7 x x/7-5-4.jpg Chests: 2 Contents: X1 (1), X1 (2) Reward: X1 Boss: X1, X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 7.5.5 Name: Twins in the Caverns Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/7 x x/7-5-5.jpg Chests: 3 Contents: X1 (1), X1 (2), X1 (3) Reward: X1 Boss: X3 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: Don't you wish this mission was available sooner? Code: 7.5.6 Name: Youngest in the Wasteland Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/7 x x/7-5-6.jpg Chests: 2 Contents: X1 (1), X1 (2) Reward: X1 Boss: X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: I love Tri-Thundaga so much. Code: 7.6.1 Name: A Recruiter's Departure Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/7 x x/7-6-1.jpg Chests: 6 Contents: X1 (1), X1 (2), X1 (3), X1 (4), X1 (5), X1 (6) Reward: X1 Boss: X3, X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 1 Code: 7.6.2 Name: A Recruiter's Close Call Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/7 x x/7-6-2.jpg Chests: 5 Contents: X1 (1), X1 (2), X1 (3), X1 (4), X1 (5) Reward: X1 Boss: X3 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 7.6.3 Name: A Recruiter in a Slump Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/7 x x/7-6-3.jpg Chests: 4 Contents: X1 (1), X1 (2), X1 (3), X1 (4) Reward: X1 Boss: X2, X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 7.6.4 Name: The Irritated Recruiter Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/7 x x/7-6-4.jpg Chests: 5 Contents: X1 (1), X1 (2), X1 (3), X1 (4), X2 (5) Reward: X1 Boss: X1, X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 7.6.5 Name: The Frustrated Recruiter Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/7 x x/7-6-5.jpg Chests: 5 Contents: X1 (1), X1 (2), X1 (3) X1 (4), X1 (5) Reward: X1 Boss: X1, X1, X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: Just a reminder.. the Mover type enemies have extremely high VIT and SPR. Use Darkness or Costly Punch. Also, the reward (Twisted Headband) I think is trying to give us a hint lately.. don't you think? Just so you know, I've been using one ever since I got a hold of my Backpack item (4th accessory slot). I just love Endure status. You can't be interrupted and that really speeds anything up. You should know by now how much I love my speed. Code: 7.6.6 Name: The Determined Recruiter Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/7 x x/7-6-6.jpg Chests: 3 Contents: X1 (1), X3 (2), X1 (3) Reward: X1 Boss: X3 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 ############################################################################### Code: 10.1.1 Name: Where's the Cactuar? Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/10 x x/10-1-1.jpg Chests: 2 Contents: X1 (1), X1 (2) Reward: X1 Boss: X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: Darkness and Costly Punch are most effective here. (I use Turbo'd Tri-Thundaga anyway) Code: 10.1.2 Name: Kactuar? Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/10 x x/10-1-2.jpg Chests: 3 Contents: X1 (1), X1 (2), X1 (3), Reward: X1 Boss: X3 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 10.1.3 Name: Cactuar Found? Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/10 x x/10-1-3.jpg Chests: 3 Contents: X1 (1), X1 (2), X1 (3) Reward: X1 (Chocobo Mode) Boss: X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: This one is a step up from the previous missions.. but still should be no threat to you at all. Final notes: Wow.. these were unnecessarily boring, yeah? Especially with the Church music starting every time you finish a mission. Moving right along. ############################################################################### ############################################################################### # End Of Missions # ############################################################################### -Chest: X1 (1) -Trigger scene (B) Zone: Sector 5 Slums - Church Entrance Link: http://i1128.photobucket.com/albums/m488/ CCKirbyarm/Chapter%205/MidgarCh5.jpg Random Encounters: N/A -Scene -Proceed and check 1 Mail -Trigger scene (C) -Fixed Battle: X2 -Scene -Border (D) Zone: Sector 5 Slums - Street Random Encounters: N/A -Scene -Proceed and check 1 Mail -Proceed and check another 2 Mails -Talk to the Girl (E) -Trigger scene (F) -Open (G) Zone: Sector 5 Slums - Market Random Encounters: N/A -Scene (You temporarily lose your Gil) -Go to the save point and clear mission(s) (H) ############################################################################### # Missions # ############################################################################### Code: 2.1.4 Name: Defend the Slums Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/2 x x/2-1-4.jpg Chests: 0 Reward: X1 Boss: X3 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 ############################################################################### # End Of Missions # ############################################################################### -Check 2 Mails while walking around the Market -Trigger scene (I) -Talk to the Clerk (J) -Scene -Talk to the Clerk (K) -Scene -Talk to the Clerk (L) -Scene -Talk to the Girl (M) -Scene and choose "Wait a little longer." 10 times -Scene -Talk to the Boy and give him 5 Potions (N) -Talk to Aerith (O) -Circle the area once to trigger a scene -Scene (You gain your Gil back) and choose "I'll go buy the medicine for you." -Open (P) Zone: Sector 5 Slums - Street Random Encounters: N/A -Scene -Trigger scene (Q) -Fixed Battle: X3 Zone: Sector 5 Slums - Market Random Encounters: N/A -Scene -Talk to the Girl (M) -Go to the save point and clear mission(s) (H) ############################################################################### # Missions # ############################################################################### Code: 2.1.3 Name: Sightings in Sector 5 Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/2 x x/2-1-3.jpg Chests: 2 Contents: X1 (1), X1 (2) Reward: X1 Boss: X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 ############################################################################### # End Of Missions # ############################################################################### -Save your game, especially if you want a perfect game, which requires getting perfect in every one of the following mini-games. Also, save between each game you perfect so you don't have to do them ALL again for not getting perfect on just one. (H) Notes: If you followed my steps exactly, you now have 60 Affection Points for Aerith. Having 70 or more results in her best reply for each Mini-game and the scenes to follow. Therefore after you blend perfume and finish the Materia race.. it is advised to do each again just to see these dialogues, but really has nothing to do with the ASAP Run or even a Perfect Game. -Talk to the Clerk and score a perfect game on the Mini-game (L) Notes: It's very easy. Count the single drips as 1 drop, the double drips as 2 drops, and the big splash sound as 10 drops. When it gets to the number the Cleark specifies, press X to stop the blending. 0 drops off / a perfect perfume blend = perfect game. -Talk to the Clerk and score a perfect game on the Mini-game (K) Notes: It's very easy. Run in an efficient path and collect all the Materia scattered on the ground, then quickly speak to the same Clerk again. Finish in less than 23 seconds to score a perfect game. Challenge: Try and beat my record of 00 min. 18 sec. 80! http://i1128.photobucket.com/albums/m488/CCKirbyarm/Prize/1880.jpg -Talk to the Boy and win the Mini-game once (N) Notes: Aerith's prediction is always right. The more Affection Points you have, the less numbers she chooses from. The least is 2 numbers, so good luck in guessing it right. It's not considered imperfect to guess the wrong number.. in fact it's necessary in a Perfect Game since losing grants you the item X1, and this is the only place in the game to get Tissues. Get 99 of them now (You can get about 2 Tissues per minute, so it should take you about 40 - 60 minutes if you speed through the dialogue quick enough) if you're going for a Perfect Game. -Trigger scene (R) Obtain items: X1, X1, X1 -Choose "Let's go right now!" Zone: Sector 6 Slums - Park Random Encounters: N/A -Scene -Border (S) Zone: Sector 5 Slums - Street Random Encounters: N/A -Scene -Go back to Sector 5 - Market, on the way you should encounter 2 - 3 battles: 1) X3 2) X1, X1 -Open (G) Zone: Sector 5 Slums - Market Random Encounters: N/A -Trigger scene (I) and choose "I'm ready!" Obtain: X1 Zone: Sector 0 - Highway Link: I really don't think it's necessary here.. only one way to go. Random Encounters: N/A -Scene -Save -Proceed to Fixed Battle: X3 -Scene -Fixed Battle: X2 -Scene -Fixed Battle: X6 -Scene -Boss Battle: X1 -Scene Zone: Shinra Building - 67th Floor Link: http://i1128.photobucket.com/albums/m488/ CCKirbyarm/Chapter%205/ShinraBuilding.jpg Random Encounters: 1) X5 2) X2, X1 3) X2 -Scene -Border (A) Zone: Sample Storage Chamber Random Encounters: N/A -Chest: X1 (1) -Chest: X1 (2) -Use elevator (B) Zone: Fusion Chamber Random Encounters: N/A -Scene -Talk to Hojo (C) -Examine the computer terminal and choose "You have to touch!" (D) Notes: Your Materia is replaced during this battle with special prototype Materia. It should be really easy. Your Materia will be returned in it's rightful place after the battle, do not worry. (Deja-vu with Yuffie anyone?) -Fixed Battle: X3 -Scene -Examine the computer terminal and choose "Of Course I will!" (E) Notes: The counter stops being 'visible' past number 3, but your objective is to do it right and win 100 SP (Perfect Game). Stop it at 0, even though you can see. -Examine the fusion sample tube that Hojo has been looking at (F) Notes: Answer with these answers for a perfect game: 1) "A SOLDIER operative like Sephiroth." (300 SP) 2) "State-of-the-art science and technology." (400 SP) 3) "A person unafraid to challenge Shinra." (300 SP) -Scene -Examine the console and choose "Push a button." (C) -Scene -Equip Steal Materia or Mug Materia now. -Use elevator (G) -Scene Notes: You have 3 minutes to complete this Mini-game and in order to get perfect, all 18 chests must be opened and you must return to the finish point before the timer runs out. There are 3 chests per locked cell, and there are 6 locked cells. The keys to these cells must be stolen from the 6 in fixed locations here. See the map for details. Zone: Shinra Building - 67th Floor Random Encounters: N/A -Fixed Battle: X1 (1) -Fixed Battle: X1 (2) -Fixed Battle: X1 (3) -Fixed Battle: X1 (4) -Open (H) -Fixed Battle: X1 (5) -Fixed Battle: X1 (6) -Check each of the 6 cells in here for 3 chests each as quickly as you can -Chest: X1 (3) -Chest: X1 (4) -Chest: X1 (5) -Chest: <500 Gil> X1 (6) -Chest: <2000 Gil> X1 (7) -Chest: X1 (8) -Chest: X1 (9) -Chest: X1 (10) -Chest: X1 (11) -Chest: X1 (12) -Chest: X1 (13) -Chest: <2 Gil> X1 (14) -Chest: X1 (15) -Chest: X1 (16) -Chest: X1 (17) -Chest: <3000 Gil> X1 (18) -Chest: X1 (19) -Chest: X1 (20) -Make haste back to Border (I) -Scene Zone: Fusion Chamber Random Encounters: N/A -Scene -Save -Talk to Hojo and choose "Of course I am!" (J) -Scene -Boss Battle: X1 -Scene Chapter 6 [CH6] _______________ Zone: SOLDIER Floor Link: http://i1128.photobucket.com/albums/m488/ CCKirbyarm/Chapter%206/MidgarCh6.jpg Random Encounters: N/A -Scene -Go to the save point and clear mission(s) (A) ############################################################################### # Missions # ############################################################################### ############################################################################### Code: 1.3.1 Name: Next-Generation Weapons Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/1 x x/1-3-1.jpg Chests: 0 Reward: X1 Boss: X3 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 1.3.2 Name: New Mechanical Weapons Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/1 x x/1-3-2.jpg Chests: 2 Contents: X1 (1), X1 (2) Reward: X1 Boss: X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 1.3.3 Name: To Quash Genesis's Forces Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/1 x x/1-3-3.jpg Chests: 1 Contents: X1 (1) Reward: X1 Boss: X1, X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 1.3.4 Name: Experiments Gone Wrong Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/1 x x/1-3-4.jpg Chests: 1 Contents: X1 (1) Reward: X1 Boss: X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 1.3.5 Name: Robots in the City Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/1 x x/1-3-5.jpg Chests: 2 Contents: X1 (1), X1 (2) Reward: X1 Boss: X1, X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 1.3.6 Name: A Director's Request Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/1 x x/1-3-6.jpg Chests: 1 Contents: X1 (1) Reward: X1 Boss: X2, X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 1.4.1 Name: Urban Combat Operations Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/1 x x/1-4-1.jpg Chests: 3 Contents: X1 (1), X1 (2), X1 (3) Reward: X2 Boss: X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 1.4.2 Name: Cyber-Sabotage Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/1 x x/1-4-2.jpg Chests: 0 Reward: X1 Boss: 1) X1 (1) 2) X1 (2) 3) X1 (3) 4) X1 (4) Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: ? Notes: The bosses are in different locations of the mission, if you have forgotten my previous layout for writing up the separately located mission bosses. Code: 1.4.3 Name: Stolen Shinra Weapons Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/1 x x/1-4-3.jpg Chests: 2 Contents: X1 (1), X1 (2) Reward: X1 Boss: X3 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 1.4.4 Name: Destroy the Mobile Artillery Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/1 x x/1-4-4.jpg Chests: 1 Contents: X1 (1) Reward: X1 Boss: X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 1.4.5 Name: Testing New Weapons Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/1 x x/1-4-5.jpg Chests: 2 Contents: X1 (1), X1 (2) Reward: X1 Boss: X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 2 Code: 1.4.6 Name: Weapons Comparison Test Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/1 x x/1-4-6.jpg Chests: 1 Contents: X1 (1) Reward: X2 Boss: 1) X1 2) X1 3) X1 4) X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: ? Notes: Barrier Machine is immune to physical attacks. MBarrier Machine is immune to magical attacks. Crit Machine always deals critical hits. Twisted Headband if you aren't already powerful enough to destroy them each in less than 0.25 seconds each. Code: 1.5.1 Name: Special Ops Weapons Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/1 x x/1-5-1.jpg Chests: 3 Contents: X1 (1), X1 (2), X1 (3) Reward: X4 Boss: X1, X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 1.5.2 Name: Special Ops Weapons Return Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/1 x x/1-5-2.jpg Chests: 2 Contents: X1 (1), X1 (2) Reward: X2 Boss: X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 1.5.3 Name: Tarantula Test Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/1 x x/1-5-3.jpg Chests: 0 Reward: X1 Boss: X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 1.5.4 Name: Shinra Machines Unit Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/1 x x/1-5-4.jpg Chests: 2 Contents: X1 (1), X1 (2) Reward: X1 Boss: X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 1.5.5 Name: Better Death Machines Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/1 x x/1-5-5.jpg Chests: 1 Contents: X1 (1) Reward: X1 Boss: X1, X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: If for some reason you have only 9,999 HP, watch out for Spike Machine's fixed damage attack that deals 10,000 damage on contact. Code: 1.5.6 Name: Final Versions of the Spider Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/1 x x/1-5-6.jpg Chests: 0 Reward: X5 Boss: 1) X1 (1) 2) X1 (2) 3) X1 (3) 4) X1 (4) Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: ? ############################################################################### Code: 2.2.1 Name: Slums of Midgar Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/2 x x/2-2-1.jpg Chests: 1 Contents: X1 Reward: X1 Boss: X2, X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: Wow, that one was hard. ############################################################################### Code: 3.1.6 Name: Midgar Defense Operations Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/3 x x/3-1-6.jpg Chests: 4 Contents: X1 (1), X1 (2), X1 (3), X1 (4) Reward: X1 Boss: X1, X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 ############################################################################### Code: 5.1.4 Name: Experiment No. 104 Link: N/A Chests: 0 Reward: X1 Boss: X1 Random Encounters: N/A ############################################################################### ############################################################################### # End Of Missions # ############################################################################### Notes: We didn't go mission unlock hunting first this time, so there would be no discrepencies about the following actually benefitting you in the ASAP Run. -Check locker #06 (B) X1 -Save -Talk to the Researcher in the Training Room and choose "Let me at it!" (C) Notes: For a perfect game, win all 4 times in a row. Make sure on all of your four attempts that you set the max record of 67 squats. Reset and try again if you fail at all. This should be pretty easy if you practice, concentrate, and get the timing down. -Obtain items: X1, X1, X1, X1 -Proceed to the elevators and check 1 Mail en route. -Use elevator and choose "SOLDIER Director's Office" (D) Zone: SOLDIER Director's Office Random Encounters: N/A -Talk to Director Lazard (E) -Scene -Use elevator and choose "Entrance" (F) Zone: Shinra Building - Entrance Random Encounters: N/A -Talk to the Infantryman (G) -Talk to the City Planning Director and his Secretary (H) Zone: Exhibit Room Random Encounters: N/A -Talk to the Researcher (I) Zone: Shinra Building - Entrance Random Encounters: N/A -Go to the save point and clear mission(s) (J) Notes: Check your Mails between any missions you obtain them. ############################################################################### # Missions # ############################################################################### ############################################################################### Code: 2.1.5 Name: Highway Closed Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/2 x x/2-1-5.jpg Chests: 1 Contents: X1 (1) Reward: X1 Boss: X2, X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 ############################################################################### Code: 2.1.6 Name: Truth in the Wasteland Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/2 x x/2-1-6.jpg Chests: 2 Contents: X1 (1), X1 (2) Reward: X1 Boss: X3, X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 ############################################################################### Code: 6.2.1 Name: Slum Development Plan 1 Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/6 x x/6-2-1.jpg Chests: 3 Contents: X1 (1), X1 (2), X1 (3) Reward: X2 Special Reward: X1 Boss: X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: When you return back to the save point you earn the second reward.. The shop has our first steady access to MP Up type Materia. Code: 6.2.2 Name: Slum Development Plan 2 Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/6 x x/6-2-2.jpg Chests: 3 Contents: X1 (1), X1 (2), X1 (3) Reward: X2 Boss: X2, X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 6.2.3 Name: Mako Excavation Site Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/6 x x/6-2-3.jpg Chests: 2 Contents: X1 (1), X1 (2) Reward: X2 Special Reward: Boss: X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 1 Notes: When you return back to the save point you earn the second reward.. The shop has nothing special that we didn't already have access to. Code: 6.2.4 Name: Ingredient for Soma Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/6 x x/6-2-4.jpg Chests: 3 Contents: X1 (1), X1 (2), X1 (3) Reward: X20 Boss: X1, X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 6.2.5 Name: Making Phoenix Down Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/6 x x/6-2-5.jpg Chests: 0 Reward: X1 Boss: X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 6.2.6 Name: Underground City Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/6 x x/6-2-6.jpg Chests: 4 Contents: X1 (1), X1 (2), X1 (3), X1 (4) Reward: X2 Special Reward: X1 Boss: X1, X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: When you return back to the save point you earn the second reward.. The shop has a horrible selection. Good for perfect games, I guess? Code: 6.4.1 Name: Monsters in the Caverns Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/6 x x/6-4-1.jpg Chests: 2 Contents: X1 (1), X1 (2) Reward: X3 Boss: X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 2 Code: 6.4.2 Name: In the Closed Coal Mines Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/6 x x/6-4-2.jpg Chests: 2 Contents: X1 (1), X1 (2) Reward: X2 Boss: X1, X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 6.4.3 Name: In the Secret Facility Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/6 x x/6-4-3.jpg Chests: 3 Contents: X1 (1), X1 (2), X1 (3) Reward: X3 Boss: X4 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 1 Code: 6.4.4 Name: Hiding in the Wasteland Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/6 x x/6-4-4.jpg Chests: 2 Contents: X1 (1), X1 (2) Reward: X3 Boss: X1, X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: For those who don't have Super Ribbon as of yet, this shop has Safety Bit for sale (death ward accessory). Status strike accessories too, not too shabby. Code: 6.4.5 Name: Buried in the Plains Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/6 x x/6-4-5.jpg Chests: 0 Reward: X1 Boss: X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 6.4.6 Name: Ancient and Hidden Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/6 x x/6-4-6.jpg Chests: 4 Contents: X1 (1), X2 (2), X1 (3), X1 (4) Reward: X3 Boss: X3 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 6.5.1 Name: City Planning Dept. Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/6 x x/6-5-1.jpg Chests: 2 Contents: X1 (1), X1 (2) Reward: X3 Boss: X3, X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 6.5.2 Name: Space Development Dept. Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/6 x x/6-5-2.jpg Chests: 7 Contents: X1 (1), X1 (2), X1 (3), X1 (4), X1 (5), (6), X1 (7) Reward: X3 Boss: X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 1 Code: 6.5.3 Name: The Reporting Department Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/6 x x/6-5-3.jpg Chests: 2 Contents: X1 (1), X1 (2) Reward: X3 Boss: X1, X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 6.5.4 Name: Security Department Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/6 x x/6-5-4.jpg Chests: 4 Contents: X1 (1), X1 (2), X1 (3), X1 (4) Reward: X3 Boss: X1, X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 6.5.5 Name: Arms Development Dept. Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/6 x x/6-5-5.jpg Chests: 3 Contents: X1 (1), X1 (2), X1 (3) Reward: X1 Boss: X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 1 Code: 6.5.6 Name: Science Department Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/6 x x/6-5-6.jpg Chests: 6 Contents: X1 (1), X1 (2), X1 (3), X1 (4), X1 (5), X1 (6) Reward: X1 Boss: X1, X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 6.6.1 Name: The Don's Secret Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/6 x x/6-6-1.jpg Chests: 3 Contents: X1 (1), X1 (2), X1 (3) Reward: X4 Boss: X1, X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 6.6.2 Name: The Don's Second Secret Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/6 x x/6-6-2.jpg Chests: 2 Contents: X1 (1), X1 (2) Reward: X5 Boss: X1, X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 6.6.3 Name: Secret in the Caverns Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/6 x x/6-6-3.jpg Chests: 5 Contents: X1 (1), X1 (2), X1 (3), X1 (4), X1 (5) Reward: X5 Boss: X6 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 6.6.4 Name: Secret on the Plains Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/6 x x/6-6-4.jpg Chests: 0 Reward: X1 Boss: X2, X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 6.6.5 Name: The Melancholy Don Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/6 x x/6-6-5.jpg Chests: 6 Contents: X1 (1), X1 (2), X1 (3), X1 (4), X1 (5), X1 (6) Reward: X10 Boss: X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 6.6.6 Name: The Don's Twilight Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/6 x x/6-6-6.jpg Chests: 4 Contents: X1 (1), X1 (2), X1 (3), X1 (4) Reward: X10 Boss: X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 ############################################################################### ############################################################################### # End Of Missions # ############################################################################### -Talk to the City Planning Director and his Secretary (H) (Yes, again) Zone: Exhibit Room Random Encounters: N/A -Talk to the Researcher (I) (Yes, again) -Scene: Obtain item: X1 Zone: Sector 8 - Fountain Random Encounters: N/A -Talk to the Reporter and choose "Let him go." -Check 1 Mail -Talk to Genesis Fan (K) -Talk to Angeal Fan (K) Zone: LOVELESS Avenue Random Encounters: N/A -Talk to Genesis Fan (L) -Check 1 Mail -Talk to SOLDIER 2nd Class and choose "I'll help you look for them!" (M) -Talk to the Man three *3* times (1) -Scene Zone: Sector 8 - Fountain Random Encounters: N/A -Proceed to (N) and check 1 Mail -Border (N) Zone: Sector 1 Station - Platform Random Encounters: N/A -Border (O) Zone: Sector 5 Slums - Market Random Encounters: N/A -Scene -Talk to the Infantryman three *3* times (2) -Scene Zone: Shinra Building - Entrance Random Encounters: N/A -Approach the elevators and walk away from them and a man will come out (3) -Talk to the Man three *3* times (3) -Scene Zone: Sector 8 - Fountain Random Encounters: N/A -Talk to the Woman three *3* times (4) -Scene Zone: Exhibit Room Random Encounters: N/A -Talk to the Employee three *3* times (5) -Scene Zone: Sector 5 Slums - Street Random Encounters: N/A -Border (P) Zone: Sector 6 Slums - Park Random Encounters: N/A -Talk to the Boy three *3* times (6) -Scene: Obtain item: X1 -Talk to Sephiroth Fan and choose the following answers: (Q) 1) Masamune 2) Super Nova 3) His left hand -Check 1 Mail Zone: Shinra Building - Entrance Random Encounters: N/A -Go to a save point and clear mission(s) (J) ############################################################################### # Missions # ############################################################################### Code: 4.3.1 Name: Defeat the Scout Units Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/4 x x/4-3-1.jpg Chests: 2 Contents: X1 (1), X1 (2) Reward: X1 Boss: X2, X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 4.3.2 Name: Obliterate Advance Elements Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/4 x x/4-3-2.jpg Chests: 2 Contents: X1 (1), X1 (2) Reward: X1 Boss: X1, X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 1 Code: 4.3.3 Name: Foes in the Wutai Base Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/4 x x/4-3-3.jpg Chests: 3 Contents: X1 (1), X1 (2), X1 (3) Reward: X1 Boss: X1, X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 4.3.4 Name: Mobile Units Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/4 x x/4-3-4.jpg Chests: 0 Reward: X1 Boss: X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 4.3.5 Name: The Enemy's Stronghold Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/4 x x/4-3-5.jpg Chests: 3 Contents: X1 (1), X1 (2), X1 (3) Reward: X1 Boss: X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 4.3.6 Name: Stop the Assailants Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/4 x x/4-3-6.jpg Chests: 3 Contents: X1 (1), X1 (2), X1 (3) Reward: X1 Boss: X1, X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 2 Notes: Finally! The Wutai sets complete. The Happy Turtle sells some good Materia that can be a hassle to farm for some, for whatever reason they'd need to. Particularly downgrading a Status Ward to rank 1 or 2, using Barrier / MBarrier. Mid-level basic magic. ############################################################################### # End Of Missions # ############################################################################### Zone: Sector 5 Slums - Street Random Encounters: N/A -Check 1 Mail in Sector 5 Slums - Street, just before entering the Church Entrance -Border (R) -Scene Zone: Modeo Ravine - East Link: http://i1128.photobucket.com/albums/m488/ CCKirbyarm/Chapter%206/ModeoRavine.jpg Random Encounters: 1) X2, X1 2) X2 -Scene -Border (A) Zone: Modeo Ravine - Southwest Random Encounters: 1) X2, X1 2) X2 -Scene -Chest: X1 (1) -Border (B) Zone: Modeo Ravine - North Random Encounters: 1) X1 2) X1, X1 3) X3 -Scene -Save -Get all 5 chests in the Infiltration Mini-game, and don't get caught for a perfect game (C) -Chest: X1 (1) -Chest: X1 (2) -Chest: X1 (3) -Chest: X1 (4) -Chest: X1 (5) -Border (D) Notes: My strategy is standing at the gate and waiting for the guard to pass you, grab the first chest. Now follow the guard that goes left when your back faces the first chest, without letting him see you, grab the second chest. Try and move the painfully annoying camera to see the walkway and just stay at the second chest until he starts walking away. This is where you start moving and even though it seems like you can't slip past a different guard that pops out from the left (back facing the second chest). You can sneak by him. Now grab the third, fourth and fifth chest with ease and you've perfected the Mini-game. You shouldn't need to squat a single time if you followed my strategy. Zone: Mako Excavation Facility Link: http://i1128.photobucket.com/albums/m488/ CCKirbyarm/Chapter%206/MakoExcavationFacility.jpg Random Encounters: 1) X1, X1 2) X1, X1 3) X3 -Chest: X1 -Save -Use elevator (A) -Scene -Boss Battle: X1 -Scene Zone: Modeo Ravine - North Link: http://i1128.photobucket.com/albums/m488/ CCKirbyarm/Chapter%206/ModeoRavine-North.jpg Random Encounters: 1) X1 2) X1, X1 3) X3 -Scene -Border (A) Zone: Modeoheim Link: http://i1128.photobucket.com/albums/m488/ CCKirbyarm/Chapter%206/Modeoheim.jpg Random Encounters: 1) X2, X1 2) X2 -Proceed and check 1 Mail -Chest: <3000 Gil> X1 (1) -Chest: X1 (2) -Proceed and check 1 Mail -Chest: X1 (3) -Border (A) Zone: Bathhouse - Entrance Link: http://i1128.photobucket.com/albums/m488/ CCKirbyarm/Chapter%206/Bathhouse.jpg Random Encounters: 1) X3 2) X4 -Chest: X1 (1) -Examine the phone and check all 23 messages (A) -Check the orange glowing orb for a X1 (B) -Chest: X1 (2) -Check the circular handle on the floor to obtain X1 (C) -Border (D) Zone: Bathhouse Random Encounters: 1) X2 -Scene -Fixed Battle: X1 -Scene -Chest: X1 (3) -Trigger scene (E) -Border (F) Notes: You can't get chest #4 yet, but you'll be back here in a minute to grab it, worry not. Zone: Bathhouse 2nd Floor - Boiler Room Link: http://i1128.photobucket.com/albums/m488/ CCKirbyarm/Chapter%206/Bathhouse2ndFloor-BoilerRoom.jpg Random Encounters: 1) X2 -Chest: X1 (1) Notes: The chest is on the bottom level of this map, not where it appears on the top map I've layed out. Just in case you were confused. (It's kinda under the stairs). -Examine: Insert the Boiler Handle to get rid of the steam and cool water (A) -Examine: Obtain item: X1 (B) -Now go back to the "Bathhouse" zone and collect the chest in the water Zone: Bathhouse Random Encounters: 1) X2 -Chest: X1 (4) Zone: Bathhouse 2nd Floor - Boiler Room Random Encounters: 1) X2 -Proceed outside the hole beside the Boiler Machine (A) -Save -Proceed up the pipes and into another hole (C) Zone: Bathhouse 2nd Floor - Hall Random Encounters: 1) X2 -Trigger scene (D) -Boss Battle: X1 -Scene Chapter 7 [CH7] _______________ -Scene -Fixed Battle: X13 Notes: Worry not, the umbrella is as powerful as any sword Zack uses. In fact, just so you know, the new Buster Sword Zack uses is no more or less powerful than the sword he has been using up to this point, nor the umbrella. Just graphical differences. -Scene Zone: Lower Junon - Level 3 Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/Chapter%207/Junon.jpg Random Encounters: 1) X2 -Scene -Fixed Battle: X2 -Scene -Go to the save point and clear mission(s) (A) ############################################################################### # Missions # ############################################################################### ############################################################################### Code: 2.2.2 Name: Modeoheim Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/2 x x/2-2-2.jpg Chests: 0 Reward: X1 Boss: X3 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 ############################################################################### Code: 3.2.1 Name: Foes in the Slums Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/3 x x/3-2-1.jpg Chests: 1 Contents: X1 (1) Reward: X1 Boss: X1, X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 ############################################################################### Code: 5.1.5 Name: Experiment No. 105 Link: N/A Chests: 0 Reward: X1 Boss: X1 Random Encounters: N/A ############################################################################### Code: 5.1.6 Name: Experiment No. 106 Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/5 x x/5-1-6.jpg Chests: 2 Contents: X1 (1), X1 (2) Reward: X1 Boss: X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 ############################################################################### ############################################################################### # End Of Missions # ############################################################################### -Chest: <5000 Gil> X1 (1) -Trigger scene (B) -Fixed Battle: X14 -Chest: X1 (2) -Chest: X1 (3) -Use elevator (C) Zone: Lower Junon - Level 6 Random Encounters: N/A -Scene -Fixed Battle: X1 -Scene -Proceed and check 1 Mail -Chest: X1 (3) -Trigger scene (D) -Fixed Battle: X1 -Trigger scene (E) -Fixed Battle: X1, X1 -Chest: X1 (4) -Open (F) -Scene -Fixed Battle: X1, X2 -Save (You'll thank me if you screw up in a few minutes) -Open (F) (Yes, again) -Scene -Boss Battle: X1 ( X5) Notes: Defeating the last of the five Support Machines causes the Tank to eject five more at full health. Defeating four of them in any fight of this type is advisable.. though if you're as powerful as you should be by this point.. destroying the Tank in one hit will end the battle quickly. Zone: Central Tunnel - Level 6 Random Encounters: N/A -Scene -Proceed and check 2 Mails -Open (G) Zone: Upper Junon - Level 6 Random Encounters: N/A -Scene -Defense Mini-game begins, get perfect on it. Defense of the Junon Perimeter! notes: The enemies come from the far end and run towards the close end, you must intercept each enemy 'model' to trigger a fixed battle. There are 12 fixed battles, don't miss any of them to score a perfect game! Just as a note, you win a Phoenix Down if you do NOT get perfect. Here are the 12 encounters in order of which they'll hit the gate: 1) X2 (Crazy Saw model) 2) X1 (Crazy Saw model) 3) X2 (Crazy Saw model) 4) X2 (Metal Saucer I model) 5) X2 (Metal Saucer I model) 6) X2 (Metal Saucer I model) 7) X2 (Metal Saucer I model) 8) X4 (Metal Saucer I model) 9) X4 (Metal Saucer I model) 10) X1, X2 (Crazy Saw model) 11) X1, X2 (Crazy Saw model) 12) X2, X1 (Crazy Saw model) Total of 30 enemies. -Scene: Obtain item: X1 -Use gondola (H) -Scene Zone: Upper Junon - Level 8 Random Encounters: 1) X1, X2 2) X5 -Scene -Chest: X5 (5) -Chest: X1 (6) -Chest: X1 (7) -Use gondola (I) -Scene Zone: Upper Junon - Level 6 Random Encounters: N/A -Proceed East and check 1 Mail -Open (J) Zone: Junon Airport Random Encounters: N/A -Save -Trigger scene (K) -Admire the music once again -Boss Battle: X1 -Scene Chapter 8 [CH8] _______________ Zone: Sector 5 Slums - Church Link: http://i1128.photobucket.com/albums/m488/ CCKirbyarm/Chapter%208/MidgarCh8.jpg Random Encounters: N/A -Scene -Check 2 Mails -Go to the save point and clear mission(s) (A) ############################################################################### # Missions # ############################################################################### ############################################################################### Code: 3.2.2 Name: Take Back the Carrier Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/3 x x/3-2-2.jpg Chests: 5 Contents: X1 (1), X1 (2), X1 (3), X1 (4), X1 (5) Reward: X1 Boss: X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 2 Notes: Welcome to the only optional mission in the game with this unique map! It makes the mission by far my favorite. See how much the level change can benefit things? The water looks so damn real too! Code: 3.2.3 Name: Raid the Enemy's Stronghold Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/3 x x/3-2-3.jpg Chests: 3 Contents: X1 (1), X1 (2), X1 (3) Reward: X1 Boss: X1 ( X5) Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 3.2.4 Name: Enemy Attack Prevention Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/3 x x/3-2-4.jpg Chests: 1 Contents: X1 (1) Reward: X1 Boss: X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 1 ############################################################################### Code: 10.3.1 Name: Vacation Time Link: N/A Chests: 0 Reward: X1 Boss: X3 Random Encounters: N/A Code: 10.3.2 Name: Vacation for Real Link: N/A Chests: 0 Reward: X1 Boss: X3 Random Encounters: N/A Code: 10.3.3 Name: Please Make it a Vacation Link: N/A Chests: 0 Reward: X1 Boss: X3 Random Encounters: N/A Code: 10.4.1 Name: You Need a Vacation Link: N/A Chests: 0 Reward: X1 Boss: X11 Random Encounters: N/A Code: 10.4.2 Name: We Hope It's a Vacation Link: N/A Chests: 0 Reward: X1 Boss: X100 Random Encounters: N/A Notes: Quake (optionally with Dualcast) works amazingly well here, in terms of speed. Make sure to have 255 MAG and perhaps some mastered SP Turbos. Code: 10.4.3 Name: Is it a Vacation Yet? Link: N/A Chests: 0 Reward: X1 Boss: X1 Random Encounters: N/A ############################################################################### ############################################################################### # End Of Missions # ############################################################################### -Go outside the church Zone: Sector 5 Slums - Church Entrance Random Encounters: N/A -Scene -Fixed Battle: X3 -Scene -Examine and choose "Yes, I should." (B) Notes: You see Tseng's camera, but you cannot collect it. -Examine and choose "Yes, I should." (C) Notes: You see a Shinra army mask, but you cannot collect it. -Examine and choose "Yes, I should." (D) Notes: You see a can of Banora White Juice, but you cannot collect it. Whether you choose to drink it or not makes no difference in the game whatsoever. -Examine and choose "Yes, I should." (E) -Obtain item: X1 -Proceed to the slum market and check 1 Mail Zone: Sector 5 Slums - Market Random Encounters: N/A -Examine the shabby looking piece of wood and choose "Take it!" (F) -Scene and choose ""Seventh Heaven," a piece of paradise in Sector 7!" -Obtain item: X1 -Proceed to LOVELESS Avenue -Check 2 Mails while in the station platform screen on the way Zone: LOVELESS Avenue Random Encounters: N/A -Proceed and check 2 Mails -Talk to the Man (G) -Obtain item: X1 -Head back to the screen outside the church in Sector 5 Zone: Sector 5 Slums - Church Entrance Random Encounters: N/A -Examine (C) -Scene -Obtain item: X1 -Scene -Enter the church Zone: Sector 5 Slums - Church Entrance Random Encounters: N/A -Look up for a small glimpse of that protective Angeal Copy (H) -Talk to Aerith (I) -Scene Notes: Why does he give the materials to Aerith? That's mean.. making her build the wagon. Zone: SOLDIER Floor Random Encounters: N/A -Scene and choose "...I love you, man!" -Make your way back to the park in Sector 6 (Yes, all the way there) -Check 1 Mail in the fountain screen Zone: Sector 6 Slums - Park Random Encounters: N/A -Talk to Sephiroth Fan (J) -Check 1 Mail -Proceed to the fountain screen in Sector 8 Zone: Sector 8 - Fountain Random Encounters: N/A -Talk to the boy (Son) (K) -Proceed to the station platform Zone: Sector 1 Station - Platform Random Encounters: N/A -Talk to Angeal Fan and choose "A mother without honor is nothing but a monster." (L) -Back to the fountain screen now Zone: Sector 8 - Fountain Random Encounters: N/A -Talk to Genesis Fan and choose "Merge with a rich fan club!" (M) -Back to LOVELESS avenue Zone: LOVELESS Avenue Random Encounters: N/A -Talk to Genesis Fan here (N) -Back to the fountain screen Zone: Sector 8 - Fountain Random Encounters: N/A -Talk to Genesis Fan (M) (Yes, again) -Proceed to the Shinra Building Zone: Shinra Building Entrance Random Encounters: N/A -Proceed and check 1 Mail -Talk to the Receptionist on the left (O) -Check 1 Mail -Head up to the SOLDIER Floor Zone: SOLDIER Floor Random Encounters: N/A -Check locker #06 (P) X1 -Finally, head all the way back to the church in Sector 5 -Check 1 Mail on the way in the Sector 5 slums street screen Zone: Sector 5 Slums - Church Random Encounters: N/A -Trigger scene (I) Zone: SOLDIER Floor Random Encounters: N/A -Scene and choose "Wait, I need a little more time!" -Go all the way back to the church Zone: Sector 5 Slums - Church Random Encounters: N/A -Talk to Aerith (I) -Scene Notes: Whew! We're still in the church this time! -Talk to Aerith (I) (Yes, again) -Scene Notes: After this scene, I won't warn you to make sure you have unlocked any missions, because if you're missing any missions at this point, you have failed the ASAP Run. If this is the case, check back on my guide, see what mission(s) you've failed to unlock / complete as soon as they were possible to do so, and restart from a save before you screwed up.. if you don't have one you'll have to restart the game from the beginning to legitimately complete an ASAP Run from start to finish. -Finally, head back to the SOLDIER Floor in the Shinra Building Zone: SOLDIER Floor Random Encounters: N/A -Talk to Kunsel and choose "I have no regrets!" (Q) -Scene Chapter 9 [CH9] _______________ Zone: Nibelheim Link: http://i1128.photobucket.com/albums/m488/ CCKirbyarm/Chapter%209/NibelheimCh9.jpg Random Encounters: N/A -Scene -Trigger scene (A) -Talk to Sephiroth (B) -Scene -Talk to Cloud (B) -Scene -Enter the Inn (B) -Proceed toward the save point and check 1 Mail -Save and head back outside -Talk to the Boy and choose "Oh, definitely!" (C) -Go up the water tower (D) -Obtain item: X1 (Summon) -Go back into the Inn and ascend the stairs to the second floor Notes: Do NOT talk to Sephiroth as this progresses the game. -Examine the picture in the bedroom which has a little girl sitting on a chair -Go outside and talk to the Boy and choose "Of course! She was very cute." (C) -Examine the same picture on the second floor of the Inn again Notes: Notice the little girl in the picture is now gone. -Go down the stairs, and back up them. Repeat this until you see a man in coveralls (The Inn clerk) walk upstairs from the first floor. Follow him slowly, and don't get too close until you see him doing something near the picture in the bedroom -Scene -Obtain: <2000 Gil> X1 Notes: If you keep leaving the Inn and coming back in, or running up and down the stairs, and you find the painting has the girl in it again.. examine it for a random amount of Gil between 1 Gil and 115 Gil. You should do this once for the novelty of a perfect game.. but it isn't necessary. -Save (You might screw up soon, just a warning) -Head outside and talk to the Boy and choose "Most definitely!" -Border (E) Zone: Nibelheim - Outskirts Random Encounters: 1) X1 2) X1 3) X1, X1 -Chest: X1 (1) -Proceed to (F) and check 3 Mails -Backtrack to Border (G) Zone: Mt. Nibel - Trail Random Encounters: 1) X2 2) X2, X1 3) X2 -Chest: X1 (2) -Chest: X1 (3) -Chest: X1 (4) -Trigger Fixed Battle: X1, X1, X1 (H) Notes: You saved before in case you screw this battle up.. defeat all three enemies in this battle by bringing their HP to 0 BEFORE they perform any sort of self-destruct attack. Also, you may have to walk around in the (H) area a bit to get them to show up as a seemingly random encounter. Thus, you may fight them before obtaining chest (3) and (4), but the order here does not matter because of the variance. For convenience's sake on Hard Mode the Bombs have HP as follows: Gray Bomb) 87,660 HP Remedy Bomb) 87,660 HP Touchy Bomb) 87,660 HP This should be no trouble at all if you're doing an ASAP Run. -Obtain item: X1 Notes: Don't EVER sell this for the measely 5 Gil! -Return to Nibelheim Zone: Nibelheim Random Encounters: N/A -Talk to the Boy and choose "Sure, we've come this far." (C) -Obtain item: X1 -Head to the outskirts to enter the Shinra Manor Zone: Nibelheim - Outskirts Random Encounters: 1) X1 2) X1 3) X1, X1 -Open (I) Zone: Shinra Manor Random Encounters: N/A -Examine the note on the ground that reads this: (J) "1st digit: Knowledge overflowing 2nd digit: Unwelcome faces 3rd digit: Tasty reminders of home 4th digit: Resting on all four feet" Notes: If you cannot figure out what is and is not on which floor using my map... I struggle to believe you've made it this far in the ASAP Run. Moving on. Notes: The objective here is to obtain the four digits for the combination that unlocks the Shinra Manor safe on the second floor (in the same room as the note, easily enough). You obtain these digits by counting things in rooms that are locked and otherwise inaccessible to you. You have to spy through the keyhole to see inside these special rooms. My biggest tips here are: 1) Move the camera to all edges and corners, make sure you can't go any further before changing direction. 2) Zoom out as much as you can to see as much as you can. Only zoom in if things are cluttered together and hard to count from the further zoom options, but after counting, return to the furthest out zoom adjustment. 3) For the Dorky Faces (flying pumpkins with skirts) some of them fade away for long period of time, thus able to be invisible for anywhere from 2 seconds to 20 seconds! Be patient and sit the camera on some of the corners, particularly the right side of the screen, and with patience they will show up and give the accurate count. 4) If you get the digits wrong, it's probably the Dorky Face room.. so you could just change it without having to go back to the room and re-count (try 1 - 9 with the other three digits the same). If that doesn't work, you've miscounted some other digit(s). 5) Pen & paper (or computer). Write down the digits, after obtaining them in the proper order makes things easier as well. Not everyone would forget, but it's easy to get distracted in a world like ours. 6) The digits are randomized for every play through.. so do not try looking on the internet for the digits. -Examine the door and choose "Look through the keyhole." (K) Notes: Count any books NOT in the bookshelf. Books that count are; On the very top OF the shelf; on the chair in the room, on the floor. If you see one open and upside down that is in the shelf, it does not count, because it is in the shelf. -Examine the door and choose "Look through the keyhole." (L) Notes: Count the number of Dorky Faces (flying pumpkins with skirts) and use the above tips in counting them, if you're having trouble. They re-appear after they disappear, if you give them enough time. Common mistake is not seeing the one that is sometimes in the bottom right corner. -Examine the door and choose "Look through the keyhole." (M) Notes: This one can be a little deceptive. There are three suspicious types of items that you can count in this room. You see Purple Banora apples, you see Banora White Juice cans, and you see green Potion viles in various areas of the room. Count the Banora apples, and count the Banora White Juice cans and ADD those two numbers together. Do NOT. I repeat, do NOT count the green Potion viles. A common mistake is being impatient and not scrolling ALL the way to every corner, and a lot of the time there is a can on the very bottom right that you can only see if you scroll completely to the bottom right. -Examine the door and choose "Look through the keyhole." (N) Notes: Count how many chairs are in the room. This one is the easiest, thankfully. Don't be silly and count the legs. Just the number of (whole) chairs. In case you were wondering, they are always on the floor and are unable to defy the laws of gravity and physics. (You won't see a chair hanging from the ceiling, for example). -Open the safe using the digits you've found. (O) -Obtain item: X1 (Mastered, has +15 ATK) -Return to Nibelheim Zone: Nibelheim Random Encounters: N/A -Talk to the Boy and choose "Yeah, I'm getting into this!" (C) -Enter the Inn -Save -Go upstairs and talk to Sephiroth -Scene Zone: Nibel Reactor Random Encounters: N/A -Scene -Trigger the next scene by approaching Sephiroth Zone: Mt. Nible - Reactor Entrance Random Encounters: 1) X3 2) X2 3) X1, X1 -Scene -Fixed Battle: X1, X2 -Scene -Chest: X1 (5) -Return to Nibelheim Note: The random encounters add G Legions to the mix from now on, from both the Trail and the Reactor Entrance. Also, the outskirts seem to only have Bombs now. Zone: Nibelheim Random Encounters: N/A -Scene -Head downstairs, checking 2 Mails on the way -Check 1 more Mail as you head outside -Trigger scene (P) -Talk to Cloud (Q) -Proceed to Shinra Manor, checking 2 Mails while in the outskirts Zone: Shinra Manor Random Encounters: N/A -Save -Talk to Cloud (R) -Proceed up the stairs, checking 1 Mail -Proceed toward (S) and check 1 Mail -Open (S) Zone: Shinra Manor - Underground Cave Random Encounters: 1) X1 -Chest: X1 (6) -Go down (T) -Chest: X1 (7) -Chest: X1 (8) -Examine the 4 coffins, two in the West room and two in the Southeast room where chests (7) and (8) were. Each coffin requires the item "Coffin Keys" to unlock and open. Coffin Keys are dropped from the random encounters via defeating Sahagin. No need to worry, it's impossible to obtain 99 for a perfect game.. instead, the game detects if you have exactly 4 "Coffin Keys" in your inventory. If you do have 4, you don't receive one for defeating Sahagin. If you have 1, 2, or 3. Sahagin drops "Coffin Keys" at a 99% success rate.. common or rare. -Examine coffin and choose "Yes!" (1) -Fixed Battle: X3 -Examine coffin and choose "Yes!" (2) -Fixed Battle: X3 -Examine coffin and choose "Yes!" (3) -Fixed Battle: X3 -Examine coffin and choose "Yes!" (4) -Scene Notes: After you have unlocked all 4 coffins, defeat 4 more Sahagin to obtain the max possible of 4 Coffin Keys for a perfect game. -Return to Nibelheim Notes: This is a MUST for a perfect game, I'm sure all of the backtracking sucks, but it's necessary for the "Seven Wonders of Nibelheim" sidequest, and thus, a perfect game. Zone: Nibelheim Random Encounters: N/A -Talk to the Boy (C) -Return to Shinra Manor Zone: Shinra Manor Random Encounters: N/A -Save -Head back down to the underground cave Zone: Shinra Manor - Underground Cave Random Encounters: 1) X1 -Open (U) Zone: Shinra Manor - Basement Facility Random Encounters: N/A -Scene -Chest: X1 (9) -Trigger scene (V) Zone: Nibelheim (On fire) Link: http://i1128.photobucket.com/albums/m488/ CCKirbyarm/Chapter%209/Nibelheim-Chaos.jpg Random Encounters: N/A -Scene -Chest: X1 (1) -Talk to the Boy and choose "Let's go!" (A) Notes: Now the Fire Rescue Mini-game begins, and you must reach his mother, and bring her back outside to safety in which the route you took to get to her. It's a bit tricky, as you can't see where you're going at all. You can only feel your way through by watching the camera movements. Basically, you're entering the house, heading to the right, the toward the back of the house, zig-zagging left and back, then moving left and toward the front of the house which you'll notice raises the camera angle, thus Zack has moved upstairs.. once you seem to hit the wall "upstairs" keep moving left! and zack will automatically proceed into the last corridor, which you then move right and talk to the unconcious mother. Now reverse your path and bring her to safety. Note.. it's a little tricky going down the stairs, you may have to worm around in different directions to figure it out. See the map for an approximate drawing of the Mini-game. If you fail to rescue her in time, reset the game and try again. (Yes, it was a while ago since you saved, but I made sure to note the closest possible save in case this happens). -Scene -Obtain: X1 -Trigger scene (B) -Border (C) Zone: Mt. Nibel - Trail Random Encounters: 1) X3 2) X1, X1 3) X2 4) X1 Notes: Notice the encounters changed, once again. -Proceed toward the reactor entrance, check 1 Mail Zone: Mt. Nibel - Reactor Entrance Random Encounters: 1) X3 2) X1, X1 3) X2 4) X1 -Save -Enter the reactor Zone: Nibel Reactor Random Encounters: N/A -Approach Tifa (fallen) -Scene -Boss Battle: X1 -Scene -Boss Battle: X1 Notes: If he pushes you to the edge of the battlefield, the automatically lose the battle, thus game over. -Scene Chapter 10 [CH10] _________________ Notes: Years have supposedly passed.. isn't it interesting Zack has no new Mail to check? How about him still being fully armed? Moving along.. Zone: Shinra Manor - Basement Facility Link: http://i1128.photobucket.com/albums/m488/ CCKirbyarm/Chapter%2010/NibelheimCh10.jpg Random Encounters: N/A -Scene -Talk to the Researcher (fallen) (A) Obtain item: X1 -Chest: <10000 Gil> X1 (1) -Proceed to (B) and check 1 Mail before you open the door -Scene Zone: Shinra Manor - Underground Cave Random Encounters: 1) X2 2) X2 3) X1, X1 -Open the three coffins and win the three fixed battles: 1) X3 2) X3 3) X3 -Obtain a total of 4X 'Coffin Keys' again Notes: You'll notice you can't open one of the four coffins you could last time.. the one with the sleeping man in it (Vincent Valentine). The other three however, can be unlocked again and the battles won. Thus, for a perfect novelty, one should open all three again, and bring 'Coffin Keys' item back up to it's possible max of 4.. and yes, it has been tested. They can only be dropped by the Sahagins still. -Go up (C) -Check 1 Mail between (C) and (D) -Border (D) Zone: Shinra Manor Random Encounters: 1) X3 2) X2 3) X1 -Proceed and check 1 Mail -Proceed to chest (2) and check 4 more Mails on the way -Chest: X1 (2) -Right Cabinet: <5000 Gil> X1 (3) -Open Left Cabinet (E) -Obtain item: X1 -Chest: X1 -Go to the save point and clear mission(s) ############################################################################### # Missions # ############################################################################### O===================O |Kirbyarm's Hot Tips| O===================O Speeding Through Long Missions ______________________________ SP Turbo, and Quake with 255 MAG works wonders for speed in mission 1-1-3, 1-1-4, 1-1-5, and 1-1-6. If you don't like the SP Turbo route for 99,999 per Quake, then Dualcast + Quake and 255 MAG should wipe them out just a little slower due to the second casting. Having a Cursed Ring equipped stops long Modulating Phases.. thus increasing battle speed exponentially. Materia Capacity ________________ If your Materia inventory is anything close to mine, it's pretty much getting full now. I basically SP Convert everything, except 1 copy of each Materia.. if one is Mastered, then two (One Mastered, one level 1). I also kept the Unique Materia I found without fusing their stats over to another Materia for a perfect game. (Stop Blade +60 ATK Mastered for example). So I'd clear some room so you don't miss any other good Materia coming up in the remainder of the game. ############################################################################### Code: 1.1.2 Name: Shinra's Advanced Training Link: N/A Chests: 0 Reward: X1 Boss: X2, X1, X2, X1 Random Encounters: N/A Code: 1.1.3 Name: 50 Shinra Troops Link: N/A Chests: 0 Reward: X2 Boss: X45, X5 Random Encounters: N/A Code: 1.1.4 Name: 100 Shinra Troops Link: N/A Chests: 0 Reward: X1 Boss: X90, X10 Random Encounters: N/A Code: 1.1.5 Name: 200 Shinra Troops Link: N/A Chests: 0 Reward: X1 Boss: X180, X20 Random Encounters: N/A Code: 1.1.6 Name: 1000 Shinra Troops Link: N/A Chests: 0 Reward: X1 Boss: X900, X100 Random Encounters: N/A ############################################################################### Code: 2.2.3 Name: Nibelheim Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/2 x x/2-2-3.jpg Chests: 1 Contents: X1 (1) Reward: X1 Boss: X1, X1, X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 ############################################################################### Code: 3.2.5 Name: Pursue the Foes Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/3 x x/3-2-5.jpg Chests: 2 Contents: X1 (1), X3 (2) Reward: X1 Boss: X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 ############################################################################### Code: 5.2.1 Name: Experiment No. 107 Link: N/A Chests: 0 Reward: X1 Boss: X1 Random Encounters: N/A ############################################################################### Code: 5.2.2 Name: Experiment No. 108 Link: N/A Chests: 0 Reward: X1 Boss: X1 Random Encounters: N/A ############################################################################### ############################################################################### # End Of Missions # ############################################################################### -Open (F) -Scene Zone: Nibelheim - Outskirts Random Encounters: 1) X2 2) X1, X1 3) X1 -Proceed to (G) checking 1 Mail on the way -Pick up (G) -Obtain: X1 -Border (H) -Scene Zone: Nibelheim - Rebuilt Random Encounters: 1) X3 2) X2 -Scene Notes: Shinra Infantryman try to drag Cloud away while you engage in three fixed battles. Simply defeat them all before the 'Distance Meter' reaches 0. Make sure after the fixed battles, you approach Cloud to delay the timer and initiate the next fixed battle. -Fixed Battle: X2, X8 -Fixed Battle: X3, X9 -Fixed Battle: X4, X12 -Scene -Fixed Battle: X1, X2 -Check 2 Mails -Proceed to (I) and check 1 Mail -Trigger scene (I) Zone: Nibel Plains Random Encounters: 1) X4 2) X3 3) X2 Notes: This map is basically one big first person shooter area, thus a new type of Mini-game.. I'll call it the Sniper Mini-game. There are 8 spots where a sniper rifle is laying on the ground, conveniently for Zack's use. The object is to hit every robot you can using the sniper rifle, without missing any (rather, not letting them escape when they see you or you fail to eliminate them fast enough). Your sniper rifle can be upgraded at each location. Upgrading costs KILL points which you obtain by killing the Gun Bull Heads in the area.. fortunately right before the third sniper rifle location, there is a random encounter circle you can trigger endlessly, thus bringing your sniper rifle to max power before you start using the third sniper rifle. All of the sniper targets have the same HP, which is 2,000. Conveniently, a non-upgraded head shot (Hit the robot's head) deals exactly 2,000 damage. If you hit another part of the robot, be quick in finishing it off before it flees. There are two robots in the same sniper rifle 'round' with substantially more HP. One having 7,777 HP and the other having 9,999 HP. For an ASAP / Perfect Run of this sniper rifle course, follow the below instructions carefully. My map may or may not help. First, the upgrades. 1) Attack Power Up: Max level = 10 (27 point cost) 2) Steady Aim: Max level = 10 (27 point cost) 3) Wide Target: Max level = 10 (27 point cost) 4) Smart Bomb: Max of one (1) per sniper rifle spot (6 points, per Smart Bomb) Smarts bombs wipe out a target in 1 hit, however I only find it necessary to grab one for the two enhanced robots, and take one out quick with the smart bomb while finishing the other with max powered head shots. Onto the instructions: -Use (J) and take out GH-77D -Use (K) and take out GH-R2 -Don't use (L) yet when you see it, instead rack up 87 or more points be triggering the random encounter circle right before it, over and over -Use (L) to upgrade your sniper rifle to it's max ability, level 10 Attack Power Up, level 10 Steady Aim, level 10 Wide Target, and equip 1 smart bomb -Cancel after you upgrade and rack up a max of 99 points for a perfect game, before continuing using the random encounters once again -Use (L) and take out GH-MOD7 (on the right), and GH-PIET (on the left) -Use (M) and take out GH-GROBE (on the far right), then GH-AMBUS (on the far left), and finally GH-BICSN (Who probably now sees you, and was between the two) -Use (N) and shoot the explosive barrel near the clutter of Gun Bull Heads to take them all out in one shot. (GH-1138D, GH-66DH, and GH-999) -Use (O) and make sure to have a smart bomb equipped. Head shot the left Gun Bull Head three times to kill it, while quickly blasting the one on the right with a smart bomb. (GH-BIGGs and GH-WEDGE) -Equip another smart bomb as soon as you can -Use (P) and take out the three robots here. Be very fast as these ones spot you for simply approaching the sniper rifle and make a quick getaway. (GH-NOMA6, GH-RACAM, and GH-NICK) -Use (Q) to make sure you have a smart bomb equipped, and take out the three robots with headshots and / or smart bomb as quickly as you can.. you don't need to be as fast as the last sniper rifle, thankfully. (GH-DATTO, GH-LETTY, and GH-JASH) -Before proceeding, make sure to rack up 99 KILL points max, again. Be sure to have 0 FLED points, also, for novelty of a perfect game, have a smart bomb equipped even though you're done, if you already don't -Chest: X1 (5) -Chest: X1 (6) -Chest: X1 (7) -Chest: X1 (8) -Save -Trigger scene (R) -Boss Battle: X1 -Scene Zone: Abandoned Mako Reactor Link: http://i1128.photobucket.com/albums/m488/ CCKirbyarm/Chapter%2010/Gongaga.jpg Random Encounters: N/A -Scene -Talk to the Man (A) -Examine (1) and choose "Yeah, I should!" -Fixed Battle: X1 -Obtain item: X1 -Examine (2) and choose "Yeah, I should!" -Chest: X1 (2) -Examine (3) and choose "Yeah, I should!" -Chest: <6000 Gil> X1 (3) -Examine (4) and choose "Yeah, I should!" -Fixed Battle: X1 -Obtain item: X1 -Proceed to (B) and check 4 Mails -Border (B) Zone: Gongaga - Outskirts Random Encounters: 1) X3 2) X1 -Chest: X1 (5) -Trigger scene (C) -Chest: X1 (6) -Chest: X1 (7) (Shop) Notes: This shop sells 6 of the 7 'human' DMW materia.. not including Apocalypse being the 7th for Genesis. Finally, a solid shop for Hi-Potions. Highest powered elemental materia. -Border (D) Zone: Hills Random Encounters: 1) X3 2) X1 (Post-scenes) -Chest: X1 (8) -Chest: X1 (9) -Trigger scene (E) -Fixed Battle: X1, X1 -Scene -Fight 7 encounters (7 battles, win them. Don't mistake this for defeating 7 enemies, 7 battles, no enemies. -Trigger Mini-game (F) and be careful not to choose the wrong answer or you'll have to leave the area, return to it, fight 7 more encounters, and trigger the Mini-game again. Notes: This is the Waterfall Mini-game. A series of chests and Head Hunter / Grashtrike enemies will fall down the waterfall and flow along the short river here. You move way faster than the chests and the bugs, and they keep appearing in the same patterns. Just grab the first one, dodge two bugs, grab the next two. Repeat. (1, avoid, 2, 1, avoid, 2 etc). Don't be hasty. You just need to walk over the chest to 'collect' it. For a perfect game collect all 11 chests and receive the five possible prizes. -Obtain items: X1, X1, X1, X1, <3300 Gil> X1 -Border (F) Zone: Gongaga - Outskirts Random Encounters: 1) X3 2) X1 -Border (G) -Scene -Boss Battle: X1 -Scene Chapter 11 [CH11] _________________ Zone: Banora - Ruins Link: http://i1128.photobucket.com/albums/m488/ CCKirbyarm/Chapter%2011/Chapter11.jpg Random Encounters: N/A -Scene -Border (A) -Trigger scene and choose "Go down." (B) -Scene -Border (C) Zone: Depths of Judgement Random Encounters: 1) X2 2) X1 3) X1 -Go to the save point and clear mission(s) (D) ############################################################################### # Missions # ############################################################################### ############################################################################### Code: 2.2.4 Name: Nibelheim II Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/2 x x/2-2-4.jpg Chests: 2 Contents: X1 (1), X1 (2) Reward: X1 Boss: X2, X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 1 ############################################################################### Code: 2.2.5 Name: Gongaga Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/2 x x/2-2-5.jpg Chests: 1 Contents: X1 (1) Reward: X1 Boss: X1, X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 2.2.6 Name: World of Monsters Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/2 x x/2-2-6.jpg Chests: 0 Reward: X1 Boss: X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 1 Code: 2.3.1 Name: Unidentified Monsters Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/2 x x/2-3-1.jpg Chests: 3 Contents: X1 (1), X1 (2), X1 (3) Reward: X1 (Shop) Boss: X1, X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: The shop sells Drainga Materia and mid-high class stat raising accessories. Code: 2.3.2 Name: Mass Elimination Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/2 x x/2-3-2.jpg Chests: 2 Contents: X1 (1), X1 (2) Reward: X1 Boss: X3 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 1 Code: 2.3.3 Name: Aerial Monsters Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/2 x x/2-3-3.jpg Chests: 2 Contents: X1 (1), X1 (2) Reward: X1 Boss: X4 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 2.3.4 Name: Subspecific Movers Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/2 x x/2-3-4.jpg Chests: 3 Contents: X1 (1), X1 (2), X1 (3) Reward: X1 Boss: X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 2.3.5 Name: The Sealed Cavern Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/2 x x/2-3-5.jpg Chests: 1 Contents: X1 (1) Reward: X1 Boss: X1, X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 1 Code: 2.3.6 Name: Operation: Desert Island Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/2 x x/2-3-6.jpg Chests: 3 Contents: X1 (1), X1 (2), X1 (3) Reward: X1 Boss: X1, X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 2.4.1 Name: A Solitary Island Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/2 x x/2-4-1.jpg Chests: 2 Contents: X1 (1), X1 (2) (Shop) Reward: X3 Boss: X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Notes: Finally! Access to Chocobo Mode DMW materia! Moogle Power and Item Mugger would be most of interest to you. Code: 2.4.2 Name: Wasteland Investigation Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/2 x x/2-4-2.jpg Chests: 3 Contents: X1 (1), X1 (2), X1 (3) Reward: X3 Boss: X3 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 2.4.3 Name: An Unknown Island Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/2 x x/2-4-3.jpg Chests: 1 Contents: X1 (1) Reward: X2 Boss: X2, X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 2.4.4 Name: Excavation Site Survey Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/2 x x/2-4-4.jpg Chests: 3 Contents: X1 (1), X1 (2), X1 (3) Reward: X1 Boss: X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 2.4.5 Name: Cave-In Investigation Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/2 x x/2-4-5.jpg Chests: 2 Contents: X1 (1), X1 (2) Reward: X1 (Shop) Boss: X2, X3 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 2 Notes: Auto-status accessory shop. For Regen, Endure, Barrier, MBarrier and Barrier + MBarrier. Not bad. Better than farming them for a perfect game I guess. Code: 2.4.6 Name: Whatever Stands in Your Way Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/2 x x/2-4-6.jpg Chests: 2 Contents: X1 (1), X1 (2) Reward: X1 Boss: X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 1 Notes: I shouldn't need to keep reminding you by now that you need to use Costly Punch or Darkness against Grand Horn.. Code: 2.5.1 Name: Investigation of the Caverns Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/2 x x/2-5-1.jpg Chests: 2 Contents: X1 (1), X1 (2) Reward: X1 Boss: X1, X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 1 Code: 2.5.2 Name: New Species Found Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/2 x x/2-5-2.jpg Chests: 2 Contents: X1 (1), X1 (2) Reward: X1 Boss: X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 2 Code: 2.5.3 Name: More New Species Found Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/2 x x/2-5-3.jpg Chests: 1 Contents: X1 (1) Reward: X1 Boss: X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 1 Code: 2.5.4 Name: New Cavern Found Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/2 x x/2-5-4.jpg Chests: 1 Contents: X1 (1) Reward: X1 Boss: X1, X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 2.5.5 Name: Another Cavern Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/2 x x/2-5-5.jpg Chests: 5 Contents: X1 (1), X1 (2), X1 (3), X1 (4), X1 (5) Reward: X1 Boss: X1, X4 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 2.5.6 Name: The Great Beast Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/2 x x/2-5-6.jpg Chests: 7 Contents: X1 (1), X1 (2), X2 (3), X1 (4), X1 (5), X1 (6), X1 (7) Reward: X1 Boss: X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 ############################################################################### Code: 3.2.6 Name: Foes in the Wasteland Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/3 x x/3-2-6.jpg Chests: 2 Contents: X1 (1), X1 (2) Reward: X1 Boss: X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 3.3.1 Name: Red Alert! Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/3 x x/3-3-1.jpg Chests: 4 Contents: X1 (1), X1 (2), X1 (3), X1 (4) Reward: X1 Boss: X1, X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 3.3.2 Name: Base in the Caverns Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/3 x x/3-3-2.jpg Chests: 1 Contents: X1 (1) Reward: X1 Boss: X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 1 Code: 3.3.3 Name: Surprise Attack on Midgar Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/3 x x/3-3-3.jpg Chests: 2 Contents: X1 (1), X1 (2) Reward: X1 Boss: X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 3.3.4 Name: One Base at a Time Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/3 x x/3-3-4.jpg Chests: 3 Contents: X1 (1), X1 (2), X1 (3) Reward: X1 Boss: X1, X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 3.3.5 Name: Rumble in Midgar Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/3 x x/3-3-5.jpg Chests: 1 Contents: X1 (1) Reward: X1 Boss: X1, X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 3.3.6 Name: Regain the Mako Facility Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/3 x x/3-3-6.jpg Chests: 2 Contents: X1 (1), X1 (2) Reward: X1 Boss: X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 1 Code: 3.4.1 Name: Regain Shinra's Materia Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/3 x x/3-4-1.jpg Chests: 1 Contents: X1 (1) Reward: X1 Boss: X1, X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 3.4.2 Name: Powered-Up Copies Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/3 x x/3-4-2.jpg Chests: 2 Contents: X1 (1), X1 (2) Reward: X1 Boss: X4 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 3.4.3 Name: Reinforced Copies Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/3 x x/3-4-3.jpg Chests: 2 Contents: X1 (1), X1 (2) Reward: X3 Boss: X1, X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 3.4.4 Name: Return to Midgar Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/3 x x/3-4-4.jpg Chests: 2 Contents: X1 (1), X1 (2) Reward: X1 Boss: X1, X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 3.4.5 Name: Destroy the Copy Factory Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/3 x x/3-4-5.jpg Chests: 2 Contents: X1 (1), X1 (2) Reward: X3 Boss: X1, X3 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 3.4.6 Name: Strongest Copies Yet Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/3 x x/3-4-6.jpg Chests: 5 Contents: X1 (1), X1 (2), X1 (3), X1 (4), X1 (5) Reward: X1 Boss: X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 2 Code: 3.5.1 Name: Intercept the Copies Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/3 x x/3-5-1.jpg Chests: 3 Contents: X1 (1), X1 (2), X1 (3) Reward: X3 Boss: X2, X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 3.5.2 Name: Attack the Copies Base Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/3 x x/3-5-2.jpg Chests: 2 Contents: X1 (1), X1 (2) Reward: X2 Boss: X4 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 1 Code: 3.5.3 Name: Genesis's Special Op Unit Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/3 x x/3-5-3.jpg Chests: 2 Contents: X1 (1), X1 (2) Reward: X1 Boss: X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 3.5.4 Name: Chase the Copies Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/3 x x/3-5-4.jpg Chests: 4 Contents: X1 (1), X1 (2), X1 (3), X1 (4) Reward: X1 Boss: X1, X2 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 2 Code: 3.5.5 Name: Defeat the Copies Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/3 x x/3-5-5.jpg Chests: 1 Contents: X1 (1) Reward: X3 Boss: X6 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 Code: 3.5.6 Name: The Last of the Genesis Troops Link: http://i1128.photobucket.com/albums/m488/CCKirbyarm/3 x x/3-5-6.jpg Chests: 3 Contents: X1 (1), <200000 Gil> X1 (2), X1 (3) Reward: X1 Boss: X1, X1 Random Encounters: 1) X 2) X 3) X 4) X 5) X Unavoidable encounters from Start to Boss: 0 ############################################################################### Code: 5.2.3 Name: Experiment No. 109 Link: N/A Chests: 0 Reward: X1 Boss: X1 Random Encounters: N/A Code: 5.2.4 Name: Experiment No. 110 Link: N/A Chests: 0 Reward: X1 Boss: X1 Random Encounters: N/A Code: 5.2.5 Name: Experiment No. 111 Link: N/A Chests: 0 Reward: X4 Boss: X1 Random Encounters: N/A Code: 5.2.6 Name: Experiment No. 112 Link: N/A Chests: 0 Reward: X1 Boss: X1 Random Encounters: N/A Code: 5.3.1 Name: Experiment No. 113 Link: N/A Chests: 0 Reward: X1 Boss: X1 Random Encounters: N/A Code: 5.3.2 Name: Experiment No. 114 Link: N/A Chests: 0 Reward: X1 Boss: X1 Random Encounters: N/A Code: 5.3.3 Name: Experiment No. 115 Link: N/A Chests: 0 Reward: X1 Boss: X1 Random Encounters: N/A Notes: It casts Invincible on itself whenever it's not in Invincible status.. simply wait for it to wear off and quickly punish it. Code: 5.3.4 Name: Experiment No. 116 Link: N/A Chests: 0 Reward: X1 Boss: X1 Random Encounters: N/A Code: 5.3.5 Name: Experiment No. 117 Link: N/A Chests: 0 Reward: X1 Boss: X1 Random Encounters: N/A Code: 5.3.6 Name: Experiment No. 118 Link: N/A Chests: 0 Reward: X5 Boss: X1 Random Encounters: N/A Code: 5.4.1 Name: Experiment No. 119 Link: N/A Chests: 0 Reward: X1 Boss: X1 Random Encounters: N/A Notes: It casts Invincible (the spell it uses is actually called Barrier) on itself whenever it's not in Invincible status.. simply wait for it to wear off and quickly punish it. Code: 5.4.2 Name: Experiment No. 120 Link: N/A Chests: 0 Reward: X1 Boss: X1 Random Encounters: N/A Code: 5.4.3 Name: Experiment No. 121 Link: N/A Chests: 0 Reward: X1 Boss: X1 Random Encounters: N/A Code: 5.4.4 Name: Experiment No. 122 Link: N/A Chests: 0 Reward: X5 Boss: X3 Random Encounters: N/A Notes: Watch out for their higher level power attacks.. every power attack does fixed damage.. level 7 deals 32,000 damage no matter what for example. Code: 5.4.5 Name: Experiment No. 123 Link: N/A Chests: 0 Reward: X1 Boss: X1 Random Encounters: N/A Code: 5.4.6 Name: Experiment No. 124 Link: N/A Chests: 0 Reward: X1 Boss: X1 Random Encounters: N/A ############################################################################### ############################################################################### # End Of Missions # ############################################################################### -Enter the Missions screen once more and admire the 100% sign, read this message: "You have completed all missions! You obtain a Heike Soul!" -Obtain item: X1 -Enter the DMW screen as well and read this message: "You have collected all DMW panels! You obtain a Fury Ring!" -Obtain item: X1 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \ Perfect Game / \---------------------------------------------------------------------------/ If you're going for a perfect game, and so far, have been meeting all of the potentially miss-able requirements to do so.. this point right here and now is a.. for lack of a better word.. perfect time to do all, if not most of it. For the information on everything required for a perfect game, go down to the Perfect Game Requirements section! /---------------------------------------------------------------------------\ / \ %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Continuing... -Chest: X1 (E) -Chest: X1 (F) -Border (G) Zone: Portal of Severance Random Encounters: 1) X2 -Examine the tombstone (H) Notes: LOVELESS - Act III -Return to the Depths of Judgement Zone: Depths of Judgement Random Encounters: 1) X2 2) X1 3) X1 -Examine the tombstone (I) Notes: LOVELESS - Prologue -Chest: X1 (J) -Chest: X1 (K) -Open (L) Zone: Howling Fang Random Encounters: 1) X3 2) X2 -Open cell #35 -Chest: X1 (1) -Open cell #33 (Perfect game) -Open cell #34 -Chest: X1 (2) -Save -Examine the tombstone (M) Notes: LOVELESS - Act II -Return to the Depths of Judgement -Examine the tombstone (N) Notes: LOVELESS - Act I -Border (O) Zone: Lake of Oblivion Random Encounters: N/A -Chest: X1 (P) -Chest: X1 (Q) -Chest: X1 (R) -Examine the five lifesteams (See map) for the following fixed battles: 1) X1 2) X1 3) X1 4) X1 5) X1 -Scene -Border (S) Zone: Cage of Binding Random Encounters _________________ Area 1: 1) X3 2) X2 3) X1 Area 2: 1) X3 2) X2 3) X1 Area 3: 1) X2 2) X1 Area 4: 1) X2 2) X1 Area 5: 1) X3 2) X2 3) X1 Area 6: 1) X1, X1, X1, X1 -Obtain X1 from a Nightmare in an encounter (Area 1) -Obtain X1 from a Nightmare in an encounter (Area 1) -Obtain X1 from a Mover in an encounter (Area 1) -Obtain X1 from a Mover in an encounter (Area 1) -Open cell #01 -Chest: X1 (3) -Open the Goddess Door (Area 1) (Requires Goddess Base Key) -Open cell #03 (Perfect game) -Open cell #04 -Chest: X1 (4) -Open cell #05 -Chest: X1 (5) -Open the Goddess Door (Area 2) (Requires Goddess Sacral Key) -Obtain X1 from a Death Machine in an encounter (Area 3) -Open cell #06 (Perfect game) -Open cell #09 -Use the cell #09 shortcut to the unopenable cell #08 -Chest: X1 (6) -Backtrack outside cell #09 -Open the Goddess Door (Area 3) (Requires Goddess Solar Key) -Open cell #14 (Perfect game) -Open cell #16 -Use the cell #16 shortcut to the unopenable cell #15 -Chest: X1 (T) -Backtrack outside cell #16 -Open cell #17 -Chest: X1 (7) Notes: Look on the ground here in Area 4. You'll see numbers (should be obvious that this is showing which numbered cells are past the door / in Area 4 itself. There are two Goddess Doors here in Area 4. Open the one that is in front of "011 - 013" to enter Area 5. -Open the Goddess Door (Area 4) (Requires Goddess Heart Key) -Open cell #11 (Perfect game) -Open cell #12 (Perfect game) -Open cell #13 -Chest: X1 (8) -Open (U) (Requires Laboratory Key) Notes: An arrow labeled "Laboratory" is right in front of this door, which is in Area 5. -Defeat the random encounter in here at least once, and read the documents here if you wish 1) X1, X1, X1, X1 -Backtrack to Area 4 -Open the Goddess Door (Area 4) (Requires Goddess Throat Key) Notes: In front of this Goddess Door is "018 - 032" and an arrow. Zone: Howling Fang Random Encounters: 1) X3 2) X2 Area 7: 1) X2, X1 2) X2 Area 8: 1) X1 ( X5) Notes: The path isn't as linear in this zone, follow the numbered arrows on the floor, for the order I present this information. -Obtain X1 from an Evil Eye in an encounter (Area 7) -Open cell #19 (Perfect Game) -Open cell #20 -Chest: X1 (9) -Open cell #21 (Perfect Game) -Open cell #23 -Chest: X1 (10) -Open cell #24 (Perfect Game) -Obtain X1 from a Grosspanzer in an encounter (Area 8) -Open cell #26 (Perfect Game) -Use the cell #27 shortcut to the unopenable cell #18 -Chest: X1 (11) -Chest: X1 (12) -Backtrack outside cell #27 -Backtrack to Area 7, go down the stairs to the left of (just before) the Goddess Door in the northern end of Area 7 -Open cell #30 (Perfect Game) -Open the Goddess Door (North part of Area 8) (Requires Goddess Third Eye Key) -Chest: X1 (V) -Backtrack to the Goddess Door in Area 7 -Open the Goddess Door (North part of Area 7) (Requires Goddess Crown Key) -Proceed and open cell #32 -Use the cell #32 shortcut to the previously visited cell #36 -Save -Open (M) (Requires Iron Bars Key) -Boss Battle: X1 -Obtain item: X1 -Scene -Proceed to the back of this room -Open the Goddess Door (W) (Requires Goddess Wing Key) -Border (W) Zone: Portal of Severance Random Encounters: 1) X2 -Use elevator (X) -Save -Examine the altar (Y) -Scene and choose "Yes" -Scene -Boss Battle: X1 -Scene -Save Important: This is the save file you must submit for verification!! Right here. Therefore if going for perfect game requirements, you may complete as many as you're up to now. To complete the ASAP run... enter the next door. -Enter the Light of Doom and choose "Time for a showdown!" (Z) -Scene -Boss Battle: X1 -Scene -Boss Battle: X1 -Scene -Fixed Battle: X Unlimited Notes: You must lose this battle. -Scene -Fixed Battle: X2, X1 Notes: You must lose this battle, they have unlimited HP. -Scene -Credits Notes: After the credits, it gives you a final option to save your game in it's "Game Cleared" state. Do this if you ever wish to play a New Game+. A New Game+ allows you to start from the beginning with all of your non-unique items and all of your materia. Your level, your SP, your gil. There is no other difference in the entire play through. There you have it! ASAP Run completed, and as such, you are deemed a master of Crisis Core for having completed the most difficult gauntlet this game has to offer. I bet you're thinking "Wow, this makes a low level game look like a joke" right about now. *** The only thing incomplete in the walkthrough, is each mission's specific random encounters. I found it more efficient to begin collecting that information while I assemble the Hard Mode Bestiary from scratch. *** v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v > Hard Mode Bestiary < ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^<>----<>-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^ |[BEST]| <>----<> v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v > Item List < ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^<>----<>-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^ |[ITEM]| <>----<> v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v > Materia List < ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^<>----<>-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^ |[MAT] | <>----<> v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v > Shops < ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^<>----<>-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^ |[SHOP]| <>----<> v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v > Magic Pot < ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^<>----<>-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^ |[POT] | <>----<> v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v > Leveling Up < ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^<>----<>-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^ |[LVL] | <>----<> v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v > Optimal Farming < ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^<>----<>-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^ |[FARM]| <>----<> v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v > Materia Fusion For Dummies < ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^<>----<>-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^ |[FUSE]| <>----<> v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v > Downgrading Fusion For Dummies < ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^<>----<>-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^ |[DOWN]| <>----<> v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v > Perfect Game Requirements < ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^<>----<>-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^ |[PERF]| <>----<> Items Of Limited Quantity _________________________ Coffin Keys X4 (You should have them) Genji Gloves X1 (You should have it) Ziedrich X1 (You should have it) Divine Slayer X1 (You should have it) Heike Soul X1 (You should have it) Gold Shard X1 (You should have it) Now how to obtain the ones you don't have.. Genji Shield X4 _______________ First equip Cursed Ring, enter and random battle and either escape or win. Now unequip it and equip a normal set up for fighting. Now enter mission 9-5-3 "Unusually Strong Monsters." Have Blast Wave equipped (preferred to be mastered). Fight the Scissor Devils here.. Blast Wave as many as you can for about 5 - 10 minutes. Make sure Curse status is always on. Next, abort the mission. Equip one of the following: Divine Slayer, Genji Gloves, or Brutal and then leave your other three slots blank. Have these six materia equipped: Gil Toss, Costly Punch, Octaslash (Mastered), Octaslash (Mastered), Octaslash (Mastered), Octaslash (Mastered). Save your game now!! Now go to mission 7-6-6. Magic Pot can be encountered here. when you encounter it, use the first three attacks it asks for (Costly Punch will deal 99,999 damage, so yes, it suffices for two of it's requests). As soon as you finish the third request, use a Remedy from your items menu to start the DMW reel. You will 100% guaranteed get a Modulating Phase unless you're level 95 - 99 or so. If it performs Octaslash, you'll obtain the first of four. Exit them battle, equip Cursed Ring. Beat another random encounter to curse yourself. Unequip the ring, abort the mission. Equip your Genji Shield in one of your three blank slots. Save!! Enter 7-6-6 again and use the same strategy to obtain a second Genji Shield (Normally it's supposed to be only obtainable once, but if you have it equipped, it's not detected in your inventory, therefore he will give it to you again). Reset your game everytime your Modulating Phase is not an Octaslash Power Surge and repeat this (eventually equipping 3 Genji Shields) until you have all 4 obtainable Genji Shields. Notes: If your Modulating Phases are not 100%, go back and Blast Wave more Scissor Devils from 9-5-3 for another 5 - 15 minutes. I thought of this tactic myself, as I find Heavenly Status from Lucky Stars materia to be a waste of time and ineffective. Heavenly doesn't guarantee Modulating Phase.... EXP does. Genji Armor X1 ______________ The best strategy I can think of is to master 3 Moogle Power materia. And use them to master 3 of each human DMW materia (Meteor Shots, Lucky Stars, Rush Assault, Octaslash, Air Strike, Healing Wave, Apocalypse) but only the ones you haven't got to 100% in the DMW screen of your pause menu. All summons and chocobo modes should likely be 100% by now, if not and they are stubborn and won't show up, master 3 of their respective materia. Once you have 100% in all 18 DMWs and enter the DMW screen after meeting that requirement, you gain the unique . What raises the % is the scenes you see sometimes when a Modulating Phase occurs. So this may take a bit of patience.. and is the main reason I told you early on in this guide to only raise when absolutely necessary. This, the 4 Genji Shields, and the 99 Impervious for a perfect game basically require you to not be past level 95. I start this around level 70 - 80. Extremely Difficult, But Not Impossible To Obtain 99 ____________________________________________________ Cursed Ring: Magic Pot in mission 2-2-6. Give him Blizzaga, Firaga, Thundaga, and Gravity. He drops Precious Watches commonly, and Cursed Rings rarely. Have a Mog's Amulet equipped for 100% Cursed Ring drops. (Huge time saver). This will take many, many hours! Feather Cap: Magic Pot in mission 10-2-3. Give him Jump, Fira, Gravity, and Assault Twister. He drops Feather Caps commonly, and Doc's Code rarely. Do NOT have a Mog's Amulet equipped or he will never drop a Feather Cap. This takes even longer than Cursed Rings! Assault Targe: Magic Pot in mission 2-5-4, 2-5-5, and 2-5-6. Give him Ultima, Tri-Fire, Iron Fist, and Electrocute. He drops Jeweled Rings commonly, and Assault Targe rarely. Have a Mog's Amulet equipped for 100% Assault Targe drops. (Huge time saver). This will take many, many hours! Impervious: Magic Pot in mission 7-6-6. Give him Gil Toss, Costly Punch, Costly Punch (99,999 damage), and Octaslash. Use my Genji Shield strategy if you like, it's highly recommended. This will take longer than Cursed Rings, Feather Caps, and Assault Targes by a LONG shot! He will give you a Genji Shield if there is none in your inventory, to answer that question you may or may not have. Elixir: Equip 6 mastered Item Mugger materia. Equip Protect Ring, Ziedrich, Shinra Beta+ X2. Blast Wave a bunch of Scissor Devils from 9-5-3 if you want Modulating Phases to be almost guaranteed. Hope for Magic Pot to appear and Power Surge.. and that it's level 4. Luckily, he gives either 5 or 10 Elixirs everytime so this actually doesn't take too long. If your item list is anything like mine, I have 90+ Elixirs and that was just casual Magic Pot farming back in Ch3 / Ch4. This should go by very quickly, depending on if you used a lot of the ones you obtained, but I advised you to save. Genji Helm: This one isn't too bad, but still takes a longgg time. About 4 or 5 hours using the Minerva stealing farm. (Selling her 99 Phoenix Downs over and over) Do NOT EVER buy the Genji Helm when it is first available, I made a note of it way back when you first get Network Shop Shade. Farm 99,000,000 Gil. The best method known currently is Minerva. Steal 99 Phoenix Downs, suicide, sell them. Repeat. When you have 99,000,000+ Gil in your wallet, enter the shop and purchase 99 of them all at once. Tissue: I made a note of it way back when it's first available to do in the slum market Chapter. The only way to obtain a Tissue in the entire game, is to play the little boy's number guessing game in the slum market, obviously, after chapter 8, you no longer have access to Midgar, thus if you missed them, you can't get a perfect game. Lose, yes LOSE, the Mini-game 99 times to receive 99 tissues. A speed strategy is skip dialogue, but listen to Aerith's predictions, and choose one that she doesn't pick. This should take 45 - 55 minutes. (About 2 Tissues per minute) Debatable For Perfect Game __________________________ The Boiler Handle you obtain in the Modeoheim Bathhouse.. not using it to obtain the two easy-to-obtain-elsewhere items it grants access to, should you use it. Having it in the inventory looks pretty fulfilling. Whether you do it or not, will not affect your perfect game until further notice. If you 'do' use it. Make sure you grab both items it grants access to. The 6 Jail Cell Keys you obtain by stealing from the Experiments during Hojo's Mini-game. You can ransack the cells (make sure you get all three chests in every cell) or you can keep the keys, as it looks quite fulfilling to do so. Not Sold In Shops, Can Obtain 99 ________________________________ Notes: I have tried listing the fastest ways to farm each of these. Don't forget, equipping a Jeweled Ring results in double items dropped (unfortunately it doesn't double items stolen though). * Indicates it takes much longer than most of them. -Phoenix Down: Steal from Minerva -Iron Bangle: Rare Steal from G Eliminator (Or slower, Magic Pot DMW) -Titanium Bangle: Rare Drop and Rare Steal from Hungry (Slower, Magic Pot DMW) -Platinum Bangle: Rare Drop from Vajradhara Asura (Or slower, Magic Pot DMW) * -Silver Armlet: Drop from Mover -Gold Armlet: Drop from Mover RE -Mythril Armlet: Drop from Three Stars -Mountain Chocobo Armlet: Common Drop from Pachyornis -River Chocobo Armlet: Common Drop from Titanis or Coast Runner -Sky Chocobo Armlet: Common Drop from Diatryma (Common Steal Dinornis) -Power Wrist: Rare Drop from Tonberry -Kaiser Knuckles: Drop from G Enforcer -Shinra Alpha: Drop from Cutter Machine -Shinra Beta+: Rare Drop and Rare Steal from Black Widow (X2) -Circlet: Rare Drop from Gargoyle -Royal Crown: Drop from Belial (X2 for Rare) -Talisman: Rare Steal from G Legion -Crystal Orb: Rare Drop from Great Malboro ** -Muscle Belt: Rare Drop from Vajradhara Yaksha -Champion Belt: Rare Drop from Vajradhara Indra -Black Belt: Rare Drop from both bosses in 4-4-6. (Vajradharas) * -Mythril Gloves: Rare Drop from Death Claw -Diamond Gloves: Rare Steal from G Smasher -Crystal Gloves: Rare Drop from Scissor Chitin (Blast Wave anyone?) -Force Bracelet: Rare Drop from G Legion -Diamond Bracelet: Rare Steal from Red Cap -Crystal Bracelet: Rare Steal from Boundfat -Four Slots: Common Drop from Dual Horn * -Mystile: Rare Drop from Dual Horn * -Aegis Armlet: Rare Drop from Diceratops * -Good-Luck Charm: Steal from Tonberry King -Flame Armlet: Rare Steal from Brahala -Frost Armlet: Rare Drop and Rare Steal from Sahagin Chief -Thunder Armlet: Get from Jatayu (Any way except Rare Drop) -Force of Nature: Rare Steal from G Enforcer -Ribbon: Steal from Gaea Malboro -Super Ribbon: Steal from Great Malboro *** -Doc's Code: Steal from Kactuare -Power Suit: Steal from Vajradhara Asura -Energy Suit: Steal from Grannygalan ** -Gold Hairpin: Common Steal from Belial -Black Cowl: Rare Steal from Diatryma -Soul of Thamasa: Rare Drop and Rare Steal from Shadow Monk -Laurel Crown: Rare Drop from Diatryma -Magic Master: Rare Steal from Mock Trooper C -Dark Agent: Rare Steal from Mock Trooper A -Adaman Bangle: Rare Steal from Grandpanzer * -Brutal: Rare Steal from Crazy Sword -ATK Mako Stone: Common Steal from Crazy Saw -VIT Mako Stone: Rare Drop from Sky Gunner -MAG Mako Stone: Common Drop from G Commando -SPR Mako Stone: Steal from G Diver -LCK Mako Stone: Rare Steal from Pachyornis -HP Mako Stone: Rare Steal from Wutai Sergeant Major -MP Mako Stone: Rare Steal from Lava Worm -AP Mako Stone: Rare Steal from Replicon -Power Stone: Common Drop from Mock Trooper C -Guard Stone: Common Drop from Mock Trooper B -Magic Stone: Common Drop from Mock Trooper A -Mind Stone: Rare Drop from Mock Trooper B -Luck Stone: Common Steal from Mock Trooper C -HP Stone: Drop from Most Hungry -MP Stone: Common Steal from Lesser Worm -AP Stone: Rare Steal from Lesser Worm -Hero Drink: Rare Steal from Iron Claw -Adamantite: Rare Drop from Crazy Sword -Dark Matter: Rare Drop from Lesser Worm -Mythril: Common Drop from Mover EX -Gysahl Greens: Rare Drop and Rare Steal from Kactaar -Fat Chocobo Feather: Get from Jabberwock (Any way except Common Drop) -Lunar Harp: Rare Drop from Lesser Demon -Zeio Nut: Drop from Killer Bees -Gold Rolling Pin: Rare Steal from Holy Tonberry (X4) Notes: ALL other items not listed here can be purchased in one of the 15 shops available in Crisis Core. Perfect Materia List ____________________ 256 Slots +15 Unique (+Default X) Notes: These are the fifteen materia you find throughout the course of your game. They are mastered and come with a stat increase that is unusually high. +18 SP Turbo (+100 X) Notes: Two of ATK, VIT, MAG, SPR, LCK, HP, and three of MP & AP. +141 Mastered of ALL kinds (+100 X where possible) Notes: Can be any kind of stat as long as it's max, make sure to max the stat before mastering the materia. There are 142 materia, but you already have 18 SP Turbo with all the stats you can ever need. +5 of the 6 Chocobo Mode DMW (+30) (6 total each) Notes: More of these than Summon or Human DMWs because they appear more rarely. +4 of the 5 Summon DMW (+20) (5 total each) +4 Octaslash (Mastered) (5 total) +4 Rush Assault (Mastered) (5 total) +4 Air Strike (Mastered) (5 total) +4 Meteor Shots (Mastered) (5 total) +4 Healing Wave (Mastered) (5 total) +4 Lucky Stars (Mastered) (5 total) +4 Apocalypse (Mastered) (5 total) +3 Unmastered Libra (3 total, one of the three being mastered in the main list) This is the most logical perfect list I can come up with. This leaves one space, useful for collecting a level 1 materia from 'wherever' to use in fusion. Having a perfect game and not knowing how to find certain materia in missions (especially with my guide and other helpful guides out there) makes me think there is something seriously wrong. This will likely take just as long or even longer than getting a 100% perfect inventory list. It takes from 7 - 10 minutes to max one materia. You will be needing to add max stats to 162 of the 255 materia. Times that by 8 minutes on average, and you end up with almost 22 hours of just building max materia. From there you simply have to master them all, which will take tons of time as well.. except 3 of the 4 Libra. What Else For A Perfect Game ____________________________ -100% on all 18 DMWs in the DMW screen (You should have this done, if you have a perfect inventory, seeing as Genji Armor item requires this). -100% Mission completion.. all 300 cleared. (You should have this done, if you have a perfect inventory, seeing as Heike Soul item requires this). -100% Chests opened from both the main storyline and the optional missions. -Have the Tonberry's Karma attack deal 9,999 damage. This can be done by slaying 9,999 individual enemies. Any enemies. Anywhere. They add to the total automatically. -Have received and checked all 116 possible Mails in the entire game. (Requires joining the Sephiroth Club, having a Zack Club exist via Cissnei in Junon, and speaking with various NPCs at several different points in the game). -Get Perfect (on your first try, where applicable) On Every Mini-game -Missile Mini-game (Hit all 10 missiles) -Banora Marathon Mini-game (Touch all five lifestreams, and make it in time) -Perfume Blending Mini-game (Get 0 drops off) -Materia Marathon Mini-game (Get less than 23 seconds) -Number Guessing Mini-game (Win first try, lose 99 after for Tissues) -Squats Mini-game (Win all 4 in a row, all 4 at the max of 67 squats per game) -Hojo's Experiments Mini-game (Ransack cells, or keep all 6 keys, yet win) -Infiltration (Ransack all 5 chests and don't get caught) -Junon Defense Mini-game (Defeat all 30 enemies in time) -Fire Rescue Mini-game (Save the boy's mother in time) -Sniper Mini-game -Have max sniper rifle stats, and a smart bomb at the end -Have 99 KILL points and 0 FLED points at the end -Snipe all robots possible, including the GH-BIGGS & GH-WEDGE -Waterfall Mini-game (Collect all 11 chests) -Max your Gil out. -Max your SP out. -Reach level 99. -Be in Heavenly DMW (Emotional Status). -When protecting Hojo in the Shinra building, use the two terminals on either side of him. Score 100 SP on the countdown terminal, and simply win the battle of the test materia terminal. -When Hojo asks you three questions in the same room as the above requirement, answer with the following: 1) "A SOLDIER operative like Sephiroth." (300 SP) 2) "State-of-the-art science and technology." (400 SP) 3) "A person unafraid to challenge Shinra." (300 SP) -Open every openable cell in the Cage of Binding and Howling Fang zones, during Chapter 11. That's all she wrote! Don't forget to submit your perfect game save files for verification to be listed on the hall of fame and enter the ranking system there. v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v > Hall Of Fame < ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^<>----<>-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^ |[FAME]| <>----<> v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v > Credits < ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^<>----<>-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^ |[CRED]| <>----<> <>-<>-<>-<> Guide Writer. Challenge Inventor. Data Extractor & Analyzer. Perfect Game Requirements Designer. Mapper. Project Lead. Hall Of Fame Administrator. 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You have my deepest thanks for playing the game and using this guide to help you along the way. <> Error Reporters - - - - Error Reports _____________ - None so far v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v-v > Copyright < ^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^<>----<>-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^ |[COPY]| <>----<> <>-<>-<> Copyright to Dedrick Suddenly© 2010 (Kirbyarm) All Rights Reserved. <>-<> Permission to host this guide unedited on your website may be requested, and if permission is not given, you do not have the right to host it. Duplication, distribution, editing is allowed for personal use ONLY for your own benefit. Information in this guide isn't to be taken for your own guide of similar nature. Tactics, strategies, lists, and ASCII that were solely created by Kirbyarm are not to be ripped, stolen, copied to your own work, or otherwise taken credit for in some form of work of your own. <> Contact information for reporting errors or bugs in-game, or otherwise errors in this guide, positive feedback, criticism, suggestions, typos, or to express your gratitude.. use this e-mail: dedrick@live.ca <> Lastly, the Boards on GmaeFAQs are used frequently. Should you ask questions there, I'll do my best to answer them in a timely fashion. Thank you for reading, and I hope the information in this guide was both helpful and enjoyable to you.