---------------WWE: Smackdown! vs. Raw 2007--------------- Ken Kennedy FAQ Game: WWE: Smackdown! vs. Raw 2006 System Released for: X360, PS2, PSP Creator: THQ FAQ Contains: Ken Kennedy Movelist/FAQ Created: 11/22/06 FAQ By: Mutated Spleen ======================================================== Contents 1.Version History 2.Biography 3.Stats 4.Movelist 5.Strategies 6.FAQ 7.Contact Me 8.Legal Crap 9.Thanks ======================================================== Section 1-Version History------------------------------- Version 1.0 - Just written. That's it. Section 2-Bio------------------------------------------- Wrestler: Mr. Ken Kennedy Real Name: Ken Anderson Born: Minneapolis, Minnesota. Hometown: Billed from Green Bay, Wisconsin Marital Status: Unknown Height: 6'2" Weight: 244lbs Trained by: Eric Hammers, Mike Mercury, OVW Training Facility Debut: 1999 Previous Gimmicks: "Kamikaze" Ken Anderson Finisher(s): - The Kenton Bomb (Swanton Bomb) - The Green Bay Plunge (Top rope steamroller) Title History: - WWE United States Title (def. Finlay & Bobby Lashley in a 3-way) Section 3-Stats----------------------------------------- Overall - 84 Strength - 8 Submission - 8 Durability - 7.5 Technique - 7.5 Speed - 7 Charisma - 8.5 Hardcore - 7 Stamina - 7.5 With these stats, Kennedy is definitely one of the more rounded characters this year. He's not underpowered by any means, but he's not a killing machine either. He's got very similar stats to Edge from 06, actually. So make use of his oddly high submission, and rightfully high charisma. He'll get finishers decently fast, so don't hesitate to use them at all. Section 4-Movelist-------------------------------------- Key: Please note, that because this game is multi-platform, GameFAQs will not accept movelists for a single character, for a single platform. Originally, this was a movelist/FAQ for the 360, but it has been adapted for all three versions of the game. As I do not own the PS2 or the PSP, this is entirely based off of SvR2006's control scheme, and the general layout of all the current controllers so if you see anything wrong with any of the controls, I urge you to email me the problem, and I will fix it immediately. ----Buttons---- 1 - A button (360) - X (PS2/PSP). 2 - B button (360) - Circle (PS2/PSP). 3 - X button (360) - Square (PS2/PSP). 4 - Y button (360) - Triangle (PS2/PSP). (R) - Right analog stick. (L) - Left analog stick. (D) - D-Pad L - Left R - Right U - Up D - Down DLR - Down + left or right ULR - Up + left or right C - Click (for the sticks) [R] - Right bumper (360, PSP) - R1 (PS2) [L] - Left bumper (360, PSP) - L1 (PS2) DIR - Direction of your target with the left stick Note: Stuff like "(R)U" means that you have to move the right stick in the up direction. --------------- ----Damage---- HD - Head Damage (How much damage is inflicted to the head region) AD - Arm Damage (How much damage is inflicted to the arm region) LD - Leg Damage (How much damage is inflicted to the leg region) BD - Body Damage (How much damage is inflicted to the body region) SD - Stamina Drain (How much stamina the loses from using the move) MG - Momentum Gain (How much momentum the wrestler gains from the move) -------------- ----Effects---- B - Move causes opponent to bleed. P - Move initates a pinfall attempt. K - Move has the ability to KO an opponent. D - Move is "dirty" (will lower your momentum as a clean superstar, and boost it as dirty superstar. A - Move is a submission A move, a button mashing contest will start once the move is applied. B - Move is a submission B move, a meter with an escape/reverse zone will appear when the move is applied. --------------- __________________________________________________________________ / STANDARD ACTIONS / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ________ ___________________________/Ring In/_________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\ |___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | \ 1 + DIR |Outlaw |--|--|--|--|--|--| | | | | | | |/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _________ ___________________________/Ring Out/________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\ |___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | \ 1 + DIR |Quick Ring-Out |--|--|--|--|--|--| | | | | | | |/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______ ___________________________/Taunts/__________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\ |___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | (D)D |Wake Up 2 |--|--|--|--|--|--| | | | | | | | | | (D)L |Taunt Pointing |--|--|--|--|--|--| | | | | | | | | | (D)U |Raise Arm 2 |--|--|--|--|--|--| | | | | | | | | \ (D)R |Taunt El 2 |--|--|--|--|--|--| | | | | | | |/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ________________ _______________________/Fighting Stance/_____________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\ |___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | \ N/A |FP Outlaw |--|--|--|--|--|--| | | | | | | |/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ __________________________________________________________________ / STANDING / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ________ ____________________/Strikes/____________________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\ |___________|_____________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | 3 + (L)D |Tae Kwon-Do Jump Kick| 1| 1| 1| 4| 6| 6| | | | | | | | | | 3 + (L)L |Kick to Gut 2 | 1| 1| 1| 2| 9| 9| | | | | | | | | | 3 + (L)U |Clothesline 3 | 4|--|--| 4| 6| 6| | | | | | | | | | 3 + (L)R |Elbow Smash 1 | 2| 1| 1| 2| 4| 4| | | | | | | | | | 3 + (L)ULR|Knee Attack 2 | 4| 4| 4| 4| 6| 6|!| | | | | | | | \3 + (L)DLR|Toe Kick 3 | 1| 1| 1| 2| 4| 4| | | | | | | |/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Good ol' heel move here, though it doesn't give dirty points. Normally, I'd suggest Toe Kick 3, but since Kennedy's finishers aren't front grapples, it is kind of pointless. The Knee attack, if it hits, is a guaranteed knock down, and of course, it looks cool. _______________ ____________________/Quick Grapple/__________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\ |___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | (R)D |Arm Whip | 2|--|--| 7| 8| 9| | | | | | | | | | (R)L |Body Knee Strike |--|--|--| 9| 7| 9|!| | | | | | | | | (R)U |Back Club |--|--|--| 9| 9|11| | | | | | | | | \ (R)R |Head is Struck | 3|--|--| 6| 9| 9| | | | |+| | |/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ It's not the strongest statistically, but with that little bit less stamina drain, and the fact that it's a very fast move, I prefer the body knee strike here, especially since you can hit several of them really fast with little chance of reversal. __________________________________ ___________/Submission Grapples - [RB] + (R)D/_________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\ |___________|___________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | (R)C |Oklahoma (UCM) |--|--|--|15|16|16|!| | | | | | | | | (R)D |Snapmare & Headlock| 6|--|--|--| 4| 5| | | | | |+| | | | (R)L |Face Lock 2 | 4|--|--| 2| 8|10| | | | | |+| | | | (R)U |Chicken Wing | 3| 3|--|--| 8|10| | | | | | |+| | \ (R)R |Arm Wrench 1 |--| 8|--|--| 8|10| | | | | |+| |/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Mr. Kennedy is not really submission based, so unless the match is specifically a submission match, I'd probably avoid this entire set. But, if you happen to grab a submission grapple, going for body damage is a good idea due to his finishers both doing body damage, so the UCM is the way to go. _____________________________ ___________/Power Grapples - [RB] + (R)L/_______________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\ |___________|____________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | (R)C |Samoan Drop 1 (UCM) |--|--|--|10| 8| 8| | | | | | | | | | (R)D |DDT 14 |16|--|--|--|16|18| |+| | | | | | | | (R)L |Backbreaker 7 |--|--|--|16|16|18|!| | | | | | | | | (R)U |Shoulder Breaker |--|--|--|10| 8|13| | | | | | | | | \ (R)R |Chokeslam 2 | 2|--|--|14|16|18| | | | | | | |/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ For a guy who relies on body damage to finish guys, it doesn't get much better than the sheer power of the backbreaker. Use it, and use it well. Your enemy will be red in short order. _________________________________________ _________/ Clean Grapples - [RB] + (R)U when Clean/__________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\ |___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | (R)C |Backbreaker (UCM)| 2| 3| 2|13|36|27| | | | | | | | | | (R)D |DDT 13 |16|--|--|--|16|18| |+| | | | | | | | (R)L |Scoop Slam 4 |--|--|--|10| 8|13| | | | | | | | | | (R)U |Gutbuster 2 |--|--|--|16|16|18|!| | | | | | | | \ (R)R |Neckbreaker 6 |12|--|--|--|12|14| | | | | | | |/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Great body power from the gutbuster, another move that'll send your opponent to the land of red before you know it. If you're playing a finisher-win strategy, then this is the way to go. _________________________________________ _________/ Dirty Grapples - [RB] + (R)U when Dirty/____________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\ |___________|___________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | (R)C |Backbreaker (UCM) | 2| 3| 2|13|36|27| | | | | | | | | | (R)D |Reverse Atomic Drop|--|--|--|12|12|14|!| | | |+| | | | | (R)L |Eye Rake 2 |10|--|--|--| 8|10| | | | |+| | | | | (R)U |Low Blow 4 |--|--|--|16|16|18| | | | |+| | | | \ (R)R |Head Pound |10|--|--|--| 8|10| | | | |+| | |/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The reverse atmoic drop is cool because not only does it damage your opponent's body, but it leaves them open for another quick attack, sneaky strategy. __________________________________ ___________/Old School Grapples - [RB] + (R)R/__________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\ |___________|____________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | (R)C |Piledriver (UCM) |15|--|--|--|20|15| | | | | | | | | | (R)D |Sidebuster |--|--|--|10| 8|10|!| | | | | | | | | (R)L |Back Suplex 2 | 4|--|--| 8|12|14| | | | | | | | | | (R)U |Russian Leg Sweep 1 | 6|--|--| 4| 8|10|F| | | | | | | | \ (R)R |Wrist Clutch & Elbow|--|10|--|--| 8|10| | | | | | | |/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Most body damage with the least stamina drain, no-contest here, sidebuster is where it's at. ________________ ____________________/Behind Grapples/__________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\ |___________|___________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | (R)D |Atomic Drop |--|--|--|12|10|14| | | | | | | | | | (R)L |Abdominal Stretch 2|--| 2|--| 7| 5| 6|!| | | | |+| | | | (R)U |Head Smasher | 9|--|--|--|10| 9| | | | | | | | | \ (R)R |Russian Leg Sweep 2| 7|--| 2| 3|10|11| | | | | | | |/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Although the atomic drop does more direct damage, abdominal stretch 2 is a submission, which will come in handy for picking up submission wins, obviously. Furthermore, it provides decent body damage, and can devastate a guy in red. ____________________ ___________________/Top of Cell Attacks/_____________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\ |___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | (R) + DIR|Downward Thrust |15|15|15|15|16|40|!| | | | | | | | \ (R) + DIR|Downward Thrust |15|15|15|15|16|40|!| | | | | | |/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ It should go without saying that if you get the chance, you should hit this. Extreme damage, and crazy momentum. Don't ask, just use it. __________________________________________________________________ / Ground / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ ___________________/Strike Attacks/__________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\ |___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | 3 |Angry Stomp | 2| 2| 2| 2| 3| 2|!| | | | | | | | | 3 + (L)L/R|Knee Drop 2 | 4| 4| 4| 4| 5| 4| | | | | | | | | \3 + (L)U/D|Elbow Drop 1 | 4| 4| 4| 4| 5| 4| | | | | | | |/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Simple, quick, effective, and it won't really hurt you at all if it's countered. The angry stomp is the fail-safe maneover of the game. ______________________ ______________/Grapple at Upper Body/________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\ |___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | (R)C |Raise |--|--|--|--|--|--| | | | | | | | | | (R)D |Pinfall |--|--|--|--|--|--| | |+| | | | | | |(R)C + (R)C|Sitdown |--|--|--|--|--|--| | | | | | | | | | (R)L |Outlaw Stomp 2 | 3| 3|--| 8|12|16|F| | | |+| | | | | (R)U |Fury Punch 5 |10|--|--|--| 8|12| | | | |+| | | | \ (R)R |Cross Arm Stretch| 7| 1|--|--| 4| 5| | | | | |+| |/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ I happen to agree with the favorites here, the Outlaw Stomp 2 is a good move aside from the dirty factor (which, of course, is a good thing if you play as a heel). It deals decent damage, and looks rather mean. ______________________ ______________/Grapple at Lower Body/________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\ |___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | (R)C |Raise |--|--|--|--|--|--| | | | | | | | | | (R)D |Pinfall* |--|--|--|--|--|--| | |+| | | | | | |(R)C + (R)C|Sitdown |--|--|--|--|--|--| | | | | | | | | | (R)L |Kick to Back |--|--|--|10| 8|12|!| | | |+| | | | | (R)U |Leg Lock 7 |--|--| 7|--| 4| 5| | | | | |+| | | \ (R)R |Running Kick |10|--|--|--| 8|12|F| | | | | | |/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ I wish the kick to the back didn't give dirty points, but if you're playing heel, it's an awesome move. Good body damage, and dirty points, sweet! __________________________________________________________________ / Corner / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________________ ________________/Running Strike Attacks/_____________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\ |___________|_________________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | 3 |Turnbuckle Clothesline | 7|--|--|--| 7| 7| | | | | | | | | | 3 + DIR |Running Shoulder Attack 1|--|--|--| 9|10|10| | | | | | | | | \ 3* |Knee Attack 1 | 9|--|--|--|10|10| | | | | | | |/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ * - Indicates that the opponent must be sitting on the canvas in the corner. ______________ __________________/Grapple Moves/_____________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\ |___________|__________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | (R) + DIR*|Stomp & Choke |11|--|--|--| 8|12| | | | | | | | | | (R)D |Back Elbow Strike |10|--|--|--| 8|12| | | | | | | | | | (R)L |Clothesline 25 |12|--|--|--| 8|12| | | | | | | | | | (R)U |Toss to Turnbuckle|14|--|--|--|12|16|!| | | | | | | | \ (R)R |Dirty Punch |10|--|--|--| 8|12| | | | |+| | |/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ * - Indicates that the opponent must be sitting on the canvas in the corner. If you've got to do head damage, might as well do a lot, eh? The toss gives a good bit of damage, as well as leaves for another attack, which is good. ________________ ____________________/Behind Grapples/_________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\ |___________|__________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | (R)D |Illegal Pin | 2|--|--| 2| 6|10| | |+| | | | | | | (R)L |Super Back Suplex |10|--|--| 6|12|16|!| | | | | | | | | (R)U |Neckbreaker 12 |14|--|--|--|12|16| | | | | | | | | \ (R)R |Toss into Ringpost|--| 8|--| 6|12|16| | | | | | | |/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ I'd go for the super back suplex solely based on the bit of body damage it does and the fact that it has more head damage than the ringpost toss does arm. So while Kennedy doesn't have a particularly devesating move right here, it works just fine. __________________________________________________________________ / Ropes / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ________________ _______________________/Groggy on Ropes/_____________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\ |___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | \(R) + DIR |Leg Breaker 1 |--|--|11|--| 8|12| | | | | | | |/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ ___________________/Rebound Attack/_______________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\ |___________|______________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | 1 + 3* |Flying Forearm Smash 2| 4|--|--|--| 5| 5| | | | | | | | | | 1 + 3** |Double Axe Handle 5 | 7| 7| 7| 7| 8| 7| | | | | | | | | \ 1 + 3***|Vaulting Body Press 2 |12| 6| 1|12|12|20| | | | | | | |/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ * - Indicates that the opponent is standing. ** - Indicates that the opponent is on the ground. *** - Indicates that the opponent is outside the ring, and the player is inside at the ropes. __________________________ _____________/Diving Out of Ring Attack/_________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\ |___________|_____________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | \ 1 + 3 |Vaulting Body Press 1|12| 6| 1|12|12|20| | | | | | | |/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ __________________________________________________________________ / Ropes / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ __________________ ___________________/Opponent Standing/_________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\ |___________|___________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | 3 + (L)L |Front Dropkick 3 |10| 6| 6|10|12|12| | | | | | | | | \ 3 + (L)R |Double Axe Handle 3| 7|--|--|--| 7|10| | | | | | | |/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ___________________ ___________________/Opponent on Ground/____________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\ |___________|_______________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | 3 |Diving Elbow Drop | 1| 1| 1| 9| 9|20| | | | | | | | | | 3 + (L)U |Diving Elbow Drop Pin 1|--| 1| 1| 4| 7|20| | |+| | | | | | \ 3 + (L)D |Diving Fist Drop |12| 4| 4|12|12|16|!| | | | | | |/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ I prefer the fist drop here, since it doesn't have a hit animation, they cannot reverse it with the knee animation, they simply roll out of the way. This is good because it saves you some damage, and the free hit they get. Plus, good body damage. __________________________________________________________________ / Running / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ________ ________________________/Strikes/____________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\ |___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | 3 |Kitchen Sink |--|--|--| 6| 7| 7| | | | | | | | | \ 3 + DIR |Front Dropkick 2 |--|--|--| 6| 7| 7| | | | | | | |/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _________ ______________________/Grapples/_____________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\ |___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | (R)U |Sunset Flip Pin 1| 3|--|--| 5|10|10| | |+| | | | | | \ (R)D |Spear 1 | 6|--|--| 7|13|15| | | | | | | |/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ________________ ___________________/Behind Grapples/_________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\ |___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | (R)U/D |Chop Block |--|--|12|--|10|10| | | | | | | | | \ (R)L/R |Neckbreaker 9 |12|--|--|--|12|12| | | | | | | |/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ * - Indicates a groggy opponent. _____________ ______________________/Down Attacks/___________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\ |_____________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | 1 + 3 |Elbow Drop 5 | 6| 6| 6| 6| 7| 6| | | | | | | | | \1 + 3 + (L) |Elbow Drop 2 | 7| 7| 7| 7| 8| 7| | | | | | | |/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _________________ __________________/Running Opponent/_________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\ |___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | (R)U/D |Flapjack 2 |12|--|--| 4|16|18| |+| | | | | | | \ (R)L/R |Spinebuster 5 | 3|--|--|10|12|14| | | | | | | |/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ __________________________________________________________________ / Double Team / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ________ ________________________/In Ring/______________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\ |___________|___________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | (R)D |Double Beat Head |14|--|--|--|13|14| | | | | | | | | | (R)L |Double DDT |14|--|--|--|14|16|!|+| | | | | | | | (R)U |Double Elbow Drop 3| 8|--|--| 4|12|14| | | | | | | | | \ (R)R |Double Punches 1 |14|--|--|--|12|18| | | | | | | |/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ All of his double team moves are pretty similar, save for the elbow drop, but I think the blood factor gives the DDT the edge. __________ ________________________/In Corner/___________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\ |___________|__________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | (R)D |Body Splash & Whip|--|--|--|10|16|18| | | | | | | | | | (R)L |Double Arm Whip |--|--|--|12|10|18| | | | | | | | | | (R)U |Double Stomping |--|--|--|12|16|18| | | | | | | | | \ (R)R |Kick to Gut 1 |--|--|--|14|12|12|!| | | | | | |/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ I'd go with the kick, not only because it does the most damage of any of the corner double team moves, but it's also realistic. The move which almost all tag teams do, heel or face. __________________________________________________________________ / Special / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _________ ______________________/Finisher/_____________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\ |___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | [L]* |Green Bay Plunge |--|--|--|18|17|20| | | | | | | | | \ [L]** |Swanton Bomb 1 | 1| 1| 1|14|14|18| | | | | | | |/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ * Indicates that the opponent must be slumped against the turnbuckle, front grapple. ** Indicates that the opponent must be on the ground, and you must be on the top rope. _______________ __________________/Chair Finisher/___________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\ |___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | [L] |Chair DDT |22|--|--|--|16|22| |+| | | | | | | \ [L] + DIR|Chair DDT |22|--|--|--|16|22| |+| | | | | |/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ____________________ __________________/Combination Strikes/______________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |B|P|K|D|A|B|\ |___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | 3 (1x) |Outlaw Punches 1 | 2| 1| 1| 2| 4| 4| | | | | | | | | | 3 (2x) |Kick to Gut 2 | 1| 1| 1| 2| 9| 9| | | | | | | | | \ 3 (3x) |Punch to Head | 4| 4| 1| 4| 6| 6| | | | | | | |/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Section 5-Movelist Changes-------------------------------- Submit some changes, see the contact section for details! Section 6-Strategies-------------------------------------- Body Destruction Seeing as how both of Kennedy's finishers deal crazy body damage, you should pretty much focus all of your attacks on hurting the opponent's body. In the movelist, I outlined moves that would be good to use with a !. Additionally, check out the Hotspots guide I put up for good hotspots to use to hurt the body. The guard rail is good, the rope bounce, the groin-to-ring-post move, and several others. Regardless, hurt the body lots, and then hit up a GBP, and if you really feel like being mean, drop a Kenton bomb afterwards. 1. 2. 3. Section 7-FAQ--------------------------------------------- Submit some questions, see the contact section for details! Section 8-Contanct Me------------------------------------- If you have any questions about the wrestler featured in this FAQ (Game-wise, not real-life-wise), feel free to email me. But you absolutely MUST make the subject something clear and unmistakable. For example, I won't open an email that is titled "help" or "question". Make it something so obvious that my 3 year old brother could understand it. "WWE SvR07 [wrestler name] Question!" or something similar. Emails go to... Accora (at) comcast (dot) net Fill in the appropriate blanks. If you would like to post this on your website, please e-mail me. Sites allowed to use this FAQ: www.GameFaqs.com Section 9-Legal Crap-------------------------------------- All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Section 10-Thanks------------------------------------------ Thanks to Yukes, Jakks Pacific and THQ for bringing us this awesome game. Thanks to Gamefaqs for putting this up. Thanks to Obsessed With Wrestling (www.obsessedwithwrestling.com) for the bio info. Thanks to you for reading. ========================================================== Copyright Dan Malick, 2006 ...KEH-NEH-DEE!