__________________________________ /- Zone of the Enders: 2nd Runner \----------| \_______/- Subweapon FAQ -\_______/-------------| / \- by Majin Cloud -/ /----------------| /- E-mail: majincloud@hotmail.com /--------------| /- Version 8.5 || March 21, 2003 /-------------| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____________________ / table of contents_ / =============================== i. introduction_ ii. subweapon controls_ iii. subweapons_ - geyser - gauntlet - comet - decoy - phalanx - vector cannon - halberd - wisp - mummy - homing missile - floating mine - zero shift iv. subweapon combat tips_ v. closing_ vi. thanks and credits_ vii. version history_ viii. copyright_ =========================== ___________________ / i. introduction_ / ====================================================================== I thought I would help give more advice on subweapons and how to use them to advantage, especially in the harder modes of Zone on the Enders: 2nd Runner. This FAQ will help explain most of its attacks, when to use them and how/where you will obtain them. Nothing to difficult but something to refer to if you are having trouble understanding the subweapons and their usability. So enjoy the in depth subweapon coverage to make you an even better subweapon user. ======================================================================= __________________________ / ii. subweapon controls_ / ====================================================================== Since these subweapons are more advanced and widely used more in ZOE2 they've added an easier to use interface which changes weapons on the fly while in battle which can very useful. This section gives you the 411 on different ways you can use and rotate the subweapons. Subweapon button and gauge --------------------------------- The circle button is where all the subweapons execution comes from, giving some circumstances you need to watch your sub-gauge at the bottom of your screen while using certain subweapon, almost every action for a subweapon consumes some or a lot of the sub-gauge depending on which subweapon you are using. In some instances blocking and dash homing lasers take up the sub-gauge as well, and then there are some that don't use subweapons at all. If you are using Naked Jehuty, then the sub-gauge is always full. To re-fill your sub-gauge you need to either hit a lot of enemies at once/consecutively or find a something that looks like Metatron [but not Metatron], that's called "sub-energy" to re-fill it. But I've also found that Metatron restores your sub0gauge as well. Enemies with a Level gauge above their heads may usually come with and added extra, if you see an enemy that has a Level gauge plus the word SUB on it, simply beat it to get some of your sub-gauge filled. Subweapons on the fly -------------------------- When you first start the game the subweapon menu will be at your lower left hand corner of the screen and should say GRAB on it. When you go through the game you'll obtain more subweapons added to that list. Since you can't use all the subweapons at the same time, you gotta select one you like or given certain circumstances to use in the game. So when you obtain 2 or more subweapons you can call up the subweapon menu during gameplay by pressing and holding the L1 button. From there you can use the left analog stick or d-pad to select the subweapon you want. Another method you can do is by just using the d-pad by pressing up or down on it without stopping gameplay, so it'd be best to keep track which subweapon comes up in the list to pick it blindly. If it is too much for you, you can also pause the game and select your subweapons from the subweapon menu and then continue. I'd also like to tell you that if you tap the L1 button while a subweapon other than GRAB is being used, when it is tapped the your current subweapon will change back to it's default being GRAB [in some instances you almost always use this move throughout the game], and tap it again to go back to the other subweapon you were using. ADA helps out ---------------------- A nice added feature to ZOE2 is when ADA recognizes different situations in battle, she'll give you a response on which subweapon would be most effective (usually happens when you obtain a new subweapon) and you have a choice to give her a response or just continue battling. It'd be wise to give a response so the next time ADA feels this same subweapon is need in battle, ADA will automatically select it for you so you don't have to go through the trouble of selecting it. To do this, you have to remember the buttons and which one gives a positive response or a negative response. Button sequences plus response follow as this: ||Entering Battle Mode|| Positive - L3 Button: "All right, let's go!" Negative - R3 Button: "Why me?" ||Recommending a Subweapon|| Positive - L3 Button: "OK, switch me over." Negative - R3 Button: "I'm fine as it is." L3 button is the Left Analog stick [press in] R3 button is the Right Analog stick [press in] So during ADAs dialogue whether in battle or recommending a subweapon, just remember a positive reaction is pressing in the L3 button and a negative one is pressing in the R3 button. You should hear Dingo give a response if done correctly in a timely manner. It also says in the User Manual that using these Dialogue Reactions help build a better relationship with ADA. ======================================================================= ___________________ / iii. subweapons_ / ====================================================================== Here is a list of the different subweapons in the game plus some info about them and when you obtain them, also I've added little tips for them. [note: not all the subweapons may be in the order in which you obtain them] _______________________________________________________________________ GRAB || ATK [--- ] || physical type - can be blocked || SPD [---- ] || SUB [ ] - You can use this move on almost all sub-enemies [Raptors, Cyclops, Leopards, Spiders, Clods, Naritas] and at certain times use on friends when it is called for. You can use this move to grab an enemy to use them as a shield, as a weapon, or toss them into a wall or another enemy. If you want to spin them around before tossing them, grab them and pound on the circle button as fast as you can, that'll determine how fast Jehuty spins around, when satisfied stop and Jehuty will release. This move also can grab objects in the game that can be used as weapons or shields. So keep an eye out and get close to an item that will say GRAB. You can also hurt enemies while dashing while having them grabbed, if you are grabbing a friendly character it may replenish their health a bit. When you use Naked Jehuty you could have fun with most enemies by chocking them giving some health back to you as you damage them. ----------------------------------------------------------------------- - When Obtained: Default subweapon, you can use this attack as a standard move. _______________________________________________________________________ GEYSER || ATK [- ] || energy type - can be blocked || SPD [--- ] || SUB [- ] - Fires a cross hashed laser, that paralyzes enemies. Destroys smaller enemies. Press circle button lightly to fire a scattered area shot; press firmly to fire directly at the locked target. ------------------------------------------------------------------- When Obtained: Demios Station - This will be one of your first subweapons you receive, after you help Taper get to where he needs to go he'll give this to you. Helpful Info: Use this SW when you feel like you are being surrounded by enemies, namely Raptors, Mummyheads, Cyclops, Clods, Naritas, etc. Or if a party has a Commander in it. Also in the mission where you fight alongside LEVs to penetrate Auuman, when they send out SOS calls go to them and lock on and scatter GEYSER on them so that Leo can help recover them. It also helps from other enemies getting close and attacking them they'll get paralyzed. _______________________________________________________________________ GAUNTLET || ATK [-- ] || physical type - can be blocked || SPD [--- ] || SUB [- ] - Although this weapon only does a small amount of damage, it's the creativity you put into the weapon that does the most damage. With that said, you can use this weapon to give great distance between you and the locked target also, it pushes them back far and strong enough to hit the wall dealing more than double the damage if you were to physically hit them against the wall. Even if blocking, it'll knock them back. ------------------------------------------------------------------- When Obtained: Margrifier Canyon, Mars - After "meeting" Leo and playing around with the Vic Viper, Leo will give you this to help out with most enemies in the area, what good timing too. Helpful Info: This SW is also good for use if being surround by a lot of medium sized frames. It's especially useful in closed in areas with walls, use it to your advantage to smash them up against walls to do more damage. It is also good for long range attacks, you could replace it as a strong weapon other than your blasters. _______________________________________________________________________ COMET || ATK [--- ] || energy type - cannot be blocked || SPD [-- ] || SUB [-- ] - Fire a homing energy shot, can be fired in rapid succession. ------------------------------------------------------------------- When Obtained: Vascillia, Mars - After your fight with Nephtis you'll extract this subweapon from the Nephtis frame. Helpful Info: Mainly use this subweapon in exchange of Jehuty's normal blaster shots, for long range attacks this will do more damage, and will be the most precise. _______________________________________________________________________ DECOY || ATK [ ] || n/a - n/a || SPD [ ] || SUB [--- ] - We all love and remember this thing from the first ZOE. Decoy creates a mirror image of Jehuty to distract an enemy's attention. The decoy will disappear after a set period of time or after taking out some damage from the enemy. The harder the circle button is pressed down the longer the decoy image will last ------------------------------------------------------------------- When Obtained: Mars, Train Tunnel - After beating the Frames and blowing up the train, you are awarded with this. Helpful Info: Nice weapon to use in some boss battles to and a group of enemies. Doesn't have that much of an effect from the first game were it was required in order to continue the game and beat a boss but still a nice subweapon to have. Use it to have fun or get away from a lot of enemies. _______________________________________________________________________ PHALANX || ATK [--- ] || energy type - can be blocked || SPD [---- ] || SUB [-- ] - Fires a spread shot that damages enemies over a wide area range. Pressing the circle button firmly will focus the spread at a targeted enemy's direction. ------------------------------------------------------------------- When Obtained: Mars Valley - Get this after you destroy the 2 generators that blocks the gate. Helpful Info: Great to use on the swarms of Mosquitoes or a group of enemies. Somewhat useful in the Auuman Crevasse battle against all those enemies. _______________________________________________________________________ VECTOR CANNON || ATK [-----] || energy type - cannot be blocked || SPD [- ] || SUB [-----] - This is the mother of all subweapons, plus the longest to set up. Hold the circle button down while the vector cannon charges up and move the left analog stick to position an aim the blast. When the cannon is charged release the circle button to unleash a powerful burst of compressed space. It can only be used when Jehuty's legs are on the ground. Takes around 15 seconds to be charged. ------------------------------------------------------------------- When Obtained: Energy Supply Facility, Vascillia, Mars - You'll get it once again for beating down Nephtis into a pulp. Helpful Info: The only times I used this subweapon was against the 5 fleet of ships and had to destroy their engines located on the ships back side. Also, it'll destroy the force field that led into the core of Auuman. _______________________________________________________________________ HALBERD || ATK [---- ] || energy type - cannot be blocked || SPD [-- ] || SUB [--- ] - Hold down the circle button to summon a rod-shaped laser beam. Use the left analog stick to control the direction of the beam. This attack delivers a lot of damage if pointed in the right direction of an enemy. The harder you press the circle button the longer the halberd laser grows as well as its strength. ------------------------------------------------------------------- When Obtained: Fortress City, Lloyd's Defense Posts - You'll receive this when you run into a group of enemies to fight while Ken is navigating you through Lloyd's security. Helpful Info: Didn't use it much in the game but I found it useful in areas where there is a large number of medium sized enemies and it seems like you are being surrounded. See if you can rotate Jehuty around in a circle to hit enemies like a baseball bat. _______________________________________________________________________ WISP || ATK [-- ] || energy type - can be blocked || SPD [--- ] || SUB [-- ] - Think of this as an upgraded version of the GRAB subweapon. It grabs enemies and objects from distances. Hold down the circle button will grab an enemy into place. The left analog stick can be used to swing the enemy around. ------------------------------------------------------------------- When Obtained: Energy Supply Facility, Vascillia, Mars - Ken/Ardjet gives use this so you can help here out from falling. Helpful Info: Mostly used it to hold Ken up if she fell. Really cool to use too, I went to fight off the enemies while I let Ken slowly free fall as soon as I was done with the enemies I tried to rush and grab her normally but she got really close to the ground and used it as my trump card. Was amazed it grabbed her cause she almost hit the ground. Use it to have fun with smaller enemies to and hit them against the wall or other enemies. Also reaches far away objects. _______________________________________________________________________ MUMMY || ATK [ ] || n/a - n/a || SPD [ ] || SUB [--- ] - Just a bigger and more durable shield to use for Jehuty's protection, almost the same as the Mummyheads. Pressing the circle button down firmly will also replenish Jehuty's energy. ------------------------------------------------------------------- When Obtained: Fortress City, Inner - Fight a Mummyhead that would seems to have it, can't really miss it since the game won't let you continue unless you beat all enemies in this area. Helpful Info: Great to use against large beam blasts or enemies that rely more on shooting than physical attack. You could also be used when you go deeper into Auuman and have that long tunnel that lets out a forceful blast every while or so. _______________________________________________________________________ HOMING MISSILE || ATK [-----] || physical type - cannot be blocked || SPD [-- ] || SUB [---- ] - Possibly the most impressive subweapon attack visually and effectively in the game next to Vector Cannon. Jehuty's release a set amount of missile that homes in on enemies in the surrounding area and explodes on contact. The number of missiles release depends on how hard you press the circle button down and how much of you sub-gauge is left. Releasing the button will release the missiles....apparently. ------------------------------------------------------------------- When Obtained: Fortress City, Inner Lower Basement - Jehuty extracts this subweapon from Inhert after beating Lloyd. Helpful Info: My favorite subweapon in the game. You'd have to use it to see why. It's probably the most effective for me when dealing with groups of enemies plus to have fun around with. Use it in the battle at the Auuman Crevasse, but beware of your comrade LEVs walking around, may hit them. _______________________________________________________________________ FLOATING MINE || ATK [---- ] || physical type - cannot be blocked || SPD [- ] || SUB [---- ] - Jehuty lays a floating mine in mid-air. Explodes when hit by an attack or approached by an enemy. Jehuty can also launch the mine at the enemy by grabbing and throwing it. ------------------------------------------------------------------- When Obtained: Skies of Mars - After you defeat Zakat. Helpful Info: Good to use as a gag or if you want to rotate your subweapons around nicely. Usually ment for pesky enemies that would follow you around [Leopards and Raptors], lay one and have them follow you in the direction or just pick them up and throw it, yeah you gotta have grab equipped then. _______________________________________________________________________ ZERO SHIFT || ATK [ ] || n/a - n/a || SPD [-----] || SUB [ ] - The program that helps match Jehuty up to Anubis perfectly. Zero Shit [0 shift] allows Jehuty to teleport quickly. When locked onto an enemy, press the circle button in the direction of the enemy and you'll either appear in front of the enemy or behind depending on the enemy's movement. Use the left analog stick to change directions on which side you'd want to teleport to of the enemy. ------------------------------------------------------------------- When Obtained: Inside Auuman Shafts - The program you got from Lloyd finally kicked in and you get a nice new look. Helpful Info: The best no attack subweapon in ZOE2. Finally you can match up skills against Anubis and use Zero Shift to your advantage. This move is usually made just to fight Anubis since it's just about the only way to get close and actually touch Anubis. I suggest when you do fight Anubis you wait till after he teleports himself and charges up for an attack, use Zero Shift and try to teleport yourself to the left or right side of Anubis just in case you might be in the way of Anubis' attack. ======================================================================= _____________________________ / iv. subweapon combat tips_ / ======================================================================= This section is here to help select certain instances of when and which subweapon shall be used. So I'll give the name of the subweapon and in which [and how] situation it would be most effective with. May sound like I am repeating myself, I'm not just this part gives more strategy than info. [GRAB] This move is good for any situation throughout the game. Like I've said this move you'll be using the most in the game rather then straight up physical attacks. Whenever you are given the opportunity or can't find anything else that seems to work, also use grab mode for any occasion. - First Nephtis battle, requires you to grab a steel beam to beat Nephtis - Grab is also intended to help people in certain predicaments, like with Taper, picking him up and taking him to the escape shoot. - Second Nephtis battle, use the sun reflectors as shields to stop/stun Nephtis' burst rush attack. - To grab Ardjet and lead Ken to safety after her Orbital Frame's AI was deleted. - Almost anytime with sub enemies you can grab them and use for protection, weapons, and to toss. Sometimes in boss battles the grab function is useable, but not always. [GEYSER] Perfect for stunning enemies to lessen the playing field. Also great, for stalling an enemy so you can take one out and then the other without the risk of being ganged up. - Group of enemies, use it baby. - Vascilia mission to protect civilian homes, use it against the LEVs so you don't harm them or have them doing damage to the civilian homes. - Attacking Auuman at the crevasse, when LEVs send out an SOS - go to them and shoot Geyser at them. It will paralyze enemies that come close to the vulnerable Frame and send Leo to help them out. [GAUNTLET] Most effective against enemies in a crowded area or that you need distance from enemies. Inflicts more damage if they hit a wall. - Anytime you are surrounded by a party of Frames, use this to sort them out and hit them against the walls. - In a closed in area this is a great time to use it, be sure to follow up so they can stand back up on their guard. - In the Nephtis battle in Vascillia, where you are surrounded by a wall of energy. You need to center Nephtis and your shot right in order to hit her back up against the wall of energy to do some damage and have her stalled. [COMET] Best if you when to hit targets precisely without harming anything else, or just inflicting more damage than Jehuty's default blasters. - In the mission in Vascillia, to destroy the Spiders from damaging civilian homes. Use Comet to hit the Spiders exactly so you don't risk damaging the civilian buildings. - Long range battles, to make sure that they get hit. May not work against some bosses though. [DECOY] Good in certain early boss battles after you obtain it. Don't want to risk taking anymore damage, set up a decoy so you can slyly get the upper hand on the enemy. - Group of enemies can be easily fooled by this, use it to your advantage. - Feel like a boss isn't letting up so easily and can't find an opening to attack, use decoy to fool them and swing around in back for the attack. - Nephtis battles where she charges, use it in timing with her rush, she'll miss leaving an opening for you to attack. - Battle against Zakat, if you can't reach its protective armor to use as a shield, then use decoy and quickly stray away from the energy blasts. [PHALANX] Great against swarms of enemies. Instead of always resorting to your multi-homing lasers, use this for a wide spread attack that deals more damage. - Swarm of enemies, use it to make sure you get almost every one of them - The train ride, use it to destroy the weapons plus the cars itself on the train, as well as any Frames that get in the way. - Auuman Crevasse LEV battles, be sure not to hit any LEVs but this is a perfect time to use it against a swarm of medium sized Frames. [VECTOR CANNON] Although this isn't used much it does a lot of damages to hard to reach places that might be tough to break open. Also great against armor that repel normal energy blasts. - A certain secret area, in a Mars canyon, use it to blast open rocks to obtain a secret item [must be played through the second time] - Use it against the 5 battleships to destroy their engines - Use to destroy the barrier the leads you into the core of Auuman. - Good luck on trying it against medium sized enemies and bosses, takes a lot of time to set up while not taking damaging and possibly ruining your shot. Perhaps try using it against a swarm of smaller enemies. [HALBERD] A straight beam of light in rod formation, this subweapon is great for focusing in one area. - Great against enemies that form a circle around you, en-gauge Halberd and see if you can make a circle hit them. - Use against Zakat's "Brain Stem" if you will, when you have the opportunity to attack that protruding spot focus them beam directly on that area. [WISP] Grabbing enemies and objects from long distances is better then risking getting attack if you get in close. Works on some enemies, not all. - Having a hard time reaching a pesky object such as Metatron, Sub-energy, or EX Mission File? Then use it to obtain it. - Use this to your advantage it Ardjet gets out of your grasp during the Power Facility level. - Having fun ping-ponging enemies, after you know them back with your basic sword slash combo, after that is executed bring them back in close to you with Wisp, saves you the trip. [MUMMY] Acts more of an object you'd grab and use as a shield, yet more durable and won't burst unless you sub-gauge runs out. Blocks more burst type of attacks from bosses, but not all. - Help stop against Zakat's beams if you can't reach its armor plates in time. - Going deeper into the Auuman Core, within the shafts there is a long tunnel that sends blasts periodically that would push you back, instead of stopping to grab a piece or the wall, keep using this to suppress the blow and not get hurt. - Good all around defense against normal enemies and some bosses. [HOMING MISSILES] A nice alternative to multi-scattered homing laser beams. Deals more damage to medium sized enemies. Plus a nice effect to watch. Great against bosses but not on Anubis, that's for sure. - Use it against swarms of enemies, to deal more damage. - Certain boss battles this works well for, but like I've said not all. - Nice to use in the battle at Auuman Crevasse, but beware of ally LEVs. [FLOATING MINES] Nice trick to pull on a lot of enemies or if you just need a heavy duty bomb to through the effects a nice ranged area. - Remember you aren't restricted to let it lying around, you can pick it up by switch over to grab mode, and it won't blow up on you. Toss it when you are ready. - Fool bosses or enemies with this, lure them close to you and stand back and watch the silliness ensue. [ZERO SHIF] Anytime is the best time to use this move, basically when you obtain it, it's the only way you can beat Anubis, so use it to your advantage. - Dodge certain attacks, or surprise enemies with a sweet attack. - Use again Anubis at all costs, to get to upper hand on him. Use it along with your dash to get an even more surprise on him. ======================================================================= ______________ / v. closing_ / ====================================================================== Well I hope my coverage on using subweapons, how to use them, and when you obtain them were helpful. I know some people like to go more in depth with strategy especially if it is a game they enjoy, so that's why I made this FAQ partly. I love Zone of the Enders: 2nd Runner, and the ZOE series as a whole. I certainly hope they could make another game if they could start another game and a story, hey I got one cooking in my mind as we speak, so hopefully they'll make another game. Anyways, hope this gave people more enlightenment on subweapons, and the nice features that the game gives you. If you see any errors or whatever, even comments be sure to give me a ring at majincloud@hotmail.com - I'll fix them and give you credit where it is ment to be given. I just wanted to be part of this great game and the only way I could is by contributing a FAQ for this wonderful game. Enjoy it, cause I know I did. ======================================================================= __________________________ / vi. thanks and credits_ / ======================================================================= Well basically I am giving thanks to everyone and anyone involved in the Zone of the Enders series, especially the hard work and detail put into this game. The mainly want to give credit to Hideo Kojima [producer], Yoji Shinkawa [mechanical design], Nobuyoshi Nishimura [character design 2D animation supervisor], Tsubasa Masao [original character design], Shuyo Murata [game design/scenario director]. Thanks guys for creating an absolutely mind blowing game, I appreciate the hard work as do many others. Main credits go out to the descriptions of the subweapons from the instruction manual, CJayC and his Gamefaqs website. IGN and there FAQs site. And of course big credit to Konami Computer Entertainment of Japan, for there Zone of the Enders: 2nd Runner game. Thanks to those who have read my FAQ and corrected some mistakes and errors: - ArgonX and FinalCloud for pointing out that the homing missiles and halberd are determined on how hard you press the circle button, not how hard. Also about damaging certain enemies while dashing and holding them in the grab hold. - http://www.konamijpn.com/products/zoe2/ - official webpage - www.konami.com/usa - konami's offical site ======================================================================= ________________________ / vii. version history_ / ======================================================================= - Version 8.5 | March 19, 2003: Made corrections on some subweapons, and some minor improvements here and there - Version 1.0/8.0 | March 14, 2003: Finished the subweapons FAQ up to the 8.0 version. Various versions were just small upgrades in addition with where and when you obtained the subweapons - Next update coming soon: Next update will include some fixed errors, possible FAQ page, and battle subweapon combos. ======================================================================= ___________________ / viii. copyright_ / ======================================================================= All rights are reserved. This Subweapon FAQ on Zone of the Enders: 2nd Runner is sole property of Marc Piniol, and not to be used without permission of myself. If you want to use this FAQ on your site please contact me, majincloud@hotmail.com to let me know and ask for permission, in most cases I'll let anyone. Please don't copy or pull this off as your own, you know better. ======================================================================= Copyright 2003 || Zone of the Enders: 2nd Runner - Subweapon FAQ Marc Piniol/Majin Cloud || www.cloudsrealm.net