vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv The Breath of Fire III Enemy Database v3.14 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Copyright 2011 second_advent (Some One) Email *SPOILER WARNING* This database will display spoilers for boss names/locations, so if you do not want to be spoiled, then turn back now. Most of the spoilers will be minor or expected anyway, but they are still spoilers :P. ****************************** Version History/Future Updates ****************************** v4.0 - Finally got around to updating the AI information for all of the enemies which needed to be done after finding out the exact triggers for every AI condition. Some of them were a bit off (especially the one where I had "At 1/2 HP in one hit, 1/4 in multiple" which is actually "Damage >= Max HP" but IIRC it did trigger on Gisshan under the previously listed condition... This version is much smaller than the previous ones because I took out a great deal of junk that wasn't really needed (explanations after every AI section, especially when they are fairly self-explanatory, and much of the skill list's info), and cleaned up some sections, all while adding a bit more to it (like adding the steal formula/steal rates, not just the stolen item's rate when dropped, which is what was there). This -will- be the last big change, as there isn't really much else to add, UNLESS when the mechanics guide I need to work on gets rejected, as I'll just throw it in here. I was going to add the learn mechanics to this, as well as the learn difficulty for skills, but I am going to add that to the mechanics guide instead. v3.14 - Added the Item/Skill lists I wanted to add, which should make it a bit easier to find what enemies give them. They don't look the best, but "should" get the job done :P. This will likely be the final update, unless I can find something else to add/modify, or make any minor corrections. Also, I had finished this update once before, but I accidentally saved in an older version of the database that was still open (obsessive Ctrl+S pressing >_>), so I may have missed some of the changes I had incorporated before, but this should hopefully have all of the important info :P. v2.5 - Updated the drop/steal rate information (changed from the 0-7 scale to using the actual percentages), however, the steal rates may be off, if the steal formula works differently from the drop formula (something I still have to check...), but is accurate for when the steal is dropped by the enemy. Also corrected some things and added two new sections under Extra Info, as well as removing the unused AI sections from the enemy data, as it was just taking up useless space. v2.0 - Added the enemy formations for all areas with enemies, and since this was a fairly large update, it is deserving of the title version 2.0 :D. All enemies and formations are ordered in chronological order, or at least as close as I can get to it. v1.0 - The first version, contains all of the enemies in the game, with complete data on all of them... not the prettiest layout, but what do you expect for my first guide? What's Next: For this guide, probably nothing except maybe fixes/cleanups. I do need to crank out my mechanics guide though, which will have stuff that just doesn't fit into this one (unless it's rejected, THEN it will be added into here :3). ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ ***************** Table of Contents ***************** ~~~~~~~ ~~~~~~~~~~~ Section Search Code ~~~~~~~ ~~~~~~~~~~~ Enemy Formations [FORM] Enemy Layout [ENML] AI Layout [AILT] Change Types [CHNG] Basic AI Info [BSIC] AI Conditions [AICO] Default AI Sections [DFAI] Extra Info [EXIN] Level Based Damage [LVDM] Intelligence as Defense [INTD] Item Rates [ITMR] Resistances [RSIT] Escape Glitch/Trick [ESCP] How Influence Works [INFL] Enemy Data* [ENMY] Item List* [ITML] Skill List* [SKLL] Copyright [COPY] Credits [CRDT] *To search for an enemy, just enter it's name into the search box with [] around it and you should jump right to the enemy. ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ ======================= Enemy Formations [FORM] ======================= This section is for the formations that the enemies appear in within the many areas of the game. There are up to eight different formations that can appear in any one area of the game, but if you were to try and count each of them, the total would add up to much more than the limit of eight. Why? Because every formation has up to eight enemies that can appear, and each one of them has a set chance to appear, so you you may see the same formation a few times in a row and not notice, since different combinations of enemies appeared each time. Each formation I list will have it's formation number (1-8), it's chance to appear, and then all of the enemies that can appear, within their respective "slots." A slot is the position that the enemy is positioned in, and each slot has a different chance to appear, with the first having the highest, and the last having the lowest chance. You can see up to eight enemies in a battle (so far my highest has been seven, eight is VERY rare), provided there is enough space for all of the enemies to appear. The slots have these chances to appear: Slot 1 - 8/8 Slot 2 - 7/8 Slot 3 - 6/8 Slot 4 - 5/8 Slot 5 - 4/8 Slot 6 - 3/8 Slot 7 - 2/8 Slot 8 - 1/8 These are the chance IF there is enough room; it is possible for the slot 1 enemy not to appear if there is not enough room for it to do so, which is why there are usually less enemies fought in smaller rooms, even though the enemy formations stay the same. To be able to fight a group of eight enemies, you would need the room to be as big as your screen is wide, and there are very few times that you will have that much space inside of a building, so the most likely place you could ever see a full enemy group would be in a random battlefield. Size is also a factor to how the enemies are placed; each enemy has a set size factor (I will not list it until I figure out exactly how the enemy placement and size scale works together), so enemies such as the Man Trap or Ripper, who are much bigger than an Eye Goo, would require much more space to have the same quantity (and may even allow less maximum enemies to appear). As such, you do not see too many large enemy groups, mainly because there is just not enough space on the battlefield to place them all. Now for an actual example of how a formation can vary. Say there is a formation like so: Slot 1 - ArmorBot Slot 2 - ProtoBot Slot 6 - HyperBot Unless there is too limited space, the ArmorBot will always appear, with the ProtoBot almost as frequent, and the HyperBot appearing rarely. There are several different combinations that can appear (without taking space limit into consideration): a single ArmorBot, an ArmorBot and ProtoBot, an ArmorBot and HyperBot, and a fight with all three bots at once. However, the chances of seeing the different possible combinations vary, but these are the chances of seeing the above versions of this formation (NOTE: this will not be done with the actual formations I will list later anytime soon, if ever, as this is just being used as an example): Type 1 - ArmorBot - 5/64 Type 2 - ArmorBot, ProtoBot - 35/64 Type 3 - ArmorBot, HyperBot - 3/64 Type 4 - ArmorBot, ProtoBot, HyperBot - 21/64 Though ArmorBot is guaranteed to appear, type one requires that the other two do NOT appear, which causes the chance to steadily decrease as more enemies are taken into the factor. Types 2 and 4 have the best overall chance to appear, and will likely be the versions you fight the most frequently, while type 3 is the rarest version (the 7/8 chance ProtoBot has to NOT appear, which happens 1/8 of the time, and HyperBot only appears 3/8 of the time, so getting the ProtoBot not to appear alone drastically reduces the chance of it being seen). The chance to see a specific formation is reduced even more by the formations' own appearance rate (explained below), so the chances given are only accurate when the formation appears, the actual overall chance will likely be much lower. The appearance rate for the formations themselves is not the same as the slot chances; the formations have their own unique chance to appear, based on an X/16 chance for each formation. However, not all of the formations may appear normally, some are called by the game as boss battles, and means less random formations that can appear, and there are also those that do not appear because the total chance is already at the 16 limit (happens with a battle on the Black Ship, where a solo BoltLord formation is there, but can never happen). Lets use an example to show how the chance works: Formation 1 - 6/16 Formation 2 - 6/16 Formation 3 - 4/16 Formation 4 - 16/16 Formation 8 - 0/16 Formation 4 has a guaranteed rate to appear, but because the total chance of the preceeding formations are already 16, there is a 0/16 chance left to be used, so the formation cannot appear. Formation 8 has a 0/16 chance, but had been saved for a boss battle, so even though you cannot randomly see it, it will still appear as normal during the boss fight (the boss formations will be listed for reference, and ALL enemies will appear, regardless of normal chance, except for the Ammonite battle, which only picks two of the four possible Ammonites based on how far you ran). Now with my likely confusing/longwinded explanations out of the way, lets get to the actual formations already :P. I will only list the slots that are used, to conserve space: NOTE: The formations will only be accurate for the Vodka Shot version, at least until I get around finding any differences in formations between the two versions. Also, the locations may not be 100% accurate as well, at least not until I manually find out where each file points to (the area number listed is what order the game has the files in, for reference). All areas are in rough story order to make things easier to follow, and any areas that have the same exact formations will be combined together to conserve space. Some areas may be accessible earlier than their listed order, but I will list them so that they are in an order that is more convenient as you play; as an example, it is not likely that many people will fight for a while in the container yard when it becomes available as a teleport location, since it would make more sense to just wait a bit longer to have easy save/rest access. ======================================================= Area 024 (Dauna Mine, Intro's misc. battles as a whelp) ======================================================= ~~~~~~~~~~~ Formation 5 ~~~~~~~~~~~ Appearance Rate - 0/16 Slot 7 - Gary Slot 8 - Mogu ~~~~~~~~~~~ Formation 6 ~~~~~~~~~~~ Appearance Rate - 0/16 Slot 5 - Miner Slot 6 - Foreman ~~~~~~~~~~~ Formation 7 ~~~~~~~~~~~ Appearance Rate - 0/16 Slot 3 - Engineer Slot 4 - Foreman ~~~~~~~~~~~ Formation 8 ~~~~~~~~~~~ Appearance Rate - 0/16 Slot 1 - Miner Slot 2 - Engineer v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======================================= Area 002 (Dauna Mine, final whelp area) ======================================= ~~~~~~~~~~~ Formation 8 ~~~~~~~~~~~ Appearance Rate - 0/16 (Boss) Slot 1 - Worker Slot 2 - Operator v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ========================================== Area 032 (Dauna Mine, Unused enemy battle) ========================================== ~~~~~~~~~~~ Formation 8 ~~~~~~~~~~~ Appearance Rate - 0/16 Slot 1 - Worker v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ============================================ Area 008 (Cedar Woods, Pre-Nue, Bunyan area) Area 003 (Cedar Woods, Spring, Bunyan area) ============================================ ~~~~~~~~~~~ Formation 1 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Eye Goo Slot 6 - Eye Goo Slot 8 - Eye Goo ~~~~~~~~~~~ Formation 2 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Mage Goo Slot 6 - Eye Goo Slot 8 - Eye Goo ~~~~~~~~~~~ Formation 3 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - BossGbln Slot 2 - Goblin SLot 7 - Goblin* Slot 8 - Goblin *The Slot 7 Goblin only appears before killing Nue, in Spring it is gone. ~~~~~~~~~~~ Formation 4 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - Gonghead ~~~~~~~~~~~ Formation 5 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Ripper Slot 7 - Ripper ~~~~~~~~~~~ Formation 6 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Ripper Slot 6 - Eye Goo Slot 7 - Eye Goo ~~~~~~~~~~~ Formation 7 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - Ripper Slot 7 - Mage Goo ~~~~~~~~~~~ Formation 8 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - BossGbln Slot 2 - Goblin Slot 7 - Eye Goo Slot 8 - Goblin v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ============================================================ Area 009 (Cedar Woods, Pre-Nue, Where Ryu was found) Area 010 (Cedar Woods, Pre-Nue, Your house area) Area 019 (Yraall Road, Pre-Nue) ************************************************************ Area 006 (Cedar Woods, Spring, Where Ryu was found) Area 005 (Cedar Woods, Spring, Your house area) Area 018 (Yraall Road, Spring) ************************************************************ Area 012 (Cedar Woods, Post Balio & Sunder, Your house area) ============================================================ ~~~~~~~~~~~ Formation 1 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Eye Goo Slot 5 - Eye Goo Slot 6 - Eye Goo Slot 8 - Eye Goo ~~~~~~~~~~~ Formation 2 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Mage Goo Slot 5 - Eye Goo Slot 6 - Eye Goo Slot 8 - Eye Goo ~~~~~~~~~~~ Formation 3 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - BossGbln Slot 2 - Goblin Slot 6 - Goblin Slot 7 - Goblin Slot 8 - Goblin ~~~~~~~~~~~ Formation 4 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - Gonghead ~~~~~~~~~~~ Formation 5 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Ripper Slot 2 - Ripper ~~~~~~~~~~~ Formation 6 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Ripper Slot 2 - Eye Goo Slot 6 - Eye Goo Slot 7 - Eye Goo ~~~~~~~~~~~ Formation 7 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - Ripper Slot 6 - Mage Goo Slot 7 - Mage Goo ~~~~~~~~~~~ Formation 8 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - BossGbln Slot 2 - Goblin Slot 6 - Eye Goo Slot 7 - Eye Goo Slot 8 - Goblin v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ==================================================== Area 029 (Yraall Region Random Battlefield, Pre-Nue) Area 020 (Yraall Region Random Battlefield, Spring) ==================================================== ~~~~~~~~~~~ Formation 1 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - Gooey ~~~~~~~~~~~ Formation 2 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - Mage Goo ~~~~~~~~~~~ Formation 3 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Mage Goo Slot 2 - Eye Goo Slot 3 - Eye Goo Slot 6 - Eye Goo ~~~~~~~~~~~ Formation 4 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - Man Trap Slot 8 - Man Trap ~~~~~~~~~~~ Formation 5 ~~~~~~~~~~~ Appearance Rate - 4/16 Slot 1 - BossGbln Slot 2 - Goblin Slot 3 - Goblin Slot 7 - Goblin ~~~~~~~~~~~ Formation 6 ~~~~~~~~~~~ Appearance Rate - 4/16 Slot 1 - Eye Goo Slot 2 - Eye Goo Slot 6 - Eye Goo Slot 7 - Eye Goo ~~~~~~~~~~~ Formation 7 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - Gooey Slot 7 - Gooey v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v =========================================== Area 096 (? Area Before Mt. Glaus, Pre-Nue) Area 095 (? Area Before Mt. Glaus, Spring) =========================================== ~~~~~~~~~~~ Formation 1 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - Man Trap Slot 6 - Man Trap ~~~~~~~~~~~ Formation 2 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Ripper Slot 2 - Ripper Slot 8 - Ripper ~~~~~~~~~~~ Formation 3 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - Eye Goo Slot 2 - Eye Goo Slot 3 - Mage Goo Slot 7 - Puff Goo Slot 8 - Mage Goo ~~~~~~~~~~~ Formation 4 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - Puff Goo Slot 8 - Puff Goo ~~~~~~~~~~~ Formation 5 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Gonghead Slot 2 - Eye Goo Slot 6 - Eye Goo Slot 7 - Eye Goo ~~~~~~~~~~~ Formation 6 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Gonghead Slot 5 - Ripper Slot 6 - Ripper Slot 7 - Eye Goo Slot 8 - Mage Goo ~~~~~~~~~~~ Formation 7 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - Man Trap Slot 5 - Ripper Slot 6 - Ripper ~~~~~~~~~~~ Formation 8 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Man Trap Slot 2 - Eye Goo Slot 3 - Mage Goo Slot 8 - Puff Goo v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ============================= Area 023 (Mt. Glaus, Outside) ============================= ~~~~~~~~~~~ Formation 1 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - Curr Slot 2 - Curr Slot 3 - Curr Slot 7 - Curr ~~~~~~~~~~~ Formation 2 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Gonghead Slot 2 - Gonghead Slot 7 - Gonghead ~~~~~~~~~~~ Formation 3 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - Eye Goo Slot 2 - Mage Goo Slot 3 - Puff Goo Slot 4 - Puff Goo ~~~~~~~~~~~ Formation 4 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Eye Goo Slot 2 - Eye Goo Slot 3 - Mage Goo Slot 4 - Mage Goo Slot 5 - Eye Goo Slot 6 - Eye Goo Slot 7 - Mage Goo Slot 8 - Mage Goo ~~~~~~~~~~~ Formation 5 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Puff Goo Slot 2 - Puff Goo Slot 3 - Puff Goo ~~~~~~~~~~~ Formation 6 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Curr Slot 2 - Curr Slot 3 - Eye Goo Slot 4 - Mage Goo Slot 5 - Mage Goo Slot 6 - Puff Goo ~~~~~~~~~~~ Formation 7 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Gonghead Slot 2 - Eye Goo Slot 3 - Eye Goo Slot 4 - Eye Goo Slot 7 - Mage Goo ~~~~~~~~~~~ Formation 8 ~~~~~~~~~~~ Appearance Rate - 0/16 Slot 1 - Nue v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ================================ Area 022 (Mt. Glaus, Nue's Cave) ================================ ~~~~~~~~~~~ Formation 1 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - Zombie Slot 2 - Zombie Slot 3 - Zombie ~~~~~~~~~~~ Formation 2 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - Bat Slot 2 - Bat Slot 3 - Bat Slot 4 - Bat Slot 5 - Bat ~~~~~~~~~~~ Formation 3 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Curr Slot 2 - Curr Slot 3 - Curr Slot 7 - Curr ~~~~~~~~~~~ Formation 4 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Zombie Slot 2 - Zombie Slot 3 - Bat Slot 4 - Bat Slot 5 - Bat ~~~~~~~~~~~ Formation 5 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Curr Slot 2 - Curr Slot 3 - Zombie Slot 4 - Zombie ~~~~~~~~~~~ Formation 6 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Bat Slot 2 - Bat Slot 3 - Curr Slot 4 - Curr ~~~~~~~~~~~ Formation 7 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Curr Slot 2 - Curr Slot 3 - Bat Slot 4 - Bat Slot 5 - Zombie Slot 6 - Zombie ~~~~~~~~~~~ Formation 8 ~~~~~~~~~~~ Appearance Rate - 0/16 Slot 1 - Nue v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ================================== Area 026 (Mcneil Manor, Courtyard) ================================== ~~~~~~~~~~~ Formation 7 ~~~~~~~~~~~ Appearance Rate - 0/16 Slot 2 - Pooch ~~~~~~~~~~~ Formation 8 ~~~~~~~~~~~ Appearance Rate - 0/16 Slot 1 - Rocky v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v =============================== Area 027 (Mcneil Manor, Inside) =============================== ~~~~~~~~~~~ Formation 1 ~~~~~~~~~~~ Appearance Rate - 4/16 Slot 1 - Volt Slot 6 - Volt ~~~~~~~~~~~ Formation 2 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - Guard Slot 2 - Guard ~~~~~~~~~~~ Formation 3 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - Guard Slot 5 - Guard Slot 6 - Guard Slot 8 - Guard ~~~~~~~~~~~ Formation 4 ~~~~~~~~~~~ Appearance Rate - 6/16 Slot 1 - Roach Slot 2 - Roach Slot 3 - Roach Slot 5 - Roach Slot 7 - Roach ~~~~~~~~~~~ Formation 5 ~~~~~~~~~~~ Appearance Rate - 0/16 Slot 4 - Doksen ~~~~~~~~~~~ Formation 6 ~~~~~~~~~~~ Appearance Rate - 0/16 Slot 3 - Galtel ~~~~~~~~~~~ Formation 7 ~~~~~~~~~~~ Appearance Rate - 0/16 Slot 2 - Kassen ~~~~~~~~~~~ Formation 8 ~~~~~~~~~~~ Appearance Rate - 0/16 Slot 1 - Torast v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ============================= Area 028 (Mcneil Manor, Roof) ============================= ~~~~~~~~~~~ Formation 1 ~~~~~~~~~~~ Appearance Rate - 4/16 Slot 1 - Volt Slot 6 - Volt Slot 8 - Volt ~~~~~~~~~~~ Formation 2 ~~~~~~~~~~~ Appearance Rate - 4/16 Slot 1 - Bat Slot 2 - Bat Slot 6 - Bat Slot 7 - Bat Slot 8 - Bat ~~~~~~~~~~~ Formation 3 ~~~~~~~~~~~ Appearance Rate - 4/16 Slot 1 - Bat Slot 2 - Bat Slot 3 - Bat ~~~~~~~~~~~ Formation 5 ~~~~~~~~~~~ Appearance Rate - 4/16 Slot 1 - Volt Slot 2 - Bat Slot 3 - Bat Slot 4 - Bat ~~~~~~~~~~~ Formation 8 ~~~~~~~~~~~ Appearance Rate - 0/16 Slot 1 - Amalgam v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======================================================== Area 011 (Cedar Woods, Your house, Balio & Sunder event) ======================================================== ~~~~~~~~~~~ Formation 8 ~~~~~~~~~~~ Appearance Rate - 0/16 Slot 1 - Balio Slot 2 - Sunder v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ===================== Area 051 (Mt. Myrneg) ===================== ~~~~~~~~~~~ Formation 1 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - Nut Mage Slot 8 - Nut Mage ~~~~~~~~~~~ Formation 2 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - NutTroop Slot 8 - NutTroop ~~~~~~~~~~~ Formation 3 ~~~~~~~~~~~ Appearance Rate - 4/16 Slot 1 - Tar Man ~~~~~~~~~~~ Formation 4 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Ripper Slot 5 - Ripper Slot 7 - Ripper ~~~~~~~~~~~ Formation 5 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - Ripper Slot 2 - Nut Mage Slot 7 - Ripper ~~~~~~~~~~~ Formation 6 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - Ripper Slot 2 - NutTroop Slot 7 - Ripper ~~~~~~~~~~~ Formation 7 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Nut Mage Slot 2 - NutTroop v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ================================= Area 041 (Wyndia Castle Basement) ================================= ~~~~~~~~~~~ Formation 8 ~~~~~~~~~~~ Appearance Rate - 0/16 Slot 1 - Balio Slot 2 - Sunder Slot 3 - Nina v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ============================ Area 056 (Wyndian Catacombs) ============================ ~~~~~~~~~~~ Formation 1 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - Thunder Slot 2 - Volt Slot 6 - Volt Slot 8 - Volt ~~~~~~~~~~~ Formation 2 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Nut Mage Slot 7 - Nut Mage ~~~~~~~~~~~ Formation 3 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - NutTroop Slot 7 - NutTroop ~~~~~~~~~~~ Formation 4 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Nut Mage Slot 2 - NutTroop ~~~~~~~~~~~ Formation 5 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - Zombie Slot 2 - Zombie Slot 8 - Zombie ~~~~~~~~~~~ Formation 6 ~~~~~~~~~~~ Appearance Rate - 4/16 Slot 1 - Ghoul Slot 2 - Zombie Slot 3 - Zombie Slot 8 - Zombie ~~~~~~~~~~~ Formation 7 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - Volt Slot 2 - Volt Slot 6 - Volt Slot 8 - Volt ~~~~~~~~~~~ Formation 8 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - Volt Slot 2 - Zombie Slot 5 - Volt Slot 6 - Zombie Slot 7 - Volt Slot 8 - Zombie v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v =================================================== Area 063 (Central Wyndia Region Random Battlefield) =================================================== ~~~~~~~~~~~ Formation 1 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - Tar Man Slot 7 - Tar Man ~~~~~~~~~~~ Formation 2 ~~~~~~~~~~~ Appearance Rate - 4/16 Slot 1 - Thunder Slot 2 - Volt Slot 6 - Volt Slot 7 - Volt Slot 8 - Volt ~~~~~~~~~~~ Formation 3 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - NutArchr Slot 2 - Nut Mage Slot 3 - NutTroop ~~~~~~~~~~~ Formation 4 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - NutTroop Slot 7 - NutTroop ~~~~~~~~~~~ Formation 5 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - NutArchr Slot 2 - NutArchr Slot 7 - NutArchr ~~~~~~~~~~~ Formation 6 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Nut Mage Slot 7 - NutTroop ~~~~~~~~~~~ Formation 7 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - NutTroop Slot 2 - NutTroop Slot 7 - NutTroop Slot 8 - NutTroop ~~~~~~~~~~~ Formation 8 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - Nut Mage Slot 2 - Nut Mage Slot 7 - Nut Mage Slot 8 - Nut Mage v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======================= Area 069 (Eygnock Road) ======================= ~~~~~~~~~~~ Formation 1 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Eye Goo Slot 2 - Eye Goo Slot 3 - Eye Goo Slot 4 - Eye Goo ~~~~~~~~~~~ Formation 2 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Mage Goo Slot 2 - Eye Goo Slot 3 - Eye Goo Slot 4 - Eye Goo ~~~~~~~~~~~ Formation 3 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Gonghead Slot 2 - Gonghead Slot 3 - Mage Goo Slot 7 - Mage Goo ~~~~~~~~~~~ Formation 4 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Ripper Slot 2 - Eye Goo Slot 3 - Eye Goo ~~~~~~~~~~~ Formation 5 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - NutTroop Slot 7 - NutTroop ~~~~~~~~~~~ Formation 6 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Ripper Slot 2 - Ripper Slot 3 - Gonghead Slot 4 - Gonghead ~~~~~~~~~~~ Formation 7 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Ripper Slot 2 - Ripper Slot 3 - Mage Goo ~~~~~~~~~~~ Formation 8 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Mage Goo Slot 2 - Mage Goo Slot 6 - Mage Goo Slot 7 - Mage Goo v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ============================ Area 099 (Mt Boumore, Front) ============================ ~~~~~~~~~~~ Formation 1 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - Gonger Slot 5 - Tar Man ~~~~~~~~~~~ Formation 2 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Tar Man Slot 2 - Tar Man ~~~~~~~~~~~ Formation 3 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - NutArchr Slot 5 - NutArchr ~~~~~~~~~~~ Formation 4 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - NutTroop Slot 5 - NutTroop ~~~~~~~~~~~ Formation 5 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - NutArchr Slot 2 - NutTroop ~~~~~~~~~~~ Formation 6 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Tar Man Slot 2 - NutArchr Slot 7 - NutArchr ~~~~~~~~~~~ Formation 7 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Tar Man Slot 2 - NutTroop Slot 7 - NutTroop ~~~~~~~~~~~ Formation 8 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Gonger Slot 5 - Gonger v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ============================ Area 071 (Mt. Boumore, Back) ============================ ~~~~~~~~~~~ Formation 1 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - Gonger Slot 2 - Tar Man Slot 6 - Tar Man ~~~~~~~~~~~ Formation 2 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - Tar Man Slot 2 - Tar Man Slot 6 - Tar Man ~~~~~~~~~~~ Formation 3 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - NutArchr Slot 2 - NutTroop ~~~~~~~~~~~ Formation 4 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - NutArchr Slot 5 - NutArchr Slot 7 - NutArchr ~~~~~~~~~~~ Formation 5 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - NutTroop Slot 5 - NutTroop Slot 7 - NutTroop ~~~~~~~~~~~ Formation 6 ~~~~~~~~~~~ Appearance Rate - 5/16 Slot 1 - Orc Slot 6 - Orc ~~~~~~~~~~~ Formation 7 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - Orc Slot 2 - Tar Man Slot 6 - Tar Man v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v =================================================== Area 064 (Eastern Wyndia Region Random Battlefield) =================================================== ~~~~~~~~~~~ Formation 1 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - Nut Mage Slot 2 - NutArchr Slot 3 - NutTroop ~~~~~~~~~~~ Formation 2 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Orc Slot 2 - Orc ~~~~~~~~~~~ Formation 3 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - Lizard Slot 2 - Lizard Slot 3 - Lizard Slot 7 - Lizard ~~~~~~~~~~~ Formation 4 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Gonger Slot 2 - Gonger ~~~~~~~~~~~ Formation 5 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Orc Slot 2 - NutTroop Slot 3 - NutTroop Slot 4 - NutTroop ~~~~~~~~~~~ Formation 6 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Gonger Slot 2 - Gonger Slot 3 - Orc Slot 4 - Orc ~~~~~~~~~~~ Formation 7 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - Nut Mage Slot 2 - Nut Mage Slot 3 - Nut Mage Slot 4 - Nut Mage ~~~~~~~~~~~ Formation 8 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - NutArchr Slot 2 - NutArchr Slot 3 - NutArchr Slot 4 - NutArchr v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ================================================================== Area 042 (Momo's Tower, Outside, Entrance, and Chrysm Puzzle room) ================================================================== ~~~~~~~~~~~ Formation 1 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Orc Slot 2 - Orc ~~~~~~~~~~~ Formation 2 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - ProtoBot Slot 6 - ProtoBot Slot 8 - ProtoBot ~~~~~~~~~~~ Formation 3 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Gonger Slot 2 - Orc Slot 6 - Orc ~~~~~~~~~~~ Formation 4 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - Lizard Slot 2 - Lizard Slot 5 - Lizard Slot 8 - Lizard ~~~~~~~~~~~ Formation 5 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Orc Slot 2 - Lizard Slot 3 - Lizard Slot 8 - Lizard ~~~~~~~~~~~ Formation 6 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Gonger Slot 2 - Lizard Slot 3 - Lizard Slot 8 - Lizard ~~~~~~~~~~~ Formation 7 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - ProtoBot Slot 2 - ProtoBot Slot 3 - Orc ~~~~~~~~~~~ Formation 8 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - ProtoBot Slot 2 - ProtoBot Slot 3 - Lizard Slot 5 - Lizard Slot 8 - Lizard v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ===================================== Area 040 (Momo's Tower, Early floors) ===================================== ~~~~~~~~~~~ Formation 1 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - ProtoBot Slot 2 - ProtoBot Slot 3 - ArmorBot Slot 4 - ArmorBot ~~~~~~~~~~~ Formation 2 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - ArmorBot Slot 2 - ArmorBot Slot 7 - ArmorBot ~~~~~~~~~~~ Formation 3 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Ice Toad Slot 2 - Ice Toad ~~~~~~~~~~~ Formation 4 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - Orc Slot 2 - Orc Slot 8 - Orc ~~~~~~~~~~~ Formation 5 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - ProtoBot Slot 2 - ArmorBot Slot 3 - Gonger ~~~~~~~~~~~ Formation 6 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - Lizard Slot 2 - Lizard Slot 3 - Lizard Slot 8 - Lizard ~~~~~~~~~~~ Formation 7 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Orc Slot 2 - Ice Toad Slot 6 - Ice Toad ~~~~~~~~~~~ Formation 8 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - ArmorBot Slot 2 - ArmorBot Slot 3 - Ice Toad Slot 6 - Ice Toad v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======================================= Area 044 (Momo's Tower, Middle floors) Area 048 (Momo's Tower, Topmost floors) ======================================= ~~~~~~~~~~~ Formation 1 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - HyperBot Slot 2 - ProtoBot Slot 3 - ArmorBot Slot 4 - ProtoBot Slot 5 - ArmorBot ~~~~~~~~~~~ Formation 2 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - HyperBot Slot 5 - HyperBot Slot 8 - HyperBot ~~~~~~~~~~~ Formation 3 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Orc Slot 2 - Ice Toad Slot 6 - Ice Toad ~~~~~~~~~~~ Formation 4 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - Orc Slot 2 - Lizard Slot 3 - Lizard Slot 8 - Lizard ~~~~~~~~~~~ Formation 5 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - Ice Toad Slot 2 - Ice Toad Slot 6 - Ice Toad ~~~~~~~~~~~ Formation 6 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - ArmorBot Slot 2 - ArmorBot Slot 3 - Ice Toad Slot 6 - Ice Toad ~~~~~~~~~~~ Formation 7 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - ArmorBot Slot 2 - ArmorBot Slot 3 - Lizard Slot 4 - Lizard Slot 6 - Lizard ~~~~~~~~~~~ Formation 8 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - Lizard Slot 2 - Lizard Slot 3 - Lizard Slot 4 - Lizard Slot 5 - Lizard Slot 6 - Lizard v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======================================================== Area 054 (? Area beside Momo's Tower, Rocket crash site) ======================================================== ~~~~~~~~~~~ Formation 1 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - Nut Mage Slot 2 - NutArchr Slot 3 - NutTroop ~~~~~~~~~~~ Formation 2 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Orc Slot 2 - Orc ~~~~~~~~~~~ Formation 3 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - Lizard Slot 2 - Lizard Slot 3 - Lizard Slot 7 - Lizard ~~~~~~~~~~~ Formation 4 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Ripper Slot 2 - Ripper ~~~~~~~~~~~ Formation 5 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Orc Slot 2 - NutTroop Slot 3 - NutTroop Slot 4 - NutTroop ~~~~~~~~~~~ Formation 6 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Ripper Slot 2 - Ripper Slot 3 - Orc Slot 4 - Orc ~~~~~~~~~~~ Formation 7 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - Nut Mage Slot 2 - Nut Mage Slot 3 - Nut Mage Slot 4 - Nut Mage ~~~~~~~~~~~ Formation 8 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - NutArchr Slot 2 - NutArchr Slot 3 - NutArchr Slot 4 - NutArchr v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ========================================= Area 091 (? Area Where Meryleep is found) ========================================= ~~~~~~~~~~~ Formation 1 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Eye Goo Slot 2 - Eye Goo Slot 3 - Eye Goo Slot 4 - Eye Goo Slot 5 - Eye Goo Slot 6 - Eye Goo Slot 7 - Eye Goo Slot 8 - Eye Goo ~~~~~~~~~~~ Formation 2 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Mage Goo Slot 2 - Mage Goo Slot 3 - Mage Goo Slot 4 - Mage Goo Slot 5 - Mage Goo Slot 6 - Mage Goo Slot 7 - Mage Goo Slot 8 - Mage Goo ~~~~~~~~~~~ Formation 3 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Puff Goo Slot 2 - Puff Goo Slot 3 - Puff Goo Slot 4 - Puff Goo Slot 5 - Puff Goo Slot 6 - Puff Goo Slot 7 - Puff Goo Slot 8 - Puff Goo ~~~~~~~~~~~ Formation 4 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Eye Goo Slot 2 - Eye Goo Slot 3 - Mage Goo Slot 4 - Mage Goo ~~~~~~~~~~~ Formation 5 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - GooTitan Slot 8 - GooTitan ~~~~~~~~~~~ Formation 6 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - Eye Goo Slot 2 - Mage Goo Slot 3 - Puff Goo Slot 4 - Gooey Slot 5 - GooTitan ~~~~~~~~~~~ Formation 7 ~~~~~~~~~~~ Appearance Rate - 4/16 Slot 1 - Eye Goo Slot 2 - Mage Goo Slot 3 - Puff Goo Slot 4 - Gooey ~~~~~~~~~~~ Formation 8 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Gooey Slot 6 - Gooey Slot 7 - Gooey v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v =================== Area 052 (The Dump) =================== ~~~~~~~~~~~ Formation 1 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - Bomber Slot 7 - Bomber Slot 8 - Bomber ~~~~~~~~~~~ Formation 2 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - Slug Slot 2 - Slug Slot 3 - Slug Slot 6 - Slug Slot 7 - Slug ~~~~~~~~~~~ Formation 3 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - FireSlug Slot 2 - Slug Slot 3 - Slug Slot 6 - Slug Slot 7 - Slug ~~~~~~~~~~~ Formation 4 ~~~~~~~~~~~ Appearance Rate - 4/16 Slot 1 - RankWeed Slot 2 - PainWeed ~~~~~~~~~~~ Formation 5 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Eye Bulb Slot 6 - Eye Bulb Slot 8 - Eye Bulb ~~~~~~~~~~~ Formation 6 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - RankWeed Slot 2 - PainWeed Slot 3 - Eye Bulb ~~~~~~~~~~~ Formation 7 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Eye Bulb Slot 2 - Slug Slot 3 - Slug Slot 6 - Eye Bulb ~~~~~~~~~~~ Formation 8 ~~~~~~~~~~~ Appearance Rate - 0/16 Slot 1 - Mutant v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ============================================ Area 079 (Contest of Champions, First fight) ============================================ ~~~~~~~~~~~ Formation 6 ~~~~~~~~~~~ Appearance Rate - 0/16 Slot 3 - Patrio Slot 4 - Dodai (Opponent's) Slot 5 - Dodai (Yours) ~~~~~~~~~~~ Formation 7 ~~~~~~~~~~~ Appearance Rate - 0/16 Slot 2 - Cawer Slot 4 - Dodai (Opponent's) Slot 5 - Dodai (Yours) ~~~~~~~~~~~ Formation 8 ~~~~~~~~~~~ Appearance Rate - 0/16 Slot 1 - Claw Slot 4 - Dodai (Opponent's) Slot 5 - Dodai (Yours) v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ============================================= Area 081 (Contest of Champions, Second fight) ============================================= ~~~~~~~~~~~ Formation 8 ~~~~~~~~~~~ Appearance Rate - 0/16 Slot 1 - Emitai Slot 2 - Golem (Starts with Attack) Slot 3 - Golem (Starts with Spirit Blast) v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ============================================ Area 080 (Contest of Champions, Third fight) ============================================ ~~~~~~~~~~~ Formation 8 ~~~~~~~~~~~ Appearance Rate - 0/16 Slot 1 - Garr v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======================== Area 067 (Maekyss Gorge) ======================== ~~~~~~~~~~~ Formation 7 ~~~~~~~~~~~ Appearance Rate - 0/16 Slot 4 - Stallion ~~~~~~~~~~~ Formation 8 ~~~~~~~~~~~ Appearance Rate - 0/16 Slot 1 - Bully 1 Slot 2 - Bully 2 Slot 3 - Bully 3 v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ============================================ Area 072 (Rhapala Region Random Battlefield) ============================================ ~~~~~~~~~~~ Formation 1 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - Bomber Slot 2 - Bomber Slot 6 - Bomber ~~~~~~~~~~~ Formation 2 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - BloodBat Slot 2 - BloodBat Slot 6 - BloodBat Slot 8 - BloodBat ~~~~~~~~~~~ Formation 3 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - Tricker Slot 7 - Tricker ~~~~~~~~~~~ Formation 4 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - LizardMn Slot 6 - LizardMn Slot 7 - LizardMn ~~~~~~~~~~~ Formation 5 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - LizardMn Slot 2 - Lizard Slot 3 - Lizard Slot 7 - Lizard ~~~~~~~~~~~ Formation 6 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - LizardMn Slot 2 - Bomber Slot 7 - Bomber v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v =============================== Area 092 (Rhapala, Beyd fights) =============================== ~~~~~~~~~~~ Formation 7 ~~~~~~~~~~~ Appearance Rate - 0/16 Slot 2 - Beyd (The trained version) Slot 3 - Zig ~~~~~~~~~~~ Formation 8 ~~~~~~~~~~~ Appearance Rate - 0/16 Slot 1 - Beyd (The one you train) v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ============================== Area 076 (Lighthouse, Outside) ============================== ~~~~~~~~~~~ Formation 1 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Bomber Slot 2 - Bomber Slot 7 - Bomber ~~~~~~~~~~~ Formation 2 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Ghost Slot 5 - Ghost ~~~~~~~~~~~ Formation 3 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - Ghost Slot 2 - BloodBat Slot 3 - BloodBat Slot 7 - BloodBat Slot 8 - BloodBat ~~~~~~~~~~~ Formation 4 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Ghost Slot 2 - Thunder Slot 3 - Volt Slot 4 - Volt ~~~~~~~~~~~ Formation 5 ~~~~~~~~~~~ Appearance Rate - 4/16 Slot 1 - Thunder Slot 2 - Thunder Slot 3 - Volt Slot 4 - Volt Slot 8 - Volt ~~~~~~~~~~~ Formation 6 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - Ghost Slot 2 - Bomber Slot 7 - Bomber ~~~~~~~~~~~ Formation 7 ~~~~~~~~~~~ Appearance Rate - 4/16 Slot 1 - BloodBat Slot 2 - BloodBat Slot 3 - BloodBat Slot 6 - BloodBat Slot 7 - BloodBat Slot 8 - BloodBat v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ====================================== Area 077 (Lighthouse, Inside and roof) ====================================== ~~~~~~~~~~~ Formation 1 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - Ghost Slot 5 - Ghost Slot 7 - Ghost ~~~~~~~~~~~ Formation 2 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - BloodBat Slot 2 - BloodBat Slot 3 - BloodBat Slot 7 - BloodBat Slot 8 - BloodBat ~~~~~~~~~~~ Formation 3 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - Spectre Slot 7 - Spectre ~~~~~~~~~~~ Formation 4 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Spectre Slot 2 - Ghost Slot 6 - Ghost ~~~~~~~~~~~ Formation 5 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Ghost Slot 2 - BloodBat Slot 3 - BloodBat Slot 4 - BloodBat Slot 8 - BloodBat ~~~~~~~~~~~ Formation 6 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - Ghost Slot 2 - Bomber Slot 3 - Bomber Slot 7 - Ghost ~~~~~~~~~~~ Formation 8 ~~~~~~~~~~~ Appearance Rate - 0/16 Slot 1 - Gazer v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======================================== Area 175 (Faerie Village, Dolphin fight) ======================================== ~~~~~~~~~~~ Formation 8 ~~~~~~~~~~~ Appearance Rate - 0/16 Slot 1 - Dolphin v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ================================= Area 102 (Mt. Zublo, Early areas) ================================= ~~~~~~~~~~~ Formation 1 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - LizardMn Slot 2 - Lizard Slot 3 - Lizard Slot 4 - Lizard ~~~~~~~~~~~ Formation 2 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - LizardMn Slot 8 - LizardMn ~~~~~~~~~~~ Formation 3 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - Lava Man Slot 2 - Lava Man ~~~~~~~~~~~ Formation 4 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - Vulcan ~~~~~~~~~~~ Formation 5 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - Lava Man Slot 2 - Lava Man Slot 3 - LizardMn ~~~~~~~~~~~ Formation 6 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Vulcan Slot 2 - Lava Man Slot 3 - Lava Man ~~~~~~~~~~~ Formation 7 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - LizardMn Slot 2 - Lizard Slot 3 - Lizard Slot 4 - Lava Man ~~~~~~~~~~~ Formation 8 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - LizardMn Slot 2 - Lizard Slot 3 - Lizard Slot 7 - Vulcan v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ================================= Area 103 (Mt. Zublo, Later areas) ================================= ~~~~~~~~~~~ Formation 1 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - LizardMn Slot 2 - LizardMn ~~~~~~~~~~~ Formation 2 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - LizardMn Slot 6 - LizardMn Slot 8 - LizardMn ~~~~~~~~~~~ Formation 3 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - Lava Man Slot 2 - Lava Man ~~~~~~~~~~~ Formation 4 ~~~~~~~~~~~ Appearance Rate - 4/16 Slot 1 - Vulcan Slot 8 - Vulcan ~~~~~~~~~~~ Formation 5 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Lava Man Slot 2 - Lava Man Slot 3 - LizardMn ~~~~~~~~~~~ Formation 6 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - Vulcan Slot 2 - Lava Man Slot 3 - Lava Man ~~~~~~~~~~~ Formation 8 ~~~~~~~~~~~ Appearance Rate - 0/16 Slot 1 - Scylla Slot 2 - Charyb Slot 3 - Gisshan v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ========================================== Area 073 (Urkan Region Random Battlefield) ========================================== ~~~~~~~~~~~ Formation 1 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Bomber Slot 2 - Bomber Slot 6 - Bomber ~~~~~~~~~~~ Formation 2 ~~~~~~~~~~~ Appearance Rate - 4/16 Slot 1 - Cerebus Slot 7 - Cerebus Slot 8 - Cerebus ~~~~~~~~~~~ Formation 3 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - Tricker Slot 7 - Tricker Slot 8 - Tricker ~~~~~~~~~~~ Formation 4 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - LizardMn Slot 6 - LizardMn Slot 7 - LizardMn ~~~~~~~~~~~ Formation 5 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - LizardMn Slot 2 - Lizard Slot 3 - Lizard Slot 7 - Lizard Slot 8 - Lizard ~~~~~~~~~~~ Formation 6 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - LizardMn Slot 2 - Bomber Slot 5 - Bomber v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v =============================== Area 082 (Angel Tower, Outside) =============================== ~~~~~~~~~~~ Formation 1 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - Tricker Slot 2 - Tricker Slot 6 - Tricker ~~~~~~~~~~~ Formation 2 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Spectre Slot 2 - LizardMn Slot 3 - Cerebus ~~~~~~~~~~~ Formation 3 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - LizardMn Slot 2 - LizardMn Slot 6 - LizardMn ~~~~~~~~~~~ Formation 5 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - LizardMn Slot 2 - Tricker Slot 3 - Tricker ~~~~~~~~~~~ Formation 6 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Spectre Slot 6 - Cerebus Slot 7 - Cerebus ~~~~~~~~~~~ Formation 7 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Cerebus Slot 2 - Cerebus Slot 7 - Cerebus ~~~~~~~~~~~ Formation 8 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - LizardMn Slot 2 - Cerebus Slot 3 - Cerebus Slot 7 - Cerebus v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ==================================== Area 083 (Angel Tower, Early floors) ==================================== ~~~~~~~~~~~ Formation 1 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Phantom Slot 2 - Phantom Slot 6 - Cerebus Slot 7 - Cerebus ~~~~~~~~~~~ Formation 2 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - LizardMn Slot 2 - Cerebus Slot 3 - Cerebus Slot 4 - Cerebus ~~~~~~~~~~~ Formation 3 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Phantom Slot 2 - Cerebus Slot 3 - Cerebus ~~~~~~~~~~~ Formation 4 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - LizardMn Slot 2 - LizardMn Slot 6 - LizardMn ~~~~~~~~~~~ Formation 5 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - LizardMn Slot 2 - Tricker Slot 3 - Tricker ~~~~~~~~~~~ Formation 6 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - Phantom Slot 2 - LizardMn Slot 3 - LizardMn ~~~~~~~~~~~ Formation 7 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Phantom Slot 2 - LizardMn Slot 3 - Cerebus ~~~~~~~~~~~ Formation 8 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - Tricker Slot 2 - Tricker Slot 6 - Tricker v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ===================================== Area 084 (Angel Tower, Deeper floors) ===================================== ~~~~~~~~~~~ Formation 1 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Tricker Slot 2 - Tricker Slot 6 - Tricker ~~~~~~~~~~~ Formation 2 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - Phantom Slot 2 - Spectre Slot 3 - Cerebus ~~~~~~~~~~~ Formation 4 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - Spectre Slot 2 - Spectre ~~~~~~~~~~~ Formation 5 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Tricker Slot 2 - Tricker Slot 3 - Phantom ~~~~~~~~~~~ Formation 6 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Phantom Slot 6 - Cerebus Slot 7 - Cerebus ~~~~~~~~~~~ Formation 7 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Cerebus Slot 2 - Cerebus Slot 6 - Cerebus Slot 7 - Cerebus ~~~~~~~~~~~ Formation 8 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Spectre Slot 2 - Cerebus Slot 3 - Cerebus Slot 7 - Cerebus v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ==================================== Area 085 (Angel Tower, Bottom floor) ==================================== ~~~~~~~~~~~ Formation 8 ~~~~~~~~~~~ Appearance Rate - 0/16 Slot 1 - Garr v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v =========================================================== Area 108 (Dauna Mines, B2, Explosive cart room) Area 109 (Dauna Mines, B2, Tunnels leading out of the mine) =========================================================== ~~~~~~~~~~~ Formation 1 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - ZombieDr Slot 2 - Zombie Slot 7 - Zombie Slot 8 - Zombie ~~~~~~~~~~~ Formation 2 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - ZombieDr Slot 2 - Ghoul Slot 3 - Zombie Slot 4 - Zombie Slot 5 - Ghoul Slot 6 - Zombie ~~~~~~~~~~~ Formation 3 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - GntRoach Slot 2 - GntRoach Slot 6 - GntRoach Slot 7 - GntRoach ~~~~~~~~~~~ Formation 4 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - FireSlug Slot 2 - FireSlug Slot 5 - FireSlug Slot 6 - FireSlug ~~~~~~~~~~~ Formation 5 ~~~~~~~~~~~ Appearance Rate - 4/16 Slot 1 - GntRoach Slot 2 - GntRoach Slot 3 - FireSlug Slot 4 - FIreSlug ~~~~~~~~~~~ Formation 6 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - ZombieDr Slot 2 - ZombieDr ~~~~~~~~~~~ Formation 8* ~~~~~~~~~~~ Appearance Rate - 0/16 Slot 1 - D.Zombie *Formation 8 only appears in the Explosive cart room. v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ================================================ Area 110 (Dauna Hills Region Random Battlefield) ================================================ ~~~~~~~~~~~ Formation 1 ~~~~~~~~~~~ Appearance Rate - 4/16 Slot 1 - BossGbln Slot 2 - BlueGbln Slot 3 - BlueGbln Slot 6 - BlueGbln ~~~~~~~~~~~ Formation 2 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Tricker Slot 2 - Tricker Slot 7 - Tricker ~~~~~~~~~~~ Formation 3 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - GooTitan ~~~~~~~~~~~ Formation 4 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - GooTitan Slot 8 - GooTitan ~~~~~~~~~~~ Formation 5 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Vagabond Slot 5 - Vagabond ~~~~~~~~~~~ Formation 6 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - Vagabond Slot 2 - Tricker Slot 7 - Tricker ~~~~~~~~~~~ Formation 7 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - BlueGbln Slot 2 - Tricker Slot 5 - BlueGbln Slot 6 - Tricker v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ==================== Area 035 (Ogre Road) ==================== ~~~~~~~~~~~ Formation 1 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Tricker Slot 5 - Tricker Slot 6 - Tricker ~~~~~~~~~~~ Formation 2 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - Slasher Slot 2 - Slasher Slot 6 - Slasher ~~~~~~~~~~~ Formation 3 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - GooTitan Slot 8 - GooTitan ~~~~~~~~~~~ Formation 4 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - Vagabond Slot 2 - Tricker ~~~~~~~~~~~ Formation 5 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - Slasher Slot 2 - Slasher Slot 3 - GooTitan ~~~~~~~~~~~ Formation 6 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Tricker Slot 2 - Ripper Slot 3 - Ripper ~~~~~~~~~~~ Formation 7 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - Vagabond Slot 2 - Vagabond Slot 6 - Tricker Slot 7 - Tricker ~~~~~~~~~~~ Formation 8 ~~~~~~~~~~~ Appearance Rate - 0/16 Slot 1 - Weretigr v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ===================== Area 070 (Mt. Levett) ===================== ~~~~~~~~~~~ Formation 1 ~~~~~~~~~~~ Appearance Rate - 5/16 Slot 1 - BossGbln Slot 2 - BlueGbln Slot 3 - BlueGbln Slot 6 - BlueGbln ~~~~~~~~~~~ Formation 2 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - BlueGbln Slot 2 - BlueGbln Slot 6 - BlueGbln ~~~~~~~~~~~ Formation 3 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Tricker Slot 2 - Tricker Slot 6 - Tricker ~~~~~~~~~~~ Formation 4 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - Slasher Slot 2 - Tricker Slot 5 - Slasher Slot 6 - Tricker ~~~~~~~~~~~ Formation 5 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - GooTitan Slot 2 - BlueGbln Slot 6 - BlueGbln ~~~~~~~~~~~ Formation 6 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Slasher Slot 2 - Slasher Slot 7 - GooTitan ~~~~~~~~~~~ Formation 7 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - BlueGbln Slot 2 - Slasher Slot 3 - Slasher ~~~~~~~~~~~ Formation 8 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - GooTitan Slot 7 - GooTitan v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ================================== Area 043 (Checkpoint, Mikba fight) ================================== ~~~~~~~~~~~ Formation 8 ~~~~~~~~~~~ Appearance Rate - 0/16 Slot 1 - Mikba v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ============================================================ Area 117 (Underground Laboratory, Entrance, First few rooms) ============================================================ ~~~~~~~~~~~ Formation 1 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Fly Man Slot 2 - Fly Man Slot 3 - ZombieDr ~~~~~~~~~~~ Formation 2 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Fly Man Slot 2 - ToxicFly Slot 3 - ToxicFly Slot 4 - ToxicFly Slot 7 - ToxicFly Slot 8 - Fly Man ~~~~~~~~~~~ Formation 3 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Fly Man Slot 2 - Big Bulb Slot 3 - Big Blub Slot 8 - Fly Man ~~~~~~~~~~~ Formation 4 ~~~~~~~~~~~ Appearance Rate - 4/16 Slot 1 - Fly Man Slot 2 - GntRoach Slot 3 - GntRoach ~~~~~~~~~~~ Formation 5 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - ZombieDr Slot 2 - ZombieDr Slot 8 - ZombieDr ~~~~~~~~~~~ Formation 6 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Big Bulb Slot 2 - Big Bulb Slot 7 - ZombieDr ~~~~~~~~~~~ Formation 7 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - ToxicFly Slot 2 - ToxicFly Slot 3 - ToxicFly Slot 4 - ToxicFly Slot 8 - ToxicFly ~~~~~~~~~~~ Formation 8 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - GntRoach Slot 2 - GntRoach Slot 3 - ToxicFly Slot 4 - ToxicFly Slot 5 - Fly Man v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======================================================================== Area 118 (Underground Laboratory, First few numbered rooms and gas room) ======================================================================== ~~~~~~~~~~~ Formation 1 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Fly Man Slot 2 - Fly Man Slot 3 - ZombieDr ~~~~~~~~~~~ Formation 2 ~~~~~~~~~~~ Appearance Rate - 4/16 Slot 1 - Fly Man Slot 2 - GntRoach Slot 3 - GntRoach Slot 4 - GntRoach Slot 8 - Fly Man ~~~~~~~~~~~ Formation 3 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Fly Man Slot 2 - ToxicFly Slot 3 - ToxicFly Slot 4 - ToxicFly Slot 7 - ToxicFly Slot 8 - Fly Man ~~~~~~~~~~~ Formation 4 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - ToxicFly Slot 2 - ToxicFly Slot 3 - GntRoach Slot 4 - GntRoach ~~~~~~~~~~~ Formation 5 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - ZombieDr Slot 2 - ZombieDr Slot 3 - ZombieDr Slot 8 - ZombieDr ~~~~~~~~~~~ Formation 6 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Big Bulb Slot 2 - Big Bulb Slot 7 - ZombieDr ~~~~~~~~~~~ Formation 7 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - ToxicFly Slot 2 - ToxicFly Slot 3 - ToxicFly Slot 4 - ToxicFly Slot 8 - ToxicFly ~~~~~~~~~~~ Formation 8 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - GntRoach Slot 2 - GntRoach Slot 3 - ToxicFly Slot 4 - ToxicFly Slot 5 - Fly Man v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ============================================= Area 119 (Underground Laboratory, Boss areas) ============================================= ~~~~~~~~~~~ Formation 1 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - Fly Man Slot 2 - Fly Man Slot 3 - ZombieDr ~~~~~~~~~~~ Formation 2 ~~~~~~~~~~~ Appearance Rate - 4/16 Slot 1 - Fly Man Slot 2 - GntRoach Slot 3 - GntRoach Slot 4 - GntRoach Slot 8 - Fly Man ~~~~~~~~~~~ Formation 3 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Fly Man Slot 8 - Fly Man ~~~~~~~~~~~ Formation 4 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - Big Bulb Slot 2 - Big Bulb Slot 7 - ZombieDr ~~~~~~~~~~~ Formation 5 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - ZombieDr Slot 2 - ZombieDr Slot 3 - ZombieDr Slot 8 - ZombieDr ~~~~~~~~~~~ Formation 6 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Big Bulb Slot 2 - Big Bulb Slot 7 - ZombieDr NOTE: Yes, this is a duplicate of formation 4, why it is, I don't know >_>. ~~~~~~~~~~~ Formation 7 ~~~~~~~~~~~ Appearance Rate - 0/16 Slot 2 - Shroom ~~~~~~~~~~~ Formation 8 ~~~~~~~~~~~ Appearance Rate - 0/16 Slot 1 - HugeSlug v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v =============================== Area 105 (Tidal Caves, Outside) =============================== ~~~~~~~~~~~ Formation 1 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - Slasher Slot 2 - Sleepy Slot 6 - Sleepy Slot 8 - Slasher ~~~~~~~~~~~ Formation 2 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Slasher Slot 2 - Sleepy Slot 6 - Sleepy Slot 8 - BarbBulb ~~~~~~~~~~~ Formation 3 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - Spiker Slot 7 - Spiker Slot 8 - Sleepy ~~~~~~~~~~~ Formation 4 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - BombSeed Slot 7 - BombSeed Slot 8 - BombSeed ~~~~~~~~~~~ Formation 5 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - BarbBulb Slot 7 - BarbBulb Slot 8 - Sleepy ~~~~~~~~~~~ Formation 6 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - Slasher Slot 2 - Slasher Slot 3 - Spiker ~~~~~~~~~~~ Formation 7 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Spiker Slot 2 - BarbBulb Slot 8 - Sleepy v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======================================================== Area 106 (Tidal Caves, Inside, Where tide cannot change) Area 107 (Tidal Caves, Inside, Where tide can change) ======================================================== ~~~~~~~~~~~ Formation 1 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Sleepy Slot 2 - Sleepy Slot 3 - Slasher Slot 4 - Spiker Slot 7 - Slasher Slot 8 - Spiker ~~~~~~~~~~~ Formation 2 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Sleepy Slot 2 - Sleepy Slot 3 - Slasher Slot 4 - BarbBulb Slot 7 - Slasher Slot 8 - BarbBulb ~~~~~~~~~~~ Formation 3 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - BombSeed Slot 2 - Sleepy Slot 3 - Sleepy Slot 7 - BombSeed ~~~~~~~~~~~ Formation 4 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Spiker Slot 2 - BarbBulb Slot 8 - Sleepy ~~~~~~~~~~~ Formation 5 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - BarbBulb Slot 7 - BarbBulb Slot 8 - Sleepy ~~~~~~~~~~~ Formation 6 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Spiker Slot 7 - Spiker Slot 8 - Sleepy ~~~~~~~~~~~ Formation 7 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - BombSeed Slot 6 - BarbBulb Slot 7 - BombSeed ~~~~~~~~~~~ Formation 8 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - BombSeed Slot 6 - Spiker Slot 7 - Spiker v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ================ Area 120 (Cliff) ================ ~~~~~~~~~~~ Formation 8 ~~~~~~~~~~~ Appearance Rate - 0/16 Slot 1 - Gaist Slot 2 - Torch Slot 3 - Torch v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v =============================== Area 075 (Steel Beach, Outside) =============================== ~~~~~~~~~~~ Formation 8 ~~~~~~~~~~~ Appearance Rate - 0/16 Slot 1 - Angler v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ================================= Area 086 (Steel Beach, Freighter) ================================= ~~~~~~~~~~~ Formation 1 ~~~~~~~~~~~ Appearance Rate - 6/16 Slot 1 - Bolt Slot 8 - Bolt ~~~~~~~~~~~ Formation 2 ~~~~~~~~~~~ Appearance Rate - 6/16 Slot 1 - BoltArch Slot 8 - BoltArch ~~~~~~~~~~~ Formation 3 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - BoltMage ~~~~~~~~~~~ Formation 4 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Bolt Slot 2 - BoltArch Slot 8 - BoltMage v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ========================================= Area 135 (Black Ship, Early areas) Area 136 (Black Ship, Boost counter part) ========================================= ~~~~~~~~~~~ Formation 1 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - KingToad ~~~~~~~~~~~ Formation 2 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - KingToad Slot 2 - Sleepy Slot 3 - Sleepy Slot 4 - Sleepy Slot 8 - Sleepy ~~~~~~~~~~~ Formation 3 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Bolt Slot 2 - BoltArch Slot 3 - BoltMage ~~~~~~~~~~~ Formation 4 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Bolt Slot 8 - Bolt ~~~~~~~~~~~ Formation 5 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - BoltArch Slot 8 - BoltArch ~~~~~~~~~~~ Formation 6 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Bolt Slot 2 - BoltArch ~~~~~~~~~~~ Formation 7 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - Bolt Slot 8 - Sleepy ~~~~~~~~~~~ Formation 8 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - BoltArch Slot 8 - Sleepy v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ================================ Area 188 (Black Ship, Rest area) ================================ ~~~~~~~~~~~ Formation 1 ~~~~~~~~~~~ Appearance Rate - 5/16 Slot 1 - Bolt Slot 6 - Bolt Slot 7 - Bolt ~~~~~~~~~~~ Formation 2 ~~~~~~~~~~~ Appearance Rate - 5/16 Slot 1 - BoltArch Slot 6 - BoltArch Slot 7 - BoltArch ~~~~~~~~~~~ Formation 3 ~~~~~~~~~~~ Appearance Rate - 6/16 Slot 1 - Bolt Slot 2 - BoltArch v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======================================================================= Area 137 (Black Ship, Area before Ammonite area) Area 134 (Black Ship, Outside the ship where the Ammonite fight occurs) ======================================================================= ~~~~~~~~~~~ Formation 1 ~~~~~~~~~~~ Appearance Rate - 6/16 Slot 1 - GntCrab Slot 2 - GntCrab Slot 8 - GntCrab ~~~~~~~~~~~ Formation 2 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - Bolt Slot 7 - Bolt Slot 8 - GntCrab ~~~~~~~~~~~ Formation 3 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - BoltArch Slot 7 - BoltArch Slot 8 - GntCrab ~~~~~~~~~~~ Formation 4 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Bolt Slot 2 - BoltArch ~~~~~~~~~~~ Formation 5 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Bolt Slot 2 - BoltArch Slot 3 - BoltMage ~~~~~~~~~~~ Formation 6 ~~~~~~~~~~~ Appearance Rate - 4/16 Slot 1 - Bolt Slot 2 - BoltArch Slot 3 - BoltMage Slot 4 - BoltLord ~~~~~~~~~~~ Formation 7 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - BoltLord Note: Because all 16 chances are already used up, this formation cannot happen. ~~~~~~~~~~~ Formation 8* ~~~~~~~~~~~ Appearance Rate - 0/16 Slot 1 - Ammonite (You fight these two if you fail to run far enough) Slot 2 - Ammonite Slot 3 - Ammonite (You fight these if you run back a good bit, rewarded with Slot 4 - Ammonite the cannons firing at them) *Formation 8 only occurs in the Ammonite area. v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v =============================================== Area 124 (Lost Shore Region Random Battlefield) =============================================== ~~~~~~~~~~~ Formation 1 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Assassin Slot 6 - Assassin Slot 7 - Assassin ~~~~~~~~~~~ Formation 2 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - MultiBot Slot 7 - MultiBot Slot 8 - MultiBot ~~~~~~~~~~~ Formation 3 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Audrey Slot 7 - Audrey ~~~~~~~~~~~ Formation 4 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - Thrasher Slot 2 - Thrasher Slot 6 - Thrasher Slot 7 - Thrasher ~~~~~~~~~~~ Formation 5 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - TankBot Slot 2 - Thrasher Slot 3 - Thrasher Slot 7 - Thrasher ~~~~~~~~~~~ Formation 6 ~~~~~~~~~~~ Appearance Rate - 4/16 Slot 1 - TankBot Slot 2 - MultiBot Slot 3 - MultiBot ~~~~~~~~~~~ Formation 7 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Assassin Slot 2 - Assassin Slot 3 - TankBot ~~~~~~~~~~~ Formation 8 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - TankBot v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ====================== Area 127 (Steel Grave) ====================== ~~~~~~~~~~~ Formation 1 ~~~~~~~~~~~ Appearance Rate - 4/16 Slot 1 - Thrasher Slot 2 - Thrasher Slot 6 - Thrasher Slot 7 - Thrasher Slot 8 - Thrasher ~~~~~~~~~~~ Formation 2 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Audrey Slot 6 - Audrey Slot 7 - Audrey ~~~~~~~~~~~ Formation 3 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - MultiBot Slot 2 - MultiBot Slot 8 - MultiBot ~~~~~~~~~~~ Formation 4 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Assassin Slot 2 - Assassin Slot 7 - Assassin ~~~~~~~~~~~ Formation 5 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Audrey Slot 2 - Assassin Slot 3 - Assassin ~~~~~~~~~~~ Formation 6 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Assassin Slot 2 - Assassin Slot 3 - MultiBot ~~~~~~~~~~~ Formation 7 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Audrey Slot 2 - MultiBot Slot 8 - MultiBot v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ========================== Area 145 (Colony, Outside) ========================== ~~~~~~~~~~~ Formation 1 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - ToxicMan (Average) Slot 2 - ToxicMan (Strong) Slot 3 - ToxicMan (Weak) Slot 7 - ToxicMan (Average) ~~~~~~~~~~~ Formation 2 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - ToxicMan (Strong) Slot 2 - ToxicMan (Average) Slot 5 - ToxicMan (Weak) Slot 6 - ToxicMan (Average) ~~~~~~~~~~~ Formation 3 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - Thrasher Slot 2 - Thrasher Slot 6 - Thrasher Slot 7 - Thrasher Slot 8 - Thrasher ~~~~~~~~~~~ Formation 4 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - Codger Slot 6 - Codger ~~~~~~~~~~~ Formation 5 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Assassin Slot 2 - Assassin Slot 6 - Assassin ~~~~~~~~~~~ Formation 6 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Codger Slot 2 - Assassin ~~~~~~~~~~~ Formation 7 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Assassin Slot 5 - ToxicMan (Weak) Slot 6 - ToxicMan (Strong) Slot 7 - ToxicMan (Average) Slot 8 - Assassin v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v =========================================== Area 111 (Colony, Portal room to Jack room) Area 112 (Colony, Platform room and above) =========================================== ~~~~~~~~~~~ Formation 1 ~~~~~~~~~~~ Appearance Rate - 5/16 Slot 1 - Codger Slot 2 - TankBot Slot 6 - Codger Slot 8 - TankBot ~~~~~~~~~~~ Formation 2 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Reaper Slot 2 - Reaper Slot 6 - Reaper ~~~~~~~~~~~ Formation 3 ~~~~~~~~~~~ Appearance Rate - 4/16 Slot 1 - Insector Slot 2 - Dragnfly Slot 3 - Dragnfly Slot 4 - Dragnfly Slot 7 - Dragnfly* Slot 8 - Dragnfly *The Dragnfly in Slot 7 only appears in the Platform room and above. ~~~~~~~~~~~ Formation 4 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - Insector Slot 2 - Insector ~~~~~~~~~~~ Formation 5 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - Insector Slot 2 - TankBot Slot 7 - Insector ~~~~~~~~~~~ Formation 6 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - Dragnfly Slot 2 - Dragnfly Slot 3 - Dragnfly Slot 8 - Dragnfly ~~~~~~~~~~~ Formation 7 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Reaper Slot 2 - Reaper Slot 3 - Insector Slot 6 - Reaper* *The Reaper in Slot 6 only appears in the Platform room and above. v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ================================ Area 144 (Dragnier, Elder fight) ================================ ~~~~~~~~~~~ Formation 8 ~~~~~~~~~~~ Appearance Rate - 0/16 Slot 1 - Elder v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v =========================== Area 138 (Factory, Outside) =========================== ~~~~~~~~~~~ Formation 1 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Egg Gang Slot 6 - Egg Gang Slot 8 - Egg Gang ~~~~~~~~~~~ Formation 2 ~~~~~~~~~~~ Appearance Rate - 4/16 Slot 1 - BossGbln Slot 2 - Hobgobln ~~~~~~~~~~~ Formation 3 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Hobgobln Slot 8 - Hobgobln ~~~~~~~~~~~ Formation 4 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - Gold Egg ~~~~~~~~~~~ Formation 5 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - Egg Gang Slot 8 - Gold Egg ~~~~~~~~~~~ Formation 6 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - PipeBomb Slot 2 - PipeBomb Slot 6 - PipeBomb Slot 8 - PipeBomb ~~~~~~~~~~~ Formation 7 ~~~~~~~~~~~ Appearance Rate - 4/16 Slot 1 - Egg Gang Slot 2 - PipeBomb Slot 6 - Egg Gang Slot 7 - PipeBomb Slot 8 - Gold Egg v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v =============================== Area 139 (Factory, Early areas) =============================== ~~~~~~~~~~~ Formation 1 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Egg Gang Slot 2 - Egg Gang Slot 8 - Egg Gang ~~~~~~~~~~~ Formation 2 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - BossGbln Slot 2 - Hobgobln ~~~~~~~~~~~ Formation 3 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - Hobgobln Slot 7 - Hobgobln ~~~~~~~~~~~ Formation 4 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - Gold Egg ~~~~~~~~~~~ Formation 5 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - Egg Gang Slot 8 - Gold Egg ~~~~~~~~~~~ Formation 6 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - PipeBomb Slot 2 - PipeBomb Slot 6 - PipeBomb Slot 8 - PipeBomb ~~~~~~~~~~~ Formation 7 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - Egg Gang Slot 2 - PipeBomb Slot 6 - Egg Gang Slot 7 - PipeBomb Slot 8 - Gold Egg ~~~~~~~~~~~ Formation 8 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - GntOrc Slot 2 - GntOrc v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v =============================== Area 140 (Factory, Later areas) =============================== ~~~~~~~~~~~ Formation 1 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - Egg Gang Slot 2 - Egg Gang Slot 8 - Egg Gang ~~~~~~~~~~~ Formation 2 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - BossGbln Slot 2 - Hobgobln ~~~~~~~~~~~ Formation 3 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - Hobgobln Slot 7 - Hobgobln ~~~~~~~~~~~ Formation 4 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - PipeBomb Slot 2 - PipeBomb Slot 3 - GntOrc Slot 8 - PipeBomb ~~~~~~~~~~~ Formation 5 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Egg Gang Slot 8 - Gold Egg ~~~~~~~~~~~ Formation 6 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - PipeBomb Slot 2 - PipeBomb Slot 6 - PipeBomb Slot 8 - PipeBomb ~~~~~~~~~~~ Formation 7 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - Egg Gang Slot 2 - PipeBomb Slot 6 - Egg Gang Slot 7 - PipeBomb Slot 8 - Gold Egg ~~~~~~~~~~~ Formation 8 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - GntOrc Slot 2 - GntOrc Slot 3 - Hobgobln Slot 7 - Hobgobln v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v =========================================================== Area 125 (Desert of Death/Desert Region Random Battlefield) =========================================================== ~~~~~~~~~~~ Formation 1 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Drak ~~~~~~~~~~~ Formation 2 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - Magmaite Slot 7 - Magmaite ~~~~~~~~~~~ Formation 3 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Scorpion Slot 2 - Scorpion Slot 7 - Scorpion Slot 8 - Scorpion ~~~~~~~~~~~ Formation 4 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Cacti Slot 6 - Cacti Slot 7 - Cacti ~~~~~~~~~~~ Formation 5 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Scorpion Slot 2 - Cacti Slot 6 - Cacti Slot 7 - Scorpion Slot 8 - Scorpion ~~~~~~~~~~~ Formation 6 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Magmaite Slot 2 - Scorpion Slot 3 - Cacti Slot 7 - Scorpion Slot 8 - Cacti ~~~~~~~~~~~ Formation 7 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - Drak Slot 2 - Scorpion Slot 3 - Cacti Slot 7 - Scorpion Slot 8 - Cacti ~~~~~~~~~~~ Formation 8 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Scorpion Slot 7 - Cacti v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======================================= Area 196 (Desert of Death, Manmo fight) ======================================= ~~~~~~~~~~~ Formation 8 ~~~~~~~~~~~ Appearance Rate - 0/16 Slot 1 - Manmo v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ========================= Area 146 (Container Yard) ========================= ~~~~~~~~~~~ Formation 1 ~~~~~~~~~~~ Appearance Rate - 14/16 Slot 1 - TankBot ~~~~~~~~~~~ Formation 2 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - Berserkr ~~~~~~~~~~~ Formation 3 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - ArchMage v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======================================= Area 167 (Myria Station, Worker's Area) ======================================= ~~~~~~~~~~~ Formation 1 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - Armor Slot 7 - Armor Slot 8 - Armor ~~~~~~~~~~~ Formation 2 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - Nitemare Slot 7 - Nitemare ~~~~~~~~~~~ Formation 3 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - Adept Slot 7 - Adept ~~~~~~~~~~~ Formation 4 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - DeathBot Slot 5 - TankBot Slot 6 - DeathBot Slot 7 - DeathBot ~~~~~~~~~~~ Formation 5 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Nitemare Slot 2 - DeathBot Slot 6 - DeathBot ~~~~~~~~~~~ Formation 6 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - Nitemare Slot 2 - TankBot ~~~~~~~~~~~ Formation 7 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - Adept Slot 2 - Armor ~~~~~~~~~~~ Formation 8 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - Armor Slot 2 - Nitemare Slot 3 - DeathBot v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v =================================== Area 168 (Myria Station, Main Hall) =================================== ~~~~~~~~~~~ Formation 1 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - Armor Slot 6 - Armor Slot 7 - Armor ~~~~~~~~~~~ Formation 2 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Nitemare Slot 2 - Nitemare Slot 7 - Nitemare ~~~~~~~~~~~ Formation 3 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - Adept Slot 6 - Adept Slot 7 - Adept ~~~~~~~~~~~ Formation 4 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - DeathBot Slot 2 - TankBot Slot 5 - DeathBot Slot 6 - DeathBot ~~~~~~~~~~~ Formation 5 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Nitemare Slot 2 - DeathBot Slot 3 - DeathBot ~~~~~~~~~~~ Formation 6 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Nitemare Slot 2 - TankBot Slot 7 - TankBot ~~~~~~~~~~~ Formation 7 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - Adept Slot 2 - Armor Slot 6 - Armor ~~~~~~~~~~~ Formation 8 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - Armor Slot 2 - Nitemare Slot 3 - DeathBot v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======================================================= Area 169 (Myria Station, Laboratory, Near resting spot) ======================================================= ~~~~~~~~~~~ Formation 1 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - RedDrake Slot 7 - RedDrake ~~~~~~~~~~~ Formation 2 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - IceDrake Slot 7 - IceDrake ~~~~~~~~~~~ Formation 3 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - RedDrake Slot 2 - IceDrake ~~~~~~~~~~~ Formation 4 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Newt Slot 6 - Newt Slot 7 - Newt Slot 8 - Newt ~~~~~~~~~~~ Formation 5 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Newt Slot 2 - Clone Slot 3 - Clone Slot 7 - Clone Slot 8 - Clone ~~~~~~~~~~~ Formation 6 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Newt Slot 2 - Hopper Slot 3 - Hopper Slot 7 - Hopper Slot 8 - Hopper ~~~~~~~~~~~ Formation 7 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - Newt Slot 2 - RedDrake Slot 3 - IceDrake Slot 4 - Clone ~~~~~~~~~~~ Formation 8 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - Hopper Slot 2 - Hopper Slot 3 - Clone Slot 4 - Clone v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ========================================================================== Area 170 (Myria Station, Laboratory, Near HE Shells and shock panel rooms) ========================================================================== ~~~~~~~~~~~ Formation 1 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - RedDrake Slot 6 - RedDrake ~~~~~~~~~~~ Formation 2 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - IceDrake Slot 6 - IceDrake ~~~~~~~~~~~ Formation 3 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - RedDrake Slot 2 - IceDrake ~~~~~~~~~~~ Formation 4 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Newt Slot 5 - Newt Slot 6 - Newt Slot 8 - Newt ~~~~~~~~~~~ Formation 5 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Newt Slot 2 - Clone Slot 3 - Clone Slot 6 - Clone Slot 7 - Clone ~~~~~~~~~~~ Formation 6 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Newt Slot 2 - Hopper Slot 3 - Hopper Slot 6 - Hopper Slot 7 - Hopper ~~~~~~~~~~~ Formation 7 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - Newt Slot 2 - RedDrake Slot 3 - IceDrake Slot 4 - Clone ~~~~~~~~~~~ Formation 8 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - Hopper Slot 2 - Hopper Slot 3 - Clone Slot 4 - Clone v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======================================= Area 197 (Myria Station, Chimera fight) ======================================= ~~~~~~~~~~~ Formation 8 ~~~~~~~~~~~ Appearance Rate - 0/16 Slot 1 - Chimera v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ====================================== Area 171 (Myria Station, Path to Eden) ====================================== ~~~~~~~~~~~ Formation 1 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - FoulWeed Slot 7 - FoulWeed ~~~~~~~~~~~ Formation 2 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - FoulWeed Slot 2 - Plant42 Slot 7 - Plant42 ~~~~~~~~~~~ Formation 3 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - Plant42 Slot 2 - Plant42 Slot 7 - Plant42 ~~~~~~~~~~~ Formation 4 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - Wraith Slot 8 - Wraith ~~~~~~~~~~~ Formation 5 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - FoulWeed Slot 2 - Hopper Slot 3 - Hopper Slot 6 - Hopper Slot 7 - Hopper ~~~~~~~~~~~ Formation 6 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Plant42 Slot 2 - Plant42 Slot 3 - Hopper Slot 7 - Hopper Slot 8 - Hopper ~~~~~~~~~~~ Formation 7 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - Goo King v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ================================== Area 141 (Ryu's Dream, First part) ================================== ~~~~~~~~~~~ Formation 1 ~~~~~~~~~~~ Appearance Rate - 8/16 Slot 1 - Mad Gong Slot 7 - Mad Gong ~~~~~~~~~~~ Formation 2 ~~~~~~~~~~~ Appearance Rate - 6/16 Slot 1 - VileWeed Slot 6 - VileWeed Slot 7 - VileWeed ~~~~~~~~~~~ Formation 3 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - VileWeed v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v =================================== Area 142 (Ryu's Dream, Second part) =================================== ~~~~~~~~~~~ Formation 1 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - Mad Gong Slot 6 - Mad Gong Slot 8 - Mad Gong ~~~~~~~~~~~ Formation 2 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - VileWeed Slot 2 - VileWeed Slot 6 - VileWeed ~~~~~~~~~~~ Formation 3 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - Thanotos Slot 6 - Thanotos ~~~~~~~~~~~ Formation 4 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - Thanotos Slot 2 - Mad Gong Slot 7 - Thanotos ~~~~~~~~~~~ Formation 5 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - VileWeed Slot 2 - VileWeed Slot 3 - Mad Gong ~~~~~~~~~~~ Formation 6 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - VileWeed Slot 2 - Thanotos Slot 3 - Mad Gong ~~~~~~~~~~~ Formation 8 ~~~~~~~~~~~ Appearance Rate - 0/16 Slot 1 - Arwan v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ============================== Area 172 (Myria Station, Eden) ============================== ~~~~~~~~~~~ Formation 1 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - Wraith Slot 7 - Wraith ~~~~~~~~~~~ Formation 2 ~~~~~~~~~~~ Appearance Rate - 1/16 Slot 1 - Goo King Slot 8 - Goo King ~~~~~~~~~~~ Formation 3 ~~~~~~~~~~~ Appearance Rate - 4/16 Slot 1 - Eye Goo Slot 2 - Eye Goo Slot 7 - Eye Goo ~~~~~~~~~~~ Formation 4 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - Eye Goo ~~~~~~~~~~~ Formation 5 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - GooTitan Slot 2 - GooTitan Slot 7 - GooTitan ~~~~~~~~~~~ Formation 6 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Eye Goo Slot 2 - GooTitan Slot 3 - GooTitan Slot 8 - Goo King ~~~~~~~~~~~ Formation 8 ~~~~~~~~~~~ Appearance Rate - 0/16 Slot 1 - D.Lord v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ================================= Area 158 (Sample Boss Rooms, Nue) ================================= ~~~~~~~~~~~ Formation 8 ~~~~~~~~~~~ Appearance Rate - 0/16 Slot 1 - Sample 1 Slot 2 - Sample 1 Slot 3 - Sample 1 v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ====================================== Area 159 (Sample Boss Rooms, HugeSlug) ====================================== ~~~~~~~~~~~ Formation 8 ~~~~~~~~~~~ Appearance Rate - 0/16 Slot 1 - Sample 2 Slot 2 - Sample 2 v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v =================================== Area 160 (Sample Boss Rooms, Mikba) =================================== ~~~~~~~~~~~ Formation 8 ~~~~~~~~~~~ Appearance Rate - 0/16 Slot 1 - Sample 3 Slot 2 - Sample 3 v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ================================== Area 161 (Sample Boss Rooms, Dodo) ================================== ~~~~~~~~~~~ Formation 8 ~~~~~~~~~~~ Appearance Rate - 0/16 Slot 1 - Sample 4 v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ================================================= Area 162 (Sample Boss Rooms, Angler and Ammonite) ================================================= ~~~~~~~~~~~ Formation 7 ~~~~~~~~~~~ Appearance Rate - 0/16 Slot 3 - Sample 6 Slot 4 - Sample 6 ~~~~~~~~~~~ Formation 8 ~~~~~~~~~~~ Appearance Rate - 0/16 Slot 1 - Sample 5 v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v =================================== Area 163 (Sample Boss Rooms, Manmo) =================================== ~~~~~~~~~~~ Formation 8 ~~~~~~~~~~~ Appearance Rate - 0/16 Slot 1 - Sample 7 v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v =================================== Area 164 (Sample Boss Rooms, Rocky) =================================== ~~~~~~~~~~~ Formation 8 ~~~~~~~~~~~ Appearance Rate - 0/16 Slot 1 - Sample 8 Slot 2 - Sample 8 Slot 3 - Sample 8 Slot 4 - Sample 8 Slot 5 - Sample 8 v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v =================================== Area 165 (Sample Boss Rooms, Gaist) =================================== ~~~~~~~~~~~ Formation 8 ~~~~~~~~~~~ Appearance Rate - 0/16 Slot 1 - Sample 9 v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ====================================== Area 166 (Sample Boss Rooms, Stallion) ====================================== ~~~~~~~~~~~ Formation 8 ~~~~~~~~~~~ Appearance Rate - 0/16 Slot 1 - Sample10 Slot 2 - Sample11 Slot 3 - Sample12 v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^ ================================= Area 173 (Myria Station, Library) ================================= ~~~~~~~~~~~ Formation 1 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - Mist Man Slot 8 - Mist Man ~~~~~~~~~~~ Formation 2 ~~~~~~~~~~~ Appearance Rate - 4/16 Slot 1 - Vampire Slot 2 - NightBat Slot 3 - NightBat Slot 5 - NightBat Slot 6 - NightBat Slot 7 - NightBat ~~~~~~~~~~~ Formation 3 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - NightBat Slot 2 - NightBat Slot 6 - NightBat Slot 7 - NightBat ~~~~~~~~~~~ Formation 4 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Revenant Slot 6 - Revenant Slot 7 - Revenant ~~~~~~~~~~~ Formation 5 ~~~~~~~~~~~ Appearance Rate - 3/16 Slot 1 - Mist Man Slot 2 - Revenant Slot 5 - Revenant Slot 6 - Revenant ~~~~~~~~~~~ Formation 6 ~~~~~~~~~~~ Appearance Rate - 2/16 Slot 1 - Goo King Slot 8 - Goo King v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ===================================== Area 198 (Myria Station, Myria fight) ===================================== ~~~~~~~~~~~ Formation 8 ~~~~~~~~~~~ Appearance Rate - 0/16 Slot 1 - Myria ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ =================== Enemy Layout [ENML] =================== Format to be used: Stats: Level: 255 HP: 65535 AP: 65535 Strength: 999 Defense: 999 Agility: 999 Intelligence: 999 (50% magic defense) Zenny: 65535 Experience: 65535 Resistances: Fire: 7 Ice: 7 Thunder: 7 Earth: 7 Wind: 7 Holy: 7 Psionic: 7 Status: 7 Death: 7 Items: Stolen Item: Healing Herb Steal Rate: 32, 1/1 Drop Dropped Item: MultiVitamin Drop Rate: 1/1 Special Properties: Initial Status: Paralysis Type: Dragon Reprisal Dodge Lucky Strike Target Low HP Explanations for above sections: Level: The enemy's level. This value is mainly for determining the defense ignoring level based damage (see [LVDM] fore more info) HP: The enemy's HP value AP: The enemy's AP value for skills Strength: The enemy's Attack power (for an estimate of physical damage, take (attacker's Str - defender's Def) * 0.8, which is true for normal physical attacks only. Add level based damage if attacker is an enemy) Defense: The enemy's Defense power (see above) Agility: The enemy's speed (higher speed means they attack faster, duh :P) Intelligence: Works as both magical attack power, and magic defense for the enemy (see [INTD] for an in-depth explanation for Int as defense) Zenny: The amount of Zenny they will always drop Experience: The amount of experience they give (divided between active members) Fire: Resistance to the Fire element Ice: Resistance to the Ice element Thunder: Resistance to the Thunder element Earth: Resistance to the Earth element Wind: Resistance to the Wind element Holy: Resistance to Holy attacks (affects healing, damage, and kyrie) Psionic: Resistance to Psionic attacks (stat changes like agility down) Status: Resistance to Status attacks (such as poison, not death) Death: Resistance to Death attacks (Death status and damaging) NOTE: See [RSIT] for more info on resistance levels and hit rates Stolen Item: The item that you can steal (may be dropped if not stolen) Steal Rate: Chance to drop/steal above item (See [ITMR] for more info). Left is Steal Rate for the steal formula, right is rate to be dropped if not stolen. Dropped Item: The item that can only be obtained as a drop Drop Rate: Chance to drop above item (See [ITMR] for more info) NOTE: If there isn't an item present, it will be excluded (NONE if both are not present). Initial Status: Status the enemy starts with (like Eye Bulb's regen, or Gooey's paralysis) Type: For weapons like the Dragon Blade, which have a type of slayer attribute, if the enemy's type and weapon's slayer match, damage is increased Reprisal: If the enemy can get a reprisal attack Dodge: If the enemy can dodge attacks (50% chance) Lucky Strike: If the enemy can land a Lucky Strike (critical hit, 50% chance) Target Low HP: Will only attack those with the lowest HP remaining Reverse Targeting - Causes actions that normally target the characters to hit enemies, and those that target the enemies to target the characters (so heal would target a character if enabled) Defend/Escape/Skill Use - When an enemy disabled this, they can no longer use the specified type of action, even if their attack type has it included (they will instead default to the normal physical attack). No enemy ever uses this along with an attack type that has the disabled action, so this change is essentially useless. ALL enemies, with a few exceptions (which are listed in their Special Properties) have this enabled to start. NOTE: If a Special Property is not present, it will not be shown to make it a bit easier to see at a glance what the enemy has (NONE if all are not present). ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ ================ AI Layout [AILT] ================ There are five AI sections, and the first has no condition (always happens unless another takes it's place), and so the first section will have the least amount of info. As with the enemy's starting Special Properties, specific pieces of the AI section may be removed if it is not used (most frequent example being Special Message), or if it is a Skill list without any skills in it (if it has skills, even if it can't be used, it will still be listed). An example section of enemy AI: ~~~~~~~~~~~~ AI Section 3 ~~~~~~~~~~~~ Condition: Damaging Thunder Attack Change Type: Stats 1 Stats Changed: HP, AP, Str, Def, Agl, Int Modifier: 100 Attack Type: 1/2 Attack, 1/4 Defend, 1/4 Skills Special Message: "HyperBot increases in ability!" Skills: Lightning (6/8), Mjollnir (2/8) If the enemy is hit with a lightning elemental attack, it will display the message "HyperBot increases in ability!", multiply it's HP, AP, Strength, Defense, Agility, and Intelligence by 10 (modifier/10), and have the ability to use the regular attack, Defend, or the skills Lightning and Mjollnir. Condition - What causes the AI section to activate. Change Type - What effect the AI has on the enemy's stats/properties. Stats Changed - The actual modified values in the above change type. Modifier - Used to affect the new value for the above stats. Attack Type - Which of the Attack, Defend, Escape, and Skill commands the enemy has access to, with rate listed. Special Message - Message that is displayed when the section activates. Skills - The list of skills and their usage rate that the enemy can use if it uses the Skill command. ~~~~~~~~~~~~~~~~~~~ Change Types [CHNG] ~~~~~~~~~~~~~~~~~~~ Special Properties - Can enable/disable any of the Reprisal, Dodge, Lucky Strike, or Target low HP flags, as well as the three specific action usage flags (NOT the type of enemy). Status - Sets the statuses present as the Enemy's new statuses, overwriting any previous statuses. Stats 1 - Can change HP, AP, Strength, Defense, Agility, Intelligence, and Level using the Modifier (Stats are changed to (Modifier / 10)% of their current values, so a Modifier of 30 is a 300% boost, or 3 times the base value). NOTE: Level is calculated as Level * Mod^2 / 10 for whatever reason, so even using a base mod of 10 (causing other stats to have no change), Level will get a boost. Level is only decreased when Mod < 4. Stats 2 - Can modify the Experience and Zenny using the Modifier the same way as Stats 1. Resistances - Can modify all but the Death resistance using the Modifier to set the new resistance level. Drop Rates - Can modify both the Steal and Drop rates for the enemy, using the modifier as the new rate(s) for the type listed. Special Flag - Enables/Disables the Special Flag, which causes certain enemies to react in different ways. ~~~~~~~~~~~~~~~~~~~~ Basic AI Info [BSIC] ~~~~~~~~~~~~~~~~~~~~ The AI acts in a specific order, so if multiple conditions were to be activated at the same time, only one would have it's skills used, but all will have any stat changes that were to occur as if they are the ones being used. Also, the higher the AI section's number, the higher priority it has, so if 2, 3, and 5 were to be activated at the same time, only 5 would have it's skill set and attack type used. So, for example, if you were to hit the Wraith enemy with the skill Sirocco, it'd have it's wind and fire conditions activated (assuming you had not activated them before in the same fight), but since wind is on section 5, it will have it's changes done before the fire's changes, so the resistance to wind and fire will both be lifted, but more importantly the wind barrier message will appear before the fire barrier one, and use the wind condition's skill set and attack type (which happen to be the same as fire :P). Once any specific skill set and attack type are active, they will remain active until another section takes it's place, so if an Eye Goo were to live to the tenth turn to use the skill Snooze, it will continue to do so until it is blinded, since that is the only other AI that can activate, and if it were to be blinded at any time before the tenth turn, it will never get to stop using Snooze. ~~~~~~~~~~~~~~~~~~~~ AI Conditions [AICO] ~~~~~~~~~~~~~~~~~~~~ I will list all AI conditions that are present in the game's data (even those that are not used by any enemy), which are separated into two categories: Pre- Turn and Post-Attack. Pre-Turn happens before any actions take place on either side (though it seems that the characters attempting to escape happens BEFORE the Pre-Turn AI checks occur, which leads to the escape glitch), and are ALL able to be repeated if the check becomes false at some point after it's original activation, and then becomes true again (so if "Character is Alone" fails (2+ characters), and then it goes back to one living character, the section will reactivate). The enemy MUST be alive for the AI change to take place, so if you were to kill an enemy before allowing it to survive a turn at <= 1/4 HP, then the "Enemy in Critical HP" condition would not activate for those still alive. Post-Attack happens after the action takes place, regardless if the enemy survived the attack or not (so killing an Eye Goo with Blind can still activate it's "Enemy is Blinded" condition). Some of these conditions are able to be reactivated, even multiple times a turn. The conditions will not be listed as Pre-Turn or Post-Attack in the enemy section, as it would just take up space, and the only Post-Attack conditions are the ones that can only really be checked after being attacked (though the status/steal checks could have been placed in Pre-Turn checks as well, it would not have triggered on their death, and wouldn't trigger as fast either). =================== Pre-Turn Conditions =================== Current HP <= Max HP / 4 Current HP <= Max HP / 2 Current AP <= Max AP / 5 Any Enemy in Critical HP (any Enemy's HP <= Max HP / 4) Enemy Killed (cannot be reactivated) Enemy is Alone (cannot be reactivated) Current HP > Max HP / 2 (active First Turn) Current AP > Max AP / 2 (active First Turn) 2nd Turn (cannot be reactivated) 10th Turn (cannot be reactivated) 1st Character's Level >= 6 More than Enemy (ONLY the character in position 1) Turn = Multiple of 2 (2/4/6/8/etc) Turn = Multiple of 3 (3/6/9/12/etc) Turn != Multiple of 2 (1/3/5/7/etc) Turn != Multiple of 3 (1/4/7/10/etc) Character is Alone Character is not Alone All Enemies are Alive (cannot be reactivated, active First Turn) Enemy isn't alone (cannot be reactivated, active First Turn) Last AI Condition to Activate (only works if there are no unused sections) Special Flag Enabled NOTE: Even though some are listed as "cannot be reactivated" above, they "can" be reactivated, but not through normal means. The most common problem is with reviving enemies; they were originally able to be revived, but now, for whatever reason, they cannot, rendering many of these either limited in use, or completely useless aside from being used as a "First Turn" condition, which is still useless in it's own right, since there is a default AI section anyway. The nth turn ones "could" be reactivated, but you'd have to play for MANY years to do so legitimately, as the turn counter is a 4-byte (word) value, meaning a few billion turns to reset it. ====================== Post-Attack Conditions ====================== Damaging Fire Attack Damaging Ice Attack Damaging Thunder Attack Damaging Earth Attack Damaging Wind Attack Damaging Holy Attack Damaging Psionic Attack Damaging Death Attack Damaging Status Attack Damaging Fire Attack (Repeatable) Damaging Ice Attack (Repeatable) Damaging Thunder Attack (Repeatable) NOTE: The above will work for any skill with the present element (again, MUST deal at least 1 damage; non-damaging skills will not work), or any elemental physical attack by a character with the exception of the Death element; it will not activate the "Damaging Death Attack" section unless through a skill. Damaging Ability Damaging Physical Attack Damaging Physical Attack (Repeatable) NOTE: Damaging Ability will ONLY work for abilities used from the Ability menu (and likely Items that cast a specific Ability, but not regular items), and Damaging Physical Attacks will ONLY work for the normal physical attack (so Double Blow would not work), as each checks the character's attack type. All of the above (elemental included) will also activate if the attack heals the enemy, it just can't deal 0 or be a non-damaging attack. Blinded Poisoned Item Stolen Damage >= Current HP (essentially, the attack killed the enemy) ~~~~~~~~~~~~~~~~~~~~~~~~~~ Default AI Sections [DFAI] ~~~~~~~~~~~~~~~~~~~~~~~~~~ Here are the default AI used for any enemy not using a specific piece of AI (essentially an almost working AI section, with just the off condition), just for completion purposes: ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: OFF Change Type: Item Rates Stats Changed: Steal Modifier: 7 (100% Drop, Steal Rate 32) Attack Type: Attack Skills: Nue Stomp (1/8), Flame Strike (2/8), Mind Flay (1/8), ThundrStrike (1/8), Blitz (1/8), Noting (1/8), Slow (1/8) ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: OFF Change Type: Special Properties Stats Changed: Enable Lucky Strike, Disable Defend/Skill Usage Attack Type: 3/4 Attack, 1/4 Escape Skills: Nue Stomp (1/8), Flame Strike (2/8), Mind Flay (1/8), ThundrStrike (1/8), Blitz (1/8), Noting (1/8), Slow (1/8) ~~~~~~~~~~~~ AI section 4 ~~~~~~~~~~~~ Condition: OFF Change Type: Item Rates Stats Changed: Drop Modifier: 3 (1/64) Attack Type: 3/4 Attack, 1/4 Escape Skills: Nue Stomp (1/8), Flame Strike (2/8), Mind Flay (1/8), ThundrStrike (1/8), Blitz (1/8), Noting (1/8), Slow (1/8) ~~~~~~~~~~~~ AI section 5 ~~~~~~~~~~~~ Condition: OFF Change Type: Stats 2 Stats Changed: Zenny Modifier: 0 Attack Type: 3/4 Attack, 1/4 Escape Skills: Nue Stomp (1/8), Flame Strike (2/8), Mind Flay (1/8), ThundrStrike (1/8), Blitz (1/8), Noting (1/8), Slow (1/8) ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ ======================== Extra information [EXIN] ======================== This section will go over some of the things that just don't fit anywhere else. If I don't make a seperate guide for the game mechanics and other misc. info, this is where it will go (though it is likely that a seperate guide will be made to simplify things a bit :P). ~~~~~~~~~~~~~~~~~~~~~~~~~ Level Based Damage [LVDM] ~~~~~~~~~~~~~~~~~~~~~~~~~ Level based damage is an added bit of damage that enemies do based on their levels, which applies to their physical attacks. Unlike normal physical attacks though, this damage does NOT look at your defense stat, allowing enemies in earlier areas (such as a Man Trap) to still deal physical damage to you, even when your defense is obviously way ahead of their Strength. This extra damage ONLY applies to enemies (as far as I can tell), and does not affect your own physical attacks (which is why high defense enemies may take 0 damage from your attacks). This is also how Garr in the Angel Tower fight is able to damage you, even with higher defense than his attack power (he has a whopping 0, so even if you had NO defense, he would STILL be unable to physically damage you for more than the occasional 1 point). This should also affect enemy skills, though the amount of damage done by the LBD could be reduced by some skills (I will have to test this out at some point in the future). Formula: Round((Level * 0.2 OR 0.3 + Rand(0..1)) * 205 * Physical Random / 65536) Physical Random: 0 - 218 1 - 230 2 - 243 3 - 256 4 - 269 5 - 282 6 - 294 7 - 307 Now, let's use Garr as an example. Garr is level 80, so let's plug this into the formula (calculating minimum damage): Damage = ((80 * 0.2 + 0) * 205 * 218 / 65536) = (16 * 205 * 218 / 65536) = (715040 / 65536) = (10.91) = 11 So, even with Garr's 0 Strength, he can still do a minimum of 11 damage to Ryu. Now, just for reference, here is Garr's full damage range for his level based damage (Min-Max for 0.2/Min-Max for 0.3): 0 - 11-12/16-17 1 - 12-12/17-18 2 - 12-13/18-19 3 - 13-14/19-20 4 - 13-14/20-21 5 - 14-15/21-22 6 - 15-16/22-23 7 - 15-16/23-24 So Garr's Level Based Damage ranges from 11-24, with 12 being the most likely to be seen (1/7 chance), and 11/24 being the least likely (1/28). There is also a chance, if I am remembering right, for an additional 1 point to be added to this value (from the physical attack's normal 50% 1 point addition), making the true range 11-25 damage (1/56 chance for 11 or 25 to occur :P). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Intelligence as Defense [INTD] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Intelligence not only affects your damage/healing output from spells, but it also reduces damage from magical attacks (if they check against Int). Normally, your resistances (and the possible Barrier for an instant 50% magic resistance) are the only things that reduce magical damage, but with a high enough Int stat, you will also begin to notice a change in the damage from enemy spells. The formula for Intelligence as defense is as follows ([] means round down): Resistance % = [Int / 5] / 100 This value is capped at 50% (or 250 Int, any higher has no extra resistance), halving any Int checking magical attack, regardless of it's element. This resistance lowers the damage, which then checks your character for Barrier or elemental resistances, which can further reduce the damage taken. Each extra resistance does not add onto the base resistance, but rather reduces the reduced value. To better explain this, look at the following example: The enemy has 300 Int, Barrier enabled, halves fire damage, and you use Inferno against it (which, say has a base of 100 damage for your character). The enemy has 300 Int which becomes 50% resistance (remember, capped at 250), causing the damage to drop to 50. Barrier is enabled, which halves damage, so the damage is then reduced to 25. The enemy halves fire elemental damage, and the attack (Inferno) is fire elemental, so the 25 damage becomes 12 (rounded down). ~~~~~~~~~~~~~~~~~ Item Rates [ITMR] ~~~~~~~~~~~~~~~~~ The actual translated rates from the enemy's 0-7 scale: ===== Drops ===== 0 = 0 (Impossible) 1 = 1/256 2 = 1/128 3 = 1/64 4 = 1/32 5 = 1/8 6 = 1/2 7 = 1/1 (Guaranteed) NOTE: Charm increases the level by 1, so a rate of 4 (1/32) would become a rate of 5 (1/8 chance). ============ Stolen Items ============ Chance to steal the item is calculated as follows: Agility Mod = Attacker's Agility - Target's Agility If Agility Mod >= 49, Steal Mod = 12 Else If Agility Mod >= 29, Steal Mod = 11 Else If Agility Mod >= 19, Steal Mod = 10 Else If Agility Mod >= 9, Steal Mod = 9 Else If Agility Mod >= -10, Steal Mod = 8 Else If Agility Mod >= -20, Steal Mod = 7 Else If Agility Mod >= -30, Steal Mod = 6 Else If Agility Mod >= -50, Steal Mod = 5 Else Steal Mod = 4 Steal Rate (Charm increases the level by 2): 0 = 0 (Impossible) 1 = 1 2 = 3 3 = 6 4 = 12 5 = 16 6 = 32 7 = 32 Steal %age = Steal Mod * Steal Rate / 256 So, if you had 100 Agility, and your target with a rate of 3 had 75 agility, you would end up with a Steal Mod of 10 (100 - 75 = 25; 25 >= 19), and a Steal Rate of 6, leaving you with a total of ~28% chance (12*6/256 = 0.28125) to nab the item (Charm would boost the Rate from 6 to 16 (from level 3 to 5), giving a new chance of 75%). NOTE: Stolen items that are not stolen will be treated as drops when the enemy is killed, but they will still gain the +2 from charm, so an initial rate of 4 (1/32 drop) for the stolen item would become a rate of 6 (1/2 drop). ~~~~~~~~~~~~~~~~~~ Resistances [RSIT] ~~~~~~~~~~~~~~~~~~ Here is an explanation of the 0-7 range the game uses (these are the actual values used by the game that I found while going through everything): All but holy resistance default level is 2, with holy's default at 5. Generally, the higher up the number, the better the resistance to the attribute is, so a 7 would be the best you could get, and a 0 would make you the weakest to it. Fire, Ice, Lightning, Earth, Wind, Psionic, Status, Death (Damage): 0 = 300% 1 = 200% 2 = 100% 3 = 75% 4 = 50% 5 = 25% 6 = 0% 7 = -100% (absorption) Psionic, Status, Death (Hit rate): 0 = -1% (Guaranteed hit) 1 = 150% 2 = 100% 3 = 75% 4 = 50% 5 = 25% 6 = 0% (Guaranteed miss) 7 = 0% (Guaranteed miss) Holy (as an offensive attack): 0 = 300% 1 = 200% 2 = 200% 3 = 150% 4 = 125% 5 = 100% 6 = 50% 7 = 0% Holy (as restorative): 0 = -300% (Damage) 1 = -200% (Damage) 2 = -100% (Damage) 3 = 0% 4 = 50% 5 = 100% 6 = 200% 7 = 400% Holy (Kyrie hit rate) 0 = -1% (Guaranteed hit) 1 = 200% 2 = 100% 3 = 50% 4 = 25% 5 = 0% (Guaranteed miss) 6 = 0% (Guaranteed miss) 7 = 0% (Guaranteed miss) The Intelligence stat of the caster and target affects the actual chance to hit with an attack of the Psionic, Status, Death, or Holy (Kyrie) elements as such: Attacker's Mod = Floor(Attacker's Int / 5) + 50, Max at 100 (250 Int) Defender's Mod = 125 - Floor(Defender's Int / 5), Minimum of 50 (375 Int) True Resistance = Floor(Atk Mod * Def Mod * Def Resist / 10000) For example, say you have 75 Int, and the target has 500 Int with a resistance of 3: Atk Mod = Floor(75 / 5) + 50 = 15 + 50 = 65 Def Mod = 125 - Floor(375 (Capped) / 5) = 125 - 75 = 50 True Resistance = Floor(65 * 50 * 0.75 / 10000) = Floor(2437 / 10000) = 24% So, even though the base chance is 75% to hit this enemy, you end up with a low rate of 24%. The actual range for resistance from Int's affect is 0.25-1.25 times the base amount, and if both you and the target have maxed out Int (as far as the resistances are concerned), you end up with half the base infliction rate, making Int a big factor in reducing your chance to be hit, even with low resistance to the element itself. ~~~~~~~~~~~~~~~~~~~~~~~~~~ Escape Glitch/Trick [ESCP] ~~~~~~~~~~~~~~~~~~~~~~~~~~ Basically, you can trick the enemy into using a section longer than it normally would if you attempt to escape and fail at it, so if an enemy were to have a second turn condition and you failed to escape, it will NOT activate the new condition that turn, and will use the last AI section another time. So, if you were to do this against, say, Stallion, on the first turn, he will never get to activate his second turn AI section, and will be stuck only being able to use the skill Barrier (since that is what he is able to use) until a new section is activated, which means you can make him waste turns using only Barrier all the way until he reaches half life, making the battle much easier. All Pre-Turn AI conditions can be abused by the escape glitch, which is roughly half of the conditions used, but not all can easily be exploited, as they will remain true for more than just one turn out of all turns in the battle. So, the amount you can abuse this is still limited, but you can abuse even more using Ex turns, as there is apparently a way to still occasionally attack on specific Ex turns and still not activate the Pre-Turn checks, potentially delaying ALL Pre-Turn checks for as long as desired (though I haven't messed around with Ex turns myself, and from what I heard, you had to skip quite a few rounds before you could attack, likely making it more trouble than it's worth). ~~~~~~~~~~~~~~~~~~~~~~~~~~ How Influence Works [INFL] ~~~~~~~~~~~~~~~~~~~~~~~~~~ Influence is a nice move for those who like to control Rei in Weretiger mode, or the berserk Kaiser Ryu, but other than that, there is very limited use for the skill. The reason for this is because the skill will only work on those who are confused (likely for berserk as well), or who have an intelligence of 0-1, meaning there are very few enemies that influence will work on. You can use it as a way to help protect yourself from confusion attacks, by making your influence user immune to confuse and having them use it whenever the party becomes confused, but even that has limited use, since confusion attacks are not extremely common. While it would have been nice if influence was based off of the user's intelligence to control enemies, it is not, and so it will end up being used for what it is most commonly used for, and that is to control Weretiger Rei. You may be wanting to know what enemies can be influenced, so here is the very small list of all influence-able enemies: Gary* (These three are just for reference, because you cannot actually have Mogu* influence at that point, but if you did, you could influence them :D) Operator* Eye Goo Goblin Puff Goo Bat Sunder (both fights) Ghoul Lizard BlueGbln ToxicFly Dragnfly Clone ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ ================= Enemy Data [ENMY] ================= Now, onto the enemies themselves. They are listed chronologically based on my formation section above to make things easier to follow while playing. ====== [Gary] ====== Stats: Level: 5 HP: 65535 AP: 0 Strength: 10 Defense: 8 Agility: 0 Intelligence: 0 Zenny: 0 Experience: 0 Resistances: Fire: 7 Ice: 7 Thunder: 7 Earth: 7 Wind: 7 Holy: 7 Psionic: 7 Status: 7 Death: 7 Items: NONE Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: Attack Skills: Nue Stomp (1/8), Gambit (1/8), Steroids (1/8), Chill (1/8), Speed (4/8) ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Damaging Ice Attack Change Type: Item Rates Stats Changed: Steal Modifier: 7 (100% Drop, Steal Rate 32) Attack Type: Attack Skills: Nue Stomp (1/8), Flame Strike (2/8), Mind Flay (1/8), ThundrStrike (1/8), Blitz (1/8), Noting (1/8), Slow (1/8) ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Damaging Psionic Attack Change Type: Special Properties Stats Changed: Enable Lucky Strike, Disable Skill/Defend Usage Attack Type: 3/4 Attack, 1/4 Escape Skills: Nue Stomp (1/8), Flame Strike (2/8), Mind Flay (1/8), ThundrStrike (1/8), Blitz (1/8), Noting (1/8), Slow (1/8) ~~~~~~~~~~~~ AI section 4 ~~~~~~~~~~~~ Condition: Damaging Psionic Attack Change Type: Item Rates Stats Changed: Drop Modifier: 3 (1/64) Attack Type: 3/4 Attack, 1/4 Escape Skills: Nue Stomp (1/8), Flame Strike (2/8), Mind Flay (1/8), ThundrStrike (1/8), Blitz (1/8), Noting (1/8), Slow (1/8) ~~~~~~~~~~~~ AI section 5 ~~~~~~~~~~~~ Condition: Damaging Psionic Attack Change Type: Stats 2 Stats Changed: Zenny Modifier: 0 Attack Type: 3/4 Attack, 1/4 Escape Skills: Nue Stomp (1/8), Flame Strike (2/8), Mind Flay (1/8), ThundrStrike (1/8), Blitz (1/8), Noting (1/8), Slow (1/8) v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ====== [Mogu] ====== Stats: Level: 5 HP: 65535 AP: 0 Strength: 10 Defense: 9 Agility: 0 Intelligence: 0 Zenny: 0 Experience: 0 Resistances: Fire: 7 Ice: 7 Thunder: 7 Earth: 7 Wind: 7 Holy: 7 Psionic: 7 Status: 7 Death: 7 Items: NONE Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: Attack Skills: Nue Stomp (1/8), Gambit (1/8), Steroids (1/8), Chill (1/8), Speed (4/8) ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Damaging Ice Attack Change Type: Item Rates Stats Changed: Steal Modifier: 7 (100% Drop, Steal Rate 32) Attack Type: Attack Skills: Nue Stomp (1/8), Flame Strike (2/8), Mind Flay (1/8), ThundrStrike (1/8), Blitz (1/8), Noting (1/8), Slow (1/8) ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Damaging Psionic Attack Change Type: Special Properties Stats Changed: Enable Lucky Strike, Disable Skill/Defend Usage Attack Type: 3/4 Attack, 1/4 Escape Skills: Nue Stomp (1/8), Flame Strike (2/8), Mind Flay (1/8), ThundrStrike (1/8), Blitz (1/8), Noting (1/8), Slow (1/8) ~~~~~~~~~~~~ AI section 4 ~~~~~~~~~~~~ Condition: Damaging Psionic Attack Change Type: Item Rates Stats Changed: Drop Modifier: 3 (1/64) Attack Type: 3/4 Attack, 1/4 Escape Skills: Nue Stomp (1/8), Flame Strike (2/8), Mind Flay (1/8), ThundrStrike (1/8), Blitz (1/8), Noting (1/8), Slow (1/8) ~~~~~~~~~~~~ AI section 5 ~~~~~~~~~~~~ Condition: Damaging Psionic Attack Change Type: Stats 2 Stats Changed: Zenny Modifier: 0 Attack Type: 3/4 Attack, 1/4 Escape Skills: Nue Stomp (1/8), Flame Strike (2/8), Mind Flay (1/8), ThundrStrike (1/8), Blitz (1/8), Noting (1/8), Slow (1/8) v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======= [Miner] ======= Stats: Level: 5 HP: 65535 AP: 0 Strength: 10 Defense: 4 Agility: 3 Intelligence: 3 Zenny: 20 Experience: 5 Resistances: Fire: 2 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 2 Status: 2 Death: 2 Items: NONE Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: Attack Skills: Nue Stomp (1/8), Gambit (1/8), Steroids (1/8), Chill (1/8), Speed (4/8) v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ========= [Foreman] ========= Stats: Level: 5 HP: 65535 AP: 0 Strength: 10 Defense: 4 Agility: 3 Intelligence: 3 Zenny: 33 Experience: 8 Resistances: Fire: 2 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 2 Status: 2 Death: 2 Items: NONE Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: Attack Skills: Nue Stomp (1/8), Gambit (1/8), Steroids (1/8), Chill (1/8), Speed (4/8) v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ========== [Engineer] ========== Stats: Level: 5 HP: 65535 AP: 0 Strength: 10 Defense: 4 Agility: 3 Intelligence: 3 Zenny: 20 Experience: 4 Resistances: Fire: 2 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 2 Status: 2 Death: 2 Items: NONE Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: Attack Skills: Nue Stomp (1/8), Gambit (1/8), Steroids (1/8), Chill (1/8), Speed (4/8) v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======== [Worker] ======== Stats: Level: 5 HP: 65535 AP: 0 Strength: 10 Defense: 4 Agility: 3 Intelligence: 3 Zenny: 20 Experience: 65 Resistances: Fire: 3 Ice: 1 Thunder: 1 Earth: 1 Wind: 1 Holy: 1 Psionic: 1 Status: 0 Death: 1 Items: NONE Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: Attack Skills: Nue Stomp (1/8), Gambit (1/8), Steroids (1/8), Chill (1/8), Speed (4/8) v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ========== [Operator] ========== Stats: Level: 5 HP: 65535 AP: 0 Strength: 0 Defense: 999 Agility: 0 Intelligence: 0 Zenny: 0 Experience: 0 Resistances: Fire: 7 Ice: 7 Thunder: 7 Earth: 7 Wind: 7 Holy: 7 Psionic: 7 Status: 7 Death: 7 Items: NONE Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: Defend Skills: Nue Stomp (1/8), Gambit (1/8), Steroids (1/8), Chill (1/8), Speed (4/8) v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ========= [Eye Goo] ========= Stats: Level: 4 HP: 12 AP: 5 Strength: 14 Defense: 7 Agility: 4 Intelligence: 1 Zenny: 4 Experience: 2 Resistances: Fire: 2 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 1 Status: 1 Death: 1 Items: Stolen Item: Healing Herb Steal Rate: 16, 1/8 Drop Dropped Item: Vitamin Drop Rate: 1/64 Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: Attack ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: 10th Turn Attack Type: Skills Skills: Snooze ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Blinded Change Type: Stats 2 Stats Changed: Experience Modifier: 100 Attack Type: Attack v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ========== [Mage Goo] ========== Stats: Level: 6 HP: 22 AP: 2 Strength: 16 Defense: 8 Agility: 7 Intelligence: 20 Zenny: 20 Experience: 6 Resistances: Fire: 2 Ice: 1 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 1 Status: 1 Death: 1 Items: Stolen Item: Healing Herb Steal Rate: 12, 1/32 Drop Dropped Item: Wisdom Seed Drop Rate: 1/256 Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/2 Attack, 1/2 Skill Skills: Burn ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Blinded Change Type: Stats 2 Stats Changed: Experience Modifier: 30 Attack Type: Attack Skills: Burn v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======================== [BossGbln] [Boss Goblin] ======================== Stats: Level: 5 HP: 25 AP: 10 Strength: 16 Defense: 13 Agility: 28 Intelligence: 10 Zenny: 10 Experience: 12 Resistances: Fire: 2 Ice: 1 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 2 Status: 2 Death: 2 Items: Stolen Item: Waistcloth Steal Rate: 6, 1/64 Drop Dropped Item: Brass Helm Drop Rate: 1/64 Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: Skills Skills: Influence (8/8) ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: All Enemies are Alive Change Type: Special Stats Changed: Enable Special Flag Attack Type: Skills Skills: Influence ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Current HP > Max HP / 2 Change Type: Special Stats Changed: Enable Special Flag Attack Type: Skills Skills: Influence NOTE: The above two are essentially identical in function, as they both activate on the first turn. ~~~~~~~~~~~~ AI section 4 ~~~~~~~~~~~~ Condition: Enemy is Alone Attack Type: Escape v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======== [Goblin] ======== Stats: Level: 4 HP: 10 AP: 10 Strength: 15 Defense: 10 Agility: 5 Intelligence: 1 Zenny: 5 Experience: 2 Resistances: Fire: 2 Ice: 1 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 2 Status: 2 Death: 2 Items: Stolen Item: Bent Sword Steal Rate: 12, 1/32 Drop Dropped Item: Old Popper Drop Rate: 1/32 Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/2 Attack, 1/2 Skills Skills: Unmotivate ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Enemy is Alone Attack Type: 1/2 Attack, 1/2 Skills Skills: Unmotivate ~~~~~~~~~~~~ AI section 4 ~~~~~~~~~~~~ Condition: Damaging Holy Attack Attack Type: Escape v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ========== [Gonghead] ========== Stats: Level: 10 HP: 31 AP: 18 Strength: 19 Defense: 11 Agility: 7 Intelligence: 20 Zenny: 10 Experience: 8 Resistances: Fire: 2 Ice: 1 Thunder: 2 Earth: 6 Wind: 2 Holy: 5 Psionic: 1 Status: 1 Death: 1 Items: Stolen Item: Vitamin Steal Rate: 6, 1/64 Drop Dropped Item: Life Shard Drop Rate: 1/256 Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 3/4 Attack, 1/4 Skills Skills: Giant Growth ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Character is Alone Attack Type: Attack Skills: Giant Growth v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======== [Ripper] ======== Stats: Level: 10 HP: 20 AP: 12 Strength: 15 Defense: 8 Agility: 12 Intelligence: 25 Zenny: 5 Experience: 7 Resistances: Fire: 2 Ice: 2 Thunder: 2 Earth: 6 Wind: 1 Holy: 5 Psionic: 2 Status: 2 Death: 2 Items: Stolen Item: Berries Steal Rate: 16, 1/8 Drop Dropped Item: Swallow Eye Drop Rate: 1/256 Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 3/4 Attack, 1/4 Skills Skills: Blind ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Damaging Wind Attack Change Type: Stats 1 Stats Changed: Agility Modifier: 1 Attack Type: Defend Skills: Blind v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======= [Gooey] ======= Stats: Level: 45 HP: 48 AP: 12 Strength: 22 Defense: 6 Agility: 1 Intelligence: 10 Zenny: 4 Experience: 9 Resistances: Fire: 2 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 7 Status: 7 Death: 7 Items: Stolen Item: Marbles Steal Rate: 12, 1/32 Drop Special Properties: Initial Status: Paralysis ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: Defend ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: 1st Character's Level >= 6 More than Enemy Change Type: Status Stats Changed: Disable all Attack Type: Skills Skills: Ebonfire v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ========== [Man Trap] ========== Stats: Level: 10 HP: 45 AP: 10 Strength: 26 Defense: 19 Agility: 9 Intelligence: 200 Zenny: 40 Experience: 24 Resistances: Fire: 0 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 2 Status: 2 Death: 2 Items: Stolen Item: PointedStick Steal Rate: 32, 1/2 Drop Dropped Item: Panacea Drop Rate: 1/128 Special Properties: Initial Status: Sleep ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/2 Attack, 1/2 Skills Skills: Devour (6/8), Dream Breath (2/8) v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ========== [Puff Goo] ========== Stats: Level: 9 HP: 21 AP: 5 Strength: 21 Defense: 12 Agility: 6 Intelligence: 1 Zenny: 7 Experience: 15 Resistances: Fire: 2 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 3 Status: 3 Death: 3 Items: Stolen Item: Healing Herb Steal Rate: 16, 1/8 Drop Dropped Item: Vitamin Drop Rate: 1/64 Special Properties: Reprisal ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: Defend ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: 2nd Turn Change Type: Special Properties Stats Changed: Disable Reprisal Attack Type: Attack ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Blinded Change Type: Special Properties Stats Changed: Disable all Attack Type: Attack ~~~~~~~~~~~~ AI section 4 ~~~~~~~~~~~~ Condition: Blinded Change Type: Stats 2 Stats Changed: Experience Modifier: 30 Attack Type: Attack v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ====== [Curr] ====== Stats: Level: 7 HP: 23 AP: 22 Strength: 18 Defense: 13 Agility: 9 Intelligence: 15 Zenny: 4 Experience: 7 Resistances: Fire: 1 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 2 Status: 2 Death: 2 Items: Stolen Item: Antidote Steal Rate: 12, 1/32 Drop Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 3/4 Attack, 1/4 Skills Skills: Chlorine ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Current HP <= Max HP / 2 Attack Type: 1/4 Attack, 1/2 Defend, 1/4 Skills Skills: Chlorine ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: 1st Character's Level >= 6 More than Enemy Attack Type: 1/4 Attack, 1/2 Escape, 1/4 Skills Skills: Chlorine v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v =================== [Nue] (first fight) =================== Stats: Level: 18 HP: 210 AP: 10 Strength: 23 Defense: 11 Agility: 11 Intelligence: 50 Zenny: 20 Experience: 95 Resistances: Fire: 1 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 3 Status: 3 Death: 7 Items: Stolen Item: Power Food Steal Rate: 3, 1/128 Drop Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/2 Attack, 1/2 Skills Skills: Chlorine (5/8), Nue Stomp (3/8) ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Current HP <= Max HP / 2 Change Type: Special Properties Stats Changed: Enable Reprisal Attack Type: 1/2 Attack, 1/2 Skills Skills: Chlorine (4/8), Nue Stomp (4/8) v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======== [Zombie] ======== Stats: Level: 6 HP: 78 AP: 6 Strength: 25 Defense: 1 Agility: 0 Intelligence: 3 Zenny: 8 Experience: 8 Resistances: Fire: 0 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 0 Psionic: 2 Status: 2 Death: 6 Items: Stolen Item: Clothing Steal Rate: 12, 1/32 Drop Dropped Item: Bracers Drop Rate: 1/32 Special Properties: Initial Status: Confuse ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: Attack Skills: Chlorine v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ===== [Bat] ===== Stats: Level: 7 HP: 6 AP: 10 Strength: 24 Defense: 0 Agility: 16 Intelligence: 1 Zenny: 0 Experience: 8 Resistances: Fire: 2 Ice: 2 Thunder: 2 Earth: 6 Wind: 1 Holy: 5 Psionic: 2 Status: 2 Death: 2 Items: Stolen Item: Berries Steal Rate: 12, 1/32 Drop Special Properties: Target Low HP ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: Defend ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Any Enemy in Critical HP Attack Type: Attack ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Enemy Killed Attack Type: Attack ~~~~~~~~~~~~ AI section 4 ~~~~~~~~~~~~ Condition: Current HP <= Max HP / 4 Attack Type: Skills Skills: Gloom v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ==================== [Nue] (second fight) ==================== Stats: Level: 20 HP: 290 AP: 3 Strength: 23 Defense: 11 Agility:12 Intelligence: 2 Zenny: 50 Experience: 95 Resistances: Fire: 1 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 4 Status: 4 Death: 7 Items: Stolen Item: Power Food Steal Rate: 6, 1/64 Drop Special Properties: Reprisal ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/2 Attack, 1/2 Skills Skills: Chlorine (3/8), Nue Stomp (5/8) ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Current HP <= Max HP / 2 Change Type: Stats 1 Stats Changed: Strength Modifier: 11 Attack Type: 1/4 Attack, 3/4 Skills Special Message: "Nue howls with fury!" Skills: Jolt (6/8), Nue Stomp (2/8) v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======= [Pooch] ======= Stats: Level: 15 HP: 260 AP: 0 Strength: 32 Defense: 15 Agility: 12 Intelligence: 50 Zenny: 10 Experience: 55 Resistances: Fire: 2 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 2 Status: 2 Death: 3 Items: Stolen Item: Vitamin Steal Rate: 16, 1/8 Drop Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: Skills Skills: Snap ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: 2nd turn Attack Type: 1/2 Attack, 1/2 Skills Skills: Snap ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Current HP <= Max HP / 2 Attack Type: Attack Skills: Snap v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======= [Rocky] ======= Stats: Level: 18 HP: 280 AP: 50 Strength: 30 Defense: 13 Agility: 13 Intelligence: 10 Zenny: 0 Experience: 85 Resistances: Fire: 1 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 3 Status: 4 Death: 4 Items: Stolen Item: Life Shard Steal Rate: 6, 1/64 Drop Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/4 Attack, 3/4 Skills Skills: Jump ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Turn = Multiple of 3 Attack Type: Skills Skills: Ovum ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Turn != Multiple of 3 Attack Type: 1/4 Attack, 3/4 Skills Skills: Jump v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ====== [Volt] ====== Stats: Level: 6 HP: 34 AP: 3 Strength: 20 Defense: 9 Agility: 9 Intelligence: 2 Zenny: 6 Experience: 28 Resistances: Fire: 2 Ice: 5 Thunder: 7 Earth: 6 Wind: 2 Holy: 1 Psionic: 3 Status: 4 Death: 5 Items: Stolen Item: Taser Steal Rate: 3, 1/128 Drop Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: Skills Skills: Charge ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Current AP <= Max AP / 5 Attack Type: Skills Skills: Charge ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Damaging Thunder Attack Change Type: Stats 2 Stats Changed: Experience Modifier: 30 Attack Type: Skills Special Message: "Volt increases in ability!" Skills: Jolt v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======= [Guard] ======= Stats: Level: 15 HP: 47 AP: 0 Strength: 25 Defense: 16 Agility: 8 Intelligence: 2 Zenny: 24 Experience: 12 Resistances: Fire: 2 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 2 Status: 1 Death: 1 Items: Stolen Item: Healing Herb Steal Rate: 16, 1/8 Drop Dropped Item: Iron Helm Drop Rate: 1/128 Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: Attack only ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Current HP <= Max HP / 2 Attack Type: 1/4 Attack, 1/4 Defend, 1/2 Skills Skills: Healing Herb ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Current HP > Max HP / 2 Attack Type: Attack v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======= [Roach] ======= Stats: Level: 8 HP: 60 AP: 0 Strength: 24 Defense: 2 Agility: 12 Intelligence: 3 Zenny: 0 Experience: 10 Resistances: Fire: 1 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 2 Status: 2 Death: 2 Items: Stolen Item: Healing Herb Steal Rate: 16, 1/8 Drop Dropped Item: Vitamin Drop Rate: 1/64 Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: Attack Skills: Jump ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Enemy Killed Attack Type: 1/4 Attack, 3/4 Skills Skills: Jump v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======== [Torast] ======== Stats: Level: 10 HP: 115 AP: 25 Strength: 28 Defense: 13 Agility: 10 Intelligence: 10 Zenny: 8 Experience: 32 Resistances: Fire: 2 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 2 Psionic: 7 Status: 5 Death: 7 Items: Stolen Item: Magic Shard Steal Rate: 3, 1/128 Drop Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/2 Attack, 1/2 Skills Skills: Sleep ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Turn != Multiple of 2 Attack Type: 1/4 Attack, 3/4 Skills Skills: Sleep ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Turn = Multiple of 2 Attack Type: Attack Skills: Sleep v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======== [Kassen] ======== Stats: Level: 14 HP: 62 AP: 35 Strength: 27 Defense: 23 Agility: 7 Intelligence: 400 Zenny: 20 Experience: 37 Resistances: Fire: 2 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 2 Psionic: 7 Status: 4 Death: 7 Items: Stolen Item: Magic Shard Steal Rate: 3, 1/128 Drop Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/2 Attack, 1/2 Skills Skills: Leech Power ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Current HP <= Max HP / 2 Attack Type: 1/4 Attack, 3/4 Skills Skills: Drain ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Current HP > Max HP / 2 Attack Type: 1/2 Attack, 1/2 Skills Skills: Leech Power NOTE: The above two sections have the Item Rates change type, but nothing is changed, so the steal/drop rates remain the same. v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======== [Galtel] ======== Stats: Level: 14 HP: 145 AP: 3 Strength: 27 Defense: 16 Agility: 8 Intelligence: 15 Zenny: 4 Experience: 35 Resistances: Fire: 2 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 2 Psionic: 7 Status: 4 Death: 7 Items: Stolen Item: Magic Shard Steal Rate: 3, 1/128 Drop Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: Skills Skills: Weaken (4/8), Blunt (2/8), Slow (2/8) ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Current AP <= Max AP / 5 Attack Type: Attack Skills: Weaken (3/8), Blunt (3/8), Slow (2/8) v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======== [Doksen] ======== Stats: Level: 15 HP: 140 AP: 20 Strength: 29 Defense: 18 Agility: 11 Intelligence: 2 Zenny: 24 Experience: 46 Resistances: Fire: 4 Ice: 4 Thunder: 4 Earth: 4 Wind: 4 Holy: 2 Psionic: 7 Status: 4 Death: 7 Items: Stolen Item: Magic Shard Steal Rate: 3, 1/128 Drop Special Properties: Reprisal ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: Attack Skills: Flare (3/8), Frost (5/8) ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Damaging Fire Attack (Repeatable) Change Type: Special Properties Stats Changed: Disable Reverse Targeting Attack Type: Skills Skills: Flare ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Damaging Ice Attack (Repeatable) Change Type: Special Properties Stats Changed: Disable Reverse Targeting Attack Type: Skills Skills: Frost ~~~~~~~~~~~~ AI section 4 ~~~~~~~~~~~~ Condition: Damaging Holy Attack Change Type: Special Properties Stats Changed: Enable Reverse Targeting Attack Type: Skills Skills: Heal v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ========= [Amalgam] ========= Stats: Level: 20 HP: 520 AP: 55 Strength: 35 Defense: 14 Agility: 10 Intelligence: 65 Zenny: 200 Experience: 210 Resistances: Fire: 2 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 2 Psionic: 5 Status: 7 Death: 7 Items: Stolen Item: Magic Shard Steal Rate: 12, 1/32 Drop Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/2 Attack, 1/2 Skills Skills: Astral Warp (1/8), Sleep (3/8), Flare (2/8), Frost (2/8) ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Current HP <= Max HP / 2 Attack Type: 1/2 Attack, 1/2 Skills Skills: Astral Warp (3/8), Sleep (2/8), Flare (1/8), Frost (2/8) ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Current HP <= Max HP / 4 Attack Type: Skills Skills: Astral Warp (7/8), Sleep (1/8) v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======= [Balio] ======= Stats: Level: 28 HP: INFINITE (200 listed) AP: 500 Strength: 65 Defense: 15 Agility: 10 Intelligence: 50 Zenny: 180 Experience: 85 Resistances: Fire: 2 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 7 Status: 7 Death: 7 Items: Stolen Item: Protein Steal Rate: 1, 1/256 Drop Dropped Item: AsbestosArmr Drop Rate: 1/1 Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: Skills Skills: Lightning ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: 2nd Turn Attack Type: 1/2 Attack, 1/2 Skills Skills: Lightning ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: 10th Turn Attack Type: Skills Skills: Lightning v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======== [Sunder] ======== Stats: Level: 25 HP: INFINITE (180 listed) AP: 50 Strength: 70 Defense: 20 Agility: 8 Intelligence: 1 Zenny: 4 Experience: 25 Resistances: Fire: 2 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 7 Status: 7 Death: 7 Items: Stolen Item: Life Shard Steal Rate: 1, 1/256 Drop Dropped Item: Broad Sword Drop Rate: 1/1 Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: Attack NOTE: Balio and Sunder have it listed that their drops are 100%, but this doesn't seem to be the case; there is apparently a hidden factor involved with obtaining their drops, and some people are able to get them farily easily, while others never obtain them. v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ========== [Nut Mage] ========== Stats: Level: 10 HP: 5 AP: 2 Strength: 29 Defense: 1 Agility: 1 Intelligence: 39 Zenny: 18 Experience: 17 Resistances: Fire: 1 Ice: 5 Thunder: 5 Earth: 2 Wind: 5 Holy: 5 Psionic: 2 Status: 2 Death: 2 Items: Stolen Item: Molotov Steal Rate: 32, 1/1 Drop Dropped Item: Berries Drop Rate: 1/8 Special Properties: Dodge ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: Skills Skills: Flare ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Current AP <= Max AP / 5 Change Type: Item Rates Stats Changed: Steal Modifier: 0 Attack Type: Attack Skills: Flare ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Item Stolen Attack Type: Attack Skills: Flare NOTE: This section also sets the steal chance to 0, but since it is already set to 0, since it was stolen, that part is useless. v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ====================== [NutTroop] [Nut Troop] ====================== Stats: Level: 15 HP: 5 AP: 10 Strength: 30 Defense: 1 Agility: 13 Intelligence: 39 Zenny: 16 Experience: 15 Resistances: Fire: 1 Ice: 5 Thunder: 5 Earth: 2 Wind: 5 Holy: 5 Psionic: 2 Status: 2 Death: 2 Items: Stolen Item: Berries Steal Rate: 16, 1/8 Drop Dropped Item: Broad Sword Drop Rate: 1/128 Special Properties: Dodge ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/4 Attack, 3/4 Skills Skills: Double Blow ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Turn = Multiple of 2 Attack Type: Attack Skills: Double Blow ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Turn != Multiple of 2 Attack Type: 1/4 Attack, 3/4 Skills Skills: Double Blow v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ========= [Tar Man] ========= Stats: Level: 14 HP: 78 AP: 10 Strength: 30 Defense: 150 Agility: 4 Intelligence: 30 Zenny: 15 Experience: 70 Resistances: Fire: 1 Ice: 1 Thunder: 4 Earth: 7 Wind: 4 Holy: 5 Psionic: 4 Status: 7 Death: 3 Items: Stolen Item: Clay Vase Steal Rate: 12, 1/32 Drop Dropped Item: MultiVitamin Drop Rate: 1/128 Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 3/4 Attack, 1/4 Skills Skills: Tarbaby ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Damaging Ice Attack Change Type: Stats 1 Stats Changed: Defense Modifier: 1 Attack Type: Defend Special Message: "Tar Man is frozen!" Skills: Tarbaby ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Damaging Fire Attack (Repeatable) Attack Type: Escape Skills: Tarbaby ~~~~~~~~~~~~ AI section 4 ~~~~~~~~~~~~ Condition: Damaging Ice Attack (Repeatable) Change Type: Status Stats Changed: Paralysis Attack Type: Defend Skills: Tarbaby ~~~~~~~~~~~~ AI section 5 ~~~~~~~~~~~~ Condition: Turn = Multiple of 3 Attack Type: 1/4 Attack, 3/4 Escape Skills: Tarbaby v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ====== [Nina] ====== Stats: Level: 8 HP: INFINITE AP: 0 Strength: 25 Defense: 12 Agility: 10 Intelligence: 3 Zenny: 20 Experience: 55 Resistances: Fire: 2 Ice: 2 Thunder: 2 Earth: 2 Wind: 4 Holy: 5 Psionic: 2 Status: 2 Death: 2 Items: NONE Special Properties: Initial Status: Sleep (none listed) ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 3/4 Attack, 1/4 Skills Skills: Snap NOTE: Nina physically attacks when she awakens, and immediately flees the battle, so this section is never really used. v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ========= [Thunder] ========= Stats: Level: 12 HP: 45 AP: 12 Strength: 18 Defense: 10 Agility: 14 Intelligence: 2 Zenny: 18 Experience: 16 Resistances: Fire: 2 Ice: 5 Thunder: 7 Earth: 6 Wind: 2 Holy: 1 Psionic: 3 Status: 3 Death: 5 Items: Stolen Item: Taser Steal Rate: 6, 1/64 Drop Special Properties: Reverse Targeting ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: Skills Skills: Jolt ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: 2nd turn Change Type: Special Properties Stats Changed: Disable Reverse Targeting Attack Type: Skills Skills: Jolt ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Enemy is Alone Change Type: Special Properties Stats Changed: Disable Reverse Targeting Attack Type: Skills Skills: Jolt v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======= [Ghoul] ======= Stats: Level: 20 HP: 65 AP: 8 Strength: 25 Defense: 5 Agility: 7 Intelligence: 0 Zenny: 20 Experience: 22 Resistances: Fire: 0 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 0 Psionic: 2 Status: 2 Death: 6 Items: Stolen Item: LeatherArmor Steal Rate: 12, 1/32 Drop Dropped Item: High Boots Drop Rate: 1/64 Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/2 Attack, 1/2 Skills Skills: Bone Dart v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======================= [NutArchr] [Nut Archer] ======================= Stats: Level: 18 HP: 5 AP: 8 Strength: 31 Defense: 1 Agility: 16 Intelligence: 39 Zenny: 14 Experience: 25 Resistances: Fire: 1 Ice: 5 Thunder: 5 Earth: 2 Wind: 5 Holy: 5 Psionic: 2 Status: 2 Death: 2 Items: Stolen Item: Berries Steal Rate: 16, 1/8 Drop Dropped Item: Panacea Drop Rate: 1/64 Special Properties: Dodge Lucky Strike ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: Attack Skills: Target ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Blinded Attack Type: Skills Skills: Target v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======== [Gonger] ======== Stats: Level: 16 HP: 70 AP: 3 Strength: 45 Defense: 14 Agility: 10 Intelligence: 4 Zenny: 27 Experience: 30 Resistances: Fire: 2 Ice: 2 Thunder: 2 Earth: 6 Wind: 2 Holy: 5 Psionic: 1 Status: 1 Death: 1 Items: Stolen Item: MultiVitamin Steal Rate: 6, 1/64 Drop Dropped Item: Life Shard Drop Rate: 1/128 Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: Skills Skills: Venom Breath ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Current AP <= Max AP / 5 Attack Type: 1/2 Attack, 1/2 Defend Skills: Venom Breath ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Current HP <= Max HP / 4 Attack Type: Escape Skills: Venom Breath v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ===== [Orc] ===== Stats: Level: 18 HP: 100 AP: 20 Strength: 50 Defense: 17 Agility: 11 Intelligence: 30 Zenny: 62 Experience: 58 Resistances: Fire: 2 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 0 Status: 1 Death: 2 Items: Stolen Item: BronzeShield Steal Rate: 6, 1/64 Drop Dropped Item: Titan Belt Drop Rate: 1/128 Special Properties: Reprisal ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/4 Attack, 3/4 Skills Skills: Last Resort ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: 2nd turn Attack Type: Attack Skills: Magic Belt v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======== [Lizard] ======== Stats: Level: 20 HP: 45 AP: 10 Strength: 49 Defense: 15 Agility: 14 Intelligence: 1 Zenny: 25 Experience: 28 Resistances: Fire: 3 Ice: 2 Thunder: 1 Earth: 2 Wind: 2 Holy: 5 Psionic: 2 Status: 2 Death: 2 Items: Stolen Item: Panacea Steal Rate: 6, 1/64 Drop Special Properties: Type: Dragon Target Low HP ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/2 Attack, 1/2 Skills Skills: Blind v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ====================== [ProtoBot] [Proto Bot] ====================== Stats: Level: 12 HP: 65 AP: 10 Strength: 53 Defense: 20 Agility: 11 Intelligence: 50 Zenny: 0 Experience: 30 Resistances: Fire: 4 Ice: 4 Thunder: 1 Earth: 6 Wind: 4 Holy: 5 Psionic: 1 Status: 7 Death: 7 Items: Stolen Item: Marbles Steal Rate: 12, 1/32 Drop Dropped Item: Cuirass Drop Rate: 1/64 Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: Attack ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Damaging Thunder Attack (Repeatable) Change Type: Status Stats Changed: Enable Confusion Attack Type: Attack v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ====================== [ArmorBot] [Armor Bot] ====================== Stats: Level: 25 HP: 65 AP: 10 Strength: 22 Defense: 40 Agility: 7 Intelligence: 50 Zenny: 0 Experience: 45 Resistances: Fire: 6 Ice: 6 Thunder: 2 Earth: 6 Wind: 6 Holy: 5 Psionic: 1 Status: 7 Death: 7 Items: Stolen Item: Breastplate Steal Rate: 6, 1/64 Drop Dropped Item: Marbles Drop Rate: 1/32 Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/2 Attack, 1/2 Skills Skills: Charge ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Damaging Thunder Attack (Repeatable) Change Type: Status Stats Changed: Enable Confuse Attack Type: 1/2 Attack, 1/2 Skills Skills: Charge ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Damaging Physical Attack (Repeatable) Change Type: Stats 1 Stats Changed: Defense Modifier: 7 Attack Type: 1/2 Attack, 1/2 Skills Skills: Charge ~~~~~~~~~~~~ AI section 4 ~~~~~~~~~~~~ Condition: Item Stolen Change Type: Stats 1 Stats Changed: Defense Modifier: 1 Attack Type: 1/2 Attack, 1/2 Skills Skills: Charge v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ========== [Ice Toad] ========== Stats: Level: 15 HP: 80 AP: 30 Strength: 54 Defense: 7 Agility: 8 Intelligence: 30 Zenny: 45 Experience: 63 Resistances: Fire: 1 Ice: 4 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 2 Status: 2 Death: 2 Items: Stolen Item: Life Shard Steal Rate: 3, 1/128 Drop Dropped Item: Soul Gem Drop Rate: 1/128 Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/2 Attack, 1/2 Skills Skills: Icebreath ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Damaging Fire Attack Attack Type: 1/4 Attack, 1/2 Escape, 1/4 Skills Skills: Icebreath v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ====================== [HyperBot] [Hyper Bot] ====================== Stats: Level: 13 HP: 65 AP: 30 Strength: 57 Defense: 30 Agility: 20 Intelligence: 100 Zenny: 0 Experience: 120 Resistances: Fire: 3 Ice: 3 Thunder: 7 Earth: 6 Wind: 3 Holy: 5 Psionic: 1 Status: 7 Death: 7 Items: Stolen Item: Cuirass Steal Rate: 6, 1/64 Drop Dropped Item: Vodka Shot Drop Rate: 1/64 Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/2 Attack, 1/2 Skills Skills: Blitz ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Damaging Thunder Skill Change Type: Stats 1 Stats Changed: Strength Modifier: 12 Attack Type: 1/2 Attack, 1/2 Skills Special Message: "HyperBot increases in ability!" Skills: Blitz ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Turn = Multiple of 3 Change Type: Stats 1 Stats Changed: Strength Modifier: 8 Attack Type: 1/2 Attack, 1/2 Defend Special Message: "HyperBot: Losing powe..." NOTE: GooTitan would appear next, however it will be included later with the enemies in the Dauna region because it is seen more commonly there and it is not likely that most people will be killing Titans for sport at this point in the game anyway :P. v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======== [Bomber] ======== Stats: Level: 22 HP: 100 AP: 6 Strength: 57 Defense: 35 Agility: 15 Intelligence: 15 Zenny: 45 Experience: 102 Resistances: Fire: 2 Ice: 2 Thunder: 2 Earth: 6 Wind: 2 Holy: 5 Psionic: 1 Status: 2 Death: 2 Items: Stolen Item: Vitamin Steal Rate: 6, 1/64 Drop Dropped Item: Ivory Dice Drop Rate: 1/128 Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/2 Attack, 1/2 Skills Skills: Air Raid ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Current AP <= Max AP / 5 Attack Type: Attack Skills: Air Raid v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ====== [Slug] ====== Stats: Level: 15 HP: 47 AP: 12 Strength: 56 Defense: 5 Agility: 10 Intelligence: 2 Zenny: 20 Experience: 35 Resistances: Fire: 2 Ice: 0 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 1 Status: 1 Death: 1 Items: NONE Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/2 Attack, 1/2 Skills Skills: Chlorine ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Current HP <= Max HP / 2 Attack Type: 1/4 Attack, 1/2 Escape, 1/4 Skills Skills: Chlorine ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Special Flag Enabled Attack Type: Escape Skills: Chlorine NOTE: The Special Flag will be enabled when the FireSlug is badly hurt or killed. v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ====================== [FireSlug] [Fire Slug] ====================== Stats: Level: 18 HP: 61 AP: 12 Strength: 62 Defense: 35 Agility: 13 Intelligence: 80 Zenny: 50 Experience: 94 Resistances: Fire: 2 Ice: 0 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 1 Status: 1 Death: 1 Items: Stolen Item: Panacea Steal Rate: 6, 1/64 Drop Dropped Item: Moxa Drop Rate: 1/64 Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/4 Attack, 3/4 Skills Skills: Firebreath ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Current HP <= Max HP / 2 Change Type: Special Stats Changed: Enable Special Flag Attack Type: 1/4 Attack, 3/4 Skills Skills: Firebreath ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Damage >= Current HP Change Type: Special Stats Changed: Enable Special Flag Attack Type: 1/4 Attack, 3/4 Skills Skills: Firebreath v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ====================== [RankWeed] [Rank Weed] ====================== Stats: Level: 20 HP: 80 AP: 20 Strength: 62 Defense: 35 Agility: 13 Intelligence: 60 Zenny: 40 Experience: 57 Resistances: Fire: 0 Ice: 0 Thunder: 0 Earth: 0 Wind: 0 Holy: 5 Psionic: 4 Status: 4 Death: 2 Items: Stolen Item: Bat Amulet Steal Rate: 3, 1/128 Drop Special Properties: Reprisal ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 3/4 Attack, 1/4 Skills Skills: Weaken v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ====================== [PainWeed] [Pain Weed] ====================== Stats: Level: 20 HP: 80 AP: 20 Strength: 62 Defense: 35 Agility: 13 Intelligence: 60 Zenny: 40 Experience: 57 Resistances: Fire: 7 Ice: 7 Thunder: 7 Earth: 7 Wind: 7 Holy: 5 Psionic: 4 Status: 4 Death: 2 Items: Stolen Item: Bat Amulet Steal Rate: 3, 1/128 Drop Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 3/4 Attack, 1/4 Skills Skills: Weaken v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ========== [Eye Bulb] ========== Stats: Level: 18 HP: 60 AP: 20 Strength: 56 Defense: 34 Agility: 15 Intelligence: 60 Zenny: 42 Experience: 80 Resistances: Fire: 1 Ice: 4 Thunder: 3 Earth: 3 Wind: 3 Holy: 5 Psionic: 2 Status: 3 Death: 3 Items: Stolen Item: Mandrake Steal Rate: 12, 1/32 Drop Dropped Item: Vitamins Drop Rate: 1/64 Special Properties: Initial Status: Regen ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/4 Attack, 3/4 Skills Skills: Silence ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: 2nd turn Attack Type: 1/2 Attack, 1/2 Skills Skills: Rest NOTE: It has the Item Rates change type, but doesn't change anything. ~~~~~~~~~~~~ AI section 4 ~~~~~~~~~~~~ Condition: Blinded Change Type: Stats 2 Stats Changed: Experience Modifier: 30 Attack Type: 3/4 Attack, 1/4 Skills Skills: Rest v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======== [Mutant] ======== Stats: Level: 30 HP: 500 AP: 5000 Strength: 73 Defense: 22 Agility: 13 Intelligence: 45 Zenny: 300 Experience: 600 Resistances: Fire: 1 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 5 Status: 7 Death: 7 Items: NONE Special Properties: Initial Status: Regen ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 3/4 Attack, 1/4 Skills Skills: Dream Breath (4/8), Venom Breath (4/8) ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Damaging Physical Attack (Repeatable) Change Type: Stats 1 Stats Changed: AP Modifier: 9 Attack Type: 3/4 Attack, 1/4 Skills Skills: Dream Breath (4/8), Venom Breath (4/8) ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Current AP <= Max AP / 5 Change Type: Status Stats Changed: Disable All Attack Type: 1/2 Attack, 1/2 Skills Special Message: "Mutant loses regeneration!" Skills: Dream Breath (4/8), Venom Breath (4/8) ~~~~~~~~~~~~ AI section 4 ~~~~~~~~~~~~ Condition: Damaging Fire Attack (Repeatable) Change Type: Stats 1 Stats Changed: AP Modifier: 4 Attack Type: 3/4 Attack, 1/4 Skills Special Message: "Mutant is in pain!" Skills: Dream Breath (4/8), Venom Breath (4/8) NOTE: It's AP is used as a trigger for it's loss of regeneration, which happens when Current AP <= 1000. Two Fire attacks, or 15-16 (depending on how many times it uses Breath attacks) non-Fire physical attacks will cause it to lose regeneration (as well as any combination of the two, or naturally after 1334 uses of Breath attacks which isn't likely to happen :P). v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ====== [Claw] ====== Stats: Level: 40 HP: 220 AP: 40 Strength: 68 Defense: 25 Agility: 17 Intelligence: 100 Zenny: 200 Experience: 150 Resistances: Fire: 2 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 2 Status: 4 Death: 2 Items: Stolen Item: Silver Knife Steal Rate: 16, 1/8 Drop Dropped Item: Speed Boots Drop Rate: 1/32 Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: Skills Skills: Blind ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: 2nd turn Attack Type: 1/2 Attack, 1/2 Skills Skills: Double Blow (6/8), Blind (2/8) NOTE: Claw's Speed Boots are EXTREMELY useful for a Level 1 Ryu against Angel Tower Garr, and not that difficult to obtain. v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======= [Cawer] ======= Stats: Level: 30 HP: 200 AP: 100 Strength: 67 Defense: 32 Agility: 11 Intelligence: 75 Zenny: 70 Experience: 165 Resistances: Fire: 2 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 2 Status: 4 Death: 2 Items: Stolen Item: Dream Ring Steal Rate: 12, 1/32 Drop Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: Skills Skills: Protect ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: 2nd turn Attack Type: Skills Skills: Speed ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Turn = Multiple of 3 Attack Type: 1/4 Attack, 3/4 Skills Skills: Frost (3/8), Cyclone (3/8), Heal (1/8), Rejuvenate (1/8) v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======== [Patrio] ======== Stats: Level: 30 HP: 350 AP: 30 Strength: 64 Defense: 18 Agility: 12 Intelligence: 30 Zenny: 120 Experience: 200 Resistances: Fire: 2 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 5 Status: 7 Death: 7 Items: Stolen Item: Scale Mail Steal Rate: 16, 1/8 Drop Dropped Item: Claymore Drop Rate: 1/8 Special Properties: Lucky Strike ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: Attack Skills: Frost Strike ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Current HP <= Max HP / 2 Attack Type: 3/4 Attack, 1/4 Skills Skills: Frost Strike v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ========= [Dodai 1] ========= Stats: Level: 1 HP: 2000 AP: 0 Strength: 25 Defense: 30 Agility: 10 Intelligence: 3 Zenny: 0 Experience: 3000 Resistances: Fire: 6 Ice: 1 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 2 Status: 7 Death: 7 Items: NONE Special Properties: Defend Usage Disabled Escape Usage Disabled Skill Usage Disabled ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: Attack Skills: Snap NOTE: The Dodai do not attack as the Boss data prevents them from doing so. v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ========= [Dodai 2] ========= Stats: Level: 1 HP: 1500 AP: 0 Strength: 25 Defense: 12 Agility: 10 Intelligence: 3 Zenny: 0 Experience: 500 Resistances: Fire: 6 Ice: 1 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 2 Status: 7 Death: 7 Items: NONE Special Properties: Defend Usage Disabled Escape Usage Disabled Skill Usage Disabled ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: Attack Skills: Snap NOTE: The Dodai do not attack as the Boss data prevents them from doing so. v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======== [Emitai] ======== Stats: Level: 17 HP: 600 AP: 0 Strength: 55 Defense: 35 Agility: 10 Intelligence: 2 Zenny: 300 Experience: 400 Resistances: Fire: 2 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 2 Status: 5 Death: 7 Items: Stolen Item: Mage's Robes Steal Rate: 32, 1/2 Drop Dropped Item: Magician Rod Drop Rate: 1/2 Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: Attack Skills: Healing Herb NOTE: Emitai is forced to constantly Defend by the Boss data. ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Damage >= Current HP Change Type: Special Stats Changed: Enable Special Flag Attack Type: Defend Skills: Healing Herb v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======= [Golem] ======= Stats: Level: 40 HP: 750 AP: 0 Strength: 170 Defense: 10 Agility: 10 Intelligence: 3 Zenny: 20 Experience: 100 Resistances: Fire: 2 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 2 Status: 7 Death: 7 Items: Stolen Item: Life Shard Steal Rate: 12, 1/32 Drop Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: Skills Skills: Spirit Blast ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Special Flag Enabled Change Type: Special Properties Stats Changed: Enable Reverse Targeting Attack Type: Skills Skills: Spirit Blast NOTE: The Special Flag is enabled when Emitai is defeated. ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Turn = Multiple of 2 Change Type: Stats 1 Stats Changed: Strength Modifier: 25 Attack Type: Skills Skills: Spirit Blast ~~~~~~~~~~~~ AI section 4 ~~~~~~~~~~~~ Condition: Turn != Multiple of 2 Change Type: Stats 1 Stats Changed: Strength Modifier: 4 Attack Type: Attack Skills: Spirit Blast NOTE: The increase/decrease in Strength cancels each other out, causing the same two Strength amounts (170 and 68) to occur. v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======= [Golem] ======= Stats: Level: 40 HP: 750 AP: 0 Strength: 68 Defense: 10 Agility: 10 Intelligence: 3 Zenny: 20 Experience: 100 Resistances: Fire: 2 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 2 Status: 7 Death: 7 Items: Stolen Item: Life Shard Steal Rate: 12, 1/32 Drop Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: Skills Skills: Spirit Blast ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Special Flag Enabled Change Type: Special Properties Stats Changed: Enable Reverse Targeting Attack Type: Skills Skills: Spirit Blast NOTE: The Special Flag is enabled when Emitai is defeated. ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Turn = Multiple of 2 Change Type: Stats 1 Stats Changed: Strength Modifier: 4 Attack Type: Attack Skills: Spirit Blast ~~~~~~~~~~~~ AI section 4 ~~~~~~~~~~~~ Condition: Turn != Multiple of 2 Change Type: Stats 1 Stats Changed: Strength Modifier: 25 Attack Type: Skills Skills: Spirit Blast NOTE: The increase/decrease in Strength cancels each other out, causing the same two Strength amounts (170 and 68) to occur. v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ============================ [Garr] (final contest fight) ============================ Stats: Level: 50 HP: 65535 AP: 10 Strength: 92 Defense: 55 Agility: 10 Intelligence: 80 Zenny: 500 Experience: 500 Resistances: Fire: 5 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 7 Status: 7 Death: 7 Items: Stolen Item: Scale Mail Steal Rate: 12, 1/32 Drop Dropped Item: Green Apple Drop Rate: 1/32 Special Properties: Type: Devil Lucky Strike ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 3/4 Attack, 1/4 Skills Skills: Pyrokinesis (6/8), Flare (2/8) ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: 10th turn Change Type: Stats 1 Stats Changed: Strength Modifier: 50 Attack Type: Attack Special Message: "Garr: Let's finish this!" Skills: Pyrokinesis (6/8), Flare (2/8) v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ========= [Bully 1] ========= Stats: Level: 20 HP: 200 AP: 20 Strength: 66 Defense: 15 Agility: 22 Intelligence: 3 Zenny: 100 Experience: 80 Resistances: Fire: 2 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 2 Status: 2 Death: 2 Items: Stolen Item: Beef Jerkey Steal Rate: 32, 1/1 Drop Dropped Item: Life Shard Drop Rate: 1/128 Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: Attack v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ========= [Bully 2] ========= Stats: Level: 20 HP: 200 AP: 30 Strength: 64 Defense: 15 Agility: 10 Intelligence: 100 Zenny: 100 Experience: 80 Resistances: Fire: 2 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 2 Status: 2 Death: 2 Items: Stolen Item: Beef Jerkey Steal Rate: 32, 1/1 Drop Dropped Item: Wisdom Seed Drop Rate: 1/128 Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/4 Attack, 3/4 Skills Skills: Flare v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ========= [Bully 3] ========= Stats: Level: 20 HP: 200 AP: 20 Strength: 65 Defense: 15 Agility: 15 Intelligence: 30 Zenny: 150 Experience: 80 Resistances: Fire: 2 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 2 Status: 2 Death: 2 Items: Stolen Item: Beef Jerkey Steal Rate: 32, 1/1 Drop Dropped Item: BallockKnife Drop Rate: 1/32 Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/2 Attack, 1/2 Skills Skills: Blind v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ========== [Stallion] ========== Stats: Level: 50 HP: 1500 AP: 1000 Strength: 94 Defense: 25 Agility: 14 Intelligence: 25 Zenny: 500 Experience: 800 Resistances: Fire: 2 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 7 Psionic: 4 Status: 7 Death: 7 Items: Stolen Item: Life Shard Steal Rate: 16, 1/8 Drop Dropped Item: Holy Mantle Drop Rate: 1/64 Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: Skills Skills: Barrier ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: 2nd turn Attack Type: 1/4 Attack, 3/4 Skills Skills: Jolt (6/8), Resist (1/8), UtmostAttack (1/8) ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Current HP <= Max HP / 2 Attack Type: 1/2 Attack, 1/2 Skills Skills: Resist (2/8), Jolt (3/8), UtmostAttack (3/8) ~~~~~~~~~~~~ AI section 4 ~~~~~~~~~~~~ Condition: Current HP <= Max HP / 4 Attack Type: 1/4 Attack, 3/4 Skills Skills: UtmostAttack (5/8), Jolt (2/8), Resist (1/8) NOTE: Stallion can be prevented from attacking and only be able to use Barrier until reaching 1/2 HP if you attempt to run on the second turn (Escape Glitch). v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ====================== [BloodBat] [Blood Bat] ====================== Stats: Level: 18 HP: 35 AP: 10 Strength: 70 Defense: 15 Agility: 18 Intelligence: 200 Zenny: 30 Experience: 55 Resistances: Fire: 1 Ice: 2 Thunder: 2 Earth: 6 Wind: 1 Holy: 5 Psionic: 2 Status: 2 Death: 2 Items: Stolen Item: Berries Steal Rate: 12, 1/32 Drop Special Properties: Dodge ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: Skills Skills: Syphon ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: 2nd turn Attack Type: Escape Skills: Syphon v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ========= [Tricker] ========= Stats: Level: 23 HP: 100 AP: 20 Strength: 90 Defense: 28 Agility: 25 Intelligence: 25 Zenny: 120 Experience: 70 Resistances: Fire: 2 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 1 Status: 1 Death: 4 Items: Stolen Item: Gems Steal Rate: 12, 1/32 Drop Dropped Item: ThievesKnife Drop Rate: 1/128 Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/2 Attack, 1/2 Skills Skills: Blind (4/8), Flying Kick (4/8) ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Blinded Attack Type: Skills Skills: Target ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Current HP <= Max HP / 4 Attack Type: Escape Skills: Flying Kick v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======================= [LizardMn] [Lizard Man] ======================= Stats: Level: 30 HP: 128 AP: 20 Strength: 93 Defense: 36 Agility: 13 Intelligence: 75 Zenny: 102 Experience: 160 Resistances: Fire: 3 Ice: 2 Thunder: 1 Earth: 2 Wind: 2 Holy: 5 Psionic: 2 Status: 2 Death: 2 Items: Stolen Item: Broad Sword Steal Rate: 12, 1/32 Drop Dropped Item: Flame Shield Drop Rate: 1/256 Special Properties: Type: Dragon Reprisal ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/4 Attack, 3/4 Skills Skills: Shield ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: 2nd turn Attack Type: 1/2 Attack, 1/2 Skills Skills: Double Blow (4/8), Wind Strike (4/8) ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Any Enemy in Critical HP Attack Type: 1/4 Attack, 3/4 Skills Skills: Double Blow (2/8), Wind Strike (2/8), Rejuvenate (4/8) ~~~~~~~~~~~~ AI section 4 ~~~~~~~~~~~~ Condition: Current HP <= Max HP / 4 Attack Type: 1/4 Attack, 3/4 Skills Skills: Rejuvenate ~~~~~~~~~~~~ AI section 5 ~~~~~~~~~~~~ Condition: Item Stolen Change Type: Stats Stats Changed: Strength Modifier: 5 Attack Type: Attack v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ================= [Beyd] (training) ================= Stats: Level: 8 HP: 100 AP: 0 Strength: 25 Defense: 12 Agility: 12 Intelligence: 3 Zenny: 0 Experience: 0 Resistances: Fire: 2 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 2 Status: 6 Death: 6 Items: NONE Special Properties: Skill Usage Disabled NOTE: These are likely just the base stats, before training takes place, and without equipment bonuses. ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: Attack ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Current HP <= Max HP / 4 Attack Type: Defend ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Current HP > Max HP / 2 Attack Type: Attack v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ================== [Beyd] (Zig fight) ================== Stats: Level: 8 HP: 10000 AP: 0 Strength: 25 Defense: 12 Agility: 12 Intelligence: 3 Zenny: 0 Experience: 0 Resistances: Fire: 2 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 2 Status: 6 Death: 6 Items: NONE Special Properties: NONE NOTE: Stats are likely different in-battle, he probably uses whatever he had from training, along with the equipment given to him. ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: Attack v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ===== [Zig] ===== Stats: Level: 45 HP: 250 AP: 50 Strength: 70 Defense: 40 Agility: 12 Intelligence: 3 Zenny: 0 Experience: 0 Resistances: Fire: 2 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 4 Status: 6 Death: 6 Items: NONE Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: Attack NOTE: Zig is able to get Lucky Strikes through the Boss code, which also allows you to attack him once without penalty. v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======= [Ghost] ======= Stats: Level: 32 HP: 65 AP: 9 Strength: 71 Defense: 40 Agility: 22 Intelligence: 20 Zenny: 80 Experience: 90 Resistances: Fire: 2 Ice: 4 Thunder: 2 Earth: 6 Wind: 4 Holy: 0 Psionic: 7 Status: 4 Death: 7 Items: Stolen Item: Wisdom Seed Steal Rate: 3, 1/128 Drop Dropped Item: Buckler Drop Rate: 1/64 Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: Skills Skills: Sleep (4/8), Cyclone (2/8), Jolt (2/8) ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: 2nd Turn Attack Type: 1/4 Attack, 3/4 Skills Skills: Cyclone (4/8), Jolt (4/8) v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ========= [Spectre] ========= Stats: Level: 22 HP: 30 AP: 6 Strength: 73 Defense: 70 Agility: 18 Intelligence: 30 Zenny: 75 Experience: 150 Resistances: Fire: 4 Ice: 4 Thunder: 4 Earth: 6 Wind: 4 Holy: 1 Psionic: 7 Status: 4 Death: 7 Items: Stolen Item: Wisdom Seed Steal Rate: 3, 1/128 Drop Dropped Item: Barrier Ring Drop Rate: 1/128 Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: Skills Skills: Depress ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Current AP <= Max AP / 5 Attack Type: Skills Skills: Leech Power ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Current AP > Max AP / 2 Attack Type: Skills Skills: Depress v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======= [Gazer] ======= Stats: Level: 60 HP: 1100 AP: 300 Strength: 78 Defense: 35 Agility: 14 Intelligence: 100 Zenny: 1000 Experience: 1500 Resistances: Fire: 1 Ice: 2 Thunder: 2 Earth: 1 Wind: 2 Holy: 5 Psionic: 5 Status: 5 Death: 7 Items: Stolen Item: Wisdom Fruit Steal Rate: 12, 1/32 Drop Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 3/4 Attack, 1/4 Skills Skills: Hypnotize ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Turn != Multiple of 3 Attack Type: 3/4 Attack, 1/4 Skills Skills: Hypnotize ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Turn = Multiple of 3 Attack Type: Skills Skills: Eye Beam ~~~~~~~~~~~~ AI section 4 ~~~~~~~~~~~~ Condition: Blinded Change Type: Stats 2 Stats Changed: Experience Modifier: 20 Attack Type: Attack Skills: Eye Beam v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ========= [Dolphin] ========= Stats: Level: 60 HP: 1200 AP: 250 Strength: 97 Defense: 55 Agility: 21 Intelligence: 150 Zenny: 200 Experience: 900 Resistances: Fire: 2 Ice: 2 Thunder: 1 Earth: 2 Wind: 2 Holy: 5 Psionic: 5 Status: 7 Death: 7 Items: Stolen Item: Fish-head Steal Rate: 16, 1/8 Drop Special Properties: Reprisal ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 3/4 Attack, 1/4 Skills Skills: Intimidate ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Turn = Multiple of 3 Attack Type: Skills Skills: Tsunami ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Turn != Multiple of 3 Attack Type: 3/4 Attack, 1/4 Skills Skills: Intimidate NOTE: This is one of three battles that you can learn Tsunami. v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ========== [Lava Man] ========== Stats: Level: 20 HP: 113 AP: 300 Strength: 80 Defense: 30 Agility: 15 Intelligence: 30 Zenny: 75 Experience: 90 Resistances: Fire: 7 Ice: 1 Thunder: 3 Earth: 6 Wind: 3 Holy: 5 Psionic: 3 Status: 6 Death: 6 Items: Stolen Item: Vitamin Steal Rate: 12, 1/32 Drop Dropped Item: Firecracker Drop Rate: 1/64 Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/2 Attack, 1/2 Skills Skills: Fireblast (5/8), Flare (3/8) ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Damaging Fire Attack (Repeatable) Change Type: Stats 1 Stats Changed: Strength, Defense, Agility, Intelligence Modifier: 16 Attack Type: 1/2 Attack, 1/2 Skills Skills: Inferno (2/8), Fireblast (6/8) ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Current HP <= Max HP / 2 Attack Type: 1/2 Attack, 1/2 Skills Skills: Flare (5/8), Burn (3/8) ~~~~~~~~~~~~ AI section 4 ~~~~~~~~~~~~ Condition: Current HP <= Max HP / 4 Attack Type: 1/2 Attack, 1/2 Skills Skills: Burn ~~~~~~~~~~~~ AI section 5 ~~~~~~~~~~~~ Condition: Damaging Fire Attack (Repeatable) Change Type: Stats 2 Stats Changed: Experience Modifier: 16 Attack Type: 1/2 Attack, 1/2 Skills Special Message: "Lava Man absorbs the flame!" Skills: Inferno (2/8), Fireblast (6/8) NOTE: Experience caps after 15 Fire attacks on it (65535 Exp), but 14 uses will get you fairly close (64563 Exp) and be a turn faster, saving you time and potentially money (less turns = less reviving). v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======== [Vulcan] ======== Stats: Level: 25 HP: 300 AP: 40 Strength: 95 Defense: 550 Agility: 8 Intelligence: 2 Zenny: 300 Experience: 180 Resistances: Fire: 7 Ice: 1 Thunder: 6 Earth: 1 Wind: 6 Holy: 5 Psionic: 5 Status: 5 Death: 5 Items: Stolen Item: Protein Steal Rate: 6, 1/64 Drop Dropped Item: Magma Armor Drop Rate: 1/32 Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: Defend Skills: Attack ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Damaging Fire Attack Change Type: Stats 1 Stats Changed: Defense Modifier: 1 Attack Type: 1/4 Attack, 3/4 Skills Special Message: "Vulcan begins to move!" Skills: Lavaburst ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Damaging Fire Attack Change Type: Stats 2 Stats Changed: Experience Modifier: 50 Attack Type: 1/4 Attack, 3/4 Skills Skills: Lavaburst v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======== [Scylla] ======== Stats: Level: 70 HP: 1000 AP: 100 Strength: 100 Defense: 40 Agility: 13 Intelligence: 30 Zenny: 0 Experience: 500 Resistances: Fire: 7 Ice: 1 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 4 Status: 5 Death: 7 Items: Stolen Item: Power Food Steal Rate: 12, 1/32 Drop Dropped Item: Protein Drop Rate: 1/32 Special Properties: Type: Dragon ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/2 Attack, 1/2 Skills Skills: Snap (3/8), Wall of Fire (5/8) ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Special Flag Enabled Attack Type: 1/4 Attack, 1/4 Defend, 1/2 Skills Skills: Snap (1/8), Wall of Fire (2/8), Watch Enemy (5/8) NOTE: The Special Flag is enabled when Gisshan dies. v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======== [Charyb] ======== Stats: Level: 70 HP: 1000 AP: 100 Strength: 100 Defense: 40 Agility: 13 Intelligence: 30 Zenny: 0 Experience: 500 Resistances: Fire: 7 Ice: 1 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 4 Status: 5 Death: 7 Items: Stolen Item: Power Food Steal Rate: 12, 1/32 Drop Dropped Item: Protein Drop Rate: 1/32 Special Properties: Type: Dragon ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/2 Attack, 1/2 Skills Skills: Snap (3/8), Wall of Fire (5/8) ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Special Flag Enabled Attack Type: 1/4 Attack, 1/4 Defend, 1/2 Skills Skills: Snap (1/8), Wall of Fire (2/8), Watch Enemy (5/8) NOTE: The Special Flag is enabled when Gisshan dies. v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ========= [Gisshan] ========= Stats: Level: 40 HP: 800 AP: 300 Strength: 95 Defense: 32 Agility: 20 Intelligence: 50 Zenny: 1000 Experience: 500 Resistances: Fire: 2 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 4 Status: 7 Death: 7 Items: Stolen Item: Magician Rod Steal Rate: 16, 1/8 Drop Dropped Item: Waistcloth Drop Rate: 1/8 Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/2 Defend, 1/2 Skills Skills: Vitalize (2/8), Sleep (4/8), Confuse (2/8) ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Damage >= Current HP Change Type: Special Stats Changed: Enable Special Flag Attack Type: Attack ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Current HP <= Max HP / 2 Attack Type: 1/4 Defend, 3/4 Skills Skills: Vitalize (4/8), Sleep (2/8), Confuse (2/8) ~~~~~~~~~~~~ AI section 4 ~~~~~~~~~~~~ Condition: Current HP > Max HP / 2 Attack Type: 1/2 Defend, 1/2 Skills Skills: Vitalize (2/8), Sleep (4/8), Confuse (2/8) ~~~~~~~~~~~~ AI section 5 ~~~~~~~~~~~~ Condition: Any Enemy in Critical HP Attack Type: Skills Skills: Vitalize v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ========= [Cerebus] ========= Stats: Level: 16 HP: 65 AP: 22 Strength: 85 Defense: 25 Agility: 16 Intelligence: 30 Zenny: 45 Experience: 72 Resistances: Fire: 3 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 2 Status: 2 Death: 4 Items: Stolen Item: Beef Jerkey Steal Rate: 16, 1/8 Drop Dropped Item: Vitamins Drop Rate: 1/64 Special Properties: Type: Devil ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 3/4 Attack, 1/4 Skills Skills: Howling ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Current HP <= Max HP / 4 Attack Type: 1/2 Attack, 1/2 Skills Skills: Howling v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ========= [Phantom] ========= Stats: Level: 35 HP: 140 AP: 5 Strength: 83 Defense: 42 Agility: 17 Intelligence: 30 Zenny: 200 Experience: 115 Resistances: Fire: 1 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 0 Psionic: 1 Status: 4 Death: 7 Items: Stolen Item: Belladonna Steal Rate: 12, 1/32 Drop Dropped Item: Crepe Cape Drop Rate: 1/64 Special Properties: Type: Devil Lucky Strike ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 3/4 Attack, 1/4 Skills Skills: Death ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Current AP <= Max AP / 5 Attack Type: Attack Skills: Death ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Damaging Holy Attack Attack Type: Escape Skills: Death v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ==================== [Garr] (Angel Tower) ==================== Stats: Level: 80 HP: 380 AP: 30 Strength: 0 Defense: 50 Agility: 11 Intelligence: 60 Zenny: 0 Experience: 400 Resistances: Fire: 4 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 5 Status: 5 Death: 7 Items: Stolen Item: Scale Mail Steal Rate: 0 Dropped Item: Green Apple Drop Rate: 0 Special Properties: Type: Devil Reprisal NOTE: You cannot obtain Garr's items, and his damage is purely Level-Based, meaning your defense will not help you here. ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 3/4 Attack, 1/4 Skills Skills: Pyrokinesis (3/8), Fireblast (5/8) NOTE: If you are to fight Garr with a level 1 Ryu, then your best bet would be to have Ryu poisoned (reduces physical damage to 3/4), equip the Speed Boots from Claw (1/32 drop), remove all of your armor, and equip a light weapon which would make it impossible for Garr to kill you (as long as you heal when your HP is below max), as you would be faster than him and take less than max damage even when he hits his hardest. Of course, getting to Garr without having poisoned Ryu die is another problem all together :3. v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ====================================== [ZombieDr] [Zombie Dr] [Zombie Doctor] ====================================== Stats: Level: 30 HP: 145 AP: 60 Strength: 90 Defense: 12 Agility: 14 Intelligence: 150 Zenny: 215 Experience: 80 Resistances: Fire: 1 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 0 Psionic: 2 Status: 2 Death: 6 Items: Stolen Item: MultiVitamin Steal Rate: 12, 1/32 Drop Dropped Item: Vitamins Drop Rate: 1/128 Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/2 Attack, 1/2 Skills Skills: Bone Dart ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Current HP <= Max HP / 2 Attack Type: Skills Skills: Vitalize ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Any Enemy in Critical HP Attack Type: Skills Skills: Vitalize NOTE: Congrats, you have earned the Herp Derp of the year award! v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======================== [GntRoach] [Giant Roach] ======================== Stats: Level: 23 HP: 150 AP: 20 Strength: 65 Defense: 4 Agility: 22 Intelligence: 8 Zenny: 0 Experience: 85 Resistances: Fire: 1 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 2 Status: 2 Death: 2 Items: Stolen Item: Healing Herb Steal Rate: 16, 1/8 Drop Dropped Item: Vitamin Drop Rate: 1/64 Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/2 Attack, 1/2 Skills Skills: Jump ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Special Flag Enabled Attack Type: Skills Skills: Douse (6/8), Jump (2/8) NOTE: The Special Flag is enabled when either a FireSlug is killed/at half HP, or a Fly Man is alive. v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ========================== [D.Zombie] [Dragon Zombie] ========================== Stats: Level: 110 HP: 2500 AP: 200 Strength: 130 Defense: 45 Agility: 13 Intelligence: 50 Zenny: 300 Experience: 1000 Resistances: Fire: 1 Ice: 4 Thunder: 4 Earth: 4 Wind: 4 Holy: 1 Psionic: 4 Status: 7 Death: 7 Items: Stolen Item: Power Food Steal Rate: 12, 1/32 Drop Dropped Item: Dragon Tear Drop Rate: 1/128 Special Properties: Type: Dragon ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/4 Attack, 3/4 Skills Skills: Bone Dance (4/8), RottenBreath (4/8) v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======================== [BlueGbln] [Blue Goblin] ======================== Stats: Level: 25 HP: 120 AP: 20 Strength: 100 Defense: 35 Agility: 12 Intelligence: 1 Zenny: 75 Experience: 95 Resistances: Fire: 2 Ice: 1 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 2 Status: 3 Death: 4 Items: Stolen Item: Beef Jerkey Steal Rate: 16, 1/8 Drop Dropped Item: Scramasax Drop Rate: 1/32 Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/2 Attack, 1/2 Skills Skills: Jolt ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Current HP <= Max HP / 2 Change Type: Stats 1 Stats Changed: Intelligence Modifier: 100 Attack Type: 1/4 Attack, 1/4 Escape, 1/2 Skills Skills: Rejuvenate (5/8), Jolt (3/8) ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: 2nd turn Attack Type: 1/2 Attack, 1/2 Skills Skills: Jolt NOTE: If it is taken below/raised above 1/2 HP 3 times, it's Intelligence will reach 999, causing Jolt to do a base of 164 damage before resistance. v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ====================== [GooTitan] [Goo Titan] ====================== Stats: Level: 40 HP: 350 AP: 100 Strength: 120 Defense: 40 Agility: 17 Intelligence: 950 Zenny: 200 Experience: 660 Resistances: Fire: 2 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 2 Status: 1 Death: 5 Items: Stolen Item: Life Shard Steal Rate: 6, 1/64 Drop Dropped Item: Protectors Drop Rate: 1/128 Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/2 Attack, 1/2 Skills Skills: Burn ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Current HP <= Max HP / 4 Attack Type: 1/2 Escape, 1/2 Skills Skills: Timed Blow ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Blinded Change Type: Stats 1 Stats Changed: Level, Str, Def, Agl, Int Modifier: 6 Attack Type: 1/4 Attack, 1/2 Defend, 1/4 Skills Skills: Burn ~~~~~~~~~~~~ AI section 4 ~~~~~~~~~~~~ Condition: 1st Character's Level >= 6 More than Enemy Attack Type: 1/2 Escape, 1/2 Skills Skills: Timed Blow v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ========== [Vagabond] ========== Stats: Level: 22 HP: 125 AP: 10 Strength: 112 Defense: 50 Agility: 13 Intelligence: 150 Zenny: 80 Experience: 88 Resistances: Fire: 2 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 1 Status: 1 Death: 1 Items: Stolen Item: Moon Sword Steal Rate: 6, 1/64 Drop Dropped Item: MithrilArmor Drop Rate: 1/64 Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: Attack Skills: Healing Herb ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Current HP <= Max HP / 2 Attack Type: 3/4 Attack, 1/4 Skills Skills: Healing Herb ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Current HP > Max HP / 2 Attack Type: Attack Skills: Healing Herb v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ========= [Slasher] ========= Stats: Level: 80 HP: 98 AP: 12 Strength: 95 Defense: 27 Agility: 32 Intelligence: 200 Zenny: 70 Experience: 95 Resistances: Fire: 2 Ice: 2 Thunder: 2 Earth: 6 Wind: 1 Holy: 5 Psionic: 2 Status: 2 Death: 2 Items: Stolen Item: Berries Steal Rate: 16, 1/8 Drop Dropped Item: Swallow Eye Drop Rate: 1/128 Special Properties: Target Low HP ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: Skills Skills: Mind Flay ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Current HP > Max HP / 2 Change Type: Special Stats Changed: Enable Special Flag Attack Type: Skills Skills: Mind Flay ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: 2nd turn Change Type: Special Stats Changed: Enable Special Flag Attack Type: 3/4 Attack, 1/4 Skills Skills: Mind Flay (8/8) v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ====================== [Weretigr] [Weretiger] ====================== Stats: Level: 60 HP: 1200 AP: 50 Strength: 120 Defense: 30 Agility: 80 Intelligence: 150 Zenny: 450 Experience: 600 Resistances: Fire: 2 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 4 Status: 7 Death: 7 Items: NONE Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/2 Attack, 1/2 Skills Skills: Snap ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Turn != Multiple of 2 Attack Type: 1/2 Attack, 1/2 Skills Skills: Snap ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Turn = Multiple of 2 Attack Type: 3/4 Attack, 1/4 Skills Skills: Focus NOTE: Due to a bug, Focus actually REDUCES the damage enemies do if only used once. Also, Weretigr runs when his Current HP <= Max HP / 4, as far as I know. v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======= [Mikba] ======= Stats: Level: 80 HP: 2400 AP: 200 Strength: 110 Defense: 52 Agility: 17 Intelligence: 50 Zenny: 1500 Experience: 3000 Resistances: Fire: 3 Ice: 3 Thunder: 3 Earth: 3 Wind: 3 Holy: 5 Psionic: 4 Status: 7 Death: 7 Items: Stolen Item: Silver Mail Steal Rate: 12, 1/32 Drop Special Properties: Type: Devil Reprisal Lucky Strike ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: Skills Skills: Venom Breath ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: 2nd turn Attack Type: 1/2 Attack, 1/2 Skills Skills: Multistrike (2/8), Resist (3/8), Venom Breath (3/8) ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Current HP <= Max HP / 2 Attack Type: 1/4 Attack, 3/4 Skills Skills: Multistrike (4/8), Venom Breath (2/8), Quake (2/8) NOTE: You can abuse the Escape Glitch by using Escape on the second turn, forcing him to use Venom Breath until half HP. v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ========= [Fly Man] ========= Stats: Level: 25 HP: 135 AP: 20 Strength: 113 Defense: 50 Agility: 14 Intelligence: 20 Zenny: 140 Experience: 160 Resistances: Fire: 2 Ice: 1 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 2 Status: 2 Death: 2 Items: Stolen Item: Scale Mail Steal Rate: 12, 1/32 Drop Dropped Item: Flame Spear Drop Rate: 1/64 Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/4 Attack, 3/4 Skills Skills: Flame Strike (3/8), Firebreath (5/8) ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Current HP > Max HP / 2 Change Type: Special Stats Changed: Enable Special Flag Attack Type: 1/4 Attack, 3/4 Skills Skills: Flame Strike (3/8), Firebreath (5/8) ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Turn = Multiple of 2 Change Type: Special Stats Changed: Enable Special Flag Attack Type: 1/4 Attack, 3/4 Skills Skills: Flame Strike (4/8), Firebreath (4/8) ~~~~~~~~~~~~ AI section 4 ~~~~~~~~~~~~ Condition: Turn != Multiple of 2 Change Type: Special Stats Changed: Enable Special Flag Attack Type: 1/4 Attack, 3/4 Skills Skills: Flame Strike (4/8), Firebreath (4/8) ~~~~~~~~~~~~ AI section 5 ~~~~~~~~~~~~ Condition: Damage >= Current HP Change Type: Special Stats Changed: Disable Special Flag Attack Type: 1/4 Attack, 3/4 Skills Skills: Fire Strike (4/8), Firebreath (4/8) v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ====================== [ToxicFly] [Toxic Fly] ====================== Stats: Level: 25 HP: 40 AP: 0 Strength: 100 Defense: 12 Agility: 38 Intelligence: 1 Zenny: 20 Experience: 70 Resistances: Fire: 2 Ice: 2 Thunder: 2 Earth: 6 Wind: 1 Holy: 5 Psionic: 2 Status: 2 Death: 2 Items: Stolen Item: Antidote Steal Rate: 6, 1/64 Drop Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/4 Attack, 3/4 Skills Skills: Chlorine ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: 2nd Turn Change Type: Special Properties Stats Changed: Enable Target Low HP Attack Type: Attack Skills: Chlorine v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ========== [Big Bulb] ========== Stats: Level: 40 HP: 110 AP: 15 Strength: 30 Defense: 45 Agility: 17 Intelligence: 50 Zenny: 75 Experience: 100 Resistances: Fire: 1 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 2 Status: 2 Death: 2 Items: Stolen Item: Mandrake Steal Rate: 12, 1/32 Drop Dropped Item: Life Shard Drop Rate: 1/128 Special Properties: Initial Status: Regen ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/2 Attack, 1/4 Defend, 1/4 Skills Skills: Pollen ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Damaging Physical Attack (Repeatable) Change Type: Stats 1 Stats Changed: Agility, Defense, Strength Modifier: 12 Attack Type: 1/2 Attack, 1/4 Defend, 1/4 Skills Skills: Pollen NOTE: It has an extra stat change flag, but it is never checked by the code. ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Damaging Skill Change Type: Stats 1 Stats Changed: Intelligence Modifier: 20 Attack Type: 1/2 Attack, 1/4 Defend, 1/4 Skills Skills: Pollen ~~~~~~~~~~~~ AI section 4 ~~~~~~~~~~~~ Condition: Blinded Attack Type: Escape Skills: Pollen ~~~~~~~~~~~~ AI section 5 ~~~~~~~~~~~~ Condition: Damaging Physical Attack (Repeatable) Change Type: Stats 2 Stats Changed: Experience Modifier: 12 Attack Type: 1/2 Attack, 1/4 Defend, 1/4 Skills Skills: Pollen NOTE: It's Experience caps at around 36 times being damaged by a physical attack, which isn't as great as Lava Men, especially since it's HP/Def are low, making it harder to continue doing as you level. If you blind it, then immediately after use a physical attack, you will force it to stay in battle instead of fleeing, making it hurt your characters much less (unlike Lava Man, who cannot be blinded), so it could be a lower level alternative to Lava Man grinding. v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ====================== [HugeSlug] [Huge Slug] ====================== Stats: Level: 90 HP: 2500 AP: 100 Strength: 150 Defense: 40 Agility: 24 Intelligence: 300 Zenny: 300 Experience: 2100 Resistances: Fire: 1 Ice: 3 Thunder: 3 Earth: 2 Wind: 3 Holy: 5 Psionic: 5 Status: 7 Death: 7 Items: Stolen Item: Vitamins Steal Rate: 12, 1/32 Drop Special Properties: Dodge ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/2 Attack, 1/2 Skills Skills: Molasses (6/8), Syphon (2/8) ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Current HP <= Max HP / 4 Change Type: Stats 1 Stats Changed: Intelligence Modifier: 1 Attack Type: 1/4 Attack, 3/4 Skills Skills: Syphon (2/8), Quake (6/8) ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Damaging Fire Attack Change Type: Special Properties Stats Changed: Disable Dodge Attack Type: 1/2 Attack, 1/2 Skills Special Message: "HugeSlug loses protective coating" Skills: Syphon v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======== [Shroom] ======== Stats: Level: 110 HP: 3000 AP: 200 Strength: 150 Defense: 35 Agility: 25 Intelligence: 70 Zenny: 300 Experience: 3900 Resistances: Fire: 2 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 4 Status: 6 Death: 7 Items: Stolen Item: Wisdom Fruit Steal Rate: 3, 1/128 Drop Dropped Item: Wisdom Ring Drop Rate: 1/64 Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/2 Attack, 1/2 Skills Skills: Ragnarok (3/8), Lavaburst (2/8), Head Cracker (3/8) ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Current HP <= Max HP / 2 Attack Type: 1/4 Attack, 3/4 Skills Skills: Lavaburst (1/8), Ragnarok (1/8), Head Cracker (3/8), Restore (3/8) ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Current HP <= Max HP / 4 Attack Type: Skills Skills: Lavaburst (1/8), Ragnarok (1/8), Head Cracker (1/8), Blitz (5/8) v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======== [Sleepy] ======== Stats: Level: 23 HP: 120 AP: 15 Strength: 113 Defense: 42 Agility: 26 Intelligence: 30 Zenny: 66 Experience: 95 Resistances: Fire: 2 Ice: 2 Thunder: 1 Earth: 2 Wind: 2 Holy: 5 Psionic: 2 Status: 2 Death: 2 Items: Stolen Item: Baby Frog Steal Rate: 12, 1/32 Drop Dropped Item: Fat Frog Drop Rate: 1/256 Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/4 Attack, 3/4 Skills Skills: Snooze (2/8), Hypnotize (6/8) ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Special Flag Enabled Change Type: Special Properties Stats Changed: Enable Target Low HP Attack Type: 1/4 Attack, 3/4 Skills Skills: Snooze (2/8), Hypnotize (6/8) NOTE: The Special Flag is activated when a Slasher appears. v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ====================== [BarbBulb] [Barb Bulb] ====================== Stats: Level: 30 HP: 155 AP: 10 Strength: 115 Defense: 70 Agility: 15 Intelligence: 30 Zenny: 110 Experience: 125 Resistances: Fire: 2 Ice: 2 Thunder: 0 Earth: 2 Wind: 2 Holy: 5 Psionic: 2 Status: 2 Death: 3 Items: Stolen Item: Croc Tear Steal Rate: 16, 1/8 Drop Dropped Item: Vodka Shot Drop Rate: 1/64 Special Properties: Reprisal ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: Skills Skills: Steroids ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: 2nd turn Attack Type: Defend ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Current HP <= Max HP / 4 Attack Type: Attack v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======== [Spiker] ======== Stats: Level: 45 HP: 250 AP: 23 Strength: 122 Defense: 40 Agility: 18 Intelligence: 75 Zenny: 125 Experience: 240 Resistances: Fire: 2 Ice: 2 Thunder: 1 Earth: 7 Wind: 2 Holy: 5 Psionic: 2 Status: 2 Death: 4 Items: Stolen Item: Antidote Steal Rate: 16, 1/8 Drop Dropped Item: Soul Gem Drop Rate: 1/256 Special Properties: Reprisal ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/2 Attack, 1/2 Skills Skills: Venom Breath (4/8), Giant Growth (4/8) ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Current HP <= Max HP / 2 Attack Type: 1/4 Attack, 3/4 Skills Skills: Venom Breath (2/8), Giant Growth (2/8), Rejuvenate (4/8) ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Current HP > Max HP / 2 Attack Type: 1/2 Attack, 1/2 Skills Skills: Venom Breath (4/8), Giant Growth (4/8) v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ====================== [BombSeed] [Bomb Seed] ====================== Stats: Level: 40 HP: 250 AP: 1 Strength: 135 Defense: 55 Agility: 27 Intelligence: 15 Zenny: 150 Experience: 212 Resistances: Fire: 2 Ice: 2 Thunder: 2 Earth: 6 Wind: 2 Holy: 5 Psionic: 4 Status: 4 Death: 4 Items: Stolen Item: Vitamin Steal Rate: 16, 1/8 Drop Dropped Item: Ivory Dice Drop Rate: 1/64 Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: Defend Skills: Sacrifice ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Current HP <= Max HP / 2 Attack Type: 1/4 Attack, 3/4 Skills Special Message: "BombSeed is angered!" Skills: Sacrifice v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======= [Gaist] ======= Stats: Level: 110 HP: 2500 AP: 1000 Strength: 135 Defense: 65 Agility: 25 Intelligence: 300 Zenny: 500 Experience: 1000 Resistances: Fire: 7 Ice: 1 Thunder: 3 Earth: 3 Wind: 3 Holy: 5 Psionic: 5 Status: 5 Death: 7 Items: NONE Special Properties: Type: Devil ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/2 Attack, 1/2 Skills Skills: Sanctuary (3/8), Howling (2/8), Risky Blow (2/8), Corona (1/8) ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Current HP <= Max HP / 2 Attack Type: 1/4 Attack, 3/4 Skills Skills: Howling (2/8), Risky Blow (3/8), Corona (3/8) v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======= [Torch] ======= Stats: Level: 8 HP: 300 AP: 1000 Strength: 70 Defense: 30 Agility: 15 Intelligence: 400 Zenny: 0 Experience: 0 Resistances: Fire: 7 Ice: 0 Thunder: 2 Earth: 2 Wind: 0 Holy: 5 Psionic: 7 Status: 7 Death: 7 Items: NONE Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: Skills Skills: Flare NOTE: The Boss data causes them to target Gaist instead of you, even though their Reverse Targeting flag is disabled. v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======== [Angler] ======== Stats: Level: 48 HP: 3000 AP: 200 Strength: 160 Defense: 55 Agility: 20 Intelligence: 200 Zenny: 200 Experience: 3000 Resistances: Fire: 2 Ice: 2 Thunder: 4 Earth: 2 Wind: 2 Holy: 3 Psionic: 5 Status: 5 Death: 7 Items: Stolen Item: Fish-head Steal Rate: 32, 1/2 Drop Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/2 Attack, 1/2 Skills Skills: Venom Breath (4/8), Bone Dart (4/8) ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Turn != Multiple of 3 Attack Type: 1/2 Attack, 1/2 Skills Skills: Venom Breath (4/8), Bone Dart (4/8) ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Turn = Multiple of 3 Attack Type: Skills Skills: Thunder Clap v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ====== [Bolt] ====== Stats: Level: 28 HP: 10 AP: 30 Strength: 135 Defense: 50 Agility: 23 Intelligence: 150 Zenny: 85 Experience: 160 Resistances: Fire: 5 Ice: 5 Thunder: 5 Earth: 2 Wind: 5 Holy: 5 Psionic: 5 Status: 5 Death: 5 Items: Stolen Item: Berries Steal Rate: 16, 1/8 Drop Dropped Item: Royal Dagger Drop Rate: 1/128 Special Properties: Dodge ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/2 Attack, 1/2 Skills Skills: Frost Strike (8/8) v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======================== [BoltArch] [Bolt Archer] ======================== Stats: Level: 45 HP: 10 AP: 20 Strength: 100 Defense: 50 Agility: 50 Intelligence: 150 Zenny: 100 Experience: 190 Resistances: Fire: 5 Ice: 5 Thunder: 5 Earth: 2 Wind: 5 Holy: 5 Psionic: 5 Status: 5 Death: 5 Items: Stolen Item: Berries Steal Rate: 16, 1/8 Drop Dropped Item: Panacea Drop Rate: 1/32 Special Properties: Dodge Lucky Strike ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 3/4 Attack, 1/4 Skills Skills: Blind ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Special Flag enabled Attack Type: Skills Skills: Blind NOTE: The Special Flag is enabled when a BoltMage appears. ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: 2nd turn Attack Type: Attack Skills: Blind v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ====================== [BoltMage] [Bolt Mage] ====================== Stats: Level: 26 HP: 10 AP: 16 Strength: 125 Defense: 50 Agility: 35 Intelligence: 150 Zenny: 180 Experience: 185 Resistances: Fire: 5 Ice: 5 Thunder: 5 Earth: 2 Wind: 5 Holy: 5 Psionic: 5 Status: 5 Death: 5 Items: Stolen Item: Berries Steal Rate: 16, 1/8 Drop Dropped Item: Robe of Wind Drop Rate: 1/128 Special Properties: Dodge ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: Skills Skills: Silence ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Current HP > Max HP / 2 Change Type: Special Stats Changed: Enable Special Flag Attack Type: Skills Skills: Silence ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Turn != Multiple of 2 Change Type: Special Stats Changed: Enable Special Flag Attack Type: Skills Skills: Silence ~~~~~~~~~~~~ AI section 4 ~~~~~~~~~~~~ Condition: 2nd Turn Attack Type: Skills Skills: Iceblast (2/8), Jolt (6/8) NOTE: Was likely meant to be "Turn = Multiple of 2." ~~~~~~~~~~~~ AI section 5 ~~~~~~~~~~~~ Condition: Enemy is Alone Attack Type: Skills Skills: Iceblast (4/8), Jolt (4/8) v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ====================== [KingToad] [King Toad] ====================== Stats: Level: 30 HP: 210 AP: 30 Strength: 135 Defense: 50 Agility: 22 Intelligence: 30 Zenny: 150 Experience: 280 Resistances: Fire: 1 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 2 Status: 2 Death: 4 Items: Stolen Item: Healing Herb Steal Rate: 16, 1/8 Drop Dropped Item: Life Shard Drop Rate: 1/128 Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/4 Attack, 3/4 Skills Skills: Influence ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Enemy is Alone Attack Type: 1/4 Attack, 3/4 Skills Skills: Icebreath v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ====================== [GntCrab] [Giant Crab] ====================== Stats: Level: 40 HP: 155 AP: 15 Strength: 137 Defense: 85 Agility: 18 Intelligence: 20 Zenny: 150 Experience: 230 Resistances: Fire: 2 Ice: 1 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 3 Status: 3 Death: 3 Items: Stolen Item: Belladonna Steal Rate: 12, 1/32 Drop Dropped Item: BlizzardMail Drop Rate: 1/128 Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/4 Attack, 1/4 Defend, 1/2 Skills Skills: Double Blow ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Current HP <= Max HP / 4 Attack Type: Skills Skills: Death ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Enemy is Alone Attack Type: Skills Skills: Death ~~~~~~~~~~~~ AI section 4 ~~~~~~~~~~~~ Condition: Current AP <= Max AP / 5 Attack Type: Attack Skills: Death v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ====================== [BoltLord] [Bolt Lord] ====================== Stats: Level: 40 HP: 20 AP: 20 Strength: 140 Defense: 50 Agility: 17 Intelligence: 150 Zenny: 550 Experience: 320 Resistances: Fire: 5 Ice: 5 Thunder: 5 Earth: 2 Wind: 5 Holy: 5 Psionic: 5 Status: 5 Death: 5 Items: Stolen Item: Berries Steal Rate: 16, 1/8 Drop Dropped Item: Laquer Helm Drop Rate: 1/128 Special Properties: Dodge ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/4 Attack, 3/4 Skills Skills: Heal ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Enemy is Alone Change Type: Special Properties Stats Changed: Enable Reverse Targeting Attack Type: Skills Special Message: "BoltLord panics!" Skills: Heal ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Current AP <= Max AP / 5 Attack Type: Escape Skills: Heal v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ====================== [Ammonite] (no cannon) ====================== Stats: Level: 75 HP: 2000 AP: 100 Strength: 170 Defense: 75 Agility: 28 Intelligence: 75 Zenny: 500 Experience: 4500 Resistances: Fire: 2 Ice: 2 Thunder: 1 Earth: 6 Wind: 2 Holy: 5 Psionic: 5 Status: 5 Death: 7 Items: Stolen Item: Moon Tears Steal Rate: 3, 1/128 Drop Special Properties: NONE NOTE: This is the version you fight if you failed to make it far enough back on the ship to reach the cannons. ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/4 Attack, 3/4 Skills Skills: Tsunami (2/8), Multistrike (4/8), Confuse (2/8) ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Enemy is Alone Attack Type: 1/4 Attack, 3/4 Skills Skills: Tsunami (3/8), Iceblast (2/8), Blizzard (3/8) NOTE: This is one of three battles you can learn Tsunami from. v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v =========================== [Ammonite] (cannon version) =========================== Stats: Level: 75 HP: 2000 AP: 100 Strength: 170 Defense: 75 Agility: 28 Intelligence: 75 Zenny: 500 Experience: 4500 Resistances: Fire: 2 Ice: 2 Thunder: 1 Earth: 6 Wind: 2 Holy: 5 Psionic: 5 Status: 5 Death: 7 Items: Stolen Item: Moon Tears Steal Rate: 3, 1/128 Drop Special Properties: NONE NOTE: This version is the one you fight for fleeing far enough back on the ship before the battle starts. ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/4 Attack, 3/4 Skills Skills: Tsunami (2/8), Multistrike (2/8), Confuse (1/8), Main Cannon (3/8) NOTE: Main Cannon is an attack that is aimed at their party, it takes up one of their turns and does not need the Reverse Targeting flag enabled, since it uses the same targeting method healing spells/buffs use, ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Enemy is Alone Attack Type: 1/4 Attack, 3/4 Skills Skills: Tsunami (3/8), Iceblast (2/8), Blizzard (2/8), Main Cannon (1/8) NOTE: This is one of three battles you can learn Tsunami from. v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ========== [Assassin] ========== Stats: Level: 30 HP: 160 AP: 10 Strength: 142 Defense: 60 Agility: 36 Intelligence: 100 Zenny: 380 Experience: 225 Resistances: Fire: 3 Ice: 3 Thunder: 3 Earth: 3 Wind: 3 Holy: 5 Psionic: 0 Status: 0 Death: 4 Items: Stolen Item: Lgt.Clothing Steal Rate: 12, 1/32 Drop Dropped Item: Katzbalger Drop Rate: 1/64 Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/2 Attack, 1/2 Skills Skills: Disembowel ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Turn != Multiple of 2 Attack Type: 1/2 Attack, 1/2 Skills Skills: Disembowel ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Turn = Multiple of 2 Attack Type: 1/4 Attack, 3/4 Skills Skills: Target ~~~~~~~~~~~~ AI section 4 ~~~~~~~~~~~~ Condition: Current HP <= Max HP / 4 Attack Type: Escape Skills: Mind Sword v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ====================== [MultiBot] [Multi Bot] ====================== Stats: Level: 30 HP: 115 AP: 100 Strength: 148 Defense: 150 Agility: 20 Intelligence: 50 Zenny: 0 Experience: 300 Resistances: Fire: 2 Ice: 2 Thunder: 2 Earth: 6 Wind: 6 Holy: 5 Psionic: 0 Status: 7 Death: 7 Items: Stolen Item: Silver Mail Steal Rate: 6, 1/64 Drop Dropped Item: Barrier Ring Drop Rate: 1/128 Special Properties: Reprisal ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: Defend ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Damaging Fire Attack (Repeatable) Change Type: Special Properties Stats Changed: Disable Reverse Targeting Attack Type: Skills Skills: Wall of Fire ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Damaging Thunder Attack (Repeatable) Change Type: Special Properties Stats Changed: Disable Reverse Targeting Attack Type: Skills Skills: Thunder Clap ~~~~~~~~~~~~ AI section 4 ~~~~~~~~~~~~ Condition: Damaging Ice Attack (Repeatable) Change Type: Special Properties Stats Changed: Disable Reverse Targeting Attack Type: Skills Skills: Iceblast ~~~~~~~~~~~~ AI section 5 ~~~~~~~~~~~~ Condition: Damaging Holy Attack Change Type: Special Properties Stats Changed: Enable Reverse Targeting Attack Type: Skills Skills: Rejuvenate v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======== [Audrey] ======== Stats: Level: 29 HP: 175 AP: 10 Strength: 145 Defense: 55 Agility: 22 Intelligence: 400 Zenny: 110 Experience: 330 Resistances: Fire: 0 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 1 Status: 1 Death: 2 Items: Stolen Item: Green Apple Steal Rate: 12, 1/32 Drop Dropped Item: Mandrake Drop Rate: 1/32 Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/4 Attack, 3/4 Skills Skills: Pollen ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: 2nd Turn Attack Type: 1/2 Attack, 1/2 Skills Skills: Devour ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Current HP <= Max HP / 2 Attack Type: 1/2 Attack, 1/2 Skills Skills: Absorb v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ========== [Thrasher] ========== Stats: Level: 29 HP: 90 AP: 1 Strength: 140 Defense: 50 Agility: 25 Intelligence: 50 Zenny: 110 Experience: 185 Resistances: Fire: 2 Ice: 2 Thunder: 2 Earth: 6 Wind: 1 Holy: 5 Psionic: 1 Status: 1 Death: 1 Items: Stolen Item: Wisdom Seed Steal Rate: 12, 1/32 Drop Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/2 Attack, 1/2 Skills Skills: Timed Blow (4/8), Watch Enemy (4/8) ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Damage >= Current HP Change Type: Special Stats Changed: Enable Special Flag Attack Type: Skills Skills: Timed Blow ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Special Flag Enabled Attack Type: Skills Skills: Timed Blow ~~~~~~~~~~~~ AI section 4 ~~~~~~~~~~~~ Condition: Enemy Killed Attack Type: Skills Skills: Timed Blow NOTE: This makes their Section 2 and 3 useless, as it does the same thing with just one Section, and no enemies they appear with enable the Special Flag without dieing, nor do they appear with any enemy that checks the Special Flag, which would be the only exceptions. v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ==================== [TankBot] [Tank Bot] ==================== Stats: Level: 50 HP: 275 AP: 200 Strength: 114 Defense: 40 Agility: 30 Intelligence: 100 Zenny: 0 Experience: 500 Resistances: Fire: 2 Ice: 2 Thunder: 1 Earth: 6 Wind: 2 Holy: 5 Psionic: 1 Status: 7 Death: 7 Items: Stolen Item: Wisdom Seed Steal Rate: 12, 1/32 Drop Dropped Item: Wisdom Fruit Drop Rate: 1/64 Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: Skills Skills: Transfer ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Enemy is Alone Attack Type: 1/2 Defend, 1/2 Skills Skills: Sacrifice ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Current HP <= Max HP / 4 Attack Type: Skills Skills: Vitalize ~~~~~~~~~~~~ AI section 4 ~~~~~~~~~~~~ Condition: Damaging Thunder Attack (Repeatable) Change Type: Status Stats Changed: Enable Confuse Attack Type: Skills Skills: Sacrifice v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ================================ [ToxicMan] (average) [Toxic Man] ================================ Stats: Level: 30 HP: 175 AP: 15 Strength: 150 Defense: 75 Agility: 22 Intelligence: 30 Zenny: 25 Experience: 325 Resistances: Fire: 2 Ice: 3 Thunder: 3 Earth: 6 Wind: 4 Holy: 0 Psionic: 2 Status: 7 Death: 7 Items: Stolen Item: Clay Vase Steal Rate: 12, 1/32 Drop Special Properties: Initial Status: Poison ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/2 Attack, 1/2 Skills Skills: Chlorine (4/8), Venom Breath (4/8) v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v =============================== [ToxicMan] (strong) [Toxic Man] =============================== Stats: Level: 30 HP: 35 AP: 15 Strength: 190 Defense: 120 Agility: 28 Intelligence: 50 Zenny: 25 Experience: 335 Resistances: Fire: 2 Ice: 3 Thunder: 3 Earth: 6 Wind: 4 Holy: 0 Psionic: 2 Status: 7 Death: 7 Items: Stolen Item: Clay Vase Steal Rate: 12, 1/32 Drop Special Properties: Initial Status: Poison ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/2 Attack, 1/2 Skills Skills: Chlorine (4/8), Venom Breath (4/8) v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ============================= [ToxicMan] (weak) [Toxic Man] ============================= Stats: Level: 20 HP: 600 AP: 15 Strength: 120 Defense: 10 Agility: 15 Intelligence: 30 Zenny: 25 Experience: 225 Resistances: Fire: 2 Ice: 3 Thunder: 3 Earth: 6 Wind: 4 Holy: 0 Psionic: 2 Status: 7 Death: 7 Items: Stolen Item: Clay Vase Steal Rate: 12, 1/32 Drop Special Properties: Initial Status: Poison ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/4 Attack, 1/4 Defend, 1/2 Skills Skills: Chlorine (4/8), Venom Breath (4/8) v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======== [Codger] ======== Stats: Level: 45 HP: 225 AP: 4 Strength: 155 Defense: 58 Agility: 23 Intelligence: 250 Zenny: 230 Experience: 380 Resistances: Fire: 2 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 1 Status: 1 Death: 1 Items: Stolen Item: Rare Book Steal Rate: 6, 1/64 Drop Dropped Item: Skill Ink Drop Rate: 1/64 Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/4 Attack, 3/4 Skills Skills: MagicShuffle (6/8), Bad Back (2/8) ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: 2nd turn Attack Type: 1/4 Attack, 3/4 Skills Skills: MagicShuffle (6/8), Bad Back (2/8) ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Current AP <= Max AP / 5 Attack Type: Skills Skills: Flying Kick (6/8), Bad Back (2/8) v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======== [Reaper] ======== Stats: Level: 60 HP: 240 AP: 20 Strength: 123 Defense: 65 Agility: 35 Intelligence: 80 Zenny: 270 Experience: 420 Resistances: Fire: 1 Ice: 3 Thunder: 2 Earth: 2 Wind: 2 Holy: 0 Psionic: 2 Status: 3 Death: 7 Items: Stolen Item: Magic Shard Steal Rate: 6, 1/64 Drop Dropped Item: PhantomDress Drop Rate: 1/64 Special Properties: Type: Devil ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: Skills Skills: Focus ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Turn = Multiple of 2 Attack Type: 1/4 Attack, 3/4 Skills Skills: Multistrike ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Turn != Multiple of 2 Attack Type: Skills Skills: Focus ~~~~~~~~~~~~ AI section 4 ~~~~~~~~~~~~ Condition: Damaging Holy Attack Attack Type: Defend Skills: Focus ~~~~~~~~~~~~ AI section 5 ~~~~~~~~~~~~ Condition: Enemy is Alone Attack Type: 1/4 Attack, 3/4 Skills Skills: Multistrike v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ========== [Insector] ========== Stats: Level: 32 HP: 274 AP: 15 Strength: 160 Defense: 65 Agility: 35 Intelligence: 75 Zenny: 220 Experience: 520 Resistances: Fire: 2 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 2 Status: 1 Death: 2 Items: Stolen Item: Beef Jerkey Steal Rate: 16, 1/8 Drop Dropped Item: Gale Javelin Drop Rate: 1/128 Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/2 Attack, 1/2 Skills Skills: Typhoon ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Current HP <= Max HP / 2 Change Type: Special Properties Stats Changed: Enable Reverse Targeting Attack Type: Skills Skills: Devour ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Current HP <= Max HP / 2 Change Type: Special Stats Changed: Enable Special Flag Attack Type: Skills Skills: Devour ~~~~~~~~~~~~ AI section 4 ~~~~~~~~~~~~ Condition: Current HP <= Max HP / 4 Change Type: Special Properties Stats Changed: Disable Reverse Targeting Attack Type: 1/4 Escape, 3/4 Skills Skills: Tornado ~~~~~~~~~~~~ AI section 5 ~~~~~~~~~~~~ Condition: Enemy is Alone Change Type: Special Properties Stats Changed: Disable Reverse Targeting Attack Type: 1/4 Escape, 3/4 Skills Skills: Tornado v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ====================== [Dragnfly] [Dragonfly] ====================== Stats: Level: 35 HP: 75 AP: 10 Strength: 149 Defense: 75 Agility: 28 Intelligence: 1 Zenny: 60 Experience: 250 Resistances: Fire: 2 Ice: 2 Thunder: 2 Earth: 6 Wind: 2 Holy: 5 Psionic: 2 Status: 2 Death: 0 Items: Stolen Item: Panacea Steal Rate: 16, 1/8 Drop Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/2 Attack, 1/2 Skills Skills: Snap (4/8), Chlorine (4/8) ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Special Flag Enabled Attack Type: 1/2 Attack, 1/4 Escape, 1/4 Skills Skills: Snap (4/8), Chlorine (4/8) NOTE: The Special Flag is enabled when Insector reaches 1/2 HP, which causes it to begin attacking the Dragnflys (which is why they start to escape). v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======= [Elder] ======= Stats: Level: 100 HP: 5000 AP: 500 Strength: 245 Defense: 90 Agility: 29 Intelligence: 100 Zenny: 0 Experience: 6000 Resistances: Fire: 3 Ice: 3 Thunder: 3 Earth: 3 Wind: 3 Holy: 5 Psionic: 5 Status: 6 Death: 7 Items: Stolen Item: Dynamite Steal Rate: 12, 1/32 Drop Special Properties: Escape Usage Disabled NOTE: He is NOT considered the Dragon type, even though he is clearly one, unless the Boss data forcibly sets him as one. ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/4 Attack, 3/4 Skills Skills: Sirocco (2/8), Inferno (2/8), Double Blow (2/8), Myollnir (2/8) ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Turn != Multiple of 3 Attack Type: 1/4 Attack, 3/4 Skills Skills: Sirocco (2/8), Inferno (2/8), Double Blow (2/8), Myollnir (2/8) ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Turn = Multiple of 3 Attack Type: Skills Skills: Bad Back v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ========== [Egg Gang] ========== Stats: Level: 45 HP: 270 AP: 20 Strength: 174 Defense: 85 Agility: 27 Intelligence: 200 Zenny: 420 Experience: 560 Resistances: Fire: 2 Ice: 2 Thunder: 2 Earth: 1 Wind: 2 Holy: 5 Psionic: 2 Status: 2 Death: 4 Items: Stolen Item: Beads Steal Rate: 6, 1/64 Drop Dropped Item: Ivory Dice Drop Rate: 1/64 Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: Skills Skills: Ovum ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Turn != Multiple of 2 Attack Type: Skills Skills: Ovum ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Turn = Multiple of 2 Attack Type: 1/4 Attack, 3/4 Skills Skills: Magic Ball (4/8), Double Blow (4/8) v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ====================== [Hobgobln] [Hobgoblin] ====================== Stats: Level: 46 HP: 380 AP: 200 Strength: 188 Defense: 90 Agility: 17 Intelligence: 50 Zenny: 300 Experience: 800 Resistances: Fire: 2 Ice: 1 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 1 Status: 2 Death: 5 Items: Stolen Item: Power Food Steal Rate: 6, 1/64 Drop Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/2 Attack, 1/2 Skills Skills: Intimidate (3/8), Spirit Blast (5/8) ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Special Flag Enabled Change Type: Special Properties Stats Changed: Enable Reverse Targeting Attack Type: Attack NOTE: The Special Flag is enabled when a BossGbln appears. ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Enemy is Alone Change Type: Special Properties Stats Changed: Disable Reverse Targeting Attack Type: 1/2 Attack, 1/2 Skills Skills: Intimidate (3/8), Spirit Blast (5/8) v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ========== [Gold Egg] ========== Stats: Level: 80 HP: 500 AP: 100 Strength: 190 Defense: 120 Agility: 38 Intelligence: 250 Zenny: 20000 Experience: 100 Resistances: Fire: 2 Ice: 2 Thunder: 2 Earth: 1 Wind: 2 Holy: 5 Psionic: 7 Status: 7 Death: 7 Items: Stolen Item: Diamond Ring Steal Rate: 6, 1/64 Drop Dropped Item: Divine Helm Drop Rate: 1/256 Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/4 Attack, 1/4 Escape, 1/2 Skills Skills: Ovum (4/8), Resist (4/8) ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Damaging Physical Attack (Repeatable) Change Type: Stats 2 Stats Changed: Zenny Modifier: 8 Attack Type: 1/4 Attack, 1/4 Escape, 1/2 Skills Special Message: "Gold Egg loses a chunk of flesh!" Skills: Ovum (4/8), Resist (4/8) v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ====================== [PipeBomb] [Pipe Bomb] ====================== Stats: Level: 36 HP: 145 AP: 25 Strength: 170 Defense: 160 Agility: 32 Intelligence: 80 Zenny: 180 Experience: 495 Resistances: Fire: 2 Ice: 2 Thunder: 2 Earth: 6 Wind: 2 Holy: 5 Psionic: 2 Status: 2 Death: 2 Items: Stolen Item: Vitamin Steal Rate: 12, 1/32 Drop Dropped Item: Ivory Dice Drop Rate: 1/64 Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/4 Attack, 3/4 Skills Skills: Protect (6/8), Air Raid (2/8) ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: 2nd turn Attack Type: Skills Skills: Air Raid ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Current HP <= Max HP / 4 Attack Type: Skills Skills: Sacrifice v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ==================== [GntOrc] [Giant Orc] ==================== Stats: Level: 50 HP: 245 AP: 50 Strength: 174 Defense: 57 Agility: 25 Intelligence: 30 Zenny: 260 Experience: 480 Resistances: Fire: 2 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 1 Status: 1 Death: 1 Items: Stolen Item: Titan Belt Steal Rate: 12, 1/32 Drop Dropped Item: Tiger's Cap Drop Rate: 1/128 Special Properties: Initial Status: Regen Reprisal ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/4 Attack, 3/4 Skills Skills: Magic Belt (6/8), Blitz (2/8) ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: 2nd turn Attack Type: 1/4 Attack, 3/4 Skills Skills: Protect (6/8), Blitz (2/8) ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Turn = Multiple of 3 Attack Type: 1/4 Attack, 3/4 Skills Skills: Blitz ~~~~~~~~~~~~ AI section 4 ~~~~~~~~~~~~ Condition: Item Stolen Change Type: Stats 1 Stats Changed: Strength Modifier: 5 Attack Type: 1/4 Attack, 3/4 Skills Skills: Blitz v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ====== [Drak] ====== Stats: Level: 10 HP: 340 AP: 20 Strength: 245 Defense: 120 Agility: 42 Intelligence: 100 Zenny: 350 Experience: 850 Resistances: Fire: 2 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 4 Status: 5 Death: 7 Items: Stolen Item: Titan Belt Steal Rate: 6, 1/64 Drop Dropped Item: Mind Shield Drop Rate: 1/256 Special Properties: Initial Status: Paralysis Type: Dragon Reverse Targeting ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: Skills Skills: Cure ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Current HP > Max HP / 2 Attack Type: Skills Special Message: "Drak is paralyzed by the heat" Skills: Cure ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Damaging Physical Attack Change Type: Special Properties Stats Changed: Disable Reverse Targeting Attack Type: 1/2 Attack, Skills Skills: Typhoon ~~~~~~~~~~~~ AI section 4 ~~~~~~~~~~~~ Condition: Damaging Ability Change Type: Special Properties Stats Changed: Disable Reverse Targeting Attack Type: 1/2 Attack, 1/2 Skills Skills: Typhoon NOTE: If you physically attack it below 1/2 HP, making it attack you, and then cure it back above 1/2 HP, it will display it's paralyzed message again and heal itself triggering this AI section. ~~~~~~~~~~~~ AI section 5 ~~~~~~~~~~~~ Condition: Current AP <= Max AP / 5 Attack Type: Escape Skills: Cure v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ========== [Magmaite] ========== Stats: Level: 50 HP: 400 AP: 40 Strength: 215 Defense: 160 Agility: 15 Intelligence: 150 Zenny: 300 Experience: 1300 Resistances: Fire: 4 Ice: 4 Thunder: 4 Earth: 0 Wind: 4 Holy: 5 Psionic: 4 Status: 5 Death: 7 Items: Stolen Item: Napalm Steal Rate: 12, 1/32 Drop Dropped Item: Royal Armor Drop Rate: 1/64 Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/2 Attack, 1/2 Skills Skills: Air Raid (4/8), Flying Kick (4/8) ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Current HP <= Max HP / 2 Attack Type: 1/4 Attack, 3/4 Skills Skills: Air Raid (2/8), Flying Kick (2/8), Lavaburst (4/8) NOTE: DAT ASS. v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ========== [Scorpion] ========== Stats: Level: 40 HP: 185 AP: 20 Strength: 190 Defense: 165 Agility: 28 Intelligence: 100 Zenny: 320 Experience: 620 Resistances: Fire: 4 Ice: 1 Thunder: 1 Earth: 2 Wind: 2 Holy: 5 Psionic: 2 Status: 2 Death: 4 Items: Stolen Item: Antidote Steal Rate: 12, 1/32 Drop Dropped Item: Protein Drop Rate: 1/64 Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/4 Attack, 3/4 Skills Skills: Double Blow (4/8), Chlorine (4/8) ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Enemy is Alone Attack Type: 1/4 Attack, 3/4 Skills Skills: Tornado v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======= [Cacti] ======= Stats: Level: 38 HP: 160 AP: 20 Strength: 190 Defense: 85 Agility: 18 Intelligence: 50 Zenny: 210 Experience: 510 Resistances: Fire: 2 Ice: 1 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 2 Status: 2 Death: 3 Items: Stolen Item: Croc Tear Steal Rate: 16, 1/8 Drop Dropped Item: Vodka Shot Drop Rate: 1/64 Special Properties: Reprisal ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/2 Defend, 1/2 Skills Skills: Pollen ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Current HP <= Max HP / 2 Attack Type: Attack v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======= [Manmo] ======= Stats: Level: 100 HP: 3200 AP: 200 Strength: 235 Defense: 90 Agility: 35 Intelligence: 80 Zenny: 1000 Experience: 6000 Resistances: Fire: 2 Ice: 1 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 4 Status: 6 Death: 7 Items: Stolen Item: Power Food Steal Rate: 32, 1/1 Drop Dropped Item: Aries Gloves Drop Rate: 1/256 Special Properties: Reprisal ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/2 Attack, 1/2 Skills Skills: Feign Swing (4/8), Focus (2/8), Howling (2/8) ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Current HP <= Max HP / 2 Attack Type: 1/4 Attack, 3/4 Skills Skills: Focus (2/8), Howling (2/8), Quake (4/8) v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ====================== [Berserkr] [Berserker] ====================== Stats: Level: 100 HP: 12000 AP: 500 Strength: 600 Defense: 300 Agility: 60 Intelligence: 999 Zenny: 3000 Experience: 30000 Resistances: Fire: 3 Ice: 3 Thunder: 3 Earth: 6 Wind: 3 Holy: 5 Psionic: 7 Status: 7 Death: 7 Items: Stolen Item: Aries Gloves Steal Rate: 6, 1/64 Drop Dropped Item: Rufad'sSpear Drop Rate: 1/64 Special Properties: Initial Status: Confuse ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/2 Attack, 1/2 Skills Skills: Fire Whip ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Current HP <= Max HP / 4 Attack Type: Skills Skills: Berserk v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ====================== [ArchMage] [Arch Mage] ====================== Stats: Level: 100 HP: 3000 AP: 50000 Strength: 300 Defense: 150 Agility: 80 Intelligence: 700 Zenny: 2000 Experience: 48000 Resistances: Fire: 2 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 7 Status: 7 Death: 7 Items: Stolen Item: Soul Gem Steal Rate: 16, 1/8 Drop Dropped Item: Holy Avenger Drop Rate: 1/1 Special Properties: Initial Status: Regen ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: Skills Skills: Myollnir (4/8), Mind Sword (4/8) ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Character is Alone Change Type: Special Properties Stats Changed: Enable Reverse Targeting Attack Type: Skills Skills: Benediction ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Character isn't Alone Change Type: Special Properties Stats Changed: Disable Reverse Targeting Attack Type: Skills Skills: Myollnir (4/8), Mind Sword (4/8) v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======= [Armor] ======= Stats: Level: 40 HP: 275 AP: 10000 Strength: 225 Defense: 220 Agility: 25 Intelligence: 999 Zenny: 100 Experience: 1220 Resistances: Fire: 2 Ice: 2 Thunder: 2 Earth: 6 Wind: 2 Holy: 5 Psionic: 5 Status: 5 Death: 7 Items: Stolen Item: Claymore Steal Rate: 16, 1/8 Drop Dropped Item: Gideon'sGarb Drop Rate: 1/64 Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/4 Attack, 3/4 Skills Skills: Risky Blow (2/8), Frost Strike (6/8) ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Damaging Physical Attack (Repeatable) Change Type: Stats 1 Stats Changed: AP Modifier: 4 Attack Type: 1/4 Attack, 3/4 Skills Skills: Risky Blow (2/8), Frost Strike (6/8) ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Current AP <= Max AP / 5 Change Type: Stats 1 Stats Changed: Defense Modifier: 5 Attack Type: 1/4 Attack, 3/4 Skills Skills: Risky Blow (2/8), Frost Strike (6/8) ~~~~~~~~~~~~ AI section 4 ~~~~~~~~~~~~ Condition: Current AP <= Max AP / 5 Change Type: Item Rates Stats Changed: Drop Modifier: 0 Attack Type: 1/4 Attack, 3/4 Skills Special Message: "Armor's armor is cracked!" Skills: Risky Blow (2/8), Frost Strike (6/8) NOTE: To get Gideon'sGarb, you need to kill it using Abilities, or before using two Physical Attacks on it. BoF3 uses the enemy's AP as the "Armor" value, while BoF4 has it's own armor values. ~~~~~~~~~~~~ AI section 5 ~~~~~~~~~~~~ Condition: Item Stolen Change Type: Stats Stats Changed: Level, Strength Modifier: 7 Attack Type: 1/4 Attack, 3/4 Skills Skills: Risky Blow (2/8), Frost Strike (6/8) NOTE: Level is actually increased to 196 instead of dropping to 28. v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ========== [Nitemare] ========== Stats: Level: 45 HP: 215 AP: 85 Strength: 213 Defense: 130 Agility: 40 Intelligence: 300 Zenny: 220 Experience: 850 Resistances: Fire: 1 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 2 Psionic: 4 Status: 6 Death: 7 Items: Stolen Item: Hawk's Ring Steal Rate: 3, 1/128 Drop Dropped Item: Burglar Garb Drop Rate: 1/128 Special Properties: Type: Devil ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/4 Attack, 3/4 Skills Skills: Sleep (6/8), Syphon (2/8) ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: 2nd turn Attack Type: 1/4 Attack, 3/4 Skills Skills: Syphon (4/8), Magic Ball (4/8) ~~~~~~~~~~~~ AI section 5 ~~~~~~~~~~~~ Condition: 1st Character's Level >= 6 More than Enemy Change Type: Special Stats Changed: Enable Special Flag Attack Type: Escape v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======= [Adept] ======= Stats: Level: 38 HP: 190 AP: 14 Strength: 205 Defense: 91 Agility: 35 Intelligence: 300 Zenny: 550 Experience: 650 Resistances: Fire: 2 Ice: 1 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 3 Status: 4 Death: 5 Items: Stolen Item: Holy Robe Steal Rate: 3, 1/128 Drop Dropped Item: Shaman'sRing Drop Rate: 1/256 Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: Skills Skills: Meditation (4/8), MagicShuffle (4/8) ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Turn != Multiple of 2 Attack Type: Skills Skills: Meditation (4/8), MagicShuffle (4/8) ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Turn = Multiple of 2 Attack Type: Skills Skills: MagicShuffle v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ====================== [DeathBot] [Death Bot] ====================== Stats: Level: 50 HP: 450 AP: 50 Strength: 200 Defense: 125 Agility: 23 Intelligence: 100 Zenny: 100 Experience: 960 Resistances: Fire: 3 Ice: 3 Thunder: 1 Earth: 6 Wind: 3 Holy: 5 Psionic: 5 Status: 5 Death: 7 Items: Stolen Item: DamascusMail Steal Rate: 6, 1/64 Drop Dropped Item: Atomic Bomb Drop Rate: 1/128 Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: Skills Skills: Barrier ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Current HP > Max HP / 2 Attack Type: Skills Special Message: "INTRUDER ALERT. ARMING WEAPONS." Skills: Barrier ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Turn = Multiple of 3 Attack Type: Skills Skills: Might ~~~~~~~~~~~~ AI section 4 ~~~~~~~~~~~~ Condition: Turn = Multiple of 2 Attack Type: 1/4 Attack, 3/4 Skills Skills: Triple Blow ~~~~~~~~~~~~ AI section 5 ~~~~~~~~~~~~ Condition: 2nd turn Attack Type: Skills Skills: Protect NOTE: Barrier -> Protect -> Might -> Atk/TB -> Atk/TB, then repeat Might -> Atk/TB -> Atk/TB. v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ====================== [RedDrake] [Red Drake] ====================== Stats: Level: 45 HP: 350 AP: 53 Strength: 245 Defense: 140 Agility: 30 Intelligence: 100 Zenny: 250 Experience: 2050 Resistances: Fire: 3 Ice: 1 Thunder: 2 Earth: 6 Wind: 2 Holy: 5 Psionic: 4 Status: 4 Death: 5 Items: Stolen Item: Ring of Fire Steal Rate: 3, 1/128 Drop Dropped Item: Dragonfang Drop Rate: 1/256 Special Properties: Type: Dragon ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/2 Attack, 1/2 Skills Skills: Howling (3/8), Flame Breath (5/8) ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Enemy is Alone Attack Type: Skills Skills: Flame Breath v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ====================== [IceDrake] [Ice Drake] ====================== Stats: Level: 45 HP: 350 AP: 53 Strength: 245 Defense: 140 Agility: 30 Intelligence: 100 Zenny: 250 Experience: 2050 Resistances: Fire: 1 Ice: 3 Thunder: 2 Earth: 6 Wind: 2 Holy: 5 Psionic: 4 Status: 4 Death: 5 Items: Stolen Item: Ring of Ice Steal Rate: 3, 1/128 Drop Dropped Item: Dragonfang Drop Rate: 1/256 Special Properties: Type: Dragon ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/2 Attack, 1/2 Skills Skills: Howling (3/8), Frost Breath (5/8) ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Enemy is Alone Attack Type: Skills Skills: Frost Breath v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ====== [Newt] ====== Stats: Level: 45 HP: 250 AP: 35 Strength: 245 Defense: 140 Agility: 45 Intelligence: 150 Zenny: 350 Experience: 1550 Resistances: Fire: 3 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 3 Status: 4 Death: 5 Items: Stolen Item: Heat Shotel Steal Rate: 3, 1/128 Drop Dropped Item: Mind Shield Drop Rate: 1/256 Special Properties: Type: Dragon ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/4 Attack, 3/4 Skills Skills: Shield (4/8), Mighty Chop (2/8), Simoon (2/8) ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: 2nd turn Attack Type: 1/4 Attack, 3/4 Skills Skills: Mighty Chop (5/8), Simoon (3/8) ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Enemy is Alone Attack Type: 1/4 Attack, 3/4 Skills Skills: Mighty Chop (5/8), Simoon (3/8) ~~~~~~~~~~~~ AI section 4 ~~~~~~~~~~~~ Condition: Damage >= Current HP Change Type: Special Stats Changed: Enable Special Flag Attack Type: 1/4 Attack, 3/4 Skills Skills: Mighty Chop (5/8), Simoon (3/8) ~~~~~~~~~~~~ AI section 5 ~~~~~~~~~~~~ Condition: Item Stolen Change Type: Stats 1 Stats Changed: Strength Modifier: 5 Attack Type: Escape v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======= [Clone] ======= Stats: Level: 38 HP: 90 AP: 20 Strength: 220 Defense: 65 Agility: 38 Intelligence: 1 Zenny: 255 Experience: 320 Resistances: Fire: 3 Ice: 1 Thunder: 3 Earth: 2 Wind: 2 Holy: 5 Psionic: 1 Status: 1 Death: 1 Items: Stolen Item: Vitamin Steal Rate: 16, 1/8 Drop Dropped Item: Bell Collar Drop Rate: 1/128 Special Properties: Type: Dragon ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/2 Attack, 1/2 Skills Skills: Flame Strike (3/8), Blind (5/8) ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Special Flag Enabled Attack Type: Escape Skills: Flame Strike (3/8), Blind (5/8) NOTE: The Special Flag is enabled when Newt is killed. v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======== [Hopper] ======== Stats: Level: 38 HP: 175 AP: 25 Strength: 217 Defense: 75 Agility: 29 Intelligence: 50 Zenny: 120 Experience: 380 Resistances: Fire: 2 Ice: 4 Thunder: 1 Earth: 2 Wind: 2 Holy: 5 Psionic: 2 Status: 2 Death: 2 Items: Stolen Item: Fat Frog Steal Rate: 3, 1/128 Drop Dropped Item: Balance Ring Drop Rate: 1/128 Special Properties: Target Low HP ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/4 Attack, 3/4 Skills Skills: Air Raid (4/8), Hypnotize (4/8) ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Enemy is Alone Attack Type: 1/4 Attack, 3/4 Skills Skills: Watch Enemy v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ========= [Chimera] ========= Stats: Level: 110 HP: 7500 AP: 500 Strength: 310 Defense: 85 Agility: 38 Intelligence: 60 Zenny: 2000 Experience: 9000 Resistances: Fire: 2 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 5 Status: 6 Death: 7 Items: Stolen Item: Firecracker Steal Rate: 6, 1/64 Drop Dropped Item: Icicle Drop Rate: 1/64 Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/2 Attack, 1/2 Skills Skills: Paralyzer (5/8), Inferno (2/8), Blizzard (1/8) ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Current HP <= Max HP / 2 Attack Type: 1/4 Attack, 3/4 Skills Skills: Paralyzer (3/8), Inferno (2/8), Blizzard (2/8), Myollnir (1/8) ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Current HP <= Max HP / 4 Attack Type: Skills Skills: Restore (4/8), Myollnir (4/8) v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ====================== [FoulWeed] [Foul Weed] ====================== Stats: Level: 42 HP: 680 AP: 30 Strength: 248 Defense: 80 Agility: 21 Intelligence: 250 Zenny: 250 Experience: 1700 Resistances: Fire: 1 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 2 Status: 3 Death: 4 Items: Stolen Item: Power Food Steal Rate: 6, 1/64 Drop Dropped Item: Protein Drop Rate: 1/64 Special Properties: Initial Status: Sleep ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/4 Attack, 3/4 Skills Skills: Devour (4/8), Quake (4/8) ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Current HP <= Max HP / 4 Attack Type: 1/4 Attack, 3/4 Skills Skills: Absorb ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Current HP > Max HP / 2 Change Type: Special Stats Changed: Enable Special Flag Attack Type: 1/4 Attack, 3/4 Skills Skills: Devour (4/8), Quake (4/8) v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ========= [Plant42] ========= Stats: Level: 38 HP: 220 AP: 50 Strength: 225 Defense: 135 Agility: 30 Intelligence: 200 Zenny: 0 Experience: 1200 Resistances: Fire: 1 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 2 Status: 2 Death: 2 Items: Stolen Item: Mandrake Steal Rate: 16, 1/8 Drop Dropped Item: Vitamins Drop Rate: 1/128 Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: Attack Skills: Nue Stomp ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Special Flag Enabled Change Type: Special Properties Stats Changed: Enable Reverse Targeting Attack Type: Attack Skills: Snap (4/8), Pollen (2/8) Absorb (2/8) NOTE: The Special Flag is enabled when a FoulWeed is in the battle. ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Enemy is Alone Change Type: Special Properties Stats Changed: Disable Reverse Targeting Attack Type: 3/4 Attack, 1/4 Escape Skills: Snap (4/8), Pollen (2/8), Absorb (2/8) ~~~~~~~~~~~~ AI section 4 ~~~~~~~~~~~~ Condition: 2nd turn Change Type: Special Properties Stats Changed: Disable Reverse Targeting Attack Type: 1/4 Attack, 3/4 Skills Skills: Snap (4/8), Pollen (2/8), Absorb (2/8) v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======== [Wraith] ======== Stats: Level: 44 HP: 100 AP: 80 Strength: 210 Defense: 600 Agility: 34 Intelligence: 80 Zenny: 275 Experience: 1250 Resistances: Fire: 5 Ice: 5 Thunder: 5 Earth: 6 Wind: 5 Holy: 5 Psionic: 7 Status: 7 Death: 7 Items: Stolen Item: Soul Gem Steal Rate: 3, 1/128 Drop Dropped Item: Divine Helm Drop Rate: 1/128 Special Properties: Dodge ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: Skills Skills: Depress (3/8), Fireblast (2/8), Iceblast (1/8), Lightning (1/8), Typhoon (1/8) ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Damaging Fire Attack Change Type: Resistances Stats Changed: Fire Modifier: 0 Attack Type: Skills Special Message: "Flame barrier is destroyed!" Skills: Depress (3/8), Fireblast (2/8), Iceblast (1/8), Lightning (1/8), Typhoon (1/8) ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Damaging Ice Attack Change Type: Resistances Stats Changed: Ice Modifier: 0 Attack Type: Skills Special Message: "Frost barrier is destroyed!" Skills: Depress (3/8), Fireblast (2/8), Iceblast (1/8), Lightning (1/8), Typhoon (1/8) ~~~~~~~~~~~~ AI section 4 ~~~~~~~~~~~~ Condition: Damaging Thunder Attack Change Type: Resistances Stats Changed: Lightning Modifier: 0 Attack Type: Skills Special Message: "Lightning barrier is destroyed!" Skills: Depress (3/8), Fireblast (2/8), Iceblast (1/8), Lightning (1/8), Typhoon (1/8) ~~~~~~~~~~~~ AI section 5 ~~~~~~~~~~~~ Condition: Damaging Wind Attack Change Type: Resistances Stats Changed: Wind Modifier: 0 Attack Type: Skills Special Message: "Wind barrier is destroyed!" Skills: Depress (3/8), Fireblast (2/8), Iceblast (1/8), Lightning (1/8), Typhoon (1/8) v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ========== [Goo King] ========== Stats: Level: 50 HP: 1500 AP: 1000 Strength: 250 Defense: 110 Agility: 70 Intelligence: 350 Zenny: 1000 Experience: 15000 Resistances: Fire: 2 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 5 Status: 7 Death: 7 Items: Stolen Item: Green Apple Steal Rate: 32, 1/1 Drop Dropped Item: GooKingSword Drop Rate: 1/256 Special Properties: NONE NOTE: This GooKingSword is the real one, not the hoax people keep putting on the interwebz XD. ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/4 Attack, 1/2 Escape, 1/4 Skills Skills: Charge (4/8), Burn (4/8) ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Item Stolen Attack Type: Skills Special Message: "Goo King wants the item back!" Skills: Sirocco (2/8), Ragnarok (2/8), Tornado (2/8), Charge (2/8) v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ========== [Mad Gong] ========== Stats: Level: 40 HP: 230 AP: 30 Strength: 230 Defense: 52 Agility: 30 Intelligence: 85 Zenny: 0 Experience: 850 Resistances: Fire: 2 Ice: 1 Thunder: 2 Earth: 6 Wind: 2 Holy: 5 Psionic: 1 Status: 1 Death: 1 Items: Stolen Item: Vodka Shot Steal Rate: 16, 1/8 Drop Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/2 Attack, 1/2 Skills Skills: Charge ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Damaging Physical Attack Change Type: Stats 1 Stats Changed: Strength Modifier: 11 Attack Type: 1/2 Attack, 1/2 Skills Skills: Charge v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ====================== [VileWeed] [Vile Weed] ====================== Stats: Level: 35 HP: 190 AP: 4 Strength: 232 Defense: 102 Agility: 9 Intelligence: 48 Zenny: 0 Experience: 750 Resistances: Fire: 2 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 4 Status: 5 Death: 2 Items: Stolen Item: Rice Ball Steal Rate: 32, 1/1 Drop Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/4 Attack, 3/4 Skills Skills: Myollnir (1/8), Sirocco (1/8), Watch Enemy (1/8), Molasses (1/8), Heal (1/8), Shield (1/8), Simoon (1/8), Death (1/8) v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ========== [Thanotos] ========== Stats: Level: 40 HP: 200 AP: 50 Strength: 240 Defense: 90 Agility: 23 Intelligence: 130 Zenny: 0 Experience: 755 Resistances: Fire: 2 Ice: 2 Thunder: 2 Earth: 6 Wind: 2 Holy: 1 Psionic: 4 Status: 4 Death: 7 Items: Stolen Item: Clothing Steal Rate: 6, 1/64 Drop Dropped Item: Panacea Drop Rate: 1/64 Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/4 Attack, 3/4 Skills Skills: Leech Power (3/8), Drain (3/8), Blizzard (2/8) v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======= [Arwan] ======= Stats: Level: 140 HP: 2400 AP: 1000 Strength: 250 Defense: 114 Agility: 36 Intelligence: 250 Zenny: 0 Experience: 5000 Resistances: Fire: 3 Ice: 3 Thunder: 3 Earth: 3 Wind: 3 Holy: 1 Psionic: 7 Status: 7 Death: 7 Items: NONE Special Properties: Type: Devil ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/2 Attack, 1/2 Skills Skills: Sleep (4/8), Chill (4/8) ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Current HP <= Max HP / 2 Attack Type: 1/2 Attack, 1/2 Skills Skills: Blizzard (4/8), Chill (4/8) v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ====================== [D.Lord] [Dragon Lord] ====================== Stats: Level: 120 HP: 12500 AP: 500 Strength: 315 Defense: 140 Agility: 41 Intelligence: 150 Zenny: 3000 Experience: 15000 Resistances: Fire: 2 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 6 Status: 7 Death: 7 Items: Stolen Item: Dragon Blade Steal Rate: 32, 1/1 Drop Dropped Item: Dragon Armor Drop Rate: 1/1 Special Properties: Type: Dragon ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/2 Attack, 1/2 Skills Skills: Howling (2/8), Triple Blow (2/8), Inferno (2/8), Blizzard (2/8) ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Current HP <= Max HP / 2 Attack Type: 1/4 Attack, 3/4 Skills Skills: Sirocco (3/8), Howling (1/8), Inferno (1/8), Blizzard (1/8), Triple Blow (2/8) v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ================ [Sample 1] (Nue) ================ Stats: Level: 20 HP: 290 AP: 3 Strength: 22 Defense: 11 Agility: 12 Intelligence: 2 Zenny: 50 Experience: 95 Resistances: Fire: 1 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 4 Status: 4 Death: 7 Items: Stolen Item: Power Food Steal Rate: 12, 1/32 Drop Special Properties: Reprisal ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/2 Attack, 1/2 Skills Skills: Chlorine (3/8), Nue Stomp (5/8) ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Current HP <= Max HP / 2 Change Type: Stats 1 Stats Changed: Strength Modifier: 11 Attack Type: 1/4 Attack, 3/4 Skills Skills: Jolt (6/8), Nue Stomp (2/8) v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ====================== [Sample 2] (Huge Slug) ====================== Stats: Level: 80 HP: 1200 AP: 100 Strength: 145 Defense: 40 Agility: 22 Intelligence: 300 Zenny: 300 Experience: 2100 Resistances: Fire: 1 Ice: 3 Thunder: 3 Earth: 2 Wind: 3 Holy: 5 Psionic: 5 Status: 7 Death: 7 Items: Stolen Item: Vitamins Steal Rate: 12, 1/32 Drop Special Properties: Dodge ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/2 Attack, 1/2 Skills Skills: Molasses (6/8), Syphon (2/8) ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Current HP <= Max HP / 4 Change Type: Stats 1 Stats Changed: Intelligence Modifier: 1 Attack Type: 1/4 Attack, 3/4 Skills Skills: Syphon (2/8), Quake (6/8) ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Damaging Fire Attack Change Type: Special Properties Stats Changed: Disable Dodge Attack Type: 1/2 Attack, 1/2 Skills Special Message: "Sample 2 loses protective coating" Skills: Syphon v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ================== [Sample 3] (Mikba) ================== Stats: Level: 80 HP: 2400 AP: 200 Strength: 110 Defense: 52 Agility: 17 Intelligence: 50 Zenny: 1500 Experience: 2000 Resistances: Fire: 3 Ice: 3 Thunder: 3 Earth: 3 Wind: 3 Holy: 5 Psionic: 4 Status: 7 Death: 7 Items: Stolen Item: Silver Mail Steal Rate: 12, 1/32 Drop Special Properties: Type: Devil Reprisal Lucky Strike ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: Skills Skills: Venom Breath ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: 2nd turn Attack Type: 1/2 Attack, 1/2 Skills Skills: Multistrike (2/8), Resist (3/8), Venom Breath (3/8) ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Current HP <= Max HP / 2 Attack Type: 1/4 Attack, 3/4 Skills Skills: Multistrike (4/8), Venom Breath (2/8), Quake (2/8) v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ================= [Sample 4] (Dodo) ================= Stats: Level: 80 HP: 6500 AP: 100 Strength: 290 Defense: 130 Agility: 42 Intelligence: 150 Zenny: 500 Experience: 6000 Resistances: Fire: 1 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 4 Status: 7 Death: 7 Items: Stolen Item: Ring of Fire Steal Rate: 3, 1/128 Drop Dropped Item: Dragonfang Drop Rate: 1/256 Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/2 Attack, 1/2 Skills Skills: Snap (4/8), Double Blow (4/8) ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Turn != Multiple of 3 Attack Type: 1/2 Attack, 1/2 Skills Skills: Snap (4/8), Double Blow (4/8) ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Turn = Multiple of 3 Attack Type: Skills Skills: Evil Eye v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v =================== [Sample 5] (Angler) =================== Stats: Level: 48 HP: 3000 AP: 200 Strength: 160 Defense: 55 Agility: 20 Intelligence: 200 Zenny: 200 Experience: 3000 Resistances: Fire: 2 Ice: 2 Thunder: 4 Earth: 2 Wind: 2 Holy: 3 Psionic: 5 Status: 7 Death: 7 Items: NONE Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/2 Attack, 1/2 Skills Skills: Venom Breath (4/8), Bone Dart (4/8) ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Turn != Multiple of 3 Attack Type: 1/2 Attack, 1/2 Skills Skills: Venom Breath (4/8), Bone Dart (4/8) ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Turn = Multiple of 3 Attack Type: Skills Skills: Thunder Clap v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ===================== [Sample 6] (Ammonite) ===================== Stats: Level: 60 HP: 2000 AP: 100 Strength: 165 Defense: 75 Agility: 30 Intelligence: 60 Zenny: 500 Experience: 3000 Resistances: Fire: 2 Ice: 2 Thunder: 1 Earth: 6 Wind: 2 Holy: 5 Psionic: 5 Status: 7 Death: 7 Items: NONE Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/4 Attack, 3/4 Skills Skills: Tsunami (2/8), Multistrike (4/8), Confuse (2/8) ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Enemy is Alone Attack Type: 1/4 Attack, 3/4 Skills Skills: Tsunami (3/8), Iceblast (2/8), Blizzard (3/8) NOTE: This is one of three battles you can learn Tsunami. v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ================== [Sample 7] (Manmo) ================== Stats: Level: 70 HP: 2500 AP: 100 Strength: 220 Defense: 85 Agility: 30 Intelligence: 50 Zenny: 1000 Experience: 6000 Resistances: Fire: 2 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 4 Status: 7 Death: 7 Items: NONE Special Properties: Reprisal ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/2 Attack, 1/2 Skills Skills: Quake (4/8), Double Blow (4/8) v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ================== [Sample 8] (Rocky) ================== Stats: Level: 16 HP: 280 AP: 50 Strength: 28 Defense: 12 Agility: 13 Intelligence: 5 Zenny: 0 Experience: 85 Resistances: Fire: 1 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 2 Status: 2 Death: 2 Items: Stolen Item: Life Shard Steal Rate: 32, 1/2 Drop Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/4 Attack, 3/4 Skills Skills: Air Raid ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Turn = Multiple of 3 Attack Type: 1/2 Attack, 1/2 Skills Skills: Ovum ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Turn != Multiple of 3 Attack Type: 1/4 Attack, 3/4 Skills Skills: Air Raid v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ================== [Sample 9] (Gaist) ================== Stats: Level: 80 HP: 1500 AP: 1000 Strength: 128 Defense: 50 Agility: 25 Intelligence: 300 Zenny: 500 Experience: 2000 Resistances: Fire: 7 Ice: 2 Thunder: 3 Earth: 3 Wind: 3 Holy: 5 Psionic: 5 Status: 7 Death: 7 Items: NONE Special Properties: Type: Devil ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/2 Attack, 1/2 Skills Skills: Sanctuary (3/8), Howling (2/8), Risky Blow (2/8), Corona (1/8) ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Current HP <= Max HP / 2 Attack Type: 1/4 Attack, 3/4 Skills Skills: Howling (2/8), Risky Blow (3/8), Corona (3/8) v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ====================================== [Sample10] (blue Stallion) [Sample 10] ====================================== Stats: Level: 90 HP: 2300 AP: 1000 Strength: 250 Defense: 100 Agility: 38 Intelligence: 75 Zenny: 800 Experience: 5000 Resistances: Fire: 2 Ice: 7 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 4 Status: 5 Death: 7 Items: Stolen Item: Life Shard Steal Rate: 16, 1/8 Drop Dropped Item: Ring of Ice Drop Rate: 1/64 Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: Skills Skills: Barrier ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: 2nd turn Attack Type: Skills Skills: Iceblast ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Current HP <= Max HP / 2 Attack Type: 1/2 Attack, 1/2 Skills Skills: Resist (4/8), Iceblast (2/8), UtmostAttack (2/8) ~~~~~~~~~~~~ AI section 4 ~~~~~~~~~~~~ Condition: Current HP <= Max HP / 4 Attack Type: 1/4 Attack, 3/4 Skills Skills: UtmostAttack (5/8), Resist (3/8) NOTE: Like Stallion, they can be locked into using Barrier until half life if you attempt to run on the second turn. v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ===================================== [Sample11] (red Stallion) [Sample 11] ===================================== Stats: Level: 90 HP: 2300 AP: 1000 Strength: 250 Defense: 100 Agility: 38 Intelligence: 75 Zenny: 800 Experience: 5000 Resistances: Fire: 7 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 4 Status: 5 Death: 7 Items: Stolen Item: Life Shard Steal Rate: 16, 1/8 Drop Dropped Item: Ring of Fire Drop Rate: 1/64 Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: Skills Skills: Barrier ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: 2nd turn Attack Type: Skills Skills: Fireblast ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Curent HP <= Max HP / 2 Attack Type: 1/2 Attack, 1/2 Skills Skills: Resist (4/8), Fireblast (2/8), UtmostAttack (2/8) ~~~~~~~~~~~~ AI section 4 ~~~~~~~~~~~~ Condition: Current HP <= Max HP / 4 Attack Type: 1/4 Attack, 3/4 Skills Skills: UtmostAttack (5/8), Resist (3/8) NOTE: Like Stallion, they can be locked into using Barrier until half life if you attempt to run on the second turn. v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======================================== [Sample12] (yellow Stallion) [Sample 12] ======================================== Stats: Level: 90 HP: 2300 AP: 1000 Strength: 250 Defense: 100 Agility: 38 Intelligence: 75 Zenny: 800 Experience: 5000 Resistances: Fire: 2 Ice: 2 Thunder: 7 Earth: 2 Wind: 2 Holy: 5 Psionic: 4 Status: 5 Death: 7 Items: Stolen Item: Life Shard Steal Rate: 16, 1/8 Drop Dropped Item: Thunder Ring Drop Rate: 1/64 Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: Skills Skills: Barrier ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: 2nd turn Attack Type: Skills Skills: Lightning ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Current HP <= Max HP / 2 Attack Type: 1/2 Attack, 1/2 Skills Skills: Resist (4/8), Lightning (2/8), UtmostAttack (2/8) ~~~~~~~~~~~~ AI section 4 ~~~~~~~~~~~~ Condition: Current HP <= Max HP / 4 Attack Type: 1/4 Attack, 3/4 Skills Skills: UtmostAttack (5/8), Resist (3/8) NOTE: Like Stallion, they can be locked into using Barrier until half life if you attempt to run on the second turn. v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ========== [Mist Man] ========== Stats: Level: 50 HP: 450 AP: 10000 Strength: 285 Defense: 250 Agility: 40 Intelligence: 999 Zenny: 400 Experience: 5200 Resistances: Fire: 2 Ice: 2 Thunder: 2 Earth: 6 Wind: 2 Holy: 5 Psionic: 5 Status: 5 Death: 7 Items: Stolen Item: SeekingSword Steal Rate: 6, 1/64 Drop Dropped Item: Mist Armor Drop Rate: 1/64 Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/2 Attack, 1/2 Skills Skills: ThundrStrike ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Damaging Physical Attack (Repeatable) Change Type: Stats 1 Stats Changed: AP Modifier: 4 Attack Type: 1/2 Attack, 1/2 Skills Skills: ThundrStrike ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Current AP <= Max AP / 5 Change Type: Stats 1 Stats Changed: Defense Modifier: 5 Attack Type: 1/2 Attack, 1/2 Skills Skills: ThundrStrike ~~~~~~~~~~~~ AI section 4 ~~~~~~~~~~~~ Condition: Current AP <= Max AP / 5 Change Type: Item Rates Stats Changed: Drop Modifier: 0 Attack Type: 1/2 Attack, 1/2 Skills Special Message: "Mist Man's armor is cracked!" Skills: ThundrStrike NOTE: Just like Armor, it uses it's AP as a trigger for it's armor breaking, so if you want the Mist Armor you can't physically attack more than once. v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ========= [Vampire] ========= Stats: Level: 70 HP: 1000 AP: 100 Strength: 275 Defense: 175 Agility: 50 Intelligence: 900 Zenny: 1000 Experience: 12000 Resistances: Fire: 2 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 4 Psionic: 5 Status: 7 Death: 7 Items: Stolen Item: Burglar Garb Steal Rate: 3, 1/128 Drop Dropped Item: Lifestealer Drop Rate: 1/128 Special Properties: Initial Status: Regen Type: Devil ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/4 Attack, 3/4 Skills Skills: Flare (4/8), Frost (4/8) ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Enemy is Alone Change Type: Status Stats Changed: Disable all Attack Type: Skills Skills: Triple Blow (2/8), Death (3/8), Evil Eye (3/8) ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Enemy is Alone Change Type: Stats 2 Stats Changed: Experience Modifier: 5 Attack Type: Skills Special Message: "Vampire is flustered!" Skills: Triple Blow (2/8), Death (3/8), Evil Eye (3/8) v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ====================== [NightBat] [Night Bat] ====================== Stats: Level: 35 HP: 75 AP: 20 Strength: 212 Defense: 75 Agility: 52 Intelligence: 130 Zenny: 58 Experience: 350 Resistances: Fire: 1 Ice: 2 Thunder: 2 Earth: 6 Wind: 2 Holy: 5 Psionic: 2 Status: 2 Death: 2 Items: Stolen Item: Power Food Steal Rate: 3, 1/128 Drop Dropped Item: Protein Drop Rate: 1/128 Special Properties: Dodge ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/2 Attack, 1/2 Skills Skills: Gloom ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Special Flag Enabled Attack Type: 1/4 Attack, 3/4 Escape Skills: Gloom NOTE: The Special Flag is never enabled, rendering this section useless. v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ========== [Revenant] ========== Stats: Level: 45 HP: 290 AP: 50 Strength: 252 Defense: 145 Agility: 47 Intelligence: 200 Zenny: 500 Experience: 1500 Resistances: Fire: 1 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 2 Psionic: 3 Status: 3 Death: 7 Items: Stolen Item: Belladonna Steal Rate: 12, 1/32 Drop Dropped Item: Diana'sDress Drop Rate: 1/256 Special Properties: Type: Devil Lucky Strike ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/2 Attack, 1/2 Skills Skills: Multistrike (4/8), Chill (4/8) v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v ======= [Myria] ======= Stats: Level: 120 HP: 20000 AP: 10000 Strength: 305 Defense: 100 Agility: 52 Intelligence: 150 Zenny: 0 Experience: 0 Resistances: Fire: 2 Ice: 2 Thunder: 2 Earth: 2 Wind: 2 Holy: 5 Psionic: 7 Status: 7 Death: 7 Items: Stolen Item: Napalm Steal Rate: 1, 1/256 Drop Special Properties: NONE ~~~~~~~~~~~~ AI section 1 ~~~~~~~~~~~~ Attack Type: 1/4 Attack, 3/4 Skills Skills: Sanctuary (2/8), Venom (2/8), Inferno (1/8), Blizzard (1/8), Sirocco (1/8), Evil Eye (1/8) ~~~~~~~~~~~~ AI section 2 ~~~~~~~~~~~~ Condition: Current HP <= Max HP / 2 Attack Type: 1/4 Attack, 3/4 Skills Skills: Venom (1/8), Inferno (1/8), Blizzard (1/8), Sirocco (1/8), Myollnir (1/8), Holocaust (2/8), Restore (1/8) ~~~~~~~~~~~~ AI section 3 ~~~~~~~~~~~~ Condition: Current HP <= Max HP / 4 Attack Type: Skills Skills: Venom (2/8), Holocaust (3/8), Sirocco (1/8), Myollnir (1/8), Death (1/8) ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ ================ Item List [ITML] ================ This list has every possible item that can be obtained from the enemies in the game, with the items listed alphabetically, and the enemies that give the items are listed chronologically. So, if you search up Healing Herb, you will see the entire list of enemies that drop it starting with Eye Goo (the earliest) and ending with KingToad (the last one to have it). The format isn't the greatest, but it gets the job done :P. NOTE: Stolen items have the Steal rate for the steal formula, followed by the drop rate that happens if the item isn't stolen. Key: * Boss enemy ** Missable enemy [Antidote] Steal: Curr - 12, 1/32 Drop: N/A ToxicFly - 6, 1/64 Spiker - 16, 1/8 Scorpion - 12, 1/32 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Aries Gloves] Steal: Berserkr - 6, 1/64 Drop: Manmo* - 1/256 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [AsbestosArmr] Steal: N/A Drop: Balio* - 1/1* *It says 100%, but he does not always drop it. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Atomic Bomb] Steal: N/A Drop: DeathBot - 1/128 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Baby Frog] Steal: Sleepy - 12, 1/32 Drop: N/A ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Balance Ring] Steal: N/A Drop: Hopper - 1/128 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [BallockKnife] Steal: N/A Drop: Bully 3* - 1/32 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Barrier Ring] Steal: N/A Drop: Spectre - 1/128 MultiBot - 1/128 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Bat Amulet] Steal: RankWeed - 3, 1/128 Drop: N/A PainWeed - 3, 1/128 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Beads] Steal: Egg Gang - 6, 1/64 Drop: N/A ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Beef Jerkey] Steal: Bully 1* - 32, 1/1 Drop: N/A Bully 2* - 32, 1/1 Bully 3* - 32, 1/1 Cerebus - 16, 1/8 BlueGbln - 16, 1/8 Insector - 16, 1/8 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Bell Collar] Steal: N/A Drop: Clone - 1/128 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Belladonna] Steal: Phantom - 12, 1/32 Drop: N/A GntCrab - 12, 1/32 Revenant - 12, 1/32 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Bent Sword] Steal: Goblin - 12, 1/32 Drop: N/A ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Berries] Steal: Ripper - 16, 1/8 Drop: Nut Mage - 1/8 Bat - 12, 1/32 NutTroop - 16, 1/8 NutArchr - 16, 1/8 BloodBat - 12, 1/32 Slasher - 16, 1/8 Bolt - 16, 1/8 BoltArch - 16, 1/8 BoltMage - 16, 1/8 BoltLord - 16, 1/8 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [BlizzardMail] Steal: N/A Drop: GntCrab - 1/128 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Bracers] Steal: N/A Drop: Zombie - 1/32 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Brass Helm] Steal: BossGbln - 6, 1/64 Drop: N/A ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Breastplate] Steal: ArmorBot - 6, 1/64 Drop: N/A ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Broad Sword] Steal: LizardMn - 12, 1/32 Drop: N/A ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [BronzeShield] Steal: Orc - 6, 1/64 Drop: Sunder* - 1/1* NutTroop - 1/128 *It says 100%, but he does not always drop it. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Buckler] Steal: N/A Drop: Ghost - 1/64 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Burglar Garb] Steal: Vampire - 3, 1/128 Drop: Nitemare - 1/128 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Clay Vase] Steal: Tar Man - 12, 1/32 Drop: N/A ToxicMan - 12, 1/32* *All three versions of ToxicMan has the same drop rate. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Claymore] Steal: Armor - 16, 1/8 Drop: Patrio* - 1/8 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Clothing] Steal: Zombie - 12, 1/32 Drop: N/A Thanotos - 6, 1/64 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Crepe Cape] Steal: N/A Drop: Phantom - 1/64 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Croc Tear] Steal: BarbBulb - 16, 1/8 Drop: N/A Cacti - 16, 1/8 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Cuirass] Steal: HyperBot - 6, 1/64 Drop: ProtoBot - 1/64 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [DamascusMail] Steal: DeathBot - 6, 1/64 Drop: N/A ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Diamond Ring] Steal: Gold Egg - 6, 1/64 Drop: N/A ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Diana'sDress] Steal: N/A Drop: Revenant - 1/256 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Divine Helm] Steal: N/A Drop: Gold Egg - 1/256 Wraith - 1.128 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Dragonfang] Steal: N/A Drop: RedDrake - 1/256 IceDrake - 1/256 Sample 4*- 1/256 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Dragon Armor] Steal: N/A Drop: D.Lord* - 1/1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Dragon Blade] Steal: D.Lord* - 32, 1/1 Drop: N/A ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Dragon Tear] Steal: N/A Drop: D.Zombie*- 1/128 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Dream Ring] Steal: Cawer* - 12, 1/32 Drop: N/A ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Dynamite] Steal: Elder* - 12, 1/32 Drop: N/A ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Fat Frog] Steal: Hopper - 3, 1/128 Drop: Sleepy - 1/256 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Firecracker] Steal: N/A Drop: Lava Man - 1/64 Chimera* - 1/64 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Fish-Head] Steal: Dolphin* - 16, 1/8 Drop: N/A Angler* - 32, 1/2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Flame Shield] Steal: N/A Drop: LizardMn - 1/256 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Flame Spear] Steal: N/A Drop: Fly Man - 1/64 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Gale Javelin] Steal: N/A Drop: Insector - 1/128 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Gems] Steal: Tricker - 12, 1/32 Drop: N/A ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Gideon'sGarb] Steal: N/A Drop: Armor - 1/64 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [GooKingSword] Steal: N/A Drop: Goo King - 1/256 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Green Apple] Steal: Audrey - 12, 1/32 Drop: Garr (1)*- 1/32 Goo King - 32, 1/1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Hawk's Ring] Steal: Nitemare - 3, 1/128 Drop: N/A ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Healing Herb] Steal: Eye Goo - 16, 1/8 Drop: N/A Mage Goo - 12, 1/32 Puff Goo - 16, 1/8 Guard** - 16, 1/8 Roach** - 16, 1/8 GntRoach - 16, 1/8 KingToad - 16, 1/8 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Heat Shotel] Steal: Newt - 3, 1/128 Drop: N/A ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [High Boots] Steal: N/A Drop: Ghoul - 1/64 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Holy Avenger] Steal: N/A Drop: ArchMage - 1/1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Holy Mantle] Steal: N/A Drop: Stallion*- 1/64 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Holy Robe] Steal: Adept - 3, 1/128 Drop: N/A ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Icicle] Steal: N/A Drop: Chimera* - 1/64 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Iron Helm] Steal: N/A Drop: Guard** - 1/128 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Ivory Dice] Steal: N/A Drop: Bomber - 1/128 BombSeed - 1/64 Egg Gang - 1/64 PipeBomb - 1/64 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Katzbalger] Steal: N/A Drop: Assassin - 1/64 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Laquer Helm] Steal: N/A Drop: BoltLord - 1/128 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [LeatherArmor] Steal: Ghoul - 12, 1/32 Drop: N/A ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Lgt.Clothing] Steal: Assassin - 12, 1/32 Drop: N/A ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Life Shard] Steal: Rocky* - 6, 1/64 Drop: Gonghead - 1/256 Sunder* - 1, 1/256 Gonger - 1/128 Ice Toad - 3, 1/128 Bully 1* - 1/128 Golem(1)*- 12, 1/32 Big Bulb - 1/128 Golem(2)*- 12, 1/32 Stallion*- 16, 1/8 GooTitan - 6, 1/64 KingToad - 3, 1/128 Sample 8*- 32, 1/2 Sample10*- 16, 1/8 Sample11*- 16, 1/8 Sample12*- 16, 1/8 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Lifestealer] Steal: N/A Drop: Vampire - 1/128 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Mage's Robes] Steal: Emitai* - 32, 1/2 Drop: N/A ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Magic Shard] Steal: Torast* - 3, 1/128 Drop: N/A Kassen* - 3, 1/128 Galtel* - 3, 1/128 Doksen* - 3, 1/128 Amalgam* - 12, 1/32 Reaper - 6, 1/64 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Magician Rod] Steal: Gisshan* - 16, 1/8 Drop: Emitai* - 1/2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Magma Armor] Steal: N/A Drop: Vulcan - 1/32 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Mandrake] Steal: Eye Bulb - 12, 1/32 Drop: Audrey - 1/32 Big Bulb - 12, 1/32 Plant42 - 16, 1/8 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Marbles] Steal: Gooey - 12, 1/32 Drop: ArmorBot - 1/32 ProtoBot - 12, 1/32 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Mind Shield] Steal: N/A Drop: Drak - 1/256 Newt - 1/256 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Mist Armor] Steal: N/A Drop: Mist Man - 1/64 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [MithrilArmor] Steal: N/A Drop: Vagabond - 1/64 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Molotov] Steal: Nut Mage - 32, 1/1 Drop: N/A ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Moon Sword] Steal: Vagabond - 6, 1/64 Drop: N/A ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Moon Tears] Steal: Ammonite*- 3, 1/128 Drop: N/A ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Moxa] Steal: N/A Drop: FireSlug - 1/64 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [MultiVitamin] Steal: Gonger - 6, 1/64 Drop: Tar Man - 1/128 ZombieDr - 12, 1/32 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Napalm] Steal: Magmaite - 12, 1/32 Drop: N/A Myria* - 1, 1/256 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Old Popper] Steal: N/A Drop: Goblin - 1/32 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Panacea] Steal: Lizard - 6, 1/64 Drop: Man Trap - 1/128 FireSlug - 6, 1/64 NutArchr - 1/64 BoltArch - 12, 1/32 Thanotos - 1/64 Dragnfly - 16, 1/8 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [PhantomDress] Steal: N/A Drop: Reaper - 1/64 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [PointedStick] Steal: Man Trap - 32, 1/2 Drop: N/A ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Power Food] Steal: Nue (1)* - 3, 1/128 Drop: N/A Nue (2)* - 6, 1/64 Scylla* - 12, 1/32 Charyb* - 12, 1/32 D.Zombie*- 12, 1/32 Hobgobln - 6, 1/64 Manmo* - 32, 1/1 FoulWeed - 6, 1/64 Sample 1*- 12, 1/32 NightBat - 3, 1/128 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Protectors] Steal: N/A Drop: GooTitan - 1/128 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Protein] Steal: Balio* - 1, 1/256 Drop: Scylla* - 1/32 Vulcan - 6, 1/64 Charyb* - 1/32 Scorpion - 1/64 FoulWeed - 1/64 NightBat - 1/128 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Rare Book] Steal: Codger - 6, 1/64 Drop: N/A ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Rice Ball] Steal: VileWeed - 32, 1/1 Drop: N/A ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Ring of Fire] Steal: Sample 4*- 3, 1/128 Drop: Sample11*- 1/64 RedDrake - 3, 1/128 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Ring of Ice] Steal: IceDrake - 3, 1/128 Drop: Sample10*- 1/64 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Robe of Wind] Steal: N/A Drop: BoltMage - 1/128 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Royal Armor] Steal: N/A Drop: Magmaite - 1/64 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Royal Dagger] Steal: N/A Drop: Bolt - 1/128 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Rufad's Spear] Steal: N/A Drop: Berserkr - 1/64 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Scale Mail] Steal: Patrio* - 16, 1/8 Drop: N/A Garr (1)*- 12, 1/32 Fly Man - 12, 1/32 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Scramasax] Steal: N/A Drop: BlueGbln - 1/32 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [SeekingSword] Steal: Mist Man - 1/63 Drop: N/A ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Shaman'sRing] Steal: N/A Drop: Adept - 1/256 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Silver Knife] Steal: Claw* - 16, 1/8 Drop: N/A ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Silver Mail] Steal: Mikba* - 12, 1/32 Drop: N/A MultiBot - 6, 1/64 Sample 3*- 12, 1/32 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Skill Ink] Steal: N/A Drop: Codger - 1/64 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Soul Gem] Steal: ArchMage - 16, 1/8 Drop: Ice Toad - 1/128 Wraith - 3, 1/128 Spiker - 1/256 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Speed Boots] Steal: N/A Drop: Claw* - 1/32 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Swallow Eye] Steal: Slasher - 3, 1/128 Drop: Ripper - 1/256 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Taser] Steal: Volt - 3, 1/128 Drop: N/A Thunder - 6, 1/64 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [ThievesKnife] Steal: N/A Drop: Tricker - 1/128 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Thunder Ring] Steal: N/A Drop: Sample12*- 1/64 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Tiger's Cap] Steal: N/A Drop: GntOrc - 1/128 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Titan Belt] Steal: GntOrc - 12, 1/32 Drop: Orc - 1/128 Drak - 6, 1/64 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Vitamin] Steal: Gonghead - 6, 1/64 Drop: Eye Goo - 1/64 Pooch* - 16, 1/8 Puff Goo - 1/64 Bomber - 6, 1/64 Roach** - 1/64 Lava Man - 12, 1/32 GntRoach - 1/64 BombSeed - 16, 1/8 PipeBomb - 12, 1/32 Clone - 16, 1/8 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Vitamins] Steal: HugeSlug*- 12, 1/32 Drop: Eye Bulb - 1/64 Sample 2*- 12, 1/32 Cerebus - 1/64 ZombieDr - 1/128 Plant42 - 1/128 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Vodka Shot] Steal: Mad Gong - 16, 1/8 Drop: HyperBot - 1/64 BarbBulb - 1/64 Cacti - 1/64 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Waistcloth] Steal: BossGbln - 6, 1/64 Drop: Gisshan* - 1/8 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Wisdom Fruit] Steal: Gazer* - 12, 1/32 Drop: TankBot - 1/64 Shroom* - 3, 1/128 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Wisdom Ring] Steal: N/A Drop: Shroom* - 1/64 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Wisdom Seed] Steal: Mage Goo - 1, 1/256 Drop: Bully 2* - 1/128 Ghost - 3, 1/128 Spectre - 3, 1/128 Thrasher - 12, 1/32 TankBot - 12, 1/32 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ ================= Skill List [SKLL] ================= Lists the skills in alphabetical order, and the enemies in chronological order with masters at the very end (so if you search up Blind, you will find that the first enemy is Ripper (earliest) and Clone (last one to use it) is last. If the skill is only learnable by manipulating the enemy in some way (such as blinding a Tricker to learn Target), the method of getting them to use it will be listed in parenthesis next to the enemy's name. I will also tell you what causes the enemy to stop using the skill, if it needs it. This is meant to be an easy-to-use list that briefly covers how to learn the skills, and will not go over the entire AI; just look at the enemy's entry above to see more detailed info :P. NOTE: A * represents a missable or boss enemy. A * next to the name of a skill means that the skill itself is missable if certain conditions are not met or the last enemy that teaches it is defeated (the conditions for missing the skill will be explained below the skill). And, as with the Item List, this isn't the best looking format, but it will have to do :D. [Air Raid] - Bomber Magmaite PipeBomb (Used until 1/4 HP) Sample 8* Hopper (Used until it's alone) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Aura] - Ladon (9 levels) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Backhand] - Durandal (3 levels) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Bad Back] - Codger Elder* (Turns that are multiples of 3) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Barrier] - Emitai (Master, 2 levels) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Benediction] - ArchMage (Character is alone) Hondara (8 levels) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Berserk] - Berserkr (Once after reaching 1/4 HP) Giotto (5 levels) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Blind] - Ripper Tricker (Used until Blinded/reaching 1/4 HP) Lizard Bully 3* Claw* BoltArch (Possibly used on first turn; always used when BoltMage is present) Clone ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Blitz] - HyperBot (Used until third turn. If you attack it with a thunder attack on the third turn, you will get up to 5 turns (4 if it already went that turn) to learn it) Shroom* (Used until reaching 1/4 HP) GntOrc ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Blizzard]* - Deis* (5 levels) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Bone Dart] - Ghoul Angler* (Used on turns that aren't multiples of 3) ZombieDr (Used until reaching 1/2 HP or another enemy reaches 1/4 HP) Sample 5* (Same as Angler) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Burn] - Mage Goo (Used until Blinded) GooTitan (Used until reaching 1/4 HP or if the 1st character's level is 46+) Lava Man (Used from 1/2 HP on, unless hit with a Fire attack) Goo King (Used until it flees/it's apple is stolen) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Celerity]* - Deis* (15 levels) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Charge] - Volt (Always used until hit with a Thunder attack) ArmorBot Mad Gong Goo King Fahl (2 levels) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Charm]* - Meryleep* (2 levels) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Chill] - Arwan* Revenant ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Counter] - Fahl (4 levels) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Cure] - Drak (Used once Paralysis is removed unless attacked) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Demonbane] - Hachio (4 levels) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Disembowel] - Assassin (Used on turns that aren't multiples of 2) Bunyan (10 levels) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Double Blow] - NutTroop (Used on turns that aren't multiples of 2) LizardMn (Used until reaching 1/2 HP/item is stolen) Claw* Scorpion (Used until enemy is alone) GntCrab (Used until enemy is alone) Egg Gang (Used on turns that are multiples of 2) Elder* (Used on turns that aren't multiples of 3) Sample 4* (Same as Elder) Sample 7* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Douse] - GntRoach (Used when FireSlug/Fly Man enable the Special Flag) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Ebonfire] - Gooey (Used when 1st character's level is 51+) NOTE: May also be learned from an enemy that uses MagicShuffle ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Enlighten] - Emitai (Master, 6 levels) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Evil Eye] - Sample 4* (Used on turns that are multiples of 3) Vampire (Used when alone) Myria (Used before reaching 1/2 HP) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Feign Swing] - Manmo* (Used until reaching 1/2 HP) Durandal (2 levels) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Flame Strike] - Fly Man Clone ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Flying Kick] - Tricker (Used until reaching 1/4 HP/it's item is stolen) Codger (used when reaching 1/5 AP) Magmaite ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Focus] - Weretigr* (Used on turns that are multiples of 2) Reaper (Used on turns that aren't multiples of 2) Manmo* Bunyan (5 levels) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Frost] - Mygas (1 level) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Frost Strike] - Patrio* (Used after reaching 1/2 HP) Bolt Armor ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Gloom] - Bat (Used when reaching 1/4 HP) NightBat ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Holy Strike] - Ladon (5 levels) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Inferno]* - Deis* (2 levels) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Influence] - BossGbln (Used unless enemy is alone) KingToad (Used unless enemy is alone) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Intimidate] - Hobgobln Dolphin* (Used on turns that aren't multiples of 3) D'lonzo (3 levels) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Jump] - Rocky* (Used on turns that aren't multiples of 3) Roach (Used when an enemy is killed) GntRoach (Used unless the Special Flag is enabled by FireSlug/Fly Man) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Kyrie] - Hondara (5 levels) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Last Resort] - Orc (Used on the first turn) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Lavaburst] - Vulcan (Used when hit with a Fire attack) Shroom* Magmaite (Used after reaching 1/2 HP) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Magic Ball] - Egg Gang (Used on turns that are multiples of 2) Nitemare Mygas (6 levels) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Meditation] - Adept (Used on turns that aren't multiples of 2) Mygas (4 levels) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Mighty Chop] - Newt (Used until it's item is stolen) Hachio (2 levels) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Mind Flay] - Slasher ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Mind Sword] - ArchMage Emitai (Master, 4 levels) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Mind's Eye] - Ladon (3 levels) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Monopolize] - D'lonzo (2 levels) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Multistrike] - Mikba* Phantom (Used on turns that are multiples of 2) Ammonite* (Used until the enemy is alone) Sample 3* (Same as Mikba) Sample 6* (Same as Ammonite) Revenant ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Myollnir]* - Deis* (8 levels) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Purify] - Hondara (2 levels) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Recall] - Yggdrasil (5 levels) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Resist] - Mikba* (Used until reaching 1/2 HP) Stallion* Gold Egg Sample 3* (Same as Mikba) Sample10->12* (Used after reaching 1/2 HP) Fahl (6 levels) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Rest] - Eye Bulb ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Risky Blow] - Gaist* Sample 9* Armor Bunyan (2 levels) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Sacrifice] - BombSeed (Used after reaching 1/2 HP) TankBot (Used when the enemy is alone/hit with a Thunder attack) PipeBomb (Used after reaching 1/4 HP) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Sanctuary] - Gaist* (Used until reaching 1/2 HP) Sample 9* (Same as Gaist) Myria (Used until reaching 1/2 HP) Yggdrasil (2 levels) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Shadowwalk]* - Meryleep* (5 levels) NOTE: Astral Warp is identical to Shadowwalk, but isn't able to be learned, sadly :/. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Shield] - Yggdrasil (8 levels) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Sirocco]* - Deis* (11 levels) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Snap] - Pooch* (Used until reaching 1/2 HP) Weretigr* (Used on turns that aren't multiples of 2) Scylla/Charyb* Dragnfly Sample 4* (Used on turns that aren't multiples of 3) Plant 42 (Used until the enemy is alone) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Snooze] - Eye Goo (Used after the 10th turn) Sleepy ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Spirit Blast] - Golem* (One uses it on turns that are multiples of 2, while the other uses it on turns that aren't multiples of 2, so one will always be using it) Hobgobln ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Steal] - D'lonzo (4 levels) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [SuddenDeath] - Giotto (8 levels) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Super Combo] - Bunyan (8 levels) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Target] - Tricker (Used when Blinded) NutArchr (Used when Blinded) Assassin (Used on turns that are multiples of 2) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Thunder Clap] - Angler* (Used on turns that are multiples of 3) MultiBot (Used when hit with a Thunder attack) Sample 5* (Same as Angler) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [ThundrStrike] - Mist Man ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Timed Blow] - GooTitan (Used when reaching 1/4 HP/1st character's level is 46+) Thrasher ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Tornado] - Insector (Used after reaching 1/4 HP/enemy is alone) Scorpion (Used when the enemy alone) Goo King (Used when it's item is stolen) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Transfer] - TankBot (Used until reaching 1/4 HP/enemy is alone/hit with a Thunder attack) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Triple Blow] - DeathBot (Used on turns that are multiples of 2, starting from turn 4) D.Lord* Vampire (Used when the enemy is alone) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Trump] - Giotto (2 levels) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Tsunami]* - Ammonite* Sample 6* Dolphin* (Used on turns that are multiples of 3) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Typhoon] - Mygas (8 levels) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Unmotivate] - Goblin (Used when not Influenced) Durandal (1 level) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Wall of Fire] - Scylla/Charyb* MultiBot (Used when hit by a Fire attack) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [War Shout]* - Meryleep* (8 levels) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [WardofLight] - Ladon (7 levels) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Wind Strike] - LizardMn (Used until reaching 1/4 HP) ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ ================ Copyright [COPY] ================ This guide was made by me, and as such only I get to say when an where it appears, so if I see it anywhere that I did not specifically give permission for it to be, I will likely not be a very happy camper. Mostly everything in this guide is information that I found, the rest of it is from those in the credits section, there are those that like to take other's work, and call it their own, and that is not something I want to see happen to my guide, or any other guide anywhere, and if I do see it, you can bet that I will be on you like Rei was to Loki, and we all know what happened to that poor bastard :P. If you want to use any part of my guide, just ask me, and I will likely say yes as long as it isn't for anything commercial, or for monetary gain, because I am not making any money off of this, and neither should you. The game, and the characters in it are all copyrighted to CAPCOM, so if you decide to steal from them, they probably will not be that happy about it either :P. Basically, this guide is copyrighted to me, so just don't steal it, okay? ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ ============== Credits [CRDT] ============== In no particular order: LBoshka - The checksum data helped me with a good bit, since it is harder to edit the character stats normally to where I needed them, thanks! DavidK5 - For the chat logs, and your wonderful guide which I still use when I play... It has everything you could ask for... except maybe the info in this guide :P. Your suggestions have been helpful to me as well, you are pretty much the one who got me started on everything, thanks for the help, and thanks for the awesome guide >:D. bmecoli - For the data you had found in your time looking through the game data, it is what helped me see what everything was, and where to look for the enemy data in the first place (I had figured it was in the battle files :P). Without the list you gave me, I would likely not be as far as I am now, thank you :D. He also got me into learning ASM, which has helped me uncover a bit of extra information, such as the drop rates (which I had figured out on my own a little before through hours of testing) and true resistance values :P. slivers7/ZC Liu - For the resistances section, for helping me solve some of the unknown data sections, along with the enemy testing, and for the guide that made me want to know everything about the enemies to begin with (you started it and then stopped... I didn't like not having a full list of that data :P). I also can't forget to thank you for putting up with my ginormous emails... but everybody on the board has to put up with it as well XD. StarryKnights - For annoying me enough to keep me going XD. Some of the questions you and everybody else asked me has made me want to learn more as well. CAPCOM - For this game, which is one of my favorite games out there, along with the other Breath of Fire games. CJayC - For keeping GameFAQs going, and for hosting my file so I don't have to put a link on the board that will be seen by less :P. And to everybody that was interested in my progress (on the guide itself, or the mod I will be working on now >:3), I probably would not have tried to do this guide if nobody was even interested, and I was actually surprised to see anybody interested at all :P. In case you did not see it at the top (i.e. you are blind like me :D), my email is butterypeanut@yahoo.com, and i usually check it pretty often, so if you have any questions/comments/suggestions, just send them to me. For hate mail, you can bet that I will promptly delete them, and possibly retaliate with a pretty happy email of my own ^_^. END OF FILE.