Yugioh Duelists of the Roses (PS2 by Konami) Card List v 1.14 by David Nelson Notice : This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any other website besides http://www.gamefaqs.com or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Thank you very much. Versions v 1.00 - all cards listed v 1.01 - added effect explanations v 1.02 - added #671, all cards 100% completed now v 1.03 - did a much-needed overhaul of the monster effects, tweaked appearance, added type ranges and search tip (I can sleep now) v 1.14 - overhauled the spell effects, added reference numbers, added type-specific card effect list and table of contents What's Left To Do > add f.a.q section when I receive any questions on the effects > include some effect strategies TABLE OF CONTENTS I : Obligatory Ramblings........................................CL01 - Introduction - What's In Here - Thanks - Contact II : Card List...................................................CL02 - Explanation of Effects - Looking For a Specific Type? - Last Reminder - List of Cards III : Type & Attribute-Specific Effect Cards......................CL03 I. OBLIGATORY RAMBLINGS [CL01] _____________________________________________________________________________ _____________________________________________________________________________ Introduction - After getting Yugioh Duelists of the Roses for PS2 I decided to start making a reincarnation list. Well that wasn't going anywhere so I instead chose to create a comprehensive card list as a reference and here we go. Mind you, this is my first submitted work so any constructive criticism will be appreciated not ignored. What's In Here : Card List - All cards from #000 to #853 are listed with card number (NO.), card name and effect (NAME & EFFECT), attack value (ATTK), defense value (DEF), summon level (SUMMON LEVEL), deck cost (DECK COST) and special attribute (ATTR). Furthermore, the list is divided into groups of respective card type. Type-Specific Effect Cards - For those of you that wish to construct a deck around a certain type and/or attribute, I have listed cards that affect each type both for the better and for the worse, so you know which cards that will aid your deck and those to look out for. I hope this helps as well. Thanks - All members of the gamefaqs community, tankpowers for assisting with the process, my girl Nikki for knowing what FPS means, Konami for distributing a great game, SCEA for providing the console on which it was played, the people at http://www.cmgsccc.com for the all card code and GameFAQS for hosting this. Contact - Should you find any contradictions or incorrect information in here or if you have any suggestions; or if you have any questions about an effect you can send me comments at yugiohcardlist@yahoo.com. As stated above, all constructive criticism will be heard out. II. CARD LIST [CL02] _____________________________________________________________________________ _____________________________________________________________________________ Explanation of Effects - In this Yugioh game for the PS2, card effects have been added. What does this mean? This adds a whole new flavor to the game. In the list, the different card effects are distinguished by letters. Be on the lookout for useful effects. Weak cards can have powerful effects. N : Nature Effect. A continuous effect that a card has throughout the duel. F : Flip Effect. A one-time effect that is activated only when the card is flipped faceup manually or as a result of another event. D : Destruction Effect. A one-time effect that is activated when the particular card is destroyed. A : Attack Effect. An effect that is triggered whenever the particular card is involved in a battle. M : Movement Effect. An effect that is triggered whenever the particular card is moved on the field. SPU : Special Power Up Effect. An effect that powers up the particular card in certain situations. ______________________________________________________________________________ Looking For A Specific Type? - The library is sorted in numerical order by TYPE (machine, insect, etc). So if you're looking to build that dream zombie/dragon deck, a good place to start would be in those respective sections of the library (dewey decimal system, anyone?). Reference numbers are included as well so you can zoom to what you're looking for. Don't forget! The references apply to the Type & Attribute-Specific Effect List as well! This way you can get all the info you need about a certain type more efficiently. REFERENCE#/TYPE CARD RANGE Monster Cards T01 Dragon Types : #000 - #034 T02 Spellcaster Types : #035 - #100 , #671 T03 Zombie Types : #101 - #132 T04 Warrior Types : #133 - #207 T05 Beast-Warrior Types : #208 - #223 T06 Beast Types : #224 - #267 T07 Winged-Beast Types : #268 - #291 T08 Fiend Types : #292 - #367 T09 Fairy Types : #368 - #394 T10 Insect Types : #394 - #432 T11 Dinosaur Types : #433 - #445 T12 Reptile Types : #446 - #458 T13 Fish Types : #459 - #475 T14 Sea Serpent Types : #476 - #480 T15 Machine Types : #481 - #532 T16 Thunder Types : #533 - #547 T17 Aqua Types : #548 - #612 T18 Pyro Types : #613 - #623 T19 Rock Types : #624 - #646 T20 Plant Types : #647 - #670 T21 Immortal Types : #672 - #682 Magic/Trap/Ritual Cards (only applies to Card List) T22 Magic (Pure) : #683 - #751 T23 Magic (Power-Ups) : #752 - #800 T24 Traps (Limited Range) : #801 - #813 T25 Traps (Full Range) : #814 - #829 T26 Rituals : #830 - #853 Attributes (only applies to Effect List) T27 Light T28 Dark T29 Water T30 Fire T31 Earth T32 Wind _______________________________________________________________________________ Last Reminder - If you don't know this already; if you are looking for a specific card name on this page, press CTRL+F on your keyboard to pull up a search box. Type in the name of the card and click "Find Next". Happy hunting! ============================================================================== NO. NAME & EFFECT ATTK DEF SUMMON DECK ATTR LEVEL COST ============================================================================== DRAGON TYPES [T01] ______________________________________________________________________________ 0 Blue Eyes White Dragon 3000 2500 8 55 Light 1 Seiyaryu 2500 2300 7 53 Light A - 300-point bonus for battles against FIEND monsters. 2 Blue-Eyes Ultimate Dragon 4500 3800 12 83 Light 3 Kaiser Dragon 2300 2000 7 43 Light 4 Blackland Fire Dragon 1500 800 4 23 Dark 5 Koumori Dragon 1500 1200 4 27 Dark 6 Curse of Dragon 2000 1500 5 40 Dark A - Transforms the occupied space into WASTELAND terrain when engaging in a battle. 7 Red Eyes Black Dragon 2400 2000 7 44 Dark SPU - Transforms into Red-Eyes Black Metal Dragon (#501) when powered up with a Metalmorph (#799). 8 Darkfire Dragon 1500 1250 4 28 Dark 9 B Skull Dragon 3200 2500 9 57 Dark 10 Tri-Horned Dragon 2850 2350 8 52 Dark 11 Serpent Night Dragon 2350 2400 7 53 Dark A - 900-pt bonus for battles against SPELLCASTER monsters. 12 Mikozukinoyaiba 2200 2350 7 46 Dark 13 Yamadron 1600 1800 5 44 Fire A - Transforms surrounding spaces into NORMAL terrain when engaged in battle. F - Transforms surrounding spaces into NORMAL terrain when this card is flipped face-up. 14 Meteor B Dragon 3500 2000 8 55 Fire 15 Tyhone #2 1700 1900 6 36 Fire 16 Ryu-Ran 2200 2600 7 48 Fire SPU - Randomly transforms into DRAGON/ FIRE monster when powered up with Insect Imitation (#800). 17 Manga Ryu-Ran 2200 2600 7 48 Fire SPU - Strong in TOON terrain. SPU - Randomly transforms into DRAGON/ FIRE monster when powered up with Insect Imitation (#800). 18 Crawling Dragon 1600 1400 5 30 Earth 19 Meteor Dragon 1800 2000 6 38 Earth 20 B. Dragon Jungle King 2100 1800 6 39 Earth 21 Baby Dragon 1200 700 3 19 Wind 22 W. Dragon Guardian of Fortress #1 1400 1200 4 26 Wind 23 Gaia the Dragon Champion 2600 2100 7 47 Wind 24 Thousand Dragon 2400 2000 7 44 Wind 25 Yamatano Dragon Scroll 900 300 2 17 Wind N - Transforms into Yamadron (#013) after surviving 3 turns in a face-up, defense position. However, the card must be voluntarily turned face-up. 26 Petit Dragon 600 700 2 13 Wind 27 One-Eyed Shield Dragon 700 1300 3 20 Wind 28 Wicked Dragon with the Ersatz Head 900 900 3 18 Wind 29 Parrot Dragon 2000 1300 5 33 Wind SPU - Strong in TOON terrain. 30 Harpie's Pet Dragon 2000 2500 7 45 Wind 31 Sky Dragon 1900 1800 6 37 Wind 32 Lesser Dragon 1200 1000 4 22 Wind 33 Fairy Dragon 1100 1200 4 23 Wind 34 Twin-Headed Behemoth 1500 1200 4 27 Wind SPELLCASTER TYPES [T02] ______________________________________________________________________________ 35 Mystical Elf 800 2000 4 33 Light F - When this card is flipped face-up, powers up all of your own LIGHT monsters by 800 points. 36 Time Wizard 500 400 2 14 Light F - When this card is flipped face-up, all DRAGON monsters with ATKs less than 2400 are turned into Thousand Dragons (#024). 37 Rogue Doll 1600 1000 4 31 Light A - Allows the one-sided destruction of the opposition when battling ZOMBIE monsters. 38 White Magical Hat 1000 700 3 22 Light M - Able to move and attack without triggering an opponent's TRAP(LR). 39 La Moon 1200 1700 5 29 Light 40 Lucky Trinket 600 800 2 19 Light N - All DARK monsters are reduced 100 points while this card remains in the faceup, defense position. 41 Genin 600 900 3 20 Light SPU - Strong in TOON terrain. F - Spellbinds an opponent for 1 turn when this card is flipped face-up in battle. 42 Fairy's Gift 1400 1000 4 29 Light F - Gain 800 LP when this card is flipped face-up. 43 Magician of Faith 300 400 1 12 Light F - When this card is flipped face-up, select 1 spell card from all graveyards and revive it in own Summoning Area. However, can only be activated in a turn when 'Magician of Faith' is being controlled. 44 Ancient Elf 1450 1200 4 27 Light 45 Maha Vailo 1550 1400 5 35 Light N - When in the face-up, defense position, the effect of all Power-up Cards are boosted an additional 200 points. 46 Musician King 1750 1500 5 33 Light 47 Eldeen 950 1000 3 20 Light 48 Lady of Faith 1100 800 3 19 Light 49 Ill Witch 1600 1500 5 31 Light 50 Maiden of the Moonlight 1500 1300 4 33 Light 51 The Stern Mystic 1500 1200 4 32 Light F - When this card is flipped face-up, all face-down cards are automatically flipped face-up. 52 Neo the Magical Swordsman 1700 1000 4 27 Light 53 The Unhappy Maiden 0 100 1 6 Light A - Whenever damage is inflicted to LP in battle, the damage amount is reduced to 0. 54 Right Leg of the Forbidden One 200 300 1 15 Dark Awards victory to the one who brings together all four limbs and unleashes the monster. 55 Left Leg of the Forbidden One 200, 300 1 15 Dark Awards victory to the one who brings together all four limbs and unleashes the monster. 56 Right Arm of the Forbidden One 200, 300 1 15 Dark Awards victory to the one who brings together all four limbs and unleashes the monster. 57 Left Arm of the Forbidden One 200, 300 1 15 Dark Awards victory to the one who brings together all four limbs and unleashes the monster. 58 Exodia the Forbidden One 1000, 1000 3 30 Dark As Leader, summon the four limbs from your own deck to adjacent Summoning Areas, and enter your next turn face-up without being spellbound and victory is yours. 59 Saggi the Dark Clown 600, 1500 3 21 Dark SPU - Strong in TOON terrain. 60 Dark Magician 2500, 2100 7 46 Dark 61 Illusionist Faceless Mage 1200, 2200 5 39 Dark F - When this card is flipped face-up in battle, spellbinds opposing monster for 3 turns. 62 Curtain of the Dark Ones 600, 500 2 16 Dark F - When this card is flipped face-up in battle, the opposing enemy is spellbound for one turn. 63 Kamionwizard 1300, 1100 4 24 Dark 64 Nemuriko 800, 700 3 20 Dark N - While this card is face-up in the defense position, spellbinds all enemy WARRIOR monsters. 65 Necrolancer the Timelord 800, 900 3 17 Dark 66 The Bewitching Phantom Thief 700, 700 2 19 Dark M - Able to move and attack without triggering an opponent's TRAP(LR). 67 Phantom Dewan 700, 600 2 18 Dark F - When this card is flipped face-up in battle, spellbinds opposing monster for 3 turns. 68 Akakieisu 1000, 800 3 18 Dark 69 Masked Sorceror 900, 1400 4 23 Dark 70 Fairy Witch 800, 1000 3 18 Dark 71 Ancient Sorceror 1000, 1300 4 23 Dark 72 Sectarian of Secrets 700, 500 2 17 Dark D - Weakens an opposing enemy by 300 points when destroyed in battle. 73 Mystic Lamp 400, 300 1 12 Dark F - When this card is flipped face-up, strengthens Lord of the Lamp (#312) by 700 points. 74 Boo Koo 650, 500 2 17 Dark F - When this card is flipped face-up, strengthens Spirit of the Books (#274) by 700 points. 75 Skull Knight 2650, 2250 7 49 Dark 76 Cosmo Queen 2900, 2450 8 59 Dark F - When this card is flipped face-up, transforms the surrounding spaces within a range of two to DARK terrain. 77 Mask of Shine & Dark 2000, 1800 6 43 Dark A - 900-pt bonus for battles against WARRIOR types. 78 Magician of Black Chaos 2800, 2600 8 54 Dark 79 Dark Elf 2000, 800 4 33 Dark A - For every battle engaged with the enemy, the LP of the player controlling Dark Elf is reduced by 50 points. 80 Witch of the Black Forest 1100, 1200 4 28 Dark N - While this card is face-up in the defense position, all LIGHT monsters are reduced 100 points. 81 Witch's Apprentice 550, 500 2 11 Dark 82 Sorceror of the Doomed 1450, 1200 4 27 Dark 83 Lord of Dragon 1200, 1100 4 28 Dark N - While this card is face-up in the defense position, all DRAGON monsters on the field are immune to the effects of an opponent's SPELL cards. 84 Invitation to a Dark Sleep 1500, 1800 5 38 Dark F - When this card is flipped face-up, all enemy cards are spellbound for 1 turn. 85 Hannibal Necromancer 1400, 1800 5 37 Dark F - When this card is flipped face-up, all ZOMBIE monsters are increased by 300 points. 86 The Illusory Gentleman 1500, 1600 5 31 Dark 87 Dark Magician Girl 2000, 1700 4 42 Dark F - When this card is flipped face-up, it is increased by 500 points for every Dark Magician (#060) and Dark Magician Girl (#087) found in all graveyards. 88 Flame Manipulator 900, 1000 3 19 Fire 89 Dryad 1200, 1400 4 31 Earth F - When this card is flipped face-up in battle, the opposing monster is spellbound for 1 turn. 90 Tao the Chanter 1200, 900 3 26 Earth F - When this card is flipped face-up, all LIGHT monsters are turned to DARK monsters. 91 Spirit of the Mountain 1300, 1800 5 31 Earth 92 Gemini Elf 1900, 900 4 28 Earth 93 Leo Wizard 1350, 1200 5 26 Earth 94 Rock Spirit 1650, 1900 5 36 Earth 95 Injection Fairy Lily 400, 1500 3 24 Earth N - While this card is face-up in the defense position, LP increases 50 points at the start of each turn. 96 Spirit of the Winds 1700, 1400 5 31 Wind 97 Djinn the Watcher of the Wind 700, 900 3 16 Wind 98 Hurricail l900, 200 2 16 Wind F - When this card is flipped face-up, all spells within a range of a single space are destroyed. 99 Kazejin 2400, 2200 7 51 Wind A - Whenever damage is inflicted to LP in battle, the damage amount is reduced to 0. 100 Aqua Madoor 1200, 2000 4 32 Wind ZOMBIE TYPES [T03] _____________________________________________________________________________ 101 Shadow Spectre 500, 200 1 12 Dark F - When this card is flipped face-up, all Shadow Spectres (#101) are increased by 300 points. 102 Skull Servant 300, 200 1 10 Dark F - When this card is flipped face-up, all Skull Servants (#102) are increased by 300 points. 103 Zombie Warrior 1200, 900 3 21 Dark 104 The Snake Hair 1500, 1200 4 27 Dark D - Eternally spellbinds opposing monster when destroyed in battle. 105 Armored Zombie 1500, 0 3 15 Dark 106 Dragon Zombie 1600, 0 3 16 Dark 107 Clown Zombie 1350, 0 2 14 Dark 108 Pumpking the King of Ghosts 1800, 2000 6 43 Dark N - While this card is face-up in the defense position, all ZOMBIE monsters are increased 100 points at the start of each turn. 109 Graveyard and the Hand of Invitation 700, 900 3 21 Dark F - When this card is flipped face-up, all your monsters are transformed into ZOMBIE monsters. 110 The 13th Grave 1200, 900 3 21 Dark 111 Fiend's Hand 600, 600 2 17 Dark D - When destroyed in battle, it destroys the opposing monster as well. 112 Blue Eyes Silver Zombie 900, 700 3 21 Dark F - When this card is flipped face-up, all your monsters are transformed into ZOMBIE monsters. 113 Temple of Skulls 900, 1300 4 27 Dark N - While this card is in the face-up, defense position, all MAGIC and RITUAL cards are rendered ineffective. 114 Dokuroizo the Grim Reaper 900, 1200 3 26 Dark M - Able to move and attack without triggering an opponent's TRAP(LR). 115 Fire Reaper 700, 500 2 17 Dark F - When this card is flipped face-up, all cards located in Meadow terrain are destroyed. 116 Mech Mole Zombie 500, 400 2 14 Dark F - When turned face-up in battle, transforms an opponent into a ZOMBIE monster. 117 Phantom Ghost 600, 800 2 14 Dark 118 Flame Ghost 1000, 800 3 23 Dark F - When this card is flipped face-up, all cards located in Sea terrain are destroyed. 119 Wood Remains 1000, 900 3 24 Dark F - When this card is flipped face-up, all Wood Remains (#119) are increased 500 points. 120 Dark Assailant 1200, 1200 4 24 Dark 121 Yaranzo 1300, 1500 4 28 Dark 122 Three Legged Zombies 1100, 800 3 19 Dark 123 Shadow Ghoul 1600, 1300 5 34 Dark M - Can move into LABYRINTH terrain, and transforms into Wall Shadow (#144). 124 Magical Ghost 1300, 1400 4 27 Dark 125 Corroding Shark 1100, 700 3 18 Dark 126 Skelgon 1700, 1900 6 36 Dark 127 Bone Mouse 400, 300 1 12 Dark M - Able to move and attack without triggering an opponent's TRAP(LR). 128 Dokurorider 1900, 1850 6 43 Dark M - During movement, transforms terrain of entered space into WASTELAND terrain. 129 The Wandering Doomed 800, 600 2 14 Dark 130 Grand Mammoth of Goldfine 2200, 1800 6 40 Dark 131 Ghoul with an Appetite 1600, 1200 4 28 Dark 132 Patrician of Darkness 2000, 1400 5 34 Dark WARRIOR TYPES [T04] ______________________________________________________________________________ 133 Moon Envoy 1100, 1000 4 21 Light 134 Giltia the Dark Knight 1850, 1500 5 34 Light 135 Skull Guardian 2050, 2500 7 56 Light A - 900-pt bonus when battling FIEND monsters. F - When this card is flipped face-up, strengthens all LIGHT monsters by 300 points. 136 Luminous Soldier 1600, 1400 5 30 Light 137 Kageningen 800, 600 2 24 Dark A - Whenever damage is inflicted to LP in battle, the damage amount is reduced to 0. F - When this card is flipped face-up, adds one more Kageningen (#137) face-up in own Summoning Area. 138 Masked Clown 500, 700 2 12 Dark 139 Fiend Sword 1400, 800 4 22 Dark 140 Skull Stalker 900, 800 3 22 Dark D - Reduces opposing monster by 300 points when destroyed in battle. 141 Vishwar Randi 900, 700 3 21 Dark F - When this card is flipped face-up, strengthens all Succubus Knights (#150) by 300 points. 142 Unknown Warrior of Fiend 1000, 500 3 15 Dark 143 Black Luster Soldier 3000, 2500 8 60 Dark A - 600-pt bonus when battling DRAGON monsters. 144 Wall Shadow 1600, 3000 7 51 Dark M - Can move into LABYRINTH terrain. 145 Gate Guardian 3750, 3400 11 77 Dark A - Whenever damage is inflicted to LP in battle, the damage amount is reduced to 0. 146 Swordstalker 2000, 1600 6 41 Dark F - When this card is flipped face-up, (it is) increased by 100 points for each monster in own Graveyard. 147 Hungry Burger 2000, 1850 6 44 Dark A - Allows the one-sided destruction of the opposition when battling BEAST monsters. SPU - Strong in TOON terrain. 148 Garma Sword 2550, 2150 7 47 Dark A - 800-pt bonus when battling SPELLCASTER monsters. 149 Greenkappa 650, 900 3 21 Dark F - When this card is flipped face-up, adopts the ATK/DEF of the monster with the highest attack power on the field. 150 Succubus Knight 1650, 1300 5 30 Dark 151 Flaming Swordsman 1800, 1600 5 39 Fire A - 300-pt bonus when battling DINOSAUR monsters. 152 Tactical Warrior 1200, 1900 5 36 Fire F - When this card is flipped face-up, all WARRIOR monsters are increased 300 points. 153 Swamp Battleguard 1800, 1500 5 38 Earth F - When this card is flipped face-up, all Lava Battleguards (#197) are increased 500 points. 154 Judge Man 2200, 1500 6 37 Earth 155 Gaia the Fierce Knight 2300, 2100 7 44 Earth 156 Celtic Guardian 1400, 1200 4 31 Earth N - While this card is face-up in the defense position, all effects involving the taking of a card's control are rendered ineffective. 157 Karbonala Warrior 1500, 1200 4 27 Earth 158 Kojicocy 1500, 1200 4 27 Earth 159 Axe Raider 1700, 1150 4 29 Earth 160 Zanki 1500, 1700 5 32 Earth 161 Battle Warrior 700, 1000 2 22 Earth A - 500-pt bonus when battling BEAST monsters. 162 Hero of the East 1100, 1000 3 21 Earth 163 Supporter in the Shadows 1000, 1000 3 25 Earth F - When this card is flipped face-up, all WARRIOR monsters are increased 300 points. 164 Dream Clown 1200, 900 3 26 Earth F - When this card is flipped face-up in battle, the opponent is rendered eternally spellbound. 165 Ansatsu 1700, 1200 5 29 Earth 166 Dragon Statue 1100, 900 3 20 Earth 167 Monster Egg 600, 900 3 15 Earth SPU - Randomly transforms into a BEAST-WARRIOR/EARTH monster when powered up with Insect Imitation (#800). 168 Rhainurdos of the Red Sword 1200, 1300 4 25 Earth 169 Hard Armor 300, 1200 3 15 Earth 170 M-Warrior #1 1000, 500 3 20 Earth F - When this card is flipped face-up, all M-Warrior #2s (#171) are increased 500 points. 171 M-Warrior #2 500, 1000 3 20 Earth F - When this card is flipped face-up, all M-Warrior #1s (#170) are increased 500 points. 172 Judgement Hand 1400, 700 3 21 Earth 173 Mysterious Puppeteer 1000, 1500 4 25 Earth 174 Armaill 700, 1300 3 20 Earth 175 Eyearmor 600, 500 2 16 Earth F - When this card is flipped face-up, adopts the ATK/DEF of the monster with the highest attack power on the field. 176 Doron 900, 500 2 19 Earth F - When this card is flipped face-up, adds another Doron (#176) face-up in own Summoning Area. 177 Kagemusha of the Blue Flame 800, 400 2 12 Earth 178 Trap Master 500, 1100 3 21 Earth M - Able to move and attack without triggering an opponent's TRAP(LR). 179 Wood Clown 800, 1200 3 20 Earth 180 Beautiful Headhuntress 1600, 800 4 24 Earth 181 Nodar the Resident of the Forest 900, 1200 3 26 Earth F - When this card is flipped face-up, strengthens all PLANT monsters by 300 points. 182 Guardian of the Labyrinth 1000, 1200 4 22 Earth 183 Dimensional Warrior 1200, 1000 4 27 Earth A - Monsters desroyed in battles against Dimensional Warrior (#183) cannot be revived once they are sent to the Graveyard. 184 Protector of the Throne 800, 1500 4 23 Earth 185 Masaki the Legendary Swordsman 1100, 1100 4 22 Earth 186 Sonic Maid 1200, 900 3 26 Earth F - When this card is flipped face-up, all Hibikime (#203) cards are increased 500 points. 187 Kanan the Swordmistress 1400, 1400 4 28 Earth 188 Stuffed Animal 1200, 900 3 21 Earth SPU - Strong in TOON terrain. 189 Millenium Shield 0, 3000 5 35 Earth N - While this card is face-up in the defense position, all your monsters receive 1000 bonus points for their DEF. 190 Monster Tamer 1800, 1600 5 39 Earth F - When this card is flipped face-up, all INSECT monsters are increased 300 points. 191 Swordsman from a Foreign Land 250, 250 1 10 Earth D - When destroyed in battle, it destroys the opposing monster as well. 192 Beautiful Beast Trainer 1750, 1500 5 38 Earth F - When this card is flipped face-up, all BEAST monsters are increased 300 points. 193 Armed Ninja 300, 300 1 11 Earth M - Able to move and attack without triggering an opponent's TRAP(LR). 194 D Human 1300, 1100 4 24 Earth 195 Performance of Sword 1950, 1850 6 43 Earth A - 900-pt bonus for battles against WARRIOR monsters. 196 Mushroom Man #2 1250, 800 3 21 Earth 197 Lava Battleguard 1550, 1800 5 39 Earth F - When this card is flipped face-up, all Swamp Battleguards (#153) are increased 500 points. 198 Oscillo Hero 1250, 700 3 20 Earth 199 Empress Judge 2100, 1700 6 38 Earth 200 Warrior of Tradition 1900, 1700 6 36 Earth 201 Queen's Double 350, 350 1 12 Earth F - When this card is flipped face-up, all Princess of Tsurogai (#204) cards are increased 700 points. 202 Invader of the Throne 1350, 1700 5 31 Earth 203 Hibikime 1450, 1000 4 30 Earth F - When this card is flipped face-up, all Sonic Maid (#186) cards are increased 500 points. 204 Princess of Tsurogai 900, 700 3 16 Wind 205 Dragoness the Wicked Knight 1200, 900 3 21 Wind 206 Hyo 800, 1200 3 25 Water D - Spellbinds an opponent for 1 turn when destroyed in battle. 207 The Little Swordsman of Aile 800, 1300 3 21 Water BEAST-WARRIOR TYPES [T05] ______________________________________________________________________________ 208 Garoozis 1800, 1500 5 33 Fire 209 Hitotsu-Me Giant 1200, 1000 4 22 Earth 210 Battle Steer 1800, 1300 5 31 Earth 211 Battle Ox 1700, 1000 4 27 Earth 212 Beaver Warrior 1200, 1500 4 27 Earth 213 Mountain Warrior 600, 1000 3 21 Earth F - When this card is flipped face-up, all monsters in MOUNTAIN terrain are increased 300 points. 214 Tiger Axe 1300, 1100 4 24 Earth 215 Rabid Horseman 2000, 1700 6 37 Earth 216 Solitude 1050, 1000 3 26 Earth D - Spellbinds an opponent for 3 turns when destroyed in battle. 217 One Who Hunts Souls 1100, 1000 4 26 Earth A - Monsters destroyed in battles against One Who Hunts Souls (#217) cannot be revived once they are sent to the Graveyard. 218 Ogre of the Black Shadow 1200, 1400 4 26 Earth 219 Rude Kaiser 1800, 1600 5 34 Earth 220 Sengenjin 2750, 2500 8 58 Earth A - 900-pt bonus for battles against ROCK monsters. 221 Nekogal #2 1900, 2000 6 39 Earth 222 Panther Warrior 2000, 1600 6 36 Earth 223 Wolf Axewielder 1650, 1000 4 27 Earth BEAST TYPES [T06] _______________________________________________________________________________ 224 Gate Deeg 700, 800 3 20 Dark F - When this card is flipped face-up, the owning player's Summoning Power Points are increased to the maximum value. 225 Dark Rabbit 1100 1500 4 26 Dark SPU - Strong in TOON terrain. 226 Firewing Pegasus 2250, 1800 6 41 Fire 227 Little Chimera 600, 550 2 12 Fire 228 The Wicked Worm Beast 1400, 700 3 26 Earth D - When destroyed in battle, this card is returned to the deck, and the deck is re-shuffled. 229 Griffore 1200, 1500 4 27 Earth 230 Torike 1200, 600 3 18 Earth 231 Wolf 1200, 800 3 20 Earth 232 Silver Fang 1200, 800 3 20 Earth 233 Mystic Horseman 1300, 1550 4 29 Earth 234 Dark Gray 800, 900 3 17 Earth 235 Sleeping Lion 700, 1700 4 24 Earth 236 Larvas 800, 1000 3 23 Earth F - When this card is flipped face-up, all Mon Larvas (#259) cards are increased 500 points. 237 Dig Beak 500, 800 2 13 Earth 238 Lisark 1300, 1300 4 26 Earth 239 Synchar 800, 900 3 17 Earth 240 Fusionist 900, 700 3 16 Earth 241 Frenzied Panda 1200, 1000 4 22 Earth 242 Air Marmot of Nefariousness 400, 600 2 15 Earth M - Able to move and attack without triggering an opponent's TRAP(LR). 243 Meotoko 700, 600 2 13 Earth 244 Master & Expert 1200, 1000 4 22 Earth 245 Nekogal #1 1100, 900 3 20 Earth 246 Prevent Rat 500, 2000 4 25 Earth 247 Mystical Sheep #2 800, 1000 3 23 Earth F - When this card is flipped face-up in battle, the opposing monster is spellbound for 1 turn. 248 Super War Lion 2300, 2100 7 49 Earth M - If face-up, can move two spaces at a time regardless of terrain. 249 Leogun 1750, 1550 5 33 Earth 250 Tatsunootoshigo 1350, 1600 5 30 Earth 251 Burglar 850, 800 3 17 Earth 252 Garvas 2000, 1700 6 37 Earth 253 Flower Wolf 1800, 1400 5 32 Earth 254 Armored Rat 950, 1100 3 22 Earth 255 Milus Radiant 300, 250 1 11 Earth F - When this card is flipped face-up in battle, if the opposing card is a ZOMBIE monster, it is automatically destroyed. 256 Togex 1600, 1800 5 34 Earth 257 Hane Hane 450, 500 2 15 Earth F - When this card is flipped face-up, return to own deck and re-shuffle the deck. 258 Ancient One of the Deep Forest 1800, 1900 6 37 Earth 259 Mon Larvas 1300, 1400 4 27 Earth 260 Pale Beast 1500, 1200 4 27 Earth 261 Obese Marmot of Nefariousness 750, 800 3 14 Earth 262 Great Bill 1250, 1300 4 26 Earth 263 Armored Rat 950, 1100 3 21 Earth 264 Mystical Sheep 1150, 900 3 21 Earth 265 Gazelle the King of Mythical Beasts 1500, 1200 4 27 Earth 266 King Tiger Wanghu 1700, 1000 4 32 Earth M - If face-up, can move two spaces at a time regardless of terrain. 267 Chimera the Flying Mythical Beast 2100, 1800 6 39 Wind WINGED-BEAST TYPES [T07] ______________________________________________________________________________ 268 Fiend Reflection #2 1100, 1400 4 30 Light F - When this card is flipped face-up and a card has already been played from the hand, an additional card can be played from the hand. 269 Crimson Sunbird 2300, 1800 6 41 Fire 270 Niwatori 900, 800 3 22 Earth N - While this card is face-up in the defense position, all recovery values to LP are doubled. SPU - Strong in TOON terrain. 271 Tyhone 1200, 1400 4 26 Wind 272 Harpie Lady 1300, 1400 4 32 Wind F - When this card is flipped face-up, Harpie's Pet Dragon (#030) increases 300 points. SPU - When strengthened with Elegant Egotist (#797), transforms into Harpie Lady Sisters (#273). 273 Harpie Lady Sisters 1950, 2100 6 46 Wind F - When this card is flipped face-up, Harpie's Pet Dragon (#030) increases 900 points. 274 Spirit of the Books 1400, 1200 4 31 Wind F - When this card is flipped face-up, add a Boo Koo (#074) face-down to own Summoning Area. 275 Faith Bird 1500, 1100 4 26 Wind 276 Droll Bird 600, 500 2 16 Wind F - When this card is flipped face-up, all monsters with an ATK of 500 or less are automatically flipped face-up. 277 Mavelus 1300, 900 4 22 Wind 278 Kurama 800, 800 3 16 Wind 279 Wing Eagle 1800, 1500 5 33 Wind 280 Punished Eagle 2100, 1800 6 39 Wind 281 Skull Red Bird 1550, 1200 4 28 Wind 282 Queen Bird 1200, 2000 5 32 Wind 283 Peacock 1700, 1500 5 32 Wind 284 Skullbird 1900, 1700 6 36 Wind 285 Monstrous Bird 2000, 1900 6 39 Wind 286 W. Dragon Guardian of Fortress #2 1200, 1000 4 22 Wind 287 Crow Goblin 1850, 1600 5 35 Wind 288 Takuhee 1450, 1000 4 25 Wind 289 Fiend Reflection #1 1300, 1400 4 27 Wind 290 Blue-Winged Crown 1600, 1200 4 28 Wind 291 Birdface 1600, 1600 5 37 Wind N - While this card is face-up in the defense position, all your WINGED-BEAST monsters are awarded a power-up bonus of 300 points. FIEND TYPES [T08] ______________________________________________________________________________ 292 Ryu-Kishin 1000, 500 3 15 Dark 293 Feral Imp 1300, 1400 4 27 Dark 294 Summoned Skull 2500, 1200 6 37 Dark 295 Horn Imp 1300, 1000 4 28 Dark F - When this card is flipped face-up, if there's a Jigen Bakudan (#621) in any adjacent space, teleport 1 Jigen Bakudan to an opponent's summoning area. 296 Sangan 1000, 600 3 16 Dark 297 Kuriboh 300, 200 1 10 Dark A - Whenever damage is inflicted to LP in battle, the damage amount is reduced to 0. 298 Castle of Dark Illusions 920, 1930 4 34 Dark N - While this card is face-up in the defense position, all FIEND monsters are awarded a powe-up bonus of 500 points. 299 Reaper of the Cards 1380, 1930 5 39 Dark M - Able to move and attack without triggering an opponent's TRAP(LR). 300 King of Yamimakai 2000, 1530 5 36 Dark 301 Barox 1380, 1530 5 30 Dark 302 Dark Chimera 1610, 1460 5 31 Dark 303 Metal Guardian 1150, 2150 5 33 Dark 304 Crass Clown 1350, 1400 4 28 Dark 305 Mask of Darkness 900, 400 2 18 Dark F - When this card is flipped face-up, revive 1 SPELL card from the Graveyard and set it in own Summoning Area. This can only be done during the turn of a player controlling a Mask of Darkness (#305) card. 306 Job Change Mirror 800, 1300 3 21 Dark 307 That Which Feeds on Life 1200, 1000 4 22 Dark 308 Trial of Nightmare 1300, 900 4 22 Dark 309 Witty Phantom 1400, 1300 4 27 Dark 310 Mystery Hand 500, 500 2 15 Dark F - When this card is flipped face-up, if there's a Jigen Bakudan (#621) in any adjacent space, teleport 1 Jigen Bakudan to an opponent's summoning area. 311 The Shadow Who Controls the Dark 800, 700 3 20 Dark F - When this card is flipped face-up in battle, the engaged enemy is spellbound for 3 turns. 312 Lord of the Lamp 1400, 1200 4 26 Dark 313 Tainted Wisdom 1250, 800 3 26 Dark N - While this card is face-up in the defense position, a card's CLASS effects during battle can be identified even if the card is face-down. 314 Lord of Zemia 1300, 1000 4 23 Dark 315 Dark King of the Abyss 1200, 800 3 20 Dark 316 Big Eye 1200, 1000 4 27 Dark D - When destroyed in battle, the engaged enemy is spellbound for 1 turn. 317 Dark Prisoner 600, 1000 3 21 Dark A - Whenever damage is inflicted to LP in battle, the damage amount is reduced to 0. 318 Ancient Brain 1000, 700 3 17 Dark 319 Claw Reacher 1000, 800 3 18 Dark 320 Terra the Terrible 1200, 1300 4 25 Dark 321 Mabarrel 1700, 1400 5 31 Dark 322 Midnight Fiend 800, 600 2 19 Dark N - While this card is face-up in the defense position, all damage to LP is increased by 100 points. 323 Madjinn Gun 600, 800 2 14 Dark 324 Dark Titan of Terror 1300, 1100 4 25 Dark 325 The Drdek 700, 800 3 20 Dark F - When this card is flipped face-up, all cards are shifted to attack position. 326 Candle of Fate 600, 600 2 17 Dark N - While this card is face-up in the defense position, all opponent monsters are reduced by 100 points each turn. 327 Meda Bat 800, 400 2 12 Dark 328 Embryonic Beast 500, 750 2 18 Dark N - After being turned face-up, transforms into a Ryu-Kishin (#292) after surviving 3 turns in a face-up, defense position. However, the card must be turned up by the controlling player. 329 Wicked Mirror 700, 600 2 13 Dark 330 Versago the Destroyer 1100, 900 3 20 Dark 331 Megirus Light 900, 600 3 15 Dark 332 Gorgon Egg 300, 1300 3 16 Dark SPU - Transforms into a ZOMBIE/DARK monster when strengthened with Insect Imitation (#800). 333 King Fog 1000, 900 3 19 Dark 334 Mystic Clown 1500, 1000 4 25 Dark 335 Dark Artist 600, 1400 3 20 Dark 336 Bio Plant 600, 1300 3 19 Dark 337 Zera the Mant 2800, 2300 8 51 Dark 338 Fiend's Mirror 2100, 1800 6 44 Dark N - While this card is face-up in the defense position, reduce opponent's Summoning Power by 1 point. 339 Ryu-Kishin Powered 1600, 1200 4 28 Dark 340 La Jinn the Mystical Genie of Lamp 1800, 1000 4 28 Dark 341 Bickuribox 2300, 2000 2 43 Dark SPU - Strong in TOON terrain. 342 Zoa 2600, 1900 7 45 Dark SPU - Transforms into Metalzoa (#488) when strengthened with Metalmorph (#799). 343 Ushi Oni 2150, 1950 6 41 Dark 344 Monster Eye 250, 350 1 11 Dark F - When turned face-up, flips the last card played by an opponent face-up. 345 Soul Hunter 2200, 1800 6 40 Dark 346 Needle Ball 750, 700 2 20 Dark D - Inflicts 500 points of damage against an opoonent's LP when destroyed in battle. 347 Morinphen 1550, 1300 5 29 Dark 348 Dragon Seeker 2000, 2100 6 41 Dark A - 500 bonus points added in battles against DRAGON monsters. 349 Fungi of the Musk 400, 300 1 12 Dark F - Reduces an enemy by 500 points when this card is flipped face-up in battle. 350 Bistro Butcher 1800, 1000 4 28 Dark 351 Neck Hunter 1750, 1900 6 37 Dark 352 Chakra 2450, 2000 7 50 Dark D - Revives in own Summoning Area, other than current location, when destroyed in battle. 353 Psycho Puppet 2000, 2350 7 49 Dark F - If the leader is a Mysterious Puppeteer (#173), gains 1500 points when this card is flipped face-up. 354 Invader from Another Dimension 950, 1400 4 24 Dark 355 Wretched Ghost of the Attic 550, 400 2 10 Dark 356 Key Mace #2 1050, 1200 4 23 Dark 357 Hiro's Shadow Scout 650, 500 2 17 Dark F - When this card is flipped face-up, identifies an opponent's face-down card by type (MONSTER/MAGIC/POWER-UP/TRAP). 358 Whiptail Crow 1650, 1600 5 33 Dark 359 Man-Eating Treasure Chest 1600, 1000 4 26 Dark 360 Baron of the Fiend Sword 1550, 800 4 24 Dark 361 Wall of Illusion 1000, 1850 4 34 Dark F - Returns enemy monster to opponent's deck for re-shuffling when this card is flipped face-up in battle. 362 Toon Summoned Skull 2500, 1200 6 37 Dark SPU - Strong in TOON terrain. 363 Three-Headed Geedo 1200, 1400 4 26 Dark 364 Berfomet 1400, 1800 5 37 Dark F - Increases Summoning Power points to maximum level when this card is flipped face-up. 365 Kryuel 1000, 1700 4 32 Dark N - While this card is face-up in the defense position, all damage to LP increased by 200 points. 366 Dark Shade 1000, 1000 3 20 Wind 367 Air Eater 2100, 1600 6 38 Wind FAIRY TYPES [T09] ______________________________________________________________________________ 368 Gyakutenno Megami 1800, 2000 6 43 Earth F - When this card is flipped face-up, all your own monsters with ATK of 1000 or below are increased by 1000 points. 369 Goddess with the Third Eye 1200, 1000 4 22 Earth 370 Orion the Battle King 1800, 1500 5 33 Earth 371 Weather Control 600, 400 2 15 Earth F - When this card is flipped face-up, transforms all adjacent spaces to WASTELAND. 372 Mystical Capture Chain 700, 700 2 19 Earth N - While this card is face-up in the defense position, spellbinds all FIEND monsters. 373 Spirit of the Harp 800, 2000 4 28 Earth 374 Key Mace 400, 300 1 17 Earth F - When this card is flipped face-up, shifts all cards to defense position. 375 Happy Lover 800, 500 2 18 Earth A - Cancels all power increases or decreases of an enemy monster in battle. Does not cancel bonus effects such as terrain or Leader ability effects. 376 Petit Angel 600, 900 3 20 Earth D - Revives in own Summoning Area, other than current location, when destroyed in battle. 377 Hourglass of Life 700, 600 2 18 Earth D - If LP is higher than 1000 at the moment this card is destroyed, a maximum of 4 monsters with the highest ATKS from own as well as opponent's Graveyard are revived under owning player's control. Following the revival, the owning player's LP is reduced by 1000. 378 Lunar Queen Elzaim 750, 1100 3 19 Earth 379 Wing Egg Elf 500, 1300 3 18 Earth SPU - Randomly transforms to a monster with "Elf" in its name when strengthened with Insect Imitation (#800). 380 Ray & Temperature 1000, 1000 3 25 Earth A - Cancels all power increases or decreases of an enemy monster in battle. Does not cancel bonus effects such as terrain or Leader ability effects. 381 Ocubeam 1550, 1650 5 32 Earth 382 Goddess of Whim 950, 700 3 22 Earth A - Own ATK/DEF either increased or decreased by up to 1500 points when entering battle. 383 Hoshiningen 500, 700 2 17 Earth F - Own LIGHT monsters strengthened by 300 points when this card is flipped face-up. 384 Skelengel 900, 400 2 18 Earth D - If a card has been played from the hand in the turn when this card is destroyed in battle, the owning player can play one more card from the hand. 385 Dark Witch 1800, 1700 5 35 Earth 386 Binding Chain 1000, 1100 3 26 Earth N - While this card is face-up in the defense position, all WARRIOR monsters all spellbound. 387 Muse-A 850, 900 3 23 Earth F - When this card is flipped face-up, all Musician King (#046) cards are strengthened 700 points. 388 Tenderness 700, 1400 3 26 Earth N - While this card is face up in the defense position, all damage to LP reduced by half. 389 Shining Friendship 1300, 1100 4 24 Earth F - Spellbinds enemy for 1 turn when this card is flipped face-up in battle. 390 Hourglass of Courage 1100, 1200 4 28 Earth D - If LP is over 1000 points when this card is destroyed in battle, the strength of your monsters are increased by 1000 points, and your LP is reduced by 1000. 391 Winged Egg of New Life 1400, 1700 5 31 Earth 392 Airknight Parshath 1900, 1400 5 33 Earth 393 Doma the Angel of Silence 1600, 1400 5 30 Dark 394 Dancing Elf 300, 200 1 5 Wind INSECT TYPES [T10] _______________________________________________________________________________ 395 Spiked Snail 700, 1300 3 25 Dark M - Able to move 2 spaces regardless of terrain when this card is face-up. 396 Big Insect 1200, 1500 4 27 Earth 397 Basic Insect 500, 700 2 12 Earth 398 Hercules Beetle 1500 2000 5 35 Earth 399 Gokibore 1200, 1400 4 26 Earth 400 Giant Flea 1500, 1200 4 27 Earth 401 Larvae Moth 500, 400 2 9 Earth SPU - Transforms to Larva of Moth (#427) when strengthened with Cocoon of Evolution (#798). 402 Great Moth 2600, 2500 8 56 Earth N - While this card is face-up in the defense position, all enemy monsters are reduced by 100 points each turn. 403 Perfectly Ultimate Great Moth 3500, 3000 8 70 Earth N - While this card is face-up in the defense position, all enemy monsters are reduced by 100 points each turn. 404 Nightmare Scorpion 900, 800 3 22 Earth F - Spellbinds opposing monster for 1 turn when this card is flipped face-up in battle. 405 Winged Cleaver 700, 700 2 14 Earth 406 Kumootuko 700, 1400 3 21 Earth 407 Petit Moth 300, 200 1 5 Earth SPU - Transforms to Larva of Moth (#427) when strengthened with Cocoon of Evolution (#798). 408 Jirai Gumo 2200, 100 4 33 Earth A - Cancels all power increases or decreases of an enemy monster in battle. Does not cancel bonus effects such as terrain or Leader ability effects. M - Decreases LP by 100 points for each space moved. 409 Dungeon Worm 1800, 1500 5 33 Earth M - Can enter LABYRINTH terrain. 410 Leghul 300, 350 1 12 Earth F - Teleports to opponent's Summoning Area when this card is flipped face-up. When this card is flipped face-up in battle, the battle to be engaged is cancelled. 411 Ganigumo 600, 800 2 19 Earth M - Able to move and attack without triggering an opponent's TRAP(LR). 412 Alinsection 950, 700 3 17 Earth 413 Cockroach Knight 800, 900 3 17 Earth 414 Kuwagata Alpha 1250, 1000 4 23 Earth 415 Korogashi 550, 400 2 15 Earth D - Reduces all monsters located in vertical and horizontal spaces by 300 points when destroyed in battle. 416 Kattapillar 250, 300 1 6 Earth SPU - Transforms to Larva of Moth (#427) when strengthened with Cocoon of Evolution (#798). 417 Man-Eater Bug 450, 600 2 16 Earth F - Destroys opposing enemy when this card is flipped face-up in battle. 418 Gale Dogra 650, 600 2 18 Earth N - While this card is face-up in the defense position, all enemy monsters are reduced 100 points each turn. 419 Kwagar Hercules 1900, 1700 6 36 Earth 420 Minar 850, 750 3 17 Earth 421 Kamakimaran 1150, 1400 4 26 Earth 422 Javelin Beetle 2450, 2550 8 55 Earth A - 600 bonus points added in battles against DRAGON monsters. 423 Needle Worm 750, 600 2 14 Earth SPU - Transforms to Larva of Moth (#427) when strengthened with Cocoon of Evolution (#798). 424 Giant Scorpion of the Tundra 1100, 1000 3 21 Earth 425 Hunter Spider 1600, 1400 5 30 Earth 426 Acid Crawler 900, 700 3 16 Earth SPU - Transforms to Larva of Moth (#427) when strengthened with Cocoon of Evolution (#798). 427 Larva of Moth 0, 2000 2 25 Earth M - Cannot move. N - Transforms into Pupa of Moth (#428) if this card survives 5 turns in face-up, defense position after being flipped face-up by the controlling player. If destroyed prior to transformation, the card is revived as Larvae Moth (#401) in own Summoning Area other than current location. 428 Pupa of Moth 0, 2000 2 25 Earth M - Cannot move. N - Transforms into Perfectly Ultimate Great Moth (#403)if this card survives 1 turn in face-up, defense position after being flipped face-up by the controlling player. If destroyed in battle, the card is revived as Great Moth (#402) in own Summoning Area other than current location. 429 Arsenal Bug 2000, 2000 3 50 Earth A - All spaces within an area of 2 spaces are transformed into FOREST terrain. F - If an INSECT monster is Leader, this card's power is strengthened by 1500 points when this card is flipped face-up. 430 Killer Needle 1200, 1000 4 22 Wind 431 Insect Soldiers of the Sky 1000, 800 3 18 Wind 432 Bladefly 600, 700 2 18 Wind N - While this card is face-up in the defense position, all WIND monsters gain a 500-point power-up bonus. DINOSAUR TYPES [T11] ______________________________________________________________________________ 433 Sword Arm of Dragon 1750, 2030 6 38 Earth 434 Two-Headed King Rex 1600, 1200 4 28 Earth 435 Mammoth Graveyard 1200, 800 3 20 Earth 436 Megazowler 1800, 2000 6 38 Earth 437 Uraby 1500, 800 4 23 Earth 438 Crawling Dragon #2 1600 1200 4 28 Earth 439 Tomozaurus 500, 400 2 9 Earth 440 Two-Mouth Darkruler 900, 700 3 16 Earth 441 Pragtical 1900, 1500 5 34 Earth 442 Anthrosaurus 1000, 850 3 19 Earth 443 Trakodon 1300, 800 3 21 Earth 444 Little D 1100, 700 3 18 Earth 445 Bracchio-raidus 2200, 2000 6 42 Water REPTILE TYPES [T12] ______________________________________________________________________________ 446 Armored Lizard 1500, 1200 4 27 Earth 447 Serpent Marauder 700, 600 2 18 Earth N - While this card is face-up in the defense position, cancels any increased movement effects for all cards. 448 Yormungarde 1200, 900 3 21 Earth 449 Drooling Lizard 900, 800 3 17 Earth 450 Beaked Snake 800, 900 3 17 Earth 451 Ancient Lizard Warrior 1400, 1100 4 25 Earth 452 Krokodilus 1100, 1200 4 23 Water 453 Grappler 1300, 1200 4 25 Water 454 Toon Alligator 800, 1600 4 24 Water SPU - Strong in TOON terrain. 455 Emperor of the Land and Sea 1800, 1500 5 33 Water 456 Sinister Serpent 300, 250 1 11 Water D - Reduces opponent's Summoning Power to 0 when destroyed in battle. 457 Mechaleon 800, 600 2 19 Water F - Flips all your spell cards face-down when this card is flipped face-up. 458 Serpentine Princess 1400, 2000 5 39 Water F - Own REPTILE monsters strengthened by 900 points when this card is flipped face-up. FISH TYPES [T13] ______________________________________________________________________________ 459 Great White 1600, 800 4 24 Water 460 Rare Fish 1500, 1200 4 27 Water 461 Root Water 900, 800 3 22 Water F - All spaces within a range of 1 space are transformed to Sea terrain when this card is flipped face-up. 462 Enchanting Mermaid 1200, 900 3 21 Water 463 White Dolphin 500, 400 2 9 Water 464 Deepsea Shark 1900, 1600 5 35 Water 465 Bottom Dweller 1650, 1700 5 34 Water 466 7 Colored Fish 1800, 800 4 26 Water 467 Rainbow Marine Mermaid 1550, 1700 5 33 Water 468 Crazy Fish 1600, 1200 4 28 Water 469 Misairuzame 1400, 1600 5 35 Water A - Adds 500 bonus points for any battle against MACHINE monsters. 470 Tongyo 1350, 800 4 22 Water F - Decreases opposing enemy by 500 points when this card is flipped face-up in battle. 471 Wow Warrior 1250, 900 4 27 Water 472 Fortress Whale 2350, 2150 7 50 Water A - Automatically destroys WARRIOR monster in battle. 473 Man Eating Black Shark 2100, 1300 5 34 Water 474 Marine Beast 1700, 1600 5 33 Water 475 Amazon of the Seas 1300, 1400 4 27 Water SEA SERPENT TYPES [T14] ______________________________________________________________________________ 476 Kairyu-Shin 1800, 1500 5 38 Water F - All spaces within a range of 1 space are transformed to Sea terrain when this card is flipped face-up. 477 Takriminos 1500, 1200 4 27 Water 478 Aqua Dragon 2250, 1900 6 47 Water A - Space occupied is transformed to Sea terrain when engaged in battle. 479 Sea King Dragon 2000, 1700 6 37 Water 480 Spike Seadra 1600, 1300 5 34 Water F - When this card is flipped face-up, this card is strengthened by 300 points for every THUNDER monster on the field. MACHINE TYPES [T15] ______________________________________________________________________________ 481 Guardian of the Throne Room 1650, 1600 4 33 Earth 482 Ancient Tool 1700, 1400 5 31 Dark 483 Gate Keeper 1500, 1800 5 33 Dark 484 Cyber Soldier of Darkworld 1400, 1200 4 26 Dark 485 Megasonic Eye 1500, 1800 5 33 Dark 486 Labyrinth Tank 2400, 2400 7 53 Dark M - Can enter LABYRINTH squares. 487 Pendulum Machine 1750, 2000 6 38 Dark 488 Metalzoa 3000, 2300 8 53 Dark 489 Saber Slasher 1450, 1500 5 30 Dark 490 Yaiba Robo 1000, 1300 4 28 Dark D - Inflicts 300 points of damage to opponent's LP when destroyed in battle. 491 Cyber Soldier 1500, 700 5 32 Dark 492 Mechanical Chaser 1850, 800 4 27 Dark 493 Blocker 850, 1800 4 32 Dark A - Whenever damage is inflicted to LP in battle, the damage amount is reduced to 0. 494 Spike Clubber 1700, 1800 5 35 Dark 495 Cyber Stein 700, 500 2 17 Dark A - Turns occupied space into WASTELAND when engaged in battle. 496 Cyber Commander 750, 700 2 20 Dark N - While this card is face-up in the defense position, the strength of all your MACHINE monsters are increased by 300 bonus points. 497 Jinzo #7 500, 400 2 9 Dark 498 Cannon Soldier 1400, 1300 4 32 Dark M - Can enter labyrinth squares, and transforms the occupied space into NORMAL terrain. 499 Brave Scizzar 1300, 1000 4 23 Dark 500 Dharma Cannon 900, 500 2 19 Dark M - Can enter labyrinth squares, and transforms the occupied space into NORMAL terrain. 501 Red Eyes Black Metal Dragon 2800, 2400 8 52 Dark 502 Barrel Dragon 2600, 2200 7 53 Dark F - When this card is flipped face-up, 1 card other than own is randomly selected for destruction. 503 Mechanical Snail 800, 1000 3 18 Dark 504 Disk Magician 1350, 1000 4 24 Dark 505 Slot Machine 2000, 2300 7 43 Dark 506 Blast Sphere 1400, 1400 4 33 Dark D - All cards located in the surrounding 3x3 area are automatically destroyed when this card is destroyed in battle. 507 Space Megatron 1400, 2000 4 34 Dark 508 Launcher Spider 2200, 2500 7 47 Fire 509 Blast Juggler 800, 900 3 22 Fire D - All cards located in the surrounding 3x3 area are automatically destroyed when this card is destroyed in battle. 510 Robotic Knight 1600, 1800 5 39 Fire N - While this card is face-up in the defense position, the strength of all your MACHINE monsters are increased by 300 bonus points. 511 Ground Attacker Bugroth 1500, 1000 4 25 Earth 512 Holograh 1100, 700 3 18 Earth 513 Steel Scorpion 250, 300 1 6 Earth 514 Machine King 2200, 2000 6 47 Earth F - When this card is flipped face-up, this card is strengthened by 300 points for every THUNDER monster on the field. 515 Giant Mech Soldier 1750, 1900 6 37 Earth 516 Mechanical Spider 400, 500 2 9 Earth 517 Giga-tech Wolf 1200, 1400 4 26 Earth 518 Shovel Crusher 900, 1200 3 21 Earth 519 Golgoil 900, 1600 4 30 Earth D - Revives in own Summoning Area, other than current location, when destroyed in battle. 520 Dice Armadillo 1650, 1800 5 35 Earth 521 Cyber Saurus 1800, 1400 5 32 Earth 522 Steel Ogre Grotto 1400, 1800 5 32 Earth 523 Patrol Robo 1100, 900 3 25 Earth F - When this card is flipped face-up, flips all opponent SPELL cards face-up. 524 Royal Guard 1900, 2200 6 41 Earth 525 Machine Attacker 1600, 1300 5 29 Earth 526 Steel Ogre Grotto #2 1900, 2200 6 41 Earth 527 Gear Golem the Moving Fortress 800, 2200 5 30 Earth 528 Kinetic Soldier 2350, 1800 3 47 Earth A - Increases 2000 bonus points in battles against WARRIOR monsters. 529 Metal Dragon 1850, 1700 6 36 Wind 530 Bat 300, 350 1 12 Wind F - When this card is flipped face-up, if there's a Jigen Bakudan (#621) in any adjacent space, teleport 1 Jigen Bakudan to an opponent's summoning area. 531 Metal Fish 1600, 1900 5 35 Water 532 Mech Bass 1800, 1500 3 33 Water THUNDER TYPES [T16] ______________________________________________________________________________ 533 Oscillo Hero #2 1000, 500 3 20 Light A - Increases 800 bonus points in battles against FISH monsters. 534 Sanga of the Thunder 2600, 2200 7 53 Light A - Whenever damage is inflicted to LP in battle, the damage amount is reduced to 0. 535 Thunder Dragon 1600, 1500 5 31 Light 536 The Immortal of Thunder 1500, 1300 4 33 Light N - While this card is face-up in the defense position, all female monsters are reduced by 500 points. 537 Electric Snake 800, 900 3 22 Light A - Increases 1000 bonus points in battles against MACHINE monsters. 538 Twin Headed Thunder Dragon 2800, 2100 7 49 Light 539 Thunder Nyan Nyan 1900, 800 4 32 Light N - While this card is face-up in the defense position, all face-up THUNDER monsters gain movement bonus. 540 Tripwire Beast 1200, 1300 4 25 Earth 541 Electric Lizard 850, 800 3 22 Earth F - Spellbinds the opposing enemy for 1 turn when this card is flipped face-up in battle. 542 La Li-Oon 600, 600 2 17 Wind N - While this card is face-up in the defense position, all MACHINE monsters are reduced 500 points. 543 Kaminarikozou 700, 600 2 13 Wind 544 Kaminari Attack 1900, 1400 5 33 Wind 545 Mega Thunderball 750, 600 2 19 Wind F - Gain control of an opposing monster if it is MACHINE for one turn when this card is flipped face-up in battle. 546 Bolt Escargo 1400, 1500 5 29 Water 547 Bolt Penguin 1100, 800 3 19 Water AQUA TYPES [T17] ______________________________________________________________________________ 548 Fire Kraken 1600, 1500 5 31 Fire 549 Boulder Tortoise 1450, 2200 6 37 Earth 550 Fiend Kraken 1200, 1400 4 26 Water 551 Jellyfish 1200, 1500 4 32 Water N - While this card is face-up in the defense position, all THUNDER monsters are reduced 500 points. 552 Catapult Turtle 1000, 2000 5 35 Water M - Can enter labyrinth squares, and transforms the occupied space into NORMAL terrain. 553 Octoberser 1600, 1400 5 30 Water 554 Toad Master 1000, 1000 3 25 Water F - Summons Frog the Jam (#594) in own Summon Area when this card is flipped face-up. 555 Akihiron 1700, 1400 5 31 Water 556 The Melting Red Shadow 500, 700 2 12 Water 557 Monsturtle 800, 1000 3 18 Water 558 Turtle Tiger 1000, 1500 4 26 Water 559 Arma Knight 1000, 1200 4 22 Water 560 Penguin Knight 900, 800 3 22 Water F - All Penguin Soldiers (#600) increase 800 points when this card is flipped face-up. 561 Dorover 900, 800 3 22 Water D - When destroyed, spellbinds the enemy it engaged in battle for 1 turn. 562 Twin Long Rods #1 900, 700 3 14 Water 563 Roaring Ocean Snake 2100, 1800 6 49 Water A - When engaged in battle, transforms the space it occupies into Sea terrain. F - When this card is flipped face-up, transforms all adjacent spaces into Sea terrain. 564 Hitodenchak 600, 700 2 18 Water A - Gains 1000 bonus points when engaged in battle with MACHINE monsters. 565 Water Element 900, 700 3 21 Water F - When this card is flipped face-up, flips all of own SPELL cards face-down. 566 Water Omotics 1400, 1200 4 26 Water 567 Beastking of the Swamps 1000, 1100 4 26 Water D - When destroyed, destroys the enemy it engaged in battle with. 568 The Furious Sea King 800, 700 3 20 Water F - When this card is flipped face-up, transforms all adjacent spaces to Sea terrain 569 Wetha 1000, 900 3 19 Water 570 Change Slime 400, 300 1 12 Water F - Adopts opposing monster's ATK/DEF when this card is flipped face-up in battle. 571 Psychic Kappa 400, 1000 2 19 Water A - Whenever damage is inflicted to LP in battle, the damage amount is reduced to 0. 572 Flying Penguin 1200, 1000 2 22 Water 573 Suijin 2500, 2400 7 54 Water A - Whenever damage is inflicted to LP in battle, the damage amount is reduced to 0. 574 Zone Eater 250, 200 1 10 Water F - Transforms all horizontal spaces to Sea spaces when this card is flipped face-up. 575 Ooguchi 300,250 1 11 Water F - Teleports to opponent's Summoning Area when this card is flipped face-up. When this card is flipped in battle, that battle is canceled. 576 Water Magician 1400, 1000 4 24 Water 577 Ice Water 1150, 900 3 21 Water 578 Waterdragon Fairy 1100, 700 3 18 Water 579 Water Girl 1250, 1000 4 23 Water 580 Turu-Purun 450,500 2 15 Water A - Gains 1000 bonus points when engaging in battle against FISH monsters. 581 Guardian of the Sea 1300, 1000 4 23 Water 582 Aqua Snake 1050, 900 3 25 Water F - Spellbinds the opposing enemy for 1 turn when this card is flipped face-up in battle. 583 Giant Red Seasnake 1800, 800 4 26 Water 584 30,000 Year White Turtle 1250, 2100 5 34 Water 585 Kappa Avenger 1200, 900 3 21 Water 586 Kanikabuto 650, 900 3 16 Water 587 Zarigun 600, 700 2 13 Water 588 Sea Kamen 1100, 1300 4 24 Water 589 Ameba 300, 350 1 12 Water D - Transforms all adjacent spaces into Sea spaces when destroyed in battle. 590 Yado Karu 900, 1700 4 26 Water 591 Turtle Raccoon 700, 900 3 21 Water F - Teleports to own Summoning Area when this card is flipped face-up. When this card is flipped face-up in battle, that battle is canceled. 592 Turtle Bird 1900, 1700 6 36 Water 593 Star Boy 550, 500 2 16 Water F - When this card is flipped face-up, all of own Aqua monsters are strengthened by 300 points. 594 Frog the Jam 700, 500 2 17 Water N - While this card is face-up in the defense position, all LP recovery points are doubled. 595 Behegon 1350, 1000 4 24 Water 596 Crab Turtle 2550, 2500 8 51 Water 597 Weather Report 950, 1500 4 25 Water 598 Giant Turtle Who Feeds on Flames 1400, 1800 5 32 Water 599 Violent Rain 1550, 800 4 29 Water F - When this card is flipped face-up, all adjacent spaces are transformed into Sea terrain. 600 Penguin Soldier 750, 500 2 18 Water F - All Penguin Knights (#560) increase 800 points when this card is flipped face-up. 601 Liquid Beast 950, 800 3 18 Water 602 Twin Long Rods #2 850, 700 3 16 Water 603 Armored Starfish 850, 1400 4 23 Water 604 High Tide Gyojin 1650, 1300 5 30 Water 605 Fairy of the Fountain 1600, 1100 4 27 Water 606 Night Lizard 1150, 1300 4 25 Water 607 Amphibious Bugroth 1850, 1300 5 32 Water 608 Gruesome Goo 1300, 700 3 20 Water 609 Hyosube 1500, 900 4 24 Water 610 Red Archery Girl 1400, 1500 4 29 Water 611 Toon Mermaid 1400, 1500 4 29 Water SPU - Strong in TOON terrain. 612 Maiden of the Aqua 700, 2000 4 32 Water N - The power of all your AQUA monsters increases 500 points while this card is face-up in the defense position. PYRO TYPES [T18] ______________________________________________________________________________ 613 Dragon Piper 200, 1800 3 20 Fire F - When this card is flipped face-up, all spellbound cards are freed and can move in the following turn. 614 Wings of Wicked Flame 700, 600 2 13 Fire 615 Charubin the Fire Knight 1100, 800 3 19 Fire 616 Fire Eye 800, 600 2 19 Fire M - Able to move and attack without triggering an opponent's TRAP(LR). 617 Hinotama Soul 600, 500 2 16 Fire D - When this card is destroyed in battle, all SPELL cards positioned in adjacent spaces are destroyed. 618 Fireyarou 1300, 1000 4 23 Fire 619 Vermillion Sparrow 1900, 1500 5 34 Fire 620 Flame Cerebus 2100, 1800 6 39 Fire 621 Jigen Bakudan 200, 1000 2 17 Fire N - When this card survives 2 turns face-up in the defense position, all cards located in a 3x3 area are automatically destroyed. This only applies when the controlling player intentionally flips the card face-up. 622 Molten Behemoth 1000, 2200 5 37 Fire N - The power of all your PYRO monsters increases 500 points while this card is face-up in the defense position. 623 Flame Snake 400, 450 2 9 Earth ROCK TYPES [T19] ______________________________________________________________________________ 624 Prisman 800, 1000 3 23 Light F - When this card is flipped face-up, all your SPELL cards are flipped face-down. 625 Rock Ogre Grotto #1 800, 1200 3 20 Earth 626 Giant Soldier of Stone 1300, 2000 3 33 Earth 627 Ancient Jar 400, 200 1 11 Earth N - The turn count for spellbound cards is not conducted while the card is in the face-up, defense position. 628 Haniwa 500, 500 2 10 Earth 629 Dissolverock 900, 1000 3 24 Earth F - When this card is flipped face-up, all cards located in MOUNTAIN terrain are destroyed. 630 Stone Armadiller 800, 1200 3 20 Earth 631 Rock Ogre Grotto #2 700, 1400 3 21 Earth 632 Stone D. 2000, 2300 7 43 Earth 633 Millenium Golem 2000, 2200 6 42 Earth 634 Destroyer Golem 1500, 1000 4 25 Earth 635 Barrel Rock 1000, 1300 4 28 Earth M - Can enter labyrinth squares, and transforms the occupied space into NORMAL terrain 636 Minomushi Warrior 1300, 1200 4 25 Earth 637 Stone Ghost 1200, 1000 4 22 Earth 638 The Statue of Easter Island 1100, 1400 4 25 Earth 639 Muka Muka 600, 300 2 14 Earth F - When this card is flipped face-up, the power of this card increases by 300 points for every monster in the controlling player's graveyard. 640 Sand Stone 1300, 1600 5 29 Earth 641 Mystical Sand 2100, 1700 6 38 Earth 642 Pot the Trick 400, 400 2 13 Earth F - When this card is flipped face-up, your spellbound cards are freed and can move in the following turn. 643 Morphing Jar 700, 600 2 13 Earth 644 The Thing That Hides in the Mud 1200, 1300 4 25 Earth 645 Stone Ogre Grotto 1600, 1500 5 31 Earth 646 Stone Statue of the Aztecs 300, 2000 4 23 Earth PLANT TYPES [T20] _______________________________________________________________________________ 647 Dark Plant 300, 400 1 12 Dark D - When this card is destroyed in battle, all adajacent spaces are transformed into CRUSH terrain. 648 Rose Spectre of Dunn 2000, 1800 6 38 Dark 649 Mushroom Man 800, 600 2 18 Earth F - When this card is flipped face-up, the power of all Mushroom Man #2 (#196) cards are increased by 500 points. 650 Man-Eating Plant 800, 600 2 14 Earth 651 Firegrass 700, 600 2 13 Earth 652 Man Eater 800, 600 2 19 Earth F - When this card is flipped face-up, all cards located in FOREST terrain are destroyed. 653 Arlownay 800, 1000 3 18 Earth 654 Yashinoki 800, 600 2 19 Earth F - When this card is flipped face-up, LP increases 500 points. 655 Ancient Tree of Enlightenment 600, 1500 3 26 Earth N - While this card is face-up in the defense position, TRAP cards cannot be triggered. 656 Green Phantom King 500, 1600 3 26 Earth F - When this card is flipped face-up, all Queen of Autumn Leaves (#667) cards are strengthened by 500 points. 657 Rainbow Flower 400, 500 2 9 Earth 658 Barrel Lily 1100, 600 3 17 Earth 659 Laughing Flower 900, 500 2 19 Earth F - Control of opposing card is gained when this card is flipped face-up in battle. 660 Bean Soldier 1400, 1300 4 27 Earth 661 Griggle 350, 300 1 7 Earth 662 Darkworld Thorns 1200, 900 3 21 Earth 663 Abyss Flower 750, 400 2 12 Earth 664 Living Vase 900, 1100 3 20 Earth 665 Snakeyashi 1000, 1200 4 22 Earth 666 Trent 1500, 1800 5 33 Earth 667 Queen of Autumn Leaves 1800, 1500 5 33 Earth 668 Woodland Sprite 2100, 2100 3 47 Earth A - Power increases by 2500 points in battles against FIEND monsters. 669 Tentacle Plant 500, 600 2 11 Water 670 Fairy King Truesdale 2200, 1500 6 42 Water N - While this card is face-up in the defense position, the power of all your PLANT monsters increases by 500 points. 671 Summoned Lord Exodia - Spellcaster Type (Only appears in Library after summoning Exodia, however it is not usable per se unless you summon it it a duel.) IMMORTAL TYPES [T21] ______________________________________________________________________________ 672 Jowls of Dark Demise 200, 100 2 18 Water F - When this parasite card is flipped face-up in battle, it takes control of the opposing card. When the controlled monster is destroyed in battle, this card is revived in the controlling player's Summoning Area, other than its current location. The nature effect and destruction features of the monster that's taken over are rendered ineffective. D - Transforms adjacent spaces into CRUSH terrain when this card is destroyed in battle. 673 Souleater 1200, 0 4 27 Earth N - When this card enters a turn face-up and in the defense position, all MONSTER cards are removed from the respective Graveyards, and the number of these removed cards are multiplied by 200 points. The result is added to the power of this card. D - Transforms adjacent spaces into CRUSH terrain when this card is destroyed in battle. 674 Slate Warrior 1900, 400 4 38 Wind F - When this card is flipped face-up, all your IMMORTAL cards are strengthened by 500 points. D - Transforms adjacent spaces into CRUSH terrain when this card is destroyed in battle. 675 Shapesnatch 1200, 1700 5 44 Dark N - Shapesnatch's ATK and DEF copies the enemy Leader's ATK for attacks and your own Leader's DEF when defending. D - Transforms adjacent spaces into CRUSH terrain when this card is destroyed in battle. 676 Carat Idol 2600, 3100 9 72 Light N - When this card enters a turn face-up and in the defense position, all cards are drawn 1 space towards Carat Idol. D - Transforms adjacent spaces into CRUSH terrain when this card is destroyed in battle. 677 Electromagnetic Bagworm 200, 1400 3 31 Light F - When this card is flipped face-up, a player gains control of all opposing MACHINE monsters for the turn in play. D - Transforms adjacent spaces into CRUSH terrain when this card is destroyed in battle. 678 Time Eater 1900, 1700 6 51 Dark N - While this card is face-up in the defense position, the countdown speed for spellbound cards are doubled should a Turn Count be involved. D - Transforms adjacent spaces into CRUSH terrain when this card is destroyed in battle. 679 Mucus Yolk 0, 100 3 16 Dark M - Each time Mucus Yolk moves, an opponent's LP is reduced by 50 points. D - Transforms adjacent spaces into CRUSH terrain when this card is destroyed in battle. 680 Servant of Catabolism 700, 500 3 27 Light N - While this card is face-up in the defense position, an additional point is added each turn during the recovery of the player's Summoning Power points. D - Transforms adjacent spaces into CRUSH terrain when this card is destroyed in battle. 681 Rigras Leever 1600, 100 3 32 Fire F - When this card is flipped face-up, all players must discard their current hand to their respective Graveyards. D - Transforms adjacent spaces into CRUSH terrain when this card is destroyed in battle. 682 Moisture Creature 2800, 2900 9 72 Light N - While this card is face-up in the defense position, the opposing leader's powers are rendered ineffective. D - Transforms adjacent spaces into CRUSH terrain when this card is destroyed in battle. MAGIC (PURE) [T22] ______________________________________________________________________________ 683 Dragon Capture Jar, 50 Magic Permanently spellbinds all DRAGON monsters. 684 Time Seal, 50 Magic Permanently spellbinds the monster with the highest ATK on the field. 685 Monster Reborn 50 Magic Select, revive, and control 1 MONSTER Card from either Graveyard. 686 Copycat, 50 Magic Select, revive, and control 1 SPELL Card from an opponent's Graveyard. 687 Mimicat, 80 Magic Select, revive, and control 1 Card from either Graveyard. 688 Graverobber, 60 Magic Select, revive, and control 1 SPELL Card from either Graveyard. 689 Forest, 30 Magic Transforms a surrounding 2-space area into FOREST terrain. 690 Wasteland, 30 Magic Transforms a surrounding 2-space area into WASTELAND terrain. 691 Mountain, 30 Magic Transforms a surrounding 2-space area into MOUNTAIN terrain. 692 Sogen, 30 Magic Transforms a surrounding 2-space area into Meadow terrain. 693 Umi, 30 Magic Transforms a surrounding 2-space area into Sea terrain. 694 Yami, 30 Magic Transforms a surrounding 2-space area into DARK terrain. 695 Toon World, 30 Magic Transforms a surrounding 2-space area into TOON terrain. 696 Burning Land, 30 Magic Transforms a surrounding 2-space area into NORMAL terrain. 697 Labyrinth Wall, 35 Magic Transform the occupied space into LABYRINTH terrain. 698 Magical Labyrinth, 10 Magic Randomly selects 1 LABYRINTH terrain space, transforms it to NORMAL, and transforms the space where this card was triggered into LABYRINTH terrain. This card is effective only if there is at least one space containing LABYRINTH terrain on the field. 699 Dark Hole, 50 Magic Destroys all monster and spell cards on field. 700 Raigeki, 80 Magic Destroys all monsters located in vertical and horizontal lines from the activated space. 701 Heavy Storm, 50 Magic Destroys all spell cards on the field. 702 Harpies' Feather Duster, 70 Magic Destroys all spells located in vertical and horizontal lines from the activated space. 703 Mooyan Curry, 5 Magic 200-pt LP recovery for controlling player. 704 Red Medicine, 6 Magic 500-pt LP recovery for controlling player. 705 Goblin's Secret Remedy, 10 Magic 1000-pt LP recovery for controlling player. 706 Soul of the Pure, 30 Magic 2000-pt LP recovery for controlling player. 707 Dian Keto Cure Master, 60 Magic If LP is 4000 or below, the number of points is increased to 4000. 708 Gift of the Mystical Elf, 25 Magic Recover controlling player's LP by 1500 points. 709 Sparks, 2 Magic Inflicts 50 points of damage to opponent's LP. 710 Hinotama, 5 Magic Inflicts 100 points of damage to opponent's LP. 711 Final Flame, 8 Magic Inflicts 200 points of damage to opponent's LP. 712 Ookazi, 15 Magic Inflicts 500 points of damage to opponent's LP. 713 Tremendous Fire, 40 Magic Inflicts 1000 points of damage to opponent's LP. 714 Just Desserts, 80 Magic Opponent's LP suffers damage equivalent to 300 points multiplied by the number of enemies on the field. 715 Swords of Revealing Light, 80 Magic Flips all enemy cards on the Field face-up and spellbinds them for 3 turns. 716 Dark-Piercing Light, 15 Magic Flips all enemy cards on the Field face-up. 717 Darkness Approaches, 20 Magic Flips all cards on the Field facedown. 718 The Eye of Truth, 25 Magic Displays oppponent's hand face-up for 5 seconds. 719 Inexperienced Spy, 35 Magic Regardless of facing, Type icons of all opponent's card are displayed on the Field for 5 seconds. 720 Warrior Elimination, 50 Magic Destroys all WARRIOR monsters on the Field. 721 Eternal Rest, 50 Magic Destroys all ZOMBIE monsters on the Field. 722 Stain Storm, 50 Magic Destroys all MACHINE monsters on the Field. 723 Eradicating Aerosol, 50 Magic Destroys all INSECT monsters on the Field. 724 Breath of Light, 50 Magic Destroys all ROCK monsters on the Field. 725 Eternal Draught, 50 Magic Destroys all FISH monsters on the Field. 726 Fissure, 50 Magic Destroys the monster with the lowest ATK on the Field. 727 Last Day of Witch, 50 Magic Destroys all SPELLCASTER monsters on the Field. 728 Exile of the Wicked, 50 Magic Destroys all FIEND monsters on the Field. 729 Dust Tornado, 50 Magic Destroys all WINGED-BEAST monsters on the Field. 730 Cold Wave, 50 Magic Destroys all DINOSAUR monsters on the Field. 731 Fairy Meteor Crush, 50 Magic Randomly selects 10 spaces on the Field, and destroys any card in-play on that space. 732 Change of Heart, 80 Magic Select one of the opponent's cards on the Field and control it for 1 turn. 733 Brain Control, 80 Magic Take control of opponent's highest ATK monster for 1 turn. 734 Magical Neutralizing Force Field, 10 Magic Cancels all spellbind and power increase/decrease effects. In addition, destroys all face-up TRAP cards. Does not cancel any bonus effects involving terrain and leader abilities. 735 Winged Trumpeter, 10 Magic Strengthens all FAIRY monsters on the Field by 600 pts. 736 Shield and Sword, 30 Magic Swaps the respective ATK and DEF values of each monster on the Field. 737 Yellow Luster Shield, 10 Magic Boosts the DEF of all your own monsters on the Field by 900 points. 738 Limiter Removal, 10 Magic Boosts the ATK/DEF factors of all MACHINE monsters on the Field by 600 points. 739 Rain of Mercy, 10 Magic Boosts the ATK/DEF factors of all PLANT monsters on the Field by 600 points. 740 Windstorm of Etaqua, 10 Magic Boosts the ATK/DEF factors of all WINGED-BEAST monsters on the Field by 600 points. 741 Sebek's Blessing, 10 Magic Boosts the ATK/DEF factors of all REPTILE monsters on the Field by 600 points. 742 Aqua Chorus, 10 Magic Boosts the ATK/DEF factors of all WATER monsters on the Field by 600 points. 743 Stop Defense, 30 Magic All of the enemy cards on the Field in defense position are shifted to attack position. 744 Monster Recovery, 5 Magic All your monsters on the Field are returned to the deck. 745 Call of the Haunted, 1 Magic All your monsters on the field are transformed to ZOMBIE monsters. 746 Shift, 50 Magic Your monster with the highest ATK on the Field is transported to the space where this card is activated. 747 Solomon's Lawbook, 40 Magic If a card has already been played from your hand, you can play another card. 748 Magic Drain, 60 Magic Absorbs all of your opponent's Summoning Power. 749 Dimension Hole, 20 Magic Transports your Leader to the space where this card is activated. 750 Earthshaker, 70 Magic Randomly shifts the position of cards and changes the terrain on the Field. In addition, all LABYRINTH squares are changed to NORMAL. 751 Creature Swap, 75 Magic All cards in play on the Field with the exception of the Leaders are transported to contrasting spaces diagonal to their current positions. MAGIC (POWER UPS) [T23] ______________________________________________________________________________ 752 Legendary Sword, 10 Magic Increases the power of WARRIOR monsters of LIGHT and EARTH by 500 points. 753 Sword of Dark Destruction, 10 Magic Increases the power of WARRIOR monsters of DARK, FIRE, WATER and WIND by 500 points. 754 Dark Energy, 10 Magic Increases the power of DARK monsters by 300 points. 755 Axe of Despair, 10 Magic Increases the power of BEAST-WARRIOR and FIEND monsters by 500 points. 756 Laser Cannon Armor, 10 Magic Increases the power of INSECT monsters by 500 points. 757 Insect Armor with Laser Cannon, 10 Magic Increases the power of INSECT monsters by 500 points. 758 Elf's Light, 10 Magic Increases the power of any monster with "Elf" in its name by 700 points. 759 Beast Fangs, 10 Magic Increases the power of BEAST monsters by 500 points. 760 Steel Shell, 10 Magic Increases the power of any monster with a shell by 500 points. 761 Vile Germs, 10 Magic Increases the power of PLANT monsters by 500 points. 762 Black Pendant, 10 Magic Increases the power of SPELLCASTER monsters of DARK by 500 points. 763 Silver Bow and Arrow, 10 Magic Increases the power of FAIRY monsters by 500 points. 764 Horn of Light, 10 Magic Increases the power of horned monsters other than DARK by 500 points. 765 Horn of the Unicorn, 10 Magic Increases the power of horned monsters of DARK by 500 points. 766 Dragon Treasure, 10 Magic Increases the power of DRAGON and SEA SERPENT monsters by 500 points. 767 Electro-Whip, 10 Magic Increases the power of female monsters by 500 points. 768 Cyber Shield, 10 Magic Increases the power of female monsters by 500 points. 769 Mystical Moon, 10 Magic Increases the power of BEAST and BEAST-WARRIOR monsters by 500 points. 770 Malevolent Nuzzler, 10 Magic Increases the power of FIEND female monsters by 500 points. 771 Book of Secret Arts, 10 Magic Increases the power of SPELLCASTER monsters other than DARK by 500 points. 772 Violet Crystal, 10 Magic Increases the power of ZOMBIE monsters by 500 points. 773 Invigoration, 15 Magic Increases the power of EARTH monsters by 300 points. 774 Machine Conversion Factory, 10 Magic Increases the power of MACHINE monsters by 500 points. 775 Raise Body Heat, 10 Magic Increases the power of DRAGON and REPTILE monsters by 500 points. 776 Follow Wind, 10 Magic Increases the power of WINGED-BEAST monsters by 500 points. 777 Power of Kaishin, 10 Magic Increases the power of WATER monsters by 500 points. 778 Kunai with Chain, 15 Magic Increases the power of WARRIOR and BEAST-WARRIOR monsters by 500 points. 779 Salamandra, 10 Magic Increases the power of FIRE monsters by 500 points. 780 Megamorph, 15 Magic Increases the power of any monster by 300 points. 781 Bright Castle, 10 Magic Increases the power of LIGHT monsters by 500 points. 782 Fiend Castle, 10 Magic Increases the power of FIEND monsters by 500 points. 783 High Tide, 10 Magic Increases the power of FISH and SEA-SERPENT monsters by 500 points. 784 Spring of Rebirth, 10 Magic Increases the power of THUNDER, AQUA, PYRO and ROCK monsters by 500 points. 785 Gust Fan, 10 Magic Increases the power of WIND monsters by 500 points. 786 Burning Spear, 10 Magic Increases the power of PYRO monsters by 500 points. 787 7 Completed, 5 Magic Increases the power of Slot Machine (#505) by 700 points. 788 Nails of Bane, 10 Magic Increases the power of DRAGON monsters of DARK by 700 points. 789 Riryoku, 99 Magic Reduces opponent's LP by half and adds the reduced amount to the powers of all monsters. 790 Multiply, 10 Magic Grants Kuriboh (#297) the power to resurrect on any Summoning Area other than the one it's defeated in. Also, when the monster flips face-up, another Kuriboh is generated face-down in your own Summoning Area. 791 Sword of Dragon's Soul, 40 Magic WARRIOR monsters automatically destroy DRAGON monsters in battle. The opposing enemy's effects are rendered ineffective. 792 Enchanted Javelin, 40 Magic FAIRY monsters automatically destroy FIEND monsters in battle. The opposing enemy's effects are rendered ineffective. 793 Anti-Magic Fragrance, 40 Magic PLANT monsters automatically destroy SPELLCASTER monsters in battle. The opposing enemy's effects are rendered ineffective. 794 Crush Card, 80 Magic Strengthens all monsters with ATKs of 1000 or below. When defeated in battle, the adjacent spaces are transformed into CRUSH terrain. The opposing enemy's destruction effects are rendered ineffective. 795 Paralyzing Potion, 15 Magic Renders all monsters other than MACHINE eternally spellbound. 796 Cursebreaker, 1 Magic Cancels all spellbind and power increase/decrease effects. Does not cancel any bonus effects involving terrain and leader abilities. 797 Elegant Egotist, 5 Magic Changes Harpie Lady (#272) to Harpie Lady Sisters (#273). 798 Cocoon of Evolution, 5 Magic Changes Larvae Moth (#401), Petit Moth (#407), Kattapillar (#416), Needle Worm (#423) and Acid Crawler (#426) to Larva of Moth (#427). 799 Metalmorph, 5 Magic Transforms Red-Eyes B. Dragon (#007) and Zoa (#342) to metal monsters. 800 Insect Imitation, 5 Magic Randomly transforms any monster with "Egg" in its name to another monster. TRAPS (LIMITED RANGE) [T24] ____________________________________________________________________________ 801 Spellbinding Circle, 30 Trap Disposable trap that spellbinds activated enemy card for 3 turns and reduces its strength by 600 points. 802 Shadow Spell, 40 Trap Disposable trap that spellbinds activated enemy card for 3 turns, and reduces its strength by 1000 points. 803 Mesmeric Control, 20 Trap Disposable trap that spellbinds activated enemy card for 1 turn, and reduces it strength by 800 points. 804 Tears of the Mermaid, 15 Trap Disposable trap that spellbinds activated enemy card for 1 turn, and reduces it strength by 600 points. 805 Infinite Dismissal, 20 Trap Disposable trap that spellbinds activated enemy card for 3 turns. 806 Gravity Bind, 60 Trap Disposable trap that eternally spellbinds activated enemy card, and reduces its strength by 1500 points. 807 House of Adhesive Tape, 5 Trap Disposable trap that triggers against a monster with ATK of 1000 or below, and destroys it. 808 Eatgaboon, 8 Trap Disposable trap that triggers against a monster with ATK of 1500 or below, and destroys it. 809 Bear Trap, 10 Trap Disposable trap that triggers against a monster with ATK of 2000 or below, and destroys it. 810 Invisible Wire, 20 Trap Disposable trap that triggers against a monster with ATK of 3000 or below, and destroys it. 811 Acid Trap Hole, 30 Trap Disposable trap that triggers against a monster with ATK of 4000 or below, and destroys it. 812 Widespread Ruin, 60 Trap Disposable trap that triggers against any enemy card and destroys every card located within a 3x3 space area. 813 Type Zero Magic Crusher, 15 Trap Disposable trap that triggers against an opponent's spell and destroys it. TRAPS (FULL RANGE) [T25] ____________________________________________________________________________ 814 Goblin Fan, 25 Trap Permanent trap that triggers against an opponent's direct LP-attacking Riryoku (#789) and reverses the inflicted damage. 815 Bad Reaction to Simochi, 25 Trap Permament trap that triggers against LP recovery and reduces an opponent's LP by the same amount. 816 Reverse Trap, 25 Trap Permanent trap that triggers against power-ups involving increases in ATK and DEF, reversing the positive effect to a negative amount. 817 Block Attack, 25 Trap Disposable trap that triggers when an enemy card completes its move in the attack position. Cancels the card's actions and ends further movement. 818 Shadow of Eyes, 20 Trap Permanent trap that triggers when an enemy card completes its move in the defense position. Automatically changes the card to offense position. 819 Gorgon's Eye, 50 Trap Permanent trap that triggers when an enemy card completes its move in the defense position. Automatically cancels the enemy card's move and eternally spellbinds it. 820 Fake Trap, 5 Trap Disposable trap that triggers when Harpie's Feather Duster (#702) is activated, and nullifies the card's effect. 821 Anti-Raigeki, 5 Trap Permanent trap that triggers when Raigeki (#700) is activated, and nullifies the card's effect. 822 Call of the Grave, 5 Trap Permanent trap that triggers when a card is resurrected from the Graveyard, and cancels the card's effect. 823 Magic Jammer, 35 Trap Disposable trap that triggers when an opponent's MAGIC or RITUAL Card is activated, and cancels the cards's effect. 824 White Hole, 10 Trap Permanent trap that triggers when a Dark Hole (#699) is activated. Protects all your cards on the Field from destruction. 825 Royal Decree, 80 Trap Permanent trap that triggers against any activated TRAP card and nullifies the card. 826 Seal of the Ancients, 5 Trap Permanent trap that triggers against any activated RITUAL card and nullifies the effect. 827 Mirror Force, 99 Trap Disposable trap that triggers when an enemy initiates an attack against your Leader or other cards on the field. Destroys every one of your opponent's attack-positioned cards on the field. 828 Negate Attack, 15 Trap Disposable trap that triggers when an enemy initiates an attack against your Leader or other cards on the field and cancels the attack. 829 Mirror Wall, 80 Trap Permanent trap that triggers when an enemy initiates an attack against your Leader or other cards on the Field and reduces the ATK of the enemy by half. RITUALS [T26] ______________________________________________________________________________ 830 Curse of Millennium Shield, 5 Ritual Sacrifice 3 monsters with DEF of 2000 or higher to summon Millenium Shield (#189). 831 Yamadron Ritual, 5 Ritual Sacrifice 3 monsters respectively of BEAST-WARRIOR, DRAGON and PYRO to summon Yamadron (#013). 832 Gate Guardian Ritual, 5 Ritual Sacrifice Kazejin (#099), Suijin (#573) and Sanga of the Thunder (#534) to summon Gate Guardian (#145). 833 Black Luster Ritual, 5 Ritual Sacrifice 2 monsters with ATKs of 1500 or lower with Gaia The Fierce Knight (#155) to summon Black Luster Soldier (#143). 834 Zera Ritual, 5 Ritual Sacrifice 2 FIEND monsters with King of Yamimakai (#300) to summon Zera the Mant (#337). 835 War-Lion Ritual, 5 Ritual Sacrifice 2 BEAST monsters with Leogun (#249) to summon Super War-Lion (#248). 836 Beastly Mirror Ritual, 5 Ritual Sacrifice 1 FIEND monster with Wicked Mirror (#329) and Fiend Reflection #1 (#289) to summon Fiend's Mirror (#338). 837 Ultimate Dragon, 5 Ritual Sacrifice 3 Blue-Eyes White Dragons (#000) to summon Blue-Eyes Ultimate Dragon (#002). 838 Commencement Dance, 5 Ritual Sacrifice 1 WINGED-BEAST monster and 1 WARRIOR monster with Water Omotics (#566) to summon Performance of Sword (#195). 839 Hamburger Recipe, 5 Ritual Sacrifice Battle Steer (#210), Bio Plant (#336) and Griggle (#661) to summon Hungry Burger (#147). 840 Revival of Sernin Genjin, 5 Ritual Sacrifice 2 BEAST-WARRIOR monsters and Millenium Golem (#633) to summon Sengenjin (#220). 841 Novox's Prayer, 5 Ritual Sacrifice 2 WARRIOR monsters and Mystical Elf (#035) to summon Skull Guardian (#135). 842 Curse of Tri-Horned Dragon, 5 Ritual Sacrifice Curse of Dragon (#006), Feral Imp (#293) and Koumori Dragon (#005) to summon Tri-Horned Dragon (#010). 843 Revived Serpent Night Dragon, 5 Ritual Sacrifice 1 WARRIOR monster, 1 WINGED-BEAST monster, and Darkfire Dragon (#008) to summon Serpent Night Dragon (#011). 844 Turtle Oath, 5 Ritual Sacrifice 2 AQUA monsters and 30,000-Year White Turtle (#584) to summon Crab Turtle (#596). 845 Contruct of Mask (Construct?) 5 Ritual Sacrifice 2 SPELLCASTER monsters and Mask of Darkness (#305) to summon Mask of Shine & Dark (#077). 846 Resurrection of Chakra, 5 Ritual Sacrifice 2 monsters with ATKs of 1000 or less and Versago the Destroyer (#330) to summon Chakra (#352). 847 Puppet Ritual, 5 Ritual Sacrifice 2 MACHINE monsters and Mysterious Puppeteer (#173) to summon Psycho-Puppet (#353). 848 Javelin Beetle Pact, 5 Ritual Sacrifice 2 INSECT monsters and Hercules Beetle (#398) to summon Javelin Beetle (#422). 849 Garma Sword Oath, 5 Ritual Sacrifice 2 WARRIOR monsters and Swordstalker (#146) to summon Garma Sword (#148). 850 Cosmo Queen's Prayer, 5 Ritual Sacrifice Queen of Autumn Leaves (#667), Princess of Tsurogai (#204) and Dark Elf (#079) to summon Cosmo Queen (#076). 851 Revival of Dokurorider, 5 Ritual Sacrifice 1 ZOMBIE monster, 1 MACHINE monster and 1 INSECT monster to summon Dokurorider (#128). 852 Fortress Whale's Oath, 5 Ritual Sacrifice 2 FISH monsters and Mech Bass (#532) to summon Fortress Whale (#472). 853 Dark Magic Ritual, 5 Ritual Sacrifice 2 monsters with ATKs of 1500 or less and Dark Magician (#060) to summon Magician of Black Chaos (#078). III. TYPE & ATTRIBUTE-SPECIFIC EFFECT/MAGIC CARDS [CL03] ______________________________________________________________________________ ______________________________________________________________________________ DRAGON-SPECIFIC EFFECT CARDS [T01] Beneficial------Harmful #083 #036 #213 #143 #766 #348 #755 #422 #788 #683 #791 ______________________________________________________________________________ SPELLCASTER-SPECIFIC EFFECT CARDS [T02] Beneficial------Harmful #762 #011 #771 #148 #727 #793 ______________________________________________________________________________ ZOMBIE-SPECIFIC EFFECT CARDS [T03] Beneficial------Harmful #085 #037 #108 #255 #109 #721 #112 #745 #772 ______________________________________________________________________________ WARRIOR-SPECIFIC EFFECT CARDS [T04] Beneficial------Harmful #152 #064 #163 #077 #752 #195 #753 #386 #778 #472 #791 #528 #720 ______________________________________________________________________________ BEAST-WARRIOR-SPECIFIC EFFECT CARDS [T05] Beneficial------Harmful #755 #769 #778 ______________________________________________________________________________ BEAST-SPECIFIC EFFECT CARDS [T06] Beneficial------Harmful #192 #147 #759 #161 #769 ______________________________________________________________________________ WINGED-BEAST-SPECIFIC EFFECT CARDS [T07] Beneficial------Harmful #291 #729 #740 #776 ______________________________________________________________________________ FIEND-SPECIFIC EFFECT CARDS [T08] Beneficial------Harmful #298 #001 #755 #135 #770 #372 #782 #668 #728 #792 ______________________________________________________________________________ FAIRY-SPECIFIC EFFECT CARDS [T09] Beneficial------Harmful #735 #763 #792 ______________________________________________________________________________ INSECT-SPECIFIC EFFECT CARDS [T10] Beneficial------Harmful #190 #723 #756 #757 ______________________________________________________________________________ DINOSAUR-SPECIFIC EFFECT CARDS [T11] Beneficial------Harmful #150 #730 ______________________________________________________________________________ REPTILE-SPECIFIC EFFECT CARDS [T12] Beneficial------Harmful #458 #741 #775 ______________________________________________________________________________ FISH-SPECIFIC EFFECT CARDS [T13] Beneficial------Harmful #783 #533 #580 #725 ______________________________________________________________________________ SEA-SERPENT-SPECIFIC EFFECT CARDS [T14] Beneficial-------Harmful #766 #783 ______________________________________________________________________________ MACHINE-SPECIFIC EFFECT CARDS [T15] Beneficial-------Harmful #496 #469 #510 #537 #738 #542 #774 #545 #564 #677 #722 #738 ______________________________________________________________________________ THUNDER-SPECIFIC EFFECT CARDS [T16] Beneficial------Harmful #539 #551 #784 ______________________________________________________________________________ AQUA-SPECIFIC EFFECT CARDS [T17] Beneficial------Harmful #612 #784 ______________________________________________________________________________ PYRO-SPECIFIC EFFECT CARDS [T18] Beneficial------Harmful #622 #784 #786 ______________________________________________________________________________ ROCK-SPECIFIC EFFECT CARDS [T19] Beneficial------Harmful #784 #220 #724 ______________________________________________________________________________ PLANT-SPECIFIC EFFECT CARDS [T20] Beneficial------Harmful #181 #670 #739 #761 #793 ______________________________________________________________________________ IMMORTAL-SPECIFIC EFFECT CARDS [T21] Beneficial------Harmful #674 ______________________________________________________________________________ LIGHT-SPECIFIC EFFECT CARDS [T27] Beneficial------Harmful #035 #080 #135 #090 #383 #781 ______________________________________________________________________________ DARK-SPECIFIC EFFECT CARDS [T28] Beneficial------Harmful #754 #040 ______________________________________________________________________________ WATER-SPECIFIC EFFECT CARDS [T29] Beneficial------Harmful #742 #777 ______________________________________________________________________________ FIRE-SPECIFIC EFFECT CARDS [T30] Beneficial------Harmful #779 ______________________________________________________________________________ EARTH-SPECIFIC EFFECT CARDS [T31] Beneficial------Harmful #773 ______________________________________________________________________________ WIND-SPECIFIC EFFECT CARDS [T32] Beneficial------Harmful #432 #785 ______________________________________________________________________________ ~ F I N ~ Copyright 2003 David Nelson