---------------WWE: Smackdown! vs. Raw 2006--------------- Kane Movelist/FAQ Game: WWE: Smackdown! vs. Raw 2006 System Released for: PlayStation 2 Creator: THQ FAQ Contains: Kane Movelist/FAQ Created: 12/13/05 FAQ By: Mutated Spleen Dedicated to DragonoftheDarkness, dedicated SvR06 Social Board member, good friend of mine, and divine provider of links. ======================================================== Contents 1.Version History 2.Biography 3.Stats 4.Movelist 5.Strategies 6.FAQ 7.Contact Me 8.Legal Crap 9.Thanks ======================================================== Section 1-Version History------------------------------- Version 1.0 - Just written. That's it. Section 2-Bio------------------------------------------- Wrestler: Kane Real Name: Glen Jacobs Born: April 26, 1968 Hometown: Born in Madrid, Spain. Lives in Knoxville, TN. Marital Status: Married to Tia Jacobs, one child. Height: 7'0" Weight: 326lbs Trained by: Dean Malenko and Ray Candy Debut: 1993 (1997 for WWE) Previous Gimmicks: - Unibomb (SMW) - Doomsday (USWA) - Christmas Creature - Fake Diesel (WWF) - Isaac Yanken DDS (WWF) Main Tag Team Partners - Mankind - Undertaker (As the Brothers of Destruction) - X-Pac - Rob Van Dam - Big Show (Current) Finisher: Tombstone Piledriver and Chokeslam from Hell. Title History: - Smoky Mountain Wrestling Tag Titles (w/ Al Snow) (def. Rock N' Roll Express) - USWA Southern Title (des. Spellbinder) - WWF Heavyweight Title (def. Steve Austin) - WWF Tag Team Titles (w/ Mankind) (def. Steve Austin/Undertaker, New Age Outlaws, and Owen Hart/Rock in a four way) - WWF Tag Team Titles (2) (w/ X-Pace) (def. Jeff Jarrett and Owen Hart) - WWF Hardcore Title (def. Big Show and Raven in a triple threat) - WWF Tag Team Titles (3) (w/ Undertaker) (def. Edge and Christian) - WWF Intercontinental Title (def. Triple H) - WCW Tag Team Titles (w/ Undertaker) (def. Sean O'Haire and Chuck Palumbo) - WWF Tag Team Titles (4) (w/ Undertaker) (def. DDP and Kanyon) - WWE Tag Team Titles (5) (w/ Hurricane) (def. Lance Storm and Christian) - WWE Intercontinental Title (2) (def. Chris Jericho) - WWE World Tag Team Championship (2) (w/ Rob Van Dam) (def. Storm/Morley and the Dudleyz in a 3 way) - WWE World Tag Team Championship (3) (w/ Big Show) (def. Trevor Murdoch and Lance Cade) Section 3-Stats----------------------------------------- Overall - 87 Strength - 9 Submission - 7.5 Durability - 8.5 Technique - 7.5 Speed - 6 Charista - 7.5 Hardcore - 9 Stamina - 7.5 Section 4-Movelist-------------------------------------- Key: X - X button. [] - Square button. O - Circle button. T - Triangle button. R1 - R1 button. R2 - R2 button. R3 - R3 button. (R) - Right analog stick. L1 - L1 button. L2 - L2 button. L3 - L3 button. (L) - Left analog stick. L - Left on directional pad. R - Right on directional pad. U - Up on directional pad. D - Down on directional pad. DIR - Any button on directional pad. ST - Start button SEL - Select button ! - Indicates a move that I view as the best of the cluster. HD - Head Damage (How much damage is inflicted to the head region) AD - Arm Damage (How much damage is inflicted to the arm region) LD - Leg Damage (How much damage is inflicted to the leg region) BD - Body Damage (How much damage is inflicted to the body region) SD - Stamina Drain (How much stamina the loses from using the move) MG - Momentum Gain (How much momentum the wrestler gains from the move) b - Move causes opponent to bleed. P - Move initates a pinfall attempt. K - Move has the ability to KO an opponent. D - Move is "dirty" (will lower your momentum as a clean superstar, and boost it as dirty superstar. A - Move is a submission A move, a button mashing battle will start once the move is applied. B - Move is a submission B move, a meter with an escape/reverse zone will appear when the move is applied. __________________________________________________________________ / STANDARD ACTIONS / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ________ ___________________________/Ring In/_________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | \ [] + DIR |Over the Rope |--|--|--|--|--|--| |-|-|-|-|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _________ ___________________________/Ring Out/________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | \ [] + DIR |Backward Ring Out|--|--|--|--|--|--| |-|-|-|-|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______ ___________________________/Taunts/__________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | (R) + D |Kane 1 |--|--|--|--|--|--| |-|-|-|-|-|-| | | (R) + L |Cut the Air |--|--|--|--|--|--| |-|-|-|-|-|-| | | (R) + U |Kane 2 |--|--|--|--|--|--| |-|-|-|-|-|-| | \(R) + R |Wake up 2 |--|--|--|--|--|--| |-|-|-|-|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ________________ _______________________/Fighting Stance/_____________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | \ N/A |Kane |--|--|--|--|--|--| |-|-|-|-|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ ________________________/Walking Motion/_____________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | \ DIR |Normal |--|--|--|--|--|--| |-|-|-|-|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ ________________________/Running Motion/_____________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | \ T + DIR |Normal |--|--|--|--|--|--| |-|-|-|-|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ __________________________________________________________________ / STANDING / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ________ __________________________/Strikes/__________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | X + D |Big Boot 1 | 4| 1| 1| 1| 6| 6| |Y|-|-|-|-|-| | | X + L |Throat Thrust 3 | 4| 1| 1| 1| 6| 6| |-|-|-|-|-|-| | | X + U |Kane Uppercut | 7| 1| 1| 1| 9| 9|!|-|-|-|-|-|-| | | X + R |Throat Thrust 2 | 6| 1| 1| 4| 9| 9| |-|-|-|-|-|-| | | X + U(L/R)|Back Chop 4 | 2| 1| 1| 2| 4| 4| |-|-|-|-|-|-| | \X + D(L/R)|Toe Kick 1 | 1| 1| 1| 2| 4| 4| |-|-|-|-|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The Kane Uppercut 2 is the most powerful of his strike attacks, and it lets you get in a finisher if you have one saved, without taking too long to execute. ______________________________ ____________/Clean Grapples - O when Clean/__________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | O |Scoop Slam |--|--|--|10| 8|10| |-|-|-|-|-|-| | | O + D |Small Package 1 | 1| 1| 1| 1| 6| 8| |-|Y|-|-|-|-| | | O + L |Snapmare 2 | 4|--|--| 6| 8|10| |-|-|-|-|-|-| | | O + U |Body Knee Strike |--|--|--|10| 8|10|!|-|-|-|-|-|-| | \ O + R |Suplex 11 |--|--|--|10| 8|10| |-|-|-|-|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Body Knee Strike is tied for strongest in the cluster, but it's the only one that doesn't knock the opponent down, which is important if you want to chokeslam them. They'll never see it coming. ______________________________ ____________/Dirty Grapples - O when Dirty/__________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | O |Eye Rake 1 | 8|--|--|--| 8|10| |-|-|-|Y|-|-| | | O + D |Low Blow 5 |--|--|--|16|16|18| |-|-|-|Y|-|-| | | O + L |Low Blow 3 |--|--|--|16|16|18| |-|-|-|Y|-|-| | | O + U |Triple H Choke |12|--|--|--|12|14| |-|-|-|Y|-|-| | \ O + R |Guillotine 1 |14|--|--|--| 3|10|!|-|-|-|Y|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Guillotine 1 is the choice here, because both of Kane's default finishers damage the head as the primary target, and it delivers the most head damage, a significant amount at that. ____________________________ _________________/Submission Grapples - O + D/____________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|______________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | O |Hammer Lock |--| 8|--|--| 8|10| |-|-|-|-|-|-| | | O + D |Bear Hug 2 |--|--|--| 6|12|14| |-|-|-|-|Y|-| | | O + L |Snapmare & Neck Lock 2|10|--|--|--| 3|10|!|-|-|-|-|Y|-| | | O + U |Hangman Chokehold 1 |10|--|--|--| 3|10| |-|-|-|-|n|-| | \ O + R |Headlock 4 | 8|--|--|--| 8|10| |-|-|-|-|n|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Kane is not really a submission wrestler, but don't count him out. Focusing on the head, didn't get that pinfall with the chokeslam? Try this move out. Decent head damage. _______________________ _________________/Power Grapples - O + L/_________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|______________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | O |Side Slam 2 |--|--|--|12|12|14| |-|-|-|-|-|-| | | O + D |Kane Lifting & Toss | 4|--|--|12|16|18| |-|-|-|Y|-|-| | | O + L |Oklahoma Slam |--|--|--|16|16|18| |-|-|Y|-|-|-| | | O + U |Shoulder Breaker |--|--|--|10| 8|10| |-|-|-|-|-|-| | \ O + R |Tombstone Piledriver 2|16|--|--|--|16|18|!|Y|-|Y|-|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Tombstone 2, head damage, blood, KO possible, what more needs to be said? _______________________ ______________/Power Grapples - O + U/________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|__________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | O |Full Nelson Slam 1| 6| 4|--| 8|16|18| |-|-|-|-|-|-| | | O + D |Choke Toss |--|--|--|10| 8|10| |-|-|-|Y|-|-| | | O + L |Powerbomb 11 |10|--|--| 6|16|18| |-|Y|-|-|-|-| | | O + U |Clothesline 22 |16|--|--|--|16|18|!|-|-|-|-|-|-| | \ O + R |Shoulder Thrust 1 |--|--|--|10| 8|10| |-|-|-|-|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Simple, quick, effective. Clothesline 22 is the move of this cluster for the power. _________________________ ______________/Brawler Grapples - O + R/__________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|______________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | O |Undertaker Knee Strike|--|--|--|10| 8|10| |-|-|-|-|-|-| | | O + D |Mat Slam |10|--|--|--| 8|10|!|-|-|-|-|-|-| | | O + L |Throat Thrust 5 | 9|--|--|--| 8|10| |-|-|-|-|-|-| | | O + U |Throat Thrust 6 | 9|--|--|--| 8|10| |-|-|-|-|-|-| | \ O + R |Back Club |--|--|--| 8| 8|10| |-|-|-|-|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Nothing pretty, but Mat Slam does decent head damage. ________________ ______________________/Grapple Attacks/__________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|_____________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | X Once |Grapple Body Attack 1|--|--|--| 4| 2| 4| |-|-|-|-|-|-| | | X Twice |Grapple Body Attack 1|--|--|--| 4| 2| 4| |-|-|-|-|-|-| | \ X Thrice|Grapple Body Attack 2|--|--|--| 6| 4| 7| |-|-|-|-|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ________________ ____________________/Behind Grapples/______________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|_______________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | O |Knee Breaker 2 |--|--|10|--| 8|12| |-|-|-|-|-|-| | | O + D |DDT 17 |10|--|--|--| 8|12| |-|-|-|-|-|-| | | O + L |Sidewalk Slam 5 |--|--|--|12| 8|12| |-|-|-|-|-|-| | | O + U |Elbow To Back Of Head 2|10|--|--|--| 8|12|!|-|-|-|-|-|-| | \ O + R |Forearm Smash |--|--|--|10| 8|12| |-|-|-|-|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Good set up for a much more powerful groggy behind grapple. Plus, good head damage. _______________________ ______________/Groggy Behind Grapples/________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|__________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | O |Back Suplex 8 | 2|--|--| 8| 8|12| |-|-|-|-|-|-| | | O + D |Full Nelson Slam 2| 6| 4|--| 8|16|20|!|-|-|-|-|-|-| | | O + L |Backbreaker 4 |--|--|--|14|12|16| |-|-|-|-|-|-| | | O + U |Pumphandlke Slam |--|--|--|14| 8|16| |-|-|Y|-|-|-| | \ O + R |Inverted Suplex | 4|--|--| 6| 8|12| |-|-|-|-|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ A great follow up to the elbow mentioned above, lots of stamina, and some head damage. ____________________ ___________________/Top of Cell Attacks/_____________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | O |Downward Thrust |15|15|15|15|16|40|!|-|-|-|-|-|-| | \ O + DIR |Downward Thrust |15|15|15|15|16|40|!|-|-|-|-|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The ONLY downside to this, is that you run the risk of falling off yourself if you aren't careful. __________________________________________________________________ / Ground / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ ___________________/Strike Attacks/____________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|___________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | X |Angry Stomp | 2| 2| 2| 2| 3| 2| |-|-|-|-|-|-| | | X + L/R |Double Axe Handle 4| 4| 4| 4| 4| 5| 4| |-|-|-|-|-|-| | \ X + U/D |Elbow Drop 1 | 4| 4| 4| 4| 5| 4|!|-|-|-|-|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ A lot less time is taken by using the elbow drop than the axe handle. Same damage. ______________________ ______________/Grapple at Upper Body/_________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|__________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | O |Raise |--|--|--|--|--|--| |-|-|-|-|-|-| | | O + D |Pinfall | 1| 1|--| 1| 3| 3| |-|Y|-|-|-|-| | | O + O |Sitdown |--|--|--|--|--|--| |-|-|-|-|-|-| | | O + L |Choke 2 |12|--|--|--| 8|12|!|-|-|-|Y|-|-| | | O + U |Mounted Punching 1|10|--|--|--| 8|12| |-|-|-|Y|-|-| | \ O + R |Fury Punch 7 |10|--|--|--| 8|12| |-|-|-|Y|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ For a clean Kane, avoid upper body grapples. For a dirty Kane, Choke 2 is the most powerful. ______________________ ______________/Grapple at Lower Body/________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | O |Raise |--|--|--|--|--|--| |-|-|-|-|-|-| | | O + D |Pinfall |--|--|--| 1| 5|--| |-|Y|-|-|-|-| | | O + O |Sitdown |--|--|--|--|--|--| |-|-|-|-|-|-| | | O + L |Leg Lock 7 |--|--|10|--| 3|10| |-|-|-|-|-|Y| | | O + U |Punch to Groin |--|--|--|10| 8|12| |-|-|-|Y|-|-| | \ O + R |Stomping Combo |--|--|12|--| 8|12|!|-|-|-|-|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Stomp combo gives you the highest output, and you don't have to deal with the submission, it's doubly good! __________________________________________________________________ / Corner / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________ ___________________/Strike Attacks/__________________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|_________________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | X |Turnbuckles Clothesline 1| 7|--|--|--| 7| 7| |-|-|-|-|-|-| | | X + DIR |Running Shoulder Attack 1|--|--|--| 9|10|10| |-|-|-|-|-|-| | \ X* |Knee Attack 1 | 9|--|--|--|10|10| |-|-|-|-|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ * - Indicates that the opponent must be sitting on the canvas in the corner. ______________ __________________/Grapple Moves/_____________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|__________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | O |Clothesline 25 |12|--|--|--| 8|12| |-|-|-|-|-|-| | | O* |Stomp & Choke |11|--|--|--| 8|12| |-|-|-|-|-|-| | | O + D |Mudhole Stomping 1|--|--|--|10| 8|12| |-|-|-|-|-|-| | | O + L |Kane Strikes | 4|--|--|10|12|16| |-|-|-|-|-|-| | | O + U |Toss to Turnbuckle|14|--|--|--|12|16|!|Y|-|-|-|-|-| | \ O + R |The Biggest Chop |--|--|--|11| 9|14| |-|-|-|-|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ * - Indicates that the opponent must be sitting on the canvas in the corner. Toss is where the damage is at, and it's a great set up for a finisher, of a regular move. ________________ ____________________/Behind Grapples/__________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|___________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | O |Turnbuckle Smash | 9|--|--|--| 8|12|!|-|-|-|-|-|-| | | O + D |Forearm to Back |--|--|--|11| 8|12| |-|-|-|-|-|-| | | O + L |Toss Into Ring Post|--| 8|--| 6|12|16| |-|-|-|-|-|-| | | O + U |Super Back Suplex |10|--|--| 6|12|16| |-|-|-|-|-|-| | \ O + R |Tie to Tree of Woe |--|--| 8| 2| 8|12| |-|-|-|Y|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ I'd go with the turnbuckle smash here. 1 damage point isn't worth bothering with at the expense of 4 stamina. The 4 momentum can be easily made up. __________________________________________________________________ / Ropes / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ________________ _______________________/Groggy on Ropes/_____________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | \ O + DIR |Big Boot 3 |16|--|--|--|12|16|!|Y|-|-|-|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Besides being the only move in the category, Big Boot 3 is a very good move overall. Lots of head damage, and the possibility of blood...use it. _______________ ___________________/Rebount Attack/______________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|_____________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | T + X* |Clothesline 13 | 6|--|--|--| 7| 7| |-|-|-|-|-|-| | | T + X** |Running Leg Drop | 7| 7| 7| 7| 8| 7| |-|-|-|-|-|-| | \ T + X***|Vaulting Body Press 2|12| 6| 1|12|12|20| |-|-|-|-|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ * - Indicates that the opponent is standing. ** - Indicates that the opponent is on the ground. *** - Indicates that the opponent is outside the ring, and the player is inside at the ropes. __________________________ _____________/Diving Out of Ring Attack/_________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|_____________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | \ [] + X |Vaulting Body Press 1|12| 6| 1|12|12|20| |-|-|-|-|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ __________________________________________________________________ / Top Rope / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ __________________ ___________________/Opponent Standing/__________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|____________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | X + L |Flying CLothesline 2|14|--|--|--|14|20| |-|-|-|-|-|-| | \ X + R |Double Axe Handle 3 | 7|--|--|--| 7|10|!|-|-|-|-|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ It may not seem like the obvious choice, but Double Axe Handle 3 leaves you standing if you happen to miss, furthermore, it's a lot easier to hit. And for a clean Kane, is a great stamina builder. Obviously not as good as it's counterpart, it suffices perfectly well. ___________________ ___________________/Opponent on Ground/______________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | X |Diving Elbow Drop| 1| 1| 1| 9| 9|20| |-|-|-|-|-|-| | | X + U |Near Elbow Drop | 4| 1| 1| 8| 8|20| |-|-|-|-|-|-| | \ X + D |Knee Drop 1 | 7| 7| 7| 7| 7|20|!|-|-|-|-|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Most powerful, and a full momentum meter, joy. Please note, this is as extremely cheap move when used over and over again online. People will NOT play with you if you constantly use this as a way to fill your stamina meter. __________________________________________________________________ / Running / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ________ ________________________/Strikes/____________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | X |Clothesline 7 | 6| 1| 1| 1| 7| 7| |-|-|-|-|-|-| | \ X + DIR |Clothesline 19 | 6|--|--|--| 7| 7|!|-|-|-|-|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ True, 19 doesn't do as much damage as 7. However, 19 makes them get back to their feet right away, leaving them open for a big boot, or any number of other moves. _________ ______________________/Grapples/_____________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | O |Irish Whip |--|--|--|--|--|--| |-|-|-|-|-|-| | | O + U |Reverse Mat Slam | 7|--|--| 5| 9|11| |-|-|-|-|-|-| | \ O + D |DDT 1 |11|--|--|--| 9|11|!|Y|-|-|-|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Another great Kane move, DDT 1 delivers a great deal of damage with little stamina expense, and can make your opponent bleed. Especially gruesome when used on the metal ramp! ________________ ___________________/Behind Grapples/_________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | O |Bulldog 6 |10|--|--|--| 8|10|!|Y|-|-|-|-|-| | \ O* |School Boy Pin 2 | 2|--|--| 2| 6| 8| |-|-|-|-|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Unless the match has been going for a very long time, you probably aren't going to score a pine with the school boy. Bulldog it up. * - Indicates a groggy opponent. _____________ ______________________/Down Attacks/___________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |_____________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | [] + X |Elbow Drop 5 | 7| 7| 7| 7| 8| 7|!|-|-|-|-|-|-| | \[] + X + DIR|Running Leg Drop | 7| 7| 7| 7| 8| 7| |-|-|-|-|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Easier button combination, and slightly less time taken to do the move. Elbow Drop 5 is the way to go. _________________ __________________/Running Opponent/_______________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|_______________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | O |Powerslam Pin 3 |--|--|--|10| 8|10|!|-|Y|-|-|-|-| | | O + U/D |Hip Toss 2 |--|--|--|10| 8|10| |-|-|-|-|-|-| | \ O + L/R |Tilt A Whirl Sideslam 1|--|--|--|16|16|18| |-|-|-|-|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Scoring a pinfall with the powerslam wouldn't be unheard of, if you've beaten the opponent thouroughly. The Sideslam takes way too much stamina to be important. __________________________________________________________________ / Double Team / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ________ ________________________/In Ring/_____________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|__________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | O |Double Flapjack |--|--|--|13|13|15| |Y|-|-|-|-|-| | | O + D |Double DDT |14|--|--|--|14|16|!|Y|-|-|-|-|-| | | O + L |Double Suplex |--|--|--|14|14|16| |-|-|-|-|-|-| | | O + U |Double Clothesline|12|--|--| 4|14|16| |-|-|-|-|-|-| | \ O + R |Double Beat Head |14|--|--|--|13|14| |-|-|-|-|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Tied for highest damage, but it makes your opponent bleed as well. Definitely worth the 1 extra stamina point it costs to use. __________ ________________________/In Corner/__________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | O |Kick to Gut 1 |--|--|--|14|12|12| |-|-|-|-|-|-| | | O + D |Double Chokeslam |12|--|--| 6|16|18|!|-|-|-|-|-|-| | | O + L |Double Stomping |--|--|--|12|16|18| |-|-|-|-|-|-| | | O + U |Gut Crusher |--|--|--|14|16|18| |-|-|-|-|-|-| | \ O + R |Body Splash/Whip |--|--|--|10|16|18| |-|-|-|-|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The only head damaging double team move Kane has in this cluster, use it. __________________________________________________________________ / Special / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _________ ______________________/Finisher/_____________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | L1 |Chokeslam 5 |14|--|--| 4|16|18| |-|-|-|-|-|-| | \ L1 + DIR |Powerbomb 8 |14|--|--| 4|16|18|!|-|Y|-|-|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Although Kane doens't really use it in real life, same damage amounts. This one has a pin, thus giving it a slight edge in time taken. _______________ __________________/Chair Finisher/___________________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | L1 |DDT 23 |20|--|--|--|18|30|!|Y|-|-|-|-|-| | \ L1 + DIR |DDT 23 |20|--|--|--|18|30| |Y|-|-|-|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ If you get the chance, this is better to use than the normal finishers. Blood, more damage and way more momentum, what else could you want? ____________________ __________________/Combination Strikes/______________________ /Buttoms |Move Name |HD|AD|LD|BD|SD|MG| |b|P|K|D|A|B|\ |___________|_________________|__|__|__|__|__|__|_|_|_|_|_|_|_| | | X (1x) |Body Punch | 1| 1| 1| 4| 6| 6| |-|-|-|-|-|-| | | X (2x) |Kane Uppercut | 7| 1| 1| 1| 9| 9| |-|-|-|-|-|-| | \ X (3x) |Throat Thrust 3 | 4| 1| 1| 1| 6| 6| |-|-|-|-|-|-|/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Section 5-Movelist Changes-------------------------------- Submit some to me at accora@comcast.net Section 6-Strategies-------------------------------------- Submit some to me at accora@comcast.net Section 7-FAQ--------------------------------------------- Submit some questions at accora@comcast.net Section 8-Contanct Me------------------------------------- If you have any questions about Kane in this gmae, not as a wrestler in real life, you may email me at accora@comcast.net. I will gladly answer questions, give suggestions, etc. Also, feel free to submit strategies for Kane, or any moves on the list that you think would be better for him to have. If you email me, you must make it obvious that it is about my WWE:SvR06 Kane FAQ. So, if you put "question about faq" in for the title of the email, I'll probably delete it. Make it obvious, extremely obvious. If you would like to post this on your website, please e-mail me. Sites allowed to use this FAQ: www.GameFaqs.com Section 9-Legal Crap-------------------------------------- All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Section 10-Thanks------------------------------------------ Thanks to Yukes, Jakks Pacific and THQ for bringing us this awesome game. Thanks to Gamefaqs for putting this up. Thanks to Obsessed With Wrestling (www.obsessedwithwrestling.com) for the bio info. Thanks to you for reading. ========================================================== Copyright 2005, Mutated Spleen