X-MEN NEXT DIMENSION (XBox VERSION) MOVELIST FOR Lady Deathstrike VERSION 1.0 BY: Santiel J. Creekmore EMAIL: santielcreekmore@hotmai.com Copyright 2005 Santiel J. Creekmore This may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other website or as a part of any public display is strictly prohibited, and a violation of copyright. ______________________________________________________________________________ VERSION HISTORY ______________________________________________________________________________ Version 1.0 This is the initial version. Date: 11th of March 2005 ______________________________________________________________________________ TABLE OF CONTENTS ______________________________________________________________________________ 1. Legend 2. Lady Deathstrike 3. Movelist A.Throws B.Counters C.Jumping attacks D.Crouching attacks E.Pop up attacks F.Special attacks G.Supers H.Aerial Strings I.Standing Strings J.Combos 4. Strategy 5. Credits ______________________________________________________________________________ 1. LEGEND ______________________________________________________________________________ qcf = press quarter circle forward on the directional pad (press down, down-forward, forward), qcb = press quarter circle back on the directional pad, (press down, down-back, back), hcf = press half circle forward (press back, down-back, down, down-forward, forward), hcb = press half circle back (press forward, down-forward, down, down-back, back), b = press back on the directional pad f = press forward on the directional pad bf= press back then forward quickly on the directional pad uf = press up-forward on the directional pad ub = press up-back on the directional pad bb = quickly press back then back again on the directional pad ff = quickly press forward and forward again on the directional pad lk = press light kick or kick#1 hk = press heavy kick or kick#2, lp = press light punch or punch#1, hp = press heavy punch or punch#2 fall half-way = means allow yourself to fall about half-way to the ground after an airseek air seek = hold up on the directional pad during the on-screen "Air Seek" message. Get-up attack = hold hp or hk after a knockdown (doesn't work after counters) Power transfer = hold L and press either the "X", "Y", or "B" button to transfer power to the appropriate super level. If you are Player 1(Player 2) then the "X" button corresponds to level 1(level 3), the "Y" button corresponds to level 2(level2), and the "B" button corresponds to level 3 (level 1). When performing a combo that requires power transfers, perform the power transfer during the start of the previous super to save time For example Psylocke's "Shadow of Death" combo below requires the use of two level 3 supers. Press f+lp+hp to do Psylocke's level 3. As the level 3 animation begins perform the power transfer to level 3. This will prepare you for the second level 3. stun = moves that temporarily leave an opponent open bounce = moves cause an opponent to bounce on the ground and leaves the open to attack taunt = press either lk+hp, f+lk+hp, d+lk+hp, b+lk+hp, or d+lp+hk throw = press lp+lk, or white button air throw = press lp+lk or white button while you and the opponent are airborne Air Counter = press hk+hp or black before any air to air and air to ground attacks Low Counter = press d+hp+hk or d+black button against any normal or special low attack Punch Counter = press f+hp+hk or f+black before any normal or special standing punch attack Kick Counter = press b+hp+hk or b+black before any normal or special standing kick attack / = or, i.e. moves or buttons can be interchanged + = and, with ( ) = helpful comments that follow a particular move in a combo [ ] = group all moves in brackets together Strings = a sequence of attack button presses that general require no timing to for the character to success connect all hits. Strings should be pressed quickly. Strings generally don't do a great deal of damage (<25% damage). Combos = a combination of strings, supers, pop up attacks, counter attacks, throws, and/or specials that require some timing to complete. Combos generally do a great deal of damage(>25% damage). ______________________________________________________________________________ 2. Lady Deathstrike ______________________________________________________________ ______ Real Name: Yuriko Oyama Alias: Lady Deathstrike; Yuriko Darkwind Place Of Birth: Japan Birthdate: Unknown Species: Human/Cyborg/Mutant (Homo Superior) Age: Unknown Eye Color: Brown Hair Color: Black Weight: 150 lbs. Height: 5'10 Powers: Cybernetic enhancements and adamantium-laced claws along with extreme fighting skills. Weaknesses: Unknown History: The daughter of the crime lord said to have invented the adamantium- bone bonding process, Deathstrike has for years been trying to kill Wolverine, the only person known to have survived the process. Part of the reason for her vendetta was the need to recover the lost process from whoever stole it (poss- ibly the villain Bullseye) and also to take the adamantium itself, as she bel- ieved it should have been bonded to her. To accomplish her mission, Yuriko allowed Spiral and her Body Shoppe to transform her into a cyborg. She possesses bionic limbs and senses, telescoping arms, and lethal claws, among other enhancements. However, since Logan lost his metal bones, her life's mission has been upset, to say the least. When she first left Japan (before her transformation) she used a katana, with which she was quite skilled. For much of her career afterwards she has operated with Pierce's Reavers, but she also works alone. Recently, Deathstrike was attacked and severely wounded by Sentinels. She fled to the X-Men, who agreed to help her, if not trust her. They ended up being captured by Stryfe, who revealed that Deathstrike's maker was the same as the designer of the Prime Sentinels. Stryfe needed the command codes in Deathstrike's system in order to fully activate the Primes. The X-Men managed to defeat Stryfe, however, and Deathstrike seemed to have learned something about how to release her vengeance during the encounter.This event raised certain questions about Deathstrike, who was said to have an adamantium skeleton and to have been built by a human, not by Spiral. The truth about these revelations in unknown. Although she didn't try to kill Wolverine even once during this encounter, Deathstrike soon returned to her murderous ways, accepting employment from Sabretooth and hunting down Wolverine's closest friends and family. In particular, she was responsible for the apparent crippling of Yukio and the abduction of Amiko, Logan's foster daughter. Tidbits: Lady Deathstrike is the best in the juggler in the game next to Betsy and Nightcrawler. She has several attacks which either bounce the opponent or knock them up into the air. She is capable of pulling off long juggles near the ground. Her best juggle-moves are the Deadly Flip (qcb+lk), Piston Kick (ff+hk), Reaver Strike (qcb+hk), Ravaged (lp+hp), and Reaver Rage (lk+hk). When these are used in succession Deathstrike is able to juggle the opponent just above the ground for 99% damage. Adding the one of her transition moves, Skewered 1 (qcb+lp), Ravaged (lp+hp), and Violent Extremeties (f+lp+hp) at the end of a juggle sends the opponent crashing through walls and near-lying objects. However, her most appealing quality is that she is also capable of connecting her level one and level four supers, Ravaged (lp+hp) and Lotus Blossum (b+lp+hp), to grounded opponents. So tag on the level one after every juggle, knockdown, and b+throw as quickly as you build it up. If you have the level four, go for the quick kill. ______________________________________________________________________________ 3. MOVELIST ________________________________________________________________________ ______ A. Throws: 1p+1k Super swing-way b+1p+1k Judo Roll *used to start combos 1p+1k while airborne Earth Direct B. Counters: Hip Toss (Punch counter) Shame (Kick counter) Guile Imitation (Low counter) Low blow (Air counter) C. Jumping Attacks: lp d+lp hp d+hp lk d+lk hk d+hk D. Crouching Attacks: d+lp d+lk d+hp d+hk E. Taunts: lk+hp **2 different Japanese phrase** d+lk+hp Fight me! E. Get-up Attacks: Belly Piercings hold hp F. Specials: Telescopic Catch f+lp followed by: Retrieval b+lp Samurai Charge ff+lp(air seek) Deadly Needle ff+hp followed by: Bionic chop lp(knockdown) Bionic Back flip hk(launch) Bionic Double Dart ff+lk(knockdown) Bionic Wheel qcb+lk(bounce) followed by: hk(launch) Piston Kicks ff+hk followed by: Telescoping lash hp(knockdown) Bionic Back flip d+f+hk(launch) followed by: Bionic Flash Kick hk(launch) Shin crackers d, release d, lk(knockdown) Deadly Roll qcf+lp followed by: Bionic uppercut lp(air seek) Bionic slide lk Bionic Back flip hk(launch) Bionic Flash Kick hk, hk(launch) Telescoping lash qcf+hp(knockdown) Reaver Strike qcb+hk(launch) followed by: Bionic Missle Toe d+lk(bounce) Skewered 1 qcb+lp(transition) Skewered 2 qcb+hp(transition) Reaver spin qcf+lp/hp(while airborne) G. Supers: Ravaged lp+hp(level 1, transition) Reaver Rage lk+hk(level 2, bounce) Violent Extremeties f+lp+hp(level 3, transition) Lotus Blossum b+lp+hp(level 4) H. Aerial Strings: lp, lp, lp, qcf+lp lp, lp, lp, air throw lp, lp, d+hp, lk, hk, hk lp, lp, d+hp, lk, hk, air throw lp, lp, lk, lk lp, lp, lk, hp, hk, qcf+lp/hp lp, lp, lk, hp, hk, air throw I. Standing Strings: lp, lp, lp(knockdown) lp, lp, hp, hp, hp, lp(stun) lp, lp, lk, lk(knockdown) lp, hp(stun), hp(knockdown) lp, hp(stun), lp, hp(knockdown) lp, hp(stun), lk(knockdown) lp, lk, lk, ff+hp, lp(knockdown) lp, lk, lk, ff+hp, lp, hk(launch) f+lp, b+lp(stun) b+lp(stun), lp, lp, hp(knockdown) hp, lp(knockdown) hp, hp(air seek launch) hp, hk(launch) f+hp, lp(knockdown) f+hp, hp(knockdown) f+hp, lk, hp(knockdown) b+hp, hp(stun), hp(knockdown) b+hp, hp(stun), lk(knockdown) lk, hp(stun) lk, lk, hp(knockdown) lk, hk(knockdown) f+lk, hp, hp(stun) f+lk, hp, lp, hp(knockdown) f+lk, hp, lp, lk(knockdown) f+lk, hp, lp, hk(knockdown) f+lk, hp, lp, d+hk, hp(knockdown) f+lk, b+hk, lk, lk, qcb+hk, d+lk(knockdown) f+lk, b+hk, lk, lk, b+throw, qcf+lk(knockdown) b+lk, lk(knockdown) hk, hk, hk(knockdown) f+hk, hp(knockdown) b+hk, hk(knockdown) b+hk, lp(knockdown) b+hk, lk, lk, qcb+hk, d+lk(knockdown) b+hk, lk, lk, b+throw, qcf+lk(knockdown) b+hk, lk, hk, hp(knockdown) J. Combos: ***I gave each combo a name (I can do this since they are my own). If you have any trouble finishing them just email me. Meanwhile I will add more notes to them. I also put new ones on the XBox Messageboards at www.gamefaqs.com*** Deathstrike's "Darth Huntress": lp, hp(stun), hp, hk, hp, hp(just as opponent falls near your head level), air seek, lp, lp, lk, d+hp, hk, qcf+lp/hp, land, dash in, lp+hp, taunt! Deathstrike's "Lotus Moon": f+lk, hp, hp(stun), qcb+lk, hk, ff+hk(as opponent descends), lk+hk(bounce), f+lp+hp, taunt! Deathstrike's 'Plum Bleeder': lp, hp(stun), df+hk, hk, ff+hk, (as opponent descends), lk+hk(bounce), uf+lp, lk, hk, f+lp+hp, taunt! Deathstrike's 'Gouku Rush': b+lp(stun), lk+hk(bounce), power transferto level 2, jump mforward, lp, lk, hk, land, f+lp+hp, taunt! Deathstrike's 'Bionic Skip n Grip': f+lk, hp, lp(stun), qcb+lk, ff+hk, ff+hk, qcb+lk, b+lp+hp. Deathstrike's 'Ring around the Rosie': f+lk, hp, hp(stun), qcb+lk, qcb+lk, lk+hk(bounce), ff+hk, ff+hk, f+lp+hp, taunt! Deathstrike's 'Bionic Walk': b+hp(stun), lp, lk, lk, ff+hp(requires timing, ...just before she completes the second kick), hk, ff+hk, lk+hk(bounce), ff+hk, ff+hk, qcb+lk, hk, lp+hp(launch), taunt! Deathstrike's 'Elephant Tusking': f+lp, b+lp(stun), qcb+lk, ff+hk, ff+hk, qcb+lk, b+lp+hp, taunt! Deathstrike's 'Rat Claws': f+lp, b+lp(stun), ff+lp, ff+lp(requires timing,... as opponent starts to descend), air seek, lp, lp, lk, hp, d+hp, hk, qcf+lp, land, then finish with either [b+lp+hp or lp+hp, taunt!] Deathstrike's 'Bionic Backstep': f+lp, b+lp(stun), f+lk, b+hk, lk, lk, b+throw, then finish with either [b+lp+hp or lp+hp, taunt!] Deathstrike's 'Bionic Back Kick': lp, lk, hp(stun), f+lk, b+hk, lk, lk, qcb+hk, land, lp+hp, taunt! ______________________________________________________________________________ 4. STRATEGY ________________________________________________________________________ Against the "Projectiles Group"(Cyclops, Havok, Bastion, Lady Deathstrike, Bishop): Use sidestep and Telescoping lash, Reaver Strike, Skewered 1, Skewered 2 to engage the opponent from afar. Stay in close and keep them bouncing or up in the air! Against the "Super Armor Group"(Juggernaut, Sentinel A, Blob): These guys are slow and tend to counter much more than any of the other characters. Attempt stuns with quick one hit to mininmize the possibility of being countered. Avoid hitting them in the back (unless they are performing an attack) as this will result in a counter about 85% of the time. Against the "Physical Offense Group"(Rogue, Beast, Wolverine, Lady Deathstrike,Sabertooth, Storm): Allow these characters to charge at you. Block their offense and counter them [i.e. block then f+lp(stun)...]. They are pretty repetitive and predictable. Against the "Cheap Tactics Group"(Phoenix, Deathstrike, Dark Phoenix, Magneto, Pyro, Mystique): This group attacks you when you perform a certain type of move or action. Be mindful of these "automated responses" and avoid use of actions (or lack of action) that triggers them (eg Magneto's slamming a opponent that use 3D walk or get close). Other than this you can fight them straight up. Against the "Defensive, Stand-of Group"(Sentinel Beta, Gambit, Betsy, Psylocke, Nightcrawler): This group counters almost as much as the Super Armor. However, since they don't have the armor you aren't countered as often. Characters in this group are able to initiate attacks from a long distance. Some possess projectile and some are able to get close very quickly. As against the Super armor group, use on hit stuns to start combos. Avoid delivering several hits when being blocked. ______________________________________________________________________________ 5. CREDITS ________________________________________________________________________ Thanks to: http://www.geocities.com/battlecharger/Deathstrike.html for the Deathstrike info. Activision Inc. for such a great game. www.gamefaqs.com for posting FAQs for gamers.