-ZILL O'LL INFINITE- CHARACTER GUIDE >Version 1.3 >Created 7/16/2005 >Last updated 7/14/2006 by Eclesis [eclesis@gmail.com] VERSION HISTORY---------------------------------------------------------------- 1.0 -created 7/16/2005 1.1 -updated 7/25/2005 -fixed a number of typos -updated a bunch of characters' sections with more detailed info on timing -deleted Keryuneia's section as she doesn't have Affinity, is not a party member, and doesn't have an ending. -added some sections in the FAQ at the end that deal with the more complicated event sequences. 1.2 -updated 11/1/2005 -fixed more typos -updated FAQ with details on Ryuga Rebellion event -updated Endings list 1.3 -updated 7/14/2006 -repaired more typos -realized I'd completely forgotten about Sharome so added his section INTRODUCTION------------------------------------------------------------------- Welcome to a guide for Yet Another Obscure Japanese RPG. This is a characters guide to Zill O'll Infinite, a PS2 remake of the a PS free scenario RPG. As far as I'm aware, this game is virtually unheard of over in the US, and I'm not sure it's ever going to be localized. The graphics and combat system appear somewhat dated, and certainly aren't eye candy the way most of Koei's other games are, but the impressive thing about ZO is the huge variety of events and occurrences scripted into the game. I won't write a walkthrough, as that defeats the entire purpose of a free- scenario RPG; nor will I get into combat and item lists, because frankly, the combat in this game is ridiculously simple. This FAQ is about the characters that comprise 90% of the game's content: how to get them to join your party, what their various events are, etc. I highly recommend just playing through the game on your own at least once to get a feel for it before referring to this FAQ. The usual disclaimers apply: I'm fishing romanizations and translations out of in-game text and/or the artbook where that applies, but use my own translations when there aren't any, and take some liberties with the official romanizations ("Roy" instead of "Loi", for instance). Phrases, locations etc are for the most part translated literally, though I have taken a few liberties to convey approximate meaning without having results 20 words long that wish they were written in kanji. This guide assumes knowledge of Japanese. Additional disclaimer would be that it's a really long game with a lot of different possible outcomes for all the events, and I haven't been able to get around to all of them yet. There's also usually multiple ways to get any one result, and testing every single one of them is highly prohibitive time-wise. I don't have a guidebook so my only method of testing flags and event triggers/conditions is trial and error. Additional information is always welcome. And of course, as with any FAQ, this is chock-full of spoilers, so read at your own risk. I've tried to leave out specific detail on plot, but will make heavy reference to major events. This FAQ is copyright to myself; you may repost it elsewhere as long as it's posted unaltered in its entirety and credit is given. The lastest version of this FAQ will always be posted to GameFAQs (www.gamefaqs.com). Also, this FAQ is intended for personal use only, meaning it may not be sold or published as part of any commercial transaction. All trademarks mentioned herein are copyright to their respective creators. TABLE OF CONTENTS-------------------------------------------------------------- 0. Version History 1. Introduction 2. Basic Information 2a. Starting Locations 2b. Affinity 2c. Choices 2d. Inn Events 2e. Combat >Racial Bonus >Intrinsic Abilities >Unique Gear 3. Party Members 3a. Dingal Characters >Nemea >Oife >Belzevar >Zagiv >Karla >Angeerdan 3b. Rostorl Characters >Xenetes >Lemghon >Irene >Chaka >Luluantha >Viariari >Vailaila 3c. Liberdam Characters >Estel >Reig 3d. Myse Characters >Sera >Roy 3e. Terane Characters >Naji >Vann >Relra Lonton 3f. Misc Other >Fety >Dergaad >Eons >Yuris >Orphaus 4. Non-Party Members 4a. Princesses >Tiana >Atreiya 4b. Priestesses >Ikremn >Air >Flare 4c. Merchants >Khryuseis >Fugo & Mrs. Fugo 4d. Misc Other >Noelle, Kafine, Raven >Nemo >Astiya >Est >Hirdalia >Sharome >Galdran >Gobbo Band 5. Endings 6. FAQ 7. Credits =============================================================================== SECTION 2: BASIC INFORMATION =============================================================================== This section deals with things like Affinity and combat-related information and basic stuff that applies to all characters. Generally, characters fall into one of three categories: 1) non-plot characters. People like Dergaad and Fety have their own character specific events, but aren't involved in any major historical happenings, and can be recruited into the party fairly easily at any time. These characters rarely ever get in trouble or die, but the disadvantage is that since they have fewer events and you can't usually talk to them before they join your party, it's hard to raise Affinity and get their endings. 2) plot party members. Most of the major characters like the generals or the ruling class of either of the large countries are heavily involved in major historical events. As such, what happens to them depends largely on what you do during those events. Some of these characters can be left alone until certain events where you suddenly recruit them, while others if left to their own devices will either quietly drop dead in the background while you're not looking or go down in spectacularly messy fashion, often taking a number of bystanders with them. 3) plot NPCs. Priestesses, princesses, the lot fall into this category. They're basically the same as the plot party members RE: death and messiness, except they have the additional complication that if you fulfil the ending conditions for one of them, you can't stop their ending because as they're not a party member it's not necessary or possible to bring them along to fight the final boss; thus, you can't see the endings for any character who has a lower priority. -STARTING LOCATION------------------------------------------------------------- As you start the game, you can pick from one of 6 different starting locations depending on the gender of your protagonist: 2 for male characters, 2 for female characters, 1 common to both, and another common to both that's only available after you finish the game once. The starting location only influences the starting event, after which you're free to do as you like. As a general rule of thumb, there will be one character, usually the starting partner, whose ending is only available if you start from that location. -ROSTORL (royal capital)--------------- Gender: Male Partner: Irene Notes: Nothing particularly special; however, it is possible to lose Irene halfway through, possibly permanently if you don't follow up on her events. Irene's ending is only available from this starting location. -TERANE (calm rural village)---------------------- Gender: Male Partner: Naji Notes: As with Irene, it's possible to lose Naji later in the game. -MYSE (village not even on the map)--------------- Gender: Female Partner: Sera Notes: For obvious reasons you can't actually go to Myse if you start from any other location. Sera's ending is only available from this starting location. -NOBLE (fields of shimmering gold)---------------- Gender: Female Partner: Chaka Notes: Chaka doesn't appear in any other starting scenario, so naturally his ending is only available with this starting location. You also automatically become the Countess of Noble. You can't enter the town of Noble until after the 1st invasion of Rostorl with this scenario. -NOBLE (small village in your travels)------------ Gender: Either Partner: Luluantha Notes: Although you start in the same town, this produces a vastly different starting story than the "fields of shimmering gold" one. Luluantha's ending is only available from this scenario, and you cannot become the Count(ess) of Noble. -OSWALD (place of beginnings)---------------------- Gender: Either Partner: Relra Lonton Notes: Available after you clear the game once. Astiya's ending etc etc (no, she's not a playable character) -AFFINITY---------------------------------------------------------------------- Like a dating sim, every party member and quite a number of non party members have an Affinity rating with your protagonist, which influences what events you can see, whether they join your party, and sometimes whether they survive certain occurrences. In most cases it's not possible to actually lower anyone's affinity. Affinity has 5 different stages, from lowest to highest: Cold, Acquaintance, Slightly Friendly, Friendly, Trust, Love, and Adoration. Normally to get a character's ending their Affinity has to be at Love or better. Note that there are point variations within those categories, ie you can have two characters both at Friendly but one have a slightly higher Affinity in actuality than the other. Raising affinity: 1) character specific events. If you rescue them from being kidnapped, fight for them in a war, save their long-lost sister from the evil influence of demons, and so forth. These are all theoretical examples, of course. 2) dragging them around a lot. Finishing quests and leveling while they're in your party has some miniscule impact on Affinity, and for those characters who aren't major history movers, that's the only reliable way to raise their Affinity. It takes a long, long time. 3) meeting the character when they're not a party member. Some potential party members hang out at certain locations after you've met them at least once, and talking to them raises their Affinity. This effect only happens once per day, so if you want to raise Affinity, either sleep at the inn or go to a dungeon and come back. The one exception to this is Air: you can keep raising Affinity by talking to her even if it's not another day. You can check Affinity by talking to Nemo. Just about every party member other than Orphaus and Roy are on Nemo's list, and a good rule of thumb is that the random other characters on the list are ones you can get endings for. Nemo will also tell you if a character's dead, which is somewhat useful in the cases where people go missing. Some of the other major characters (read, those that have portraits) who are not on Nemo's list, such as Zerashel or Elfas, also have Affinity, but you can only guess at what it is depending on how many times you've met them and what they say. -CHOICES----------------------------------------------------------------------- None of the choices in the game are communist choices, and will influence events. However, in almost every case the results of the choices you pick is pretty transparent, so I won't go into detail on most of them. If you're looking to save and recruit extra characters, in almost every case the standard RPG formula of dogged persistence and poking your nose into everyone else's business pays off. Being a forgiving saint ala Gensou Suikoden is probably also a good route to take; it's not quite the case where Random Obnoxious Jerk is actually the 67th Star of Destiny, but you get the general idea. I'll explain the exceptions in the character specific sections. -INN EVENTS-------------------------------------------------------------------- Every now and then, as you stop over at an inn, you'll get a small scene with one of your active party members. In most cases this is indicative of character specific plot threads. For party members who join but have outstanding issues, clearing those will also let you see an inn event where the character comes to gripswith whatever problems they have and attain cosmic harmony or something along those lines. In this case that's indicative of having finished their plot threads and (usually) means you can get their ending. -COMBAT------------------------------------------------------------------------ To be honest, the combat system in the game is highly abusable and most of the bosses aren't very hard. You can get away with any number of funky party combinations if you wanted to, and sometimes scheduling, events, etc force you to use weird party configurations. This usually isn't a problem. Note that potential party members level according to what Souls they have equipped. The later characters usually have slightly better default Souls to make up for this, but there're some exceptions such as Irene. Character who tag along temporarily as NPCs in the 5th slot you can spend Soul Points and buy Souls/Skills for, so you can switch to better Souls and they'll have better stats when they do join. -RACIAL BONUS------------------------------------- Occasionally a racial bonus is applied to a non-human character on levelup. It's not usually enough to completely skew how you want the character to turn out, but will sometimes make a difference in the long run. The racial bonuses are: Elf: +1 INT, +1 MIN, -1 VIT Dwarf: +1 STR, +1 DEX, -1 AGI Corns: +1 MIN, +1 AGI, -1 DEX Lirbi: +1 AGI, +1 DEX, -1 STR Bordan: +1 STR, +1 VIT, -1 INT Darkenis: +1 STR, +1 INT, -1 VIT Yuris: +1 VIT, -1 INT Note that while we believe Yuris to be human, she gets a mysterious "bonus" of sorts to her stats, possibly as a result of hardiness acquired during experimentation. Similarly, Chaka gets the same modifiers every time he's whacked upside the head by his sister. -INTRINSIC ABILITIES------------------------------ Some characters come with intrinsic abilities that you can't make others learn, namely Double Blade and Union Spell. While Union Spell is available to any 3 characters (+the protagonist, and either Nemea or Aoife if they happen to be in the NPC slot when you get it), Orphaus and Belzevar begin with Union Spell. Double Blade can be learned by the protagonist if you fight Reig twice (you don't have to win). Characters who start with Double Blade are Reig, Lemghon, and Belzevar. -UNIQUE GEAR--------------------------------------- Generally speaking a smithed weapon or one of the unique weapons you find in any of the numerous dungeons is better than a character's unique weapon towards the end of the game, but they're useful in the beginning, and some characters have rather nifty unique weapons. Most of the unique weapons you can't de- equip. You also can't enchant or temper these items, which is a bit of a pain. Characters with unique weapons/armor are: Nemea: Lance of Destruction (Shadow spear), Nemea's Armor (resist Silence, Blind, Confuse) Sera: Moonshine (Shadow sword) Roy: Sunlight (Holy dagger) Xenetes: Seven Dragon Sword (Wind greatsword) *removable Reig: Steel Blade, Flash Blade (Neutral sword) Lemghon: Battle Blade x2 (Neutral sword) Belzevar: Battle Blade x2 (Neutral sword) Zagiv: Demon Flame (Shadow gauntlets), Black Bustier (resist Illusion) Karla: Death Scythe (Neutral spear, +dark, confuse), Blue Mage Armor Aoife: Emer's Bow (Wind bow) *removable Eons: Alhir (Neutral mace) Orphaus: Magic Volt (Neutral gauntlet), Sage's Robes Yuris: Magical Stick (Neutral dagger) =============================================================================== SECTION 3: PARTY MEMBERS =============================================================================== List of all the party members and how to get them to join. Note that no characters are mutually exclusive and it is possible to get all of them, though that requires a lot of running around and a bit of luck with timing. -DINGAL CHARACTERS------------------------------------------------------------- Movers and shapers of history. Most of these guys require some amount of effort to save, though not nearly as mindbendingly complex as the Rostorl crowd. =============================================================================== NEMEA (DINGAL LANGASTER) ------------------------------------------------------------------------------- BASIC INFO: Nemea is essentially an NPC filling your 5th party slot for the final dungeon. There's no particular effort involved in getting him to join and you can't get him killed. Think of him as a natural disaster waiting to happen. His fixed equipment are Nemea's Armor and the Lance of Destruction, which unfortunately is Shadow Element, in a dungeon full of Shadow Element bosses. Nemea's default Soul is Shining Leo. CONDITIONS: See above. =============================================================================== =============================================================================== AOIFE ------------------------------------------------------------------------------- BASIC INFO: Aoife joins very late into the game, but she also tags along as an NPC for awhile, which means that if you complete the Union Spell event while she's an NPC, she'll learn that ability along with your normal party members. Getting her to join simply involves completing a chain of rather obvious events. Aoife's default Soul is Arbalest, and her unique weapon is Elmer's Bow. CONDITIONS: You'll encounter Aoife anyway during the course of the story, and fight her a few times to boot. She joins the party very late in the game, after the 2nd invasion of Rostorl. 1) this event is not necessary to get her to join, but is necessary to get her ending. Between the fall of Aquiris and the 2nd invasion of Rostorl, you'll meet some travelers exiting Rostorl who talk about bandits on the road between Rostorl and Liberdam. If you then travel between Rostorl and Liberdam, you'll encounter an event involving Aoife, who asks you to deliver a letter to Karla in Rosen. 2) after the 2nd invasion of Rostorl, you'll find Aoife and her party in Ancient's town square. She'll ask you to escort her to Elles, and disappear during the subsequent event. Note that if you're pressed for time to save Naji from the Corns Rebellion event, you can put off escorting Aoife (just drag her along as an NPC) until you finish the Corns Rebellion, but delaying much more than that will make Aoife storm off in a huff. 3) after visiting Elles, talk to Orphaus in the Cat House, who'll tell you to go investigate the Crevasse of the Evil Dragon, near Liberdam. You can put off talking to Orphaus for a long time, but once you get the information too much delay on investigating it will get Aoife killed. After the sequence of events in the Crevasse, Aoife joins. MISC: Note that step 2 wants you to talk to Air. If you've killed Air, this event doesn't happen and you can't get Aoife. =============================================================================== =============================================================================== BELZEVAR (BELLAINE) ------------------------------------------------------------------------------- BASIC INFO: Unlike most other characters, getting Belzevar to join has nothing to do with his Affinity. We're also not sure just what his gravity- defying hair actually means. Belzevar's default Soul is Lawful Blade, his unique weapons are a pair of Battle Blades, and he starts with Union Spell. CONDITIONS: Actually meeting Belzevar isn't hard, but until you get invited to his office he's rather hard to track down. You first encounter him very early on, before Nemea's succession, in Ancient's town square. Aftewards: 1) after Nemea's succession, meet Belzevar in front of Lylanette's temple, next to the graveyard 2) you'll find him again at the top of the Tower of Magic, talking to Sharome 3) next, go to the gates of Ancient's palace, at which point he'll invite you to his office 4) keep visiting his office until he tells you about his parents. Note that if you received Angeerdan's recruitment letter, the guards at the gate will keep babbling about that instead of letting you in to see Belzevar, but that shouldn't be too much of a problem as you have until the 2nd invasion of Rostorl to see that event. 5) after the supression of the Corns' Rebellion, go to Belzevar's office to start the Soul Reap event. Note that Ancient will become a ghost town afterwards so it's best to finish up any other events you might have there first. If you don't have Zagiv in your party when this event begins, Zagiv will die. Alternately, if you enter Ancient after completing Zagiv's event at the Seaspray Islands, Soul Reap begins immediately and you won't have a chance to rescue Belzevar. Ideally, you want to go to Ancient with Zagiv [see Zagiv's section] before Soul Reap occurs. Also note that Soul Reap will occur automatically (ie, you walk into the town and it's empty) after you've passed through a certain number of towns/dungeons after Nemea disappears. 6) after escaping from Ancient, Belzevar says something about underwater ruins and runs off. The ruins he's talking about are at the Illusory Lake, near Noble (you can ask various party members for advice on this one). Go to the ruins at the bottom of the lake (putz around for quests to get it to appear on the map if necessary), defeat the boss there to get Belzevar. And you might as well check the coffin to get Advent while you're there. MISC: 1) Belzevar's inn event occurs after you defeat the Dragon King on his island. 2) every time you do something contrary to Nemea's goals (getting the Dark Relics, joining the war vs Dingal), Belzevar appears in front of Ancient's castle to berate you for it, and his Affinity drops to Cold. This has no impact whatsoever on getting him to join your party, but is something to note if you're trying to get his ending. 3) talking to Belzevar in his office doesn't appear to raise his Affinity, or at least only raises it marginally. 4) it's possible to get Belzevar killed if you either run out of time or simply don't witness the Soul Reap event. In either case, if you don't release Sharome beforehand, Belzevar just dies. If you did release Sharome, you can fight Belzevar on top of the Tower of the New Moon. 5) and if you fail Soul Reap and released Sharome beforehand but don't fight Belzevar on the tower, he appears as the recovery NPC instead of Karla during the final sequences of battles. =============================================================================== =============================================================================== ZAGIV (DINGAL) ------------------------------------------------------------------------------- BASIC INFO: While it's not that difficult to get Zagiv to join, it's possible to lose her near the end if you don't keep her in your party through a certain event sequence. Zagiv's default soul is Augustia, and her unique weapon is the Demon Flame. CONDITIONS: Meeting Zagiv is quite easy - she appears randomly at the cemetery in Ancient anytime after you visit the Cat House at the beginning of the game. 1) keep going to the cemetery whenever you stop by Ancient. Since Ancient is conveniently in the middle of the map, you'll probably have a chance to stop there pretty often 2) after Nemea's succession, defeat Tyra's Daughters, and keep visiting Zagiv 3) once you've defeated one of Tyra's Daughters, you'll get a scene where, after visiting her in the cemetery, Zagiv chases after you to the docks and asks your name. Continue fighting Tyra's Daughters and vising the cemetery. 4) continue visiting the cemetary (after the fall of Rosen, you'll get a series of events with unique as opposed to repetitive conversation) until you see Zagiv being accosted by some dark force, and she asks if you know her history (you can be told about her background by Doldram, but it's not necessary) 5) anytime between the 1st and 2nd invasion of Rostorl, if you've cleared the above events, you'll get a letter from Zagiv when you enter a guildhouse, asking you to meet her at the palace at Ancient. When you arrive at the palace, agree to escort her and she'll join after the event sequence. Note that this can happen anytime before the 2nd invasion of Rostorl, so you don't have to rush on defeating Tyra's Daughters. 6) in order to keep Zagiv alive through the Soul Reap event, you must have her in the party when the event begins (either by talking to Belzevar or having it occur automatically after a certain time). After Soul Reap, go to the Cat House with Zagiv to start her event at the Seaspray Islands (you must have defeated the Kraken and have access to the Islands before the event will occur), after which you'll be transported to Ancient to finish the event chain. 7) alternately, you can start the Seaspray Islands event first if you go to the Cat House and have access to the islands. In this case, you'll still be transported automatically to Ancient after the event ends, and Ancient will be a ghost town full of monsters. You cannot save Belzevar if you do things in this order. 8) also, if you enter the final dungeon without witnessing the Soul Reap event first, you will have to fight Zagiv if she's not in your party. MISC: Zagiv's inn event is viewable after you clear the event at Seaspray Islands and the subsequent Soul Reap event at Ancient. =============================================================================== =============================================================================== KARLA (CORQUIA) ------------------------------------------------------------------------------- BASIC INFO: There are two ways to get Karla to join, depending on whose side you take during the Liberdam and 2nd invasion of Rostorl events. In either case, you have to meet her very early on in the game first. Karla's default soul is Luna Shadow, and her unique gear is Death Scythe and Blue Mage Armor. CONDITIONS: To meet Karla, you have to initiate her rescue event in Rosen. You must be at least level 10 or thereabouts, and have been to Rosen at least once before (on another day). Keep entering Rosen until you see Karla picking a fight with the guards. Note that this event is only available before Nemea's succession. 1) agree to help Karla infiltrate Rosen. She becomes an NPC at this point. Clear the event. 2) after this, Karla will appear at the cemetary at Ancient. Continue visiting her until she tells you about her family and her reasons for becoming a soldier From here on, there are two methods for getting Karla to join. The first is if you'll fight for Karla during the 2nd invasion of Rostorl: 1) start the Liberdam Liberation Front series of events involving Khryseis and the Nightmare Dew. [see Khryseis' events in the NPC section] 2) when you get to the Rosen's Bell event, agree to defect to Karla's forces 3) you can visit Karla in her office at Rosen afterwards to raise Affinity 4) after Karla declares the 2nd invasion of Rostorl, meet her in her office and join Karla's forces in the war 5) after the start of the Corns Rebellion event, go directly to Arnotun to meet Karla and Irene. Delaying this step will make the event end automatically without you and you can't get either Karla or Irene in that case. 6) Karla and Irene join automatically after the rebellion is supressed The 2nd method is if you want to fight for Rostorl during the 2nd invasion, and have also met and have a decent Affinity with Irene. 1) as before, start the Liberation Front series of events, but refuse when Karla asks you to defect (or agree to defect but let Khryuseis escape during the attack on Liberdam afterwards, see Khryuseis' section) 2) join the 2nd invasion of Rostorl as Xenetes' second in command. You'll run into a fight with Irene. RUN AWAY from her. 3) after the Corns Rebellion is surpressed, you can meet Irene at the Liberdam Bell Tower. 4) after meeting Irene, you'll get a letter from Karla asking you to go to Rosen from any Guild 5) meet Karla at Rosen, and agree to help her find Irene 6) talk to Nemo at the Cat House, and he'll tell you to go to the False Forest 7) head to Oswald, where you'll again fight Irene. As before, run away. 8) Irene joins after this event. When you talk to Karla at Rosen at the end, choose "I don't want a reward" and "I'll give you the world" to get Karla to join. MISC: Despite her being a general and all, you never actually have to fight Karla anywhere outside of the Coliseum. =============================================================================== =============================================================================== ANGEERDAN (ZEIEN) ------------------------------------------------------------------------------- BASIC INFO: Angeerdan was an old friend of Balor and Nemea, who got into a disagreement with Emperor Elumark and becomes a wanted fugitive. Angeerdan's default Soul is Mighty Blow. CONDITIONS: You can first meet Angeerdan at the bottom of the Dead Dragon Cave, prior to Nemea's succession, once you get the Guild notice to investigate the area. As you reach the dragon at the bottom, Angeerdan appears and prevents you from doing something suicidal. Afterwards, Angeerdan will appear at the (normal) bar in Liberdam. 1) visit Angeerdan in Liberdam to raise his Affinity. He's only there until Nemea's succession. 2) after the fall of Rosen, join the 1st invasion of Rostorl as Angeerdan's second in command. If you have a high enough Affinity with Angeerdan (Trust or better?), you'll receive an invitation from any Guild asking you to go to the castle at Ancient. Otherwise, you can sign up as a mercenary from any Guild if you have enough reputation (Guilds in Dingal territory will let you fight for Dingal, those in Rostorl territory for Rostorl). 3) when you arrive in Ancient, you'll be told to come back in a month. 4) 1 month later, you'll be . . . asked to come back again in half a month. 5) go back again in half a month to start the 1st invasion of Rostorl. Clear this event within the time limit. Angeerdan will ask you to go to Ancient. 6) go to Ancient immediately afterwards. Angeerdan dies if you delay this step. He'll tell you about a password at Aquiris. 7) before the fall of Liberdam, use the password to talk to Angeerdan and Jiraak. 8) after the fall of Liberdam, go to Aquiris and use the password to initiate the fall of Aquiris. Angeerdan joins after this event. MISC: 1) there's an event involving Angeerdan and Eons if you bring Angeerdan to Arnotun. 2) Angeerdan's inn event is available after you save Ikremn from Ladras. 3) right after the 1st invasion of Rostorl, if you fought for Dingal, you can stop by the bar in the Dwarf Kingdom to initiate an event involving the Dwarven King and protecting straggling troops. Angeerdan will thank you for doing so when you talk to him at Ancient afterwards. =============================================================================== -ROSTORL CHARACTERS------------------------------------------------------------ Like the Dingal characters, for the most part most of these people are involved in the major historical events. You won't be able to get most of them until the Second Rostorl-Dingal War event, although there are a lot of pre-requisites events before that stage. =============================================================================== XENETES (FARLOS) ------------------------------------------------------------------------------- BASIC INFO: Xenetes is possibly one of the most normal and well-adjusted characters in the game. Unfortunately, he has a high tendency to get dragged into Lemghon's angsty plot and die along the way. Xenetes' default Soul is Lawful Blade, and he carries the Seven Dragon Sword, which you can stea- er, de-equip. There's a further analysis on the entire stupidly long and complicated Ryuga Rebellion event in the FAQ at the end. CONDITIONS: If you start from Noble, in the "town on travels" rather than "fields of shimmering gold", you'll meet Xenetes early on. If you're starting from any other location, you'll first need to meet Xenetes through the "Hannah's Doll" event. After visiting the Cat House for the first time, go to the Rostorl Guild and you'll see a notice posted by a little girl who wants her doll back. Proceed to the slums to find Taltuba being, well, Taltuba-like, and he'll sic a big slimy thing on you. Regardless of whether you win the subsequent fight, Xenetes appears and gives you the Silver Dragon Necklace, which you can use to visit Tiana/Atreiya later on. After this event, you'll be able to find Xenetes in the slum pubs of Rostorl and Liberdam. Afterwards: 1) Keep visiting Xenetes until he starts talking about infinite souls. It appears that you don't need to do this if you're intending to finish Lemghon's events, but if you're not it seems to be the key to Xenetes' survival later on. In the process, raise his Affinity to Trust or better. If you're trying to save Lemghon as well Xenetes' Affinity can't be too much higher than that. The "souls" conversation only occurs between Nemea's succession and the 1st invasion of Rostorl. 2) It's not necessary to aid Xenetes in the 1st invasion of Rostorl unless you want to get his ending. He won't die during this event either way, but if you help him Angeerdan dies. 3) It is, however, necessary to assist him during the 2nd invasion of Rostorl in order to access the Ryuga Rebellion event immediately afterwards; going to Zegna first as par Keryuneia's instructions will make the war happen without you, in which case you miss Xenetes, Lemghon, Karla, and Irene. Clear the Rebellion event with a decent amount of time left, and Xenetes will join. 4) I haven't been able to verify this myself yet but it appears that it's possible to access the Ryuga Rebellion event while fighting for Karla if Xenetes' Affinity is at Adoration. MISC: 1) Xenetes has 2 inn events, available after he joins, if his Affinity is at Love or better 2) If you fail to save Xenetes but have a high Affinity with him, you can lose the fight with him at the end and not lose the game. 3) Xenetes sometimes appears as an NPC during the Tyra's Daughters events. Accepting or refusing his help at this point has an affect on his Affinity. =============================================================================== =============================================================================== LEMGHON (RYUGA) ------------------------------------------------------------------------------- BASIC INFO: Lemghon was an un-savable character in the original. Accordingly, getting him to join involves a long and complicated sequence of events and a lot of stalking. Lemghon's default Soul is Lawful Blade, and his fixed weapons are a pair of Battle Blades. CONDITIONS: The easiest method is to start from Noble, in the "town on travels" scenario, and raise your Affinity with Xenetes, who's a lot easier to find. Since you can't become the Count(ess) of Noble in this scenario, you can't meet Lemghon, and you don't have to worry about his Affinity at all. If you have high enough Affinity with Xenetes and have fulfilled Xenetes' conditions for joining, Lemghon joins automatically with him when you finish the Ryuga Rebellion event (you still need to clear it within the time limit). However, if you're starting from anywhere else, you need to meet Lemghon by becoming the Count(ess) of Noble. If you're starting from the other Noble scenario, "fields of shimmering gold", this is automatic; otherwise, wander the road between Rostorl and Noble until you find Lemghon getting attacked by assassins; choose to help him (not that he needs it), and you can become the Count(ess). Note that the encounter rate increases as you get more fame and levels. Conditions after this are: 1) after the fall of Rosen, you can visit Lemghon in his mansion in Rostorl. Keep doing this until his Affinity is at Love or better. This is about the only time when you can freely visit him, so if you want to complete the later sequence of events dogged stalking is recommended. 2) after the 1st invasion of Rostorl, meet Lemghon in front of the Rostorl royal palace, fountain, or Ryuga Residence. 3) anytime between the fall of Liberdam and the 2nd invasion of Rostorl, visit Lemghon at his mansion and receive an invitation to go to the Aerial Gardens. In order to see the remaining events in this sequence, you must have Lemghon rather than Xenetes assist you in the combat during this event, which requires that Lemghon (instead of one of the princesses) invites you to the Aerial Gardens AND that his Affinity is higher than Xenetes'. The Aerial Gardens event may also require some level of Affinity with Tiana or Atreiya, but you should have a decent Affinity with Tiana if you've been visiting her with Lemghon. If, for some reason, you can't seem to get the Aerial Gardens event to appear, try visiting either or both of the princesses until you see a scene with Taltuba. 4) immediately after the Aerial Gardens event, encounter Zerashel at the main pub. If you find Xenetes instead, talk to him, leave, and re-enter the bar until Zerashel appears (may have to stay at the inn for a night). After talking to Zerashel, go rest at the inn and choose to follow him during the night. 5) next day, go to the gates of the royal palace. Finishing this event clears all of Lemghon's events up to the 2nd invasion of Rostorl. 6) join the 2nd invasion of Rostorl as Xenetes' second. After the events at Zegna and fighting with Karla's forces, you'll automatically be transported to the Ryuga Rebellion event. Finish this event within the time limit (I have heard that finishing it with very little time left on the timer produces bad results, so try to do it ASAP) to get Lemghon to join. MISC: 1) Lemghon's inn event is viewable after he joins, though you get slightly different dialogue depending on either Affinity or scenario (it's essentially impossible to get him to join with an Affinity of less than Adoration for any scenario other than "town on travels") 2) As with Xenetes, if you fail to save Lemghon but have a high Affinity with him, you can lose the battle with him at the end and not lose the game. If you fulfil those conditions for both characters Lemghon's event takes priority over Xenetes'. 3) Lemghon appears as an NPC during the starting event for the "fields of shimmering gold" scenario. In this case, his default Affinity is Friendly after you complete the opening sequence. =============================================================================== =============================================================================== IRENE (ELMETH) ------------------------------------------------------------------------------- BASIC INFO: The girl who wants to be a knight, you'll find Irene all over the map early in the game, but she doesn't join until near the end. Which is rather unfortunate, as her default Soul is Grow Fighter. CONDITIONS: If you start from the Rostorl scenario, Irene is your starting partner. You'll lose her along the way to the Forbidden Grail event chain (see Sera's section). Getting her back is essentially the same process as other scenarios use to get her to join. If you're starting from any other scenario, you'll meet Irene in the town square of Ancient after first encountering the Gobbo Band in the bar. She'll appear in random towns across the map afterwards, and you can talk to her to raise Affinity. After Nemea's succession: 1) find Irene at the bar in Ancient and talk to her. 2) after the fall of Rosen, Irene will come up to you at a random town and tell you she's become a knight. To get Irene to join, you can use either of the methods listed in Karla's section. To get her back if you're starting from Rostorl, use the 2nd method. =============================================================================== =============================================================================== CHAKA ------------------------------------------------------------------------------- BASIC INFO: Chaka only appears in the "fields of shimmering gold" scenario. His default soul is Blue Flare. CONDITIONS: Chaka is the initial partner for the "fields of shimmering gold" Noble scenario, and doesn't appear in any other scenario. However, he joins automatically from the beginning with the default Affinity of Trust, and it's impossible to lose him or get him killed. MISC: Every time he's whapped upside the head by his sister, Chaka gains 1 VIT and loses 1 INT. =============================================================================== =============================================================================== LULUANTHA ------------------------------------------------------------------------------- BASIC INFO: Luluantha is easy to get to join but also not terribly good at the beginning. Luluantha's default Soul is Gremory. CONDITIONS: Luluantha is your initial partner if you start from the "town on travels" Noble scenario. For any other scenario, you can recruit her easily by rescuing her at Ancient's slums after visiting the Cat House for the first time after the opening sequence. Unlike several other partner characters, Luluantha will not die, leave, or go missing. MISC: If you start from the other Noble scenario, "fields of shimmering gold", you can meet Luluantha during the opening sequence, but it doesn't count as actually "meeting" her by Nemo's list. =============================================================================== =============================================================================== VIARIARI ------------------------------------------------------------------------------- BASIC INFO: One of Zerashel's sisters. Viariari is distinguishable from her twin by her red hair beads. Viariari's default soul is Luna Shadow. CONDITIONS: You can first meet the twins (and Zerashell) by staying at the inn at Rostorl prior to Nemea's succession. However, this isn't necessary to get them to join. What is necessary is to have started the Nightmare Dew event prior to the fall of Liberdam, to the point where Zerashel and the twins appear. 1) after the 2nd invasion of Rostorl but before the Soul Reap event, find the twins in Ancient's slums 2) anytime after that, talk to them in the back room of the slum bar in Rostorl, and agree to help them. Getting them to join simply involves talking to them a number of times to raise their Affinity. Eventually they'll suddenly join after some non-sensical comments. However, if you have a female protagonist, you can do another series of events that explain this bizarre behavior. 1) after agreeing to help the sisters, sleep at the inn in Rostorl to meet Zerashel. 2) go to the Dead Dragon Cave and fight the dragon there. You must not have already killed it in order to continue this chain of events. 3) follow Zerashel to Thor's Peak 4) return to Rostorl and sleep at the inn to meet Zerashel. Continue doing this until he bids you farewell and teleports away. 5) talk to the twins in the back room of the bar and let them teleport away. Note that the twins must not have joined your party to continue the chain. 6) go to the Gate of Darkness. The twins join after the events there. It's possible to stop this chain by just talking to the twins a number of times at the bar until they join. The final outcome is the same, but you'll get a better explanation and the Dark Relic, Sword of Oblivion, by completing this chain. =============================================================================== =============================================================================== VAILAILA ------------------------------------------------------------------------------- BASIC INFO: The one with the blue hair beads. Essentially a clone of her sister combat-wise. CONDITIONS: See Viariari. =============================================================================== -LIBERDAM CHARACTERS----------------------------------------------------------- Characters who hang out around the town of Liberdam. =============================================================================== ESTEL (ZU) ------------------------------------------------------------------------------- BASIC INFO: Estel is a classic case of "more than she appears to be", and will engage in various mysterious activities early on. She requires a bit of care and attention as she'll suddenly die if you don't finish her events in time or have a low Affinity with her. Estel's default soul is Grey Tails. CONDITIONS: You first meet Estel at the belltower in Liberdam. From then on she'll appear at the Coliseum entrance, but only until you leave the town of Liberdam, at which point you'll start a sequence of events to get her to join. If you want to raise Affinity with Estel, keep sleeping at the inn and going back to talk to her at the Coliseum without leaving town. For the record it's possible to get her to join permanently without doing this if you finish all her other events. 1) after meeting Estel, leave Liberdam by the front entrance (not by boat). You'll get into a fight. 2) a few days later, go back to the belltower and Estel will ask you to find her necklace in the Dragon Bone Desert. Do so, and return it to her at the Liberdam Guild. Estel joins at this point, but she'll leave periodically as you exit and enter town, regardless of whether she's in your active party. If you want to raise Affinity or do quests with her, use the docks instead of the entrances to leave towns. 3) after the 2nd time she leaves, she won't come back. After Nemea's succession, you'll find desert folk in various towns (possible locations I've verified are Rostorl and Noble), who will ask you to find Estel. Go to the location shown you by the crystal, east of Liberdam, to find Estel. You must do this within a month of starting the search. Estel rejoins the party here, but still leaves periodically (at least now you know why). 4) You can, at this point, go to Ladras with Estel and you'll be summoned to the Shrine of Earth. Defeat the boss with Estel in your party to get a hefty boost to her magic stats. 5) awhile after the fall of Aquiris, you'll get the message that Estel's been kidnapped if you step into a Guildhouse. Follow her to Ladras, and complete the event within the time limit. Note that you can go to Ladras following Ikremn, Flare, or Air, and Estel will still be there. If you run out of time on the Ladras event, all four die. Similarly, the event occurs without you if you wait too long in going to Ladras once the sequence begins. 6) after the Ladras event, return to Ladras immediately and go to the Shrine of Earth. If Estel is alive (based on Affinity) she will be there, defeat the boss to get her back. If you didn't defeat the first boss in step 4, you have to do that first, then return to fight the 2nd boss. Estel joins permanently after this event, and doesn't have to leave periodically anymore. MISC: If you complete step 4 with Estel in your party, you'll see her alternate costume. If you tell her that it suits her and have her Affinity at Adoration when she joins permanently, she will join with this costume. =============================================================================== =============================================================================== REIG ------------------------------------------------------------------------------- BASIC INFO: Reig is the champion of the obligatory Coliseum, in Liberdam. Unlike most other party members, he doesn't quite scale to level when you fight him. Reig's default soul is Arch Sword, and his unique weapons are Steel Blade and Flash Blade. CONDITIONS: You'll meet Reig when you show up for the championships at the Coliseum in August of any year prior to the fall of Liberdam. To get him to join, you must defeat him once in Liberdam by completing the championship. After the fall of Liberdam, go to the Coliseum ruins in August to fight him a second time; he'll join if you win. MISC: Regardless of whether you win, Reig can teach you the Double Blade skill after the 2nd fight. =============================================================================== -MYSE CHARACTERS--------------------------------------------------------------- Sera and Roy are heavily involved in the Forbidden Grail subplot chain, and appear during the opening events for the Myse scenario. =============================================================================== SERA ------------------------------------------------------------------------------- BASIC INFO: Sera is heavily involved in the Forbidden Grail chain of events, which is a major subplot through the first half of the game. He's also the best of all the starting partners, meaning you can afford to get him a little late (level 15+) and not have his stats suffer too much. Sera's default Soul is Mighty Blow and his unique weapon is Moonshine. CONDITIONS: Sera is your initial partner if you start from Myse. Otherwise, you'll meet him after encountering the first of Tyra's Daughters (doesn't matter which). He'll join the party then, but it's possible to lose him later if you don't finish the entire Forbidden Grail event sequence. 1) you automatically start the Forbidden Grail chain when you first visit Orphaus in the Cat House. He'll ask you to find the item. 2) go to the bar at Ancient, talk to the bartender, and the Gobbo Band will wander in. 3) from now on you'll randomly encounter the Gobbo Band when you're wandering between towns. Fight them at least once. 4) you'll then be able to meet Agyleshaia in any of a number of back alley locations, such as Rostorl's slums or Ancient's graveyard. You'll only encounter her once. This even doesn't occur if you're starting from the Myse scenario. 5) after Nemea's succession, you'll find various event jobs that occur when you walk into certain guilds (Rostorl, Ancient, Amiral, Rosen, Ulkarne, Terane, Elles). Each one lets you fight a monster named Tyra's Daughter. Sera joins after the first one regardless of location. Note that you must have completed a certain number of quests and obtained a decent amount of fame for the Tyra's Daughter quests to begin appearing. 6) go to the Cat House with Sera (going there and having him join the active party works too). As you leave, you'll witness a conversation between Sera and Orphaus. 7) continue hunting Tyra's Daughters. For about every 2 you kill, you'll get an event with Sera if you sleep at the inn. Continue until he talks about Sunlight and Moonshine. 8) in the next Tyra's Daughter encounter, you'll meet Cyforce and initiate an event with Rising Sun. 9) go to any guild to get a letter from Cyforce (you have to actually talk to the guildmaster) to meet at the Rainbow Mountains. Encounter event battle. 10) sleep at an inn with Sera in your party, and he'll talk about his sister. 11) after the fall of Liberdam, you'll encounter a scene involving Argyleshaia, Cyforce, and Vashtar on any road. You'll automatically follow them to Antino's Research Laboratory. 12) if you've completed all of the events up to this point, Roy will join at the end of the Research Laboratory. If not, Roy dies and Sera will leave the party. =============================================================================== =============================================================================== ROY ------------------------------------------------------------------------------- BASIC INFO: While a party member, it's not possible to check Roy's Affinity with Nemo unless you've cleared the game once (ie are playing on a save that says "clear data"). Roy's default Soul is Arbalest and his unique weapon is Sunlight. CONDITIONS: [see Sera's section] MISC: 1) Roy is briefly controllable as an NPC during Myse's starting sequence. In this case, his default Affinity is Adoration. 2) Roy as Roy has completely separate stats from his alter ego, for whom you can't assign soul points or buy skills when he's an NPC. 3) Roy's Affinity is only viewable in the Cat House when starting from a New Game+ =============================================================================== -TERANE CHARACTERS------------------------------------------------------------- You'll be familiar with Van and Naji if you start from Terane. Relra Lonton isn't so much a local character but appears in Terane. =============================================================================== NAJI ------------------------------------------------------------------------------- BASIC INFO: Naji is the starting partner for the Terane scenario. It's possible to lose him permanently in the Corns Rebellion event. Naji's default soul is Cleric. CONDITIONS: If you're starting from Terane, Naji joins automatically in the beginning. Otherwise: 1) after vising the Cat House for the first time, encounter Galdran at the bar in Rostorl. 2) you can then meet Naji at the bar in Ancient or Liberdam the alternate method: 1) after meeting Nemea in Liberdam but prior to Nemea's succession, you'll encounter Naji being attacked on the road. If Naji isn't already a party member you can get him to join then. If Naji has joined but isn't in the active party you'll still get this event MISC: In order to save Naji during the Corns Rebellion event, you must bring Van with you when you confront Naji at Arnotun. Running out of time will get Naji killed. Alternately, you can simply not go to the Cat House until the end of the event, in which case Naji never defects. =============================================================================== =============================================================================== VAN ------------------------------------------------------------------------------- BASIC INFO: Van is unconscious for the first part of the game. In order to wake him up and get him to join, you need to complete Naji's events. Van's default Soul is Grow Fighter. CONDITIONS: Van's events are all related to Naji's, and a lot of them occur randomly on the road, so it's possibly just easier to keep Naji in the active party until you get Van. After Naji joins: 1) after Nemea's succession, you'll randomly encounter Galdran rescuing a Corns on the road. 2) after the fall of Rosen, Galdran will try to attack you provided the Naji is in the active party. After you defeat him, stop Naji from trying to kill him. 3) go to the inn in Terane to with Naji find Van awake and healed. Van takes off on his own. 4) randomly encounter Galdran and Van on the road (the one between Ancient and Aquiris seems to have the best chance for this, though I have seen this event elsewhere). Van joins after this scene. MISC: if Naji dies during the Corns Rebellion event and you don't take Van with you into the final dungeon, you'll have to fight Van. =============================================================================== =============================================================================== RELRA LONTON ------------------------------------------------------------------------------- BASIC INFO: Relra Lonton is a famous bard who joins your party for reasons unknown. His real name is Crispy. Relra's default soul is Gremory. CONDITIONS: Relra Lonton is the starting partner for the Oswald scenario. In any other scenario, simply talk to him in the Item Shop at Terane to get him to join. =============================================================================== -MISC OTHER CHARACTERS--------------------------------------------------------- For the most part, you have a fairly wide margin of error when it comes to recruiting these people, and it's generally not possible to lose them or get them killed. =============================================================================== FETY ------------------------------------------------------------------------------- BASIC INFO: Fety is a very good spellcaster you can get early on. She has several inn events throughout the game. Fety's default Soul is Warlock. CONDITIONS: You can find Fety in the bar of Rostorl or Terane, but Dergaad must not be in your active party in order to find her. Choose to help her and she will join. MISC: 1) Fety's first inn event is available immediately after she joins. 2) in order to get the Flash Bow, you must have both Aoife and Fety in your active party after rescuing Nemea, during the brief window between going to the Cat House and going to the final dungeon. =============================================================================== =============================================================================== DERGAAD ------------------------------------------------------------------------------- BASIC INFO: You can find Dergaad early on, and like Fety, he won't leave, die, go missing, etc. Dergaad's default Soul is Mighty Blow. CONDITIONS: After visiting the Cat House for the first time, you'll find Dergaad at the bar in the Dwarf Kingdom. Talk to him, and answer "you're just a pathetic drunk" to get him to join. If Relra Lonton is in your party, you can pick the other option and still have him join. MISC: After Dergaad joins the party, you can initiate a chain of events to get the Sword of Flame, which is necessary to get Dergaad's ending. 1) after Nemea's succession, stay at an inn with Dergaad in the party to start the chain. 2) find Dergaad at the bar in either the Dwarf Kingdom or Terane, and he'll tell you to go to the Fire Dragon Mountain. You'll acquire the Broken Sword. 3) after the 1st invasion of Rostorl, go the the bar at Ancient or the Dwarf Kingdom with both Dergaad and Fety in your party. 4) go to the Fire Dragon Mountain again to forge the Sword of Flame. Note that this event can be postponed until right near the end of the game and it will still occur as normal. =============================================================================== =============================================================================== EONS ------------------------------------------------------------------------------- BASIC INFO: Eons is a priest who hangs out in the remote town of Arnotun. There's not much reason to go to Arnotun early on as it's rather out of the way, so he's an easy character to miss. The event that makes him join is one of the best scripted ones in the game, IMO, so it's well worth the trouble. Eons' default soul is Patriarch, and his unique weapon is Alhir. CONDITIONS: You can meet Eons anytime prior to the fall of Aquiris. He'll be sitting on the stairs as you enter the town, though he's a bit hard to see as he's the same color as said stairs. Talk to him once, then come back a different day to see his event with Izkial. You can continue to visit him to raise Affinity. Anytime between the 1st and 2nd invasion of Rostorl, you can go to Arnotun and initiate an event; Eons joins afterwards regardless of whether you win or lose the boss fight. MISC: Eons dies if you leave him alone until the Corns Rebellion. In this case, you fight Iskial in the final dungeon. =============================================================================== =============================================================================== YURIS ------------------------------------------------------------------------------- BASIC INFO: A rather special student of the Magic Academy, Yuris can be found scrubbing floors and waiting on tables in Amiral. Yuris' default soul is Warlock, and her unique weapon is Magical Stick. CONDITIONS: You can find Yuris at the inn in Amiral, but to get her to join you need to find out about her background first. 1) prior to Nemea's succession, go to the Magic Academy at Ancient and listen to the students talk about Yuris. 2) go to the ruins of the 2nd inn, at the western edge of the town, in Amiral, and talk to the innkeeper there. 3) go to the normal inn in Amiral and talk to Yuris. Say you'll help her and pay 3000 gia to get her to join. After this, you can start Yuris' chain of events involving Union Spell. Note that it's possible to get Union Spell without Yuris, but you can't see her events in that case. 1) after Nemea's succession, talk to Yuris 2) after the fall of Liberdam but before the Soul Reap event, talk to Sharome with Yuris in your party with the Soul Augustia learned to learn about Union Spell. 3) rest at the inn to see Yuris' event 4) return to the tower and fight the boss at the top. Yuris, as well as any other active party members who have Augustia (learned, doesn't have to have the Soul equipped) will gain Union Spell. 5) return to the Magic Academy with Yuris to finish her events. Note that you must do all of this before Soul Reap so that you can access the various areas in Ancient. MISC: 1) While Yuris is probably human, she gets a strange modifier of +1 VIT, -1 INT sometimes on levelup. If you want her to be a mage, you probably have to keep her with spellcaster Souls. 2) you don't have to have Yuris in your party in order to learn about and get Union Spell. =============================================================================== =============================================================================== ORPHAUS ------------------------------------------------------------------------------- BASIC INFO: Orphaus is the rather feminine looking sage who lives in the Cat House and changes party members for you. Orphaus' unique equipment are the Magic Volt and the Sage's Robe, and he starts with Union Spell. Orphaus' default Soul is Augustia. CONDITIONS: Orphaus joins automatically just before the final dungeon as an actual party member, but like Nemea you don't need to go to any effort to get him to join and can't get him killed. =============================================================================== =============================================================================== SECTION 4: NPCS =============================================================================== There are a number of important NPCs who you can visit, talk to, get endings with, etc. For those on Nemo's list, their Affinity works the same way as your party members', though of course you can't drag them around. A lot of NPCs are also like tropical plants and will drop dead without warning if you don't pay attention to them. -PRINCESSES-------------------------------------------------------------------- The two princesses of Rostorl, Tiana and Atreiya, are heavily involved in the main plot. They also have very high ending priorities. =============================================================================== TIANA (RYU) ------------------------------------------------------------------------------- BASIC INFO: Tiana is one of the two princesses of Rostorl, and part of the extraordinarily messy and convoluted quagmire which is the Rostorl nobility. You can only save either Tiana or Atrieya, and there will be events where choosing to help one lowers the Affinity of the other. If you leave them alone, Tiana survives by default. EVENTS: To be able to meet Tiana, you have to have the the Silver Dragon Necklace, obtained after either the Hannah's Doll event (see Xenetes' section) or directly from Shalli if you ignore Hannah's Doll long enough. Afterwards, you can visit Tiana via the secret passageway, though you can just ask the guards at the palace to let you in if you're the Count(ess) of Noble. 1) as you talk to Tiana, you'll see various events depicting her life and problems. 2) eventually there will be an event where Taltuba attempts to harass Tiana. Whether you choose to help Tiana or Atreiya during this time has a major impact on their Affinities. 3) after the fall of Rosen, provided you have a high enough Affinity with Tiana, she'll ask you to sneak out of the palace with her. This is necessary to get her ending. 4) after the fall of Liberdam, if you've been following up on Tiana's events and have a high Affinity with her, Tiana will invite you to the Aerial Gardens. If you haven't completed Atreiya's event sequences by this point, Atreiya turns evil afterwards. You can initiate the Aerial Gardens event with Tiana, Atreiya, or Lemghon; the only difference in overall outcome is whether or not you can get Lemghon to join. 5) save Tiana during the Ryuga Rebellion event. Afterwards, she'll tell you about her efforts at restoring Rostorl. 6) meet Tiana at the Ryuga Residence until she tells you that she's worried about her father. Go to the palace and defeat the boss there. 7) after this event, go back to talk to Tiana again, and she'll ask you for a Life Shard to save her patient. Giving her the Life Shard is one of the requirements to obtain the Stra's Edge. [see Fugo's section] MISC: 1) when you visit Lemghon as the Count(ess) of Noble, you'll also visit Tiana, raising both of their Affinities. 2) if you fail to save Tiana, she appears as a boss in the final dungeon. No, there are no special events aside from Game Over if you lose the fight with her. =============================================================================== =============================================================================== ATREIYA (RYU) ------------------------------------------------------------------------------- BASIC INFO: The other princess of Rostorl, Atreiya has significantly more issues than her cousin, and thus takes more effort to save. If you do nothing, Atreiya turns evil by default. EVENTS: You can technically access Atreiya's room after you get the Silver Dragon Necklace (hop up the ruined staircase on the far right of the secret passage), but Shalli won't let you talk to her until after Nemea's succession, at which point he'll ask you to find the Eye of Allure. Do so, and you'll be able to visit Atreiya afterwards. If you don't have the Silver Dragon Necklace at this point, Shalli will appear in town and give it to you. 1) talk to Atreiya to raise Affinity. Pick the obvious answers. 2) as with Tiana, there will be an event where you can take Atreiya out to the gardens, during which you'll see Tiana being harassed by Taltuba. Whether you help Tiana or Atreiya at this point has a large impact on their Affinities. 3) after the fall of Rosen, provided you have a high enough Affinity with Atreiya, she'll ask you to take her out of the palace. This event is necessary to get her ending. 4) Before the Aerial Gardens event, keep visiting Atreiya until Shalli interrupts and sics monsters on you. You'll fight 2 battles, LOSE the second (keep using Charge). If you win the second fight you'll just have to keep repeating this event. Once this occurs, Atreiya is saved and Tiana turns evil. 5) after the fall of Liberdam, if you have been doing her events and have a high Affinity with Atreiya, she'll invite you to the Aerial Gardens. If you've saved Atreiya by this point the event plays out a bit differently, but otherwise is the same as Tiana and Lemghon's versions. 6) after Karla declares the 2nd invasion of Rostorl, visit Atreiya at the palace and agree to her request to aid Xenetes. You can join the fight normally by talking to Xenetes at the Guild, but to get Atreiya's ending you must have talked to her first. 7) save Atreiya during the Ryuga Rebellion. If you've saved Atreiya rather than Tiana, you don't have to fight Zahak at the end of this event. 8) visit Atreiya until she says she's worried about the palace. Go to the palace and fight the boss. 9) as with Tiana, return to visit Atreiya until she asks for a Shard of Life. You must complete this event to get the Stra's Edge (see Fugo's section). MISC: 1) if you save Atreiya, for some bizarre reason the Gobbo Band turns up at the Ryuga Residence near the end. 2) ditto final dungeon, ditto boss, ditto no events. =============================================================================== -PRIETESSES-------------------------------------------------------------------- The priestess of the various elements can be found guarding the various elemental Shrines. You need to access the Shrines in order to get the Forbidden Spells. Also note that failing the Ladras event by either running out of time or letting it happen without you will kill all of the priestesses. =============================================================================== IKREMN ------------------------------------------------------------------------------- BASIC INFO: Ikremn is the Priestess of Water at Aquiris. EVENTS: Meeting Ikremn is easy - just go to Aquiris and you'll even get a nice CG movie with her and the Mizuchi. Early in the game you can visit her at the steps to the Shrine of Water. Getting Ikremn's ending is completely unrelated to her Affinity. 1) obtain the Mermaid's Earring by either joining the fall of Aquiris as a mercenary for Aquiris or going with Angeerdan. Note that if you don't go with Angeerdan (ie, he doesn't survive) you can't get Ikremn's ending. 2) after obtaining the Earring, sleep at an inn to until you see the event involving said Earring. 3) go to Ladras and rescue Ikremn (and the other priestesses) MISC: You can't get Ikremn's ending if you obtain the Forbidden Spell of Water at the Seaspray Islands =============================================================================== =============================================================================== AIR ------------------------------------------------------------------------------- BASIC INFO: As her name suggests, Air is, well, the Priestess of Wind in Elles. Elles is really out of the way and a bit of a pain to get to, but she also won't suddenly go missing or drop dead if you leave her alone, unless it's the Ladras event. EVENTS: To meet Air, just go to the Shrine of Wind in Elles. If you go there prior to Nemea's succession, you'll get an event with Air after meeting her and resting at the inn. The "correct" answer here is "I don't want to know the future". 1) save Air during the Ladras event (see Estel's section) 2) return to Elles and talk to her MISC: 1) If you want to fight the Dragon King and/or obtain the Forbidden Spell of Wind, you have to fight the Sky Lord. If Air's Affinity is low at this point, you'll also have to fight Air as well afterwards. To avoid having to fight Air, simply talk to her and raise Affinity until the Sky Lord warns you off as you enter the Shrine. Ignore his warning and go back, and the Sky Lord will attack you, in which case you don't have to fight Air afterwards. 2) Unlike just about every other character in the game, talking to Air to raise Affinity doesn't require switching days. You can just stand in front of her and tap Circle. =============================================================================== =============================================================================== FLARE ------------------------------------------------------------------------------- BASIC INFO: Unlike her somewhat more robust compatriots, keeping Flare alive requires a combination of events and denial, though there's a fairly solid reason for this. EVENTS: Go up the path behind the Guildhouse in Ulkarne to meet Flare. Shemhaza will get pissy and tell you off, but you can just ignore him and visit Flare anyway. 1) talk to Flare to raise Affinity. While the path to the Shrine is narrow and full of monsters, they don't respawn as long as you don't leave town, so you can just stay at the inn. 2) after Nemea's succession, go to Ulkarne and you'll fight Shemhaza. You'll obtain the Bracelet of Binding afterwards. 3) after the fall of Rosen, go to Shemhaza's hut and read his diary. Talk to Flare afterwards. If you've already talked to Flare once that day, sleep at the inn and go back to tell her about the contents of the diary. 4) before the fall of Aquiris, visit Flare and save her from being kidnapped. You can in fact initiate this event by exiting and re-entering the shrine after telling Flare about the diary. 5) save Flare during the Ladras event. 6) after the 2nd invasion of Rostorl but before the supression of the Corns Rebellion (this is very tricky timing, especially if you also want to participate in the Rebellion), go to Ulkarne and talk to Flare until she lets you into the Shrine of Fire. Just keep exiting and leaving the shrine area where Flare is. Fight the boss to get the Forbidden Spell of Fire. 7) afterwards, rest in the inn to get an event with Flare. Choose to not hand over the Bracelet of Binding to keep Flare alive. MISC: 1) if you don't finish the above chain, you can still keep Flare alive provided you don't talk to her and thus don't get the Forbidden Spell of Fire. 2) and even after you finish those events, leaving her alone for awhile and then talking to her afterwards will cause her to die. If you're not confident in being able to hit Ulkarne every now and then it's best to just leave her alone after you save her. =============================================================================== -ANTAGONISTS------------------------------------------------------------------- Various antagonists who either have long plot chains or are possible to get endings with. They have Affinity ratings, though of course they don't appear on Nemo's list. =============================================================================== ELFAS ------------------------------------------------------------------------------- BASIC INFO: Elfas is the oddly dressed prophet who goes around and preaches about the end of the world in various random towns, and usually gets accosted by the local law enforcement for his trouble. He's also the younger brother of the late Empress Ys, the most beautiful woman in the world. EVENTS: You'll run into Elfas in any of a number of towns, usually getting attacked by soldiers. And even though he's an ungrateful brat for most of these encounters, helping him still raises his Affinity. The locations you'll find him in (not necessarily in that order) are: Prior to Nemea's succession: 1) in front of the fountain in Rostorl 2) in the park area in Aquiris After Nemea's succession: 3) the gates of Terane 4) in front of Nortun's Temple in Ancient After the fall of Rosen: 5) at the belltower in Liberdam 6) in the main streets of Rosen 7) in front of the fountain in Rostorl 8) in the center square of Ancient After the 1st invasion of Rostorl: 9) in the middle of town in Noble 10) in front of the fountain at Elles 11) in the graveyard at Ancient After the fall of Liberdam but before the 2nd invasion of Rostorl: 12) in the temple of Nortun in Ancient 13) in the central square in Ancient If you've completed all of Elfas' events up to step 13, you can lose to the guards to trigger a different sequence than normal. After the 2nd invasion of Rostorl, follow Aoife's event chain to Elles; return to the Evil Dragon Crevasse and slay the dragon there, after which you'll see a scene involving Elfas and Shalli on the roads. It's not actually necessary to have seen all of Elfas' events to get this scene, though I'm uncertain as to whether that holds true for his ending as well. After this scene, the dialogue at the final dungeon will play out a bit differently, though the basic sequence of events remains the same. =============================================================================== =============================================================================== SHALLI ------------------------------------------------------------------------------- BASIC INFO: Shalli is the rather odd kid who seems to have a thing for abducting various party members and NPCs, and various and sundry seemingly unrelated incidents can all be traced back to him. EVENTS: The earliest you can meet Shalli is in Atreiya's room, prior to Nemea's succession, though he'll just teleport you out. Events that involve Shalli are: 1) Atreiya and the Eye of Allure (see Atreiya's section) 2) the search for Estel (see Estel's section) 3) after you rescue Estel, inn event with Estel in the party 4) during Eons and Iskial's event in Arnotun. 5) the fall of Aquiris, during which if you're fighting for Aquiris, you'll fight Shalli. The results of the event remain the same whether you win or lose. 6) the Ladras event, during which you'll fight Shalli in the control room. You can still save the priestesses regardless of whether you win the fight. 7) you'll see Shalli with Elfas in the Nortun Temple and on the road [see Elfas' section] 8) at the end of the Ryuga Rebellion 9) in the Evil Dragon Crevasse, during Aoife's event. If you return to the Crevasse afterwards, Shalli will wake the dragon for you if you want to fight it. 10) Shalli also appears during Zerashel's even sequence 11) and finally, in various places in the final dungeon If you've encountered Shalli a number of times before, you'll get a dialogue choice if you lose to him in the fight in Ladras. Choose "Shalli is not a puppet" to trigger a further event in the bottom of the Sandworm's Corpse, in the Dragon Bone Desert. Note that Shalli's ending is fairly low priority. =============================================================================== =============================================================================== ZERASHEL ------------------------------------------------------------------------------- BASIC INFO: Zerashel appears as a supporting character in a number of events. And in just about every single one of them his role is "irritating bastard that you never actually get to pummel". Finishing his event chain at the end, however, explains WHY he's an irritating bastard and may or may not generate sympathy for the character depending on how generous you're feeling. EVENTS: As with the twins, the first time you can encounter Zerashel is during an inn stay at Rostorl prior to Nemea's succession. Afterwards, the events that involve him are: 1) the Nightmare Dew event [see Khryuseis' section]. Unfortunately, you don't get to actually fight him here. 2) the battle of Aquiris, either side. His actions make more sense if you've seen this event from both sides. 3) Lemghon's event chain in Rostorl, after the Aerial Gardens. Near the end of the game, you can do the sequence described in Viariari's section to find out about his background, but only if you have a female protagonist. MISC: 1) Zerashel disappears from the character encyclopedia after the twins join your party. The reason for this is explained if you finish his event chain. 2) while Zerashel has an Affinity rating, you can't get an ending with him. =============================================================================== -MERCHANTS--------------------------------------------------------------------- The merchant upper class who rule Liberdam, though for Affinity and event purposes the only relevant characters are Fugo and Khryuseis. =============================================================================== KHRYUSEIS (CROISS) ------------------------------------------------------------------------------- BASIC INFO: Khryuseis is the daughter of the incredibly wealthy merchant Lotti in Liberdam. EVENTS: You meet Khryuseis in the most unpleasant manner possible, in the Nightmare Dew sequence of events prior to the fall of Liberdam. After the 1st invasion of Rostorl, you'll get a special job from the Guildhouse in Liberdam, to deliver a package to the Croiss residence just on the other side of town. This starts the event sequence. 1) next day, you'll be accosted at the belltower by Khryuseis, Antino, and a bunch of guards. 2) return to the Guildhouse, and accept the special delivery job to Rostorl. You'll get attacked by Zerashel, there's no way around this. 3) you'll be transported to the Croiss Residence afterwards. From then on, every time you sleep at an inn you'll be teleported to the Liberdam Coliseum and wind up in a fight. Resist the urge to smack Khryuseis and repeat this event 4-5 times. 4) you'll then be asked to deliver a couple of letters to various locations. 5) the next day after finishing the delivery, you'll be asked to help infiltrate Rosen. Do so, and you'll wind up confronting Karla on the belltower in Rosen. You can choose whether or not to defect to Karla's forces. 6) if you defect to Karla's forces, you can join the attack on Liberdam. You'll be given the option whether or not to capture Khryuseis. If you choose to capture her she dies. If you let her escape, you'll be kicked out of Karla's forces and revert to being a member of the Liberation Front. 7) keep alternating between staying at the inn and visiting Khryuseis at her house until you see the assassination event, after which visit her again the next day to initiate the fall of Liberdam. 8) after the fall of Liberdam, stay at an inn to meet Khryuseis. 9) prior to Karla's declaration of the 2nd invasion of Rostorl, you can go to the Liberation headquarters to talk to Khryuseis, who asks you to find funding for the Liberation Front. Go to the hidden caves near Rostorl to find treasure and report back to Khryuseis. 10) after Karla's declaration of the 2nd invasion of Rostorl, visit Khryuseis and take her message to Rostorl. Go to the palace, but the guards won't let you in to see the queen yet. After talking to the guards, go to the slum bar and talk to Xenetes, after which you can get the guards at the palace to let you in to see Elise. Accept her proposal and join the battle with Xenetes. 11) after the 2nd invasion of Rostorl, return to Khryuseis, and she'll ask you for a 10,000 gia donation. If your Affinity with her is high enough, you'll get a dialogue choice. Pick "because I can't leave you alone" to get her ending. If you don't get the dialogue, just keep donating money until you do. MISC: Khryuseis is one of the most annoying characters in the game when you first meet her, but she does get better later. Honest. =============================================================================== =============================================================================== FUGO & MRS FUGO ------------------------------------------------------------------------------- BASIC INFO: Regardless of whatever appearance might suggest, the Fugos are actually human. There are a number of random non-useable treasures you can find in various dungeons to sell to them. EVENTS: You can first meet Fugo in the basement of his museum in Liberdam, though that's not necessary to meet him later on. As you gain reputation as an adventurer (around when people start referring to you by nickname), you can enter Fugo's residence in the upper class district of Liberdam and start selling him artifacts. After the fall of Liberdam, Fugo will relocate to Rosen, and you can keep selling him artifacts. After the 2nd invasion of Rostorl and the Shard of Life event, you can get the Stra's Edge from Fugo if you've sold him enough artifacts; you'll have to fight Fugo, Mrs. Fugo, and Didaro and win to get the weapon. Note that you can't sell any more artifacts after acquiring the Stras' Edge. =============================================================================== -MISC OTHER CHARACTERS--------------------------------------------------------- Almost all of these people are heavily involved in the major happenings, but don't fit into any geographical category. =============================================================================== NOELLE (SILVA), KAFINE, RAVEN ------------------------------------------------------------------------------- BASIC INFO: Noelle is something like a alternate version of the protagonist (unless that's Nemea), and appears in various events throughout the game. Noelle's party includes Kafine, Raven, and Narshes. For reasons that'll become apparent Narshes doesn't count as far as endings and Affinity goes. EVENTS: You'll first meet Noelle on the road between Rostorl and Liberdam, prior to Nemea's succession. In fact, meeting Noelle is one of the triggers for the succession event. Regardless of what you choose and whether or not you win the boss fight, Noelle will begin appearing in various events. 1) after Nemea's succession, you'll find Noelle and her party in either Ancient or Liberdam's Guildhouse. 2) you'll then encounter Noelle's party on a random road. This is a trigger for the fall of Rosen. 3) after this event, you'll find Noelle's party fighting in the slums in Liberdam. 4) sometime later, you'll encounter an event involving Elfas and Raven on the roads 5) if you're fighting for the Liberation Front, Noelle and co will lend a hand during the Rosen's Belltower sequence. 6) after the fall of Aquiris, Narshes will request you help Noelle at Dragon Island. Whether or not you go has a direct impact on the final battle. 7) if you've saved Atreiya, Noelle appears during the Ryuga Rebellion event. 8) if you went to Dragon Island to help Noelle and haven't defeated the Dragon King prior to the final battle, you'll fight Noelle's party prior to fighting the Dragon King. You must also be >level 50. 9) on the other hand, if you did not go to Dragon Island and have killed the Dragon King before the final dungeon, you don't have to fight Noelle and can get her best ending. MISC: 1) most of Noelle and co's events are event triggers and will occur anyway without any special effort on the part of the player. The only event that you have some control over is the Dragon Island. 2) if you wind up fighting Noelle's party in the final dungeon and have Lemghon in your active party at the time, you'll get a surprising bit of background revelation. =============================================================================== =============================================================================== NEMO ------------------------------------------------------------------------------- BASIC INFO: One of the Knights of Urug, "the Keeper of Names", Nemo was turned into a cat after he lost to Nemea. He now hangs out in the Cat House providing you with info on Affinity. EVENTS: After rescuing Ikremn, you'll get an inn event involving Nemo trying to be cute. I'm not entirely certain what the exact conditions for this are, though in my case I saw it after getting the Forbidden Spell of Water, having seen the Mermaid's Earring event and lost Angeerdan. MISC: You can get Nemo's ending by asking him for Affinity 100 times or more. Each character counts as once. He's fairly low priority, however, so normally speaking you won't see it unless you're trying. =============================================================================== =============================================================================== ASTIYA ------------------------------------------------------------------------------- BASIC INFO: Astiya is the protagonist's foster mother in the Oswald scenario, and doesn't appear in any other scenario. EVENTS: You really don't get any events with Astiya throughout the game, but if you gather enough Dark Relics to get Urug, you can get her ending by choosing "I have something I need to do" after the final battle. In this case Astiya has higher priority than any other ending in the game. =============================================================================== =============================================================================== EST (RYUGA) ------------------------------------------------------------------------------- BASIC INFO: Lemghon's younger brother, Est really doesn't pay much attention to politics; instead, he spends his days prowling various dungeons researching magical artifacts. Est is key to finding one of the Dark Relics, as well as the Forbidden Spell of Light. EVENTS: If you're starting from the "fields of shimmering gold" scenario, you'll meet Est first in the town of Noble during the opening sequence and then at the fountain of Rostorl, at which point he tells you to go to the Cat House. If you're starting from any other scenario, you'll find Est at the fountain, after which he'll start appearing in the various dungeons. The dungeons you'll find him in are: 1) Maiden's Mirror (near Ancient) 2) Maze of Famine (near Rostorl) 3) Thor's Peak (near Terane) 4) Illusory Lake (near Noble) 5) Underground Cemetery (near Rosen) You can start meeting Est to raise his Affinity prior to Nemea's succession, and it's a good idea to be at least Friendly to get the Dark Relic. To get the Earring of Frustration: 1) after receiving Keryuneia's request to get the Dark Relics and talking to Keryuneia, find Est in one of the above locations, ask him about the Relic, and choose "of course". 2) after the 1st invasion of Rostorl, go to the Ryuga Residence in Rostorl to receive Est's letter. 3) meet Est in the Underground Cemetery. He'll give you the Earring after this event. Towards the end of the game, after the 2nd invasion of Rostorl, you can find Est in one of those locations and he'll tell you about the Forbidden Spell of Light. Note that this won't occur if you've started the search for Belzevar. MISC: 1) it's not possible to find Est at the Ryuga Residence in Rostorl as he's never home. 2) you'll also meet Est during the entire Count(ess) of Noble fiasco if you're not starting from Noble. 3) Est also appears in a random tavern to comment on the Broken Sword from Dergaad's events. =============================================================================== =============================================================================== SHAROME ------------------------------------------------------------------------------- BASIC INFO: Sharome is the guy sealed up in the block of stone at the top of the Tower of Magic in Ancient. You can first meet him by climbing to the top of the tower. EVENTS: 1) you can keep visiting Sharome any time you feel like it, though the only event that involves him at this stage is the one in Belzevar's chain [see Belzevar's section] 2) after Karla declares the 2nd invasion of Rostorl, Sharome will tell you about the Forbidden Spell of Darkness if you have a party member who has obtained the soul Negavanitia. The spell is at the top of the Tower of the New Moon. If you want Demolish as well as Sharome's ending, you have to go get the the spell before you release him. 3) obtain Union Spell to release Sharome from the Tower of Magic [see Yuris' section] 4) to get Sharome's ending, you have to fail to rescue Belzevar from the Soul Reap event (either leave the event to occur automatically, or run out of time during the escape). Sharome then appears as the heal NPC at the gates of Ancient during the last battle. 5) as with Belzevar, to obtain Sharome's ending you must be < level 50 after finishing the final battle. MISC: Sharome doesn't have Affinity. =============================================================================== =============================================================================== HIRDALIA ------------------------------------------------------------------------------- BASIC INFO: Hirdalia is the captain of the Wansha pirates, and you'll need her ship to clear some events at the end of the game. EVENTS: Hirdalia hangs out in the pirate hideout, in the Undiscovered Forest near Noble. To get access to the Gate of Darkness, you'll need to borrow her ship, for which she'll ask you fight a kraken. You can then go meet Hirdalia in her house normally, though as there's no inn in the pirate hideout you'll need to shuttle between there and the Old Castle to raise Affinity. Eventually she'll ask you for a promise to return. =============================================================================== =============================================================================== GALDRAN ------------------------------------------------------------------------------- BASIC INFO: Galdran thinks, nay, believes beyond the shadow of a doubt that he's the Foretold Hero. Nothing the player or anybody else does ever disabuses him of this notion. EVENTS: See Naji's section on meeting Galdran and his early events. During the Ryuga Rebellion, if you're playing as a male protagonist, Galdran will challenge you to a fight. I believe that in order to get his ending you must lose to him here, but in addition to his pathetic combat ability, you're on a time limit so it's rather difficult to achieve. =============================================================================== =============================================================================== GOBBO BAND ------------------------------------------------------------------------------- BASIC INFO: Goblins who were empowered with some amount of intelligence and the ability to talk through contact with the Forbidden Grail. Think of them like the 3 Stooges of the ZO universe. EVENTS: See Sera's section on the Forbidden Grail events. After the 2nd invasion of Rostorl, the Gobbo Band can be found either in the Ryuga Residence (if you saved Atreiya) or at Osshi's dojo (if you saved Tiana). =============================================================================== =============================================================================== SECTION 5: ENDINGS =============================================================================== Endings are listed in the order they appear on the Ending list in the game. Generally speaking the higher a character is on the list the higher their priority, with the exception of Astiya and Door to the Future. Common conditions that go without saying for all endings is that the character in question must not be dead/missing/turned evil (unless they started out evil) etc, and that you have a high Affinity (Love or better) with them (there are exceptions to this). For any party members, they must have joined your party AND participate in the final battle. Sadly, if you fulfil conditions for a high priority character who's not a party member, eg. Elfas, there's no way to not get his ending. Some characters' endings are only available to a certain protagonist, or a specific gender. Some others have different endings depending on gender of the protagonist, or have different dialogue in the same ending. I won't write specific ending conditions here, although I've mentioned some of them in the characters section. Good luck. 1. NEMEA [Two Heroes] 2. ELFAS [Beauty Without Innocence] 3. XENETES [Let's Go] 4. LEMGHON [From Out Of Darkness] 5. SERA [Together With You] 6. ROY [Hands To Heal The World] 7. ATREIYA [Beginning Together] 8. TIANA [Rostorl's New Queen] 9. TIANA [Vixen's Daughter] 10. ANGEERDAN [Last Farewell] 11. KARLA [Beyond The Ocean Waves] 12. VAN & NAJI [To An Unknown World] 13. DERGAAD [The Finest Weapon] 14. IRENE [Returning To Routine] 15. YURIS [Best Witch In The World] 16. FLARE [Converging Lights] 17. ESTEL [No Adventure Without You] 18. AOIFE [To Live, To Discover] 19. CHAKA [One Who Journeys, One Who Remains] 20. ZAGIV [My Knight] 21. ZAGIV [A Future All My Own] 22. AIR [As The Wind Blows] 23. IKLEMN [What Never Changes] 24. FETY [Mistress Fety, New Surprises] 25. LULUANTHA [Everlasting Smile] 26. BELZEVAR [Revolution of Humanity] 27. SHAROME [Twilight of Humanity] 28. EONS [A Friend's Wish] 29. RELRA LONTON [Filled With Beauty] 30. VIARIARI & VAILAILA [Hunters Of The Truth] 31. VIARIARI [It Will Be Found] 32. VAILAILA [Something Precious] 33. KHRYUSEIS [Next Time, For My Own Sake] 34. KHRYUSEIS [Wind In Our Sails] 35. HIRDALIA [At The End Of The Journey] 36. REIG [Duel] 37. EST [A New Challenge] 38. NEMO [Changing Hearts] 39. GOBBO BAND [Go Go Gobbo Band] 40. NOELLE [Infinity Squared] 41. NOELLE [Their Schemes] 42. NOELLE [Will Of The Dragon King] 43. SHALLI [Light And Shadow] 44. FUGO [World's Foremost Adventurer] 45. GALDRAN [The Legend of Me] 46. PROTAGONIST [Until We Meet Again] 47. SPECIAL [Door To The Future] 48. ASTIYA [Place Of Endings] =============================================================================== SECTION 6: FAQ =============================================================================== 1) What's the difference between starting locations? Obviously, the starting event determines what your protagonist's initial goals are, but otherwise most of the major historical events occur in the same way for all scenarios. It does, however, have a fairly large impact on character- specific subplot. It is possible to recruit every possible party member with any starting scenario, but the level of difficulty for different characters varies depending on starting location. And of course, starting scenario as well as gender influences what endings you can get, as well as what events you get to see. The best example of this are the Noble scenarios, "small town on travels" and "fields of shimmering gold". Each of those starting sequences only lets you see one side of what's actually going on, but if you've played both you get a much better idea of the actual progression. -- 2) Xenetes/Lemghon/Tiana/Atreiya died/went missing/turned evil! Waaah! The entire gaggle of Rostorl nobility has some of the most complicated event sequences in the game, and I haven't been able to completely sort out all of the different combinations yet as most of them involve rather long event trains that require a lot of time to putz through. First, you can only save either Tiana OR Atreiya. Generally speaking if you just leave things alone Atreiya turns evil by default; the practical side of going to the effort to save Atreiya is that you don't have to fight Zahak during the Ryuga Rebellion event (see Atreiya's profile for details). Otherwise who you save is entirely a matter of personal preference and doesn't have much of an impact on the overall plot. As for Lemghon and Xenetes, doing nothing will get both of them killed. It's possible to save one, both, or neither. How this relates to what events you've done depends on a number of things, including which princess you saved. If you saved Tiana: 1a) and have completed Lemghon's events 2a) and have an Affinity of Trust or better with Xenetes, both join 2b) have an Affinity of Friendship or lower with Xenetes, Xenetes dies but you can save Lemghon by making the correct choices and sacrificing a lot of VIT. 1b) and have not completed Lemghon's events, both die/go missing On the other hand, if you saved Atreiya: 1a) and have completed Lemghon's events, both join regardless of Xenetes' Affinity 1b) and have not completed Lemghon's events 2a) but have an Affinity of Trust or better with Xenetes, Lemghon dies but Xenetes joins 2b) and have an Affinity of Friendship or lower with Xenetes, both die/go missing. An exception for when you're starting from the Town on Travels Noble scenario: since you can't meet Lemghon or see his events, you can save both characters by simply having a high enough Affinity with Xenetes and having heard his conversation about infinite souls. The Aerial Gardens event is kind of complicated in and of itself, and while it'd be great if you could just clobber all parties involved with a cluebat, that's somehow never an option. -- 3) Speaking of Rostorl, the different versions of the 2nd invasion event are? You can join/initiate this event a number of ways after Karla declares war on Rostorl. 1) ignore the event and putz around, or travel the road between Rostorl and Noble. The event occurs automatically, and you cannot recruit Karla, Irene, Xenetes, or Lemghon, or obtain the Shield of Greed. 2) if you've received Keryuneia's letter about the Dark Relic at Zegna, you can go to Zegna after Nemea. You can get the Shield of Greed, but the war event happens without you and you can't get the above characters. 3) if you're still a member of Karla's forces at this point (ie, you betrayed the Liberation Front and captured Khryuseis during the Liberdam events), you can talk to Karla at Rosen to join Karla in the war. Furthermore, if your Affinity with Xenetes is at Adoration, you can participate in the Ryuga Rebellion afterwards. 4) if you're a member of the Liberation Front, on the other hand, and have have been following up on Khryuseis' events, you can visit Khryuseis and will be asked to deliver a letter to Queen Elise. To get into the palace, you must first talk to Xenetes in the slum bar. You'll automatically hit both Zegna for the Shield, and the Ryuga Rebellion event afterwards. You can also get Irene and Karla if you run away from Irene during the fight. 5) if you're on good terms with Xenetes, simply find him at the Guildhouse in Rostorl and agree to join the war. Events play out same as above. 6) if you've saved Atreiya, you can visit her by the secret entrance and she'll ask you to help Xenetes in the war. If you accept, the events occur as above. 7) furthermore, if you're the Count(ess) of Noble, you can talk to the guards at the palace gates to get invited into Xenetes' recruiting effots. Ditto events above. 8) as yet unconfirmed, it appears that if you decline Xenetes' request and stay at the inn, you'll skip the war and go straight to the Ryuga Rebellion event. You can't get the Shield of Greed, Karla or Irene in this case. -- 4) I just finished the 2nd invasion of Rostorl, for some reason Ancient is full of monsters and Naji's left for . . . somewhere . . .? WTF? This is an apparent bug, which I encountered on my first play through. Apparently if you stop history for too long at any one point, the calender goes wonky and subsequent events start overriding each other. The result is that the Corns Rebellion and Soul Reap events that are supposed to occur after the 2nd invasion don't occur, but you get the results as if they had. Since the Corns Rebellion technically never occurred (or possibly ended before it started, whichever way you want to look at it), it never ends, which means that Naji leaves and you can't get him back, but he also never actually dies as he would have if you left the Corns event to play itself out. Similarly, Belzevar who's supposed to be in Ancient disappears but neither returns nor dies, as do the Via/Vai twins. Encountering this bug, you can't get the twins, Belzevar, or Aoife, you lose Naji, and could lose Zagiv if you don't keep her in your party when you go to the final dungeon. You also can't save Flare, or obtain Union Spell before the final dungeon. It's still unclear as to the exact cause of this, but current theories are that it happens if you stop history too long at any given point. The wonky results are a reality rift between certain areas that think they're in one phase of history and the rest of the world thinking they're in another. -- 5) Fighting Naji during the Corns Rebellion event causes the game to freeze. Yes, yes it does. If you defeat Naji (regardless of whether you have Van with you and thus the eventual outcome) without killing his two guards first, the game will freeze. To be on the safe side, either kill the guards first or take them all out with All Attack. -- 6) Between the start and end of the Corns Rebellion, there's 4549110 things to do. Is it possible to do all of them? Yes, but only with very economical timing. I generally find that the window between the start and end of the Corns Rebellion is very narrow, and there are several things to do during this phase: -saving Naji. If you visit the Cat House, Naji will defect. You have to go to Arnotun with Van to get him back. -saving Flare. In order to save Flare, you have to go to Ulkarne, defeat the giant in the Shrine of Fire, then sleep a night at the inn. -escorting Aoife. You'll find Aoife in the town square of Ancient, and she'll ask you to escort her to Elles. Delaying too long will cause her to leave. -Zerashel and the twin sisters. In order to get the twins and Zerashel's event chain, you have to encounter them in the slums at Ancient. It's not necessary to follow up on them immediately, just make sure you don't forget to find them. There's also some other events that are related, mostly to the Soul Reap: -Zagiv and the Seaspray Islands. You'll lose Zagiv if Soul Reap occurs while she's not in the party. -saving Belzevar. If Soul Reap occurs automatically either with time or after Zagiv's Islands event, you won't be able to save Belzevar. Also, as rescuing Belzevar requires that he tags along as an NPC, the event won't happen if you have someone in the NPC slot (eg Aoife) -Yuris and Union Spell. You can get Union Spell after the 2nd invasion of Rostorl, but if Soul Reap occurs you can't get it until the final dungeon, and thus can't complete Yuris' events. -Est and Advent. Est will tell you about the Forbidden Spell of Light if you find him after the 2nd invasion, but you won't be able to see this event if you already saved Belzevar. The trigger for having Soul Reap occur automatically is passing through a certain number of locations (towns or dungeons, road points don't count). Thus, you want to have all the necessary characters in your party so you don't waste time going to the Cat House. The sequence I've worked out is: 1) go straight to Ancient after the 2nd invasion. Corns Rebellion begins. 2) go to the Cat House. Naji will defect. Switch your party to Zagiv, Van, and Yuris. 3) go the Ulkarne and do Flare's events 4) return to Ancient, pick up Aoife as an NPC 5) do Yuris' Union Spell related events 6) go to Arnotun and save Naji 7) return to Ancient, go through Rosen and escort Aoife to Elles 8) return to Ancient from Elles, go to the Maiden's Mirror to talk to Est 9) go back to Ancient and talk to Belzevar to start Soul Reap 10) fight the Kraken at the Wansha hideout 11) go to the Cat House to start Zagiv's event The downside to this is that you're stuck with Zagiv, Van, and Yuris being the characters that get Union Spell, which may or may not be a problem depending on whether you use those characters. -- 7) What do you get when you start a New Game+? You can save your game after the ending, at which point you can create a CLEAR DATA file. Loading that from the title screen, you'll be asked if you want to start from just prior to the final boss(es); if you choose no, it will ask if you want to start a new game with extra stuff. A New Game+ lets you keep all of the Soul Points and Steel Ores you've accumulated (you'll be reimbursed for the ones you've used) and give you back some, though not all, of your Skill Points. You can choose to start from a new location, Oswald, and can see Roy's Affinity in Nemo's list. Furthermore, once you've saved a CLEAR DATA with an ending, you can view it by loading any save in the same memory card. The save you load determines the name of the protagonist and his/her equipment as shown in the ending. You can't view male-only endings with a female protagonist or vice-versa; they'll still show up in the endings list but they'll be greyed out. -- 8) How do I get the Soul Urug? You need to have collected a number of the Dark Relics before you fight Urug to get the Soul Urug. The ones you need to get are: 1) Bracelet of Binding 2) Necklace of Pride 3) Earring of Frustration 4) Forbidden Grail 5) Shield of Greed 6) Mace of Fury You can get a number of other Dark Relics such as the Eye of Allure, Statue of the Hell Maiden, and Sword of Oblivion, but you don't need them to get Urug. -- 9) What about Infinitia? Sometime towards the middle to later half of the game (around the fall of Aquiris?) you'll hear about the holy site of the elves from the elf standing near the Thousand Year Tree in Rostorl. You can go to the Ancient Forest near Arnotun to get Infinitia after you get this information. -- 10) How many final bosses ARE there? Final bosses, in this game, are culmulative rather than an either/or option. This means that, during the final series of battles, if you fulfil conditions for extra bosses, you get extra bosses instead of having one boss replace another. You'll fight anywhere between 2 and 6 battles between the last save and the end. Note that you also won't be able to recover HP/MP between fights. -- 11) What does "Zill O'll" actually MEAN? Your guess is as good as mine. I have heard that it's an acronymn for "zillion of will", which makes possibly even less sense in that usual Engrish sort of way. =============================================================================== SECTION 7: CREDITS, THANKS, ETC =============================================================================== -SPECIAL THANKS- >the folks over at 2-ch, without whose rumors, information, and occassional flamewars, the world would be a much less interesting place. >similarly, the BBS populace at Z'O Wiki.