-------------------------------------------------------- Aedis Eclipse Secret Characters/Special Characters FAQ (V 2.0) © 2007 - Aspect Of Shadows (ShadowAspect) -------------------------------------------------------- Note: **Under Construction - Please Note This List Will Grow** Table Of Contents (TOC): 1. (TOC) Table Of Contents (You Are Here) 2. (DIS) Disclamer/Update List 3. (SEC) Secret Characters - a. (VAL) Valoza b. (TAE) Taerdus c. (LUL) Lululala d. (SIC) Sicily e. (ZIO) Zio f. (XEN) Xena g. (BOR) Borgon h. (MAR) Marmilla i. (GAT) Gatrei j. (SYL) Sylvia k. (ELE) Elena 4. (SPL) Special And Semi-Special Characters a. (QUI) Quinn b. (GON) Gon c. (KER) Keri d. (MAR) Mary e. (HAN) Hank f. (JUL) Jules g. (SOR) Sorbet h. (MARC) Marcos i. (JUN) Junka j. (NAT) Natalie k. (BLK) The Black Knight l. (RUM) Rumien m. (MUS) Mushin n. (MER) Merrisetra 0. (BLA) Black Dragon p. (RAB) Rabalon q. (JAM) Jamira r. (DOL) Dolemia s. (NAH) Nahnilad t. (HAR) Haratorte u. (ATR) Atrapollus v. (GRO) Grozen w. (CAL) Calamity x. (DUO) Duo y. (LIZ) Liza z. (HER) Herault aa. (GEK) Geknos bb. (FRA) Franz cc. (KAR) Karen dd. (ALL) Allie ee. (MON) Mongol 5. (SUM) Summons a. (MOR) Morion b. (DRG) The Dragon Fiend c. (GIG) Giga Suit 6. (NGC) Named Generic Clones 7. (THX) Special Thanks ---------------------------------------------------------------- 2. Disclaimers/Update List (DIS) This FAQ is a culmination of different works pulled off of the net (in particular GameFAQs) including my own and compiled together by me. This FAQ is only to be posted on GameFAQs' site (and associated sites of GameFAQs) unless otherwise requested ahead of time to myself. The associated rights of Generations Of Chaos, GoC, Aedis Eclipse, and other games that might be mentioned herein belong to NIS America, Idea Factory, and other associated labels of said companies as appropiate. GameFAQs rights belong to Gamespot and associated labels of said company as appropiate. My handle is Aspect Of Shadows normally, however I'm posting this FAQ under "ShadowAspect". Both names are one and the same to myself. Please do not post parts or the whole of this FAQ without this disclamer attached. Also, be sure to see the Special thanks section for contributors that have helped me put together this FAQ as it is their efforts along side my own that have made this possible and their work is credited within this FAQ there. It goes without saying that you may not attempt to make a profit off of this work without my expressed permission. This includes both individuals and organizations such as (but not limited to) publishing groups and other websites. Legal recourse may result if this disclaimer is violated at the discression of this FAQ's writer (namely me). *Spoiler Alert* - Note that some character descriptions may contain game spoilers. As a result, be advised that if you read this FAQ you do so at your own risk. Update History Work done during Version 1: --All Secret Characters (98% Complete Overall) --29 Special/Semi Characters covered, Including all characters from Lower World Arc (40% Complete Overall) --3 Summon Characters Done (5% Complete Overall) --64 Generics Categorized (34% Complete Overall) --Documentation And Other Associated Sections Of A Non-Gameplay Variety. 2.0 - New Characters Added To Special/Semi-Special Section (Allie, Mongol) More characters added to Generics List ----------------------------------------------------------------- 3. (SEC) Secret Characters This section here will cover the 11 specific reaccuring "Secret Characters". There are a few common points to these characters: -- They are available on all 3 story arcs (but in different places) -- They are recruited by triggering an "Event" with a character. This is done by using the base's "Explore" command when an allied character is on this base's tile for at least one full turn that the character in question is hiding at (thus allowing you to explore the location with him/her/it). -- Each character found in this manner will not be available till after the current map you are playing has been completed assuming you are playing with the maximum number of allowed units at the time the battlefield is started that you do the event on. If you're under this limit then you may use the character right away (also applies to any character recruited normally). -- Each Character comes pre-equipped with their own gear and special spells/attacks. These attacks and items are many times sellable and recoverable thru the shop interface so that (with enough cash) you can get multiples for other characters. Note, that any item or skill in yellow that you do sell will NOT be recoverable. -- Each character is in fact a character associated with a different "IF" game outside of this one....thus they have no strong impact in this game's story outside of being summoned heroes (the intro of the game, the very first time you play is how they are summoned to the world of Aedis Eclipse) who are all seeking "The Wielder Of Light" and much like other back up characters you recruit have no direct interactions with characters in the story arc you are in at the time. -- Each one of these characters are on average stronger then anyone you can normally get to join your party and many times are even stronger then most of the people you fight one on one on a level by level basis. They also usually come with units of a significantly higher tier then normally available to the rest of your party (on average). -- Each character has their own special skill and level up chatter much like the normal main characters of a story line. -- Each character will in some way, shape, or form ask you to take them with you. If you want them to come along with you, you need the answer "Yes" to them. Descriptions of characters follow below....note that unless specified all info on a character will refer to the description given in this section. Note also that the character's level will always be the same level as the highest leveled party member you have at the time that you trigger the event. As such the character's stats are not listed as they will vary depending on what level you get them at. Only the constant variables will be listed below. When the "Found At" section is listed, it will refer to where each character is located at based on if you started the Lower World Campaign (Quinn's Story), the Surface World Campaign (Duo's Story), or the Divine World Campaign (Atrapollus' Story). Note also that these units sometimes have special formation commands that they can give to their units and will be listed where appropiate. ----- a. (VAL) Valoza "The Lord Of Thunder" (a.k.a. Valz) Class: General Element: Neutral Starting Equipment: - Light Silver - Guardian Mail - Floating Stone - Starting Skills: - - - - - Courageous Voice (Buff, All, Morale +10%, 100% Effect) 180 SP - Lightning Void (Special Attack, All, 8 Wind/Physical Pts, 100% Hit) 200 SP Units: Knights (HP: 500, Atk: 21, Def: 4, Psy: 2, Spd: 5, Phys. Melee) Secret Service (HP: 650, Atk: 43, Def: 9, Psy: 2, Spd: 6, Phys. Melee) Special Notes: Has an insane move and jump ratio, allowing this character to travel farther then just about any other character in the game. Starts With Level 5 Wind Magic and 5 Weapon Skill. Found At: Lower: Wautuck Region, Derikine "Star" Base Surface: Maltis Region, "Yerwa Lighthouse" Tower Divine: Lonedan Region, Doriff Village "Star" Base Trivia: Member Of The Liberation Army in GoC 4 (GoC US) ----- b. (TAE) Taerdus (a.k.a. Todd-Less, a.k.a. Toodles) Class: Shadow Knight (Race: Undead) Element: Dark Starting Equipment: - Lapute - Spirit Armor - Spirit Shoes - Starting Skills: - - - - - Black Wave (Debuff, All, Attack -30%, Defense -30%, 100% Hit) 200 SP - Dark Wolf (Special Skill, All, 8 Physical Dmg, 100% Hit) 200 SP Units: Bone Knights Normal Stats: (HP: 410, Atk: 17, Def: 3, Psy: 2, Spd: 5, Phys. Melee) Day Stats: (HP: 410, Atk: 3, DEF: 0, Psy: 0 Spd: 1, Phys. Melee) Night Stats: (HP: 410, Atk: 68, Def: 12, Psy: 8, Spd: 20, Phys. Melee) Note - Has Different Character Sprites At Night Dullahan Normal Stats: (HP: 610, Atk: 27, Def: 2, Psy: 0, Spd: 5, Phys. Melee) Night Stats: (HP: 610, Atk: 40, Def: 3, Psy: 0, Spd: 7, Phys. Melee) Special Unit Formation: Invisible (Atk & Int +50%, Spd & Acc -50%) Special Notes: This character has stronger stats at night and weaker stats during the day. Can Resist Death Attacks Found At: Lower: Alkina Region, Jeumona "Star" Base Surface: Gaubalia Region, Yeshere "Star" Base Divine: Gilbeim Region, Nadack "Star" Base Trivia: From GoC 4 (GoC US). Seeks revenge on the "Saint Delus Society" (the group responsible for sending some of the secret characters from other worlds to Aedis). ----- c. (LUL) Lululala "The Queen Of The Damned" Class: Black Wizard (Race: Devil) Element: Dark Starting Equipment: - Witch Staff - Dark Eye Robe - Wood Pixie Shoes - Starting Skills: - - - - - Timeshift (Night) [Shifts the whole map to the night phase] 200 SP - Demon Curse (Special Skill, All, Debuff, Attack -30%, Defense -30% Magic -30%, Psyche -30%, 100% Hit) 200 SP Units: Vampire (2 rows) Normal Stats: (HP: 410, Int: 17, Def: 3, Psy: 2, Spd: 5, Magic Missile) Day Stats: (HP: 410, Int: 5, Def: 0, Psy: 0, Spd: 1, Magic Missile) Night Stats: (HP: 530, Int: 68, Def: 12, Psy: 12, Spd: 20, Magic Missile) Note - Has Different Character Sprites At Night Special Unit Formation: Dark Shadow (Atk & Def -20%, Int & Psy +30%) Special Notes: This character has increased stats when fighting at night. Starts with Level 5 Dark Magic. Has resistance to Sleep attacks and Accuracy Reduction effects. Found At: Lower: Cook Road Region, at or after 2nd story visit, Kahd "Star" Base Surface: Dorand Region, Roan Town Divine: Gilbeim Region, Aurdol Fort Trivia: From GoC 4 (GoC US) ----- d. (SIC) Sicily Class: Magic Gunner Element: Neutral Starting Equipment: - Silver Pistol (Movable Radius, 3 Holy Dmg., 100% Hit, ) 110 SP - Star Robe - - Starting Skills: - - - - Death Machinegun (All, 1 neutral dmg, 10% Hit, ) 300 SP - - Decablast (Special Skill, Movable Radius, 5 Neutral Dmg, 70% Hit, ) 200 SP Units: Magic Hunter Magic Gunner Special Unit Formation: Phoenix Rising (Atk, Def, Int, & Psy -20%, Spd +60%, Acc +20%) Special Notes: Death Machinegun grows in strength based on the number of units still alive upon activation. Decablast has a smaller then average hit radius then most normal skill attacks. Has better then average move range. Silver Pistol has twice the normal hit radius when used as item. Found At: Lower: Judeon Region, Bavalosk Town Surface: Judeon Region, Bavalosk Town (Campaign Part 2) Divine: Judeon Region, Bavalosk Town Trivia: Personality-wise, is gullable. ----- e. (ZIO) Zio Class: Paladin Element: Holy Starting Equipment: - Light Sliver - Guardian Mail - Aquamight Boots - Starting Skills: - - - - - Lunar Prayer (All ,HP Heal 80%, +20% Spd, 100% Hit) 200 SP - Last Reckoning (Special Skill, All, 9 Holy Dmg, 100% Hit) 260 SP Units: Saints Normal Stats: (HP: 460, Atk: 23, Def: 4, Psy: 3, Spd: 5, Phys. Melee) Day Stats: (HP: 460, Atk: 32, Def: 5, Psy: 4, Spd: 7, Phys. Melee) Night Stats: (HP: 460, Atk: 13, Def: 2 Psy: 1, Spd: 3, Phys. Melee) Crystal Dragons Normal Stats: (HP: 580, Atk: 33, Def: 5, Psy: 2, Spd: 4, Phys. Melee) Day Stats: (HP: 580, Atk: 49, Def: 7, Psy: 3, Spd: 6, Phys. Melee) Special Notes: Found at same time as Xena. Can resist Sleep, Death, Restrict, and Switch attacks as well as Speed, Morale, and Accuracy debuffs. Starts with Level 5 Holy and Weapon skills. Found At: Lower: Gerphez Region, Mout "Star" Base (Chpt 12+) Surface: North East Dorand Region, Bateur "Star" Base (Chpt. 9+) Divine: Gilbeim Region, Bruhm "Star" Base (Chpt. 3+) Trivia: Parent Of Main Character From First GoC (JP Only). Married to Xena. Is of a lower class warrior family from his world (not from Aedis). ----- f. (XEN) Xena Class: Bishop Element: Neutral Starting Equipment: - Guardian Mace - Dragon Wear - Magic Orb - Starting Skills: - - - - - Green Noa (All Allies, Revive, 60% Hit, ) 200 SP - Princess Tears (Special Skill, All, 8 Holy Dmg, 100% Hit) 180 SP Units: Gordios Magic Gunners Special Notes: Found at same time as Zio. Green Noa resurrects units based on int score of caster and Neutral Skill level. Found At: Lower: Gerphez Region, Mout "Star" Base (Chpt. 12+) Surface: North East Dorand Region, Bateur "Star" Base (Chpt. 9+) Divine: Gilbeim Region, Bruhm "Star" Base (Chpt. 3+) Trivia: Parent Of Main Character From First GoC (JP Only). Married to Zio. Is of near royality from her world (not from Aedis). ----- g. (BOR) Borgon - Bounty Hunter Class: Armor Knight Element: Neutral Starting Equipment: - Rompaea - Brass Plate - - Starting Skills: - - - - - - Heroic Voice (Special Skill, All Allies, Buff, Morale +50%, 100% Hit) 200 SP Units: Armor Knights (2 Rows) (HP: 1100, Atk: 22, Def: 4, Psy: 1, Spd: 4 Phys. Melee) Special Notes: Starts With Level 5 Weapon Skill. Found At: Lower: Galhara Region, Lusone Town (Campaign Part 2, Chpt. 1) Surface: Galhara Region, Lusone Town Divine: Galhara Region, Lusone Town Trivia: A Widower (wife died 3 years prior to game). ----- h. (MAR) Marmilla Class: Dark Mage (Race: Devil) Element: Dark Starting Equipment: - Ebony Staff - Star Robe - - Starting Skills: - - - - - - Blooming Dark (Special Skill, All, 5 Dark Dmg, 200% Hit, Psy: -30%, 100% Hit) 200 SP Units: Mummies (2 Rows) Normal Stats: (HP: 340, Int: 18, Def: 2, Psy: 4, Spd: 5, Magic ) Day Stats: (HP: 340, Int: 10, Def: 1, Psy: 2 Spd: 2, Magic) Night Stats: (HP: 340, Int: 27, Def: 3, Psy: 6, Spd: 6, Magic) Special Notes: Character stronger at night. Found At: Lower: 2nd Galhara Region, "Magician's Grave" Tower (Campaign Part 2) Surface: 2nd Galhara Region, "Magician's Grave" Tower (Chpt 10+) Divine: 2nd Galhara Region, "Magician's Grave" Tower Trivia: Grew up in a farming village (appearently in the GoC universe there are Devil Farmers O_o ). ----- i. (GAT) Gatrei Class: Dragon Master Element: Neutral Starting Equipment: - Testament - Brass Plate - - Starting Skills: - - - - New Demon Slash (All, 0 pt Physical Dmg, 100% hit) 200 SP - - Dragon Herd (Special Skill, , 7 pt Earth Physical Dmg, 100% Hit) 180 SP Unison (with Sylvia): Dragon Summon (See Summons Section - DRG For Details) Units: Dragon Riders (HP: 680, Atk: 25, Def: 5, Psy: 2, Spd: 7, Phys. Melee) Special Notes: Found at same time as Sylvia. New Demon Slash starts out at 0 power and grows by 1 for each unit still alive on the battlefield up to the max number of units available to a character based on their army rank. Can't change or unequip units. Starts with Level 5 Weapon Skills. Found At: Lower: 2nd Galhara Region, "Look Out Post 2" Tower (Campaign Part 2) Surface: 2nd Galhara Region, "Look Out Post 2" Tower (Chpt. 10+) Divine: 2nd Galhara Region, "Look Out Post 2" Tower Trivia: Defector from homeland. ----- j. (SYL) Sylvia Class: Element: Starting Equipment: - Testament - Brass Plate - - Starting Skills: - - - - - - Flaming Bravery (Special Skill, , 7 Fire Physical Dmg., 100% Hit) 200 SP Unison (with Gatrei): Dragon Summon (See Summons Section - DRG For Details) Units: Dragon Riders (HP: 680, Atk: 25, Def: 5, Psy: 2, Spd: 7, Phys. Melee) Special Notes: Found at same time as Gatrei. Can't change or unequip units. Starts with Level 5 Weapon skills. Found At: Lower: 2nd Galhara Region, "Look Out Post 2" Tower (Campaign Part 2) Surface: 2nd Galhara Region, "Look Out Post 2" Tower (Chpt. 10+) Divine: 2nd Galhara Region, "Look Out Post 2" Tower Trivia: Both Sylvia and the Narrator mis-name the skill "Flaming Bravery" as "Lionheart" when used. Has a "Dragon Fetish" (you don't want to know >.<). Defector from homeland. Hates Lizardmen, Hamsters, and Pet Fish. ----- k. (ELE) Elena Class: Cleric (Race: Elf, Change: High Priest) Element: Earth Starting Equipment: - Elf Bow - Star Robe - - Starting Skills: - - - - - - Tera Cure (Special Skill, All Allies, HP Heal 100%, 100% Hit) 150 SP Units: Earth Spirit (HP: 420, Int: 17, Def: 2, Psy: 3, Spd: 4, Magic Melee) Cleric Normal Stats: (HP: 270, Int: 14, Def: 2, Psy: 3, Spd: 7, Magic Missile) Day Stats: Special Notes: Requires opening a special path to the otherwise inaccessible Recruiter Location. Special paths can be found at Gaff and Mekous. Starts with Level 3 Earth And Light Skills. Found At: Lower: Runedell Region, Recruiter (See Notes) (Campaign Part 3, Chpt. 2) Surface: Runedell Region, Recruiter (See Notes) Divine: Runedell Region, Recruiter (See Notes) Trivia: Aspires to open up a "zoo of cute animals" o_O ----------------------------------------------------------------- 4. (SPL) Special And Semi-Special Characters A number of these characters you get normally, but some of these characters are in fact opponents that you fight (sometimes many times prior to recruitment) before having a chance to fight and capture them. If a character has to be captured then you also have to be able to pursuade them as well with a different character (the chance being based on a character's CHA stat). Sadly, some of these "Semi-Special" characters are actually just slightly to somewhat stronger versions of normal units with different character graphics. These characters will be pointed out as we come to them. Unlike Secret Characters listed above, these characters do not carry over for availability between the 3 story arcs, though some are available in more then one and will be noted where applicable. Also, unlike Secret characters, these characters are available thru normal means of beating them and then converting them to your side or join your side automatically when the story allows as opposed to triggering an "event" via exploring. Unless They start with some sort of stand out unit, I wont be listing unit stats for these character's units. There's a very good FAQ already on GameFAQs that goes into all of these details should you want to find out more. One final point, story characters and some unique others have special unit tactics available to them to command to their units. Those will be listed with the character where applicable. ----- a. (QUI) Quinn - Main Character Of Lower World Story Arc, Military Student Class: Rookie Samurai (Change: Young Samurai) Element: Neutral Starting Equipment: - Jyuzumaru - Fur Coat - - Starting Skills: - - - - - - Kogetsu (Special Skill, Fixed Radius Hit Range, 4 different attacks done First: 4 Physical, 100% Hit Second: 5 Physical, 80% Hit Third: 6 Physical, 60% Hit Fourth: 7 Physical, 40% Hit) 200 SP Unison: (With Gon) Justice Hammer (All, 10 Neutral Dmg, 100% Hit) 250 SP Units: Old Beetle (Two Rows) Special Unit Formation: Dragon (Atk & Int +60%, Def, Psy, Spd, & Acc -30%) Special Notes: Has a better then average jump score (story related). Note that it is lower then any character who is wearing a "Cyber Suit" (which are quite a few people in the lower world story arc) as well as any winged units. Story Related Character. Class change allows for heavy armor to be equipped. Found At: Lower: At Start Surface: Campaign Part 2 Divine: n/a Trivia: Descended from Samurai Nobility, thus why he has better then normal human jump. Friends of Gon and (sort of) Keri. In love with Alice (an NPC). ----- b. (GON) Gon Military Student Class: Rookie Fighter (Change: Unit Leader) Element: Neutral Starting Equipment: - Bardiche - Brass Plate - - Starting Skills: - - - - - - Big Bang (Special Skill, All, 7 Physical Dmg, 200% Hit) 150 SP Unison: (With Quinn) Justice Hammer (All, 10 Neutral Dmg, 100% Hit) 250 SP Units: Old Beetle (2 rows) Special Unit Formation: Death Charge (Atk & Int +70%, Def & Psy -80%) Special Notes: Has a lower then average move rate. Story Related Character. Class change allows for medium armor to be equipped. Found At: Lower: At Start Surface: Campaign Part 2 Divine: n/a Trivia: Friends with Quinn and (sort of) Keri. ----- c. (KER) Keri Military Student Class: Rich Girl (Change: Rich Brat) Element: Neutral Starting Equipment: - Modded Gun - Star Robe - - Starting Skills: - - - - - - Summon Morion (Special Skill, See Summons Section For More Details) 200 sp Unison: (With Mary) Charming Kiss (Enemy Commander, Debuff (ish), Attack +20%, Defense -70%, 100% Hit) 250 SP Units: New Beetle (2 Rows) Special Unit Formation: Dark Shadow (Atk & Def -20%, Int & Psy +30%) Special Notes: Keri starts out with Level 1 skill in all classes except Holy and Dark magic. Story Related Character. Class change allows for medium armor to be equipped. Found At: Lower: At Start Surface: Campaign Part 2 Divine: n/a Trivia: Member of Upper Class Society (Nobility) in Lower World. Aspires to be an peace reformist in Lower World Society. In love with Jules. Friends (sort of) of Quinn and Gon. ----- d. (MAR) Mary Police Commander (a.k.a. Marmot) "The Woman Who Sacrificed for Friendship" Class: Captain (Note this doesn't mean she starts out with this Army Rank in terms of how many units she can deploy) Element: Fire Starting Equipment: - Silver Mace - Brass Plate - - Starting Skills: - - - - - - Gigatomic (Special Skill, All, See Notes, 6 Magic Damage, 100% Hit) 200 SP Unison: (With Keri) Charming Kiss (Enemy Commander, Debuff (ish), Attack +20%, Defense -70%, 100% Hit) 250 SP Units: Cyber Flame Wizards (2 Rows) Special Notes: Leaves and comes back a few times in Lower World Campaign. Gigatomic seems to hit about 4 or 5 times dispite the fact that the skill doesn't seem to list this (Possible Game Bug). Story Related Character. Above Average Move and Jump score (Story Related). Leaves at the end of Part 1 (Chpt. 13) and becomes a boss in Part 2 (Chpt. 1) before returning to the party again. Found At: Lower: Chpt. 1 - Near the End Of The Battle as a Auto Member Surface: Not Found Divine: Not Found Trivia: Real Name Is Marmot. Semi-Homicidal and Alcholholic. Uses a Cyber Suit, thus the move/jump scores. ----- e. (HAN) Hank Zevas Military Commander "The Sad Warrior Of Revenge" Class: Lieutenant (Note this doesn't mean he starts out with this Army Rank in terms of how many units he can deploy) Element: Earth Starting Equipment: - Claymore - Brass Plate - - Starting Skills: - - - - - - Gaia Crush (Special Skill, All, 9 pt Physical Dmg. Rating, 100% Hit) 200 SP Unison: (With Any Generic Cyber Knight Commander) Units: Cyber Terra Knights (2 Rows) Special Notes: Leaves And Rejoins A Number Of Times of the course of the Lower World Campaign. Many times is a Guest Character (and on more then one occasion is a fail condition on many battles should he die). Story Related Character that eventually "dies" early on in Lower World Campaign. Better then normal jump score (Story Related). Found At: Lower: Chpt. 2 - As a Guest Surface: n/a Divine: n/a Trivia: Uses a Cyber Suit, thus the jump score. ----- f. (JUL) Jules Class: Bionode Element: Neutral Starting Equipment: - Flame Rapier (Movable Radius, 3 Fire Dmg., 100% Hit, ) 110 SP - Fur Coat - - Starting Skills: - - - - - - Crucifix Strike (Special Skill, Fixed Radius Range, 6 Physical damage, 100% Hit) 150 SP Unison (with any Grey Hornet Captain): Reinforcements (See Summons Section - GIG For Details) 250 SP Units: Cyber Knights (2 Rows) Special Notes: Comes and goes in Lower World Campaign. Story Related character. Better then normal move score (Story Related). Crucifix Strike seems to hit twice instead of once like the description shows (possible bug). Flame Rapier effect has twice the normal size of radius attacks when used as item. Found At: Lower: Chpt. 5 Surface: n/a Divine: n/a Trivia: Friend Of Keri (eventually becoming romantic). Is in essence a "cyborg" (not the terms they use) thus the move score. Son of President Dutei (an NPC) and cabinet member of Lodion in Lower World. ----- g. (SOR) Sorbet Class: Gunner (Change: Sniper) Element: Neutral Starting Equipment: - Forty-Five - Brass Plate - - Starting Skills: - - - - - - Units: Hunter Ashigaru Special Notes: Basically a glorified generic Found At: Lower: Chpt. 4 - After Defeat/Recruit Surface: n/a Divine: n/a Trivia: ----- h. (MARC) Marcos Class: Gunner (Cannon User) Element: Neutral Starting Equipment: - Cannon - Brass Plate - - Starting Skills: - - - - - - Cannon (Special Skill , Field Usage, 5 Square range, Unit Change -10% , 70% Hit) 200 SP Units: Can't Lead Units Special Notes: Glorified Gunner, Unit Change means it kills a certain % of a target's unit count when it takes effect. Found At: Lower: Chpt. 4 - After Defeat/Recruit Surface: n/a Divine: n/a Trivia: ----- i. (JUN) Junka "The Knight Of Tranquility" Class: Captain (Note this doesn't mean he starts out with this Army Rank in terms of how many units he can deploy) Element: Wind Starting Equipment: - Rompaea - Brass Plate - - Starting Skills: - - - New Demon Slash (All, 0 pt Physical Dmg, 100% hit) 200 SP - - - Cleft Guard (Special Skill, All, 8 pt. Physical Dmg, 100% Hit) 250 SP Unison (With Natalie) Neo Cleft Guard Units: Cyber Knight Team Junka (500 HP, Atk: 30, Def: 3, Psy: 1, Spd: 10, Phys. Melee) Special Notes: Previous Opponent in Lower World Missions. New Demon Slash starts out at 0 power and grows by 1 for each unit still alive on the battlefield up to the max number of units available to a character based on their army rank. Story Related Character. Found At: Lower: Chapt 9 - At Start As Auto Member Surface: n/a Divine: n/a Trivia: Is attracted (in love or lust??) to Natalie. Lazy. ----- j. (NAT) Natalie Class: 2nd Lieutenant (Note this doesn't mean he starts out with this Army Rank in terms of how many units he can deploy) Element: Fire Starting Equipment: - Silver Ring Mace - Fur Coat - - Starting Skills: - - - - - - Flameout (Special Skill, All, 4 hits, All hits 5 fire dmg, 70% hit) 250 SP Unison (With Junka) Neo Cleft Guard Units: Cyber Flame Wizards (2 Rows) Special Notes: Previous Opponent in Lower World Missions. Story Related Character. Found At: Lower: Chpt. 9 - At Start As Auto Member Surface: n/a Divine: n/a Trivia: ----- k. (BLK) The Black Knight Class: Black Suit Element: Neutral Starting Equipment: - Testament - Brass Plate - Holy Talisman - Starting Skills: - - - - - - Gargantas (Special Skill, All,10 Neutral Dmg, 100% Hit) 200 SP Units: Cyber Knights (2 Rows) Special Notes: Story Related Character. Starts with Level 5 to all skill types. Can resist Sleep, Death, Restrict, and Switch attacks as well as SPD, MRL, and ACC debuff effects. Leaves after completing Chpt. 10....becoming a boss by Chpt. 11. Is really what is left of Hank after story events. Found At: Lower: Chapt. 9 - 3 rounds after start as auto-member. Surface: Divine: Trivia: Does not say anything during special attack (Story Related). ----- l. (RUM) Rumien Class: Magician (Change: Wizard -or- Shadow Wizard) Element: Neutral (Change: Dark ) Starting Equipment: - Silver Mace - Star Robe - - Starting Skills: - - - - - - Units: Magicians (2 Rows) Special Notes: Basically a glorified Magician. Found At: Lower: Chpt. 5 - After Defeat/Recruit Surface: Divine: Trivia: ----- m. (MUS) Mushin Class: Samurai (Change: Shogun -or- Ronin) Element: Neutral (Change: Dark ) Starting Equipment: - Jyuzumaru - Brass Plate - - Starting Skills: - - - - - - Units: Samurai Ashigaru Special Notes: Glorified Samurai Found At: Lower: Chpt. 8 - After Defeat/Recruit Surface: Divine: Trivia: ----- n. (MER) Merrisetra Class: Valkyrie (Change: Captain -or- Artemis -or- Shadow Archer) Element: Neutral (Change: Holy -or- Dark ) Starting Equipment: - Long Bow - Brass Plate - - Starting Skills: - - - - - - Units: Hunters (2 Rows) Special Notes: Glorified Valkyrie Found At: Lower: Chpt. 10 - After Defeat/Recruit Surface: n/a Divine: n/a Trivia: ----- o. (BLA) Black Dragon Class: Shogun Element: Neutral Starting Equipment: - Jyuzumaru - Brass Plate - - Starting Skills: - - - - Red Tango (All, 0 Neutral Dmg, 70% Hit, ) 150 SP - - Units: Samurai Ashigaru Special Notes: Glorified Shogun, Red Tango grows in strength for each living unit when the skill is used. Gets 2 Attacks/Action. Found At: Lower: Chpt. 10 - After Defeat/Recruit Surface: n/a Divine: n/a Trivia: ----- p. (RAB) Rabalon Class: Demon Brawler Element: Dark Starting Equipment: - - - - Starting Skills: - - - - - - Units: Skeleton Dark Knight Special Notes: Found At: Lower: Not Found Surface: Divine: Trivia: ----- q. (JAM) Jamira Class: Devil Knight Element: Dark Starting Equipment: - - - - Starting Skills: - - - - - - Units: Bone Knights (2 Rows) Normal Stats: (HP: 410, Atk: 17, Def: 3, Psy: 2, Spd: 5, Phys. Melee) Day Stats: (HP: 410, Atk: 3, DEF: 0, Psy: 0 Spd: 1, Phys. Melee) Night Stats: (HP: 410, Atk: 68, Def: 12, Psy: 8, Spd: 20, Phys. Melee) Note - Has Different Character Sprites At Night Special Notes: Found At: Lower: Not Found Surface: Divine: Trivia: ----- r. (DOL) Dolemia Class: Dark Wizard Element: Dark Starting Equipment: - - - - Starting Skills: - - - - - - Units: Mummy (2 Rows) Normal Stats: (HP: 340, Int: 18, Def: 2, Psy: 4, Spd: 5, Magic ) Day Stats: (HP: 340, Int: 10, Def: 1, Psy: 2 Spd: 2, Magic) Night Stats: (HP: 340, Int: 27, Def: 3, Psy: 6, Spd: 6, Magic) Special Notes: Found At: Lower: Not Found Surface: Divine: Trivia: ----- s. (NAH) Nahnilad Class: General Element: Neutral Starting Equipment: - Rompaea - Brass Plate - - Starting Skills: - - - - - - Units: Knights (2 Rows) Special Notes: Found at the same time as Haratorte. Found At: Lower: Not Found Surface: Adel Region, Dorand Fort Divine: Adel Region, Dorand Fort (Campaign Part 2) Trivia: ----- t. (HAR) Haratorte Class: Paladin Element: Holy Starting Equipment: - Rompaea - Brass Plate - - Starting Skills: - - - - - - Units: Saints (2 Rows) Normal Stats: (HP: 460, Atk: 23, Def: 4, Psy: 3, Spd: 5, Phys. Melee) Day Stats: (HP: 460, Atk: 32, Def: 5, Psy: 4 Spd: 7, Phys. Melee) Night Stats: (HP: 460, Atk: 13, Def: 2 Psy: 1, Spd: 3, Phys. Melee) Special Notes: Found at the same time as Nahnilad. Found At: Lower: Not Found Surface: Adel Region, Dorand Fort Divine: Adel Region, Dorand Fort (Campaign Part 2) Trivia: ----- u. (ATR) Atrapollus Main Character Of Divine World Story Arc, Prince and Current Ruler of The Hellions Class: Dark Prince (Race: Devil) Element: Dark Starting Equipment: - Malefic Sword ( - Brass Plate - - Starting Skills: - - - - Power Up (All, Buff, Attack +20%, 100% Hit) 60 SP - - Deus Noir (Special Skill, , 7 Physical (Dark) Dmg, 200% Hit) 170 SP Unison: (With Rose) Units: Dark Knights (2 rows) Special Unit Formation: Special Notes: Story Related Character. Stronger at night. Found At: Lower: Not Found Surface: n/a Divine: At Start Trivia: ----- v. (GRO) Grozen Bodyguard Of Atrapollus Class: Demon General (Race: Fallen Angel) Element: Dark Starting Equipment: - Chrome Spear - Fur Coat - - Starting Skills: - - - - Grim Burst (Movable Radius, 1 Dark Damage, 100% Hit) 60 SP - - Aeroflash (Special Skill, , 3 Dark Dmg, Attack -30%, 100% Hit for both) 200 SP Units: Bone Knights (2 Rows) Normal Stats: (HP: 410, Atk: 17, Def: 3, Psy: 2, Spd: 5, Phys. Melee) Day Stats: (HP: 410, Atk: 3, DEF: 0, Psy: 0 Spd: 1, Phys. Melee) Night Stats: (HP: 410, Atk: 68, Def: 12, Psy: 8, Spd: 20, Phys. Melee) Note - Has Different Character Sprites At Night Special Unit Formation: Special Notes: Story Related Character. Found At: Lower: Not Found Surface: n/a Divine: At Start Trivia: ----- w. (CAL) Calamity Advisor Of Atrapollus Class: Demon Captain (Race: Demon) Element: Dark Starting Equipment: - Bear Knuckles - Fur Coat - - Starting Skills: - - - - Grim Burst (Movable Radius, 1 Dark Damage, 100% Hit) 60 SP - - Martis Vita (Special Skill, , 3 Dark Dmg, Poison, Disease, 100% Hit for all) 200 SP Units: Demon Normal Stats: (HP: 850, Int: 27, Def: 4, Psy: 5, Spd: 5, Magic Melee) Day Stats: Night Stats: Special Unit Formation: Special Notes: Story Related Character. Stronger at night and weaker during the day. Found At: Lower: Not Found Surface: n/a Divine: At Start Trivia: ----- x. (DUO) Duo Main Character Of Surface World Story Arc, Pirate Class: Pikeman Element: Neutral Starting Equipment: - Silver Spear - Fur Coat - - Starting Skills: - - - - Zephyr Dance (Fixed Radius Hit Range, 3 Neutral Dmg., 100% hit) 60 SP - Dance Slash (Special Skill, Fixed Radius Hit Range, 6 Neutral Dmg, 100% Hit) 200 SP Unison ( Units: Soldier Hunter Special Unit Formation: Special Notes: Story Related Character. Spiral Spear covers roughly half of the battlefield centered on Duo making it one of the largest radial attack skills in the game. Dance Slash covers shorter then normal area around Duo. Dance Slash hits about 3 times during the attack even though the skill description doesn't specify it as such in game. Zephyr Dance hits only in the immediate area around Duo, putting it in the group of smallest radial attacks in the game. Found At: Lower: Not Found Surface: At Start Divine: n/a Trivia: ----- y. (LIZ) Liza Partner in crime of Duo's Class: Picaroon (Race: Devil) Element: Dark Starting Equipment: - Jyuzumaru - Fur Coat - - Starting Skills: - - - - Power Blast (,5 Neutral Dmg., 100% Hit) 100 SP - - Thousand Stars (Special Skill, Fixed Radius Hit Range, 8 Neutral Dmg, 100% Hit) 100 SP Units: Dark Knights (2 Rows) Special Unit Formation: Special Notes: Story Related Character. Thousand Stars has one of the shortest radial ranges in the game, covering only in the immediate area around Liza. Found At: Lower: Not Found Surface: At Start Divine: n/a Trivia: ----- z. (HER) Herault Dispossessed Prince, Passenger on same ship as Duo. Class: Traveling Knight Element: Neutral Starting Equipment: - Claymore - Brass Plate - - Starting Skills: - - - - Double Slash (Fixed Radius Area, 1 Neutral Dmg., 100% Hit) 70 SP - Earth Slash (Fixed Radius Area, 3 Physical (Earth) Dmg., 100% Hit) 60 SP - Acro Summit (Special Skill, All, 4 Physical (Wind) Dmg, 200% Hit) 200 SP Units: Soldier Knight Special Unit Formation: Special Notes: Story Related Character. Acro Summit does extra damage against beasts. Found At: Lower: Not Found Surface: At Start Divine: n/a Trivia: Real name is Raphelos. ----- aa. (GEK) Geknos Class: Aqua Knight (Race: Frog; Change: Aqua Knight *upgrade* ) Element: Water Starting Equipment: - Aqua Saber ( - Water Guard ( - - Starting Skills: - Iceberg (,3 Water Dmg., 100% Hit) 110 SP - - - - - Units: Aqua Knights (2 Rows) Special Notes: Glorified Aqua Knight. Upgraded class is also called "Aqua Knight" but with a different sprite. Found At: Lower: Not Found Surface: After Replaying Chapter 1 or At Chapter 2 via Defeat/Recruit Divine: n/a Trivia: ----- bb. (FRA) Franz Class: Aqua Knight (Race: Frog; Change: Aqua Knight *upgrade* ) Element: Water Starting Equipment: - Saber - Kilborne - Defense Shield ( - Green Herb Starting Skills: - Double Slash (Fixed Radius Area, 1 Neutral Dmg., 100% Hit) 70 SP - - - - - Units: Aqua Knights (2 Rows) Special Notes: Glorified Aqua Knight. Upgraded class is also called "Aqua Knight" but with a different sprite. Found At: Lower: Not Found Surface: During Chapt. 1 via Defeat/Recruit Divine: n/a Trivia: ----- cc. (KAR) Karen Class: Aqua Knight (Race: Frog; Change: Aqua Knight *upgrade* ) Element: Water Starting Equipment: - Broadsword - Chest Plate - Defense Shield ( - Water Orb Starting Skills: - Double Slash (Fixed Radius Area, 1 Neutral Dmg., 100% Hit) 70 SP - - - - - Units: Aqua Knights (2 Rows) Special Notes: Glorified Aqua Knight. Upgraded class is also called "Aqua Knight" but with a different sprite. Found At: Lower: Not Found Surface: During Chapt. 1 via Defeat/Recruit Divine: n/a Trivia: ----- dd. (ALL) Allie Class: Cursed One (Race: Elf) Element: Earth Starting Equipment: - Short Bow - Star Robe - Quick Ring - Green Herb Starting Skills: - - - - Clay Spike (Movable Radius Hit Range, 1 Earth Dmg., 100% Hit) 60 SP - - Blue Cretin (Special Skill, All, 6 Water Dmg. 100% Hit) 150 SP Units: Earth Spirit (HP: 420, Int: 17, Def: 2, Psy: 3, Spd: 4, Magic Melee) Cleric Normal Stats: (HP: 270, Int: 14, Def: 2, Psy: 3, Spd: 7, Magic Missile) Day Stats: Special Notes: Story Related Character, Is sometimes a fail condition should she be defeated. Found At: Lower: Not Found Surface: Start Of Chpt. 2 - As Guest Divine: n/a Trivia: Real name is Allicia ----- ee. (MON) Mongol Class: Gladiator (Change: Berserker) Element: Earth Starting Equipment: - Flame Hammer ( - Iron Armor - Gold Bell - Starting Skills: - Landslide (Movable Radius Hit Range, 3 Neutral Dmg., 100% Hit) 80 SP - - - - - Units: Soldiers (2 Rows) Special Notes: Glorified Gladiator Found At: Lower: Not Found Surface: Chpt. 2 via Defeat/Recruit Divine: n/a Trivia: Has a bit part in Chpt. 2 ---------------------------------------------------------------- 5. (SUM) Summons ----- a. (MOR) Morion Element: Neutral Starting Skills: - Courageous Voice (Buff, All, Morale +10%, 100% Effect) 180 SP - - - - - Special Notes: Special Skill Of Keri, When first summoned Morion crashes some sort of airship onto the battlefield damaging all enemies there for 4 strength neutral damage (despite it looking like fire damage). Afterwards, Morion fights doing Physical Gun Damage until defeated. 200% Hit Score. ----- b. (DRG) Dragon Fiend Element: Neutral Starting Skills: - Dimension Warp () 200 SP - Timeshift (Dawn) [Shifts the whole map to the dawn phase] 200 SP - Courageous Voice (Buff, All, Morale +10%, 100% Effect) 180 SP - - - Special Notes: Unison Skill Of Gatrei and Sylvia, Fights as an exponentially stronger version of a Dragon Rider (Captain level) with his (or her?) own skills. USes only buffs and debuff skills. ----- c. (GIG) Giga Suit Element: Neutral Starting Skills: - Death Flash ( - - - - - Special Notes: Unison Skill Of Jules and any Grey Hornet captain. A larger then normal captain unit with a great deal of HP and a cannon weapon allowing for AoE attacks. ----- ----------------------------------------------------------------- 6. (NGC) Named Generic Clones List These are basically the "grunt" like characters that a player accrues over the course of gameplay (should a player be constantly recruiting prisoners). In simple terms, these will be the weakest types of characters you can have in comparison to other characters. A few key points to spot a clone: -- Has the same sprite as normal unnamed opponents -- Has the same picture (ex. status screen) as normal unnamed opponents (They also dont usually show a generic's eyes on their picture). -- Has no special skill >>usually<< though it should be noted that certain classes by their nature automatically can have a 6th skill such as Cannon Gunners for example. -- No special animations (such as when leveling up after a battle or using a special skill) and also dont have "chatter". Keep in mind that while these are the weakest characters you get, they are still clearly stronger then their normal unit counter- parts (even if they have the same name). The Following Characters Are Clones (And Their Classes): ----- Wintz (Cyber Flame Wizard) Melderun (Cyber Wizard) McLearson (Cyber Zephyr Knight) Kreylin (Cyber Flame Knight) Grinrea (Green Hornet - Note: Race - Machine) Dorgo (Warrior - Note: Race - Lizardman, Fire Element Change: Dragon Warrior) Donovas (Cyber Dark Wizard) Digita (Cyber Zephyr Wizard) Courd (Cyber Terra Wizard) Orobemus (Red Magician - Note: Race - Lizardman, Fire Element Change: Red Wizard) Oremio (Cyber Aqua Wizard) Minarza (Magician - Note: Change: Wizard -or- Shadow Wizard) Hargo (Cyber Holy Wizard) Gaiash (Cyber Terrorist) Fuah (Knight - Note: Change: General -or- Paladin -or- Shadow Knight) Fourd (Flame Yeti - Note: Race - Monster, Fire Element) Dohgun (Hell Hound - Note: Race - Monster, Fire Element) Blue Type Two (Blue Hornet - Note: Race - Machine) Blue Type One (Blue Hornet - Note: Race - Machine) Aquoruin (Cyber Knight) Jarker (Death Clown - Note: Race - Monster) Grover (Armor Knight) Goledo (Titan - Note: Race - Monster) Fuon (Gordio - Note: Race - Monster) Mirely (Nun - Note: Change: Bishop) Marriones (Cyber Wizard) Latos (Griffin) Ruba (Faraway) Lobango (Gladiator - Note: Change: Berserker) Kikuka (Ninja - Note: Change: Chieftain) Ichizou (Samurai) Gutchi (Bird - Note: Race - Monster) Balfrieg (Cyber Gunner) Batchi (Tengu - Note: Race - Monster) Aoa (Merman - Note: Race - Monster) Marco (Cyber Holy Knight) WhiteWhite (White Hornet - Note: Race - Machine) Ormecio (Cyber Aqua Knight) Duncan (Cyber Aqua Wizard) Melhiete (Cyber Flame Knight) Redman (Red Hornet - Note: Race - Machine) Vans (Cyber Zephyr Knight) Gyunne (Cyber Zephyr Wizard) Widow (Cyber Dark Knight) Ankroheiz (Cyber Dark Wizard) Kritt (Cyber Terra Knight) Powerking (Yellow Hornet - Note: Race - Machine) Apost (General) Ganga (Cyber Terrorist) Roel (Sniper) Kraust (Gunner) Grey 17 (Grey Beetle - Note: Race - Machine) Abnon (Dullahan - Note: Race - Undead) Aref (Ghost - Note: Race - Undead) Barunzoe (Bone Knight - Note: Race - Undead) Garzam (Zombie Dragon - Note: Race - Undead) Gorkov (Zombie - Note: Race - Undead) Henonz (Skeleton - Note: Race - Undead) Zemia (Mummy - Note: Race - Undead) Lio (Cyber Dark Wizard) Marcus (Cyber Dark Knight) Winderk (Angel Gunner) Type III - Black (Black Hornet - Note: Race - Machine) Nack (Magic Bat - Note: Race - Monster) Cherios (Valkyrie - Note: Change - Captain -or- Artemis -or- Shadow Archer) Vorken (Stone Spirit - Note: Race - Monster) ----------------------------------------------------------------- 7. (THX) Special Thanks The following people/groups deserve special consideration and thanks: NIS America - For Publishing This Game In Our Country IF Idea Factory - For cleaning up the code on this latest GoC and giving us a fun Military War Strat game like this Sony - for having the good sense to allow this to be published [GameFAQ-ers (By Handle): Lillyhime Rowde SKSith Dysie Kittierei Silvermirage Realtides DeNgO d3mpeson SephirothGD Rakoom "Final Eclipse" DarkKainDrg MasterClef rsmith7273 swift412 rapturell Angel_Drive The_ORLY_Owl xyxstradus (And all the rest, dont worry if you contributed, you'll be here) They are a good group of people working hard to promote game knowledge of this game.] [Wikipedians: Chonshu ReyBrujo "Colonies Chris" Jeff3000 HelmsC Smash CyberSkull SharkD Gtrmp For making a decent page from which I was able to get some misc. info for trivia.] [YouTube: Research sources for this FAQ, and to the three different people who posted the same official NIS flick with character info.] ^_^